Wild Arms: XF Walkthrough
Composed by Noriyasu Masato




------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



Table of Contents:



1. Forward (FWD)
2. Blank Easel Characters (BEC)
3. Walkthrough/Guide (WLT)
4. Warhead (WRH)
5. Spellcaster (SPC)
6. Fantastica (FTA)
7. Gadgeteer (GDG)
8. Escort Vessel (ESV)
9. Sacred Saviour (SCS)
10. Wonder Seeker (WOS)
11. Geonic Ruler (GER)
12. Assasult Buster (ASB)
13. Enigmancer (ENI)
14. Strider (STR)
15. Grab Duelist (GRD)
16. Night Raider (NIR)
17. Emulator (EMU)
18. ƒtƒGƒ_-ƒCƒ\ (ƒtƒGƒ_-ƒCƒ\)
19. Ex Cavalier (EXC)
20. Items (ITM)
21. Helping (HLP)
22. Legality Issues/Contact (LGI)
23. Version Info/Updates (VIU)
24. Future Progress (FTP)
25. Credits/Thanks/Closing Notes (CTC)




------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



1.  Forward (FWD)



Well, this is my first guide.  Ifve never been good at opening essays, so sorry
if this forward fails. This guide will help you through the game (I havenft
finished the game yet, Ifll update as I continue though). Since youfre most
likely a person who uses English as their main language, Ifll explain what the
skills do, what items do, how to get through missions that seem hard, and the
classes. Well, this crude farce has gone on long enough, so let us move onto the
next section.




------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



2. Blank Easel Characters (BEC)



Most of you are probably asking: gWhat and/or who are these eBlank Eaself
Characters of which you speak?h Well they are the main characters, and the
gBlank Easelh is the name of their band/brigade/group/et cetera. On a lesser
note, my Japanese is horrid, if not near nil; therefore I canft really gain an
accurate biography from the site (Language translators do not really work when
it comes to more than one word, so donft email me saying gbabelfish noobh).
However, Ifll briefly tell you their names and who they are. If you donft want
to read me pontificating, move onto the guide by typing: gPrologue,h in your
find box (CRTL+F), without the quotations or comma. If you do want to read,
about the characters or their skills, continue on then.


-------------------------------------------------------------------------------


Klarissa (ƒtƒBƒA[ƒX)


Short Bio: Shefs the heroine. She has blonde hair and a gun. At first she looks
like a boy (donft worry, shefs straightc to the best of my knowledge that
is),
but thatfll change (looking like a boy that is >_>). She has some bad blood
with
Rupert. She has some family that youfll find out about later on.


When you get her: You start with her.


In Battle Skills:


Gun Burst? (Note: I donft know all the skill names, nor do I want to enter the
kanji for them, so if you see gSkill 1,h gSkill 2,h ga question mark at the
end,h et cetera, donft panic, theyfre in the same order as they appear in
game.)
Attack Type: Physical
MP Cost: 32
Range: Infinite (As long as it is in a near height even line.)
Effect: Hits everything within the line of fire, accuracy decreases the further
the targets are. (Stationary targets like switches will always get hit.)
Target Type: Everything within the line.

Sacrifice
Attack Type: Misc
MP Cost: 16
Range: 4
Effect: Cuts your HP by half to deal massive damage. (If you arenft using her
original job, your HP will be lowered to 1 instead!)
Target Type: 1 hex
Additional Notes: Use this with the Sacred Saviour job, or the last Sacred
Saviour passive job skill in order to target up to seven units. This is an
excellent way to kill multiple units and rack up Klarissa's EXP/PSP multipliers.

Royal Cheer?
Attack Type:  Buff
MP Cost: 8
Range: Everything in the surrounding hexes
Effect: Boosts RES for a turn of everyone surrounding you, including enemies.
Target Type: Everyone in the immediate hexes around you.

Turn Steal?
Attack Type: Debuff/Support
MP Cost: 32
Range: 3
Effect: Steals the targetfs line in order.
Target Type: 1 hex


Passive Skills/Traits:
Resists all elements by 20%


Maneuverability:
3 MOV
3 CLM


Pros:
Range with original job weapon.
Nice RES.
Sacrifice really helps against bosses and high HP units.


Cons:
Original job weapon only fires in a line.
Original job weapon can't receive upgrades via purchasing.
Low PRY.
Poor movement.
Average stats.
Bad attacking abilities (damage-wise).


-------------------------------------------------------------------------------


Firs (ƒtƒBƒA[ƒX)


Short Bio: Hefs Klarissafs guardian, and brother. Hefs anti-social, and
tends to
think about his past.


When you get him: You start with him.


In Battle Skills:


Skill 1
Attack Type: Physical
MP Cost: 12
Range: 1
Effect: Deals high damage, but has low accuracy.
Target Type: 3 hexes surrounding you.

Skill 2
Attack Type: Physical
MP Cost: 20
Range: 3
Effect: Creates an explosion, deals low damage, but has very good accuracy.
Target Type: 1 hex

Skill 3
Attack Type: Physical
MP Cost: 8
Range: 1
Effect: Deals low damage, it also has low accuracy.
Target Type: 1 hex

Status Cure?
Attack Type: Support
MP Cost: 16
Range: 3
Effect: Removes all status effects from allies within the area; however Firs
will now suffer from the status effects that were removed.
Target Type: All allies within the area


Passive Skills/Traits:
Resists water/ice by 50%.
Job weapon ignores hard attribute.


Maneuverability:
4 MOV
3 CLM


Pros:
Very high HP and VP.
Ability to remove status effects is very useful.
He can take a beating. (As long as it isn't from magic.)


Cons:
Average movement.
ATP and DEF arenft all that great for a melee focused unit.
Poor RES.
Low AIM.
Poor MGR.
Very low PRY.


-------------------------------------------------------------------------------


Revin (ƒŒƒ”ƒBƒ“)


Short Bio: Talented magician, and he has a crush on Klarissa (obviously).


When you get him: Act 1-7 B


In Battle Skills:


Skill 1
Attack Type: Magic
MP Cost: 24
Range: 4
Effect: Deals damage based on SOR, and affects RES on occasion.
Target Type: 1 hex
Additional Notes: Combine this skill with the Spellcaster job and weapon to
increase damage at least two-fold.

Skill 2
Attack Type: Misc
MP Cost: 18
Range: 4
Effect: Deals damage based on HP percents and has very, very random accuracy.
Target Type: 1 hex
Additional Notes: Use this on bosses or high HP enemies, if you can hit with a
decent success rate that is.

Skill 3
Attack Type: Physical
MP Cost: 24
Range: 1
Effect: Deals damage based on ATP, has low accuracy.
Target Type: 1 hex

Skill 4
Attack Type: Physical
MP Cost: 36
Range: 1
Effect: Deals damage based on ATP, has low accuracy.
Target Type: 1 hex


Passive Skills/Traits:
Resists wind by 50%.


Maneuverability:
5 MOV
4 CLM


Pros:
Good spells.
Good physical skills.
Very, very impressive MOV, CLM, and RES.


Cons:
Kind of low PRY.
He doesnft really excel in either Magic or Melee until you change jobs, or have
him use another jobfs weapon.
Very average, except for mobility.
At later levels, he tends to eat up VP.


-------------------------------------------------------------------------------


Labryna (ƒ‰ƒuƒ‰ƒCƒi)


Short Bio: Was previously the kingfs magician, shefs quite powerful and has
some
very good skills.


When you get her: Act 1-2


In Battle Skills:


Lightning
Attack Type: Magic
MP Cost: 8
Range: 3
Effect: Deals lightning damage to an enemy. Lightning is obviously effective
against machine enemies.
Target Type: 1 hex

Revive
Attack Type: Support
MP Cost: 48
Range: 4
Effect: Revives a fallen ally to the selected hex.
Target Type: 1 fallen ally

Teleport
Attack Type: Support
MP Cost: 8
Range: 6
Effect: Teleports you to another hex, ignores if you can or canft cross the
hex(es), and height (to a degree).
Target Type: 1 hex

Summon Doppelganger
Attack Type: Support
MP Cost: 32
Range: 3
Effect: Summons a doppelganger of Labryna, it has 1 HP, but the rest of its
stats mimic your own. It can move, but it cannot attack, use items, or use
skills. However, it can receive buffs and it has its own turn in the order.
Target Type: 1 hex/summon
Additional Notes: When you're facing enemies that abuse status inflicting
skills, summon a doppelganger, the enemies will automatically target your unit
that has the lowest HP (which is the doppelganger), they'll waste their MP and
turns trying to inflict the doppelganger with status effects while you take them
out.


Passive Skills/Traits:
Resists fire by 50%.


Maneuverability:
3 MOV
2 CLM


Pros:
Teleport skill offers very good movement.
Can revive.
The doppelganger is a great meat shield.
Very high MP.
Low VP consumption.


Cons:
Low HP.
In later missions youfre lucky if she gets to move after most characters have
moved twice. (Low RES)
Can only really excel with magic.
Not very mobile.


-------------------------------------------------------------------------------


Longer (ƒƒOƒi[)


Short Bio: A sell sword, he believes nothing is useless. Hefs a good cook too.


When you get him: Act 1-15


In Battle Skills:


Shuriken Sweep?
Attack Type:  Physical
MP Cost: 8
Range: 1
Effect: Throws a shuriken in a curved path that can hit multiple enemies.
Target Type: Up to 5 hexes

Knockback?
Attack Type: Physical
MP Cost: 32
Range: 1
Effect: Knocks an enemy back up to 4 hexes, the more hexes the target is knocked
back the more damage is dealt. Can only knockback if the height of hexes in the
path is even.
Target Type: 1 hex

Hyper Weapon
Attack Type: Buff
MP Cost: 32
Range: 3
Effect: Increases targets ATP by 50%.
Target Type: 1 hex
Additional Notes: Since Longer has one of the lowest MP multipliers, change his
job to Sacred Saviour (or equip their last passive skill), and use it to buff
mutliple allies while saving MP.

Skill 4
Attack Type: Debuff?
MP Cost: 8
Range: 4
Effect: Unknown.
Target Type: 1 hex

Passive Skills/Traits:
Resists earth by 50%.


Maneuverability:
4 MOV
3 CLM


Pros:
Hyper weapon is an amazing buff for himself, or anyone with physical attacks.
His weapon is ranged.
High damage.
He has very good PRY.
High HP.


Cons:
Has poor MP.
His MOV and CLM are mediocre.


-------------------------------------------------------------------------------


Tony (ƒgƒj[)


Short Bio: The dog, hefs pretty awesome. He often sense enemies in the area
while the group is babbling.


When you get him: Act 1-1


In Battle Skills:


None.


Passive Skills/Traits:
Resists all elements by 40%


Maneuverability:
5 MOV
5 CLM


Pros:
Decent in early battles.
As an amazing 40% resistance to all elements.
Doesnft use VP.


Cons:
Canft use skills, items, equipment, or even change jobs.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



3. Walkthrough/Guide (WLT)


-------------------------------------------------------------------------------


Sub Table of Contents:


I.  EXP, levels and PSP, her wait a secondc
II. Your stats and you.
III. Status effects and you.
IV. Tips.
V. Act-to-Act Guide.
VI. Making characters.
VII. Applying Job Skills.
VIII: Miscellaneous.


-------------------------------------------------------------------------------


I.  EXP, levels and PSP, hey wait a secondc


Level: This is the characters level, when you level up, your attributes
increase, generic.

EXP: As you acquire EXP, your unit will level up, generic.

Job Level: This is the job level of the class your character currently is. As
this increases, you can use more skills, and can use the skills of other
classes.

PSP: The EXP of Job Levels, same principle as EXP. (For some reason, the game
makers named it PSP, probably for cheap kicks.)


-------------------------------------------------------------------------------


II. Your stats and you.


HP: Your health, if it reaches 0, your character is basically unconscious and
removed from the map until the end of the battle.

MP: This is your ability to use skills. Unless you have another unit transfer
MP, or you can recover it due to skill effects, youfll be forced to use your
standard attack when it reaches 0. Later, and I mean later in the game you can
buy MP restoring items, however the price-to-effectiveness raito is quite sad.

VP: Sort of like stamina, when it reaches around 5%, youfll start losing HP.
(Note: You lose VP even if you donft move.)

ATP: Your attack power. Itfs the strength of your standard attack, and skills
that are physical based.

SOR: Your magic attack power. Itfs the strength of your magical attacks. It
also
determines how much the heal skills heals.


DEF: Defensive power against physical attacks.

MGR: Defensive power against magical attacks.

AIM: Your accuracy. (Most magic attacks and skills donft miss, therefore this
doesnft affect them.)

PRY: Your resistance to harmful status effects like poison. (The higher it is,
the better the resistance.)

RES: Response. This is basically your speed in which you act. The higher it is,
the more the specific unit will be able to act.

WGT: Your total equipment weight, this value is subtracted from your VP each
turn.

MOV: How many hexes the unit can move.

CLM: How high the unit can jump.

Gender: For some reason (which the game makers found even funnier), they added
this to the unit display. Itfs pretty obviously whatfs what, and who has what
parts. This is useless for any lucrative reason.


-------------------------------------------------------------------------------


III. Status effects and you. (I need to stop looking at those free clinic
puberty pamphlets.)


Poison
Effect: The most generic and common status effect besides K.O./Death. Drains a
small amount of HP each turn, it CAN kill you if you donft watch out. After a
few turns it will wear off. The amount of turns corresponds with your PRY.
Appearance: Unit flashes purple. Has an orange box with what looks like green
ooze over their head.

Stone
Effect: Makes the unit immobile, unable to attack, unable to use skills, and
unable to use items. If an attack hits the unit, it will (obviously shatter)
become unconscious.
Appearance: Unit turns grey. Has an orange box with a cube over their head.

Tear/Skill less
Effect: Makes the unit unable to use skills, everything else is normal, nor does
anything decrease. (Ifm aware it isnft the official name, however you get a
picture of a tear over your unit, and you canft use skills.)
Appearance: Unit flashes teal. Has an orange box with a tear over their head.

Berserk
Effect: You lose control of the unit affected and they attack and move whoever
and wherever they want. Youfll regain control after a few turns.
Appearance: Unit flashes yellow. Has an orange box with scribble lines over
their head.

HP Down
Effect: Cuts the unitfs maximum HP by half for a period of time. Again the
duration corresponds to your PRY. (Again, Ifm aware this probably isnft the
official name.)
Appearance: Unit flashes white. Has an orange box with HP and an arrow pointing
down over their head.

No Recovery
Effect: The unit cannot restore HP. (I really canft think of a decent name for
this.)
Appearance: Unit flashes black. Has an orange box with a red cross over their
head. (Irony has never been so subtle...)

Hard
Effect: All physical attacks, besides two classes, will deal 1 damage. You
wonft
be inflicted with this sadly.
Appearance: There is no change in sprite.

Unconscious
Effect: Unit is no longer useable. However they can be revived. Theyfre removed
from the map. (Yet again, Ifm aware this probably isnft the official name,
however your units donft die, and they can be brought back in the same battle.)
Appearance: Unit is removed from the map entirely.


-------------------------------------------------------------------------------


V: Tips.


Before I begin with the Act-to-Act guide, Ifll give some general tips:


-Usually, the Spellcaster job can be used to get through missions fast,
especially with Revin. (I personally stray away from the Spellcaster job and
offensive skills myself because it makes missions too easy.)

-Level up when you can revisit areas, itfs a good way to earn money, and
sometimes items, as well as gaining valuable PSP points.

-If youfre bored, level up the Sacred Saviour job class to its maximum, the
ability to target up to seven units plus adding additional attack range is very,
very useful. Why take more turns to buff/debuff/attack your party and/or enemies
when you can just take one?

-Take advantage of the response system, if your opponent can only make one move
for every five you do, you have a nice advantage.

-Use the Sacred Saviour armor with most units, it offers good defense along with
very good magic resistance.


-------------------------------------------------------------------------------


VI: Act-to-Act Guide:


Well, herefs probably what youfve been waiting for, the walkthrough. Now as I
mentioned before, I havenft completed the game, but Ifll help with what I can.
So, turn on your PSP, put on your eager face, and boot up Wild Arms: XF.


-------------------------------------------------------------------------------


Prologue:


Non-Japanese Speakers and/or Readers,
Watch the intro, click X, or O until you get to do something else.
Japanese Speakers and/or Readers,
Watch the intro, and listen to more than just the awesome music. (Or read and
listen, your choice.)


-------------------------------------------------------------------------------


Prologue Continued:


Objectives/Conditions:
-Defeat all enemies. Rupert canft be killed, donft bother trying to chase
and/or
fight him. (If you didnft know, Rupert is the man in the cloak and with a piece
of straw in his mouth.)


Recommended Units:
All units must participate.


Additional Comments:
Well, we have some good music, and you might as well enjoy the easy mission.


Guide:
Well, now that we can play, let us do that! But waitc You probably donft know
how to play. To make it worse, you probably donft even know how to move. Well,
thatfs why youfre reading this. (If you know how to play, or donft really
want
to listen to my ranting tutorial, type [IH8U] in your CRTL+F box to get the
instructions.) Anyways, as youfll notice, you start out with a hex type entity
with additional hexes within it around your unit. Youfll see: A sword, a boot,
another divided hex within a hex, a triangle with a circle over it, a bottle,
and a piece of paper with lines on it.

Now to explain all of those confusing things:

Click X at anytime to go back a page.
Click O to confirm.

Sword: This is your standard attack; most units can only attack the hexes around
them within a one cell radius. This deals minimal damage, and has average to
poor accuracy, donft use it too much. If you want to, your units can gang up
(or
perform a gCombo Attackh) on an enemy, you can select the attack option, then
when you have a choice of selecting O, or Triangle, click triangle, and then
have your next unit attack with their standard attack. Or you can gang up on
them while you position your units. View the main site for more details:
http://www.wild-arms.net/XF/system_3.html#formation (Ifm not energetic.)

Divided Hex: These are your skills. When you have more than one set of job
skills, you can click left or right to switch pages. Obviously, you use up and
down to move through skills on the same page.

Bottle: Click this to use items. Using an item will take your turn.

Boot: This is to move.  Click circle to bring up your move range, and the select
the hex you want to move to. If youfre not satisfied with your movement choice,
click X to return to your previous hex.

Paper and Lines:  DER, Restart Mission, Options and Save Data. In that order.

Circle and Triangle: End turn. Use this if you arenft going to attack.

At any time you can click X to remove the hex around your unit. If you click on
O while your cursor is on a unit you can view its move range, and if you click O
on an empty hex, you can view the stats of all units on the battlefield.
WELL, anyways, I hope you understood my descriptions, and thanks for bearing
with me on them. For now we should get back to the battlec

[IH8U]
Just use the standard attack option on the enemies, and this should wrap up
quickly. If youfre low on HP, just use a healing item. There are no real
tactics
or threats in this mission.


-------------------------------------------------------------------------------


Act 1-1:



Objectives:
Defeat the three enemies.


Recommended Units:
All units must participate.


Additional Notes:
You can now use skills and change jobs. Your normal jobs are more than adequate
for the mission; feel free to change jobs if you want to though. If you change
jobs, be warned that ALL your equipment and items will be removed, and you will
have to re-equip it. Since you donft know how to work anything, you can press
triangle to bring up the menu in the unit selection screen. Here is a screen,
with information on each option:
http://img.photobucket.com/albums/v353/abc123456/SCREEN2.jpg


And here is a gdetailedh description of what each thing does.

D E R: Basically it tells you what you have to do. The catch you ask? Itfs all
in Japanese (obviously). Although it still gives helpful enough information by
showing you the targets.

Second Option: Allows you to see your money and progress. (Creative name, I
know.)

Battlefield View: View the battlefield, examine units, and see your starting
point.

Status: View the stats of all your units.

Class Change: Change your class/job. You can view the effects that your job
change will have on your unit.

Skills: This is where you assign other class skills to your unit.

Equipment: This is your equipment and items. The first option allows you to edit
equipped items. Click the next first option, and youfll be able to assign items
to a unit, click L or R to change units. Click the second option on the main
list, and youfll be able to edit equipped gear. Press Square while assigning
items or gear will remove it from the unit.

Sorry for the lack of precise detail, however, I feel itfs best if you get a
feel for the menu yourself by experimenting. When youfre comfortable enough
with
the menu, you can get out of it and then press start to begin your sortie.


Guide:


This is pretty straight forward, no pun intended. You donft have many options,
you can either: A) rush them with all your units. Or B) snipe them down with
Klarissafs gun while having Firs and Tony rush them. Watch out though, if one
of
your units is in the way of Klarissafs gun path, youfll be unable to hit your
enemy.
If your units get down to low health heal them. Although they should, you have
way more response than the enemy, meaning youfll have more turns. They do have
a
skill to lower your response though, as well as one that can drain some of your
MP. And one of them has magic; the damage shouldnft go over 10 though.


Notable Rewards:
Tony joins you.


-------------------------------------------------------------------------------


Act 1-2:


Objectives:
Activate the switch (the yellow prism at the top of the tower like building).


Recommended Units:
All units, yet again, must participate.


Guide:
This is pretty straight forward, but it can be confusing (I was stuck for quite
some time on this one). You start off with Klarissa and Tony (Firs is off with
Labryna), for now just move over to the chest and break it open; destroy any
unit that get in your way, EXCEPT for the boss. After a few turns, Firs and
Labryna will join you, have either Firs or Klarissa walk to the tower where the
prism is and have them use their second skill on the prism. Or have Labryna use
her first skill, lightning, on the prism. Avoid the boss at all cost, have
Labryna use her second skill to revive any units that die.


Notable Rewards:
Labryna joins you.


-------------------------------------------------------------------------------


Act 1-3:


Objectives:
-Donft lose any units.
-Have all units reach the escape point. (Refer to the D E R if youfre confused
or donft know where it is.)


Recommended Units:
Change your units to the Fantastica job (third job after your custom job) and
remember to equip them with equipment and items.


Additional Notes:
Godspeed?


Guide:
Stick to the path with the barrels on the left side of the map, have your units
rush through and attack the barrels. More than likely, one of your units will
get hammered while you retreat, so heal if need be.


-------------------------------------------------------------------------------


Act-to-Act guide will be continued at a later time.


-------------------------------------------------------------------------------


VI. Making characters.



Will be continued at a later time.


-------------------------------------------------------------------------------


VII. Applying Job Skills.



Will be continued at a later time.


-------------------------------------------------------------------------------


VIII: Miscellaneous.



Ifll add stuff that I feel doesnft fit anywhere else after Ifve completed the
rest of the guide.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



4. Warhead (WRH)



In Battle Skills:



Skill 1
Attack Type: Physical
MP Cost: 16
Range: 1
Effect: The most powerful Warhead skill, suffers from poor accuracy.
Target Type: 1 hex

Skill 2
Attack Type: Physical
MP Cost: 16
Range: 1
Effect: The weaker Warhead skill, it has superior accuracy.
Target Type: 1 hex

MP Recover
Attack Type: Buff
MP Cost: 0
Range: Self
Effect: Restore double the current value of MP with an 85% success chance, if
this fails unit will lose all its MP.
Target Type: Self
Additional Notes: This skill is a must for long battles later on in the game.
This will allow you to use MP intensive skills and keep using them in long
sieges.

Equip Change
Attack Type: Buff
MP Cost: 8
Range: Self
Effect: Allows you to change equipment (Weapon, Shield, and Armor), takes up a
turn.
Target Type: Self

Passive Skills/Traits:
Focuses on ATP.


Maneuverability:
4 MOV
3 CLM


Pros:
Has very high ATP.
Skills are quite devastating if you or your enemy isnft prepared.
Good VP usage.
Has a godly MP skill.
Ability to change weapons is nice for characters like Revin.


Cons:
Poor MGR.
Poor PRY.
Poor RES.
Average if not poor movement.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



5. Spellcaster (SPC)



In Battle Skills:


Earth
Attack Type: Magic
MP Cost: 16
Range: 5
Effect: Attacks an enemy with Earth property damage.
Target Type: 1 hex

Ice
Attack Type: Magic
MP Cost: 16
Range: 5
Effect: Attacks an enemy with Ice/Water property damage.
Target Type: 1 hex

Fire
Attack Type: Magic
MP Cost: 16
Range: 5
Effect: Attacks an enemy with Fire property damage.
Target Type: 1 hex

Wind
Attack Type: Magic
MP Cost: 16
Range: 5
Effect: Attacks an enemy with Wind property damage.
Target Type: 1 hex

Passive Skills/Traits:
Focuses on SOR.


Maneuverability:3 MOV
2 CLM


Pros:
High MP.
High SOR.
Devastating spells even against high MGR foes.
Can take advantage of enemies who have an elemental weakness.


Cons:
Horrid MGR for a spell user.
All stats besides MP and SOR are generally low if not very poor.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



6. Fantastica (FTA)



In Battle Skills:


Slow Down
Attack Type: Debuff
MP Cost: 12
Range: 5
Effect: Reduces a targets RES by 50%.
Target Type: 1 hex
Additional Notes: Use this skill on bosses, this will make their turn come even
less often, so they will do less damage to your party. Also use this in turn
limit missions so you can make more moves.

MP Eater?
Attack Type: Debuff
MP Cost: 16
Range: 6
Effect: Destroys 20% of a targetfs max MP.
Target Type: 1 hex
Additional Notes: This skill is useful against bosses that rely on MP, in
combination with Slow, you can easily take out most if not all of their MP
before they get a chance to use a lot of their turns.

Skill 3
Attack Type: Buff
MP Cost: 28
Range: 4
Effect: Unknown
Target Type: 1 hex

Skill 4
Attack Type: Buff
MP Cost: 8
Range: 4
Effect: Unknown
Target Type: 1 hex


Passive Skills/Traits:
Can break things like barrels.
Can move solid unbreakable objects, like stone pillars.


Maneuverability:
4 MOV
3 CLM


Pros:
Can break things.
Can lower RES, which is excellent for missions with turn limits.
Their weapon lowers enemy stats.


Cons:
Defines average in terms of stats.
VP is on the low side.
The class is pretty useless except for a few things.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



7. Gadgeteer (GDG)



In Battle Skills:


ƒ~ƒXƒeƒCƒcƒN
Attack Type: Support
MP Cost: 20
Range:  2
Effect: Uses an item and spreads the effects amongst the targeted area. Healing
items get a 50% boost. (Note: It CAN heal enemies as well, so make sure they
arenft in range.)
Target Type: 19 hex hexagon.
Additional Notes: This skill is best used if you're poor, or if you need a group
heal and fast. With this skill you can use one HP/VP recovering item for your
entire party, instead of having everyone equipped with one..

Passive Skills/Traits:
Healing items get a 50% increase.
Can use items on people other than themselves.
Can hold more items than any other job.


Maneuverability:
4 MOV
3 CLM


Pros:
Item usage.
Original weapon.


Cons:
The class only has one skill.
All stats except VP, ATP, and PRY are average.
VP, ATP, and PRY are low.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/


8. Escort Vessel (ESV)



In Battle Skills:


Skill 1
Attack Type: Physical
MP Cost: 24
Range: 1
Effect: Knocks target back, WGT possibly affects damage.
Target Type: 1 hex

Skill 2
Attack Type: Physical
MP Cost: 4
Range: 1
Effect: HP based damage?
Target Type: 1 hex

Skill 3
Attack Type: Buff
MP Cost: 28
Range: Self
Effect: Unknown
Target Type: Self

Skill 4
Attack Type: Buff
MP Cost: 32
Range: Self
Effect: Unknown
Target Type: Self


Passive Skills/Traits:
Original weapon ignore hard attribute.


Maneuverability:
4 MOV
2 CLM


Pros:
Ignores hard attribute.
Can take a beating.
High DEF.
Above average PRY and AIM.


Cons:
High WGT.
High VP consumption.
Very slow.
Poor MGR.
Other stats are average or below.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



9. Sacred Saviour (SCS)



In Battle Skills:


Heal
Attack Type: Magic
MP Cost: 12
Range: 4
Effect: Heals the target for an amount that is based on your SOR. The exact
percent is about 75% SOR.
Target Type: 1 hex (7 Hex hexagon if used with SS job.)

Cross Cut?
Attack Type: Magic
MP Cost: 24
Range: 6
Effect: Deals gHolyh damage against enemies, damage is based off of SOR.
Formula
unknown. Deals massive damage against undead.
Target Type: 1 hex (7 hex hexagon if used with SS job.)
Additional Notes: Use this skill along with the Spellcaster job to OHKO, or
severly damage undead enemies.

Fragile
Attack Type: Debuff
MP Cost: 20
Range: 4
Effect: -50% DEF and MGR.
Target Type: 1 hex (7 hex hexagon if used with SS job.)
Additional Notes: Use this skill on bosses, or high DEF/MGR enemies.

ƒ^-ƒ“ƒVƒtƒg
Attack Type: Buff
MP Cost: 32
Range: 3
Effect: The target of this will act next, regardless response.
Target Type: 1 hex (No matter what job.)


Passive Skills/Traits:
All magic attacks, some misc skills, debuffs, and buffs all gain a 7 hex hexagon
target range.


Maneuverability:
3 MOV
2 CLM


Pros:
Very high MGR.
Can heal units.
Target range is insane.
Very high MP.
Very good skills.


Cons:
Not an attacker, unless facing undead.
All stats besides HP, MGR, and MP are average or below.
Low HP.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



10. Wonder Seeker (WOS)



In Battle Skills:


Skill 1
Attack Type: Buff
MP Cost: 4
Range: 4
Effect: I believe it increases the damage of your next attack.
Target Type: 1 hex

Item Search
Attack Type: Support
MP Cost: 8
Range: 5
Effect: Scans the area for items.
Target Type: Self

Skill 3
Attack Type: Physical
MP Cost: 16
Range: 3
Effect: Attempts to lower HP/MP.
Target Type: 1 hex

Item Change
Attack Type:  Support
MP Cost: 12
Range: Self
Effect: Allows you to add, remove, or swap items with the unit and storage.
Target Type: Self


Passive Skills/Traits:
Senses items.


Maneuverability:
5 MOV
5 CLM

Pros:
Good movement.
Good RES.
Good PRY.
Weapon is ranged.
Some good skills.


Cons:
Below average ATP, DEF, SOR, MGR, HP, and MP.
Doesnft really excel in fighting.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



11. Geonic Ruler (GER)



In Battle Skills:


Skill 1
Attack Type: Unknown
MP Cost: 8
Range: Unknown
Effect: Unknown
Target Type: Unknown

Enemy Teleport?
Attack Type: Support
MP Cost: 12
Range: 7
Effect: Switches places with yourself and an enemy, you go where they are and
vice-versa.
Target Type: 1 hex

Skill 3
Attack Type: Debuff
MP Cost: 16
Range: 3
Effect: Negates movement in/through the hex affected. If a unit is in the hex
when the skill is casted, they wonft be able to move for awhile.
Target Type: 1 hex
Additional Notes: Use this skill against bosses, if they're a melee based (which
most are), you'll be able to abuse them without having them even damage you.

Skill 4
Attack Type: Buff
MP Cost: 32
Range: Self
Effect: Unknown
Target Type: Self


Passive Skills/Traits:
Focuses on hexes. (Salem.)


Maneuverability:
4 MOV
3 CLM


Pros:
Can entrap enemies, which is great for abusing bosses or good melee characters.
Teleport skill is pretty good, not as good as Labrynafs, but it offers more
strategy.
Above average HP.
Weapon is ranged.


Cons:
Average stats, besides HP.
Canft attack up close.
Canft really take part in combat. (And be useful that is.)



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



12. Assasult Buster (ASB)



In Battle Skills:


Rush?
Attack Type: Physical
MP Cost: 12
Range: 9/10 (I canft remember the exact amount, there arenft enough open
plains.)
Effect: Dash along a linear path and hit an enemy. The more hexes you move along
the more damage is dealt.
Target Type: 1 target

Skill 2
Attack Type: Physical
MP Cost: 12
Range: 9/10 (I canft remember the exact amount, there arenft enough open
plains.)
Effect:  Move in a linear path, however instead of compiling damage, you hit
targets that are on the sides of the paths. You can hit allies, watch out.
Target Type: Everyone to the left and right of the path you travel.

Lethal/Little Step
Attack Type: Support
MP Cost:  8
Range: Self
Effect: Add 1 to your MOV and CLM values for a few turns.
Target Type: Self
Additional Notes: This is very useful for units that have low MOV and CLM.

HP Recover
Attack Type: Support
MP Cost: 4
Range: Self
Effect: Recover double your current HP value with an 85% success chance.
However, if you fail, you die.
Target Type: Self


Passive Skills/Traits:
Focuses on linear movement and attack.


Maneuverability:
8 MOV
3 CLM


Pros:
Godly movement.
High RES.
High HP.
Above average stats.
Has excellent passive skills.


Cons:
Can only move in a straight line.
Low VP.
Low MP.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



13. Enigmancer (ENI)



In Battle Skills:


Explosion?
Attack Type:  Misc.
MP Cost: 20
Range: Self
Effect: Deals around 20% of your maximum HP to everyone in range. If you are an
Enigmancer, you wonft hurt your own units.
Target Type: 21 hex hexagon

Defense Up
Attack Type: Buff
MP Cost: 12
Range: 4
Effect: +50% DEF and MGR.
Target Type: 1 hex
Additional Notes: This skill is a great way to have high DEF or MGR units endure
or even receive no damage when being attacked. Combine this skill with the
Sacred Saviour job, or last passive skill.

ƒfƒCƒXƒyƒ‹
Attack Type: Buff?
MP Cost: 16
Range: 3
Effect: Removes all negative status effects from the targeted unit.
Target Type: 1 hex
Additional Notes: Combine this skill with the Sacred Saviour job, or last
passive skill.

Skill 4
Attack Type:
MP Cost: 8
Range: 8
Effect: It lowers AIM and PRY.
Target Type: 1 hex


Passive Skills/Traits:
Focuses on enhancements.


Maneuverability:
4 MOV
2 CLM


Pros:
Very, very high MP.
Above average PRY.
Above average DEF.
Excellent skills.


Cons:
MGR is low.
ATP is low.
AIM is low.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



14. Strider (STR)



In Battle Skills:


Skill 1
Attack Type: Physical
MP Cost: 12
Range: 1
Effect: Deals damage low damage, affects RES.
Target Type: 1 hex

Hyper Kick
Attack Type: Physical
MP Cost: 20
Range: 3
Effect: Deals more damage if your character has higher WGT.
Target Type: 1 hex
Additional Notes: This skill is very devastating when you have high WGT, and
even more devastating with Hyper Weapon.

Mesmerize
Attack Type: Debuff
MP Cost: 24
Range: 3
Effect: Lowers the AIM of all units within range, doesnft affect user.
Target Type: Self
Additional Notes: This skill is very useful against melee based enemies that
overpower you easily.

Stalk?
Attack Type: Support
MP Cost: 8
Range: 7
Effect: Follows enemy when they act.
Target Type: 1 hex


Passive Skills/Traits:
Weapon is ranged.


Maneuverability:
4 MOV
7 CLM


Pros:
Hyper kick is one of the best physical skills when you have high WGT. (Firs
makes good use of this later on.)
Mesmerize is very useful against powerful enemies and weaker ones alike, losing
50% of AIM at later levels makes most moves miss.
Godly CLM.
Very, very high AIM.
Above average HP, DEF, and MGR.


Cons:
Low VP, ATP, and PRY.
Canft really deal damage as long as you stay in this class.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



15. Grab Duelist (GRD)



In Battle Skills:


Throw
Attack Type: Physical
MP Cost: 20
Range: 1 for target selection, 5 ending place of the target
Effect: Throws an enemy to a selected hex, deals damage.
Target Type: 1 hex

Pile Driver
Attack Type: Physical
MP Cost: 16
Range: 1 for target selection, 3 ending place of the target
Effect: Performs a pile driver/seismic toss technique, the target will end up
where you select.
Target Type: 1 hex

Skill 3
Attack Type: Unknown
MP Cost: 8
Range: Unknown
Effect: Uses a certain item, Ifm unsure as to what item or how itfs used.
Target Type: Unknown

Lift
Attack Type: Support
MP Cost: 4
Range: 1
Effect: Lifts a unit (ally or foe), and moves to another hex within range.
Target Type: 1 hex

Passive Skills/Traits:
Focuses on moving units to other locations.


Maneuverability:
4 MOV
2 CLM


Pros:
Can move allies or enemies into more strategic positions.
High VP.
Above average DEF and PRY.


Cons:
Average stats.
Low MP.
Not really that great for combat if you donft change classes.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



16. Night Raider (NIR)



In Battle Skills:


Rapid Attack?
Attack Type: Physical
MP Cost: 24
Range: 1
Effect: Suffers from poor accuracy.
Target Type: 1 hex

Skill 2
Attack Type: Physical
MP Cost: 12
Range: 1
Effect: Suffers from poor accuracy.
Target Type: 1 hex

MP Convert
Attack Type: Support
MP Cost: 0
Range: 3
Effect: Gives all your MP to another unit.
Target Type: 1 hex

RES Increase?
Attack Type: Buff
MP Cost: 32
Range: Self
Effect: Increase RES.
Target Type: Self


Passive Skills/Traits:
Focuses on mobility.


Maneuverability:
5 MOV
3 CLM


Pros:
Excellent movement.
Very, very high RES.
Above average VP.
Moderate damage.
Can restore MP.


Cons:
Very low HP.
Generally low stats.
Only has one outstanding skill.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



17. Emulator (EMU)



In Battle Skills:


Emulate
Attack Type: Misc.
MP Cost: 0
Range: 4
Effect: Steals a skill from an enemy with a certain percent chance for success.
Skills stolen are random if the target has more than one.
Skills you can copy:
Berserk
Instant Death
Stone
Poison
HP Down
No Recovery
Tear/Skill less
Target Type: 1 hex/skill
Additional Notes: I really shouldn't have to explain how useful this is.


Passive Skills/Traits:
Copies skills that inflict status effects, what more is needed?


Maneuverability:
4 MOV
3 CLM


Pros:
Copies skills.


Cons:
Can only copy skills.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



18. ƒtƒGƒ_-ƒCƒ\ (ƒtƒGƒ_-ƒCƒ\)



In Battle Skills:


Weaken?
Attack Type: Debuff
MP Cost: 32
Range: 6
Effect: Lowers all stats except MOV, WGT, and CLM for one turn.
Target Type: 1 hex
Additional Notes: Moderately useful against bosses.

PRY Reduce?
Attack Type: Debuff/Physical
MP Cost: 8
Range: 1
Effect: Lowers PRY and deals damage.
Target Type: 1 hex

Anchor Shot
Attack Type: Attack
MP Cost: 4
Range: Infinite (As long as it is in a straight line.)
Effect: Shoots a hook that grabs a unit and drags them to the person who shot
the hook. It deals a small amount of damage, if any.
Target Type: 1 hex
Additional Notes: You can pick off units one-by-one by dragging them and then
having your party abuse them.

Skill 4
Attack Type: Buff?
MP Cost: 24
Range: Self
Effect: Unknown
Target Type: Self


Passive Skills/Traits:
Focuses on PRY.


Maneuverability:
4 MOV
2 CLM


Pros:
Very good PRY, not as good as Longerfs though.
Very high HP.
Anchor Shot is useful for gangbanging enemies.
Also useful against bosses or strong enemies.


Cons:
Lacking on the offensive side.
Suffers poor DEF/MGR.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



19. Ex Cavalier (EXC)



In Battle Skills:


Haste/Quick
Attack Type: Buff
MP Cost: 20
Range: 3
Effect: Boosts an allyfs (or enemyfs) RES by 50%, wears off after a few turns.
Target Type: 1 Hex
Additional Notes: Really, I shouldn't have to explain this. Combine this skill
with the Sacred Saviour job, or last passive skill.

Turn Add?
Attack Type: Buff
MP Cost: 64
Range: Self
Effect: Gives the users another turn, can be used more than once to add even
more turns. This is probably the only skill that doesnft use your turn.
Target Type: Self
Additional Notes: This skill is perfect for high MP characters that have MP
usage reduced. Gaining 10 turns in a round is pretty--no it's very good.

Skill 3
Attack Type: Debuff/Magic
MP Cost: 4
Range: 3
Effect: Can inflict HP down, low damage.
Target Type: 1 Hex

Skill 4
Attack Type: Buff?
MP Cost: 32
Range: 3
Effect: Unknown, canft use on yourself.
Target Type: 1 Hex


Passive Skills/Traits:
Focuses on HP and DEF. (Honestly, THIS is what Escort Vessels should be.)


Maneuverability:
4 MOV
2 CLM


Pros:
50% RES Boost anyone?
High DEF.
Godly HP.
Insane turn control.


Cons:
Average stats.
Below average VP.
Low VP.



------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



20. Items (ITM)



There are a lot of items in this game, and I really, really donft feel like
getting all the characters needed to list items or translating them for that
matter, however Ifll explain some of the simpler and basic items.




------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



21. Helping (HLP)



Ifd greatly appreciate any help members or non-members of GameFAQs can offer
me.
I could really use help with the skill names (both in battle and out), as well
as items. I simply donft have the time to translate everything, and since the
game is coming out in about two months, I probably wonft. Ifll give you credit
for any help you give, obviously. Thanks in advance. Also if you notice spelling
and/or grammatical errors, and bring them to my attention, thatfd be a big
help.
(Commas I can do without.) I could also use any additional help with skill usage
and strategies.




------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



22. Legality Issues/Contacting Me (LGI)



Copyright 2008 Christopher Matthew (Noriyasu Masato)
All trademarks and copyrights are within this document are owned by their
respective trademark and copyright holders.
This is pretty simple, and straightforward. This is my guide, not yours. Itfs
copyrighted to me. Do not try to and/or steal credit for any section of my
guide, whether itfs in part or whole. You may not use this on your website,
blog, forums, or whatever you and/or your friends have without my permission.
You may not sell or rent this guide. Disregarding these rules is a direct
violation of copyright laws and forbidden. You can print this out for personal
use or save it to your computer. If you wish to use this guide on your website,
blog, forums, magazine, strategy guide, or whatever you have, simply email me at
leviathandaedalus (at) yahoo (dot) com. Be sure to include (About Your Wild Arms
XF guide) or something like it in the title, otherwise Ifll probably disregard
and/or delete it; Ifll most likely give you permission as long as you give
credit. If you want to contact me for any reason, from help to social
interaction, email me at the listed address, include something about Wild Arms
or GameFAQs though. Please donft send me viruses and/or spyware I really donft
feel like clicking the ok button in the: gfName of harmful script/program
heref
has been detected and removedh box.




------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



23. Version Info/Updates (VIU)



January 14, 2008: Version 1, released (uploaded). Contains some job skills (in
battle), character information, and a small guide for a few acts as well as a
tutorial for the menu/interface.




------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



24. Future Progress (FTP)



January 17, 2008: Hopefully, Ifll finish up a majority of the walkthrough as
well as the game itself.
January 31, 2008: Hopefully, Ifll have the entire guide completed, or at least
very, very close to as humanly possible for someone who knows very little
Japanese, as well as not having a strategy guide.
March 30, 2008: Ifll probably add more accurate descriptions as well as
finalize
the item sections, due to the game being out in English.
Sometime into April: Around this time, Ifll probably finish up the guide for
good.




------------------------------------------------------------------------------/
-----------------------------------------------------------------------------/
----------------------------------------------------------------------------/



25. Credits/Thanks/Closing Notes (CTC)



Credits and Thanks:


Myself, clearly for doing this.
SCEI, for making the game.
Xseed Games, for bringing this to America. (In the future that is.)
Special thanks to: Okeifern, Ayamasaki, Red Adonis, and Cluster Lights, for
being generally helpful on the XF boards, and occasionally helping on a few acts
that had me stumped.


Closing Notes


I hope the first version is moderately useful to all the people out there
wanting a skill and job guide. Ifll try to finish up the walkthrough within the
week.