Final Fantasy IV: DS Version FAQ/Walkthrough
v.2.30 by SBAllen (Allen Tyner)

+-------------------+
| Table of Contents |
+-------------------+

Section 1: The Basics [BSC00]
-Exploration [EXP00] 
-Combat [COM00] 
-Status Effects [STS00] 
-Augments [AGM00] 
-Main Menu [MAN00] 
Section 2: Walkthrough [WLKZZ] 
-Chapter 0: How To Use This Walkthrough [WLK00] 
-Chapter 1: The Empire of Baron [WLK01]
--1.1: Prologue [PRG11] 
--1.2: Baron and its Outskirts [PRG12] 
--1.3: Mist Cave [MSC13] 
--1.4: Kaipo Desert [KAI14] 
-Chapter 2: The Light of the Desert [WLK02] 
--2.1: Kaipo [KAI21] 
--2.2: Underground Waterway [UGW22] 
--2.3: Damcyan and its Outskirts [DMC23] 
--2.4: Antlion's Den [ANT24] 
--2.5: Kaipo [KAI25] 
-Chapter 3: Race to the Wind Crystal [WLK03]
--3.1: Mount Hobs [MTH31] 
--3.2: Path to Fabul [PTF32] 
--3.3: Fabul Castle [FBL33] 
--3.4: Battle of Fabul Castle [FBL34] 
-Chapter 4: Purifying a Tainted Soul [WLK04]
--4.1: Mysidia [MYS41] 
--4.2: Journey to Mount Ordeals [JTM42] 
--4.3: Mount Ordeals [MTO43] 
-Chapter 5: Infiltrating Baron [WLK05]
--5.1: Town of Mist [MST51] 
--5.2: Town of Baron [BRN52] 
--5.3: Ancient Waterway [AWW53] 
--5.4: Baron Castle [BRC54] 
-Chapter 6: Fate of the Earth Crystal [WLK05]
--6.1: Baron Castle [BRC61] 
--6.2: Mysidia [MYS62] 
--6.3: Mythril [MYT63] 
--6.4: Eblan Castle [EBL64] 
--6.5: Continent of Troia [TRO65] 
--6.6: Lodestone Cavern [LSC66] 
--6.7: Troia Castle [TRO67] 
--6.8: Tower of Zot [TOZ68] 
-Chapter 7: The Dark Crystals [WKL07]
--7.1: Agart [AGR71] 
--7.2: Dwarven Castle [DWF72] 
--7.3: Path to the Tower of Babil [PTB73] 
--7.4: Tower of Babil [TWB74] 
--7.5: Overworld [OVR75] 
--7.6: Cave of Eblan [EBC76] 
--7.7: Tower of Babil Revisited [TBR77] 
-Chapter 8: The Eighth Crystal [WLK08]
--8.1: Dwarf Castle [DWF81] 
--8.2: Tomra [TMR82] 
--8.3: Sylph Cave [SYL83] 
--8.4: Passage of the Eidolons [POE84] 
--8.5: Underground Encounters [UND85] 
--8.6: Sealed Cave [SLC86] 
-Chapter 9: Journey to the Moon [WLK09]
--9.1: Dwarven Castle [DWF91] 
--9.2: Catching Up in the Overworld [OVR92] 
--9.3: Another Trip Underground [UND93] 
--9.4: Mysidia [MYS94] 
--9.5: Hummingway Abode [HMN95] 
--9.6: Lunar Tunnel [LNT96] 
--9.7: Lair of the Father [LOF97] 
-Chapter 10: The Fate of the World [WLK10]
--10.1: The Giant of Babil [GIAX1] 
--10.2: Final Errands [FNEX2] 
--10.3: Lunar Subterrane [LNSX3]
-Chapter 11: Final Battle [WLK11]
--11.1: Namingway Questline [NMGX1]  
--11.2: Rare Items [RARX2] 
--11.3: Zeromus [ZERX3]
-Chapter 12: New Game+ [WLK12]
--12.1: What Carries Over [WCOX1] 
--12.2: Suggested Augment Path [SDPX2] 
--12.3: Optional Bosses [OPBX3] 
--12.4: Maximizing Stats [MAXX4] 
Section 3: Bestiary [BST00]
--Listing by Number [BST01]
--Listing of Siren Encounters [BST02]
Section 4: Weapons [WPN00] 
Section 5: Armor [ARM00] 
Section 6: Items [ITM00] 
Section 7: Magic [MGC00] 
Section 8: Augment Abilities [ABL00] 
Section 9: Whyt [POC00] 
Section 10: Miscellaneous Extras [MSC00] 
-Character Bios and Voice Actors [CHR00] 
-Character Thoughts [CHT00] 
-Music Box [MBX00] 
Section 11: Game Glitches [GLI00]
Section 12: Version History [VRS00]
Section 13: Legal Crap [LGL00]


+-------------------------------+
| Section 1: The Basics [BSC00] |
+-------------------------------+

+---------------------+
| Exploration [EXP00] |
+---------------------+

When exploring the overworld, a town, etc, you will see your lead character on 
the top screen and their immediate surroundings. On the bottom screen you'll 
see a map of however much of the current area you have explored. As you walk 
around with the D-Pad or the stylus, the map will automatically complete 
itself. If you are in a dungeon and get 100% map completion, you will get a 
free item. This is discussed in greater detail in the walkthrough.

Summary of Overworld Map Controls:
D-Pad: 
-Move character
-Navigate menus
Stylus: Move character
A Button:
-Interact with Person/Object
-Confirm/Select current option
B Button: 
-Cancel out of menus
-Exit modes of transportation
X Button: Opens Main Menu
Y Button: Change leading character
Start Button: Skip cutscenes (press twice)


+----------------+
| Combat [COM00] |
+----------------+

Enemy encounters in this game (aside from scripted plot battles) are random, 
meaning you cannot see the enemy on the map and evade it. When walking around, 
the screen will randomly go black and a battle will start. There are three 
special battle types that can randomly happen in addition to a regular battle:

Preemptive Strike: The enemies have a ! over their heads, meaning you caught 
them off guard. All of your characters will be immediately ready to take 
action.

Surprised: Your characters have a ! over their heads, meaning you are caught 
off guard. All of the enemies will be immediately ready to take action.

Back Attack: In addition to being caught off guard, your characters will start 
on the opposite row as normal (meaning front row characters will be in the back 
row and vice versa).

During combat, you'll see your party and the enemies on the top screen, and 
you'll see your character's HP, MP, and ATB gauge on the bottom screen along 
with an information window. The ATB gauge determines the order that characters 
can perform an action. Once the gauge fills, the character is ready to choose 
an option. Once the option is chosen, the gauge will then fill again and once 
it's full, the action will be performed. The enemies have invisible ATB gauges 
as well to determine when they will perform an action.

When it is one of your characters' turn to attack, you'll see a small option 
window on the top screen that you can use to choose what your character does. 
The basic commands that all characters have are:

Attack: Causes your character to attack with their equipped weapon.

Items: Choose an item to use on either one of your characters or one of the 
enemies. If you hit Up on the d-pad at the top of the item list, you have 
access to your equipped weapon and shield. If your weapon has a Use command, 
you can select it twice then select your target to use it on. You can also 
change your weapon or shield at the cost of your turn.

All of your character's Augment Abilities will also be on this menu. For more 
information about Augment Abilities, refer to that section of the guide.

If you hit Left or Right on the d-pad, you have access to two more commands:

Defend: Causes your character to defend, reducing all damage taken until their 
next turn.

Swap Rows: Causes all characters to swap rows, moving from the front row to the 
back row or vice versa. This is mainly used to counter Back Attacks.

You can also Escape from battles by holding the R Button, skip the current 
character's turn by pressing the Y Button, or turn on Auto-Battle by pressing 
the X Button. For more information on configuring Auto-Battle, see the Main 
Menu section below.

Summary of Combat Controls:

D-Pad:
-All directions: Navigate menus
-Left and Right: Swap between standard commands and Defend/Swap Rows
-Left and Right: Continue pressing in the direction that a group is on to 
                 select all targets on that side
A Button: Confirm/Select current option
B Button: Cancel out of a menu
Y Button: Pass current character's turn without doing anything, ATB gauge 
          remains full
X Button: Toggle Auto-Battle
L Button: Confirm/Select current option
R Button: Hold to Escape from battle, if possible
L and R Buttons: Cycle through item/magic/etc pages
Start Button: Pause


+------------------------+
| Status Effects [STS00] |
+------------------------+

Below is a list of all possible positive and negative status effects, what they 
do, and how to remove them:


Negative Status Effects (Persist After Battle):

Blind
-Effect: Lowers accuracy
-Remove: Esuna, Remedy, Eye Drops

KO
-Effect: Character is completely incapacitated, does not earn Experience Points
-Remove: Raise, Arise, Phoenix Down, Phoenix (Augment)

Mini
-Effect: Physical attack and defense dramatically reduced, immune to Pig/Toad
-Remove: Esuna, Mini, Remedy, Mallet

Pig
-Effect: Physical attack dramatically reduced, immune to Mini/Toad
         Cannot use anything but Attack, Item, Pig, or Hog Call
-Remove: Esuna, Pig, Hog Call, Remedy, Diet Ration

Poison
-Effect: Small fraction of health lost in small intervals in battle
         Life lost every step on the overworld map
-Remove: Esuna, Remedy, Antidote, Poisona

Silence
-Effect: Cannot cast spells
-Remove: Esuna, Remedy, Echo Herbs

Stone
-Effect: Character is completely incapacitated, does not earn Experience Points
-Remove: Esuna, Remedy, Gold Needle

Toad
-Effect: Physical attack and defense dramatically reduced, immune to Pig/Mini
         Cannot use anything but Attack, Item, Toad, or Toadsong
-Remove: Esuna, Toad, Toadsong, Remedy, Maiden's Kiss


Negative Status Effects (Wear Off After Battle):

Berserk
-Effect: Character loses control and attacks randomly targeted enemies, doing 
         1.5x their normal damage, considered a positive and negative effect
-Remove: Esuna, Dispel, Unicorn Horn, Remedy, Basuna

Confusion
-Effect: Character performs actions randomly on any target
-Remove: Esuna, Unicorn Horn, Remedy, Basuna, Damage, Time

Cry
-Effect: Reduces defense by 50%
-Remove: None

Curse
-Effect: All stats lowered by 20%
-Remove: Esuna, Cross

Doom
-Effect: When the number counts down to 0, the character dies
-Remove: None

Paralyze
-Effect: Character is incapacitated for a period of time
-Remove: Esuna, Unicorn Horn, Remedy, Basuna, Time

Petrify
-Effect: After time passes, character reaches Stone status
-Remove: Esuna, Remedy, Gold Needle

Reverse
-Effect: Actions that would lower HP raise HP instead and vice versa
-Remove: Reversal Gas

Sap
-Effect: HP is slowly, constantly drained
-Remove: Time

Sleep
-Effect: Character is incapacitated for a period of time
-Remove: Esuna, Unicorn Horn, Remedy, Alarm Clock, Basuna, Damage, Time

Slow
-Effect: Character's ATB gauge fills significantly more slowly
-Remove: Dispel, Haste

Stop
-Effect: Character is incapacitated for a period of time
-Remove: Time


Positive Status Effects:

Blink
-Effect: Causes the next 2 physical attacks to miss
-Remove: Dispel, Attack target twice

Bluff
-Effect: Doubles intellect for the next spell (limit 99)
-Remove: Dispel

Brace
-Effect: All damage reduced by 75%
-Remove: Wait until next turn

Darkness
-Effect: Doubles damage for a short duration at the cost of 10% of health lost
-Remove: Dispel, Time

Float
-Effect: Immune to earth attacks in battle and damage tiles outside of battle
-Remove: Float, Leave current zone

Focus
-Effect: Damage of next attack is increased, stacks up to three times
-Remove: Dispel

Haste
-Effect: Character's ATB gauge fills significantly faster
-Remove: Dispel, Slow

Hide
-Effect: Character is hidden from battle and cannot be attacked
-Remove: Must be manually removed

Jump
-Effect: Character airborne for a while and lands on target for double damage
-Remove: Must wait for character to land

Protect
-Effect: Character's physical defense is 1.5x higher
-Remove: Dispel

Reflect
-Effect: All spells targeting the character are reflected to a target on the 
         opposing side
-Remove: Dispel, Time

Shell
-Effect: Character's magical defense is 1.5x higher
-Remove: Dispel


+------------------+
| Augments [AGM00] |
+------------------+

The Augment system is the new way of sharing abilities in this version of Final 
Fantasy IV. Augments can be found in two different ways throughout the game:

Character-Inherited Augments: When certain characters leave your party, you 
will be able to inherit augments from them later depending on how many augments 
you gave the character before they left. If you didn't give the character any 
augments, you will only get one from them later. If you gave them one, you will 
receive two. If you gave them two or more, you will get three from them. There 
is an exception to this rule that is explained in the Augments section of the 
guide [ABL00] as well as during the walkthrough.

Plot-Driven Augments: These augments are unlocked by advancing the plot of the 
story, or by partaking in optional sub-plots. These are sometimes well-hidden 
after unlocking and must be searched for. All of the details to unlocking and 
finding these augments is covered in the Augments section of the guide [ABL00] 
and in the walkthrough.

You cannot obtain every augment on every playthrough. Also, due to the fact 
that you can only play through the game three times in one save, that means 
that you have to be very careful with the distribution of your augments in each 
playthrough to have an optimal party on your third and final playthrough. There 
is a suggested path for all three playthroughs in the walkthrough that you can 
choose to follow (see [SDPX2]). Remember that once you give a character an 
augment, they will always retain it through the current and all future 
playthroughs. This can be used to your advantage to help unlock multiple copies 
of the most useful augments.


+-------------------+
| Main Menu [MAN00] |
+-------------------+

When you hit the X Button while outside of a fight you'll bring up the menu on 
the top screen along with the thoughts of your current party leader. On the 
bottom screen you'll see your current party details, your location, and your 
total gil. Use the A Button to select a menu item and the B Button to go back a 
menu or to exit the menu completely. You'll also see the thoughts of whomever 
is your current party leader. A list of the menu options is found below, 
followed by a detailed explanation of what they do.

Inventory (アイテム)
Magic (まほう)
Equipment (そうび)
Abilities (アビリティ)
Status (ステータス)
Party (ならびがえ)
Settings (コンフィグ)
Quicksave (ちゅうだん)
Save (セーブ)

Inventory: See all of your current items, manually sort them (select an item 
with the A button then select another item to swap their places), and use items 
(select an item twice then select who to use it on). To sort the list, hit the 
B Button to go to the top menu then select the middle option. You can choose 
the middle option multiple times to sort in various different ways (usable 
items first, weapons first, etc). To view Key Items, select the third option 
from the top menu. Augment Ability items are considered Key Items. Select one 
of these abilities and you can choose who to give it to. Once you choose to 
equip an augment ability on someone, you lose the item permanently and cannot 
remove it from the person you gave it to, so choose wisely.

Magic: Choose the person whose magic you'd like to browse. The top menu will 
list the different schools of magic the person knows. From there you can 
manually sort their magic or use a spell just like sorting and using items. To 
cast a spell on your entire party, press Right on the d-pad until the finger 
points at everyone.

Equipment: Choose the person whose equipment you'd like to browse. The first 
option of the top menu is to select a piece of equipment. The left side is for 
weapons and shields and the right side is for (from top to bottom) helmet, body 
armor, and hand. The second option at the top is to remove a piece of 
equipment. The third option chooses the "best" equipment for your character. 
This isn't always a good option to choose, but if you don't want to figure 
things out on your own you can just choose the best option for all of your 
characters and have decent equipment on.

Abilities: Choose the person whose abilities you'd like to browse. You'll see a 
list of their current abilities. You can sort your abilities here by clicking 
an ability and then moving the cursor up to where you'd like it to go. If your 
character has any augment abilities, you'll be able to select those to replace 
the current abilities on the list. Every character is required to keep the Item 
command so you cannot remove it, but you can sort it on the list if you'd like 
to move it somewhere. On the right side you'll find the Auto-Battle command for 
that character. If you turn on Auto-Battle during a fight, this is what will 
always be chosen for that character. The default Auto-Battle command for all 
characters is Attack, but you can change it to any action-based ability that 
your character knows. You cannot use a passive ability such as Counter. When 
selecting something for Auto-Battle with multiple options, such as Items or 
magic, you'll see an arrow pointing right. Press Right on the d-pad to choose 
and you can choose the one item/spell/etc you want to use. 

Status: Choose the person whose status you'd like to browse. The top screen 
will show the basic information about your character: Name, Occupation, Level, 
HP, MP, Total XP, XP to next level, currently set abilities, and all known 
abilities. The bottom screen shows your character (that you can rotate with the 
stylus) and current stats in the following categories:

Strength (ちから) [Enhances Attack]
Speed (すばやさ) [ATB fills faster]
Stamina (たいりょく) [HP gain from level up increased]
Intellect (ちせい) [Black magic damage increased]
Spirit (せいしん) [White magic potency increased]

Attack (こうげき) 
Accuracy (めいちゅう) 
Defense (ぼうぎょ) 
Evasion (かいひ) 
Magic Defense (まほうぼうぎょ) 
Magic Evasion (まほうかいひ)

Party: The first option on the top menu swaps the row setup back and forth from 
3 front 2 back to 2 front 3 back. The second option allows you to swap two 
individual members or move a member to an empty spot.

Settings: Change the options for the game. You must click Accept to keep any 
changes you make. You can set everything back to default as well if you change 
something you didn't mean to.

Battle Mode (バトルタイプ): Active (アクティブ) Wait (ウェイト)
Battle Speed (バトルスピード): 1-6
Message Speed (メッセージこど): 1-3
Movement (いどう): Walk (あるき) Run (はしり)
Window Type (ウィンドウタイプ): 1-6
Subtitles (じまく): On Off
Voice (ボイス): On Off
  Accept (けってい) Reset (しょきか)

Battle Mode set to Active will cause enemies to continue taking action while 
you are selecting your spells, items, etc. Wait causes enemy activity to stop 
while you are navigating menus. Battle Speed determines how fast the ATB builds 
for your characters and the enemies. Message Speed (Japanese version only) 
allows you to select how quickly text is displayed. Movement chooses whether 
you walk or run by default. Window Type (Japanese version only) allows you to 
select the background image for windows. Subtitles and Voice turns one or the 
other off or on. Choose Accept to keep your changes or Reset to choose the 
default settings.

Quicksave: Suspends play, allowing you to basically save anywhere and turn off 
your DS in case of a low battery or any other reason. When you turn it back on, 
you can choose "Continue" from the title screen to jump back to where you 
suspended gameplay from. Once you load your Quicksave, it is erased so you'll 
need to really save your game or do another Quicksave or your progress is lost.

Save: Allows you to save your game to one of the three save slots. You can only 
select this option when you are on the world map or at save points in dungeons.

Summary of Main Menu Controls:
D-Pad: Navigate menus
Stylus: Spin character in Status menu
A Button: Confirm/Select current option
B Button: Cancel out of current menu
L/R Buttons: 
-Jump up/down a page in a menu
-Change current character in options relating to a single character


+--------------------------------+
| Section 2: Walkthrough [WLKZZ] |
+--------------------------------+


+------------------------------------------------+
| Chapter 0: How to Use This Walkthrough [WLK00] |
+------------------------------------------------+

---Augments---

Throughout the walkthrough I will frequently suggest what to do with your 
Augments. At the end of the walkthrough I will give you an entire list of who 
should get which Augments. These are strictly my personal preference. If you 
believe that you have a better idea as to who to give one to, by all means feel 
free to do so. I promise not to take offense. If you plan to use the max stats 
formula I give you afterwards, do make sure to at least put the Augments 
detailed there on the correct characters, or ones that are equivalent.


---Item Drops---

This walkthrough is written in a way that prevents the player from having to 
grind enemies to get particular item drops in order to more easily win an 
encounter. That means all strategies written use only item bought or treasure 
chest dropped weapons, armor, and items. There are many great item drops that 
will make bosses much easier for you. The most important example is the Cursed 
Ring. This item turns all of your character's current elemental strengths into 
absorptions. For example, if you have on the Cursed Ring and the Diamond Shield 
(halves Thunder damage), you will actually absorb Thunder damage instead. This 
can easily be exploited against bosses that only cast spells of one element. 
The morale of this story is that if you have better gear than what is suggested 
in the guide, by all means use it!


---Enemy Encounters---

Most games train you to the point where you don't feel like you have to fight 
every random encounter in the game and your levels will still be just fine. 
This game is a notable exception. Unless the fight is beyond the reach of your 
party (and this will usually be noted within the walkthrough), or unless your 
party is weakened from previous fights and you forgot to heal, you really 
shouldn't be running away from fights. Suggested minimum party levels for 
bosses are listed for every boss encounter within the game. If your party isn't 
meeting the minimum, you need to get into some random encounters and level up. 
If you haven't been running frequently, this shouldn't be an issue. If you're 
ahead of the levels suggested then awesome, the fights should be insanely easy 
for you.


---Mapping Problems---

A lot of times you'll find yourself with 99% completion and have absolutely no 
idea where that last little part that you're missing is at. I can almost 
guarantee that it's in one of the following two places: next to a chest against 
a wall or at an entrance/exit to the floor. Try walking circles around all 
chests and walk through all of the entrances/exits and you should find that 1% 
you need.


---Rare Encounters---

Sometimes on the encounters list for a location you'll see *RARE* written 
beside one. While I would encourage you to attempt to get in the fight by 
running around, if you get frustrated you can always skip it (make a mental 
note of it) and come back to that location later with a Siren. Using a Siren on 
a map always forces an encounter with the rarest encounter of that location. 
Thus, you can save the pain and annoyance of trying to find the encounter and 
you can just force it right away.


---Spoilers Ahead---

Unfortunately due to the nature of this game, it's basically required that 
minor spoilers are listed throughout the walkthrough. There really is no way 
around it or events can be missed. I try to wait until as long as possible to 
provide spoilers in the case that I have to.


+----------------------------------------+
| Chapter 1: The Empire of Baron [WLK01] |
+----------------------------------------+


+----------------------+
| 1.1 Prologue [PRG11] |
+----------------------+

Encounters:
Floating Eye x2 *NEW!*

Treasure:
480 gil, Ether, Tent


The game begins with Cecil leading the Red Wings back to Baron Castle after a 
successful mission. He reminisces on the mission, taking the Water Crystal from 
the town of Mysidia. He is confused as to why the crystal is so important to 
his king, and why they had to harm the helpless people to take it, though he 
tells his confused crew that they are only doing what the King requires and 
it's for the good of Baron. Suddenly the ship is attacked by two Floating Eyes. 
This battle is under your control, giving you an opportunity to get used to the 
battle system for the game. This fight is incredibly easy, just attack the 
Floating Eyes regularly. 1 to 2 hits per eye will get the job done.

As they ponder the sudden increase in monster activity, the fleet will arrive 
at the Castle. Cecil meets up with Baigan, the Captain of the Guard, and makes 
his way to the king. He hands over the Water Crystal and then asks his king why 
it was necessary to take the crystal from the Mysidians, which doesn't please 
the king one bit. He strips Cecil of his title as Captain of the Red Wings and 
asks that he slay the Eidolon of Mist that is threatening the town and deliver 
the townspeople a Carnelian Signet. Cecil's friend Kain enters the room and 
since he attempts to persuade the king to trust Cecil, the king orders him to 
accompany Cecil to Mist.

After leaving the king's chambers, Kain walks off and Cecil is once again under 
your control. Head south to the first floor.

On the first floor you'll see three chests on your map. Head to those now, 
pressing the switch to the west of the door to open it. Inside you'll find 480 
gil, an Ether, and a Tent. Head to the far west set of stairs and you'll be 
outside. Walk west and down the stairs. Walk down the stairs on the next screen 
and as you head down, you'll see a cutscene that introduces Rosa, Cecil's love 
interest. They briefly talk and Rosa seems a little worried about him and says 
that she'll come visit him later. Continue south to the door.

You're outside again. Head west then north towards the tower on the map. When 
you near the entrance, you'll see another cutscene with Cid, the chief airship 
engineer of Baron, who informs you that airships are being made for war 
purposes. Enter the tower now.

Inside the tower you'll see a little bunny known as Namingway. Get used to 
seeing him as he's an important part of the DS version of the game! He'll offer 
to change your name for you. The screen is pretty intuitive. The A Button 
selects a character and B deletes a character. From the left menu you can 
select the following (from top to bottom): Capital letters, lowercase letters, 
letters with accenting symbols, number/symbols, delete, and OK (or in the 
Japanese version: Hiragana, Katakana, English characters, symbols, and Finish). 
After you choose a name, Namingway will tell you that he can't change your 
name. Thanks for nothing! Apparently he's lost the ability to change names is 
plans to set off on a quest to discover his purpose in life. He'll disappear 
afterwards. Head up the stairs beside you now. Talk to the woman who informs 
you that your room is ready, then head upstairs again to your bedroom. Click on 
the bed for another cutscene with Rosa.

Cecil seems confused, unsure if what he's doing is the right thing to do. Is he 
loyal enough to his king that raised him as an orphan to give up his morals? 
Rosa appears and tells him that she knows he isn't a bad person and that she 
believes in him then wishes him good luck on his trip to Mist. He says that 
he'll be fine, especially with Kain coming along. She leaves, but he still 
feels confused and worried. In the morning, he meets up with Kain and they set 
off on their adventure.


+-------------------------------------+
| 1.2 Baron and its Outskirts [BRN12] |
+-------------------------------------+

Encounters:
Floating Eye x3
Goblin x4 *NEW!*
Helldiver x4 *NEW!*
Sword Rat x1, Goblin x3 *NEW!*
Sword Rat x1, Floating Eye x2

You'll show up on the world map now. You'll notice that the map on the bottom 
of the screen is all but empty at this point, meaning you'll have to find your 
way around on your own. For now, head into the town right next to the castle, 
the town of Baron.

+---------------+----------+
| Town of Baron | Inn: 50g |
+---------------+----------+

Treasure:
Eye Drops x2, Gnomish Bread, Gold Needle, Bronze Hourglass, Phoenix Down x2, 
Potion x4, Tent x2

+---------------------+
| Item Shop:          | 
+--------------+------+
| Potion       |  30g |
| Phoenix Down | 100g |
| Gold Needle  |  80g |
| Eye Drops    |  30g |
| Antidote     |  40g |
| Tent         | 100g |
| Bestiary     |  50g |
+--------------+------+

Once you're in the town, let's do a quick runthrough of all the freebie 
treasure! First, you'll find a Potion in the bush to the right of the Inn. Go 
ahead and enter the Inn now. The first pot beside the entrance has another 
Potion inside. Go north up the stairs and you'll see three chests. Hit the 
switch beside the door to open it and claim your treasures: Gnomish Bread, a 
Tent, and Eye Drops. Exit the Inn and head north past the Inn. There's a Potion 
in the pot beside the building right behind it on the left side. You'll find 
another Potion in the bush right next to the pot. Head to the far north. If 
you're interested, talk to the dancer to get a provocative loli dance then 
enter the waterway and make your way all the way to the lake in the southeast 
of town. You'll find a Tent and a Bronze Hourglass there in the water.

Head back up to the dancer again. Go south and east. You should see a 
passageway north with an old lady wandering around. First go south into the 
dead end and you'll find more Eye Drops. Now head north past the old lady and 
then go west when you can to a big clearing. In the southeast corner you'll 
find a Phoenix Down. Walk along the south wall to the west to run into another 
Phoenix Down. Walk east a bit and when you see two small groups of yellow and 
blue flowers together, head towards them to get a Gold Needle. Go ahead and 
exit the town to the north or west and then you can enter again to actually 
explore the town.

Now take a look around. By the entrance to the town you'll see the Item Shop 
and the Inn. Check the list above to see what's available. You shouldn't need 
to buy anything at this point so don't really worry about it. The next two 
buildings are (from left to right) the Devil's Road building and Rosa's house. 
You cannot access the Devil's Road at this point in time but there's a training 
room downstairs that teaches you the basics of the game if this FAQ isn't good 
enough for you. :( You can chat with Rosa's mother in her house if you'd like 
but Rosa isn't home. The Weapon/Armor shop to the north of the Devil's Road 
building is locked for now. Heading west you'll find another locked door and 
Cid's house upstairs from there. Cid's passed out, his daughter is there if 
you're bored. 

Nothing else to do here so head out of the town and make your way to the Cave 
of Mist to the northwest. The enemies here are nothing to be concerned with, 
just attack regularly to zoom through the fights. Helldivers can turn you to 
stone with gradual petrify if you aren't fast enough to kill them. You have a 
Gold Needle to heal one stoned member but if it happens more than once you'll 
need to go back to town to buy more unless you stocked up. Now might be a good 
time to get used to the Auto Battle function. Just press X during a fight to 
swap to Auto Battle mode. You can always press X again if you need to take 
action. If you're going for the Bestiary completion, be sure to fight at least 
one of everything before you enter the cave. For your convenience, every time 
you encounter a new enemy in the game, I put *NEW!* beside the encounter so you 
know to be on the lookout. Also of note is a chocobo forest to the west of 
Baron in a little clump of trees. You can grab a chocobo there and ride it 
around, though it's not really necessary.


+-----------------------+
| 1.3 Mist Cave [MSC13] |
+-----------------------+

---1F: Potion x5---

Encounters:
Larva x6 *NEW!*
Larva x4, Eyewing Moth x2 *NEW!*
Sword Rat x3
Goblin x4

Treasure:
Eye Drops, Potion x2, Tent

As you enter the cave, you will immediately run into Namingway. Well, it turns 
out that now he chooses to refer to himself as Mappingway. He introduces you to 
the new mapping feature in the DS version of the game. Basically, there is a 
map on the touchscreen that fills out as you explore dungeons. Once you have 
100% of a map complete, you receive items. This is an easy map to fill out and 
is a good one to get used to how to fill out a map as you traverse a dungeon. 
Basically you have to ensure that you walk as close to walls and corners as you 
can to get the entire wall/corner added to the map. You have a pretty decent 
map radius so it isn't required that you literally hug walls, you'll get used 
to the system as you progress through the game. Just remember that I'll inform 
you as to when a map should be completed, so if your map isn't when I say it 
should be, you'll have to go back and find what you missed, which usually DOES 
require hugging every wall and corner. The items you obtain for completing the 
map are listed by the name of the current floor in the walkthrough.

After the conversation, you're back in control. Head east, watching the map 
fill out as you walk. Head north up the stairs after mapping out the dead end 
then head west until you hit the wall. Go north until you get a small cutscene 
with a mysterious voice. After the cutscene, grab the chest for a Potion then 
go east across the bridge to see another chest containing Eye Drops. Head south 
down a few sets of steps and you should see another chest to the west. Follow 
the path west for a Tent, making sure to map out the entire middle area. Follow 
the path back east then south to explore the last bit of this small cave. After 
another brief cutscene with the mystery voice, grab the nearby chest for 
another Potion. After this chest, make sure your characters have high HP and no 
negative status effects on them and then head north to run into the Mist 
Dragon.

+-------------------------------+
| Mist Dragon                   |
| HP: 556 | XP: 1112 | Gil: O   |
| Weak: Darkness | Absorb: Holy |
| Suggested Party Level: 10-12  |
+-------------------------------+

This is an easy fight. Just have Cecil attack and Kain use alternate between 
Jump and attacking. Occasionally the dragon will turn into a mist form. During 
this time, stop all attacking as you will be unable to hurt it and it will 
counterattack with a painful breath attack. This is a good time to use a Potion 
if anyone's health is low. You can usually get 3-4 attacks in with Cecil and 1 
jump plus a regular attack with Kain before it transforms into mist. Repeat 
until it dies. You can use Darkness with Cecil to speed up the fight if you 
desire, but it isn't really necessary.

After the fight, walk north to the exit. You should complete the map at this 
point and obtain 5 Potions. Outside, save your game and it's a very short walk 
east to Mist. See the previous section for monster encounter information here.

When you enter Mist, you'll start a cutscene automatically. It turns out that 
the Carnelian Signet was a trap, as a flood of bombs are released from it to 
wreak havoc on the city! Kain and Cecil watch the damage in awe, wondering why 
King Baron would do such a thing to innocent people. Through the mess, they can 
see a girl crying over a woman's body. The woman's dragon died, killing her. 
Oops. They realize the intention of the signet now, to kill off the Summoners 
of the town, and apparently this girl and her mother were both targets as well. 
Unsure of what to do, Cecil insists that they protect the girl as she's only a 
child despite the king's orders. However, when they admit to killing her 
mother's dragon, the girl wants nothing to do with them and runs away as they 
give chase. In desperation, she summons an Eidolon called Titan who causes a 
massive earthquake, completely destroying the surrounding area and causing 
everyone to black out.


+--------------------------+
| 1.4 Kaipo Desert [KAI14] |
+--------------------------+

Encounters:
Goblin x4
Sword Rat x1, Goblin x3
Desert Sahagin x3 *NEW!*
Hundlegs x1, Desert Sahagin x2 *NEW!*
Sand Worm *NEW!* *RARE*

When the screen returns, we see a strange white creature looking at the young 
girl. As Cecil starts to stir, it quickly disappears. Cecil notices that Kain 
is gone and decides to take the child with him to somewhere safe. When you gain 
control of Cecil again, start walking in a northeast path. You're looking for a 
small town adjacent to an oasis in the middle of the desert. You should be able 
to handle most of the fights on your own. However, if you come across a Desert 
Worm, RUN AWAY IMMEDIATELY! This creature WILL kill you in one hit at this 
point in the game. Using the in-game map and aiming for the middle of the 
desert, you should be able to find the town of Kaipo without any trouble.

When you enter the town, you'll automatically begin walking towards the Inn 
where the innkeeper sees the girl and gives you a free stay for the night. 
Cecil puts the girl down on a bed and attempts to apologize to her. She says 
nothing and the two lay down for the night. However, in the middle of the night 
someone barges into the Inn! It's a Baron general, demanding that you turn over 
the girl immediately. Well, that isn't going to happen now is it?

You'll have to fight a General and 3 Baron Soldiers. This fight isn't even 
worth making a boss section for. Just kill off 2 of the soldiers, then the 
general, then the last soldier (for extra experience). They will occasionally 
attack but the damage barely scratches you and you'll be getting all of your HP 
back after the fight's over.

After the fight, the girl decides to trust you. She tells you that her name is 
Rydia and introduces you to her little friend Whyt. You can rename him if you'd 
like to, but for this guide he will be referred to as Whyt. For more about him, 
see the Whyt section of the guide.


+--------------------------------------------+
| Chapter 2: The Light of the Desert [WLK02] |
+--------------------------------------------+


+-------------------+
| 2.1 Kaipo [KAI21] |
+-------------------+

+---------------+----------+
| Town of Kaipo | Inn: 50g |
+---------------+----------+

Treasure:
Auto-Potion Augment

+-------------------------+-----------------------+
| Weapon Shop:            | Item Shop:            |
+------------------+------+----------------+------+
| Rod              | 100g | Potion         |  30g |
| Staff            | 160g | Phoenix Down   | 100g |
| Bow              | 220g | Gold Needle    |  80g |
| Iron Arrows      |  50g | Maiden's Kiss  |  60g |
+------------------+------+ Eye Drops      |  30g |
| Armor Shop:             | Antidote       |  40g |
+------------------+------+ Tent           | 100g |
| Leather Cap      | 100g | Emergency Exit | 200g |
| Clothing         |  50g +----------------+------+
| Leather Clothing | 200g |
| Iron Armlet      | 100g |
+------------------+------+


After exiting the Inn, head to the east across the bridge and enter the 
northeast building. You'll see Nam.. er.. Mappingway inside. After 
complimenting you for completing the Mist map he'll once again change his name 
to Livingway and will introduce you to the Bestiary. You can view it now if you 
wish and then it will always be accessible at any Fat Chocobo. Of course, you 
can always just use the Bestiary provided in this guide as well.

After playing with the Bestiary, continue to explore the building. When you 
walk towards the beds, you'll see Rosa lying on one! She's calling our your 
name in her sleep, it looks like she got a nasty fever trying to catch up to 
you. You'll also be given your first Augment Ability here, Auto-Potion. Augment 
Abilities are considered Key Items. You can equip them to a person in your 
party to permanently learn that ability for that character. There is a list of 
these abilities later in the FAQ. I would highly recommend holding on to Auto-
Potion for now. If you talk to the person in the building and check the 
bookshelf, you'll see mention of the "Sand Pearl", which can cure desert 
fevers. That's convenient. Apparently you'll be able to find out more 
information about this cure in Damcyan. You're done in this building for now. 
As you walk out, Livingway will give you a brief rundown of Decant Abilities. A 
little too late, Livingway, I beat you to it!

Unlike Baron, people haven't randomly left items lying all over the place in 
this town so there isn't a whole lot to do. The shops are all listed on the 
map. You don't need to visit the weapon shop, but swing by the armor shop and 
buy two Leather Caps (you'll be using the 2nd one soon enough, don't worry). 
Put one on Rydia now. Stock up on items if you need to as well.

The only other thing of note in this town is the Fat Chocobo sitting in the 
northwest corner. Livingway will give you another tutorial involving Whyt and 
how to train him. If you want to play with Whyt now, feel free. See the Whyt 
section of this FAQ for more information on what you can do.

After leaving the town, I would recommend staying near the town and gaining a 
few levels for Rydia. The encounters are detailed in the previous section. 
Blizzard works well against the enemies near the town. You can also have Rydia 
use the Rod as an item (go to Item and press Up to get to her equipped items 
and then select the Rod and then a target) to do pretty decent damage. Cecil 
should be able to kill everything in the area in one hit and Rydia can kill 
them with blasts from the Rod or a Blizzard spell. Watch out for Sand Worms 
though as they will still own you. You can use Hold on them but they are still 
very difficult and not worth trying to kill at present. Your best bet is to 
continue running from them for now; you can get your revenge later.

After you are comfortable with Rydia's level (I would suggest at least level 
10), head north from Kaipo and then east to find a cave entrance. Use a Tent if 
you need to recover then head into the Underground Waterway.


+----------------------------------+
| 2.2 Underground Waterway [UGW22] |
+----------------------------------+

---South B1: Eye Drops x5---

Encounters:
Tiny Mage x4 *NEW!*
Sahagin x1, Tiny Mage x3 *NEW!*
Amoeba x1, Fangshell x3 *NEW!*
Sword Rat x2, Goblin x1, Tiny Mage x1

Treasure:
Dry Ether, Ether, Hi-Potion, Maiden's Kiss, Phoenix Down, Potion, Tent

Note that the fights here are going to be a little bit rough here to start. For 
the time being you'll probably just want to have Cecil attack and have Rydia 
either single target enemies with Thunder or use the Rod for Mage Arrows. Be 
careful against the Amoebas, they can cast Raise on all of the enemies you've 
killed during a fight if you attack them and don't kill them in one hit! Also, 
don't hesitate to run if the odds are against you. You'll get help very soon.

As you enter the Waterway, head north across the bridge and up the stairs for 2 
chests containing and a Potion and a Maiden's Kiss. Ensure you map the little 
dead end down the stairs then go back across the bridge and to the west. 
Carefully map the area as you go then cross the bridge to the west. To the 
south there's a chest with a Tent in it. Be sure to walk all around this little 
area, for some reason the game doesn't like to map it out completely and more 
than once I've had to go back there to get the 100%. When you head north you'll 
see someone standing at the end of the bridge. He refers to himself as Tellah, 
and he's also on his way to Damcyan in search of his daughter Anna, who he 
claims was tricked into running away with a bard. They decide to team up to get 
there together.

Now you'll find the battles to be quite a bit easier. Go ahead and equip Tellah 
with the Leather Cap you bought earlier. Now that Tellah is in the group, you 
have a lot more damage in your arsenal. He can multi-target most enemies and 
wipe them all out with a single Thunder spell. Thunder should make short work 
of the annoying enemies like the Amoebas and the Tiny Mages. Also, keep an eye 
out for Silver Armlet drops from the Tiny Mages. It's a fairly common drop and 
better than the Iron Armlet that Tellah starts with. You can also give him a 
Rod if you get one, but that will be taken care of soon enough.

Anyway, head east after getting Tellah equipped. At the junction, continue to 
the east across another bridge. Map out the land area here and then take the 
steps into the water. Go west then north under the bridge to pick up an Ether. 
Go back under the bridge then continue to the west to map out what seems to be 
a dead end. However, if you walk into the waterfall on the west side you'll 
enter a secret room. You'll find chests here containing a Dry Ether, an X-
Potion, and a Phoenix Down.

Leave this room and then head back to the land to the east. Go back to the west 
across the bridge then go north into the unexplored portion of the map. Cross 
the bridge to the west and you'll run into a dead end. After mapping it all, go 
back east, south, then west to get back to the area where you first met Tellah. 
This time go north into the last little bit of unexplored map to obtain 5 Eye 
Drops and then exit to the next floor.

---South B2: Antidote x5---

Encounters:
Killer Fish x3 *NEW!*
Sahagin x1, Tiny Mage x3
Amoeba x1, Fangshell x3
Tiny Mage x4

Treasure:
Ether, Ice Rod, Potion

Follow the path to the north until it turns south and enters the water. From 
there, you'll soon see a path on the west wall going north and out of the 
water. Go all the way north to reach a treasure chest with a Potion inside. Go 
back into the water (making sure to map the land you're on completely first), 
and go all the way to the south and again exit the water. Follow the path, 
picking up the Ether along the way. When you reach the door, you should be 
about 60-70% done completing the map. Before entering the door, you might want 
to get in a few more fights for some extra exp. You're about to get a free rest 
so you might as well use up your mp reserves if you have any left. 

Enter when you're ready and you'll see a Save Point. Tellah will explain that 
you can rest here like you can outdoors and save your game. He'll offer up a 
Tent for the night. You'll then see a cutscene where Tellah and Cecil exchange 
stories about why they are heading to Damcyan. Tellah tells of his daughter 
Anna who fell for a bard from Damcyan. He didn't approve of their love so they 
ran off together. Cecil talks about how he met Rydia and his need for the sand 
pearl to cure Rosa. Afterwards, save your game then exit to the north.

Head east across the bridge and then north to a chest with an Ice Rod inside. 
Equip the Ice Rod on Rydia and equip her Rod on Tellah if you haven't gotten a 
spare one yet. Go south from the chest and enter the water. Go east, exit the 
water, and follow the path to the door. You should have finished mapping out 
the 2nd floor map here, which will net you 5 Antidotes.

---B3: Tent x3---

Encounters:
Gigantoad x3 *NEW!*
Killer Fish x3
Amoeba x1, Killer Fish x1, Fangshell x1
Amoeba x1, Killer Fish x2
Amoeba x1, Fangshell x3

Treasure:
580 gil, Bomb Fragment

On the 3rd floor, south side, you'll run into Gigantoads, which are weak to Ice 
and which like to cast Toad on your people. Rydia and Tellah can remove it with 
Toad or Esuna. Follow the path west until you reach a junction. So south then 
east, following the path as it winds around, picking up 580 gil and a Bomb 
Fragment. Go back to the junction and go west until you reach the exit, picking 
up 3 Tents from the easy mapping of the floor.

---North B2: Phoenix Down x3---

Encounters:
Toadgre x1, Gigantoad x2 *NEW!*
Gigantoad x3
Killer Fish x3
Killer Fish x2, Fangshell x1
Amoeba x1, Killer Fish x1, Fangshell x1

Treasure:
Feathered Cap, Potion

Another toad is introduced here which is actually weaker than the last one. 
Walk west to map out the area then go north up the two flights of stairs. 
There's a chest south from the exit with a Potion in it. You should have mapped 
just over 60% of the map. To get the rest you'll need to use a secret 
passageway. To the west of the chest you'll see a path that seems to lead into 
nothingness. Walk out into it then go north, east, then south until you reach 
an opening which eventually leads to a chest with a Feathered Cap, which I 
would recommend giving to Rydia. You also complete the map here, obtaining 3 
Phoenix Downs. Head back to the exit and take it.

---North B1: Ether---

Encounters:
Zombie x5 *NEW!*
Toadgre x1, Gigantoad x2
Gigantoad x3
Killer Fish x2, Fangshell x1
Amoeba x1, Killer Fish x1, Fangshell x1

Treasure:
Bronze Hourglass, Ether, Shadowblade, Zeus's Wrath

Zombies are introduced here. Blast them with Fire and Cure spells to quickly 
dispose of them. West from the entrance you'll pick up an Ether from the chest 
then go north for another chest containing a Zeus's Wrath. After looting the 
chests, take the nearby path to the north. There's a long path south right next 
to it. It's a dead end but you need to map it anyway. Do so and then continue 
to the east. Before exiting, go south for some chests containing a Shadowblade 
(equip this on Cecil right away) and a Bronze Hourglass. You'll also complete 
your map, getting an Ether. Exit, use a Tent, and save your game.

---Underground Lake B2: Potion x5---

Encounters:
Red Mousse x4 *NEW!*
Alligator x3 *NEW!*
Zombie x5
Toadgre x1, Gigantoad x2
Amoeba x1, Killer Fish x1, Fangshell x1

Treasure:
Hades Gloves, Hades Helm

Enter the next cave and then jump down the waterfall. When you land on the 2nd 
floor of the lake basement you will encounter Red Mousse and Alligators for the 
first time. The Mousse have very high physical defense, but are very weak to 
fire. Just multicast Fire on them to kill them. You can take out the Alligators 
with Blizzard. Map out the small body of water then head up the stairs and 
follow the path as it wraps around. When the path branches south, follow it to 
get a Hades Helmet and Hades Gloves. Equip these items on Cecil then continue 
to follow the main path to the exit to the next floor, collecting your 5 
Potions for mapping the area.

--Underground Lake B1: Zeus's Wrath x3---

Encounters:
Red Mousse x4
Alligator x4
Alligator x3
Zombie x5

Treasure:
Hades Armor, Hermes Sandals

Map out the starting area then go east across the bridge and pick up the Hades 
Armor and Hermes Sandals. Continue along the path, heading into the water. 
You'll see some tentacles sticking out of the water at this point, which seems 
odd. Ignore those for now and map out the water area to get three Zeus's Wrath. 
Cure everyone and then approach the tentacles to fight the boss of this area, 
Octomammoth.

+-----------------------------------------------+
| Octomammoth                                   |
| HP: 3350 | XP: 10050 | Gil: 100O              |
| Weak: Darkness, Thunder | Absorb: Water, Holy |
| Suggested Party Level: 13-15                  |
+-----------------------------------------------+

This is another simple fight. Have Cecil use Darkness once and attack (don't 
renew it after it wears off), Tellah should spam Thunder, and Rydia can 
alternate between casting Thunder and curing anyone whose hp gets low. As the 
fight progresses, Octomammoth loses his limbs, causing him to attack more 
slowly but hitting for more damage. At some point he will get down to two limbs 
and there will be a long conversation. At this point, his attacks will start 
doing large amounts of damage. If necessary, skip an attacking turn with Tellah 
and have him help Rydia with curing duties. The fight shouldn't last much 
longer at this point.

After the battle is over, walk into the waterfall to zone out back to the world 
map and save your game. Don't bother with a tent, you'll get a free recovery 
soon enough.


+---------------------------------------+
| 2.3 Damcyan and its Outskirts [DMC23] |
+---------------------------------------+

Treasure:
Antidote, Elixir, Ether, Eye Drops, Feathered Cap, Gold Needle, Holy Arrows, 
Iron Arrows, Phoenix Down, Potion, Power Bow, Ruby Ring, Tent

As you approach the Castle of Damcyan, you'll see the Red Wings swoop over the 
castle and bomb it! Rush to the castle at once! The encounters are the same as 
Kaipo Desert if you happen to get attacked on the way there.

When you enter the castle, you'll want to strip Tellah of his equipment. If you 
gave him the Ice Rod or Feathered Cap, put them on Rydia now. Also, give Rydia 
the Gaia Robe he had on. Before rushing to check on Anna, let's score some loot 
first! Go immediately east upon zoning in, along the outside wall of the 
castle, and follow the wall to a small door leading to the dungeon.

Click on the star shaped decoration in the northeast corner to open a door and 
go west to find chests containing a Power Bow, Ruby Ring, and a Feathered Cap. 
Leave the cells and go to the southwest corner of the room. There's a hidden 
staircase leading downstairs to even more loot! The six chests contain: Potion, 
Antidote, Eye Drops, Gold Needle, Phoenix Down, and Ether. Click the southwest 
corner of the room for an Elixir, the southeast corner for Holy Arrows, and the 
northeast corner for Iron Arrows. Afterwards, leave the dungeon completely and 
just exit the castle by walking east.

Zone in again and just keep walking north to enter the castle proper. Keep 
walking north to climb up the floors, stopping to grab the obvious chest for a 
Tent. When you reach the top of the castle, you'll see a body on the floor. 
It's Anna! The bard walks out at this point and Tellah attacks him in blind 
rage. Tellah punches away at the Spoony Bard as he pleads for Tellah to calm 
down. The fight subsides when Anna asks them to stop.

Anna explains that Edward is the Prince of Damcyan and that they are deeply in 
love. She was fatally wounded trying to protect him from the attack. Edward 
explains that it was a man named Golbez leading the Red Wings that attacked the 
castle. Edward confirms that the crystal here was taken. When Anna passes on, 
Tellah swears revenge against Golbez and storms off on his own (good luck to 
him without any equipment!). Edward sits and sobs until Rydia tells him to grow 
up and act like a man. When he continues to whine, Cecil slaps him and talks 
some sense into him, asking that he not let her sacrifice be in vain and asking 
for his help with curing Rosa. He agrees to help Cecil recover the sand pearl, 
which he tells them is in the lair of the antlion. To help them get there, he 
provides a hovercraft that can traverse shallow waters.

Now that Edward has joined your group, take a moment to check his equipment. If 
you obtained a spare Silver Bracelet in the Underground Waterway, equip him 
with it. If not, his current equipment will have to do. Since you're probably 
still missing hp and mp from the fight with Octomammoth, you'll want to recover 
before entering the Antlion's Cave. Park the hovercraft and enter the castle 
again. Go back to the top floor and go to the east. You'll see a pot in the 
corner. Have Rydia cure herself and Cecil back to full health and then click 
the pot to fully recover your mp. Note there's also a pot to the west that 
recovers hp and status, but you shouldn't need to visit that one since you had 
Rydia cure everyone. After recovering, exit the castle again. Hop in the 
hovercraft and go directly east from Damcyan Castle to find the Antlion's Cave.


+---------------------------+
| 2.4 Antlion's Den [ANT24] |
+---------------------------+

---B1---

Encounters:
Adamantoise x1 *NEW!*
Domovoi x1, Goblin x3 *NEW!*

Treasure:
Gold Needle, Potion x3, Spider Silk, Tent

As you enter the cave there are a few things to keep in mind. First, Edward is 
going to be weak at the start. He's mostly a bullet shield, just taking hits 
and using his Salve ability to heal everyone at once. Once he reaches level 10 
he'll receive Life's Anthem which is a nice healing Bardsong. The Adamantoise 
has a lot of health but is weak to ice, so a blast from the Ice Rod will all 
but kill it. Domovois are just slightly stronger Goblins, nothing to worry 
about.

From the entrance, go west for a Spider Silk then return to the entrance and go 
down the long flight of steps. Go west and under the bridge for a Potion. Go 
south from the chest, following along the west wall as it wraps around a long 
path eventually leading to two chests, a Tent and a Potion. Claim the treasure 
and then follow the path back until it branches and go east. At the first 
opportunity, go north and under another bridge for a Potion. There's one more 
path leading north. Follow it to claim a chest with a Gold Needle in it. You 
should have mapped out the entire northern half of the map at this point and 
all of the west, about 85% total. Go south from the chest until you reach the 
exit to the next floor. You'll have about 90-95% map completion.

---B2: Phoenix Down x3---

Encounters:
Yellow Jelly x4 *NEW!*
Adamantoise x1
Basilisk x1, Goblin x3 *NEW!* (Lamia Harp Room only)
Leshy x3 *NEW!* (Lamia Harp Room only)
Sand Worm *RARE* (Lamia Harp Room only)

Treasure:
Antarctic Wind, Ice Rod, Lamia Harp, Potion, Shadowblade, Spider Silk

On the second basement you'll start to run into Yellow Jelly. Like the Red 
Mousse before them, these should be killed off with magic. Thunder is their 
weakness, so have Rydia take them out with a multitarget blast. Follow the path 
south until you come to a door. Inside is a chest containing a Lamia Harp. This 
makes Edwards's attacks slightly less useless and he can actually help you in 
battles now. It also will Confuse the target sometimes, which can be handy. 
Note that there are some special encounters in this tiny room you might 
encounter. Leshy and Basilisk are both very easy and should pose no threat. 
Sand Worm is our friend from Kaipo that you should be able to handle now. Have 
Rydia cast Hold on the first turn to Paralyze it and then just pummel it until 
it dies. It's weak to Ice as well.

Leave the room and continue south. You'll pass a chest with an Antarctic Wind 
inside. Grab it then go west. Ignore the exit to the south for now (be sure to 
walk along it to map it all out!) and keep going west. All the way to the far 
west there's a chest containing a Shadowblade. Nothing to do with this since 
you already have one on Cecil. East from the chest you should already see 
another chest on your minimap. Head to it for another Ice Rod. Backtrack back 
to the unexplored area leading north. You'll pass yet another exit then go 
west. Map out the dead end south then go north along the wall to reach a chest 
with a Spider's Silk inside. In the last unmapped area directly east from here 
you'll find a Potion. Finishing the map here will net you 3 Phoenix Downs, then 
enter the nearby entrance.

---B1: Potion x5---

Treasure: Emergency Exit, Ether, Phoenix Down

This will put you back on the first basement where you can complete the map and 
earn 5 Potions. The next door leads to a Save Point surrounded by treasure, a 
Phoenix Down, an Ether, and an Emergency Exit. Save your game and return to the 
second basement, making your way to the other exit in B2 you haven't explored 
yet. 

---B3---

Encounters:
Yellow Jelly x4 
Basilisk x1, Goblin x3 
Leshy x3 
Sand Worm *RARE*

This leads to the third and final basement of this dungeon. Stay near the 
entrance and get into a few fights to finish up your bestiary entries here if 
you haven't fought them yet and are interested. When you're ready, heal up and 
approach the middle of the floor. Edward will tell you this is where the 
Antlion, and thus the sand pearl, is found. The Antlion is a passive creature, 
so taking a sand pearl should be a breeze. However, when he tries the creature 
attacks him! 

+---------------------------------+
| Antlion                         |
| HP: 2000 | XP: 6000 | Gil: 150O |
| Weak: Ice | Absorb: Water       |
| Suggested Party Level: 16-17    |
+---------------------------------+

The Antlion fight can be tricky, mostly because of the counterattacks the 
creature does. However, you can avoid these counterattacks as long as you're 
paying close attention to the creature. During the battle, his eyes will change 
color. When they are white, he will counter all physical attacks. When they are 
red, he will counter all magical attacks. Thus, have Cecil attack when the 
creature's eyes are red and have Rydia use Blizzard when the eyes are white. As 
usual, you can have Cecil use Darkness (preferably while the eyes are white) to 
make his attacks more powerful, though that isn't really necessary here. Have 
Edward use Life's Anthem or if he's taking too much damage, just have him Hide.

After the fight, Edward is upset that the Antlion attacked him. Cecil explains 
to him that the creatures of the world are becoming more and more hostile and 
they agree to worry about it later and rush to help Rosa with the sand pearl. 
If you've completed your bestiary, go ahead and leave the Den now. You can use 
an Emergency Exit if you don't feel like walking. 

+-------------------+
| 2.5 Kaipo [KAI25] |
+-------------------+

Treasure:
Item Lore Augment

After leaving the Antlion's Cave, get back in the hovercraft and head west back 
towards Damcyan. After passing the castle, aim southwest towards the water 
there. Ride along the coast southwards towards Kaipo. Park next to Kaipo and 
enter the town. Head straight to the building in the northeast corner and use 
the sand pearl (さばくのひかり) on Rosa!

She'll be back on her feet in no time. Rosa warns Cecil of Baron's plans to 
obtain all of the crystals. Edward tells her the bad news that Damcyan's 
crystal was already taken. With the crystals of Mysidia and Damcyan already 
obtained, that would only leave Fabul's wind crystal and Troia's earth crystal. 
Without an airship, they cannot get to Troia, but they decide to head to Fabul 
to warn them about Baron's plot to steal their crystal. Edward tells them that 
the path to Fabul crosses Mount Hobs and that the entrance is blocked by a huge 
chunk of ice. Rosa says they will be fine as Rydia can burn it down with Fire. 
Rydia says she can't cast Fire.. Rosa shrugs that off and the group decides to 
head to Mount Hobs and rests up to travel in the morning.

During the night, Edward goes off on his own and laments the loss of Anna. He 
plays his harp for her, but is attacked by a Sahagin! You can just turn on Auto 
Battle for this. An image of Anna appears and tells Edward to have courage and 
to be strong. With her support, he manages to defeat the almighty Sahagin. 
After the fight, she continues to encourage him and reminds him that he has to 
be strong and that she loves him. Edward thanks her for giving him strength and 
goes to bed.

In the morning, pull up your menu and move Rosa to the back row with Rydia and 
Edward. Rosa needs a hat so give her a Feathered Cap if you have a spare. If 
not, take Edward's and give it to her then give him a Leather Cap. Give Rosa a 
Silver Armlet if you have one to spare. Give Rosa the Power Bow and Holy 
Arrows. Before leaving town, head directly north of the Inn and you should see 
something sparkling on the ground. Pick it up to get a new Augment Ability 
called Item Lore. Just hang on to that for now. You're ready to go to Mount 
Hobs now. Before leaving Kaipo Desert, if you haven't fought a Sand Worm yet, 
they will be trivial with your current party so wander around the desert until 
you fight one and take it down. Afterwards, get back in the hovercraft. Go to 
where the Antlion's Cave is and then go a bit further east from there to find 
the entrance to Mount Hobs.


+---------------------------------------------+
| Chapter 3: Race to the Wind Crystal [WLK03] |
+---------------------------------------------+


+------------------------+
| 3.1 Mount Hobs [MTH31] |
+------------------------+

---West Slope: Hi-Potion x3---

Encounters:
Skeleton x6 *NEW!*
Skeleton x4
Spirit x2 *NEW!*
Skeleton x3, Spirit x3

When you enter the zone, walk east then west to map the dead ends. Skeletons 
can be easily killed with Cure or Cura. Spirits are weak to holy attacks, so 
Rosa's arrows can kill them in one hit. Walk up to the block of ice and trigger 
a cutscene.

Again, Rosa will ask Rydia to cast Fire to melt the block of ice and she'll 
again say no, she won't do it. She hates Fire. Cecil explains to Edward and 
Rosa about what happened in Mist, how the bombs rained down fire on the city. 
Rosa tells Rydia that without their help, the same thing could happen to the 
people in Fabul, that they have to get to the castle and warn them before it's 
too late, and that only Rydia can get them there. She silently approaches the 
ice and casts Fire, melting it away. At this point, Rydia permanently learns 
Fire. If you're like me and want things sorted properly, go to Rydia's magic 
menu and sort Fire one spell at a time up to the top-left position on her list, 
shifting everything else one position to the right. Now that you have Fire, you 
can even more easily take out the Skeletons. Spirits absorb Fire though, so 
don't cast it on them!

Continue onward, going east to map the dead end then west. Follow the path as 
it wraps around and goes east, mapping the area completely and obtaining 3 Hi-
Potions. Go back to the western exit and take that one. 

---Vista---

Encounters:
Bomb x6 *NEW!*
Cockatrice x3 *NEW!*
Gargoyle x2 *NEW!*
Skeleton x4
Skeleton x3, Spirit x3

Treasure:
960 gil, Gold Needle, Potion, Tent

You'll enter a Save Point area with several treasure chests containing a Tent, 
Potion, Gold Needle, and 960 gil. Save here while you're at it. This is the 
only screen on Mount Hobbs where you will encounter Gargoyles, which like to 
Curse your party members. It isn't really essential to fight it here since you 
will be required to kill one shortly as a plot event. The Cockatrice can use 
Petrify on you but die quickly. The Bombs absorb Fire damage and can explode 
for massive damage if not killed quickly. They are weak to Ice. Exit this area 
back to the West Slope and take the eastern exit.

---Summit---

Encounters:
Gray Bomb x2, Bomb x2 *NEW!*
Gray Bomb x1, Bomb x2
Bomb x6
Cockatrice x3
Spirit x2

Treasure:
Holy Arrows

This area is already mapped out for you. Go east and get the Holy Arrows. Go 
north, pausing after the first flight of steps to cure everyone. Midway up the 
second set you'll see a cutscene with a monk being attacked by multiple 
enemies. He does a pretty good job fending for himself. At one point he'll be 
attacked by 3 Domovois and you'll be in control of him, where you can see his 
name is Yang. Choose Focus and then Kick to quickly end the fight. After this, 
he'll be approached by a huge bomb and your group decides to help him out.

+------------------------------------+
| Mom Bomb                           |
| HP: 13200 | XP: 4400 | Gil: 200O   |
| Weak: Ice, Darkness | Absorb: Fire |
| Suggested Party Level: 18-20       |
+------------------------------------+

Mom Bomb isn't too tricky of a fight. Cecil should attack. Edward can either 
attack or use Salve to help with healing. Rosa should cast Slow on Mom Bomb, 
Protect on everyone, and then attack or Cure as needed. Rydia should cast 
Blizzard. Yang should Focus 3 times and then attack. After his first charge, 
just have him attack regularly. Soon Mom Bomb should grow to a much larger size 
and Yang will warn you that it is about to unleash its power on you and will 
start counting down. At this point, have everyone Defend and have Edward Hide. 
Once the countdown reaches 0, Mom Bomb will explode, causing large amounts of 
damage to everyone and turning into 3 Bombs and 3 Gray Bombs. Heal up your 
wounded and then take down these bombs with Blizzard, Kick, and regular 
attacks.

After the fight, Yang will thank you for your help and introduce himself as a 
monk from Fabul. He was training with other monks on the summit on Mount Hobs 
and they were ambushed and his companions were slain. Your group explains to 
him that the ambush was surely a plot of Baron's to leave Fabul defenseless. 
They explain Baron's past attacks and how important it is to protect the wind 
crystal of Fabul's and Yang joins the party to rush to Fabul's aid. Once you 
have control again, give Yang a Leather Cap, ensure everyone's health is okay, 
and take the exit behind you.

---East Slope: Bomb Core x3---

Encounters:
Gray Bomb x2, Bomb x2
Gray Bomb x1, Bomb x2
Skeleton x4
Skeleton x3, Spirit x3
Skeleton x3, Spirit x1, Bomb x1

Head east, being careful to map the wide path as you go. The path is one-way, 
and you'll get 3 Bomb Cores as you exit the area.


+---------------------------+
| 3.2 Path to Fabul [PTF32] |
+---------------------------+

Encounters:
Gatlinghog x2, Domovoi x1 *NEW!*
Gatlinghog x1, Cockatrice x2
Bomb x3
Bomb x2, Gray Bomb x1
Domovoi x2, Gray Bomb x1
Sword Rat x3

The path from Mt. Hobbs to Fabul is very straightforward. Just look at the 
world map and go the only way you can. Once you get to the large clearing, 
Fabul is right in the middle. Be sure to fight at least one Gatlinghog before 
you enter Fabul if you're keeping up your Bestiary.


+--------------------------+
| 3.3 Fabul Castle [FBL33] |
+--------------------------+

Treasure:
Antarctic Wind, Bacchus's Wine, Bomb Fragment, Potion, Tent, Zeus's Wrath

+-------------------+
| Fabul | Inn: 100g |
+-------+-----------+

+-----------------------+-------------------------+
| Item Shop:            | Weapon/Armor Shop:      |
+----------------+------+-----------------+-------+
| Potion         |  30g | Flame Claws     |  350g |
| Phoenix Down   | 100g | Ice Claws       |  450g |
| Gold Needle    |  80g | Lightning Claws |  550g |
| Maiden's Kiss  |  60g | Demon Helm      |  980g |
| Eye Drops      |  30g | Demon Armor     | 3000g |
| Antidote       |  40g | Demon Gloves    |  800g |
| Tent           | 100g +-----------------+-------+
| Gysahl Greens  |  50g |
+----------------+------+

When you enter the castle, you'll want to unequip Rosa. Walk north to enter the 
first floor of the castle. Go west and go up the stairs on the far west to 
enter the Inn and Item Shop. You'll also see Livingway here by the innkeeper. 
Well now he informs you that he is Recordingway and he unlocks the Event 
Viewer, which can be accessed via the fat chocobo menu. This will allow you to 
watch any cutscene in the game again, a really nice feature. You don't need to 
stay at the Inn but you might want to pick up some Gysahl Greens from the Item 
Shop so that you can access the fat chocobo menu when you are at a chocobo 
forest.

Go back down the stairs and go to the opposite side of the map for a set of 
stairs to the far east. This leads to the Weapon/Armor Shop. This is a good 
time to clean out your inventory. First, buy one of each item available here, 
you should have plenty of gil to do so. Equip Yang with the Ice and Lightning 
Claws for now. Equip Cecil with all of the Demon equipment. Now you can sell 
all of the following: Hades Helm, Hades Armor, Hades Gloves, Dark Helm, Dark 
Armor, Dark Gloves, Leather Clothing, Dark Sword, Shadowblade (remember you got 
two of them), Staff, Rod, Dream Harp, Power Bow, Iron Arrows, Holy Arrows.

Go back to the previous floor then take the staircase in the middle up to the 
second floor. Go south here and exit back outside. Enter the door to the 
northwest of where you exited from. Pick up the three treasure chests here for 
a Potion, an Antarctic Wind, and a Bomb Fragment. There's also a Zeus's Wrath 
if you click on the candle near the stairs. If you head to the very top of this 
tower you can speak with Yang's wife. Exit this tower and enter the adjacent 
one.

Go up to the second floor here. There's a Bacchus's Wine in the vase on the 
northeast side of the room. There's also a somewhat odd dancer here you 
probably want to avoid. On the top floor there's a chest near the bed with a 
Tent. If you want to feel like a king, feel free to sneak in a night's rest on 
his giant bed. Head back to the main castle now. You're about to do several 
forced battles. If you're feeling nervous, go back outside and save so you 
don't have to get all these chests again. Otherwise, go ahead and go north to 
the third floor.

You approach the king and inform him of the situation and offer your services 
to the defense of Fabul. The king takes you up on the offer immediately. He 
asks that Rydia and Rosa assist the infirmary with their healing magic and for 
Cecil, Yang, and Edward to join the fight directly. 


+------------------------------------+
| 3.4 Battle of Fabul Castle [FBL34] |
+------------------------------------+

Encounters:
Captain x1, Baron Marine x2 *NEW!*
Sahagin x1, Domovoi x1, Leshy x1
Gargoyle x1

Treasure:
Counter Augment, Deathbringer, Demon Shield, Ether, Hermes Sandals, Spider Silk


It doesn't take long after preparing for Baron to launch its attack against 
Fabul. Immediately your group is attacked by a Captain and two Baron Marines. 
Like the battle in Kaipo earlier, just kill one Baron Marine, then the Captain, 
then the other Baron Marine. These guys are very weak, just attack them 
normally. Yang should be able to single-handedly kill all three in one hit 
each. After they die, the Red Wings begin bombing the castle. Your group has no 
choice but to retreat into the castle proper.

Once inside, your group is charged by a trio of weak mobs: a Sahagin, a 
Domovoi, and a Leshy. Take them out, no problem. The forces of Baron pressure 
you too much, forcing you to retreat up to the second floor. Upstairs you are 
immediately attacked by another set of Captain and Marines. Follow the same 
strategy as before. After this fight you retreat up to the third floor (not 
really sure why considering how weak these enemies are...) and lock the door 
behind you. Suddenly, the guard with you goes and unlocks the door! That isn't 
a guard, it's really a gargoyle in an incredibly good bald monk disguise. Yang 
should be able to take him down in one hit. Right after he dies you are 
ambushed by another Leshy, Domovoi, Sahagin combo. Take it down as you did 
before. After killing them, your group decides to retreat into the crystal room 
and defend it directly from there. Not a great strategy but whatever. As you 
run towards the room, Edward trips and falls, allowing another General/Marines 
combo to catch up to you. Take them out and you'll finally make it to the 
crystal room.

Once you're inside, you'll line up in front of the crystal to defend it. Then 
in walks..... KAIN!? Cecil is thrilled to see Kain and asks him to help them 
defend the crystal. Unfortunately, Kain has other ideas and attacks you. You 
can just turn Auto Battle on for this, it's a fight you cannot win. Cecil 
pleads with Kain to come to his senses to no avail. After the ass-whipping, 
Kain prepares to deliver the finishing blow, but stops when Rosa calls his 
name. He grabs his head, as if in pain. That's when Golbez decides to make his 
entrance. He blasts Cecil and the others, knocking them to the ground then 
demands that Kain take the crystal. Rosa tries to stop him, which again makes 
him pause. Cecil calls for her to stay back, which Golbez takes as a sign that 
she's rather important to him. Thus, he kidnaps her! Kain grabs the crystal and 
they both make their exit.

Rydia walks over and Cures all of the guys, getting them back to their feet. 
They then lament the loss of Rosa and the crystal. Rydia tells them that they 
will just have to go to Baron and get them both back! When you're back in 
control, walk to the throne room. Right next to where you enter from the 
crystal room you'll see a pot to the southwest with Hermes Sandals in it. If 
you look on your map, you'll see 3 treasure chests far to the east. In order to 
claim them, just walk to the east and you'll walk through a secret passageway. 
You'll find a Spider Silk, a Demon Shield, and an Ether. Equip the Demon Shield 
on Cecil right away. Go back to the first floor and make your way to the Inn. 

As you approach the Innkeeper, you'll be given a free night's rest for helping 
with the defense. Your group will talk and decide that the only safe way to 
approach Baron would be via the sea. In the morning you'll approach the king 
and talk to him about obtaining a boat to use to go to Baron. He'll supply you 
with a boat, as well as a Deathbringer sword for Cecil. Score! Equip this beast 
of a weapon on Cecil and leave the castle.

Before boarding the board, there are a few things you'll want to take care of. 
First, you'll want to unequip Rydia, Edward, and Yang. Yes, all of them. Also, 
if you have any interest in obtaining either the Save or the Hide Augment 
Abilities, you will need to give Edward either one or two of your own Augment 
Abilities respectively. If this is your very first playthrough, I strongly urge 
you not to give any abilities to Edward, as in doing so you'll be losing out on 
one of the best Augment Abilities in the game. If this is your second or third 
playthrough, feel free to dump two of your stockpiled ones on him so you can 
add Salve and Hide to your collection.

When you approach the boat, you'll enter a cutscene where Yang's wife will see 
you off. She'll give you the Counter Augment Ability, an incredibly useful one. 
Soon the boat will set sail on a course for Baron. However, shortly after the 
ride starts your boat encounters a problem in the form of a massive tentacle 
shooting out of the water. The crew of the boat is amazed to see the legendary 
Leviathan in person. As Leviathan rocks the boat, Rydia is tossed over the 
side. Yang immediately dives in after her. Another wave knocks Edward to the 
ground as Leviathan emerges and attacks the boat personally and causing 
everyone to fall unconscious.

When Cecil comes to, he's on a beach by himself. He calls out for his fellow 
party members but gets no reply. Looks like he'll have to continue his journey 
alone.


+---------------------------------------------+
| Chapter 4: Purifying a Tainted Soul [WLK04] |
+---------------------------------------------+


+---------------------+
| 4.1 Mysidia [MYS41] |
+---------------------+

+---------+-----------+
| Mysidia | Inn: 200g |
+---------+-----------+

+-----------------------+-------------------------+----------------------+
| Item Shop:            | Armor Shop:             | Weapon Shop:         |
+----------------+------+-----------------+-------+---------------+------+
| Hi-Potion      | 150g | Wizard's Hat    |  700g | Ice Rod       | 220g |
| Phoenix Down   | 100g | Gaia Gear       |  500g | Flame Rod     | 380g |
| Gold Needle    |  80g | Silver Armlet   |  650g | Healing Staff | 480g |
| Echo Herbs     |  50g | Lustrous Shield |  700g | Power Bow     | 700g |
| Antidote       |  40g | Lustrous Helm   | 4000g | Holy Arrows   | 500g |
| Cottage        | 500g | Knight's Armor  | 8000g +---------------+------+
| Emergency Exit | 200g | Gauntlets       | 3000g |
| Bestiary       |  50g +-----------------+-------+
+----------------+------+

Walk east from where you washed up to reach the town of Mysidia. If that name 
doesn't ring a bell, that's the town where Baron began its snatching of the 
crystals, a mission that was lead by Cecil himself. Even if you didn't remember 
the name, the townspeople of Mysidia haven't forgotten you. Most of the 
townspeople that you talk to will cast spells on you, turning you into a Pig or 
a Toad or worse. For now, it's your safest bet to not talk to anyone that you 
don't have to. Walk directly north from the entrance to town to enter the 
elder's temple. Approach the elder for a cutscene. Cecil asks for permission to 
use the Devil Road to stop Baron but the elder hasn't forgiven his actions. He 
decides to make a compromise. If Cecil is willing to climb Mt. Ordeals and 
atone his sins, the elder will allow him to use the Devil Road. Cecil argues 
that he doesn't have time for the errand but the elder insists that without 
atoning for the evil he has caused and renouncing his dark blade that he won't 
have the ability to defeat Golbez and stop Baron. Cecil agrees to go but the 
elder doesn't want him to go alone and summons a young pair of twins named 
Palom and Porom to help him. While they may be young, having a white mage and a 
black mage for companions will surely help him reach the summit of Mt. Ordeals. 
Cecil reluctantly agrees.

Now that you have something resembling a party again, it's time to get prepared 
for the climb. First of all, if this is your first playthrough, you've probably 
been very eager to use Augment Abilities. If you're going to follow this 
walkthrough completely, now will be the first time for you to equip any, so 
I'll quickly run you through how it works. First pull up the menu and go to 
Inventory. Go over to Key Items and you should see your three Augment Abilities 
listed: Auto-Potion, Item Lore, and Counter. To give a character an ability, 
you just select the one you want to equip on someone, select who you are giving 
it to, and then confirm it. Be absolutely sure about this when you do it, 
because once you equip an Augment on a character you lose the item and you can 
never remove the ability. The good news is that in subsequent playthroughs of 
the game your characters retain their Augments so even in the worst case that 
you accidentally save after giving the wrong character one, you can get it 
again on another playthrough then both characters can have it. 

Anyway for the sake of this walkthrough, you'll want to give Counter to Cecil, 
Auto-Potion to Porom, and Item Lore to Palom. Once a character has learned an 
Augment, it will be added to the list of abilities for the character. However, 
it does not become enabled by default. You must actually equip it on your 
character to use it. To do so, go to Abilities in the menu, then you can edit 
your character's ability list. Go ahead and add Counter to Cecil's list 
underneath Item. Replace Palom's Attack command with Item Knowledge. This will 
cause his Flame Rod to do more damage when you use it as an item to cast Fire 
and you won't ever just be attacking with him anyway. Go ahead and change his 
Auto-Battle command to Flame Rod as well. To do so, go to Auto-Battle, open the 
menu, go down to Items and hit right on the d-pad. You should see Flame Rod on 
the list so select it. Don't edit any of Porom's abilities, but select Healing 
Staff for her Auto-Battle much like you did Palom's Flame Rod.

Palom and Porom come pretty well-equipped so you don't need to shop for them. I 
would suggest giving Porom the Kenpo Gi you took from Yang as it provides a ton 
of evasion and the fewer things that hit her, the better. You don't need 
anything from the Weapon Shop, but you'll want to buy all of the expensive 
armor from the Armor Shop. Before doing so you'll want to sell any of the 
following items you still have: Gaia Gear, Dark Shield, Iron Armlet, Feathered 
Cap (keep one), Lamia Harp, Shadowblade, Ice Rod (sell one, you should have 
two). After doing so you should have enough gil to buy the Lustrous Shield, 
Lustrous Helm, Knight's Armor, and Gauntlets. Also pick up a spare Silver 
Bracelet if you don't have one. If you are short on gil, just fight some 
enemies outside of the town until you have enough. The Zus provide gil pretty 
quickly. You can also go ahead to the next area then come back after you get a 
small upcoming gil boost.


+--------------------------------------+
| 4.2 Journey to Mount Ordeals [JTM42] |
+--------------------------------------+

Encounters:
Zu x1 *NEW!*
Zu x1, Cockatrice x2
Gatlinghog x1, Cockatrice x2
Tiny Mage x4

While the Zu might seem like a pretty formidable foe, they are highly affected 
to the Added Effect: Death on the Deathbringer that Cecil is swinging now and 
frequently die in one hit. Also of note is Porom's Healing Staff weapon. When 
used as an item, it uses the Heal spell, which recovers a small amount of HP 
(about 30-40) for everyone. This is a great mp efficient way to keep your group 
healthy. If you set up your Auto-Battle like I suggested you can just turn it 
on the whole walk to Mount Ordeals aside from the Zu and Cockatrice combo 
encounter. The path to Mount Ordeals is rather straightforward. Head east and 
follow the only path you can take. You'll see a huge mountain in the middle of 
the large area on your map. That's Mount Ordeals. However, that isn't your 
first target. A little southwest of Mount Ordeals you'll see a round forest 
area that is symbolic of a chocobo forest. Before you enter, go ahead and fight 
a few fights to level up Palom and Porom. You'll frequently fight Zus in the 
forest near Mount Ordeals so this is a great leveling spot. Level 16-17 is a 
good target goal, as you'll stop rapidly gaining levels every other fight 
around that point. Enter the chocobo forest when you are comfortable with your 
level.

You can recover your hp and mp in the forest by having Porom cure everyone then 
talking to the white chocobo to recover mp. You'll also see your best friend 
Recordingway here. What will he be called today you ask? Well now he wants to 
go camping, thus Campingway. He needs a tent and he'll ask you for one. You 
can't disappoint the poor and and you should have some, so choose Yes and 
select them from the menu. Afterwards he'll take them all and pay you a small 
amount of gil. After that he vanishes. Assuming you're following the guide 
pretty carefully you should have Gysahl Greens at this point. Use one now and 
summon the fat chocobo at the huge nest and check your bestiary to make sure 
you haven't missed anything. You should have all of the enemies 1-34 (ending 
with the Zu you've been slaughtering) and the bosses 154-159. If anything is 
missing, check the bestiary in this FAQ and make a note of what you missed so 
you can go back and get it later. Grab a chocobo if you're super lazy like me 
and ride it the 10 or so steps to Mount Ordeals. Save your game then head 
inside.


+-----------------------+
| Mount Ordeals [MTO43] |
+-----------------------+

---Entrance: Antidote x5---

Encounters:
Revenant x1, Ghoul x1, Soul x1 *NEW!*
Soul x2, Bloodybones x2 *NEW!*
Soul x2, Bloodybones x1, Spirit x1
Spirit x2, Soul x1, Skeleton x1

Treasure:
Potion x2

Enter Mt. Ordeals and follow the path until you reach a wall of fire. Palom 
will take care of it easily and is quite proud of himself for doing so. Porom 
gives him a pop on the head for bragging. Afterwards we see a cutscene in 
Golbez's camp with Kain standing behind him and Rosa being held captive in 
chains. Golbez summons a minion named Scarmiglione and tells him to go take 
care of Cecil on Mt. Ordeals. He turns to Kain and comments that things are 
starting to get interesting. Kain asks to go in Scarmiglione's place but Golbez 
tells him he wants him staying with Rosa. Rosa whispers for Cecil to be 
careful.

Back at Mt. Ordeals, you'll want to follow and properly map the wide one-way 
path. You'll encounter ghost type and undead type enemies. Have Palom use the 
Flame Rod on undead to kill them quickly. Cecil can kill the ghost types. Don't 
use Fire on them because they absorb it. If it's a particularly large group of 
enemies, feel free to use Fira on them all with Palom, even if there are ghost 
types. Just don't hurt the ghosts before Fira goes off and kills everything 
else, then pick off the ghosts with Cecil. Porom should be fine keeping 
everyone healed just using the Healing Staff. You can always use Cura if 
necessary. You'll soon come to a chest with a Potion. Claim your chest and then 
follow the path north for another chest with another Potion inside. Continue 
following and mapping the one-way path until you reach the end. You'll receive 
5 Antidotes as you leave the area.

---Trail: Hi-Potion x3---

Encounters:
Revenant x1, Ghoul x1, Soul x1
Soul x2, Bloodybones x2
Soul x2, Bloodybones x1, Spirit x1
Soul x2, Ghoul x3

Map out the starting area then go north and around, mapping out as you go. When 
you reach a certain point, you'll enter a cutscene. It's Tellah! He came to Mt. 
Ordeals in search of the legendary spell Meteor. Palom and Porom explain that 
they are here to sp..*BONK* er, help Cecil with his quest to purify the evil 
from his soul. Cecil catches Tellah up on what he's been doing since they 
parted ways and they decide to work together to take down Golbez. Equip Tellah 
with a Sage's Surplice, Feathered Cap, Silver Armlet, and Ice Rod. Move him to 
the back row and set his Auto-Battle command to Ice Rod. You can use the Ice 
Rod on the ghosts and undead both, which is handy. Head to the exit to the next 
floor, acquiring 3 Hi-Potions from mapping out this floor as you do so.

---Crossing: Ether---

Encounters:
Revenant x1, Ghoul x2
Ghoul x2, Zombie x2
Soul x2, Ghoul x3
Soul x1, Spirit x2, Skeleton x1
Lilith x1 *NEW!* *RARE*

Treasure:
Ether x2

On this floor, you'll possibly encounter a Lilith. Be careful because they can 
cause nasty status effects, but otherwise just throw all you've got at them. 
They are weak to Fire. Map out the starting area and follow the path west for 
an Ether. Go back to the main path heading north and follow it all the way to 
the top of the map. You'll see a path branching south here which leads to a 
chest with an Ether. You'll get a third Ether when you reach the exit to the 
next floor for mapping.

---Summit: Red Fang x1---

Encounters:
Revenant x1, Ghoul x2
Ghoul x2, Zombie x2
Soul x2, Ghoul x3
Lilith x1 *RARE*

On this floor you'll hear a weird hissing sound almost immediately. Porom tells 
Palom to cut it out, but he swears he didn't do it. Map around the entrance and 
then go east and save your game. Assuming you've been mostly relying on your 
Rods and Staves you should have plenty of mp despite not having any tents to 
use. Go north up the path and you'll hear the hiss again. Wonder what it is. As 
you approach the bridge leading west, you'll run into the source of the noise, 
it's Scarmiglione and his cronies!

+-------------------------------------+------------------------------------+
| Scarmiglione                        | Skullnant x4                       |
| HP: 1230 | XP: 3690 | Gil: 250O     | HP: 400 XP: 800 Gil: 0             |
| Weak: Fire, Holy | Strong: Darkness | Weak: Fire, Holy; Strong: Darkness |
| Absorb: Ice                                                              |
| Suggested Party Level: 19-21 (Cecil 22-24)                               |
+-------------------------------------+------------------------------------+

This fight goes down pretty fast. Have Porom casts Cura on them all and Palom 
cast Fira on them all. Cecil can attack Scarmiglione and Tellah can just cast 
Cura on Scarmiglione himself. It should be over after the three spells go off. 
You can go back and save afterwards if you really want to but not really much 
of a point. Heal everyone back up and then before you cross the bridge, Change 
the order of your group (putting Cecil in the back row and the mages in the 
front row). At the end of the bridge Scarmiglione is back and much tougher than 
the first time.

+-------------------------------------+
| Scarmiglione                        |
| HP: 7046 | XP: 28184 | Gil: 300O    |
| Weak: Fire, Holy | Strong: Darkness |
| Absorb: Ice, Earth                  |
| Suggested Party Level: Same         |
+-------------------------------------+

He comes at you from behind. Luckily we've already taken care of that by 
swapping rows. This time around, he has a nasty counterattack when you attack 
him and he silences you when you use offensive spells. What do we do then? We 
hit him with curing spells! Have Porom and Tellah spam Cura on him. That's it 
for your offense. You don't even need to cast Slow on this guy. Cecil and Palom 
can heal people with Potions faster than he can hurt them while Porom and 
Tellah kill him off. It shouldn't take more than 9 or 10 Curas to finish the 
job. 

Finish mapping the area for a Red Fang. Also you'll want to unequip Cecil at 
this time. Afterwards, approach the monument for a cutscene. A voice talks to 
Cecil about his inner power and a sword appears. When Cecil takes the sword in 
his hand, he transforms into a Paladin! Is this enough to defeat the taint on 
his soul? He is approached by himself, his Dark Knight form. He knows that he 
must defeat this part of himself alone to truly become pure. As the voice 
explained, the sword is not always the answer. Just Defend during this fight 
and you'll win shortly.

Afterwards the taint on Cecil's soul is completely gone and he has become a 
Paladin. The voice fills Cecil with his power then fades away... it called him 
"My son". What could this mean? After the voice is gone, Tellah suddenly comes 
to a realization as well. After the light flashed on Cecil, he can remember all 
of the spells he has forgotten. In addition, he also has found the secret to 
the Meteor spell. He's eager to rush off after Golbez now, and the group 
follows.

Now that you're back in control again and fully healed, Change your rows back 
to normal (Cecil front row) and equip Cecil with all the armor you bought in 
Mysidia. Equip Counter back on him again. Cecil starts off at level one but 
gains levels very rapidly. Make your way to the Save Point and save your game. 
Make your way back to the previous floor. 

---Crossing---

Treasure:
Curse Augment

Follow the main path and about halfway down on the east side you'll see 
sparklies on the floor. This is the Curse Augment Ability. Give it to Palom if 
this is your first playthrough. Don't actually equip it though. Stay on this 
floor until you fight at least one Lilith if you haven't fought one yet (it's a 
rare fight so it might take a while but you need to level Cecil anyway) and 
then you can Teleport out. As you did before, level Cecil to about lvl 15-17 on 
the Zu enemies (you cannot Death them anymore with Cecil, but Thundara will 
kill them just as fast) then recover, grab a chocobo, and head back to Mysidia.

---Mysidia---

Enter the town and head straight to the elder. He is impressed to see that 
Cecil became a paladin after all. The elder then admits to him that he sent 
Palom and Porom to spy on him, but Cecil understands. Cecil questions the voice 
he heard and why it called him "son" but the elder has no answer. However, he 
catches the words written on the Mythgraven Blade, the famous Mysidian legend 
is carved on the blade! After reading this, Tellah speaks up, saying it's time 
to go after Golbez. The elder seems surprised but pleased to see Tellah there. 
The elder dismisses Palom and Porom, but they refuse, saying they are going 
with Cecil to make up for being spies and because they know they will come in 
handy again. Tellah agrees and Cecil reluctantly allows them to tag along. Now 
you're free to enter the Devil's Road and make your way to Baron. However, 
before we continue with the story, let's take a side trip and check on how the 
poor people of Mist are recovering...


+---------------------------------------+
| Chapter 5: Infiltrating Baron [WLK05] |
+---------------------------------------+


+--------------------------+
| 5.1 Town of Mist [MST51] |
+--------------------------+

+------+----------+
| Mist | Inn: 50g |
+------+----------+

Treasure:
Bomb Fragment x3, Clothing, Gold Hairpin, Polymorph Rod, Ruby Ring

+------------------------+---------------------+
| Weapon Shop:           | Armor Shop:         |
+----------------+-------+--------------+------+
| Whip           | 3000g | Bard's Tunic | 700g |
| Dancing Dagger | 5000g +--------------+------+
+----------------+-------+

You remember the way to Mist, right? Go northwest from the town of Baron to 
enter the Mist Cave. You already have it mapped out so just follow your map and 
you'll be there in no time at all. Head east past the Inn and then north. There 
is a bush here with a Bomb Fragment inside. South from here you'll pass another 
building and then if you walk against the trees you'll find a somewhat hidden 
path to a little clearing with two more Bomb Fragments in there. I wonder how 
many more there were before the townspeople started cleaning up and rebuilding 
the town? :( Enter the northwest building next. It might seem like the building 
is empty, however you can enter the fireplace to find a secret area. Walk east 
as best you can through the darkness and you should come to a small room with 
two chests in it, a Gold Hairpin and Clothing. South from this hidden area 
you'll find another hidden area with two more chests, a Polymorph Rod and a 
Ruby Ring. Give Porom the Gold Hairpin. 

Checking the shops, you'll see the Dancing Dagger, an interesting item. When 
used as an item it does an attack that does pretty good damage, especially for 
Palom with his Item Lore. However, it's not anything that's going to make or 
break you, and it's rather expensive so I would suggest passing on it. While 
you're here you can go ahead and clean up your inventory a bit more. Sell all 
of Cecil's Dark Knight equipment and the Clothing you just got. I would also 
suggest selling the Polymorph Rod you just picked up. I never use it 
personally. You should still have one of each element of claw as well, hold on 
to those. Now that you have more money and a really nice headpiece for Porom, 
head back to Baron.


+---------------------------+
| 5.2 Town of Baron [BRN52] |
+---------------------------+

Encounters:
Baron Guardsman x2 *NEW!*

Treasure:
3000 gil, Baron Key, Zeus's Wrath

+-------+----------+
| Baron | Inn: 50g |
+-------+----------+

+----------------------+-----------------------+
| Weapon Shop:         | Armor Shop:           |
+----------------------+---------------+-------+
| Thunder Rod   | 700g | Headband      |  450g | 
| Healing Staff | 480g | Kenpo Gi      | 4000g | 
| Flame Claws   | 350g | Silver Armlet |  650g | 
| Ice Claws     | 450g +---------------+-------+
| Thunder Claws | 550g | 
+---------------+------+

+---------------------+-----------------------+
| Item Shop 1:        | Item Shop 2:          |
+--------------+------+---------------+-------+
| Potion       |  30g | Hi-Potion     |  150g |
| Phoenix Down | 100g | Echo Drop     |   50g |
| Gold Needle  |  80g | Maiden's Kiss |   60g |
| Eye Drops    |  30g | Gnomish Bread |  100g |
| Antidote     |  40g | Red Fang      | 5500g |
| Tent         | 100g | White Fang    | 5500g |
| Bestiary     |  50g | Blue Fang     | 5500g |
+--------------+------+---------------+-------+

Enter the Inn and go up the stairs. Hey look, it's Yang! Talk to your good 
buddy and see how he's doing. Unfortunately he doesn't recognize you, and he 
sics his friends on you! You'll have to fight 2 Baron Guardsman. These rather 
annoying people have a counter for both physical and magical attacks. They 
counter physical attacks with Mini and magical attacks with Pig. Thus, you want 
to kill them in one hit if at all possible. Luckily for you, it IS possible. 
Just have Tellah and Palom use Break on them to finish them off quickly. 
Afterwards, Yang will attack you. There isn't much to do here really other than 
survive for a bit and hit him a few times to knock him back to his senses.

After he comes to, Cecil will ask him about Rydia and Edward. Unfortunately, he 
saw Rydia get swallowed by Leviathan. He didn't see Edward. Cecil explains that 
they are in Baron and they go to the Inn to rest up. Introductions are made and 
Cecil suggests they hunt down Cid. Then he notices the key hanging around 
Yang's neck. It's the Baron Key! With this key, it will be possible to open 
those pesky locked doors in the town. 

Head to the Weapon/Armor Shop and unlock the door. Inside you'll find 
Campingway or as he's now known, Jammingway. He'll add a Jukebox to the fat 
chocobo menu for you to listen to the tracks from the game. After talking to 
him, walk to the box in the southeast corner and you'll notice that you can 
walk into the darkness beside it. Loop around behind the shopkeepers and jack 
their loot, 2000 gil and a Zeus's Wrath. Pick up a Thunder Rod from the Weapon 
Shop and give it to Tellah, giving Palom his Ice Rod. Be sure to update their 
Auto-Battle commands. Buy two Headbands (you'll want one for another character 
soon), a Kenpo Gi, and (if you don't have one to spare) a Silver Bracelet for 
Yang. Equip all of that armor along with the Thunder Claws and Ice Claws you 
should still have.

There's one more locked door here, the one on the wall south from Cid's house. 
Open it up and you'll hear dungeon music when you enter. This is the secret 
passageway into Baron Castle. Before entering, you'll see a chest on the map. 
Just walk through the wall to get to it for 1000 gil. Head down the stairs and 
you'll enter the Ancient Waterway.


+------------------------------+
| 5.3 Ancient Waterway [AWW53] |
+------------------------------+

---B4: Hi-Potion x3---

Encounters:
Gigas Gator x2 *NEW!*
Splasher x3, Electrofish x3 *NEW!*
Splasher x3, Devil's Castanet x1, Fangshell x1 *NEW!*
Splasher x2, Killer Fish x2 *NEW!*

Treasure:
Ether, Hi-Potion, Zeus's Wrath

Gigas Gators are weak to Ice and Splashers and Devil's Castanet are weak to 
Thunder. Yang will do huge damage to all of these because of his claws. The 
only exception is the Electrofish, which he will heal because it absorbs 
Thunder. Don't let him attack those! Just take them out with normal attacks and 
blasts from the Ice Rod.

Head all the way south from the entrance. When you reach the end of the path, 
go east for three chests: Hi-Potion, Ether, and Zeus's Wrath. Continue around 
the loop and then go north and follow the long path all the way to the exit to 
the third basement, picking up 3 Hi-Potions from mapping out the floor.

---B3: Ether---

Encounters:
Gigas Gator x2
Gigas Gator x1, Splasher x2
Gigas Gator x1, Electrofish x2
Gigas Gator x1, Alligator x1, Devil's Castanet x1
Splasher x3, Electrofish x3

Treasure:
Bronze Hourglass, Hermes Sandals, Spider Silk

This map is a bit confusing with lots of little map sections connected by 
secret paths. I'll try to describe it as best as I can. Follow the path into 
the water and continue south. You'll see a chest pop up on your minimap. To get 
to it take a hidden path heading west. The chest contains a Bronze Hourglass. 
Go south from the chest and take another secret path south and east to the next 
part of the map. There's a chest here with Spider Silk inside. Head back to the 
entrance area and this time take a secret passage to the east, passing through 
one part of the map and straight to another one. There's a chest here with 
Hermes Sandals inside. South from the chest is another secret path. Make sure 
you've mapped the little section to the west and then go to the east to the 
large map area. Go all the way north to the exit, gaining an Ether for mapping 
the area.

---B2: Remedy x3---

Encounters:
Hydra x3 *NEW!*
Hydra x2, Gigas Gator x1
Splasher x2, Killer Fish x2
Gigas Gator x1, Alligator x1, Devil's Castanet x1
Flood Worm x1 *NEW!* *RARE*

Treasure:
Ether

A few new enemies pop up here, the Hydra and the Flood Worm. The Hydra is 
simple, just take it out with Thunder attacks like any other creature here. 
They do have a Paralyze attack that's annoying but nothing that will cause you 
much trouble. The Flood Worm however has a huge HP pool and uses Tsunami that 
hits everyone in the party for water damage that has Added Effect: Death. They 
are weak to Break though so you take them out in one cast. Now then, map out 
the starting area and go north. You'll see a chest near the exit to the first 
basement. To get it, take a secret path to the west right next to the exit. The 
chest contains an Ether and mapping the floor gets you 3 Remedies. Head to the 
exit now.

---B1---

Encounters:
Hydra x3
Hydra x2, Gigas Gator x1
Hydra x2, Baron Guardsman x1
Baron Guardsman x3
Flood Worm x1 *RARE*

Treasure:
Ancient Sword

This floor brings back the Baron Guardsmen. Like before, just quickly take them 
out with Break. The floor is already mapped, so go west first. Enter and there 
is a Save Point here. You'll also see a chest on the minimap. Yup, there's a 
secret path to the east. Inside the chest is an Ancient Sword. Save your game 
after picking it up. Don't use a Tent unless you absolutely have to. Leave the 
Save Point area and before going through the east door, make sure you've fought 
every enemy at least once. Like other strong creatures, the Flood Worm is a 
pretty rare fight. You'll fight one if you just run around on this floor long 
enough. Save again if you'd like and then take the east exit.


+--------------------------+
| 5.4 Baron Castle [BRC54] |
+--------------------------+

You'll zone out in the moat around Baron Castle. Walk south all the way down 
the side of the castle and then enter the castle through the opening in the 
wall. Why is there an opening like this here anyway? Oh well. Visit Cecil's 
bedroom for a free rest (it's in the northwest tower if you don't remember). 
Leave the tower and then enter the castle proper using the door in the 
southwest quadrant. Once you're in, go east and you'll run into Baigan. He 
tells you that he's no longer working for Golbez and that Cid is being held 
prisoner, but that surely they can talk some sense into the king. Baigan joins 
your party and you head off to talk to the king. As you walk off, Palom and 
Porom hesitate. They smell a rat, and his name is Baigan. Baigan admits to it, 
and attacks your group!

+----------------------------------+
| Baigan                           |
| HP: 4247 | XP: 21235 | Gil: 350O |
| Weak: Ice                        |
| Suggested Party Level: 22-24     |
+----------------------------------+

Baigan is actually made up of three parts, his body, his left arm, and his 
right arm. The arms have about 2000 hp or so, and they will be quickly 
regenerated when you kill them. Thus, you want to mostly focus on Baigan 
himself. Start by having Palom use Bluff and Porom use Cry. Yang should Focus 
three times and then attack. Cecil should Cover Porom and then attack. Tellah 
should use Haste on Yang and Cecil. After Palom Bluffs, have him use Bio. 
Baigan will counter spells by casting Reflect on himself, thus why you want to 
get in the strongest spell that you can, and the damage over time from Bio plus 
the initial damage from it is really your best bet. After using Bio, Palom 
defends. Porom uses Protect and Shell on the group and heals while Tellah helps 
heal. Yang will do massive damage when he attacks. Assuming it's still alive, 
just use normal attacks with Yang and Cecil until it dies. The arms will 
explode shortly after the body dies. Try to take them out if you can otherwise 
people will probably die. It's not really that important since you can heal for 
free afterwards.

After Baigan goes down, make another trip to Cecil's bed to heal up. I would 
advise going back to the Ancient Waterway and saving your game. You have an 
incredibly difficult fight coming up and you might lose. No point in having to 
kill Baigan more than once. Go back to where you killed Baigan and head north. 
Before entering the Throne Room you will want to unequip Palom and Porom. I 
know, you have a very difficult boss fight coming up, however if you want to 
keep their equipment (and trust me, you do), you'll have to do without the 
equipment. You really shouldn't need it, as this is a finesse fight and gear 
isn't going to make much of a difference. If you're finding this fight too 
difficult to do with naked twins, at least be sure to keep the Kenpo Gi and 
Gold Hairpin that Porom has on. Also remember that this is your last chance to 
put Augment Abilities on the twins if you want to get their Augment Abilities 
later. If you're following this walkthrough completely, you should have already 
taken care of this. Now, go north and approach the king. It doesn't take long 
for the "king" to admit that he isn't a king at all, but rather the water fiend 
Cagnazzo, who locked up the king in a basement. He's not impressed that you 
killed Scarmiglione and plans to show you how a real fiend fights.

+--------------------------------------------------------+
| Cagnazzo                                               |
| HP: 10477 | XP: 53285 | Gil: 400O                      |
| Normal- Weak: Ice; Absorb: Water                       |
| Surrounded by water- Weak: Thunder; Absorb: Water, Ice |
| Suggested Party Level: 23-24                           |
+--------------------------------------------------------+

This is by far the most difficult boss fight you've encountered yet. The key to 
winning this fight is to prevent him from using Tsunami. Like the Flood Worm 
before, Tsunami does a lot of water damage and has Added Effect: Death. This 
isn't good for you, obviously. The good thing is that he only uses it while he 
is surrounded by water. During this time, if you hit him with Lightning, the 
water will dissipate and he'll go back to his normal form.

As for strategy, here's the basic plan for the fight. Palom should do nothing 
but cast Thunder spells over and over. He is your primary go-to guy for 
removing the water from Cagnazzo and preventing Tsunami. Have Porom Cry and 
then cast Slow on Cagnazzo then Shell then Protect on your party when health is 
high. Tellah should Haste Palom and then himself. He's your backup Thunder 
caster. Yang should Focus three times and then attack, being careful NOT to 
attack when it's surrounded by water. Cecil should cover Palom and then attack. 
Once you have Palom and Tellah both hasted, you should determine what to do 
with Tellah based on the situation. Cagnazzo likes to cast Slow on your group. 
If he does, get Haste back up immediately. If things are under control, have 
him cast Bio and then Thundaga. If Palom's not ready to cast Thunder, keep 
Tellah ready in case he is needed. Porom should focus on curing and removing 
status ailments. 

It's also possible for Cagnazzo to enter his shell during this fight. During 
this time he'll take less damage and he'll cure himself, but he won't attempt 
to attack you. Just pound away until he comes back out. This is a good thing 
overall as you will do net damage without any fear of repercussions. Sneak in 
some heavier spells here as well like Blizzara/ga and Bio.

During all forms, he will sometimes counter physical attacks with Hold. Just 
Esuna it off. He'll sometimes counter magical attacks with Silence. Use an Echo 
Drop or Esuna it off. After Yang has hit twice with 3x Focused attacks, the 
fight will probably be over.

Just as the fight is over, Cid storms in to give the king a piece of his mind. 
After the reunion, he asks where Rosa is and Cecil gets him up to speed on the 
situation and why they need an airship. Your group doesn't know where Golbez 
is, but they know where he's going. That would be Troia. In order to get there 
they'll need an airship, and that's right up Cid's alley.

As the group leaves to go to his airship, they hear Cagnazzo's voice. 
Apparently he has one more surprise in store for them. Suddenly the walls start 
closing in on your group! All of the exits are locked. Try as they might, they 
cannot stop the walls from moving. Then suddenly Palom and Porom thank Cecil 
for everything and ask Tellah to take care of him. Then, they turn themselves 
to stone, holding off the walls with their bodies. Tellah tries to Esuna them, 
but they turned to stone with their will so it doesn't work. 

We then cut away to Golbez. He isn't pleased that Cagnazzo failed, but they 
have the final crystal to worry about. Rather than get it themselves, Kain 
suggests letting Cecil do it for them. They have Rosa, they can arrange a 
trade. Golbez likes the idea, and agrees to send Kain as the messenger.

Back to our group, they enter a secret passageway and board Cid's personal 
airship, the Enterprise. After taking off, they are approached by a Red Wing 
airship waving a white flag. It's Kain. He lays out the deal for the trade. 
Troia's Earth Crystal for Rosa. There isn't anything else you can do but follow 
Golbez's orders. Land the Enterprise at Baron first. Equip Cid with a Kenpo Gi, 
Headband, and Ruby Ring. Change the rows to have 3 front 2 back, placing all 
but Tellah on the front row. Save your game and then it's time to fully explore 
the world!


+----------------------------------------------+
| Chapter 6: Fate of the Earth Crystal [WLK06] |
+----------------------------------------------+


+--------------------------+
| 6.1 Baron Castle [BRC61] |
+--------------------------+

Treasure:
Bacchus's Wine x2, Elixir, Ether x4, Hermes Sandals x2, Hi-Potion x2,
Phoenix Down x2, Tent x2, Tsunami Augment, Unicorn Horn x2

Before you go anywhere, you have more business here. Enter the castle and go 
straight to the first floor. Go east and take the staircase outside then the 
next one to the east to get back in again. On this screen you'll see six chests 
on the map. To get to them, you'll have to click the yellow button by the 
obvious door. Take the secret passage over to the chests and claim your bounty: 
two Ethers, two Unicorn Horns, and two Phoenix Downs. Leave the secret area and 
go south to get back outside again. 

Note the location of the two people out here. They are Cid's assistants and you 
may be in need of their services one day. Go north and enter the east tower. 
Inside you'll see four more chests: Hermes Sandals x2 and Bacchus's Wine x2. Go 
into the first basement and click on the first candle you see for an Elixir. 
You can continue to the second basement to find out that the real King is still 
safe! He promises to offer his help if you visit the land of the Eidolons. 
Sounds like a good deal. 

Go up a few floors then on the second floor you'll find two Hi-Potions. On the 
third floor you can find an Ether hidden in the northeast corner along with 
three chests containing two Tents and another Ether. You're done with this 
tower now. 

Go all the way to the west side of the castle. Rest up in Cecil's bed then go 
to southwest corner of the castle and go back out into the water to enter the 
Old Waterway. Backtrack to B3. Go south and push against the west wall until 
you go through the secret path to the middle area. You'll see sparklies on the 
ground to the north in the water. Pick them up to claim Cagnazzo's Tsunami 
Augment Ability. Have Tellah Warp twice then exit back out to the castle and 
make your way to the world map.


+---------------------+
| 6.2 Mysidia [MYS62] |
+---------------------+

Treasure:
Bluff Augment(*), Dualcast Augment(*), Cry Augment(*), Twincast Augment x2

Finally time to use the airship! Before flying to Mysidia, I like to go ahead 
and fly across the entire world map, just to get everything uncovered. It makes 
finding places a lot easier. Do so now and then make your way to Mysidia. If 
you can't remember where it is, it's in the southeast of the map, the town that 
looks like it's the eye of a dragon-shaped landmass.

Once you're finished, enter Mysidia and go directly to the elder's building. Go 
up the stairs to the crystal room. There's a door to the northwest here. 
Continue north to inform the elder of the fate of the twins. He'll lament their 
choice and then give you the Augment Abilities that you earned based on how 
many you gave them before they left. If you followed the guide, you should 
receive Dualcast, Cry, Bluff, and 2 copies of Twincast. That's all she wrote 
for here. Let's continue exploring the world.


+---------------------+
| 6.3 Mythril [MYT63] |
+---------------------+

Treasure:
5000 gil, Diet Ration, Maiden's Kiss, Mythril Knife, Mythril Staff

+---------+-----------+
| Mythril | Inn: 500g |
+---------+-----------+

+------------------------+------------------------+-------------------------+
| Item Shop:             | Weapon Shop:           | Armor Shop:             |
+----------------+-------+----------------+-------+----------------+--------+
| Maiden's Kiss  |   60g | Mythril Staff  | 4000g | Mythril Shield |  1000g |
| Mallet         |   80g | Mythril Knife  | 3000g | Mythril Helm   |  3000g |
| Diet Ration    |  100g | Mythril Hammer | 8000g | Mythril Armor  | 17000g |
| Bomb Crank     | 1200g | Mythril Sword  | 6000g | Mythril Gloves |  2000g |
| Arctic Wind    | 1200g +----------------+-------+----------------+--------+
| Heavenly Wrath | 1200g |
+----------------+-------+

This little town is a bit tricky to find. If you look in the northeast corner 
of the map you should see Fabul Castle. Look directly south of there and you'll 
see a long chain of islands. Imagine them forming a capital J shape. Mythril is 
at the bottom tip of the J about halfway between Fabul Castle and Mt. Ordeals. 

The first thing you'll want to do is acquire all the free loot. There is an Inn 
right by the entrance to town. Southwest from the Inn is a little patch of 
ground on the minimap. At the far west on that patch is a Diet Ration. Go 
directly east from the Diet Ration past the unlabeled building to a well. Click 
it for a Maiden's Kiss. If you look on the minimap, you'll see a Weapon/Armor 
Shop building. There is a frog wandering around to the east of the Armor Shop 
entrance. There is a Mythril Knife in that vicinity. Search the large bush in 
front of the Weapon Shop for 5000 gil. Now you'll see a house east of the 
Weapon/Armor Shop building. Follow the path in front of that house until it 
ends and you should find a Mythril Staff there. 

Now that you have properly looted the place, enter the Weapon Shop. Buy Cid a 
Mythril Hammer and equip it. There's also a Mythril Sword here for Cecil, but I 
would strongly recommend not purchasing this weapon. While you're at the shop, 
now's a good time to unload more of your junk. Sell the following: Mythril 
Staff, Mythril Knife, Ancient Sword, Healing Staff, Bard's Tunic, Prison Garb, 
Leather Caps. You should have (amongst other things) a Wizard's Hat, Gold 
Hairpin, Gaia Gear, Flame/Ice Rods, Flame Claws, Ruby Rings, and a Wooden 
Hammer. Hang on to all of those.

In the Armor Shop you'll find a lot of very nice but very expensive Mythril 
armor. None of the pieces are worthwhile for Cecil, his equipment is almost as 
good and provides Mind boosts for his Cures. Cid on the other hand can get a 
massive defense boost here. To be honest, I usually choose not to buy him 
anything other than the Mythril Shield. If you want to err on the safe side, 
you can buy a set of Mythril equipment for him though, it won't do anything but 
help. If you do, be sure not to sell any of his other equipment, you'll still 
be needing it.


+--------------------------+
| 6.4 Eblan Castle [EBL64] |
+--------------------------+

On your map you should see an island in the southwest corner. Fly to that 
island now. There's a gigantic tower there and along the south coast you'll see 
a castle. Land by the castle, save, and enter it. I'll be dividing this place 
up like a dungeon to help keep track of where you are and where you should be 
going since it's a little complex.

---1F---

Treasure:
Hi-Potion

Go north to enter the main portion of the castle. Here you'll see a chest. 
There's a secret path in the wall next to it to get to it for a Hi-Potion. Go 
up to 2F. You'll see 5 chests but you cannot get them yet. Go directly up to 
3F. 

---Throne Room---

Treasure:
Ninja Sutra

Walk up to the throne and click behind it for a Ninja Sutra. Now go directly 
east to pass through a secret path leading to stairs.

---2F---

Treasure:
Alarm Clock, Cottage, Gold Needle, Maiden's Kiss, Unicorn Horn

There are three chests you can get here: Gold Needle, Cottage, and Maiden's 
Kiss. Go back up to the Throne Room and directly across to the west is a 
similar hidden path leading to the other two chests on 2F, a Unicorn Horn and 
an Alarm Clock. That's all in the main body of the castle. Go back to the 
outside, save, and this time enter the west tower.

---West Tower 1F---

Encounters:
Steel Golem x1, Skuldier x2 *NEW!*

Treasure:
Sleep Blade

When you first enter you'll see two chests. Go east immediately when you can 
and you'll walk through a secret path that loops around and gives access to the 
chest. There is a Sleep Blade inside, but there are also monsters guarding it! 
To be precise, a Steel Golem and 2 Skuldiers are guarding the goods. Have Cecil 
Cover Tellah then have him Defend. Have Cid Defend and Yang use Brace. Tellah 
should use Break on the Skuldiers one at a time and then on the Steel Golem. 
Have Yang or Cecil heal as is needed during the fight. Depending on whether or 
not the Skulldiers use Thundara on their first turn you could easily lose this 
fight. Just load up your save and try again. Once you get a favorable start, 
this fight isn't too bad. Cid or Yang might die but just have Tellah Raise them 
after the fight, have Cecil heal everyone to full, and continue. Equip the 
Sleep Blade on Cecil. Go up to the second floor now. 

---West Tower 2F---

Treasure:
10000 gil, Bacchus's Wine, Silencing Arrows

There's a Bacchus's Wine in the group of pots to the north. In the southeast 
corner of the large room there's a hidden path that leads to the two chests, 
containing Silencing Arrows and 10000 gil. The southwest corner of the large 
room has a hidden staircase leading back to 1F.

---West Tower 1F---

Treasure:
Bomb Core

Simply walk north and open the chest for a Bomb Core. That finishes up the west 
tower. Go back outside, use a Tent or Ether to recover your mp, save, and then 
it's time for the east tower.

---East Tower 1F---

Treasure:
Coeurl Whisker, Ninja Sutra

Click the pot in the northeast corner for a Ninja Sutra. Head to the stairs but 
right before exiting, go west through a secret passage to the chest for a 
Coeurl Whisker. Go up the stairs.

---East Tower 2F---

Encounters:
Lamia x1, Coeurl x2 *NEW!*

Treasure:
Blood Lance, Emergency Exit, Hermes Sandals, Hi-Potion x2

There is a switch when you first enter the room. Click it to open the door to 
the west. The far west chest contains a Hi-Potion. The two middle chests have 
an Emergency Exit and another Hi-Potion. In the northwest corner one of the 
pots contains Hermes Sandals. There's a secret path east of the two chests that 
leads around to the final chest. This chest contains a Blood Lance, but it's 
guarded by two Coeurls and a Lamia. This fight is rough. The most realistic way 
to win is to have someone use a Bronze Hourglass then have Tellah Break the 
Lamia then the Coeurls. The Lamia will put numerous status effects on your 
group and the Coeurls have an instant death attack. After defeating the 
enemies, go back around and drop into the hole. 

---East Tower 1F---

Treasure:
Silver Hourglass

You'll drop down to a floor with another chest and another hole. You can skirt 
around the hole on the west side to get the chest, which contains a Silver 
Hourglass (see, you even upgraded your used hourglass!). Drop down the next 
hole.

---Cellar Passage---

Encounters:
Mad Ogre x3

Treasure:
Ether x2, Ninja Sutra, Silver Apple

In the cellar, click the first candle you come across for another Ninja Sutra. 
Walk down the path to the chests. The two on the west both contain Ethers. Go 
ahead and pop one of those for Tellah now to get his mp back up. Have Cecil top 
off everyone's health. The chest on the east has a Silver Apple, but you won't 
get it without a fight! You'll fight three Mad Ogres. Basically all these guys 
do is attack. Have Cecil Cover Tellah and then Defend. Have Cid Defend and have 
Yang use Brace. As before, have Tellah Break all three of them. If you're 
lucky, the Sleep Blade will put one or more of them to sleep when Cecil 
counters. Obviously Break those last. For such an easy fight you should gain at 
least two levels with everyone. No complaints here! All in all you've probably 
gained 4 or 5 levels with every character in a few short battles, which will 
definitely help out in the upcoming dungeon. Take the nearby stairs to exit 
back to the world map. Swing by Castle Baron for a free stay in Cecil's bed (or 
50 gil at the Baron Inn to save a bit of walking) and then we're off to Troia.


+--------------------------------+
| 6.5 Continent of Troia [TRO65] |
+--------------------------------+

Northwest of Baron you should see a very large continent with nothing there. If 
you head literally in a straight line northwest from Baron you should come to a 
town and a castle beside each other on that continent. That's Troia. Go ahead 
and land here (there's room to land in the clearing between the town and 
castle) and enter the castle first. 

---Troia Castle---

Treasure:
Bacchus's Wine, Ether x2, Hi-Potion x2, Ruby Ring x2, Tent x2, Whisperweed

Walk straight north to enter the castle proper. Go west and exit back out 
again, following the path to another door. As you walk in this room, you'll see 
none other than Edward lying on a bed here! Approach him to initiate a 
cutscene. He offers to fight alongside you but Tellah tells him that he needs 
his rest. Edward apologizes to Tellah again and then noticing Yang asks about 
Rydia. Yang delivers the bad news. Cid tells him not to worry, they have his 
Enterprise and will get Rosa back at least. Cecil explains Golbez's offer to 
trade for the Earth Crystal. Cecil tells him it was stolen by the Dark Elf (not 
sure how he magically knows that). Edward then gives Cecil the Whisperweed, 
claiming that it's his way to fight alongside them all. 

Now return to the main floor of the castle and take the door on the opposite 
side and following the outside path to enter the east side of the castle. 
You'll see three staircases here. The west one is currently off-limits to us. 
Going down the middle staircase leads to a small room with a solitary pot in 
it, containing a Bacchus's Wine. Go back up and take the east staircase. 
Jackpot! 8 unguarded treasure chests here: Tent x2, Hi-Potion x2, Ether x2, and 
Ruby Ring x2. That's all there is to the castle for now so go ahead and exit 
the castle and enter the town.

+-------+-----------+
| Troia | Inn: 400g |
+-------+-----------+

Treasure:
1000 gil, Dry Ether, Ether, Hi-Potion x2, Phoenix Down, Tent

+----------------------+--------------------------+
| Item Shop:           | Armor Shop:              |
+---------------+------+------------------+-------+
| Potion        |  30g | Leather Cap      |  100g |
| Hi-Potion     | 150g | Feathered Cap    |  330g |
| Phoenix Down  | 100g | Clothing         |   50g |
| Gold Needle   |  80g | Leather Clothing |  200g |
| Maiden's Kiss |  60g | Ruby Ring        | 1000g |
| Eye Drops     |  30g +------------------+-------+
| Antidote      |  40g | Pub Shop:                |
| Tent          | 100g +----------------+---------+
+---------------+------+ Gysahl Greens  |     50g |
| Weapon Shop:         | Bomb Fragment  |    200g |
+---------------+------+ Zeus's Wrath   |    200g |
| Wooden Hammer |  80g | Antarctic Wind |    200g |
| Fireshard     | 300g | Member's Writ  | 100000g |
| Frostshard    | 300g +----------------+---------+
| Thundershard  | 300g |
+---------------+------+

Let's collect the free loot first. Go to the Inn and enter the water. Follow it 
all the way to the north side of town. In the northeast end of the water just 
walk around and you should run into the hidden chest with a Phoenix Down in it. 
Exit the water to the northwest. As the area starts to expand, you can find an 
Dry Ether just walking around a bit east from the brown patch here. You'll find 
1000 gil just to the northeast of the brown patch. There's also a Decoy on the 
west side of the brown patch and an Ether at the south end of the brown patch. 
Go back into the water and make your way back to the main body of the town. Go 
to the Weapon/Armor Shop building. Search behind the large bush on the east 
side for a Tent. Make your way around to the area behind the building. You'll 
find a Hi-Potion in the brown patch west of the Weapon Shop and another one 
directly behind the Armor Shop.

That will do with the free loot. Now, if you had talked to people in the town 
and the castle you would have learned that the Dark Elf resides in a cave where 
the extreme magnetism inside makes metallic equipment useless. Therefore, you 
will need to build a non-metallic set of equipment for all four of your 
characters. This is the equipment that I suggest using for everyone:

+--------------+----------------+---------------+-----------------+
| Cecil:       | Yang:          | Cid:          | Tellah:         |
+--------------+----------------+---------------+-----------------+
| Fireshard    | Fire/Ice Claws | Wooden Hammer | Flame Rod       |
| Wizard's Hat | Headband       | Headband      | Feathered Cap   |
| Gaia Gear    | Kenpo Gi       | Kenpo Gi      | Sage's Surplice |
| Ruby Ring    | Ruby Ring      | Ruby Ring     | Ruby Ring       |
+--------------+----------------+---------------+-----------------+

If you have been diligent about following my instructions with gear, you should 
have everything listed except for the Fireshard. You can pick one of those 
items up here in Troia. If you're missing any of the other equipment, you can 
buy it all between the Town of Baron and Mysidia aside from the Sage's 
Surplice, which can be substituted with a Gaia Gear. Don't put it on now 
though, just make sure you have it.

Another place to note on your map is the Pub. It's the building north from the 
Armor Shop. In here there's someone right beside the door who sells some items, 
including the Member's Writ. Members of the Pub can enjoy a special show 
downstairs and more importantly can get their hands on a new Augment Ability. 
You probably don't have the gil for this right now and even if you did, the 
Augment isn't worth blowing all your gil on right now. Just remember this for 
later. Don't worry, if you're following this walkthrough I'll be reminding you 
to come back for it so you won't miss it.

For now, go east of the Pub and you'll run into Jammingway, or Cheatingway now 
as he calls himself. He needs help with his double dating lifestyle, and 
recruits you to help. Enter the Pub now and talk to the lady behind the 
counter. She'll ask you what you'll have and you'll order some milk. She'll get 
you a glass and then after killing some time nervously, Cheatingway finally 
shows up for his date. Leave the Pub now. The last building you haven't been to 
yet is the black chocobo farm. It only serves as a plot tool, showing you the 
black chocobo, a breed that can still fly and can land in forests. They are 
still sometimes found in the wild, and in order to reach the Lodestone Cavern, 
you'll have to find one of your own. That's all there is to do in Troia so 
leave the town and save your game.

---Chocobo Village---

Encounters:
Treant x2, Mortblossom x1 *NEW!*
Treant x1, Needlehog x2 *NEW!*
Cait Sith x1, Needlehog x2 *NEW!*
Ettin Snake x2, Cave Naga x1 *NEW!*

Treasure:
Gysahl Greens x3

Walk north from Troia, following the coastline. It shouldn't take you long to 
find a larger a round forest that usually symbolizes a chocobo forest. Before 
entering, be sure you killed at least one of everything to complete your 
bestiary. You can just turn on Auto Battle here. With all the experience you 
got from Eblan Castle you'll be killing everything in 1-2 hits anyway. Cait 
Sith have a Death attack but it usually fails, Ettin Snake can Paralyze, and 
Cave Nagas use Petrify. Everyone except possibly Cid should be at least lvl 25 
at this point if not higher. I would suggest aiming to get Cid up to lvl 25 
before moving on to the Lodestone Cavern, you shouldn't have to do much 
grinding after completing the bestiary for the area. When you're ready, save 
your game and enter the Chocobo Village.

Make sure everyone's healed up then talk to the white chocobo for your mp back. 
There are 3 Gysahl Greens here, one along the north border of the middle grassy 
area, one in the northwest of the zone where it comes to a point on the map, 
and one that is located at the southeast corner of the darker trapezoid shaped 
portion in the northeast of the minimap. After picking them up, talk to the 
black chocobo to hitch a ride. Go east from the chocobo forest and you'll see a 
cave at the end of a long patch of forest. Land your black chocobo there by the 
cave, equip your non-metallic gear, save, and get ready for the Lodestone 
Cavern.


+------------------------------+
| 6.6 Lodestone Cavern [LSC66] |
+------------------------------+

***HAVE YOU TALKED TO EDWARD? IF NOT, LEAVE AND CHECK [TRO65] OF THE GUIDE!***

---B1: Ether---

Encounters:
Ogre x3 *NEW!*
Cait Sith x2
Cait Sith x2, Ogre x1
Cait Sith x1, Needlehog x2

Treasure:
Hi-Potion, Unicorn Horn

The fights are the same as outside aside from the Ogre, which is a weaker 
version of the ones you killed in Eblan Castle. Cecil's basically useless but 
Yang and Cid will still do great damage. Tellah's Flame Rod blasts will do good 
damage to most creatures as well. When you're ready, walk north just a bit to 
map the entrance then go as far east as you can for a chest containing a Hi-
Potion. Map the surrounding area then go back to the south path and take it. 
The path to the next floor is all one-way. You'll get a Unicorn Horn from the 
chest by the exit and an Ether for mapping the floor.

---B2: Vampire Fang x3---

Encounters:
Ogre x3 
Cait Sith x2
Cait Sith x2, Ogre x1
Cait Sith x1, Needlehog x2
Mindflayer x2 *NEW!* (treasure room only)
Mindflayer x1, Cait Sith x1, Ogre x1 (treasure room only)
Cave Bat x3 *NEW!* (treasure room only)
Succubus x1, Ogre x1 *NEW!* (treasure room only)

Treasure:
2000 gil, Ether x2

Map out the starting area then go west. As you head north you'll see a path 
heading west. Take that path and you'll reach a chest with an Ether inside. Go 
back to the main path, go north and follow the path east to a dead end to map 
it out, then go north. There's an exit here that leads to a small room with two 
chests, 2000 gil and an Ether. In this room you might run into Mindflayers. 
They are pretty nasty magicians. Try to take them out quickly as they have an 
annoying attack that uses Paralyze and Sap on you. Cave Bats will spam Sap on 
you over and over. Succubus are pretty tame and also weak to fire. All of these 
enemies appear later in the dungeon so you needn't fight them all now. Leave 
the room, make sure the area by the door is mapped and go west. Map out the 
large area to the west then you'll get three Vampire Fangs from mapping as you 
head to the next floor.

---B3: Silent Bell x3---

Encounters:
Mindflayer x2
Mindflayer x1, Cait Sith x1, Ogre x1
Cave Bat x3 
Succubus x1, Ogre x1 
Ogre x3
Cait Sith x2, Ogre x1
Cait Sith x2 (treasure room only)
Cait Sith x2, Needlehog x1 (treasure room only)

Treasure:
Bronze Hourglass, Hi-Potion, Spider Silk

There's a second door right at the start. There's a Save Point here. Use a Tent 
if you need to, save your game, and head back out to the third floor. Follow 
the one-way path south. When it becomes crescent-shaped, go to the end of the 
crescent to find another door. There are three chests inside: a Hi-Potion, 
Spider Silk, and a Bronze Hourglass. Leave the room and head west. The long 
one-way path leads to the next floor. You'll acquire three Silent Bells for 
mapping out the floor. 

---B3 Passageway---

Encounters:
Mindflayer x2
Ogre x3
Cait Sith x2, Ogre x1
Succubus x1, Cave Bat x2
Ettin Snake x2, Cave Naga x1

Treasure:
Faerie Claws

This is just a transition floor that has a chest with a Faerie Claw in it and 
some different encounters. Grab the chest, don't equip them, and move on. 

---B4: Dry Ether---

Encounters:
Mindflayer x2
Mindflayer x1, Cait Sith x1, Ogre x1
Cave Bat x3
Succubus x1, Cave Bat x2
Ettin Snake x2, Cave Naga x1

Treasure:
Emergency Exit

Follow the long path until it branches then take the east branch. There's a 
Save Point here. As long as you aren't nearing death you don't really need to 
use a Tent here. Go back outside and then go north at the main path. You'll see 
a door but don't actually take it yet. Go west from the door and take the path 
to a chest with an Emergency Exit inside. You'll get an Ether Dry for mapping 
the floor then zone to the next floor.

---Crystal Room---

***DID YOU TALK TO EDWARD? IF NOT, YOU WILL DIE! CHECK [TRO65] OF THE GUIDE***

Walk north to approach the Dark Elf himself. You'll get in a fight with him and 
get totally destroyed. Afterwards the scene cuts to Edward. He can sense that 
you need help, and desperately crawls to his harp. He begins to play and the 
Twin Harp echoes the music. The tune revives your party and causes pain to the 
Dark Elf. It also nullifies the metallic barrier on the cave. Why he didn't do 
this earlier I don't know. Anyway, take the time now to put on your best 
equipment for everyone (leave Yang's ice and flame claws on) and prepare for 
battle.

+------------------------------------+
| Dark Elf/Dragon                    |
| HP: 7953 | XP: 39765 | Gil: 500O   |
| Weak: Fire, Holy; Absorb: Darkness |
| Suggested Party Level: 26-29       |
+------------------------------------+

Have Tellah cast Silence on Dark Elf and then he basically just sits around 
doing nothing. Have Yang Focus 3 times then wait. Have Tellah cast Haste on 
everyone and have Cecil use Protect on everyone then cure whatever damage you 
took before Silence. Cid can chip away at its health. After everyone is Hasted, 
have Tellah use Osmose or an Ether to recover his mp and after that Cecil can 
help Cid chip away at Dark Elf's health. It might use Hex and transform someone 
into a Pig. Just remove it with a Diet Ration. Soon, it should transform into 
the Dark Dragon.

At this point, he'll recover his health. Have Cid use a Spider Silk, Cecil 
Cover Tellah, Tellah start casting Firaga, and Yang use a Bacchus's Wine on 
himself. Once Yang goes Berserk he'll unleash a super strong attack doing well 
over 4500 damage. Once Tellah's Firaga goes off the fight should be over. Super 
easy fight.

Afterwards, walk up and claim the crystal. Assuming you've killed the four new 
bestiary enemies, just walk out of the crystal room and Teleport out of the 
dungeon. When you get on your black chocobo it will take you right back to the 
forest. Use the Cure -> white chocobo method of recovering then grab a normal 
chocobo and ride back to Troia.


+--------------------------+
| 6.7 Troia Castle [TRO67] |
+--------------------------+

Treasure:
55000 gil, Bardsong Augment, Dry Ether x2, Echo Herbs x2, Elixir, Ether x2, 
Fire Arrows, Great Bow, Hide Augment(*), Hi-Potion x2, Ice Arrows, Lightning 
Arrows, Remedy x2, Salve Augment(*), Silver Apple

Let's go check up on Edward first. You remember where he is? Enter the castle 
and go west then follow the paths to him. He'll congratulate you on your 
victory and Cecil reminds him they couldn't have done it without him. Tellah 
and Edward finally reconcile. Tellah tells him that Anna chose wisely and 
would've been proud of him, and that he would avenge them both against Golbez 
with his Meteor. You'll now get Edward's Augment Abilities depending on how 
many you gave him. You will get Bardsong by default, Salve if you gave him one, 
and Hide if you gave him two or more. If you're following this walkthrough for 
your first play, you'll just get Bardsong. You should be sure to get Hide and 
Salve on your 2nd and 3rd playthroughs because they are both pretty useful. At 
this point in time, you'll want to get Augment abilities on Tellah. Give him 
Tsunami and Bardsong. There's no need to equip either of them, they are just so 
that you can get all of his Augments later.

Now you'll need to let the Epopts of Troia know you got their crystal back, 
even though you intend to borrow it. You should note though that once you talk 
to them, you won't be able to travel around on your airship for a while. You 
can still use black chocobos if you need to assuming your destination has 
forests to land in, but that's all. So if you want to take care of anything 
else first, do it now. Anyway, just go to the main portion of the castle and go 
north until you enter the room with the 8 women. They'll surround you and thank 
you, that is until Kain's voice booms out over the room. He reminds you of the 
deal you made with Golbez. After the cutscene, leave this screen.

Remember how there was a staircase on the east side of the castle that we 
couldn't do anything at before? Well we're going back there. Go east and follow 
the path to the east tower. When you enter this tower, take the west staircase. 
Go over and talk to the guard and tell her that Yes, you have permission to rob 
the treasury. These ladies sure are nice, letting you keep their crystal and 
loot their stuff. Go through the door she opens and loop around east to the 
staircase. There are EIGHTEEN, yes EIGHTEEN chests here for your taking. They 
are (clockwise starting with the northwest chest): Hi-Potion, Remedy, Ether, 
Dry Ether, Elixir, Echo Herbs, Great Bow, Fire Arrows, 5000 gil, Lightning 
Arrows, 50000 gil, Ice Arrows, Echo Herbs, Silver Apple, Dry Ether, Ether, 
Remedy, Hi-Potion. Now that's some prime loot. You're done here now so exit the 
castle.

When you're ready to go after Rosa, board your airship and you'll get a 
cutscene that leads to your party entering the Tower of Zot. Golbez will tell 
you to hurry to the top if you want to keep Rosa safe.


+--------------------------+
| 6.8 Tower of Zot [TOZ68] |
+--------------------------+

---1F: Zeus's Wrath x5---

Encounters:
Centaur Knight x2 *NEW!*
Centaur Knight x1, Frostbeast x2 *NEW!*
Marionetteer x1, Marionette x2 *NEW!*
Purple Bavarois x3 *NEW!*

Treasure:
Flame Mail

The first thing of note is that you can only play through this dungeon once. 
That means if you want to complete the bestiary here and you want to collect 
the treasure, you'll have to do it before you kill the bosses. Also it should 
be noted that most of the enemies here are ice based, and thus are weak to 
fire. Make sure that Yang has Flame Claws on and does NOT have Ice Claws on. I 
recommend using Flame Claws/Faerie Claws. The Faerie Claws can charm the target 
in case he doesn't kill it. Tellah should already have a Flame Rod on. If not, 
put one on him now.

Centaur Knights, Marionetteers, and Marionettes hit for weak damage. Just 
attack them until they die. Also note that Marionetteers will continually 
summon Marionettes until they die, so kill them first. Frostbeasts are weak to 
Fire, but they also have a multi-hit attack that will do very lethal damage to 
your group. You can prevent this by having Tellah cast Berserk on them right 
off the bat but you might want to run from them on this floor since they come 
in pairs and you don't have the best of gear to defend against them. Purple 
Bavarois will die with a multi-target Fira. 

Now to explore the map, start by going west to map out the starting area. If 
you need to leave the tower for any reason, you can do so here. Your airship 
will land and next time you take off you'll come back here. To continue 
exploring the floor, go north and then take the west path. You'll come up to a 
chest with Flame Mail in it. Put this on Cecil immediately, it is strong 
against Ice attacks which is really handy here. Walk a loop around the chest to 
ensure you map the area completely then continue south then east from the 
chest. Go north to map the dead-end, then south to connect the middle portion 
of the map to where you started. Continue south, around eastward, then heading 
north. Map out both little dead ends to your west to hit 100% on map 
completion, earning 5 Zeus's Wraths. Be sure you've fought Marionetteers and 
Marionettes before going to the next floor, as this is the only floor they 
appear on.

---2F: Heavenly Wrath x3---

Encounters:
Black Knight x2 *NEW!*
Ice Lizard x2, Gremlin x1 *NEW!*
Flamehound x1 *NEW!*
Purple Bavarois x3
Purple Bavarois x2, Centaur Knight x1

Treasure:
Flame Sword

On this floor you'll start fighting Black Knights, Gremlins, and Ice Lizards. 
They are all even weaker than Centaur Knights because they are weak to Fire. 
Follow the path to a T-intersection, then go south. Map out the dead-end to 
your east when you come to it then follow the main path west. There's a chest 
here. Before opening it, replace Yang's Flame Claws with Ice Claws. It has a 
Flame Sword, but you have to fight an enemy to claim it, a Flamehound. The 
easiest way to kill this is to have Tellah Berserk is at the start to prevent 
its multihit flame attack. Then just pound away on it with everyone, throwing 
in a Blizzara from Tellah. After the fight put the Flame Sword on Cecil and put 
Yang's Flame Claws back on. Continue west then go north to the top of the map. 
Map out the entire east area back to the beginning area then return to the west 
path you passed for the exit. Claim your three Heavenly Wraths. Purple Bavarois 
and Gremlins stop showing up after this floor, as a warning.

---3F: Blue Fang---

Encounters:
Soldieress x2, Fell Turtle x1 *NEW!*
Black Knight x2
Black Knight x1, Frostbeast x2
Black Knight x1, Ice Lizard x2

Here you'll encounter Fell Turtles. These guys absorb Fire, so don't attack 
them with Cecil or Yang. Since Cecil will counter if he gets hit and heal it, 
swap his sword at the start of the fight to the Sleep Sword then swap back 
after the fight. Otherwise the fight is going to last a long time. Soldieress 
are simple, just attack them until they die. They will sometimes counter. You 
should be able to pretty easily take the Frostbeast duos out now. Have Yang, 
Cid, and Cecil all gang up on one while Tellah Berserks the other one. Finish 
it off next then take out the weak Black Knight. Now, the bottom half of this 
map is a set of giant loops. Just run around them all to map it all out. 
Afterwards, take either path going north and follow it around to the exit. 
There you'll pick up a Blue Fang.

---4F---

Encounters:
Soldieress x2, Sorceress x1 *NEW!*
Soldieress x2, Fell Turtle x1
Soldieress x2, Black Knight x1
Soldieress x1, Frostbeast x1, Ice Lizard x1

Sorceress cast annoying spells like Slow but they aren't too big a deal, just 
attack them until they fall. This is also the easiest place to take out a 
Frostbeast if you still haven't. Follow the path south until you can go north. 
Go up here and you'll see three paths. Let's start with the west one. 

---5F---

Encounters:
Soldieress x2, Sorceress x1
Soldieress x1, Sorceress x1, Centaur Knight x1
Soldieress x1, Frostbeast x1, Ice Lizard x1
Frostbeast x1, Sorceress x1, Fell Turtle x1

Treasure:
Flame Shield, Gaia Hammer, Hell Claws, Sage's Surplice

Go straight south to find a Gaia Hammer for Cid. Equip that now and go back to 
the previous floor. 

Now take the middle door. You'll start right next to a chest with Hell Claws in 
it. Replace the Faerie Claws with this one. Follow the long path to the west to 
find another chest with a Flame Shield. Put that on Cecil now. Also be sure to 
map the little corner behind the chest! 

Head back to the previous floor and take the east door. There's a small room 
here with a Sage's Surplice inside. Go back to the previous floor again.

---4F: Elixir---

Go south and east to the exit to the next floor, snaring an Elixir in the 
process for mapping the floor.

---5F: Bronze Hourglass x3---

Now that you're on the fifth floor proper, follow the path to the door, go in, 
use a Tent and then save at the Save Point. Exit the room and continue west. 
You're about to fight a boss fight here so be prepared. You might end up 
mapping the floor before the boss encounter, netting you three Bronze 
Hourglasses. If not you can just do it after the fight. You'll see a cutscene 
with three women who call themselves the Magus Sisters. They don't want you 
making it to Golbez and intend to stop you. Let's show them who's boss!

+----------------------------------+
| Sandy                            |
| HP: 5281 | XP: 15843 | Gil: 300O |
+----------------------------------+
| Mindy                            |       
| HP: 5279 | XP: 15837 | Gil: 3000 |
+----------------------------------+
| Cindy                            |
| HP: 9290 | XP: 27870 | Gil: 3000 |
| Suggested Party Level: 28-31     |
+----------------------------------+

These three sisters like to use what they called the Delta Attack. This works 
by having Sandy (the tall one) cast Reflect on Cindy (the fat one). Then Mindy 
(the small one) will cast a strong spell on Cindy, which then reflects to one 
of your party members. They will do this over and over, which after the first 
time will cause one of your party members to get the Reflect status as well, 
making curing difficult. That is of course, assuming you let them do it in the 
first place. The other problem with this fight is that Cindy will Raise the 
other two sisters if they die before her. So our strategy is the prevent the 
Delta Attack and to kill Cindy first. Let's begin.

The first thing you want to do is Silence Sandy with Tellah. If she's silenced, 
she can't put Reflect up on Cindy. If she gets Reflect cast before you silence 
her, just have Tellah Dispel it. Now then, focus your attacks on Cindy. Cindy 
will counter physical attacks sometimes so be wary of your health. Use the 
usual techniques. Cecil Covers Tellah and attacks. Yang Focuses three times 
then attacks. Cid attacks when safe to (if low on health don't attack). Tellah 
can nuke (use Bio) but focus mostly on healing. As an added bonus, Mindy will 
continue to cast spells on Cindy even though they won't reflect. Thanks, Mindy! 
Once Cindy dies, they stop the Delta Attack formation. Silence Mindy at this 
point and then continue the beatdown on the other two sisters while they stand 
around and do nothing. Piece of cake. 

Collect your Bronze Hourglasses if you didn't before the fight, then go back 
and use a tent. Unequip Tellah, make sure he has two Augments given to him 
(again I highly suggest Tsunami and Bardsong) and save your game. Remember, 
this is your absolute last chance to be here, so if you missed any enemies on 
the way up, go back down and fight them. If you are aiming to complete the 
bestiary on your first playthrough, be sure that you have fought at least one 
of all of the following: Marionette, Centaur Knight, Gremlin, Frostbeast, Black 
Knight, Ice Lizard, Soldieress, Sorceress. The rest you can encounter later in 
the game. If you missed any treasure, go back and get it. When you're ready, go 
past where you fought the sisters and enter the door. 

---6F---

Treasure:
Fast Talker(*), Last Stand(*), Recall

Go around and north to find Golbez and Kain. Cecil asks where Rosa is, and 
Golbez demands to get the crystal first. He hands over the crystal and again 
asks for Rosa, to which Golbez says he doesn't know. Tellah is tired of 
Golbez's crap and pushes past Cecil to take him on. Tellah hits him with 
Firaga, Thundaga, and Blizzaga. It isn't enough to take him down, so Tellah 
decides to use Meteor. Cecil is worried the toll it will take to cast it will 
be too much, but he does it anyway. Golbez isn't prepared for it and actually 
goes down. Unfortunately, so does Tellah. Golbez recovers and turns to Kain, 
telling him it's time to go since they got the crystal. Kain collapses. 
Apparently Meteor broke Golbez's hold over him. Cecil approaches Golbez but he 
knocks him away. Towering over Cecil, he prepares to deliver a killing blow 
but... he can't. He turns around and walks away. They go to Tellah's side. 
Tellah tells them to avenge Anna in his steed in his last breath. Cecil swears 
to get his revenge for him. After the cutscene, you'll see one to three 
sparklies on the ground, depending on how many Augments Tellah had. You'll 
always get Remember, you'll get Last Stand if you gave him one Augment and Fast 
Talker if you gave him two or more.

Talk to Kain after picking up your Augments. Kain will apologize for everything 
he's done. Cecil asks about Rosa and Kain remembers she's in grave danger! They 
run off to the next room where Rosa's being held and Cecil saves her by inches 
from a blade set to chop her in half. She knew he would come, and they exchange 
warm words and a warmer embrace. Cecil explains to Rosa about Golbez's mind 
control over Kain. Rosa tells him that it's okay and Cecil tells him it's time 
to fight together again. Rosa and Cecil join your party! Before doing anything, 
you'll want to rearrange your party a bit. For now you want to go with a 2 
front 3 back party setup. Put Cecil and Yang on the front line and Rosa, Cid, 
and Kain on the back row. Equip Rosa with: Great Bow, Silencing Arrows, Gold 
Hairpin, Sage's Surplice, and Silver Armlet. You should also give her the 
Dualcast Augment ability, and replace Aim with it. You might be tempted to give 
Kain the Blood Lance, but all of the negative stats from it aren't worth it. 
Kain's equipment is fine as is. Give him the Cry Augment and equip it. Also go 
ahead and give Yang the Last Stand and Recall Augments but don't equip either 
one. Walk south and you'll run into another battle, the third elemental fiend, 
Barbariccia.

+------------------------------------+
| Barbariccia                        |
| HP: 12371 | XP: 61855 | Gil: 1000O |
| Suggested Party Level: 28-31       |
+------------------------------------+

This is an interesting fight. Barbariccia has a very nasty counterattack, so 
you want to attack as little as possible. As you probably can already expect, 
this means that you want Yang doing the attacking. Also of note is that she 
will frequently go into a tornado form. During this form, nothing can hit her 
except for Kain's Jump attack. Jump also knocks her out of the form so damage 
can resume. Armed with this knowledge you can probably figure out the basic 
strategy. 

Yang uses Hermes Sandals on himself, Focuses three times and attacks (only when 
in normal form). Kain is kept on standby (try to use Cry during downtime) and 
should Jump as soon as she goes into tornado form. Cecil Covers Rosa and 
defends, healing as is needed. Cecil will help with damage by counterattacking 
whenever he gets hit, which is nice. Cid should use Spider Silk on Barbariccia 
only when Rosa is available to immediately cure everyone back up because she'll 
counter it with Maelstrom which drops everyone to single digit health. Rosa 
should Dualcast Protect/Shell on your party when she isn't healing. That's 
basically all there is to this fight. It will take time but you'll get the win. 
It shouldn't take more than 3 or 4 fully Focused attacks, maybe 5 at the most.

After the fight is over, she'll laugh as the tower begins to self-destruct. 
Rosa manages to Teleport the party out and to the safety of Cecil's bedroom 
(guess we know what's on her mind). Why she didn't do that earlier is anyone's 
guess. Now the party talks. If Baron has all of the crystals, what can they do 
to stop them? Kain tells them that Baron doesn't have all of the crystals, they 
only have the four crystals from the surface world. They are lacking the dark 
crystals of legend. Golbez determined that the dark crystals are kept 
underground. Once all 8 crystals are gathered, the way to the moon will open. 
He isn't sure how to get to the underground, but Golbez gave him a key to the 
path, the Magma Stone. Your party now has the key, but they have to find a way 
to use it. But how can they explore the world when the Enterprise was left up 
at the Tower of Zot? Luckily Cid has an answer for that, the Enterprise has a 
remote control mechanism on it, and he had it automatically return to Baron! 
That's so convenient for us. We're getting close to another Augment Ability 
branching point here. Soon it will be too late to give Cid any Augments and 
thus you won't be able to get all of his. If this is your first playthrough, I 
would suggest not giving any abilities to Cid. His Augments are not really 
worthwhile for your first playthrough versus the other ones you can get from 
other characters.


+-------------------+
| 7.1 Agart [AGR71] |
+-------------------+

---Lodestone Cavern---

Treasure:
Whirlwind Augment

The first thing you want to do when you get into your airship is make your way 
back to the Lodestone Cavern. Remember you have to ride a black chocobo from 
the forest north of Troia to get there. Go all the way through the cave (the 
magnetic field is gone this time) and in the crystal room you'll see sparklies 
on the ground. Pick up the Whirlwind Augment here. Walk out of the crystal room 
and Teleport out, then return to your airship.

As you mapped out the world map for the first time, you might've noticed a town 
on a small island that we didn't visit. Well, it's time to go there now. The 
island is directly south from Baron. Land by the town and enter it.

+-------+----------+
| Agart | Inn: 50g |
+-------+----------+

Treasure:
Antarctic Wind, Cottage, Gaia Drum, Hi-Potion, Phoenix Down, Potion

+---------------------+---------------------+--------------------+
| Item Shop:          | Weapon Shop:        | Armor Shop:        |
+--------------+------+-------------+-------+-------------+------+
| Potion       |  30g | Rod         |  100g | Iron Shield | 100g |
| Hi-Potion    | 150g | Staff       |  160g | Iron Helm   | 150g |
| Phoenix Down | 100g | Spear       |   60g | Iron Armor  | 600g |
| Gold Needle  |  80g | Boomerang   | 3000g | Iron Gloves | 130g |
| Echo Herbs   |  50g | Bow         |  220g | Iron Armlet | 100g |
| Eye Drops    |  30g | Power Bow   |  700g +-------------+------+
| Antidote     |  40g | Iron Arrows |   50g |
| Tent         | 100g | Holy Arrows |  500g |
+--------------+------+-------------+-------+

Starting off with the free loot as always, follow the path past the Inn and go 
up the steps. Go all the way west to the very end of the elevated area and 
you'll find a Hi-Potion in the bush. Go north, down the first set of steps you 
get to, continue south and make your way to the north of the large bush beside 
the elevated area in the middle. Search this area for a Phoenix Down. Right 
above it in the corner there are a few small bushes that contain a Potion. Now 
approach the lake to the north and on the northeast side of the lake there's 
another large bush that has a Cottage in it. Go back up the steps and around 
and down the stairs you used to get up then go west. You should see Cheatingway 
in a house. The small bush in front of that house has an Antarctic Wind in it. 
Go west from there and search the north side of the large bush to get a Gaia 
Drum. 

Talk to Cheatingway now. He'll become Puddingway and he'll ask you to find him 
a Rainbow Pudding. Just agree to help for now. You probably don't have one 
though, but if you should ever come across one then come give it to him. You'll 
probably end up waiting until much later in the game to get this item. If you 
do happen to have one, he'll move and you can get the Phoenix Down behind him. 
If you follow this walkthrough completely, we'll be coming back to him later in 
the walkthrough so don't sweat it for now.

Afterwards, go to the well in the middle of the town and drop the Magma Stone 
inside it. This will cause a massive volcanic eruption in the mountains on the 
island. Afterwards, there will be a gaping hole in the mountains! You can leave 
the town now. When you're ready to go to the underground, fly over the hole in 
the mountains and descend. Bear in mind that once you do, you won't be able to 
return to the surface for quite a while so make sure you're fully prepared 
before you do!


+----------------------------+
| 7.2 Dwarven Castle [DWF72] |
+----------------------------+

Treasure:
Draw Attacks Augment

Fly over the mountains and descend when you are ready to enter the underground. 
When you do, you'll see the Red Wings engaged in battle with tanks. 
Unfortunately, you get caught in the crossfire. The Enterprise takes a few 
nasty hits and drops to the ground. You're stuck on the ground now. Just to the 
southwest you'll see a castle. Before entering, strip Cid of all of his gear. 
Remember that this is the last chance to toss Augments on him if you want to 
get his extra ones. Again my recommendation is that you wait for the second 
playthrough for this. While you're in the menu, go ahead and swap Yang's Flame 
Claws with the Faerie Claws and put the Sleep Blade back on Cecil. Also, swap 
the rows to the 3 front 2 back form. Put Cecil, Kain, and Yang on the front row 
then Rosa and Cid on the back row. Save and enter the castle immediately 
southwest of the Enterprise.

Once you enter, just keep walking north (the rest of the castle is being 
blocked by dwarves) until you enter the King's throne room. Cecil explains to 
King Giott that Golbez is after the Dark Crystals and that they want to help 
him protect them. Cid plans to repair the Enterprise so that it can be used to 
return to the surface for greater repairs, and he leaves your group for now. 
After Cid leaves, Yang suddenly leaps forward, claiming he saw something. The 
King opens the door to the crystal room and your party dashes in. Then suddenly 
the door locks behind you! You look forward and see... a bunch of creepy 
dancing dolls? Well they plan to destroy you so it's time for a fight!

+------------------------------+-----------------------------+
| Calca x3                     | Brina x3                    |
| HP: 1379 | XP: 4137 | Gil: O | HP: 579 | XP: 1737 | Gil: 0 |
+------------------------------++----------------------------+
| Calcabrina                    |
| HP: 8824 | XP: 35296 | Gil: 0 |
| Suggested Party Level: 29-32  |
+-------------------------------+

For the first part of this fight, you are fighting several weak dolls. You 
don't want to kill them all, just enough to keep from taking a beating until 
they combine into the Calcabrina form. Once they transform to Calcabrina you'll 
want to kill it before it turns back into the dolls again. This is assuming 
that you want the bestiary completed. It's entirely possible to kill the dolls 
before they combine and bypass Calcabrina completely. Here's the basic rundown 
for the fight.

Have Yang use Hermes Sandals then Focus three times then keep him on standby 
until Calcabrina forms. Have Rosa Dualcast Slow on all the dolls and Protect on 
your party. She can heal afterwards. Cecil can just attack normally. Kain 
should Cry then attack. Kill a Calca first and then kill Brinas until the 
transformation. Save the two Calcas if you finish off the Brinas so they can 
combine. Calca and Brina will counterattack so heal accordingly. Be sure that 
before they merge that you've killed at least one of each for bestiary info 
completion purposes.

Once Calcabrina forms, have Yang pop a Bacchus's Wine and he'll attack on his 
own. Rosa should Dualcast Hold and Slow (in case Hold fails), recasting Hold if 
it fails or otherwise just attacking. Calcabrina has a nasty Counterattack so 
keeping it locked down with Hold really helps the fight go smoothly. Cecil 
should Cover Rosa and then attack, healing if necessary. Kain should Cry then 
Attack regularly. This fight shouldn't take long. Be sure to keep Cecil's 
health as high as you can.

After the fight, the dolls will go away and out comes... Golbez! He claims that 
this will make the 7th crystal for him and that would only leave one more to 
claim. He then decides to finish you for good.

+------------------------------------+
| Golbez                             |
| HP: 10000 | XP: 40000 | Gil: 1100O |
| Suggested Party Level: 29-32       |
+------------------------------------+

This fight starts off in a tricky manner. You have a very limited amount of 
time at the start of the fight for a bit of preparation. After this, Golbez 
will paralyze everyone and his pet will slowly pick them off one by one except 
for Cecil and possibly Kain. Here's the strategy. At the start of the fight 
have Kain use Cry. Have Rosa single cast Slow on Golbez. Yang and Cecil can 
attack after Rosa's Slow and Kain's Cry go off. It's possible to Jump with Kain 
and if he's in the air when Golbez and his pet start killing everyone he'll 
live through it. Kain isn't really necessary for the fight though and Cry is 
more useful.

When everyone is dead but Cecil (and possibly Kain up in the air), Golbez again 
prepares for the killing blow but this time he's interrupted by... a dragon 
made of mist?! Why is that familiar? Golbez's pet dies and leaves Golbez alone. 
Someone uses a Remedy to allow Cecil to move again. It's... Rydia! She looks 
different somehow, but it's definitely her. Now Golbez will use a Barrier 
Change and the fight will begin. 

Wait for Cecil and Rydia to both be ready then have one use a Phoenix Down on 
Rosa and the other immediately follow it with a Hi-Potion. Once Rosa is up, 
have her Dualcast Shell on the group and Cura the group. Barrier Change will 
make Golbez absorb all magic except for one type. Using Libra exposes the 
weakness. Have Cecil use Libra on his next turn and whatever that weakness may 
be, have Rydia use her summon of that element (note that she has several more 
summons now than she did before). This will cause another Barrier Change. Have 
Rosa or Cecil cast Libra again and repeat. Golbez likes to use Aspir during 
this fight to drain your mp. Don't hesitate to use Ethers when needed. He also 
will cast nukes on your whole group. Rosa and Cecil should keep hp high. Have 
Rosa get Slow up on Golbez if you didn't before. Kain can just Cry then help 
heal with items or use a Spider Silk for Slow. It should only take at most 
three summons to finish him off.

After the fight, Rydia explains that she has been spending time in the 
Feymarch, the land of Eidolons, where time moves differently from Earth, which 
is why she's older. She cannot use White Magic anymore but has gotten much more 
proficient in Black Magic and in Summoning. After the reunion, the group walks 
off. However, Golbez isn't quite as dead as they thought, and he stands up and 
snags the crystal then vanishes.

Giott isn't completely concerned about the loss of the crystal, as the final 
crystal is locked up in a cave that only he has the key to enter. He then 
explains that Golbez is holding the 6 (and now 7) other crystals in his base at 
the Tower of Babil and suggests that you rush the tower and get them back while 
Golbez tries to get the last one! It sounds like as good of a plan as any, so 
your group sets off. To help, Giott hands you the very useful Draw Attacks 
Augment Ability. Now that you're done with these fights, we can finally explore 
this place.

+----------------+-----------+
| Dwarven Castle | Inn: 600g |
+----------------+-----------+

Treasure:
Bacchus's Wine, Black Belt Gi, Bomb Fragment, Cottage x3, Dwarven Axe, Elixir 
x2, Ether x2, Gysahl Greens x3, Hi-Potion, Power Armlet, Reach Augment, Silver 
Hourglass

+--------------------------+--------------------------+
| Weapon Shop:             | Armor Shop:              |
+-----------------+--------+-----------------+--------+
| Dwarven Axe     | 15000g | Flame Shield    |  1250g |
| Great Bow       |  2000g | Flame Mail      | 20000g |
| Blinding Arrows |  1000g | Sage's Miter    |  2000g |
| Flame Sword     | 14000g | Sage's Surplice |  1200g |
| Flame Lance     | 11000g | Rune Armlet     |  2000g |
+-----------------+-----+--+-----------------++-------+
| Item Shop 1:          | Item Shop 2:        |
+----------------+------+--------------+------+
| Gysahl Greens  |  50g | Potion       |  30g |
| Bomb Fragment  | 200g | Hi-Potion    | 150g |
| Zeus's Wrath   | 200g | Phoenix Down | 100g |
| Antarctic Wind | 200g | Cottage      | 500g |
| Bestiary       |  50g | Remedy       | 500g |
| Gnomish Bread  | 100g | Cross        | 100g |
| Emergency Exit | 200g | Echo Herbs   |  50g |
+----------------+------+--------------+------+

First you'll want to heal up after that fight. The Inn here is 600 gil, but 
it's possible to rest up for free so let's do that instead. Leave the Throne 
Room and take the west staircase. This takes you to the Inn. Take the northeast 
staircase here. In B1, go east into the first open area. You'll see a dwarf 
standing in front of the wall here. Talk to him and he'll let you through the 
door to B2. On the next floor follow the map all the way to the stairs in the 
southwest corner and take them. In the Dwarven Base go as far west as you can 
and you'll see a dwarf in front of a pot. When you click the pot, it restores 
everyone to full hp/mp, even dead party members! There is also a Bomb Fragment 
just west of the top center of the blue floored area east of the healing pot.

Now that everyone's alive and well, you should look into using some of your 
Augment Abilities. Give Cecil the Draw Attacks ability then give Rydia Fast 
Talker and Bluff. For now, replace Cover with Draw Attacks for Cecil and equip 
Fast Talker on Rydia. You can exit south of the pot and save if you want, then 
we can get to actually exploring the castle.

Go back up to B2. You'll see three chests on your map which all contain 
Cottages. Now go up to B1. If you go east here you'll see a room full of pots. 
There are three Gysahl Greens in these pots. There's a spot to summon the Fat 
Chocobo here too if you're bored and want to play with Whyt minigames or check 
your bestiary. Go west and back up to the Inn. Exit this room to the west this 
time.

You'll be in West Tower 1F now. Go upstairs to West Tower 2F. There are a large 
number of pots in the south of this room. Go around the side to get behind them 
and you should find a Bacchus's Wine in one of the back pots. Go up to West 
Tower 3F.

This floor is pretty annoying. There's a hidden path to the west of the stairs. 
Follow it north then west and it will loop around and past the north chest 
before opening up next to it. The chest contains an Elixir. Go back to the 
start of the path then go straight west to the chest with a Hi-Potion in it. 
There's another secret path south of this chest. It loops around and exits out 
next to the south chest (which is hard to see) for a Black Belt Gi. Go back 
into the secret path, this time going past the south chest and exiting out 
below the east chest, an Ether. Put the Black Belt Gi on Yang and head back 
down to West Tower 1F. Exit to the south and you'll be outside. Go across to 
the east tower and enter it.

The chest in East Tower 1F has a Dwarven Axe. Go up the stairs to East Tower 
2F. The pot kind of by itself directly west of the stairs leading to the next 
floor has a Bacchus's Wine in it. You'll have to go around the pots along the 
south wall to get to it. Grab that and go up the stairs.

East Tower 3F is another stupid floor. Go directly north for an Ether. Take a 
secret path west, south, then west again to reach the next chest, a Power 
Armlet. Go east and south to the next chest, an Elixir. The secret path here 
leads east to the Silver Hourglass chest. Equip the Power Armlet on Yang then 
go back to East Tower 1F. Take the southeastern staircase leading back into the 
main body of the castle, the Weapons & Armor floor. 

The equipment here might look tempting, but you're about to be facing a lot of 
fire-based enemies, so having ice resistance armor and fire attribute weapons 
is not such a good idea. Do pick up Rosa a Rune Armlet though. Now's a good 
time to empty out your junk in your inventory as well. You can sell all of the 
following if you still have them: Fireshard, Blood Lance, Wooden Hammer, 
Mythril Hammer, Gaia Hammer, Healing Staff, Lustrous Shield, Wizard's Hat, 
Feathered Cap, Gaia Gear, Sage's Surplice, Kenpo Gi, Ruby Ring, Silver Armlet. 
If you look between the two shops you should see what looks like a door. Enter 
it now. You'll be in the Lali-ho Pub. It seems pretty much empty, but if you 
walk east in the southeast corner of the room, you'll find a secret path 
leading downstairs to... 

The Developers' Office. There is a Augment Ability you can earn here, so I'm 
going to walk you through how to do so. 

-At some point on this floor you need to go into a random battle with Game 
 Designer. Just turn on Auto Battle and you should be fine. 
-As you enter the room, talk to the dwarf Kango and the guard, Naima "Herrin 
 der Nacht" Yamamoto by the opening first. 
-Enter the main area and talk to the blue creature, Airi Yoshioka.
-Go northwest and talk to the doll, FujiPin.
-Go northeast and talk to the human to fight a group of programmers that own 
 you. 
-Go southeast and talk to the white mage, Yuno Lee. Choose Yes.
-Go southeast and talk to the bomb, Kazuyuki Ikumori.
-Go east and talk to the white Namingway wannabe, QA - Tomokazu Nagamori. He'll 
 disappear.
-Enter the nearby room and talk to the pair of pigs, TK and Little Brother.
-Leave the room and go east. Talk to the frog, Tamura.
-Go east and talk to the goblin, Kinta.
-Go east and talk to the fat chocobo, Sousui.
-If you haven't fought Game Designer, run around until you do.
-Enter the north door near Sousui.
-In the Music Room, talk to the southwesternmost human, Nobio Uemaccino.
-Talk to the person directly east of him, Junya Nakano.
-Talk to the person directly east of him, Cromano Fukui.
-Talk to the person in the northwest corner, Cochin Yui.
-Talk to the black mage in the northeast corner, Eba Imasam.
-Open the chest, it contains One Kilobyte of Memory. Kamichi will take it.
-Leave the Music Room and take the stairs directly south of QA.
-In the Break Room, you'll have a random encounter with a trapdoor named Ito. 
 You can Auto-Battle. I think this is just timed. Watch Cecil's health!
-Talk to the black mage Seikoh "Archie" Hokama.
-Go east and talk to the little kid on the bed, Tom Retranslattery.
-Go northeast and talk to the little kid, Shu Oguro. He'll disappear.
-Go west and talk to the chocobo, Matrix Yabuta. He'll restore your MP.
-Go west and talk to the soldier, Asano. He'll battle his Whyt against you. 
 He's tough but you can take him. 3x Focus'd attack or Jumps should do it. 
 He'll disappear.
-Go east and examine the bookshelf for the Lustful Lali-Ho item.
-Go to the previous room. Go west to the table area. A bit east of the blue 
 character, click on the table. Use the Lustful Lali-Ho here and Nagahori will 
 come and take it.
-Go back down to the Break Room. To the west of the soldier Asano you'll see 
sparklies on the ground. Click them for the Reach Augment. Whew!

You're done with the castle now. Exit by the hp/mp restoring pot in the Dwarven 
Base, equip Yang with Hell/Ice Claws and Rosa with Ice Arrows then save your 
game so you don't have to do all of that again.


+----------------------------------------+
| 7.3 Path to the Tower of Babil [PTB73] |
+----------------------------------------+

Encounters:
Goblin Captain x3 *NEW!*
Magma Tortoise x1, Armadillo x2 *NEW!*
Black Lizard x3 *NEW!*
Goblin Captain x1, Armadillo x1, Fell Turtle x1
Armadillo x3

There isn't much to this walk. Go just west then north. The enemies are pretty 
simple so you can mostly just Auto Battle your way there. You'll see a neat 
feature of Rydia's Whip as you go, it can sometimes Paralyze the enemy. Very 
nice. With Cecil's Draw Attacks making all of the enemies hit him (and 
Countering!), you should only have to heal one person as you go. Just alternate 
between Rosa and Cecil so neither uses more than 100 mp. As you get close to 
the Tower you'll see Dwarven tanks attacking the Tower to create a diversion 
for you to slip inside. These guys really trust you, don't let them down! Drop 
a Tent by the entrance, save your game, and let's head inside.


+----------------------------+
| 7.4 Tower of Babil [TWB74] |
+----------------------------+

---B13: Antarctic Wind x5---

Encounters:
Flamehound x3
Flamehound x2, Black Lizard x1
Flamehound x1
Goblin Captain x3

Treasure:
Emergency Exit, Ether, Hi-Potion

You'll fight multiple Flamehounds on this floor. You probably remember fighting 
one of these in the Tower of Zot. The Berserk strategy still works, but when 
fighting multiple at once it's probably best to just run or you're likely to 
eat massive damage. Explore the east side first. There's a chest with an Ether 
at the north end of the east side and a big dead end at the south side. On the 
west side you'll find an Emergency Exit and a Hi-Potion. Exit the floor and as 
you exit you'll get 5 Antarctic Winds.

---B12: Arctic Wind x3---

Encounters:
Flamehound x3
Flamehound x2, Black Lizard x1
Flamehound x1
Goblin Captain x3

Encounters (Central Treasure Room):
Security Eye x1 *NEW!*
Black Lizard x3 
Armadillo x3 
Magma Tortoise x1 
Goblin Captain x4

Encounters (Northeast Treasure Room):  
Chimera x1 *NEW!*
Flamehound x2, Flame Knight x1 *NEW!*
White Mousse x3 *NEW!*
Marionetteer x1, Evil Doll x2 *NEW!*
Security Eye x1

Treasure:
Green Beret, Icebrand, Ice Lance

Follow the path and you'll see a chest with a Green Beret inside. Equip this on 
Yang and then head south as far as you can, mapping the dead end on the west 
side as you do. Enter the south door and you'll see a chest inside. Heal up 
before you open it. It's an Icebrand, but it's being guarded! You'll fight a 
Security Eye. After you hit it once, it will summon an enemy to help it. If you 
kill the enemy before you kill it, it will summon another one next time you hit 
it. Also while an enemy is out, it will counter with a very nasty beam. The 
easy way to handle these is to just have Yang Focus three times then kill it in 
one hit. You'll get the bestiary entries for all of the enemies it can summon 
soon enough. Afterwards, put the Icebrand on Cecil, which will help you 
immensely as you progress. Exit the room and continue east then north. There's 
a little area to the far east with another door. Enter that and heal up for a 
chest with an Ice Lance inside, also guarded by a Security Eye. Afterwards, 
equip it on Kain and now you're almost 100% attacking with Ice. There are 
special encounters in this room. This is the easiest place to get Chimera added 
to your inventory, as all other encounters have multiple enemies. Chimeras 
absorb Fire, Ice, and Lightning. However, Rydia can one-shot them with Dragon. 
White Mousse, like almost everything else here, is weak to Ice, so kill them 
with Shiva. Flame Knights and Evil Dolls aren't particularly notable, just 
attack them till they die. Leave the room when you're ready and go west to a 
third door. Make sure you map out the rest of the floor for three Arctic Winds 
then go upstairs.

---B11---

Encounters:
Mystery Egg x1 *NEW!* (Black Lizard)
Armadillo x3
Magma Tortoise x1
Goblin Captain x4

Treasure:
Cat Claws, Hi-Potion

On the 11th basement you encounter Mystery Eggs. They absorb all elements but 
after a brief period they crack open and become a normal enemy. Whatever they 
become doesn't get added to your bestiary so keep that in mind. They will 
become Black Lizards on this floor. Go west from the start to get Cat Claws. 
Walk north past the chest then go east. When the path branches take the east 
branch to reach a chest with a Hi-Potion in it. Go back to the other branch now 
and go south. The map should connect to the entrance as you go. You'll reach a 
door which you should enter. 

---B10---

Encounters:
Flamehound x2, Flame Knight x1
White Mousse x3
Mystery Egg x1 (Black Lizard)
Marionetteer x1, Evil Doll x2

Treasure:
Antarctic Wind, Killer Bow

This is just a small portion of the 10th basement containing a Killer Bow and 
an Antarctic Wind. Give Rosa the Killer Bow and go back to the 11th basement.

---B11: White Fang---

Treasure:
Phoenix Down

Go west for a Phoenix Down. Go past the door and map out the rest of the floor 
for a White Fang then go back and enter the door.

---B10: Hi-Potion x5---

Encounters (Ice Armor treasure room):
Naga x2 *NEW!*
Medusa x2 *NEW!*
Medusa x1, Naga x1
Security Eye

Encounters (Ice Shield treasure room / empty room):
Stone Golem x2, Mythril Golem x1 *NEW!*
Stone Golem x1, Medusa x1
Chimera x2
Chimera x1, Flame Knight x2

Treasure:
Ice Armor, Ice Shield

The encounters for the main body of this floor are listed above. Go west from 
the entrance to find a door with a Save Point inside. If you've taken a 
beating, use a Tent and then save. Leave the saving room and go north and east. 
When the path branches, go south first. The first room has a chest in it with 
Ice Armor, guarded by a Security Eye. Put the Ice Armor on Cecil. Now while 
you're in this room, run around. You can fight Nagas and Medusas here. Nagas 
will Sleep Cecil and Medusas will use Petrify on him. Kill at least one of each 
and exit the room. 

Map out the nearby area (the other room is empty) then head north. You'll soon 
see another door. Enter it now. There's a chest with an Ice Shield, guarded by 
a Security Eye. Give this to Kain. The new enemies here are Stone Golems and 
Mythril Golems. They have tons of health. Summon Dragon a few times, use Cry, 
and pound away on them and they'll eventually go down. Keep Cecil's health as 
high as you can. After you've fought everything, leave the room. You might want 
to go back and use another Tent or at least save in case something goes wrong 
before the next save point. Afterwards, go north and west from this room to 
reach the door to the 9th basement and to collect your 5 Hi-Potions for mapping 
the floor.

---B9: Remedy x5---

Encounters:
Mystery Egg (Green Dragon)
Steel Golem x2
Steel Golem x1, Skuldier x2
Steel Golem x1, Skuldier x1, Leshy x1
Steel Golem x1

Treasure:
Arctic Wind, Hi-Potion

You'll run into Steel Golems and Skuldiers again here. They are much easier 
than they were in Castle Eblan. Steel Golems are weak to Ice though they do 
have a lot of hp. I would suggest running from all egg encounters here as Green 
Dragons are very difficult with your current party and they won't even count 
for your bestiary here. You'll fight them later anyway. Go south and then north 
for an Arctic Wind. Then go south and follow the path. Go north when you can 
just to map the area (the door is locked) then follow the path again. There's a 
chest you'll pass that has a Hi-Potion in it. Claim your 5 Remedies and then 
zone. 

---B8---

Encounters:
Blood Bat x4 *NEW!*
Ironback x2 *NEW!*
Ironback x1, Armadillo x1, Black Lizard x1
Mystery Egg (Black Lizard)
Mystery Egg (Green Dragon)

This is a small floor that you cannot map out yet. Bloody Bats will use Vampire 
on Cecil (initial damage plus Sap). Ironbacks are just enhanced Armadillos. You 
will fight tons of Blood Bats in the next dungeon and Ironbacks are on the next 
floor as well so feel free to move right along.

---B7---

Encounters:
Skuldier x3, Leshy x1
Skuldier x3
Ironback x1, Armadillo x1, Black Lizard x1
Mystery Egg (Black Lizard) 
Mystery Egg (Green Dragon)

Treasure:
Dry Ether

Go east for a Save Point room then take the path leading south. At the end 
there's a chest with a Dry Ether in it. Go east and leave the floor, you can't 
map it all out for now unfortunately, but do make sure you completely map out 
all of the area that you can. 

---B6---

Make sure you're all healed up. Approach the center area on the next floor for 
a cutscene. You'll see the fourth fiend, Rubicante, leaving to the overworld. 
Rydia ponders aloud who this strange guy is and he walks over to the group and 
introduces himself as Lugae. He then summons his robotic bodyguard Barnabas and 
attacks you.

+-------------------------------+-------------------------------+
| Doctor                        | Barnabas                      |
| HP: 5971 | XP: 17913 | Gil: O | HP: 9664 | XP: 28992 | Gil: 0 |
|                               | Weak: Thunder                 |
+-------------------------------+-------------------------------+----+
| Barnabas-Z                    | Dr. Lugae                          |
| HP: 9036 | XP: 36144 | Gil: 0 | HP: 12642 | XP: 50568 | Gil: 12000 |
| Weak: Thunder                 | Weak: Thunder                      |
|                               | Suggested Party Level: 35-37       |
+-------------------------------+------------------------------------+

Just have Cecil, Kain, and Yang attack Barnabas (Kain can Cry first to speed 
things up), Rydia can cast Bio on it and then just attack. Rosa should Dualcast 
Protect and Shell on the group and cure. Balnab will first attack Lugae, then 
Lugae will use "oil" on him to cure him. After that he'll attack you. Just 
pound away on Barnabas. He'll die soon enough. After that, Lugae combines with 
the leftovers and forms Barnabas-Z. Keep Cecil's health as high as you can and 
let him Defend while the others just keep attacking. It won't take long before 
Lugae finds a mysterious button and presses it, causing an explosion that will 
probably kill Cecil. 

It's worth noting that you can choose to kill Doctor first instead of Barnabas 
(which causes Barnabas to explode), or you can kill them both at roughly the 
same time. Doing so however will bypass the Barnabas-Z fight and you won't add 
him to your Bestiary.

Afterwards he'll transform and attack you one more time. This is a much much 
more difficult fight. He will frequently use an ability called Reversal Gas 
that causes damage and curing to be reversed. During this time attacks will 
heal and healing magic will harm. He likes to spam a multitarget healing attack 
on your party while this is active. He also has an annoying gas counterattack 
when you hit him that puts people to sleep. It's possible to win this fight by 
forming a strategy of curing him and attacking your own party members etc 
during Reverse Gas then fighting normally while it's gone. However there is a 
much quicker and safer way to take him down. Because he starts the fight with 
Reverse Gas, have your first person use an Elixir on Lugae then have Rosa 
Dualcast two Curagas (or Curas if you don't have it followed by an X-Potion). 
Fight's over.

After killing Lugae, he tells you that Rubicante has moved the crystals up to 
the overworld portion of this gigantic tower and that the dwarves are about to 
be destroyed by a death cannon! Luckily he drops the key for you to open the 
door to the death cannon room. Heal up, go back to the Save Point room and 
save. Make your way back to the locked door you passed on B9. Now before you 
enter, you need to do some preparing. First, unequip Yang. Sorry to be the 
bearer of bad news. :( Also, if you want to get his Augments later (and you 
do), you need to give him two Augments now if you didn't earlier. Again, you 
want to give him two that aren't very good of course, so I recommend Recall and 
Last Stand. You can also use one of your Twincasts if you'd like, but then you 
won't be able to experiment with Twincast magic until your 2nd playthrough, 
which is why I recommend holding on to those. Prepare Yang and then enter the 
locked room using the Lugae's Key.

Enter the room and you'll see three Goblin Captains manning the death cannon, 
preparing to launch an attack on the dwarves below. Quickly dispatch of them. 
Unfortunately, before they die, they manage to run to the controls and activate 
them! Yang rushes the machines and tells everyone else to leave. When they 
question him, he kicks them out of the room, closes the door, and locks it 
shut. He then lets out the most painful and frightening scream imaginable as a 
flash of light comes out of the room and the machines fall silent. 

After this sad event, you don't have much else to do other than leave the 
tower. You'll have to walk out too. As you reach B13 and are about to leave, 
you'll enter another cutscene. Golbez starts to destroy the bridge! Luckily for 
you Cid lands the Enterprise below you just in time to catch you as you fall. 
They explain Yang's fate and then they get company in the form of a Red Wings 
airship. Cid pilots towards the exit to the surface then tell Cecil to take the 
wheel and runs to the edge of the airship with a bomb in hand. He tells them to 
go to Baron and talk to his assistants, then he jumps off the airship! The bomb 
explodes, causing the mountain to seal itself back. After dealing with yet 
another loss, the group has nothing else to do other than to go to Baron and 
talk to the engineers.


+-----------------------+
| 7.5 Overworld [OVR75] |
+-----------------------+

Encounters:
Mors x3 *NEW!*
Rukh x1, Fledgling Rukh x2 *NEW!*
Ironback x3
Flamehound x1, Black Lizard x2

Head to Baron and enter the castle. Go to the area in front of the east tower 
and talk to Cid's engineers. Apparently they have orders from Cid to install a 
lifting arm onto the Enterprise. Afterwards Cecil tries to tell them about Cid, 
but they assume he's up to his normal antics. You'll be in the airship now and 
you have a lifting arm that can pick up the old hovercraft. Remember that 
thing? It's still waiting at the entrance to Mount Hobs where you left it ages 
ago. Fly above it and hit the A Button to lift it up. Now go to the Eblan 
continent again and drop the hovercraft then land. Before doing anything else, 
fight enemies on this continent until you fight the Mors, Rukh, and Fledgling 
Rukh enemies for your bestiary. When you're ready, hop into the hovercraft and 
ride west along the coast on the rocky water to reach a cave entrance. Enter 
there now.


+---------------------------+
| 7.6 Cave of Eblan [EBC76] |
+---------------------------+

---B1: Bacchus's Wine x3---

Encounters:
Steel Golem x2
Steel Golem x1, Skuldier x2
Steel Golem x1, Skuldier x1, Leshy x1
Steel Golem x1

Treasure:
Remedy, Shuriken, Vampire Fang

All of the enemies in this dungeon are repeats so no real strategy talk is 
needed here. I usually just let Auto-Battle take care of everything. Right at 
the start you should be able to see a secret entrance to the east. Go through 
it and get the Shuriken from the chest. Continue east through another wall to a 
chest with a Remedy inside. Go back to the previous chest, enter the water and 
go east. Travel through the water then go up the stairs and follow the path 
south. Continue south to reach a dead end with a chest containing a Vampire 
Fang. Head back then take the path west. Map out the little dead end then 
continue south then west. When you get to a branch, go north and map out the 
area between where you are now and the starting area. Go back to where you were 
and take the west branch for the exit and three Bacchus's Wines.

+-------+-----------+
| Eblan | Inn: 700g |
+-------+-----------+

Treasure:
Ninja Sutra, Potion x2

+----------------------+------------------------+---------------------+
| Item Shop:           | Weapon Shop:           | Armor Shop:         |
+---------------+------+---------------+--------+------------+--------+
| Gold Needle   |  80g | Power Staff   |  2000g | Ice Shield | 10000g |
| Maiden's Kiss |  60g | Icebrand      | 26000g | Ice Armor  | 25000g |
| Mallet        |  80g | Ice Lance     | 21000g | Black Robe | 10000g |
| Diet Ration   | 100g | Kunai         |  4000g +------------+--------+
| Echo Herbs    |  50g | Boomerang     |  3000g |
| Eye Drops     |  30g | Killer Bow    |  3000g |
| Antidote      |  40g | Poison Arrows |  1000g |
| Cross         | 100g | Shuriken      |   650g |
+---------------+------+---------------+--------+

The next floor you'll see is actually mapped out for you. It's a little 
miniature city for all of the Eblan residents who used to live in the castle. 
The first door you come to leads to the Inn and the Item Shop. There's a Ninja 
Sutra in the bureau next to the innkeeper. You shouldn't have really taken much 
damage on the last floor, but you ahead and rest up if you need to. The next 
door is the Weapon and Armor Shops. You don't really need to buy anything here 
unless you just want to. The next door leads out, skip it for now. The final 
door is a sick room. Click the pot at the entrance and the fireplace at the far 
end for two Potions. Afterwards, leave the little town through the door next to 
the sick room.

---First Passage---

Encounters:
Steel Golem x2
Ironback x2
Blood Bat x3, Cave Bat x3
Blood Bat x3
Mystery Egg (Lamia)

Treasure:
Ether, Hi-Potion, Tent

Right at the start of the next floor you'll see a chest. There's an Ether 
inside. Go north and once you see a chest, walk directly south of it into the 
wall. This is the entrance to a secret path that leads to a chest with a Hi-
Potion in it. Go back through the path and go north and open the other chest 
for a Tent. You'll have about 45-50% of your map done and that's all you can do 
here for now. Exit to the next area.

---Second Passage---

Encounters:
Skuldier x3
Skuldier x2, Steel Golem x1
Skuldier x2, Leshy x2
Black Lizard, Ironback x1, Armadillo x1
Mystery Egg (Lamia)

Treasure:
Bomb Core

On the next floor go south a bit to map the entrance then head directly north 
to map out a dead end. Head back and go east then north for a chest with a Bomb 
Core inside. There's another chest here that we'll get soon enough. As you walk 
south there's a secret path leading over to the east, but there's no real point 
in taking it, we'll get there soon enough. Just go south and zone to the 
previous floor.

---First Passage: Hermes Sandals x3---

Treasure:
Cottage, Elixir x2, Hi-Potion x2, Phoenix Down x2, Silver Hourglass, Spider 
Silk

Right at the start there's treasure galore here! Two Hi-Potions and a Cottage 
are yours for the taking. There's a secret path north of the two eastern chests 
that leads to a pair of Elixirs. Follow the path south then go west for a 
Spider Silk and east for another trio of chests: Phoenix Down x2 and a Silver 
Hourglass. Head north and you'll get three Hermes Sandals for mapping the 
floor. Head back to the other floor.

---Second Passage: Decoy x3---

Treasure:
Blood Sword, Dry Ether, Gold Needle, Shuriken

Take a few steps south to map the starting area. There are two chests to the 
west that have a Shuriken and a Gold Needle in them. There's a door to the east 
leading to a Save Point and a horribly hidden treasure chest. Heal up before 
clicking on it and then open it for a Blood Sword that's guarded by two Steel 
Golems. I'm trusting you're comfortable enough with these to not need any help. 
Use a Tent if you need to and save your game then exit the saving room. 

Go north and you'll see Rubicante again and someone else is there talking to 
him who introduces himself as Edge, the Prince of Eblan. He wants vengeance for 
what Rubicante did to his people and their. Rubicante claims ignorance over 
having done anything to Eblan so Edge attacks. He doesn't do a very good job. 
Edge is pissed afterwards and your party rushes to make sure he's okay and to 
explain that they too are after Rubicante for the crystals he is guarding. Edge 
doesn't want your help, that is until Rydia breaks down into tears. She's tired 
of everyone dying. He finally agrees to come with your group and after Rosa 
cures him, he quickly perks up and starts putting the moves on the ladies. 
Looks like you have another companion now. 

Go west through a hidden path for a chest with a Dry Ether then approach the 
exit to map out the place for three Decoys. Go back to the Save Point and let's 
get our group a bit more prepared. 

Give Edge the Power Armlet and also give him the Reach Augment. Looking at your 
other current Augments, you have two copies of Twincast and Whirlwind. These 
are really up to personal preference who you give them to. These people will 
all be in your final group and Whirlwind is a very useful ability. For the sake 
of this walkthrough I'm giving Whirlwind to Edge. Twincast is 100% personal 
preference. You can check the Twincast Magic section of the guide to see what 
the combos can do. If you just insist on following this guide to the letter, 
I'm giving them to Cecil and Rosa because Ultima looks cool. Replace Edge's 
Throw ability with Reach. There are fights where Throw helps and we can just 
swap it on for those fights but just for fighting in general it's better to 
keep Edge in the back and let him attack. Swap your rows to 2 front 3 back and 
put Cecil and Kain on the front row and Edge can join the ladies in the back 
row. Save your game again after making all these changes and then it's time to 
once again explore the Tower of Babil. The exit to the Tower is up where you 
met Edge.


+--------------------------------------+
| 7.7 Tower of Babil Revisited [TBR77] |
+--------------------------------------+

---B1: Bomb Fragment x5---

Encounters:
Sorcerer x1, Ghost Knight x1, Coeurl x1 *NEW!*
Sorcerer x1, Coeurl x2
Mythril Golem x1, Ghost Knight x2
Lamia x1, Coeurl x2
Coeurl x2

Treasure:
Silver Hourglass, Unicorn Horn

As you walk north you might be wondering how you're going to get in. Luckily 
Edge can take care of that by spinning around like a madman and teleporting 
inside. Cool deal. Sorcerers are like other summoners and will summon help if 
they are the last enemy alive and take damage. Ghost Knights will cast Bio on 
the whole party. You'll probably remember that Coeurls can use instant death so 
try to take them out quickly.

Right at the start there's a chest with a Unicorn Horn inside. Follow the one-
way path as it loops around. Go past the door for another chest containing a 
Silver Hourglass. You'll also get five Bomb Fragments for mapping out the 
floor. Return to the door and go to the second basement.

---B2: Bomb Crank x3---

Encounters:
Mad Ogre x1, Coeurl x1, Balloon x1 *NEW!*
Mad Ogre x2, Sorcerer x1
Mad Ogre x2, Coeurl x1
Lamia x1, Coeurl x1, Sorcerer x1
Mythril Golem x1, Ghost Knight x2

Treasure:
Ogrekiller

In the second basement, Mad Ogres make their reappearance. They are just 
generic grunts and should die fast with Cecil taking all the hits and 
countering them. Balloons also appear here, they are just stronger bombs. Kill 
them before they asplode. Map out the starting area and then follow the path. 
Go south when you can to reach a chest. Heal up and open the chest for a 
guarded Ogrekiller. It's guarded by three Mad Ogres. This isn't particularly 
hard. Have Rosa Dualcast Slow on the ogres and Protect on Cecil, Kain use Cry, 
and have Rydia summon Dragon once to speed things up. Then turn on Auto-Battle 
and go get a drink. Axes are somewhat odd weapons in that they lower several 
stats despite being so strong. But as the name implies, the Ogrekiller is 
strong against ogres, so it's a bit of a tossup as to whether or not to equip 
it. I would suggest putting it on Cecil for now. Map out the area behind the 
chest and go back north to follow the unexplored path. Go all the way to the 
door, getting three Bomb Cranks in the process.

---B3---

Encounters:
Lamia Matriarch x1 *NEW!*
Storm Anima x1, Balloon x3 *NEW!*
Balloon x3
Mad Ogre x1, Lamia x1
Mythril Golem x1, Ghost Knight x2

Treasure:
Lilith's Kiss

The third basement introduces the Lamia Matriarch, which you might have 
encountered earlier at the hands of a Sorcerer summon. They are much a tougher 
Lamia with a counterattack that applies multiple debuffs. You'll also meet 
Storm Anima here, which go down quickly. Just don't use thunder spells on them 
as they absorb that element. Go past the first door you see and you'll come to 
a chest with a Lilith's Kiss inside. Go back to the door you passed and enter 
it.

---B4---

Encounters:
Green Dragon x1 *NEW!*
Storm Anima x2, Ghost Knight x2
Storm Anima x2
Storm Anima x1, Balloon x1, Mad Ogre x1

Treasure:
Ashura

Green Dragons are incredibly difficult and have the potential to quickly 
destroy your group. You will fight these later so it isn't necessary to kill 
one now, but if you insist on doing so have Rosa Dualcast Slow and Berserk on 
it so that it can't use its nasty multi-hit attacks. After those are on, try to 
have Rosa land Hold or let Rydia's whip do it then just pound away with 
everyone. Walk west to map out the dead end then go east and follow the path 
all the way to a chest for an Ashura. Put that on Edge now. The exit to the 
previous floor is right next to the chest. 

---B3: Red Fang x1---

Map out the area south of the door then go east. Go south when you can and map 
out all of that open area then continue east. There are two doors here. The 
first is a Save Point and the second leads to the fourth basement again. You'll 
get a Red Fang for mapping the area, then use a Tent and save your game at the 
Save Point and continue through the other door. 

---B4: X-Potion x3---

You'll get three X-Potions for mapping out the last few percent of the fourth 
basement as you progress to B5.

---B5: Elixir x1---

Encounters:
Ghost Knight x1, Coeurl x1, Lamia Matriarch x1
Ghost Knight x1, Coeurl x1, Storm Anima x1
Ghost Knight x1, Coeurl x1, Balloon x1
Green Dragon x1

Treasure:
10000 gil

Head south here then as far west as you can. The far west path is a dead end so 
map it out. The next path has a chest with 10000 gil in it. The middle path 
leads to a boss fight so be prepared. Before going there, put the Ogreslayer on 
Cecil if you haven't already and the Dwarven Axe on Kain. Also remember that 
after this encounter you can't come back here after the boss fight, so be sure 
you've fought all of these at least once: Lamia Matriarch, Storm Anima, Ghost 
Knight, Sorcerer.

When you enter the middle area you'll see the King and Queen of Eblan. However, 
they've been turned into monsters and they will attack you! There isn't really 
much to this fight. After time they will temporarily regain their senses and 
will kill themselves off. This obviously doesn't please Edge, and when 
Rubicante comes out, his fury with the man causes him to learn new Ninjutsu 
spells, Blitz and Flood. Rubicante claims to have had nothing to do with what 
happened, that Lugae did it on his own, and before fighting you he even 
restores you to full HP/MP.

+---------------------------------------------+
| Rubicante                                   |
| HP: 30000 | XP: 120000 | Gil: 1300O         |
| Mantle closed- Absorb: Fire, Ice, Water     |
| Mantle open- Weak: Ice, Water; Absorb: Fire |
| Suggested Party Level: 39-41                |
+---------------------------------------------+

The main attack pattern here is for him to open his mantle, use Inferno on you, 
close his mantle, and attack you physically and then repeat. Inferno is a very 
potent Fire attack that does massive damage to your group and heals him. If you 
could prevent him from using Inferno, that would definitely make the fight 
easier, right? Luckily for you, you can. For whatever reason, if you attempt to 
Steal from Rubicante when his mantle is open, he closes it. We can use that to 
our advantage to keep him from doing his strong attacks, however since we're 
keeping his mantle closed we cannot hurt him with fire, ice, or water (which is 
why we took off Cecil and Kain's ice weapons). Here's the plan.

Cecil should attack normally. Kain should Cry and then Jump. Rubicante counters 
physical damage with Fira but he targets everyone and it's somewhat weak. Edge 
should always be left on standby so he's ready to Steal at any given moment. 
Rydia should attack with Bio then repeatedly cast Quake when the cloak is 
closed. Rosa should start off Dualcasting Slow on Rubicante and Shell on the 
group. Then she should get up Protect and Blink on Cecil then heal. When 
everyone's health is up, have her use Pray to keep her and Rydia's mp up. She 
can Haste Kain and Rydia as well to help speed up the damage. That's the basic 
strategy of the fight, keep Rubicante from using Inferno and it's very simple.

After the fight, Eblan's troops conveniently show up just in time to miss out 
on helping. Edge tells them about the fate of the King and Queen as well as 
telling them that Rubicante has been defeated. Edge decides to stay with your 
group and get his revenge on Golbez personally. When you're in control again, 
be sure to map out the area you're in and get your Elixir. This is your only 
chance. Make sure you've mapped everything out and fought all of the 
aforementioned bestiary entries aside from the Green Dragon and then head 
through the door. You'll see the seven crystals in this room. Approach them 
and... you'll fall down a trap door. So much for that approach. 

---B6---

You'll land on the opposite side of B6 from where you fought Lugae the first 
time. Go through the door to B7.

---B7: Elixir---

Skuldier x3, Leshy x1
Skuldier x3
Ironback x1, Armadillo x1, Black Lizard x1
Mystery Egg (Black Lizard) 
Mystery Egg (Green Dragon)

There isn't much to this area. Just map out the area to get an Elixir then go 
to B8. 

---B8: Ether x2---

Encounters:
Blood Bat x4 
Ironback x2
Ironback x1, Armadillo x1, Black Lizard x1
Mystery Egg (Black Lizard)
Mystery Egg (Green Dragon)

Treasure: Hi-Potion

Follow the path south and then east for a chest with a Hi-Potion in it. Go back 
west to get two Ethers from mapping the area then go to the ninth basement. 
When you enter this floor you'll zone out next to a Red Wings airship! Edge 
decides that they will call it the Falcon and borrow it for their own use. The 
Falcon cannot fly over lava so fly back to the Dwarven Castle and save your 
game.


+---------------------------------------+
| Chapter 8: The Eighth Crystal [WLK08] |
+---------------------------------------+


+--------------------------+
| 8.1 Dwarf Castle [DWF81] |
+--------------------------+

Treasure:
Adrenaline(*), Analyze, Upgrade(*)


Head to the King and report what happened. You tell him that you couldn't 
recover the other seven crystals, so it looks like you'll just have to go and 
get the last one before Golbez can. Giott calls over his daughter Luca and 
gives you her necklace, which is the key to entering the Sealed Cave. Cool. But 
the Sealed Cave is on the other side of the lava so how are we going to get 
there? Well, we know a certain engineer who, if still alive, would probably be 
in the infirmary. Head there now (remember it's near the fat chocobo summon 
area). Sure enough, lying on the middle bed it's Cid! Edge is a bit rude but 
Rydia keeps him in check, much to Cid's amusement. They explain to Cid that 
they have an airship but it can't fly over lava. Well Cid isn't going to just 
lay around and let that happen. Cid fixes up the Falcon and then collapses in 
the bed and... falls asleep. Afterwards you'll get his Augment Abilities. 
You'll get Analyze by default, Upgrade if you gave him at least one Augment, 
and Adrenaline if you gave him two or more. Assuming you're following along 
you'll just get Analyze. You're done at the castle so head out and save, then 
you're free to finally explore the entire map of the underground!


+-------------------+
| 8.2 Tomra [TMR82] |
+-------------------+

Go ahead and fly all over the map to map out the underground area. Afterwards, 
on the south continent in the middle you'll see a small town named Tomra. Land 
the Falcon and head inside now.

+-------+-----------+
| Tomra | Inn: 300g |
+-------+-----------+

Treasure:
2000 gil, Antarctic Wind, Bestiary, Bomb Core, Bomb Fragment, Dry Ether, Gaia 
Drum, Phoenix Down, Zeus's Wrath

+---------------------------+-------------------------+
| Weapon Shop:              | Armor Shop:             |
+------------------+--------+----------------+--------+
| Ashura           |  7000g | Diamond Shield | 15000g |
| Chain Whip       |  6000g | Diamond Helm   | 10000g |
| Ogrekiller       | 25000g | Diamond Armor  | 30000g |
| Killer Bow       |  3000g | Diamond Gloves |  5000g |
| Silencing Arrows |  1000g | Gold Hairpin   | 20000g |
| Shuriken         |   650g | Diamond Armlet |  4000g |
+------------------+-------++----------------+--------+
| Item Shop:               | 
+------------------+-------+
| Gaia Drum        | 3000g | 
| Stardust         | 4800g | 
| Lilith's Kiss    | 1200g | 
| Vampire Fang     |  550g | 
| Spider Silk      | 1000g | 
| Silent Bell      | 1000g | 
| Bronze Hourglass | 7200g |
+------------------+-------+

As usual, we'll pick up all the freebies first. Go to the west side of the Item 
Shop. At the corner in the middle of the west side where it looks like two 
buildings are connecting you'll find a Bomb Core. Go north from there to the 
unlabelled building in the northwest corner. There are four chests in here with 
Zeus's Wrath, Bomb Fragment, Dry Ether, and 2000 gil inside of them. Also the 
pot in the southeast corner of the room has an Antarctic Wind inside and the 
boxes next to the pot contain a Bestiary. Enter the Inn now and on the east 
side check the easternmost dresser between the beds for an Gaia Drum. Leave 
there and go to the far northeast corner of the town for a Phoenix Down.

Next thing we want to do is upgrade our equipment. Start at the Weapon Shop. We 
have a whole lot of things to sell. Basically, anything you aren't equipped 
with now (that isn't a rare drop) you probably don't need. In particular, 
here's a list of things you probably have that you can sell: Blood Sword, Sleep 
Blade, Flame Sword, Icebrand, Wind Spear, your entire Claw collection, Kunai, 
Flame/Ice/Thunder Rods, Great Bow (hold onto your arrows though unless you have 
duplicates you can sell, they don't sell for much and can come in handy for 
various things), Mythril Shield, Flame Shield, Headband, Knight's Armor, Flame 
Mail, Mythril Gloves. There are other items but they could still come in handy 
so hold on to those. You should have way more than enough to get everyone well 
equipped now. Buy a 2nd Ashura for Edge and a Chain Whip for Rydia. Sell their 
old weapons. You should already have Silencing Arrows so no need to buy one. 
Rosa currently should have Ice Arrows on. Change that to Silencing Arrows, they 
will be useful soon. Buy an Ogrekiller for Kain unless you're really hard up 
for gil and don't think you'll have enough to buy all of the armor, which is 
more important. If you do, sell the Dwarf Axe he's using now.

Now to the Armor Shop. It's really only a minor convenience, but there's a 
secret path along the east wall of the Weapon Shop leading to the Armor Shop. 
Huzzah. I would recommend buying a Diamond Armlet for Edge as his magic defense 
is sorely lacking. Buy a complete set of diamond equipment for Kain and Cecil 
both. Sell Cecil's and Kain's old armor. Keep the Power Armlet, you might want 
to use it at some point.


+------------------------+
| 8.3 Sylph Cave [SYL83] |
+------------------------+

Fly to the northwest corner of the map and land at the cave you see there, the 
Sylph Cave.

---B1---

Encounters:
Bog Witch x1, Bog Toad x3 *NEW!*
Tunneler x1, Malboro x2 *NEW!*
Tunneler x2
Tunneler x1

Treasure:
Angel Arrows, Bestiary

The first thing you need to know is that most of the floor in the Sylph Cave is 
poisonous. If you walk on it, you'll take damage. Thus, on each floor you'll 
want to have Rosa cast Float on the group. The first annoying enemy you'll 
fight here is the Malboro. They have a Sap move and another attack that puts 
pretty much every status ailment on your character. Use Esuna to remove them 
all. They are weak to fire. Tunnelers have Added Effect: Poison on their 
attacks. You'll also run into Bog Witches and Bog Toads. The Bog Toads will 
spam Toad on you when the Witch commands them to. Kill the Witch first or just 
blast the whole group with something like Dragon. Bog Witch/Toad fights are 
incredibly easy to don't ever run from them to get all that free, easy exp.

Map out the starting area and go east. There are two chests here with Angel 
Arrows and a Bestiary. There is another chest to the east that you can't get to 
yet. Go south and west from here to loop back to the entrance then go south. 
You'll have about 40% or so of the floor mapped when you reach the zone to the 
next area.

---B2---

Encounters:
Malboro x1, Evil Dreamer x2 *NEW!*
Malboro x2
Bog Witch x1, Bog Toad x3
Bog Witch x1, Bog Toad x5
Tunneler x2

Refresh your Float first. You'll fight Evil Dreamers here, typical ghost 
enemies that absorb fire. They use Sleep and Silence on all of your party 
members which is a pain though so kill them fast or Silence them. Anyway, go 
south and there's another door here leading back to B1 again.

---B1---

Treasure:
1000 gil, Cottage, Elven Bow

Start by using Float then going west. Go past the exit and continue to follow 
the path to a set of chests containing a Cottage and 1000 gil. Go back to the 
east and you'll see a Save Point. Map out that area and go north. When you 
reach the dead end, keep walking and you'll find a secret path. Follow it to 
reach the north chest you couldn't get before with an Elven Bow inside. Equip 
that on Rosa now. Go back and Save then take the western door to the second 
basement.

---B2---

Float, map the nearby area, and then head north. Take the first door you come 
to. 

---B1: Silver Apple x1---

Treasure:
Arctic Wind, Ether, Golden Apple, Hi-Potion, Soma Drop

Float again and walk north. You should finally map out B1 now, getting a Silver 
Apple. You'll also see a ton of chests here containing: Arctic Wind, Golden 
Apple, Soma Drop, Ether, and a Hi-Potion. Return to B2 again.

---B2---

Treasure:
Mage Masher

Float and go north. When you get to the door to the next basement, instead go 
east through a secret path. It leads up to a chest. Heal up and open it. 
There's a Mage Masher inside, but it's guarded to a Bog Witch and 5 Bog Toads. 
Use Dragon and have everyone else attack the Witch. End of fight. For now put 
this on Edge. Now go back and go through the door you passed.

---B3---

Encounters:
Evil Dreamer x4 *NEW!*
Evil Dreamer x3
Evil Dreamer x2, Malboro x1
Evil Dreamer x1, Malboro x1, Elder Treant x1
Malboro x2, Tunneler x1

Treasure:
Aura Staff, Elixir, Kiku-ichimonji

You'll fight Elder Treants here, which cast Berserk on themselves and hit for a 
lot of damage. Float then go south. You should see an obvious hole in the wall 
to the west that leads over to the chest containing an Elixir. Make sure you 
map the whole area and take the path south. Follow the path until you reach a 
house. Inside the house you'll find two chests with a Kiku-ichimonji and an 
Aura Staff. Replace Edge's second Ashura with the Kiku-ichimonji. You'll also 
see several Sylphs inside. And on the bed to the west you see... Yang?! Be sure 
to talk to him, even though he says nothing. Go up the two flights of stairs 
and you'll be back outside. Take a trip to the HP/MP pot and then come back and 
save, there's plenty more Sylph Cave to explore! From the entrance, Float and 
make your way back to B2.

---B2---

This time, Float and go east then north to the unexplored territory. Make sure 
you map the entire loop then enter the new door.

---B3---

Treasure:
Faerie Rod, Hi-Potion, Maiden's Kiss

Float and go south and around the path. The three chests here contain a Hi-
Potion, a Maiden's Kiss, and a Faerie Rod. The Faerie Rod adds a lot of 
Intelligence to Rydia, but for common enemies where you're just Auto-Battling 
you'll probably want to keep her Whip on and just put the Faerie Rod on when 
you need the added Int (i.e. boss fights). Go back to the entrance to this 
floor and there's a secret path leading east and north. You'll exit out in an 
area with a bunch of open chests and a door. Map out as much as you can (you 
can't get the southeast corner of the room yet) and then take the door.

---B2: Silver Apple---

Treasure:
5000 gil, Bomb Core, Emergency Exit, Ether, Maiden's Kiss x2, Remedy
 
Float and go east then south. You'll come to a room with four chests inside 
containing a Remedy, Bomb Core, 3000 gil, and 2000 gil. Go south to another 
room, being careful not to fall into the hole that's pretty much straight in 
line with the path you just took. Map out the area to complete the second 
basement map and obtain a Silver Apple. Then open the chests for an Ether, 
Maiden's Kiss x2, and an Emergency Exit. Now jump into the hole.

---B3: Silver Apple---

Float and then go north. When you reach the dead end you'll find a secret path 
leading west. You'll also finish the map and get another Silver Apple. You'll 
see a red glowing area here. Step on it to warp to another room.

---Sylphs' Cache---

Encounters:
Evil Dreamer x4
Evil Dreamer x2, Elder Treant x2
Evil Dreamer x2, Malboro x1
Malboro x2

Treasure:
Avenger, Blue Fang, Medusa Arrows, Moonring Blade, Red Fang, White Fang

This is the treasure room. Float and then prepare for some fun. All of these 
chests are guarded. We'll open them in a clockwise pattern starting with the 
northwest one. Heal up before you start. The first chest contains a Red Fang 
and is guarded by four Evil Dreamers. I very highly recommend that you use a 
Bronze Hourglass for these fights. Have Rydia summon Dragon and everyone else 
attack. The next chest is a White Fang, again guarded by four Evil Dreamers. 
The third chest is a Blue Fang, again guarded by four Evil Dreamers. 

The fourth chest is Medusa Arrows, and luckily this chest is a bit of a 
reprieve from the annoying fights of before, just two Tunnelers. They will 
pretty much suicide themselves by attacking Cecil. 

The fifth chest is the Avenger, and it's guarded by two Malboros. Ifrit will 
all but kill them, leaving very little for your melee to finish off. The 
Avenger would be pretty good except that it Berserks the person using it so 
it's more of a novelty than anything. It's nice for places where you'll just 
Auto-Battle, but don't equip it for now. 

The final chest contains the Moonring Blade and is guarded by a Malboro and two 
Elder Treants. Focus on the Malboro first but don't take the Elder Treants too 
lightly, their attacks hurt a lot with Berserk on. Ifrit is a good option for 
this fight as well. After finally getting all of the chests, take the stairs to 
be back outside again. We're finally done with his place, for now anyway. Go 
back to the HP/MP pot again and then we'll explore our next new area. 


+-------------------------------------+
| 8.4 Passage of the Eidolons [POE84] |
+-------------------------------------+

---B1: Soma Drop---

Encounters:
Blood Eye x3 *NEW!*
Belphegor x2 *NEW!*
Belphegor x1
Blood Eye x2

Treasure:
Ether, Hi-Potion, Phoenix Down

There's a small island in the southwest quadrant of the map that's completely 
surrounded by lava. That's where you'll want to land the Falcon. 

It should be noted that this entire dungeon is full of relatively easy mobs for 
this portion of the game. This is a really great place to build your characters 
up if you've been doing a lot of running or generally avoiding fights. Level 45 
is a good minimum goal by the time you're through with this place.

Like the Sylph Cave, you'll want to always cast Float on each floor here as 
well. The Blood Eyes can cast Death on poor Cecil, so get used to him dying. Be 
sure to cast Float on him after reviving him if he dies. Belphegors cast 
Tornado which drops the target (poor, poor Cecil..) down to single digit 
health. 

Be sure to start off with Float. As you walk south Rydia will say that she 
recognizes this place and that it leads to the home of the Eidolons. After the 
cutscene, map out the little circular area then go east. Map out that one as 
well and go north. In this room you'll find a chest with a Phoenix Down inside. 
If you go into the lava area in the room there's a secret path in the northwest 
corner. Take it over to another room with an Ether inside. Go back to the first 
chest then go all the way south to the bottom of the map. There's a chest here 
with a Hi-Potion. Go west to the next area then north a few steps to ensure 
you've mapped all the way to the starting area. After that go west again and 
follow the path until you reach the next floor. You'll get a Soma Drop as you 
finish the map of the floor.

---B2: Soma Drop---

Encounters:
Summoner x1 *NEW!*
Thunder Dragon x2 *NEW!*
Fell Knight x1, Imp x2 *NEW!*
Fell Knight x2, Imp x1
Belphagor x1, Blood Eye x1

Treasure:
Cottage, Hi-Potion

On the second basement you'll start seeing Summoners. As usual, they will 
summon a creature when attacked and alone. They can summon numerous things, 
including Nagarajas, Thunder Dragons, and my personal favorite, a Goblin (like 
the ones around Baron). Thunder Dragons have a moderately powerful single 
target Thunder spell. Nagarajas like to poison and will cast Silence on the 
entire party. You don't have to fight one here as they will appear later. 
You'll also fight Fell Knights and Imps. There really isn't anything special 
with either of these enemies but don't use magic on Imps or they will Silence 
you. 

Float then map out the starting area and go east. Go south at the intersection 
and follow the path to a chest with a Hi-Potion in it. Return to the 
intersection and go north. Take the west path and you'll pick up a Cottage. Go 
back and go east to make it to the exit to the third basement. You'll get a 
Soma Drop for mapping the floor.

---B3: Soma Drop---

Encounters:
Arachne x2 *NEW!*
Arachne x1
Thunder Dragon x2
Thunder Dragon x1
Blood Eye x3

Treasure:
Bestiary, Defender, Hi-Potion, Kiku-ichimonji, Phoenix Down, Poison Axe

The third basement introduces the Arachnes. They like to use a Quake attack 
that won't hurt you because you'll be Floating anyway. Guess they picked the 
wrong dungeon to live in. These are good fights to get mp back with Pray or 
just to farm some easy exp. 

Cast Float, map out the starting area, and go west. Follow the path until you 
reach a chest with a Phoenix Down. Go west to get three chests with a Hi-
Potion, Poison Axe, and a Kiku-ichimonji. Put the axe on Kain and replace 
Edge's Mage Masher with the katana. Go east into the unexplored portion of the 
map until you reach another chest containing a Bestiary. Continue past the 
chest to find a secret path. Take it north. Exit out in the next area to the 
west then go north. You'll come to a chest. Heal up and open it. It's a 
Defender, but it doesn't come without a fight. You'll have to fight two Fell 
Knights and an Imp. Take out the Imp first with physical attacks and then just 
turn on Auto-Battle to take out the Knights. Give this to Cecil. Go back to the 
unexplored portion of the map in the middle. The warp to the actual town is 
there, just be sure to map the area out first for your Soma Drop.

+----------+------------+
| Feymarch | Inn: 1200g |
+----------+------------+

Treasure:
11000 gil, Asura Summon, Bestiary x2, Dry Ether, Elixir, Leviathan Summon, 
Phoenix Down, Rat Tail, Yoichi Arrows, Yoichi Bow

+-----------------------+---------------------------+------------------------+
| Weapon Shop:          | Item Shop:                | Armor Shop             |
+--------------+--------+------------------+--------+---------------+--------+
| Whip         |  3000g | Light Curtain    |  3800g | Aegis Shield  | 20000g |
| Chain Whip   |  6000g | Decoy            |  4800g | Luminous Robe | 20000g |
| Blitz Whip   | 10000g | Hermes Sandals   |  4800g +---------------+--------+
| Kotetsu      | 11000g | Bacchus's Wine   |  3800g |
| Faerie Rod   |  5000g | Silver Hourglass |  9800g |
| Aura Staff   |  7000g | Ether            | 10000g |
| Angel Arrows |  2000g +------------------+--------+
| Shuriken     |   750g |
+--------------+--------+

We'll start by picking up the treasure on this floor. All of the chests are on 
the map. Just going counterclockwise from where you entered the floor you'll 
find: 6000 gil, 5000 gil, Rat Tail, Bestiary, and an Ether. Go back to the 
first chest you opened and north of it you'll see a diamond shaped mark on the 
floor. Step on it and you'll be dropped to a secret area. There are four chests 
here: Yoichi Arrows, Elixir, Yoichi Bow, and Dry Ether. Equip Rosa with the 
Yoichi Bow and Arrows. Step on the PINK diamond to go back up. The BLUE one 
will warp you completely out of this dungeon and make you sad. After warping 
back up, go to the top of the map and there's another pink diamond leading to 
the next floor down.

If you enter the house to the west of the Inn/Item Shop, you'll find Whyt's 
house. There's a Bestiary and a Phoenix Down in the chests inside. You can talk 
to Whyt's family and see that his mother is sick. You can't really do anything 
about her at present though. There's also a Save Point in the house. You can 
use a Cottage here (it's cheaper than the Inn). Go to the Armor Shop and pick 
up an Aegis Shield for Cecil and a Luminous Robe for Rosa. In the Weapon Shop 
you'll want an Electric Whip for Rydia. Don't actually put it on yet though, 
instead put on the Faerie Rod for now. The Item Shop sells some things you 
haven't been able to buy up until now, including Ethers. Save at the Save Point 
now. Enter the building south of Whyt's house. Go down both flights of stairs 
to find the King and Queen of the Eidolons, Leviathan and Asura. Leviathan 
won't talk to you right now but Asura will. She asks if you want her help. If 
you do, you have to prove your worth by fighting. When you're ready, choose 
Yes.

+-----------------------------------------+
| Asura                                   |
| HP: 21104 | XP: 84416 | Gil: 1400O      |
| Absorb: Fire, Ice, Thunder, Water, Wind |
| Suggested Party Level: 43-44            |
+-----------------------------------------+

This fight is actually pretty easy. Asura will spam curing spells on herself. 
Because of this, you have no chance of winning unless you have a way to prevent 
her from doing so. Luckily you do, in the form of the Reflect spell. Once she 
cannot cure herself anymore, it's a simple process of just whittling away her 
health. Here's the plan.

Rosa should put Reflect on Asura before you bother doing anything else. Have 
her Dualcast Reflect on Asura and Protect on your group. Afterwards she should 
focus on keeping Blink up on Cecil since he'll be taking all of the hits for 
the fight. Also Hasting Rydia and Rosa is a good idea. Rydia should use Dragon 
for damage. Kain should Cry. She has a very dangerous counterattack so you 
should rely mostly on Rydia's magic for damage because Dragon does crazy high 
damage. You can sneak in Jumps with Kain if Blink is up on Cecil and he's 
healthy, but attacking with Cecil and Edge isn't worth the lesser damage they 
do. Keep Cecil Defending so he doesn't take as much damage in the case that 
he's hit. 5 or 6 Dragons should end this fight. 

Afterwards, Rydia will be able to summon Asura. Go back up to Whyt's house, use 
another Cottage (or just use the Inn if you're low on them) and Save again. Go 
back down to their room and Leviathan will be willing to challenge you as well. 

+-------------------------------------+
| Leviathan                           |
| HP: 30099 | XP: 150495 | Gil: 1500O |
| Weak: Thunder; Absorb: Ice, Water   |
| Suggested Party Level: 44-45        |
+-------------------------------------+

At the start of the fight he will use Tidal Wave, which will probably kill most 
of the party aside from Cecil and Rosa. Your first priority is getting 
Leviathan Slowed and getting everyone else back up, starting with Rydia. 

Leviathan's attack pattern is Tidal Wave -> Blizzara -> Blizzara -> Blizzaga -> 
Tidal Wave -> Tidal Wave and then repeats. When it's almost time for Tidal 
Wave, try to get everyone Defending. Hopefully with Shell up most will live 
regardless, but Defending will greatly increase the likelihood of them not 
dying, then have Rosa heal everyone back up. Note that he'll use it three times 
in a row, so be prepared. Of course if you're really fast at recovering from 
the initial Tidal Wave at the very start of the fight, you'll probably kill him 
before he gets to use another one. Here's the play-by-play for this fight..

-Right as the fight starts (i.e. during the Tidal Wave animation) Cecil will 
use a Spider Silk on Leviathan and Rosa will Dualcast Raise on Rydia and Curaga 
on the party.

-On the next set of turns, Rydia casts Ramuh, Rosa Dualcasts Raise on Kain and 
Curaga on the group, and Cecil uses a Phoenix Down on Edge. Assuming you've 
timed it correctly, Edge should be alive before the Curaga goes off.

-Now that your whole party is up, Kain will Cry then Jump. Edge and Cecil will 
attack regularly. Rosa will cast Shell on the group, Haste Rydia, then heal. 
Rydia will summon Ramuh nonstop. You should take him down before he has a 
chance to use Tidal Wave a second time. If you aren't sure, go ahead and Defend 
shortly after Blizzaga goes off and then finish him off.

If this strategy isn't working for you (Rosa/Everyone dies to Tidal Wave at the 
start, for example), then your party levels aren't high enough. As suggested in 
the walkthrough, you should be aiming for a minimum of level 45 for this fight. 
This strategy worked flawlessly for me with all characters at level 43-45 and 
only the initial Tidal Wave went off.

After winning, you'll be able to summon Leviathan! You're done here now so go 
back to that secret room with the BLUE diamond and step on it to leave. Go back 
to the HP/MP pot and we have one more minor task to take care of before we get 
to the Sealed Cave.


+------------------------------------+
| 8.5 Underground Encounters [UND85] |
+------------------------------------+

---Tomra Area---

Encounters:
Gorgon x1, Medusa x1, Stone Golem x1 *NEW!*
Gloomwing x1, Hornworm x1, Blood Flower x1 *NEW!*
Alraune x1, Coeurl x2 *NEW!*
Naga x2 *NEW!*
Chimera Brain x2 *NEW!*
Gloomwing x2, Black Lizard x2
Blood Flower x2
Hornworm x6
Green Dragon x1 *RARE*

Land next to Tomra, cast Float on your party, give Rydia the Blitz Whip, and 
get into random encounters here. You'll run into some new enemies. The Alraune 
have a really nasty earthquake type attack. If you have Float on, it will miss 
you. It should be noted that Petrify will remove Float so you might have to 
recast it. Gorgons are just another generic Medusa type enemy. You'll also 
fight Gloomwings, Hornworms, Nagas, and Blood Flowers. Outside of a multihit 
Sap attack from the Blood Flowers, these enemies are nothing to worry about so 
just Auto-Battle them. For the Chimera Brain duo, Dualcast Berserk on them both 
then Slow them the next turn. They are going to hurt you a lot so heal asap. 
It's possible if they both use Blaze on their first turn that they will kill 
you before you can even do anything, so save often. You can skip the Chimera 
Brain as well because you'll fight them later. Last and certainly not least is 
the Green Dragon. Again, Dualcast Slow and Berserk on him first then try to get 
him Paralyzed with Hold or Rydia's whip. Remember at any time if your mp gets 
low or you get plagued by status ailments that you can go to the pot that 
recovers everyone at any time by flying to the cave west of the Dwarven Castle. 
Once you have defeated the Green Dragon, hop in your airship and fly over to 
the southeast continent. 

---Kokkol Area---

Encounters:
Yellow Dragon x1 *NEW!* *RARE*
Gorgon x1, Medusa x1, Stone Golem x1
Gloomwing x1, Hornworm x1, Blood Flower x1
Gloomwing x2, Black Lizard x2
Alraune x1, Coeurl x2

There's a building here but there's not really a need to enter it yet. Land 
here and keep fighting enemies near it. The enemies are similar to those around 
Tomra except that instead of Green Dragons you'll run into their cousin the 
Yellow Dragon. Like the Green Dragons, they use the multihit Thunder attack. 
Fight them the same way.

Before leaving Kokkol you'll want to have fought all of the following: Alraune, 
Gloomwing, Hornworms, Gorgon, Green Dragon, Yellow Dragon. We have one more 
stop to make and you'll find Blood Flowers there as well though you probably 
ran into them already. The Nagas and Chimera Brains will be fought later though 
if you want to make absolutely sure you get them go ahead and fight them both 
by Tomra. After you're happy, fly back up to the Sylph Cave continent in the 
northwest corner of the map.

---Sylph Cave Area---

Encounters:
Hellflapper x3 *NEW!*
Caterpillar x6 *NEW!*
Blood Flower x2
Blood Flower x1, Tunneler x2
Malboro x2, Tunneler x1

You'll fight Hellflappers and Caterpillars here. Neither one is particularly 
difficult. Kill those and return to the hp/mp pot for health and then go 
upstairs to the fat chocobo to check your bestiary. You should have 1-118 and 
120 (Yellow Dragon). 154-183 are boss fights so you should have those as well. 
Finally it's time to visit the Sealed Cave. It's slightly northwest of Tomra.


+-------------------------+
| 8.6 Sealed Cave [SLC86] |
+-------------------------+

---Entrance---

Walk up to the door and use Luca's Necklace to gain entry. Be sure to put 
Rydia's Chain Whip on now. Don't put the Blitz Whip on because several enemies 
here absorb Thunder damage. This place is a really great area to gain levels. 
The fights are all easy aside from Chimera Brains and give a lot of xp, so try 
to fight everything here that you can.

---B1: Gaia Drum x3---

Encounters:
Nagaraja x2 *NEW!*
Vampire Bat x2 *NEW!*
Chimera Brain x1, Vampiress x1, Lesser Marilith x1 *NEW!*
Chimera Brain x2

Treasure:
Bestiary, Ether x2, Hi-Potion, Kotetsu

Vampire Bats are the next-gen bat, using the annoying Sap move repeatedly. It 
is wise to let Rosa Pray when you fight these alone to keep your mp up as 
you'll be going through it pretty fast here. Vampiress use a rather weak 
Thundara in addition to the Sap move. Lesser Mariliths do nothing but physical 
attack. These are another enemy where it's good to spam Pray to get your mp 
back if you kill the other enemies in the fight first. Nagarajas are just next 
gen Nagas. Chimera Brains have very painful multihit attacks so Berserk them if 
you're fighting more than one or just all out assault them first if you're only 
fighting one. 

Map out the starting area to the west and then go east. You'll soon climb down 
a rope. Go east to map out the dead end and then west and south. You'll see a 
door here. However, the doors in this place are special, they are Trap Doors, 
and they attack you when you try to open them.

Trap Doors always begin every fight the same way. They pick a random target 
which they will Libra and then the next turn they use Ninth Dimension, which 
kills the target. However, since we have Cecil using Draw Attacks, he will 
always be the target. This is a good thing for two reasons. One, we know 
immediately who the target will be, which is important, and two Cecil is immune 
to Ninth Dimension because of the Aegis Shield. Now to maximize the exploit, 
have Rosa immediately cast Reflect on Cecil. This will reflect Ninth Dimension 
back on the wall and kill it. If you don't do it fast enough the spell will go 
off and then after a short period of time the wall will turn into another nasty 
enemy like a Yellow Dragon or a Chimera Brain. Try to kill it before it can.

Enter the door and there are two chests inside containing a Kotetsu and an 
Ether. Leave the room and go directly west for a chest containing a Bestiary. 
Follow the path around and to the west. Approach the rope to climb it. Take a 
few steps west for mapping purposes then go east to map out the rest of the 
floor, including the area north of the door to the next floor. You'll get three 
Gaia Drums for mapping the floor. Kill the Trap Door and go to the next area.

This area is already mapped out. There are two visible chests here. Open them 
for a Hi-Potion and an Ether. Both doors are of course guarded by Trap Doors. 
Both rooms are empty, but kill the doors anyway for the easy xp. Take the 
southeast exit now to reach B2.

---B2: Red Fang x3---

Encounters:
Vampire Bat x1, Vampiress x1
Vampire Bat x2
Chimera Brain x1, Vampiress x1, Lesser Marilith x1
Chimera Brain x2

Treasure:
Bestiary, Black Cowl, Elixir, Ether, Fuma Shuriken, Holy Curtain, Kotetsu, 
Lustrous Sword, Phoenix Down

Go south and down the west of the two ropes. There's a chest below with a 
Bestiary. Claim it then go back up the rope and go east to reach a chest with a 
Phoenix Down in it. Go north and you'll reach an area with several doors, all 
Trap Doors. These doors lead to (from right to left): an empty room; a room 
with a Lustrous Sword chest; a room with Fuma Shuriken, Elixir, and Holy 
Curtain chests; an empty room; a Save Point; and a room with Kotetsu and Black 
Cowl chests. Put the Black Cowl on Edge and be sure you've saved your game and 
used a Cottage if need be. Afterwards, take the path leading south to the door. 
Map out the large area by it for three Red Fangs. Fight the Trap Door and go to 
the next little area. 

It's already mapped out. There's an Ether in a chest here. Get it and move on.

---B3 North: Blue Fang x3---

Encounters:
Vampire Bat x1, Vampiress x1
Vampire Bat x2
Lesser Marilith x2
Lesser Marilith x1, Nagaraja x1

Treasure:
Hi-Potion, Phoenix Down, Silent Bell

The enemies here are incredibly easy so you can grind a bit here if your levels 
are low. You'll be in another already mapped out area. The two chests to the 
east contain a Hi-Potion and a Phoenix Down. Kill the Trap Door in the 
northwest of the room (it's an empty room) then go south to the next area.

Go south and then east to reach a door. Kill the Trap Door here (the room is 
empty) then go north and east for another chest with a Silent Bell in it. Go 
west to map out the area for three Blue Fangs then go down the rope to B3 
South.

---B3 South: Blue Fang x2---

Encounters:
Vampire Bat x1, Vampiress x1
Vampire Bat x2
Lesser Marilith x2
Lesser Marilith x1, Nagaraja x1

Treasure:
Dry Ether, X-Potion

Go east, kill the Trap Door and claim the two chests in the next little room: a 
Dry Ether and an X-Potion. Go back to the west, map out the big loop there for 
two Blue Fangs, then take the exit to the next area.

There's a Save Point here. Heal, save and exit to the south. 

---B4: White Fang x3---

Encounters:
Vampire Bat x1, Vampiress x1
Vampire Bat x2
Lesser Marilith x2
Lesser Marilith x1, Nagaraja x1

In the next area, just go east. It's a really large loop. Walk all the way 
around to map the outer loop then go back to the south and map out the middle 
area. You'll get three White Fangs for doing so. Head down the stairs to the 
next area.

---B5: Megalixir---

Encounters:
None

Map out the loop around the entrance then go north. Map out the two dead ends 
on either side then approach the Trap Door. You'll get a Megalixir for mapping 
the floor. Kill the Trap Door to enter the Crystal Room. Walk up and pick up 
the crystal. You won't be able to Teleport out. Now would be a good time to put 
Rydia's Faerie Rod on and heal everyone up. As you walk out of the next room, 
there will be a huge earthquake. Something big is coming. It's the Demon Wall, 
and it's going to squish you if you can't kill it!

+---------------------------------+
| Demon Wall                      |
| HP: 99999 | XP: 399996 | Gil: O |
| Suggested Party Level: 49-51    |
+---------------------------------+

This big wall has a lot of health and you don't really have a lot of time to 
kill it. You want to do as much damage as quickly as possible. To help, you'll 
want to Haste and Berserk your attackers so they attack quickly and for as much 
damage as they can. Rydia can nuke but it will counter magic with gradual 
petrification so you'll have to be careful with it. Here's the step by step 
guide for the fight.

Edge and Cecil should go straight to attacking. Kain should use Cry and then 
just attack. Have Rosa start by Dualcasting Slow on Demon Wall and Haste on 
herself. This can cause it to counter with gradual petrification on her. Remove 
it with a Gold Needle with Rydia if it does. Afterwards have her Dualcast Haste 
and Berserk on first Kain (make sure he has already used Cry) then Cecil then 
Edge. She can Haste Rydia and Berserk herself if she can any mp left. Rydia 
should summon Leviathan. It should die well before it can squish you.

After the wall dies, put Rydia's Chain Whip back on and start walking out. Be 
sure to Save at least at the first Save Point you pass in case something goes 
horribly wrong. You should be able to get enough mp to survive your way out 
just using Pray. As soon as you enter the last area before the exit (the small 
round area where you first used Luca's Necklace), unequip Kain. As you start to 
leave, you'll hear Golbez's voice booming down. He tells Kain he did a good job 
and to come back with the crystal now. Kain says he's fine, then he knocks down 
Cecil and takes the crystal. Now Golbez has all eight crystals and can make his 
way to the Moon. You'll have to find a way to stop him. For now, put Rydia's 
Electric Whip on then leave the Sealed Cave and save your game.


+----------------------------------------+
| Chapter 9: Journey to the Moon [WLK09] |
+----------------------------------------+


+----------------------------+
| 9.1 Dwarven Castle [DWF91] |
+----------------------------+

Return to the Dwarven Castle and King Giott. Your party explains to him that 
the crystal was taken. After a bit of talking they realize that Mysidia, and in 
particular the Mysidian Legend, has to be related to reaching the Moon. But if 
you're trapped down here, how can you get back up to the surface to Mysidia? 
Well none other than Cid has the answer to this problem. He installs a gigantic 
drill onto the front of the airship, once again collapsing in the process. He's 
okay though, but he probably won't be getting up again anytime soon. Leave the 
castle and hop into your renovated Falcon. Fly it up to the little mini volcano 
looking thing in the northeast corner and try to land. You'll instead rise out 
of the mountain and be back in the overworld. The game has basically told us 
that our future is in Mysidia, but let's go ahead and do some odds and ends 
first.


+------------------------------------------+
| 9.2 Catching Up in the Overworld [OVR92] |
+------------------------------------------+

---Mist---

Treasure:
MP+50% Augment

Go land at the Town of Mist and head inside. Enter the northwest building where 
the secret path in the fireplace is at. In the room you'll see sparklies. Pick 
them up to get the MP+50% Augment Ability. That's all for now. 


---Eblan Cave---

Treasure:
Inferno Augment

Land the Falcon by the Enterprise on the Eblan continent. Pick up the 
Hovercraft and move it back to where you can use it to enter the Eblan Cave. 
Make your way to where Edge and Rubicante were fighting when you played through 
here. You'll see sparklies on the ground that contain the Inferno Augment 
Ability. Cast Teleport and ride back over to the Enterprise.


---Adamant Isle Grotto---

Treasure:
Adamantite

Pick up the Hovercraft and head to Mythril (midway between Fabul Castle and Mt. 
Ordeals if you forgot). Drop the Hovercraft then land the airship. Get in to 
the Hovercraft and ride it to the nearby cave. Walk straight north and you'll 
see a few tiny people here. Talk to the one in the middle and he'll ask if you 
have a tail for him. Present him the Rat Tail. He'll be pleased and as a reward 
he'll give you a piece of Adamantite. I'm sure this could come in handy! Hop 
back into the Enterprise.


---Fabul---

Treasure:
Frying Pan

We should really inform Yang's wife of his current condition as he's been gone 
a long time. Fly to Fabul Castle and enter. Go to Yang's Wife (third floor of 
the west tower). When you explain to her that he's unconscious in the 
underground she decides that won't do at all and gives you the Frypan of Love 
so that you can show her affection to him. Sounds like a real Foghorn Leghorn 
moment coming up.


---Troia---

Treasure:
Gil Farmer Augment

Fly east to make your way to Troia. Land and enter the town. Enter the Pub 
(middle building in the town) and talk to the person sitting right next to the 
door. You can buy a Member's Writ for 100000 gil. Go ahead and do so now, you 
should have way more than that at this point. You can sell all of Kain's 
Diamond armor while you're here and also Cecil's old Diamond Shield as well. 
You have a lot of weapons you don't really need, but you can just keep them and 
have Edge Throw them during fights that are more difficult. You should sell 
Rosa's old bows though. Now go talk to the person sitting in the northeast 
corner and present your Member's Writ to gain access to the downstairs area. Go 
into the big room with the thrones and approach the northeast corner of the 
room to open a door. Go east into the dressing room and you'll find sparklies 
on the ground that hold the Gil Farmer Augment ability. Since you paid for it, 
you might as well watch the show down here by talking to the man behind the 
counter. That's all there is to do here so go back out to the Enterprise.


---Baron Castle---

Treasure:
Darkness Augment, Odin Summon

Our next target is Baron. You'll want to Save now if you haven't before 
entering the castle. Visit Cecil's bed if you need to recover any health. Put 
the Faerie Rod on Rydia. Afterwards, make your way to the east tower and go 
down the stairs to the second basement. As you approach the throne, you'll see 
the real King of Baron. He claims that he can help you by letting you summon 
him in his current Eidolon form he took after death if you can defeat him. 

+-------------------------------------+
| Odin                                |
| HP: 40001 | XP: 160004 | Gil: 1600O |
| Weak: Thunder                       |
| Suggested Party Level: 50-53        |
+-------------------------------------+

Odin uses a very strong attack, Zantetsuken, on your entire party. You can tell 
when it's coming because he raises his sword above his head. You can live 
through this if you're defending. Here's the best approach to the fight.

Cecil should be attacking full-time. Rosa should start by Dualcasting Slow on 
Odin and Blink on Cecil. After that she should focus on getting everyone 
Protected then Hasted. Rydia should use Ramuh or Thundaga. Edge should Steal. 
Odin has the Darkness Augment Ability that you can Steal. It's the only way in 
the game to get it, so if you miss it you'll want to reset and try again. Have 
him attack after you get it. Once Odin raises his sword, have everyone Defend 
on their next turn. You should have enough time. Recover from it and continue 
your assault. Keep Blink up on Cecil and this shouldn't be too hard. Remember 
to MAKE ABSOLUTELY SURE that you Stole Darkness from Odin before you save your 
game. This is an extremely powerful Augment and you don't want to miss it on 
any of your three playthroughs. After winning, Rydia will be able to Summon 
him. Huzzah. Put her whip back on and make your way out of the castle. 


+--------------------------------------+
| 9.3 Another Trip Underground [UND93] |
+--------------------------------------+

---Kokkol's Forge---

Treasure:
Remedy, Soma Drop

Fly south to Agart and go back to the Underground. Our first trip here will be 
to Kokkol's Forge, a place we haven't been to now. Go to the southeast 
continent (where you fought the Yellow Dragons) and you'll see a building here. 
Enter it now. On the first floor, walk around the outer area to the west side 
and you'll find a Remedy in the boxes. Head up the stairs. You'll find a Soma 
Drop in the bookshelf. Talk to the person laying on the bed now. He'll talk 
about how he wishes he had some Adamantite. Hey wait, WE have some Adamantite! 
Hand it to him and he'll perk right up. He asks for a sword to temper so you'll 
hand over the Mythgraven Blade. If you talk to him downstairs, he'll say that 
he needs some time to perfect the sword. Guess we'll come back later.


---Sylph Cave---

Treasure:
Brace(*), Focus, Kick(*), Sylph Summon

Now that we have a token of affection from Yang's wife, we should go and pay 
him a visit. Go to the Sylph Cave and make your way down to him. Remember to go 
south in B2 to make it to Yang, not north. When you reach Yang, whack him in 
the head with the Frying Pan. When he comes to, he tells you that he can't 
leave here quite yet. Since he can't help, the Sylphs offer to help in his 
place. Rydia learns to Summon Sylph. You'll also get Yang's Augment Abilities 
at this point. Assuming you're following the walkthrough you'll get all three. 
Go up the two sets of stairs to leave.


---Fabul---

Treasure:
Knife

Go back to the overworld again. We have one more stop to make before we 
continue with the main quest and I assume you already know where it is. Return 
to Fabul and give Yang's Wife her Frying Pan back. She'll give you a Knife for 
all of your troubles. You can't equip it, but it's the most powerful Throwing 
item in the game for Edge. Let's head to Mysidia now.


+---------------------+
| 9.4 Mysidia [MYS94] |
+---------------------+

Before you enter the town, make absolutely sure that you've taken care of the 
above events. You can hold off on Odin if you can't currently beat him, but 
this is your only shot at getting Yang's Augment Abilities and the Knife. You 
DON'T want to miss those. As soon as you enter the town, the Elder will meet 
you and tell you to quickly come to his observatory. The Mysidian Legend will 
be repeated again. If you've caught on the meaning of it yet, the next events 
should slowly start becoming clear to you. The Elder tells everyone to pray, to 
believe in the Legend. A giant whirlpool forms in the "Dragon's Maw" of the 
Mysidian continent. Out from the whirlpool rises a giant craft unlike any 
airship you've seen before, the Lunar Whale. This is the craft that will get 
you to the Moon. You've found a way to go after the crystals! 

Once you board you can explore your new vessel. There are tubes in the middle 
that can be used to recover HP/MP for the party. If you go further south you'll 
see a robotic Fat Chocobo, but don't talk to him for now or your game could 
crash. You can use him later in the game if you'd like. If you want to pilot it 
like an airship there's a cube floating at the very front you can click on. 
Unlike normal airships when you land you won't disembark, you have to actually 
walk out the exits in the side to get out. If you want to go to the Moon, click 
on the crystal south of the navigation cube. Before going to the Moon, this is 
your ABSOLUTE LAST CHANCE to make sure you've gotten Yang's Augment Abilities 
and the Knife. 


+------------------------------+
| 9.5 Hummingway Abode [HMN95] |
+------------------------------+

Treasure:
Level Lust


Once you arrive on the Moon, go ahead and map out the whole area. If you look 
around the south of the map in the middle you'll see a little cave that's in a 
little circular area. Land inside the circular area and enter the cave.

Inside you'll see a lot of Hummingways, which are Namingways that... you 
guessed it, hum. Over to the east you'll find one that sells items, you just 
have to talk to them until you find him. 

+-----------------------+
| Item Shop:            |
+--------------+--------+
| Hi-Potion    |   150g |
| X-Potion     |  3000g |
| Phoenix Down |   100g |
| Dry Ether    | 20000g |
| Elixir       | 50000g |
| Cottage      |   500g |
| Remedy       |   500g |
| Siren        |  3000g |
+--------------+--------+

There isn't really anything else to do with gil anymore, so now's a good time 
to stock up. Go ahead and get a nice collection of Cottages and Remedies to 
help you out (at least 25 of each). You should also go ahead and pick up some 
Alarms as you'll find them to be very useful later. Pick up 30 of them. If you 
don't have many Phoenix Downs, grab a bunch of those as well, at least 50 
total. I rarely use Potions but if you find them useful max out your Hi-Potions 
and maybe pick up some X-Potions as well. You don't really need Dry Ether or 
Elixirs right now. These are all just estimates, you don't have to buy this 
many now. This cave isn't going anywhere so you can always come back later.

In the northeast room you should see sparklies on the ground. You'll get the 
Level Lust Augment here. As you might expect, Cecil is the most logical person 
to give this to so that you have access to it throughout your second 
playthrough. You'll want to replace his White Magic ability with this now. It 
might sound like a bad idea, but you rarely actually have Cecil curing during 
fights anyway so he can just cap off hp outside of battles. Worst case you can 
put Cura as Cecil's Auto Battle command and then just quickly turn AB on then 
back off when it's his turn but that probably isn't necessary. While you're at 
it, let's use a few more Augments we just got as well. Give Cecil Brace, Kick, 
and Focus. Give Rydia MP+50%. No need to equip any of them at the moment. That 
leaves Analyze, Gil Farmer, Inferno, and Darkness. Go ahead and hold on to 
those for now.

Afterwards, jump back in the Lunar Whale and go north. You should quickly see a 
crystal palace building. That's our next goal, but you can't land right next to 
it, you have to walk through the Lunar Paths. To the west of the castle you'll 
see an elevated area with a staircase leading down. That's where you need to 
land.


+--------------------------+
| 9.6 Lunar Tunnel [LNT96] |
+--------------------------+

---Surface---

Encounters:
Prokaryote x2, Eukaryote x1 *NEW!*
Eukaryote x1, Lunar Virus x1, Dark Grenade x1 *NEW!*
Lunar Virus x2, Black Flan x1 *NEW!*
Abyss Worm x1 *NEW!* *RARE*
Black Flan x4, Dark Grenade x2
Black Flan x1, Purple Bavarois x1, White Mousse x1
Dark Grenade x2, Balloon x2
Lunar Virus x6

Let's start by going over the new enemies that will appear on the surface and 
in the Tunnel. You'll fight Black Flans with Purple Bavarois and White Mousse 
or with Dark Grenades, which are just the next evolution of bombs. Dragon will 
wipe out the whole fight easily in either case. You'll also fight Prokaryotes 
and Eukaryotes. Dragon does wonders against these as well. Lunar Virus... 
Dragon as well. Just keep Praying with Rosa for mp and you're good to go. Abyss 
Worm is the rare fight here. Stop, Break, and Tornado all work on it so any way 
is a quick way to take it down. Burn one of your Sirens to get into this 
encounter. 

Anyway, head south down the stairs and west to enter the first tunnel.

---Lunar Tunnel West: Siren x3---

Encounters:
Prokaryote x2, Eukaryote x1
Black Flan x4
Black Flan x2, Dark Grenade x2
Black Flan x1, Purple Bavarois x1, White Mousse x1
Abyss Worm x1 *RARE*

Treasure:
Golden Apple, Lunar Curtain, Stardust

Go north from the entrance then east when the path forks. There's a chest here 
with a Golden Apple in it, which is guarded by two Prokaryotes and a Eukaryote. 
Map out the area by the chest then go west. Go east when you can. You'll find 
two chests there with a Lunar Curtain and a Stardust. Go west from the chests 
to exit. You'll get three Sirens when you leave for completing the map.

---Surface---

Go east as far as you can and then go south. You'll come to another cave here. 
Save if you want then head inside.

---Lunar Tunnel East: Siren x3---

Encounters:
Prokaryote x2, Eukaryote x1
Prokaryote x1, Eukaryote x2
Dark Grenade x2, Eukaryote x1
Dark Grenade x2, Balloon x2
Abyss Worm x1 *RARE*

Walk south from the entrance to map the dead end then go west and south. Just 
follow the path to the end, getting three more Sirens and zoning back out to 
the surface. 

---Surface---

Go west to the crystal palace. Pop a Siren to fight an Abyss Worm if you 
haven't yet then save and head inside. 

---Crystal Palace---

Heal everyone with Cure spells then go east and step on the square tile to 
recover your mp. Go to the middle area and a strange old man named Fusoya will 
appear. 

*****MASSIVE SPOILERS AHEAD: DO NOT READ UNTIL IN CONTROL OF A CHAR AGAIN*****

He tells you of the Lunarians and about a man named Zemus whom is leading 
Golbez and how he plans to use the crystals to summon the Giant of Babil using 
the Tower of Babil as a beacon. Fusoya also mentions his brother Kluya who 
designed the Lunar Whale to travel to Earth. He taught people about airships 
and other magical things, like the Devil's Road. Then he eventually fell in 
love with a woman and had two sons. One of them was... Cecil. Cecil realizes 
that the light of Mount Ordeals was actually Kluya. Mysteries are beginning to 
unravel now. Fusoya can neutralize the barrier around Babil, and travels with 
you. Switch Edge and Fusoya's positions, give Fusoya the Inferno and Analyze 
Augments you've been holding on to, and make your way back to the Lunar Whale. 
Heal up on the Lunar Whale and access the cube so you can move (be sure not to 
click the crystal yet). On the east side of the map there's a donut shaped 
area. Land at the top of the outer ring, recover in the whale, and walk to the 
cave entrance.


+--------------------------------+
| 9.7 Lair of the Father [LOF97] |
+--------------------------------+

---B1: Golden Apple x1---

Encounters:
Dark Sage x1, Moonmaiden x2 *NEW!*
Dark Sage x1, Moonmaiden x1
Dark Sage x3
Dark Sage x1

Treasure:
Genji Gloves, Genji Shield

The enemies in this place are pretty tough. The Dark Sages will use tier 3 
nukes on you. They are strong to all spell types except Earth damage and have a 
lot of health. Berserk and Silence won't work, but Toad will. You can also opt 
to have Edge use the Mage Masher but generally I find that you can get Toad on 
them before they can do too much harm. When you have to fight three at once 
it's usually just better to run. You can get away before any of them take 
action. Moonmaidens don't pose much of a threat aside from a counterattack. Try 
to Steal from them, they have Artemis Arrows you can put on Rosa. Let Fusoya 
use Bless as often as he can to keep mp high.

Head south from the entrance until you reach a chest with Genji Gloves inside. 
Put them on Cecil. Return north then go east. When the path starts to go south, 
there's a secret path in the little apparent dead end to the north. You'll come 
out at a chest with a Genji Shield in it. I wouldn't equip it though. Go back 
to the main path and follow it. It loops around the exit so map that all out 
for a Golden Apple then go to the next basement. If you've taken a beating, you 
might want to go out and rest in the Lunar Whale. The next two floors are 
pretty difficult so you'll want to be as prepared as possible.

---B2: Golden Apple x1---

Encounters:
Armored Fiend x1 *NEW!*
Bone Dragon x1 *NEW!*
Behemoth x1 *NEW!* (Forced Encounter)
Dark Sage x3
Dark Sage x1, Moonmaiden x2

Treasure:
Genji Armor, Genji Helm

Bone Dragons will counter anything Fire-based with Flame, which hits everyone. 
Just physically attack them and put Blink on Cecil to help reduce damage. Hold 
and Stop both work as well. Armored Fiends can all but wipe you out with 
Flamethrower. You would be wise to run from them. You'll fight these later so 
don't feel like you need to get them now. We'll discuss Behemoths shortly.

Map the starting area and go west. Once the path starts going north and 
narrowing you'll find Genji Armor in a chest. I'd recommend giving that to Edge 
to raise his magic defense though it greatly drops his evasion. Luckily he 
rarely gets physically attacked. Go to the east to get a Genji Helm which you 
can also give to Edge. Before going north up the very thin path you want to 
heal up because you're about to fight a rather nasty forced fight with a 
Behemoth. 

Behemoths are foul creatures. They will counterattack about half of the time 
they are hit. They counter physical attacks with a physical counterattack and 
counter magic attacks with Maelstrom, which casts Tornado on everyone. 
Obviously we don't want that happening so sticking to physical attacks is your 
best option. Before attacking, have Rosa Dualcast Blink on Cecil and Edge both. 
Have Fusoya and Rosa get them both Hasted. Between Rosa and Fusoya you should 
be able to keep Blink on them both and heal any damage they might accidentally 
take. Cecil and Edge attack normally or Cecil defends if Blink is down and no 
mage is readily available to put it back up. Try to get Bless up with Fusoya if 
you can. Rydia can summon Titan for damage because he won't counter Summon 
magic. Continue north afterwards to reach the door to the next basement and to 
get another Golden Apple for completing the map. And in case you're curious, 
once you've defeated the Behemoth, he won't come back, in case you need to go 
out and recover/save.

---B3: Golden Apple---

Encounters:
Gold Dragon x1, Silver Dragon x1 *NEW!*
Behemoth x1 (Forced Encounter x2)
Armored Fiend x1
Bone Dragon x1
Dark Sage x1

Here you'll face Gold Dragons and Silver Dragons. The Gold Dragons will counter 
physical attacks. However, both of these dragons are weak to Stop. Have Rydia 
and Fusoya cast Stop on them and then just beat them down as fast as you can, 
focusing on the Gold Dragon first. Like other enemies here, you'll encounter 
plenty of them later so you don't need to fight them now.

Map out the big starting area first. As you can probably guess, there's another 
Behemoth encounter on the tiny path leading south. Get your hp and mp back up 
after the fight because once the path starts going directly north you'll have 
to fight yet another Behemoth. At this point I would highly suggest for you to 
Teleport out, recover in the Whale, SAVE, and make your way back here. Again, 
the forced Behemoth encounters are one time only, so you won't have to fight 
them again on the way back and this dungeon is pretty short. If you're 
confident however you can go ahead and take on the boss. Whichever way you 
choose, map the final bit of the area for another Golden Apple then approach 
the person standing on the altar. He will see that you managed to convince 
Leviathan to aid you, but are you strong enough to defeat Bahamut?

+-------------------------------------+
| Bahamut                             |
| HP: 45100 | XP: 180400 | Gil: 1700O |
| Strong: All                         |
| Recommended Party Level: 55-57      |
+-------------------------------------+

Bahamut's basic attack pattern is to count down from 5 to 1 and then use Mega 
Flare. Start with Rosa Dualcasting Slow on Bahamut then Haste on Rydia. This 
will cause Bahamut to put up Reflect on himself, which is no big deal. Have 
Fusoya cast Haste on Cecil. Rydia should start casting Leviathan. Edge and 
Cecil should attack. Next round Rosa will Dualcast Haste on herself and Edge 
and Fusoya will cast Shell on the group. After that, everyone can attack (if 
you got Artemis Arrows then Rosa will probably outdamage everyone else!) and 
Rydia will use Leviathan. Fusoya is generally useless, just have him put up 
Bless then Defend. Once Bahamut gets down to 1 on his countdown, try to have 
everyone Defend. Bahamut will then put up Reflect on himself if it isn't up yet 
and bounce Mega Flare off himself and onto your party. It's going to hurt but 
if you are Defending then most of your group should survive. Recover and get 
back to attacking, he should almost be dead at this point if you didn't kill 
him even before Mega Flare went off. After you win you'll get the ability to 
summon Bahamut! Teleport out if you got the map completion then recover in the 
Whale, save your game, then prepare to go back to Earth for a giant encounter. 
When you're ready, talk to the crystal to return to Earth.


+-------------------------------------------+
| Chapter 10: The Fate of the World [WLK10] |
+-------------------------------------------+


+---------------------------------+
| 10.1 The Giant of Babil [GIAX1] |
+---------------------------------+


When you arrive back on Earth, you'll go straight to the Tower of Babil. You 
arrive just in time to see the Giant emerge from the tower and immediately 
begin to wreck the nearby area. Fortunately for you, it looks like you won't be 
fighting alone. Several airships and tanks will arrive and join the fight, 
piloted by Giott and his dwarves, Yang and the Sylphs, Cid and his engineers, 
the Elder with Palom and Porom (whom he cured from their stone status), and 
Edward and the Troians. All of your friends have come to wage war on the Giant. 
You plan to have them distract it while you disable it. Cid flies you up to the 
mouth of the giant where Fusoya disables the field protecting it and allows you 
access. Remember that this is a ONE-TIME ONLY DUNGEON, so you have to map out 
everything and fight everything here BEFORE you finish the dungeon.

---Mouth---

Encounters:
Searcher x1 *NEW!*
Beam Cannon x2, Centaurion x1 *NEW!*
Beam Cannon x1, Clockwork Soldier x2 *NEW!*
Centaurion x2

You'll land in the mouth of the giant. On this floor you can fight Searchers, 
Centaurions, Clockwork Soldiers, and Beam Cannons. Searchers will summon help 
when you hit them. They will also counter every attack with Beam if they 
currently have help out. They can be Stopped though and killed before they can 
summon. Iron Cavalry and Mecha Soldiers are pretty generic grunts. Beam Cannons 
use a very strong Beam attack. Everything here is weak to Stop. As you'll note, 
the enemies here are all robotic, so Thunder spells (and Rydia's Blitz Whip) 
will actually do pretty good damage here as well. The mouth floor is really 
short, just go north to the stairs and take them down to the next floor.

---Neck: X-Potion x3---

Encounters:
Searcher x1 
Beam Cannon x2, Centaurion x1 
Beam Cannon x1, Clockwork Soldier x2 
Centaurion x2

Just walk south a few steps to map it out for three X-Potions then go down to 
the next floor.

---Chest: Remedy x5---

Encounters:
Searcher x1 
Beam Cannon x2, Centaurion x1 
Beam Cannon x1, Clockwork Soldier x2 
Centaurion x2

Treasure:
Ether, Fuma Shuriken, Hi-Potion, Siren, Yoichi Arrows

Follow the path around to a chest containing a Fuma Shuriken. Continue west 
from the chest and follow the path as it loops around. You'll come to another 
chest containing a Hi-Potion and just down from it another one containing an 
Ether. Keep going past the chest all the way north to a chest with Yoichi 
Arrows in it. From there go west at the fork and south to a chest with a Siren 
in it. Go north to reach the teleporter to the next floor and obtain five 
Remedies from mapping the floor.

---Stomach: Dry Ether x1---

Encounters:
Searcher x1 
Beam Cannon x2, Centaurion x1 
Beam Cannon x1, Clockwork Soldier x2 
Centaurion x2

Treasure:
Silver Apple, Soma Drop

Map out the starting area and take the westernmost path to reach a chest with a 
Silver Apple in it. Next take the easternmost path to reach another chest with 
a Soma Drop. Finally, take the middle path and follow it all the way to the 
teleport. You'll get a Dry Ether for mapping the floor.

---Inner Passage: Elixir x1---

Encounters:
Armor Construct x1 *NEW!*
Clockwork Dragon x2 *NEW!*
Clockwork Dragon x1
Beam Cannon x2, Centaurion x1
Beam Cannon x1, Centaurion x1, Clockwork Soldier x1

Treasure:
Elixir

This floor introduces the Armor Construct and the Clockwork Dragon. Stop will 
work on the Clockwork Dragons, but not on the Armor Construct. For the Armor 
Construct, have Rydia and Fusoya both use Thundaga, Cecil and Edge attack, and 
Rosa keep everyone alive.

Follow the path south and east. Go north when you can to find a chest with an 
Elixir in it. Afterwards follow the chest to the Save Point. Save and then use 
a Siren to fight an Armor Construct if you haven't fought one. Equip Rydia with 
MP+50% in place of Black Magic for now, use a Cottage afterwards and save 
again. The Namingway lookalike by the Save Point sells some things you probably 
don't need...

+------------------------+
| Item Shop:             |
+----------------+-------+
| Potion         |   30g |
| Hi-Potion      |  150g |
| Phoenix Down   |  100g |
| Cottage        |  500g |
| Shuriken       |  650g |
| Bomb Crank     | 1200g |
| Heavenly Wrath | 1200g |
| Arctic Wind    | 1200g |
+----------------+-------+

Continue onward to map out the floor for an Elixir. Once you're certain you've 
fought everything in the area, take the teleporter to the next area. 

---Inner Stair---

Put Rydia's Faerie Rod on now. As you approach the middle area, you'll run into 
familiar foes, Golbez's Four Elemental Archfiends. They've been revived by 
Zemus to put a stop to you. As usual, Rubicante will heal you to max before the 
fight starts. This is pretty easy as long as you remember the basic boss 
strategies.

+-----------------------------------------------+
| Elemental Archfiends                          |
| HP: 100000 (25000 each) | XP: 100000 | Gil: 0 |
| Weak: Varies                                  |
| Suggested Party Level: 56-58                  |
+-----------------------------------------------+

You'll start off against Scarmiglione. Since he is the weakest, it's a good 
idea to get your buffs in on him first. Rosa should Dualcast Protect and Shell 
while Fusoya uses Haste on Rydia. Cecil should defend while Edge and Rydia 
standby with full ATB gauges. If Cecil gets Blinded, just have him use Eye 
Drops on himself. Wait until Rosa and Fusoya's turns are up again then have 
Edge use an Elixir on Scarmiglione and have both Rosa and Fusoya cast Curaja on 
him. He should die at this point.

Next up is Cagnazzo. Like before you'll want to keep him from using Tsunami on 
you. Keep Fusoya on Thunder duty to keep the water down. Have Cecil and Edge 
attack, Rosa casts Slow on Cagnazzo then heals, and Rydia uses Ramuh for 
damage. It's possible that he'll cast Slow on all of your people. Try to get it 
off as quickly as you can with Rosa. He can counter physical attacks with Hold 
and magical attacks with Silence.

After he goes down you'll face Barbariccia. Without Kain you have no way to 
stop her spinning form, which means she will use Maelstrom on you, bringing 
everyone's health down to single digits. You need to keep Rosa or Fusoya ready 
at all times to counter this when she's in spinning form. You also cannot 
physically attack her in that form so you'll have to rely on Rydia's magic. 
Basically, get Slow on her and attack as much as you can before she changes 
forms. Afterwards keep Fusoya and Rosa ready and have Rydia summon Bahamut. It 
shouldn't take more than a few Bahamuts to take her down.

Finally we face Rubicante again. Like before, keep Edge ready to Steal at any 
given moment when the mantle opens. Have Rydia summon Titan. Rosa should cast 
Slow on Rubicante and then both her and Fusoya are on healing detail. Cecil can 
attack but he countersattacks with Firaga on everyone so be careful. He'll 
counter your Titan spells by casting Blizzara on himself, which only heals him 
for about 800-900 so you'll outdamage him by far with Titan. Keep an eye on mp, 
use Pray or an Ether to ensure Rydia doesn't run out. Easy.

Go back to the Save Point, use a Cottage and save. There's only one more boss 
left, and after you defeat it you'll be leaving this place. This is your last 
chance to make sure you took care of the Bestiary. 

Go back and past where you fought the fiends and teleport to the next floor. 
Before moving any further, unequip Fusoya and ensure that he has two Augments. 
Also, swap out Edge's Steal command for Throw. Then approach the CPU of the 
giant and prepare to take it out.

+--------------------------------------+------------------------+
| Defense Node                         | Attack Node            |
| HP: 11000 | XP: 0 | Gil: 0           | HP: 11000 XP: 0 Gil: 0 |
| Absorb: All but Earth; Strong: Earth | Strong: Earth          |
+---------------------------------+----+------------------------+
| CPU                             |
| HP: 22000 XP: 220000 Gil: 20000 |
| Weak: Thunder                   |
| Suggested Party Level: 56-58    |
+---------------------------------+

The key to winning this fight is to know how the three parts of the CPU 
operate. As the names suggest, the Attack Node will attack you. It has 
incredibly strong attacks that can easily kill someone in one hit. You need to 
defeat this one first. The Defense Node heals, but the heals are pretty weak. 
The CPU doesn't really do anything unless it's the last one alive, then it will 
start destroying everyone. Thus the killing order is Attack -> CPU -> Defense, 
contrary to Fusoya's incredibly bad advice. The problem with this fight is that 
the order that the systems take action is essentially random. Considering the 
laser from the Attack Node is going to kill everyone in one-two hits, you have 
to hope that it doesn't decide to start off by using it over and over. Once the 
Attack Node goes down though, the rest of the fight is easy. If you get 
unlucky, just reload and try again.

Have Cecil attack and Edge Throw a Fuma Shuriken then attack the Attack Node 
(it's the one on the left), Rosa should wait until the Attack Node's laser goes 
off if it does and then immediately help Raise/recover everyone. Rydia should 
summon Ramuh and Fusoya can use Bless. If Fusoya dies to the laser, just leave 
him dead. After the Attack Node dies, keep summoning Ramuh and have Cecil, Rosa 
and Edge change their focus to the CPU. It's very strong to physical attacks so 
Edge will be better off using Blitz. You'll outdamage the cures from the 
Defense Node, especially if you get everyone Hasted. Once the CPU goes down, 
just have everyone attack the Defense Node until it dies. You might want to 
kill off Fusoya before ending the fight at this point if he's still alive. 

*****MASSIVE SPOILERS AHEAD: DO NOT READ UNTIL IN CONTROL OF A CHAR AGAIN*****

After the CPU is down, in walks Golbez. Fusoya asks him to think about himself 
and who he is, to open his eyes to the truth. He then casts a spell which 
awakens Golbez and asks him who his father is. Golbez remembers his father... 
Kluya. That would mean that Cecil and Golbez are brothers! Zemus was able to 
manipulate the lunar blood within Golbez because of his past evil of abandoning 
Cecil. 

We're then treated to a cutscene from the past, where Kluya and his wife 
Cecilia are celebrating the birth of their son Theodor, a name she chooses 
because it means "a gift of the gods". The scene skips forward, with a young 
Theodor waking up and getting out of bed. 

We take over control at this point. You can talk to Cecilia if you want to, she 
says that his dad is outside right now and to go back to bed. Leave the house 
and make your way east. The townspeople will talk about how great Kluya's gifts 
of magic are but will be worried that they could be misused. You'll see Kluya 
at the edge of a lake. Theodor asks his father why he seems to like the Moons 
so much, but he says that will have to wait until Theodor is ready. Theodor 
tries to boast that he's ready now but Kluya asks if he's even mastered the 
Cure spell yet and he has to admit that he hasn't. Kluya sends him back to bed. 
Return to the house and Cecilia's on the floor. Theodor asks what is wrong and 
she says not to worry, she just needs to be more careful now because she's 
carrying his younger sibling now. He's excited about the news of a sibling and 
happily returns to bed.

In the next scene Kluya is lying on the ground outside. The people gathered 
around him comment that he was attacked by the magic that he taught others but 
didn't even fight back. Kluya ponders whether he was right or wrong to share 
his gifts with the people and Theodor assures him that he wasn't wrong. Kluya 
thanks him and then passes away. Theodor tries to cast Cure on him but can't.

In the next scene we see the delivery of the baby, a baby boy. After the baby 
is born, Cecilia passes on, dying from the difficult delivery. 

Theodor is alone with the baby and hears a voice telling him that the baby 
stole his mother and father away from him and that he is worthless for allowing 
it to happen. The voice tells him that he isn't worthy of his name and that he 
shall now be called "Golbez". 

The baby is abandoned beside a tree and found by two Baron guards and the King 
of Baron. He feels that the baby resembles Cecilia, who was forced to flee from 
Baron, and thus calls him Cecil.

Back in the present, Golbez says that he knows Cecil can never forgive him for 
abandoning him in the forest to die, and that he is going to go after Zemus 
himself. Fusoya requests to come with him as well. As they walk off, the rest 
of the group encourages Cecil, telling him that Golbez is really his brother 
and none of this was his own doing. The giant starts to collapse, and Cecil 
doesn't seem to be in any hurry to move. No one knows how they are supposed to 
escape, that is until they hear a shout in the distance from none other than 
Kain. He offers to lead them to safety. They all follow him and the giant 
topples over. Afterwards, Edge says they can't trust him but Rosa interferes. 
Like Golbez, none of this was his fault, right? 

We see another cutscene, shedding more light on the Rosa/Kain/Cecil triangle. A 
young Kain runs into Cecil for the first time and tells him that he is Kain, 
the son of Richard Highwind, the Commander of the Dragoons. Cecil gives a 
succinct hello which Kain considers rude, then he asks Cecil if he just thinks 
he's special because the King looks after him. He taunts Cecil, who continues 
to defend himself. Young Rosa enters the scene and tells Kain to stop, that 
Baron citizens don't fight without cause. Kain tries to blame Cecil for 
starting it but Rosa reminds him that Dragoons don't need to find excuses for 
their actions. Cecil steps forward and says that he started it. Rosa admires 
his honesty and lets Kain off the hook.

Back in the present she explains to him that even Golbez was under Zemus's 
control and that Golbez and Cecil are brothers. Kain wants to come with Cecil, 
as does Edge. Cecil tells Rosa and Rydia to stay here where it's safe. They are 
both furious and run off. You're stuck in the Lunar Whale now, so go ahead and 
talk to the crystal to go back to the Moon.

When you get there you're forced to land. As the trio approaches the exit, Rosa 
is standing there. She questions Cecil's decision that she can't come, saying 
she's earned her place. They decide to let her come. Then out pops Rydia, she 
had no plans on being left behind either of course. Now that your group is all 
together and happy again, let's go back to Earth to take care of a few loose 
ends. Talk to the crystal again to return to Earth then land beside the Falcon 
on the Eblan continent. Swap Kain and Edge's places in the lineup and make the 
following Augment changes: swap Edge's Throw back out for Steal, swap Rydia's 
MP+50% back out for Black Magic and put her whip back on, and put Cry back on 
Kain. Save your game now, it's been a while.


+----------------------------+
| 10.2 Final Errands [FNEX2] |
+----------------------------+

---Baron Castle---

Treasure:
HP+50% Augment

Get into the Falcon since it's a bit more maneuverable and then make your way 
to Baron and enter the castle. Make your way towards Cecil's tower (the west 
one, if your memory isn't holding up) but don't enter it. Instead enter the 
door beside it. Go up the stairs in the room to reach the roof. There's a 
soldier walking around up here who gives you the HP+50% Augment Ability.

---Kokkol's Forge---

Treasure: 
Excalibur

Head to Agart to go underground. Go to Kokkol's Forge first (southeast corner 
of the map). The first thing you'll notice is that the Dwarf by the entrance 
has set up an Item Shop.

+------------------------+
| Item Shop:             |
+---------------+--------+
| Shuriken      |   650g |
| Fuma Shuriken | 50000g |
| Yoichi Arrows | 30000g |
+---------------+--------+

---Feymarch---

Treasure:
Piercing Magic

Talk to Kokkol now and he'll give you the tempered sword, the Excalibur! Put it 
on right away for Cecil. Leave here and fly back to the Passage of the Eilodons 
island. That is our next stop. 

Make your way down to the Feymarch and enter Whyt's house. Talk to Whyt's 
mother on the bed. She thanks Rydia for taking care of Whyt. After a bit of 
talking she gives you the Piercing Magic Augment Ability. Go back to the secret 
room and exit to the underground map. 

Now that we have our final party again and several Augment Abilities laying 
around, let's figure out what to do with them. Assuming you've been following 
the walkthrough and doing what I suggest, you should have the following Augment 
Abilities sitting in your inventory: HP+50%, Gil Farmer, Darkness, Piercing 
Magic. I highly suggest doing the following.. Kain: Darkness; Rosa: HP+50%, 
Reflect Pierce. Keep Gil Farmer so that you can use it on your next playthrough 
to give to Edward at the start along with your second copy of Auto Potion so 
you can get all of his Augments. Darkness adds huge damage potential to Kain's 
Jumps. Giving Rosa more health is a good move since she's your healer. Piercing 
Magic is great for Rosa because it means you can put Reflect on your party 
members and still have her cure them.

After doling out all of these abilities, let's actually put some of them on. 
Equip Kain with Darkness. Replace Rosa's White Magic command with HP+50%. If 
you ever just want to cast the equivalent of one spell, just select Cure for 
the second one. For Rydia you can either replace Attack with MP+50% then use 
Auto Battle to attack with her or you can replace Summon Magic with it, putting 
your preferred summon of choice as her Auto Battle command to use it in battle. 
I would suggest replacing Attack since her attacks are generally weak anyway 
unless it's something you'd be Auto Battling anyway. Cecil has a few options to 
him now. My suggestion for Cecil for the time being is to replace Attack with 
Kick. Be sure to put Kick at the top of your command list. Then, whenever he 
Counters, he will Counter with Kick instead of Attack. This is really helpful 
in finishing fights quickly. You can have him attack regularly by turning on 
Auto Battle. 

---Crystal Palace---

Go back to the Lunar Whale and head to the Moon. Make your way back to the 
Crystal Palace going through the Lunar Paths. Save outside and enter. Don't 
forget to heal at the healing squares when you enter. As you walk forward, 
you'll see one to three sparklies depending on how many you gave Fusoya. You'll 
get Psychic Wave regardless, Target All if you gave him at least one DA, and 
Phoenix if you gave him at two or more (which you should have). Phoenix is 
probably the most useful DA in the entire game. Basically, when that character 
dies, they will expend all of their mp to revive everyone else based off of the 
percentage of their mp they consumed. If the person who dies has their full mp, 
everyone else is revived with full health. Now who do we have in our party that 
has mp they never use and is really good at surviving because he can be off the 
screen for long periods of time? Correct, you want to give this ability to 
Kain. Replace his Attack command. Like others, you can turn on Auto Battle if 
you need him to attack regularly. Omnicasting is great for Rosa. You can use 
Haste, Reflect, Raise, Arise, and other spells on everyone at once. No brainer 
there. Replace her attack command with Omnicasting. Bless can really go to 
anyone. I gave it to Edge because he's fast enough to get it on quickly and 
then get back to attacking when you need it. Replace Steal with Bless. You'll 
probably want to go ahead and Save again afterwards in case you die so you 
don't have to bother doing this again.

Take the stairs behind the crystal podium and you'll enter another crystal 
room. The eight crystals are all here. You can talk to them if you choose. When 
you're ready to enter the final dungeon, step on the square in the center of 
the room.


+-------------------------------+
| 10.3 Lunar Subterrane [LNSX3] |
+-------------------------------+

Just as a note, this is a very difficult dungeon to play through and the first 
Save Point is very far in. At any time if your reserves are getting low, it's 
in your best interest to Teleport out and recover inside the Crystal Palace and 
save your game. Dying and having to replay everything you did is a lot worse 
than having to take a little time walking back through the dungeon to get back 
to where you were.

---B1---

Encounters:
Dark Sage x3
Dark Sage x1, Moongoddess x2
Dark Sage x1, Moongoddess x1
Dark Sage x1

Treasure:
Black Garb

You'll encounter Dark Sages and Moongoddesses again. As a reminder, use Toad on 
Dark Sages to keep them from casting and beware of the rather strong 
counterattacks from Moongoddesses. Go north up the stairs and then to the east 
almost directly across from the starting area there's a hidden path. Follow it 
north and exit to another part of the map. Follow the path as it heads west and 
south to a chest. Heal up and open it for Black Garb guarded by a Giant 
Soldier. Put this on Edge now. Map out the area behind the chest then make your 
way back to the entrance. On the west side there's a secret path directly 
across from the one you just used. It leads to a teleporter to the opposite 
side of the map which leads to stairs taking you to B2.

---B2---

Encounters:
Blue Dragon x2 *NEW!*
Blue Dragon x1
Gold Dragon x1, Silver Dragon x1
Armored Fiend x1
Bone Dragon x1

Treasure:
Sage's Staff

Skull Dragons, Gold/Silver Dragons, and Armored Fiends reappear here. As a 
refresher, Stop works well on the Gold/Silver Dragon pairs and Bone Dragons 
will counter Fire attacks with a multihit Fire attack and are also weak to 
Stop. Armored Fiends have very strong multihit with Flamethrower and also their 
beam attack. Cast Slow on him and use all of the Thunder attacks that you can. 
You'll also fight Blue Dragons here. These have a very strong multihit attack 
that will quickly wear you down if you let it. Have Rosa Dualcast Berserk on 
the dragon and Blink on Cecil. Once it is Berserked try to get it Stopped by 
Rydia. Kain should Cry then attack. Have Rosa keep Cecil cured and keep Blink 
up on him if the dragon isn't Stopped or otherwise just attack. Edge, Rydia, 
and Cecil can all just attack. 

Map out the starting area and go north. There's a chest here with a Sage's 
Staff that's guarded by a Dark Sage and two Moongoddesses. Continue onward to 
the teleporter that takes you over to the other side of the screen. Head south, 
mapping the two small dead ends on the west side of the path. Take the stairs 
to B3.

---B3---

Encounters:
Dark Sage x3
Dark Sage x1, Moongoddess x2
Dark Sage x1, Moongoddess x1
Dark Sage x1

Treasure:
Murasame

On the third basement, map out the starting area and go north. In the small 
room at the end you'll see a platform. Before clicking on it we need to prepare 
a bit. Unequip Cecil's Excalibur and replace it with the Defender. Also replace 
Kick with Attack in his abilities. Give Rydia the Faerie Rod as well. You also 
need to cast Float on your party at this point as well. Now click the platform 
to see a katana floating. Of course, you can't just take the katana without a 
fight.

+--------------------------------------+
| White Dragon                         |
| HP: 33033 | XP: 132132 | Gil: 2100O  |
| Absorb: All but Earth; Strong: Earth |
| Suggested Party Level: 60+           |
+--------------------------------------+

The White Dragon has an annoying habit of counterattacking everything you do. 
He counters attacks with Slow and counters magic with various different magical 
attacks. He also uses Maelstrom every sixth attack or so. To start, have Kain 
use Cry and have Rosa Dualcast Blink on Cecil and Slow on White Dragon. Rydia 
should repeatedly cast Bahamut. Summons are countered by Quake but you're 
Levitating so it will miss. Edge can use Bless and Rosa can Pray when you are 
absolutely sure it's safe. After this, just wait it out. Haste Rydia and keep 
Blink on Cecil and keep him healed. If Maelstrom goes off, it doesn't really 
matter as long as Blink stays on Cecil. As Rydia is casting the third Bahamut, 
you can launch your attacks with your characters as Slow will not really matter 
anymore at this point. Once the third Bahamut goes off, the fight should end. 
Your reward is the Murasame katana. Equip this on Edge then cast Teleport, 
replace Cecil's Excalibur and Kick Augment and Rydia's whip, save, recover on 
the recovery squares, and enter the Lunar Subterrane again.

---B1: Hi-Potion x10---

Back on the first basement, map out the loop around the entrance then go south 
to the stairs to B2. You'll get 10 Hi-Potions for mapping out the floor.

---B2: Ether x5---

Treasure:
Dragon Shield, Flame Whip

On the second basement, follow the path to the end and there's a secret path. 
When you're roughly aligned with the bottom of the area you mapped out earlier, 
you can go west and loop around to reach a chest containing the Flame Whip. 
This is an upgrade for Rydia's whip but keep in mind that if you attack a Bone 
Dragon with this it will counter with a multihit fire attack so if you equip 
it, have her Defend against those if they aren't Stopped. Make your way back to 
the main part of this secret path and continue north. You'll exit out to an 
unexplored part of the map. Go west through a small hidden path to another 
small area. Go past the stairs to a chest with a Dragon Shield inside. Give 
this to Kain. You'll get five Ethers for mapping the floor then head down to 
the next basement.

---B3: X-Potion x5---

Treasure:
Dragon Gloves, Dragon Helm, Dragon Mail

On B3, there are large dead ends to the east and west of the entrance. Go ahead 
and map those out. Go south past the stairs. In the little protrusion at the 
south there's a hidden path leading east. You'll see a chest here with a Dragon 
Helm. Give this one to Cecil. There's another secret path east of this chest. 
Follow it to get to chests with Dragon Mail and Dragon Gloves inside them. Put 
them both on Cecil. You'll also get five X-Potions for mapping out the floor. I 
personally consider this one of the best times to Teleport out and recover and 
save. It's a short walk back and then this floor's incredibly short since the 
exit's right next to the entrance. Whether you choose to do so or not, head 
down the stairs to B4.

---B4---

Encounters:
Blue Dragon x2
Blue Dragon x1 
Gold Dragon x1, Silver Dragon x1
Armored Fiend x1
Bone Dragon x1

Treasure:
Artemis Arrows, Elixir

Map out the starting area and go to the far east for a chest containing Artemis 
Arrows. Equip those if you haven't already obtained them from Moongoddesses. 
Return to the narrow path leading south, take it, then go west. Map out the 
area around the door then enter it. Claim the Elixir in the small room then 
exit back out. Go east now, map out the entire eastern area then go south via 
the narrow stairs. Enter the door once the area around it is mapped.

---B4 Passageway---

Encounters:
Dark Sage x3
Dark Sage x1, Moongoddess x2
Dark Sage x1, Moongoddess x1
Dark Sage x1

Treasure:
White Fang, X-Potion

This next section is mapped out for you. The eastern chest has a White Fang and 
the western chest has an X-Potion. Exit out on the west side.

---B4: Dry Ether x3---

Treasure:
Stardust Rod

When you exit out, be sure to heal up before opening the chest. It contains the 
Stardust Rod, and it's guarded by a Behemoth. Our strategy is pretty much the 
same this time. Start off by having Rosa Dualcast Blink and Haste on everyone. 
Kain should use Cry and then use Darkness and Jump. Cecil and Edge attack 
normally. Rydia can summon Titan or Bahamut if you have the mp to spare. The 
Stardust Rod is interesting. It uses Comet when used as an item, which does a 
very large amount of damage. However, it takes about 10 seconds to use so it's 
of very limited use unfortunately aside from equipping it for the +Int. Finish 
mapping out the area for three Dry Ethers and go down the stairs. Just a note, 
southwest of the Stardust Rod chest was a little part of the map I had a lot of 
trouble mapping. It took me about 45 minutes to find this little 1% I was 
missing, so if you end up at 99% too, just walk around southwest of the chest 
and hopefully you'll find it there.

---B5---

Encounters:
Li'l Murderer x1 *NEW!*
Dinozombie x1 *NEW!*
Ahriman x1 *NEW!*
Golden Dragon x1, Silver Dragon x1

Treasure:
Crystal Shield

You'll start seeing Dinozombies here. They aren't particularly difficult but 
they will likely Curse everyone. Be sure to heal everyone after the fight. Li'l 
Murderers will do nothing but cast Libra on themselves to show that they are 
weak to Thunder. If you cast a Thunder spell on them though they start a large 
assault on you, so just attack them normally. Ahrimans will put a Doom counter 
on the character which will countdown from 10 and then kill them. They should 
die well before then.

Go south down the stairs and go west past the door. There's a chest here. Heal 
up and open it. It contains a Crystal Shield, and it's heavily guarded by a 
pair of Blue Dragons. Have Edge (or if he dies, Cecil) use a Silver Hourglass. 
Recover to full and get Berserk on both of them and Blink on everyone. Cry to 
lower their defense then Haste and attack/summon Bahamut until they die. Use 
Pray and Bless to get some mp back while they are both Stopped. If you're 
nervous about this fight, just skip it for now until we get to the Save Point 
coming up. Put the Crystal Shield on Cecil then enter the door you passed.

---B5 Passageway 1---

Encounters:
Blue Dragon x2
Blue Dragon x1 
Gold Dragon x1, Silver Dragon x1
Armored Fiend x1
Bone Dragon x1

Treasure:
Protect Ring

The next section is already mapped out for you. Go north and there's a secret 
path leading east to the chest. Inside is a Protect Ring. This is one of the 
best defensive items in the game and you can give it to anyone. At least for 
now, Cecil is going to get the most benefit from it, so give it to him and give 
Kain the Dragon Gloves. There is another hidden path to continue east. There 
are two exits here. Take the southernmost one first. 

---B5---

Treasure:
Crystal Gloves, Crystal Mail

Outside there is a chest that contains Crystal Mail guarded by a Behemoth. Put 
this on Cecil and give Kain the Dragon Mail. Go back in and take the other 
staircase.

Go east from here to find another chest containing Crystal Gloves guarded by a 
Red Dragon. Rosa should Dualcast Blink on everyone and Berserk on the dragon. 
Kain should use Cry then Darkness then Jump. Rydia should use Bahamut. Rosa can 
land Hold which you should have her do throughout the fight. After you get it 
Berserked then Held, try to recover from the initial damage you probably took 
and get Slow on it. Cecil and Edge attack while Rosa keeps Blink up. This fight 
is very very difficult if you aren't at least level 65 or so and there's a Save 
Point coming up very soon. You might want to pass on this chest and come back 
for it after you save, especially since the Gloves aren't that great. After 
this fight's over, go west, map out the whole area, then enter the door.

---B5 Passageway 2---

Encounters:
Dark Sage x3
Dark Sage x1, Moongoddess x2
Dark Sage x1, Moongoddess x1
Dark Sage x1

Treasure:
White Robe

This next area is also mapped out for you. The chest contains a White Robe. 
Give this to Rosa then exit the area.

---B5---

Treasure:
Crystal Helm

You'll once again be out in B5. Go west, mapping out the area as you go. The 
chest contains the Crystal Helm and is of course guarded, but only by a 
Dinozombie. Equip this on Cecil and give Kain the Dragon Helm. Go east 
afterwards, map out the dead end area to the far east then go in the door, not 
down the stairs.

---B5 Special Room---

Encounters:
Flan Princess x3 *NEW!* (Siren Only)

Treasure:
Red Fang

In this room you'll find a Red Fang. This room is also important for another 
reason that you don't need to worry about yet. This is the only place where you 
can fight the elusive Flan Princess. For now, just get the Red Fang and exit. 
Exit the room and go down the stairs to B6.

---B6--- 

Encounters:
Li'l Murderer x1
Dinozombie x1 
Ahriman x1 
Golden Dragon x1, Silver Dragon x1

Treasure:
Cottage, Fuma Shuriken x2

You'll find chests on either side of the entrance. There is a Fuma Shuriken in 
both chests. There's plenty to do on the west side of the room but the east 
side soon leads to the Save Point and I'm sure you want to get there asap at 
this point. Go down either of the stairs and map out the area around the exit. 
There's a chest here containing a Cottage. Enter the steps leading up.

---B6 Passageway---

Encounters:
Dark Sage x3
Dark Sage x1, Moongoddess x2
Dark Sage x1, Moongoddess x1
Dark Sage x1

Treasure:
Minerva Bustier

The next room is mapped out for you. The chest contains a Minerva Bustier and 
is guarded by a Dark Sage and two Moongoddesses. This is a female-only armor 
geared towards melee so in general you don't want to wear it but it's nice to 
have when your ladies are mostly attacking things. Exit here to B7.

---B7---

Encounters:
Blue Dragon x2
Blue Dragon x1 
Gold Dragon x1, Silver Dragon x1
Armored Fiend x1
Bone Dragon x1
Li'l Murderer x1 (Both treasure rooms)
Dinozombie x1  (Both treasure rooms)
Ahriman x1  (Both treasure rooms)

Treasure:
Cottage, Holy Lance, Ribbon x2

Go south, mapping out the path as you go. The first stairs that you come to 
finally lead to the Save Point here. The chest in the back contains a Cottage, 
so use it and save your game!

Now there are a few more guarded items nearby. We passed a really great sword 
for Cecil earlier that we will backtrack to. First though I would recommend 
getting the ones right next to where we are now. Exit the Save Point room and 
go east into the next room. Replace Cecil's Kick command with Attack. There is 
a pedestal here with a Holy Lance guarded by a Plague Horror.

+-------------------------------------+
| Plague Horror                       |
| HP: 33666 | XP: 134664 | Gil: 22000 |
| Strong: Earth, Dark                 |
| Suggested Party Level: 63+          |
+-------------------------------------+

Plague Horror is basically just an Ahriman that puts the death count on 
everyone at once and has a lot of health. He'll follow up the death count with 
Haste on everyone and then Protect and Shell on himself. Kain uses cry then 
Jumps. Cecil and Edge attack. Rosa Dualcasts Holy x2. Rydia summons Bahamut. 
Should be over with plenty of time to spare. Give the Holy Lance to Kain, go 
back and use a Cottage and save your game. The next room to the east has two 
chests in it. As soon as you enter, go to your Abilities for Rosa and replace 
HP+50% with Piercing Magic. As you walk into the room you'll encounter another 
boss battle.

+-------------------------------------+
| Lunasaur                            |
| HP: 46000 | XP: 184000 | Gil: 23000 |
| Weak: Fire, Holy; Strong: Dark      |
| Suggested Party Level: 63+          |
+-------------------------------------+

Have Kain start off with Cry then Jump or Attack. Rosa should start off with a 
Dualcast Slow and Holy on Lunasaur then cure as needed and attack with Holy 
when she can. Cecil and Edge will Attack and Rydia will use Bahamut. Lunasaur 
will counter the first attack by casting Reflect on himself and then bouncing 
Bio off of him and onto the attacker. This is why Rosa needs Piercing Magic to 
keep casting on it. Assuming all goes well you will most likely kill him before 
he can do anything nasty. It's possible for him to Confuse and Silence people 
so keep that in mind. If he starts off with a nasty attack at the start you 
might as well just reset since you're right next to him at the Save Point. 

The chests both contains Ribbons. Ribbon prevents all status ailments (other 
than Slow and Sap). Rosa is an obvious choice because she can Omnicast Esuna to 
get rid of everyone else's ailments. The other is up to you, I give it to 
Rydia. Go back to the Save Point, use another Cottage and save. Leave Cecil 
with Attack on but give Rosa her HP+50% back.

Now it's time to go back for the sword we skipped. Leave the Save Point and go 
back to the previous floor. 

---B6: Elixir x1---

Treasure: 
Golden Apple

Go west around the loop. To the northwest of the chest there's a little nub of 
land sticking out. There's an invisible bridge here leading west. Cross it and 
continue west then north. The exit is in the obviously hidden path at the end 
of the little island.

This will put you in another unexplored area on the same floor. Go west to get 
a Golden Apple. Map out the area near the chest then go east. There's a 
teleporter here which takes you to the final part of this area. Go north. 
You'll get an Elixir for finishing the map then go through the teleporter.

---B5: Siren x3---

Treasure:
Protect Ring, Ragnarok

Go north. The chest contains a Protect Ring and is guarded by our friend the 
Behemoth. If you can't kill these by now, I'm not sure what to tell you. Kain 
is a good choice for this one, or Edge. I chose Kain to try to help him stay 
alive as best as possible for cases where Phoenix is needed. Continue north. 
You'll get three Sirens for floor mapping. Take the teleporter now.

You'll reach a small room with a Save Point. Use a Cottage and save. Exit the 
room to the south. 

There's a sword on a pedestal here. Equip Rydia with the Stardust Rod and when 
you click on it you'll have to fight the fearsome Dark Bahamut.

+-------------------------------------+
| Dark Bahamut                        |
| HP: 60333 | XP: 241332 | Gil: 24000 |
| Strong: All but Holy                |
| Suggested Party Level: 65+          |
+-------------------------------------+

Dark Bahamut will immediately begin the fight by casting Megaflare on your 
group and soon follow that with Reflect on himself then attack by bouncing 
Flare off of himself onto a random party member. Rosa should live through 
Megaflare so have her immediately Dualcast Raise on everyone (or if Kain dies 
and Phoenix kicks in just on him) and Curaga on everyone. If no one dies (if 
your levels are high enough this should be the case) then Dualcast Curaga and 
Blink on everyone. Kain should Cry then Darkness then Jump. Cecil and Edge can 
Attack as long as they have Blink on. Have one of the two use a Spider Silk 
before attacking to Slow him. He will sometimes counter physical attacks and 
his attacks hurt. Rydia cannot use Summon spells because he counters with 
Megaflare which isn't pleasant. Have her use the Stardust Rod as an item to do 
Comet which should hit for 9000+ damage. It will usually counter that with 
Flare on Cecil so watch his health. Rosa should keep Blink up on everyone and 
heal anyone who takes damage. Get Haste and Shell up as soon as you can. This 
fight is actually pretty easy as long as you have decent levels. Being a 
minimum of level 65-67 should allow everyone to live through Megaflare at the 
start which is really the difference maker in the fight. If you find that you 
cannot win just level up a bit and keep trying.

After the fight you'll get the Ragnarok sword which is incredibly powerful. 
Equip this on Cecil and put a Whip back on Rydia if you'd like.

---B7: Coeurl Whisker x3---

Go back and use a Cottage and save. Make your way back to the other Save Point 
now where you fought Plague and Lunasaur. Go east past those encounters and 
follow the path around. Go west past the path to map out the dead end there 
then go south down the path, map out the area here for three Coeurl Whiskers 
and take the stairs south.

---B8: Gold Hourglass x3---

Encounters:
Deathmask x1 *NEW!*
Red Dragon x1
Behemoth x1

Treasure: 
Fuma Shuriken, Masamune

You'll notice a music change and a much different look to the area. This 
signals the arrival of more difficult random encounters. You'll start 
encountering Deathmasks on this floor. You can Stop these and you should, but 
the first thing it usually does is cast Reflect. Have Rosa Dualcast Dispel on 
the Deathmask and Haste on your party. Have Rydia ready to cast Stop as soon as 
Rosa Dispels it. Kain should Cry once to speed things up then you can just 
Attack with everyone and Pray with Rosa to keep hp/mp high. He might get off a 
Laser attack that hits everyone for about 1500-2000 before you can Stop him. 
Just heal with Pray and top off your hp after the fight. You can plan out your 
assault accordingly. You should know the drill on Red Dragons and Behemoths 
already.

Start by going west to map out the dead end then make your way east. The path 
here is rather straightforward. You'll reach a T-intersection where you should 
go north for a chest with a Fuma Shuriken inside. Go south from the chest and 
you'll soon see the exit to the next area. However, you'll want to just map 
that area then take the south branch instead which leads to another pedestal. 
You should get three Gold Hourglasses at this point for mapping out the floor. 
This pedestal contains the Masamune katana for Edge and is guarded by the 
Ogopogo.

+--------------------------------------------+
| Ogopogo                                    |
| HP: 50333 | XP: 201332 | Gil: 25000        |
| Absorb: Water                              |
| Strong: Fire, Ice, Earth, Wind, Holy, Dark |
| Suggested Party Levels: 65+                |
+--------------------------------------------+

Ogopogo is a souped up version of Leviathan. He begins with Deluge so put 
everyone into Defend that you can before it goes off. Recover from that and 
begin your attack. Kain should use Cry then Darkness then Jump. Cecil and Edge 
should always be attacking. He will not counter physical attacks. Rydia should 
use Bahamut, which he will counter with a weak multihit Blaze attack, and Rosa 
should keep health high while focusing on getting spells up in the following 
order: Slow (Edge can use a Spider Silk too), Haste, Shell. Ogopogo follows the 
same attack pattern: Deluge x2 -> Attack x3 -> Deluge -> Attack x2 -> Repeat. 

Give Edge the Masamune now. You'll probably want to go back and save at this 
point, in case things go awry. You can't use Warp in this part of the dungeon 
unfortunately so you'll have to walk back to the Save Point. Use a Cottage and 
save, then make your way back to the stairs you passed before.

---B9: Holy Curtain x3---

Encounters:
Deathmask x1
Red Dragon x1
Behemoth x1

Treasure:
Elixir, Gold Hourglass

Map the dead ends to the west and east then go south. Make your way to the 
visible chest for an Elixir. Go down the nearby stairs and head west. Follow 
the large path, mapping it out carefully as you go. You'll pass by a chest with 
a Gold Hourglass inside. Continue to the end, getting three Holy Curtains for 
mapping the floor then go down the stairs.

---B10: Stardust x3---

Encounters:
Deathmask x1
Red Dragon x1
Behemoth x1

Treasure:
Elixir, Fuma Shuriken

Go west to map the area and down the stairs. Map the little dead end to the 
west then go east and down the stairs. The chest here contains a Fuma Shuriken. 
Go west from the chest and down the stairs. There's a chest to the west 
containing an Elixir. Go east from the chest then go west to map out a dead 
end. Continue east from there to the exit. You'll get three Stardust from 
mapping the floor.

---B11: Lunar Curtain x3, Treasure Hunter Augment(*)---

Encounters:
Zemus's Breath x1 *NEW!*
Zemus's Malice x1 *NEW!*

B11 has a very cool looking background, doesn't it? You'll encounter the last 
two random encounter enemies here, Zemus's Breath and Zemus's Malice. Both of 
these things are weak to Stop so use that and then stomp them, throwing in a 
Cry to speed it up. Breath will just use Libra on you, Malice will actually 
attack. They both counter physical attacks with Protect. The Breath counters 
magic attacks with Shell and the Mind counters magical attacks with Mind Blast. 
A moot point if they are Stopped though. 

Go west from the entrance and go down the stairs, following the very long windy 
path as it goes back and forth. You'll get three Lunar Curtains at the end. 
Also assuming you've been following this guide completely you will receive the 
Treasure Hunter Augment Ability at this point for mapping out every map in the 
game. Give this to Cecil. Now you'll want to backtrack back to the Save Point, 
use a Cottage and save, and we'll begin going after some of the hidden things 
in the game.


+----------------------------------+
| Chapter 11: Final Battle [WLK11] |
+----------------------------------+


+----------------------------------+
| 11.1 Namingway Questline [NMGX1] |
+----------------------------------+

If you recall where we left off in the Namingway series of quests, we last saw 
him under the guise of Puddingway in Agart. He was looking for some Rainbow 
Pudding. While it's entirely possible that you obtained some during the game 
just playing normally, it's highly unlikely. It's a very rare drop from all 
pudding family enemies (.8% drop rate with Treasure Hunt active), except for 
one that is. The Flan Princess, a very rare encounter in the Lunar Subterrane, 
drops this item with slightly better odds than any other pudding in the game 
(2% drop rate with Treasure Hunt active). However, these things don't exactly 
die fast, unless you use a specific method of approaching the fight. 
Alternatively, there are much easier enemies that drop this that can you kill a 
lot more quickly without burning through large amounts of gil. You have to 
return to Earth anyway to turn it in, so this is the smartest route to take.

---Antlion's Den---

Treasure:
Rainbow Pudding

Teleport out of the Lunar Subterrane, make your way to the Lunar Whale, and go 
back to Earth. Land the whale and get into the Enterprise or Falcon then go to 
the Antlion's Den. Setup Cecil with Kick, Treasure Hunter, Draw Attacks, 
Counter then save your game and enter. Go to B2. Here you'll want to enter the 
first door you come to. You'll be in a little room with an empty chest. Go to 
your Item list and sort the Sirens up to the top. Just spam Sirens to fight 
groups of four Yellow Jelly. Cecil will one-shot them with Kick, either by 
selecting it yourself or countering in the off chance that he gets hit. Go 
through as many Sirens as you feel comfortable burning then reset and do it 
again. I wouldn't recommend going through more than about 10-20 per session 
since it's such a short walk back and they are rather expensive to replace. 
Keep at it and eventually you'll get your Rainbow Pudding. 

---Agart---

Treasure:
Phoenix Down

Head to Agart and give it to Puddingway. He'll be happy and disappear. You can 
claim a Phoenix Down inside of the house he used to be standing in now.

---Dwarven Castle---

Treasure:
Eye Gouge Augment

Afterwards, hop back in your airship and go underground and visit the Dwarf 
Castle. Go to the Lali-Ho Pub (hidden between the Weapon and Armor Shops) and 
you'll see Puddingway here, or Mopingway as he now calls himself. Talk to him a 
second time and you'll have to fight him. He's... really easy. Just hit him and 
he dies. You'll get the Eye Gouge Augment Ability now. Yay. There's really no 
right or wrong on who to give this to.

---Feymarch---

Our next stop is the Feymarch. Go to Whyt's house and go west. You should see 
Mopingway down the stairs. Talk to him and he becomes Lovingway. He'll ask you 
to enter the name of a beloved person. This name will be used for the ????'s 
Love Augment Ability name so pick whatever name you'd like. Well, whatever name 
you'd like that's four characters long. Leave the Feymarch via the secret room 
as per usual.

---Tomra---

Our next stop on the Namingway tour is Mysidia. However, before going there 
let's make a small pit stop at Tomra. You're going to need some Stardust in the 
future so now's as good a time as any to get some since this is the only place 
you can buy it. First, let's earn some extra cash by selling some unnecessary 
items. You can sell as many of your weapons and armor as you are comfortable 
selling. Remember that this is your first playthrough and you will be starting 
over at some point so you don't have to really worry about being a collector 
and hording one of everything. Keep a few higher end weapons like the Excalibur 
to Throw later (be sure not to sell the Knife) but you can sell most of the 
rest. Keep a few of the unique pieces of armor like the Minerva Bustier and the 
Dragon and Crystal Gauntlets. Basically if you think you might want it, keep 
it. Otherwise sell it so you can buy some Stardust and soon some more Sirens. 
Sirens are 3000 gil each, so be sure to save enough gil to get back to 99 of 
them again. Spend the rest buying up to 99 Stardust if possible.

---Mysidia---

Treasure:
????'s Love Augment

Now on to Mysidia. Enter the Elder's building and you'll see Lovingway standing 
near a lady to the west of the entrance. Now he's Weddingway. He'll give you 
the ????'s Love Augment Ability now. If you're following my Augment strategy, 
give this to Cecil. If not, be sure to give it to someone you do NOT plan to 
give Limit Break to. Leave Mysidia and get on the Lunar Whale and go back to 
the Moon.

---Hummingway Abode---

You'll want to land at the Hummingway Abode, which if you'll recall is the cave 
at the south of the overhead map. Inside you'll see Weddingway and his lady. 
He'll change his name to Hummingway now. There isn't really much to do here. 
You can talk to her afterwards and she'll talk about how it was always her 
dream to have a honeymoon on the Moon. Find the shopkeeper and buy up to 99 
Sirens then leave. It's time to go back to Earth for the last part of the 
sidequest.

---Random Location---

Treasure:
Safe Travel Augment

Now you'll have to find him in his last spot. It's decided randomly but it 
doesn't move so as long as you check every spot on the list you should find him 
eventually. Here are all of the known locations where he can be:

-Chocobo Forest southwest of Baron Castle.
-Chocobo Forest northeast of Fabul Castle.
-Chocobo Forest south of Mount Ordeals.
-Chocobo Forest south of Troia (near a bridge).
-Chocobo Forest east of Troia (on the island by itself).
-Underground Waterway. Enter from Damcyan side and he'll be on the west side of 
the map past the bridge near the door leading up.
-Mt. Hobbs (where you fought Mom Bomb).
-Sylph Cave. B2 close to where you obtained the Mage Masher.
-Bahamut Cave. B1 near the Genji Shield chest.

When you finally find him, he'll change his name to Goingmyway and give you the 
Safe Travel Augment Ability! This is best given to Cecil since you always have 
him and will make traveling so much quicker. You're finally done with the 
Namingway questline. 

At this point in time, the only things left to do are to go after the various 
rare items in the game or to kill Zeromus. The strategy provided for defeating 
Zeromus is written without any particular rare item needed to win, so it's 
possible to defeat him without them. As certain items carry over to the next 
playthrough though, you might want to consider obtaining them before beating 
the game. If you're just ready to finish off the game, skip the next section 
and go on to the boss.


+-------------------------+
| 11.2 Rare Items [RARX2] |
+-------------------------+

At this point, there's nothing else to do except to go for rare items. With 
Treasure Hunt on, the odds of a rare item dropping from any particular enemy is 
0.8%, so you have a bit of a time-sink ahead of you. The main rare items that 
most people are going to want to go after are the tails, so let's discuss those 
first.

There are several different tails you can collect from random enemies and trade 
to the Tail Collector back on Earth for incredibly good gear. Remember that the 
Tail Collector lives in a little cave accessible from Mythril via the 
hovercraft. Below is a list of the tails you can collect, what you get in 
return, and where best to farm for them.

*Black Tail -> Onion Armor
Drops from Armored Fiends. Use a Siren on B2-B3 of Bahamut's Cave. Try to Steal 
a Rune Axe during this process if you want.

*Blue Tail -> Onion Shield
Drops from Thunder Dragons. Use a Siren on B2-B3 of the Path of the Eidolons.

*Green Tail -> Onion Helm
Drops from Green Dragons. Use a Siren by the Sealed Cave entrance.

*Pink Tail -> Adamant Armor
Drops from Flan Princesses. Use a Siren in the B5 Lunar Subterrane southeast 
room (which had a Red Fang in the chest). The easiest way to quickly defeat 
these is to have Cecil using Draw Attacks and Counter. Set his first ability to 
use Stardust. The fight should be over after 3 Stardust Counters.

*Red Tail -> Onion Sword
Drops from Red Dragons. Use a Siren on B8-B10 of the Lunar Subterrane. Remember 
that Berserk and Hold both work on these mobs. You can also try for Crystal 
Rings at the same time, which is a rare Steal from these.

*Yellow Tail -> Onion Gloves
Drops from Yellow Dragons. Use a Siren by the Path of the Eidolons entrance.

These items all carry through onto New Game+, so they are worth obtaining in 
you are going to do New Game+.

The next items that collectors are likely to want are the special Summons for 
Rydia. These also carry over to New Game+. Here's a list of those and the 
easiest way to obtain them (remember to just have Cecil equipped with 
Kick/Counter/Draw Attacks to quickly end battles).

*Bomb
Drops from Balloons and Dark Grenades. There is nowhere in the game to use 
Sirens to force these fights. Just go to the easternmost Lunar Path as if 
you're heading to the final area and pray for good luck.

*Cockatrice
Drops from Helldivers, Cockatrices, and Fledgling Rukhs. There is nowhere in 
the game to use Sirens to repeatedly force these fights (you can summon them 
but they aren't the only option). Fight outside of Mysidia and you'll 
frequently encounter Cockatrices. You can use Sirens to speed up encounter 
rates.

*Goblin
Drops from Goblins and Lil Murders. Use a Siren in the Mist Cave.

*Mindflayer
Drops from Mindflayers. Use a Siren in the passageway on B3 of the Lodestone 
Cavern.

The next items you'll want (that also carry over to New Game+) are the max 
HP/MP up items. Here's the easiest way to get a large supply of these.

*Silver Apple
Use a Siren on either of the top two floors of Mt. Ordeals to encounter Lilith. 
She'll die quickly and has a 24% chance (with Treasure Hunt) to drop one. She 
also drops Lilith Rod with a 10% chance if you want one.

*Soma Drop
Use a Siren on the first floor of the Lair of the Father to encounter Dark 
Sages. These have a 10% chance (with Treasure Hunt) to drop these. They also 
drop Ribbons with a 0.8% chance.

These are the main items you'll want as they carry over to subsequent 
playthroughs. There are other nice items you might want to get, see the item 
lists at the end of the guide to see what you're missing then consult the 
bestiary for where to get the drop/steal of the items you might want. Be aware 
that aside from the items listed above and the Dark Matter you'll be stealing 
from Zeromus, no other normal items (excluding Augments) carry over to New 
Game+. Also, if the HP/MP boosting items are used, those effects do not carry 
over to New Game+, so don't use them if you don't have to.


+----------------------+
| 11.3 Zeromus [ZERX3] |
+----------------------+

When you have obtained all of the items you feel like getting, you're ready to 
finally finish the game. You have a difficult fight ahead of you so prepare 
accordingly. Your levels don't have to be exceedingly high. As a point of 
reference, all of my characters other than Kain were lvl 77 when I fought 
Zeromus to write this strategy. Here are the recommended setups for your 
Decants (any slots not mentioned can be filled with anything you'd like).

Cecil:
Attack
Focus
Auto-Command: Attack

Kain:
Jump
Darkness
Phoenix
Auto-Command: Jump

Rydia:
N/A
Auto-Command: Anything non-attacking, like Defend

Rosa:
Dualcast
Omnicast
HP+50%
Auto-Command: Pray

Edge:
Attack
Throw
Steal
Reach
Auto Command: Attack

When you are ready, put Safe Travel on Cecil (remember to take it off before 
the fight!) and head back down to the final area.

When you arrive, you'll see Golbez and Fusoya taking on Zemus. They give it 
their all, taking him down with a nice W-Meteo for 99999 damage. Guess you 
don't have to do anything after all! Everyone starts to celebrate until Zemus 
stands up and shoots a giant beam of energy upward, becoming the evil entity 
that Golbez refers to as Zeromus. Golbez and Fusoya go at it again, realizing 
that they cannot hurt him. Golbez tries to use the power of the crystal against 
him, but as Golbez is too tainted by evil it has no effect and Zeromus owns 
them both.

Cut back to the elder on Earth. He leads prayers to give Cecil and his group 
the strength they need to recover from the onslaught. Cecil gets to his feet 
and takes the crystal from Golbez. At this point, Cecil stands alone with 1 HP 
against Zeromus. Luckily the prayers from Earth are able to recover everyone 
else as well. You'll take over here, and there is little to do aside from 
having Cecil use the crystal against Zeromus. You could buff your party but the 
first thing Zeromus is going to use is Black Hole which removes all buffs 
anyway. Go ahead and Focus three charges with Cecil and then right before using 
the crystal have Kain activate Darkness and get his bar back to full.

+-------------------------------+
| Zeromus                       |
| HP: 150000 | XP: -- | Gil: -- |
| Absorb: Flare                 |
| Suggested Party Level: 75+    |
+-------------------------------+

The two major attacks that Zeromus uses that you need to prepare for are Black 
Hole and Big Bang. Black Hole basically removes all buffs from your characters 
and all debuffs on Zeromus (such as Slow for instance). Big Bang does a very 
high amount of damage and Saps you. It is necessary for most characters to 
block in order to live through this. Big Bang is telegraphed by Zeromus shaking 
a bit before he uses it. This is when you want to make everyone Defend. As a 
perk, Black Hole removes the life drain from Big Bang. Here's the basic attack 
pattern that Zeromus follows:

Black Hole -> Big Bang -> Black Hole -> Osmose -> Big Bang -> Big Bang -> 
Osmose

He will also do numerous counters. He counters White Magic cast on him with 
Wall. He counters Summons by casting Aspir on everyone. He counters Black Magic 
with a single target Flare. When he drops below 90000 health, his rotation 
changes..

Osmose -> Big Bang -> Black Hole -> Flare -> Osmose -> Black Hole -> Big Bang

Below 30000 health it gets worse.

Meteor -> Osmose -> Wall

At this point, he needs to die fast. 

Here's the strategy you want to use.

Right away, get Kain in the air and try to get Cecil to attack before he loses 
his Focused strength to Black Hole. Edge needs to Steal until he gets Dark 
Matter (you need it for New Game +) and then should Throw Fuma Shurikens, 
Excalibur, then just attack. Rydia and Rosa Defend. When he shakes, have 
everyone Defend for the first Big Bang. Recover as you have time before the 
next one. Kain will nonstop Jump, only stopping to renew Darkness whenever he 
loses it to time or to Black Hole. When Zeromus uses Black Hole after the first 
Big Bang, have Rydia use a Spider Silk on him as it will be a while before the 
next Black Hole. Jump and Cecil/Edge's attacks are your sources of damage. Rosa 
stays at the ready to recover after Big Bangs and Rydia basically does nothing 
aside from using Spider Silks when appropriate. Rydia's also a good choice to 
hit Kain with health recovery items to counter the Darkness life drain.

You should be able to get him down to the 90000 mark before the double Big Bang 
combo goes off. Just keep on plugging away. Once you reach the 30000 mark and 
Meteor goes off, have Edge Throw the Knife and everyone go all out to take him 
down as quickly as you can. Kick back and enjoy the ending, you've earned it.


+--------------------------------+
| Chapter 12: New Game + [WLK12] |
+--------------------------------+


+--------------------------------+
| 12.1 What Carries Over [WCOX1] |
+--------------------------------+

So you beat the game and you're ready for New Game+. The first thing you need 
to know is that you're limited to a total of THREE playthroughs. That means you 
can do New Game+ twice before you can no longer continue with your same save. 
That means you have to be smart with you items and decants as you play through 
the first two times. But first, here is all that you get to keep on a New Game+ 
file:

-All rare Tails and/or the items recovered from them (Adamant/Onion equip).
-All used and unused Augment Abilities on ALL characters.
-All Map Completion Percentages.
-All Namingway plot completion.
-Fat Chocobo Sections (Bestiary, Music Box, etc)
-Whyt minigame high scores (Play each game once to obtain the stats).
-Rydia's item drop Summons (Bomb, Cockatrice, Goblin, Mindflayer).
-Unused Silver/Gold Apples and Soma Drops.
-Dark Matter (If stolen from Zeromus).

You lose everything else not listed above. In case it isn't obvious, that means 
all of the following is true:

-Items obtained from map completion are NOT obtainable again.
-Items obtained from the Namingway plot are NOT obtainable again.
-Cool rare items obtained during play not listed above are LOST.
-You do NOT have to give new Augments to people who leave your party if you 
already gave them some on the prior playthrough.
-All plot-related items/summons (including Excalibur) must be obtained again.
-Augments that aren't Namingway/Map Completion related CAN be obtained again.
-You can obtain a maximum of TWO Limit Break Augments.


+-------------------------------------+
| 12.2 Suggested Augment Path [SDPX2] |
+-------------------------------------+

This is the path that I suggest using for distributing Augments to people as 
you play through your three playthroughs. Note that this is just my personal 
suggestions and you do NOT have to follow what I did. It's all up to you and 
your play-style and you can deviate from this in any way you want to. Most of 
the decants by the third playthrough are pretty much useless and can be given 
to whomever you want to. Augments with a (!) in front of them must be given to 
the character before they leave your party. They should be given the ability 
either as soon as they join or as soon as you pick the ability up. Augments are 
listed in the order that they are obtained in the walkthrough.

!Auto-Potion: Give to Porom.
!Item Lore: Give to Palom.
-Counter: Give to Cecil.
!Curse: Give to Palom.
!Tsunami: Give to Tellah.
-Twincast (x2): Give to Cecil and Rosa.
-Bluff: Give to Rydia.
-Cry: Give to Kain.
-Dualcast: Give to Rosa.
!Bardsong: Give to Tellah.
-Salve: Not earned on first playthrough.
-Hide: Not earned on first playthrough.
!Recall: Give to Yang.
!Last Stand: Give to Yang.
-Fast Talker: Give to Rydia.
-Whirlwind: Give to Edge.
-Draw Attacks: Give to Cecil.
-Reach: Give to Edge.
!Analyze: Give to Fusoya.
-Adrenaline: Not earned on first playthrough.
-Upgrade: Not earned on first playthrough.
-MP+50%: Give to Rydia.
!Inferno: to Fusoya.
-Gil Farmer: to NO ONE.
-Darkness: Give to Kain.
-Focus: Give to Cecil.
-Kick: Give to Cecil.
-Brace: Give to Cecil.
-Level Lust: Give to Cecil.
-HP+50%: Give to Rosa.
-Piercing Magic: Give to Rosa.
-Bless: Give to Edge.
-Omnicasting: Give to Rosa.
-Phoenix: Give to Kain.
-Treasure Hunter: Give to Cecil.
-Eye Gouge: Give to Whomever.
-???'s Love: Give to Cecil.
-Safe Travel: Give to Cecil.

Second Playthrough:
-Limit Break. Obtained after completing the game. Give to Kain.
!Gil Farmer: Carried over from first playthrough. Give to Edward.
!Auto-Potion: Give to Edward.
-Item Lore: Give to Edge.
-Counter: Give to Edge.
!Curse: Give to Cid.
-Tsunami: Give to Rosa.
-Twincast (x2): Give to Kain and Rydia.
-Bluff: Give to Edge.
-Cry: Give to Edge.
-Dualcast: Give to Rydia.
-Bardsong: Give to Rydia.
-Salve: Give to Edge.
-Hide: Give to Edge.
!Recall: Give to Cid.
-Last Stand: Give to Edge.
-Fast Talker: Give to Rosa.
-Whirlwind: Give to Rosa.
-Draw Attacks: Give to Edge.
-Reach: Give to Cecil.
-Analyze: Give to Cecil.
-Adrenaline: Give to Kain.
-Upgrade: Give to Kain.
-MP+50%: Give to Rosa.
-Inferno: Give to Rosa.
-Gil Farmer: Give to Whomever.
-Darkness: Give to Cecil.
-Focus: Give to Kain.
-Kick: Give to Edge.
-Brace: Give to Rosa.
-Level Lust: Give to Whomever.
-HP+50%: Give to Rydia.
-Piercing Magic: Give to Rydia.
-Bless: Give to Whomever.
-Omnicasting: Give to Rydia.
-Phoenix: Give to Rydia.

Third Playthrough (Omitting stuff that you can just give to whomever):
-Limit Break. Give to Rydia.
-Auto-Potion: Give to Rydia.
-Counter: Give to Rydia.
-Tsunami: Give to Edge.
-Twincast: Give to Edge.
-Cry: Give to Rydia.
-Hide: Give to Rosa.
-Last Stand: Give to Rosa.
-Whirlwind: Give to Kain.
-Draw Attacks: Give to Rydia.
-Adrenaline: Give to Rydia.
-Inferno: Give to Rydia.
-Darkness: Give to Rydia.
-Focus: Give to Edge.
-Kick: Give to Kain.
-Omnicasting: Give to Cecil.
-Phoenix: Give to Edge.

******

Assuming you follow the above path, your final party will have all of the 
following at minimum:

Cecil:
???'s Love*, Analyze, Counter, Darkness, Draw Attacks, Encounter None, 
Endurance, Focus, Kick, Level Hunt, Omnicasting*, Reach*, Treasure Hunter, 
Twincast*

Edge:
Bless, Bluff, Counter, Cry, Draw Attacks, Focus, Hide, Item Lore, Kick, Last 
Stand*, Phoenix*, Reach, Salve, Tsunami*, Twincast, Whirlwind*

Kain:
Adrenaline, Darkness, Focus, Kick, Limit Break*, Phoenix*, Twincast, Upgrade, 
Whirlwind*

Rosa:
Dualcast*, Endurance, Fast Talker, Hide, HP+50%, Inferno*, Last Stand, MP+50%, 
Omnicasting, Piercing Magic, Tsunami*, Twincast, Whirlwind*

Rydia:
Adrenaline, Auto-Potion*, Bardsong*, Bluff, Darkness, Dualcast, Counter, Cry, 
Draw Attacks, Fast Talker, HP+50%, Inferno*, Limit Break*, MP+50%, Phoenix, 
Piercing Magic, Target All, Twincast

If you plan to follow my max stats guide in 12.4, you MUST have all of the 
starred items on the proper character. The other abilities are just useful for 
that character.


+------------------------------+
| 12.3 Optional Bosses [OPBX3] |
+------------------------------+

There are two optional bosses in this game that can only be fought in New 
Game+, Geryon and Proto-Babil. To encounter Geryon, either examine the space 
where you fight the four elementals inside of the Giant of Babil or examine the 
tombstone at the top of Mount Ordeals after the Giant. Either way, you will 
encounter this boss. To encounter Proto-Babil, use the Dark Matter you stole 
from Zeromus on the face-looking rock on the Moon. Both of these encounters are 
tricky and require a good use of decants and rare equipment, especially the 
Tail Collector's equipment. Proper use of element-absorbing gear is essential 
for Geryon (you can use Cursed Rings to make element-absorbing gear if need 
be). Strategic use of Phoenix is invaluable for Proto-Babil. At present, I 
won't be writing out blow-for-blow strategies for these two bosses as a lot of 
the strategy depends on how you've used your decants, but if you're on your 
third playthrough and have abused Tail Collector gear and max HP/MP items, you 
should be able to figure these guys out on your own. There isn't much to gain 
from these guys aside from completing the Bestiary and getting Whyt his Zeromus 
costume, they are added mostly as a challenge to the player.


+-------------------------------+
| 12.4 Maximizing Stats [MAXX4] |
+-------------------------------+

In your third and final playthrough, you are probably going to want to aim to 
get your stats as high as possible. In order to do so, you'll need to gain 
levels with the appropriate Augment Abilities equipped. From levels 1 to 70, 
everyone's stats always increase by the same amount. At level 70, this is what 
the final party's stats will look like:

Name  Str  Spd  Sta  Int  Spi
Cecil  73   41   70   36   41
Edge   61   72   48   35   24 
Kain   71   54   56   12   39
Rosa   48   32   42   22   73
Rydia  36   33   34   72   54

From levels 71 to 99, stats are only improved based on the Augments currently 
EQUIPPED on your character when they gain a level (they have to be EQUIPPED, 
not just learned). Every Augment has a set of stats associated with it, which 
will be represented by the chart below. Note that Item raises nothing and is 
not removable from your Augment Ability list.

Augment Ability   HP   MP  Str  Spd  Sta  Int  Spi
--------------------------------------------------
???'s Love        10    5    1    1    1    1    1
Adrenaline         0    0    1    0    0    0    0
Aim                0    0    0    1    0    0    0
Analyze            0    0    0    0    0    1    0
Attack            10    0    1    0    0    0    0
Auto-Potion       10    0    0    0    1    0    0
Bardsong           0    0    0    1    0    0    0
Black Magic        0    5    0    0    0    1    0
Bless              0    0    0    0    0    0    1
Bluff              0    0    0    0    0    1    0
Brace             10    0    0    0    1    0    0
Counter            0    0    1    0    1    0    0
Cover              0    0    0    0    1    0    0
Cry                0    0    0    0    0    0    1
Curse              0    5    1    0    1    0    1
Darkness          10    0    1    0    1    0    0
Draw Attacks       0    0    0    0    1    0    0
Dualcast           0    5    0    0    0    1    1
Eye Gouge          0    0    0    1    0    0    0
Fast Talker        0    5    0    0    0    1    0
Focus             10    0    2    0    0    0    0
Gil Farmer         0    0    0    1    0    0    0
Hide               0    0    0    1    0    0    0
HP+50%            10    0    0    0    0    0    0
Inferno            0    5    1    1    1    0    0
Item Lore          0    0    0    0    0    1    0
Jump              10    0    1    0    1    0    0
Kick               0    0    1    0    0    0    0
Last Stand        10    0    1    0    1    0    0
Level Lust         0    0    1    0    0    0    0
Limit Break       10    5    1    1    1    1    1
MP+50%             0   10    0    0    0    0    0
Ninjutsu           0    5    0    0    0    1    0
Omnicasting        0    5    0    0    0    1    1
Phoenix            0    0    0    0    0    0    2
Piercing Magic     0    0    0    0    0    1    1
Pray               0    0    0    0    0    0    1
Reach              0    0    0    1    0    0    0
Recall             0    5    0    0    0    1    0
Salve              0    0    0    1    0    0    0
Steal              0    0    0    1    0    0    0
Summon Magic       0    5    0    0    0    1    1
Throw              0    0    0    1    0    0    0
Treasure Hunter    0    0    0    1    0    0    0
Tsunami            0    5    1    0    1    1    0
Twincast           0    5    0    0    0    1    0
Upgrade            0    0    0    1    0    0    0
Whirlwind          0    5    0    1    0    1    1
White Magic        0    5    0    0    0    0    1

Now then. HP caps at 9999, MP caps at 999, and all 5 other stats cap at 99. 
Using Augments to boost HP and MP is pointless as we can use Apples and Soma 
Drops for that. Thus, we want to focus on the other stats. If you followed my 
suggested guide for distributing Augment Abilities, you will be able to max all 
of your char's stats at 99 by using the following level up strategy... 

Cecil:             Str  Spd  Sta  Int  Spi    Lvl
???'s Love          29   29   29   29   29  71-99
Reach                0   29    0    0    0  71-99
Omnicasting          0    0    0   29   29  71-99
Twin                 0    0    0   29    0  71-99
Default             73   41   70   36   41
Total              102   99   99  123   99

Edge:              Str  Spd  Sta  Int  Spi    Lvl
Tsunami             29    0   29   29    0  71-99
Whirlwind            0   29    0   29   29  71-99
Last Stand          29    0   29    0    0  71-99
Phoenix              0    0    0    0   46  71-93
Ninjutsu             0    0    0    6    0  94-99
Default             61   72   48   35   24
Total              119  101  106   99   99

Kain:              Str  Spd  Sta  Int  Spi    Lvl
Limit Break         29   29   29   29   29  71-99
Whirlwind            0   29    0   29   29  71-99
Twincast             0    0    0   29    0  71-99
Jump                14    0   14    0    0  71-84
Phoenix              0    0    0    0   30  85-99
Default             71   54   56   12   39
Total              114  112   99   99  127

Rosa:              Str  Spd  Sta  Int  Spi    Lvl
Tsunami             29    0   29   29    0  71-99
Whirlwind            0   29    0   29   29  71-99
Inferno             29   29   29    0    0  71-99
Dualcast             0    0    0   19   19  71-89
Aim                  0   10    0    0    0  90-99
Default             48   32   42   22   73
Total              106  100  100   99  121

Rydia:             Str  Spd  Sta  Int  Spi    Lvl
Limit Break         29   29   29   29   29  71-99
Inferno             29   29   29    0    0  71-99
Auto-Potion          0    0   29    0    0  71-99
Summon Magic         0    0    0   16   16  71-86
Bardsong             0    8    0    0    0  87-94
Attack               5    0    0    0    0  95-99
Default             36   33   34   72   54
Total               99   99  121  117   99

This is just one example of how to max your stats. There are obviously numerous 
options you can use to reach the threshold. Just check the Augments you gave 
your characters with the chart and see what you can come up with. If you can't 
reach the maximum, some particular stats can be reached using equipment as 
well. See the equipment list in the guide to see which gear offers stat 
increases. After you max the stats, farm up some Apples and Soma Drops to 
finish maxing everyone out. See the Rare Items section of the walkthrough for 
advice on where to farm them.


+-----------------------------+
| Section 3: Bestiary [BST00] |
+-----------------------------+

---Listing By Number [BST01]---

If Siren is listed, that means you will always fight the enemy at that location 
if you use a Siren. This is only included on enemies that have rare items or 
are rare encounters. Steal lists the item(s) that can be stolen from the enemy, 
where applicable. 

Status refers to which status effects are effective against the enemy.

Drops are numbered 1 to 4. The number represents the rarity of that item. Drop 
rates for items are as follows (the number in parens is with Treasure Hunter):

1:  20% (40%)
2:  12% (24%)
3:   5% (10%)
3*:  1% ( 2%)
4:  .4% (.8%)

Some enemies have the same item in multiple "slots". For example, the Helldiver 
can drop Gold Needles with 20%+12% probability. 


001: 
Floating Eye (フロータイボー) Lvl 11
HP: 40 XP: 150 Gil: 7
Drop: 1:Eye Drops, 2:Phoenix Down, 3:Alarm Clock, 4:Gold Needle
Steal: Eye Drops
Weak: Fire, Wind; Strong: Earth
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop, Toad

002:
Goblin (ゴブリン) Lvl 10
HP: 30 XP: 90 Gil: 5
Drop: 1:Potion, 2:Tent, 3:Bronze Hourglass, 4:Goblin
Steal: Potion
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop, Toad
Siren: Mist Cave

003:
Sword Rat (ソードラット) Lvl 10
HP: 31 XP: 93 Gil: 5
Drop: 1:Potion
Steal: Potion
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop, Toad

004:
Helldiver (ダイブイーグル) Lvl 10
HP: 28 XP: 56 Gil: 4
Drop: 1:Gold Needle, 2:Gold Needle, 3:Phoenix Down, 4:Cockatrice
Steal: Phoenix Down
Weak: Wind; Strong: Earth
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop, Toad

005:
Eyewing Moth (フライングアイ) Lvl 12
HP: 39 XP: 78 Gil: 5
Drop: 1:Eye Drops, 2:Phoenix Down, 3:Alarm Clock, 4:Gold Needle
Steal: Eye Drops
Weak: Wind; Strong: Earth
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop

006:
Larva (インセクタス) Lvl 10
HP: 25 XP: 50 Gil: 4
Drop: 1:Potion, 3:Hi-Potion
Steal: Potion
Weak: Ice
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop, Toad

007:
Sand Worm (サンドウォーム) Lvl 12
HP: 500 XP: 1750 Gil: 54
Drop: 1:Potion, 2:Hi-Potion, 3:Remedy, 4:Silver Apple
Steal: Potion
Weak: Ice; Strong: Fire; Absorb: Earth
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow
Siren: Kaipo Desert

008:
Desert Sahagin (デザートサハギン) Lvl 12
HP: 40 XP: 100 Gil: 6
Drop: 1:Antidote, 2:Echo Herbs, 3:Cross, 4:Tent
Steal: Antidote
Weak: Ice; Strong: Fire; Absorb: Water
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop

009: 
Hundlegs (ハンドレッグ) Lvl 12
HP: 46 XP: 115 Gil: 7
Drop: 1:Antidote, 2:Potion
Steal: Antidote
Weak: Ice
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop

010:
Tiny Mage (ミニマジシャン) Lvl 13
HP: 50 XP: 224 Gil: 16
Drop: 1:Rod, 2:Silver Armlet, 3:Ether, 4:Dry Ether
Steal: Rod
Status: Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, Poison, Sap, 
Silence, Sleep, Slow, Stop

011:
Red Mousse (レッドマシュマロ) Lvl 16
HP: 35 XP: 201 Gil: 15
Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding
Steal: Potion
Weak: Fire; Strong: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop

012:
Zombie (ゾンビー) Lvl 14
HP: 87 XP: 130 Gil: 10
Steal: Potion
Weak: Fire, Holy, Healing Magic; Strong: Darkness, Ice, Thunder
Status: Berserk, Break, Confuse, Mini, Paralyze, Pig, Sap, Silence, Slow, Stop 

013:
Alligator (アリゲイター) Lvl 13
HP: 175 XP: 438 Gil: 20
Drop: 1:Leather Cap, 2:Leather Clothing, 3:Hi-Potion, 4:Silver Apple
Steal: Leather Cap
Weak: Ice; Strong: Fire; Absorb: Water
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop

014:
Toadgre (オーガニトード) Lvl 14
HP: 66 XP: 165 Gil: 9
Drop: 1:Maiden's Kiss
Steal: Maiden's Kiss
Weak: Ice; Strong: Fire; Absorb: Water
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop

015:
Gigantoad (ギガントード) Lvl 14
HP: 94 XP: 235 Gil: 12
Drop: 1:Maiden's Kiss
Steal: Maiden's Kiss
Weak: Ice; Strong: Fire; Absorb: Water
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop

016:
Sahagin (サハギン) Lvl 14
HP: 110 XP: 275 Gil: 14
Steal: Potion
Weak: Thunder; Strong: Fire; Absorb: Water
Status: Berserk, Blind, Break, Confuse, Curse, Mini, Paralyze, Pig, Poison, 
Sap, Silence, Sleep, Slow, Stop

017:
Amoeba (シーポッツ) Lvl 14
HP: 125 XP: 188 Gil: 14
Drop: 1:Antidote, 2:Echo Herbs, 3:Cross, 4:Tent
Steal: Antidote
Weak: Thunder; Strong: Fire; Absorb: Water
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop

018:
Fangshell (ファングシェル) Lvl 15
HP: 55 XP: 82 Gil: 7
Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy
Steal: Diet Ration
Weak: Thunder; Strong: Fire; Absorb: Water
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop

019:
Killer Fish (フライキラー) Lvl 15
HP: 60 XP: 90 Gil: 8
Drop: 1:Potion, 2:Hi-Potion
Steal: Potion
Weak: Thunder; Strong: Fire; Absorb: Water
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop

020:
Adamantoise (アダマンタイマイ) Lvl 18
HP: 190 XP: 665 Gil: 24
Drop: 1:Antidote, 2:Echo Herbs, 3:Cross, 4:Tent
Steal: Antidote
Weak: Ice; Strong: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow

021:
Yellow Jelly (イエローゼリー) Lvl 17
HP: 60 XP: 238 Gil: 18
Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding
Steal: Potion
Weak: Thunder; Strong: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop
Siren: Antlion's Den second basement treasure room

022:
Domovoi (ドモボーイ) Lvl 18
HP: 100 XP: 300 Gil: 14
Drop: 1:Potion, 2:Tent
Steal: Potion
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop

023:
Basilisk (バジリスク) Lvl 18
HP: 140 XP: 420 Gil: 9
Drop: 1:Gold Needle
Steal: Gold Needle
Weak: Ice
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop

024:
Leshy (レーシイ) Lvl 19
HP: 130 XP: 480 Gil: 10
Drop: 1:Potion
Steal: Potion
Weak: Fire; Strong: Ice, Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop


025:
Gargoyle (ガーゴイル) Lvl 19
HP: 240 XP: 810 Gil: 15
Drop: 1:Potion
Steal: Potion
Weak: Holy; Strong: Darkness, Earth
Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop


026:
Cockatrice (コカトリス)
HP: 241 XP: 723 Gil: 14
Drop: 1:Gold Needle, 2:Gold Needle, 3:Phoenix Down, 4:Cockatrice
Steal: Phoenix Down
Weak: Wind
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop

027:
Skeleton (スケルトン) Lvl 19
HP: 135 XP: 270 Gil: 8
Steal: Leather Clothing
Weak: Fire, Holy
Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop

028:
Spirit (スピリット) Lvl 19
HP: 86 XP: 172 Gil: 5
Drop: 1:Potion, 3:Cursed Ring
Steal: Potion
Weak: Holy; Absorb: Fire
Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop

029:
Bomb (ボム) Lvl 20
HP: 55 XP: 150 Gil: 5
Drop: 1:Bomb Fragment
Steal: Bomb Fragment
Weak: Ice; Absorb: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop

030:
Gray Bomb (ペイニーボム) Lvl 20
HP: 222 XP: 484 Gil: 13
Drop: 1:Bomb Fragment
Steal: Bomb Fragment
Weak: Ice; Absorb: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop

031:
Gatlinghog (ガトリンガ) Lvl 21
HP: 215 XP: 430 Gil: 12
Drop: 1:Gold Needle
Steal: Gold Needle
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop

032:
Baron Marine (バロン海兵) Lvl 22
HP: 210 XP: 663 Gil: 13
Drop: 1:Hi-Potion
Weak: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop

033:
Captain (キャプテン) Lvl 23
HP: 320 XP: 999 Gil: 19
Drop: 1:Hi-Potion
Weak: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Poison, 
Sap, Silence, Sleep, Slow, Stop

034:
Zu (ズー) Lvl 24
HP: 941 XP: 3764 Gil: 51
Drop: 1:Feathered Cap, 2:Hi-Potion, 3:Cottage, 4:Silver Apple
Steal: Feathered Cap
Weak: Thunder, Wind
Status: Death, Sap, Slow

035:
Bloodbones (ブラッディボーン) Lvl 22
HP: 210 XP: 420 Gil: 12
Steal: Leather Clothing
Weak: Fire, Holy
Status: Berserk, Break, Confuse, Mini, Paralyze, Sap, Silence, Slow, Stop

036:
Ghoul (グール) Lvl 22
HP: 444 XP: 888 Gil: 23
Steal: Leather Clothing
Weak: Fire, Holy; Strong: Darkness
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

037:
Soul (ソウル) Lvl 22
HP: 250 XP: 500 Gil: 14
Drop: 1:Potion, 2:Cursed Ring
Steal: Potion
Weak: Holy; Absorb: Fire
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

038:
Lilith (リリス) Lvl 28
HP: 732 XP: 3048 Gil: 42
Drop: 1:Lilith's Kiss, 2:Silver Apple, 3:Lilith Rod
Steal: Lilith's Kiss
Weak: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Slow, Stop
Siren: Mt. Ordeals peak

039:
Revenant (レブナント) Lvl 23
HP: 530 XP: 1060 Gil: 28
Steal: Leather Clothing
Weak: Fire, Holy; Strong: Darkness
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

040:
Gigas Gator (ギガースゲイター) Lvl 23
HP: 584 XP: 1168 Gil: 30
Drop: 1:Leather Cap, 2:Leather Clothing, 3:Hi-Potion, 4:Silver Apple
Steal: Leather Cap
Weak: Ice, Absorb: Water
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

041:
Splasher (スプラッシャー) Lvl 24
HP: 360 XP: 720 Gil: 19
Drop: 1:Potion, 2:Hi-Potion
Steal: Potion
Weak: Thunder, Absorb: Water
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

042:
Devil's Castanet (デスタネット) Lvl 25
HP: 760 XP: 1520 Gil: 39
Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy
Steal: Diet Ration
Weak: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

043:
Baron Guardsman (バロン近衛兵) Lvl 26
HP: 560 XP: 1710 Gil: 31
Drop: 1:Potion, 2:Hi-Potion
Steal: Potion
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

044:
Hydra (ヒュドラ) Lvl 26
HP: 514 XP: 1542 Gil: 28
Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrow
Steal: Antidote
Weak: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

045:
Flood Worm (フラッドウォーム) Lvl 28
HP: 1914 XP: 7656 Gil: 100
Drop: 1:Potion, 2:Hi-Potion, 3:Remedy, 4:Silver Apple
Steal: Potion
Weak: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

046:
Electrofish (雷魚) Lvl 26
HP: 284 XP: 568 Gil: 16
Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy
Steal: Diet Ration
Absorb: Thunder, Water
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

047:
Treant (ウッドアイズ) Lvl 26
HP: 335 XP: 1005 Gil: 18
Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy
Steal: Diet Ration
Weak: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

048:
Mortblossom (デスビューティー) Lvl 27
HP: 440 XP: 1320 Gil: 23
Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy
Steal: Diet Ration
Weak: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

049:
Cait Sith (ケットシー) Lvl 28
HP: 632 XP: 2528 Gil: 34
Drop: 1:Unicorn Horn, 2:Coeurl Whisker, 3:Cat Claws
Steal: Unicorn Horn
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

050:
Ettin Snake (ツインスネーク) Lvl 28
HP: 316 XP: 1264 Gil: 19
Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows
Steal: Antidote
Weak: Ice
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

051:
Needlehog (ヘルニードル) Lvl 27
HP: 398 XP: 1194 Gil: 21
Drop: 1:Gold Needle
Steal: Gold Needle
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

052:
Cave Naga (エーラパトラ) Lvl 28
HP: 428 XP: 1284 Gil: 23
Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows
Steal: Antidote
Weak: Holy
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

053:
Ogre (オーガ) Lvl 30
HP: 1065 XP: 4260 Gil: 56
Drop: 1:Bacchus's Wine, 2:Headband, 3:Power Armlet, 4:Giant's Gloves
Steal: Bacchus's Wine
Weak: Holy
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

054:
Succubus (ドラキュレディ) Lvl 29
HP: 621 XP: 1863 Gil: 32
Drop: 1:Vampire Fang, 2:Lilith's Kiss
Steal: Vampire Fang
Weak: Fire, Holy; Absorb: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

055:
Cave Bat (フェイスバット) Lvl 29
HP: 334 XP: 1002 Gil: 18
Drop: 1:Potion, 2:Hi-Potion
Steal: Potion
Weak: Holy; Absorb: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

056:
Mindflayer (マインドフレア) Lvl 31
HP: 600 XP: 2400 Gil: 33
Drop: 1:Hi-Potion, 2:Unicorn Horn, 3:Gold Hourglass, 4:Mindflayer
Steal: Hi-Potion
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop
Siren: Lodestone Cavern B3

057:
Centaur Knight (ケンタウロナイト) Lvl 31
HP: 1292 XP: 3876 Gil: 68
Drop: 1:Tent, 2:Cottage
Status: Berserk, Sap, Slow, Stop

058:
Sorceress (ソーサルレディ) Lvl 30
HP: 893 XP: 1786 Gil: 46
Drop: 1:Rod, 2:Silver Bracelet, 3:Ether, 4:Dry Ether
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

059:
Purple Bavarois (パープルババロア) Lvl 30
HP: 519 XP: 1236 Gil: 32
Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding
Steal: Potion
Weak: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

060:
Gremlin (プラクティ) Lvl 31
HP: 697 XP: 1394 Gil: 36
Drop: 1:Silent Bell, 2:Unicorn Horn, 3:Bronze Hourglass, 4:Ether
Weak: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

061:
Black Knight (ブラックナイト) Lvl 33
HP: 1224 XP: 3672 Gil: 64
Drop: 1:Tent, 2:Cottage
Weak: Fire, Holy
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

062:
Frostbeast (ブリーズビースト) Lvl 40
HP: 1768 XP: 5304 Gil: 92
Drop: 1:Ice Arrows, 2:Antarctic Wind, 3:Arctic Wind, 4:White Fang
Weak: Fire; Absorb: Ice
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

063:
Ice Lizard (ブリズリザード) Lvl 32
HP: 1224 XP: 2448 Gil: 63
Drop: 1:Ice Arrows, 2:Antarctic Wind, 3:Arctic Wind, 4:White Fang
Weak: Fire; Absorb: Ice
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

064:
Fell Turtle (ヘルタートル) Lvl 36
HP: 3570 XP: 14280 Gil: 184
Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion
Steal: Mythril Shield
Weak: Ice; Absorb: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

065:
Marionetteer (マリオネイター) Lvl 33
HP: 804 XP: 1668 Gil: 43
Drop: 1:Healing Staff, 2:Rune Armlet, 3:Rune Staff
Steal: Healing Staff
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

066:
Marionette (マリオン) Lvl 33
HP: 654 XP: 1388 Gil: 36
Drop: 1:Potion, 2:Ether, 3:Scapedoll
Steal: Potion
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

067:
Soldieress (レディガーダー) Lvl 33
HP: 1085 XP: 2170 Gil: 56
Drop: 1:Tent, 2:Cottage
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

068:
Mors (モルズ) Lvl 31
HP: 1182 XP: 2363 Gil: 61
Drop: 1:Potion, 2:Hi-Potion
Steal: Potion
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

069:
Rukh (ルドラ) Lvl 32
HP: 2550 XP: 10200 Gil: 132
Drop: 1:Feathered Cap, 2:Hi-Potion, 3:Cottage, 4:Silver Apple
Steal: Feathered Cap
Strong: Earth
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

070:
Fledgling Rukh (ルドランベビー) Lvl 28
HP: 567 XP: 1701 Gil: 31
Drop: 1:Gold Needle, 2:Gold Needle, 3:Phoenix Down, 4:Cockatrice
Steal: Phoenix Down
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

071:
Ironback (アイアンドレス) Lvl 40
HP: 2166 XP: 6498 Gil: 112
Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion
Steal: Mythril Shield
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

072:
Hornworm (ミスリーダ) Lvl 48
HP: 3151 XP: 6500 Gil: 165
Drop: 1:Potion, 2:Hi-Potion
Steal: Potion
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

073:
Blood Flower (ブラッドフラワ) Lvl 28
HP: 629 XP: 1258 Gil: 33
Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy
Steal: Diet Ration
Weak: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

074:
Armadillo (アームドママル) Lvl 32
HP: 1146 XP: 3438 Gil: 60
Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion
Steal: Mythril Shield
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

075:
Tunneler (アンダグランダ) Lvl 40
HP: 1114 XP: 2228 Gil: 58
Drop: 1:Spider Silk, 2:Gaia Drum, 3:Siren
Steal: Spider Silk
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

076:
Caterpillar (クリセイルス) Lvl 40
HP: 1711 XP: 3422 Gil: 88
Drop: 1:Potion, 2:Hi-Potion
Steal: Potion
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

077:
Gloomwing (グルームウイング) Lvl 41
HP: 2684 XP: 5368 Gil: 136
Drop: 1:Ether, 2:Stardust, 3:Lunar Curtain, 4:Artemis Arrows
Steal: Ether
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

078:
Goblin Captain (ゴブリンキャップ) Lvl 29
HP: 1127 XP: 3381 Gil: 59
Drop: 1:Potion, 2:Hi-Potion, 4:X-Potion
Steal: Potion
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

079:
Gorgon (ゴルゴーン) Lvl 37
HP: 4335 XP: 8790 Gil: 222
Drop: 1:Gold Needle, 2:Medusa Arrows, 3:Stoneblade
Steal: Gold Needle
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

080: 
Hellflapper (ヘルフラッパー) Lvl 38
HP: 2295 XP: 4590 Gil: 117
Drop: 1:Eye Drops, 2:Phoenix Down, 3:Alarm Clock, 4:Gold Needle
Steal: Eye Drops
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

081:
Magma Tortoise (マグマントータス) Lvl 37
HP: 3777 XP: 15108 Gil: 194
Drop: 1:Mythril Shield, 2:Mythril Hammer, 3:Hi-Potion, 4:X-Potion
Steal: Mythril Shield
Weak: Ice
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

082:
Alraune (アラウネ) Lvl 47
HP: 3930 XP: 7860 Gil: 199
Drop: 1:Spider Silk, 2:Gaia Drum, 3:Siren
Steal: Spider Silk
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

083:
Security Eye (アイズ) Lvl 39
HP: 2432 XP: 4864 Gil: 124
Drop: 1:Siren
Steal: Siren
Weak: Thunder
Status: Berserk, Sap, Slow, Stop

084:
Chimera (キマイラ) Lvl 33
HP: 2389 XP: 7167 Gil: 123
Drop: 1:Fire Arrows, 2:Bomb Fragment, 3:Bomb Crank, 4:Red Fang
Steal: Fire Arrows
Absorb: Fire, Ice, Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

085:
Black Lizard (黒とかげ) Lvl 40
HP: 2692 XP: 5384 Gil: 137
Drop: 1:Gold Needle, 2:Medusa Arrows, 3:Stoneblade
Steal: Gold Needle
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

086:
Stone Golem (ストーンゴーレム) Lvl 43
HP: 8721 XP: 26163 Gil: 440
Drop: 1:Hi-Potion, 2:X-Potion, 3:Medusa Arrows
Steal: Hi-Potion
Absorb: Earth
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

087:
Naga (ナーガ) Lvl 41
HP: 2161 XP: 4322 Gil: 110
Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows
Steal: Antidote
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

088:
Evil Doll (フラウドパペット) Lvl 42
HP: 1319 XP: 2836 Gil: 73
Drop: 1:Decoy
Steal: Decoy
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

089:
Flamehound (フレイムドッグ) Lvl 45
HP: 4151 XP: 12453 Gil: 212
Drop: 1:Fire Arrows, 2:Bomb Fragment, 3:Bomb Crank, 4:Red Fang
Steal: Fire Arrows
Weak: Ice, Water; Absorb: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

090:
Flame Knight (フレイムナイト) Lvl 45
HP: 2851 XP: 8553 Gil: 147
Drop: 1:Flame Lance, 2:Flame Sword, 3:Flame Shield, 4:Flame Mail
Steal: Flame Lance
Weak: Ice, Water; Absorb: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

091:
White Mousse (ホワイトムース) Lvl 43
HP: 1012 XP: 2222 Gil: 58
Drop: 1:Potion, 2:Hi-Potion, 4:Rainbow Pudding
Steal: Potion
Weak: Ice
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

092:
Medusa (メデューサ) Lvl 37
HP: 2612 XP: 5284 Gil: 134
Drop: 1:Gold Needle, 2:Medusa Arrows, 3:Stoneblade
Steal: Gold Needle
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

093:
Mystery Egg (ミステレグ) Lvl 44
HP: 10000 XP: 1 Gil: 1
Absorb: All

094:
Skuldier (スカルジャ) Lvl 40
HP: 2512 XP: 5024 Gil: 128
Weak: Fire, Holy
Steal: Iron Gloves
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

095:
Blood Bat (ブラッディバット) Lvl 40
HP: 1491 XP: 2982 Gil: 77
Drop: 1:Potion, 2:Hi-Potion
Steal: Potion
Weak: Fire; Absorb: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

096:
Steel Golem (ステイルゴーレム) Lvl 40
HP: 6630 XP: 19890 Gil: 336
Drop: 1:Gaia Hammer, 2:Giant's Gloves
Steal: Gaia Hammer
Weak: Ice; Strong: Earth
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

097:
Coeurl (クアール) Lvl 42
HP: 2015 XP: 6165 Gil: 107
Drop: 1:Unicorn Horn, 2:Coeurl Whisker, 3:Cat Claws
Steal: Unicorn Horn
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

098:
Sorcerer (ソーサラー) Lvl 41
HP: 1700 XP: 3598 Gil: 92
Drop: 1:Healing Staff, 2:Rune Armlet, 3:Rune Staff
Steal: Healing Staff
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

099:
Mad Ogre (バーサオーガ) Lvl 42
HP: 6812 XP: 20436 Gil: 345
Drop: 1:Bacchus's Wine, 2:Headband, 3:Power Armlet, 4:Giant's Gloves
Steal: Bacchus's Wine
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

100:
Lamia Matriarch (マザーラミア) Lvl 46
HP: 3781 XP: 11433 Gil: 195
Drop: 1:Lamia Harp, 2:Ruby Ring, 3:Holy Curtain, 4:Angel Arrows
Steal: Lamia Harp
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

101:
Mythril Golem (ミスリルゴーレム) Lvl 47
HP: 9869 XP: 29607 Gil: 498
Drop: 1:Mythril Knife, 2:Mythril Shield, 3:Mythril Armor, 4:Mythril Sword
Steal: Mythril Knife
Strong: Earth
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

102:
Storm Anima (雷精) Lvl 40
HP: 4760 XP: 9560 Gil: 241
Drop: 1:Lightning Arrows, 2:Zeus's Wrath, 3:Heavenly Wrath, 4:Blue Fang
Steal: Lightning Arrows
Weak: Holy; Absorb: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

103:
Lamia (ラミア) Lvl 39
HP: 7480 XP: 22530 Gil: 379
Drop: 1:Lamia Harp, 2:Ruby Ring, 3:Holy Curtain, 4:Angel Arrows
Steal: Lamia Harp
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

104:
Ghost Knight (霊騎士) Lvl 40
HP: 3571 XP: 7142 Gil: 181
Drop: 1:Tent, 2:Cottage
Steal: Tent
Weak: Holy
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

105: 
Balloon (レメディボム) Lvl 39
HP: 2624 XP: 5248 Gil: 133
Drop: 1:Bomb Fragment, 2:Bomb Crank, 3:Bomb Core, 4:Bomb
Steal: Bomb Fragment
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

106:
Green Dragon (グリーンドラゴン) Lvl 44
HP: 17000 XP: 68120 Gil: 858
Drop: 1:Blue Fang, 2:Siren, 3:Silver Apple, 4:Green Tail
Steal: Blue Fang
Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow
Siren: Outside Sealed Cave

107:
Bog Witch (トーディウィッチ) Lvl 52
HP: 5211 XP: 10620 Gil: 268
Drop: 1:Maiden's Kiss, 2:Dry Ether, 3:Soma Drop, 4:Ribbon
Steal: Maiden's Kiss
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop, Toad

108:
Bog Toad (トーディトード) Lvl 56
HP: 1600 XP: 3200 Gil: 83
Drop: 1:Maiden's Kiss
Steal: Maiden's Kiss
Weak: Ice
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

109: 
Evil Dreamer (ドリームエビル) Lvl 51
HP: 4721 XP: 9502 Gil: 240
Drop: 1:Potion, 3:Cursed Ring
Steal: Potion
Absorb: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

110:
Elder Treant (マモン) Lvl 62
HP: 6715 XP: 13430 Gil: 339
Drop: 1:Diet Ration, 2:Mallet, 3:Maiden's Kiss, 4:Remedy
Steal: Diet Ration
Weak: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

111:
Malboro (モルボル) Lvl 50
HP: 7140 XP: 14280 Gil: 360
Drop: 1:Remedy, 2:Bacchus's Wine, 3:Yoichi Arrows, 4:Soma Drop
Steal: Remedy
Weak: Fire
Statu: Sap, Slow, Stop

112:
Arachne (アルケニー) Lvl 58
HP: 6205 XP: 12410 Gil: 313
Drop: 1:Spider Silk, 2:Gaia Drum, 3:Siren
Steal: Spider Silk
Weak: Ice
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

113:
Fell Knight (サタナイト) Lvl 53
HP: 4930 XP: 9860 Gil: 249
Drop: 1:Tent, 2:Cottage
Steal: Tent
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

114:
Imp (サタナジュニア) Lvl 50
HP: 5910 XP: 11820 Gil: 298
Drop: 1:Silent Bell, 2:Unicorn Horn, 3:Bronze Hourglass, 4:Ether
Steal: Silent Bell
Weak: Holy
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

115:
Summoner (召喚士) Lvl 51
HP: 6210 XP: 12438 Gil: 314
Drop: 1:Healing Staff, 2:Rune Armlet, 3:Rune Staff
Steal: Healing Staff
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

116:
Blood Eye (ブラッディレッド) Lvl 50
HP: 4090 XP: 8180 Gil: 207
Drop: 1:Eye Drops, 2:Phoenix Down, 3:Alarm Clock, 4:Gold Needle
Steal: Eye Drops
Strong: Earth
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

117:
Belphegor (ベルフェゴール) Lvl 53
HP: 3740 XP: 7540 Gil: 191
Drop: 1:Potion, 2:Cursed Ring
Steal: Potion
Weak: Holy; Strong: Earth
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

118:
Thunder Dragon (雷竜) Lvl 54
HP: 12920 XP: 26038 Gil: 654
Drop: 1:Heavenly Wrath, 2:Gold Ornament, 3:Gold Hourglass, 4:Blue Tail
Steal: Heavenly Wrath
Absorb: Thunder; Strong: Earth
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop
Siren: Land of Summons second basement

119:
Trap Door (アサルトドアー) Lvl 58
HP: 14000 XP: 28000 Gil: 703
Status: Berserk, Death, Sap, Slow

120:
Yellow Dragon (イエロードラゴン) Lvl 58
HP: 18889 XP: 75952 Gil: 958
Drop: 1:Blue Fang, 2:Siren, 3:Silver Apple, 4:Yellow Tail
Steal: Blue Fang
Absorb: Thunder
Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow
Siren: Outside Land of Summons

121:
Vampire Bat (エビルヘッド) Lvl 49
HP: 6824 XP: 13668 Gil: 344
Drop: 1:Potion, 2:Hi-Potion
Steal: Potion
Weak: Fire; Absorb: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

122:
Chimera Brain (キマイラブレイン) Lvl 49
HP: 5780 XP: 11560 Gil: 291
Drop: 1:Fire Arrows, 2:Bomb Fragment, 3:Bomb Crank, 4:Red Fang
Steal: Fire Arrows
Absorb: Fire, Ice, Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

123:
Nagaraja (ナーガラージャ) Lvl 45
HP: 4490 XP: 9178 Gil: 232
Drop: 1:Antidote, 2:Unicorn Horn, 3:Poison Arrows
Steal: Antidote
Status: Berserk, Break, Confuse, Paralyze, Sap, Silence, Slow, Stop

124:
Lesser Marilith (マリード) Lvl 49
HP: 9190 XP: 18380 Gil: 462
Drop: 1:Lightning Arrows, 2:Zeus's Wrath, 3:Heavenly Wrath, 4:Blue Fang
Steal: Lightning Arrows
Weak: Thunder
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

125:
Vampiress (ミスバンパイア) Lvl 46
HP: 10831 XP: 21860 Gil: 549
Drop: 1:Vampire Fang, 2:Lilith's Kiss
Steal: Vampire Fang
Weak: Holy, Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

126:
Abyss Worm (アビスウォーム) Lvl 70
HP: 24000 XP: 48000 Gil: 1204
Drop: 1:Arctic Wind, 2:Ether
Steal: Arctic Wind
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop
Siren: Lunar Tunnel, Moon Surface

127
Prokaryote (プロカリョーテ) Lvl 61
HP: 4420 XP: 8840 Gil: 224
Drop: 1:Stardust, 2:Lunar Curtain
Steal: Stardust
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

128:
Eukaryote (ユカリョーテ) Lvl 59
HP: 2890 XP: 5780 Gil: 147
Drop: 1:Stardust, 2:Lunar Curtain
Steal: Stardust
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

129:
Lunar Virus (ルナウィルス) Lvl 53
HP: 1660 XP: 3320: Gil: 86
Drop: 1:Ether, 2:Stardust, 3:Lunar Curtain, 4:Artemis Arrows
Steal: Ether
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

130:
Dark Grenade (ダークグラネイド) Lvl 44
HP: 6519 XP: 13038 Gil: 328
Drop: 1:Bomb Fragment, 2:Bomb Crank, 3:Bomb Core, 4:Bomb
Steal: Bomb Fragment
Absorb: Fire
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

131:
Black Flan (ブラックプリン) Lvl 55
HP: 2301 XP: 4800 Gil: 123
Drop: 1:Ether, 2:Stardust, 3:Lunar Curtain, 4:Rainbow Pudding
Steal: Ether
Status: Berserk, Blind, Break, Confuse, Curse, Death, Paralyze, Poison, Sap, 
Silence, Sleep, Slow, Stop

132:
Clockwork Soldier (機械兵) Lvl 60
HP: 9800 XP: 19600 Gil: 493
Drop: 1:Lightning Arrows, 2:Zeus's Wrath, 3:Heavenly Wrath, 4:Blue Fang
Steal: Lightning Arrows
Weak: Thunder; Strong: Fire, Ice, Water, Wind
Status: Sap, Slow, Stop

133:
Beam Cannon (機械砲) Lvl 55
HP: 6000 XP: 12000 Gil: 303
Drop: 1:Tent, 2:Heavenly Wrath
Steal: Tent
Weak: Thunder; Strong: Fire, Ice, Water, Wind
Status: Sap, Slow, Stop

134:
Clockwork Dragon (機械竜) Lvl 60
HP: 18000 XP: 54000 Gil: 909
Drop: 1:Heavenly Wrath, 2:Golden Hourglass, 3:Golden Ornament, 4:Golden Apple
Steal: Heavenly Wrath
Weak: Thunder; Strong: Fire, Ice, Water, Wind
Status: Sap, Slow, Stop

135:
Armor Construct (巨人兵) Lvl 64
HP: 23000 XP: 69000 Gil: 1160
Drop: 1:Cottage, 2:Ogre Killer, 3:Poison Axe, 4:Rune Axe
Steal: Cottage
Weak: Thunder; Strong: Fire, Ice, Water, Wind
Status: Sap, Slow
Siren: Giant of Babil Internal Passage

136:
Searcher (サーチャー) Lvl 43
HP: 9350 XP: 18700 Gil: 470
Drop: 1:Siren
Steal: Siren
Weak: Thunder
Status: Sap, Slow, Stop

137:
Centaurion (鉄騎兵) Lvl 61
HP: 9999 XP: 9999 Gil: 503
Drop: 1:Tent, 2:Cottage
Steal: Tent
Weak: Thunder
Status: Berserk, Sap, Slow, Stop

138:
Ahriman (アーリマン) Lvl 71
HP: 25000 XP: 25066 Gil: 1257
Drop: 1:Eye Drops, 2:Elixir, 3:Golden Hourglass, 4:Protect Ring
Steal: Eye Drops
Strong: All
Status: Berserk, Blind, Confuse, Paralyze, Sap, Slow, Stop

139:
Dark Sage (暗黒魔道士)
HP: 8760 XP: 8769 Gil: 442
Drop: 1:Maiden's Kiss, 2:Dry Ether, 3:Soma Drop, 4:Ribbon
Steal: Maiden's Kiss
Strong: All except Earth
Status: Blind, Break, Confuse, Curse, Mini, Paralyze, Pig, Poison, Sap, 
Silence, Sleep, Slow, Stop, Toad
Siren: Lair of the Father B1

140:
Gold Dragon (金竜) Lvl 66
HP: 16400 XP: 49353 Gil: 832
Drop: 1:Zeus's Wrath, 2:Heavenly Wrath, 3:Blue Fang, 4:Golden Apple
Steal: Zeus's Wrath
Strong: All except Earth
Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

141:
Silver Dragon (銀竜) Lvl 66
HP: 15000 XP: 45168 Gil: 763
Drop: 1:Stardust, 2:Holy Curtain, 3:Lunar Curtain, 4:Silver Apple
Steal: Stardust
Strong: All except Earth
Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

142:
Dinozombie (サウルスゾンビー) Lvl 68
HP: 24000 XP: 72000 Gil: 1210
Drop: 1:Red Fang, 3:Cursed Ring
Steal: Red Fang
Weak: Fire, Holy, Strong: Dark
Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

143:
Bone Dragon (スカルドラゴン) Lvl 68
HP: 24000 XP: 72000 Gil: 1200
Drop: 1:Red Fang, 3:Cursed Ring
Steal: Red Fang
Weak: Fire, Holy; Strong: Dark
Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

144:
Moonmaiden (月の女神) Lvl 61
HP: 6800 XP: 6810 Gil: 344
Drop: 1:Artemis Arrows, 2:Lunar Curtain, 3:Minerva Bustier, 4:Artemis Bow 
Steal: Artemis Arrows
Status: Berserk, Confuse, Sap, Slow, Stop

145:
Flan Princess (プリンプリンセス) Lvl 70
HP: 10000 XP: 20198 Gil: 508
Drop: 1:Dry Ether, 2:Elixir, 3*:Rainbow Pudding, 4:Pink Tail
Steal: Dry Ether
Absorb: Fire, Ice, Thunder, Water, Wind, Earth
Status: Curse, Sap, Slow
Siren: Lunar Subterrane B5 southeast room w/ Red Fang chest

146:
Blue Dragon (ブルードラゴン) Lvl 70
HP: 30000 XP: 90297 Gil: 1515
Drop: 1:White Fang, 2:Shuriken, 3:Dragon Whisker, 4:Wyvern Lance
Steal: White Fang
Absorb: Ice
Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop
Siren: Lunar Subterrane B2

147:
Armored Fiend (魔人兵) Lvl 71
HP: 28000 XP: 84000 Gil: 1411
Drop: 1:Cottage, 2:Ogre Killer, 3:Poison Axe, 4:Black Tail
Steal: Cottage, Rune Axe (Rare)
Weak: Thunder; Strong: Fire, Ice, Water, Wind
Status: Sap, Slow
Siren: Lair of the Father 2B

148:
Li'l Murderer (リルマーダー) Lvl 66
HP: 12000 XP: 12099 Gil: 608
Drop: 1:Potion, 2:Tent, 3:Silver Hourglass, 4:Goblin
Steal: Potion
Weak: Thunder
Status: Berserk, Sap, Slow, Stop

149:
Deathmask (フェイズ) Lvl 71
HP: 37000 XP: 111297 Gil: 1866
Drop: 1:Holy Curtain, 2:X-Potion, 3:Elixir, 4:Glass Mask
Steal: Holy Curtain
Strong: All but Earth
Status: Sap, Slow, Stop

150:
Behemoth (ベヒーモス) Lvl 71
HP: 46000 XP: 138297 Gil: 2316
Drop: 1:Headband, 2:Power Armlet, 3:Power Gi, 4:Avenger
Steal: Headband
Strong: All but Earth
Status: Berserk, Blind, Confuse, Curse, Sap, Sleep, Slow

151:
Red Dragon (レッドドラゴン) Lvl 72
HP: 50000 XP: 150297 Gil: 2516
Drop: 1:Red Fang, 2:Dragon Gloves, 3:Wyvern Lance, 4:Red Tail
Steal: Red Fang, Crystal Ring (Rare)
Weak: Ice; Absorb: Fire; Strong: Dark, Holy, Wind
Status: Berserk, Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow
Siren: Lunar Subterrane B8

152:
Zemus's Breath (ゼムスブレス) Lvl 70
HP: 40000 XP: 60000 Gil: 2012
Absorb: Fire; Strong: Ice, Thunder, Water, Wind, Holy, Dark
Status: Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

153:
Zemus's Malice (ゼムスマインド) Lvl 70
HP: 20000 XP: 60000 Gil: 1012
Absorb: Fire; Strong: Ice, Thunder, Water, Wind, Holy, Dark
Status: Blind, Confuse, Curse, Paralyze, Sap, Sleep, Slow, Stop

154:
Mist Dragon (ミストドラゴン) Lvl 12
HP: 556 XP: 1112 Gil: 0
Weak: Darkness; Absorb: Holy
Status: Sap, Slow

155:
Baron Soldier (バロン兵) Lvl 9
HP: 45 XP: 112: Gil: 6
Drop: Hi-Potion
Status: Berserk, Blind, Break, Confuse, Curse, Death, Mini, Paralyze, Pig, 
Poison, Sap, Silence, Sleep, Slow, Stop

156:
General (ジェネラル) Lvl 14
HP: 100 XP: 300 Gil: 100
Status: Berserk, Blind, Break, Confuse, Death, Mini, Paralyze, Pig, Poison, 
Sap, Silence, Slow, Stop, Toad

157:
Octomammoth (オクトマンモス) Lvl 15
HP: 3350 XP: 10050 Gil: 1000
Weak: Darkness, Thunder; Absorb: Water, Holy
Status: Blind, Curse, Poison, Sap, Silence, Slow

158:
Antlion (アントリオン) Lvl 17
HP: 2000 XP: 6000 Gil: 1500
Weak: Ice; Absorb: Water
Status: Blind, Curse, Poison, Sap, Silence, Slow

159:
Mom Bomb (マザーボム) Lvl 20
HP: 11000 XP: 4400 Gil: 2000
Weak: Ice, Darkness; Absorb: Fire
Status: Curse, Sap, Slow

160:
Skulnant (スカルナント) Lvl 20
HP: 400 XP: 800 Gil: 0
Weak: Fire, Holy; Strong: Darkness
Status: Paralyze, Sap, Silence, Slow, Stop

161:
Scarmiglione (スカルミリョーネ) Lvl 24
HP: 1200 XP: 3690 Gil: 2500
Weak: Fire, Holy; Absorb: Ice; Strong: Darkness
Status: Sap, Silence, Slow

162:
Scarmiglione (スカルミリョーネ) Lvl 25
HP: 7046 XP: 28184 Gil: 3000
Weak: Fire, Holy; Absorb: Ice, Earth; Strong: Darkness
Status: Sap, Slow

163:
Baigan (ベイガン) Lvl 28
HP: 4444 XP: 21235 Gil: 3500
Weak: Ice
Status: Curse, Poison, Sap, Silence, Slow

164:
Cagnazzo (カイナッツォ) Lvl 28
HP: 10624 XP: 53285 Gil: 4000
Normal- Weak: Ice; Absorb: Water.
Surrounded by water- Weak: Thunder; Absorb: Water, Ice
Status: Blind, Poison, Sap, Slow

165: 
Dark Elf (ダークエルフ) Lvl 30
HP: 7854 XP: 0 Gil: 0
Weak: Fire, Holy; Absorb: Darkness
Status: Blind, Poison, Sap, Silence, Slow

166:
Dark Dragon (ダークドラゴン) Lvl 31
HP: 7854 XP: 39765 Gil: 5000
Weak: Fire, Holy; Absorb: Darkness
Status: Blind, Curse, Poison, Sap, Silence, Slow

167:
Sandy (ドグ) Lvl 33
HP: 5182 XP: 15843 Gil: 3000
Status: Blind, Curse, Poison, Sap, Silence, Slow

168:
Mindy (ラグ) Lvl 33
HP: 5180 XP: 15837 Gil: 3000
Status: Blind, Curse, Poison, Sap, Silence, Slow

169:
Cindy (マグ) Lvl 33
HP: 9191 XP: 27870 Gil: 3000
Status: Berserk, Blind, Curse, Poison, Sap, Silence, Slow

170:
Barbariccia (バルバリシア) Lvl 35
HP: 12371 XP: 61855 Gil: 10000
Status: Blind, Paralyze, Poison, Sap, Silence, Slow

171:
Calca (カルコ) Lvl 37
HP: 1369 XP: 4137 Gil: 0
Status: Berserk, Blind, Paralyze, Poison, Sap, Silence, Slow

172:
Brina (ブリーナ) Lvl 37
HP: 569 XP: 1737 Gil: 0
Status: Berserk, Blind, Paralyze, Poison, Sap, Silence, Slow

173:
Calcabrina (カルコブリーナ) Lvl 37
HP: 8814 XP: 35296 Gil: 0
Status: Berserk, Blind, Paralyze, Poison, Sap, Silence, Slow

174:
Golbez (ゴルベーザ) Lvl 38
HP: 9999 XP: 40000 Gil: 11000
Status: Sap, Slow

175:
Doctor (ルゲイエ) Lvl 41
HP: 5872 XP: 17913 Gil: 0
Status: Blind, Sap, Slow

176:
Barnabas (バルナバ) Lvl 41
HP: 9664 XP: 28992 Gil: 0
Weak: Thunder
Status: Sap, Slow

177:
Barnabas-Z (合体メカ) Lvl 41
HP: 9036 XP: 36144 Gil: 0
Weak: Thunder
Status: Sap, Slow

178:
Dr. Lugae (ルゲイエ) Lvl 41
HP: 12642 XP: 50568 Gil: 12000
Weak: Thunder
Status: Sap, Slow

179:
King of Eblan (エブラーナ王) Lvl 40
Status: Sap, Slow

180:
Queen of Eblan (エブラーナ王妃) Lvl 40
Status: Sap, Slow

181:
Rubicante (ルビカンテ) Lvl 42
HP: 30000 XP: 120000 Gil: 13000
Mantle closed- Absorb: Fire, Ice, Water
Mantle open- Weak: Ice, Water; Absorb: Fire
Status: Sap, Slow

182:
Asura (アスラ) Lvl 45
HP: 21104 XP: 84416 Gil: 14000
Absorb: Fire, Ice, Thunder, Water, Wind
Status: Sap, Slow

183:
Leviathan (リヴァイアサン) Lvl 48
HP: 30099 XP: 150495 Gil: 15000
Weak: Thunder; Absorb: Ice, Water
Status: Blind, Poison, Sap, Slow

184:
Demon Wall (デモンズウォール) Lvl 51
HP: 99999 XP: 399996 Gil: 0
Status: Sap, Slow

185:
Odin (オーディン) Lvl 53
HP: 40001 XP: 160004 Gil: 16000
Steal: Darkness Augment
Weak: Thunder
Status: Blind, Poison, Sap, Slow

186:
Bahamut (バハムート) Lvl 55
HP: 45001 XP: 180400 Gil: 17000
Strong: All but Holy
Status: Blind, Poison, Sap, Slow

187:
CPU (制御システム) Lvl 60
HP: 30000 XP: 220000 Gil: 20000
Weak: Thunder
Status: Sap, Slow

188:
Defense Node (防衛システム) Lvl 60
HP: 12000 XP: 0 Gil: 0
Absorb: All but Earth and Holy; Strong: Earth
Status: Sap, Slow

189:
Attack Node (迎撃システム) Lvl 60
HP: 12000 XP: 0 Gil: 0
Strong: Earth
Status: Sap, Slow

190:
White Dragon (白竜) Lvl 65
HP: 32700 XP: 132132 Gil: 21000
Absorb: All but Earth; Strong: Earth
Status: Sap, Slow

191:
Dark Bahamut (ダークバハムート) Lvl 65
HP: 60000 XP: 241332 Gil: 24000
Strong: All but Holy
Status: Blind, Poison, Sap, Slow

192:
Plague Horror (プレイグ) Lvl 65
HP: 33333 XP: 134664 Gil: 22000
Strong: Earth, Dark
Status: Blind, Poison, Sap, Slow

193:
Lunasaur (ルナザウルス) Lvl 65
HP: 46000 XP: 184000 Gil: 23000
Weak: Fire, Holy; Strong: Dark
Status: Blind, Poison, Sap, Slow

194:
Ogopogo (タイダリアサン) Lvl 65
HP: 50000 XP: 201332 Gil: 25000
Absorb: Water; Strong: Fire, Ice, Earth, Wind, Holy, Dark
Status: Blind, Poison, Sap, Slow

195:
Zemus (ゼムス) Lvl 68

196:
Zeromus (ゼロムス) Lvl 68

197:
Zeromus (ゼロムス) Lvl 68
HP: 150000 XP: -- Gil: --
Steal: Dark Matter
Absorb: Flare
Status: Sap, Slow

198:
Mopingway (サミングウェイ) Lvl 10
HP: 32 XP: 1 Gil: 1
Drop: 3:Bronze Hourglass, 4:Goblin

199:
Geryon (ゲリュオン) Lvl 99
HP: 200000 XP: 800000 Gil: 99999
Absorb: Fire, Ice, Earth, Wind
Status: Sap, Slow

200:
Proto-Babil (プロトバブイル) Lvl 99
HP: 400000 XP: 2000000 Gil: 999999
Steal: Megalixir
Status: Sap, Slow


---Siren Encounters [BST02]---

Once you obtain Sirens, you can use them to force an encounter with one or more 
sets of enemies. Here you'll find a list of all the areas in the game and which 
possible encounters you can run into when you use one. If you want to buy more 
Sirens later in the game, they sell for 3000 gil in the Hummingway Abode on the 
moon.

---Overworld---

Baron Castle Area:
Floating Eye x3
Goblin x4
Helldiver x4
Floating Eye x2, Sword Rat x1

Baron Outskirts/Mist Outskirts:
Floating Eye x3
Goblin x3, Sword Rat x1
Helldiver x4
Floating Eye x2, Sword Rat x1

Kaipo Outskirts/Damcyan Outskirts:
Sand Worm x1

Fabul Outskirts:
Gatlinghog x2, Domovoi x1
Gatlinghog x1, Cockatrice x2
Bomb x3
Bomb x2, Gray Bomb x1
Domovoi x2, Gray Bomb x1
Sword Rat x3

Mysidia Outskirts:
Zu x1
Zu x1, Cockatrice x2
Gatlinghog x1, Cockatrice x2
Tiny Mage x4

Troia Outskirts/Mythril Outskirts:
Treant x2, Mortblossom x1
Treant x1, Needlehog x2
Cait Sith x1, Needlehog x2
Ettin Snake x2, Cave Naga x1

Eblan Outskirts/Agart Outskirts:
Mors x1
Rukh x1, Fledgling Rukh x2
Ironback x3
Flamehound x1, Black Lizard x2


---Underground---

Dwarven Castle Outskirts/Babil Outskirts:
Goblin Captain x3
Magma Tortoise x1, Armadillo x2
Black Lizard x3
Goblin Captain x1, Armadillo x1, Fell Turtle x1
Armadillo x3

Tomra Outskirts/Sealed Cave Outskirts:
Green Dragon x1

Kokkol's Forge Outskirts/Path of the Eidolons Outskirts:
Yellow Dragon x1

Sylph Cave Outskirts:
Hellflapper x3
Caterpillar x6
Blood Flower x2
Blood Flower x1, Tunneler x2
Malboro x2, Tunneler x1


---Moon Surface---

Anywhere:
Abyss Worm x1


---Dungeons---

--Mist Cave--
Goblin x4

--Underground Waterway-- 
South B1:
Sword Rat x2, Goblin x1, Tiny Mage x1

South B2:
Tiny Mage x4

B3:
Amoeba x1, Fangshell x3

North B2:
Killer Fish x3

North B1:
Killer Fish x2, Fangshell x1

Lake B2:
Amoeba x1, Killer Fish x1, Fangshell x1

Lake B1:
Gigantoad x3

--Antlion's Den-- 
B1:
Domovoi x1, Goblin x3

B2:
Adamantoise x1

B2 Treasure Room:
Yellow Jelly x4

B3:
Basilisk x1, Goblin x3

--Mount Hobs--
West Slope:
Skeleton x6

Vista:
Skeleton x4

Summit:
Spirit x2

East Slope:
Skeleton x3, Spirit x3

--Mount Ordeals--
Entrance:
Spirit x2, Soul x1, Skeleton x1

Trail:
Soul x2, Bloodybones x1, Spirit x1

Crossing:
Lilith x1

Summit:
Lilith x1

--Ancient Waterway--
B4:
Splasher x3, Devil's Castanet x1, Fangshell x1

B3:
Splasher x3, Electrofish x3

B2:
Flood Worm x1

B1: 
Flood Worm x1

--Lodestone Cavern--
B1:
Cait Sith x2

B2:
Cait Sith x1, Needlehog x2

B2 Treasure Room:
Cait Sith x2, Ogre x1

B3:
Ogre x3

B3 Treasure Room:
Cave Bat x3

B3 Passageway:
Mindflayer x2

B4:
Mindflayer x1, Cait Sith x1, Ogre x1

--Tower of Zot--
Won't have Sirens at this dungeon

--Tower of Babil--

B13:
Flamehound x1

B12:
Flamehound x1

B12 Central Treasure Room:
Goblin Captain x4

B12 Northeast Treasure Room:
Marionetteer x1, Evil Doll x2

B11:
Goblin Captain x4

B10:
Marionetteer x1, Evil Doll x2

B10 Ice Armor Treasure Room:
Medusa x2

B10 Ice Shield Treasure Room:
Chimera x2

B9:
Mystery Egg (Green Dragon)

B8:
Mystery Egg (Green Dragon)

B7:
Mystery Egg (Green Dragon)

--Cave of Eblan--
B1:
Steel Golem x1

First Passage:
Steel Golem x2

Second Passage:
Steel Golem x1, Skuldier x2

--Tower of Babil Revisited--
B1:
Mythril Golem x1, Ghost Knight x2

B2:
Mythril Golem x1, Ghost Knight x2

B3:
Mythril Golem x1, Ghost Knight x2

B4:
Green Dragon

B5:
Green Dragon

--Sylph Cave--
B1:
Tunneler x1

B2:
Tunneler x2

B3:
Malboro x2, Tunneler x1

Sylphs' Cache:
Bog Witch x1, Bog Toad x3

--Passage of the Eidolons--
B1:
Blood Eye x2

B2:
Thunder Dragon x2

B3:
Thunder Dragon x2

--Sealed Cave--
Entrance:
Nagaraja x2

B1:
Nagaraja x2

B1 Rooms:
Nagaraja x2
Vampire Bat x2
Chimera Brain x1, Vampiress x1, Lesser Marilith x1
Chimera Brain x2

B2:
Chimera Brain x1, Vampiress x1, Lesser Marilith x1

B2 Rooms:
Nagaraja x2
Vampire Bat x2
Chimera Brain x1, Vampiress x1, Lesser Marilith x1
Chimera Brain x2

B3 North:
Yellow Dragon x1

B3 South:
Yellow Dragon x1

B3 Rooms:
Vampire Bat x1, Vampiress x1
Vampire Bat x2
Lesser Marilith x2
Lesser Marilith x1, Nagaraja x1

B4:
Yellow Dragon x1

--Lunar Tunnels--
West:
Abyss Worm x1

East:
Abyss Worm x1

--Lair of the Father--
B1:
Dark Sage x1

B2:
Armored Fiend x1

B3:
Armored Fiend x1

--Giant of Babil--
Mouth:
Searcher x1

Neck:
Beam Cannon x1, Clockwork Soldier x2

Chest:
Centaurion x2

Stomach:
Beam Cannon x2, Centaurion x1

Inner Passage:
Armored Construct x1

--Lunar Subterrane--
B1:
Dark Sage x3
Dark Sage x1, Moonmaiden x2
Dark Sage x1, Moonmaiden x1
Dark Sage x1

B2:
Blue Dragon x2

B3:
Blue Dragon x2

B4:
Blue Dragon x2

B4 Treasure Room:
Blue Dragon x1
Gold Dragon x1, Silver Dragon x1
Armored Fiend x1
Bone Dragon x1

B4 Passageway:
Blue Dragon x2

B5:
Blue Dragon x2

B5 Passageways:
Blue Dragon x2

B5 Treasure Room:
Flan Princess x3

B6:
Li'l Murderer x1
Dinozombie x1
Ahriman x1
Golden Dragon x1, Silver Dragon x1

B6 Passageway:
Dark Sage x3
Dark Sage x1, Moonmaiden x2
Dark Sage x1, Moonmaiden x1
Dark Sage x1

B7:
Blue Dragon x1
Gold Dragon x1, Silver Dragon x1
Armored Fiend x1
Bone Dragon x1

B7 Treasure Rooms:
Li'l Murderer x1
Dinozombie x1
Ahriman x1
Golden Dragon x1, Silver Dragon x1

B8:
Red Dragon x1

B9:
Red Dragon x1

B10:
Red Dragon x1

B11:
Zemus's Breath x1
Zemus's Malice x1


+----------------------------+
| Section 4: Weapons [WPN00] |
+----------------------------+

+------+
| Axes |
+------+

Dwarven Axe (ドワーフのおの)
Atk: 82  Acc: 95
Stats: Str/Sta+5, Agi/Int/Spi-2
Buy: Dwarven Castle - 15000g
Sell: 7500g
Treasure: Dwarven Castle East Tower 1F 
Equip: Cecil, Kain

Ogrekiller (オーガキラー)
Atk: 90  Acc: 95
Stats: Str/Str+6, Agi/Int/Spi-3
Attribs: 1.5x Damage to Giants
Buy: Tomra - 25000g
Sell: 12500g
Treasure: Tower of Babil B2
Drop: Armored Fiend
Equip: Cecil, Kain

Poison Axe (ポイズンアクス)
Atk: 105  Acc: 95
Stats: Str/Sta+7, Agi/Int/Spi-4
Attribs: 1.5x Damage to Giants, Chance of Poisoning Target
Buy: N/A
Sell: 47000g
Treasure: Passageway of the Eidolons B3
Drop: Armor Construct, Armored Fiend
Equip: Cecil, Kain

Rune Axe (ルーンアクス)
Atk: 110  Acc: 90
Stats: Str/Str+8, Agi/Int/Spi-5
Attribs: 1.5x Damage to Mages
Buy: N/A
Sell: 61500g
Drop: Armor Construct
Steal: Armored Fiend (Rare)
Equip: Cecil, Kain

+------------+
| Boomerangs |
+------------+

Boomerang (ブーメラン)
Atk: 30  Acc: 90
Stats: Spd+2
Buy: Agart, Eblan Cave - 3000g
Sell: 1500g
Equip: Edge

Moonring Blade (えんげつりん)
Atk: 45  Acc: 100
Stats: Spd+4
Buy: N/A
Sell: 4500g
Treasure: Sylphs' Cache
Equip: Edge

+--------------+
| Bow & Arrows |
+--------------+

All Bow and Arrows deal 1.5x damage to Avians.

Artemis Bow (アルテミスのゆみ)
Atk: 80  Acc: 90
Stats: Spd+7, Spi+2
Buy: N/A
Sell: 9500g
Drop: Moonmaiden
Equip: Rosa

Bow (ゆみ)
Atk: 10  Acc: 75
Stats: Spd+1
Buy: Kaipo, Agart - 220g
Sell: 110g
Equip: Rosa

Elven Bow (エルフィンボウ)
Atk: 50  Acc: 75
Stats: Spd+5
Attribs: 1.5x Damage to Mages
Use: Shell
Buy: N/A
Sell: 2500g
Treasure: Sylph Cave B1
Equip: Rosa

Great Bow (グレートボウ)
Atk: 30  Acc: 75
Stats: Spd+2
Buy: Dwarven Castle - 2000g
Sell: 1000g
Treasure: Troia Castle B2
Equip: Rosa

Killer Bow (キラーボウ)
Atk: 40  Acc: 75
Stats: Spd+4
Buy: Tomra, Eblan Cave - 3000g
Sell: 1500g
Treasure: Tower of Babil B10
Equip: Rosa

Power Bow (パワ−ボウ)
Atk: 20  Acc: 75
Stats: Str+3
Buy: Mysidia, Agart - 700g
Sell: 350g
Treasure: Damcyan Castle Dungeon
Equip: Rosa

Yoichi Bow (よいちのゆみ)
Atk: 60  Acc: 100
Stats: Spd+6
Buy: N/A
Sell: 5500g
Treasure: Feymarch Secret Basement
Equip: Rosa

Angel Arrows (てんしのや)
Atk: 20  Acc: 80
Attribs: 1.5x Damage to Giants, Chance to Confuse Target
Buy: Feymarch - 2000g
Sell: 1000g
Treasure: Sylph Cave B1
Drop: Lamia Matriarch, Lamia
Equip: Rosa

Artemis Arrows (アルテミスのや)
Atk: 50  Acc: 90
Buy: N/A
Sell: 10000g
Treasure: Lunar Subterrane B4
Drop: Gloomwing, Lunar Virus, Moonmaiden
Steal: Moonmaiden
Equip: Rosa

Blinding Arrows (くらやみのや)
Atk: 20  Acc: 80
Attribs: Chance to Blind Target
Buy: Dwarven Castle - 1000g
Sell: 500g
Equip: Rosa

Fire Arrows (ほのおのや)
Atk: 15  Acc: 80
Attribs: Fire
Buy: N/A
Sell: 250g
Treasure: Troia Castle B2
Drop: Chimera, Flamehound, Chimera Brain
Steal: Chimera, Flamehound, Chimera Brain
Equip: Rosa

Holy Arrows (せいなるや)
Atk: 10  Acc: 80
Attribs: Holy, 1.5x Damage to Undead
Buy: Mysidia, Agart - 500g
Sell: 250g
Treasure: Damcyan Castle Dungeon
Equip: Rosa

Ice Arrows (こおりのや)
Atk: 15  Acc: 80
Attribs: Ice
Buy: N/A
Sell: 250g
Treasure: Troia Castle B2
Drop: Frostbeast, Ice Lizard
Equip: Rosa

Iron Arrows (てつのや)
Atk: 5  Acc: 80
Buy: Kaipo, Agart - 50g
Sell: 25g
Treasure: Damcyan Castle Dungeon
Equip: Rosa

Lightning Arrows (いかずちのや)
Atk: 15  Acc: 80
Attribs: Thunder, 1.5x Damage to Machines
Buy: N/A
Sell: 250g
Treasure: Troia Castle B2
Drop: Storm Anima, Lesser Marilith, Clockwork Soldier
Steal: Storm Anima, Lesser Marilith, Clockwork Soldier
Equip: Rosa

Medusa Arrows (メデューサのや)
Atk: 02  Acc: 80
Attribs: Chance to Break Target
Buy: N/A
Sell: 25g
Treasure: Sylphs' Cache
Drop: Gorgon, Black Lizard, Stone Golem, Medusa
Equip: Rosa

Poison Arrows (どくや)
Atk: 20  Acc: 80
Attribs: Chance to Poison Target
Buy: Eblan Cave - 1000g
Sell: 500g
Treasure: Ettin Snake, Cave Naga, Naga, Nagaraja
Equip: Rosa

Silencing Arrows (くちふうじのや)
Atk: 20  Acc: 80
Attribs: Chance to Silence Target
Buy: Tomra - 1000g
Sell: 500g
Treasure: Eblan Castle 2F
Equip: Rosa

Yoichi Arrows (よいちのや)
Atk: 40  Acc: 100
Buy: Kokkol's Forge - 30000g
Sell: 15000g
Treasure: Feymarch Secret Basement, Giant of Babil Chest
Drop: Malboro
Equip: Rosa

+-------+
| Claws |
+-------+

Cat Claws (ねこのつめ)
Atk: 5  Acc: 95
Stats: Sta/Spd+5
Buy: N/A
Sell: 350g
Treasure: Tower of Babil B11
Drop: Cait Sith, Coeurl
Equip: Yang

Faerie Claws (ようせいのつめ)
Atk: 5  Acc: 95
Stats: Sta+3
Attribs: 1.5x Damage to Giants, Chance to Confuse Target
Buy: N/A
Sell: 300g
Treasure: Lodestone Cavern B3
Equip: Yang

Flame Claws (ほのおのつめ)
Atk: 5  Acc: 95
Stats: Sta+1
Attribs: Fire
Use: Fire
Buy: Fabul, Baron - 350g
Sell: 175g
Equip: Yang

Hell Claws (じごくのつめ)
Atk: 5  Acc: 95
Stats: Sta+4
Attribs: Chance to Poison Target
Buy: N/A
Sell: 325g
Treasure: Tower of Zot 5F
Equip: Yang

Ice Claws (こおりのつめ)
Atk: 5  Acc: 95
Stats: Sta+1
Attribs: Ice
Use: Blizzard
Buy: Fabul, Baron - 450g
Sell: 225g
Equip: Yang

Lightning Claws (いかずちのつめ)
Atk: 5  Acc: 95
Stats: Sta+1
Attribs: Thunder, 1.5x Damage to Machines
Use: Thunder
Buy: Fabul, Baron - 550g
Sell: 275g
Equip: Yang

+---------+
| Daggers |
+---------+

Dancing Dagger (ダンシングダガー)
Atk: 28  Acc: 110
Stats: Spd+2, Eva+10
Use: Dancing Dagger
Buy: Mist - 5000g
Sell: 2500g
Equip: Cecil, Edge, Kain, Palom, Rosa, Rydia

Mage Masher (メイジマッシャー)
Atk: 35  Acc: 110
Stats: Spd/Int+3
Attribs: 1.5x Damage to Mages
Buy: N/A
Sell: 6500g
Treasure: Sylph Cave B2
Equip: Cecil, Edge, Kain, Rosa, Rydia

Mythril Knife (ミスリルナイフ)
Atk: 10  Acc: 110
Stats: Spd+1
Attribs: 1.5x Damage to Ghosts
Buy: Mythril - 3000g
Sell: 1500g
Treasure: Mythril Town
Drop: Mythril Golem
Steal: Mythril Golem
Equip: Cecil, Edge, Kain, Palom, Rosa, Rydia

+---------+
| Hammers |
+---------+

All Hammers deal 1.5x damage to Machines.

Gaia Hammer (だいちのハンマー)
Atk: 75  Acc: 90
Stats: Str+3, Sta+4
Use: Quake
Buy: N/A
Sell: 6000g
Treasure: Tower of Zot B5
Drop: Steel Golem
Steal: Steel Golem
Equip: Cid

Mythril Hammer (ミスリルハンマー)
Atk: 65  Acc: 90
Stats: Sta+3
Attribs: 1.5x Damage to Ghosts
Buy: Mythril - 8000g
Sell: 4000g
Drop: Fell Turtle, Ironback, Armadillo, Magma Tortoise
Equip: Cid

Wooden Hammer (きづち)
Atk: 55  Acc: 80
Stats: Sta+2
Buy: Troia - 80g
Sell: 40g
Equip: Cid

+-------+
| Harps |
+-------+

Dream Harp (ゆめのたてごと)
Atk: 05  Acc: 100
Attribs: Chance to Sleep Target
Buy: N/A
Sell: 240g
Starting Weapon: Edward
Equip: Edward

Lamia Harp (ラミアのたてごと)
Atk: 13  Acc: 100
Attribs: Chance to Confuse Target
Buy: N/A
Sell: 600g
Treasure: Antlion's Den B2
Drop: Lamia Matriarch, Lamia
Steal: Lamia Matriarch, Lamia
Equip: Edward

+---------+
| Katanas |
+---------+

Ashura (あしゅら)
Atk: 40  Acc: 100
Stats: Spd+2
Buy: Tomra - 7000g
Sell: 3500g
Treasure: Tower of Babil B4
Equip: Edge

Kiku-ichimonji (きくいちもんじ)
Atk: 50  Acc: 100
Stats: Spd+2
Buy: N/A
Sell: 9000g
Treasure: Sylph Cave B3, Passage of the Eidolons B3
Equip: Edge

Kotetsu (こてつ)
Atk: 45  Acc: 100
Stats: Spd+2
Buy: Feymarch - 11000g
Sell: 5500g
Treasure: Sealed Cave B1, Sealed Cave B2
Equip: Edge

Kunai (くない)
Atk: 35  Acc: 100
Stats: Spd+1
Buy: Eblan Cave - 4000g
Sell: 2000g
Starting Weapon: Edge
Equip: Edge

Masamune (マサムネ)
Atk: 60  Acc: 120
Stats: Str+1, Spd+3
Use: Haste
Buy: N/A
Sell: 30000g
Treasure: Lunar Subterrane B8
60 | 120 | -- | 30000 | Str+1, Spd+3 | Use: Haste
Equip: Edge

Murasame (ムラサメ)
Atk: 55  Acc: 120
Stats: Str+3, Spd+1
Buy: N/A
Sell: 30000g
Treasure: Lunar Subterrane B3
Equip: Edge

+------+
| Rods |
+------+

Faerie Rod (ようせいのロッド)
Atk: 30  Acc: 80
Stats: Int+7
Use: Confuse
Buy: Feymarch - 5000g
Sell: 2500g
Treasure: Sylph Cave B3
Equip: Fusoya, Rydia

Flame Rod (フレイムロッド)
Atk: 12  Acc: 80
Stats: Int+2
Attribs: Fire
Use: Fire
Buy: Mysidia - 380g
Sell: 190g
Starting Weapon: Palom
Equip: Fusoya, Palom, Rydia, Tellah

Ice Rod (アイスロッド)
Atk: 12  Acc: 80
Stats: Int+2
Attribs: Ice, 1.5x Damage to Lizards
Use: Blizzard
Buy: Mysidia - 220g
Sell: 110g
Treasure: Underground Waterway South B2, Antlion's Den B2
Equip: Fusoya, Palom, Rydia, Tellah

Lilith Rod (リリスのロッド)
Atk: 18  Acc: 80
Stats: Int+4
Attribs: 1.5x Damage to Undead
Use: Osmose
Buy: N/A
Sell: 550g
Drop: Lilith
Equip: Fusoya, Palom, Rydia, Tellah

Polymorph Rod (へんげのロッド)
Atk: 20  Acc: 80
Stats: Int+5
Use: Pig
Buy: N/A
Sell: 625g
Treasure: Mist
Equip: Fusoya, Palom, Rydia, Tellah

Rod (ロッド)
Atk: 5  Acc: 80
Stats: Int+1
Use: Mage Arrows
Buy: Kaipo, Agart - 100g
Sell: 50g
Starting Weapon: Rydia (Young)
Equip: Fusoya, Palom, Rydia, Tellah

Stardust Rod (ほしくずのロッド)
Atk: 45  Acc: 80
Stats: Int+10
Use: Comet
Buy: N/A
Sell: 50000g
Treasure: Lunar Subterrane B4
Equip: Rydia

Thunder Rod (サンダーロッド)
Atk: 12  Acc: 80
Stats: Int+2
Attribs: Thunder
Use: Thunder
Buy: Baron - 700g
Sell: 350g
Equip: Fusoya, Palom, Rydia, Tellah

+--------+
| Spears |
+--------+

Blood Lance (ブラッドランス)
Atk: 88  Acc: 80
Stats: Str/Spd/Sta/Int/Spi-10
Attribs: 1.5x Damage to Giants and Flan, HP Drain
Buy: N/A
Sell: 15000g
Treasure: Eblan Castle 2F
Equip: Kain

Flame Lance (ほのおのやり)
Atk: 66  Acc: 80
Attribs: Fire
Use: Fira
Buy: Dwarven Castle - 11000g
Sell: 5500g
Drop: Flame Knight
Steal: Flame Knight
Equip: Kain

Gungnir (グングニル)
Atk: 99  Acc: 90
Stats: Sta+15
Buy: N/A
Sell: 16000g
Starting Weapon: Kain (3rd)
Equip: Kain

Holy Lance (ホーリーランス)
Atk: 140  Acc: 110
Attribs: Holy
Use: Holy
Buy: N/A
Sell: 40000g
Treasure: Lunar Subterrane B7
Equip: Kain

Ice Lance (こおりのやり)
Atk: 77  Acc: 80
Attribs: Ice
Use: Blizzara
Buy: Eblan Cave - 21000g
Sell: 10500g
Treasure: Tower of Babil B12
Equip: Kain

Spear (スピア)
Atk: 10  Acc: 80
Buy: Agart - 60g
Sell: 30g
Starting Weapon: Kain
Equip: Kain

Wind Spear (ウインドスピア)
Atk: 55  Acc: 80
Attrib: Wind
Buy: N/A
Sell: 3500g
Starting Weapon: Kain (2nd)
Equip: Kain

Wyvern Lance (ひりゅうのやり)
Atk: 110  Acc: 100
Attribs: 1.5x Damage to Dragons
Buy: N/A
Sell: 20000g
Drop: Blue Dragon, Red Dragon
Equip: Kain

+--------+
| Staves |
+--------+

Aura Staff (はどうのつえ)
Atk: 26  Acc: 80
Stats: Spi+5
Use: Dispel
Buy: Feymarch - 7000g
Sell: 3500g
Treasure: Sylph Cave B3
Starting Weapon: Fusoya
Equip: Fusoya, Rosa

Healing Staff (いやしのつえ)
Atk: 9  Acc: 80
Stats: Spi+3
Use: Heal
Buy: Mysidia, Baron - 480g
Sell: 240g
Drop: Marionetteer, Sorcerer, Summoner
Steal: Marionetteer, Sorcerer, Summoner
Starting Weapon: Porom, Rosa (2nd)
Equip: Fusoya, Porom, Rosa, Tellah

Mythril Staff (ミスリルのつえ)
Atk: 11  Acc: 80
Stats: Spi+2
Attribs: 1.5x Damage to Undead
Use: Basuna
Buy: Mythril - 4000g
Sell: 2000g
Treasure: Mythril Town
Equip: Fusoya, Rosa, Tellah

Power Staff (ちからのつえ)
Atk: 20  Acc: 100
Stats: Str+8, Spi+4
Attribs: Chance to Berserk Target
Use: Berserk
Buy: Eblan Cave - 2000g
Sell: 1000g
Equip: Fusoya, Rosa

Rune Staff (ルーンのつえ)
Atk: 42  Acc: 80
Stats: Spi+10
Attribs: 1.5x Damage to Mages, Chance to Silence Target
Use: Silence
Buy: N/A
Sell: 7500g
Drop: Marionetteer, Sorcerer, Summoner
Equip: Fusoya, Rosa

Sage's Staff (けんじゃのつえ)
Atk: 38  Acc: 80
Stats: Spi+7
Use: Raise
Buy: N/A
Sell: 5000g
Treasure: Lunar Subterrane B2
Equip: Rosa

Staff (つえ)
Atk: 6  Acc: 80
Stats: Spi+1
Use: Poisona
Buy: Kaipo, Agart - 160g
Sell: 80g
Starting Weapon: Tellah, Rosa
Equip: Fusoya, Porom, Rosa, Tellah

+--------+
| Swords |
+--------+

Ancient Sword (こだいのつるぎ)
Atk: 35  Acc: 90
Attribs: Chance to Curse Target
Buy: N/A
Sell: 9500g
Treasure: Ancient Waterway B1
Equip: Cecil, Kain

Avenger (アヴェンジャー)
Atk: 90  Acc: 85
Stats: Str/Sta+10, Int/Spi-10
Attribs: Berserks Wielder
Buy: N/A
Sell: 10000g
Treasure: Sylphs' Cache
Drop: Behemoth
Equip: Cecil, Kain

Blood Sword (ブラッドソード)
Atk: 45  Acc: 90
Stats: Str/Spd/Sta/Int/Spi-5
Attribs: HP Drain
Buy: N/A
Sell: 6500g
Treasure: Eblan Cave Second Passage
Equip: Cecil, Kain

Dark Sword (あんこくのつるぎ)
Atk: 10  Acc: 85
Attribs: Darkness
Buy: N/A
Sell: 500g
Starting Weapon: Cecil (Dark Knight)
Equip: Cecil (Dark Knight)

Deathbringer (デスブリンガー)
Atk: 30  Acc: 95
Stats: Str/Spd/Sta/Int+5, Spi-5
Attribs: Darkness, Chance to Death Target
Buy: N/A
Sell: 3000g
Treasure: King of Fabul
Equip: Cecil (Dark Knight)

Defender (ディフェンダー)
Atk: 105  Acc: 90
Stats: Sta+10, Def+20
Use: Protect
Buy: N/A
Sell: 15000g
Treasure: Passage of the Eidolons B3
Equip: Cecil, Kain

Excalibur (エクスカリバー)
Atk: 120  Acc: 99
Stats: Str+10
Attribs: Holy
Buy: N/A
Sell: 30000g
Treasure: Give Adamantite and Mythgraven Blade to Kokkol
Equip: Cecil

Fireshard (ほのおのぼう)
Atk: 5  Acc: 90
Attribs: Fire
Buy: Troia - 300g
Sell: 150g
Equip: Cecil

Flame Sword (フレイムソード)
Atk: 65  Acc: 90
Attribs: Fire
Use: Fira
Buy: Dwarven Castle - 14000g
Sell: 7000g
Treasure: Tower of Zot 2F
Drop: Flame Knight
Equip: Cecil, Kain

Frostshard (こおりのぼう)
Atk: 5  Acc: 90
Attribs: Ice
Buy: Troia - 300g
Sell: 150g
Equip: Cecil

Icebrand (アイスブランド)
Atk: 75  Acc: 90
Attribs: Ice
Use: Blizzara
Buy: Eblan Cave - 26000g
Sell: 13000g
Treasure: Tower of Babil B12
Equip: Cecil, Kain

Lustrous Sword (ひかりのつるぎ)
Atk: 80  Acc: 99
Stats: Str/Spi+3
Attribs: Holy
Buy: N/A
Sell: 4000g
Treasure: Sealed Cave B2
Equip: Cecil

Mythgraven Blade (でんせつのつるぎ)
Atk: 40  Acc: 99
Stats: Spi+3
Attribs: Holy
Buy: N/A
Sell: N/A
Starting Weapon: Cecil
Equip: Cecil

Mythril Sword (ミスリルソード)
Atk: 50  Acc: 90
Attribs: 1.5x Damage to Ghosts
Buy: Mythril - 6000g
Sell: 3000g
Drop: Mythril Golem
Equip: Cecil, Kain

Onion Sword (オニオンソード)
Atk: 2*LV  Acc: LV+50
Stats: Str+LV/3
Buy: N/A
Sell: 1000g
Treasure: Give Red Tail to Tail Collector
Equip: Cecil, Kain

Ragnarok (ラグナロク)
Atk: 150  Acc: 110
Stats: Str/Sta/Spi+15
Attribs: Holy
Buy: N/A
Sell: 40000g
Treasure: Lunar Subterrane B5
Equip: Cecil

Shadowblade (シャドーブレイド)
Atk: 20  Acc: 90
Attribs: Darkness
Buy: N/A
Sell: 1000g
Treasure: Underground Waterway North B1, Antlion's Den B2
Equip: Cecil (Dark Knight)

Sleep Blade (ねむりのけん)
Atk: 55  Acc: 90
Attribs: Chance to Sleep Target
Use: Sleep
Buy: N/A
Sell: 13000g
Treasure: Eblan Castle 1F
Equip: Cecil, Kain

Stoneblade (ブレイクブレイド)
Atk: 77  Acc: 90
Attribs: Earth, Chance to Break Target
Use: Break
Buy: N/A
Sell: 17000g
Drop: Gorgon, Black Lizard, Medusa
Equip: Cecil, Kain

Thundershard (いかずちのぼう)
Atk: 5  Acc: 90
Attribs: Thunder
Buy: Troia - 300g
Sell: 150g
Equip: Cecil

+--------+
| Thrown |
+--------+

Fuma Shuriken (ふうましゅりけん)
Atk: 200  Acc: 120
Buy: Kokkol's Forge - 50000g
Sell: 25000g
Treasure: Sealed Cave B2, Giant of Babil Chest, Lunar Subterrane B6/B8/B10

Knife (ほうちょう)
Atk: 999  Acc: 999
Buy: N/A
Sell: 100g
Obtain: Yang's Wife after Sylph Cave subquest

Shuriken (しゅりけん)
Atk: 50  Acc: 110
Buy: Tomra, Kokkol's Forge, Eblan Cave, Feymarch - 650g
Sell: 325g
Treasure: Eblan Cave B1/Second Passage
Drop: Blue Dragon

+-------+
| Whips |
+-------+

All whips deal 1.5x damage to Beasts and can Paralyze the target.

Blitz Whip (でんげきむち)
Atk: 80  Acc: 85
Stats: Spd+3, Int/Spi+1
Attribs: Thunder
Buy: Feymarch - 10000g
Sell: 5000g
Equip: Rydia

Chain Whip (チェンウィップ)
Atk: 75  Acc: 85
Stats: Spd+2
Buy: Tomra, Feymarch - 6000g
Sell: 3000g
Equip: Rydia

Dragon Whisker (りゅうのひげ)
Atk: 110  Acc: 90
Stats: Spd/Int/Spi+3
Attribs: 1.5x Damage to Dragons
Buy: N/A
Sell: 20000g
Drop: Blue Dragon 
Equip: Rydia

Flame Whip (ファイアビュート)
Atk: 90  Acc: 85
Stats: Spd/Int/Spi+2
Attribs: Fire
Buy: N/A
Sell: 8000g
Treasure: Lunar Subterrane B2 
Equip: Rydia

Whip (むち)
Atk: 50  Acc: 85
Stats: Spd/Int/Spi+1
Buy: Mist, Feymarch - 3000g
Sell: 1500g
Starting Weapon: Rydia 
Equip: Rydia
  

+--------------------------+
| Section 5: Armor [ARM00] |
+--------------------------+

+---------+
| Shields |
+---------+

Aegis Shield (イージスのたて)
Def: 4  Eva: 34  M.Def: 5  M.Eva: 4
Prevents: Break, Death, Paralyze, Petrify, Sleep, Stop
Buy: Feymarch - 20000g
Sell: 10000g 
Equip: Cecil

Crystal Shield (クリスタルのたて)
Def: 7  Eva: 40  M.Def: 4  M.Eva: 6
Resists: Darkness
Prevents: Curse, Death, Poison, Sleep
Buy: N/A
Sell: 15000g
Treasure: Lunar Subterrane B5
Equip: Cecil

Dark Shield (あんこくのたて)
Def: 1  Eva: 22  M.Def: 0  M.Eva: 0
Resists: Holy
Prevents: Mini, Pig, Toad
Buy: N/A
Sell: 100g
Starting Armor: Cecil (Dark Knight)
Equip: Cecil (Dark Knight)

Demon Shield (デモンズシールド)
Def: 2  Eva: 24  M.Def: 0  M.Eva: 1
Resists: Holy
Prevents: Mini, Pig, Toad
Buy: N/A
Sell: 600g
Treasure: Fabul Throne Room
Equip: Cecil (Dark Knight)

Diamond Shield (ダイヤシールド)
Def: 4  Eva: 32  M.Def: 2  M.Eva: 3
Resists: Thunder
Prevents: Confuse, Paralyze
Buy: Tomra - 15000g
Sell: 7500g
Equip: Cecil, Kain

Dragon Shield (ドラゴンシールド)
Def: 6  Eva: 38  M.Def: 3  M.Eva: 6
Resists: Fire, Ice, Thunder
Prevents: Paralyze, Sleep, Stop
Buy: N/A
Sell: 14000g
Treasure: Lunar Subterrane B2
Equip: Cecil, Kain

Flame Shield (フレイムシールド)
Def: 3  Eva: 28  M.Def: 2  M.Eva: 2
Resists: Ice
Prevents: Confuse, Paralyze
Buy: Dwarven Castle - 1250g
Sell: 625g
Treasure: Tower of Zot 5F
Drop: Flame Knight
Equip: Cecil, Cid, Kain

Genji Shield (げんじのたて)
Def: 5  Eva: 36  M.Def: 3  M.Eva: 4
Prevents: Blind, Break, Mini, Pig, Stop, Toad
Buy: N/A
Sell: 12000g
Treasure: Lair of the Father B1
Starting Armor: Kain (3rd)
Equip: Cecil, Kain

Ice Shield (アイスシールド)
Def: 3  Eva: 30  M.Def: 2  M.Eva: 2
Resists: Fire
Prevents: Confuse, Paralyze
Buy: Eblan Cave - 10000g
Sell: 5000g
Treasure: Tower of Babil B10
Equip: Cecil, Kain

Iron Shield (アイアンシールド)
Def: 1  Eva: 20  M.Def: 0  M.Eva: 0
Prevents: Blind
Buy: Agart - 100g
Sell: 50g
Starting Armor: Kain
Equip: Cecil, Cid, Kain

Lustrous Shield (ひかりのたて)
Def: 2  Eva: 24  M.Def: 1  M.Eva: 1
Resists: Darkness
Prevents: Curse, Death, Poison, Sleep
Buy: Mysidia - 700g
Sell: 350g
Equip: Cecil

Mythril Shield (ミスリルシールド)
Def: 3  Eva: 26  M.Def: 2  M.Eva: 2
Prevents: Confuse, Silence
Buy: Mythril - 1000g
Sell: 500g
Drop: Fell Turtle, Ironback, Armadillo, Magma Tortoise, Mythril Golem
Steal: Fell Turtle, Ironback, Armadillo, Magma Tortoise
Starting Armor: Kain (2nd)
Equip: Cecil, Cid, Kain

Onion Shield (オニオンシールド)
Def: LV/10  Eva: 0  M.Def: 0  M.Eva: 0
Stats: Sta+LV/3
Prevents: All But Berserk
Buy: N/A
Sell: 100g
Treasure: Give Blue Tail to Tail Collector
Equip: Cecil, Kain

+----------+
| Headgear |
+----------+

Black Cowl (くろずきん)
Def: 5  Eva: 14  M.Def: 1  M.Eva: 1
Prevents: Sleep
Buy: N/A
Sell: 1000g
Treasure: Sealed Cave B2
Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia

Crystal Helm (クリスタルヘルム)
Def: 12  Eva: 0  M.Def: 8  M.Eva: 5
Stats: Spi+3
Resists: Fire, Ice, Thunder
Buy: N/A
Sell: 13000g
Treasure: Lunar Subterrane B5
Equip: Cecil

Dark Helm (あんこくのかぶと)
Def: 4  Eva: 0  M.Def: 0  M.Eva: 0
Buy: N/A
Sell: 700g
Starting Armor: Cecil (Dark Knight)
Equip: Cecil (Dark Knight)

Demon Helm (デモンズヘルム)
Def: 6  Eva: 0  M.Def: 1  M.Eva: 1
Buy: Fabul - 980g
Sell: 490g
Equip: Cecil (Dark Knight)

Diamond Helm (ダイヤのかぶと)
Def: 9  Eva: 0  M.Def: 2  M.Eva: 2
Resists: Thunder
Buy: Tomra - 10000g
Sell: 5000g
Equip: Cecil, Kain

Dragon Helm (ドラゴンヘルム)
Def: 11  Eva: 0  M.Def: 7  M.Eva: 4
Resists: Fire, Ice, Thunder
Buy: N/A
Sell: 12000g
Treasure: Lunar Subterrane B3
Equip: Cecil, Kain

Feathered Cap (はねつきぼうし)
Def: 2  Eva: 6  M.Def: 3  M.Eva: 3
Buy: Troia - 330g
Sell: 165g
Treasure: Underground Waterway North B2, Damcyan Castle Dungeon
Drop: Zu, Rukh
Steal: Zu, Rukh
Starting Armor: Edward
Equip: Cecil, Cid, Edward, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang

Genji Helm (げんじのかぶと)
Def: 10  Eva: 0  M.Def: 6  M.Eva: 3
Buy: N/A
Sell: 11000g
Treasure: Lair of the Father B2
Starting Armor: Kain (3rd)
Equip: Cecil, Edge, Kain

Glass Mask (ガラスのマスク)
Def: 30  Eva: 0  M.Def: 0  M.Eva: 0
Buy: N/A
Sell: 10000g
Drop: Deathmask
Equip: Cecil, Edge, Kain, Rosa, Rydia

Gold Hairpin (きんのかみかざり)
Def: 7  Eva: 10  M.Def: 10  M.Eva: 9
Resists: Thunder
Buy: Tomra - 20000g
Sell: 10000g
Treasure: Mist
Starting Equip: Rydia
Equip: Porom, Rosa, Rydia

Green Beret (グリーンベレー)
Def: 3  Eva: 12  M.Def: 1  M.Eva: 1
Stats: Str+5, HP+200
Buy: N/A
Sell: 550g
Treasure: Tower of Babil B12
Starting Armor: Edge
Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia, Yang

Hades Helm (ハデスのかぶと)
Def: 5  Eva: 0  M.Def: 1  M.Eva: 0
Buy: N/A
Sell: 1100g
Treasure: Underground Lake B2
Equip: Cecil (Dark Knight)

Headband (ねじりはちまき)
Def: 1  Eva: 10  M.Def: 1  M.Eva: 1
Stats: Str+5
Prevents: Confuse
Buy: Baron - 450g
Sell: 225g
Drop: Ogre, Mad Ogre, Behemoth
Steal: Behemoth
Equip: Cecil, Cid, Edge, Fusoya, Kain, Palom, Porom, Rosa, Rydia, Tellah, Yang

Iron Helm (アイアンヘルム)
Def: 3  Eva: 0  M.Def: 0  M.Eva: 0
Buy: Agart - 150g
Sell: 75g
Starting Armor: Kain
Equip: Cecil, Cid, Kain

Leather Cap (かわのぼうし)
Def: 1  Eva: 5  M.Def: 1  M.Eva: 1
Buy: Kaipo, Troia - 100g
Sell: 50g
Drop: Alligator, Gigas Gator
Steal: Alligator, Gigas Gator
Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, 
Tellah, Yang

Lustrous Helm (ひかりのかぶと)
Def: 7  Eva: 0  M.Def: 2  M.Eva: 1
Buy: Mysidia - 4000g
Sell: 2000g
Equip: Cecil

Mythril Helm (ミスリルヘルム)
Def: 8  Eva: 0  M.Def: 2  M.Eva: 2
Buy: Mythril - 3000g
Sell: 1500g
Starting Armor: Kain (2nd)
Equip: Cecil, Cid, Kain

Onion Helm (オニオンヘルム)
Def: LV/10  Eva: 0  M.Def: LV/10  M.Eva: 0
Stats: Spd+LV/3
Buy: N/A
Sell: 100g
Treasure: Give Green Tail to Tail Collector
Equip: Cecil, Edge, Kain, Rosa, Rydia

Ribbon (リボン)
Def: 9  Eva: 12  M.Def: 12  M.Eva: 12
Prevents: All but Berserk, Doom, Sap, Slow
Buy: N/A
Sell: 10g
Treasure: Lunar Subterrane B7
Drop: Bog Witch, Dark Sage
Equip: Rydia, Rosa, Cecil, Kain, Edge

Sage's Miter (しさいのぼうし)
Def: 5  Eva: 8  M.Def: 7  M.Eva: 7
Buy: Dwarven Castle - 2000g
Sell: 1000g
Starting Armor: Fusoya
Equip: Cecil, Fusoya, Rosa, Rydia

Wizard's Hat (さんかくぼうし)
Def: 3  Eva: 7  M.Def: 5  M.Eva: 5
Buy: Mysidia - 700g
Sell: 350g
Starting Armor: Rosa, Palom, Porom
Equip: Cecil, Fusoya, Palom, Porom, Rosa, Rydia, Tellah

+----------------+
| Body Equipment |
+----------------+

Adamant Armor (アダマンアーマー)
Def: 100  Eva: 30  M.Def: 100  M.Eva: 30
Stats: Str/Spd/Sta/Int/Spi+15
Resists: All
Prevents: All but Berserk, Doom, Sap, Slow
Buy: N/A
Sell: 100000g
Treasure: Give Pink Tail to Tail Collector
Equip: Cecil, Edge, Kain, Rosa, Rydia

Bard's Tunic (しじんのふく)
Def: 4  Eva: 10  M.Def: 1  M.Eva: 0
Prevents: Silence
Buy: Mist - 700g
Sell: 350
Starting Armor: Edward
Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, 
Tellah, Yang

Black Belt Gi (くろおびどうぎ)
Def: 10  Eva: 30  M.Def: 3  M.Eva: 2
Stats: Str+5
Buy: N/A
Sell: 7000g
Treasure: Dwarven Castle West Tower 3F
Starting Armor: Edge
Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia, Yang

Black Garb (くろしょうぞく)
Def: 24  Eva: 70  M.Def: 15  M.Eva: 8
Stats: Spd+3
Buy: N/A
Sell: 20000g
Treasure: Lunar Subterrane B1
Equip: Edge

Black Robe (くろのローブ)
Def: 8  Eva: 10  M.Def: 7  M.Eva: 7
Stats: Int+5
Buy: Eblan Cave - 10000g
Sell: 5000g
Equip: Fusoya, Rydia

Clothing (ふく)
Def: 1  Eva: 10  M.Def: 0  M.Eva: 0
Buy: Kaipo, Troia - 50g
Sell: 25g
Treasure: Mist
Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, 
Tellah, Yang

Crystal Mail (クリスタルメイル)
Def: 25  Eva: 0  M.Def: 10  M.Eva: 6
Stats: Spi+3
Prevents: Berserk, Blind, Mini, Pig, Silence, Toad
Buy: N/A
Sell: 12000g 
Treasure: Lunar Subterrane B5
Equip: Cecil

Dark Armor (あんこくのよろい)
Def: 5  Eva: 0  M.Def: 1  M.Eva: 0
Buy: N/A
Sell: 1000g
Starting Armor: Cecil (Dark Knight)

Demon Armor (デモンズアーマー)
Def: 9  Eva: 0  M.Def: 3  M.Eva: 0
Buy: Fabul - 3000g
Sell: 1500g
Equip: Cecil (Dark Knight)

Diamond Armor (ダイヤアーマー)
Def: 19  Eva: 0  M.Def: 4  M.Eva: 2
Resists: Thunder
Buy: Tomra - 30000g
Sell: 15000g
Equip: Cecil, Kain

Dragon Mail (ドラゴンメイル)
Def: 23  Eva: 0  M.Def: 8  M.Eva: 5
Resists: Fire, Ice, Thunder
Buy: N/A
Sell: 20000g
Treasure: Lunar Subterrane B3
Equip: Cecil, Kain

Flame Mail (フレイムメイル)
Def: 15  Eva: 0  M.Def: 4  M.Eva: 2
Resists: Ice
Buy: Dwarven Castle - 20000g
Sell: 10000g
Treasure: Tower of Zot 1F
Drop: Flame Knight
Equip: Cecil, Cid, Kain

Gaia Gear (だいちのころも)
Def: 5  Eva: 12  M.Def: 3  M.Eva: 3
Prevents: Petrify
Buy: Mysidia - 500g
Sell: 250g
Starting Armor: Palom, Porom, Tellah
Equip: Cecil, Fusoya, Palom, Porom, Rosa, Rydia, Tellah

Genji Armor (げんじのよろい)
Def: 21  Eva: 0  M.Def: 7  M.Eva: 4
Buy: N/A
Sell: 17000g
Treasure: Lair of the Father B2
Starting Armor: Kain (3rd)
Equip: Cecil, Edge, Kain

Hades Armor (ハデスのよろい)
Def: 7  Eva: 0  M.Def: 2  M.Eva: 0
Buy: N/A
Sell: 3000g
Treasure: Underground Lake B1
Equip: Cecil (Dark Knight)

Ice Armor (アイスアーマー)
Def: 17  Eva: 0  M.Def: 4  M.Eva: 2
Resists: Fire
Buy: Eblan Cave - 25000g
Sell: 17500g
Treasure: Tower of Babil B10
Equip: Cecil, Kain

Iron Armor (アイアンアーマー)
Def: 4  Eva: 0  M.Def: 1  M.Eva: 0
Buy: Agart - 600g
Sell: 300g
Starting Armor: Kain
Equip: Cecil, Cid, Kain

Kenpo Gi (けんぽうぎ)
Def: 5  Eva: 20  M.Def: 2  M.Eva: 1
Stats: Str+3
Buy: Baron - 4000g
Sell: 2000g
Starting Equipment: Yang
Equip: Cecil, Cid, Edward, Edge, Fusoya, Kain, Palom, Porom, Rosa, Rydia, 
Tellah, Yang

Knight's Armor (ナイトのよろい)
Def: 11  Eva: 0  M.Def: 3  M.Eva: 1
Stats: Spi+3
Buy: Mysidia - 8000g
Sell: 4000g
Equip: Cecil

Leather Clothing (かわのふく)
Def: 3  Eva: 10  M.Def: 1  M.Eva: 1
Buy: Kaipo, Troia - 200g
Sell: 100g
Drop: Alligator, Gigas Gator
Steal: Skeleton, Bloodbones, Ghoul, Revenant
Starting Armor: Rydia (Young)
Equip: Cecil, Cid, Edward, Edge, Fusoya, Kain, Palom, Porom, Rosa, Rydia, 
Tellah, Yang

Luminous Robe (ひかりのローブ)
Def: 12  Eva: 10  M.Def: 9  M.Eva: 9
Stats: Int/Spi+5
Resists: Thunder
Buy: Feymarch - 20000g
Sell: 10000g
Starting Armor: Fusoya, Rydia
Equip: Cecil, Fusoya, Rosa, Rydia

Minerva Bustier (ミネルバビスチェ)
Def: 20  Eva: 40  M.Def: 5  M.Eva: 5
Stats: Str/Sta/Spd+15, Int/Spi-15
Prevents: Paralyze
Buy: N/A
Sell: 22000g
Treasure: Lunar Subterrane B6 Passageway
Drop: Moonmaiden
Equip: Rosa, Rydia

Mythril Armor (ミスリルアーマー)
Def: 13  Eva: 0  M.Def: 4  M.Eva: 2
Buy: Mythril - 17000g
Sell: 8500g
Drop: Mythril Golem
Starting Armor: Kain (2nd)
Equip: Cecil, Cid, Kain

Onion Armor (オニオンアーマー)
Def: LV  Eva: 00  M.Def: LV  M.Eva: 0
Stats: Int+LV/3
Buy: N/A
Sell: 1000g
Treasure: Give Black Tail to Tail Collector
Equip: Cecil, Edge, Kain, Rosa, Rydia

Power Sash (ちからだすき)
Def: 15  Eva: 10  M.Def: 0  M.Eva: 0
Stats: Str+15
Buy: N/A
Sell: 2000g
Drop: Behemoth
Equip: Cecil, Edge, Fusoya, Kain, Rosa, Rydia

Prison Garb (しゅうじんのふく)
Def: 2  Eva: 10  M.Def: 1  M.Eva: 0
Prevents: Sleep
Buy: N/A
Sell: 35g
Starting Armor: Cid
Equip: Cecil, Cid, Edge, Fusoya, Kain, Rosa, Rydia, Tellah, Yang

Sage's Surplice (しさいのローブ)
Def: 6  Eva: 5  M.Def: 5  M.Eva: 5
Stats: Spi+5
Buy: Dwarven Castle - 1200g
Sell: 600g
Treasure: Tower of Zot 5F
Starting Armor: Rosa
Equip: Cecil, Fusoya, Palom, Porom, Rosa, Rydia, Tellah

White Robe (しろのローブ)
Def: 18  Eva: 10  M.Def: 10  M.Eva: 6
Stats: Spi+15
Prevents: Blind
Buy: N/A
Sell: 20000g
Treasure: Lunar Subterrane B5 Passageway 2
Equip: Cecil, Rosa

+----------+
| Arm/Hand |
+----------+

Crystal Gloves (クリスタルのこて)
Def: 11  Eva: 0  M.Def: 7  M.Eva: 5
Stats: Spi+3
Buy: N/A
Sell: 20000g
Treasure: Lunar Subterrane B5
Equip: Cecil

Crystal Ring (クリスタルリング)
Def: 20  Eva: 15  M.Def: 12  M.Eva: 10
Stats: Spd+5
Prevents: Confuse, Paralyze, Sleep
Buy: N/A
Sell: 21000g
Steal: Red Dragon
Equip: Cecil, Edge, Kain, Rosa, Rydia

Cursed Ring (のろいのゆびわ)
Def: 0  Eva: 0  M.Def: 0  M.Eva: 0
Stats: Str/Spd/Sta/Int/Spi-15
Attribs: Turns all Resists into Absorptions
Buy: N/A
Sell: 5g
Drop: Spirit, Soul, Evil Dreamer, Belphagor, Dinozombie, Bone Dragon
Equip: All but Cecil (Dark Knight)

Dark Gloves (あんこくのこて)
Def: 2  Eva: 0  M.Def: 0  M.Eva: 0
Buy: N/A
Sell: 100g
Starting Armor: Cecil (Dark Knight)
Equip: Cecil (Dark Knight)

Demon Gloves (あくまのこて)
Def: 4  Eva: 0  M.Def: 0  M.Eva: 0
Buy: Fabul - 800g
Sell: 400g
Equip: Cecil (Dark Knight)

Diamond Armlet (ダイヤのうでわ)
Def: 6  Eva: 10  M.Def: 8  M.Eva: 6
Resists: Thunder
Buy: Tomra - 4000g
Sell: 2000g
Starting Armor: Fusoya
Equip: Edge, Fusoya, Rosa, Rydia

Diamond Gloves (ダイヤのこて)
Def: 7  Eva: 0  M.Def: 3  M.Eva: 3
Resists: Thunder
Buy: Tomra - 5000g
Sell: 2500g
Equip: Cecil, Kain

Dragon Gloves (ドラゴンのこて)
Def: 9  Eva: 0  M.Def: 6  M.Eva: 3
Resists: Fire, Ice, Thunder
Buy: N/A
Sell: 30000g
Treasure: Lunar Subterrane B3
Drop: Red Dragon
Equip: Cecil, Kain

Gauntlets (ガントレット)
Def: 5  Eva: 0  M.Def: 1  M.Eva: 1
Stats: Spi+3
Buy: Mysidia - 3000g
Sell: 1500g
Equip: Cecil

Genji Gloves (げんじのこて)
Def: 8  Eva: 0  M.Def: 5  M.Eva: 3
Buy: N/A
Sell: 10000g
Treasure: Lair of the Father B1
Starting Armor: Kain (3rd)
Equip: Cecil, Edge, Kain

Giant's Gloves (きょじんのこて)
Def: 10  Eva: 0  M.Def: 0  M.Eva: 9
Stats: Str+10
Prevents: Mini
Buy: N/A
Sell: 10000g
Drop: Ogre, Steel Golem, Mad Ogre
Equip: Cecil, Cid, Edge, Kain, Yang

Hades Gloves (ハデスのこて)
Def: 3  Eva: 0  M.Def: 0  M.Eva: 0
Buy: N/A
Sell: 200g
Treasure: Underground Lake B2
Equip: Cecil (Dark Knight)

Iron Armlet (てつのうでわ)
Def: 2  Eva: 10  M.Def: 2  M.Eva: 1
Buy: Kaipo, Agart - 100g
Sell: 50g
Starting Armor: Tellah, Yang
Equip: Edge, Edward, Fusoya, Palom, Porom, Rosa, Rydia, Tellah, Yang

Iron Gloves (てつのこて)
Def: 2  Eva: 0  M.Def: 0  M.Eva: 0
Buy: Agart - 130g
Sell: 65g
Steal: Skuldier
Starting Armor: Kain
Equip: Cecil, Cid, Kain

Mythril Gloves (ミスリルのこて)
Def: 6  Eva: 0  M.Def: 2  M.Eva: 2
Buy: Mythril - 2000g
Sell: 1000g
Starting Armor: Kain (2nd), Edge
Equip: Cecil, Cid, Kain

Onion Gloves (オニオンレット)
Def: 0  Eva: LV/5  M.Def: 0  M.Eva: LV/5
Stats: Spi+LV/3
Buy: N/A
Sell: 1000g
Treasure: Give Yellow Tail to Tail Collector
Equip: Cecil, Edge, Kain, Rosa, Rydia

Power Armlet (パワーリスト)
Def: 2  Eva: 10  M.Def: 2  M.Eva: 2
Stats: Str+5
Buy: N/A
Sell: 380g
Treasure: Dwarven Castle East Tower 3F
Drop: Ogre, Made Ogre, Behemoth
Equip: Cecil, Cid, Edge, Kain, Yang

Protect Ring (まもりのゆびわ)
Def: 10  Eva: 15  M.Def: 12  M.Eva: 10
Resists: Fire, Ice, Thunder
Stats: Sta+15
Buy: N/A
Sell: 30000g
Treasure: Lunar Subterrane B5 Passageway 1, Lunar Subterrane B5
Drop: Ahriman
Equip: Cecil, Edge, Kain, Rosa, Rydia

Ruby Ring (ルビーのゆびわ)
Def: 0  Eva: 10  M.Def: 3  M.Eva: 2
Prevents: Pig
Buy: Troia - 1000g
Sell: 500g
Treasure: Damcyan Castle Dungeon, Mist, Troia
Drop: Lamia Matriarch, Lamia
Starting Armor: Edward, Rosa
Equip: Cecil, Cid, Edge, Edward, Fusoya, Kain, Palom, Porom, Rosa, Rydia, 
Tellah, Yang

Rune Armlet (ルーンのうでわ)
Def: 5  Eva: 10  M.Def: 8  M.Eva: 8
Stats: Int/Spi+3
Prevents: Silence
Buy: Dwarven Castle - 2000g
Sell: 1000g
Starting Armor: Rydia
Equip: Edge, Fusoya, Rosa, Rydia, Yang

Silver Armlet (ぎんのうでわ)
Def: 4  Eva: 10  M.Def: 4  M.Eva: 4
Buy: Mysidia, Baron - 650g
Sell: 325g
Drop: Tiny Mage
Starting Armor: Rydia (Young), Palom, Porom
Equip: Edge, Edward, Fusoya, Palom, Porom, Rosa, Rydia, Tellah, Yang


+--------------------------+
| Section 6: Items [ITM00] |
+--------------------------+

+-----------------------------------------------------------------------------+
| Regular Items                                                               |
+-----------------------------------------------------------------------------+

Alarm Clock (めざましどけい) | Buy: -- | Sell: 5
Wakes up the entire party from Sleep.

Antarctic Wind (なんきょくのかぜ) | Buy: 200 | Sell: 50
Casts Blizzard on an enemy.

Antidote (どくけし) | Buy: 40 | Sell: 20
Removes Poison.

Arctic Wind (ほっきょくのかぜ) | Buy: 1200 | Sell: 250
Casts Blizzara on an enemy.

Bacchus's Wine (バッカスのさけ) | Buy: 3800 | Sell: 100
Uses Berserk on a target.

Bestiary (かいじゅうずかん) | Buy: 50 | Sell: 25
Uses Libra on an enemy.

Blue Fang (あおいきば) | Buy: 5500 | Sell: 50
Thunder damage to all enemies.

Bomb (ボム) | Buy: -- | Sell: --
Teaches Rydia the Bomb summon.

Bomb Core (ボムのたましい) | Buy: -- | Sell: 5
User explodes, causing damage to an enemy based on current HP.

Bomb Crank (ボムのみぎうで) | Buy: 1200 | Sell: 250
Casts Fira on an enemy.

Bomb Fragment (ボムのかけら) | Buy: 200 | Sell: 50
Casts Fire on an enemy.

Bronze Hourglass (どうのすなどけい) | Buy: 7200 | Sell: 50
Stop on all enemies, short duration.

Cockatrice (コカトリス) | Buy: -- | Sell: --
Teaches Rydia the Cockatrice summon.

Coeurl Whisker (クアールのひげ) | Buy: -- | Sell: 500
Casts Death on an enemy.

Cottage (コテージ) | Buy: 500 | Sell: 250
Use outdoors or at a save point to recover all HP/MP for everyone and
remove all negative status effects. Does not Raise dead members.

Cross (じゅうじか) | Buy: 100 | Sell: 50
Removes Curse.

Dark Matter (ダークマター) | Buy: -- | Sell: --
Used to summon an optional boss on the second or third playthrough.

Decoy (スケープドール) | Buy: 4800 | Sell: 25
Casts Blink on a target.

Dry Ether (エーテルドライ) | Buy: 20000 | Sell: 1
Restores 100 MP.

Echo Herbs (やまびこそう) | Buy: 50 | Sell: 25
Removes Silence.

Elixir (エリクサー) | Buy: 50000 | Sell: 1
Completely restores HP/MP of target.

Emergency Exit (ひじょうぐち) Buy: 200 | Sell: 90
Warps the party out of a dungeon.

Ether (エーテル) | Buy: 10000 | Sell: 1
Restores 50 MP.

Eyedrops (めぐすり) | Buy: 30 | Sell: 15
Removes Blindness.

Gaia Drum (大地のドラム) | Buy: -- | Sell: 250
Casts Quake on the enemies.

Gnomish Bread (こびとのパン) | Buy: 100 | Sell: 50
Uses Sight spell.

Goblin (ゴブリン) | Buy: -- | Sell: --
Teaches Rydia the Goblin summon.

Gold Hourglass (きんのすなどけい) | Buy: -- | Sell: 500
Stop on all enemies, long duration.

Gold Needle (きんのはり) | Buy: 80 | Sell: 40
Removes Petrification.

Golden Apple (きんのリンゴ) | Buy: -- | Sell: 10
Raises Max HP permanently by 100.

Gysahl Greens (ギサールのやさい) | Buy: 50 | Sell: 25
Summons Fat Chocobo at his spawn locations.

Heavenly Wrath (かみがみのいかり) | Buy: 1200 | Sell: 250
Casts Thundara on an enemy.

Hermes Sandals (エルメスのくつ) | Buy: 4800 | Sell: 100
Casts Haste on a target.

Holy Curtain (ひかりのカーテン) | Buy: 3800 | Sell: 500
Casts Reflect on a target.

Lilith's Kiss (リリスのくちづけ) | Buy: 1200 | Sell: 100
Casts Aspir on a target.

Lunar Curtain (つきのカーテン) | Buy: -- | Sell: 1000
Casts Reflect on a target and physical damage reduction.

Lustful Lali-ho (エッチなほん) | Buy: -- | Sell: --
Dirty Dwarf Magazine!

Maiden's Kiss (おとめのキッス) | Buy: 60 | Sell: 30
Removes Frog.

Mallet (うちでのこづち) | Buy: 80 | Sell: 40
Removes Mini.

Megalixir (ラストエリクサー) | Buy: -- | Sell: 325000
Restores HP/MP for all party members.

Member's Writ (かいいんしょう) | Buy: 100000 | Sell: 1
Allows access to the downstairs area of the Troia Pub.

Mindflayer (マインドF) | Buy: -- | Sell: --
Teaches Rydia the Mindflayer summon.

Ninja Sutra (エッジのほん) | Buy: -- | Sell: 10
Book entailing the secrets of Eblana...

Phoenix Down (フェニックスのお) | Buy: 100 | Sell: 50
Revives one fallen ally.

Potion (ポーション) | Buy: 30 | Sell: 15
Restores 100 HP.

Rainbow Pudding (レインボープリン) | Buy: -- | Sell: --
Give to Puddingway in Agart to advance the Namingway plotline.

Red Fang (あかいきば) | Buy: 5500 | Sell: 50
Fire damage to all enemies.

Remedy (ばんのうやく) | Buy: 500 | Sell: 250
Removes all status effects.

Silent Bell (せいじゃくのかね) | Buy: 1000 | Sell: 50
Casts Silence on a target.

Silver Apple (ぎんのリンゴ) | Buy: -- | Sell: 5
Raises Max HP permanently by 50.

Silver Hourglass (ぎんのすなどけい) | Buy: 9800 | Sell: 250
Stop on all enemies, medium duration.

Siren (アラーム) | Buy: 3000 | Sell: 1500
Causes the party to get into an enemy encounter, usually with rare enemies.

Soma Drop (ソーマのしずく) | Buy: -- | Sell: 500
Raises Max MP permanently by 10.

Spider Silk (くものいと) | Buy: 1000 | Sell: 50
Casts Slow on a target.

Stardust (ほしのすな) | Buy: 4800 | Sell: 500
Casts Puchi Meteo on all enemies.

Tent (テント) | Buy: 100 | Sell: 50
Use outdoors or at a save point to recover 1000 HP/100 MP for everyone and
remove all negative status effects. Does not Raise dead members.

Unicorn Horn (ユニコーンのつの) | Buy: -- | Sell: 5
Removes Sleep, Hold, Berserk, and Confuse from all allies.

Vampire Fang (バンパイアのきば) | Buy: 550 | Sell: 25
Casts Drain on a target.

White Fang (しろいきば) | Buy: 5500 | Sell: 50
Ice damage to all enemies.

X-Potion (エクスポーション) | Buy: 3000 | Sell: 1500
Restores 1000 HP.

Zeus's Wrath (ゼウスのいかり) | Buy: 200 | Sell: 50
Casts Thunder on an enemy.

+-----------------------------------------------------------------------------+
| Key Items                                                                   |
+-----------------------------------------------------------------------------+

Adamantite (アダマンタイト)
Incredibly strong metal that can be used for tempering a sword.

Baron Key (バロンのカギ)
Used to open locked doors in the town of Baron.

Black Tail (くろのしっぽ)
Tail Collector will trade Onion Armor for this tail.

Blue Tail (あおのしっぽ)
Tail Collector will trade an Onion Shield for this tail.

Carnelian Signet (ボムのゆびわ)
Given to you by King Baron to deliver to the town of Mist.

Dark Crystal (やみのクリスタル)
The 8th and final crystal, hidden in the Sealed Cave.

Earth Crystal (つちのクリスタル)
Taken from the Dark Elf to be used in exchange for Rosa's life.

Frying Pan (あいのフライパン)
Given by Yang's wife to energize Yang.

Green Tail (みどりのしっぽ)
Tail Collector will trade an Onion Helm for this tail.

Lugae Key (ルゲイエのかぎ)
Dropped by Lugae, gives access to the death cannon room.

Luca's Necklace (ルカのくびかざり)
Necklace worn by Luca, used to enter the Sealed Cave.

Magma Stone (マグマのいし)
Dropped into the well in Agart to gain access to the underground.

Pink Tail (ピンクのしっぽ)
Tail Collector will trade Adamant Armor for this tail.

Rat Tail (ネズミのしっぽ)
Tail Collector will trade Adamantite for this tail.

Red Tail (あかのしっぽ)
Tail Collector will trade an Onion Sword for this tail.

Sand Pearl (さばくのひかり)
Created by Antlions and used to cure desert fever, needed to cure Rosa.

Whisperweed (ひそひそう [Literally an onomatopoeia for a whispering sound])
Given to you by Gilbert before facing the Dark Elf, echoes his own harp.

Yellow Tail (きいろのしっぽ)
Tail Collector will trade an Onion Gloves for this tail.


+--------------------------+
| Section 7: Magic [MGC00] |
+--------------------------+

For Characters, if they start with the spell already learned, "00" is listed. 
Rydia, "*" represents a spell she learns during natural gameplay and "**" 
represent spells she knows when she returns to your party after a period of 
absence. For Tellah, he learns a new set of spells after an event during the 
game. These are also marked with "**". For Edge, "**" represents spells that he 
learns during an event in the game.

+-----------------------------------------------------------------------------+
| Bardsong Magic:                                                             |
+-----------------------------------------------------------------------------+

Alluring Air (ゆうわくのうた)
Cast Time: 2 Acc: 070%
Target: All Enemies
Effect: Inflicts Confuse status on all enemies.
Edward/Augment: 00

Hastemarch (すばやさのうた)
Cast Time: 6 Acc: 100%
Target: All Allies
Effect: ATB Gauge fills faster until the song ends or is stopped by an attack.
Edward/Augment: 40

Hero's Rime (えいゆうのうた)
Cast Time: 8 Acc: 100%
Target: All Allies
Effect: All attributes raised by 10% until the song ends or is stopped by an 
attack.
Edward/Augment: 50

Hog Call (こぶたのうた)
Cast Time: 4 Acc: 055%
Target: All Enemies
Effect: Inflicts Pig status on all enemies.
Edward/Augment: 00

Life's Anthem (かいふくのうた)
Cast Time: 2 Acc: 100%
Target: All Allies
Effect: HP gradually recovered until the song ends or is stopped by an attack.
Edward/Augment: 10

Lullaby (こもりうた)
Cast Time: 2 Acc: 070%
Target: All Enemies
Effect: Inflicts Sleep status on all enemies.
Edward/Augment: 00

Silence Verse (ちんもくのうた)
Cast Time: 2 Acc: 070%
Target: All Enemies
Effect: Inflicts Silence status on all enemies.
Edward/Augment: 00

Toadsong (かえるのうた)
Cast Time: 4 Acc: 055%
Target: All Enemies
Effect: Inflicts Frog status on all enemies.
Edward/Augment: 20


+-----------------------------------------------------------------------------+
| Black Magic:                                                                |
+-----------------------------------------------------------------------------+

Bio (バイオ) 
MP: 20 Cast Time: 02
Power: 040 Acc: 100%
Target: 1/All Enemies
Effect: Non-elemental damage, Sap status on target(s).
Rydia: 26 | Fusoya: 00 | Tellah: ** | Palom: 19

Blizzaga (ブリザガ) 
MP: 30 Cast Time: 06
Power: 110 Acc: 100%
Target: 1/All Enemies
Effect: Ice damage to target(s).
Rydia: 38 | Fusoya: 00 | Tellah: ** | Palom: 32

Blizzara (ブリザラ)
MP: 15 Cast Time: 03
Power: 050 Acc: 100%
Target: 1/All Enemies
Effect: Ice damage to target(s).
Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 12

Blizzard (ブリザド)
MP: 05 Cast Time: 01
Power: 020 Acc: 100%
Target: 1/All Enemies:
Effect: Ice damage to target(s).
Rydia: 00 | Fusoya: 00 | Tellah: 00 | Palom: 00

Break (ブレイク)
MP: 20 Cast Time: 02
Power: N/A Acc: 100%
Target: 1 Enemy
Effect: Turns target to stone. Instantly kills enemy target.
Rydia: 43 | Fusoya: 00 | Tellah: ** | Palom: 15

Death (デス)
MP: 40 Cast Time: 04
Power: N/A Acc: 030%
Target: 1 Enemy
Effect: Instantly kill enemy target.
Rydia: 55 | Fusoya: 00 | Palom: 46

Drain (ドレイン) 
MP: 15 Cast Time: 03
Power: 30 Acc: 100%
Target: 1 Enemy.
Effect: Damages target, restoring health to the caster. Caster can only Drain 
as much health as the current target has remaining.
Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 26

Fira (ファイラ)
MP: 15 Cast Time: 03
Power: 050 Acc: 100%
Target: 1/All Enemies
Effect: Fire damage to target(s).
Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 13

Firaga (ファイガ)
MP: 30 Cast Time: 06
Power: 110 Acc: 100%
Target: 1/All Enemies
Effect: Fire damage to target(s).
Rydia: 40 | Fusoya: 00 | Tellah: ** | Palom: 33

Fire (ファイア)
MP: 05 Cast Time: 01
Power: 020 Acc: 100%
Target: 1/All Enemies
Effect: Fire damage to target(s).
Rydia: * | Fusoya: 00 | Tellah: 00 | Palom: 00

Flare (フレア)
MP: 55 Cast Time: 04
Power: 160 Acc: 100%
Target: 1 Enemy
Effect: Non-elemental damage to target.
Rydia: 60 | Fusoya: 00 | Palom: 50

Meteor (メテオ)
MP: 99 Cast Time: 10
Power: 250 Acc: 100%
Target: All Enemies
Effect: Non-elemental damage to all enemies.
Rydia: 80 | Fusoya: 00 | Tellah: ** | Palom: 55

Osmose (アスピル)
MP: 05 Cast Time: 04
Power: 010 Acc: 100%
Target: 1 Enemy.
Effect: Damages target's mp, restoring mp to the caster. Caster can only Osmose 
as much mp as the current target has remaining. Does not work on targets 
without mp.
Rydia: 33 | Fusoya: 00 | Tellah: 00 | Palom: 23

Pig (ポーキー)
MP: 10 Cast Time: 02
Power: N/A Acc: 100%
Target: 1/All Enemies/Allies
Effect: Adds/Removes Pig status for current target(s).
Rydia: 20 | Fusoya: 00 | Tellah: ** | Palom: 11

Poison (ポイズン)
MP: 02 Cast Time: 01
Power: N/A Acc: 080%
Target: 1/All Enemies
Effect: Adds Poison status to current target(s).
Rydia: 10 | Fusoya: 00 | Tellah: 00 | Palom: 00

Quake (クエイク)
MP: 30 Cast Time: 04
Power: 110 Acc: 100%
Target: All Enemies
Effect: Earth damage to all targets. Float negates this spell.
Rydia: ** | Fusoya: 00 | Palom: 36

Sleep (スリプル)
MP: 15 Cast Time: 02
Power: N/A Acc: 055%
Target: 1/All Enemies
Effect: Inflicts Sleep status on target(s).
Rydia: 08 | Fusoya: 00 | Tellah: 00 | Palom: 00

Stop (ストップ)
MP: 30 Cast Time: 05
Power: N/A Acc: 100%
Target: 1 Enemy
Effect: Temporarily incapacitate the target.
Rydia: 15 | Fusoya: 00 | Palom: 40

Thundaga (サンダガ)
MP: 30 Cast Time: 06
Power: 110 Acc: 100%
Target: 1/All Enemies
Effect: Thunder damage to target(s).
Rydia: 41 | Fusoya: 00 | Tellah: ** | Palom: 34

Thundara (サンダラ)
MP: 15 Cast Time: 03
Power: 050 Acc: 100%
Target: 1/All Enemies
Effect: Thunder damage to target(s).
Rydia: ** | Fusoya: 00 | Tellah: ** | Palom: 14

Thunder (サンダー)
MP: 05 Cast Time: 01
Power: 020 Acc: 100%
Target: 1/All Enemies
Effect: Thunder damage to target(s).
Rydia: 00 | Fusoya: 00 | Tellah: 00 | Palom: 00

Toad (トード)
MP: 10 Cast Time: 02
Power: N/A Acc: 100%
Target: 1/All Enemies/Allies
Effect: Adds/Removes Toad status for current target(s).
Rydia: 13 | Fusoya: 00 | Tellah: ** | Palom: 22

Tornado (トルネド)
MP: 30 Cast Time: 06
Power: N/A Acc: 070%
Target: 1 Enemy
Effect: Reduces target's HP to single digits.
Rydia: 58 | Fusoya: 00 | Tellah: ** | Palom: 48

Warp (デジョン)
MP: 10 Cast Time: NA
Power: N/A Acc: N/A%
Target: Party inside dungeon
Returns the party to the previous floor of a dungeon.
Rydia: 12 | Fusoya: 00 | Tellah: ** | Palom: 29


+-----------------------------------------------------------------------------+
| Ninjutsu Magic:                                                             |
+-----------------------------------------------------------------------------+

Blitz (らいじん)
MP: 20 Cast Time: 03
Power: 080 Acc: 100%
Target: All Enemies
Effect: Thunder damage to all enemies.
Edge: **

Flame (かとん)
MP: 20 Cast Time: 03
Power: 080 Acc: 100%
Target: All Enemies
Effect: Fire damage to all enemies.
Edge: 00

Flood (すいとん)
MP: 20 Cast Time: 03
Power: 080 Acc: 100%
Target: All Enemies
Effect: Water damage on all enemies.
Edge: **

Frost (ひょうとん)
MP: 20 Cast Time: 03
Power: 080 Acc: 100%
Target: All Enemies
Effect: Ice damage to all enemies.
Edge: 60

Gale (ふうじん)
MP: 20 Cast Time: 03
Power: 080 Acc: 100%
Target: All Enemies
Effect: Wind damage to all enemies.
Edge: 50

Mirage (ぶんしん)
MP: 05 Cast Time: 02
Power: N/A Acc: 100%
Target: Self
Effect: Casts Blink on caster.
Edge: 00

Shadowbind (かげしばり)
MP: 15 Cast Time: 01
Power: N/A Acc: 100%
Target: 1 Enemy
Effect: Casts Stop on one enemy.
Edge: 00

Smoke (けむりだま)
MP: 05 Cast Time: 01
Power: N/A Acc: 100%
Target: All Allies
Effect: Party escapes from battle. No gil is lost.
Edge: 00

Tremor (どとん)
MP: 20 Cast Time: 03
Power: 080 Acc: 100%
Target: All Enemies
Effect: Earth damage to all enemies.
Edge: 40


+-----------------------------------------------------------------------------+
| Summon Magic:                                                               |
+-----------------------------------------------------------------------------+

Asura (アスラ)
MP: 40 Cast Time: 08
Power: N/A Acc: 100%
Target: All Allies
Effect: Curaga, Protect, or Raise cast on all party members.
Rydia: Defeat Asura in Feymarch.

Bahamut (バハムート)
MP: 99 Cast Time: 10
Power: 250 Acc: 100%
Target: All Enemies
Effect: Non-elemental damage to all enemies.
Rydia: Defeat Bahamut in Lair of the Father.

Bomb (ボム)
MP: 20 Cast Time: 03
Power: 040 Acc: 100%
Target: 1 Enemy
Effect: Fire damage based on Rydia's current HP.
Rydia: Obtain Bomb rare item.

Chocobo (チョコボ)
MP: 10 Cast Time: 02
Power: 020 Acc: 100%
Target: 1 Enemy
Effect: Small damage on a single target.
Rydia: 00

Cockatrice (コカトリス)
MP: 20 Cast Time: 03
Power: 050 Acc: 100%
Target: 1 Enemy
Effect: Small damage to a single target, will Break if enemy isn't immune.
Rydia: Obtain Cockatrice rare item.

Dragon (ドラゴン)
MP: 35 Cast Time: 06
Power: 130 Acc: 100%
Target: All Enemies
Effect: Holy damage to all enemies.
Rydia: **

Goblin (ゴブリン)
MP: 05 Cast Time: 03
Power: 030 Acc: 100%
Target: 1 Enemy
Effect: Small damage to a single target.
Rydia: Obtain Goblin rare item.

Ifrit (イフリート)
MP: 30 Cast Time: 06
Power: 120 Acc: 100%
Target: All Enemies
Effect: Fire damage to all enemies.
Rydia: **

Leviathan (リヴァイア)
MP: 75 Cast Time: 09
Power: 200 Acc: 100%
Target: All Enemies
Effect: Water damage to all enemies.
Rydia: Defeat Leviathan in the Land of Summons.

Mindflayer (マインドF)
MP: 20 Cast Time: 03
Power: 050 Acc: 100%
Target: 1 Enemy
Effect: Small damage to a single target, will Paralyze if enemy isn't immune.
Rydia: Obtain Mindflayer rare item.

Odin (オーディン)
MP: 55 Cast Time: 08
Power: N/A Acc: 100%
Target: All Enemies
Effect: Instantly kills all enemies that are not immune to Death.
Rydia: Defeat Odin in Baron Castle.

Ramuh (ラムウ)
MP: 30 Cast Time: 06
Power: 120 Acc: 100%
Target: All Enemies
Effect: Thunder damage to all enemies.
Rydia: **

Shiva (シヴァ) | 30 | 06 | All Enemies
MP: 30 Cast Time: 06
Power: 120 Acc: 100%
Target: All Enemies
Effect: Ice damage to all enemies.
Rydia: **

Sylph (シルフ)
MP: 25 Cast Time: 04
Power: 060 Acc: 100%
Target: 1 Enemy/All Allies
Effect: Drains health from the target and divide it amongst party members.
Rydia: Obtained through events in the Sylph Cave.

Titan (タイタン)
MP: 30 Cast Time: 06
Power: 120 Acc: 100%
Target: All Enemies
Effect: Earth damage to all enemies.
Rydia: **

Whyt (ポーチカ)
MP: 50 Cast Time: 30
Power: N/A Acc: 100%
Target: Self
Effect: Whyt fights in the place of Rydia.
Rydia: 00


+-----------------------------------------------------------------------------+
| Twincast Magic:                                                             |
+-----------------------------------------------------------------------------+

Bravery (ブレイブ)
MP: 50 Cast Time: 10
Power: N/A Acc: 100%
Target: All Allies
Effect: Increases attack power of all allies.
Edge and Rydia, Edge and Cecil

Bubble (バブル)
MP: 50 Cast Time: 10
Power: N/A Acc: 100%
Target: All Allies
Effect: Doubles health of all allies.
Kain and Rosa, Kain and Cecil

Comet (プチメテオ)
MP: 50 Cast Time: 10
Power: 180 Acc: 100%
Target: All Enemies
Effect: Non-elemental damage to all enemies.
Any two characters

Faith (フェイス)
MP: 50 Cast Time: 10
Power: N/A Acc: 100%
Target: All Allies
Effect: Increases magic power of all allies. 
Rydia and Cecil, Rydia and Rosa

Pyroblast (プチフレア)
MP: 30 Cast Time: 10
Power: 140 Acc: 100%
Target: All Enemies
Effect: Non-elemental damage to all enemies.
Any two characters

Ultima (アルテマ)
MP: 99 Cast Time: 10
Power: 999 Acc: 100%
Target: All Enemies
Effect: Non-elemental damage to all enemies.
Rosa and Cecil


+-----------------------------------------------------------------------------+
| White Magic:                                                                |
+-----------------------------------------------------------------------------+

Arise (アレイズ)
MP: 70 Cast Time: 08
Power: N/A Acc: 100%
Target: 1 Ally/Enemy
Effect: Revives target with a large amount of HP. Kills Undead targets.
Rosa: 55 | Fusoya: 00 | Tellah: ** | Porom: 56

Berserk (バーサク)
MP: 15 Cast Time: 01
Power: N/A Acc: 100%
Target: 1 Ally/Enemy
Effect: Target will only Attack random opposing targets, 1.5x normal damage.
Rosa: 30 | Fusoya: 00 | Tellah: ** | Porom: 29

Blink (ブリンク)
MP: 10 Cast Time: 01
Power: N/A Acc: 100%
Target: 1 Ally
Effect: Causes the next two physical attacks to miss the target.
Rosa: 23 | Fusoya: 00 | Tellah: 00 | Porom: 23

Confuse (コンフュ)
MP: 05 Cast Time: 01
Power: N/A Acc: 060%
Target: 1/All Enemies
Effect: Inflicts Confuse status on target(s).
Rosa: 24 | Fusoya: 00 | Tellah: 00 | Porom: 25 | Rydia (Young): 08

Cura (ケアルラ)
MP: 09 Cast Time: 02
Power: 048 Acc: 100%
Target: 1/All Allies/Enemies
Effect: Restores HP to target(s). Damages Undead target(s).
Rosa: 13 | Cecil: 20 | Fusoya: 00 | Tellah: 00 | Porom: 13 | Rydia (Young): 12

Curaga (ケアルダ)
MP: 18 Cast Time: 03
Power: 072 Acc: 100%
Target: 1/All Allies/Enemies
Effect: Restores HP to target(s). Damages Undead target(s).
Rosa: 31 | Fusoya: 00 | Tellah: ** | Porom: 33

Curaja (ケアルガ)
MP: 40 Cast Time: 04
Power: 128 Acc: 100%
Target: 1/All Allies/Enemies
Effect: Restores HP to target(s). Damages Undead target(s).
Rosa: 45 | Fusoya: 00 | Tellah: ** | Porom: 48

Cure (ケアル)
MP: 03 Cast Time: 01
Power: 048 Acc: 100%
Target: 1/All Allies/Enemies
Effect: Restores HP to target(s). Damages Undead target(s).
Rosa: 00 | Cecil: 00 | Fusoya: 00 | Tellah: ** | Porom: 00 | Rydia (Young): 00

Dispel (ディスペル)
MP: 15 Cast Time: 02
Power: N/A Acc: 100%
Target: 1 Enemy
Effect: Removes positive status buffs from the target.
Rosa: 33 | Fusoya: 00 | Tellah: ** | Porom: 31

Esuna (エスナ)
MP: 15 Cast Time: 02
Power: N/A Acc: 100%
Target: 1 Ally
Effect: Removes negative status effects from the target.
Rosa: 18 | Cecil: 35 | Fusoya: 00 | Tellah: 00 | Porom: 20 | Rydia (Young): 10

Float (レビテト)
MP: 08 Cast Time: 02
Power: N/A Acc: 100%
Target: 1/All Allies
Effect: Adds/Removes Float status to the target(s).
Rosa: 38 | Fusoya: 00 | Tellah: ** | Porom: 40

Haste (ヘイスト)
MP: 20 Cast Time: 01
Power: N/A Acc: 100%
Target: 1 Ally
Effect: Target's ATB gauge fills faster.
Rosa: 35 | Fusoya: 00 | Tellah: ** | Porom: 38

Hold (ホールド)
MP: 05 Cast Time: 01
Power: N/A Acc: 045%
Target: 1 Enemy
Effect: Paralyzes the target.
Rosa: 00 | Fusoya: 00 | Tellah: ** | Porom: 00 | Rydia (Young): 00

Holy (ホーリー)
MP: 50 Cast Time: 08
Power: 140 Acc: 100%
Target: 1 Enemy
Effect: Holy damage to target.
Rosa: 60 | Fusoya: 00 | Porom: 52

Libra (ライブラ)
MP: 01 Cast Time: 01
Power: N/A Acc: 100%
Target: 1 Enemy
Effect: Shows target's HP, weaknesses, etc.
Rosa: 00 | Cecil: 08 | Fusoya: 00 | Tellah: ** | Porom: 00

Mini (ミニマム)
MP: 10 Cast Time: 02
Power: N/A Acc: 100%
Target: 1/All Enemies/Allies
Effect: Adds/Removes Mini status to target(s).
Rosa: 32 | Fusoya: 00 | Tellah: ** | Porom: 32

Protect (プロテス)
MP: 15 Cast Time: 01
Power: N/A Acc: 100%
Target: 1/All Allies
Effect: Raises physical defense by 1/2 of current defense.
Rosa: 12 | Cecil: 10 | Fusoya: 00 | Tellah: ** | Porom: 12

Raise (レイズ)
MP: 25 Cast Time: 04
Power: N/A Acc: 100%
Target: 1 Ally/Enemy
Effect: Revives target. Kills Undead targets.
Rosa: 11 | Cecil: 40 | Fusoya: 00 | Tellah: 00 | Porom: 11 | Rydia (Young): 15

Reflect (リフレク)
MP: 30 Cast Time: 02
Power: N/A Acc: 100%
Target: 1 Ally/Enemy
Effect: Causes all targeted spells to bounce off target and hit a member of the 
opposing group.
Rosa: 40 | Fusoya: 00 | Tellah: ** | Porom: 44

Shell (シェル)
MP: 15 Cast Time: 01
Power: N/A Acc: 100%
Target: 1/All Allies
Effect: Raises magical defense by 1/2 of current magic defense.
Rosa: 20 | Cecil: 33 | Fusoya: 00 | Tellah: ** | Porom: 18

Sight (サイトロ)
MP: 05 Cast Time: NA
Power: N/A Acc: N/A%
Target: Party
Effect: Displays mini-map of current area.
Rosa: 00 | Cecil: 03 | Fusoya: 00 | Tellah: ** | Porom: 00 | Rydia (Young): 00

Silence (サイレス)
MP: 08 Cast Time: 01
Power: N/A Acc: 060%
Target: 1/All Enemies
Effect: Inflicts Silence status on target(s).
Rosa: 15 | Fusoya: 00 | Tellah: 00 | Porom: 15

Slow (スロウ)
MP: 10 Cast Time: 01
Power: N/A Acc: 100%
Target: 1/All Enemies
Effect: Target's ATB gauge fills slower.
Rosa: 00 | Fusoya: 00 | Tellah: ** | Porom: 00

Teleport (テレポ)
MP: 20 Cast Time: 03
Power: N/A Acc: 100%
Target: Party
Effect: Removes party from battle, no gil is lost. Outside of battle, warps the 
party outside of the current dungeon.
Rosa: 26 | Cecil: 29 | Fusoya: 00 | Tellah: 00 | Porom: 19


+--------------------+
| Weapon-Only Spells |
+--------------------+

Basuna (バスナ)
Cast Time: 01
Power: N/A Acc: 100%
Target: 1 Ally
Effect: Removes Berserk, Confuse, Paralyze, or Sleep from ally.
Weapon: Mythril Staff

Dancing Dagger (ダンシングダガー)
Cast Time: 01
Power: 020 Acc: 100%
Target: 1 Enemy
Effect: Non-elemental damage to one enemy.
Weapon: Dancing Dagger

Heal (ヒール)
Cast Time: 01
Power: 006 Acc: 100%
Target: All Allies
Effect: Slightly recovers HP of all allies.
Weapon: Healing Staff

Mage Arrows (マジックアロー)
Cast Time: 01
Power: 018 Acc: 100%
Target: 1 Enemy
Effect: Non-elemental damage to one enemy.
Weapon: Rod

Poisona (ポイゾナ)
Cast Time: 01
Power: N/A Acc: 100%
Target: 1 Ally
Effect: Removes Poison from ally.
Weapon: Staff


+--------------------------------------+
| Section 8: Augment Abilities [ABL00] |
+--------------------------------------+

????'s Love (???への思い) | Augment
Obtain: Obtained from Weddingway in Mysidia during the Namingway subplot 
questline. "????" is the name you gave to Lovingway in the Feymarch. You can 
only obtain this ability once.
Use: Passive. Strength is increased by the number of times you have summoned 
Whyt in battle. The cap is 99.

Adrenaline (ぎゃくてん) | Augment
Obtain: Obtained from Cid after he modifies the Falcon airship if you gave him 
2 or more Augments.
Use: Passive. When the character's health drops below 20%, their physical and 
magic attack power is doubled.

Aim (ねらう) | Rosa
Use: An attack that is guaranteed to hit. Has a casting time of 1.

Analyze (しらべる) | Cid, Augment
Obtain: Automatically obtained from Cid after he modifies the Falcon airship.
Use: Casts Libra on all enemies at once.

Auto-Potion (オートポーション) | Augment
Obtain: Automatically after speaking to Rosa while she is sick in Kaipo.
Use: Passive. When the character takes damage, s/he will automatically use a 
Potion.

Bardsong (うたう) | Edward, Augment
Obtain: Talk to Edward after defeating the Dark Elf.
Use: Allows the caster to use Bardsong spells.

Black Magic (くろまほう) | Numerous
Use: Allows the character to cast Black Magic.

Bless (せいしんは) | Fusoya, Augment
Obtain: Found in the Crystal Palace after the Giant of Babil event.
Use: All characters slowly regen their mp back after this is used.

Bluff (つよがる) | Palom, Augment
Obtain: Talk to Elder of Mysidia after defeating Cagnazzo. You must have given 
at least 1 Augment to Palom or at least 2 to Porom.
Use: Doubles Intelligence of user (up to 99) for next spell cast. Cannot be 
stacked.

Brace (がまん) | Yang, Augment
Obtain: Obtained from Yang after hitting him with the Frying Pan during the 
Sylph Cave subplot if you gave him 2 or more Augments.
Use: Reduces damage taken by 75% while active. Must select it, like Defend.

Change (チェンジ) | All
Use: Causes all of the characters to change rows (from front to back or vice 
versa) at one character's command. Press right on the d-pad to select this 
option.

Counter (カウンター) | Augment
Obtain: Automatically given by Yang's wife when boarding the boat to Baron.
Use: Passive. When the character with this ability is attacked, they will 
automatically counterattack with the first ability on their list. This is 
Attack by default but abilities can be rearranged to be most non-passive 
abilities of your choice.

Cover (かばう) | Cecil
Use: Cecil protects a target ally, taking all physical attacks that are aimed 
at the target ally.

Cry (うそなき) | Porom, Augment
Obtain: Talk to Elder of Mysidia after defeating Cagnazzo. You must have given 
either at least 1 Augment to Porom or at least 2 to Palom.
Use: Lowers defense of all enemies by 50%.

Curse (のろい) | Augment
Obtain: After defeating Scarmiglione on both sides of the bridge at Mt. 
Ordeals, this is found on the east side of the Crossing floor of Mt. Ordeals.
Use: MP: 40. Curses the target, lowering all stats by 20%.

Darkness (あんこく) | Cecil (Dark Knight), Augment
Obtain: Stolen from Odin during the fight against him.
Use: Gives the character the Darkness status for a short period of time. During
this time when the character attacks, s/he does double damage (the extra
damage is Darkness attribute) but loses 10% of their own health.

Defend (ぼうぎょ) | All
Use: Causes a character to Defend, reducing damage taken by 50%. Press right on 
the d-pad to select this option.

Draw Attacks (ひきつける) | Augment
Obtain: Automatically given to you by King Giott after the fights in the 
crystal room of the Dwarven Castle.
Use: Passive. Causes all enemies to target the character with their attacks and 
spells.

Dualcast (れんぞくま) | Augment
Obtain: Talk to Elder of Mysidia after defeating Cagnazzo. You must have given 
3 or more Augments to Palom and Porom, with at least 1 to each of them.
Use: Allows the caster to cast two spells in a row.

Eye Gouge (サミング) | Augment
Obtain: Defeat Mopingway in the Developer's Room during the Namingway subplot 
questline. This can only be obtained once.
Use: Blinds all enemies.

Fast Talker (はやくち) | Augment
Obtain: Left behind by Tellah after his encounter with Golbez if you gave him 
at least 2 Augments.
Use: Passive. Reduces casting time for all schools of magic by 50%.

Focus (ためる) | Yang, Augment
Obtain: Obtained from Yang after hitting him with the Frying Pan during the 
Sylph Cave subplot.
Use: Increases the damage of the next attack. Can be stacked up to three times. 
1 Focus = 2x damage, 2 Focus = 3.3x damage, 3 Focus = 4.5x damage.

Gil Farmer (ギルハント) | Augment
Obtain: Buy the Member's Writ for the Troia Pub. Go downstairs then take a 
hidden path to the dressing room. It's on the floor there.
Use: Passive. Gil obtained after fights increased by 50%.

Hide (かくれる) | Edward, Augment
Obtain: Talk to Edward after defeating the Dark Elf. You must have given Edward 
at least 2 Augments.
Use: Causes the character to hide offscreen, preventing any enemies from 
attacking the character but also preventing the character from attacking while 
hiding.

HP+50% | Augment
Obtain: Given by a soldier in Baron after defeating the CPU. Enter the door 
next to the one leading to Cecil's bedroom then take the next set of stairs up 
to the roof to reach the soldier.
Use: Passive. Raises the character's HP by 50%.

Inferno (かえんりゅう) | Augment
Obtain: Found where you first met Edge and Rubicante in Eblan Cave after 
Rubicante is defeated.
Use: MP: 70. Very strong Fire attack on all enemies and all allies.

Item (アイテム) | All
Use: Allows the character to use an item in battle. Cannot be removed from 
Augment Ability list.

Item Lore (アイテムのちしき) | Augment
Obtain: In Kaipo, after Edward defeats the Sahagin at night, the next day 
search the area north of the Inn.
Use: Passive. Doubles the potency of items when used in battle. This includes 
using weapons as an item.

Jump (ジャンプ) | Kain
Use: Causes Kain to jump off the screen for roughly one turn, during which time
he cannot be attacked by enemies. When he lands, the enemy takes double
damage.

Kick (けり) | Yang, Augment
Obtain: Obtained from Yang after hitting him with the Frying Pan during the 
Sylph Cave subplot if you gave him at least one Augment.
Use: Physical attack on every enemy. The damage per target goes down as you hit 
more targets at once.

Last Stand (ふんばる) | Augment
Obtain: Left behind by Tellah after his encounter with Golbez if you gave him 
at least 1 Augment.
Use: Passive. When user's health drops below 20%, his/her defense and magic 
defense double.

Level Lust (レベルハント) | Augment
Obtain: Found inside the Hummingway Abode on the Moon.
Use: Passive. Enemies give 1.5x their regular XP when defeated.

Limit Break (げんかいとっぱ) | Augment
Obtain: Automatically obtained after completing the game. You can only obtain 
this twice since you cannot save or continue after completing the game a third 
time.
Use: Passive. Raises the damage cap for the character from 9999 to 99999.

MP+50% | Augment
Obtain: Found in Rydia's house in the Town of Mist anytime after she returns to 
the party in the underground.
Use: Passive. Raises the character's MP by 50%.

Ninjutsu (にんじゅつ) | Edge
Use: Allows Edge to cast Ninjutsu magic.

Omnicasting (まほうぜんたいか) | Augment
Obtain: Found in the Crystal Palace after the Giant of Babil event if you gave 
Fusoya at least 1 Augment.
Use: Passive. Allows the caster to cast any spell they know as a multitarget 
spell.

Phoenix (フェニックス) | Augment
Obtain: Found in the Crystal Palace after the Giant of Babil event if you gave 
Fusoya 2 or more Augments.
Use: Passive. When the character dies, all of their mp is consumed and everyone 
else who is dead is revived with hp equal to the percentage of mp that was 
consumed.

Piercing Magic (リフレクかんつう) | Augment
Obtain: Given by Whyt's Mom in the Feymarch after you defeat Bahamut.
Use: Passive. Allows the caster's spells to go through the Reflect spell.

Pray (いのり) | Rosa
Use: Offers a prayer asking for aid. If answered, all party members recover up 
to 15% of their max hp and 10% of their max mp. Prayer can fail.

Reach (こうれつぎり) | Augment
Obtain: Talk to everyone, fight all random battles, and place the Lustful Lali-
Ho on the counter in the Developers' Room.
Use: Passive. Attacks from the back row do the same amount of damage as they 
would from the front row.

Recall (おもいだす) | Tellah, Augment
Obtain: Obtain: Left behind by Tellah after his encounter with Golbez in the 
Tower of Zot.
Use: Causes the caster to attempt to remember a forgotten spell. If successful, 
the caster will cast one of the following, assuming s/he has enough mp to do 
so: Bio, Blizzaga, Brave, Break, Bubble, Death, Faith, Fira, Tornado. Upon 
failure, the caster will cast one of the following, assuming s/he has enough mp 
to do so: Blizzard, Fire, Thunder, Toad, or nothing.

Safe Travel (エンカウントなし) | Augment
Obtain: Obtained after finding Hummingway in a random dungeon during the 
Namingway subplot questline. You can only obtain this ability once.
Use: Passive. The party has no random enemy encounters while this ability is 
equipped.

Salve (くすり) | Edward, Augment
Obtain: Talk to Edward after defeating the Dark Elf. You must have given Edward 
at least 1 Augment.
Use: Passive. Allows the character to use healing items on all party members 
instead of just one.

Steal (ぬすむ) | Edge
Use: Attempts to steal an item from the enemy. Not every enemy has an item that 
can be stolen and it is not 100% successful.

Summon (しょうかん) | Rydia
Use: Allows Rydia to use Summon Magic.

Throw (なげる) | Edge
Use: Throws a weapon or a specially designed throwing item at an enemy.

Treasure Hunter (トレジャーハント) | Augment
Obtain: Complete every map 100% in the game. This can only be obtained once.
Use: Passive. Causes the probability of all item drops in the game to double.

Tsunami (つなみ) | Augment
Obtain: 3rd Basement of Old Waterway after defeating Cagnazzo.
Use: MP: 50. Causes all enemies to take water damage. Chance to Death targets.

Twincast (ふたりがけ) | Palom, Porom, Augment
Obtain: Talk to Elder of Mysidia after defeating Cagnazzo.
Use: Allows two casters to use Twincast spells together. Both casters must 
select Twincast in order to cast the spell.

Upgrade (かいぞう) | Augment
Obtain: Obtained from Cid after he modifies the Falcon airship if you gave him 
at least 1 Augment.
Use: Consumes an item that attacks an enemy with attribute damage (like Bomb 
Fragments have Fire Attribute) and adds that attribute to physical attacks.

Whirlwind (たつまき) | Augment
Obtain: In the crystal room of the Lodestone Cavern after defeating 
Barbariccia.
Use: MP: 60. Strong wind damage on the target. Weakens the target to Fire, 
causing Fire sources to do 50% more damage.

White Magic (しろまほう) | Numerous
Use: Allows the character to cast White Magic.


+-------------------------+
| Section 9: Whyt [POC00] |
+-------------------------+

Whyt is a summon for Rydia that can be customized by playing mini-games and 
equipping Augment Abilities on him. To access the Whyt menu, you must talk to a 
Fat Chocobo. I haven't done any wireless play so I can't really comment on it 
yet. The important options are the three in the middle which are (from top to 
bottom): Minigames, Drawing, and Abilities. Playing Minigames raises the stats 
of Pochika and possibly wins you items. Drawing mode allows you to draw a new 
face for him and put on any clothing you have won from high scores on the 
minigames. Abilities allows you to equip him with Augment Abilities. 

Minigames:

A minigame can be played whenever one of the five final party members are a 
part of the party. Cecil has to be a Paladin in order for his game to be 
playable. The hi-scores that you obtain will help set Whyt's overall stats, 
earn you free items, and possibly earn you new outfits for Whyt if you perform 
really well. Every game has a score from 0 to 9999. Whyt's stats are determined 
by taking the average of the three highest scores for that particular game then 
dividing it by 100. For example, if you have high scores for 6000, 4000, and 
2000 for a game, then the stat associated with that game would be 40 
(6000+4000+2000/3*100). Also when you obtain a high score, you will obtain an 
item based upon the score. Distribution goes as follows:

0-999: Nothing
1000-6999: Potion, Antidote, Eyedrops, Echo Drop, Gold Needle
7000-9998: Ether, Hi-Potion, Phoenix Down, Unicorn Horn, Cottage
9999: Remedy, Dry Ether, X-Potion

The games you can play are:

-Cecil's Goblin Gauntlet [Strength]

Goblins will run from the left side of the screen to the right. You must tap 
the goblins to attack them. If a goblin makes it to the right side of the 
screen, you'll take damage. You only have two hearts so if you are hit twice 
the game's over. Before you are hit a second time, you must click on the 
"Escape?" in the bottom right corner. The following goblins make an appearance:

Name           HP   Score
Goblin          1    30
Domovoi         1    50
Goblin Captain  3    80 
Goblin Giant   10   200

You also have bombs, and will occasionally obtain another bomb. When you touch 
the bomb, all of the goblins on the screen will die, and you'll get 1.5-2x the 
amount of points you normally would for them depending on how many are on the 
screen. Tapping the Goblin Cap and Goblin Giant temporarily stuns them, giving 
you time to clear any lesser enemies on the screen. The game ends when you 
click on "Escape?" or when you take two hits, giving you zero points. You 
should aim to have at least 6000 or so points before your first hit or you 
might as well start over as they will be moving quite fast as this point.

Hint: If you're having trouble, use another stylus or have a friend help to 
cover one half of the screen while you cover the other.

-Kain's High Jump Hyjinks [Stamina]

For 10 seconds at the start, you will build up Kain's momentum by drawing quick 
circles around him. You can watch the bar on the side and aim to fill it up. 
Once the time's up, Kain leaps into the air, his speed depending on how much 
momentum you built up. After this, birds will fly towards Kain. You must touch 
them with the stylus to knock them out of the air. After about 4-5000 points or 
so, the birds start moving quite quickly so your reflexes must be pretty sharp. 
The game ends when a bird touches Kain.

Hint: If you're having trouble, use another stylus or have a friend help to 
cover one half of the screen while you cover the other.

-Rosa's Measured Meditations [Spirit]

Rosa will ask you to touch the stylus to the screen for a certain number of 
seconds and then pick it up. You can't rely on the beeps in the game as they 
deliberately are not exact seconds. You must repeat this three times. You are 
scored based on the metric below (these are fractions of a second, meaning any 
more than two seconds off is zero points):

Difference   Points
Exact         4000
.01-.04       3000
.05-.09       2000
.10-.19       1000
.20-.29        500
.30-.59        250
1.00-1.59      100
2.00+            0

In order to reach 9999 points, you have to be exact at least once and then 
almost exact the other two times. This is one of the hardest games to reach 
9999 points on.

Hint: If you're having trouble, find a stopwatch and use it to keep your time. 
Press the button on your stopwatch and press down with your stylus at the same 
time. Learn your general delay through trial and error to determine exactly 
when you should raise up the stylus compared to the time on the stopwatch.

-Rydia's Mathemagic Minute [Intelligence]

Four numbers are placed at the top of the screen. Using the four basic 
mathematical operations (add, subtract, multiply, divide), you must come up to 
a total of 10. For example... 

5 4 2 1
5 + 4 = 9
9 + 2 = 11
11 - 1 = 10

1 3 5 8
5 - 3 = 2
8 + 2 = 10
10 x 1 = 10

Etc. You are scored based on the number of these types of calculations you can 
complete in 60 seconds. Here's the scoring metric:

#  Score
0      0
1    250
2    750
3   1500
4   2500
5   3750
6   5250
7   7000
8   9000
9   9999

Hint: If you're having trouble, quickly memorize the numbers at the top, close 
the DS so time stops, and then do the calculations on your own. If you need 
help, here's a URL where you can just type in the four numbers and it will do 
it for you:
http://nenem.jp/dsff4/eq10.cgi

-Edge's Ninja Blade Glade [Speed]

Edge stands at the bottom of the screen and must throw shurikens at the 
enemies. There are three types of enemies that appear on the screen. Here's a 
list along with their health and the points you gain from killing them.

Name          HP   Score
Mortblossom    1    150
Treant         2    300
Malboro       20   3000

To kill them, just tap them to throw a shuriken at them. You can only throw a 
few shurikens at once so it isn't like Cecil's game where you can just 
constantly tap things. If an enemy is up for too long, it will attack you. You 
can either throw a shuriken at the attack, or you can turn yourself into a tree 
to take no damage. To do so, just draw a line downward on Edge and hold the 
stylus on him. After about 30 seconds or so of play, the Malboro appears. Once 
it dies, the game is over. You must have at least 6999 points when it dies or 
you won't reach 9999 points. 

Hint: If you're having trouble, use a second stylus. Keep it over Edge and 
whenever you're about to take damage, turn invincible then go back to throwing 
shurikens with your main stylus. 


Costumes:

You can unlock costumes for Whyt by doing certain tasks in-game:

Dragoon: Max score in Kain's Minigame.
Goblin: Clear the main story twice.
Ninja: Max score in Edge's Minigame.
Paladin: Max score in Cecil's Minigame.
Summoner: Max score in Rydia's Minigame.
White Mage: Max score in Rosa's Minigame.
Zeromus: 100% complete Bestiary.


+------------------------------------------+
| Section 10: Miscellaneous Extras [MSC00] |
+------------------------------------------+


+----------------------------+
| Character Thoughts [CHT00] |
+----------------------------+

[New Game]
Cecil: "My liege... What could all this possibly serve?"

[World Map first time]
Cecil: "Forgive me, Kain. I meant for none of this to happen."
Kain: "Those who seek the Eidolon of Mist find only death, if tales are true."

[Talking to Rosa's mother]
Cecil: "Rosa is better off the farther she remains from me."
Kain: "Rosa, at least, must not be drawn into this."

[Entering Mist Cave]
Cecil: "I feel a presence. It is not hostile, but nor could it be called 
       friendly."
Kain: "They say the Eidolon dwells here, yet the cave is quiet as a grave."

[Defeating the Mist Dragon]
Cecil: "Strange. I felt no malice in that dragon, no evil."
Kain: "There was little sport in that, but it is done. Now, to deliver the 
      ring..."

[Awakening after the events in Mist]
Cecil: "An orphan-and if not by my hand, then by my deeds."

[After the events in the Kaipo Inn]
Cecil: "I cannot undo what I've done, Rydia, but I will make amends."
Rydia: "He looks so...so sad."

[Talk to the man in front of the Inn before going to Rosa]
Cecil: "A girl from Baron? No, it couldn't be..."
Rydia: "He knows her?"

[After talking to Rosa]
Cecil: "Rosa... You came all this way to find me?"
Rydia: "She must really care about him."

[Entering Underground Waterway]
Cecil: "There is no other route to Damcyan. But I'll need to protect Rydia."
Rydia: "Cecil must really care about her, too."

[Tellah joins the party]
Cecil: "The sage's spells are a boon. But still, I worry for Rydia."
Rydia: "There's a big monster waiting for us up ahead."
Tellah: "Wait for me, Anna! Damcyan is just beyond this passage!"

[Head back out into Kaipo Desert]
Tellah: "If it weren't for that misbegotten bard, Anna would still be in 
        Kaipo."

[Exit the first portion of the Underground Waterway]
Cecil: "Why would such a monster make its den in a cave frequented by men?"
Rydia: "I'm afraid...but we have to help her!"
Tellah: "With a dark knight and a summoner, that beast stands no chance!"

[After defeating Octomammoth]
Cecil: "Damcyan is only a little further. Be strong, Rosa!"
Rydia: "We did it! I wonder if I have the same kind of power Mother did."
Tellah: "Damcyan lies just ahead. I'm on my way, Anna!"

[Red Wings bomb Damcyan]
Cecil: "The Red Wings!? But, at whose command!?"
Rydia: "It's burning! Just like...like my village did."
Tellah: "Anna... Oh, my sweet Anna!"

[Edward joins and party gains the hovercraft]
Cecil: "With this, we can reach the antlion's den. It won't be much longer, 
       Rosa!"
Edward: "I escorted Anna to Damcyan in this same hovercraft. Oh, Anna..."
Rydia: "Wow! It can fly over water!"

[Enter the Antlion's Den]
Cecil: "The sand pearl is nearly ours. Wait for us, Rosa."
Edward: "Antlions nest this time of year. It should be easy to find a pearl."
Rydia: "I hope Rosa is all right."

[Defeat the Antlion]
Cecil: "Rosa...please still be alive!"
Edward: "Were I as strong as Cecil, I might have saved my beloved Anna."
Rydia: "Hurry, Cecil! Rosa needs you!"

[Rosa joins the party]
Cecil: "Oh Rosa... It feels so good to have you near again."
Edward: "Are you watching, Anna? I am trying, as best I can!"
Rosa: "Thank you, Cecil. Now let me help you!"
Rydia: "I'm so glad she's all right!"

[Rydia casts Fire in Mount Hobs]
Cecil: "Forgive us, Rydia, but there was no other way."
Edward: "Rydia... So young, and yet so strong of heart!"
Rosa: "Please forgive us, Rydia. That was very brave of you."
Rydia: "I'm going to become a summoner just like my mother!"

[Yang joins the party]
Cecil: "We must end Baron's madness before more are made to suffer!"
Edward: "Even Fabul's monks could not stop an attack from the skies."
Rosa: "At this rate, Baron will make an enemy of the entire world!"
Rydia: "Why is there so much fighting all of a sudden?"
Yang: "Rest in peace, my fallen brothers. I will see to your families' safety."

[Enter Fabul Castle]
Cecil: "Kain... If only you were here."
Edward: "I wonder if I can truly be of any aid in this struggle."
Rosa: "The castle seems secure enough against ground invasion, but..."
Rydia: "I have to do what I can!"
Yang: "Our enemy is an airship fleet. How can we hope to engage them?"

[Talk to Yang's Wife]
Cecil: "Quite a strong woman, that one."
Edward: "So, that is Yang's wife. Oh, Anna... If only we could have been wed!"
Rosa: "What a charming wife!"
Rydia: "She seems so nice and happy. Like Mother..."

[After Battle of Fabul Castle]
Cecil: "Kain... What happened to you?"
Edward: "I will not stand and watch Cecil lose Rosa as I lost Anna!"
Rydia: "I hope they haven't done anything to Rosa."
Yang: "Rosa taken...and all of this for the sake of defending our kingdom!"

[Next morning after talking to the King]
Cecil: "If anything should happen to Rosa..."
Edward: "This conflict is escalating. Will my contributions mean anything?"
Rydia: "Cecil doesn't seem the same without Rosa."
Yang: "Please, guard the castle in my absence. We must rescue Rosa!"

[Cecil washes up to Mysidia alone]
Cecil: "Am I the only one who survived?"

[Enter Mysidia]
Cecil: "Strange that fate would return me here, to atone for my sins."

[Talk to the Elder, Palom and Porom join the party]
Cecil: "Can this mountain truly wash away my bloodstained past?"
Palom: "All right! Finally, a chance to use my magic in battle!"
Porom: "I don't think he's really a bad person."

[Encounter Tellah in Mount Ordeals, he joins the party]
Cecil: "Tellah came here, too. This peak must hold some secret."
Palom: "I guess even the world's greatest sage can't overcome old age."
Porom: "What could possibly break the seal on Meteor?"
Tellah: "What can Golbez do against the powers of Meteor and a paladin?"

[Scarmiglione defeated the first time]
Cecil: "An elemental archfiend... There must be something here."
Palom: "I could have beaten that one alone with my magic!"
Porom: "That was over too quickly. I have a bad feeling about all this."
Tellah: "An elemental archfiend? Hmph. The murderer has some powerful pawns."

[Scarmilgione defeated the second time]
Cecil: "An elemental archfiend... A fearsome foe, to be sure."
Palom: "Y-you mean there are more where he came from!?"
Porom: "How terrible! That...thing was no longer human at all!"
Tellah: "What manner of foul creature would choose undeath of its own free 
        will?"

[Cecil becomes a Paladin]
Cecil: "That voice... It said "my son.""
Palom: "He really became a paladin!"
Porom: "That voice belonged to Cecil's-! Did the elder know all along?"
Tellah: "Mark my words, Golbez! Anna will be avenged-with Meteor!"

[After speaking to the Elder in Mysidia]
Cecil: "I fear to think what's become of Baron."
Palom: "Finally...no more boring training! I wonder what it'll be like there?"
Porom: "Baron may be Cecil's homeland, but we'd best be careful there now."
Tellah: "What do you know of it, Elder? Vengeance is all that's left to me."

[After taking Devil's Road to Baron]
Cecil: "To think my return to Baron would be like this..."
Palom: "Wow! So this is Baron! I've never seen anything like it!"
Porom: "The villagers are all going about their lives normally. Strange..."
Tellah: "The Devil's Road exacts a high toll. I could do to rest at an inn."

[Yang rejoins the party]
Cecil: "There is an abandoned waterway in town that leads to the castle."
Palom: "To the castle full of enemies, then! This should be exciting!"
Porom: "This monk trusts Cecil, too."
Tellah: "Baron-the home of those accursed Red Wings!"
Yang: "Mainpulated by my own enemy... For this, I must atone."

[Enter the Ancient Waterway]
Cecil: "Has everyone remaining in the castle gone over to the enemy?"
Palom: "Ugh... Awfully musty and moldy..."
Porom: "Foul things lurk in forgotten places."
Tellah: "I sense monsters about. This must be their infernal lair!"
Yang: "The darkness is gone from him. From his armor, and his soul as well."

[Enter Baron Castle from the Waterway]
Cecil: "What's become of His Majesty? I hope Cid is all right."
Palom: "Wow! This is the castle where Cecil grew up?"
Porom: "Odd...I hardly sense any humans here at all."
Tellah: "There is strong evil in this place. Perhaps he is here."
Yang: "Things are too quiet here. Something is amiss."

[After defeating Baigan]
Cecil: "Then it's true. His Majesty must be as Baigan was."
Palom: "I suppose it would be hard on him- this used to be his home."
Porom: "A man turned monster in body and mind... How horrid!"
Tellah: "The evil is growing thick. It seems to be coming from the throne
        room."
Yang: "Had I remained under their spell, I may have become like him as well."

[After defeating Cagnazzo and viewing the events that follow]
Cecil: "Thank goodness! Rosa is still all right."
Cid: "But, Kain's not the sort to turn on his friends like that!"
Tellah: "Grr! Where are you, Golbez!?"
Yang: "I sensed more from that man than simple malice."

[Talk to King Baron in the second basement of the east tower of Baron Castle]
Cecil: "Your Majesty! You still remain as you always were!"
Cid: "I knew it! I knew our king wouldn't abandon us!"
Tellah: "So...that was the true king of Baron."
Yang: "What I just heard-was that the king of Baron?"

[Enter Troia Castle]
Cecil: "Kain... What must I do to bring you back to your senses?"
Cid: "They say there're chocobos that can fly in the woods around here."
Tellah: "The land flourishes from the Earth Crystal's boons. Intriguing..."
Yang: "I pray that Rydia and Edward are safe as well."

[After talking to Edward in Troia Castle]
Cecil: "Edward survived. But, Rydia..."
Cid: "Hmph...old curmudgeon. Seems he's got his reasons, though."
Tellah: "That young man-trying to push himself so..."
Yang: "Edward, you survived! What of Rydia, I wonder?"

[After riding a black chocobo to the entrance of the Lodestone Cavern]
Cecil: "Why would Edward ask us to carry these stalks of grass?"
Cid: "A magnetized cavern... Wonder how that could be put to use..."
Tellah: "He seemed to know something of this dark elf."
Yang: "If the cavern possesses a magnetic field, would metals not be affected?"

[After entering Lodestone Cavern]
Cecil: "I cannot wield a sword in here. Even metal armor is useless."
Cid: "Didn't expect it to be this strong! Can't even use metal equipment..."
Tellah: "Such a strong magnetic field... Let us pray my magic holds out."
Yang: "Swords may not avail us, but I can still use my fists!"

[After Edward's event during Dark Elf fight]
Cecil: "Thank you, Edward! Now my sword is free again!"
Cid: "Oh! The magnetic field's been neutralized!"
Tellah: "Edward's harp bears this kind of power!?"
Yang: "So this was the purpose of the whisperweed!"

[After leaving the Lodestone Cavern]
Cecil: "The Earth Crystal... With this, we can save Rosa!"
Cid: "The Earth Crystal! Now, to get Rosa back..."
Tellah: "Overexerting himself yet again..."
Yang: "How did Edward know of the dark elf's weakness?"

[After talking to Edward]
Cecil: "First we must return the Crystal to the Epopts."
Cid: "We got the Earth Crystal. Where are you, Kain!?"
Tellah: "Did he not say they would make contact when we had the Crystal?"
Yang: "Should we lose this Crystal, the enemy will have gained them all."

[After talking to the Epopts]
Cecil: "Kain, you cannot truly...!"
Cid: "We have to save Rosa-and get Kain to come back to his senses!"
Tellah: "All I need is one chance to get near Golbez!"
Yang: "It is difficult to believe they'll surrender Rosa so easily."

[Enter the Tower of Zot]
Cecil: "Hold on, Rosa!"
Cid: "Wait for us, Rosa! We're on our way!"
Tellah: "I'm coming for you, Golbez! You'll suffer for what you did!"
Yang: "Lady Rosa! Please, wait just a little longer!"

[After defeating the Magus Sisters]
Cecil: "Where is Rosa!?"
Cid: "Rosa, where are you!?"
Tellah: "I'll use Meteor! I'll have my revenge!"
Yang: "This tower is guarded well."

[After Tellah battles Golbez]
Cecil: "Golbez...why not finish me off?"
Cid: "Stubborn old man... Had to go and do it, didn't you?"
Yang: "Tellah sacrificed himself body and soul to that spell."

[Rosa and Kain rejoin the party]
Cecil: "Oh, Rosa! You're all right!"
Cid: "We've got to get back to the Enterprise!"
Kain: "Cecil, Rosa... Can you ever forgive me?"
Rosa: "Thank goodness! Kain is himself again."
Yang: "Why did that dragoon fall under the enemy's spell?"

[After leaving the Tower of Zot]
Cecil: "The underworld? But how can we get there?"
Cid: "Where did I hear about that? Forget the name... Aga-something?"
Kain: "Golbez, you will rue the day..."
Rosa: "I'd never dreamed there was another world beneath the surface of ours."
Yang: "Dark Crystals, resting beneath the earth?"

[After using the Magma Stone in Agart]
Cecil: "That great chasm leads to the underworld?"
Cid: "All right! We can take the Enterprise through that crater!"
Kain: "They must not be allowed to take the Dark Crystals!"
Rosa: "Could anything even survive beneath the surface, without sunlight?"
Yang: "Who could have imagined I'd one day be journeying to the underworld?"

[After entering the Underworld]
Cecil: "Such heat! We must find someplace cool to take shelter."
Cid: "Just sit tight, Enterprise! We'll be back for you-I promise!"
Kain: "Will Rosa be all right? It's as hot as a forge down here."
Rosa: "This heat is unbearable! If we don't find shelter soon..."
Yang: "The enemy is already here!"

[Enter the Dwarven Castle]
Cecil: "A castle inhabited by dwarves..."
Cid: "This place was built by the same craftsmen who built those tanks."
Kain: "Was it this castle's forces we saw engaging the Red Wings?"
Rosa: "It is cooler here, but...who are these folk?"
Yang: "They seem to bear us no ill will. Let us hope they are friendly."

[After fighting Golbez]
Cecil: "Rydia... I'm so glad you survived."
Kain: "Only a single Crystal remains. We must make haste!"
Rosa: "Rydia... You've grown so much!"
Rydia: "Cecil has changed, too. I barely recognized him."
Yang: "Oh, Rydia, you survived! But, how could you have aged so quickly?"

[After leaving the castle via the Dwarven Base]
Cecil: "The Crystals are all within the Tower of Babil."
Kain: "If the master is away, his last servant is sure to be on watch."
Rosa: "Golbez may be out, but it's still his base. It will be well defended."
Rydia: "Eidolons... I'll need your strength to do this."
Yang: "Out of the frying pan and into the fire... We'd best brace ourselves!"

[Entering the Tower of Babil]
Cecil: "Such a colossal place, this tower! But we must regain the Crystals."
Kain: "Odd... No sign of Rubicante."
Rosa: "A tower of this magnitude could not have been built by human hands."
Rydia: "Golbez may not be here, but that doesn't mean this tower is empty."
Yang: "Their main forces gone, and this much strength yet remains?"

[After defeating Dr. Lugae]
Cecil: "Luck be with you, dwarves."
Kain: "The Crystals are above the surface!?"
Rosa: "Cannons!? Could that rumbling be from them!?"
Rydia: "Quickly! If we don't hurry, the dwarves will be wiped out!"
Yang: "Fired upon from this height, those tanks may as well be made of glass."

[After the cannon event in the Tower of Babil]
Cecil: "Yang, and the dwarves, too... All for us..."
Kain: "If it came to it, could I make the same sacrifice?"
Rosa: "Yang... You were strong and true till the end."
Rydia: "He tried to protect me when Leviathan attacked, too."

[After Cid seals the hole to the Underground]
Cecil: "We must hurry to Baron...for Cid."
Kain: "Cid... Without you, who will keep our spirits high?"
Rosa: "Cid... How could we lose you, too? It's more than I can bear."
Rydia: "Why? Why do I have to lose everyone!?"

[After talking to Cid's engineers]
Cecil: "We must keep fighting. For Cid's sake!"
Kain: "Cid, you were like a father to us all."
Rosa: "Cid... I've never known a man so loved by all who knew him."
Rydia: "Cid was well-loved, wasn't he?"

[After picking up the hovercraft]
Cecil: "Eblan... It lies to the southwest of Baron."
Kain: "The Eblanese are descendants of the ninja clans of old, they say."
Rosa: "The Crystals are waiting in the Tower of Babil's upper reaches."
Rydia: "Edward's hovercraft... I wonder if he's alive and well somewhere."

[After entering the Cave of Eblan]
Cecil: "Does this passage lead to the village of Eblan?"
Kain: "Eblan has like fallen already, sitting so close to the Tower."
Rosa: "Let us pray the people of Eblan remain safe."
Rydia: "That tower stretches from the underworld up to the clouds!"

[After entering Eblan]
Cecil: "All of these people, hiding right under the nose of the enemy..."
Kain: "Trust the sons of shadow to plot resistance under Rubicante's nose."
Rosa: "Thank goodness. Even the women and children are safe."
Rydia: "They've been dealt a rough hand, but they aren't giving up!"

[After leaving Eblan]
Cecil: "So, Eblan's royals shared the fate of our own."
Kain: "To face Rubicante alone-is he mad, or merely a fool?"
Rosa: "The Tower of Babil lies just ahead."
Rydia: "Eblan has a prince, too? I wonder if he's like Edward."

[After meeting Edge]
Cecil: "So, that is Rubicante-the last of Golbez's elemental archfiends."
Edge: "Just you wait, Rubicante!"
Kain: "This hardly seems the time for such foolery."
Rosa: "For a prince, he seems to lack restraint."
Rydia: "This is Eblan's prince-an adult who acts like a child?"

[After Edge teleports the party into the Tower of Babil]
Cecil: "If Rubicante is guarding the tower...what of Golbez?"
Edge: "Who are these people!? No ordinary folk, that's for sure."
Kain: "I see Rubicante has prepared his defenses well."
Rosa: "Ninjutsu... It seems similar to black magic, yet somehow different."
Rydia: "He can pass through solid walls? Just what is this ninjutsu of his?"

[After defeating Rubicante]
Cecil: "This tower extends to the heavens. Where could the Crystals be?"
Edge: "Mother... Father... Rest in peace."
Kain: "If only our Eblanese friend had some humility..."
Rosa: "Let us hope the final Crystal is still safe."
Rydia: "Edge...now should be your time for grieving."

[After falling down the trapdoor]
Cecil: "Oh no! Is there no way to return to the upper floors?"
Edge: "We're underground now!? Just how big is this tower?"
Kain: "All of that for nothing... We must hurry and escape!"
Rosa: "We've wasted time. They may already have the final Crystal."
Rydia: "We don't have enough time to climb back to the top!"

[After acquiring the Falcon]
Cecil: "We should return to King Giott to see how the battle fares."
Edge: "The underworld!? Are you serious!?"
Kain: "With his elemental archfiends slain, how will Golbez strike now?"
Rosa: "The last Crystal seems to be safe, but this sudden quiet is unsettling."
Rydia: "I hope the dwarves escaped."

[After talking to King Giott]
Cecil: "We cannot cross the magma in the Falcon."
Edge: "Dwarves really live down here! I thought they were just a myth."
Kain: "Will we find Golbez at the Sealed Cave?"
Rosa: "We must protect the final Crystal!"
Rydia: "Thank goodness! Luca and all the rest-they're alive!"

[After talking to Cid]
Cecil: "You truly are as tough as you boast, Cid."
Edge: "A touch overzealous, that one...but he's good at what he does."
Kain: "Unbelievable. You never cease to amaze me, Cid."
Rosa: "Oh, Cid... You can't know how glad I am to see you alive!"
Rydia: "Yang must have survived somehow, too, right? Like Cid..."

[Entering Tomra]
Cecil: "Another dwarven settlement..."
Edge: "Guess this would be the backwater of the underworld-minus the water."
Kain: "Even Golbez's reach has its limits, it would seem."
Rosa: "Dwarves live here as well?"
Rydia: "I can't help but smile, listening to these dwarves."

[Entering Sylph Cave]
Cecil: "We'd best watch our footsteps."
Edge: "It doesn't look like there's much of anything here."
Kain: "There's little room for maneuvering in these passages."
Rosa: "The going here looks treacherous without the aid of Float."
Rydia: "Is someone out there? Are they hiding from us?"

[Talking to Yang in Sylph Cave]
Cecil: "Yang survived! If only we could wake him..."
Edge: "Those monks of Fabul must be as tough as they say."
Kain: "To have survived that blast... Fabul's monks are strong indeed!"
Rosa: "We must get word to Fabul, and somehow see him returned home."
Rydia: "The sylphs must have been able to see Yang's kindness, too."

[Entering the Passage of the Eidolons]
Cecil: "This passage leads to the home of the Eidolons?"
Edge: "Lot of flying monsters in here... Hey, maybe we should-!"
Kain: "The entrance to the Feymarch, hidden on an island within the earth!"
Rosa: "There is so little safe footing in this cave!"
Rydia: "I wonder if everyone is well."

[Arriving in the Feymarch]
Cecil: "This is where Rydia lived for all that time."
Edge: "A town? Eidolons have their own society!?"
Kain: "An entire city of Eidolons!"
Rosa: "Everyone who meets Rydia adores her, don't they?"
Rydia: "I hope they won't be angry at me for bringing others here."

[After defeating Asura]
Cecil: "Asura...queen of the Eidolons, and nearly a goddess in this world."
Edge: "Just as creepy as I'd expect an Eidolon queen to be..."
Kain: "What form of creature might the Eidolon King be?"
Rosa: "Asura seems the epitome of grace and benevolence."
Rydia: "Thank you, my queen!"

[After defeating Leviathan]
Cecil: "So Leviathan is the king of this world..."
Edge: "Leviathan-the Lord of All Waters!?"
Kain: "For how long have the Eidolons dwelt here?"
Rosa: "Leviathan-he is the one who brought Rydia here!"
Rydia: "Thank you, Your Majesty!"

[Entering the Sealed Cave]
Cecil: "No sign of Golbez's forces..."
Edge: "Never would have thought there were more Crystals down here."
Kain: "Wasn't Golbez supposed to be here already?"
Rosa: "The last of the Dark Crystals rests within this cave."
Rydia: "Who would have thought Luca's necklace was so important?"

[After breaking the seal]
Cecil: "The seal is broken. We must hurry to the Crystal!"
Edge: "He's not getting the last Crystal, no matter what it takes to stop him!"
Kain: "Something about this feels wrong. It's too quiet."
Rosa: "We've opened the door. Will the enemy follow us in?"
Rydia: "We have to hurry, before Golbez discovers we've broken the seal!"

[After killing a Trap Door]
Cecil: "Even the doors themselves seem determined to keep us out!"
Edge: "Wh-what was that!? Never seen a door like that before!"
Kain: "Please tell me all of the doors are not like that."
Rosa: "Living doors... It seems the gates are their own keepers here."
Rydia: "Attacking doors!? There's something I've never seen before!"

[After going through a door that was a Trap Door]
Cecil: "The final Crystal is here-and well protected."
Edge: "What's supposed to happen when all the Crystals are gathered?"
Kain: "I don't like this. No sign of them at all..."
Rosa: "These caverns run deep. How far does this underworld extend?"
Rydia: "Where is the Crystal!?"

[After obtaining the Dark Crystal]
Cecil: "We seem to have made it in time. But where is Golbez?"
Edge: "Heh... That was even easier than I thought it would be!"
Kain: "This feeling... I've...I've felt it before."
Rosa: "This is our final hope. We must guard this Crystal, come what may!"
Rydia: "Whew... We made it to the Crystal before they did!"

[After defeating the Demon Wall]
Cecil: "We're not out of her yet. We must remain cautious."
Edge: "Ah, so that's it-easy to get in, and hard to get out."
Kain: "No... Not...not again!"
Rosa: "A final trap to protect the Crystal..."
Rydia: "As if the attacking doors weren't enough..."

[After Golbez acquires the final crystal]
Cecil: "Why, Kain!? Why would you betray us again?"
Edge: "An enemy spy... No wonder I never liked that guy!"
Rosa: "Kain...why are you alone affected by Golbez's spell?"
Rydia: "Neither Cecil nor Rosa will speak a word."

[After talking to King Giott]
Cecil: "Mysidia-the place where all this madness began..."
Edge: "The Lunar Whale? Is it supposed to be a big warship or something?"
Rosa: "Thank you, Cid! Now we can reach Mysidia."
Rydia: "Dragon's maw? Are there dragons that large in Mysidia?"

[After entering Adamant Grove Isle]
Cecil: "The Adamant Isle... I'd not heard of such a place."
Edge: "This cave is certainly claustrophobic enough."
Rosa: "What are those glittering veins that snake about the walls?"
Rydia: "There are no others on this island? Don't they get lonely here?"

[After entering Fabul]
Cecil: "Hmm... We can't bring Yang back here in his current state."
Edge: "Fabul is an even starker place than the rumors say."
Rosa: "How can we tell Yang's wife?"
Rydia: "Yang... How can we get you back on your feet?"

[After defeating Odin]
Cecil: "Watch over me, my liege...as you always have."
Edge: "I could learn a thing or two from his swordsmanship."
Rosa: "Your Majesty...you will ever be our king."
Rydia: "Please, Your Majesty-help us in our fight!"

[Entering Kokkol's Forge]
Cecil: "What is this place? It has the look of a smithy."
Edge: "This place smells like a forge."
Rosa: "It's quiet here. It's hard to believe these are dwarves."
Rydia: "Something smells peculiar here."

[After handing over the Adamantite]
Cecil: "What sort of blade might one forge from adamantite?"
Edge: "How does he plan to forge a sword out of unmalleable metal?"
Rosa: "It seems he's regained his focus."
Rydia: "It's good to see that dwarf is in high spirits again."

[Before hitting Yang with the Frying Pan]
Cecil: "Of course! With this we can...cook something?"
Edge: "For the wife of a monk, she sure has a good sense of humor."
Rosa: "A frying pan... Is this truly going to help?"
Rydia: "I know Yang is thick-skulled, but is this really a good idea?"

[Return to Fabul after Yang event]
Cecil: "Yang... Rest well, my friend."
Edge: "Sad to see such strength withered away to nothing."
Rosa: "Rest and get well, Yang."
Rydia: "Oh, thank goodness! Yang's wife will be happy to hear."

[After talking to Yang's wife again]
Cecil: "All we can do now is pray for Yang's rapid recovery."
Edge: "A well-maintained blade... This I can use!"
Rosa: "Yang and his wife are two truly wonderful people."
Rydia: "It's hard to feel down, talking to someone as cheerful as her!"

[After the events in Mysidia]
Cecil: "A ship from the moon? Who could have built it?"
Edge: "You're telling me we can fly that big whale-shaped thing to the moon?"
Rosa: "The Lunar Whale... Is it fueled by some manner of magic?"
Rydia: "Of course! The land of Mysidia itself forms the Dragon!"

[After teleporting to the Moon]
Cecil: "So, this is the moon. Why does being here make me feel this way?"
Edge: "From way out here, our planet looks perfectly round!"
Rosa: "We're on the moon-the same moon we always gazed up at in the sky."
Rydia: "Incredible! To the moon, in the blink of an eye!"

[After entering the Hummingway Abode]
Cecil: "What are these creatures doing here?"
Edge: "Mercy, please! I can't take any more of this incessant humming!"
Rosa: "So many of them, and all in one place!"
Rydia: "Who are these creatures?"

[Enter the Lunar Tunnel]
Cecil: "Strange... This place feels almost...familiar."
Edge: "What's with all these disgusting monsters up here?"
Rosa: "It's quiet-eerily so."
Rydia: "Who could have imagined there was life on the moon?"

[Enter the Crystal Palace]
Cecil: "I can't shake the feeling that I know this place somehow."
Edge: "Come on...spirits, giant snakes, whatever! We're ready for you!"
Rosa: "Cecil seems somehow at ease here."
Rydia: "If there is life here, I wonder if there might be humans?"

[After Fusoya joins the party]
Cecil: "My father, a Lunarian... And that voice on Mount Ordeals-!"
Edge: "Wow... I thought he was a bit odd, but-half Lunarian?"
Fusoya: "Would that you could see the fine man your son has become, Kluya!"
Rosa: "Cecil! Who could have known how weighty a destiny you bore?"
Rydia: "Then, Cecil's father lived here once, didn't he?"

[Enter the Lunar Whale after Fusoya joins]
Cecil: "I'll protect this planet you loved so much, Father!"
Edge: "Now some giant, you say? We'll see about that!"
Fusoya: "We've little time. The Blue Planet's weapons cannot stop the Giant."
Rosa: "I will stand with you, Cecil, and face this fate we've been dealt."
Rydia: "The Giant is going to emerge from that tower!?"

[Entering the Lair of the Father]
Cecil: "A cloud of tension hangs in this place, waiting to burst."
Edge: "Sure is quiet in here..."
Fusoya: "With this child along, might he deign to lend us his power as well?"
Rosa: "I've never breathed air so clean as the air that fills this cave."
Rydia: "Could this be the place Leviathan spoke of?"

[After defeating Bahamut]
Cecil: "To think the Feymarch's Hallowed Father would live on the moon!"
Edge: "Oh, man... Now I really better not make Rydia mad!"
Fusoya: "To earn the Father's blessing-this child is more than she appears."
Rosa: "Do Eidolons hail from the moon as well?"
Rydia: "Your gift will not be used lightly, Bahamut."

[Inside the Giant of Babil]
Cecil: "We'll stop this monstrosity. The fate of the world depends on it!"
Edge: "I've seen clockwork soldiers before, but-the size of this thing!"
Fusoya: "He's unleashed a monster horde here in place of proper guards!"
Rosa: "Cid, Edward, Yang...please survive!"
Rydia: "We must stop this thing while the others are buying us time!"

[After defeating the Elemental Archfiends]
Cecil: "Golbez's elemental archfiends... Is he here, too, then!?"
Edge: "Try as many times as you like, Rubicante!"
Fusoya: "Is such the strength of this planet's evil?"
Rosa: "Kain... Are you still serving the enemy?"
Rydia: "Trusting others enough to fight as one is not an easy thing to do."

[After returning to the Moon]
Cecil: "Golbez...my brother?"
Edge: "I know how you feel, but this is a matter of life and death, Cecil."
Kain: "I...I know my path now."
Rosa: "Cecil..."
Rydia: "He can't forgive Golbez? Even though they're brothers?"

[After acquiring Excalibur]
Cecil: "This is Excalibur, the holy blade of legend!"
Edge: "Unbelievable! He really is a master swordsmith!"
Kain: "Excalibur... That is no ordinary bladesmith."
Rosa: "Tanks, and now this! Is nothing beyond the craft of dwarves?"
Rydia: "How could he possibly have worked such a hard metal?"

[Entering the Crystal Palace]
Cecil: "Zemus awaits us down below."
Edge: "I can't even imagine how foul a monster Zemus must be."
Kain: "We're coming for you, Zemus!"
Rosa: "These Crystals-are they vessels for the thoughts of the Lunarians?"
Rydia: "Fusoya and Golbez may actually be strong enough to do this."

[Speak to most crystals in the Crystal Palace]
Cecil: "What is it I wish to do?"
Edge: "This isn't like me. What do I have to be afraid of?"
Kain: "I need to see this finished. I cannot rest until I do."
Rosa: "So many have suffered in this conflict."
Rydia: "He's your brother, Cecil. Won't you forgive him?"

[Speak to the south blue crystal in the Crystal Palace]
Cecil: "Fusoya... Golbez..."
Edge: "They... But if the two of them couldn't even stop him, then-!"
Kain: "Cecil... If you can forgive me, then please-forgive him, too."
Rosa: "We must hurry!"
Rydia: "Could he really be so strong that even the two of them would fail?"

[Entering the Lunar Subterrane]
Cecil: "Why was Zemus able to control Golbez?"
Edge: "He's waiting for us down below. I can almost feel the evil."
Kain: "This wave of hate-does it emanate from Zemus?"
Rosa: "Rydia lost her home-Edge, his parents..."
Rydia: "I couldn't forgive Cecil, either-not at first."

[Reaching B4 in Lunar Subterrane]
Cecil: "Is Golbez truly evil after all?"
Edge: "I...I'm just shaking because this is so exciting!"
Kain: "No...these thoughts are not my own."
Rosa: "Kain, you suffered in silence for my sake."
Rydia: "Why did Mother send her dragon against Cecil and Kain?"

[Reaching B6 in Lunar Subterrane]
Cecil: "Kain was used as well."
Edge: "Why oh why can't I just run away and leave them here?"
Kain: "I bear no...no ill will toward Cecil."
Rosa: "Forgive me, Kain...and thank you."
Rydia: "Mother must have been trying to protect me."

[Reaching B8 in Lunar Subterrane]
Cecil: "Even I've done unforgivable things. First Mysidia, then Mist..."
Edge: "I guess I just like these crazy people too much."
Kain: "No...that makes no sense. I would never...hate Rosa!"
Rosa: "All of our thoughts are with you, Cecil!"
Rydia: "Cecil protected me, too."

[Reaching B11 in Lunar Subterrane]
Cecil: "Father... I will follow the path you set me on!"
Edge: "Especially that one..."
Kain: "People's hearts are not toys for you to trifle with, Zemus!"
Rosa: "We must see this through, Cecil!"
Rydia: "Cecil, you have to forgive your brother!"


+-------------------+
| Music Box [MBX00] |
+-------------------+

The Music Box is accessible via the Fat Chocobo menu as you progress through 
the game. Once it is available, songs are added as they are encountered in the 
game. Below is a list of the tracks along with Edward's commentary about each 
song:

The Prelude: "The series staple-an incredibly difficult piece."
Red Wings: "The theme of Cecil's fleet. It carries a note of weighty destiny."
The Kingdom of Baron: "Baron's theme, blending austerity with a hint of 
                      valiance."
Theme of Love: "The melody of Cecil and Rosa's love. Oh, Anna..."
Prologue: "This song captures the essence of all that is FINAL FANTASY."
Welcome to Our Town!: "The melody of the towns. It calls to mind my time in 
                      Kaipo."
FFIV Main Theme: "A song we heard many times on our long journey."
Battle Theme A: "A song I dreaded to hear. At times I even lost my wits and 
                hid."
Fanfare A: "Am I the only one who feels relieved to hear this tune?"
Hello, Fat Chocobo: "The theme of the oversized bird who served many roles this 
                    time."
Chocobo Chocobo: "They're probably all off playing in some mysterious dungeon 
                 now."
Into the Darkness: "The mysterious and disquieting melody of the dungeons."
Battle Theme B: "The theme of intense battles. It reminds me of that fight in 
                Fabul."
The Ring: "Boding of spreading conflict, this also played when Leviathan 
          arose."
Rydia: "Rydia's theme, capturing her kind and gentle nature."
Damcyan Castle: "A song of Damcyan's tragedy, and that of losing Anna."
Tears of Sorrow: "A sorrowful arrangement of the main theme. Such pity it 
                 evokes!"
Harp Melody: "This is my best piece, and was a particular favorite of Anna's."
Mount Ordeals: "This one played as we scaled the rugged slopes of Mount Hobs."
Fabul: "Fabul's Theme. It exudes the rich, stoic history of the kingdom."
Run!: "The song of despair heard when our defenses of Fabul had failed."
Disbelief: "Often called Kain's Betrayal, this is in truth a song of 
           disbelief."
Golbez: "Pipe organ-the hallmark of Golbez's theme."
Hey, Cid!: "A song that speaks of Cid's insurmountable spirit."
Mystic Mysidia: "Charming and unique, this is the theme of Mysidia."
Long Way to Go: "A solemn and powerful melody that speaks of terrible purpose."
Palom & Porom: "This is Palom and Porom's theme."
The Dreadful Fight: "Golbez and his archfiends! A fearsome tune."
The Airship: "The song of the airship, and the freedom which it imparts."
Troian Beauty: "The beautiful, soothing song of the Troians to whom I own my 
               life."
Samba de Chocobo: "The black chocobo's theme, heard when in flight."
The Tower of Babil: "The song of the Tower of Babil, the enemy's base of 
                    operations."
Meanwhile...: "Meanwhile, elsewhere..."
Land of the Dwarves: "The underworld arrangement of the main theme."
The Great King Giott: "The Dwarven theme-bravery and comedy rolled in one."
Dancing Calcabrina: "A peculiar and somewhat disturbing song, but charming 
                    nonetheless."
The Tower of Zot: "An arranged version of Golbez's theme used within his 
                  domain."
The Feymarch: "The gentle melody of the Feymarch, where Rydia once dwelt."
The Lunar Whale: "A song to inspire courage, played upon the legendary ship."
Another Moon: "The moon's strangely quiet theme."
The Lunarians: "The theme of the Lunarians. It hints at arcane secrets untold."
Within the Giant: "This song of determination rang out within the Giant of 
                  Babil."
Red Wings - Short Version: "A short version of the theme, heard even in the 
                           final dungeon."
More Tears: "A sad melody used for farewells."
Inn: "Sweet Dreams!"
Fanfare B: "This is the fanfare that plays when someone joins the party."
The Paladin: "An emotionally charged fanfare. Cecil became a paladin!"
Chocobo Forest: "The song is pleasant enough, but the odor there offends my 
                senses."
Surprise: "What did you say!?"


+-----------------------------------------+
| Character Bios and Voice Actors [CHR00] |
+-----------------------------------------+

Cecil Harvey
Class: Dark Knight/Paladin
Age: 20
Height: 178cm
Weight: 58kg
Birthplace: Unknown
Voice Actor (JP): Shizuma Hodoshima (程嶋しづマ)
Voice Actor (NA): Yuri Lowenthal

Kain Highwind
Class: Dragoon
Age: 21
Height: 183cm
Weight: 61kg
Birthplace: Baron
Voice Actor (JP): Kouichi Yamadera (山寺宏一)
Voice Actor (NA): Liam O'Brien

Rosa Farrell
Class: White Mage
Age: 19
Height: 162cm
Weight: 47kg
Birthplace: Baron
Voice Actor (JP): Yuuko Kaida (甲斐田裕子)
Voice Actor (NA): Kirsty Pape

Cid Pollendina
Class: Engineer
Age: 54
Height: 159cm
Weight: 67kg
Birthplace: Baron
Voice Actor (JP): Ichirou Nagai (永井一郎)
Voice Actor (NA): Stephen Martello

Rydia
Class: Summoner
Age (Young): 7
Height (Young): 107cm
Weight (Young): 18kg
Birthplace: Mist
Voice Actor (JP): Noriko Shitaya (下屋則子)

Tellah
Class: Mage
Age: 60
Height: 177cm
Weight: 48kg
Birthplace: Mysidia
Voice Actor (JP): Gorou Naya (納谷悟朗)

Edward (Gilbert) Chris von Muir
Class: Bard
Age: 24
Height: 174cm
Weight: 51kg
Birthplace: Damcyan
Voice Actor (JP): Ryou Horikawa (堀川りょう)
Voice Actor (NA): Jack Lingo

Yang Fang Leiden
Class: Monk
Age: 35
Height: 182cm
Weight: 76kg
Birthplace: Fabul
Voice Actor (JP): Tesshou Genda (玄田哲章)
Voice Actor (NA): Jackson Daniels

Palom
Class: Black Mage
Age: 5
Height: 94cm
Weight: 22kg
Birthplace: Mysidia
Voice Actor (JP): Rie Kugimiya (釘宮理恵)
Voice Actor (NA): Megan Harvey

Porom
Class: White Mage
Age: 5
Height: 93cm
Weight: 19kg
Birthplace: Mysidia
Voice Actor (JP): Rie Kugimiya (釘宮理恵)

Edward "Edge" Geraldine
Class: Ninja
Age: 26
Height: 175cm
Weight: 51kg
Birthplace: Eblana
Voice Actor (JP): Hiroya Ishimaru (石丸博也)
Voice Actor (NA): Talis Axelrod

Fusoya
Class: Lunarian
Age: Unknown
Height: Unknown
Weight: Unknown
Birthplace: Unknown
Voice Actor (JP): Banjou Ginga (銀河万丈)
Voice Actor (NA): Michael McConnohie

Other Voice Actors:
Anna (JP): Hitomi Akino (秋野ひとみ)
Barbariccia (JP): Yuuko Kaida (甲斐田裕子)
Cagnazzo (JP): Takeshi Aono (青野武)
Cagnazzo (NA): Michael McConnohie
Mysidian Elder (JP): Ryuji Saikachi (槐柳二)
Mysidian Elder (NA): William Frederick
Cid's Assistants (JP): Konishi Oonishi (大西小西)
Golbez (JP): Takeshi Kaga (鹿賀丈史)
King Giott (JP): Takeshi Aono (青野武)
Luka (JP): Naomi Orikasa (折笠奈緒美)
Rubicante (JP): Norio Kawamoto (若本規夫)
Scarmiglione (JP): Konishi Oonishi (大西小西)
Ship Captain (JP): Takashi Tokita (時田貴司)
Ship Captain (NA): Michael McConnohie
Soldiers (JP): Shingo Okamura (岡村真吾), Takashi Tokita (時田貴司)
Zemus (JP): Ryou Horikawa (堀川りょう)
Kluya (NA): Ralph Lister


+-----------------------------------+
| Section 11: Game Glitches [GLI00] |
+-----------------------------------+

Currently, Square-Enix has confirmed the existence of two game breaking 
glitches in the Japanese version that will cause your game save to not work 
correctly. These are listed below along with ways to prevent them from 
happening.

The first glitch involves the Event Theater in the Fat Chocobo menu. There is a 
movie that you can watch called: 

"Mirai e no Prologue" (未来へのプロローグ).

If you watch this movie and then save your game, there is a scene during the 
game's ending that will cause your game to lock up. This means that your save 
will be unable to be used for New Game+ and that you cannot watch the entire 
ending. There are two workarounds to this glitch. The first is simply to never 
watch the movie at all from the Fat Chocobo viewer. The second is to ensure 
that you do not save after watching it. I would go so far as to suggest that 
you turn off your DS after watching it.

The second glitch is much less likely for you to do but is explained anyway. If 
at any time you are playing and you have your airship landed in the underground 
area and then return to the Main Menu straight from the game without saving and 
then you start a New Game, your save will become corrupted when you first 
acquire the airship after the events in Baron. To explain further, if at any 
time you travel underground and land your airship then either manually return 
to the title screen from the save menu or you die and get returned that way, 
you DO NOT want to start a New Game. The easiest workaround to this glitch is 
to ensure that you never start a New Game unless you have just turned on your 
DS. To be completely safe, if you ever die in the underground and you haven't 
saved since arriving there, turn off your DS and then turn it back on. To be 
even more safe, every time you land in the underground, save your game and turn 
off your DS then turn it back on. These last two are a little overboard, but 
better safe than sorry, right?

There are currently no known fixes for these glitches. S-E has suggested 
contacting their customer service department but that might be difficult if you 
can't speak Japanese.


+-------------------------------------+
| Section 12: Version History [VRS00] |
+-------------------------------------+

v.2.30 - Added Siren Encounters in a special section in the Bestiary. Typo 
corrections. Added missing Character Thoughts in the Sealed Cave.

v.2.26 - Typo corrections, added a missing item to Eblan Castle, Tomra, and 
Dwarven Castle.

v.2.25 - Walkthrough localized, Character Thoughts completed. Augment overview 
added to The Basics. Removed {NA} markers from the Table of Contents as they 
are no longer needed.

v.2.23 - Armor List updated. Added Weapon-Only Spells to Magic Section. Added 
giant disclaimers to Lodestone Cavern portion of Walkthrough.

v.2.22 - Walkthrough localized slightly further into 10.3. Bestiary updated. 
Weapon List updated. Character VAs updated.

v.2.21 - Walkthrough localized, Character Thoughts added through first Save 
Point in Chapter 10.3. Magic section updated.

v.2.20 - Walkthrough localized, Character Thoughts added through Chapter 10.2. 
Reorganized Chapter 8. Added Suggested Party Levels to bosses up through 
current Walkthough progress. Added Chapter 0 to the Walkthrough. Updated Music 
Box. Various typo corrections.

v.2.15 - Walkthrough localized, Character Tho