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** Final Fantasy Crystal Chronicles: My Life as a King Final Fantasy Crystal **
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Final Fantasy Crystal Chronicles: My Life as a King
- WiiWare (Virtual Console - new game/not remake)
Detailed Pay & Play (add-ons) Guide/Faqs
Written by Goldhorizon
Version 1.09
Rated E (Mild fantasy violence, Mild Suggestive Themes)
Square Enix Co. LTD 2008
Licensed by Nintendo
Pay & Play game content available as of 14 May 2008 to Current
(includes DLC Add-on Content Set 1 and Set 2)
=============================================================================
DLC Add-on Content Set 1:
- Dungeon Pack
- Lilty Hut
- Selkie Den
- Yuke Shack
- New Royal Outfit
- New Chancellor Outfit
- Luxurious House
- Sacred Shrine
DLC Add-on Content Set 2:
- Infinity Spire
- Castle Renovation
- Library
- New Royal Outfit 2
- New Chancellor Outfit 2
TOTAL DUNGEONS WITH ALL DLC ADD-ONS: 63 dungeons and the Castle!
(Ctrl f, then type in "List of All Dungeons in Entire Game" to see proof)
Note: With the DLC Add-on Content Sets 1 & 2 you now have 4 dungeons that
were previously only available in Hard/Very Hard Modes that are now
available in Normal Mode: Garrit Dryway, Ramva Riverbank, Lost City of Nevul,
and Denthe Bridge.
=============================================================================
-----------------
Precursor Notes:
-----------------
This DLC/add-ons Guide/Faqs contains information related to a new
Normal Mode game with all add-ons downloaded before start of the
game. Hard/very hard game modes info is noted when needed.
- A Normal mode game WITHOUT add-ons downloaded before the start of
the game will greatly differ in what is available from the beginning
of the game. Thus the confusion in many faqs of how many buildings
are really available in a Normal Mode game.
- This guide/faqs deals only with a game that has all add-ons
downloaded before a game is played in Normal, Hard, or Very Hard
game modes.
- This guide will give info on a brand new first playthrough Normal
Mode game that is then continued to a Newgame+ aka Hard/Very Hard
Mode game.
- A DLC/add-ons game is a base game with purchased add-on content
also downloaded into the game for a unique gameplay experience that
is similar but uniquely different than just a base game experience.
- You pay a one-time price for the base game and a one-time price for
each of the add-on packs.
- There are 3 save files. Once you buy downloadable content then it
will be available in all 3 save files ... which means that more than
one person can have a save file with downloadable content. Plus the
downloadable content will carry on into all continued games.
- DLC Add-on Content of any kind will be added to ALL files (all 3
slots) the second they are downloaded. This means they will be
available in all newly started games in any mode and in any games
already in progress in any mode.
-------------------
Map Planning tools:
-------------------
In Japanese:
http://houyokusen.com/tmp/littlekingv1.1.swf
In English:
http://fromthegutter.org/wp-content/uploads/2008/05/littlekingv1.1english.swf
Note that the Item Shop (Pink Potion bottle flask) is incorrectly
labeled as the Armor Shop.
- Detailed Descriptions for Normal Mode map & Hard/Very Hard Modes Map
are listed under Town Layout Section.
---------------------------------------------------------------------
Comparison of Buildings Available: DLC/add-ons verses no DLC/add-ons:
---------------------------------------------------------------------
DLC Add-on Content Sets 1 & 2:
Exact Count for Normal Mode (with all add-ons):
- Normal Mode is thoroughly finished, explored, beaten.
There are exactly 56 dungeons PLUS the Castle (with all add-ons).
Exact count for Hard/Very Hard Mode (with all add-ons):
- 7 additional dungeons making a total dungeon count in entire game
of 63 dungeons plus the castle.
For the exact dungeon listing for all these buildings proving that they are
available in a Normal Mode game with all add-ons, go to the section:
Building Dungeons Summary. (Press Ctrl-F and type it in)
The only building/limits not available in Normal Mode (with all
add-ons) is the Large House, 2nd White Mage Temple, 2nd Black Mage
Academy, & 3rd Armor Shop.
The Helm Material Behest, all the Frost Magicite Material Behests
and the Gauntlet Material Behests are also unavailable. All the
other material behests are available for completion in a Normal
Mode game (with all add-ons).
DLC Add-ons 2nd Set:
- More dungeons added
- 4 Add-ons: Spire Passage, Infinity Spire, Tempora Estuary,
Land of O'Kokuh.
- 3 Hard/Very Hard Mode dungeons now available in Normal Mode:
Ramva Riverbank, Lost City of Nevul, Denthe Bridge.
- Garrit Dryway unlocked with DLC Add-on Set 1
- Building Added: Library
- Hammer Metal: Now can go past level 40
- Normal Mode with all add-ons downloaded before start of game:
---------------------------------------------------------------
- Includes DLC Add-on Content Sets 1 & 2:
- There are exactly 56 dungeons PLUS the Castle in Normal Mode.
- All dungeons are available in hard/very hard mode
(7 additional dungeons making total dungeon count 63 plus Castle).
- All buildings types (but Large House) are available in Normal Mode.
- All buildings types are available in hard/very hard modes.
- All building limits are available (except the 2nd White Mage
Temple, the 2nd Black Mage Academy, 3rd Armor Shop, & Large House)
in Normal Mode.
Available in Normal Mode:
(50 House limit which includes: 5 Selkie Dens,
5 Lilty Huts, 5 Yuke Shacks, 3 Luxurious Houses, Clavat
Small House, Spacious House), 3 Sacred Shrines, 3 bakeries,
1 Emporium, 3 Weapon Shops, 2 Armor Shops, 3 Item Shops,
1 Training Hall, 3 Gaming Halls, 1 White Mage Temple, 1 Black
Mage Temple, 3 Taverns, 1 Guild Hall, 3 Fountain Parks,
1 Bulletin Board (original), 3 Bulletin Board Parks, 1 Inn,
1 Library.
- All building limits are available in hard/very hard modes.
Available in hard/very hard modes:
+Large House, +1 White Mage Temple, +1 Black Mage Academy,
+Armor Shop.
Total Building limits available:
(50 House limit which includes: 5 Selkie Dens, 5 Lilty Huts,
5 Yuke Shacks, 3 Luxurious Houses, Clavat Small House,
Large House, Spacious House), 3 Sacred Shrines, 3 bakeries,
1 Emporium, 3 Weapon Shops, 3 Armor Shops, 3 Item Shops,
1 Training Hall, 3 Gaming Halls, 2 White Mage Temple, 2 Black
Mage Temple, 3 Taverns, 1 Guild Hall, 3 Fountain Parks,
1 Bulletin Board (original), 3 Bulletin Board Parks, 1 Inn,
1 Library.
- All four races -- Clavat, Selkie, Lilty, Yuke -- are available in
Normal Mode and early in game.
- All four races are still available in hard/very hard modes.
- 2 changes of clothes for Chime and 2 changes of clothes for King are
available in Normal Mode.
- All changes of clothes are still available in hard/very hard modes.
- All five morale spheres are available in Normal Mode and also
hard/very hard modes.
- All 16 adventurers available with 3 parties available in Normal
Mode and also hard/very hard modes.
- Normal Mode without any add-ons downloaded:
---------------------------------------------
(Note: I am pretty sure this is accurate. If anyone finds
descrepancies, just let me know on the FFCC MLaaK Board.)
- About half of the dungeons are unavailable in Normal Mode.
- Most dungeons available (except any exclusive add-on dungeons) in
hard/very hard modes (about 38 dungeons total).
- Most of the buildings are available in Normal Mode
(except Large House, Lilty Hut, Selkie Den, Yuke Shack,
Luxiourous House, Sacred Shrine, Library).
- Most of the buildings are available in hard/very hard modes
(except Lilty Hut, Selkie Den, Yuke Shack, Luxiourous House,
Sacred Shrine, Library).
- A lot of the building limits are unavailable in Normal Mode.
Available in Normal Mode:
30 houses (Clavat Small House/Spacious), 2 bakeries, 1 Emporium,
1 Weapon Shop, 1 Armor Shop, 1 Item Shop, 1 Training Hall, 1 Gaming
Hall, 1 White Mage Temple, 1 Black Mage Academy, 2 Taverns, 1 Guild
Hall, 2 Fountain Parks, 1 Bulletin Board (original), 1 Bulletin
Board Park, 1 Inn.
- All of the building limits are available in hard/very hard modes
(except no Selkie Dens, Lilty Huts, Yuke Dens, Luxurious Houses).
Available in hard/very hard modes:
+10 houses (Clavat Small House/Large/Spacious), +1 Bakery,
+1 Weapon Shop, +1 Armor Shop, +1 Item Shop, +1 Gaming Hall,
+1 White Mage Temple, +1 Black Mage Academy, +1 Tavern, +1 Fountain
Park, +1 Bulletin Board Park.
Total Building Limits Available:
40 house limit (Clavat Small House/Large House/Spacious House),
3 bakeries, 1 Emporium, 2 Weapon Shops, 2 Armor Shops, 2 Item Shops,
1 Training Hall, 2 Gaming Halls, 2 White Mage Temples, 2 Black Mage
Academy(s), 2 Taverns, 1 Guild Hall, 3 Fountain Parks, 2 Bulletin Board
(original), 2 Bulletin Board Parks, 1 Inn.
- Only one race is available: Clavats in Normal Modes.
- Only one race is available: Clavats in hard/very hard modes.
- No change of clothes for Chime or for King are available in Normal
mode.
- No change of clothes for Chime or for King are available in hard/very
hard modes.
- Only four morale spheres are available in Normal Mode.
- All five morale spheres in hard/very hard modes.
- All 16 adventurers available with 2 parties in Normal Mode.
- All 16 adventurers available with 3 parties in hard/very hard modes.
------------------------------------------------------------
Carry-overs to Newgame+ (hard/very hard modes with add-ons):
------------------------------------------------------------
- Includes DLC Add-on Content Sets 1 & 2:
This is a brief summary of Carry Overs. For more detailed info see the
section "Carry Overs from previous Normal Mode game (with all add-ons)".
(Press Ctrl-F and type it in)
- Buildings Types & Building Limits (Games with all add-ons):
Note: Info based on already beating required dungeons with the
buildings listed below in a Normal Mode game with all add-ons.
Start a New Game (Normal Mode):
-------------------------------
Download content is available immediately in the game but you have to link
dungeons to it to get it. (even if you have finished a Normal Mode game in
any other slot (with add-ons).
- unlock all dungeons to get buildings & building limit increases
Continue with a New Game+ (hard/very hard):
-------------------------------------------
Download content is available immediately in the game but you have to link
dungeons to it to get it. However, once you are able to build the first
building of a type then you may have all the building limits of that type
immediately.
- unlock dungeons to get some of the buildings available & some are
available from the start
- building limit increases carry over but some may not be available
right from the start and some will be
- Dungeon levels are higher than in a Normal Mode game
All First-time bonus buildings, shrines, and 3 race houses will be available
immediately when you first start your hard/very hard game. You will
not have to link to dungeons to get them. Luxurious houses are available
if you beat the Colossal City of Heparl dungeon in Normal Mode and then
are available when you first start your hard/very hard game. Library
carries over.
All medals stay with adventurers, so you won't lose the medals you gained in
Normal mode. You will have to build up their levels to use their retained
equipment again. You can re-hire the old adventurers or hire new ones.
Note: You now have an option to "wipe clean" any medals that your
adventurers gained in the previous game. If you do this you will start
with more resources in the Newgame+ than you would have started with. All
the stored medals not put on adventurers will not be lost and will be
carried over as well as all the adventurers equipment.
All house limits carry-over so you will have 50 house limit if you beat all
the available house+ dungeons in Normal mode with all add-ons. You start
Hard/Very Hard Modes with a house limit of 10 but it rapidly increases as
you unlock dungeons.
The Spire Passage, Infinity Spire, Castle Renovation, and Library will also
carry over to any Newgame+ (if you beat them in Normal Mode).
==============================================================================
------------------------------------------------
Newgame+ Additional Dungeons (with all add-ons):
------------------------------------------------
- Includes DLC Add-on Content Sets 1 & 2:
- These are 7 additional dungeons that are available in Hard/Very Hard Modes
(with all add-ons).
Padarak
Jungle Ruins of Si Khem
Vena Eih Marsh
Orc Keep
Daiphi Riverway
Quavitas Crag
Olvita Barrows
- These dungeons are not available in Normal Mode (with all add-ons).
- 4 dungeons that are usually included in the Hard/Very Hard Modes are now
available in Normal Mode when all DLC add-on Content Sets 1 & 2 are
purchased: Garrit Dryway, Ramva Riverbank, Lost City of Nevul, Denthe Bridge.
- Padarak
-
- Jungle Ruins of Si Khem
- 2nd Black Mage Academy
- Hard/Very Hard Modes
- 13th dungeon
- Shape-shifting
- Jungle Ruins of Si Khem (level 13)
- Connects from Kubito Grotto
- Connects to none
- Leaf-covered ruins guarded by gargoyles.
- Clear bonus: Black Mage Academy+
- Frost Magicite may be found here.
- The dungeon changes shape every day,
resetting exploration rate to 0.
- Monsters:
Bat: black
Ghost: black
Golem +2 foes: orange
Ghost: purple
The Unstoppable Fiend: red
- Vena Eih Marsh (level 19)
- Connects from Janktra Plains
- Connects to none
- An unpleasantly humid marshland.
- Clear bonus: White Mage Temple+
- Enhancing Magicite may be found here.
- One can easily get lost here.
- Monsters:
Gigantoad: black
Flan: black
Sagagin Lord +2 foes: orange
Orc Warlock +2 foes: purple
- Orc Keep
-
- Vena Eih Marsh
- 2nd White Mage Temple
- Diaphi Riverway
- 3rd Armor Shop+
- Quavitas Crag
-
- Ovitia Barrows
-
-
- Large House
==============================================================================
Future Add-ons OR 2nd set of Download Add-on Content:
http://en.wikipedia.org/wiki/My_Life_as_a_King
"Additional content has since been added and announced:
* Castle Update (100 Points)
* Tower of Eternity (300 Points): A special dungeon featuring a gigantic
tower and a formidable monster. If the monster is destroyed, the player is
rewarded with an invaluable treasure. This dungeon is due out in June 2008.
* Library (200 Points): Gives the player the skill to memorize race-specific
abilities and to train their warriors further. Also due in June 2008.
100 Point downloads for a new dungeon and the ability for the player to alter
their adventurers' names, as well as additional clothing items will also
become available in future."
------
Leo's 2nd additional costume:
- http://www.square-enix.co.jp/littleking/closet_leo2.html
Chime's 2nd additional costume:
- http://www.square-enix.co.jp/littleking/closet_chime2.html
Library:
- http://www.square-enix.co.jp/littleking/arc23.html
or go here for lots of recently released pics:
- http://www.ffccnews.jp/game/index.html
------
http://member.square-enix.com/na/features/mlaak/01/
(Interview with director Kenichiro Yuji: FFCC MLaak):
We also have plans to release the following add-on content:
- Fresh King: an outgoing and sporty outfit for the king. You can change
into it immediately in the castle after acquisition.
- Summer Chime: a bikini that accentuates Chime’s charm in a resort-style
bikini. You can change into it immediately in the castle after
acquisition.
- Castle Expansion: a new dungeon will be added which unlocks new options
in the castle menu, such as those that allow you to change individual
adventurer’s names.
- Library: a new dungeon will be added that allows the construction of the
Library, which allows adventurers to learn new abilities.
- Infinity Spire: a tough dungeon that allows for infinite challenges.
------
Note: Still waiting for US release.
Total of 3 more additional dungeons available from these new add-ons.
When released to the US, I will then update this guide to include
them in Normal Mode or Hard/Very Hard Modes.
US 2nd set Download Add-on Content was released on June 30, 2008.
See Add-on Packs Detailed Listing section below.
==============================================================================
Check into:
Tempora Estuary
First-time clear bonus: Expand the castle...
It is located south west of the bridge.
Note: DLC, released in 2nd DLC Add-on Set.
There's a dungeon on my map called "Infinity Spire 1F" that I haven't been
able to explore since the beginning of the game. It's connected directly to
my castle, so I don't think exploration is the problem. It's only a level 7
dungeon(most of my adventurers are around level 15) and there are still no
behests. Is there something special about this dungeon or something?
Note: DLC, released in 2nd DLC Add-on Set.
==============================================================================
List of All Dungeons in Entire Game:
------------------------------------
- Includes all DLC Add-ons Sets 1 & 2
- Includes first available modes
- Notes if add-on
- Notes if included in Normal Mode because of add-ons purchased
(Garrit Dryway, Lost City of Nevul, Ramva Riverbank, Denthe Bridge)
Dungeons - Normal Mode (with all add-ons)
Pallum Dei Caverns (level 1)
Goblin's Den (level 3)
Kubito Grotto (level 2)
Erithrow Cliffs (level 8) (add-on)
Polpus Mistmoor (level 5)
Junun Dei Meadows (level 4)
Beltevra Forest (level 9)
Dolsam Gulch (level 7)
Carcus Southway (level 6)
Terun Westway (level 6)
Panclare Brightwood (level 8)
Primone Darkwood (level 9)
Auris Swordpath (level 7)
Axilla Cinderwood (level 8) (add-on)
Glisera Oasis (level 8) (add-on)
Garrit Dryway (Level 15)
- available in Normal if you buy add-ons
Derumi Desert (level 16) (add-on)
Cortek Sandhollows (level 17) (add-on)
Corone Waterkeep (level 24) (add-on)
Bronkith Crossroads (level 10)
Rinfor Nightwood (level 28) (add-on)
Kutith Basin (level 17)
Barbair Abyss (level 19) (add-on)
Janktra Plains (level 8)
Corrum Sih Highroad (level 13)
Altenica Hills (level 16) (add-on)
Orth Bridge (level 15)
Orge Camp (level 17)
Nefron Beach (level 11)
Desert City of Clavis (level 32) (add-on)
Renth Beach (level 18) (add-on)
Letyna Tundra (level 15)
Musqu Mazewood (level 14)
Pranta Rapids (level 28) (add-on)
Clannit Mirrorlake (level 16)
Fasieth Deepmaze (Level 17) (add-on)
Hillum Sih Longroad (level 32) (add-on)
Aukul Canyon (level 19)
Fronze Cove (level 16)
Eorta Deepway (level 19) (add-on)
Tunika Mountains (level 36) (add-on)
Isle of Giants (level 25) (add-on)
Colossal City of Heparl (level 40) (add-on)
Basu Sah Whisperpath (level 21)
Enthe Frostfall (level 19)
Langooth Peak (level 34) (add-on)
Simuth Hollows (level 33) (add-on)
Temple of Ko Ruh (level 23)
Shrine of Awakening (level 25)
Spire Passage (level 5) (add-on)
Infinity Spire (level 10) (add-on)
Lost City of Nevul (level 18)
- available in Normal if you buy add-ons
Land of O'Kokuh (level 40) (add-on)
Ramva Riverbank (level 14)
- available in Normal if you buy add-ons
Tempora Estuary (level 26) (add-on)
Denthe Bridge (level 20)
- available in Normal if you buy add-ons
[56 Normal Mode dungeons]
Dungeons - Hard/very Hard Mode (with all add-ons)
Padarak
Jungle Ruins of Si Khem
Vena Eih Marsh
Orc Keep
Daiphi Riverway
Quavitas Crag
Olvita Barrows
[7 Hard/Very Hard Mode Dungeons]
Note: You could also include the Castle since you can make behests there, too.
But the castle is not a true dungeon so I list it as ... and the Castle.
TOTAL DUNGEONS WITH ALL DLC ADD-ONS: 63 dungeons and the Castle!
==============================================================================
==================
Table of Contents
==================
Brief List of DLC Add-on Sets 1 & 2
Precusor Notes
Map-planning Tools
Comparison of Buildings Available - DLC/add-ons verses no DLC/add-ons
Carry-overs to Newgame+ (hard/very hard modes with add-ons)
Future Add-ons Section
Check Into Section
List of all Dungeons in the Entire Game
I. Introduction & Overview
Benefits of Add-ons with Normal Mode Game
Three Race Advantage Strategy
Brief Basics
Variables about What gets unlocked through Add-on Content
II. Is the Purchase Worth it?
III. Game Costs & Block Usage
Base Game Cost
Pay & Play Add-on Game Cost
Wii Points Scale/Card Values
Wii Memory Blocks Needed
Pay & Play Add-ons Summary Listing
IV. Add-on Packs Descriptions & Details
Add-on Pack Tips
Things I Wish I Had Known from the Start
What Gets Unlocked
Unlockable Buildings List
Includes All Building Types
Includes All Building Sizes
Includes All Building Locations
Includes All Building Descriptions
Dungeon Map Connections - Info
Triple Race Pack Savings - Info
Common Meanings in Descriptions - Info
Add-on Packs Detailed Listing
1st Set of DLC Add-ons:
Previous Hard/Very Hard Mode Dungeons
that are now unlocked in Normal Mode
Garrit Dryway
Dungeon Pack
Derumi Desert
Cortek Sandhollows
Desert City of Clavis
Kutith Basin
Barbair Abyss
Langooth Peak
Renth Beach
Pranta Rapids
Fasieth Deepmaze
Simuth Hollows
Tunika Mountains
Triple Race Pack
Erithrow Cliffs
Axilla Cinderwood
Glisera Oasis
Lilty Hut Pack
Erithrow Cliffs
Selkie Den Pack
Axilla Cinderwood
Yuke Shack Pack
Glisera Oasis
New Royal Outfit Pack
The King’s New Cloak
New Chancellor Outfit Pack
Chime’s Knell
Luxurious House Pack
Colossal City of Heparl
Isle of Giants
Eorta Deepway
Sacred Shrine Pack
Corone Waterkeep
Rinfor Nightwood
Hillum Sih Longroad
Second Set of DLC Add-ons:
Previous Hard/Very Hard Mode Dungeons
that are now unlocked in Normal Mode
Ramva Riverbank
Lost City of Nevul
Denthe Bridge
Infinity Spire
Spire Passage
Infinity Spire
Castle Renovation
Tempora Estuary
Library
Land of O'Kokuh
New Royal Outfit 2
Fresh King
New Chancellor Outfit 2
Summer Chime
V. Dungeons First Available - Normal Mode Game (with add-ons)
Pallum Dei Caverns
Erithrow Cliffs
Axilla Cinderwood
Derumi Desert
Glisera Oasis
Cortek Sandhollows
Desert City of Clavis
Langooth Peak
Barbair Abyss
Corone Waterkeep
Renth Beach
Rinfor Nightwood
Colossal City of Heparl
Isle of Giants
Eorta Deepway
Pranta Rapids
Hillum Sih Longroad
Simuth Hollows
Fasieth Deepmaze
Altenica Hills
Tunika Mountains
Spire Passage
Infinity Spire
Lost City of Nevul
Land of O'Kokuh
Ramva Riverbank
Tempora Estuary
[27 starting dungeons in Normal Mode]
VI. ALL Dungeons Available - All Game Modes (with add-ons)
Tips (Monsters & Treasure Chests)
Pink Bosses
Treasure Chest List
Dungeons - Normal Mode (with add-ons)
Includes connections to all dungeons
Includes lots of info on each dungeon
In Playthrough Progression Order (not level)
Pallum Dei Caverns (level 1)
Goblin's Den (level 3)
Kubito Grotto (level 2)
Erithrow Cliffs (level 8) (add-on)
Polpus Mistmoor (level 5)
Junun Dei Meadows (level 4)
Beltevra Forest (level 9)
Dolsam Gulch (level 7)
Carcus Southway (level 6)
Terun Westway (level 6)
Panclare Brightwood (level 8)
Primone Darkwood (level 9)
Auris Swordpath (level 7)
Axilla Cinderwood (level 8) (add-on)
Glisera Oasis (level 8) (add-on)
Garrit Dryway (Level 15)
- available in Normal if you buy add-ons
Derumi Desert (level 16) (add-on)
Cortek Sandhollows (level 17) (add-on)
Corone Waterkeep (level 24) (add-on)
Bronkith Crossroads (level 10)
Rinfor Nightwood (level 28) (add-on)
Kutith Basin (level 17)
Barbair Abyss (level 19) (add-on)
Janktra Plains (level 8)
Corrum Sih Highroad (level 13)
Altenica Hills (level 16) (add-on)
Orth Bridge (level 15)
Orge Camp (level 17)
Nefron Beach (level 11)
Desert City of Clavis (level 32) (add-on)
Renth Beach (level 18) (add-on)
Letyna Tundra (level 15)
Musqu Mazewood (level 14)
Pranta Rapids (level 28) (add-on)
Clannit Mirrorlake (level 16)
Fasieth Deepmaze (Level 17) (add-on)
Hillum Sih Longroad (level 32) (add-on)
Aukul Canyon (level 19)
Fronze Cove (level 16)
Eorta Deepway (level 19) (add-on)
Tunika Mountains (level 36) (add-on)
Isle of Giants (level 25) (add-on)
Colossal City of Heparl (level 40) (add-on)
Basu Sah Whisperpath (level 21)
Enthe Frostfall (level 19)
Langooth Peak (level 34) (add-on)
Simuth Hollows (level 33) (add-on)
Temple of Ko Ruh (level 23)
Shrine of Awakening (level 25)
Spire Passage (level 5) (add-on)
Infinity Spire (level 10) (add-on)
Lost City of Nevul (level 18)
- available in Normal if you buy add-ons
Land of O'Kokuh (level 40) (add-on)
Ramva Riverbank (level 14)
- available in Normal if you buy add-ons
Tempora Estuary (level 26) (add-on)
Denthe Bridge (level 20)
- available in Normal if you buy add-ons
[56 Normal Mode dungeons]
Dungeons - Hard/very Hard Mode
Padarak
Jungle Ruins of Si Khem
Vena Eih Marsh
Orc Keep
Daiphi Riverway
Quavitas Crag
Olvita Barrows
[7 Hard/Very Hard Mode Dungeons]
[Note: Total dungeons in entire game for all
modes is 63 dungeons plus the Castle]
Infinity Spire: Legendary Foes & Bosses
Tips
Starting Bosses
Starting a Newgame+ (aka hard/very hard mode)
(with all add-ons)
Saving a beaten Normal Mode game/Continuing
a Newgame+
First 3 Days of a Newgame+
Carry Overs from previous Normal Mode game
(with all add-ons)
Buildings Now Available/Carry Overs
Adventurer Carry Overs
Special Medals/Coffers/Elementite Carry Overs
Job Changes/3 race houses Carry Overs
Adventurer Return Order Carry Over
Hard/Very Hard Mode Dungeons (with all add-ons)
aka Newgame+
Normal Mode Dungeons Note
Additional Dungeons Listing
Building Dungeons Summary (with add-ons/all modes)
Includes all dungeons with buildings/limits
Includes Normal Mode & Hard/Very Hard modes
3 Item Shops
3 Armor Shops
3 Weapon Shops
3 Sacred Shrines
3 Gaming Halls
3 Bulletin Parks
plus 1 starting behest board = 4 behests
3 Fountain Parks
3 Bakery Shops
2 White Mage Temples
2 Black Mage Academy(s)
1 Training Hall
1 Guild Hall
1 Emporium
1 Inn
1 Small House (all houses 50 limit)
includes all house+ dungeons
1 Large (big) House
1 Spacious House
1 Luxurious House (limit 3)
1 Selkie Den (limit 5)
1 Lilty Hut (limit 5)
1 Yuke Shack (limit 5)
1 Library
Non-buildings but related
1 Infinity Spire
1 Castle Renovation
VII. Town Layout Tips (with all add-ons)
Normal Mode Map Layout 1 (with all add-ons)
All available buildings on map except only
2 shops each of Armor/Weapon/Item Shops
- This is for those not wanting to use all
available shops in Normal mode with add-ons
Normal Mode Map Layout 2 (with all add-ons)
All available buildings on map with MAX
3 shops each of Armor/Weapon/Item Shops
minus one unavailable Armor Shop replaced with library
Hard/Very Hard Mode Map Layout 3 (with all add-ons)
All available buildings on map MAX
3 shops each of Armor/Weapon/Item Shops
Plus Large House & 2 second Mage buildings & library
VIII. Medals (with add-ons) - Detailed
Note: With the Infinity Spire the amount of medals went
from 37 to 82 available - so I will be adding them slowly, lol
About Medals
Assigning Special Medals
Types of Medals
Regular Medals
Strength
Toughness
Dexterity
Vitality
Intellect
Willpower
Special Medals
Tendency, Policy, & Preference Line Descriptions
Where to Attain Medals
House List
Shop List
Special Medals by Category
Newgame+
Vitality+
Strength+
Toughness+
Dexterity+
Agility+
Intellect+
Willpower+
Reset/Set Back to Normal
No Specialty
Balance
Adventurer
Tendency
Adventurer
Weapon Buff
Armor Buff
Bargain Hunter
Item Buff
Treehugger
Tavern Lurker
Training Freak
Game Guru
Balance
Policy
Safety
Tenacity
Preemptive
Last Stand
Mop-up
Vanguard
Forced March
Preference
Dueler
Executioner
Bludgeoner
Impaler
Fire
Frost
Lightning
Enfeebling
Restoration
Enhancing
Protection
Holy
All Special Medals in One List
Vitality+
Strength+
Toughness+
Dexterity+
Agility+
Intellect+
Willpower+
No Specialty
Dueler
Executioner
Bludgeoner
Impaler
Fire
Frost
Lightning
Enfeebling
Restoration
Enhancing
Protection
Holy
Adventurer
Weapon Buff
Armor Buff
Bargain Hunter
Item Buff
Treehugger
Tavern Lurker
Training Freak
Game Guru
Balance
Safety
Tenacity
Preemptive
Last Stand
Mop-up
Vanguard
Forced March
... plus 45 more/Infinity Spire
VIIII. Coping Game files to SD card(s) Legally
X. Legal & Copyright
============================
I. Introduction & Overview
============================
This is more of a Guide on the DLC/add-ons aspect of the game and not a whole
faqs of the game itself. This will give you a lot of detail on the DLC/add-ons
that would not be as detailed until you buy the base game. I am writing this
detailed DLC/add-ons Guide to enable people to be knowledgeable before they buy
the base game and to be more knowledgeable about what they want from the DLC/
add-ons section of the game.Personally, I bought all the DLC/add-ons for this
game because I think it is worth it. It also doubles the size of the original
base game.
Note: This is a building game where you rebuild the kingdom, along with tons
of other aspects. It is also a strategy type fighting game where you train
individuals to go out and clear dungeons/places of enemies. You get detailed
reports of all that took place, even down to the fighting moves used, but you
don’t actually see the fights. It sounds a little strange to not see the fights
but it still immerses you and you feel as if you are involved through the very
detailed reports on every aspect of each individual and all game aspects. While
there is a lot of text content, it is incorporated into the game very well. All
you really notice is the great visual aspects of the game and the 3D
environment.This is not a shallow game. It has great graphics as well as lots
of content.
You can get more info on the base game itself from the Wii description/manual,
reviews, and other Guide/Walkthrough/Faqs for this game. It is a really fun,
additive game. It has lots of creativity and allows the player to shape many
aspects of the game.
This game is not finished in "X" days, it is finished in Chapters (dungeon
locations on the dungeon map that have white flags on them). So you can
plow through just the basics in 20 hours or take your time and have infinite
hours. Once you get through the Normal Mode game, then you can play the game
again in Hard and Very Hard modes. The game will score your progress at the
end of each mode. There are 4 chapters to the game and currently 63 dungeons.
Common Game Save Terms:
- Normal Mode -> Starting a brand new game
- Newgame+ -> Continuing the Normal Mode game but now it is in Hard Mode
- Newgame++ -> Continuing the Hard Mode game but now it is in Very Hard Mode
It is possible to have all these types of games with OR without DLC/add-ons
but this guide will mainly deal with all add-ons downloaded into all games
refered to above. The only difference between Hard Mode and Very Hard Mode
is that the dungeon levels are increased greatly in Very Hard Mode. If
anything else is found to be different then I will note it here. If you save
over a save file (like saving over your Normal Mode game with your Newgame+
in hard/very hard modes) then your previous save file will be gone. So if
you want to keep your Normal Mode game save file then just save in a
different save file when you start your newgame+ in hard/very hard mode.
Sometimes people will also use newgame++++ to denote how many continuations
of the first game has occurred while using any mode in any continuation.
Each + stands for a continuation.
If you mess up the out-lay of your town, just wait until chapter 3 and then
you can dismantle and move any building. This seems like the game would
almost be over but you can get to chapter 3 fairly early in the game and
then branch out and do most to all of the dungeons before chapter 4.
Benefits of Add-ons with Normal Mode Game:
Note: Let me stress to you that playing a Normal Mode game without all the
add-on downloads and playing a Normal Mode game with all the add-on
downloads are two DIFFERENT games ... but both are still worth it.
You will get way more in your game that has all the add-on content than in
the game without it:
- Download the add-on content before you begin your Normal mode game to get
the most benefit at the earliest time in the game.
- You can download the add-ons at any point in the game(s). You would just
need to go beat the extra dungeons that show up to go get what is in them.
- Most (except 7 dungeons) are available in Normal game mode and you do not
have to wait until hard/very hard game mode to play them.
- Play the most dungeons (all the same dungeons) more times because they
are unlocked in Normal & Hard & Very Hard game modes. This means you
play most of the dungeons three (normal/hard/very hard) times
instead of 2 times (hard/very hard).
- Most (except large house & 1 of each mage temple/academy, and 3rd Armor
Shop) buildings are available in Normal mode and you don't have to
wait until hard/very hard modes.
- The 3 new race packs (or Triple Race Pack) will give you 3 new races to
build houses for near the beginning of the game.
- All are available in lower level dungeons and quickly linked to
- The three races add a lot of variety to the game
- Lets you build 15 unique 1X1 houses near the beginning of the game
which gives you less space per house (more space to build in town) and
more gil than starting Clavat houses.
- Gives you 15 unique (5 each race) adventurers who are specialized to
their jobs: Lilty/warrior, Selkie/thief, Yuke/mages (black & white).
- specialized adventurers will always be more efficient in their
specialized jobs, pick up items from monsters quicker at start, and
raise stats in their specialized areas quicker than Clavats.
Three Race Advantage Strategy:
The game forces you to hire one male and one female Clavat at the
beginning of the game. It also makes you build 3 Clavat houses which
means that there is one Clavat person wanting to be hired -- do not hire
this person.
Instead, keep both starting Clavats as warriors and build
up their skills: one as a Clavat warrior and one as a Clavat warrior
but awarded skills as a theif (usually the male has beginning stats more
as a warrior and the female has stats more as a thief).
As soon as you get the Gaming Hall (near beginning/lower level dungeon)
you then can change an adventurer's job to thief (except for set race
jobs). Change the female Clavat to a theif. She will have really cool
clothes -- looks like a female version of Link -- Clavat thiefs only
have these clothes, Selkie thiefs have their own different clothes. You
can still hire 5 Selkies as well as have the female Clavat thief. Keep
in mind that you will have to give up 1 person of the 15 race people
whether or not you turn the female Clavat into a thief because you can
only have a max total of 16 adventurers in any mode. But, you are
forced to keep 2 Clavats in Normal mode (with or without add-on
content) so it works better this way and gives you a cool character
that has beginning stats as a thief anyway.
Now start defeating and linking dungeons working your way up the left
side of the castle on the dungeon map. Two races will be here: Selkie and
Lilty. Then work your way to the left of the castle to get the 3rd race
which is the Yuke. When you first start your game you will be able to
click on the available unconnected dungeons to see where these 3
dungeons are that have the 3 races in them. Don't worry about the Yuke
race dungeon being far out to the left of the castle because it has a
long link line with few dungeons on the line. Don't forget to get the
Guild Hall (near beginning/lower level dungeon) to up your adventurer
max total to 16.
You will be using only the 2 Clavats you were forced to start with to
defeat dungeons to get to the first two races. Don't worry, you will do
fine with just two while they build their skills. Shortly you will be up
to the other two race dungeons and then you will have lots of adventurers.
Then with the 2 starting Clavats and the 2 races you will have plenty
to go get the last race. So early on in the game you will already have
your 16 adventurers with most of them being specialized races. This will
give you time to up all their levels to make them strong to beat all the
dungeons in the game. You will need this early time to get strong for the
tougher dungeons like the one that has the Luxurious House unlock.
Adventurer Breakdown:
(or ... Why me?!, lol)
- 1 Clavat Warrior
- 1 Clavat Theif
- 4 Selkie Theifs
- 5 Lilty Warriors
- 2 Yuke White Mages
- 3 Yuke Black Mages
= 16 Adventurers
(You can subtract any 1 of the adventurers from any of the 3 races to
balance out the 2nd Clavat you have to hire. You can still build one
more of the race houses but it won't give you an adventurer.)
Note: There is more benefits to an add-on game (see listing above Table
of Contents section)
Brief Basics:
- Camera Options: up/down & left/right (both can be inverted)
- Use Wiimote Or use Wiimote and Nunchuck (both controls work well)
- Beautiful 3DGraphics
- Good Story Plot
- Lots of versatility and variety
- Lots of player choices
- Good re-play value
- Play through basic story faster or have a never-ending game
Variables about What gets unlocked through Add-on Content:
- There is some confusion when it comes to what is unlocked when you
download the add-on content. This is because of several variable
conditions:
- At what mode the add-on content was downloaded (Normal, hard, very hard)
- How much of the add-on content was downloaded (part, all)
- How much of the linked dungeons were fully explored to link to all
other available unlockable dungeons (some links may have been missed
due to less than thorough exploration of each dungeon)
- Downloading add-on content very often unlocks some links to dungeons
that may have not been available in Normal without add-on content
downloaded.(This results in more dungeons available in Normal mode but
at lower levels than hard/very hard mode. You can then play all these
dungeons in all modes - Normal, Hard, Very Hard - but in higher level
increments as modes get harder for all dungeons.)
So there may be several variations of what appears to be
unlocked at various times, for various people, in various games.
Based on this discovery I will present my DLC/add-ons (add-on)
information with the understanding that it is based on
purchasing and downloading all add-on content at the beginning of
starting any game(s) on Normal mode. I will note if there is any
thing that is not unlocked in Normal mode (with add-on content
that has been downloaded from the start of a game).
Note: To get the most out of your add-on content, download it before
you start playing in Normal game mode. However, getting it at any
time is still a huge bonus. All DLC add-ons will appear in all games
immediately upon download whether you are just starting a game or in
the middle of a game. You still need to progress towards most dungeons
to link and unlock them.
==============================
II. Is the Purchase Worth it?
==============================
Short Answer: Yes. Definitely worth it!
Well, I think it is expensive and takes a fair amount of memory but it is a
great game and I am sure enjoying it. It will take you a while to finish. It is
very in-depth and every time you play it you will create a different kingdom
because of all the variables in the game. So yes, I think it is worth it. The
programmers did a great job on it. The add-on content doubles the size of the
total game, if not more.
I like to see new innovation on the Wii and it is great to be able to get
content from programmers that will give us more variety. It is nice to just
download it right to you and not have to go through lots of ordering/shipping
time. Hopefully the Wii won’t become expensive to get games downloaded in the
future. If I pay more for a game then I would rather get a disk of it then a
download. Too many large game downloads will sure eat up what little Wii memory
is available. Hopefully, Nintendo hurries up with the extra attachable storage
and hopefully you won’t have to load and unload every game you want to play
from a secondary storage like the SD card. Many people that I encounter, even
casual gamers, are starting to run out of Wii memory. However, this game is
worth your Wii memory.
===============================
III. Game Costs & Block Usage
===============================
Game Costs:
-----------
Base Game Cost:
Total -- 1,500 Wii points
Pay & Play Add-on Game Cost Set 1 (optional):
Total -- 1,600 Wii points (if buy Triple Race Pack)
OR
Total -- 1,700 Wii points (if buy Lilty Hut, Selkie Den, Yuke Shack
separately)
Pay & Play Add-on Game Cost Set 2 (optional):
Total -- 800 Wii points
OR
Total -- varies depending on what you buy
Note:
If you buy the base game at 1,500 pts and all the Pay & Play Add-on
DLC Set 1 (Triple Race Pack) at 1,600 pts plus the DLC Set 2 at 800
pts, then the total cost would be 3,900 pts
= $39.00 in Wii points. This would give you the base game and all add-ons.
You could also buy the base game and then any DLC add-on packs from any set
for various prices depending on what DLC you bought.
Wii Points Scale/Card Values:
-----------------------------
- Buy online with credit card or buy a Wii point card at store and redeem
online on Wii
$10.00 = 1,000 Wii pts
$20.00 = 2,000 Wii pts
$30.00 = 3,000 Wii pts
$40.00 = 4,000 Wii pts
$50.00 = 5,000 Wii pts
Block Usage:
------------
Blocks needed for base game: 287
Blocks needed for base game - Save Data: 8 (1/4 game played so far)
Blocks needed for additional Pay & Play content for game: See below
DLC Set 1: 9 or 10 blocks
DLC Set 2: 30 blocks
Total blocks needed (base game + DLC Sets 1 & 2): at least 335 blocks.
Pay & Play (DLC) Add-ons Summary:
---------------------------------
DLC Add-on Content Set 1:
Dungeon Pack: 300 Wii pts, 1 block
Triple Race Pack: 800 Wii pts, 2 blocks (saves 100 Wii pts & 1 block)
Lilty Hut: 300 Wii pts, 1 block
Selkie Den: 300 Wii pts, 1 block
Yuke Shack: 300 Wii pts, 1 block
New Royal Outfit (black/white): 100 Wii pts, 1 block
New Chancellor Outfit: 100 Wii pts, 1 block
Luxurious House: 100 Wii pts, 3 blocks
Sacred Shrine: 200 Wii pts, 1 block
DLC Add-on Content Set 2:
Infinity Spire: 300 wii pts, 8 blocks
Castle Renovation: 100 Wii pts, 8 blocks
Library: 200 Wii pts, 8 blocks
New Royal Outfit 2: 100 Wii pts, 3 blocks
New Chancellor Outfit 2: 100 Wii pts, 3 blocks
=========================================
IV. Add-on Packs Descriptions & Details
=========================================
Tips (or things I wished I had known from the start, lol):
- You do get rated at the end of each game (any mode) on how well you
completed the game.
- Game Clear: Grade from E to SSS
-----------
Normal: What game mode played
Days: How many days to finish
Dungeons: How many dungeons beat
- Citizens: Grade from E to SSS
---------
Tithes: Gil at end of game
Morale Bonuses: How many morale bonuses achieved
- Adventurers: Grade from E to SSS
------------
Adventurers: How many adventurers hired
Average Level: Average level of all adventurers
Research Levels: How many research levels researched
- Overall: Overall score from above categories
Note: E is lowest score and SSS is highest score. It is possible to beat
the end boss without beating all the dungeons in the mode you are playing
in. You can play a quick game by just beating dungeons/chapters in a
close circle around the castle or you can play a long game (with add-ons)
by branching outward to every dungeon in the mode you are playing. There
are lots of ways to affect the overall score however you play each mode.
If you play a quick game just realise that you may not have all the
building types/limits if you have not beaten those specific dungeons.
You will also get more days to beat the game in hard/very hard modes then
in Normal Mode without bringing down your score.
(Score Ratings: E, D, C, B, A, S, SS, and SSS.)
- Most the add-ons give you more dungeons on the map and more buildings in
the game and more building limits.
- Most require you to clear the new dungeons to get the new buildings &/or
higher limits.
- Most require you to work your way down to the new place locations to connect
them.
- Every dungeon has an exploration bar that fills up when the dungeon is fully
explored. Some dungeons require one more exploration past 100% to connect to
the next dungeon.
- It is better to get the Triple Race Pack (3 additional races & 3 new houses)
right from the start and go beat their level 8 dungeons. This way you can
start earlier with all 3 races and hire specialized warriors, mages, and
thiefs -- the game only gives you a 16 adventurer max limit. Each race can
have 5 houses each max = 15. All 3 race houses are 1X1, 3 occupants (1 can
be an adventurer per house if max not met), 20 gil towards taxes per house.
Note that you can not actually have 15 special race adventurers because the
game makes you hire 1 male clavat and 1 female clavat at the start of the
game in normal mode (in hard/very hard modes you could have 15 because you
decide who to re-hire ... or not). If you get the Inn then you can hire
more than 16 adventurers out at a time depending on who wants to go from
the Inn.
- Specialized races (Lilty, Selkie, Yuke) are always better at their
specialty than any Clavat of the same specialty. Most the 3 races start
with an item geared to them. Lilty gets Guard (cuts physical damage by
half), Selkie gets Keen Eye, Yuke white mage gets cure/cura and Yuke black
male get fire/fira ... plus all 3 races' starting stats tend to be better
than average. If they don't start with an item then they will buy (if shops
available) or get one from a monster right away.
- You can dismantle houses (occupants move into the castle until their house is
rebuilt) when you reach chapter 3. Hired adventurers still work and booted
citizens will still roam the streets. Both will come from the castle doors.
Some families will not want to leave unless you build the same house or a
better house (like small house to spacious house). The 3 race houses will
usually keep all their 3 previous occupants. The small house to spacious
house will usually keep the previous occupants and then add some to fill
it from 2 occupants to 4 occupants. If you want to be certain to move a
certain family/house to a certain location then dismantle only that house
in one day and immediately build it where you want the very next day
(sometimes the game will add families in order of dismantle and sometimes
the game will mix them up). In Newgame+ (hard/very hard modes) you will
get the previous adventurers (hire or not) but they may have different
families. So far, you always have to hire your 1st 2 adventurers and then
you can choose the rest.
- To dismantle a building, stand in front of it (you will see the building
title), then call chime and click dismantle. You can only dismantle 5
buildings per day. You can build up to 10 buildings per day.
- Do not dismantle houses AND build new houses in the same day because You
will get totally new families and not your old families back. The old
families will be stuck in your castle until you build them some more
houses OR start a newgame+ (new game on hard/very hard modes).
- You can also dismantle all type shops without losing their upgrades. Taverns
will disband created parties (1 each per tavern) so just re-create them when
rebuilt. All dismantled buildings give you back the elementite used to build
them.
- The only thing you can not dismantle is the original Bulletin Park (Behest
Board -- Frog Board) and you can not dismantle the last residential house
(can be any type) in your town. This means you can dismantle the original 3
small houses you were required to build and all of your town as long as you
have one last residential house in your town.
- Bakeries are best put around houses to boost morale. Adventurers don't need
to go to bakeries every day before they head out.
- Shops should be placed together - adventurers visit every one of them before
heading out on behests. Yes, this includes duplicates of shops because
duplicate shops offer different items in every shop -- so you need all
duplicate shops to get all items/skills offered. You can group sets of shops
around each other so they look better in the town layout.
- Bulletin Board Parks (Behest Boards) should be placed around adventurers
houses to cut down on the travel time so they head out faster. You could
also place them centrally with the adventures around them for faster access.
There is one original behest board and then 3 additional behest boards that
are included in the bulletin parks (Bulletin Board Parks) which gives you a
total of 4 behest boards you can post behests on. All 4 behest boards are
available in Normal Mode if you have all DLC Add-ons Sets 1 & 2.
- High kingdom morale allows the king to stay up later. A whole faqs could be
written on how to get high morale. Also, high morale allows you to get
more medals from visiting houses. You should be talking to everyone on a
regular basis and visiting every house on a regular basis to get medals.
Also, use some of the morale spheres to get a red boost bar when you talk
to people (the green aura on the bar also means you are getting a morale
boost). Using morale spheres on a regular basis really helps extend how
late you can stay out. Medals will up adventurer stats and special medals
will change the attributes of your adventurer's character, shopping
habits, and training habits among other things.
- Getting an Item shop and an emporium will allow you to get magic torches
which allows your adventurers to stay out later.
- Morale max total is 5 spheres. You get one each from building the 3
bakeries and 2 more from getting the Emporium. If you are playing a
Normal Mode (with all add-ons) you can get all 5 spheres. If you are
playing a Normal Mode (no add-ons) then you can get only 4 total spheres
and the 5th one will be in hard/very hard modes. You also get daily
bonus gil from each yellow morale bar that you fill up (even if you
lose the full yellow bar because your morale spheres are all full).
- Morale Bar Types (When talking to town people):
- Yellow Increasing Bar: regular morale boost/fill up spheres to turn
in for town development or use for red bar morale
- Green Aura on Yellow Increasing Bar: double regular morale boost
obtained by an Adventurer beating a boss (dungeon/material/etc).
This is also referred to as a Morale Frenzy. A red bar used during
a Morale Frenzy will cancel out the Morale Frenzy.
- Red Decreasing Bar: Makes citizens get along better, increases house
type special medals, and boosts stats to adventurers if they are
spoken to during a red bar. Attained by calling Chime and choosing
the raise morale option which takes one filled yellow morale and
gives you the Red Decreasing Bar (talk to as many happy people as
possible - and adventurers to give them temporary stats before
the red bar disappears). You still are also gaining a yellow bar
increase as you talk to anyone while the Red Decreasing Bar is
decreasing. After the red bar is gone the yellow bar will come
back showing the increase for talking to people. This is probably
be the most useful bar and will make the town morale increase so
that you can stay out later and get more special medals from houses.
I usually use up to 3 morale spheres each maxed out day period
towards the end of the game when you don't have to turn them in.
I use about 1-2 morale spheres at the start of the game so I can build
the town development by turning them in as well as raising morale.
- Dungeons max count:
DLC Add-on Content Set 1:
Normal mode (no add-ons) = approx. 25 total dungeons,
Normal mode (all add-ons) = exactly 56 total dungeons
which includes add-on dungeons.
Hard/Very Hard (no add-ons) = approx. +13 total dungeons,
Hard/Very Hard (all add-ons) = exactly +7 total dungeons,
Combined Normal/Hard/Very Hard Modes:
Total dungeons (no add-on content) = approx. 38.
Total dungeons (with all add-on content) = 63 plus the Castle.
For Normal Mode (with add-ons):
You can get most to all of these dungeons in Normal mode (all add-ons)
if you download add-on content before you start your Normal Mode game(s).
Then all dungeons available in Normal mode will also be available in
hard/very hard modes but at higher levels.
- Getting all the add-on content will give you exclusive additional
dungeons that you won't unlock in the base game, even in hard/very hard
mode.
- Dungeons go up in level as you play the different game modes. A level
40 dungeon in normal mode goes up to level 60 in hard mode and level
100 in very hard mode. This is the case with the Luxurious House
dungeon (Colossal City of Heparl), so you may want to beat it in Normal
Mode and carry it over to hard/very hard mode.
- Total max limit on all houses after you beat the game in Hard New Game+
is 50 (15 max total for 3 races and any type of houses after that up to
50 OR any combination of houses up to max limit of 50). This is also
assuming you have all add-on content. Luxury Houses are max limit of 3.
- All First Time Bonus buildings you unlock in add-on content will be available
from then on in normal/hard/very hard modes when you start new/continuing
files.
- All Add-on dungeons will be available from the start of any new game and any
continued game (even if you start a new file - there are 3 game slots). You
still have to work your way to them.
- All add-on content is just that ... you won't unlock any content in hard or
very hard mode that you would have bought in add-on content.
For example: Getting the inn will let all races come to your town but you
will not be able to build each race's homes and hire them that way unless
you have bought the add-on content.
- Must be able to connect to Wii Shop (add using main menu or closet
in castle)
- Must have enough Wii points available for download purchase
- May need to restart Wii after download (just follow directions while
downloading). If you download add-on content from within the game castle
then you probably won't need to restart -- cool feature. If you download
content at the main game menu before starting a game then you may need to
restart.
- With all the Downloadable content you can have the benefits of all limits
of all buildings in normal mode except Large House, second White Mage
Temple, second Black Mage Academy, and third Armor Shop.
What gets unlocked through Add-on Content:
- There is some confusion when it comes to what is unlocked when you
download the add-on content. This is because of several variable
conditions:
- At what mode the add-on content was downloaded (Normal, hard, very hard)
- How much of the add-on content was downloaded (part, all)
- How much of the linked dungeons were fully explored to link to all
other available unlockable dungeons (some links may have been missed
due to less than thoughrough exploration of each dungeon)
- Downloading add-on content very often unlocks some links to dungeons
that may have not been available in Normal without add-on content
downloaded.(This results in more dungeons available in Normal mode but
at lower levels than hard/very hard mode. You can then play all these
dungeons in all modes - Normal, Hard, Very Hard - but in higher level
increments as modes get harder for all dungeons.)
So there may be several variations of what appears to be
unlocked at various times, for various people, in various games.
Based on this discovery I will present my DLC/add-ons
information with the understanding that it is based on
purchasing and downloading all add-on content at the beginning of
starting any game(s) on Normal mode. I will note if there is any
thing that is not unlocked in Normal mode (with add-on content
that has been downloaded from the start of a game).
Note: To get the most out of your add-on content, download it before
you start playing in Normal game mode. However, getting it at any
time is still a huge bonus.
--------------------------
Unlockable Buildings List:
--------------------------
- Includes DLC Add-on Content Sets 1 & 2:
- This list is a combination of the base game and all downloadable content
in Normal mode (add-on content downloaded before starting any game):
- This is a complete list of all available buildings in the game on all
modes - Normal, Hard, & Very Hard.
- (add-on) = available as a download add-on dungeon
If there is no "add-on" notation, then it is either a regular
dungeon available in Normal mode or it has been unlocked in Normal
mode by downloading add-on content.
- (up to total house limit of 50) = all types in various combinations can
only add up to a max limit of 50 which also includes the max of 15
total race houses and 3 Luxurious Houses.
- All house limit increase locations will be listed under the Small House.
- All citizens/adventurers will move into the castle if you demolish their
house (any type). You can build any type house to try to get them to
move into it but it is more based on timing and chance. They may
move back into the house or they may not move out and you may get a
new family in the new house. Build the same type house that you
dismantled to have better luck getting original families back.
- All dismantled buildings including houses will give you back the
elementite used to build them. All buildings will also be at the
same research level they were previously at when rebuilt (takes a
day to show research again).
- Available in Normal mode if you have all add-on content
If it is not unlocked in your game in Normal Mode then you have to
have add-on content downloaded to unlock it in Normal Mode.
- Type (max # of buildings of this type you can have)
This is the total available max # of buildings of each type you can
have in Normal Mode ... any extras are noted for hard/very hard mode.
DLC Add-on Content Set 1:
- Training Hall (1)
- Allows lower level adventurers to train without getting hurt
(tell them to gain experience)
- Trains various skills/better if researched
- If removed, no extra benefits/adventurers get less skills
- Once one is unlocked to build you then can change an
adventurer's job to warrior (except for set race jobs)
- If a Training Freak medal is given to an adventurer then
they will visit a Training Hall during non-combat times
to train and up their levels/stats/moves.
- put warrior houses nearby for stat/medal benefits
- fund research for better warrior skills
- Available in normal mode with all add-on content
- Janktra Plains/Training Hall+ (level 8)
- 2X3
Description:
Adventurer: Training Hall -- Cost 450
Build a structure to provide a place for adventurers
to train their skills and gain experience in safety.
You can also research weapon techniques and warrior
abilities.
- White Mage Temple (2)
- If removed, no extra benefits/adventurers get less spells
- Once one is unlocked to build you then can change an
adventurer's job to white mage (except for set race jobs)
- put white mage houses nearby for stat/medal benefits
- make white mages strong in willpower
- fund research for better white mage skills
- 1st: Restoration Spells
- 2nd: Enhancing Spells
- Get Inn: Holy Spells
- Get Sacred Shrine: Protection Spells
- Panclare Brightwood/White Mage Temple+ (level 8)
Available in Normal mode
- unlock 2nd one on hard/very hard mode
- Vena Eih Marsh (level 19)
- 2X3
Description:
Adventurer: White Mage Temple -- Cost 500
Build a structure to train white mages. These mages
and their healing spells are the backbone of any
party. You can also fund White Magic research to
create better spells.
- Black Mage Academy (2)
- If removed, no extra benefits/adventurers get less spells
- Once one is unlocked to build you then can change an
adventurer's job to black mage (except for set race jobs)
- put black mage houses nearby for stat/medal benefits
- fund research for better black mage skills
- 1st: Fire Spells
- 2nd: Frost Spells
- Get Inn: Enfeebling Spells
- Get Sacred Shrine: Lightening Spells
- make black mages strong in intelligence
- Primone Darkwood/Black Mage Academy+ (level 9)
Available in Normal mode
- unlock second one on hard/very hard mode
- Jungle Ruins of Si Khem (level 13) - shape-shifting
- 2X3
Description:
Adventurer: Black Mage Academy -- Cost 500 elementite
Build a structure to train black mages. These mages
are essential to defeating foes that are resistant to
physical damage. You can also fund Black Magic research
to create better spells.
- Small House (up to total House Limit of 50)
- Clavat - job changable
- You can get max of 50 house limit in Normal
mode if you have all add-on content
- start with this house (10 house limit)
- start with Small House (limit 10)
- Goblin's Den (level 3) (limit +10)
- Nefron Beach (level 11) (limit +10)
- Fronze Cove (level 16) (limit +10)
- Fasieth Deepmaze (Level 17) (add-on) (limit +10)
- 1X1, 2 Citzens, 10 gil
Description:
Houses: Small House -- Cost 100 elementite
Build a small house and recall 2 citizens to the
kingdom. We will receive 10 additional gil from tithes
1 aspiring adventurer will also be recalled.
- Large House (up to total House Limit of 50)
- unlock in Hard/very hard mode
- 1X1, 3 citizens, 20 gil
Description:
- Lilty Hut (5)
- Short cute people
- Clay adobe type home
- Warriors - adventurers always male (no job change)
- Make warriors strong in strength
- Available in Normal mode if have all add-on content
- Erithrow Cliffs/Lilty Hut+ (level 8) (add-on)
- 1X1, 3 citizens, 20 gil
Description:
Houses: Lilty Hut -- Cost 200 elementite
Build a Lilty Hut to recall a family of Lilties to the
Kingdom. Gives 20 gil in tithes. 1 aspiring Lilty
adventurer will also be recalled. This stalwart race
has an affinity for the martial disciplines, and make
the best warriors.
- Selkie Den (5)
- Pretty females
- fancy hut type home
- Thiefs - adventurers always female (no job change)
- Give thiefs mapper abilities for shape-shifting places
- Make thiefs strong in dexterity
- Available in Normal mode if have all add-on content
- Axilla Cinderwood/Selkie Den+ (level 8) (add-on)
- 1X1, 3 citizens, 20 gil
Description:
Houses: Selkie Den -- Cost 200 elementite
Build a Selkie Den to recall a family of Selkies to the
kingdom. Gives 20 gil in tithes. 1 aspiring Selkie
adventurer will also be recalled. This lithe race has
an affinity for stealth and trickery, and make the
best thieves.
- Yuke Shack (5)
- Strange tall bird-like
- Shack with pipes house
- Mages - adventurers always male black mage or female white
mage (no Job change)
- you can make homes and check the gender, reset if it's not
the gender you like (but make sure it is before dark or
the game will be saved).
- Make white mages strong in willpower
- Make black mages strong in intelligence
- Available in Normal mode if have all add-on content
- Glisera Oasis/Yuke Shack+ (level 8) (add-on)
- 1X1, 3 citizens, 20 gil
Description:
Houses: Yuke Shack -- Cost 200 elementite
Build a Yuke Shack to recall a family of Yukes to the
kingdom. Gives 20 gil in tithes. 1 aspiring Yuke
adventurer will also be recalled. This studious race
has an afinity for the magical disciplines, and make the
best mages.
- Spacious House (up to total house limit of 50)
- Talk to Yurg by castle door when he has an exclamation mark
above his head, (then talk to moogles Mogroe & Mogcid if they
are by castle door level - you may have already talked with
them), then next day talk to moogle Mogtillo by the
crystal, then the next day sing spacious song with the Moogle
Mogmune by the West exit to get this building
(Mogcid's Skysphere now will bring extra people to town to
fill any available space in houses)
Note: 3 choices: "..laaaa", "..spacious.", & "......"
(laaa & spacious will get you a spacious house and the
"....." choice will not get you one - just retry).
- Available in Normal mode if have all add-on content
- 1X2, 4 citizens, 30 gil
Description:
Houses: Spacious House -- Cost 300 elementite
Build a spacious house and recall a large family of citizens
to the kingdom. We will receive 30 additional gil from tithes.
1 aspiring adventurer will also be recalled.
- Luxurious House (3 - up to total house limit of 50)
- Colossal City of Heparl/Luxurious+ (level 40) (add-on)
- Isle of Giants & Erota Deepway are also part of this add-on
dungeons pack but only Colossal City of Heparl unlocks
Luxurious House
- Available in Normal mode if have all add-on content
- 2X2, 8 citizens, 70 gil
Description:
- Sacred Shrine (3)
- Temporalily boosts stats of adventurers while in the field
- affects just party leaders and single adventurers
- adventurers can visit themselves & get rest & 1 stat boost
- If removed, no rest or boosts to adventurers
- Have king pray at all 3 shrines once a day
Adventurers must be in the field to affect them
- I have also noticed the mages praying at the shrines
- 1st shrine: Shrine of Power - gives strength and toughness
- 2nd shrine: Shrine of Knowledge - gives Intellect & Willpower
- 3rd shrine: Shrine of Life - restores HP
- Anyone can get rest at shrines but they do NOT replace
fountain parks because fountain parks let adventurers have
interactive menus to interact with adventurers & inn people
- All 3 Sacred Shrines are available in normal mode if you
have all the add-on content
- Corone Waterkeep/Sacred Shrine+ (level 24) (add-on)
- Rinfor Nightwood/Sacred Shrine+ (level 28) (add-on)
- Hillum Sih Longroad/Sacred Shrine+ (level 32) (add-on)
- 1X1
Description:
Parks: Sacred Shrine -- Cost 500 elementite
Build a structure for adventurers to pray for the
crystal's blessings. It will also add spells to the
realm's black mage academy and white mage temple
research lines.
- Bakery (3)
- Put houses around to boost morale of citizens
- If removed, morale goes down
- All 3 bakeries are available in normal mode if you
have all the add-on content (up to 3 morale spheres)
- Adventurers don't visit bakeries but if you have a
bakery built then the adventurer will be able to eat
lunch while in the dungeons. If the adventurer's family
is also happy (morale spheres/red bar) then the adventurer
will get a better lunch/restores more HP.
- 1st one: At the beginning of the game: talk to the man
wanting a bakery (standing in front of the crystal), then
talk to the moogle named Mogillo the next day and he will
"draw" you a picture of a bakery, now you can build it.
Pallum Dei Caverns & Castle/Bakery+ (level 1)
- Terun Westway/Bakery+ (level 6)
- Orth Bridge/Bakery+ (level 15)
- 1X2
Description:
Citizen Shop: Bakery -- Cost 200 elementite
This building will give our citizens a morale boost
every time they make a purchase in this establishment.
- Tavern (3)
- Can create one party (up to 4 adventurers) per tavern
- If removed, no parties formed - recreate parties after
you rebuild it.
- All 3 Taverns are available in normal mode if you
have all the add-on content
- Bronkith Crossroads/Tavern+ (level 10)
- Musqu Mazewood/Tavern+ (level 14)
- Derumi Desert/Tavern+ (level 16) (add-on)
- 1X2
Description:
Special: Tavern -- Cost 500
Build a structure to provide a place for adventurers to
form parties. You can also form your own parties.
- Inn (1)
- Visitors come to town and can help adventurers on quests.
All benefits go to party leader and you do pay visitor wages
if they are adventurers each day they go out.
- If removed, no benefits to Temple & Academy/no visitors
- Available in Normal mode if you have all download content.
- Corrum Sih Highroad/Inn+ (level 13)
- 1X2
Description:
Special: Inn -- Cost 400 elementite
Build a structure to provide a place to stay for travelers
from other countries. The inn will allow itinerant
adventurers and traveling merchants to visit your realm.
- Gaming Hall (3)
- Once one is unlocked to build you then can change an
adventurer's job to thief (except for set race jobs)
- If removed, no extra benefits/adventurers get less skills
- put Selkie houses nearby for stat/medal benefits
- Teach thief abilities
- 1st hall - adventuring Skills,
2nd hall - exporation abilities,
3rd hall - dirty tricks
- All 3 Gaming Halls are available in normal mode if you
have all the add-on content
- Carcus Southway (level 6)
- Garrit Dryway/Gaming Hall+ (level 15)
This is not an add-on dungeon but it is unlocked in Normal mode
if you have bought the add-on Dungeon Pack.
- Renth Beach/Gaming Hall+ (level 18) (add-on)
- 1X2
Description:
Adventurer: Gaming Hall -- Cost 350
Build a structure to provide a place for adventurers to relax
and win prizes. You can also recruit thieves and research
thief abilities.
- Fountain Park (3)
- boosts morale of adventurers and citizens & provides rest
- If removed, morale goes down/can't gain benefits
- If a Tree-hugger medal is given to an adventurer then it boosts
their stats when the adventurer visits the fountain park.
- Can hire adventurers from the Inn if they are standing in
any fountain parks even if you are at your adventurer max
limit - just talk to them and tell them to get to work
- There are three types of fountain parks:
All flowers, all trees, mix of flowers & trees.
You can have 1 of each type at a time in your town or you can
have all 3 of the same type or you can have any mix you want.
You can rotate the parks by building then dismantling them.
You have to stand by the fountain and call Chime to dismantle
fountain parks. Keep re-trying if no option.
- All 3 Fountain Parks are available in normal mode if you
have all the add-on content
- 1st one: talk to tired explorer who wants a park (in front
of the crystal), then talk to moogle named Mogtillo in front
of crystal the next day, make a behest (Castle) to get a
dandelion, make a behest (Junun De Meadows) to get dandelion,
then talk to same moogle named Mogtillo in front of crystal
(rarely he is somewhere else around the town around corner)
and he will "draw you a picture of the park", then build it.
- 2nd one: Clannit Mirrorlake/Fountain Park+ (level 16)
- 3rd one: Pranta Rapids/Fountain Park+ (level 28) (add-on)
- 1X2
Description:
Parks: Fountain Parks -- Cost 200 elementite
Build a place for adventurers to share battle stories, as
well as recuperate morale.
- Bulletin Board Park (3)
- Post Behests for adventurers to fulfill
- If removed, less behests/more expensive behests
- Place in separate locations for better assignment of behests
- Behest boards will shine from the bottom if there is a behest
assigned on that board. If there is no behest assigned then
the name of the board may not show.
- You can't dismantle the 1st original behest board: Frog Board
- You can dismantle the 3 big bulletin Parks if you
don't have any behests on them. Stand by board & call Chime.
You have to stand by the board and call Chime to dismantle
bulletin parks. Keep re-trying if no option.
- All 3 Bulletin Parks and original Frog Board are available in
normal mode if you have all the add-on content
- Original Behest Board (1X1, park not included)
Name/Color: Frog Board/Orange
Available in Normal Mode/start with it
- 1st one:
Name/Color: Twilight Board/Red
Polpus Mistmoor/Bulletin Park+ (level 5)
Available in Normal Mode
- 2nd one:
Name/Color: Blue Sky Board/Blue
Simuth Hollows/Bulletin Park+ (level 33) (add-on)
Available in Normal Mode only if have add-on Dungeon Pack content
- 3rd one:
Name/Color: Greenery Board/Green
Denthe Bridge/Bulletin Park+ (level 20)
Available in Normal Mode if you have DLC Add-ons Sets 1 & 2.
Having 4 behest boards allows you to send all 4 groups of 4
adventurers on behests to 4 different locations &/or to the
Infinity Spire (shows as a behest to beat Legendary Foes).
[Original Frog Board plus 3 Bulletin Parks = 4 behest boards]
- 2X2
Description:
Parks: Bulletin Parks -- Cost 150 elementite
Building this structure will increase the maximum number of
behests that can be posted by 1. It will also slightly reduce
the costs of posting behests.
- Weapon Shops (3)
- fund research for better weapons
- If removed, no extra benefits/adventurers get less items
- All 3 Weapon Shops are available in normal mode if you
have all the add-on content.
- 1 more Weapon Shop is available in hard/very hard modes.
- 1st shop/swords,
2nd shop/hammers,
3rd shop/axes
- Get Emporium &/or more research -- all shops/rods & daggers
- Kubito Grotto/Weapon Shop+ (Level 2)
- Orge Camp/Weapon Shop+ (level 17)
- Desert City of Clavis/Weapon Shop (level 32) (add-on)
- 2X2
Description:
Adventurer: Weapon Shop -- Cost 200 elementite
Build a structure that sells adventurer weapons. New and
improved weapons can be researched with funding. Better
weapons will enable adventurers to defeat heavily armored
foes.
- Armor Shops (3)
- fund research for better armor
- If removed, no extra benefits/adventurers get less items
- 2 Armor Shops are available in normal mode if you
have all the add-on content.
- 3rd Armor Shop is available in hard/very hard modes.
- 1st shop/body-type armor,
2nd shop/helms,
3rd shop/gauntlets
- Get Emporium &/or more research -- all shops/Robes & shields
- Junun De Meadows/Armor Shop+ (level 4)
- Langooth Peak/Armor Shop+ (level 34) (add-on)
- Diaphi Riverway/Armor Shop+ (3rd Armor Shop)
- 2X2
Description:
Adventurer: Armor Shop -- Cost 350 elementite
Build a structure that sells adventurer armor. New and
improved armor can be researched with funding. Better armor
is essential to our adventurer's survival.
- Item Shops (3)
- fund research for better armor
- If removed, no extra benefits/adventurers get less items
- All 3 Item Shops are available in normal mode if you
have all the add-on content.
- 1st shop/potions,
2nd shop/antidotes,
3rd shop/phoenix downs
- Get Emporium &/or more research -- all shops/survival items &
magic torches
- Dolsam Gulch/Item Shop+ (level 7)
- Kutith Basin/Item Shop+ (level 17) (add-on)
- Tunika Mountains/Item Shop+ (level 36) (add-on)
- 2X2
Description:
Adventurer: Item Shop -- Cost 300 elementite
Build a structure that sells adventurer items. New and improved
items can be researched with funding. Better items will enable
adventurers to heal and remove status ailments.
- Guild Hall (1)
- fund for adventurer limit increase up to 16 adventurer max limit
- now also allows adventurers to learn more skills if have library
- If removed, behests boards cost more to behest
- fund for pay raises to make adventurers happier & work harder
- reduces bulletin board behest costs
- Available in Normal mode if you have all add-on content
- Auris Swordpath/Guild Hall+ (level 7)
- 2X2
Description:
Special: Guild Hall -- Cost 300 elementite
Build a structure to administer your adventurers. You can raise
the cap on the number of active adventurers as well as their
daily pay rank.
- Emporium (1)
- Allows shops to get additional items
- If removed, less items offered at various shops/less morale
and 2 morale spheres become unavailable. (up to 2 morale spheres)
- Available in Normal mode if you have all add-on content
- Letyna Tundra/Emporium+ (level 15)
- 2X3
Description:
Citizen Shop: Emporium -- Cost 600 (Stunningly Beautiful building)
This building will give our citizens a large morale boost every
time they make a purchase. The trade routes that it opens can
change the lineup of other shops.
DLC Add-on Content Set 2:
- Library (1)
- Allows upgrades for adventurers
- Available in Normal, Hard/Very Hard Modes
- Land of O'Kokuh (level 40) (add-on)
- Normal/level 26, Hard level 40, Very Hard level 100
- 2X2
Description:
Adventurer: Library -- Cost 550 elementite
Build a structure to study and store lore and knowledge from all
races. This knowledge is used to uncover hidden racial abilities.
- Bulletin Board Park (4th one - see more info above)
- Allows for 4 behests to be posted per day &/or in new location
- (Dungeon name here)
- 2X2
- Infinity Spire (1)
- Not an actual building you place
- You can see this building out just past the kingdom
- Infinity Spire (level 10) (add-on)
- Connects through underground corridor
- Spire Passage (level 5) (add-on)
- Allows for infinite battles
- Allows for more medals and bosses
- Castle Renovation (1)
- Not an actual building you place
- Tempora Estuary (level 26) (add-on)
- Available in Normal Mode
- Chime's Room
- Upgrades the castle inside with more options
- Rename adventurers
- Compare adventurers rank stats to each other
- Lists how much of each building you have
- Access every building (houses/shops included) and their options
- Listen to all game music songs (only while in castle)
Dungeon Map Connections:
------------------------
- All dungeons will connect with one or more dungeons once map is fully
explored. While all dungeons will connect, I have noted dungeons
below when they appear unconnected to give you an early sense of the
game with downloaded content.
Some may have different links to dungeon "dots" on the map. One is
Tunika Mountains: can link to none (end of line) if Basu Sah Whisperpath
is explored first OR can link to Temple of Ko Ruh if explored first. So
far this is the only one that has link option difference but I have
not explored this fully. I would imagine that most links are set and
not variable.
- After downloading add-on dungeon packs, many dungeons may not be
connected to each other if map has not been fully explored.
- You will not have your map fully explored until the end of the game.
- Explore each dungeon location and beat any bosses, working your way
towards unconnected dungeons to connect them all together and to access
other dungeons
- Some dungeons like Denthe Bridge need thief(s) with Mapper and Inner
Compass abilities to find the connections to the next dungeon. sometimes
you do not need to explore these dungeons to 100% to find the connection
to the next dungeon. You just need to find the connection.
Triple Race Pack Savings:
-------------------------
- Buying the Triple Race Pack (includes all 3 packs -- Lilty Hut, Selkie Den,
Yuke Shack) is a better value but can only be bought if none of the 3 packs
have been bought yet. (Saves you 100 Wii points and 1 block of Wii space.)
- Buying the 3 packs separately (Lily Hut, Selkie Den, Yuke Shack) allows
you to buy only the pack(s) you want if you don’t want all 3. (Costs you
100 Wii points more and 1 block of Wii space more if you buy the 3 packs
separately.)
Common Meanings in Descriptions:
--------------------------------
- Clear bonus: Gaming Hall + (ups limit of type of building -- lets you
build type listed if first one)
- First-time clear bonus: House Type: Lilty Hut+ (new type building plus
up limit)
- Helm Plating may be found here (material types needed for any upgrades)
There are quite a few different material types including Magicites
and revival runes.
- One can easily get lost here (adventurers can get lost resulting in
incomplete mission)
- Not enough information to explore (must attain info from citizens to
explore the dungeon)
- A shortcut may be found if further explored (shortcuts cut down on
fatigue & time)
- Treasure Chests may be found if explored (Treasure chests have a
variety of items inside. Any adventurer can find one but only a
thief can open them - unless they are not locked)
- Antidote Ingredients may be found here (cure items for adventurers)
This also includes other types like potion ingredients.
- The dungeon changes shape every day, resetting exploration to 0
(needs re-explored -- usually 60% exploration stops resetting)
Get a thief with mapper and pathfinding for best exploration.
- A Fountain of Restoration exists (adventurers can use this to fully
restore HP bar while in the dungeon)
- Halls of oblivion exist here. (adventurers can be distracted, visably
shaken and then be tired the next day)
- Monster Colors:
-----------------
- Red: Extremely Powerful Boss (appears occassionally)
- Purple: Boss of research materials
- Orange: Boss of dungeon
- Pink: Boss of new building/building limit (all adv. go out)
- Black: Regular monsters
DLC Add-on Content Set 1:
- All DLC Add-on Content Set 1 dungeons are visable immediately
-------------------------------
Dungeon Pack (300 pts, 1 block)
-------------------------------
Adds 11 dungeons to the game, such as the Desert City of Clavis. Clearing
these dungeons raises the limit on weapon, armor, and item shops as well
as taverns, parks, gaming halls, and houses.
Note: Only the new building limits of weapon, armor, and item shops,
as well as parks can be carried over to new games.
- 1 in-game dungeon unlocked: Garrit Dryway
- Previously only in Hard/Very Hard Mode, now unlocked in Normal Mode
- 11 add-on dungeons are located in a “smile” pattern covering the
upper-right to lower-middle to upper-left on the entire map
Garrit Dryway (level 15) (connects to in-game dungeon: Auris Swordpath)
- A sandy path leading to the desert.
- Clear bonus: Gaming Hall +
- Helm Plating may be found here.
- One can easily get lost here.
- Not enough information to explore.
- Monsters: Lava Mu, Scorpion, Cerberus +2 foes, Lava Mu +3 foes
Derumi Desert (level 16) (connects to add-on dungeon: Garrit Dryway)
- Clear bonus: Tavern+
- A shortcut may be found if further explored.
- Monsters: Scorpion, Stone Sahagin, Scorpion +2 foes
Cortek Sandhollows (level 17) (connects to in-game dungeon: Primone Darkwood)
- A dusty cavern half hidden by dunes.
- Clear bonus: Lots of elementite.
- Axe Metal may be found here.
- A shortcut may be found if further exlored.
- Not enough information to explore.
- Monsters: Lava Mu, Stone Sahagin, Gigas +4 foes, Stone Sahagin +3 foes
Desert City of Clavis (level 32) (connected to add-on dungeon:
Cortek Sandhollows)
- First-time clear bonus: Weapon Shop+
- One can easily get lost here.
- Treasure Chests may be found if explored.
- Monsters: Ogre +3 foes, Stone Worm, Cactuar +3 foes, Gigas +2 foes
Kutith Basin (level 17) (connected to in-game dungeon: Panclare Brightwood)
- A basin with steep outer edges.
- Clear bonus: Item Shop+
- Antidote Ingredients may be found here.
- One can easily get lost here.
- A shortcut may be found if further explored.
- Monsters: Lava Mu +3 foes, Salamander +4 foes, Stone Worm
Barbair Abyss (level 19) (connected to add-on dungeon: Kutith Basin)
- Clear bonus: Lots of elementite.
- A shortcut may be found if further explored.
- One can easily get lost here.
- Treasure Chests may be found here if explored.
- Monsters: Bat, Skeleton +2 foes, Gigas +2 foes, Ghost +3 foes
Langooth Peak (level 34) (unconnected but below add-on dungeon:
Barbair Abyss)
- First-time clear bonus: Armor Shop+
- Monsters: Lava Mu +3 foes, Scorpion +2 foes, Wyvern +3 foes,
Malboro +4 foes
Renth Beach (level 18) (unconnected but by in-game dungeon: Ogre Camp)
- Clear bonus: Gaming Hall+
- The dungeon changes shape every day, resetting exploration to 0.
- Monsters: Lava Mu +3 foes, Salamander, Cerberus +4 foes
Pranta Rapids (level 28) (unconnected, located middle-right of map)
- First-time clear bonus: Fountain Park+
- A shortcut may be found if further explored.
- Monsters: Gigantoad +3 foes, Gigantoad, Adamantoise +4 foes
Fasieth Deepmaze (level 17) (unconnected, located upper-right of map)
- Clear bonus: House+
- A shortcut may be found if further explored.
- One can easily get lost here.
- Treasure Chests may be found if explored.
- Monsters: Skeleton +3 foes, Ghost +3 foes, Cerberus + 4 foes
Simuth Hollows (level 33) (unconnected but by add-on dungeon:
Fasieth Deepmaze)
- First-time clear bonus: Bulletin Park+
- A shortcut may be found if further explored.
- The dungeon changes shape every day, resetting exploration rate to 0.
- Monsters: Sahagin +3 foes, Skeleton +3 foes, Octokraken +3 foes
Tunika Mountains (level 36) (unconnected but by Altenica Hills)
- First-time clear bonus: Item Shop+
- Monsters: Snow Mu +3 foes, Stone Worm, Wyvern +3 foes,
Salamander +4 foes
Note: The above unlocked 12 dungeons in my game instead of 11.
Several possibilities may explain this:
- The dungeon pack unlocks 11 dungeons plus Desert City of Clavis
(typo in description)
- One undiscovered in-game dungeon was unlocked because it joined
to an add-on dungeon. (Cortek Sandhollows and Barbair Abyss are
the only ones that don’t up a building limit)
- Accidentally included an in-game dungeon. Although, I was extremely
careful to document new dungeons only after I paid for each one ...
so possible but unlikely.
- You actually get 12 dungeons instead of 11 (typo in description)
... lucky you!
Solved thanks to CiprianoMcDohl:
Garrit Dryway is the error in your dungeon count.
It is a hard // very hard mode dungeon that is given to you when you
purchase the Dungeon Pack. It links to the Dungeon Pack dungeons so
they have to give it to you.
------------------------------------
Triple Race Pack (800 pts, 2 blocks)
------------------------------------
Note:
- This pack is a combination pack of the Lilty Hut, Selkie Den, & Yuke
Shack packs.
- You can not buy this pack if you have bought any of the 3 mentioned
packs.
- You either buy this pack as a combo or each of the 3 mentioned packs
separately.
- Buying this pack as a combo will save you 100 Wii points & 1 block
Wii memory.
Adds dungeons that unlock Lilty huts, Selkie dens, and Yuke shacks to
the game.However, you cannot purchase this bonus pack if you’ve already
purchased any of the single housing types listed.
Note: This feature can be carried over to new games once unlocked. The
gender and job of adventurers from these races are preset and cannot be
changed.
3 dungeons -- 2 are located in the upper-top-middle of the map near the
castle and 1 is located in the upper-left of the map:
Erithrow Cliffs (level 8) (connected to in-game dungeon: Goblin’s Den)
- Maliganant magicite draws people to these cliffs.
- First-time clear bonus: House Type: Lilty Hut+ (Warriors)
- One can easily get lost here.
- Monsters: Worm, Lizardman, Lizard Lord +2 foes
Axilla Cinderwood (level 8) (connected to in-game dungeon: Dolsam Gulch)
- An unnatural forest of ever-burning trees.
- First-time clear bonus: House Type: Seikie Den+ (Thieves)
- Not enough information to explore.
- A shortcut may be found if further explored.
- Monsters: Lava Mu, Mandrake, Cerberus +2 foes
Glisera Oasis (level 8) (connected to in-game dungeon: Auris Swordpath)
- A single spot of green in an expanse of dunes.
- First-time clear bonus: House Type: Yuke Shack+ (White & Black Mages)
- A Fountain of Restoration exists.
- A shortcut may be found if further explored.
- One can easily get lost here.
- Monsters: Sahagin, Gigantoad, Sahagin Lord +2 foes
----------------------------
Lilty Hut (300 pts, 1 block)
----------------------------
Note: This pack is not needed if you bought Triple Race Pack.
Adds the dungeon Erithrow cliffs to the game. Clearing this dungeon
adds Lilty huts to the building menu. Lilty warriors are feared
throughout the world.
Note: This feature can be carried over to new games once unlocked.
1 male and 1 female family member are recalled to a hut. The Lilty
adventurer recalled is always a male warrior who cannot change jobs.
1 dungeon located in the upper-top-middle of the map near the castle:
Erithrow Cliffs (level 8) (connected to in-game dungeon: Goblin’s Den)
- Maliganant magicite draws people to these cliffs.
- First-time clear bonus: House Type: Lilty Hut+ (Warriors)
- One can easily get lost here.
- Monsters: Worm, Lizardman, Lizard Lord +2 foes
-----------------------------
Selkie Den (300 pts, 1 block)
-----------------------------
Note: This pack is not needed if you bought Triple Race Pack.
Adds the dungeon Axilla Cinderwood to the game. Clearing this dungeon
adds Selkie dens to the building menu. Selkie thieves are sought
throughout the world.
Note: This feature can be carried over to new games once unlocked.
3 female family members are recalled to a den. The Selkie adventurer
recalled is always a female thief who cannot change jobs.
1 dungeon located in the upper-top-middle of the map near the castle:
Axilla Cinderwood (level 8) (connected to in-game dungeon: Dolsam Gulch)
- An unnatural forest of ever-burning trees.
- First-time clear bonus: House Type: Selkie Den+ (Thieves)
- Not enough information to explore.
- A shortcut may be found if further explored.
- Monsters: Lava Mu, Mandrake, Cerberus +2 foes
-----------------------------
Yuke Shack (300 pts, 1 block)
-----------------------------
Note: This pack is not needed if you bought Triple Race Pack.
Adds the dungeon Glisera Oasis to the game. Clearing this dungeon adds
Yuke shacks to the building menu. Yuke mages are revered throughout the
world.
Note: This feature can be carried over to new games once unlocked. 1 male
and 1 youth are recalled to a shack as family members, The Yuke adventurer
recalled is either a male black mage or a female white mage who cannot
change jobs.
1 dungeon located in the upper-left of the map:
Glisera Oasis (level 8) (connected to in-game dungeon: Auris Swordpath)
- A single spot of green in an expanse of dunes.
- First-time clear bonus: House Type: Yuke Shack+ (White & Black Mages)
- A Fountain of Restoration exists.
- A shortcut may be found if further explored.
- One can easily get lost here.
- Monsters: Sahagin, Gigantoad, Sahagin Lord +2 foes
-------------------------------
New Royal Outfit (100, 1 block)
-------------------------------
The King’s New Cloak:
A cute yet regal design using black and white as its primary colors,
especially tailored for the king. You can change costumes immediately after
downloading. (Didn’t really care for the change. I liked the original clothes
better. Also, a friend of mine who likes to put his characters in black
clothes didn’t like the change either. But it is a matter of preference for
each individual. Maybe you might find a picture on the internet, like
YouTube, to see the outfit before you buy. The work put into it is definitely
worth the price paid. Maybe later they might design a royal blue and/or a
long robe.)
Change outfits by accessing Chime’s Closet located in the castle.
----------------------------------------
New Chancellor Outfit (100 pts, 1 block)
----------------------------------------
Chancellor’s Knell:
A dark outfit emphasizing Chime’s charms. You can change costumes immediately
after downloading. (Didn’t really care for the change. I liked the original
clothes better. Also, a friend of mine who likes to put his characters in
black clothes didn’t like the change either. But it is a matter of preference
for each individual. Maybe you might find a picture on the internet, like
YouTube, to see the outfit before you buy. The work put into it is definitely
worth the price paid. Maybe later they will add more colors.)
Change outfits by accessing Chime’s Closet located in the castle.
-----------------------------------
Luxurious House (100 pts, 3 blocks)
-----------------------------------
Adds 3 dungeons to the game, such as the Colossal City of Heparl. Clearing
these dungeons adds luxurious houses to the building menu. This type of
residence greatly increases income.
Note: This feature can be carried over to new games once unlocked.
3 dungeons are located on the bottom middle of the land map:
Colossal City of Heparl (level 40) (unconnected but by Isle of Giants)
- First-time clear bonus: House Type: Luxurious+ (ups this type house limit)
- A shortcut may be found if further explored.
- Treasure Chests may be found if explored.
- Monsters: Golem +3 foes, Gigas +2 foes, Titan +3 foes
Isle of Giants (level 25) (unconnected but by Colossal City of Heparl)
- Clear bonus: Lots of elementite (needed for building)
- A shortcut may be found if further explored.
- Monsters: Golem, Gigas + 2 foes, Golem + 4 foes
Eorta Deepway (level 19) (unconnected but by Isle of Giants)
- Clear bonus: Lots of elementite.
- A shortcut may be found if further explored.
- One can easily get lost here.
- The dungeon changes shape every day, resetting exploration rate to 0.
- Monsters: Ghost + 3 foes, Necromancer +3 foes, Goblin Mage + 2 foes
--------------------------------
Sacred Shrine (200 pts, 1 block)
--------------------------------
Adds 3 dungeons such as the Corone Waterkeep to the game.
Clearing these dungeons adds sacred shrines to the building menu. Shrines
temporarily boost adventurer stats.
Note: This feature can be carried over to new games once unlocked.
3 dungeons -- 1 located in middle, 1 located in lower-left, & 1 located
right-middle:
Corone Waterkeep (level 24) (connected to in-game dungeon: Panclare Brightwood)
- A lookout post guarding the shores from invaders.
- First-time clear bonus: Sacred Shrine+
- One can easily get lost here.
- Monsters: Necromancer +3 foes, Skeleton +2 foes, Golem +4 foes
Rinfor Nightwood (level 28) (connected to in-game dungeon: Bronkith Crossroads)
- First-time clear bonus: Sacred Shrine+
- A shortcut may be found if further explored.
- One can easily get lost here.
- Monsters: Killer Bee +2 foes, Mandrake, Malboro +2 foes
Hillum Sih Longroad (level 32) (unconnected, located right-middle of map)
- First-time clear bonus: Sacred Shrine+
- Not enough information to explore.
- Monsters: Necromancer +3 foes, Skeleton +2 foes, Bavarois
DLC Add-on Content Set 2:
----------------------------------
Automatic Update (0 pts, 0 blocks)
----------------------------------
No description -- asks if you need an update (yes/no). If you choose no,
then you will not be able to download any of DLC set 2 add-ons below.
If you choose yes, then an automatic update to the game is downloaded
and you will then be able to choose any of the below add-ons to download.
- Slightly speeds up building animation and summoning Chime animation
- Game now supports progressive scan
- New option to "wipe clean" all medals given adventurers in Newgame+
- Adventurers keep all equipment
- Medals collected and not on adventurers remain in castle/list
- If medals wiped from adventurer then you will get more resources
than normal
- Hammer upgrade can now go past level 40 in Normal Mode
- (more if I find any)
----------------------------------
Infinity Spire (300 pts, 8 blocks)
----------------------------------
Adds 2 dungeons to the game, such as the Infinity Spire. The spire gains
levels every time it is cleared, presenting a challenge to even the
bravest champions of your realm.
Adds Infinity dungeons to the game.
- 2 add-on dungeons -- connected from the castle in a line downward to
the middle right of the dungeon map:
- Spire Passage (level 5) (add-on)
- A secret passage leading to the Infinity Spire.
- Clear bonus: Lots of elementite.
- Treasure Chests may be found if explored.
- Halls of oblivion exist.
- Monsters: Bat, Wraith, Gigas +1 foes, Orc Warchief +1 foes
- Behest: Explore this area. Exploration rate increase.
- Infinity Spire (level 10) (add-on)
- Floor boss not yet found.
- Halls of oblivion exist.
- Monsters: Evil Eye +2 foes, Witch +2 foes, Necromancer +2 foes,
Flan, Apocrypha +3 foes.
- No behest list available
-------------------------------------
Castle Renovation (100 pts, 8 blocks)
-------------------------------------
Adds the dungeon Tempora Estuary to the game. Clearing this dungeon adds a
jukebox and the ability to rename your adventurers to the castle.
This feature can be carried over to new games once unlocked.
- 1 in-game dungeon unlocked: Ramva Riverbank
- Visable immediately
- 1 add-on dungeon unlocked for castle: Tempora Estuary
- Visable immediately
- Both dungeons are connected from Bronkith Crossroads in a
straight but angled line heading towards the right of the map:
- Ramva Riverbank (level 14)
- The nearby river churns with monsters.
- Clear bonus: Lots of elementite.
- Hammer Metal may be found here.
- One can easily get lost here.
- A shortcut may be found if further explored.
- Monsters: Sahagin +2 foes, Adamantoise +3 foes, Gigantoad +2 foes.
- Behest: Explore this area. Exploration rate increase.
- Tempora Estuary (level 26) (add-on)
- First-time clear bonus: expand the castle.
- A shortcut may be found if further explored.
- Monsters: Mu +1 foes, Gigantoad, Gigas Worm +3 foes.
- No behest list available
- Castle Renovation allows "Chime's Room" to have the following options:
- Adventurers:
- Change name
- Shows list of all 16 adventurers hired and lets you change names
- View Rankings
- Brings up list of categorized rankings:
- Level,HP, Attack, Defense, Vitality, Strength, Toughness,
Agility, Dexterity, Intellect, Willpower
- Shows top 5 adventurers in each ranking
- You can click on any 5 of the adventurers in any ranking list
and access their adventurer pages and all info on them.
- Cancel (Takes you back to previous menu)
- Buildings:
- View All:
- Shows Buildings List
- All building categories listed plus how many of each built
- When click on category then shows all buildings in category
and each by name in list form, then you can click on them
- You can access all house, shop, and building pages just the
same as if you visited them in person (way cool!)
- I don't think this helps you raise house happiness level
or talk to KO'd adventurers because there is no house
happiness bar and no KO'd adventurer "greets" you.
- Categories: Houses, Citizen Shops, Adventurer Shops,
Adventurer Buildings, Special Buildings, Parks, Display All
- All Categories list all their buildings under them and allow
you to access all their pages (if they normally have pages).
- Display All shows a list of all the categories all mixed
together (apparently in no special order or map order)
- View Info:
- Shows Building Info List
- Family Relations List
- Brings up list of any houses that have family relation ties
to each other (this is NOT a list of all houses on map - only
houses on map whose members are related)
- Shows house and type of house
- You can click on house name and see family members & relations
pages.
- Planning Special Sales
- This brings up a list of any shops planning any special sales
days. If no sales are planned then no list will show.
- Selling Special Wares
- This brings up a list of any shops currently selling special
wares or items.
- The names of the shops are listed but not clickable (but they
might be clickable if having a sale).
- Cancel:
- Takes you back to the previous menu.
- Jukebox:
- Shows you a playable Jukebox list of all music in the game.
- This does not change the game music when you leave the castle.
- You can only listen to it while in the castle on Jukebox page.
- Music List: stop music, A New Home, Castle City, Land of Promise,
Holiday, Reports, My Life as a King, Coronation, The Little King,
Cloak of Shadows, Knight of the Realm, Monster Ronde, The Burdens
of a King, Our lives-Our Chronicle, The Good, Time for Bed,
Crystal Resonance.
- Exit:
- Exits you back to Chime's Room
- And then further back to previous menu:
- View Medals (Shows list of all gathered 82 Special Medals)
- View Closet (Shows all available clothing changes for King & Chime)
- Chime's Room (See above for all options shown)
- Never Mind (Exits you back to menu:
- Chat with Chime (Tid bits on storyline & kingdom)
- Use Morale spheres to develop the realm (ups your realm level)
- Review reports (Adventurer report and Financial report)
- Other (Takes you into above previously listed menu)
- Purchase add-on content
- Exit (Exits you out of castle)
---------------------------
Library (200 pts, 8 blocks)
---------------------------
Adds the dungeon Land of O'Kokuh to the game. Clearing this dungeon adds
libraries to the building menu. This facility teaches adventurers
race-specific abilities.
This feature can be carried over to new games once unlocked.
Adds a dungeon containing many large elementite to help you develop your
kingdom.
2 in-game dungeons unlocked: Lost City of Nevul and Denthe Bridge
- These previously were only available in Hard/Very Hard Modes but are
now unlocked in Normal Mode. Lost City of Nevul will be visable right
away and Denthe Bridge will unlock once you find the connection in
the Lost City of Nevul (use Thief/Mapper & Inner Compass).
1 add-on dungeon unlocked for library
Land of O'Kokuh -- both in the upper right to middle right of the map:
- All dungeons connect from Letyna Tundra and proceed downward to the
middle right of dungeon map.
- Lost City of Nevul (level 18)
- The ruins of a city destroyed by ancient evils.
- Clear bonus: Lots of elementite.
- Enhancing Magicite may be found here.
- Treasure Chests may be found if explored.
- A shortcut may be found if further explored.
- Monsters: Necromancer +2 foes, Ghost +2 foes, Golem +3 foes,
Chimera +3 foes.
- Behest: Explore this area. Exploration rate increase.
- Denthe Bridge (level 20)
- Clear Bonus: Bulletin Park+
- Not enough information to explore.
- Monsters: Bat, Ahriman, Gigas +1 foes, Gigas +3 foes.
- Behest: Obtain information regarding this area from the townsfolk.
Exploration rate increase.
- Land of O'Kokuh (level 40) (add-on)
- First-time clear bonus: Library+
- Halls of oblivion exist.
- A shortcut may be found if further explored.
- One can easily get lost here.
- Monsters: Lava Mu +2 foes, Ahriman +2 foes, Apocrypha +3 foes.
- No behest list available
Library looks Cool! Wow, and a LOT of funding is needed!
- View Ability List
- Listed by each tribe/race: Clavat, Lilty, Selkie, Yuke
- Lists each races special abilities (fund to get whole lists)
- Each ability is clickable to see descriptions
- Awesome abilities for every race here!
- Fund Research
- Listed by each tribe/race: Clavat, Lilty, Selkie, Yuke
- At least two categories to fund in each race
- Lots of abilities per category -- funds like the other shops
- Many, many, many, many thousands of dollars can be funded here!
--------------------------------------
New Royal Outfit 2 (100 pts, 3 blocks)
--------------------------------------
A casual outfit designed for warmer seasons. You can change costumes
immediately after downloading.
Adds a new costume for the king.
Outfit is named Fresh King.
Leo's 2nd additional costume:
- http://www.square-enix.co.jp/littleking/closet_leo2.html
-------------------------------------------
New Chancellor Outfit 2 (100 pts, 3 blocks)
-------------------------------------------
A cool outfit suited for tropical climates. You can change costumes
immediately after downloading.
Adds a new costume for Chime.
Outfit is named Summer Chime.
Chime's 2nd additional costume:
- http://www.square-enix.co.jp/littleking/closet_chime2.html
==============================================================
V. Dungeons First Available - Normal Mode Game (all add-ons)
==============================================================
- This is a listing of ALL the dungeons that you will see on
the very first dungeon map at the start of a Normal Mode
game (all add-on content downloaded before start of game).
- This is in its original untouched form so that people know
exactly what dungeons they start with. (Note that this is an
interactive map/list/connecting system and the information
on it will change with game play.)
- All dungeons are unconnected except Pallem Dei Caverns which
connects to the castle.
- This is not a complete listing of all the dungeons available
in Normal Mode (with add-on content downloaded before start of
the game).
This is JUST THE VERY STARTING DUNGEONS (27) that you
begin connecting and expanding. These are just the very starting
dungeons on the entire map that you will be able to see
immediately before starting to link together and unlock the rest
of the dungeons available in the game.
(Total of all available dungeons in a completed dungeon map for
Normal Mode is 56).
Starting Dungeons:
- Includes DLC Add-on Content Set 1 & 2:
- There are 27 starting dungeons plus the castle.
- Here are their original listings:
DLC Add-on Content Set 1:
- Castle:
A small settlement created by a little king, its people are full
of hope of some day restoring their lost kingdom on this new land.
- Pallum Dei Caverns (level 1)
- Your first adventurer has just explored this dungeon, defeated
some of the dungeon enemies -- Mini Mu, and found the fountain
of restoration in the dungeon. This was played out as the
opening scenes of the game.
- A Small maze of natural tunnels.
- Defeat dungeon boss to clear dungeon.
- All large elementite recovered.
- A Fountain of Restoration exists.
- Monsters: Mini Mu, Wee Worm
Behest List
- Defeat the boss! -- Dungeon Clear and gain elementite
- Explore this area -- Exploration rate increase
- Erithrow Cliffs (level 8)
- First-time clear bonus: House Type: Lilty Hut+
- One can easily get lost here.
- Monsters: Worm, Lizardman, Lizard Lord + 2 foes
- No behest available
- Axilla Cinderwood (level 8)
- First-time clear bonus: House Type: Selkie Den+
- Not enough information to explore.
- A shortcut may be found if further explored.
- Monsters: Lava Mu, Mandrake, Cerberus + 2 foes.
Behest List
- Obtain information regarding this area from the
townsfolk -- exploration rate increase.
- Derumi Desert (level 16)
- Clear bonus: Tavern+
- A shortcut may be found if further explored.
- Monsters: Scorpion, Stone Sahagin, Scorpion +2 foes.
- No behest available
- Glisera Oasis (level 8)
- First-time clear bonus: House Type: Yuke Shack+
- A Fountain of Restoration exists.
- A shortcut may be found if further explored.
- One can easily get lost here.
- Monsters: Sahagin, Gigantoad, Sahagin +2 foes.
- No behest available
- Cortek Sandhollows (level 17)
- Clear bonus: Lots of elementite.
- A shortcut may be found if further explored.
- Not enough information to explore.
- Monsters: Lava Mu, Stone Sahagin, Gigas +4 foes,
Stone Sahagin +3 foes.
Behest List
- Obtain information regarding this area from the
townsfolk -- exploration rate increase.
- Desert City of Clavis (level 32)
- First-time clear bonus: Weapon Shop+
- One can easily get lost here.
- Treasure Chests may be found if explored.
- Monsters: Ogre +3 foes, Stone Worm, Cactuar +3 foes,
Gigas +2 foes.
- No behest available
- Langooth Peak (level 34)
- First-time clear bonus: Armor Shop+
- Monsters: Lava Mu +3 foes, Scorpion +2 foes
Wyvern +3 foes, Malboro +4 foes.
- No behest available
-