______                     __   ________         ______ 
  / ____/________ _____  ____/ /  /_  __/ /_  ___  / __/ /_
 / / __/ ___/ __ `/ __ \/ __  /    / / / __ \/ _ \/ /_/ __/
/ /_/ / /  / /_/ / / / / /_/ /    / / / / / /  __/ __/ /_  
\____/_/   \__,_/_/ /_/\__,_/    /_/ /_/ /_/\___/_/  \__/  
                                                           
    ___         __           _____    __
   /   | __  __/ /_____     /  _/ |  / /
  / /| |/ / / / __/ __ \    / / | | / / 
 / ___ / /_/ / /_/ /_/ /  _/ /  | |/ /  
/_/  |_\__,_/\__/\____/  /___/  |___/   


 ____________________________
| Grand Theft Auto IV Guide  |
| Created by: Axel7174       |
| FAQ and Walkthrough        |
| Copyright 2008 Ryne Gardner|
|____________________________|

Version History
---------------
Version .70 - 5/6/08 - 5/20/08
--Guide Started. Walkthrough up to Undertaker mission done plus extras.

Version .80 - 5/22/08
--More missions added, up to Dining Out. I decided to remove the big choice
questions from the FAQ since they had spoilers, even though I warned readers
of them. I just felt it wasn't a good idea. Fixed a few errors here and there,
etc. More to come soon. 

Version .85 - 5/24/08
--Added more missions to the walkthrough, up to Trespass. Added another FAQ
question, and updated some sections a little. Somewhat of a small update I 
guess. I was busy celebrating my liberation after finally completing my 4th 
semester of college so I was only able to add a little bit. Chances are I'll 
add more but both this update and the next one probably won't be added til
after the holiday is my guess.

Happy Memorial Day everyone!

Version .95 - 5/26/08
--This was supposed to be the first completed update, but I wasn't totally
ready and I have some stuff to do so I can't get around to it. The finished
walkthrough will be done next time. For now the walkthrough goes up to A Dish
Served Cold, the first mission of the Revenge Branch. The rest as well as the
walkthrough for the other branch will be added later. Also, I added three more
Assassin Missions.

Version 1.00 - 5/27/08
--Big update this time, and the first completed version of the walkthrough!
This means that I'll be accepting reader submissions now (for most things, but
not everything as I'm still in the process of adding extra info). It feels good
to be done with the walkthrough, but more is on the way.

That said, here's what is new:
-All Story missions done
-All Assassin Missions done
-All Random Characters covered in walkthrough
-Sumbission section edited
-More FAQ questions added
-Other fixes, additions, edits, etc.

Version 1.10 - 5/28/08
--Small update. I'm still working on more sections that haven't been added yet,
but I'm looking to be a bit busy with various things. I added the Random
Character section for all the info in one spot, another FAQ question, and the
usual little edits and fixes. 

Version 1.30 - 5/29/08
--Ok, let me be frank. I'm being a little swamped now, so the next update might
not come for a couple of days. I'd like to avoid divulging the personal details
but it's rather important. Just don't expect an update tomorrow, and maybe not
the day after. It will come though, don't worry. Just hold tight. One other 
distraction you can thank my friend for. He just beat Assassin's Creed for the
first time and now thanks to him, I want to play through it again.

Here's what's new:
-Updated info
-Finally added the Advanced Tips section 
-Added Easter Eggs
-Two new FAQ questions added
-Most Wanted section started; Alderney Most Wanted complete
-Other fixes

Version 1.35 - 6/01/08
--Alright, I managed to squeeze in a small update. I'm gonna be out tomorrow
and most likely will be unable to do another update until Wednesday at the
earliest. Added two reader submissions, plus I started the Broker/Dukes/Bohan
Most Wanted.

Version 1.50 - 6/07/08
--Well, after a long and very exhausting week, I'm finally up to doing another
update. With the clock counting down to the release of Metal Gear Solid 4, I'm
aiming to fill all the missing gaps in the guide and continue to improve it.
My e-mail inbox is also being flooded now. I just figured I would say that I
may forget to respond to an e-mail right away so please understand. 

Here's what's new today:
-Finished Most Wanted section
-Added an announcement to Flying Rats section
-Added several new submissions
-Changed some info for the final missions
-Started Stevie's Cars section

Version 1.60 - 6/10/08
--I tried to add more but got a little sidetracked, hanging out with friends
that I hadn't seen since highschool. I updated Stevie's Cars, as well as added
some more submissions. I'm looking to add more, but this Thursday I'm going to
a show to see a band named Catherine. Going to shows and seeing bands is just
part of my year, every year. MGS4 also comes out tomorrow night so I'm going 
to make sure I've updated the guide at least once more before then, then 
updates will be a little more sparce after that. 

Version 1.65 - 6/15/08
--Well, I got good news and bad news, and worse news. The good news is that I
added more reader submissions, and I'm still going to add more sections in the
future. The bad news is that due to several factors (one of them being that I
can't find a blank map to use), I will not be doing the Flying Rats section, so
it will be shut down for now. It may still be done, but don't count on it. If
you have a map, e-mail me and we can talk business. Also, I intended to include
the Stunt Jumps section at a much later date, but I'm not even sure that will
be included anymore. I still plan to work on the Vigilante section though. The
worse news is that I'm in a really tight spot in my life right now. I don't
want to sound overdramatic, but it's bad. I can't say when a new update will
come and also if you e-mail me, do not be surprised at all if I don't answer
for a few days. I'm sorry, but that's just how it is right now. 

Version 1.70 - 6/25/08
--Took me longer than I wanted to update, and all I have now are several new
submissions. I had a lot of stuff to do the past week, plus I've been working
on a new walkthrough. This was a bit overdue to say the least. I'm still hoping
to add some of those last sections after I finish this other walkthrough, and
I might be able to get the Flying Rats section up with some help from a reader,
but nothing is guaranteed yet. Most of the submissions are more strategies, but
CH1156 gave me something very nice to add to the Easter Eggs section. Also, if
you're curious, the new walkthrough should be up soon.

Version 1.75 - 7/11/08
--Oh good Lord. I think I'm going to lose my sanity soon. Nah, just kidding. It
has been a stressful few weeks with work, family, and the new guide I just made
but, that's not really the entire excuse. I did have opportunities to update
this so some of it is laziness and I apologize. I still regret to say that I
have not made any more official updates and this is merely a ton of submissions
and that I'm still working on trying to get more added. 

Version 1.85 - 8/8/08
--I made a few small additions. Added several new FAQ questions, added another
tip, and some other information as well as a few submissions. Most importantly,
I added information on Vigilante Missions. It's kinda where I wanted this guide
to be now, but I'm still looking to add the final touches some time in the 
future and wrap it with a nice pretty "Final" bow. Just in time too, 
because--need I say it?--school is just around the corner (ugh), and I'm in for
another semester of college. I hate how fast this summer flew by. Bleh. 

Version 1.90 - 9/04/08
--Again, small update. I really wanted to do more, but now I have college to
juggle along with everything else in my life. Thankfully for once, I don't hate
all of my classes, just one maybe. In any case, I changed some info, including
adding a little bit on "Lolipop Girl" and why you should NEVER e-mail me about
her. I added a couple tips and one more FAQ question and that about does it for 
now. Soon, soon...

Version 1.95 - 10/31/08
--Well, it's been a while. I decided to make an update for the recent addition
of Trophies for the PS3 version by making a Trophies/Achievements section. Not
much but a list and a few tips for a few of the Trophies. They are of course,
applicable to both the PS3 and 360 versions. I'm also considering finally
making one of the bigger additions I had to hold back on due to lack of time
and resources. Time will tell though. As for me, I'm just coming off a lot of
school work, midterms, a show that I went to last Sunday to see Saosin, The
Devil Wears Prada, and Underoath. Amazing show and I punched some dude in the
kidney so it was a nice time. More to come when my ears stop ringing. Oh, and
there's a holiday on today!

Happy Halloween folks!

Version 2.00 - 11/9/08
--Not much this time around. I've made a lot of corrections and additions,
including updating the info on Stevie's Cars so it's a bit more... specific. 
There's also numerous other fixes and stuff. Several new tips and such have
been added. Not much else to say really. A big update is potentially looming,
can you guess what it is?




                 ===============================================
                 |        _____     _    _            __       |  
                 |       |_   _|_ _| |__| |___   ___ / _|      |
                 |         | |/ _` | '_ \ / -_) / _ \  _|      |
                 |         |_|\__,_|_.__/_\___| \___/_|        |
                 |                                             | 
                 |         ___         _           _           |
                 |        / __|___ _ _| |_ ___ _ _| |_ ___     |
                 |       | (__/ _ \ ' \  _/ -_) ' \  _(_-<     |  
                 |        \___\___/_||_\__\___|_||_\__/__/     |
                 |                                             |
                 ===============================================

If you need to jump somewhere quick, please make use of the ctrl+f function of
most browsers. Use the various codes below to quickjump to a section. It is also
useful for finding information relevant to user queries. Also, before asking a
question, please refer to the FAQ section near the end of the guide, first. 

  
1. Introduction.......................................... (intr)   
 * About the Author...................................... (abta)
 * About Grand Theft Auto................................ (abgta)
2. The Basics............................................ (bscs)
 * Control Schemes....................................... (cntrls)
 * Controlling Niko...................................... (ctrlnk)
 * Car/Motorcycle/Boat Controls.......................... (carctrl)
 * Helicopter Controls................................... (helctrl)
 * Cell Phone............................................ (celph)
 * Friends/Dating/Places to Go........................... (frnslc)
 * Other Services........................................ (otsrv)
 * From Point A to Point B............................... (navgo)
 * Advanced Tips......................................... (advtp)
3. Weapons............................................... (Wepns)
4. Walkthrough........................................... (wlkth)
 * Using This Guide...................................... (iminf)
 * Mission Table......................................... (msta)
 * The Walkthrough....................................... (wlkin)
5. Extras................................................ (exst)
 * Trophies/Achievements................................. (trph)
 * Random Characters..................................... (rndch)
 * Assassin Missions..................................... (As00) 
 * Stevie's Cars......................................... (St00)
 * Jacob's Delivery Missions............................. (Jd00)
 * Brucie's Car Missions................................. (Bc00)
 * Vigilante Missions.................................... (Vi00)
 * Most Wanted Missions.................................. (Mw00)
 * Hanging Out/Dating.................................... (hngot)
6. Secrets............................................... (shhh)
 * Stunt Jumps........................................... (stnjm)
 * Easter Eggs........................................... (estg)
 * Cheats................................................ (chts)
7. Miscellaneous......................................... (misc)
 * Frequently Asked Questions............................ (fak4rl)
 * Credit/Special Thanks
 * Contact Info
 * Reader Submissions
 * Legal Jargon


o==========================o
|       INTRODUCTION       |
|          (intr)          |
o==========================o

About the Author (abta)
----------------
Well, what can I say? I have always been interested in making guides. After a
few failed attempts at it, I finally published my Devil May Cry 4 guide several
weeks ago. I hinted at the end of that guide that I would definitely consider
doing another one in the future. Wouldn't you know it that it would be GTAIV?

Outside of gaming, all I can say about myself is I'm a resident New Yorker,
born and living on Long Island, but I do go to NYC for college. So on that note
I guess sometimes I find myself drawing parallels to NY and Liberty City. I'm a
big fan of the Yankees and other than that just a nice person. If anyone
actually cared, I'd probably put my biography down, haha. 

About Grand Theft Auto (abgta)
----------------------
Rockstar's money cow, the wonderfully entertaining GTA series has finally
conceived its latest installment. Grand Theft Auto. The very name makes
politicians itchy, mothers cry, and gamers shake with anticipation. The only
thing I can say about Grand Theft Auto is that it is thoroughly entertaining. 
If adults have huge issues with the game they should just not let their kids
buy it, instead of pointing fingers at the creators.

o==========================o
|          Basics          |
|          (bscs)          |
o==========================o

Control Schemes (cntrls)
---------------
Well, before we begin it is important to go over the two control schemes in the
game. There's the new Standard Controls and also Classic Controls. Now, I've
seen how many people have whined incessantly like babies about the new controls
being unfamiliar. Well then, make them familiar. Do yourself a favor and pick
the Standard Control scheme. Not only is it more advantageous than the Classic
scheme, this guide will only follow the Standard controls. I couldn't get the
hang of it either for about an hour or two. After that, it was second nature.

Controlling Niko (ctrlnk)
----------------
Even with the new Standard Controls, the most basic of all controls, that of
controlling your character, have not changed much. We'll go through all of the
controls for your new protaganist, Niko. I've arranged them in two categories,
non-combat and combat. These are not two separate control schemes that are
selectable or that alternate in different situations. They're intermingled.
It's just that depending on what you're doing, the button will have a different
effect, so I decided to organize them this way. For example, I list Square as
jump in Non-Combat controls. It's in combat controls for kicking in melee
combat. That does not mean that in the middle of a gunfight, you can't jump. 
Keep that in  mind. 

Non-Combat Controls

L1: Pick up object/Stand up/Hail cab/Other*     R1: Enter/exit cover
L2: Lock on                                     R2: n/a
L3: Enter/exit crouch                           R3: Look behind
X: Run (hold)/Sprint (tap)/Answer phone/        Square: Jump/Climb
Confirm (phone)/Climb faster (ladder)           Triangle: Enter or exit car/
Circle: Back (phone)/Hang up (phone)            climb ladder**
D-Pad Up: Bring Up Phone Menu***                D-Pad Right: Next weapon
D-Pad Down: Skip phone call/Put away cell       D-Pad Left: Previous weapon
Left Analog Stick: Movement                     Right Analog Stick: Camera
Start: Pause menu with map                      Select: Cycle camera

*There are a few situations where you'll be sitting down. Pressing L1 will get
you to stand up. Also, there are a few other uses for L1 that will come up
during the course of the game. They will be displayed to you via in game
prompts.
**When exiting a car, hold triangle to turn off the engine. When hailing a cab,
hold triangle to get in as a passenger. Otherwise you will jack the taxi as
normal.
***Press the D-Pad up twice to bring up the keypad. You can use this to dial
numbers for various effects. 

Combat Controls

L1: Various                                  R1: Enter/exit cover
L2: Lock on                                  R2: Fire/throw weapon
L3: Enter/exit crouch                        R3: Zoom aim (targeting)
X: Block/Dodge (melee)                       Square: Kick (melee)
Circle: Reload/Punch (melee)                 Triangle: Alt. Punch (melee)
D-Pad Right: Next weapon                     D-Pad Left: Previous weapon
Left Analog Stick: Movement                  Right Analog Stick: Change target

*****ABOUT MELEE COMBAT*****

It may seem like Melee combat makes the control scheme a little confusing. It's
not really that confounding though. Basically it's as simple as knowing when
you're in melee mode or not. This is easy because to enter/exit it, it takes 
the press of a simple button. L2. When you don't have a weapon equipped, 
holding L2 to target someone officially puts you in melee mode. Here your 
controls are changed. Keep this in mind. 

In melee combat, you can punch with both Circle and Triangle. You can hold X to
block and Square is a kick. As you progress forward slightly through the story,
you learn a few more tricks. One is countering. If you can time it correctly,
pressing X when an opponent attacks will allow you do dodge. After this, follow
up with either Circle or Triangle. You can counter your opponent's attack
swiftly for added damage. Eventually, as the story progresses even more, melee
combat becomes less important when you acquire firearms. Still, when you're
just looking to mess around, it's fun.

Car/Motorcycle/Boat Controls (carctrl)
----------------------------
These are the basic controls when in a vehicle. Almost all the controls are
applicable to cars, motorcycles, and boats. There are just a few minute
differences depending on which you're operating. For example, when in a boat,
holding square will not do anything for headlights, that's for cars/bikes only.

L1: Break window/fire weapon                 R1: Handbrake
L2: Brake/reverse                            R2: Accelerate
L3: Horn/Slow motion*                        R3: Look behind
X: Answer phone/Confirm (phone)              Square: Headlights (hold)/Switch
Circle: Cinematic camera/Back (phone)        weapon
D-Pad Up: Bring up phone                     Triangle: Enter/exit vehicle
D-Pad Down: Put phone away                   D-Pad Right: Next radio station
Left Analog Stick: Steer                     D-Pad Left: Previous radio station
Start: Pause                                 Right Analog Stick: Camera
                                             Select: Cycle camera

*To activate slow mo, you need to be holding circle to activate cinematic view.
Hit L3 and you'll enter a state of slow motion. Cool for getting a sleek look
at what's going on, or to just slow things down when driving.

Helicopter Controls (helctrl)
-------------------
Helicopter controls are different from standard vehicle controls for obvious
reasons. Also, you can't fire weapons when in a helicopter. 

L1: Swing left                         R1: Swing right
L2: Descend                            R2: Ascend
L3: n/a                                R3: Look behind
X: Answer phone/Confirm (phone)        Square: Miniguns (Annihilator only)
Circle: Cinematic view                 Triangle: Enter/exit
D-Pad Up: Bring up phone               D-Pad Right: Next radio station
D-Pad Down: Put phone away             D-Pad Left: Previous radio station
Left Analog Stick: Steer/Bank          Right Analog Stick: Camera
Start: Pause                           Select: Cycle camera

Cell Phone
----------
Your phone is an integral instrument for communication, and in this business,
that inevitably makes it a tool for your success. At any time, you can bring up
your phone with Up on the D-Pad. You have a few menus here. 

Phonebook
Messages
Organizer
(Camera)
Multiplayer
Options
(Cheats)
Six-Axis Tutorial

First is the Phonebook. This is where your contacts are stored. They will be 
automatically added as you meet people and they give you their numbers or 
numbers of their friends. When you scroll through contacts in the Phonebook, 
you can hit X to call them. Eventually, as you progress through the game and 
start earning more progress with your friends, you will unlock extra functions. 
Instead of just calling friends, you can choose to call them with a proposition
to do a particular activity. An example would be "Bowling". You pick your 
contact's name in the Phonebook. A list of activities comes up. If you want to 
call your friend to go bowling, you would select "Bowling" from the list. 

Next is Messages. This is where you can check your text messages in game. You
can only receive and read them, you can't send any. Text messages are ways for
contacts to pass on information to you. Sometimes there will be just personal
feelings on something. Other times it will contain important information about
a meeting or something. Some friends may also text you to tell them they'd like
to hang out soon. This is a reminder that if you don't hang out with them, they
will get a little upset. More on that a little later. You can tell you have a
text message by the little icon that appears toward the bottom left of the
screen that looks like an envelope. 

Below Messages is Organizer. This part doesn't have much relevance until later.
When you set up certain meetings with dates or with certain important contacts,
it will be added to your organizer. There will be reminders given 2 hours and 1
hour before your appointments. You can't add appointments to this section 
yourself.

Next is the Camera, but you won't have this feature until you get your second
phone. It is nonexistent on the first one you receive. With this feature, you
enter camera mode and you can snap photos, just like on a real picture phone.
You do this on certain missions to send them to contacts so they can look at
them. You can't send pictures freely, it only works with contacts relevant to
the mission where using it is a must. It's done by snapping the photo and then
pressing X which will send it to the relevant person automatically.

Multiplayer is next. This option will let you drop what you're doing in the
singleplayer game and enter the multiplayer. Important to note that when you
select this option, you are reminded that entering multiplayer will abandon
any progress you've made since your last save. You may get friend invites from
your PSN buddies to play. If you've been harvesting good hours into the game
and haven't saved in a while, you may want to do so before joining them. Also
note that if you view your invite but don't select to join, it disappears. From
the multiplayer menu on the phone, you can select a variety of options which
include joining games or creating one of your own with different modes. 

Options is below Multiplayer. This has your phone settings, much like an actual
cell phone. You can select to put your phone on the ring setting of your choice
which includes vibration. There's really only one time that I know of in the
game where changing this setting becomes relevant. I'll note it in the
walkthrough but for now, you should keep it on ring. You can also change your
ringtone. You have a small selection of various sounds. Pick one that you like.
Note that you can purchase more later with in game money. You also have the
option to turn off the sound effect the phone makes when pressing buttons, that
beeping sound. I prefer to have this on, personally but it's up to you. Lastly,
there is Sleep Mode. You can turn this on and if you choose to do so, you will
not receive any calls or messages that would advance the plot. This gives you
the freedom to do other things. 

Cheats are opened when you decide to input one into your keypad. Once you dial
a cheat and call the number for the first time, the Cheat menu will be added. 
After that, your cheats are stored in this menu for quick use. No more dialing
after that. Nice. 

One important thing to note about your phone is how vital it is for receiving
mission information. You will often talk on your phone while on foot. There is
a risk of losing your call in this situation. It can happen by being on a ledge
and falling off, even if it's just a short drop. Also, cars hitting you will
cause your call to be dropped. God, what is this, the Sprint network? Whoops.
Anyways, usually you can get that info back by calling the person back, if it
wasn't already displayed on your radar. 

Friends/Dating/Places to Go
---------------------------
A big part of the game is hanging out with your in game friends and building
good relations with them, as well as taking out girlfriends on dates. This part
of the game is completely optional and in no way becomes obligatory. Ignoring
it will prevent 100% completion however. Besides, it reaps some good rewards
for assisting you in the game. Each friend has a special ability that you can
call them for. It ranges from a free ride, to discounted weapons, to a posse
that will back you up. More details on that in the Extra section (hngot). As
far as I know, only five women can be dateable, one of which isn't long term. 
Two of the other women will also give you special abilities to use at certain
times to assist you, should you choose to build up to them. 

The one detraction about this aspect is how distracting it can become. 
Especially as you gain more friends, managing them can become tricky and can 
easily keep you from the main missions for a while. Your friends will usually 
notify you when they want to be taken out, and ignoring them too long will 
cause their progress with you to decrease. This will in turn take away their
special ability with enough of a drop. Getting it back will require even more
work than it did the first time. So you can see, the problem becomes that
friend A sends you a text to hang out, and you get done taking him out. After
that, you drive back to your next mission, just to get a phone call from friend
D who also wants to hang out. You could decline but it could cause the progress
to decrease. If you're in the middle of a mission it becomes easier. Niko has a
valid excuse. You can also agree to hang out with a friend, then call them back
to cancel. This will usually prevent a decrease for you. 

When it comes to taking friends/dates out, you have a variety of options at
your disposal. We'll go more into what is best later in the Extras section. For
now, I'll just list each activity and a brief description.

Restaurants: Pretty simple. You go out with your friend to eat. There's various
types, including diners and the two fast food places, Burger Shot and Cluckin'
Bell. Going here will restore Niko's health. 

Clubs: Go here to see a live performance. The quality of the performance is at
the beginning of the game, quite poor. As you reach new areas, you can actually
go to clubs that feature performances by real comedians like Katt Williams and
Ricky Gervais. Definitely entertaining to say the least.

Bowling: If you choose to go here, you can play the bowling minigame against
your friend, controlled by the computer. It's fun and pretty easy. 

Pool: Pool is only available at bars, so it's important to note that if you
choose to go drinking with a friend, you can't shoot pool normally, as you will
only have access to the drinking part. Playing pool is noticeably more
difficult than bowling. It's still not extremely hard to defeat the computer
though.

Darts: Like pool, Darts is at the bar. I find darts to be the most fun out of
the three minigames. Perhaps the easiest of the three as well.

Drinking: If you go to a bar, you can get drunk with your friend/date. In an
inebriated state, Niko will have difficulty walking. This is an entertaining
choice because of the challenge in walking and then even driving if you choose
to do so. Set a great example for the kids by getting behind the wheel. The
bad part is that if you drive past any police they'll come after you. The other
entertaining part of drinking is the dialogue. Depending on whom you take out to
throw some down, you can get some interesting insight by what they say. A few
friends can get angry easily, or will divulge secrets to you. One friend will
actually tell Niko to shoot him! Don't do it though, of course.

Strip Clubs: It may be a game, but even I'll admit the Strip Club is a nice
feature. Go to the Strip Club with your male friends and even one of your
girlfriends to see the girls in all their glory. Niko can pay for dances. There
are only two Strip Clubs in the game, one in Bohan, and one in Alderney. It's
interesting to note that in each club, the girls dance differently.

Other Services (otsrv)
--------------
There's a few other places you can go around the city. These are places you
would go to by yourself for a certain service. 

Pay n' Spray: A staple since GTA III, the Pay n' Spray serves it trademark
purpose of changing your car's look so you can avoid the po-po. You probably
won't use it as much as you would have in previous titles however, with the
new police chase system. 

Car Wash: A somewhat irrelevant service. You're required to go here once during
the game. You can get any dirt washed off your car. As far as I know, dirt
accumulates slowly on your car depending on the terrain you drive in and also
when you leave it parked over time. Depending on your TV, it can be barely
noticeable though. I'd only recommend going here if you have a really nice car
that you want to save and take care of. 

Clothes Shop: A returning feature from Grand Theft Auto: San Andreas, you can
purchase various articles of clothing from stores to put on Niko. There's not
quite as many choices as in the previous installment, but it's satisfying
enough. There's a few different stores and each specializes in certain types of
clothes. 

Internet Cafe: Cleverly named Tw@, the internet cafe will be introduced to you
early. It is the main source of access you have to the game's internet. Going 
on the computer becomes an integral part of completing the game and doing a lot
of extra activities. You can surf the web and explore dozens of websites, find
potential dates, and check your e-mail. The one in Broker is my personal
favorite. The woman there, Alejandra becomes quite friendly with our man Niko.
The other guy who mysteriously works at the other cafes is a bit annoying. He
complains about you not leaving a tip (obviously just dialogue since you can't
leave one). I eventually shot the guy for it though. Besides the cafe, other
places you can access the internet from include Playboy's loft, the security 
desk in that building (thanks to severe). 

From Point A to Point B (navgo)
----------------------- 
Getting around is basically the meat of this game. You go to a certain place to
meet people who give you missions, then to another location to start the 
mission, and usually end up driving somewhere else when you finish it. Travel 
is a huge part of the game. Cars will be your most often used mode of 
transport. In the bottom left-hand corner, you can see the radar. This will show
you your location and where the icons representing certain locations or people
are. Often times, the radar will show you a route to take with a colored line.
Driving this route will get you where you need to go. This form of navigation 
follows the law however. It does not take into account driving into alleys, 
across medians or into oncoming traffic. While realistic, it is not efficient.
It will help you locate your target, but when you're in certain situations like
in a chase, it will be in your best interest to find a quicker route. You can 
also press start to see the full map, and press X to mark waypoints. This will
create a route as well.

One other thing worth mentioning is taking cabs. The taxi's are more advanced
this time around. You can go basically anywhere as long as you can reach that
place normally. It costs money though obviously. There's two reasons you should
take cabs later on in the game. First is that early in the game, you have
access to a small area, Broker and Dukes, then Bohan. You can drive anywhere
in these areas with little time passed. However, when you begin to progress
even farther and unlock more areas, taking a cab will save you time. You will
also have much more money by this time, so it's a good choice. You may have
a mission contact in point X. You drive there to meet him and start your
mission. The mission forces you to drive all the way back to point C though.
When you're done, your contact has another mission for you. Instead of driving
all the way back, you can take a cab to get there quickly.

ADVANCED TIPS (advtp)
-------------
Here is a list of numerous extra information. They're not all necessarily 
"advanced". These tips cater to many facets and types of players, from common
knowledge tips, to lesser known ones, fitting newcomers and vets alike. 

o--Driving/Racing Tips--o

1. Slowing down before making turns is fundamental to mastering the new
driving mechanics in this game.

2. Ease up on the gas when skidding, as opposed to trying to drastically turn
the vehicle to stop the skidding. You should find it a bit easier to regain
control.

3. When getting on any motorcycle, if you don't hit the gas for a few seconds,
you'll secure a helmet which will reduce damage when thrown off. 

4. Learning to properly use the handbrake is its own reward

5. When dealing with toll booths, sometimes you can avoid the toll by pushing
another car through (thanks to hiredgun45 for this).

6. Alternatively, sometimes you can go to the far edge of the last booth (again
thanks to hiredgun45 for this) you might be able to get by without paying by
driving as soon as you see Niko's hand extend.

7. To repair a car besides going to a Pay n' Spray, you can park it at a
safehouse, go inside and save your game. Reload your save from that point and
the car will be fixed. 

8. You can get around paying tolls if you are on a bike. The toll is split into
two booth "sections" for forward and oncoming. They are separated by a small
gap that you can barely fit through with a bike. Drive in the middle and go
through this gap to avoid the toll (thanks to paulp1988 for this). 

o--Gunfighting--o

1. Use blind fire when taking cover near enemies that are really close. It
will keep you protected.

2. Let Grenades cook in your hand for a few seconds by holding onto the R2
button. Enemies may often get out of the way when they see the grenade so if
you time it right, you can make it exlpode before they have a chance to react.

3. When enemies rush you and get really close, using R2 will let you hit them
with the butt of your gun. This will stun them for a very brief moment,
allowing you to finish them off.

4. The RPG can be used in blind fire.

5. When entering an area heavily populated by enemies, consider using the
Sniper Rifle to thin the numbers.

6. If enemies are using cover very well, making it difficult to get a shot,
use a grenade. It's worth watching the bodies go flying across a room. 

7. Remember the roll technique, by holding L2 and pressing Square along with a
direction on the Left Analog Stick. This move is underrated. 

8. Pay attention to the radar in correlation to your enemies. Solid red dots
mean they're on the same level as you. Red dots with an up arrow mean they're
above you, while down arrows indicate your enemies are below you.

o--General/Mission--o

1. For many missions, there's more than one way to accomplish your goal.

2. This is especially true for later missions, but coming prepared with body
armor will help a lot.

3. Always be on the look out during the missions in which big gunfights are
involved; there are often first-aid kits or body armor tucked away somewhere.

4. If darkness becomes an issue at night, consider changing your brightness
and contrast settings.

5. When evading police, especially under higher wanted levels, the use of 
alleys can help you find shortcuts. 

o--Minigame--o
I might add more to this at a later time, but for now all of this comes from a
man simply known as t. It's all him here.

1. POOL

-Don't overthink the Pool game.  90% of the time, the computer will default 
Niko's aim to a very good shot.  For an easy Pool win, forget about aiming and
take what the computer gives you.  Any shot the computer gives you is possible
to sink, if you use the correct force, and you can set yourself up for the next
shot by using the correct 'english'. 
 
-Force is controlled by the right analog stick and pretty much 
self-explanatory. The only tip here is to use only as much as you need, and not
more. Which is probably the first thing a newbie pool player in real life needs
to learn.
 
-'English' is controlled by your aiming point on the cue ball and is controlled
by the right analog stick while in POV aiming mode. Aim high, and the cue ball
will tend to 'follow' the target ball upon impact.  Aim low, and the cue ball 
will tend to 'bounce back' upon impact.
 
-Anyways, my advice to anyone having trouble with the pool game is to let the 
computer handle the aiming for Nico, and focus on the force (to correctly 
pocket the ball) and the english (to set up the best situation for the next 
shot). A really masterful real-life pool player and gamer can probably do even
better, but for the most of us this is the path to easy pool wins.

Thank you t.


o--Other--o
These first two were submitted by fatalyta 

-"You can park any helicopter you've found in the yellow car-parking space 
outside of the safehouses.  Even if you can plonk it roughly within the yellow
square, when you return to that safehouse later it will have lined itself up 
beautifully out of the way of passing cars - plus it will have healed any 
damage it took during the tricky descent."

-"Unfortunately you cannot impress girlfriends by turning up at their house to 
pick them up in a flash 'copter. In fact, if you try to pick up anyone using 
a heli it will miraculously disappear on landing. Shame!"

-Easy cash. Steal a Securicar and park it at your safehouse. You might be lucky
to see them driving around. 

-More easy cash. Perhaps the best way to earn extra money is Stevie's car
thefts. They do pay off well but the main investment is after you're done with
them. After that, he'll accept any of the 30 cars again as many times as you
want. Cars like the Turismo, Comet, and the Infernus pay off very well. 

-Getting those cars? Well you can find a Turismo and sometimes a Super GT at
the Grotti car dealership across from Perseus in Middle Park, Algonquin (thanks
to Sotiris for this). 

o==========================o
|          Weapons         |
|          (Wepns)         |
o==========================o

Although the number of weapons has decreased since the last installment, they
still are as fun as ever. As usual, you will only start out with your fists,
but it won't take long before you have your hands on a knife, a bat, a pistol,
and even an M4. Each gun has its own strengths and weaknesses. We'll go over
that here and also I will strive to present when each gun becomes available.
Basically we have guns, melee weapons, and explosives. 

Here's a list of all the weapons, when they're available and how much they
cost at the weapon shop. Note the prices reflect how much it costs to buy the
weapon itself, not ammo. I may put in ammo prices later. Keep in mind, this is
NOT a list of the earliest time you can get the weapons, it is merely a list of
when they show up in the Weapon shop. 

Pistol - Available: Beat Do You Have Protection?
Cost: $600

Combat Pistol - Available: Beat Museum Piece
Cost: $1500

Pump Shotgun - Available: Beat Do You Have Protection?
Cost: $1200

Combat Shotgun - Available: Beat Blow Your Cover
Cost: $2500

Micro-SMG - Available: Beat Do You Have Protection?
Cost: $1200

SMG - Available: Beat Luck of the Irish
Cost: $2500

Assault Rifle - Available: Beat Deconstruction For Beginners
Cost: $3500

Carbine Rifle - Available: Beat Three Leaf Clover
Cost: $5000

Sniper Rifle - Available: Beat Luck of the Irish
Cost: $6000

Combat Sniper - Available: Beat Luck of the Irish
Cost: $8500

RPG - Available: Beat Babysitting
Cost: $15000

Melee Weapons
-------------
One confusing thing about melee weapons is that... they're melee weapons. At
first you may think they are used in the same way as guns (R2 being the button
you think you would have to press). They are just extensions of your melee 
attack and with one equipped you would fight just as if you were unarmed. You 
only have two, the knife and the bat. Not much to say really. The bat is the 
more powerful choice.

Bat - Available: Beat Do You Have Protection?
Cost: $5

Knife - Available: Beat Do You Have Protection?
Cost: n/a

Explosives
----------
Again, only two weapons here, but they're very efficient in tight spots. You
have hand grenades, and molotovs. The grenades are difficult to place sometimes
because they roll, but accuracy is only so important considering the explosion.
Molotovs are great for crowds and in narrow spaces. Once again, accuracy is not
a big requirement for these. Both are fine choices.

Molotov - Available: Beat Master and The Molotov
Cost: $500 

Grenade - Available: Beat Deconstruction For Beginners
Cost: $1000



o===========================o
|        Walkthrough        |
|          (wlkth)          |
o===========================o

Using This Guide
----------------
In this guide I will attempt to assist you in reaching your goal. That being
the completion of the game. That said, I will not make it a point at any time
that you should go out with in game friends or girlfriends. As for missions, I
will cover every mission that comes from a major boss or employer in this
guide. Extra missions from other bosses like the Assassin guy or Stevie, will
be in the Extras section. 

One other thing to keep in mind is that the course of the game is very
dependant on what you do. I will follow a very simple order of missions and you
can choose to follow it or not. I will make note of important missions that
must be done in a certain order. Also, things like phone calls from certain
contacts asking you to meet them at a location or things of that nature I can't
predict when you'll receive them as compared to when they will become relevant
in this guide. As such, if you get them earlier than in this guide or later,
you can choose to pursue them as you see fit. For example, if I say I got a
call right after a mission from a contact to meet him somewhere in Algonquin,
but you don't get that call before the mission, you can go there if you want or
do the mission like the guide says. Totally up to you. 

Finally, when it comes to spoilers, this walkthrough will be devoid of spoilers
at the relevant moments. I sometimes describe what a boss asks you to do during
a cutscene or other times some little events that occur. I do not however spoil
big twists that occur at the appropriate moments. I may mention those spoilers
at a later time when you would have already learned them, but I will not reveal
any spoiler info before you should know it. 

Mission Table
-------------
When subsequently returning to this guide for continued assistance, I have
listed each mission in the order they are covered. To jump quickly to where you
left off, use the ctrl+f function and search for the keyword in (parentheses).


The Cousins Bellic............. (FM01)  The Holland Play................ (Px03)
It's Your Call................. (Ro01)  Final Interview Cont'd.......... (Fr02)
Three's A Crowd................ (Ro02)  Holland Nights.................. (Fr03)
Bleed Out...................... (Ro03)  Paper Trail..................... (Ul04)
First Date..................... (frdt)  Lure............................ (Fr04)
Easy Fare...................... (Ro04)  Harboring a Grudge.............. (Pa01)
Jamaican Heat.................. (Ro05)  Waste Not Want Knots............ (Pa02)
Bull In A China Shop........... (Vl01)  Three Leaf Clover............... (Pa03)
Hung Out to Dry................ (Vl02)  A Long Way To Fall.............. (Ra01)
Clean Getaway.................. (Vl03)  Taking In the Trash............. (Ra02)
Ivan the Not so Terrible....... (Vl04)  Meltdown........................ (Ra03)
Concrete Jungle................ (Lj01)  Museum Piece.................... (Ra04)
Uncle Vlad..................... (Ro06)  No Way on the Subway............ (Ra05)
Crime and Punishment........... (Fa01)  Weekend at Florian’s............ (Ra06)
Do You Have Protection?........ (Fa02)  Actions Speak Louder Than Words. (Ge01)
Shadow......................... (Lj02)  I.N.Y.C.Y.B.A.Y.M............... (Ge02)
Final Destination.............. (Fa03)  Smackdown....................... (De01)
Logging On..................... (Ro07)  Babysitting..................... (De02)
No Love Lost................... (Fa04)  Tunnel of Death................. (De03)
Rigged To Blow................. (Fa05)  Blood Brothers.................. (Fr05)
Search and Delete.............. (Br01)  Hating the Haters............... (Be01)
Easy As Can Be................. (Br02)  Union Drive..................... (Be02)
The Master And The Molotov..... (Fa06)  I'll Take Her................... (Ge03)
Russian Revolution............. (Fa07)  Truck Hustle.................... (Pb01)
Roman's Sorrow................. (rmsw)  Buoys Ahoy...................... (Be03)
Coming Out of the Closet....... (Br03)  Pegorino's Pride................ (Jp01)
No.1........................... (Br04)  She's a Keeper.................. (Ge04)
Escuela of the Streets......... (Ma01)  Diamonds Are a Girl's Best Friend(Ge05)
Street Sweeper................. (Ma02)  Payback......................... (Jp02)
Luck of the Irish.............. (El01)  Entourage....................... (Ga01)
Blow Your Cover................ (El02)  Dining Out...................... (Ga02)
The Puerto Rican Connection.... (Ma03)  Liquidize the Assets............ (Ga03)
The Snow Storm................. (El03)  Catch the Wave.................. (Pb02)
Have a Heart................... (El04)  Trespass........................ (Pb03)
Call and Collect............... (Fr01)  To Live and Die In Alderney..... (Pb04)
Deconstruction For Beginners... (Px01)  Flatline........................ (Jp03)
Photo Shoot.................... (Px02)  Pest Control.................... (Jp04)
Wrong Is Right................. (Ul01)  That Special Someone............ (spsm)
Ruff Rider..................... (Dw01)  One Last Thing.................. (Jp05)
Hostile Negotiation............ (Hsng)  A Dish Served Cold.............. (Rv01)
Undress To Kill................ (Dw02)  Out of Commission............... (Rv02)
Final Interview................ (Fr02)  If The Price Is Right........... (Dl01)
Portrait of a Killer........... (Ul02)  A Revenger's Tragedy............ (Dl02)
Dust Off....................... (Ul03)  In Mourning..................... (aftw)


    ______)                    
   (, /         
     /  he Cousins Bellic   (FM01)
  ) /   
 (_/            
   

You'll start off at the docks after the opening scene. Drive with Roman to his
apartment. To get there, check the radar in the bottom left. The yellow GPS line
will guide you there. The dialogue in the car will be continuing by the time 
you get there most likely so if you wish, wait nearby the goal marker to hear 
the rest. Otherwise, park on the marker and you'll start up another scene. 
After that, you have finished your first mission more or less. Doesn't get much
easier eh?

You now can see the safehouse from your radar and map. Come here to rest which
will restore your health and to save. Do so now if you wish. You've got the
freedom to explore now if you want. It wouldn't be a bad idea to get accustomed
to the new driving controls and handling. You can do a bunch of stuff around
the city but to progress the story, we have to go see Roman, so let's do that.
As you exit the safehouse, you'll be told about a few things. If you want to
save a car, park it in the yellow marker on the street. No garages this time
around. When you're ready, grab a car and drive toward the big R on your radar.
Stop on the yellow marker. 

   _____                  
  (, /   )                
    /__ / 
 ) /   \  oman's Missions   
(_/     \        
                                     ________________________________
                                    |o|It's Your Call      |Ro01|$30 |
                                    |o|Three's A Crowd     |Ro02|n/a |
                                    |o|Bleed Out           |Ro03|$50 |
                                    |o|Easy Fare           |Ro04|$100|
                                    |o|Jamaican Heat       |Ro05|$150|
                                    |o|Uncle Vlad          |Ro06|n/a |
                                    |o|Logging On          |Ro07|n/a |
                                    ----------------------------------
o----------------o
| It's Your Call |  (Ro01)
o----------------o
Watch the scene. Niko is introduced to Mallorie and Vlad, the latter of which
gains an instant dislike for our Serbian protaganist. After the scene, get in
Roman's cab. Drive to the marked destination with Roman. You'll drop Roman off
but not before he gives you a gift. You get a cell phone and Roman is added as
your first contact. Not bad. You're instructed to wait while being on the look
out for Roman's loansharks. Chill for a moment and look around. Eventually
Roman will give you a call. Press X to answer. After that, you will be sitting
around again for a few moments. Eventually, the loansharks will turn the corner
ahead of you and park. Call Roman by bringing up your phone with Up on the
D-Pad, then pressing X twice. Roman will come back and you will have to drive
away. The red dot on your radar represents your enemy. Drive away and you'll be
instructed to lose them which is pretty easy. Be quick about getting off that
street because they have guns. Remember to use the GPS and follow the colored 
route. You should lose the loansharks easily. Make it back to the depot to 
finish the mission. You'll score $30. Can I retire yet?

Drive around for a minute or so and you'll eventually receive a text message
from Roman. The text message is indicated by the envelope icon that appears at
the bottom left of the screen. Press X when it appears to read it at once.
Sounds like there's trouble. To the depot! Away!

o-----------------o
| Three's A Crowd |  (Ro02)
o-----------------o
Trouble is right. Niko saves Roman in the nick of time. He then tells you to go
pick up Mallorie and her friend. Take Roman's cab and drive to the subway
station. You'll find the two ladies there. Stop near them and press L3 to honk
the horn. Take Mallorie and her friend Michelle to Michelle's apartment. On the
way, Niko will get criticized about his clothing. Roman will call and tell you
to go get some new threads. The Russian Shop will appear on your map and radar.
Drive there now. 

Here you can browse for some new stuff. I personally didn't find any new tops I
liked so I kept Niko's standard jacket for now but I bought the Black Flight 
Jacket anyway. I also got a pair of jeans and Blue Sneakers. Get whatever you 
want, take your time and see what looks good according to your tastes. When 
you're done, Michelle will be added to your contacts. You can date her if you 
like and although you won't reap any benefits you should go out with her at 
least twice outside the first date. Roman will call you and you'll be done with
the mission. No pay for this one.

Not long after, you'll receive a call from Michelle. She wants to go out. Wow,
that was fast. The in game tutorial will tell you about waypoints. Press Start
and find the icon for Michelle. Hit X on it to create a GPS route. Using 
waypoints is a good way to make routes for targets that aren't mission related.
  
On the way there, you'll get a call from Roman. He's in trouble.... again.

o-----------o
| Bleed Out |  (Ro03)
o-----------o
Turn around and head toward his location. The date will have to wait. You'll 
find Roman at a basketball court. Climb the fence with Square and go help him.
You will get into a fight with the loansharks and it will introduce you to 
melee fighting. Hold L2 to lock on and deliver an attack with Circle or 
Triangle for punches, and Square for kicks. The tutorial won't tell you how to
block until you've after you've already taken a hit or two. It's X. Use these 
various maneuvers to take down the first guy. After he's down, target the guy
who was beating up Roman. The tutorial will tell you about countering. Press X
when the opponent is about to attack to dodge. Follow it up with Circle or 
Triangle for a counterattack. 

With the two idiots down, Dardan appears. Follow Roman to his car and chase
after him. Be careful driving if you're not accustomed to the handling yet. 
Chase Dardan by following the red dot on your radar. You may chase him on a 
street that has some construction so be mindful of that. Hold Circle to keep
him in sight. This works in any case where you have to chase or follow
something. Only use it briefly to keep your goal in sight, it doesn't do well
for driving.

You'll chase Dardan a long way, near the docks. When a garbage truck blocks the
way, he'll turn left. Follow him and you should eventually catch up to him at
a factory. He'll get out and flee up the stairs on foot. Leave Roman and follow
him. When you reach the top, head straight and then around the corner, you'll
find Dardan. He's armed with a knife so be careful, especially if you took a
beating in the previous fight. Use X to dodge when he attacks again, then press
Circle to take his knife. Now fight back quickly with it to take him down. Once
he's dead, head back down the stairs to Roman's car and get in. Drive him back
to the depot and you'll be done with this ordeal. You'll score $50 for this
one. Michelle will probably text you around this time saying what happened and
asking if you got involved with any bad people. 

Being that you're hurt, you should restore your health. It's night by now most
likely, so try just going back to your safehouse to rest on the bed and save if
you wish. 

You also probably noticed that icon at the bottom left appear shortly after you
dropped Roman off. No, it wasn't an envelope indicating a text message. It was
a thumbs up. That means your friend (in this case, Roman) likes you more. I'll
be referring to this later as your "progress" with him or other characters.
While I'm not going to make it an order in this walkthrough to take your
friends out to gain more progress with them (that's always up to you), I will
definitely recommend it for the bonuses they yield. At certain points I'll make
a suggestion like "Take (insert friend) out if you'd like." I won't and can't
make you do it obviously, I'll just bring it up every once in a while. I also
won't break the walkthrough with a description on where to go, what to do when
you're hanging out. This walkthrough is about the missions. For details on the
minigames and such, go to the Extras section. 

Anyway, we're going to be taking Michelle out coincidentally enough. This is
the only required date. Drive to her icon on the radar. Strangely enough, this
date is considered a mission, but that's because it is, as described before,
required.

o------------o
| First Date | (frdt)
o------------o
Niko suggests going to the "funfair", and Michelle doesn't seem as excited as
she pretends to be. You'll get in Michelle's car and be off. Along the way she
will ask what happened earlier and if Roman has or Niko had been in danger. 
Anyway, drive to where the amusement park is only to find it's not running. 
What a drag. Instead, you'll be going bowling. It's a long trek from there, 
across the boardwalk to the bowling alley. You could just walk but if you 
prefer, take the car up the ramp and across the boardwalk. Crazy? Yes. 
Efficient? Yes. If there are any pedestrians, try not to run over too many, you
don't want blood on your girlfriend's car, now do you?

When you arrive at the alley, go up to the counter to pay for the game. This
first time is on the house so pick a lane. The second lane is a good choice but
it doesn't really matter much. Read the in game tutorial for tips or consult
the Extras section. Play a game with Michelle; it really doesn't matter if you
win or lose. When it's over get back to your car and take her home. On the way
back, she'll ask Niko what she does. Boy, she asks a lot of questions, doesn't
she? Drop her off, and you're done.

Roman's icon will reappear on the radar. Head on over to the depot and you can
start your next mission. Before we do that however, stop near the depot. Look
at your radar. You should see a little green icon that looks like a man. It's
right down the street. Go there and get out of the car and approach the man
that the camera is focusing on.

Random Character - Brian
------------------------
Watch the scene and you'll earn $100 after a few blatant insults. That ends
that for now. That was a Random Character. You'll meet a few throughout the
game after meeting certain criteria if you keep your eyes peeled. Most of them
are required for 100% completion so take the time to seek them out.

Alright, with that done, head back down the street to the depot and step into
the marker. 

o-----------o
| Easy Fare |  (Ro04)
0-----------o
Another unpleasant moment with Vlad. After the scene, you'll be taking Roman's
cab to pick up a guy named Jermaine. Follow your radar and GPS route to find
him. After a bit of chat he wants you to take a detour. Follow the route and
head into the alley and he'll get out to investigate something. The cops show
up and you've got a two star wanted level suddenly. When Jermaine gets back in,
put the pedal to the medal and drive outta there. Go straight and turn right to
get out of that little area and then start driving away. 

If this is your first run in with the law, you need to pay attention to the 
radar. The bright circle flashing red and blue is the area the police are 
searching. To escape them, you need to get outside that circle and remain
outside for a few seconds without being spotted again. You'll notice smaller
red and blue icons on radar on the streets. These are the units of police
looking. You can use this to your advantage by seeing where they're coming
from. If you're going straight down one street and you see on the radar a cop
is coming down an adjacent street from the left, turn right to start getting
out of there. If the cops see you, the search will be refocused and the circle
will reposition itself around you. 

Smart driving will be needed to escape. You should value caution over speed,
especially at this early outset. Once you've gotten out of there, it's time to
take Jermaine to his destination. Drive over to Gibson St. You'll drop him off
in front of the Pay n' Spray. Come here if you really get in trouble with the
po-po. With the mission done you've got another $100 in your pocket and another
mission for Roman waiting. Before you get to the depot though, you'll receive a
call from an Unknown Caller. Answer it and it will be Vlad, asking you to work
for him. You get his number and his icon will appear. Before we go there, let's
do what we can with Roman since we're here. 

o---------------o
| Jamaican Heat |  (Ro05)
o---------------o
Go ahead and take whatever car you want this time, you won't be required to
drive the cab. You gotta pick up Little Jacob, who will become a key character
in time. Find him and he'll tell you where to go. You might find yourself
confused by his way of speaking so subtitles might help. Don't be fooled,
Jacob is a smart guy. He has an inkling that something might go down with his
deal. He gives you a pistol to be safe.

Drive to the alley and escort Jacob inward. Take out your gun by cycling
through your available arsenal with the D-Pad left or right. Take position at 
the top of the stairs and stand on the marker. Crouch as the tutorial 
instructs. This will make you more accurate. Eventually Jacob will come under 
fire. Quickly lock on to the first enemy you can and start shooting with R2. 
If you want, tilt the right stick up slightly to try and aim for the head. 
It's a bit more of an advanced technique but it's not too tricky. If you can't
get the hang of it though, don't waste time. The important thing is to shoot 
these guys fast or else Jacob will get killed and you will of course fail. 
When they're dead, Jacob commends your skills and asks to be taken to the
cafe. Do so and you'll receive $150 and Jacob will be added to your contacts.
Sweet.

Before we continue, let's find something nice. Look at your map. You should be
somewhat close to a street that goes in a complete circle. It's in the area on
your map called Outlook. Drive there. You'll know it by the big archway there 
and how cars drive in a circle. To the east of this circle there is an alleyway
on the left. Go inside up to some apartment building. On the right should be a
gate that's open. Walk inside here. A red glow should be emanating from behind
the stairwell. Investigate it to find some armor. There's armor and health 
hidden all over Liberty City. These little hidden gems can be useful at times.
This is the only one I'm going to mention in the walkthrough though. It's an 
easy spot to go to early in the game for free armor.

You'll get a call from Jacob. He's got work for you too. You now can take a
job from him or Vlad. Since Vlad came first, let's go see him. Drive toward
the V icon on your radar. 

 __    __)          
(, )  /  
   | /   
   |/  lad's Missions           
   |                
                               ____________________________________
                              |o|Bull In A China Shop    |Vl01|$50 |          
                              |o|Hung Out to Dry         |Vl02|$100|
                              |o|Clean Getaway           |Vl03|$150|
                              |o|Ivan the Not so Terrible|Vl04|$200|
                              --------------------------------------

o----------------------o
| Bull In A China Shop |  (Vl01)
o----------------------o
Vlad offers you a bat to scare some china shop owner into paying up his debt.
Niko declines the offer to use it however. Get in your car and drive over to
the store. The owner refuses to open up or to pay Vlad. Guess we'll have to 
find a very poignant way to send the message. You're instructed to find
something to break the glass. Somewhat vague, but luckily there's an item
around the corner behind you, as indicated by your radar. Go to the green dot
and you should find lying outside a big pile of garbage, a brick. Pick it up
with L1 and bring it back with you to the shop. Hold L2 to target the big
window left of the doors. Charge up your throw by holding R2 and then throw
the brick through it. It may take two throws but you'll get it through and the
message as well. When the owner pays up, head back to Vlad's. Watch the scene
and you'll get your cut. $50. Woo. 

Roman will probably call you, then Vlad will text you about more work. Funny,
I can't imagine that guy texting. Anyways, Roman will call you again about
doing cab work for him. Definitely consider it as it will get you extra cash,
raise your progress further with Roman, and help fulfill your 100% completion
requirements if you're seeking that. Let's head back to Vlad's.

o-----------------o
| Hung Out To Dry |  (Vl02)
o-----------------o
More debt collection. Head to the laundromat as indicated on your radar. Park
out in front and walk inside for a scene. The owner makes a break for it when
you mention Vlad's name. Chase him out the door and you'll see him escaping in
a van. Quickly go to one of two cars parked outside and enter it. Niko will
need to break the window and then hotwire it. As the tutorial says, tap L2 or
R2 fast to make this go quicker. Hit the road and start chasing the guy. He's
already got a bit of a headstart so don't let him get farther away. Keep
following and start ramming his car when you get close enough. Be aggressive.
Ramming from the back is a safe option, but if you ram from the side it can be
more effective sometimes. The risk there however is oncoming traffic so be
careful. When you eventually ram the van enough, the owner will stop and
you'll get a short scene. The mission ends and you got yourself another $100.

It's possible at this time that Roman may call you to hang out. This is the
beginning of the option friend events. Even if you've decided to completely
ignore this aspect of the game, you should at least consider taking Roman out
once. Either way, when you're done, we're gonna go seek out Brian, the Random
Character again. He's in Hove Beach near the hardware store. Keep an eye out
for that icon, it's just south of the 69th Street Diner and your safehouse.

Random Character - Brian Pt. 2
------------------------------
Brian has changed obviously. He asks you to drive him to a deal. Do so and then
watch the scene. When he gets back in the car drive him to his place and that's
it. You make $200 for this. Not bad. 

With that out of the way, go back to Vlad's for your next job.

o---------------o
| Clean Getaway |  (Vl03)
o---------------o
You walk with Vlad to his car, just so he can get his fix and instruct you on
your next job. Incidentally, he kicks you out of his car right after that. So
go grab another set of wheels and head over to the subway station. Go inside,
up the stairs and go to the marker. Get on the subway train and you'll arrive
at your destination in time. Get out and walk a short ways toward the blue
dot to find the car Vlad wants. Two guys are guarding it. Use the Stun Punch
as instructed to take one down, then melee or simply shoot the other guy. Just
be careful of cops. I managed to somehow get a 3 star Wanted Level and that
made things very annoying. Take the car and drive it to the lockup (yellow
dot) on the map. Park it in the garage and you'll be done. Another $150 for
this one. 

We have been ignoring Little Jacob's missions, or you may not have. Again, I
can't make it a requirement for you to follow the walkthrough verbatim. Let's
just finish up Vlad's missions for now. Go back to the bar.

o-------------------------o
|Ivan The Not So Terrible |  (Vl04)
o-------------------------o
Head over to the depot fast. You'll see Ivan peeling away when you get there.
Start following him. This is probably the hardest chase thus far, and even
then, it's not frustratingly hard. Just keep on him and be sure not to go full
throttle in case he turns or something. Keep following him and he'll stop at
a construction site. Get out and climb the ladder with Triangle. Go up and
turn right. Move forward and try to locate another ladder on a metal walkway.
Climb up, then go up the stairs to the top floor. You should spy Ivan climbing
up again on a crane. Go up the ramp and climb up after him. Ivan will leap
from the end of the crane's walkway to the building. Follow suit and press
Square to leap after him. Make sure you have running momentum before doing so.
Jump to the next building, then climb up the barrier with Square. Jump again
to another building, then chase Ivan across a ramp. He'll go to the left, up
another walkway, and subsequently lose his footing and fall, just barely
managing to grab the edge. 

Approach him and you'll be presented with a choice. Do Vlad's bidding by 
kicking him off. Help Ivan by pulling him up. The choice is up to you. Let me 
emphasize that it has no huge impact on the story. In fact, it barely has an 
impact at all. If you let him live however, you will get more to do later on 
in the story. Killing him or letting him live will not affect your chances of
getting 100% however. Choose what you wish, but this guide will follow the 
decision of letting him live. You'll call Vlad to report on this and obviously
lie about Ivan (though actually what Niko says technically can be construed as
the truth). You'll get a nice $200 reward for this mission.

At this point, Roman may call you to tell you about his service. You can get a
free cab ride by calling him and selecting "Cab" on the phone menu. This is
useful if you are trying to hail a taxi but they're occupied (although there's
a way around that anyway). If you don't get this call now or any time soon, it
may be because you didn't take Roman up on his offer to hang out. 

Anyways, now you're done with Vlad. From where you left off on the roof, move
left off the ramp where Ivan was (west) to the fire escape stairwell. Go down
a few flights to another roof. Look to your left and you'll see a ladder.
Climb down to get back to the street.

Roman's icon has appeared again. However, we're not going to continue his
missions just yet. Grab a car and go over to the L icon. It's time we paid
that loveable Jamaican a visit. 

     _                 
 ___/__)   
(, /      
  /      ittle Jacob's Missions
 (_____                
       )              

                                         ___________________________
                                        |o|Concrete Jungle|Lj01|$200|
                                        |o|Shadow         |Lj02|$250|
                                        -----------------------------
o-----------------o
| Concrete Jungle |  (Lj01)
o-----------------o
Go pick up Jacob. He'll tell you... something. No, seriously, he'll tell you
about another deal for some mary jane he thinks might go bad. Drop him off at
the target area and then go around to the alley (new yellow dot). Wait there
and then when the guys come running out, go kill them. Obviously, the easiest
way is to accelerate quickly and run them all over. You could easily get the
first two guys this way. The third will probably escape from the alley. Chase
after him and run him over as well. Your other option is to gun them all down.
Just be careful as you might attract some police attention. After that, you've
got one more place to go.

Drive to the next target area with Jacob. Drive a ways north to a house. Jacob
will get out. Follow him up to the front door with your pistol equipped. Here
you will be taught about the cover system, a very awesome and important
feature. Tap R1 to enter cover. This is any wall, dumpster, car, just about
anything can be used. Hit R1 again to exit.

A guy will come down the stairs when Jacob busts the door open. While in
cover, hold L2 to target as usual. Hold R2 to jump out of cover temporarily
so you can shoot. Plug the first guy full of lead then let go of R2 to go back
into cover. The next guy has a shotgun, but neither you nor Jacob can get a
shot. Move to the left a bit to the window. Stay in cover and go under the
window. Target the guy with L2 then shoot him a bunch of times to quell the
threat. Jacob will rush in now. Leave cover (R1 again) and follow him into the
room where the shotgun guy was. Quickly take cover behind the couch there as
there are two more guys right in front of you. Don't dare take them out in the
open; they're too close to you. Just stay behind the couch and pop them both
safely. When they're dead, you'll see a first aid kit on the table. Grab it as
well as the ammo of your enemies. The first aid kits are hidden all over
Liberty City like body armor. You'll also find some strewn about at the sites
of your most vicious gunfights.

With that over, take Jacob back to the cafe. You'll get a sweet $200 reward.

At this point, Michelle called me for a date. I kinda didn't feel like it, but
I went. I took her to the diner to make it go fast. If she does call you now
or soon, consider it, but you don't have to. Anyways, we're gonna wait for
Little Jacob to call us so let's do Roman's other missions for now. 


   _____                  
  (, /   )                
    /__ / 
 ) /   \  oman's Missions Cont'd  
(_/     \   


                                   ________________________________
                                  |X|It's Your Call      |Ro01|$30 |        
                                  |X|Three's A Crowd     |Ro02|n/a |
                                  |X|Bleed Out           |Ro03|$50 |
                                  |X|Easy Fare           |Ro04|$100|
                                  |X|Jamaican Heat       |Ro05|$150|
                                  |o|Uncle Vlad          |Ro06|n/a |
                                  |o|Logging On          |Ro07|n/a |
                                  ----------------------------------

o------------o
| Uncle Vlad |  (Ro06)
o------------o
Roman is upset over the Vlad/Mallorie thing and Niko intends to stop it. Take
Roman to Vlad's bar. You'll be confronted with two of his men after the scene.
They come in with fists and you could melee fight them, but there's two at
once so it makes things difficult. You could just easily shoot them. Once
they're dead, go out the back door and get in the car with Roman. Chase after
Vlad. You'll follow him through the dock area. Be very cautious of scripted
obstacles to appear in the form of various cars. One is a big white truck that
will turn in front of you from an adjacent street. Keep chasing Vlad up a
little way more. Vlad will crash his car and flee on foot to the left. Stop
the car and follow him to the shore. Watch the scene then lock on to Vlad.
Pull the trigger to execute him. Another scene takes over. 

Despite the fact that Roman took off, your car is still out there. Get back in
and drive off. You're free to do what you wish for a minute or so. Replenish
health if you lost some fighting Vlad's guards and save also if you're not
using autosave. Otherwise, just wait til Roman calls you (or you can call him
to expedite the process). He'll ask you to come to the club, Perestroika. Head
over there and stop near the marker on the corner. A cutscene will ensue.

   ________) 
  (, /       
    /___, 
 ) /      austin's Missions
(_/          


                                 ___________________________________
                                |o|Crime and Punishment   |Fa01|$200|
                                |o|Do You Have Protection?|Fa02|$400|
                                |o|Final Destination      |Fa03|$500|
                                |o|No Love Lost           |Fa04|$600|
                                |o|Rigged To Blow         |Fa05|$700|
                                |o|Master And The Molotov |Fa06|n/a |
                                |o|Russian Revolution     |Fa07|n/a |
                                -------------------------------------

o----------------------o
| Crime And Punishment |  (Fa01)
o----------------------o
Unlike Dostoevsky’s great novel, you shouldn't be feeling much guilt after just
completing the "crime" part with Vlad's execution.

Although you begin this mission by going to the "R" icon, you're doing this for
Faustin, and it will increase your Mission Progress % for Faustin upon
completion (check your stats). Niko comes to Roman's aid but then Andrei, one 
of Faustin's men shows up. After a number of events that unfold at his place, 
you're suddenly working for Faustin. 

You're ordered to find a van with some TVs to be taken to a lockup. You will
need a police car though, as suggested by Dimitri, Faustin's other subordinate.
Lucky for you, once you're outside, you hear the sound of a police siren. Run
down the street a bit and you should see it approaching. The cop will stop just
outside of a house and then he will run in and disappear behind the house. How
convenient. Get in. You'll call Dimitri. Now head for one of the three blue
dots on your radar. These are three vans that look identical. One of them has
the contraband. It's always random so chalk it up to luck (or lack thereof)
when you finally get it. 

Using the police car, hit L3 to turn the siren on. When you find a van, 
tailgate it or drive next to it to make it pull over. When the driver stops, 
get out of the car and approach the window. You will either get the right van 
or not. Either way, do this until you get the guy who actually has cargo in his
van and a passenger. This passenger will start shooting. Fire back and kill 
him, then jack the van. Your target route will appear via GPS on the radar.
Follow it and take the van to the lockup. You'll get a sweet $200 reward. Joy.
You will notice you have Faustin as a contact now too, as well as Dimitri from
earlier.

You'll call Dimitri to report on your success. Roman will call then and after
that, Faustin's icon will appear on the radar. He's your only boss for the
moment. Mess around for a while if you wish, but eventually, head on over to
his place. 

o-------------------------o
| Do You Have Protection? |  (Fa02)
o-------------------------o
You get an interesting glimpse at Faustin's wide array of moods. You'll be
heading to a porn shop with Dimitri to get money for Faustin. Drive over there
and Dimitri will talk. When you arrive, get out and follow him inside. After a
scene, you'll be told to target one guy. Do so and then target the next
required guy. Dimitri orders you to shoot the middle guy in the leg. Do so by
using the Right Analog Stick when you're locked on and aim for the leg. You can
also free aim if you choose. Shoot the guy and you'll be done with the first
part of this after a brief exchange. Get back in the car with Dimitri. 

Your next destination is a secret weapon shop that Dimitri will explain to you.
Drive over there and stop in the alley. Get out and enter through the side door
there. Go buy the Micro-SMG as instructed. The price seems high but this one is
on the house. You can buy more ammo for it or the Pistol if you'd like but that
will come out of your own pocket. When you're done, head back and get in the
car. Drop Dimitri off at Faustin's and you're done. Simple right? You'll net an
easy $400 for this. Remember that the weapon shop you were at is just one of
many around the city. The inventory will be updated periodically as you
progress through the game so check back every once in a while.

You'll notice Faustin's icon appear in a different location. He's at
Perestroika. You could go there but Little Jacob has opened up with his second
and last mission. Let's go check in with him first. 


     _                 
 ___/__)   
(, /      
  /      ittle Jacob's Missions Cont'd
 (_____                
       )              


                                         ___________________________
                                        |X|Concrete Jungle|Lj01|$200|
                                        |o|Shadow         |Lj02|$250|
                                        -----------------------------

o--------o
| Shadow |  (Lj02)
o--------o
You'll be introduced to Badman and then meet up with Jacob. Badman will explain
but he's even harder to understand so Little Jacob makes things clearer. You've
got to go find the dealer who is selling the mary jane he shouldn't be. Start
driving and you'll go toward the bridge. Yes, if you look at your map, you'll
be heading to Bohan for the first time. Oh, one thing though. Go into you
phone's Options menu and set the ring style to Vibrate. This will be important
soon. 

Drive across the bridge. You'll come up to a toll. Pay it if you want to avoid
a 1 star wanted level. It's only $5 which even at your early financial
endeavors, is not much. Pay it and continue on. Get on the off ramp and proceed
through Bohan to your destination. After the short scene, start following the
dealer. From where he starts, just stay near your car until he gets close to
the alley, then start following him. The optimal distance is several car
lengths behind him. Walk and run only to close distance if you get really
far behind him. Keep following him through the alley to another street. At this
point, Roman will call you. If you turned your phone to vibrate like I said,
the dealer will not be alerted to your presence. Do not answer it however, this
will still spook the dealer if you do. Just hit Circle and keep following him.
After the next alley, you'll go through a house. Just walk straight through to
the next street. The dealer will climb a fence. Give him some time to walk down
the alley before climbing. When he turns the corner, climb over and follow him.
He'll enter his apartment. Jump over the stone wall and turn left to enter the
apartment. 

Start up the stairs until you see the dealer's red icon turn into a regular 
dot. Enter the corridor and go down to the last door. The dealer and his
friends are inside. Enter the room and shoot them all. You won't find any good
cover in here so just walk in guns blazing. The Micro-SMG you just bought will
really help you get the drop on them fast. Kill all three and you'll have won
the mission with a $250 reward. 

Alternatively, if you spook the dealer by accident (or on purpose), nothing
changes about this except the dealer and his friends will be expecting you. You
will have to chase the dealer as opposed to following him so losing him becomes
a danger if you don't keep up. Once you get into the apartment, you'll be told
they have locked the door. You can rectify this by aiming at the knob area.
Fire a round into that area and you can open the door. Then just dispatch them
like normal. This ends Little Jacob's standard missions.

Once again, there's not a whole lot to do. If you want, do a Cab mission for
Roman or just mess around. Either way, if you want to press forward, meet up
with Faustin again. This time, he's at Perestroika. 


   ________) 
  (, /       
    /___, 
 ) /      austin's Missions Cont'd
(_/          


                                 ___________________________________
                                |X|Crime and Punishment   |Fa01|$200|          
                                |X|Do You Have Protection?|Fa02|$400|
                                |o|Final Destination      |Fa03|$500|
                                |o|No Love Lost           |Fa04|$600|
                                |o|Rigged To Blow         |Fa05|$700|
                                |o|Master And The Molotov |Fa06|n/a |
                                |o|Russian Revolution     |Fa07|n/a |
                                -------------------------------------


o-------------------o
| Final Destination |  (Fa03)
o-------------------o
On a whim of paranoia, Faustin orders you to kill an acquaintance of Dimitri. 
Drive up to Bohan, again crossing the bridge and paying the toll. When you get
to the off ramp, you'll automatically call Faustin and he will not change his
mind about this decision. 

Keep driving toward the red dot which is your target. When you get really
close, turn left at the intersection (sets you north). You should see the
stairs to the subway station platform on your left. Get out of your car and
head up. Now be forewarned. The guy you're looking for Lenny, is with a friend.
When Niko identifies himself as a hitman, his friend will start blasting with
an SMG. Be ready with a shotgun or your own Micro-SMG. If you're not prepared,
you might take a significant amount of damage. 

Get to the top and confront Lenny. His friend will start shooting and Lenny
will take off. Quickly eradicate his friend and then chase Lenny. He will have
already fled across the train tracks. Be mindful of any subway trains coming
and cross and then climb up to the other side. If you're quick, you can fill
Lenny full of lead as he's escaping down the stairs. Otherwise, he will get in
a car and drive off. Find some of your own wheels and give chase. For me, he
drove particularly slow, though I think this might be because it was raining
when I went through this mission. 

Either way, you've got to take him out. Hit L1 to break the window. Then, while
driving, hold it to aim your gun at his car. It might be difficult to get a 
grip on but it's more efficient than the old style which abandoned your front 
view. One tip I can give is to fire your gun when on straight roads, and not 
when turning. When you go around corners, put your focus on driving and not 
shooting. Keep firing at his vehicle (you can ram him too) until it catches 
fire. He will get out and start fleeing on foot. If the ensuing explosion of 
his vehicle doesn't kill him, what I like to do is gun him down with my pistol.
For some reason, I find there's a certain dramatic flair in a pistol. I pop one
in his leg, then come up on him quickly and go for the headshot while he's on 
the ground. Do it how you see fit, and when he's dead, you'll have won. The
reward this time around is a solid $500. Schwing!  

Dimitri will call and explain the repercussions of your actions. It's possible
there may be trouble on the horizon but he's gonna try and save you. After
that, you should probably get a text from Roman. He says he wants you to meet
someone. This opens up Roman's last mission, which we will get to in a moment.
Little Jacob may also call you or have called you before or call you soon
telling you that you can do jobs for him by being a dealer. This is again,
something I'll suggest once in a while but won't make into an order. Again, it
is something for 100% however. 

Well, since I managed to take a bit too much damage in that last mission, I
decided I would go visit the Strip Club, since we're in Bohan. If you're also
hurting (or just hurting for some partially nude polygons), you can find the
Triangle Club in the Industrial area of Bohan, right off Drill St. 

Once you're ready, head back south to Broker. We'll head to the R icon to do
this mission for Roman.

When I got back to Broker, I got a call from Jacob. At this point he became my
friend so if you get this call, you can start hanging out with him like Roman.
Ironically, he asked me to take him to the strip club I was just at. I didn't
feel like saying no though, so I took him.

Regardless, when you're back in Broker, head to the depot to see Roman.


    _____                  
  (, /   )                
    /__ / 
 ) /   \  oman's Missions Cont'd    
(_/     \   


                                   ________________________________
                                  |X|It's Your Call      |Ro01|$30 |        
                                  |X|Three's A Crowd     |Ro02|n/a |
                                  |X|Bleed Out           |Ro03|$50 |
                                  |X|Easy Fare           |Ro04|$100|
                                  |X|Jamaican Heat       |Ro05|$150|
                                  |X|Uncle Vlad          |Ro06|n/a |
                                  |o|Logging On          |Ro07|n/a |
                                  ----------------------------------


o------------o
| Logging On |  (Ro07)
o------------o
AS the mission title may or may not clue to you, the goal here is about access
to the game's internet. At the depot you'll meet Roman's friend Brucie, who is
a character to say the least. Roman then tells Niko to go to the internet cafe,
Tw@ to register online. Tw@, what a clever, yet vulgar name. Anyways, head on
over to the cafe; it's marked on your radar now. The receptionist, Alejandra
will greet you. Every time you come back to this cafe throughout the course of
the game, you'll notice how flirtatious she gets with Niko. I almost wish she
was dateable. Oh well, c'est la vie. 

Once you're there, you'll be set up with a computer after you speak to her. Go
ahead and approach one of the computers and press L1 to interface with it. Your
task here is so easy, even an ostrich could do it. Wait... what? Er, nevermind.
Go onto the web by clicking the relevant icon and then look for the blue box
with the envelope. Click check mail to go to your e-mail inbox. Click the one
mail you have to read it. Then click Reply on the right to get your e-mail
activated. Wonderful. Throughout the game, you'll receive e-mails from various
people, some of which will be relevant to completing missions both optional and
required. You also now have the ability to use the internet and surf many
websites that have been created. Many are just for laughs, but you will often
have to go on the web for certain mission criteria. Other than that, it's a fun
way to kill time. 

When you've activated your e-mail account, log out by hitting L1, then Circle.
Leave the cafe and you'll get Brucie as a contact seemingly out of nowhere. You
will call Roman and that will pretty much wrap this one up. No monetary reward.
This wraps up Roman's missions. If you look at your stats, you'll see the
Mission Progress stat is not 100%. That's because you haven't done all of the
Cab missions. Do those to fulfill that requirement. 

Well, now that's done. I have chosen at this point to call up Jacob and do one
of his delivery missions. Doing these jobs offered by your friends will not
only get you some cash, it will also increase your progress with them by 1%, as
well as helping you in getting that 100% completion. If you want to do this,
please go to Jacob's Delivery Missions (Jd00) in the Extras section. Whether 
you choose to follow suit or not, you can just jump to the next part. We'll 
tackle Faustin's next job.

I'll note that on the way to Faustin's house, I got a call from Roman. Take
note if you get this call soon as well. He tells you that Brucie is offering
rewards if you hunt cars for him. You can take his offers by going online and
reading e-mails sent by him. Brucie will ask for one car at a time and then
when you get it, the next e-mail shows up. There's 10 total cars. This makes up
the extra missions for Brucie which strangely have become available before his
normal missions.

Lots of distractions. Two more for you. Drive over to the weapon shop. You
should notice that familiar green man icon. Go around the corner to check it
out. 


Random Character - Brian Pt. 3
------------------------------
It's Brian! And what the...? He's turned over a new leaf! Surprising. He
wants you to drive him to his dealers so he can make amends. Drive him there
and things will sour. The dealers will take bats to our poor friend Brian so
save him by getting out of the car and pointing a gun at them. They'll run off
and Brian will be rescued. After that, drive him back to his place and he'll
reward you with $500. Thus ends the chapter for Brian.                      

We got one more person to meet up with. Drive over to East Island City, which
is around where the bar is that Darts is located on. Look at your map and see
that long stretch of service road that is sort of going down on a slant. Get on
that road and find the Pill Pharm. That's where your next encounter is.

Random Character - Badman
-------------------------
Badman, Jacob's good friend is having trouble with those Ruskies. Take him in
your car and drive over to their location on the radar. Find the alley, get out
and with Badman, sweep the alley clean of the enemies. There's a lot of them so
be careful. The Micro-SMG is your best friend here. When they're all dead,
Badman will thank you and award you with $500.

Well that was profiting. Enough distractions though. Head over to Faustin's.

   ________) 
  (, /       
    /___, 
 ) /      austin's Missions Cont'd
(_/          


                                 ___________________________________
                                |X|Crime and Punishment   |Fa01|$200|
                                |X|Do You Have Protection?|Fa02|$400|
                                |X|Final Destination      |Fa03|$500|
                                |o|No Love Lost           |Fa04|$600|
                                |o|Rigged To Blow         |Fa05|$700|
                                |o|Master And The Molotov |Fa06|n/a |
                                |o|Russian Revolution     |Fa07|n/a |
                                -------------------------------------

o--------------o
| No Love Lost | (Fa04)
o--------------o
Another eccentric display of behavior from Faustin, another target. Seeing a
pattern here? This time you're after his daughter's boyfriend, who so happens
to be a member of a local biker gang, The Lost. 

You'll find the two not far from Faustin's house. Drive over there and a scene
will start. When you have control, you'll find a PCJ oh so conveniently placed
before you. As you get on, you'll see the boyfriend drive in front of you. When
you get on, do not press anything. Wait a moment and let Niko secure a helmet.
This is important, especially if you haven't driven a motorcycle yet in the
game or ever in GTA. If you already started chasing the guy, stop for a second,
get off the bike, then get back on and don't press anything until the helmet is
on. It might sound crazy, but you shouldn't lose the biker and you should be
able to catch up. The helmet is important because if you collide with something
and are launched off your bike, you'll take less damage. 

Now, start driving after the guy. If you're new to the bike, it's not really
that tough. Just be careful turning and going too fast. Even if you're only
going a little more than half throttle, if you bump into something you'll go
flying. Not only will this hurt Niko, but your target will get farther away.
Again, as I urged you with car chases, value caution over speed here. Just
don't go like a snail since this guy can drive somewhat quickly. 

You can't kill this guy on the way to his gang (although I could be wrong).
Just focus on following him. He'll take to the highway. Do your best to bob and
weave around the cars. Eventually he'll make an abrupt left turn. Keep on him
and he'll go make a right eventually. Just continue to follow until a scene
takes over. His gang shows up and now you've got some trouble. Immediately
start shooting. If your aim is good, you might be able to knock a few bikers
off their rides and perhaps even kill them. The goal here is to reduce the
amount of resistance you have once the bikers reach their ultimate destination,
which is the park. The less you have there, the easier it will be for you.

When you go from pavement to grass, ease up on the throttle. Follow the bikers
into the park with the trees and they'll get off their rides. Keep shooting at
them while driving to see if you can do some more damage. Get off your bike too
though when you get a chance because circling around the park on a bike and
trying to shoot is far too vexing. Get off the bike and take cover behind a
large tree. Start shooting at the bikers with your pistol or SMG. Take them out
one by one, but be wary of the biker with the shotgun. During all of this, be
mindful of the radar. The red dots are the bikers. If there's any that were
knocked off their rides on your way into the park, they may have followed you.
Make sure your six is not being attacked. Once you're done with the first few,
go back and mop up any survivors. When they're all dead finally, you get a 
stipend of $600. 

Turns out I was indeed wrong about not being able to kill the boyfriend before
he gets to the gang. At least, that's what "Bob" seems to suggest. Here's a tip
from Bob:

o----Submitted Tip----o
"Great GTA IV guide. It's been useful on a few of the trickier areas. Just 
thought you might like to know, in the mission "No Love Lost"for Faustin, you 
CAN take out the boyfriend before he meets up with the biker gang. You'll need
the uzi-style gun. Just stick close to him, aiming and firing in bursts and 
you'll get him. The mission is passed and you don't have to tackle the bikers."
o----End Submission----o

Alright, let's go back to Faustin's for the next job. On my way, I decided to
head to Outlook, down that street with the big archway that I mentioned earlier
with the body armor location. I still had the PCJ from the mission so I decided
I would do something completely stupid and drive full throttle up that hill
leading to the archway and see what happened. I only did so after putting on
Niko's helmet of course. Safety first kids! Amazingly, I came out unscathed.

Anyways, off to Faustin's for the next one.

o----------------o
| Rigged To Blow |  (Fa05)
o----------------o
Faustin has another deadbeat who isn't paying. This time, he tells you to go
find a truck and bring it to him. What? Sounds pretty strange. Follow the GPS
route to the truck. It's waiting in a lot situated right before the gas
station. Get inside the truck and you'll call Faustin automatically. He'll give
you more information, including the revelation that, surprise surprise, you're
driving a mobile bomb.

This mission is similar to ones done in past GTAs. Drive the wired vehicle to
a certain location while trying not to bump into anything, lest you send
yourself to an explosive end. The bad news is you have a long drive, that is,
all the way across the bridge into Bohan. The good news is the truck is slow as
hell so hitting stuff is hard unless you just really can't drive. Head across
the bridge, being very careful with the traffic. A few nudges here and there at
slow speeds won't kill you (literally), but be careful as numerous faster bumps
will. When you start to get close to the off ramp, you'll receive a call from
Roman. It might sound ludicrous, but answer it. He'll invite you to go drinking
but Niko will quickly explain his situation. Good for a chuckle.

When you get off the off ramp, you only have a couple blocks before you
get to your location. Park the truck into the warehouse and before you get out
of the cab, hit L1 to activate the bomb. You'll run out of there automatically
as the whole place is lit up like the Fourth of July. 

The cops will show up very soon. You're instructed to get out of the area so
do that by running. Don't jack a car because the cops will arrive rather
quickly. Just run about a block away from the disaster site and you'll pass the
mission. The reward this time? $700 wing wangs. 

On your way back, Roman may call you. He'll tell you that Brucie has work. Lo
and behold, a B icon appears on your radar. Subsequently after that, you'll
probably get a text from Dimitri that sounds urgent, going by the operative
words "We need to talk."

Despite the fact that this seems important, we're going to divert our full
attention to Brucie's jobs. Head on over to the B icon. It's near the docks,
not too far from where Niko first entered this city.


   ______                   
  (, /    )              
    /---(  
 ) /_____) rucie's Missions
(_/                                               
                                      
                                              
                              _____________________________________
                             |o|Search and Delete       |Br01|$3500|          
                             |o|Easy As Can Be          |Br02|$3500|
                             |o|Coming Out of The Closet|Br03|$6750|
                             |o|No. 1                   |Br04|n/a  |
                             --------------------------------------

o-------------------o
| Search and Delete |  (Br01)
o-------------------o
You'll get to see just how hilarious Brucie can be. He wants someone whacked as
he puts it. Niko should just put his ad in the yellow pages or something. Seems
like everyone comes to him to get someone killed. Anyways, you've got to find
the person because they're hiding. You'll need the police computer so you've
got to get a cop car. 

You can go about this one of two ways. Either way will result in you getting
a wanted level but you might find the second way easier. The first way is to
find a cop just randomly driving through the city. Block their path and jack
them right there. The other way is to use your phone and press up on the D-Pad
twice which will bring up the keypad. Dial 911 and hit the Send button. Then
when the operator answers, hit 1. You'll call over a cop to your location. You
might want to drive away from Brucie's place before doing this. He might also
text you with this information.

Once you have the car, evade the cops and ditch your wanted level. You'll call
Brucie, and he'll give you the name Lyle Rivas. You can use the car's computer
when you're not in motion by hitting L1. At the screen, select Search Police
Records, then Search By Name. Enter Lyle Rivas with your controller or with a
USB Keyboard if you're impatient like me. The guy you're looking for will come
up along with his location. Mark it on your radar by hitting X. Exit the
computer screen and take your ride to his place. Looking at the radar, it might
seem like he's in the alley, but don't go that way. On the side of the building
is a stairwell. Park your cop car and go in that way to a door. Enter the
complex for a scene.

Rivas flees when Niko mentions Brucie. Get back in the cop car and chase him.
Start shooting his ride. If you are indeed using the cop car still, it might
seem like it would feel appropriate to try and do a PIT maneuver or just ram
his car, but unfortunately he's pretty much impossible to catch up to. The
faster you go, the faster he will go. Just stick to shooting. He'll probably go
up a ramp and onto the highway and drive toward the airport. Keep shooting 
until his car catches fire. Just like the guy Lenny, Rivas will flee on foot. 
Run his ass over or just get out and shoot him. That ends the mission. For this
job you receive $3500 which is by far your biggest payoff yet! O_O CHA-CHING!

Alright, head to Brucie's for your next job.

o----------------o
| Easy As Can Be |  (Br02)
o----------------o
With Rivas dead, Brucie wants his car and asks Niko to get it. Niko has no
problem as long as there's no big risks and the pay is the same as last time.
Brucie ensures the pay will be good and as for risks? "Easy as can be" he says.
Fair enough.

Drive to the car's location as indicated on your radar. Park in the marker and
you'll see the car is in the alley on the opposite side of the street. It's
actually right near the bar that has Darts. Go inside and find the car and get
in. As you would have probably expected, some company shows up. Now you've got
to get the car to Brucie's place all while avoiding as many as three cars of
guys. 

This can be really tough. Start out by accelerating forward toward the wall
with graffiti, then take a left onto the street. Try to go as fast as you can 
without bumping into things and still being able to make turns. If you follow
the GPS route for a while, you'll get on that really long road. You can put
some distance between your attackers by speeding down for a while. Losing these
guys is tough, so you're just gonna have to keep moving. If the car incurs 
enough damage so that it catches fire, you've failed. The other thing to watch
out for is your own health. Really only a concern if it's not full and you're 
driving too slow or hitting too many things, letting your pursuers get in more
shots. Don't bother slowing down to try and shoot these guys, your Micro-SMG 
will run out of ammo. There's also three cars as I've said so you're way 
outgunned. Just keep driving until you get to Brucie's place. Park it in the 
lockup and you're home free. Whew. Another $3500 to line your pocket. 

Alternatively, from the start, instead of driving off, you can stand your
ground in the alley and try to take them all out with your guns. It may be
risky but it might pay off with a less hectic drive to Brucie's (thanks to
FaLCo NL for this). 

After the call to Brucie to confirm the job's completion, I got a text from him
talking about Vigilante missions. If you wish, you can do these to get some
extra dough, and also fulfill a requirement for 100%. Check the section for
these missions (Vi00) to get some more info.

I also got a call from Roman who wanted to get drunk. I obliged him.
Regardless, we're done with Brucie for now. You have only one option now and
it is one of many turning points in the game. This one in particular sets Niko
down the road that ultimately changes everything. Head to the Dr icon to meet
Dimitri.  


   ________) 
  (, /       
    /___, 
 ) /      austin's Missions Cont'd
(_/          


                                 ___________________________________
                                |X|Crime and Punishment   |Fa01|$200|          
                                |X|Do You Have Protection?|Fa02|$400|
                                |X|Final Destination      |Fa03|$500|
                                |X|No Love Lost           |Fa04|$600|
                                |X|Rigged To Blow         |Fa05|$700|
                                |o|Master And The Molotov |Fa06|n/a |
                                |o|Russian Revolution     |Fa07|n/a |
                                -------------------------------------


o----------------------------o
| The Master And The Molotov |  (Fa06)
o----------------------------o 
Your last two jobs will be more so involved with Dimitri, but nevertheless,
they fulfill the completion of Faustin's Mission Progress statistic.

Dimitri explains that his life, as well as Niko's is in danger unless Faustin
is killed. After the scene, head to Perestroika. Be sure to come equipped with
at least a few Shotgun rounds and enough SMG ammo. Don't worry about armor.
When you get there, you'll see Faustin arrive. Dimitri will text you, and say
he left you something around the corner. Go straight ahead and turn left. 
Behind the dumpster is some body armor. When you're ready, enter Perestroika.

After the scene, you've got two of Faustin's guards right in front of you. They
come at you with their fists but will soon take out their guns. Whip out your
shotgun since they're at very close range and kill them both easily. There will
be a few other guards to take of. Use your Micro-SMG to shoot them down. One is
behind the bar so be sure to get him as well. Eventually, you'll see Faustin
making a run for it. Head to the door to the left of the stage. Two guards will
come out. Gun them down with the SMG. Backstage, there is another guard, kill
him as well and head up the stairs to the alley.

Outside, there's even more opposition, but this time you have an easier time
finding cover. Use your SMG or pistol if you want to save ammo. Make use of the
cover and kill all the guards in the alley. Walk forward and you'll see Faustin
on the rooftop. He'll start running his mouth. One thing worth paying attention
to is his mention of Dimitri's loyalty. 

Take the stairs and head up to where he is. Faustin will fire on you with his
SMG; just bear with it. Get up to the rooftop and he'll drop his gun. Take your
pistol out if you don't already have it equipped and target him. You'll see
the circle flashing red, meaning you can do an execution. Let Faustin talk for
a moment, and then Niko will reply. After that, pull the trigger, to end the
reign of Mikhail Faustin. 

After that, you'll talk with Dimitri. He'll thank you for your work. You don't
get a reward because Dimitri will be splitting it with you soon. You can call
him up right away, or mess around, do some other missions, etc while waiting
for him to call you. We'll just jump right ahead and call Dimitri.

o--------------------o
| Russian Revolution |  (Fa07)
o--------------------o
He says he has the money, and that he's waiting in a warehouse and that Niko 
should come alone. Warehouse... come alone.... Ok.

You'll notice the destination isn't marked on your radar yet. Just drive around
until Little Jacob calls. Pick it up and he'll say he's going to meet you there
at the warehouse. The destination will be marked by the blue dot. Head over
there. You'll find Jacob at the back and then a scene will take over. 

Things turn ugly when Niko meets an old friend. When it's over, you're stuck
in the warehouse and you've got a lot of company. This will be your biggest
gunfight thus far. Stay in cover and start shooting. A lot of your targets are
distanced, so you might want to save your SMG and go instead with the pistol.
Try and get headshots when you can. Move up to the next piece of cover. You'll
find a piece of body armor off to the right. Some more guys will have shown up,
so switch to the SMG and get the guys closer to you. There will be a guy on the
walkway up on the left. Aim at him and take him down. Little Jacob will appear
to back you up. Make sure he doesn't take too much damage. Keep using the SMG
and pistol to keep the foes honest and move from one piece of cover to the next
while making sure Jacob is alright. 

Move up again. There's a guy on the right and another should come running out
from the side. Take cover again and start firing. There will be others further
ahead so just be careful. When you get to this point, take note of two more
guys above you, in both of the little sheds with glass windows, one on the left
and one on the right. 

When everybody is dead, you'll see Dimitri and Bulgarin take off. The cops will
also show up. Follow those two out the door and you'll see the police are ready
for you. Shoot a few of them to make your life easier, but your priority is to
get into the car that is on your right. Get inside and make sure Jacob gets in
with you, then drive off. You've got two stars so get moving and evade the cops
until you're safe.  

When you've shaken the police, take Jacob to the cafe. Drop him off then call
up Roman. 

o----------------o
| Roman's Sorrow |  (rmsw)
o----------------o
Go pick him up by heading to the yellow dot. After the scene, take Roman to his
apartment; there's something there he needs to get. Listen to the whole 
conversation before you get even remotely close to the apartment, that is, if 
you want to. Anyways, when you get there, you'll find the apartment is on fire.
Great. Drive off to the depot, only to find that, it too, has been razed to the
ground. Son of a... 

After a call to Mallorie, Roman says you can head to Bohan. Head there now,
going across the bridge. Roman will talk and he'll get pretty worked up too.
When you finally arrive, you'll get another scene and after that, you've got a
new home in Bohan. The story however, is just beginning.

Mallorie mentioned work, and you'll see the M icon on the radar, which isn't
for Mallorie actually. However, you should get a text from Brucie. Read it and
he'll say he wants you and Roman to come down. You don't have to pick Roman up
obviously though, just head on down there. We'll finish Brucie's missions first
before we get started in Bohan. Drive back across the bridge and head for his 
place. The mission you're about to undertake is unlike any before it. 

   ______                   
  (, /    )              
    /---(  
 ) /_____) rucie's Missions Cont'd
(_/                                               
                                      
                                              
                              _____________________________________
                             |X|Search and Delete       |Br01|$3500|          
                             |X|Easy As Can Be          |Br02|$3500|
                             |o|Coming Out of The Closet|Br03|$6750|
                             |o|No. 1                   |Br04|n/a  |
                             --------------------------------------


o--------------------------o
| Coming Out of The Closet |  (Br03)
o--------------------------o
The cousin of Rivas owes Brucie money. In order to lure him out, Roman has made
a profile on lovemeet.net for Niko. Yes, the guy plays on that team. Drive to
the internet cafe. Brucie will call you when you get there. He'll mention that
the guy's screen name is French Tom. Oh brother. Enter the cafe and log on.
On the web, click the pink box to the right for lovemeet. Click Male. You'll
see Niko's profile among the others. Click on it to see that what Roman wrote
is there, among many other things. Jeez. Anyways, find French Tom and click 
Date to send your request. After that, log off and leave. That will put the
mission on hiatus for now, as you have to wait for the request to be received.

You have time to kill. I recommend hanging out with Jacob or doing some jobs
for him. You can also turn around and walk right back into the cafe and read
your e-mail from Brucie to do his car jobs. Remember that none of this stuff is
worthless; it all adds up to that 100% completion. If you do indeed decide to
option with Jacob, try taking him out to three places and really raise your
progress with him. He should hopefully call you later and you'll have earned
his special ability: discounted guns. Just call him and he'll bring them to a
nearby location for cheaper prices. 

If you don't feel like doing any of these things though, you can always jump 
ahead to the next missions. As far as this walkthrough is concerned however, 
we're sticking with Brucie. Michelle actually called me to go out and I was 
going to but I eventually called her back to cancel. When you've passed enough
time, check back at the cafe. If not, keep doing stuff. Roman will text you and
remind you to check it out when you've passed enough time. Head back to the
cafe. Brucie might call you around this time. He'll mention to Niko that
Roman's gambling habits are getting out of control and he's attracting a lot of
bad attention.

Log back on and check your mail. You should see the reply from French Tom to
the date request you made. The date will be set for a certain time as indicated
in the mail, a time that will probably be not too far off. If you actually take
the time to read his mail, you get to see how much of a pompous dickhead he is.
More of a reason to kill him. Anyways, this is your first appointment and it is
added to your organizer. You'll be reminded of it two hours and one hour prior.
Kill some more time doing more oddjobs if you wish or go ahead and sleep.
You'll be woken up automatically before the date. You can be a little bit late
and by that I mean, maybe a little more than 10 in game minutes but not much
more. If you're too late, you'll get a text from French Tom saying he's going
to meet you in 6 more hours. This will continue until you finally get there on
time. 

When it's time, head to the diner that's right around the corner from Roman's 
old apartment. Go inside the diner and you should see French Tom on the right.
You'll sit down with him and start chatting. At any time you can get up with L1
and then pull out your gun. You can also just sit and wait for the conversation
to sour at which point you'll have to gun him down anyway. Once the gun is
revealed, he'll try to run. Don't let him. Plant one in his brain and you'll
earn 6750 smackers. Brucie will mention that you can date other people on the
site. Not everyone is dateable but it's worth it to try it out.

Anyways, head back to Brucie's for one last job. 

o-------o
| No. 1 |  (Br04)
o-------o
Take Brucie with you to go pick up a Comet. The Comet is, in one word, fast.
Take it to the starting point where you will be racing. A racing mission has
always been a staple of the GTA series but for some, it hasn't always been the
most fun. This mission can be frustrating if you can't control your car. I can
only give you tips, the rest will be up to you.

For starters, watch out when you barrel out of the starting gate. Chances are
one car will hit another and that could trap you right away. Avoid this at all
costs. Being behind at the start won't kill you. Better to be behind at the
start then during the middle of the race or later. Your Comet is fast, so use
its speed to your advantage. Don't bother ramming other cars unless you've got
some of that Burnout instinct and can see opportunities to ram nudge your
opponents into obstacles. Just focus on driving. Despite the speed of the
Comet, you'll want to take it easy on certain turns. Don't worry about slowing
down because control is more important. Your opponents aren't exactly going to
blow you away so take the time to make sure you're not going offroad or
anything like that. When you're on straightaways, feel free to feed some speed
to your ride, but always slow down at turns. 

Like other races in the series, you gotta drive through the markers. One by one
they will be marked on your radar so drive to them. When you get to each, they
will also point in the direction of the next one. One other thing to keep in
mind is this race is at night. If you're having trouble seeing things, turn up
your brightness and contrast. It can make enough of a difference, believe me.

The first turn to concern yourself with is right at the end of the road you
start on. Take it easy and turn right without too much gas or else you'll be
riding the wall or worse, going over it. The other is the last turn that brings
you onto the final stretch. This is a left-hand turn and I have to really
emphasize this: SLOW DOWN. This turn killed me many times when I did this
mission. You'll see straight ahead of you before you turn there's like some
little barricades up. If you go too fast and go more straight than left, you'll
end up dropping off a cliff into an area that's really hard to get out of. This
can almost guarantee you a loss in the race unless you blew your opponents away
or they're stuck or something. Avoid this at all costs and take the final turn
slowly, then speed up on the straightaway, avoid traffic and hit the finish
line. 

After the race, you'll take Brucie back home. The dialogue is humorous as usual
so listen if you want to. There's no reward money, but that's ok, because
Brucie says you can keep the Comet. Schwing! Take this beauty to your safehouse
right away, but repair it first if you want. Also take note that Brucie will
probably call you soon, beginning your friendship with him like Roman and Jacob
and will ask to go somewhere. Oblige him if you want. Either way, when you can,
go to Bohan with your comet and store it in the parking spot. And, since we're
in Bohan now, let's finally get on to the next set of missions. Consider
getting some extra ammo or body armor, then head to the M icon at your leisure.


   __     __)               
  (, /|  /|                 
    / | / |       
 ) /  |/  |_ anny's Missions 
(_/   '    

                            ________________________________________
                           |o|Escuela of the Streets     |Ma01|$1000|         
                           |o|Street Sweeper             |Ma02|$1100|
                           |o|The Puerto Rican Connection|Ma03|$1500|
                           ------------------------------------------

o------------------------o
| Escuela of the Streets |  (Ma01)
o------------------------o
Niko will meet up with Mallorie and her childhood friend Manny, who's a man on
a mission. That mission is to clean up the streets to put it plainly. Although
a lot of players don't particularly like Manny, and although I'm not a fan
myself, I do admire his message. He just doesn't convey it very well. He says
he will pay though, and that's like music to your ears. 

Get in a car with Manny. The one you brought there (assuming you drove) should
be just outside. The first part of this mission is a rather boring stalking
session. You'll drive to find the dealer as he gets in his car. It's sort of 
like Shadow where you had to follow that dealer, except now you're in a car. 
The same rule applies though; don't get too close. Niko says two car lengths, 
and that's about right, but honestly you shouldn't get that close. Hang back 
and stay several car lengths behind him. You won't lose him as long as you just
keep a steady speed. When he stops, don't pull up behind him. Stay back and
wait for him to continue. Just keep following him until he stops and then the
second part will begin.

Manny is of course, all talk and ditches you to take care of all the dealers in
the warehouse. He makes it sound so simple too, when in reality it's not. This
is another big shootout, and it gave me problems at first but when you come
prepared, it makes a big difference. Body armor can be a big help. Try to enter
the warehouse, only to find it's locked. Hrm. You might have encountered this
problem coincidentally in the similar Shadow mission, if you spooked the dealer
that is. Aim for the knob (you should lock on automatically) and fire a round
to open it. Rush in and take cover immediately behind the boxes in front of
you. A group of guys will disperse and take cover. You'll also see some others
popping their heads out. There might be one or two guys right in front of you.
Since they're so close, favor your shotty or SMG here and they'll be eating 
lead sandwiches.

This is a great time to mention blind fire. While in cover, if you hold R2, you
can shoot blindly from cover. The word blind isn't totally literal here because
you can indeed see where you're shooting with the targeting reticle. This is
great for guys who are close and not using cover very well and it will prevent
Niko from getting hurt in most cases. The obvious drawback is that it is not
very accurate. Try it out for some of the first guys, but go back to your
standard tactics for the rest. Turn your attention to your right flank as there
might be another guy near you there. Also be aware of two guys, one in the far
left-hand corner, and one in the far right-hand corner. Target them both and try
for headshots to dispatch them easily. Some of the last few guys should be
hiding behind a row of boxes. Take them out and then look toward the guy with
the shotgun who should be even farther down. Move up a bit to take cover
somewhere closer so you can get a better shot at him. To get into cover easily
and more efficiently, hold L2 and press Square along with a direction on the
Left Analog Stick to roll in that direction. It might take some getting used to
but it helps. Take out the shotgun guy and you should be done.

Here are some alternate tips for this mission by Brendever:

o----Submitted Tip----o
"In "Escuela Of The Streets" there is an easier method to enter the warehouse.
To do it, you have to shoot the right window and jump through it, but you need
to be careful, so you won't waste the health box. Now shoot the door a few 
times and take cover in the wall, you can shoot the first guys from there and 
then run until you get in the boxes and crouch there, then your walkthrough 
says the rest. It's important to note the Sprunk machine in the back of the 
warehouse(inside) after you kill the last guy."
o----End Submission----o

Leave the warehouse for a scene. After that, you've got another $1000. Not bad,
though not as great as Brucie's pay. Now, just head right on back to Manny's
and we'll get going with the next job. 

o----------------o
| Street Sweeper |  (Ma02)
o----------------o
Watch the scene. You can relate Manny to Jean-Baptiste Clamence, the main
character of Albert Camus' novel, The Fall, if you've read it. Basically, like
Clamence, Manny doesn't seem eager to do good deeds unless he gets publicity.
Case in point, you'll be introduced to Francis McCreary, the police detective
in this scene. 

Anyways, once it's over, head to your target destination like always. When you
draw close, you'll see the yellow dot turn into several red ones, indicating
enemies. Your targets are ahead of you and you've got to take them out. The
game notifies you about using a gun from your car, but my preferred tactic is
to back up, accelerate to get some speed and see if I can take out one or two
of them just with the car. Try this out, although I'll admit it's not an easy
technique. Try not to get stuck, then start shooting at the survivors. As soon
as the action starts, one group will drive off. Quickly kill anybody there,
then drive off to chase the others. You might find that you have a decent
window, so don't fret if you can't get going right away. Still, don't dawdle
for long or you will fail. Chase after the car and shoot it, ram it, etc until
all the passengers have gone on to the great beyond. For this, you'll receive
$1100. 

Manny's last mission goes on hiatus. You should receive a call from Mallorie
shortly. She'll tell you of another boss for you, Elizabeta. Head on over to
the E icon pronto. 


    _____) 
   /        
   )__      
 /       lizabeta's Missions    
(_____)     
            
                                      ______________________________
                                     |o|Luck of the Irish|El01|$1500|
                                     |o|Blow Your Cover  |El02|$2000|
                                     |o|The Snow Storm   |El03|$2500|
                                     |o|Have a Heart     |El04|$3000|
                                     --------------------------------

o-------------------o
| Luck of the Irish |  (El01)
o-------------------o
This mission is pretty simple and the rewards are great. You'll meet Elizabeta
and the friend she wants protected, Packie McReary, a name that should sound
familiar. You'll be overlooking the deal with a sniper rifle and make sure
Packie makes it out if things go sour. 

Drive to the apartment as marked on your radar. Go inside and up the stairs to
the roof. Right in front of you is the rifle. Pick it up, then walk to the
opposite end of the roof to find the sniping point. Packie and his boys will
pull up and meet with the other guys. Now, one thing I should mention is that
if you're doing this mission at night like I did, make sure you can see. I had
major trouble seeing through the dark with my settings and also because of some
glare from the sun through my window. Turn up your brightness and contrast like
I did to help you out.

Anyways, keep an eye on one of the enemy guys as Packie is talking. Don't
target the guy he's talking to, he'll die anyway once the **** hits the
proverbial fan. Once the bullets start flying, get to shooting. With the sniper
rifle, you obviously have a huge advantage. A head shot will take out anybody,
and in some cases, a well placed bullet in the upper body will do the same. Try
to get guys while they're hiding behind cover if their head is visible, but
don't shoot when they're moving to and from cover; this makes it difficult.
Take out each guy and you'll get a message saying Packie is in trouble. Scroll
down and you should see him struggling with one combatant. Quickly snipe this
guy or Packie is dead meat. 

With t