, __              _         ,__ __                     ______  ___,   __    
/|/  \            | |       /|  |  |          |        (_) |   /   |  /  \   
 | __/ __, _|__|_ | |  _     |  |  |   __   __|   _       _|_ |    | | __ |  
 |   \/  |  |  |  |/  |/     |  |  |  /  \_/  |  |/      / | ||    | |/  \|  
 |(__/\_/|_/|_/|_/|__/|__/   |  |  |_/\__/ \_/|_/|__/   (_/    \__/\_/\__/\_/

By A_Black_Dragoon (Puppy Chow in Mario Kart online)
Version 1.3, I'll update as I see/learn more tactics and make grammar 
corrections.


Due to the fact that so many guides are about VS mode and there's no 
Battle Mode love, I thought I'd make a guide for it =). Not much more 
to say, so...

--------Contents--------
-1 ~ Overview
---1a ~ Coin Runners
-----1aa ~ Coins Lost Chart
---1b ~ Balloon Battle
-2 ~ What to Use?
---2a ~ Kart or Bike?
---2b ~ Which Weight?
---2c ~ Auto or Manual?
-3 ~ General Tips
---3a ~ Coin Runners
---3b ~ Balloon Battle
---3c ~ Mini-Map (yes, it's THAT important)
-4 ~ Item by Item Analysis
-5 ~ Course by Course Analysis
---5a ~ Wii Courses
---5b ~ Retro Courses
-6 ~ Version History
-7 ~ Credit, Thanks, and Contacts
*To go to a certain section, like 8) (if there was an eighth section), 
press Ctrl + F and type in 8)*



===========
1) Overview
===========
Battle mode is the alternative to Vs mode, and there's two different 
types of it (okay, who didn't know that?) The general idea is to use 
items to wail on opponents, and there are 5 new courses and 5 old ones, 
and all will be covered later.

++++++++++++++++
1a) Coin Runners (the zomg i jus lost half mi coinz 2 a blu shell an 
nowz im in lazt place! game)
++++++++++++++++
The idea of coin runners is for you and/or your team to collect as many 
coins as possible. The more people you're playing with, the more coins 
appear on the course. Online, don't worry if your team loses - if you 
have all the coins on your team chances are you'll still place high.  
If your team wins, it's like points get added on to all member's score. 
I'm not sure how much.

If you get hit with an item, you lose half or more of your coins (see
chart). So try to avoid being hit. More on this in the strategy section.

++++++++++++++++++
1aa) Coin Lost Chart
++++++++++++++++++
It's not vital, and it's easy to figure out by yourself, but why not?
+--------------------+
| Coins | Coins Lost |
+-------|------------+
|   1   |     1      |
|-------|------------|
|   2   |     2      |
|-------|------------|
|   3   |     3      |
|-------|------------|
|   4   |     3      |
|-------|------------|
|   5   |     3      |
|-------|------------|
|   6   |     3      |
|-------|------------|
|   7   |     4      |
|-------|------------|
|   8   |     4      |
|-------|------------|
|   9   |     5      |
|-------|------------|
|  10   |     5      |
+--------------------+
Only went up to 10, but here's how to know: if you have an even number
then you lose half. If you have an odd number, you lose half rounded up.
Unless you have 1-4 coin(s).

++++++++++++++++++
1b) Balloon Battle
++++++++++++++++++
This has been in every Mario Kart game so far, but a new twist is put 
on it in this game. You play in teams, and you get points by hitting an 
opponent - it's not the last man standing, it's the team with the most 
points. As in Coin Runners, it's still possible to get a high ranking 
if you lose. If you lose all three of your balloons, you will 
disappear, drop all your items, and respawn. Your team is subtracted 
one point and you yourself have one point subtracted from your points.


===============
2) What to Use?
===============
Sadly, you don't have use of hardly any of the bikes/karts available in 
Vs mode. Your only choices are the standard kart or standard bike. 
Generally in Vs mode bikes are more useful due to wheelies, but in 
Battle mode they're about equal. You also can, of course, choose a 
character and therefore a weight class (again, though character's have 
hidden stats, they're not nearly as important in Battle), and Automatic 
or Manual. Remember -  
Battle mode is more strategy than anything else though.

+++++++++++++++++
2a) Kart or Bike?
+++++++++++++++++
Again, they're mostly equal, so choose whichever you like most. I, for 
one, use the kart for Battle.

+-------------------------------------------------------------------+
|                          .:.: KartS :.:.                          |
+-------------------------------------------------------------------+
|                               *Pros                               |
+-------------------------------------------------------------------+
|-Orange mini-turbo (obviously)                                     |
|-Larger, making certain techniques easier                          |
|-Generally heavier (though weight doesn't matter much in Battle)   |
|-Faster when not using wheelies                                    |
|-More maneuverable on straights (to be faster, a bike must wheelie,| 
| decreasing its maneuverability and ability to avoid items)        |
+-------------------------------------------------------------------+
|                               *Cons                               |
+-------------------------------------------------------------------+
|-Basically worse in all categories except for weight and speed     |
|-No wheelies                                                       |
|-Larger, making for larger targets                                 |
+-------------------------------------------------------------------+

+-----------------------------------------------------------------------+
|                            .:.: BikeS :.:.                            |
+-----------------------------------------------------------------------+
|                                 *Pros                                 |
+-----------------------------------------------------------------------+
|-Better acceleration                                                   |
|-Able to use wheelies                                                  |
|-Smaller, making a smaller target and can squeeze through walls of     |
| items much better                                                     |
|-Better in all categories except for speed and weight                  |
|-Generally better at turning                                           |
+-----------------------------------------------------------------------+
|                                 *Cons                                 |
+-----------------------------------------------------------------------+
|-Wheelies are generally not useful, due to the risk of someone dropping|
| a banana right in front of you and you not being able to avoid it     |
|-No orange mini-turbos                                                 |
|-Lower top speed without wheelies                                      |
|-Smaller, making some techniques harder                                |
+-----------------------------------------------------------------------+

So make a choice or test each out and decide which one you like most.

++++++++++++++++
2b) What Weight?
++++++++++++++++
In my opinion, Lightweight and Mediumweight are superior to Heavyweight 
for Battle due to speed being less important and acceleration being far 
more important. (No matter what, you'll likely be hit a lot). But 
anyway:

+-----------------------------------------------------------------------+
|                         .:.: Lightweight :.:.                         |
+-----------------------------------------------------------------------+
|                                 *Pros                                 |
+-----------------------------------------------------------------------+
|-Best acceleration                                                     |
|-Best handling/turning                                                 |
+-----------------------------------------------------------------------+
|                                 *Cons                                 |
+-----------------------------------------------------------------------+
|-Low top speed so may have trouble getting the first coins on courses  |
| like GCN Cookie Land.                                                 |
|-Low weight (again, weight not that important)                         | 
+-----------------------------------------------------------------------+
|Summary: I may be biased, but the best choice - it has the best in the |
|two most important Battle mode stats, and its cons are the least       |
|important in Battle.                                                   |
+-----------------------------------------------------------------------+

+-----------------------------------------------------------------------+
|                        .:.: Mediumweight :.:.                         |
+-----------------------------------------------------------------------+
|                                 *Pros                                 |
+-----------------------------------------------------------------------+
|-Average in everything, everything is good                             |
|-Can catch up to lightweights so it can beat them to the first coins   |
+-----------------------------------------------------------------------+
|                                 *Cons                                 |
+-----------------------------------------------------------------------+
|-No standout strengths, everything is average (>_<)                    |
+-----------------------------------------------------------------------+
|Summary: To me, the second best choice. Average in everything. Good if |
|you want an okay acceleration and want to be able to catch up to       |
|somebody. (Hopefully you won't  be doing that much).                   |
+-----------------------------------------------------------------------+

+-----------------------------------------------------------------------+
|                         .:.: Heavyweight :.:.                         |
+-----------------------------------------------------------------------+
|                                 *Pros                                 |
+-----------------------------------------------------------------------+
|-Best speed (so it can be first to coins)                              |
|-Best weight (who cares, m i rite?)                                    |
+-----------------------------------------------------------------------+
|                                 *Cons                                 |
+-----------------------------------------------------------------------+
|-Worst acceleration <-- Makes them suck                                |
|-Worst handling                                                        |
+-----------------------------------------------------------------------+
|Summary: Only reason you'd use this is if you really like a heavy      |
|weight character. You'll get hit more than once at a time often due to |
|your slow acceleration (you're invincibility period will run out, and  | 
|then the same person will still be right behind you), and it'll be     |
|harder to turn from an item or incoming person with mega mushroom.     |
+-----------------------------------------------------------------------+

So choose one, and move on.

+++++++++++++++++++
2c) Auto or Manual?
+++++++++++++++++++
(zomg auto iz 4 the lozerz!!1!!1one!)
No, it's not. But yes, manual is generally better, unless you're using 
something with low drift and mini-turbo, and you're not in Battle mode. 
So I'd go ahead with manual here, but I'll list all pros/cons I can 
think of anyway.

+-----------------------------------------------------------------------+
|                          .:.: Automatic :.:.                          |
+-----------------------------------------------------------------------+
|                                 *Pros                                 |
+-----------------------------------------------------------------------+
|-Better swerving ability                                               |
|-Can focus on item use more because you don't have to press a drift    |
| button (this goes away when you get used to manual...)                |
+-----------------------------------------------------------------------+
|                                 *Cons                                 |
+-----------------------------------------------------------------------+
|-Drift/Mini-turbo stats nulled                                         |
|-Can't hop                                                             |
+-----------------------------------------------------------------------+
|Summary: Good if you're starting out or hate drifting. >_<. Or you just| 
|like being different.                                                  |
+-----------------------------------------------------------------------+

+-----------------------------------------------------------------------+
|                           .:.: Manual :.:.                            |
+-----------------------------------------------------------------------+
|                                 *Pros                                 |
+-----------------------------------------------------------------------+
|-Has mini-turboing + drift                                             |
|-Can hop to change angle faster (just press the drift button and       |
| release it fast)                                                      |
+-----------------------------------------------------------------------+
|                                 *Cons                                 |
+-----------------------------------------------------------------------+
|-Worse swerving ability (XD)                                           |
+-----------------------------------------------------------------------+
|Summary: Use it because the con is very minor, and its pros are much   |
|better than automatic's.                                               |
+-----------------------------------------------------------------------+

*Remember people, this is Battle, not Vs mode. >_<*

===============
3) General Tips
===============
So now we come to what makes a lot of people suck at Battle Mode: 
strategy. All of that above? It really hardly matters in Battle, as 
long as you're not running into walls all over the place. There are 
many course specific/item specific tips and tactics, but here I'm just 
giving basic ones.

+++++++++++++++++
3a) Coin Runners 
+++++++++++++++++
Already explained the game, let's get to the tips!

****Avoiding Items****
Obviously, just driving around with 20 coins on top of your head is a 
red flag to other players: "Hit me! I'll drop 10 coins for you!" So we 
need to keep them from hitting us. Here's a couple tips on how:
1)	Whenever you have an item that you can hold behind you, do so. 
	But this isn't the best form of protection due to mega mushrooms, 
	stars, and people firing red shells at you when they're coming at 
	you. It does protect you from behind, however.
2)	If you have triple reds or triple greens, resist the urge to use 
	them unless the person has over 10 coins (estimate by the stack 
	on their heads). This is better than just bananas or shells 
        because they protect you from the front too. When you only have 
	two left though, you might as well use them - otherwise there's 
	the risk a shell might get through.
3)	If you have a mega mushroom or star, again, resist the urge to 
	use them unless the person you see is the one with the most coins 
	on the other team. Reason? This protects you from everything 
	(unless you have a mega shroom and the enemy uses a star, but 
	then it's only 3 coins). See a blue shell coming at you? Use it. 
	See a red shell coming at you? Use it. See a huge person coming 
	at you? Use it.
4)	Wall red shells as often as possible. On wide open courses it's 
	nearly impossible to do, and I'll give more information on how to 
	do this on specific courses in the track by track analysis.
5)	Use normal shrooms right away. They don't help much.
6)	If you have somebody tailing you and you don't have protection, 
	brake suddenly; they'll pass by not expecting it, and then go 
	another way.
7)	If you do get hit, look at who hit you and if they have more red 
	shells or green shells, collect a few and run, or you'll get hit 
	again. If they have a mega mushroom, then don't worry - they 
	can't hit you again as long as you're flat. And with stars, there 
	won't be anything to collect.

****Hitting Others****
Unless you get tons of coins in the beginning, then you're probably 
going to have to make someone else drop them to get some. Besides using 
the later mentioned item tactics, there are some things to notice:
1)	Try to find somebody with lots of coins and no protection. 
	Otherwise you might only get a coin or two, or nothing at all.
2)	After you hit somebody, you should take some of their coins, but 
	don't stay too long, or you'll be a sitting duck for other people 
	coming to the crash site.

****Other****
Just some more tips:
1)	Never stay still with coins. It puts another red flag up for 
	people with red shells, triple greens, and mega mushrooms, and, 
	and... >_<: "I'm stupid enough to sit still! Come run over me!"
2)	If someone gets hit on the other side of the course, unless it's 
	GCN Cookie Land, stay away.
3)	Make as many turns as possible. Just don't go in a circle. >_>.
4)	If you do stop, start again with a mini turbo. It surprises 
	people coming in with a mega mushroom.

++++++++++++++++++
3b) Balloon Battle
++++++++++++++++++
I like this game better because there's less of a chance of you being 
unlucky at the last second, and there's just as much strategy (more 
item usage). This section is short - it's more item strategy in Balloon 
Battle and less general strategy.

****Avoiding Items****
This is not nearly as important as it is in Coin Runners, and you 
should really only pay attention to it whenever you only have one 
balloon left. And even then, the only time to be using the tips (use 
the ones in the coin runners section) is if you have a green shell and 
that's it. Offense > Defense in Balloon Battle.

****Hitting Others****
1)	Try to hit somebody with one or two balloons, if possible
2)	Be wary of what item the person you're going after might have
3)	Have a projectile with somebody tailing you? Brake suddenly, not 
	only do they fly past you because they didn't expect you to 
	brake, you get a clean shot with a red/green shell.

****Other****
1)	Again, try not to stay still - it makes you an easy target and 
	doesn't help you hit somebody
2)	If an item can be held behind you, do so - it allows you to get 
	another item without using the first
3)	Don't sit at an item box using everything right away until you 
	get a mega mushroom. I see people doing this all the time, and 
	it's not very smart for the above reason
4)	Credits to inviso87 for reminding me about this - after being 
	hit by a person with triple something, go ahead and ram them
	during your brief invincibility period to take away the rest
	of their items.

++++++++++++
3c) Mini-Map
++++++++++++
The mini-map is so important to Battle mode that I gave it its own 
special section. Here is what you should use it for: (BB = Balloon 
Battle, CR = Coin Runners)
1)	Finding nearest target (BB)
2)	Finding nearest threat (CR)
3)	Finding closest coin/place with the most coins (CR) <-- Most 
	important use, to me
4)	Finding where you are in relation to everything else - useful in 
	Cookie Land, Twilight House, etc. (BB, CR)
5)	Seeing if somebody is tailing you without looking behind you (BB, 
	CR)
It may only be 5 tips, but they're useful and it's why after the start 
you see so many people without any coins - they don't look at the mini-
map. Trust me - it helps.

========================
4) Item-by-Item Analysis
========================
Here I will go through all items and tell what to do with them, giving 
specific strategies for Coin Runners and Balloon Battle for each.

---Green Shell---
-Coin Runners: Hold behind you until you get another item. Then let it 
fly.
-Balloon Battle: Same. But let it fly when you're near somebody, at 
least. Try to aim it.
-What not to do: In Balloon Battle, don't just fire it off thinking its 
useless.

---Banana---
-Coin Runners: Hold behind you until you get another item, and then 
drop it in a narrow passage way or near an item box.
-Balloon Battle: Use it near an item box, or drop it in a narrow 
passageway. (>_<).
-What not to do: Drop it in any old place because you hate bananas.

---Blooper---
Use it... It doesn't do much...

---Blue Shell---
Fire. Need I say more?

---Bomb---
(I see too many people throwing these things...)
-Coin Runners: Hold behind you and drop it behind you if you see 
somebody on your tail.
-Balloon Battle: When you and somebody else are heading toward each 
other, drop it behind you - they won't expect it and will run right 
into it. Be warned that they could have a mega mushroom or star, 
though, in which case it won't do anything. Obviously, keep it held 
behind you. You can also use it if somebody is following you.
-What not to do: Throw it (a few exceptions).

---Fake Item Box---
-Coin Runners: These are useless for protection. Use them right away, 
preferably on a real item box.
-Balloon Battle: Use it right on top of a real item box.
-What not to do: Use it randomly...

---Golden Mushroom---
(See normal mushroom, but you don't have to be as close...).

---Lightning---
Use. O RLY? Note that you don't get any points and the other team 
doesn't lose coins.

---Mega Mushroom---
-Coin Runners: 10 or over coins, hold it unless you see a person with a
large number of coins. Otherwise use Balloon Battle tactics.
-Balloon Battle: a) Try to get someone to head towards you, like these 
arrows: -> <-. At the last second, use it and trample them. They won't 
know what hit them. Many times they'll have a red shell or something 
which won't do squat. Watch out for stars, though. b) Alternatively, 
if you see someone being still or waiting at an item box or braking,
just use it and run them over. Much less risk. c) If you're in a narrow 
passageway (like SNES Battle Course 4) with someone right behind you, 
and when I say right behind you, I mean close enough that on the mini-map
you look pretty much like one person, use it and brake. They'll run right
into you.
-What not to do: Use it and try to chase somebody down. More often than 
not they'll turn fluidly without braking and you'll have to slow and 
turn because you weren't expecting it. 
*Note: It's easier to hit somebody with this item using a kart because 
they're bigger*

---Mushroom---
-Coin Runners: With a good amount of coins, just use it. Otherwise use 
Balloon Battle...
-Balloon Battle: Try to tail someone (going head on generally isn't 
smart - they might have a red shell or mega mushroom or star), and when 
you're close enough use it. Or just waste it...
-What not to do: Hold it for the whole match trying to find someone to 
use it on.

---POW Block---
Press the item button... >_>.

---Red Shell---
-Coin Runners: If you have 10 or over coins, hold it behind you as you 
would a green shell. Otherwise, try to hit somebody with it.
-Balloon Battle: Try to aim it like a green shell, and don't be far 
away from your target - they don't automatically home in on next place 
like in Vs, and have limited range, so firing it with the best angle 
and not being far away helps. Make sure the person doesn't have 
anything protecting them too. If you have someone right behind you, 
brake and then when they pass, use it. Try to fire in a straight or 
open area - less chance of being walled then.
What not to do: Use it as soon as you get it - usually there's nobody 
that it'll home in on.

---Star---
-Coin Runners: 10+ coins, you should hold it to save you from an item. 
Otherwise use Balloon Battle tactics... Remember, this steals three coins 
for you, which can end up being better because you don't have to slow 
down to pick up coins.
-Balloon Battle: a) Get somebody to head towards you, they might have a 
Mega Mushroom but that makes it even better. At the second before 
colliding, use the star and you'll steal a balloon. b) Stay still >_<. 
I know I said not to, but now you have fire power. Go to where a lot of 
people are and wait. Someone with a mega mushroom will likely come up 
to you, not expecting to be starred. XD.
-What not to do: Use it as soon as you get it. Because you don't grow 
in size and the person you're chasing knows what they're going to do 
before you do it's very hard to chase somebody down.
*Note: It's easier to hit somebody with this item using a kart because 
they're bigger*

---Triple Bananas---
-Coin Runners: If you haz coins, use them for protection. Else use 
Balloon Battle tactics.
-Balloon Battle: Make a wall of them in a narrow passageway (>:D) or 
drop each behind a different item box.
-What not to do: Drop them all around a single item box. That's a waste 
of two bananas.

---Triple Green Shells---
-Coin Runners: 10+ coins, use them for protection. Otherwise use 
Balloon Battle tactics.
-Balloon Battle: With all three, try to ram somebody - they'll get hit 
by one. Or if you're tailing somebody in an alley like the ones in 
Block Plaza, just fire them all. Use normal green shell tactics if you 
have two or one. I'd recommend firing both at once, however, after you 
ram somebody.
-What not to do: Use it right away thinking they're useless.

---Triple Mushroom---
(See normal mushroom, but you don't have to be as close).

---Triple Red Shells---
-Coin Runners: With a good amount of coins, use them for protection. 
Resist the urge to use them. Otherwise treat each like a single red 
shell. It's really fun to hit somebody, and while they scramble to 
collect coins they dropped hit them again (when they stop flashing...). 
-Balloon Battle: Treat each like a single one.
-What not to do: Fire them all at once. They run into each other >_<.

============================
5) Course-by-Course Analysis
============================
Here I'll go through each course and offer specific strategies for each, as 
well as what I  believe is the best coin runners line at the start of each 
battle. In some courses, certain item usages are changed, and I'll explain 
those here as well. I've added in a 1 vs. 1 strategy for running and hiding 
too, because that's what it usually comes down to: whoever gets the most coins 
first runs away and tries to avoid the other person. I think there are always 
21 coins in a 1 vs. 1, but could someone confirm this? Sometimes I'll add in a 
"General Tips" part or a "Fun Stuff" part, though not all courses have these.
*Note: Coin Runners lines and number of coins are all for 12 person 
battles, though they mostly hold true for all battles.*


--------WII--------


-----Block Plaza-----
(wait, it's basically Block Fort! >_<)

---Coin Runners Tips: Walling red shells is easy here - just take a 
corner tight and the shell will likely hit the wall. And with lots of 
coins, neither staying up top or on the bottom is better - up top it's 
harder to avoid shells and the like, but on the bottom people can drop 
down on you from above. Try to take as many turns as possible, when all 
the coins are gone.

---Coin Runners Path: There are basically two types of starting points 
here: in an alley heading to the center or in a corner. If you are in 
the corner, then you should head straight and go up and collect the 
coins around that center. Hopefully you'll get there first and collect 
those 6 coins, possibly more. (1 on the block you come up on, 1 heading 
to the center, 4 on the center). If you start in an alley (more likely) 
drive straight ahead and get the 3 coins ahead of you. Then collect as 
many coins around the center as you can, and look for alleys where the 
person didn't get them. No matter where you start, you should then 
drive around the edge - a total of 24 coins will appear there (in 12 
person battles) later. Also keep an eye on the mini-map for where the 
coins are appearing on the edge and the alleys - 4 appear in the 
straight alley (and later, bridge) on the green section, and 5 appear 
on the yellow one. I average about 12+ coins after all of this. Don't 
be afraid to go up if the coins haven't appeared around the edge yet 
and you see some above you - it's only a brief detour.

---Balloon Battle Tips: After everything sinks, if you're about to be 
hit by a red shell and there's nothing you can do to avoid it, you 
should intentionally fall off - it's still a one balloon loss and the 
other team doesn't get a point. Fake Item Boxes are just as good in the 
corridors as on top of item boxes here - but put them right around a 
corner so people don't see them until it's too late.

---1 vs. 1 Tips: Hopefully you get up first, or there's nothing to do 
except try and cut the other person off. If you do get up, then run 
away and turn erratically.

-----Delfino Pier-----
(Why the heck is the tide going all the way up to a rooftop?!?!)

---Coin Runners Tips: I hate this stage, because of the irregularly put 
coins. The only tip I can think of is protection is important due to 
how open the stage is.

---Coin Runners Path: Again, there is really no path to take. Get the 
closest coins to you, and notice that later two rows of coins appear on 
each side of the main area - a line of 7 and a line of 9 on each side. 
A good way to enter the upper area when it opens is v.i.a. the bottom - 
there'll be coins in the basement to get.

---Balloon Battle Tips: If you're going to drop an item, do it at the 
top of the starting area or in the upper area - that way it won't be 
engulfed by water. Dash panel ramps are wide, so items are pretty easy 
to avoid on them. Better to put an item near an item box.

--- 1 vs. 1 Tips: Due to how open the course is, it's harder to run. If 
you do try to run, stay on the bottom and when you do go up, use the 
dash panel ramps...

-----Funky Stadium-----
(Wait, we just played there 50010923902352 times!!!)

---Coin Runners Tips: With lots of coins, try to avoid the item boxes 
in the sand, and take lots of jumps. In the end stunt sections, jumping 
over the barrier usually results in red shells following you being 
walled.

---Coin Runners Path: The path you should take changes with the number 
of people. With a lot of them, here's what you should do: After the 
starting jump, do a trick (obviously) and drive over to the closest end 
stunt section, and then go to the farthest end of that stunt section. 
If that makes sense, you should be at a section with a three sided dash 
panel ramp and 4 item boxes. Jump like so, where -s are walls, +s are 
ground, and =s are dash panels:
           ---------
            =+++++=
       ->   =+++++=  <-
            =======
There are a total of 9 coins on each of these in a 12 vs. 12. If you 
have a small amount of people (let's say, 7 or less), head toward the 
three coins in the middle then go to the above mentioned. After these, 
you should look on the mini-map for coins that are just starting to 
appear or haven't been gotten yet. Some (4, I think) appear at the top 
of the center platform (gotten to by driving up the corners of the center).
Get these when they appear because a lot of people don't know about
them. CrimsonCerberus says it's a good hiding spot too.

---Balloon Battle Tips: Place your droppable items near the four 
question mark boxes in the sand (people traveling through the sand also 
make for good targets). Other than that, the course is wide open, but 
there are many places to wall red shells because of jumps.

---1 vs. 1 Tips: If you get ahead early, make jumps to get to the far 
side. The other person will probably follow you - turn around and wait 
for them to start making the last jump towards you, and when they're in 
the air you should jump back towards the other end - they'll land, and 
you'll already be halfway to the other end and they still have to turn 
around. >:D.

-----Chain Chomp Wheel-----
(Stupid chain chomp! I hate this course!)
---Fun Stuff: The item boxes in the center seem to always have a star 
or mushrooms, and I get stars way more often than shrooms.

---Coin Runners Tips: Try to go with the flow as often as possible, and 
avoid the chain chomp! Watch the mini-map half the time so you know 
where it is! (To get away from it fast, use the dash panels). 
Protection here is important because the course is so open. With lots 
of coins, you could stick to doing lots of low angle take-offs from the 
vertical dash panels, then coming back and doing another - a lot of 
people will be preoccupied in the middle. Another option, though in my
mind not as good, is to go off the dash panels, don't do a trick, and hit the
side of the rotating star. You'll fall on the center part, where you should
go in circles around the star. But you're not completely safe - red shells
can still hit you, and you're in the middle of the action. It's better to go
to the outside.

---Coin Runners Path: From your starting point, look for the closest 
row of 3 coins and take them. Follow this by looking for another, and 
if you can, go with the "current", not against it. Note that all coins 
(except for the ones that appear around the vertical dash panels, but 
those are hard to aim for) appear in 3 rings around the course.

---Balloon Battle Tips: Try to get the item boxes in the center a lot - 
stars own! And going against the wheel makes you a sitting duck for 
people going with the wheel. Again, the chain chomp provides a problem 
because it costs you a balloon (and sometimes a point) and makes you 
lose your items.

---1 vs. 1 Tips: It's harder to run here due to it being open - when 
you're up stick to using the vertical dash panels tons of times at low 
angles, and then when the opponent gets close go down and use the dash 
panels to get to the other side fast.

-----Thwomp Desert-----
(Only one thomp?! No fun in that!)

---General Tips: During the thwomp stomp, it's easier to get an item if 
you trick off of the bumps.

---Coin Runners Tips: All coins appear in two rings around the outside, 
and avoid the cacti - they hurt!

---Coin Runners Path: Try to get one of the outer rows of 4 and then an 
inner row of 3. Then go get an item and circle around the outside 
waiting for more to drop. (Mini-map, again!)

---Balloon Battle Tips: Besides using normal tactics, there's really 
nothing to it.
----------*NOTE: During the thwomp stomp, throw bombs you have in the 
center!*

---1 vs. 1 Tips: One of the hardest courses to avoid people in - all I 
can say is avoid the stomp if you're winning.


--------RETRO--------


-----SNES Battle Course 4-----
(Wow, they had creative names back then!)

---Coin Runners Tips: This is the easiest course to wall red shells, 
provided you don't go out in the edge and don't go in the very center.

---Coin Runners Path: You have a choice of two ways: Go to the second 
farthest out path and go around it (two coins in each section) or go 
around the second inner most path (two-three coins in each section). 
More people take the inner path though, so the outer may be better, 
depending on what happens. Later, about 25 coins appear around the edge 
of the course and 3 in each of the alleys leading out to the edge. 
Watch the mini-map!

---Balloon Battle Tips: Due to no corners being blind, an item box is 
still the best place for a fake one. Green shells are good here - fire 
them in an alley with a person. With three bananas you can wall off an 
alley.

---1 vs. 1 Tips: When you're up, try to stay in a different lane than 
your opponent. It's really easy to run away in this course.

-----GBA Battle Course 3-----
(Another creative name!)

---Coin Runners Tips: Since this course is so open, it's hard to keep 
coins. Better be good at protecting yourself! Avoid the sand in the 
center at all costs.

---Coin Runners Path: Try and get the 4 or 3 coins directly in front of 
you, and then go behind a "L" block (picking up coins as you go) and 
get the coins behind them. Later, 4 more coins appear behind each "L" 
block and 5 coins bridge them    _|-----|_    where -s are coins.

---Balloon Battle Tips: Look for idiots in the center to hit - they're 
easy targets. It's possible to wall red shells around the "L" blocks. 
This is one of the more high scoring courses.

---1 vs. 1 Tips: It's hard to hide here, but make use of the "L" blocks 
a lot.

-----N64 Skyscraper-----

---Coin Runners Tips: Though it's open, it's easy to avoid shells 
because you can jump the gaps (do a trick just to be safe). Remember 
that most of the coins appear in the center. If you're on the outside 
and see somebody heading towards you, jump the ring - they probably 
have a mega mushroom or something to hit you with.

---Coin Runners Path: Ignore everything. Drift (or turn) hard toward 
the middle, do a trick over the gap, and then drift around the center 
hole, collecting the 8 coins there. Then stay in the center collecting 
all the coins you see and can get to. Later tons of coins appear here - 
almost all of them.

---Balloon Battle Tips: Use red shells in the center - anybody smart 
will be able to avoid them when you're on the outer ring, unless you're 
really close to them when you fire.
----------*NOTE: Instead of putting bananas around item boxes put them 
around the center hole - if someone runs into it and falls in they lose 
two balloons, and a lot of people jump it and then run into the banana. 
I laid 3 down there one time, and all got me a point.

---1 vs. 1 Tips: Since it's a circular course, it's hard to run. Focus
on hitting the other person.

-----GCN Cookie Land-----
(XD Smallest course EVAR!)

---Coin Runners Tips: XD good luck holding on to coins here! Best 
course for Balloon, worst for Coin Runners. Anyway, try to hold on to 
your coins as best as you can, and steal coins when somebody else gets 
hit, which will happen a lot, and since the course is so small it's 
easy to get to a crash site fast.

---Coin Runners Path: Try and get an inner ring of three coins, and 
then try to get one of the sets in the outer ring. A total of about 35 
appear in the inner ring, and 25 in the outer. 3 Also appear in the 
little ways leading to the outside from the inner (or vice-versa).

---Balloon Battle Tips: Thank you duffjr, for correcting me here. He
says that the best plan is to drive around the inner ring, and fire your 
red shells at people going around the outer one (through the alleyways, 
obviously). If I may suggest something though, I would say go to the outside
if you get a Mega Mushroom or Star because there's more people there.

---1 vs. 1 Tips: Another small course, don't even try and hide. Just 
play normally.

-----DS Twilight House-----
(Oooooh... I'm scared! Not...)

---Coin Runners Tips: This is one of the easier courses not to get hit 
on - just simply turn a lot, and it's easy to wall red shells by taking 
a tight turn. Try to avoid going out on one of the small corner 
platform thingys - you have to brake to turn around.

---Coin Runners Path: Travel straight and get the coins in the corner 
across from you - 3 or 2. Then go and travel around the outside - 
there's always 4 at first and another 6 appear later for a total of 10 
on each edge, 11 if you count a corner. The four corner rooms end up 
having 9 each, if you count the starting ones. And the four middle 
rooms end with having 4 each. So after you're done with the sides look 
at the map.

---Balloon Battle Tips: One of the more fun ones, try to only fire a 
red shell if you're both in the same room. Other than that, all normal 
tactics apply.

---1 vs. 1 Tips: One of the easier courses to run away on, just make 
turns erratic and try not to slow down at all.


==================
6) Version History
==================

++++Version 1.0++++
The first version, also the first complete version. Not much else to
say.

++++Version 1.1++++
First update - added in Version History and added/corrected a few tips
(like 3 XD). More to come - don't worry.

++++Version 1.15++++
Changed Thomp Desert general tip (found out you can trick off of bumps),
corrected the current version at top of FAQ, and added a little bit to the
Funky Stadium coin runners path.

++++Version 1.3++++
Added Coins Lost chart, not that it was needed... Added small Chain Chomp
Wheel tip. Added the ASCII title and made the "What to Use" section better.



+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
7) The Cheesy Credits Section
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Thank you to GameFAQs, for hosting this guide.
Thank you to Nintendo, for making Mario Kart.

+++Credits+++
duffjr - Correcting me on a tip.
inviso87 - Reminding me about a tip I had forgotten about.
CrimsonCerberus - Small Funky Stadium tip.

(all contributions listed, no matter how small)

___________________________________________________

If you wish to contact me about this guide, email me at 
puppychow1211@yahoo.com, but I don't look at that email often, so also 
make an ATTN: A_Black_Dragoon topic on the GameFAQs Mario Kart Wii 
message board if you have information. Thank you! I do not mind if you 
use this guide on another website, as long as you contact me at my 
email about it and provide full credit to me.