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~~~~~~~~~~~~~ S U P E R S M A S H B R O S. B R A W L ~~~~~~~~~~~~~
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Game Title: Super Smash Bros. Brawl
System: Nintendo Wii
Guide Type: 100% Complete Walkthrough & FAQ
Guide Created: March 31st 2008
Latest Version: Version 1.2 (October 20th, 2008)
Author: Friz
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
This guide is no longer updating. Please scroll down to the version
history if you care to know why.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Section 1: Table of Contents
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This guide will become very large with numerous sections. I have inserted
a convenient search function for you. This will help you find whichever
section you are looking for very quickly. To do this all you need to do is
a couple steps.
1) Highlight the section title you want to find. For example: Highlight,
Subsection 1: Adventure Mode: The Subspace Emissary
2) Hold down the "Ctrl" button on your keyboard and press the letter "C".
3) Now hold down the "Ctrl" button again and press the letter "F". This
will bring up the "Find" window.
4) Hold down "Ctrl" again and press the letter "V". This will paste the
section into the "Find" box.
5) Now just press the "Next" button to immediately find that section in
the guide.
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Section 1: Table of Contents
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Subsection 1: Introduction to this guide
Subsection 2: The Characters
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Section 2: Solo
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Subsection 1: Adventure Mode: The Subspace Emissary
Subsection 2: All-Star
Subsection 3: Training
Subsection 4: Classic
Subsection 5: Stadium
Subsection 6: Events
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Section 3: Group
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Subsection 1: Special Brawl
Subsection 2: Rotation
Subsection 3: Tourney
Subsection 4: Brawl
Subsection 5: Rules
Subsection 6: Names
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Section 4: Vault
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Subsection 1: Trophies & Stickers
Subsection 2: Stage Builder
Subsection 3: Masterpieces
Subsection 4: Challenges
Subsection 5: Chronicle
Subsection 6: Replays
Subsection 7: Album
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Section 5: Nintendo Wi-Fi Connection
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Subsection 1: With Friends
Subsection 2: With Anyone
Subsection 3: Options
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Section 6: Options
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Subsection 1: Erase Data
Subsection 2: Deflicker
Subsection 3: Controls
Subsection 4: My Music
Subsection 5: Screen
Subsection 6: Rumble
Subsection 7: Sound
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Section 7: Data
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Subsection 1: Sound Test
Subsection 2: Records
Subsection 3: Movies
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Section 8: Conclusion
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Subsection 1: Contributors
Subsection 2: Credits
Subsection 3: Contact Me
Subsection 4: Version History
Subsection 5: Copyright
==========================================================================
Subsection 1: Introduction to this guide
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Welcome to this guide about Super Smash Bros. Brawl! The goal of this
guide is to provide very detailed strategies on all modes, as well as
including everything there is to know about this wonderful game.
Why write a guide on this game? This game has so much content that you
will be playing for months only to find something new that you never
unlocked or discovered yet. With the staggering amount of content in this
game, a well written and very detailed guide is needed. That is the main
purpose this guide is for.
Also, throughout updates to this guide, you will see sections expanding in
information by the tons. The Table of Contents will also be expanding when
new sections have been written. Check the version history subsection to
find out what will be included in the next update. It also explains what
was added in the latest updates to this guide.
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Subsection 2: The Characters
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Mario
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Unlocked by: Mario is available at the start of the game.
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Character Background
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Mario has been the mascot of Nintendo since the beginning. His first game
that he appeared in was "Donkey Kong" in 1981. His main success started in
1983 with a game called, "Super Mario Bros.". His job occupation is a
plumber, though he usually spends more time rescuing Princess Peach and
playing all types of sports. His main enemy that he is against in most of
his games is called, "Bowser". He also has a brother named, "Luigi". More
about Luigi though in his own section. Mario wears a red hat with a red
shirt and blue overalls. He also wears some white gloves. He has a
mustache which he is noted for on some occasions.
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Movelist Summary
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Mario's grab attacks are weak for the most part, but he has a strong back
throw. Don't even bother using your other throws, just stick to his
backwards throw. It is his strongest throw and you will be using it in
your matches quite often. This is one of his best ways to KO opponents in
a match.
Mario's standard ground attacks are not anything special. Mario's up tilt
is probably his best standard attack. He can volley enemies in the air for
a while with this move. Remember, Mario has short reach though, so only do
it to hit them into the air a few times. He also has a sliding kick attack
that you can perform by running at your opponent and pressing "A". This
can catch your opponent off guard every once in a while. Though they can
easily just shield it and immediately grab you, so don't rely on it too
much.
Mario's aerial attacks are not the greatest thing either. Mario's forward
aerial attack is slow. Your opponent will more than likely have already
gotten around you, or even hit you by the time it connects with them. It
can be used to smash your opponent downwards for a KO, but its just too
slow to have the desired impact that it needs. Mario's neutral air attack
is weak. It comes out fast though, so its better than using your forward
aerial when approaching opponents. Mario's down aerial can be difficult to
get all of the hits to connect with your opponent. It does some decent
damage, but he has 2 other aerials that are more useful.
Mario's up aerial comes out fast and also does some good damage. The same
can be said for his back aerial attack, but it does even more damage.
These are the 2 aerials you should stick to when playing Mario. They
probably won't get you any KOs for the most part, but they are good at
racking up some quick damage.
Mario's smash attacks all come out quickly. They also do some decent
damage. His down smash can hit opponents on both sides of him. That is
useful when you think your opponent is going to roll behind you. That way,
even if they don't, you will still attack in front of you and behind you,
in 1 motion. His up smash isn't the greatest due to Mario's short reach.
Mario's side smash on the other hand, is very useful. It is a strong smash
attack and it comes out quickly. It causes even more damage if you only
hit your opponent with the fireball part of the attack. This means to
attack them from as far back as possible while hitting them with this
move. That will cause optimal damage. The knockback it makes is great for
edgeguarding or launching your opponents off the stage. He has a better
edgeguarding strategy than this move though, which is his great cape
special move.
Mario's cape is an incredibly useful special move. You can perform it by
using his forward special attack. Whenever this attack connects with
anything, it will be thrown back in the direction it came from. This
includes items, projectiles, and even your opponent. If you hit your
opponent when he is standing still with this move, then he will turn the
other direction. If your opponent is coming at you with an attack, it will
make his attack fly in the other direction. The best use of this move
though, is to use it when your opponent is trying to recover back onto the
stage. This will cause him to recover in the opposite direction away from
the stage. Normally they will be helpless against this during a recovery
and always be sent to their death.
One other thing that Mario can use with his cape, is to use it as a
recovery move. This isn't your typical recovery move as in trying to get
back onto the stage, but it has its uses. You can use it in the air to
stop your momentum and switch it back into heading towards the stage. It's
not a big increase of momentum, but its enough to stall in the air when
trying to get back onto stage. You can possibly use this move more than
once, just to slow down your descent a tad. That way, you can use this to
play mind games with your opponent. Don't use it more than once if you are
just strictly trying to recover, because it only shifts your momentum on
its first use. Anytime after that, it will basically just let you fall,
barely stalling you at all.
Too bad Mario's other special moves are not as great as his cape attack.
Mario's up special move is his main recovery move. It has bad horizontal
recovery though, and is used only for vertical recovery. You can also use
this to hit your opponents. On your way up, you will hit whatever you come
in contact with, but on your way down, you are vulnerable to attacks. So,
its strictly only to be used as a recovery move. Mario's neutral special
move, is his fireballs. He can spam these with short hopping, to approach
his opponents. Mario's down special move is his F.L.U.D.D.. This move is
practically worthless. It supposedly is for edgeguarding, but the stream
is too random, not very big in size, and hardly pushes your opponent back
at all. Don't even bother using this move.
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Final Smash
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Mario's Final Smash is called, "Mario Finale". When he performs his Final
Smash, he shoots a huge stream of fire that goes across the stage. You
don't have to be close to your opponents at all in order to have this
Final Smash hit them.
This Final Smash is not a powerful KO move, but it can rack up some damage
and make the characters get shot off the screen, if they get trapped in
it. The longer they stay trapped in it, the more damage they will rack up.
This also means that you might want to try to get closer when performing
this Final Smash. Be warned though, that the closer you are to your
opponent, the easier time they will have of avoiding it.
This move can be difficult to avoid if you are farther away from Mario. If
you are up close to Mario when he performs his Final Smash, then usually
you will be able to jump over it or even air dodge through it. The farther
away you are though, the bigger the fire stream will become and the harder
it will be to dodge it.
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Character Summary
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Your method of attack for Mario, is to approach your opponents with short
hopping and spamming fireballs. If your opponent has some type of
reflector, then you are going to have a much more difficult time
approaching them. If that is the case, then try baiting your opponents
into chasing you and use your back aerial against them. If they try
rushing you, shield their attack and perform a back throw on them. Your
side smash attack is going to be your main method of getting a KO and
dealing damage. Try using your cape to reflect projecticles and edgeguard
your opponents.
Compared to most other characters in the game, Mario doesn't have the
options that most of the other characters have. The main thing that Mario
has going for him, is the use of his cape attack. This will cause a lot of
problems for your opponents, if used correctly. Use it to edgeguard and
reflect projectiles on your opponents.
Mario is supposedly the average character in this game. When you look at
all he has to offer as a whole though, you get a below average character.
His range is very short, his attack options are limited, and his strength
is weak for most of his moves. His speed and recovery ability are the only
average things he has.
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Vs Strategy (Against Mario)
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Any character that has a good range advantage on them, can cause many
problems for Mario. Watch out for Mario's fireballs and cape attacks.
Those should be the only 2 things you need to watch for when playing
against Mario. Things should go pretty smoothly if you can get around that
and him edgeguarding you with his cape. Try to make him mistime his cape
and grab the ledge after he uses it. Projecticles are also not recommended
because of Mario's cape.
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Luigi
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Unlocked by: - Play 22 brawls
- Beat Classic with no continues
- Get Luigi to join your party in The Subspace Emissary
You can unlock Luigi by completing any of these 3 requirements. For the
first 2 requirements though, you must defeat him in a basic brawl to
unlock him. For the 3rd requirement, you will not have to fight Luigi in a
basic brawl to unlock him.
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Character Background
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Luigi first appeared in 1983 in a game called, "Mario Bros.". His main
success though, was not until 1985 where he was featured in, "Super Mario
Bros.". He is the brother of Mario and often overshadowerd by his brother.
Luigi usually runs from danger anytime that he sees it. He is also taller
and skinnier than his brother Mario, but can jump higher than Mario. Luigi
normally only appears in Mario games, but he has been featured in a few
games of his own. Luigi is tall, skinny, and dressed in green. He wears a
green shirt with blue overalls. He also wears the white gloves, just like
his brother. He also wears a green hat.
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Movelist Summary
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Just like Mario, Luigi's grab attacks are weak for the most part, but he
has a strong back throw. Don't even bother using your other throws, just
stick to his backwards throw. It is his strongest throw and you will be
using it in your matches quite often. This is one of his best ways to KO
opponents in a match.
Luigi's standard ground attacks are not anything special. His up smash is
preferable to his up tilt, so you can pretty much ignore it. Same for his
other tilts. He also has a running punch attack, that you can perform by
running at your opponent and pressing "A". This move is pretty worthless.
Your opponent can also easily just shield it and grab you. It also does
weak damage and takes a while to finish the move. This move is not
recommended to use.
Luigi has a much better aerial game than Mario. Luigi's forward aerial is
not slow like Mario's and its actually very quick and powerful. This is a
good way to get some damage on your opponents. His other aerials also come
out quick, but you will probably want to stick to his forward aerial in
most occasions. His neutral aerial though, is his best source of getting
KOs, as far as his standard aerial attacks go. If you connect with it
early, it will do some heavy damage and have some great knockback power on
your opponents.
Luigi's smash attacks all come out quickly. They also do some good damage
and have great knockback. His up smash is good for sending opponents into
the air, but not much else. His down smash is his strongest smash attack
and can hit opponents on both sides of you. This is useful when you think
your opponent is going to roll behind you. That way, even if they don't,
you will still attack in front of you and behind you, in 1 motion. Luigi's
side smash is very good for trying to KO your opponents. It comes out
incredibly quick and has very good knockback power. It's not quite as
powerful as his down smash, but its still better for getting KOs with, due
to the angle it sends your opponents at.
Luigi has 1 bad special move, an average special move, and 2 good special
moves. Lets start with the bad. Luigi's Fireball is pretty much worthless.
It has short range and only fires on the horizontal level that Luigi is
currently on. That means, even if Luigi is in the air, the fireball will
stay in the air during its few second duration. It's not like Mario's at
all, where he could make it bounce on the ground and fly at angles towards
his opponent. This means, its not useful for approaching his opponent.
You could use it when your opponent is just out of reach in certain
situations, but don't rely on it beyond that.
Luigi's Cyclone is his average special move. It's not as bad as his
fireball at all. You can use it while on the stage to cover a large
distance very quickly. This can be useful for approaching opponents, but
don't overuse it so that they predict it coming. It does weak damage, so
don't rely on it to dish out any heavy damage. You can also make him rise
into the air a bit by pressing the "B" button. Don't use that as a
recovery move though, he has much better options than this.
Luigi's Green Missile is only good for recovery situations for the most
part. If you fully charge this move, then it will deal some major damage
on your opponent. Though, you really won't get a chance to do that,
because of how long it takes to charge up. I suppose that you could
attempt to charge it while your opponent recovers and then let it go when
they are about to get back onto the stage. The main use of this move, is
as a recovery option though. He can fly a great horizontal distance when
charging up this move after being knocked back. Just make sure you let it
go before to reach underneath the stage, because it only flies horizontal
and not vertical. It also has a small chance to misfire. This means it
will act as if you basically fully charged the move, when you only just
started charging it and released. Don't rely on that though because of the
small chance it takes to occur.
Luigi's Super Jump Punch is useful in more ways that one. The first use of
this special move, is for a recovery move. It has some decent vertical
height to it and should be used if your Green Missile doesn't quite make
it
back to the stage. The way that this move is useful, is for KOs. At first
glance, it may appear that you think I'm crazy for saying this when you
see it do pathetic damage to your opponent. This is because you need to
connect your attack at the start of it. If you are on the ground and
perform this move while touching your opponent, you will perform
incredible damage on your opponent and send them flying. You can also do
this in the air, but it doesn't have as much knockback as when doing it on
the ground. This is your main way to get KOs on your opponent. Always look
for an opportunity to use this. Be careful though, as you can't avoid any
attacks if you miss connecting. One of the best ways to help you connect
with this move, is to approach your opponent and perform some quick
attacks. In the middle of the attacks, perform this move to send them
flying.
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Final Smash
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Luigi's Final Smash is called, "Negative Zone". When Luigi performs this
Final Smash, a circle of negativity will be created around Luigi. This
circle is pretty big in size. The colors inside this circle mostly shadowy
effects of black and gray streaks. The music also changes and Luigi does a
weird type of dance inside of the circle.
Luigi's Final Smash is very unique. It has lots of effects that it causes
opponents who are inside of it. The "Smash Bros. DOJO!!" says, the effects
include:
* Drastically reduced attack power
* Greater launch distance when hit
* Increased likelihood of slipping
* Steady increase in damage percentage
* Flower growth on head
* Dizziness
* Uncontrollable taunting
* Sudden sleepiness
* Decreased movement speed
Your attack strength also seems to increase when you are inside of the
circle. One noticeable difference is that your Down Taunt will do a huge
meteor smash against your opponent.
If you are trying to avoid this move, then try jumping out of the circle
and keeping away from Luigi. You will probably get effected a bit, but by
jumping around, you will have a better chance of surviving.
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Character Summary
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Luigi's matches should going something like this. Since Luigi's fireballs
are no good at all, you can't approach opponents like Mario can. You can
use your Luigi Cyclone to get a quick approach to your opponents and maybe
even surprise them. If they try rushing you, shield their attack and
perform a back throw on them. Luigi has more options that Mario, in terms
of getting KOs. Your side smash attack is a great method of getting KOs.
The one you always want to try to attempt when you can, is his Super Jump
Punch. If you see an opportunity, then go for it. Try approaching your
opponent with some quick attacks and also releasing his Super Jump Punch
in the middle of them to connect.
Luigi doesn't really have a great edgeguarding ability. Your best chance
is to jump off stage and perform forward tilts, or neutral aerials on your
opponent. Since they come out a lot quicker than Mario's, you have a lot
less to worry about. You can also try fully charging your Luigi Missile
for
anticipation of them landing back on stage.
Luigi is better than his brother Mario, but he still has downsides. He is
not a very fast character in terms of speed and a few of his moves take a
long time to recover from. His fireball is also useless, for the most
part. He also has short range, which is never good.
When talking about the upsides to Luigi, there are many to talk about. He
has a great recovery move, great smash attacks, and some great special
moves. This pulls Luigi up from being a below average character like his
brother Mario, to being an average character.
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Vs Strategy (Against Luigi)
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When fighting against Luigi, there are a few things you can do to improve
your chances. Luigi is slow and has some short range. Knowing this, you
can use a fast character, someone with long range, or better yet, someone
with both. This should help a lot to exploit Luigi's weaknesses. Try not
to let Luigi get too close to you, otherwise you can expect him to unleash
his Super Jump Punch on you. If you have any type of projecticles, you can
spam them against Luigi, because he has no type of reflecting abilities on
him. Also, when he is trying to get back onto the stage, you can
anticipate him using his Green Missile for recovery. If it lands all the
way back on the stage, then you have time to perform a quick smash on him,
while he is waiting for the animation to end.
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Peach
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Unlocked by: Peach is available at the start of the game.
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Character Background
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Peach first appeared in 1985 in a game called, "Super Mario Bros.". Peach
is the Princess of the Mushroom Kingdom. There is no queen or king and
Peach rules alone. She usually gets captured in all of her games by
Bowser. She has also been known to appear in sports games or wherever
Mario goes to. She also has a few games of her own. She looks like a young
princess wearing a royal dress. Her dress is usually colored pink. She
also wears a small crown on her head.
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Movelist Summary
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Peach's grab moves, are all weak and have bad knockback ability. Knowing
that you can't get any KOs off of her grab abilities, you can use it for a
different purpose. Since all of her throws hardly have any knockback to
them, you want to use the one that has the smallest amount of knockback.
That one, is her down throw. With this move, you can use it for a combo.
Down throw your opponent and then follow it up with a quick side smash for
some nice damage.
Peach has some nice standard attacks. Her best one is her up tilt attack.
It can cause some good damage, has some knockback to it, has good reach,
and is fairly fast. You can use it for damage, as well as keeping your
opponent in the air. Her dash attack isn't anything special, but you can
still use it without too many consequences.
Peach is an aerial player. She has the ability to float and glide in the
air, for long periods of time. Her forward aerial attacks have the best
knockback ability to them. Use them when trying to get KOs on your
opponents. Her neutral aerial is good for damage as well as hitting on
both sides of her. Her up aerial is great at keeping opponents in the air.
Her down aerial is good for trying to rack up some damage on opponents,
but sticking with her neutral aerial is your better choice. Her back
aerial is good when an opponent is coming up from behind her.
Peach has a good smash attacks. Her down smash is pretty good. If you
played Super Smash Bros. Melee, then you will remember the damage that
this moved caused on opponents. Thankfully this move is now fixed. It has
short range, but can hit on both sides of her for some good damage. Her up
smash is only good if you connect with the tip of your hand. So, you must
be close to your opponent when trying to perform this smash. It has
incredible knockback also. Use it when an opponent is coming back towards
the ground, or if you ever have an opportunity while on the ground.
Peach's side smash can randomly do 3 different things. The first is
attacking with a tennis racket. This is her weakest out of the 3 and has
small knockback to it. Her next weapon is the golf club. It is in the
middle of the three weapons, in terms of damage dealing. It has great
knockback horizontally though. The last weapon she has, is the frying pan.
This is the strongest of the 3 weapons and does some great vertical
knockback. These all come out randomly and are pretty quick.
Peach has some interesting special moves. First of all, is her special
move with Toad. You can use this move for countering an attack. The damage
he deals, depends on the amount of the spray that your opponent gets hit
with. I don't recommend using this move still though, because of how slow
it is and how spread out the spray is. If you miss a counter with this
move, then you are defenseless. You can expect your opponent to punish you
for missing with your counter.
The Peach Bomber is a good move that she has. When she uses it, she
thrusts herself backwards in the direction you used the attack. She covers
a good amount of distance with this and it does some good damage. It also
comes out pretty quick. The only bad thing to this move, is that it has
some back knockback ability.
Peach also uses a Parasol as one of her special moves. This move is only
used for recovery. If you attempt to hit your opponent with it, it will
hardly do any damage at all. Peach has horrible vertical recovery and is
all about the horizontal recovery. This move is a part of the reason why.
She can use the Parasol to slow down her vertical falling and come back
onto the stage from any distance away from it. This works as long as she
isn't below the stage. You can also cancel this move by pressing down and
then press up again to pull out the Parasol. There really is no reason to
do this though, as her descent hardly changes in speed at all.
Her last special move is using Turnips. She can use these to throw at her
opponents. It's good for using them semi long range to hit your opponents,
or cancel whatever attack they are about to perform. They have very short
horizontal distance though, so they aren't that great. They also come are
thrown pretty slow and your opponent can easily catch them by pressing
"A", right before they hit him. They can then throw them right back at
you. She can also pull out different things randomly. If you look at the
Turnips' closely, you will realize that they have faces on them. One of
the very rare things that Peach pulls out, is a Turnip with a face that
looks like someone squinting. This Turnip is very powerful and will most
likely kill your opponent. She can also pull out an assortment of goodies
very rarely. Beam Swords, Bombs, and even a Mr. Saturn can be pulled out
of the ground. This all happens very rarely though, so don't expect to see
it anytime soon.
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Final Smash
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Peach's Final Smash is called, "Peach Blossom". When Peach performs this
Final Smash, she starts to dance and peaches will fall from the sky.
Different music also starts playing and the sides of the screen have
pictures of Peach on them. Everyone except Peach gets put to sleep when
this happens. The closer you are to Peach, when the Final Smash is
performed, the longer you will stay asleep. She can also eat the peaches
that fall down from the sky for some health recovery.
As far as being a powerful Final Smash, this one does some damage, but no
knockback at all. The closer you are to Peach, when she performs her Final
Smash, the more damage you will take. The farther you are away from it,
the less damage you will take. She has a few options though with her Final
Smash. Since her opponents are asleep, she can grab some peaches on the
ground to recover her health, or she can just do a strong smash attack on
her opponent. She can also do a mix of both, by grabbing some peaches and
then smashing her opponent.
If you want to dodge this attack, then I recommend you stay in the air as
long as possible. Try to get as high as you can in the air before she is
about to activate her Final Smash. You will only fall asleep if you touch
the ground. If you manage to avoid her Final Smash, then you can eat any
peaches you see or do whatever you want against Peach.
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Character Summary
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When fighting against opponents, Peach is a heavy aerial player. Make use
of her floating ability in the air. You can also hold down and then jump
to make her float on the ground. Use this to perform any aerials you want
to use. Use her Peach Bomber frequently to approach opponents, or even if
they are chasing you. Use Turnips for long range fights, but be ready for
them to be thrown back at you just incase your opponent catches it. Her up
smash is great for KOs, as long as you connect with the tip of your hand.
The side smashes will also do a good job.
When trying to edguguard with Peach, you have a lot of good options. You
can use the Turnips if you want to play it safe on the stage. Just spam
them while your opponent is trying to get back onto the stage. If you want
to play more risky, then use her float ability and trying to do some
forward aerials to KO your opponents. Peach is a great edgeguarder,
because of her ability to float in the air for a long period of time
whenever she wants.
Peach may seem good with all of her attack options, but she has some
glaring downsides. For one, she has a horrible vertical recovery. If she
gets sent below the stage, don't expect her to make it back up the
majority of the time. She is also a very light character. This means that
she can be KOed at low percentages. She isn't very fast and other
characters have better aerial abilities than her.
Peach does have some good things about her also. She does have an amazing
horizontal recovery and will be able to get back on stage no matter how
far back she is sent. As long as she isn't below the stage, she will be
fine. Her floating ability gives her a ton of options to attack her
opponents and is great for edgeguarding. The bad thing about her though,
is that her weaknesses override her strengths.
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Vs Strategy (Against Peach)
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Peach is a light character. Take advantage of this by using a heavy
character. She also is more on the slower side, so a speedy character
could work wonders on her. Watch out for her Turnips that she can throw.
Be ready to catch any that come at you and return the favor by throwing
them back at her. Keep in mind that she is a very horizontal based player.
Any characters that are more aerial based than her, can cause a lot of
problems. Use this knowledge to attack from above or below her to get
around her floating ability. When recovering back onto the stage, try to
get below or above her, so she can't edgeguard you as easily.
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==========================================================================
Bowser
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Unlocked by: Bowser is available at the start of the game.
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Character Background
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Bowser first appeared in 1985 in a game called, "Super Mario Bros.".
Bowser has been Mario's enemy since the beginning. He has often resorted
to capturing Princess Peach. His main goal is to rule the Mushroom Kingdom
one day. Bowser also has a vast army that he controls to take out the
Mushroom Kingdom. He looks like a cross between a small dinosaur and a
giant turtle. He has spikes covered all over his shell. His skin is
colored green.
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Movelist Summary
--------------------------------------------------------------------------
None of Bowser's throws are heavy damage dealing. They also don't have
very much knockback to them. Usually, you will want to end up trying to
grab your opponent using one of your special moves, instead of your
standard grabs. The only reason to use any of these grabs, is to do them
out of a shield, if you get the chance.
Bowser has some good standard ground attacks. His forward tilt has some
very good range on it. It also comes out decently quick, so you won't have
too much to worry about when attempting it. His up tilt is strictly for
attacking opponents in the air. He swings his claw very vertically and it
will miss anyone on the ground. The exception to this, is that it can hit
someone behind you. Do not rely on using it for that though. He has a nice
neutral, but his down tilt will do even more damage. His dash attack takes
a long time to recover from, so its not recommended to use that in most
situations.
Bowser has some strong, but slow aerial attacks. His forward aerial is
quick though, and should be used a lot. It has some good power and great
knockback for KOing your opponent. His up aerial is really slow, but does
the most damage out of his aerials. His down aerial isn't very strong and
there's no reason to use it because of the lag it creates after using it.
His back aerial is strong, but slow also. It has a ton of lag after using
it. It is probably best used for edgeguarding. His neutral aerial is weak,
but not too slow. There really isn't a reason to use it when you have his
great forward aerial though.
Bowser has some very powerful smash attacks. His up smash is the weakest,
but it is still strong. It is best used when your opponent is coming down
on you, or if he is above you on a platform. The reach it has is great for
these situations and the added damage is a great bonus. His down smash
doesn't isn't as useful as his up smash or side smash. He can use it if he
is trying to hit an opponent that looks like he could attack from either
side of Bowser. If it connects, it will cause some great damage. His side
smash though, is unbelievably powerful. If you use it when you are close
to your opponent, it will hit twice for even more damage. This is a great
edguguarding tool, because most of the time, its way too slow to use for
other purposes.
Bowser has some great special moves. His Fire Breath attack is good for
edgeguarding. The damage it does is weak, but it will cause quite a bit of
frustration to the opponent trying to get back onto the stage. The Bowser
Bomb special move is powerful, but causes a lot of lag. If he uses it on
the ground, he can combo his opponent into it. Use it when you are
touching your opponent and Bowser will send him into the air. He will then
crash back onto the stage and hit your opponent in the process. This is a
great combo and it happens fairly quickly. The only bad side to this move,
is of course the lag that it creates after it ends.
The Whirling Fortress special move, is Bowser's recovery move. Its great
for horizontal recovery, but bad for vertical recovery. It can also hit
your opponents for a bit of damage, if they come into contact with it.
This move is way too slow for any other purposes like causing damage. This
is why it should be strictly for recovery purposes.
Bowser's last special move is the most interesting. It is called the,
"Flying Slam". He will grab his opponent when this move connects and body
slam them into the stage. This move is powerful and causes some knockback
also. Bowser can also control where he slams his opponent into the stage
at, while holding him in the air. His opponent though, can also control
where he lands. The higher damage that your opponent has on him though,
the less control he will have on influencing where he lands. The same can
be said when Bowser has a higher percentage of damage on him. The other
general use for this attack, is KOing your opponent and suiciding
yourself, off of the stage. Only do this in a smart situation. That means,
if you have nothing to lose by suiciding. This could mean something along
the lines of having a high percentage of damage on you, while your
opponent has a lower percentage of damage on him. It could also be helpful
if you have 2 lives and your opponent has 1 life left. Suicide with this
to end the match. This attack comes out very quick, so you don't really
have to worry about missing it too much.
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Final Smash
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Bowser's Final Smash is called, "Giga Bowser". When Bowser performs this
Final Smash, he will gigantic in size. He will also change his appearance
and looks much more scary.
This Final Smash doesn't last very long unfortunately. Bowser's gets a lot
stronger in this form though. His attacks are very powerful and can cause
a lot of knockback on you. He can easily KO you while he is in this form.
If you try to hit Bowser while in this form, he won't even flinch. You are
too small for him and won't even make him blink. You can still damage him
though. The downside to this Final Smash, is of course that he can't last
very long in this form.
If you want to avoid this move, then good luck to you. Bowser takes up
most of the stage that he's on and has incredible reach. Try your best to
just run away from him. Air dodge, if you think he's getting ready to
attack you.
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Character Summary
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Bowser will have a hard time approaching his opponents, due to his slow
speed. He should try to bait his opponents into coming to him instead. He
could try to approach them by using his forward aerial attacks though. Try
a combination of using the Flying Slam special move and smash attacks
throughout the match. He doesn't have many options in his arsenal, but he
has a lot of power to make up for it. Also, using the Flying Slam in smart
situations, is always recommended as a part of your matches.
Bowser can be a good edgeguarder, if used properly. If you can time his
forward smash on your opponent, then you can almost expect a KO on them.
Also your Fire Breath can be used for some pain and frustration, when your
opponent is trying to get back onto the stage. Forward aerials will also
do a lot of good while edgeguarding.
Bowser of course, has a big downside. This big downside is that he is very
slow. Slow characters, will normally get punished in this game. He won't
be able to react fast enough to the speedy characters, who will enjoy
punishing him the whole match. Also, due to the size of Bowser, his
opponents will have a much easier time hitting him. These 2 downsides
cause Bowser from being a great character, into only being an average
character.
Bowser has a lot of upsides to him though. He has all of the obvious
traits of being a big powerful killing machine. He has great reach, power,
and is also a very heavy character. This means that it will cause him a
lot of damage in order to be KOed. His recovery is also pretty good and
can get him back to the stage in most situations. Lastly, he can be a very
powerful and annoying edgeguarder against your opponents, if used
properly.
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Vs Strategy (Against Bowser)
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Bowser has the big weakness of being slow. Any fast characters will be
able to make short work of Bowser. Any characters that can use
projecticles, will also have a fun time keeping away from Bowser and just
spamming him. Bowser is very powerful, so don't pick any characters that
are too light, otherwise you will be KOed within a few smashes. Watch out
for his Flying Slam if he gets the chance to use it. Also be careful when
coming back to stage, as Bowser can KO you if he gets the chance. Try to
grab the ledge and roll onto the stage to get around him.
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==========================================================================
Donkey Kong
==========================================================================
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Unlocked by: Donkey Kong is available at the start of the game.
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Character Background
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Donkey Kong first appeared in 1981 in a game called, "Donkey Kong". Donkey
Kong used to be Mario's enemy in the early days. Only later, did he
develop into being the main character in his own game. The Donkey Kong
Country series made Donkey Kong into a very popular character and have
some very good games. Donkey Kong is a gorilla. He is huge and weighs a
ton. He has brown fur covering most of his body. He also wears a tie
around his neck in most of his games.
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Movelist Summary
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Actually, none of Donkey Kong's grabs are very powerful at all. They are
more towards the weak side, surprisingly enough. His back throw is his
most powerful out of the throws though. His forward grab is unique,
because he can actually lift up his opponents and carry them for a limited
amount of time. Donkey Kong can suicide with this move, but you will have
to be quick, because your opponent can break out of it. Just stick to his
backthrow for the power, or his front throw for a chance at suiciding with
your opponent.
Donkey Kong's standard ground attacks are nothing special. His forward
tilt is good, because it comes out quick and has some good range to it.
His up tilt is also good for juggleing opponents in the air. It can also
hit an opponent from behind Donkey Kong. His down tilt is overshadowed by
his forward tilt, so just stick to that one for the most part. His dash
attack isn't very good. It doesn't do very heavy damage and will also
cause some lag. Never a good combination.
Donkey Kong's aerials are nothing spectacular, but they aren't bad either.
His down aerial can cause a lot of damage, but it is slow and will cause a
lot of lag. The same thing can be said for his forward aerial. It is even
slower to connect though and highly not recommended. His neutral aerial is
weak. His up aerial is decent, when trying to hit your opponent in the
air. His back aerial is probably his most useful though. It can cause some
good damage and knockback on your opponent. Use then move, when they are
chasing you.
Donkey Kong has some great smash attacks. They are very powerful and come
out pretty quickly. His down smash hits opponents on both sides of Donkey
Kong, but has some lag after using it. His up smash is great for keeping
opponents in the air. His forward smash is probably his greatest smash
attack though. It has incredible knockback, reach, and power all stuffed
into 1 nice smash attack. You will be using this move a lot when trying to
get KOs.
Donkey Kong doesn't have any amazing special moves either. His ground
pound attack will cause some damage to your opponent, if they are in the
immediate area surrounding your character. If you have items on though,
this move is more risky to use, because you might blow up an item that is
close to you. This move really isn't necessary to use anyways. Donkey
Kong's Headbutt can hit your opponent so hard, that they will fall into
the ground in a mini crater. It has the same effect as if you used the
Pitfall item. After connecting with the Headbutt, follow it up with a side
smash attack for some good damage. This move is slow though and will cause
some lag, so its not really recommended because of the low success rate of
connecting.
His Spinning Kong special move is used as his recovery move. It has some
great horizontal recovery distance. It is horrible when trying to
vertically recover though. If your opponents come into contact with it,
then they will also take some damage. Only use this move strictly for
recovering, because it will cause a ton of lag when it is finished.
Donkey Kong's last special move is his Giant Punch. This move should be
charged up at the beginning of every match, if given the opportunity. It
is a great move for getting KOs, due to its power and great knockback
ability. Charge this move up when away from your opponent, whenever you
get the chance. Let it unleash when you see a good opportunity on your
opponent. Using it after the Headbutt move is the ideal situation. It
could also even be used for edgeguarding.
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Final Smash
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Donkey Kong's Final Smash is called, "Konga Beat". When Donkey Kong
performs this Final Smash, he starts to play his drums. The sound waves
that comes from you playing along to the beat of the song, will damage
your opponents if they get hit by it.
In order to do any damage to your opponent, you are going to watch to hit
the "A" button in time with the rhythm of the song he is playing. You will
want to activate this Final Smash as close to your opponent as possible.
Then time the beats and the sound waves will grow in size and length the
longer you play in tune of the song. This move can deal a lot of damage if
timed correctly. It will take a lot of practice in order to get down the
timing of the song though.
If you want to dodge this Final Smash, then just try to stay as far away
from Donkey Kong as possible. It shouldn't be very hard to avoid.
Especially if your opponent isn't very good at going along with the beat
of the song.
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Character Summary
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At the start of the match, charge up your Giant Punch and unleash it
whenever you see your opening. Donkey Kong will have a hard time
approaching his opponents, due to his slow movement and attack speed. He
should try to bait his opponents into coming to him instead. Start using
your back aerials if they chase at you. You could try to approach your
opponents by also using your back aerials. It will still be hard either
way, due to your slow forward aerial. Continue with side smashes, Giant
Punches, back aerials, and suicidal forward throws throughout the match.
Donkey Kong doesn't have the greatest moveset, so you will have a hard
time in most cases.
Donkey Kong isn't the best edgeguarder. His forward smash will probably be
your best tool when trying to edgeguard. You may even try using the Giant
Punch, but the forward smash is recommended more, due to its speed and
less lag. His aerials really don't give him any help for edgeguarding, so
you will find yourself using only 1 move for the most part.
Donkey Kong is a slow character with slow attacks. This is always a bad
combination and in the long run, will give you the disadvantage. Donkey
Kong is also a pretty big character and is open to projectile spamming
from his opponents. Donkey Kong doesn't have much of an edgeguarding
ability either.
Donkey Kong does have some upsides to him though. He has incredible reach,
very quick and powerful smash attacks, a great recovery, and is a heavy
character. These upsides put him back onto the playing field, even when
his disadvantages cause some problems in matches. He can KO his opponent
very quickly with his smashes, but factor in everything as a whole, and
you only get another average character.
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Vs Strategy (Against Donkey Kong)
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Donkey Kong is big and slow, so the obvious choice is to bring in a fast
character. Projectile spam is again useful against Donkey Kong, as he can
do nothing about it. Don't pick any character that is light, because of
Donkey Kong's powerful and quick smash attacks. Watch out if hes going
for
a suicide with you, but you should be able to break out of it by spamming
buttons when he grabs hold of you. Try to keep away from him if he charges
up his Giant Punch. You know what will happen if that thing connects with
you. He is also horrible at edguguarding, so you won't have too much of a
problem trying to get back onto the stage.
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==========================================================================
Diddy Kong
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Diddy Kong is available at the start of the game.
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Character Background
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Diddy Kong first appeared in 1994 in a game called, "Donkey Kong Country".
Diddy Kong has helped Donkey Kong is most of his adventures. He has even
had a few games all to himself. His main role was get Donkey Kong's
bananas back from the Kremlings. Diddy Kong is a small chimp, unlike
Donkey Kong, who is a big gorilla. He has brown fur covering most of his
body. He also normally wears a red shirt and a red hat on top of his head
in his games.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Diddy Kong doesn't have any special grabs. His most powerful grab is his
forward throw. All of his other throws are weaker versions. Don't use his
grabs for KOs, just use them out of shields.
Diddy Kong has some interesting standard ground attacks. If you perform
his quick combo (by repeatedly pressing the attack button), then you will
perform a tail attack move, that can go on forever, as long as you hold
down the attack button. His up tilt is good for keeping opponents in the
air, but his up smash is better for this situation. His down tilt has some
good reach, but thats about it. His forward smash also has good reach,
but
is outclassed by his forward smash. Pretty much, all of Diddy Kong's
standard ground attacks, get outclasses by his smash attacks. His dash
attack, on the other hand, is very good. It comes out very quickly, and
has basically no lag, which means that you can follow up with even more
attacks.
Diddy Kong has a great aerial game also. His forward aerial has great
power, great knockback, and comes out very quick. His back aerial is about
the same, but with less power. His other aerials are weak and not really
worth mentioning, except for his down aerial. His down aerial takes a bit
of time to execute, but the result is a spike to the bottom of the screen
for a KO.
Diddy Kong has some good smash attacks. They pretty much will replace his
standard ground tilts. His forward smash comes out quick and does good
damage on his opponent. The same can be said for all of his smashes. His
down smash hits on both sides of him, comes out quick, and does good
damage. His up smash is great for keeping opponents in the air and does
great damage. The one you will be using the most for KOs though, will be
his forward smash.
Diddy Kong doesn't have any powerful special moves, but he does have some
interesting ones. His Peanut Popgun can be used for long range, but it
comes out slow, takes a while to aim on the correct angle, and the
opponent will be able to easily avoid it by then. If it was stronger, it
might be worth it, but its not. Also, if you charge the gun for too long,
it will explode on Diddy. This won't cause any damage to him, but it will
leave him vulnerable for a long period of time.
His recovery move is his Rocketbarrel Boost. This move is great for
vertical recovery, and can even be angled for horizontal recovery. You can
safely get back to stage, no matter where you get hit off to. This move
can also cause some damage to your opponent, if they get hit with the
initial blast, but you will want to use this strictly for a recovery move.
You will get a lot of lag after using this move, which is never a good
thing to have.
Another of Diddy Kong's special moves, is his Monkey Flip. This move can
be interesting. He launches himself a short distance in whichever
direction he is facing. He can latch onto opponents this way and even hit
them if he jumps onto them. Its a decent move that can cause some damage,
but don't overuse it. It can also be used as a recovery option if you
prefer.
Diddy Kong's last special move is the Banana Peels. I love abusing these
little goodies. He can only have 2 of these out on the stage at the same
time. He can however, continue pulling them out throughout the whole
match, as long as he only has 2 out at a time. Their main use, is to be
thrown at opponents to make them slip on them. This will give you time to
attack them after they slip. You can pull off a ton of frustration from
your opponents by causing them to slip repeatedly and continue comboing
them the whole time. Be careful however, as your opponent can pick them up
off the ground and throw them back at you, which can cause you to slip on
your banana peels.
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Final Smash
--------------------------------------------------------------------------
Diddy Kong's Final Smash is called, "Rocketbarrel Barrage". When Diddy
Kong performs this Final Smash, he will pull out his rocketbarrels and
turn them into a jetpack. This will keep him in the air constantly,
instead of only a limited time. Though the Final Smash doesn't last
forever. He also pulls out 2 peanut guns. You can fly like crazy with the
jetpack and fire tons of peanuts at your opponents.
You can damage your opponents either by the peanuts, or by the jetpack
itself. Press "A" to fire the peanuts. Just spam that button the whole
duration of the Final Smash to rack up some major damage on your
opponents. He is pretty hard to control though, so that its not too easy
to hit your opponents with this.
If you want to avoid this move, then try air dodging the whole time and
keep away from his jetpack. It will still be hard to dodge, because of his
airborn speed and the fact that he can spam peanuts at you. Staying in the
air and air dodging is still your best bet though.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Diddy Kong is all about speed, aerials, and bananas. At the start of a
match, pull out a couple of bananas and grab one. Throw it at your
opponent and rush them. If everything goes right, they will slip on the
banana and you will come in and combo them with an attack of your own.
Keep up this strategy and it will work wonders. Your opponent will get so
frustrated slipping on the bananas, while you on the other hand, will be
laughing your head off as they are helpless against your banana onslaught.
You can also pull off aerials in the meantime, while they are dodging
your bananas.
Diddy Kong isn't great at edgeguarding, but he has a few tricks up his
sleeve for it. The first is to lay down some bananas by the side of the
stage they are coming back on. Hopefully they will slip on them as soon as
they climb back onto the stage. If not, then jump into the air and aerial
assault them.
Diddy Kong does have some downsides. He is a light character and that
means he can be KOed easily. He also doesn't have the reach that some
characters have. His upsides outweigh his downsides though, so not too
many problems in this category.
Diddy Kong has a ton of advantages going for him. He is a very quick
character and can out maneuver most other opponents. He has some great
options to frustrate his opponents with, as well as some deadly aerial
attacks. His smash attack come out quick and strong and he will let you
see it over and over again. I would definatly rate Diddy Kong as an above
average character.
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Vs Strategy (Against Diddy Kong)
--------------------------------------------------------------------------
When choosing someone to go against Diddy Kong, keep in mind that Diddy
will punish any slow characters. Since that is the case, you will want
someone that isn't too slow and even has some range or projecticles. Diddy
Kong is helpless against projecticles, so you can spam them as much as you
want against him. Diddy Kong is also a light character, so someone with
power will have an easier time against him. Just make sure they are not
too slow. Watch out for his bananas that he will throw all over the place.
When he tries his recovery Rocketball Blast move, watch to see where it
lands and rush over to him and smash him. Diddy is fierce in the air, so
try to keep it on the ground with him.
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==========================================================================
Yoshi
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Yoshi is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Yoshi first appeared in 1991 in a game called, "Super Mario World".
Yoshi's first role was to let Mario ride him throughout the games. Not
much of a role, but it helped still. He does have a few abilities of his
own though. He has a giant tongue that can grab enemies and swallow them
whole. He can also throw eggs and stomp the ground really hard. He can
even fly in short bursts. He looks like a green dinosaur. He also has a
little saddle on his back for people to ride on him. There are many
different colors of yoshis, but the main yoshi has always had the green
color to it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Yoshi's grabs are replaced by one his special moves. All of his standard
grabs are very weak, and not worth doing at all. It has some reach to
them, considering he tries to grab his opponent with his tongue. If he
misses though, he will get a lot of lag, that his opponent can take
advantage of. His forward and back throws do the same amount of pathetic
damage and are his strongest throws. Since he does little damage in his
grabs, try to make them into a combo instead. Use his down throw to put
his opponent into the air and then use a down aerial on them.
Yoshi is more of an aerial based character, so his ground attacks are not
going to be the best. He also has short reach on him. His down tilt is
probably his best, as far as reach goes. His up tilt is good for juggleing
opponents in the air. This is good, because Yoshi loves to fight in the
air. Yoshi's dash attack is weak and not really worth doing. It does have
barely any lag after performing it though, so you may be able to combo it
into something else. Not recommended to use though.
Yoshi has an amazing aerial attack to make up for his horrible ground
game. This is his down aerial. This move will rack up damage like no
tomorrow. Try your best to get close and connect with it. His back aerial
has some nice range to it, but its very weak. His up aerial can be good
for juggleing your opponents in the air. It can even KO them if you try to
use it for that purpose. His neutral aerial comes out quick and does some
decent damage also. His forward is strong, but comes out too slow to make
it any good use.
Yoshi's smashes are all very small ranged attacks. His up smash is decent
for trying to KO your opponent when they are coming down on you. His
forward smash will probably be used the most in terms of trying to get a
KO on your opponent. It has some decent damage and knockback, but its
range is poor. His down smash will hit on both sides of him, which is a
good thing.
Yoshi doesn't have any good special moves either. Yoshi's Egg Lay will
replace his throws. Use this to turn your opponent into an egg and then
hit them with an attack, while they remain helpless for a few seconds.
Your opponent can break out quickly though, so don't take your time
preparing an attack on them. His Egg Roll special move can be a bit
useful. You can use it for approaching opponents, ramming into them with
your egg, and even trying to get back onto the stage. Use it while you are
about to reach the stage, to roll into your opponent and make sure you
reach the stage. Yoshi's Ground Pound is similar to Bowser's version of
it. Try to get close to your opponent and use it. They will get sent into
the air and then get slammed down into the ground. Don't overuse it
though, because if you miss, you will be presented with a lot of lag
afterwards.
Yoshi's final special move, is probably his most useful. It is called the
Egg Toss. Yoshi can throw eggs from long distance with this move. The eggs
hit fairly hard, but are a pain to try to control. This move can also be
used to give Yoshi a bit of height for a short time. It is basically his
3rd jump, but its very small. Since this is his only form of long range
attacks, you will want to use it as much as you can.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Yoshi's Final Smash is called, "Super Dragon". When Yoshi performs his
Final Smash, he will grow some wings and be able to fly around the stage.
He can also blow fireballs at his opponents. You also have complete
control over Yoshi.
You can damage your opponents by either running into them, blowing
fireballs at them, or breathing fire at them. Press the "A" button to blow
fireballs. In order to breathe fire, just don't press any attack buttons
on the controller and Yoshi will do it automatically. The fire takes too
long to come out though, so its not as good as blowing fireballs. Even
though the fire will do some good damage still. Its still best to just
spam fireballs at your opponent. Probably the optimal way to use this
Final Smash though, is to ram into the opponent with Yoshi and then blow a
fireball at him for a combo.
If you want to dodge this Final Smash, then you will want to stick to air
dodging. Jump over any fireballs he blows at you, or if he is trying to
ram into you, then try to air dodge over Yoshi.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Yoshi is difficult to play as. You will want to make things aerial based
though. Perform long range attacks using your Egg Toss, until your
opponent gets closer to you. Try to turn them into an egg with your
special move and rush in for an attack. If you have the opportunity to
throw your opponent, then use your down throw and try to immediately go
into your down aerial on your opponent. You can also use your Egg Roll to
advance onto opponents, or even fly back onto the stage with it. Remember
that Yoshi really only has 2 jumps and his so called "recovery move" will
hardly give you any lift at all.
Yoshi can't edgeguard very well at all. Your best bet is to use your back
aerials on your opponent. Be careful though, because Yoshi has a hard time
recovering back onto the stage, if you go too far away from it. Combine
this with his poor edgeguarding and you can't really do much.
Yoshi has a lot of downsides to him. He is a semi light character, which
means that he can be KOed fairly quickly. Combine this with his poor
recovery ability, and you will have a hard time trying to stay alive on
stage. Yoshi also doesn't have any powerful moves that he can use. His
range is poor and his attack arsenal is limited.
Yoshi has few advantages to him. He can move fairly fast across the stage
and has some quick attacks. His long range Egg Toss is another factor that
he has going for him. If you combine the advantages and the disadvantages
of Yoshi, then you will have a very below average character.
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Vs Strategy (Against Yoshi)
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Yoshi will be at a disadvantage against most of his opponents. He is semi
light and has poor reach. His recovery ability also causes a lot of
problems. If you can use a character that is good against edge guarding
and has long reach, then you will slaughter Yoshi for the most part. He
does have some speed to him, but not so much that it will be a problem for
most heavy characters. Watch out for his egg spamming, but the eggs are
slow and the angles are odd, so it shouldn't be too much of a problem.
Yoshi has no means to defend himself against projecticles, so you can spam
those against him also.
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==========================================================================
Wario
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Wario is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Wario first appeared in 1992 in a game called, "Super Mario Land 2". Wario
was originally the rival of Mario. Later on though, he started appearing
in his own games. He likes to steal things and just generally cause any
sort of chaos that he can. He is a short and fatter version of Mario you
could say. Wario wears a yellow shirt with purple overalls. He also wears
a yellow hat on his head.
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--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Wario has 2 great grabs. His back throw and up throw are not really used.
His forward throw and his down throw are the main ones for Wario. His
forward throw does the most damage and has the greatest knockback out of
his throws. His down throw can lead into great things though. He can chain
grab most of his opponents, after down throwing them. This is because, his
opponents will land right behind him, so Wario can turn around and grab
them again. You could also do a forward smash out of the down throw. Your
choice on one or the other.
Wario's standard ground attacks are strong, but slow. His neutral quick
combo can do some damage, but has short reach. His forward tilt has some
decent reach, good power, and is a bit slow though. His other tilts are
also slow with short reach. His up tilt can put enemies into the air, but
he has such a short reach, that it probably won't keep them there. His
dash attack is so weak, that it isn't even worth doing. It even has some
lag after it.
Wario has tremendous maneuverability in the air. That is where most of his
matches will take place for him. His forward aerial is quick and weak. His
back aerial is decent damage, but has some lag if he hits the ground. Its
good for edgeguarding mostly. His neutral aerial is hard to connect with
and the damage isn't worth it, so that move really isn't worth using
either. His up aerial however, is very strong and can easily KO opponents
off the top of the screen. It does have some lag though, but its great for
trying to KO your opponent. His down aerial is also good at dealing damage
and doesn't have much lag to it.
Wario's forward smash is strong, it does have some lag to it and the range
is ridiculously short. Wario's down smash doesn't do very good damage for
a
smash attack and it lasts forever. Not recommended to use at all, because
of how long the attack lasts and leaves you open for attack. His up smash
is ok, but you should rely on the forward smash for KOs instead of the up
smash.
Wario's Bite special move has no range whatsoever on it. Wario will just
stand there with his mouth open and if his opponent comes close to him, he
can grab them with his mouth. When they are in Wario's mouth, press the
"B" button to repeatedly bite them for some damage. He can also swallow
most items with this move, but not all of them. This is why it is mostly
used as a defensive ability and not an offensive ability.
Wario's Bike can be used as an approach strategy. It is pretty fast, so
you can get behind your opponent quickly. It doesn't cause much damage
though, so don't rely on it for attacking. You can also use the Bike as a
recovery option. Pull it out in the air and you can ride it using your
momentum and then jump off of it back to the stage. This is a handy trick
to use. Your bike can be broken into parts, if it has taken enough damage.
After it breaks, you can then pick up and throw the pieces of your bike at
your opponents.
Wario's Waft is an interesting move. It charges up throughout the match
and it will take a couple minutes to fully charge. Once it is fully
charged, you will see Wario's body start blinking. This is your cue that
the move is fully charged. You then have a couple options on how you want
to use it. It can be used as a damage dealing move, or as a recovery
option. It has great vertical recovery and you will be able to make it
back to the stage almost anywhere you get launched to. It also does some
extreme damage to your opponent, if used as a damage dealing move instead
of recovering.
Wario's recovery special move doesn't have much vertical range to it at
all. If your opponent gets hit by this move though, you can deal some good
damage on them. Since this move is so bad vertically, Wario's Waft is
normally used to replace this as your vertical recovery option. The choice
is yours.
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Final Smash
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Wario's Final Smash is called, "Wario-Man". When Wario performs this Final
Smash, he will transform into "Wario-Man". He basically just throws on a
cape and suit. No size changes or anything along those lines.
Wario becomes very powerful when he activates his Final Smash. You double
your speed and your strength in all areas. He can basically remain in the
air the whole time without touching the stage. Just keep on using your
attacks while airborn, and watch as you pull off unlimited combos. This is
a great Final Smash and you can really rack up some big damage on your
opponents with this. Be careful of using your bike though, because you can
easily KO yourself from the great increase of speed and fly off the stage
before you know it.
If you want to avoid this move, then you will have a difficult time of
dodging it. Just treat it like you would any other fast character, but you
will want to be dodging them the whole time instead. Try to air dodge,
shield roll, whatever you have to do in order to avoid being hit.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Wario is an aerial based character, so you will be spending the majority
of your time in the air. You can use your Bike to approach your opponents
when needed, or even when recovering. Your aerial based attacks will be
your damage dealers. Use all of them to your advantage. You can use your
down throw to cause some major damage to your opponents, due to chain
throwing and comboing them. Your up aerial will be used as a KO move, as
well as your side smash attacks. Use the Wario Waft to your advantage as a
recovery move, or as an attack option.
Wario can be good at edguguarding, due to his great aerial
maneuverability.
Use your back aerials when trying to stop your opponent from getting back
on stage. You could also use your Bite move and just wait for them to land
near your mouth. That option is more risky, but its still an option.
Wario has very few downsides. His most obvious one, is the fact that he
has almost no range at all to him. This is a big weakness and will prevent
Wario from succeeding in a lot of situations. His other big one, is his
vertical recovery options. He doesn't have much of one, and should try to
stick to his Wario Waft for it. Those are his only 2 big downsides for
him.
Wario has a lot of great upsides to him. He is actually a heavy based
character, even though his short size makes him appear to be a light based
character. This means he will take a lot of damage before being KOed. His
speed is about that of an average character. His aerial maneuverability on
the other hand, is great. Wario definatly makes himself an above average
character.
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Vs Strategy (Against Wario)
--------------------------------------------------------------------------
Wario has 2 big weaknesses that you can exploit. His vertical recovery and
his short range. Since this is the case, pick someone who has long range
to them and is good at edgeguarding. Wario will be almost helpless against
someone with good range. Most projecticles can be eaten by Wario, but gun
fire or explosives cannot be eaten by him. Therefore, you can spam certain
types of projectiles at him. Watch out for his air game though, as it will
probably be superior to yours. Try to stick to the ground, where his range
is bad, as well as his mobility.
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==========================================================================
Link
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Link is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Link first came into the gaming world in 1987 with a game called, "The
Legend of Zelda". Link has never talked in any of his games (as far as I
know) and there has been a ton of them. He is the hero in the Legend of
Zelda series and usually ends up rescuing Princess Zelda from the evil
Ganondorf in most of his games. I used to think that Zelda was the name of
the character you controlled. I only found out it was Link after playing
quite a few of the games. Link appears as an elf in his games with his
long ears. He wears a green tunic over his body. He also wears a long
green hat on top of his head. You will normally see him with a sword and a
shield also, because that's what he uses in almost every game that he
appeared in.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
All of Link's grabs do the exact same damage. They are all weak also.
Don't expect any KOs from his grabs. His grabs do have long range in
general, because you are using the Clawshot to grab your opponents. Be
warned however, if you miss grabbing them with the Clawshot, you will be
wide open for your opponent to attack for some time. Also, since none of
his grabs are for KOs, you must look to them for comboing purposes. None
of them are really give you the opportunity for this either, but his down
throw keeps your opponent the closest to you. Try and get a quick attack
in if you can.
Link is all about the ground game. His forward tilt has great range to it,
and causes some good damage. His up tilt also has great range to it and is
good for juggleing opponents in the air. It is a bit on the weaker damage
side though. Link's down tilt is also fairly quick, with good damage. Link
also has a pretty quick neutral combo. It causes good damage and has great
range to it. Link's dash attack is decent at best and is another option
for his ground game, though its nothing special.
Link has a nice forward aerial. It comes out quick, has little lag, and
has great power to it. It is a great move to use a lot when approaching
your opponents. His back aerial acts the same as his forward aerial, but
he kicks twice instead of slashes. It comes out quick, but its a lot
weaker than his forward aerial. Link's neutral aerial is weak and not
really worth using when you consider his other aerial offensive moves.
Link's up aerial has some power to it, but it has a ton of lag. You should
only use it when you are very high in the air trying to KO your opponent
coming back down. Link's down aerial is very powerful, but not as strong
as his forward aerial. It also causes a ton of lag when you land on the
ground. If you hit your opponent more than once with this move though,
then it will cancel out the lag when you land.
Link actually has one more aerial, which is my personal favorite. You can
use his Clawshot in the air to hit your opponent. If you fully connect
with this move, it can cause some decent damage. It also has no lag at all
when you land on the ground. Use this to your advantage. Try short hopping
and approaching your opponent with this move and watch how quickly it all
happens. It is very quick with no lag, so spam this move a lot whenever
you can.
Link has some good smash attacks. Links up smash attack is great for
stopping opponents in the air from hitting you, or even coming back down.
He will slash upwards 3 times, so he has a good chance to hit his
opponent. If he misses though, you will take a long time to recover from
this move. His down smash does some good damage and hits on both sides of
him, which is always helpful. His forward smash, is his best smash attack
though. He can actually slash forward twice using this move. After the
initial slash, press the "A" button, or "C Stick" again and he will slash
once more. You can vary the timing of this second slash quite a bit,
depending on when you press the button again. This can catch your opponent
off guard, because it looks like you are only going to slash once with
your attack. If you connect with both of these slashes, it will cause a
ton of damage.
Link also has a good long range game, which make up most of his special
moves. His bow can vary in damage from weak, to decent. The longer you
hold down the button, the more damage it will cause and arrow will fly
farther that he shoots. You should use this when your opponent is really
far away from you. His Gale Boomerang is not a good special move at all.
It causes little damage if it hits your opponent and most of the time it
will just push him away from you. It can be angled in which direction you
throw it also. If the boomerang hits your opponent from behind, it will
bring him towards you. This can be very bad, if you are not ready for it.
You automatically catch the boomerang when it reaches you, unless you are
attacking. This will cause some lag and with your opponent right in front
of your face now, this isn't a good thing.
Link can also throw bombs at his opponents. These don't fly very far, but
can cause some decent damage. You might want to jump into the air and then
throw them, so they have some distance on them. They are mostly for semi
close range attacks, while your bow is for long range. Your opponent can
also catch the bombs you throw and throw them back at you. You can remedy
this by delaying your throws. Let the bomb sit in your hand for a while
and when its about to explode, throw it.
Link's last special move, which is his recovery move, is his Spin Attack.
This move has a ton of range to it, but the damage isn't so great and if
you miss, then you will be seeing a lot of lag. Your opponent will easily
be able to hit you, if you miss with using this move. You can also charge
this move for extra damage, by holding down the button longer. You could
use this move in anticipation of your opponent landing back on stage if
you want. Its not really necessary though, as this move is more of a
recovery option. Speaking of recovery options, you can also use your
Clawshot to grab the edge of the stage. Its not really preferable over the
Spin Attack recovery, but its still an option.
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--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Link's Final Smash is called, "Triforce Slash". When he performs his Final
Smash, he shoots the Triforce out of his hand and it creates a cage around
his opponent. He then proceeds to attack his opponent multiple times until
he charges up a bit for the final hit. The final hit is a bit stronger
than the other slashes and sends his opponent out of the Triforce cage and
knocks the opponent back quite a bit.
This is a very powerful move and can KO an opponent pretty easily. You can
also perform this a good distance from your opponent and still be able to
catch them in the Triforce. You must be on the same level as your opponent
though, in order to catch them in the attack.
If you are trying to dodge this, then just try to jump all over the place
and not be horizontally aligned with Link. If you are moving and jumping,
then you have a chance of avoiding it, but its still not going to be easy
to dodge.
This move is the same as Toon Link's Final Smash, but you have a bit
longer range when trying to encage them in the Triforce. The final sword
slash of the attack is just a bit weaker though.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Link is a long ranged character, but you definatly have the means to
approach your opponent. Short hopping with forward aerials or the
clawshot, is a great way to approach and cause damage. Don't rely on
Link's throws to do anything special. Stick to using your arrows for long
range and your bombs for medium range. Your forward smash is an excellent
damage dealer and KO dealer. Your down aerial causes too much lag to be of
use, so stick to your forward aerials. Use your Clawshot or Spin attack to
recover back to the stage.
Link can spam projectiles to edgeguard opponents. It is not recommended
for him to jump off the stage, because of his bad recovery. You could also
charge your spin attack in anticipation of your opponent landing back on
the stage.
Most of Link's downsides come from comparing him to Toon Link, who
outclasses Link in nearly every way. When we just look at Link as a
character, without comparing him to Toon Link, we can specifically see
his advantages and disadvantages in a match. Link has average speed and
his moves are also about average speed. He doesn't have any good recovery
options to get back to stage. His grabs and down aerial also cause a lot
of lag.
With all of the negative things Link has going for him, he still has quite
a few advantages to use in his matches. He has some strong attacks, like
his forward smash that can catch opponents off guard. Link is a heavy
character, meaning it will take a lot of damage to KO him. He also has a
lot of long range options to use against his opponents. He can also
approach his opponents in different ways with ease. You can even use his
shield to block most projecticles against opponents. Looking at Link with
his advantages and disadvantages, I would say he is about an average
character. When you compare him with Toon Link though, he appears to look
a lot worse.
--------------------------------------------------------------------------
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Vs Strategy (Against Link)
--------------------------------------------------------------------------
Link doesn't have any obvious weaknesses. You can still take advantage of
a few things though. Since he can spam long range projectiles a lot, bring
in a character with reflecting abilities to remedy that problem. He is
also more on the slow side of things, so a fast character should be at an
advantage on him. Don't bother with projectiles, because his shield will
stop most of them. Also, you can use someone good at edgeguarding to stop
Link from having any slight chance of getting back on stage.
--------------------------------------------------------------------------
==========================================================================
Zelda
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Zelda is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Zelda first appeared in 1987 in a game called, "The Legend of Zelda".
Zelda is usually captured in most of her games by Ganon. Link always ends
up being the one to save her. Her magic abilities are very powerful and
usually is the reason for her being captured by Ganon or whoever else
captures her. She is also the princess of Hyrule. She has blonde hair and
is dressed as a princess. She wears a dress with a crown on top of her
head. She also holds the Triforce of Wisdom in her hand.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Zelda has some decent throws, but don't expect any of them to be used for
KOs. Her forward throw does the most damage out of her throws, but the
down throw is the one you will want to use. The reason for using the down
throw, is for doing a great combo on your opponent. After you throw your
opponent down, they will pop up just behind you. That is your opportunity
to immediately follow up with a forward aerial on them for some great
damage.
Zelda has some slow, but strong standard ground attacks. Her neutral
attack is very weak though and not worth using. Her forward tilt has some
decent reach on it and does good damage. It can also pop the enemy just
over your head to follow up with a combo. Her up tilt is slow, but covers
a wide area above your head and is great for KOs. You should use it a lot,
because it has incredible knockback. Her down tilt is very weak and not
worth using at all. Her dash attack is pretty good. It causes some good
damage and will pop the enemy just over your head for another combo.
Zelda has amazing aerial offensive abilities. This is definatly what
separates her from the rest of the characters. Her forward and back
aerials are a character killing machine. If you hit your opponent with the
tip of your foot, then you will deal some heavy damage and send the foe
backwards, with some amazing knockback. If you fail to hit with the tip of
your foot, then you will do very weak damage. These attacks' knockback are
so great, that you can kill even heavy opponents at very low percentages.
This is Zelda's main method of getting KOs, so spam these moves as often
as you can.
Zelda's down aerial acts the same way as her forward and back aerials. The
weird thing about this attack though, is that you can't hit with the
sweetspot if your opponent is not in the air, for some reason. I have
tested this countless times and have only been able to hit the opponent
with it while they are in the air. This move works as a great spike KO off
stage. One hit should be all it takes for a KO.
Zelda's neutral aerial does some good damage and hardly has any lag to it.
Its range is very nice, as it covers a big area on both sides of Zelda.
Zelda's up aerial is also great for KOs. It cause a lot of damage, has
great range, and has some good knockback. As you can see, Zelda has many
aerial options at her disposal.
Zelda's forward smash is awkward. If you hit your opponent close, or far
away with it, it does great damage and has great reach. Though, it seems
like, if you hit your opponent somewhere in mid range of the attack, it
seems to fail and only do 1% damage. Either that, or sometimes the attack
randomly fails. I'm not sure. Zelda's up smash does some good damage, but
her up tilt has more knockback. So, I prefer her up tilt over her up
smash, for that reason. Zelda's down smash hits on both sides of her, but
has little range to it.
Zelda has a couple special moves that are great also. First of all, the
one special move that isn't so great, is Nayru's Love. It acts as a
reflector for the most part, but it can also cause some weak damage on
your opponent, if they come in contact with it. The bad thing about this
move though, is the lag that it causes near the end. You opponent will
easily have enough time to come and hit you. Therefore, its not
recommended to use this move, unless at long distances.
Zelda's Din Fire move is amazing. She can control where this move goes in
the air and explodes. It can cover a very large amount of area before it
explodes, which is great for Zelda, and horrible for your opponent. The
blast radius is also pretty large, and does some good damage on your
opponent. You can easily juggle your opponents in the air with this move
and even KO them off the top of the screen. You can keep sending it out
one after another, in pretty quick succession. Spam this move a lot long
range to really devastate your opponents. The one warning about this move
though, is not to use it while in the air. She will not be able to recover
from this move, until she lands on the ground.
Zelda has a great recovery move called, "Farore's Wind". It will teleport
you across a large distance of area. Your opponent can't hit you until you
reappear and you are invisible until you do. You can also control where
you will land. It can also cause a little damage if you use it right next
to your opponent, or if you appear on them. Also, once you reappear, you
are unable to recover from this move, until you touch the ground. Use this
move whenever you need to get away from your opponent, or need to recover
back on stage.
Zelda's final special move lets her transform into Sheik. There really is
no reason to use this, because you can pick Zelda or Sheik at the
character select screen. This transformation takes a long time in battle
and your opponent can charge up an attack, while waiting for you to
transform. You are invincible during the transformation, but when you
finally transform, you can be hit again. You also can't move during the
transformation, so nothing will stop your opponent from charging up an
attack. In short, pick who you want at the character select screen and
don't bother transforming.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Zelda's Final Smash is called, "Light Arrow". When Zelda performs this
Final Smash, she pulls out a bow and a Light arrow and fires it at her
opponent. This arrow can hit multiple opponents when fired.
This move is a very powerful KO move. It has some huge knockback power
when connected. You must line up your attack horizontally though, in
order to make it connect.
This move can also be easily avoided. Just keep jumping in the air away
from the direction Zelda is facing. She will have a hard time lining up
with you this way.
This Final Smash is the same as Sheik's Final Smash.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Zelda is an offensive powerhouse. She can easily KO opponents with all of
her aerial options. If you are long range from your opponent, spam Din's
Fire until they realize its not a good idea to stay long range. Once they
finally come up close, start spamming your forward and back aerials on
them. If you ever have the opportunity to grab your opponent, do it and do
a down throw. Immediately follow it up with a forward or back aerial, for
a
nice combo. Use Farore's Wind if you need a reflector, but only if you are
long range, because of the lag it causes. If your opponent is ever above
you, spam your up aerial for KOs. If they are off stage, then spam your
Din's Fire, or down aerial for a spike KO.
Zelda is an amazing edgeguarding machine. Spam Din's Fire to your hearts
content, or until your opponent finally gets KOed. You can also use your
down aerial to spike them for a nice KO. Forward or back aerials also act
as a nice edgeguard.
It may seem like Zelda has no downsides to her after all of that, but she
does. She is a light character, meaning she can get KOed at low
percentages. Her moves tend to cause a lot of lag after being performed
and she isn't a speedy character in general. Those are the only few
downsides to her really though.
As for Zelda's upsides, there is definatly some good ones. I'll copy and
paste the opening sentence a little above this to sum it up nicely. Zelda
is an offensive powerhouse. She can easily KO opponents with all of her
aerial options. Even the heavy characters will be KOed very quickly. Her
Din's Fire is an amazing move, as well as her spike, and other sweetspot
kicks. Combining both disadvantages and advantages of Zelda, I would say
she is a very above average character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Zelda)
--------------------------------------------------------------------------
Do not approach Zelda from the air. I repeat, do not approach her from the
air. You will just get kicked back, or Din Fired, back to oblivion. Try
your best to stay on the ground with her. Any aerial based characters will
want to stay away from her. The only real characters with any advantage to
them, would be the faster characters. They can try to bring the fight
close range and out maneuver Zelda in that area of play. Also projecticles
can be rendered useless, due to her reflector, but take advantage of the
lag it causes and attack her. Also, watch for her teleport and try to
guess where she will land. You can get a quick smash if you guess
correctly.
--------------------------------------------------------------------------
==========================================================================
Sheik
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Sheik is available at the start of the game. Select Zelda on
the character select screen and then click on the picture of
Sheik to use her as your character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Sheik first appeared in 1998 in a game called, "The Legend of Zelda: The
Ocarina of Time". Sheik is actually Zelda in a disguise. She went into
hiding, because she needed to help Link rescue Hyrule. She could not do
this being dressed up as Zelda. Therefore, she changed herself into the
person known as Sheik. She looks and acts like a ninja you could say. She
wears a tight outfit with mysterious symbols on it and dressed up in odd
ways.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
All of Sheik's throws are very weak and all do about the same damage. Her
down throw is the only one that you have a chance of following up with a
combo. Try to down throw and immediately follow up with another attack. Be
quick about it, because your opponent doesn't get thrown very close to
Sheik.
Sheik is all about speed and her attacks show it. Her forward tilt comes
out fast, but is very weak. Considering how quick this comes out and the
range it covers, you can it multiple times in a row on your opponent. Her
up tilt has some nice vertical reach on it, but only decent damage. If you
attack someone on the ground with it, they will get hit twice, but still
not major damage. Her down tilt isn't anything special. Her dash attack is
quick, but it has some lag afterwards and is weak.
Her forward aerial attack comes out quick, but is weak. The same can be
said about all of her aerials. Her neutral aerial is very weak. Her back
and up aerials are decent, but still nothing great. They are probably your
best aerials. Her down aerial makes her kick to the ground, causing a ton
of lag when she lands. This move is no good and only benefits your enemy.
It is also very weak.
Her forward smash has some range, but is really weak for a smash attack.
Don't expect many KOs from it. Her down smash quickly hits on both sides
of her, which is good, but weak. Her up smash on the other hand, is
incredibly powerful, if you hit with the full attack. This will be your KO
move and damage dealing move. It comes out quick, has a little lag, but
you have no other KO options really.
Sheik's Needle Storm special move is a good long range attack. You can
press "B" to start grabbing some needles to throw at your opponents. Sheik
will eventually stop grabbing them and then you can throw them whenever
you want. You can also just throw however many you have at the time, by
pressing the button again. These needles are hard to see and cover a good
distance. They are also pretty quick and if you connect with all of them,
can deal some good damage. Always be holding needles when you get a chance
to grab some. You can also jump in the air and release them and they will
go diagonally down towards the ground.
Another of Sheik's special moves is the Chain. This move can be used for
damage or as a recovery. You can use this move as a nice edgeguard to stop
opponents in their tracks. Sheik's recovery move is called, "Vanish". It
is like the teleport Zelda uses, but its much shorter range. You can hit
opponents with it, if you use it right next to them. You can also control
where you will end up.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Sheik's Final Smash is called, "Light Arrow". When Sheik performs this
Final Smash, she pulls out a bow and a Light arrow and fires it at her
opponent. This arrow can hit multiple opponents when fired.
This move is a very powerful KO move. It has some huge knockback power
when connected. You must line up your attack horizontally though, in
order to make it connect.
You can also be easily avoid this move. Just keep jumping in the air away
from the direction Sheik is facing. She will have a hard time lining up
with you this way.
This Final Smash is the same as Zelda's Final Smash.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Sheik is all about the speed. You will want to non stop rush your opponent
as much as you can. This is her general strategy. If you are ever long
range from your opponent, then start charging up your needles and use them
when you get a chance. Her up smash will be her main damage dealing and KO
move. Your forward ground tilt is nice for some repeated damage, if you
get the chance to use it. Stick to your forward and back aerials when
trying to edgeguard. If your opponent is ever above you, then jump into
the air and use your up aerial for hopefully some KOs.
Sheik's not the best edgeguarder, due to her recovery. Her forward and
back aerials are nice for edgeguarding, but be careful, because Sheik
isn't
that great at recovering. Also, using the Chain to edgeguard, will
generally work out.
Normally, fast characters have the upper hand against opponents. But, when
all you rely on is your pure speed, then you will run into a lot of
problems. Sheik is very weak, except for her up smash. Every other move
and grab she has is weak. She has a very hard time killing opponents. She
also leans toward the lighter side of a character, meaning she can get
KOed at low percentages.
As for Sheik's advantages, there aren't many. She does have her speed
factor, which is always a plus. Most of her attacks come out very quick,
with little to no lag at all. She is also good at juggleing her opponents
in the air, due to her speed. If you combine the advantages and
disadvantages of Sheik together, I would say she is a below average
character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Sheik)
--------------------------------------------------------------------------
Most characters will have an easy time dealing with Sheik. The heavier
characters are mainly the ones that will run into problems, due to Sheik
doing everything so quick. Pick a character with projectiles is a good
choice, as Sheik has no means to reflect them. Anyone with good reach, or
mobility in general will do decently enough against her. Don't let her
spam you with her needles, because they are hard to see. Sheik will more
than likely go on the assault in her matches, so wait for her to come to
you and then try grabbing her and throwing her off stage. If your
character can counter moves, then you can abuse that a lot, to frustrate
Sheik a lot.
--------------------------------------------------------------------------
==========================================================================
Ganondorf
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 200 brawls
- Using either Zelda or Link, clear Classic on Hard
difficulty or higher
- Get Ganondorf to join your party in The Subspace Emissary
You can unlock Ganondorf by completing any of these 3 requirements. For
the first 2 requirements though, you must defeat him in a basic brawl to
unlock him. For the 3rd requirement, you will not have to fight Ganondorf
in a basic brawl to unlock him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Ganondorf first appeared in 1987 in a game called, "The Legend of Zelda".
His main role in games was the enemy of Link. He would usually capture
princess Zelda for her magical abilities, though Ganondorf has some
magical abilities of his own. He also has the Triforce of Power on his
hand. Ganondorf looks like a tall man with red hair. He usually wears dark
colored clothes. He can also transform into the beast known as, "Ganon".
He then looks like a huge bull with horns.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Ganondorf's strongest grab is his forward throw. If you are looking for a
combo, then you can attempt his down throw. Do a down throw, followed by a
down special, for a nice combo. This will work at even fairly high
percentages. Ganondorf is too slow to do anything with his other grabs, so
stick with either his forward, or down throws.
Ganondorf's neutral standard attack on the ground, has a surprising
knockback factor to it. You will hit your opponent pretty far away from
you, when you hit them. You can't follow up with a combo, or anything else
because of this knockback. It comes out kind of slow, but it has good
reach to it. Ganondorf's down tilt, will launch enemies into the air and
has good reach to it. Ganondorf's forward tilt, has nice reach to it, but
its a very slow attack. Ganondorf's up tilt, is an interesting move. It
pulls your opponents towards you and kicks them for some heavy damage.
This move takes forever to perform though, so don't even bother using this
move. Ganondorf's dash attack, is actually kind of good. It doesn't have
much lag to it and you tackle your opponent for some nice damage. You also
thrust your character forward quite a ways, so most of the time, even if
you miss, you will be out of grabbing range.
Ganondorf's neutral aerial, is hard to connect with and has a ton of
landing lag, so don't bother with it. His down aerial, has a nice spike to
it, so it can be used for heavy damage and KOs. His forward aerial, is
pretty good and can be used for KOs, because of the good knockback it has
on it. Ganondorf's back aerial is quick, has some good damage, and little
to no lag. It is a nice attack for racking up damage. His up aerial isn't
the greatest, but it has little lag to it and covers a nice area in its
attack.
Ganondorf's forward smash, causes some good damage and knockback. It does
have some lag to it, so use it carefully. His down smash is pretty bad. It
causes weak damage, unless you hit your opponent with both kicks. It also
is a very slow attack. It does hit on both sides of you, but its not
really worth using because of its negative factors. Ganondorf's up smash,
should replace his up tilt on the ground. It also comes out pretty quick,
and does decent damage.
Ganondorf's Wizard Punch special move, is very strong and can KO your
opponents at very low percentages. It is a very slow move though, so you
will hardly ever have a chance to use it on your opponent. You could try
using it as an edgeguarding move, that way if you miss with it, you have a
chance of not having your opponent abuse you for missing. Also, at the
beginning of the animation, you can hold the opposite direction to make
Ganondorf punch the other way. Very useful if you missed the direction
your opponent was in, but you will still probably have little chance of
connecting with it.
Ganondorf's Dark Dive, is his recovery special move. It does have some
decent vertical recovery, but its not that great. You can also hit your
opponent with it, if they get in the way of the move. Don't bother using
it as an attack, because if you miss, you will be unable to recover from
the attack until you touch the stage again. Leave this move strictly for
recovery.
Ganondorf's Wizard's Foot, is used for his down throw combo. It can also
be used to approach your opponents, but it has lag after the attack ends.
Do not use it in the air, because it has heavy landing lag. The damage it
causes, is not very good either, but you can use it for some quick damage,
because of the great range it has.
Ganondorf's Flame Choke is a very weak attack. It also has lag if you miss
connecting with this move. You can also use it in the air for the same
effect. This move is not recommend to use, except for its suicidal
purpose. If you connect it with your enemy off stage, you will both fly to
the bottom of the screen for a KO. That is this moves only good thing it
has going for it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Ganondorf's Final Smash is called, "Beast Ganon". When Ganondorf performs
his Final Smash, he will transform into Ganon. He stomps on the stage and
rushes his opponent. This move goes all the way to the end of the screen
in whichever direction he is facing.
The good thing about this Final Smash, is that it has incredible range. It
will pretty much go to the end of the screen. This move is pretty powerful
and will KO most opponents with some damage already on them. The stomp he
performs at the beginning will actually even stun opponents and do a bit
of damage on them.
If you want to dodge this move, then try your best to jump over it. Being
on the stage will probably get you stunned and have him ram into you. So,
your best chances are to stay in the air above Ganondorf. He can't jump
very high, so that is in your favor.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Ganondorf is a very slow character. You will have a hard time doing much
of anything with him. He has a lot of power in his moves, but his slow
movement and attack speed, make it very difficult to connect with any of
them. His back aerial is nice for some quick damage, because it hardly has
any lag at all. His Wizard Punch is good for edgeguarding and the surprise
KO at low percentages. Use his Wizard's Foot to approach your opponent
quickly. You can also use your dash attack on them. Use your down throw
and combo with your Wizard's Foot for some nice damage.
Ganondorf is a bad edgeguarder, due to his bad aerial mobility and
recovery move. You can try to go for a spike with his down aerial, if it
looks like you can connect. His Wizard Punch is also another option you
could use.
Ganondorf is plagued with disadvantages. He is an incredibly slow
character. His mobility and even his attacks all come out very slow. This
causes a ton of problems for Ganondorf, to be able to execute anything
proficiently. His recovery isn't the greatest either. Most of his moves,
all have a ton of lag to them also.
Ganondorf only has the 2 obvious advantages. He is a heavy character,
meaning he can only be KOed at high percentages, and he has some very
powerful attacks. He really has no other advantages, besides those 2
obvious ones. Combining the advantages and disadvantages of Ganondorf, I
would say he is easily, one of the worst characters in the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Ganondorf)
--------------------------------------------------------------------------
You will be at an advantage with almost any character against Ganondorf.
Pick a speed character with projectiles and you will instantly be
Ganondorf's worst nightmare. He has no means of getting around your
projectiles and is very slow. Anyone with decent speed will easily be able
to take out Ganondorf. He does have long reach though, so try to stay long
range on him.
--------------------------------------------------------------------------
==========================================================================
Toon Link
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 400 brawls
- After clearing The Subspace Emissary, clear Classic mode
- After clearing The Subspace Emissary, enter the hidden door
in The Forest
You can unlock Toon Link by completing any of these 3 requirements. After
you complete a requirement, you must defeat Toon Link in a basic brawl to
unlock the character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Toon Link first appeared in 2003 in a game called, "The Legend of Zelda:
The Wind Waker". He goes on a quest to rescue his sister who was taken by
a giant bird. Eventually his quest leads him to bigger and more dangerous
things. Toon Link looks like a younger version of Link. He wears the same
outfit, just twice as small as Link's outfit. He also carries a small
sword and shield with him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
All of Toon Link's grabs, do the exact same weak damage. His down throw,
is the best one for trying to get a combo out of though. It launches your
opponent right behind you. Quickly follow up with any attack you want, for
a nice combo and some damage. Be warned, that if you miss with Toon Link's
grabs, then you will be presented with a ton of lag. Always make sure you
can grab them, before attempting it.
Toon Link's ground game is similar to Link's, but less range. His neutral
attack is a quick 3 hit combo, but doesn't do any special damage. His down
tilt has short range and also weak damage. His forward tilt has decent
range, but still weak damage. His up tilt is good for juggleing opponents
in the air, because of its wide range it covers. His dash attack is quick
and effective. Toon Link runs very fast, combine this with his dash
attack, and it turns into a very useful approach. It doesn't deliver heavy
damage, but its useful.
Toon Link's aerial game is very good. His forward aerial is quick, has no
lag at all, and causes good damage. His back aerial is the same as his
forward aerial, just the opposite direction. His up aerial has good range
to it and should be used to KO your opponents off the top of the screen at
any chance you get. Toon Link's neutral aerial, hits on both sides of him,
for decent damage. Toon Link's down aerial is very good. It comes down at
a very fast speed and causes good damage. It does have a bit of lag, if
you miss connecting with the attack though. You can also use it as a
spike, to KO your opponents off the stage. Toon Link can also use the
hookshot to approach enemies. Is quick, with no lag, but its very weak and
short, so not really worth using when you can consider his other aerial
options.
Toon Link has a nice forward smash. It can cause a double slash, if you
press the attack button again, or push the "C Stick" again. You can also
vary the timing of the second slash, which will catch your opponent off
guard, more often than not. It will cause heavy damage if you connect with
both slashes. His down smash is incredibly quick. Toon Link will slash at
both sides of him, with just a tiny bit of lag afterwards. This makes it
very useful. If you hit your opponent with the forward slash, he will get
hit with the back slash also for some heavy damage. You can pretty much
replace Toon Link's up tilt with his up smash. It has about the same
speed, covers the same amount of area, and does more damage. Very helpful
move.
Most of Toon Link's special moves are all projectiles. His Boomerang
covers a large distance of area and will hit your opponent while coming at
him and on its return trip back to Toon Link. You can also angle the
direction you throw it. His Bombs are pretty weak, but have a nice blast
radius to them. His Bow and arrows cover a large distance of area. The
longer you charge up the arrow, the farther it will fly and more damage it
will cost. His Boomerang is the better option though, because it covers a
large area and hits for more damage faster.
Toon Link's Spin Attack is his recovery special move. You can also charge
it up on the ground, by holding down the button. The damage is weak
though, so only use it for recovering. It has a very nice vertical
recovery to it, so you don't have too much to worry about, when trying to
make it back to the stage. You can also use your Hookshot to recover, but
the distance is very short.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Toon Link's Final Smash is called, "Triforce Slash". When he performs his
Final Smash, he shoots the Triforce out of his hand and it creates a cage
around his opponent. He then proceeds to attack his opponent multiple
times until he charges up a bit for the final hit. The final hit is a bit
stronger than the other slashes and sends his opponent out of the Triforce
cage and knocks the opponent back quite a bit.
This is a very powerful move and can KO an opponent pretty easily. You can
also perform this a good distance from your opponent and still be able to
catch them in the Triforce. You must be on the same level as your opponent
though, in order to catch them in the attack.
If you are trying to dodge this, then just try to jump all over the place
and not be horizontally aligned with Link. If you are moving and jumping,
then you have a chance of avoiding it, but its still not going to be easy
to dodge.
This move is the same as Link's Final Smash, but you have a bit shorter
range when trying to encage them in the Triforce. The final sword slash of
the attack is just a bit more powerful though.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Toon Link can be played a lot of ways. His speed makes him able to assault
the enemy wherever he wants. His aerial game makes him deadly. He also has
a very nice long range game. Combine all of them to play as Toon Link. Use
your down aerial to cause a lot of damage quickly, or even spike KO your
opponents off the stage. Use your Boomerang or any other projectiles to
stay long range on your opponents, if you can't reach them. Use your speed
and forward aerials to approach the enemy. You have many options on how
you can play.
Toon Link is great at edgeguarding. His ability to recover back on the
stage, makes him not have to worry about jumping off stage and using a
forward aerial on his opponent. You can also use your Boomerang, or Bombs,
and arrows to spam projectiles at your opponent, while he is trying to
recover. Look for an opportunity to use your down aerial for a nice spike
KO also.
Toon Link has few disadvantages to him. His reach is one of them. He is a
very small character, so he doesn't have incredible reach to any of his
attacks. He is also a light character, meaning he can be KOed at low
percentages. Those are his only downsides to him.
Toon Link has a ton of advantages going for him. He is an incredibly fast
character. His mobility and ground speed is very quick. His aerial game is
very deadly, with all of his options. He also has a great long range game
to play with. His recovery is very good, and he also has some moves with
good damage on them. He is even a very small character, meaning his
opponent will have a lot of trouble trying to hit him. Combining the
disadvantages and advantages of Toon Link, I would say he is easily, one
of the best characters in the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Toon Link)
--------------------------------------------------------------------------
It is hard to find someone that outclasses Toon Link, when he is already
one of the best characters in the game. Heavy and slow characters are
going to get dominated with his long range game, so don't use any of them.
Fast characters are normally an option for any match up, so you can try
you luck with one of them. Anyone with a reflector will take away his long
range game. I am going to have to be character specific here though, and
say a few characters that will do a decent job against him. Marth has some
great reach and is pretty quick with his attacks, so he is a nice option.
Meta Knight is fast and has a superb aerial game, which will also be a
nice option to use against Toon Link. Not many characters are going to do
great against him, but a few will put up a challenge on him. Try to keep
the fight close, so you don't get spammed with projectiles.
--------------------------------------------------------------------------
==========================================================================
Samus
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Samus is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Samus first appeared in 1986 in a game called, "Metroid". Samus has always
been thought of as a male character in her games. It wasn't until she
finally took off her helmet, that you realize she is in fact, a female
character. Samus has been a bounty hunter in her games. Her role is to
kill off the Metroid disturbances in the universe. Samus wears an orange
power suit almost anywhere she goes. She has a cannon made into one of her
arms instead of a hand slot. Inside of her suit however, she looks like a
young woman with long blonde hair. She wears a "Zero Suit" for clothing
inside of her power suit.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Samus has a horrible grab game. She has very good reach to her grabs, but
if she misses, she is going to have a ton of lag. Her grabs are all weak
and you really can't get a combo out of any of them, because of how far
she throws her opponent. You do have a slight chance with her down throw
though. You can try a down throw and immediately follow up with a forward
aerial, for some nice damage. Don't count on always connecting though,
because Samus is a very slow character.
Samus has a slow neutral ground attack, with some weak damage. Her up
tilt, mostly just hits in front of her. It comes out slow, but does some
good damage. Her down tilt is good. Is has nice reach to it and also
causes a lot of damage. Her forward tilt comes out fast, but is a very
weak attack. Samus has a nice dash attack. She tackles her opponent for
some decent damage. She also thrusts her body forward, so it will be hard
for your opponent to grab you if you miss.
Her forward aerial is a good attack. It covers a wide range and does some
good damage to her opponents. Her back aerial is weak, but it comes out
fairly quickly. Her up aerial is decent for racking up damage, but don't
expect to get a KO out of it. Her neutral aerial is nothing special, and
takes a while before you can attack again. Her down aerial causes some
good damage, but comes out slow. It might be able to used for a spike KO,
but its not that powerful. She can also use her Grapple Beam to hit her
opponent. It has incredible reach to it in the air and has no landing lag
when you touch the stage. You can use it as a nice move to approach your
opponents.
Samus' forward smash is really weak for a smash attack. It does come out
quick and have good range to it though. Her down smash causes even more
damage than her forward smash. It also hits on both sides of her, but has
some lag after the move ends. Her up smash can replace her up tilt. It
covers a huge area and can cause good damage if all of it connects with
her opponent.
All of her special moves, will probably be used the most when playing as
Samus. As soon as the match starts, charge up your Charge Shot. Whenever
you see an opening, shoot it. It causes a ton of damage, when it is fully
charged up. A good time to use it, is after a down throw. Wait for your
opponent to get back towards the ground, and fire at them. Samus' Missiles
are also nice. They will home in on their opponents, but are slow and
weak. If you smash the control stick toward your opponent and fire one
though, it will change into a Super Missile and cause more damage. The
Super Missiles go faster, but don't home in on your opponents.
Samus' Bombs are good as an escape option from your opponent. You can even
play mind games with them, when coming down from the air. Your opponent
will be ready to up tilt you and instead be met with a bomb to the face.
She can also "bomb jump" by laying another bomb immediately after the
first
one. You can also use this as a recovery option. Speaking of recovery
options, her Screw attack, is her recovery special move. This move, is
actually a good damage dealer also. Make sure you don't miss though,
because you will be unable to recover from it for quite some time. She can
also recover back onto stage using her Grapple Beam.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Samus' Final Smash is called, "Zero Laser". When Samus' performs this
Final Smash, she shoots out a gigantic beam of energy across the stage.
The beam is not very big in its vertical width, but it goes very far
horizontally. Your opponent can get caught in this beam and be sent flying
backwards. After the beam is fired, Samus will loses her armor and turn
into Zero Suit Samus. If you look on the ground, you will notice Samus'
broken armor. You can actually pick up and throw these pieces of armor at
your opponent.
This move is a powerful Final Smash. The thing to worry about though, is
that you will turn into Zero Suit Samus. She plays completely different
than Samus, so it is just something to keep in mind. You can actually aim
the Final smash a bit by holding Up or Down on your control pad. You can
KO your opponents pretty easily with this move. If they get caught in the
beam, they will rack up some heavy damage and probably be sent off the
edge of the screen.
If you want to avoid this Final Smash, then your best bet is to stick
close to Samus and try to jump over her when she performs it. Not too hard
to dodge at all. Since the beam fires so low to the ground, you won't have
to jump very high to avoid it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Samus is a long range character. She is too slow to do much up close, so
stick to her projectiles. You can try approaching opponents with your
forward aerial if you want, but its recommended to stay long range. Use
your Charge Shot and Missiles as often as you can. Her smash attacks are
all weak, so you will need to rack up quite a lot of damage, before you
can KO your opponent.
Samus is pretty good at edgeguarding. She is a very floaty character, so
she doesn't have much to worry about, by jumping off stage and using
forward aerials on her opponent. She can also try a down aerial for a
spike KO. Use your Charge Shot and Missiles on your opponents, while they
try to make it back onto the stage.
Samus has a lot of downsides to her character. She has very slow mobility
and attacks. If any opponent rushes at her up close, she is going to have
a hard time defending herself. None of her attacks are very powerful
either and most of them have a lot of lag to them.
Samus has few advantages. Her long range game is good, but thats about
it.
She also has nice recovery options. She is an average weight character and
can stay in the air for a long time. These sadly, are the only few
advantages she has. She is too slow to do much of anything. If you combine
her advantages and disadvantages, you get one of the worst characters in
the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Samus)
--------------------------------------------------------------------------
Samus is a very slow character. This means, that any fast characters, will
have a fun time assaulting her. Anyone with a reflector, is going to take
away Samus' long range game, which is pretty much everything she has going
for her. Any of the heavy and slow characters will have a hard time
against her, so stay away from them and stick to someone with some speed
on them.
--------------------------------------------------------------------------
==========================================================================
Zero Suit Samus
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Zero Suit Samus is available at the start of the game. In
order to use Zero Suit Samus, you can go to the character
select screen and select Samus as your character. Now, hold
down the shield button on your controller and start the
match. You will start the match as Zero Suit Samus.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Samus first appeared in 1986 in a game called, "Metroid". Samus has always
been thought of as a male character in her games. It wasn't until she
finally took off her helmet, that you realize she is in fact, a female
character. Samus has been a bounty hunter in her games. Her role is to
kill off the Metroid disturbances in the universe. Samus wears an orange
power suit almost anywhere she goes. She has a cannon made into one of her
arms instead of a hand slot. Inside of her suit however, she looks like a
young woman with long blonde hair. She wears a "Zero Suit" for clothing
inside of her power suit.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Zero Suit Samus has incredible reach in her grabs. Be careful though,
because if she misses, she will be open to attack. Her strongest throw is
her up throw, but you may want to stick with her down throw for a combo.
Down throw and then immediacy follow up with a forward aerial, or any
other combo you can make.
If you hold down the attack button on the ground, She will punch very
quick, for as long as you hold down the button. Her neutral attack is weak
and nothing special. Her down tilt is very weak and not worth using. Her
forward tilt is just as weak. Her up tilt does some decent damage though.
It covers a nice range of area also. Her dash attack is quick and has
little lag to it, so its pretty good.
Her neutral air covers a lot of range and does some decent damage quickly.
Her forward aerial is a nice double kick, which can cause some decent
damage. Her back aerial is also nice and has some good damage for how
quick it is. Her down aerial is on the weak side and also has a lot of
landing lag. Her up aerial is just decent and still nothing special.
Her forward smash is very weak, but has some incredible range on it. Its
also very quick and can even hit opponents that are behind you. Just don't
expect many KOs off of this move, because it has low knockback. Her down
smash has very short range, but stuns the opponent for a few seconds,
which is very helpful. Her up smash has some nice range on it and can hit
opponents for decent damage. Its a good move when you want to juggle your
opponents in the air.
Her Paralyzer special move is very weak, but stuns your opponent for a
short amount of time. The amount of time it stuns for is too short to be
of any use and the weak damage makes it even worse. Her flip jump is
worthless. She can wall jump with it and perform a kick with it also.
Other than that, there is no reason to use it. Her Plasma Whip is an
awesome attack for KOing your opponents. It has great reach to it and
incredible knock back. She can even use it as a recovery move. This move
will be your main KO move.
Her recovery special move is called, "Plasma Wire". You can perform a 3
hit combo with this move actually. Use it to hit an opponent above you
with the tip and they will get dragged down straight into the ground in
front of you. Immediately perform a down smash to stun them. Follow this
up
with a Plasma Whip for an incredible damage dealing combo. This move is a
horrible recovery move. You have to be directly under the ledge to grab
onto it. You can't angle this move at all, which makes it very difficult
to recover with it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Zero Suit Samus' Final Smash is called, "Power Suit Samus". When Zero Suit
Samus performs this Final Smash, a light will surround her and she will
transform into Samus with her armor back on. The move barely damages the
opponent if they are very close to Zero Suit Samus.
This Final Smash causes very little damage and your opponent has to be
very close to Zero Suit Samus to even cause any. Practically no KO power
at
all and the only reason to do this really, is to just turn back into
Samus.
If you want to avoid getting hit, just stay away from her until she uses
the Final Smash. Very easy to avoid.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
When Zero Suit Samus enters a battle, her armor will be on the ground
around her. Immediately pick it up and start chucking it across the stage
at your opponents. Be careful though, because they can also throw it back
at you. She is all about speed and range. Try to stun your opponents using
your long range attacks and perform any combos you can make out of it.
Your main KO move is your Plasma Whip. It deals a ton of damage and has
incredible knockback, so spam it often.
Zero Suit Samus isn't very good at edgeguarding. She doesn't have any
moves that can really stop your opponent from getting back on stage. Her
recovery move is also bad, which makes it more risky to jump off stage and
hit your opponent. Try to forward smash your opponents, because it has
some nice range and you stay on stage the whole time.
Most of her moves are very weak. She only has 1 main KO and damage dealing
move. She is also not very heavy, so she can get KOed pretty easily. Her
recovery is also pretty horrible, which can influence a lot when trying to
stay alive.
She does have a few advantages though. Even though she only has 1 damage
dealing and KO move, It is an incredible one. She is also a very fast
character and can assault her opponent very quickly. She also has the
added bonus of being able to stun her opponents with a few of her moves.
Her grab also has incredible reach to it. Combining the disadvantages and
advantages, I would say Zero Suit Samus is about an average character at
best.
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Vs Strategy (Against Zero Suit Samus)
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Her speed and range cause a few problems against most opponents. Her weak
power is what you need to take advantage of. Anyone with short range
attacks will have a problem with Zero Suit Samus. She is a very bad aerial
based character though, so try to pick someone that has a great aerial
game. Anyone with some power and range can also make short work of Zero
Suit Samus. She also doesn't have a means of reflecting projecticles, so
spam them on her.
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==========================================================================
Pit
==========================================================================
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Unlocked by: Pit is available at the start of the game.
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Character Background
--------------------------------------------------------------------------
Pit first appeared in 1987 in a game called, "Kid Icarus". His role was to
slay Medusa and rescue the goddess called, "Palutena". He took out all
enemies in his path with his bow and arrow given to him by Palutena. He
eventually saved her and freed the kingdom. He looks like an angel with
wings. He wears a white outfit with a golden helm on top of his head. He
is also normally seen carrying his bow.
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Movelist Summary
--------------------------------------------------------------------------
Pit has some decent grabs. His up throw is his strongest in terms of
damage. His down throw though, can be lead into combos. Immediately
perform
a down throw and you can jump into the air and use an aerial on your
opponent. You could also use his forward and back throws to launch your
opponents away from you and continue the arrow spam.
Pit has a good neutral ground attack. If you keep rapidly pressing the
attack button, he will perform a lot of quick attacks, which can make your
opponent get stuck in them and continue taking a lot of damage. His up
tilt does some good damage, but doesn't have much knockback. His down tilt
is fast and also does some decent damage. His forward tilt has some reach
to it and does decent damage. His dash attack is ok and has some reach to
it also.
His up aerial does some decent damage, but has weak knockback. His forward
aerial has nice reach to it and also does decent damage. His back aerial
causes a lot of damage and can be used for a lot of KOs. His neutral
aerial has a nice area attack to it, but it is a very weak attack. His
down aerial also has some nice range to it and does decent damage against
your opponents.
Pit's forward smash is good. It causes a lot of damage and double slashes
at your opponent with little to no lag. Its a good way of getting KOs. His
down smash causes decent damage and hits on both sides of him, but is a
little on the slow side. His up smash causes weak damage, but has a nice
area attack range to it. It can pretty much replace his up tilt for
juggleing opponents.
Pit's special moves, is what makes him a good character. Pit's special
move that he will spam the most is his Palutena's Arrow. This arrow is
very fast and travels the length of the screen. You can also direct the
arrows flight path after shooting it. You can even switch directions while
holding the arrow in your hand. You can aim it left, right, or even up
while holding it. Also, the longer he charges up the arrow, the more
damage it will do. These arrows come out so fast and travel so far, makes
them an amazing spammable projectile. A great strategy for using them, is
to use them while jumping back to the stage, while recovering. This will
keep your opponent from edgeguarding you.
Pit's Angel Ring special move is very annoying for your opponent. It
reflects projectiles back at your opponent and causes damage to them if
they hit it. Pit does this move pretty far ahead of his body, which makes
most characters have to jump over it, just to hit you. You can also use
this to edgeguard opponents from coming back on stage. One of his other
special moves called the, "Mirror Shield", can also reflecting projectiles
back at your opponents. It can also stop some attacks that your opponents
try to hit you with. Its very useful and your opponent will also have an
annoying time trying to get around it.
Pit's Wings of Icarus special move, is his recovery move. They let you fly
around the stage for a very long time. It has incredible horizontal and
vertical recovery distance, because it lasts for such a long period of
time. Also, be careful when using this, because once the move ends, you
will be left open for attack, until you land on the stage again. With this
recovery move, you won't have to ever worry about not being able to
recovery back on stage.
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Final Smash
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Pit's Final Smash is called, Palutena's Army. When Pit performs this Final
Smash, He will ask the goddess Palutena to send an army to help him. She
sends in a ton of winged people to attack your opponent. The Final Smash
animation for Pit himself, only lasts a little while. Since this is the
case, you can join the army and attack your opponent with them.
This move can rack up a lot of damage, but probably won't KO your opponent
if they are low on percentage. Since there are so many of the winged
warriors though, you are practically guaranteed a few hits with them. Add
to this the fact that you can also attack almost immediately after calling
for them, and you have a pretty good Final Smash.
If you want to avoid this attack, then your best bet is to just air dodge
constantly, until the Final Smash ends. Anytime you see one of the winged
guys coming at you, get ready to air dodge through them.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Pit has some great options as a character. For the most part though, you
will want to stick to spamming arrows long range. If your opponent has a
reflector, then you will want to bring the fight up close. Pit's back
aerials and forward aerials are great for approaching and quick attacks.
Your recovery move lets you never have to worry about reaching the stage.
You can also reflect any projectiles your opponent fires at you. Stay
aerial based against your opponents, because that is where all your
strengths lie.
Pit is great at edgeguarding. His recovery lets him jump out and attack
opponents over and over. He can also spam arrows against them, while they
try to make it back on stage. He can also use his Angel Ring to give them
frustration, when trying to get back onto the stage.
Pit does have some weaknesses though. He is just an average sized
character. His attacks are not very strong at all. His smash attacks are
not the damage dealers you want them to be. He will have to rack up a lot
of damage to KO his opponents. He also isn't the fastest character when
attacking.
Pit has some big advantages to his game. First and foremost, is that of
his arrow spamming. He can stay long range and spam arrows all day long.
His recovery ability lets him make it back to stage, no matter where he
ends up at. His reflection abilities stop all projectiles and causes a lot
of frustration to his opponents. His aerial game is also pretty good.
Combining his advantages and disadvantages, I would say Pit is an above
average character.
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Vs Strategy (Against Pit)
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Bring in someone with reflecting abilities and watch 50% of Pit's game
leave the match. The heavy characters will be at a disadvantage against
Pit. Anyone with a great aerial game and speed will evenly match pit, if
not outclass him. Speed characters will tend to do pretty good when
fighting against Pit. Anyone with some range to them, will also be able to
get through Pit's defenses.
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==========================================================================
Ice Climbers
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Ice Climbers are available at the start of the game.
--------------------------------------------------------------------------
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Character Background
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Ice Climbers first appeared in 1984 in a game called, "Ice Climber". The
one in blue is named, "Popo", and the one in pink is named, "Nana". They
are usually founding climbing mountains and in their games your goal is to
climb to the top through obstacles and other things. They looks like 2
eskimos. One wears a blue coat and the other wears a pink coat. They also
both use some brown wooden hammers as their weapon of choice in their
games.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Ice Climbers are a very unique character. You have 2 characters fighting
at the same time, instead of one. This makes a lot of their moves, very
different from other characters. It also means, they have a ton more
options than other characters. I will only give a brief summary of some of
the unique things you can do with them.
Starting with their grab attacks, it always becomes interesting. Once you
grab them with Popo, you can control Nana to hit your opponent. This opens
up a ton of options for you. Try to do a smash attack when you grab your
opponent and Nana will actually do it. You can also perform combos out of
grabs with Nana. Try throwing them down and smash upwards with Nana
immediately. If you did it quick enough, Nana will smash them right when
they hit the ground, for some nice combined damage. There are a ton of
different attack variations you can do with their throws. Explore other
options to find out all of them. You can even chain throw at low
percentages with your opponent. Perform a down throw and then quickly dash
in the direction your opponent flew and grab at them again. Keep doing
this at low percentages to do some chain throwing.
Their standard ground attacks are not as great. Their neutral attack is
just a double swing with their hammers for some decent damage. Their down
tilt does the same damage as their neutral. Their forward tilt does really
good damage though, so try to use that when you can. Their up tilt also
does good damage. Its not too good at juggleing opponents in the air, but
its a good damage dealer. Their dash attack has both of them running at
their opponent and then swinging their hammer at them. Its decent, but
nothing special.
Their neutral aerial covers a wide range of area and does some decent
damage on their opponent. Their down tilt makes them quickly fall to the
ground with their hammers. It does good damage, but it has landing lag, so
use it carefully. Their forward aerial is slow on execution, but it does
great damage. It also can spike the opponent downwards. Try to get some
KOs with this off stage, if you can get the timing down. Their up tilt
also does good damage, so use it whenever you can. Their back tilt is very
fast and does some heavy damage. Abuse this move a lot on all of your
opponents.
Their forward smash comes out quick and does good damage. It just has a
tiny bit of lag after its used. Their up smash comes out quick and can
basically replace their up tilt. It does good damage for how quick it is
and even covers a wide area. Their down smash is an incredible smash
attack. It covers both sides of them and has little to no lag at all. The
damage it can deliver though, is amazing. Spam this down smash as often as
you can.
The Ice Block special move that they have, is a nice long range attack. It
covers a nice distance across the ground of the stage and has some decent
speed to it. The damage isn't amazing, but at least they have a long range
attack on them. The Hammer Squall special move, can do some incredible
damage. Tap the special move button, to make them whirl their hammers
across the stage together. If you tap the special move button repeatedly,
they can even float into the air a bit. Use that to continually hit your
opponent with this move. If they use their Blizzard special move on the
ground, they will blow ice on both sides of them. If they use it in the
air though, they will both blow ice in the same direction. This will cause
more damage than using it on the ground.
Their last special move is called, "Belay" and is their recovery move.
This move has some nice vertical recovery to it. If Nana gets KOed though,
then this move will have very little vertical recovery. If they hit their
opponent with this move, they can also cause some good damage on them. Its
too slow and you cant recover from it until you touch the stage again. So
stick to recovering with this move only.
--------------------------------------------------------------------------
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Final Smash
--------------------------------------------------------------------------
Ice Climbers' Final Smash is called, "Iceberg". When the Ice Climbers
performs this Final Smash, a huge iceberg will shoot up in the middle of
the stage. The Ice Climbers themselves can jump on this huge iceberg
without taking any damage from it. They can't walk on it though.
Anyone that touches the iceberg will take damage. It's not going to be any
major damage right away, but the iceberg will take up most of the screen
any won't go away anytime soon. This means that your opponents are going
to rack up a lot of minor damage. This will grow into a lot of damage
overall from them not being able to avoid touching the giant iceberg. If
they touch it long enough, they will also end up getting frozen into a
block of ice for a period of time. You can also attack them while the
Final Smash is activated.
If you want to dodge this move, then try to stay on the extreme edges of
the stage. If that doesn't work, then you will just want to stay in the
air as long as possible. Try to stay away from the Ice Climbers also,
because they will be able to attack you when the iceberg goes up.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
The Ice Climbers are a close range character. They have a nice long range
move, if the situation ever calls for it though. There are many different
ways you can attack your opponent with them. You have a ton of grab
options at your disposal and it will take you a while to master all of
them. Back aerials do a lot of damage on your opponents and come out
quick. Your down smash is an incredible damage dealing move and will rack
up the KOs. You can also chain grab your opponents at low percentages, so
always be watching for that opportunity.
The Ice Climbers can be a good edgeguarder also. You can spam their Ice
Block at opponents trying to get back onto the stage. You can also do your
forward aerial on them, for a spike KO. Another option is to wait for them
to land back on stage and then spam the chain throws again.
The Ice Climbers have very few weaknesses. You could say that losing Nana
would make Popo have a lot of trouble. Especially with a very little
recovery move. I really can't think of any other weaknesses on them. They
are only average weight, but I'm just trying to find anything to say
negatively about them.
The Ice Climbers are an amazing character. They have very quick attacks,
their attacks can cause a ton of damage in very little time, they are very
small, which makes it harder for their opponents to hit them, they have a
huge vertical recovery move, and they can chain throw like no tomorrow.
Combining all of the advantages and very few disadvantages together, I
would say the Ice Climbers are one of the best characters in the game
easily.
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Vs Strategy (Against Ice Climbers)
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The Ice Climbers can be spammed with projecticles, since they have no
reflecting moves. They do have their own long range projectile, so watch
out for that. Try to avoid their chain throwing, which can mainly just be
used at low percentages. They also don't have the best aerial game, so a
good aerial character could perform very well here. Anyone with good reach
can hit both characters at the same time, which will benefit you in the
long run. Try to prepare a smash attack, incase they miss catching the
ledge of the stage and land on it instead. You will have a lot of time to
hit them if they miss.
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==========================================================================
R.O.B.
==========================================================================
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Unlocked by: - Play 160 brawls
- Get 250 different trophies
- Get R.O.B. to join your party in The Subspace Emissary
You can unlock R.O.B. by completing any of these 3 requirements. For the
first 2 requirements though, you must defeat him in a basic brawl to
unlock him. For the 3rd requirement, you will not have to fight R.O.B. in
a basic brawl to unlock him.
--------------------------------------------------------------------------
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Character Background
--------------------------------------------------------------------------
R.O.B. first appeared in 1985. He isn't really a character, but instead,
he is an actual robot. He was made as an accessory to some games he could
interact with. R.O.B. looks like a small robot with a white coat of paint
on him. Not much else to say about him, considering that he is just an
accessory, instead of a playable character in his beginning days of the
gaming world.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
All of R.O.B.s throws do the same damage. He also has a very quick
grabbing animation, which makes you worry a lot less about missing your
grabs. His down throw can be comboed into his very nice up tilt. This can
cause quite a bit of damage, so do it often.
His neutral ground attack is very weak and not worth using at all. His
forward tilt is also weak, but has good range on it. His down tilt is also
very weak and is practically worthless. His up tilt does decent damage for
enemies coming down from the air, it has nice range to it for juggleing
enemies. His dash attack is very weak also.
His neutral air is quick, does decent damage, and covers a very nice range
of area. His up tilt can cause a lot of damage, if you manage to connect
with the whole move. His forward tilt is decent, but nothing special. His
back tilt does about the same damage, but it has incredible reach and
knockback power. It also makes R.O.B.'s momentum fly the other way after
performing the attack. A great move to spam a lot. His down tilt has
decent damage, but a lot of lag to it. It also is a great way for spike
KOs though. It can even be used as a sort of recovery move. You can play
mind games with your opponent and slow down your fall by spamming this
move.
R.O.B.s forward smash is a bit on the weak side, but it has a bit of range
to it and is pretty quick. His up smash is great range to it and might
even be able to replace his up tilt. It causes decent damage also. His
down smash is very quick and hits on both sides of him. The damage it does
isn't the greatest, but its very useful for hitting opponents out of your
way.
R.O.B.s Arm Rotor special move, should rarely ever be used. Its only good
ability it has, is that it can reflect projectiles. You can keep pressing
the special move button, to increase the duration of the attack. It is a
very weak move and leaves you open for attack. His Robo Beam beam can do
great damage, when fully charged. After using it once though, it takes
time to recharge back to its full potential, so you really can't spam
it. You can however, angle the beam in which direction you want it to
fire. His Gyro special move is pretty good. The longer you let him charge
it up, the more damage it will cause. You can also pick it up again after
you throw it. Once it disappears, you can make another one, by doing the
same process. If it lands on the ground and your enemy walks into it, they
will hit for a little damage. The main purpose of it though, is to throw
it.
R.O.B.'s Robo Burner special move, is his recovery move. This move is
incredible for recovery and will let him get back to stage from
practically anywhere. You can also turn the move on and off by letting go
of the button and pressing it again when you want to turn it back on. Once
using it though, it will take some time to recharge his fuel. This means,
it won't last as long, if you use it ahead of time again.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
R.O.B.'s Final Smash is called, "Diffusion Beam". When R.O.B. performs his
Final Smash, swirling beams will start shooting out of his eyes. Sometimes
a laser will also shoot out of him.
This Final Smash is great. It can rack up the damage over time and lasts a
while. The beam that comes out of him on occasion will be very powerful.
Another great thing about this, is that you can use all your attack moves
while the Final Smash is activated. It also will last a while. You can
easily end up KOing your opponent with the diffusion beam and all of your
attacks. You can also use your taunts to angle the beam. The direction
R.O.B. faces during his taunt, will swing the beam over to that direction.
The only time this is useful, is for making him look up to swing the beam
upwards. That way you can hit any enemies about to come back to the stage.
If you want to avoid this move, then just stay away from R.O.B.. He isn't
the fastest character, but you will still have a hard time dodging him
and the beam. Air dodging, shield rolling, anything you can do to keep
away from him is recommended.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
R.O.B. has a great variety of attacking options. You can stay long range
and fire your Laser, or your Gyro as much as you want. He also has some
heavy damage dealing moves, that come out very quick. His recovery move
lets him get back to stage from anywhere. As soon as the match starts,
charge up your Gyro. Throw it whenever you get the chance. Also, fire your
Laser if you can. His down throw into an up aerial combo is very nice in
the damage department. Always perform his up tilts when you can. His back
aerial is a great way to hit and run your opponents.
R.O.B. is great at edgeguarding. His recovery move lets him jump out as
far as he wants to attack opponents and still make it back to stage. Use
back aerials if you can. Your Laser and Gyro are also good for spamming on
the edge.
R.O.B. has very few weaknesses. Some of his moves cause lag, so he has to
avoid those moves entirely. He also takes time to refuel after doing his
long range projectiles, or even his recovery move. This is just
nitpicking, but I need to find something that R.O.B. doesn't excel in at
least.
R.O.B. has many advantages. He is an average sized character, with nice
reach in his moves. He has a lot of powerful moves and smashes, as well as
all of them being quick. He has an amazing recovery move, is great at
edgeguarding, and has a very nice long range game. Combining the
advantages and disadvantages of R.O.B., easily makes him one of the best
characters in the game.
--------------------------------------------------------------------------
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Vs Strategy (Against R.O.B.)
--------------------------------------------------------------------------
Anyone with a reflector can limit a lot of R.O.B.s gameplan. If you can
spam a projectile on R.O.B., then that is another great thing you have
going for you. R.O.B. is just a bit on the slower side, so a fast
character should be able to take advantage of him. Watch out for his
aerials, as they can be deadly. Try to take advantage of him when he
misses his laggier moves. Don't expect to edgeguard him, as well he just
fly over you.
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==========================================================================
Kirby
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Kirby is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Kirby first appeared in 1992 in a game called, "Kirby's Dream Land". Kirby
is a small pink puffball of a character. He loves to eat things and it
seems as if his stomach is a bottomless pit. His main ability however, is
that he can copy the ability of whatever he swallows. He can float in the
air because of how light he is and his ability to swallow air. He is
round, pink, and appears as a puffball. He has 2 small arms and feet also.
A very cute character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Kirby has some good grabs. His down grab though, is his best grab. Not
only does it do the most damage, but it sets up your opponent for chain
throwing. It works at low percentages, but you can still combo them after
it stops working.
If you hold down the attack button, Kirby will perform some rapid punches,
for as long as you hold it down. They will build up damage pretty quick,
if you manage to connect with a few of them. Kirby's up tilt is weak and
also short range. His down tilt is even worse and a bit weaker. His
forward tilt has the most range for Kirby, but its still weak. Kirby's
dash attack can cause some good damage, but it has some lag if you miss.
So, make sure you connect with it.
Kirby's neutral aerial covers all around his body and does decent damage.
It has some lag to it, if you don't land on the stage after performing it
though. Kirby's up aerial is a decent attack, but nothing more. Kirby's
down aerial can rack up damage, but won't be able to KO anyone. His back
aerial can do decent damage and also comes out pretty quick.
Kirby's up smash can deal out some damage, but it lags after you perform
the move. His down smash is decent with damage and hits both sides of
Kirby, but it has some lag after performing it. Kirby's forward smash is
probably his best smash. It causes decent damage and has good reach to it
also.
Kirby's Hammer special move is strong, but is pretty slow. He will swing
his hammer twice at his opponent when using this move. Its probably best
to use it while short hopping, because it cancels out the move as soon as
you land back on the stage. Its really to slow to use often, so try to
avoid it unless you see an opportunity. Kirby's Rock special move is
powerful also. He can use it in the air to come back down to the stage
very quickly. You can't get hit by normal attacks while in your rock form,
but your opponent can throw you, so its best to cancel out of it as soon
as you land on the stage. Just like his hammer though, this move has too
much lag to be of great use. Use it whenever you are trying to quickly
land on the stage, instead of using it as an attack.
Kirby's Inhale actually has a few purposes. Once you inhale the enemy in
your mouth, you can do a few things. Pressing "B" will eat your enemy and
you will adopt one of their ability. Pressing "A" will spit your opponent
back out of your mouth. Both moves do damage, but if you don't want to
copy your opponent's ability, then you should spit them out. Another use
of this move, is that you can KO your opponents by nearly suiciding.
Inhale them and then walk or jump off the stage and spit them out near the
bottom of the screen. You should be able to recover, while KOing them in
the process. Also, if you want to get rid of your opponent's ability, then
just do a taunt to get rid of it.
Kirby's Final Cutter special move is his recovery move. Kirby has a ton of
floating ability and jumping ability, so you really don't need this as a
recovery move. It can be used as a good attack though. Its pretty quick
and doesn't have much lag. The shockwave it sends across the stage can
also damage your opponents, so you can use this move from long range even
if you want to.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Kirby's Final Smash is called, "Cook Kirby". When he performs his Final
Smash, he brings out a giant cooking pot and all characters around him are
sent into the pot. They all get cooked for some damage and eventually get
flung out of the pot.
This move is not very damaging and can't really be considered a KO Final
Smash. The whole time your opponent is in the pot, they will rack up some
damage. If they had high enough damage before going into the pot, then
when they get flung out, sometimes they will get KOed.
This move can also be avoided, if you are far enough away from it. It does
have some range though, so try to get on the extreme opposite side of
Kirby.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Kirby is all about the air game. His floatiness and jumping ability makes
him a good aerial character. You will want to stick to your back aerials
or short hopping neutral aerials in the air. Try to stay off the ground,
as you don't have many good options. Your only option on the ground, is
your down throw. Abuse it at low percentages to chain throw your
opponents. Your forward smash will be the main source of your KOs. Use it
as often as possible.
Kirby is a great edgeguarding. With his ability to recover back on the
stage, he doesn't have to worry about jumping off stage and attacking his
opponent. Try to use your back aerials if you can, or even your neutral
aerials.
Kirby does have some disadvantages. He is a very light character, meaning
that he can get KOed at low percentages. Most of his moves actually have
some lag to them. He doesn't have many powerful moves and the ones he does
have, have some lag to them. He is also a very small character, meaning
that he has very little range to most of his moves.
Kirby's advantages are few. His aerial game can be nice, due to how long
he can float in the air. He can also recover back onto the stage from
wherever he ends up at. He also has a nice chain throw at low percentages.
His suicide game can also be a good factor in making KOs. He is also a
great edgeguarder. Combining the disadvantages and advantages of Kirby, I
would say he is about an average character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Kirby)
--------------------------------------------------------------------------
Kirby has very small range to him, so use it to your advantage. Any
character with good range on them will give Kirby a ton of problems to
deal with. Kirby has no means to reflect projectiles, but he will probably
fly over them. He also has a hard time getting KOs in the air, so an
aerial character may actually be an advantage here also. The heavier
characters might also have a good time against Kirby, due to Kirby's low
KO power.
--------------------------------------------------------------------------
==========================================================================
Meta Knight
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Meta Knight is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Meta Knight's first appearance in the Kirby games, was way back in 1993 in
a game called, "Kirby's Adventure". He is a known rival of Kirby, but has
teamed up with him before in certain situations. He also commands a
gigantic ship called, "Halberd". He looks like a dark blue version of
Kirby with a mask on. He also wears shoes, gloves, and a cape though. He
carries a golden sword, which he has amazing sword skills with.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Meta Knight really can't get any combos out of his grab game. His opponent
gets launched back too far from all of his throws. His most damaging
throw, will be his up throw, so stick to that one for damage.
His neutral standard ground attack is a ton of sword slashes in all
directions. This can hit all around your body. It is very weak though and
your opponent has the chance to attack you from long range. Try not to use
this move very often. It may look quick, but it can take some time to end
the attack. His forward tilt has some nice range to it and you can slash 3
times with it. His down tilt is very weak, so avoid that one. His up tilt
is good for juggleing, but it is also very weak. His dash attack is also
weak, but it covers a lot of ground.
In the air is where Meta Knight likes to play. All of his aerials do about
the same damage, except for his neutral aerial. His neutral aerial can do
a lot of damage, if you connect with the majority of it. It also covers
his whole body and is a quick attack. It is definatly your best aerial
attack, so spam it as much as possible. His other aerials are all about
the same in terms of power and speed. Basically, wherever your opponent
is, that is the direction of the aerial you will want to attack with, when
chasing him.
Your up smash can basically replace your up tilt. It covers a lot more
area with the attack and has just a bit more damage. Its still on the weak
side though. Your down smash is very quick. It hits on both sides of you,
but also hits for low damage. Your forward smash deal the most damage out
of your smash attacks. It has some nice reach to it, but it also has just
a little lag at the end.
Meta Knight has some very interesting special moves. You can spam his
Tornado for a lot of weak damage on your opponents. The longer you tap the
"B" button, the longer the Tornado will last. You can control the
direction it goes in also. Your opponent really can't do anything to stop
this move. It covers a very large area and attacks very quickly. You can
also use this move for recovery. Make sure that you are close to the stage
when performing this move, because you are helpless to recover from it,
until you land back on the stage.
Your Drill Rush has the same strategies as your Tornado. It can rack up a
lot of weak damage. It also has the lag, just like his Tornado. It can be
controlled and everything else is just the same as the Tornado. Your
Dimension Cape special move, is my favorite. You can control the direction
this move goes in also. It will let him do a very small teleport, followed
up by a sword slash. The slash is pretty strong and worth trying to
connect with. Just hold an attack button to make him perform it. You can
use it in many situations, where your opponent will not be expecting it to
come. Its great to use it as a recovery move also. Use it just before
landing back on stage and watch as you teleport behind your opponent and
slash him for hopefully a KO.
Your main recovery move is called, "Shuttle Loop". It has some nice
vertical recovery on it and comes out very quick. You even have the
ability of gliding afterwards. You can use it to attack your enemy, but if
you miss, you will have to wait until you land back on the stage to
perform attacks again. That makes it very risky as an attacking move, so
stick to it as a recovery move.
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Final Smash
--------------------------------------------------------------------------
Meta Knight's Final Smash is called, "Galaxia Darkness". When Meta Knight
performs this Final Smash, he will swing his cape around. If the cape
touches someone, then the Final Smash will activate. If the cape doesn't
touch anyone, then the Final Smash will not activate. Once activated, the
screen goes dark and then anyone hit by the cape will be slashed for some
damage.
This move isn't very powerful and you probably wont get a KO using this
unless at decently high damage. You can catch multiple enemies in this
attack though. It is a very short range move though, because the cape
isn't very long. The only thing this move really has going for it, is the
decent knockback it causes.
If you want to avoid this move, then simply just try to stay out of reach
of Meta Knight. Air dodge or whatever you have to do to avoid him. His
cape is very shot, so you shouldn't have too much trouble avoiding this
move.
--------------------------------------------------------------------------
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Character Summary
--------------------------------------------------------------------------
Meta Knight is an agile character. Most of his attacks have little to no
lag. This means that you can perform combos with lightning speed, wherever
you are. He is an aerial based character, so that is your best place to
be. Spam whatever moves are in the direction of your opponent. Your
neutral aerial is a great KO and damage dealer though. Your forward smash
will be the main source of your KOs, as well as your combos.
He is also great at edge guarding people. Just jump off the stage and use
your forward aerial, or neutral aerial, to attack and send them flying
back off the screen. You are going to make it back to stage no matter
what, so you don't have to worry about jumping off and attacking your
opponents.
One of the downsides to him, is that he is a light character. This means
that he can get KOed at low damage. His attacks are also not very strong,
which is never a good thing. He will have to cause a lot of damage, to be
able to KO his opponent. These are really his only weaknesses though and
don't add up too much in the overall picture.
Meta Knight is an amazing character. His attack speed and aerial
abilities,
are the best there is. You can combo opponents like crazy and all in the
blink of an eye. He is amazing at edgeguarding, which makes it nearly
impossible for your opponents to get back on stage. His ability to
recovery from anywhere, is also great. Meta Knight's abilities to damage
his opponents, will easily make him one of the best characters in the
game.
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Vs Strategy (Against Meta Knight)
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Any long range opponents, like projectile spammers, will want to avoid
Meta Knight. He can easily get around them and make everything close up
and in your face. Ground based characters, also will not enjoy a match
against Meta Knight. The only things to exploit on Meta Knight, are the
fact that he is a very light character and he doesn't have too much range
to his move. Stick to someone that has range and power to their game, to
make a more equal match for yourself.
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==========================================================================
King Dedede
==========================================================================
--------------------------------------------------------------------------
Unlocked by: King Dedede is available at the start of the game.
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Character Background
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King Dedede first appeared in 1992 in a game called, "Kirby's Dream Land".
King Dedede is the main enemy in most Kirby games. Though in reality, him
and Kirby have teamed up on occasions to take on a goal for the greater
good. King Dedede isn't an evil character, but his desire for food and
other things, leads him in that direction of causing harm to other people.
He also controls a vast army of enemies. King Dedede looks like a giant
penguin. He wears a big red robe and hat. His weapon of choice in some of
his games is a big hammer.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
King Dedede has one of the best grab games in the game. His back throw is
very powerful and can KO opponents if given the chance. His down throw is
also noteworthy, because you can chain throw opponents at even high
percentages.
He has a neutral ground attack. If you keep pressing the attack button, he
will spin his hammer in front of him. It has nice reach to it and can keep
away opponents with its range. His up tilt is on the quick side and does
decent damage. The same can be said about his down tilt, but its a bit
slower. His forward tilt is very nice, though its weak. He extends his
hammer out for some very long range. Its also pretty quick. His dash
attack does a lot of damage, but it also has a lot of lag.
His aerial up tilt is very good. It has great reach to it and can cause a
lot of damage. The same can be said about his down tilt. Its the same
move, but in the opposite direction. His back tilt is pretty quick and
does decent damage. His forward tilt is slow and strong. His neutral
aerial isn't anything special. It does decent damage and has a decent
range to it.
His up smash covers a wide area and has decent damage, but it has a lot of
lag to it. It will get you KOs though. His down smash hits on both sides
of him, but also has lag to it. It cause decent damage also. His forward
smash, will be his main method of KOs. It has a lot of range to it and
does a lot of damage. It is a very slow attack though.
His Inhale special move is basically the same as Kirby's, but it doesn't
copy your opponent's abilities. He also isn't very good at suiciding with
this move, because he is a lot slower than Kirby and doesn't have as good
as a recovery as Kirby. His Jet Hammer can do a lot of damage to your
opponent. You can walk around with this while it charges up. The main time
you want to use it, is when your opponent is trying to get back on stage.
That is your cue to start charging it and let it unleash for some powerful
damage when they land on stage.
His Waddle Tee Toss is a long range special move. He will randomly throw
Waddle Dees, Waddle Doos, and Gordos at his opponents. The Waddle Dees
just hit on impact and then walk around the stage. You can pick them up
again and throw them if you want. The Waddle Doos will hit on impact and
then walk around on stage and fire out electricity. You can also throw
them again. The Gordos will fly off stage and hit everything in its path.
They cause a lot more damage than the other ones.
His special recovery move is called, "Super Dedede Jump". He launches very
high vertically into the air with this move. On his way down, he can hit
opponents by crashing into them, or by them feeling the shockwave of him
landing on the stage. You can't grab the ledge when you do this move,
unless you cancel it. Press down to cancel it and be able to grab the edge
of the stage.
--------------------------------------------------------------------------
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Final Smash
--------------------------------------------------------------------------
King Dedede's Final Smash is called, "Waddle Dee Army". When King Dedede
performs this Final Smash, he will whistle and out will come his army.
Waddle Dees, Waddle Doos, and Gordos will all show up on the stage. They
keep spawning in and charging at your opponent.
This move can be powerful, or it can be weak. It all depends on how much
your opponent dodges, or gets lucky. The army will more than likely hit
your opponent at least a couple times, due to the big amount of them that
come out and attack. Your opponent will have to get hit by quite a few to
do some major damage. The Gordos will do the most damage if they hit your
opponent. As far as knockback goes, this move is very good at that. If
your opponent gets trapped by the army and gets sent off stage, the
enemies will come charging at them and prove almost impossible for your
opponent to get back on stage.
If you want to dodge this move, then your best bet is to stay airborn.
Airdodge anything that comes close to you and stay in the air as long as
possible. The majority of the army will be on the stage floor, waiting to
rush you.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
King Dedede is an aerial based character, but that doesn't stop him from
having a good ground game also. Spam his projectiles as often as you can
at your opponent. Use your up and down tilts in the air, whenever you are
trying to hit your opponent. Your forward smash is great for KOs, as well
as your Jet Hammer, when they are trying to get back on the stage. You can
also chain throw repeatedly or back throw for some major damage on your
opponents.
He can also edgeguard a bit, because of his floatiness. Your forward tilt
is your best in the air to edgeguard. On the stage however, you will
want to stick to your forward smash and Jet Hammer, for when they land
back on the stage.
King Dedede has only one main disadvantage to him. He is a very slow
character and most of his attacks come out slow, with some lag to them.
This will always cause problems for any character, when you have that
combination.
While he has only one, or very few bad things about him, he has lots of
advantages. He is a very powerful character and is also heavy, meaning
that it will take a lot of damage to KO him. He has a nice recovery option
and can float in the air for some time. His chain throwing and back throws
make 2 very useful options for him. His attacks also have a lot of nice
reach to them. He can even edgeguard in multiple ways. Combining the
advantages and disadvantages of him, I would say he is an above average
character.
--------------------------------------------------------------------------
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Vs Strategy (Against King Dedede)
--------------------------------------------------------------------------
King Dedede can outmatch most other heavy characters. Anyone with speed
though, will be more than enough to cause King Dedede some problems,
because of his slow mobility and attack speed. Anyone with a good aerial
game will also cause a lot of problems. Just watch out for his
projectiles, which can be easily avoided, if you are an aerial based
character.
--------------------------------------------------------------------------
==========================================================================
Olimar
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Olimar is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Olimar first appeared in 2001 in a game called, "Pikmin". Olimar was the
captain of his spaceship, until it got hit by a meteor and crash landed on
the planet Pikmin. He basically uses the Pikmin to find the parts of his
spaceship that have scattered across the ground. He is a very small person
in a space suit. He is just slightly bigger than the Pikmin. You could say
he is only a few inches tall in reality. Though in Super Smash Bros.
Brawl, he has a size increase.
--------------------------------------------------------------------------
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Movelist Summary
--------------------------------------------------------------------------
Olimar needs some explaining before I describe what he can do. Olimar
himself, does not fight. Instead, he uses Pikmin to fight for him. He can
pull up to 6 Pikmin out of the ground and each color of Pikmin will do
different things. Red Pikmin are fire based. Yellow Pikmin are electric
based. Blue Pikmin are water based. White Pikmin are poison based. Purple
Pikmin are neutral based, but do the most damage. Each Pikmin attacks with
their special property on your opponents. Each one also does a different
amount of damage. Now you understand the basics, so lets move on to the
specific moves.
Olimar has a great grab game. His Pikmin run out a bit and grab your
opponent. They bring him back to you and then you can throw them. The
Pikmin do this very fast, with nice range. You can do some chain throwing
with your down throws. Try to grab your opponents as much as possible with
Olimar.
Olimar has a nice down tilt. He rushes forward on the ground a bit and
pops the enemy into the air. You can keep spamming this move a bit for
some juggleing even at low percentages. His up tilt has a bit of range on
it and does decent damage. His forward tilt has some range on it, but it
has some lag and is too weak to be of use. His dash attack does decent
damage, but nothing special. His neutral attack is surprisingly strong.
It comes out quick and does good damage.
All of his aerials, except for his neutral aerial, will use Pikmin to
attack with. His neutral aerial is just ok and when you compare it to his
other aerials, it will be replaced. His forward and back aerials, will
swing Pikmin in that direction. Its a very good move. His down aerial will
swing his Pikmin down and even spike the enemy. This can be great for
getting a KO off the stage. His up aerial can cause a lot of damage and
has some nice reach to it also.
His forward smash will throw Pikmin at his opponents. It has great range
to it and comes out fast. The damage varies on the Pikmin. His up smash
can replace his up tilt. It throws Pikmin upwards and the damage varies on
the Pikmin that hits the opponent. His down smash attacks with Pikmin on
both sides of him.
Olimar's Pikmin Pluck special move, is how he gets Pikmin. He can have up
to 6 Pikmin at a time. He also has to be on the ground, in order to gather
Pikmin. His Pikmin Throw will throw his Pikmin long range at his
opponents. If one of the Pikmin hits his opponent, they will latch onto
him and start causing damage. The purple Pikmin will just hit your
opponent for good damage, instead of latching on though. His Pikmin Order
special move, will arrange his Pikmin and make them come back to you. When
you use it, the next color of Pikmin will jump to the front of the Pikmin
line.
Olimar's Pikmin Chain is also his recovery move. It will make all of his
Pikmin grab each other in a rope type fashion. They will try to grab the
ledge for you. The bad thing about this move, is that if you don't have a
lot of Pikmin with you at the time you use this move, you are not going to
have a lot of reach. If you have only 1 or no Pikmin at all, your chances
of recovering are very small. It can also be used as an attack. It has
long reach to it, so it does have some opportunities to be used.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Olimar's Final Smash is called, "End of Day". When Olimar performs this
Final Smash, he will jump into his spaceship and launch off of the stage.
While he blasts off, a bunch of Pikmin type enemies will attack your
opponents on the stage. After a while, Olimar's spaceship will come back
and crash into the stage.
This move is very powerful. Being in the blast radius of the spaceship
will cause your opponents damage. The Pikmin enemies will cause them
damage and when the spaceship crashes into the stage, will also cause them
damage. So, a lot of damage will be going around during this Final Smash.
When the spaceship crashes into the stage, all of your opponents will go
flying backwards. This will probably cause KOs, if they had any decent
amount of damage already on them.
It is actually possible to avoid this Final Smash though. If you jump high
enough into the air, then you can avoid the spaceship, the Pikmin enemies,
and even the spaceship crash landing. That is the only downside to this
Final Smash. Chances are though, that you will likely not be able to dodge
this Final Smash, unless you have a really floaty character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Olimar is all about the Pikmin. At the start of the match, immediately
gather up 6 Pikmin. Now the choice is yours on what you want to do. You
can stay long range and toss Pikmin all day if you want. You can also
abuse his chain throwing down throw. His aerials are very nice and you
should attack with them the most. His damage and ability to KO, will all
rely on the Pikmin you are attacking with. Use the Pikmin Order special
move if you are trying to use a certain Pikmin for a KO.
Olimar has decent, but not great edgeguarding. His Pikmin Chain can be
used on the stage to hit his opponents. Jumping off the stage, really
isn't recommended, because of his poor recovery ability, if he has low
Pikmin.
Olimar has a few weaknesses. He is a very light character, meaning that he
can be KOed at low percentages. His recovery move can also get you in
trouble, if you aren't paying attention. If he has no Pikmin out, then he
isn't a very good character.
Olimar's advantages all come from his Pikmin. He can chain throw with
them, because of their great reach and speed. He can also toss them long
range, which makes a nice projectile game. He is a very small character
and his opponent will have a hard time hitting him. All of his aerials are
nice attacks also. Combining the disadvantages and advantages of Olimar, I
would say he is an above average character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Olimar)
--------------------------------------------------------------------------
Characters with a lot of reach, will be the ones to play against Olimar.
He will more than likely be spamming his Pikmin at you. Jump over them and
attack him. Anyone with a reflector is going to take away a lot of
Olimar's game also. Olimar can be KOed at low percentages, so try to hit
him with some powerful moves to take care of him early. If he has no
Pikmin out, then go on the assault and try not to let him pull them out on
the ground.
--------------------------------------------------------------------------
==========================================================================
Fox
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Fox is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Fox first appeared in 1993 in a game called, "Star Fox". Fox is a
mercenary who protects part of space from Andross. He flies in a ship to
battle against the forces trying to attack any planets within sight. He
has also recently fallen in love with a character named, "Krystal". Fox is
a fox. He wears a suit and carries a gun on him. His fur and body is
covered with orange fur.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Fox doesn't have a good grab game. All of his throws do about average
damage. You really can't make any combos out of his throws either. Your
best chance would probably be his up throw. Try to get an aerial out of
it, if you can.
Fox's neutral attack on the ground, can be very nice. If you hold down the
attack button, he will perform a ton of attacks very quickly. This can
rack up damage fast. His up tilt is weak, but hits on both sides of him.
His down tilt is also weak and can pop enemies into the air. His forward
tilt is very weak and not really worth using. His dash attack is pretty
quick and covers some nice range.
His neutral aerial is very quick, but only causes minor damage. His down
aerial will cause some good damage, but only if you can get the whole
thing to connect. His up aerial is strong and can KO opponents. It causes
great damage and comes out quick. His back aerial is very strong and is
fast also. His forward aerial can cause a ton of damage. If you connect
with the majority of this attack, you can watch your opponent's percentage
sky rocket. It does have some landing lag though, so make sure to watch
out for that.
Fox has some good smash attacks. His up smash causes good damage and even
hits on both sides of him. His down smash hits on both sides of him also,
but only causes average damage. His forward smash will be the main source
of your KOs. It covers a lot of ground and has nice knockback and damage
to it also.
Fox's Blaster is his gun fire special move. You can always be using this
long range for some quick and weak damage on your opponents. Spam this
move as much as possible. Fox's Reflector is a very handy special move
that serves some great purposes. All you have to do, is hold it down and
watch as every projectile will ricochet off of you and back towards your
opponent. It can slow down your decent in the air. Just keep repeating
this move and you will descend very slowly. You can also use this as an
attack. The best way to use it, is when your opponent is off stage. You
can cause a lot of frustration when you jump out and use this. It will
cancel your opponents move and cause them to be knocked farther away from
the stage.
His Fox Illusion special move has a few purposes. It can be used as a good
recovery move horizontally. It is very quick and nearly impossible for
your opponent to guess where you are going to be in that short amount of
time. It can also cause damage, but only minor. This is a great
approaching move though, because you are basically invincible until you
stop. His other recovery move is the Fire Fox. It can be used in any
direction and will cause damage to all who come in contact with it. It
shouldn't be used as an attack though, because it causes weak damage and
has a lot of lag to it. You should stick to vertical recovery with this
move, because the Fox Illusion will cover your horizontal recovery.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Fox's Final Smash is called, "Landmaster". When Fox performs his Final
Smash, this giant vehicle will drop down and you will be able to pilot it.
You can damage or KO your opponents multiple ways with this vehicle.
Multiple attacks are at your disposal when piloting the Landmaster. You
can fire a giant beam cannon at your opponents, roll the Landmaster
sideways, ram into the opponents, or fly them off the edge of the screen
for some nice KOs. Your opponents can jump onto the Landmaster, but if it
rams into them, then they will get damaged. Push Down on your controller
to make the Landmaster roll sideways. Use the jump button to make the
Landmaster fly into the air. The "A" button will make you fire the cannon.
You will have a very hard time dodging this Final Smash. The best advice
is to not be in front of the cannon and instead try to jump over the top
of it. Staying behind it and above it, will keep you the safest when
trying to avoid the Landmaster.
This move is basically the same as Falco's and Wolf's Final Smashes, but
Fox moves faster on the ground, as well as hitting a little stronger on
the ground.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Fox is a very quick character. He has a lot of attack options in his game.
He can stick long range and spam his Blaster all day long. He can also
come in and abuse you for aerials. Start your matches by spamming your
blaster. Once your opponent charges you, you can do some forward aerials
on them or back aerials. You could also do the opposite and approach by
short hopping back aerials or Blaster fire. Remember to use your Reflector
if they spam projectiles at you.
Fox has a great edgeguarding game. His reflector will always come into
play. Use this to knock back your opponents and cancel out their moves.
You can also use your forward aerial or other aerials to hit your opponent
back again. Fox has very nice recovery options, so you will never have to
worry about not making it back on stage.
Fox has very few disadvantages to him. You really can't point out any in
particular, but he could be better on some things. His grab game in
particular, is poor. All of his standard ground attacks have poor range
and are on the weak side. His blaster doesn't cause any stun time either.
These are very minor details and don't add up to much in the overall
picture.
Fox has a ton of good things going for him. His blaster will make him a
big threat long range. He is a very fast character and all of his attacks
come out very quickly. He also isn't very light. His aerials deal some
very good damage. He also has some very nice recovery options. Combining
the advantages and disadvantages of Fox, I would say he is a very high
above average character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Fox)
--------------------------------------------------------------------------
Fox has no real weaknesses to exploit on him. He is very quick and has
some power to back it up also. He can even go long range on you. Any
character with a reflector will be a good way to deal with his long range
game. You could also use characters with good reach to deal with Fox. You
really are not going to find anyone with a clear advantage over Fox. Try
to watch out for his Blaster and his strong aerial attacks. Edgeguarding
him will also be a problem. Try to spam projectiles at him instead of
jumping off the stage to edgeguard.
--------------------------------------------------------------------------
==========================================================================
Falco
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 50 brawls
- Clear the 100-Man Brawl
- Have Falco join your team in The Subspace Emissary
You can unlock Falco by completing any of these 3 requirements. For the
first 2 requirements though, you must defeat him in a basic brawl to
unlock him. For the 3rd requirement, you will not have to fight Falco in a
basic brawl to unlock him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Falco first appeared in 1993 in a game called, "Star Fox". He is part of
the Star Fox team and helps Fox and his crew stop the evil Andross from
taking over the galaxy. Falco has a cocky attitude and will usually do
things upon his own will. Falco looks like a giant bird in a human type
form. He is mostly covered in blue feathers. He also wears a suit similar
to Fox's and also carries a gun with him at most times.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Falco has a very good grab game. He can perform a chain throw with his
down throw. Just perform the down throw and run forward and grab them
again.
Falco has a very weak neutral ground attack. If you keep pressing the
attack button, he will perform a spin attack until you stop. His up tilt
is pretty good. He performs 2 quick attacks upwards that cover a nice
area. His down tilt is fairly strong and comes out pretty quick. His
forward tilt is weak and doesn't have much range to it. The same can be
said about his dash attack, but it covers more range.
Falco's forward aerial does a spinning attack at his opponent. It doesn't
cause much damage, but it turns his whole body into a weapon. It also has
some landing lag to it. His down aerial is actually a spike. You can use
it for KOs off stage and for some nice damage. His back aerial is on the
weak side, but quick. His up aerial is just a decent attack, nothing
special. His neutral aerial is good. It is another spinning attack and
turns most of his body into a weapon. It can also cause some good damage,
if most of it connects.
Falco's down smash can cause some decent damage for a smash attack and
hits on both sides of him fairly quickly. His up smash does about the same
thing as his down smash, but just a bit weaker and angled upwards. His
forward smash has some range to it and hits for decent damage. This will
be his main KO move.
Falco actually throws his Reflector, instead of holding on to it. It can
be used as a quick weak attack and also reflect projectiles. His Blaster
will stun enemies for brief moment. You will want to spam this during the
whole match as much as you can. Falco relies on this move heavily. You can
approach opponents using this move fairly easily. The stun it creates,
causes enemies to cancel their attacks, which is always helpful.
His Falco Phantasm special move is similar to Fox's Illusion special move.
It can be used as a recovery move as well as an attacking move. Use it for
approaching enemies unexpectantly. It doesn't cause much damage at all, so
its for recovering and approaching. If you hit your opponent while trying
to recover with this move, it has a tiny bit of a spike to it. Nothing
major, but it could catch them off guard. His main recovery move is his
Fire Falco. It has very short range though, as a recovery move. It can
also cause damage to enemies, but don't use it as a head on attack,
because of its lag.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Falco's Final Smash is called, "Landmaster". When Falco performs his Final
Smash, this giant vehicle will drop down and you will be able to pilot it.
You can damage or KO your opponents multiple ways with this vehicle.
Multiple attacks are at your disposal when piloting the Landmaster. You
can fire a giant beam cannon at your opponents, roll the Landmaster
sideways, ram into the opponents, or fly them off the edge of the screen
for some nice KOs. Your opponents can jump onto the Landmaster, but if it
rams into them, then they will get damaged. Push Down on your controller
to make the Landmaster roll sideways. Use the jump button to make the
Landmaster fly into the air. The "A" button will make you fire the cannon.
You will have a very hard time dodging this Final Smash. The best advice
is to not be in front of the cannon and instead try to jump over the top
of it. Staying behind it and above it, will keep you the safest when
trying to avoid the Landmaster.
This move is basically the same as Fox's and Wolf's Final Smashes, but
Falco moves faster in the sky, as well as hitting a little stronger in the
sky.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Falco's game mostly revolves around his Blaster. Spam it from long range
as much as you can. You can use it to approach your opponents or your
Falco Phantasm to approach also. Use the Phantasm for a horizontal
recovery, because it covers more distance than your other recovery move.
Your down aerial is going to cause a lot of nice spike KOs. Use your
reflector if opponents start spamming you with projectiles. Don't forget
about your down throw being used as a chain throw. That will rack up lots
of damage on most opponents.
Falco has a nice edgeguarding game. His down aerial is going to get a lot
of KOs, because it has a spike to it. Spam your blaster if you want to
cause enemies some frustration in trying to get back on stage. Once they
land on stage, be ready to grab them and continue the chain throwing on
them.
Falco has a few disadvantages. His recovery is not that great vertically.
Also, most of his attacks have some lag to them or are on the slow side.
He doesn't run very fast and has slow mobility in general. He jumps very
high vertically, which makes it awkward to combo opponents in the air. His
Reflector also takes a while to throw back out, which can cause a few
projectiles or even normal attacks to hit you while waiting for it to be
thrown again.
Falco has some interesting advantages to his character. His down throw can
be used for a long chain throw. His blaster can stun enemies, as well as
cancel their attacks. He can also spike opponents off stage for some nice
KOs. If you combine the advantages and disadvantages of Falco, I would say
he is an above average character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Falco)
--------------------------------------------------------------------------
Falco relies heavily on his blaster, so bring in someone with reflection
capabilities is always good to put an end to his long range game. Anyone
with good reach on them can also be a good advantage on Falco. Someone
with speed can get around Falco's slower mobility. Watch out for his down
aerial when trying to recover back on stage. Anyone with good recovery
ability should be a priority for that case. Try to avoid his chain grab,
as it can rack up a lot of damage.
--------------------------------------------------------------------------
==========================================================================
Wolf
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 450 brawls
- Beat the Boss Battles mode with Fox or Falco after
completing The Subspace Emissary
- Pass through the hidden door in The Ruins area after
completing The Subspace Emissary
You can unlock Wolf by completing any of these 3 requirements. After you
complete a requirement, you must defeat Wolf in a basic brawl to unlock
the character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
The first time that Wolf appeared was 1997 in a game called, "Star
Fox 64". He has been a rival of Fox and his team, as well as teaming up
with them in certain situations. He is the leader of Star Wolf and his
full name is Wolf O'Donnell. He is bigger than Fox also. He looks like a
wolf with gray fur. He wears an eyepatch over one of his eyes and wears
some flight gear.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Wolf has 1 good throw. He is too slow to do anything with his other
throws. His down throw will be what he relies on. On the lower
percentages, you can use this as a chain throw almost. You have to be
really quick though and run to your opponent after you throw them, to grab
them again. What I like to do is follow his down throw with a forward
smash instead. It works nicely for some good damage.
Wolf has a nice neutral ground attack. If you tap the attack button a few
times, he will do 3 slashes at the opponent and thrust himself forward
just a bit. This is a weak attack, but its very quick and covers some nice
range. His up tilt is decent and hits on both sides of him. His down tilt
is weak and not worth using. His forward tilt is quick and has some nice
range to it. If you connect with the full attack, it will do decent damage
also. His dash attack isn't that great. He will stop as soon as you press
the attack button, instead of lunging forward like most of his other
attacks, and instead hit the opponent into the air for decent damage.
Wolf's neutral aerial will hit on all sides of him, as he turns his whole
body into a weapon. It is a very weak attack though. His down aerial, is a
nice spike. It comes out very slow though, which makes it hard to connect
with. His back aerial is quick and causes good damage also. His up aerial
is also quick, causes nice damage, and has some range to it. His forward
aerial has too much lag to be of any use.
Wolf has a great forward smash. It covers a large range of area and also
hits for good damage. Its even a quick smash, so u can spam it quite
often. Wolf up smash does some good damage. It also has some good reach to
it. His down smash is very quick and hits on both sides of him. The damage
isn't too bad either.
His Reflector special move, covers a big area around his body. It doesn't
do much damage as an attack, so don't waste your time with it. His Blaster
has very short range to it. You can even hit them with the gun itself, if
you are close to them, for a combo.
His Wolf Flash special move can be used for damage and as a recovery move.
Its upward angle makes it useless for damage though. If you connect with
the end of the attack though, then he will perform a small spike with some
damage. Its great for horizontal recovery though. His Fire Wolf is his
main special recovery move. It has some good distance in it. It can also
do decent damage on your opponent. Don't try strictly attacking with this
move though, because it has lag to it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Wolf's Final Smash is called, "Landmaster". When Wolf performs his Final
Smash, this giant vehicle will drop down and you will be able to pilot it.
You can damage or KO your opponents multiple ways with this vehicle.
Multiple attacks are at your disposal when piloting the Landmaster. You
can fire a giant beam cannon at your opponents, roll the Landmaster
sideways, ram into the opponents, or fly them off the edge of the screen
for some nice KOs. Your opponents can jump onto the Landmaster, but if it
rams into them, then they will get damaged. Push Down on your controller
to make the Landmaster roll sideways. Use the jump button to make the
Landmaster fly into the air. The "A" button will make you fire the cannon.
You will have a very hard time dodging this Final Smash. The best advice
is to not be in front of the cannon and instead try to jump over the top
of it. Staying behind it and above it, will keep you the safest when
trying to avoid the Landmaster.
This move is basically the same as Falco's and Fox's Final Smashes, but
Wolf has both of their powers combined. He moves better and attacks
stronger everywhere. The downside to this, is that you spend a shorter
amount of time with this Final Smash.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Wolf should be played aggressively. Try short hopping with your Blaster.
If
you get the chance to grab your opponent, then take it. Try to chain throw
with your down throw or follow it up with a side smash. You can spike
enemies off stage with your down aerial. Your forward smash will be your
main method of getting KOs.
Wolf is decent at edgeguarding. He does have a spike, which is his down
aerial, but its really slow. You can also spam your Blaster at your
opponents if you want. Be ready to grab them when the come back on stage
to continue the chain throws or smash combo.
Wolf doesn't have much of any weaknesses. The main thing you could say
about him, is that he is slow. Also, his blaster has a very short limited
range to it, which makes his long range game, not so great.
Wolf has many advantages to him. He is a heavy character, meaning he can
only be KOed at higher percentages. His attacks have some nice range to
them, especially his side smashes. He has a Blaster, which he can fire
from long range. His recovery is very good. He even has chain throwing to
add to his game. Combining the disadvantages and advantages of Wolf, I
would say he is one of the best characters in the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Wolf)
--------------------------------------------------------------------------
Wolf has favorable matchups against most characters. The only ones he will
have a slight problem with, are the speedier characters. Wolf is more on
the slow side as a character, which is pretty much his only weakness. You
don't have to worry too much about his blaster, because of its short
range. Try to fight an aerial battle with Wolf, instead of a ground one.
He might be able to catch you in a chain throw, if you stay on the ground
too long.
--------------------------------------------------------------------------
==========================================================================
Captain Falcon
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 70 matches in Brawl
- Beat Classic Brawl Mode on the Normal difficulty setting or
greater in less than 12 minutes
- Get Captain Falcon to join your party in The Subspace
Emissary
You can unlock Captain Falcon by completing any of these 3 requirements.
For the first 2 requirements though, you must defeat him in a basic brawl
to unlock him. For the 3rd requirement, you will not have to fight Captain
Falcon in a basic brawl to unlock him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Captain Falcon first appeared in 1990 in a game called, "F-Zero". Captain
Falcon is the pilot of his ship called the, "Blue Falcon". He has appeared
in many high speed racing games. In some of his other storylines though,
he is considered to be a bounty hunter. Captain Falcon looks like a tall
male, wearing some type cross between a racing suit and a space suit. His
suit is blue for the most part and he wears a helmet on his head with a
falcon logo.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Captain Falcon's grab game, isn't the greatest. None of his grabs are very
strong, but you can combo out of his down throw. Perform a down throw and
then do a Falcon Kick for a nice damage dealing combo. Other than that,
don't bother using his throws.
His up tilt on the ground, doesn't cover the area it needs to cover. It
hits in front of him for the most part. It is pretty quick and does good
damage though. His down tilt pops enemies just a bit into the air. You can
follow this up with a Falcon Kick combo, if you get the chance. His
forward tilt has decent reach to it, but has some slight lag after
performing it. His neutral attack is very quick and the longer you hold
down the attack button, the more he will attack. It has very short range
though. His dash attack is very quick, but its also weak. Still, because
Captain Falcon is so fast, you may be able to approach your opponent and
tackle them with it.
Captain Falcon's main aerial attack, is his forward aerial. He thrusts his
knee at his opponent and if he connects with the sweet spot on it, he will
do some major damage and heavy knockback. It is very hard to connect with
this move, which makes it a pain to try and hit with the sweet spot on it.
It also has some landing lag, which makes it even worse. Short hopping and
performing in aerial, is your best chance of getting it to connect.
His other aerials are not as impressive as his forward aerial. His up
aerial covers a big range of area all around him. It comes out quick and
does some decent damage also. His neutral aerial is a double kick in the
air. It is a weak attack, but it lasts a while, which might be able to
catch opponents off guard or give you a better chance of connecting with
it. His down aerial is a nice spike. It comes out not very slow, so use it
if you get the chance. His back aerial is very nice. It is a very quick
attack and does good damage for how fast it is. Use it as often as you
want.
His forward smash attack covers some nice range and does good damage, but
its a bit on the slow side. Still, it will be one of your main KO moves.
His up smash can pretty much replace his up tilt. It does good damage, but
has a bit of lag after using it. His down smash hits on both sides of him
for some good damage, but its also pretty slow.
His Falcon Punch special move is very strong. It has a lot of start up
time though, which is the bad thing about it. You can also change the
direction you perform it in, by holding the opposite direction as soon as
the move starts. Its really too slow to be of any use. Your best chance of
using it, is when your opponent is trying to get back onto the stage. Try
to time it so you hit them. His Falcon Kick is very fast and can be used
to approach opponents unexpectantly. It has decent damage for how quick it
is, but never use it in the air. It has a ton of landing lag, which
eliminates the purpose of using it in the air. Just stick to the ground
when you want to use it.
His Raptor Boost special move is not very good at all. You can use it for
recovery or attacking, but its generally better off not being used. It
causes weak damage and doesn't have very good recovery either. His Falcon
Dive is his main recovery move. It has decent recovery. It can also be
used to latch onto your opponent and cause some damage to them. The damage
it causes is very high. If you miss with it though, you will have to wait
a while before you can move again after using the move. This makes it not
very safe to use as an attack option, but if you see a chance you still
may want to take it for the high damage it dishes out.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Captain Falcon's Final Smash is called, "Blue Falcon". When Captain Falcon
performs his Final Smash, he will call for his vehicle to come to him. If
the vehicle doesn't hit the opponent, then the Final Smash will stop right
there. If it does hit his opponent though, the Final Smash will continue.
Your opponent will get knocked onto a race track and watch helplessly as
the Blue Falcon crashes into them.
This move does deal some good damage, but the knockback from it is
incredible. You will probably kill your opponents if they have even a
little damage on them. The knockback is just that huge. The downside to
this move, is that you have to be very close to your opponent when
activating your Final Smash. The Blue Falcon has to hit them in order to
start the Final Smash, otherwise you won't do any damage on them.
If you want to avoid this move, then just stay away from Captain Falcon.
He has to be very close to you in order to pull it off. Your best chances
are to stay in the air away from him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Your main method of attack is going to be your forward aerial. You will
want to spam this move as much as you can. If you need to approach
opponents, your Falcon Kick is a quick method of doing that. His back
aerials are quick and cause good damage also. Your speed will let you do
pretty much whatever you want on the stage. Use this combined with your
other options to play against opponents.
Captain Falcon isn't very good at edgeguarding. He does have one useful
option though, and that is his down aerial. It will spike opponents and
doesn't come out too slow to not be of use. Other than that, you don't
have many options. You can try to time a Falcon Punch for when they land
back on stage, but don't rely too heavily on it connecting.
Captain Falcon has many downsides to him. His speed can actually get in
the way of him perform his attacks. You will be overshooting a lot of your
attacks, due to not factoring in your speed. He also has a bad throw game,
unless you can pull off his down throw combo. His recovery option could be
better also. Most of his special moves are either too slow, or too weak to
be of any use to him. His main method of attack (his forward aerial), is
very hard to connect with opponents and if they are on the small side,
then it will be nearly impossible to connect.
Captain Falcon does have a few advantages. His speed is of course the
obvious one. He has a powerful forward aerial and quick, strong, back
aerial. He even has a spike for a down aerial. He has a nice approach move
with his Falcon Kick. Other than those though, he doesn't have much else
going for him. If you combine the advantages and disadvantages of Captain
Falcon, I would say he is one of the worst characters in the game
probably.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Captain Falcon)
--------------------------------------------------------------------------
Captain Falcon relies on his speed to get him through matches. Do not pick
a heavy character against him, or you will regret it. Though, anyone with
a better speed game than Captain Falcon, could probably have an advantage
on him. Any smaller characters are going to have a great time against him,
because his forward aerial will have a very difficult time trying to
connect with them. He also has no long range game and no means of
reflecting. This means a projectile spammer is going to have an easy time
with Captain Falcon also.
--------------------------------------------------------------------------
==========================================================================
Pikachu
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Pikachu is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Pikachu first appeared in 1998 in a game called, "Pokemon". Pikachu is a
Pokemon. He first got popular in the Pokemon anime series. Pikachu is one
of the only Pokemon that doesn't stay in his pokeball and instead walks
side by side with his trainer. In Pokemon Yellow, you will see this
happening, as well as the anime series. Pikachu looks like an electric
rat. He is yellow with electricity coming out of him whenever he wishes it
pretty much. In the Pokemon games, he can actually change his appearance
by evolving into a new Pokemon called, "Raichu".
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Pikachu has a very nice grab game. He can perform combos with his up and
down throws. With his up throw, you can combo it with his Thunder move.
With his down throw, you have a couple options. You can try chain grabbing
with it at low percentages. You can also combo it with a side smash. Both
options work great, so use it frequently.
Pikachu has a great up tilt on the ground. It hits on both sides of him
very quickly. The damage is weak, but it pops the opponent into the air
for a nice Thunder combo. His forward tilt has small reach and isn't very
strong. His down tilt is about the same as his forward tilt, but quicker.
Pikachu has a great neutral attack. It is very fast and you can hold down
the button to make him attack even faster and longer. This move is
actually very hard to get around, unless your opponent jumps over you and
hits you from behind. Experiment with the best situations on when to abuse
this attack. His dash attack is weak and has lag after using it, so don't
bother trying it.
Pikachu's neutral aerial attack is pretty good. It hits all around him,
and is pretty quick. You need to watch out for on using it too close to
the ground, because it has some landing lag. His back aerial isn't that
great. Only if it connects with every hit, then it can only do decent
damage at best. It also has landing lag if you land back on the stage
right away. His forward aerial is pretty good. The damage is just decent,
but it turns his whole body into a weapon, with hardly any landing lag at
all. His down aerial causes good damage, but it has a lot of landing lag.
It can hit your opponent twice if they are on the ground, but due to the
landing lag, I wouldn't advise doing it. His up aerial is very weak, but
quick. You can use it for some quick juggleing in the air, but its not
worth anything else.
Pikachu's up smash is on the weak side for a smash attack, but it can be
followed with a Thunder combo. His down smash is very good. It hits on
both sides of you for quite some time, but the damage is just decent for a
smash attack. It lasts for such a long time, that it can rip apart shields
and set you up with a Thunder combo also. His forward smash has very nice
reach and great power to it. The closer your opponent is to you, the more
damage you will do though. This will be your main KO move.
Pikachu loves his special moves. His Thunder Jolt is a great move to spam
a lot. It covers a ton of area and is a pretty big projectile. Using it
from the air is also a good option, if you want to try to approach your
opponents with it. Thunder will be used a lot also. It is great for combos
and he has a lot of opportunities to use it. Its also great for
edgeguarding. It covers most of the screen in a vertical fashion and hits
for very nice damage. You can also use it while jumping. Jump over your
opponent it and use it to make the Thunder hit them, while you keep
running the other direction.
His headbutt can be used as an attack or as a recovery move. It is really
too slow to effectively be used to attack your opponent though. So don't
really bother with it. Its great for horizontal recovery though. Charge it
up and let it fly. You may even hit your opponent in the process. His
Quick Attack is his main recovery move. When you first use it, you can
press the control stick in a different direction to make him Quick Attack
once again. It can only work twice in a row though. It can also hit your
opponent for minor damage, so don't worry about using it as some sort of a
weapon.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Pikachu's Final Smash is called, "Volt Tackle". When he performs this
move, he turns into a huge ball of electrical energy and can move around
the stage at very fast speeds.
Pikachu is very hard to control when he does this, because he moves at
such a quick rate of speed and it doesn't let you control his exact
direction. If you press the "A" button, then he can shoot out a bigger
burst of electrical energy. It takes some time to recharge between bursts,
but you can shoot quite a few before his Final Smash ends. He will also
start moving slower once the Final Smash is about to finish.
If you want to dodge this move, then try to constantly air dodge the whole
time Pikachu has his Final Smash activated. Once you notice him slowing
down, then that is your cue to get ready to attack him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
Pikachu is a quick character, with many attack options. Spamming Thunder
Jolt long range is always a great way to control a match. Your Thunder
move has a ton of uses with edgeguarding and combos. Pikachu has a great
grab game with some chain throws and nice combos out of them. He has some
nice aerial options, as well as some quick options on the ground. His side
smash will be your main method of getting KOs, along with using Thunder in
combo with other tactics.
He probably has the best edgeguarding in the game. You can get a ton of
KOs from this, as you watch your opponent fight for his life to get back
on stage. Use your Thunder move to fill up the whole side of the stage
vertically and your opponent will have a big problem trying to get around
it. Keep spamming it and they will probably get KOed off the top of the
screen.
Pikachu does have a few disadvantages. His range is very short with his
attacks. His small size makes it hard for him to have any type of reach in
his moves. He is also a light character, meaning that he can be KOed at
low percentages. A lot of his moves have some type of lag to them, which
can give your opponent time to attack you, if you are not careful enough
with them.
Pikachu has some great things going for him. He is a speedy character,
which helps in all aspects of his game. He is probably the best
edgeguarder in the game. He has an awesome long range projectile that
covers a ton of distance. He has chain throwing and combos to add into his
game. Combining the advantages and disadvantages of Pikachu, I would say
he is an above average character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Pikachu)
--------------------------------------------------------------------------
If you have a reflector, you are going to take out 70% of Pikachu's game.
He can no longer use his projectile from long range to attack and he can't
use Thunder on you either. It will actually reflect his own Thunder back
at him for some damage. Any character with long reach will also handle
Pikachu very nicely. Projectiles really won't help much, because of how
small Pikachu is.
--------------------------------------------------------------------------
==========================================================================
Pokemon Trainer
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Pokemon Trainer is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Pokemon Trainer first appeared in 1998 in a game called, "Pokemon". His
role in the games is to train up Pokemon, capture lots of different
Pokemon, and do battle with other Pokemon trainers. There is no specific
trainer that this game refers to on this character. Therefore, you can
just think of him as the model for what a Pokemon trainer would look like
and act like. He looks like a young boy wearing a vest and other clothes.
His most notable feature is his hat with the Pokeball symbol designed
into it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
Pokemon Trainer has no moves, other than switching out his Pokemon. He
just stands back and watches his Pokemon do all of the dirty work for him.
What a nice guy.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Pokemon Trainer's Final Smash is called, "Triple Finish". When Pokemon
Trainer performs this Final Smash, all 3 of his Pokemon will jump out and
fire some sort of attack. Charizard performs Fire Blast. Ivysaur performs
Solar Beam, and Squirtle performs Hydro pump. This attack is performed
with all 3 Pokemon close together and has some good range on it.
This move is pretty strong, and if your opponent is caught in the beam,
then they can get knocked by pretty far. All 3 of the Pokemon's attacks
are long range, but the closer the opponent is to you, then the more
damage he will receive. You also must line up this move with your opponent
to have any hopes of hitting him.
If you are trying to dodge this move, then either try to jump over the
Pokemon, or stay in the air as long as possible. The Solar Beam attacks
pretty low to the ground, so you won't have to worry about it too much if
you just remain airborne.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
The Pokemon Trainer, is a very unique character. He controls 3 different
Pokemon in his fights. They are Squirtle, Ivysaur, and Charizard. He can
switch them out at anytime that he wants. If you select him as your
character, instead of a specific Pokemon, he will start out with a random
Pokemon. If one of your Pokemon gets KOed in a match, he will
automatically throw out the next Pokemon.
Also, each Pokemon only has a limited amount of "stamina". Stamina, is the
condition that the Pokemon is in at the current time. While the match goes
on, after a few minutes you will notice your Pokemon are doing less
damage. They will also look tired in their idle animations. To remedy
this, just switch out to a new Pokemon to get around the problem. While in
their Pokeballs, they will slowly recover their stamina back. Switching
Pokemon in battle can be dangerous though. Your opponent will be able to
just sit there and wait for the next Pokemon to pop out and then hit him.
Try to do it when you are a good distance away from your opponent, like
when they are recovering.
For more detailed information about the Pokemon, read their own sections
below.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Pokemon Trainer)
--------------------------------------------------------------------------
Read the strategies about Squirtle, Ivysaur, and Charizard if you want
detailed information about fighting each of his Pokemon.
--------------------------------------------------------------------------
==========================================================================
Squirtle
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Squirtle is available at the start of the game. To start the
match as Squirtle, select Pokemon Trainer on the character
select screen. Now click on the picture of Squirtle and start
the match. You will now begin the match as Squirtle.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Squirtle first appeared in 1998 in a game called, "Pokemon". Squirtle is
the first of 3 evolutions this Pokemon can transform into. He is a water
Pokemon that looks like a type of turtle. He has the ability to shoot
water and create huge amounts of it also. Squirtle is colored blue with a
brown shell on his back.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Squirtle's Final Smash is called, "Triple Finish". When Squirtle performs
this Final Smash, all 3 of the Pokemon will jump out and fire some sort of
attack. Charizard performs Fire Blast. Ivysaur performs Solar Beam, and
Squirtle performs Hydro pump. This attack is performed with all 3 Pokemon
close together and has some good range on it.
This move is pretty strong, and if your opponent is caught in the beam,
then they can get knocked by pretty far. All 3 of the Pokemon's attacks
are long range, but the closer the opponent is to you, then the more
damage he will receive. You also must line up this move with your opponent
to have any hopes of hitting him.
If you are trying to dodge this move, then either try to jump over the
Pokemon, or stay in the air as long as possible. The Solar Beam attacks
pretty low to the ground, so you won't have to worry about it too much if
you just remain airborne.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Squirtle)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
Ivysaur
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Ivysaur is available at the start of the game. To start the
match as Ivysaur, select Pokemon Trainer on the character
select screen. Now click on the picture of Ivysaur and start
the match. You will now begin the match as Ivysaur.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
The first time Ivysaur appeared was in 1998 in a game called, "Pokemon".
Ivysaur is the second level of its evolution. It is a grass type Pokemon
and appears to look like some form of an animal with a giant plant on his
back. He is colored green on his skin and the plant is colored pink on his
back.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Ivysaur's Final Smash is called, "Triple Finish". When Ivysaur performs
this Final Smash, all 3 of the Pokemon will jump out and fire some sort of
attack. Charizard performs Fire Blast. Ivysaur performs Solar Beam, and
Squirtle performs Hydro pump. This attack is performed with all 3 Pokemon
close together and has some good range on it.
This move is pretty strong, and if your opponent is caught in the beam,
then they can get knocked by pretty far. All 3 of the Pokemon's attacks
are long range, but the closer the opponent is to you, then the more
damage he will receive. You also must line up this move with your opponent
to have any hopes of hitting him.
If you are trying to dodge this move, then either try to jump over the
Pokemon, or stay in the air as long as possible. The Solar Beam attacks
pretty low to the ground, so you won't have to worry about it too much if
you just remain airborne.
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Character Summary
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--------------------------------------------------------------------------
Vs Strategy (Against Ivysaur)
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==========================================================================
Charizard
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Charizard is available at the start of the game. To start the
match as Charizard, select Pokemon Trainer on the character
select screen. Now click on the picture of Charizard and
start the match. You will now begin the match as Charizard.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Charizard first appeared in 1998 in a game called, "Pokemon". Charizard is
a fire Pokemon and is the 3rd and final stage of his evolution. He looks
like a giant lizard with wings. He also has a tail that burns with fire on
its tip. He has orange colored skin on his body.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Charizard's Final Smash is called, "Triple Finish". When Charizard
performs this Final Smash, all 3 of the Pokemon will jump out and fire
some sort of attack. Charizard performs Fire Blast. Ivysaur performs Solar
Beam, and Squirtle performs Hydro pump. This attack is performed with all
3 Pokemon close together and has some good range on it.
This move is pretty strong, and if your opponent is caught in the beam,
then they can get knocked by pretty far. All 3 of the Pokemon's attacks
are long range, but the closer the opponent is to you, then the more
damage he will receive. You also must line up this move with your opponent
to have any hopes of hitting him.
If you are trying to dodge this move, then either try to jump over the
Pokemon, or stay in the air as long as possible. The Solar Beam attacks
pretty low to the ground, so you won't have to worry about it too much if
you just remain airborne.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Charizard)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
Lucario
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 100 brawls
- Beat Target Smash!! on all difficulty levels (Playing in
either 1 or 2 player mode will satisfy this condition.)
- Get Lucario to join your party in The Subspace Emissary
You can unlock Lucario by completing any of these 3 requirements. For the
first 2 requirements though, you must defeat him in a basic brawl to
unlock him. For the 3rd requirement, you will not have to fight Lucario in
a basic brawl to unlock him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Lucario first appeared in 2007 in a game called, "Pokemon". Lucario is the
evolved form of Riolu. He is classified as an aura Pokemon. He has even
starred in his own Pokemon movie due to his popularity. Lucario is
considered to be a jackal and is based on the design of, "Anubis". He has
blue and black fur with 3 spikes on his body. One spike is in the center
of his chest and the other 2 are on the back of each hand. He also has a
blue tail.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Lucario's Final Smash is called, "Aura Storm". When Lucario performs this
Final Smash, he will fly to the top of the screen. He will then perform a
powerful aura beam, which you can control. The opponent will get caught in
the beam if they touch it and get sent flying after the beam ends. Too bad
it isn't as powerful as it looks.
This move unfortunately, isn't that strong. It has a low probability to KO
your opponents and will likely not cause much damage. Just like Lucario's
other attacks though, the more damage he has taken, the more damage his
Final Smash will cause. Still this isn't very powerful at even high
damage.
If you want to dodge this move, then your best chance is to stay on the
sides of the stage. When the beam comes close to you, just jump into the
air as long as you can. The beam is slow moving and probably won't be able
to reach you in time to hit you. It's not very hard to dodge if you run
from it right when it's activated.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Lucario)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
Jigglypuff
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 350 brawls
- Beat 20 or more Events after clearing The Subspace Emissary
- Pass through the hidden door in The Swamp area after
completing The Subspace Emissary
You can unlock Jigglypuff by completing any of these 3 requirements. After
you complete a requirement, you must defeat Jigglypuff in a basic brawl to
unlock the character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Jigglypuff first appeared in 1998 in a game called, "Pokemon". Jigglypuff
is classified as a balloon Pokemon. It can put enemies to sleep using its
voice. That is about the only thing this Pokemon can do in his games.
Jigglypuff looks like a big balloon. Jigglypuff has pink skin color and a
patch of hair growing out the top of it's head.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Jigglypuff's Final Smash is called, "Puff Up". When Jigglypuff performs
their Final Smash, Jigglypuff will start glowing and then keep increasing
in size for a while. Jigglypuff will end up growing gigantic and likely
take up the majority of the whole stage. Jigglypuff is even bigger than
Giga Bowser when he/she expands to the maximum size. After Jigglypuff
finishes expanding, he/she will yell "Jiggly" and anything that is
touching Jigglypuff at this time will be sent away from the stage with
some damage.
This move is not very powerful, but the knockback is what will KO your
opponents. If they have some damage on them, you can expect them to be
KOed if you are touching them right when you yell "Jiggly". It will cause
some slight damage, but the knockback will be incredible and more than
likely KO your opponent.
If you want to dodge this move, then your only chance is to stay away from
Jigglypuff the whole time. Just make sure that you are not touching
Jigglypuff when she yells out "Jiggly". Otherwise, you will be sent flying
to your doom more than likely. Jump off the stage and float there, or
whatever you have to do in order to not be hit by Jigglypuff.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Jigglypuff)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
Marth
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 10 brawls
- Finish Classic mode on any difficulty level
- Get Marth to join your party in The Subspace Emissary
You can unlock Marth by completing any of these 3 requirements. For the
first 2 requirements though, you must defeat him in a basic brawl to
unlock him. For the 3rd requirement, you will not have to fight Marth in a
basic brawl to unlock him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Marth first appeared in 1990 in a game called, "Fire Emblem". Marth is a
prince who wields the sword called, "Falchion". Marth is extremely skilled
with this sword. His main role was to free his city from capture of the
dark dragon called, "Medeus". Marth is a tall and skinny prince. He has
blue hair and wears a cape. He is also normally seen carrying his sword
around.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Marth's Final Smash is called, "Critical Hit". When Marth performs his
Final Smash, he will point his sword upwards and the tip will sparkle.
Marth then runs across the stage and performs a critical hit on his
opponent. The opponent will have a life bar and you will see it deplete
and the opponent get knocked back off the stage and KOed. Instant KO Final
Smash.
This move is probably the best Final Smash in the game. This is due to its
1 hit KO power. You also can activate it from far away and still connect
with the opponent. Be warned however, as you can miss your opponent and
end up continuing the dash animation off the stage and KO yourself.
However, if it does connect, then its almost a guaranteed KO. Not too bad
of a Final Smash.
If you want to avoid this then, try to stay in the air and keep air
dodging constantly. Or try to play mind games with your opponent and fake
them into activating it early.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Marth)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
Ike
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Ike is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Ike first appeared in 2005 in a game called, "Fire Emblem". Ike's role in
his games was to lead a group of mercenaries across the land to get rid of
all the people terrorizing it. Ike carries a huge golden sword with him
most of the time. He has blue hair and wears a cape. He is also a tall
character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Ike's Final Smash is called, "Great Aether". When Ike performs this Final
Smash, he swings his sword in front of him. If you hit your opponent with
this swing, then your Final Smash will be activated. Your opponent will
fly to the top of the screen. Ike then starts slashing them multiple times
in the air. The last slash will bring his opponent flying down into the
ground to get hit back into the air.
This move is very powerful and has a high chance of KOing your opponent
with it. The downside to this move is its very short range. If your
opponent is practically not standing in front of you, then this move is
going to miss.
If you want to avoid this move, then simply stay away from Ike. He doesn't
move very fast, so it won't be the most difficult thing in the world to
stay away from him. Staying out of reach of his sword is not too hard at
all. Jumping into the air will make it even easier for you to avoid him,
because he doesn't jump very high.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Ike)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
Ness
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 5 matches in Brawl
- Reflect 10 projectiles
- Get Ness to join your party in The Subspace Emissary
You can unlock Ness by completing any of these 3 requirements. For the
first 2 requirements though, you must defeat him in a basic brawl to
unlock him. For the 3rd requirement, you will not have to fight Ness in a
basic brawl to unlock him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Ness first appeared in 1994 in a game called, "Mother 2" ("Earthbound" in
the United States). His main role in his game, was to save the world from
Giygas. He teamed up with 3 other kids and set off on a crazy adventure to
do it. He also has some PSI powers, which are a bit like magic or psychic
type abilities. He looks like a young boy and is always seen wearing a
baseball cap. His weapon of choice is also a baseball bat, that you will
see in his games.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Ness' Final Smash is called, "PK Starstorm". When Ness' performs this
Final Smash, he yells, "PK Starstorm" and a whole bunch of comets start to
rain down from the sky. The comets will probably cover the whole area of
the stage, just at different times.
This move isn't the best Final Smash. It isn't very powerful, because more
than likely, your opponent is going to dodge most of the comets. A single
comet hit doesn't do very much damage either.
You can easily avoid this Final Smash. Just stay in 1 spot until a comet
looks like its going to fall on your location. Just air dodge away from it
and you will dodge the comet.
Ness' Final Smash is also the same as Lucas' Final Smash.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Ness)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
Lucas
==========================================================================
--------------------------------------------------------------------------
Unlocked by: Lucas is available at the start of the game.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Lucas first appeared in 2006 in a game called, "Mother 3". Lucas must
fight against the Pig Army to take back control of his land. He can also
use PSI powers like Ness. PSI powers are a bit like magic or psychic type
abilities. Lucas is a small boy with blonde hair. He also wears shorts and
sneakers.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Lucas' Final Smash is called, "PK Starstorm". When Lucas performs this
Final Smash, he yells, "PK Starstorm" and a whole bunch of comets start to
rain down from the sky. The comets will probably cover the whole area of
the stage, just at different times.
This move isn't the best Final Smash. It isn't very powerful, because more
than likely, your opponent is going to dodge most of the comets. A single
comet hit doesn't do very much damage either.
You can easily avoid this Final Smash. Just stay in 1 spot until a comet
looks like its going to fall on your location. Just air dodge away from it
and you will dodge the comet.
Lucas' Final Smash is also the same as Ness' Final Smash.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Lucas)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
Mr. Game & Watch
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 250 brawls
- Clear Target Smash with 30 different characters on any
single difficulty level
- Have Mr. Game & Watch join your party in The Subspace
Emissary
You can unlock Marth by completing any of these 3 requirements. For the
first 2 requirements though, you must defeat him in a basic brawl to
unlock him. For the 3rd requirement, you will not have to fight Marth in a
basic brawl to unlock him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Mr. Game & Watch first appeared in 1980 in the Game & Watch series. He was
the character you controlled in most of the games. He really doesn't have
any real role, except for being the character that you are controlling
during the little minigames. He looks like a completely black 2
dimensional person. He does not have really any specific characteristics
to him, besides being a black shadowy looking character.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Mr. Game & Watch's Final Smash is called, "Octopus". When Mr. Game & Watch
performs this Final Smash, he will change into a giant octopus. You can
move sideways as well as jump in this form.
Whenever the octopus touches a character, they will take some damage. You
can also extend your tentacles by pressing the "A" button. This Final
Smash lasts for some time, so you will have plenty of opportunity to rack
up some damage on your opponent. It doesn't have too great of a knockback,
but the damage it causes, as well as the longevity of the Final Smash,
makes it a good Final Smash.
If you want to avoid this Final Smash, then try to run away from the
octopus. If he gets close to you, then try to roll under him to the
opposite side. It is hard to avoid and will probably end up hitting you
sooner or later.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Mr. Game & Watch)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
Snake
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 130 brawls
- Play 15 brawls on Shadow Moses Island
- Get Snake to join your party in The Subspace Emissary
You can unlock Snake by completing any of these 3 requirements. For the
first 2 requirements though, you must defeat him in a basic brawl to
unlock him. For the 3rd requirement, you will not have to fight Snake in a
basic brawl to unlock him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Snake first appeared in 1987 in a game called, "Metal Gear". In most of
his games, you will find him going out to locate "Metal Gears" and
destroying them. A "Metal Gear" is a huge walking tank with tons of
weapons you could say. There are various war and government related themes
in his games and the storyline is pretty intense. Snake looks like a mid
aged male in most of his games. He never wears the same outfit in most of
his games. He is noted for wearing a gray "sneaking suit" in some of his
games.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Snake's Final Smash is called, "Grenade Launcher". When Snake activates
this Final Smash, he yells, "it's showtime" and disappears off the screen.
You see him reappear hanging from a ladder on a helicopter, holding a
grenade launcher. You see a huge aimer on the screen, so you know where
your grenades are going to land and so does your opponent.
This Final Smash is powerful and lasts quite a while. You have a lot of
grenades to shoot and can take your time aiming them. The grenades cause
quite a bit of damage to your opponent and you can keep them in the air
from their explosions.
If you want to avoid this Final Smash, then try air dodging the grenades
that he fires. You will have to time it right, otherwise you will get
caught up in the explosion.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Snake)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
==========================================================================
Sonic
==========================================================================
--------------------------------------------------------------------------
Unlocked by: - Play 300 brawls
- Beat Classic mode with 10 different characters
- Play in brawls for 10 hours
- Get Sonic to join your party in The Subspace Emissary
You can unlock Snake by completing any of these 4 requirements. For the
first 3 requirements though, you must defeat him in a basic brawl to
unlock him. For the 4th requirement, you will not have to fight Sonic in a
basic brawl to unlock him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Background
--------------------------------------------------------------------------
Sonic first appeared in 1991 in a game called, "Sonic the Hedgehog".
Sonic's main role was to stop Dr. Robotnik (Dr. Eggman in Japan). He also
has a few friends teaming up with him in his games. His first friend that
appeared in his games was called, "Tails". Sonic is a very fast character.
He likes to boast about his speed and has very good reason to back it up.
Sonic is also a hedgehog, which is funny, because hedgehogs are slow in
real life. Sonic looks like a blue hedgehog. He has blue spikes for hair
off the back of his head. He also wears white gloves and has a small blue
tail. Sonic can also absorb the power of the Chaos Emeralds to transform
into a pure gold form of himself.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Movelist Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Final Smash
--------------------------------------------------------------------------
Sonic's Final Smash is called, "Super Sonic". When Sonic performs this
Final Smash, he will absorb the power of the chaos emeralds. Sonic will
turn a golden color and be able to fly around the stage at very fast
speeds. He does move very fast and you are in control of him, but his
speed is so great that it makes him hard to control.
This move can rack up some good damage on your opponent. The knockback is
also very good on this move. Everytime you ram into your opponent, they
will take a good amount of damage. This move also lasts a while, so more
than likely you are going to be able to KO your opponent.
If you want to avoid this move, then you will want to stick to air
dodging. Sonic is incredibly fast though, so you might want to just keep
air dodging the whole time, instead of only when you see him coming close.
You might not react quickly enough and he will probably have already hit
you by that time.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Summary
--------------------------------------------------------------------------
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Vs Strategy (Against Sonic)
--------------------------------------------------------------------------
--------------------------------------------------------------------------
**************************************************************************
Section 2: Solo
**************************************************************************
For almost all of the game modes in the Solo section you can either play
by yourself or with a friend cooperatively. This section has a ton of
different modes with tons of things to be unlocked. The biggest and
probably the most time consuming will be the Adventure Mode: The Subspace
Emissary. Plan on spending 10 hours there alone to complete it.
==========================================================================
Subsection 1: Adventure Mode: The Subspace Emissary
==========================================================================
Welcome to Adventure Mode: The Subspace Emissary! For this part of the
guide all my directions about controls will refer to a non edited GameCube
controller scheme (with the exception of turning off the Tap Jump option).
Before selecting the New Game option you might want to configure your
controller to the default scheme and turn off the Tap Jump option also. Do
this by going to Options and then select Controls. You can now enter a
name you want the controls to be saved under here. After entering your
name you then pick the controller you want to edit. Now you can change any
of the buttons you want. I personally only disable the Tap Jump option in
the upper right corner. This way I can perform up attacks easier without
jumping by just holding the analog stick up and pressing the attack
button. Once that's done with let's go back to Adventure Mode and select
the New Game option!
After selecting your name you can pick what difficulty you want to play
on. Just to give you an example of the difficulty let me say this. On my
first play through I went on normal difficulty the whole game. I never got
a game over until the later levels at the end of the game. You can also
change your difficulty almost anytime you want throughout the Subspace
Emissary. So don't worry if you pick something too hard, you can always
change it. All you have to do to change your difficulty is either get a
game over on a level or start a level and quit out to the main menu while
saving your game. The next time you play the level it will let you pick
what difficulty you would play to play on. For this walkthrough I will be
writing as if you were playing on Normal Difficulty.
==========================================================================
Stage 1: The Stadium
==========================================================================
--------------------------------------------------------------------------
Cutscene
The game starts up with a great cutscene showing the new and improved
graphics from the Gamecube's Super Smash Bros Melee. It starts off showing
a stadium and the first 2 characters you see are Zelda and Peach. They are
getting ready to watch the current match between Mario and Kirby.
--------------------------------------------------------------------------
Now you get to pick your character here. Of course you will want to pick
whoever you are a better player with here. Here is another reminder that
this walkthrough is on Normal Difficulty. I will still be stating the
easiest option if there is one. For this case, fighting against Mario is
going to be a lot harder than fighting against Kirby so you may want to
just pick Mario so you get the easier opponent.
This fight is easy even on Normal Difficulty. You have 3 lives and can't
go wrong. If you are a decent fighter you can just go in close and proceed
to kick the living daylights out of Kirby without losing too much damage.
If you want to play it safer you can stay long range and spam fireballs at
him. When he gets in close quickly shield and wait for him to be in
grabbing distance and throw him backwards for some good damage.
--------------------------------------------------------------------------
Cutscene
You see Pit watching the fight through some unknown device from some
unknown place through some unknown means by some unknown....... you get
the picture. After that the scene switches back to Mario and Kirby.
Whatever character you beat will be turned into a trophy and the character
you used to win will touch the trophy and turn them back into a living
character again. Mario and Kirby start doing their bows to the gigantic
crowd. In the middle of that they see the sky turn dark and a giant ship
approaching. Scary stuff! It then sends down purplish blobs that turn into
some sort of weird looking creature. Zelda and Peach hurry to join the
fight... or at least Zelda does as Peach elegantly just glides into the
group with her pretty pink umbrella.
--------------------------------------------------------------------------
You have 4 characters to pick from this time! It doesn't really matter who
you are best with this time. You will be using all 4 of them unless you
don't die with any of the characters you pick. You only select the order
they will be used in. You will be fighting 30 enemies this time!
Once you hit an enemy you see their name displayed in the top left. You
find out those weird purplish globs that turned into creatures are called,
Primids. If you just short jump into them with attacks they will be easily
taken down. You also will be fighting Spaak's, which are cloud monsters
that shoot electricity at you. The electricity is easily dodged as all you
have to do is jump over it and hit the Spaaks in mid-air. After you start
to hurt the Spaak's, they will start throwing different lightning attacks
at you, which are harder to dodge. If you don't let them have a chance to
attack and just keep rushing them they won't get a chance to hurt you.
There will also be Boom Primids that shoot boomerangs at you. These are
also easily dodged and come out pretty slow. Just wait for them to throw
their boomerang then hop it and smash the primid into the next galaxy.
After the Spaak's are dealt with you will get some Sword Primids. The
Sword Primids can be pretty deadly, but if you jump into them from above
and hit them they will be dealt with easiest that way. Don't bother trying
to fight them on the ground unless you want to shield their sword swings
and then either go for a quick smash or throw at them. It's easiest to
high jump into them and attack.
--------------------------------------------------------------------------
Cutscene
You see someone flying towards you carrying something and find out that it
is the Ancient Minister. He drops it and 2 robots come and open it. You
find out its a bomb with a 3 minute timer! The Ancient Minster flies back
to the ship. Mario rushes to deal with the bomb, but then hears something
behind him. He turns around only to be met with a cannonball to the face!
Mario gets sent farther than a Barry Bond's homerun out of the stadium.
Kirby looks on watching Mario get sent far away only to realize Peach and
Zelda have been captured by Petey Piranha!
--------------------------------------------------------------------------
In this fight you are controlling Kirby. You have to break one of the
cages open to win this fight. Whichever character's cage you break open
first will let you play that character in some of the earlier fights.
However, the character's cage that you don't break open, you will have to
wait longer to use that character in the adventure mode!
Petey Piranha is the first boss you will be fighting and is definitely the
easiest. He only has 2 attacks. He can either hit you with one of the
cages or he can jump on you. If you think he is going to jump on you, then
just air dodge out of the way before he begins falling towards the ground.
The easiest way to win is just wait until he jumps to one side of the
stage and then smash attack whatever cage is closest to you when he lands.
After he swings a cage do another smash attack when the cage is being
brought back to its "neutral position". Air dodge if a cage is coming
towards you at any time, then jump back and keep smashing that closest
cage. Halfway through the fight Petey Piranha will glow red and growl. His
jumps and attacks will get a little faster, but its still nothing to
worry about. Rinse and repeat for the rest of the fight and you will win
yourself a fabulous prize of one whole princess.
--------------------------------------------------------------------------
Cutscene
Wario now jumps into the scene and does his specialty laugh. He then
brings a gun that is double the size of him and points it at the cage you
didn't break open. He fires the gun and turns that character into a
trophy! Oh no! No, you shouldn't get excited thinking you will finally get
your first trophy of the game. Instead Wario kidnaps the trophy, does
another amazing laugh, and runs away. Kirby and whichever character you
freed will run after him.
While you decide to chase after Wario, Kirby will notice the bomb is about
to blow up in 2 seconds! The bomb explodes inside the stadium and you get
a game over for not defusing it in time. Just kidding! Kirby actually
teleported to the sky, grabbed a star, brought it back to earth, threw the
character you freed and himself on it and sped away in all under 2
seconds! Amazing isn't he? The stadium meanwhile gets engulfed in the
blast.
--------------------------------------------------------------------------
Congratulations you completed your first stage! You are now on the Stage
Clear page. If you collected any trophies, stickers, CDs, or got any coins
it will all be displayed on this screen! With trophies, you can read about
what they are displaying in the Trophy Gallery mode found in the Vault.
CDs are music you can listen to. Coins are used for the coin launcher and
continuing in some gameplay modes. Stickers are for powering up your
characters in Adventure Mode! Press A to continue.
The screen will then display that you got Newcomer Kirby added to your
team as well as the character you freed from Petey Piranha's cage.
Actually this is kind of misleading as you are still limited to only
certain characters in the stages you can play in. Though you can replay a
stage with any character team you wish.
To save your game press the B button to enter the menu on the bottom. Then
select Save to save your game. I recommend always saving your game every
time you beat a stage. Select Back to Map when you wish to select a stage.
Now lets enter the stage Skyworld to continue on with the story.
==========================================================================
Stage 2: Skyworld
==========================================================================
--------------------------------------------------------------------------
Cutscene
You can see Pit watching the stadium get blown up in his unknown
futuristic television in his unknown... no we won't start the unknown
thing again. Let's just say Pit is enjoying watching some prime time
hardcore brawling through his amazingly awesome plasma TV from the future
for now. That should settle it. He then turns around to see the Goddess
Palutena. She gives him a bow weapon (that I sure could put to good use in
real life). She then tells him to go and right the wrongs of the world
through telepathy or something. You are going to see a lot more of that
kind of communication as you journey on through the Subspace Emissary.
Never fear as I alone have the power to decipher their telepathy powers
all for you my loyal readers (or reader)... Pit then runs off like a 5
year old getting a new video game system for the first time with his bow
in hand. He then decides the excitement is too much for him and takes a
suicidal leap off the top of the world... err oh I guess he didn't.
--------------------------------------------------------------------------
Now the stage begins as you controlling Pit! Pit is a great character in
my opinion and tons of fun to play with. Now onto the more serious things.
We will begin collecting secrets and goodies throughout all the stages on
our path to world domination.... or at least 100% through the Subspace
Emissary!
Just start dropping down through the clouds as you make your descent to
Earth. You will see a few Green Cubes along the way. You should go ahead
and grab these as they will often drop goodies for your benefit such as
stickers or items. They are not necessary for a Clear percentage though.
Only the Orange Cubes, along with a few other things, count towards
percentage. After you drop all the way down continue to the right grabbing
the Green Cube you see. If you don't grab this cube you will die if you
keep heading right. Seriously. Happened to me and I cried. You will soon
come to a door. Just press Up on your controller to go through. This type
of door will lead your to another area of the stage!
--------------------------------------------------------------------------
Cutscene
After going through the door you are granted with a cutscene. Pit looks
around and notices the giant ship soaring through the clouds. It then
starts sending more purple bundles of joy towards everyone's chimneys for
some nice Christmas presents... or at least that's what I thought. Just
before they reach your chimneys they landed on the clouds and decided to
have lunch with Pit first. Pit then whips out his bow and breaks it in
half into 2 knives. Obviously to spread the mayonnaise on the sandwiches.
--------------------------------------------------------------------------
Aw too bad. It looks like there won't be a picnic after all. Anyways, its
time for some brawling again against the Primids. Continue fighting them
like you did last time and just leap in for some smash attacks as these
are only normal Primids. You may get lucky and one will drop a trophy
stand. You can use these to be thrown at any enemy you see. The enemy will
turn into a trophy if your throw connects. There are of course a few
exceptions to this rule. Anyways, continue right to meet some more Spaaks,
which you already know how to deal with. Just keep attacking them and
don't let them have a chance to back away and start sending lightning at
you.
You are presented with a choice of either going up or down here. Take the
upper path to be presented with ORANGE CUBE #1 of the SSE! Grab it for
clear percentage as well as the goody that it drops. Actually it only
counts as clear percentage if you grab what it drops. Now continue on
going to the right. Grab the Green Cube along the way if you want, but
careful with the Cymul. If you get close too close, it will bring out its
blades for you to jump into them. Just leave it alone if you want and it
won't chase you or anything. Just be careful trying to avoid it.
After jumping to the next platform you will meet a Greap. Its basically a
giant bomb with 2 giant axes. Not a fun combination, but you got to deal
with it! It does have a weak spot on it though. The weak spot is its red
head. The best way to deal with it is to wait for it to bring down its
axes and then air doge out of the way and start slashing its red head.
This will kill it quickly. After you destroy it a door will appear! Run
into the door to continue on with the stage.
--------------------------------------------------------------------------
Cutscene
Pit will notice Mario's trophy in the clouds and revive Mario in the blink
of an eye. Mario has a painful flashback to his meeting with the
cannonball again. He then sees Pit and they communicate telepathically
about the stadium getting blown up and they want to venture out and take
care of whatever did it. This telepathy thing looks pretty handy if you
ask me. They then start to run off to find out what's going on.
--------------------------------------------------------------------------
You now get to pick the character you want to use! Pick either of them.
Whoever you seem to be better with. I recommend using Pit as he has a
great jumping ability as well as long range attacks and great recovery as
well as great defensive abilities and well you get the picture of how Pit
is superior to the world if played correctly. Nice run on sentence we got
there by the way.
Start dropping through the clouds, but try to stay near the middle because
on the left and right will be some Glunders which you just want to avoid.
Once you fall down for quite a while you will eventually land on a purple
cloud that you won't drop through. Instead you can ride it as it heads
towards the right. It only lasts for a few seconds. Anyways, you land on a
brick platform and are met with some Jyks. You want to avoid these as they
are pretty much invincible. They just want to cause you pain and
frustration when you run into them which are never a good combination if
you ask me.
Continue heading right and with Pit's great jumping ability you will have
an easy time of it. Try to take the 2nd to lowest path through this area
as it will usually be the safest. Run/Dodge/Jump over any enemies you see
or just do whatever you have to do to make it across this section full of
enemies. You will eventually come to a section with rising and falling
pillars. Count as you go along until you reach the 3rd pillar and wait for
it to fall down as it will reveal a hidden door behind it! Enter it now!
Well really its your choice if you would rather be eaten alive with
everything chasing you. Have fun with that though as I continue the
walkthrough.
Quickly run left and grab the cube and goody that it drops as this place
is about to auto scroll upwards which can give you an easy death if you
aren't paying attention. On the other hand you can take the safe way and
save that box for the return journey downwards. Keep climbing up all the
clouds on your path to the top to be king of the mountain... err clouds.
Grab the amazing green cube treasure at the top and hop back down. Now
head through that door again.
Go ahead and just do your best to jump through the clustered enemies here.
Using Pit makes it a lot easier or you can just take your time and long
range most of them. As you continue to the right you will meet a forced
battle with groups of monsters. Do the usual strategy with dealing with
these types until you meet a new enemy called the Rototurret. Try to stand
in the middle of its side guns which will shoot at you in short bursts. If
you are standing in the middle though it can't touch you. You can poke all
the fun and yell great comments about it for as long as you want. When you
decide you are tired of taunting him, you can gradually just start hitting
it to kill it. Take care to stand in the middle of it the whole time and
it will be the easiest thing ever.
After you beat that super incredibly hard enemy continue to the right and
you will meet a little device on the ground. It will give you a bit of a
ride and shoot you to the right very quickly. I like to call them
Launchers. You land on the ground not very gently, but are greeted with an
amazing golden door which marks the end of the stage! Congratulations you
beat another stage! Press Up to enter and finish this stage. You are
actually presented with a cut scene before the results screen.
--------------------------------------------------------------------------
Cutscene
Mario and Pit watch the giant ship fly away realizing they are too late to
catch it and all hope is now lost. Then they notice another smaller ship
chasing it. They think to themselves as if that's going to do anything.
--------------------------------------------------------------------------
Newcomer Mario joins your team this time as well as Pit! As always save
your game now. Now if you have been following this super brilliant and
expertly written walkthrough (in my head at least), then you will notice a
Crown shaped icon is now over Skyworld. That means you have 100% cleared
that stage and found all hidden goodies and treasure in it! Good job! Or
well I guess its not too hard when you are following a 100% walkthrough
now is it? Also one other thing, If you ever want to go and replay a stage
that you already beat you will get to use any of the newcomers that you
have already "found" and use them on that stage. You may think its great
at first but, when you have this walkthrough why replay the same stage
again? It will only happen a few times, but some stages you will need to
replay to get 100% as you can't get everything in one play through. That
is for later though so no worries!
==========================================================================
Stage 3: Sea of Clouds
==========================================================================
The next stage is named Sea of Clouds. How original. Let's continue on
though!
--------------------------------------------------------------------------
Cutscene
The cutscene starts off with Kirby and the character you freed riding
their getaway car... err star throughout the sky. They also have an ever
so slightly bigger than them ship chasing them. They then bounce off the
ship.
--------------------------------------------------------------------------
You are now presented with the character select screen once again. Pick
whoever you want as you will be using them for a grand total of about 20
seconds before you get to pick one of them again. What is the logic in
this? Don't ask me I just write these walkthroughs.
Stage starts and you just run right. Couldn't be any easier unless your
controls are inversed which means an early death for you. Just kidding.
You can't even die that way either. Too bad.
--------------------------------------------------------------------------
Cutscene
You see that smaller ship that Mario and Pit noticed early weaving its way
through a ton of gunfire from the giant ship. An extendable claw like
machine sends itself at the ship and connects with it. The ship is in a
crash course with your characters and apparently barely missed, but the
wind was so strong from the ship it sent your characters a mile away.
--------------------------------------------------------------------------
Video game logic. Got to love it. As Kirby and your freed character fall
through the clouds you get to pick one of them again. Pick either one you
want and lets start.
Head to the right when the stage starts. You will run across a couple
enemies and then some blocks that you can break by just hitting them.
Continue on. You will then weave back and forth a bit until you see a
green cube on the right that you can grab. Keep heading left and down and
meet a new enemy called the Poppant. Not really an enemy as it drops good
things, but it runs away when you get close. Its similar to Santa Clause.
Continue left and meet a Feyesh. A fish like thing that attacks with its
tentacles. Treat it like a Spaak and rush it mid air to kill it. Keep left
and you meet another new enemy called a Towtow. It stays sleeping until it
gets hit by either you or an enemy. So while its sleeping charge up your
strongest attack and let it rip. It has a lot of health, but just keep
jumping in the air and do mid air attacks to kill it after it wakes up.
Continue left and you will run into some breakable blocks in mid air.
Don't destroy them and instead climb them to a hidden door up above.
Enter. You will find a couple of green cubes for your own pleasure. Steal
their contents and head back through the door and continue down and left.
Get rid of the enemies you see otherwise they are going to chase you to
some breakable blocks and probably attack you there all grouped together.
So be smart and stay in school or get rid of them early. Its your choice.
I prefer SSBB and no school, but that's just me. Break the blocks and
continue on down the path. If you keep heading right you can grab a random
item or just continue on down the path going left. Its your choice. Drop
down and head right and sprint to a door at the end and enter it.
Head to the right. Get rid of the Spaak's before there are too many and
they can rack up some serious damage. When you see the arrow pointing left
ignore it and go right down into the pit. You won't die. Trust me. You
will find a green cube playing hiding and seek from you apparently so
announce that you found it and go back up and left following that arrow.
You will come to a forced battle with a portal and some little things
called Mites. They may be easily defeated on their own, but when the
portal spits out 10 of them you will start thinking otherwise. Just start
hitting that portal until its defeated so it stops bringing out more
Mites.
Get rid of the rest of those little annoying things and continue left. You
see that dirt falling above your head? Yeah, that's a good sign to move
away from that spot otherwise a big rock will come down on top of your
head to say hello for a cup of tea. Continue left and hopefully you are
Kirby right now and climb those platforms trying to dodge those enemies on
top of them. Keep climbing them and you will find a green cube at the top.
Now head down. You will be sent into a forced battle with a portal sending
out mites and some Glunders. Destroy the portal right away and take care
of enemies until it lets you proceed to the right. More of the same from
above with the falling rocks and other enemies. At the end of the path to
the right you will meet another Greap this time. Again just try to rush
its weak point and attack it as fast as you can while air dodging those
huge axes. Enter the gold door to complete this stage!
==========================================================================
Stage 4: The Jungle
==========================================================================
--------------------------------------------------------------------------
Cutscene
This one starts off with a Goomba and Koopa driving a huge stack of
bananas down a path crazily. You then see a big ape clobbering Koopas and
Goombas somewhere in the jungle. He then leaps out, does a big I am more
ape than you are ape roar, and looks for his apparently stolen banana
hoard. It's Donkey Kong! He spots his stolen bananas and the Goomba fires
some Bullet Bills at Donkey Kong. Diddy Kong then leaps into the scene
using Donkey Kong as a springboard for a great entrance and uses his
peanut guns to blast those Bullet Bills away. Who knew peanuts were so
strong? I sure didn't. After Diddy takes care of the Bullet Bills, the 2
apes join up and decide to go after all their bananas!
--------------------------------------------------------------------------
It's time to pick a character. I prefer Donkey Kong because he's stronger
and harder to kill but, its your choice overall. Alright time for some
Goomba and Koopa stomping. If you can't kill a Goomba then I sure do feel
sorry for you. It can only charge very slowly at you. Hop on its head or
punch it to the moon its up to you. Next up is a Koopa. For this situation
just hop on him and hop on his shell to send it sliding into the Goombas
around him. Normally the Koopa won't die unless you do a very strong
attack against it to send it off screen. Its shell will just keep sliding
everywhere colliding into things which can be helpful or hurtful depending
on if you are still in its sliding path. Next up you got some ParaTroopas
which can just jump in the air and float a bit. Deal with them the same
way. They aren't going to hurt you unless you do something stupid.
Finally once you reach the right edge you will find a barrel cannon. Jump
into it for some fun. Actually it just blasts you up to the next ledge.
Ignore the next barrel cannon and head right to the next barrel cannon
aiming down towards some breakable blocks. Jump into it to be blasted
through the breakable blocks down to ORANGE CUBE #2. Grab the cube and
then hit the switch next to you to make another barrel cannon appear. Jump
in to shoot yourself back up to the ledge you were previously on. Keep
heading to the right.
Soon you will find a barrel cannon in the middle of your path so hop in
for another ride. This time you are floating in a barrel cannon going up
and down though. If you played any of the Donkey Kong games you are going
to feel right at home with this section. Just keep pressing the A button
to shoot yourself from barrel to barrel. Make sure you time it right
though. Otherwise you will get a death. You can also fire right through
those ParaTroopas so don't worry about avoiding them. You reach solid
ground again and find a door that's begging for you to go through. Do it
and yourself a favor and head on through to the next section of this
stage.
Head a little to the right and you will come across a pink circular
looking device on a track. Hit it and whatever enemy it touches will get
smacked by it and die normally. Continue right, smacking them as you go,
laughing as everything helplessly falls to your mayhem. You will see one
pink device in the middle of a loop of another device. Hit the one in the
middle to break a green cube for some goodies to fall down on you. Head
right and climb those stone platforms to the top and look left for a
hittable pink circular device in the air. Hit it and drop back down to see
a green cube you can now get to. Grab it and proceed to the right. Hit the
next pink device you come across to find a trophy at the end.
Now head upwards and climb another ladder above you. Hit the pink ball and
watch it reveal a hidden door. You come out in the middle of a giant water
wheel. Some Koopas and Goombas are on the ground with 2 green cubes on the
floor. One to the left and one to the right. Grab them then go back
through the door and head right. Hit the ball you see and wait for a
rising stone platform to come up then jump on it. Continue right beating
down enemies and pink balls as you go. Hit one of the pink balls to break
the breakable wall near the right end. Here you will be thrown into a
forced battle with Goombas, bullet bills, and hammer bros. Just keep
hitting the pink ball to take care of the hammer bros and other enemies.
You will get an extra life as your reward for your troubles. Head right to
a barrel cannon and finally through a door to the next section of this
stage.
You start on a moving platform that gradually rises upwards. Enemies will
keep dropping down on you so deal with them as you enjoy your ride. Soon
some bullet bills will start going across the screen so do your best to
avoid them by air dodging. Also once they start appearing a trophy will
appear on your right on a small ledge. Grab it and get back on your
platform. Keep dodging more bullet bills and finally you will see a door
at the top. Hurry and jump to it and go inside.
Make sure you jump over the little shooting device here and hold left
against the edge. Keep holding left as you fall as your goal is to land on
a platform with a door. Try to air dodge through the row of Jyks, but if
you can't then just go a bit to the right of them then start holding left
again. Eventually you will fall onto the ledge with a door. Go inside to
see a green cube and ORANGE CUBE #3. Leave once you get them and continue
falling down. You will eventually land on the ground and some normal sized
and giant sized Goombas will appear. Treat the giant Goombas the same as
you would the normal sized ones. Once you beat all the Goombas the golden
glowing door will appear signaling the end of the stage!
--------------------------------------------------------------------------
Cutscene
Donkey and Diddy Kong finally reach their banana hoard only to find
Bowser! Bowser whips out his trophy gun and fires at the Kongs! Donkey
Kong realizes what is happening and decided to do a fully charged power
fist to hit Diddy out of this world just to avoid being hit by the trophy
gun. Wow wasn't that nice of him? He couldn't just give him a little shove
now could he? Anyways Donkey Kong gets turned into a trophy and Bowser is
happy with his results.
--------------------------------------------------------------------------
==========================================================================
Stage 5: The Plain
==========================================================================
There is a hard to reach orange cube in this stage. If you pick Pit you
will have an easier time reaching it than if you had picked Mario. Mario
can wall jump to grab the orange cube, but with Pit's jumping and Up+B
recovery move he will have a much easier time getting it. Instead of
having to wall jump up to it with Mario. So in short just pick Pit!
Start by heading to the right. You will meet a new enemy here called the
Borboras. He's more of an annoying type enemy than a damage dealing type
enemy. He will just try to blow wind at you from his big air horn of a
nose I like to call it. Very scary, but I'm sure you can manage to jump
over his super killer wind blowing attack. So go ahead and do your best on
him. After that continue to the right. You will see the usual enemies.
Make sure you kill the Feyesh right now as they will annoy you in a minute
while trying to break open this huge breakable wall. After you kill the
Feyesh some Tickens will drop down. They are just big and fat, but I do
like their name. Beat them however you feel like.
Now there are no more enemies to deal with. Before just breaking through
the huge wall in front of you, you will want to work your way to the top
right section of it. On the top right of the highest section of the wall
just above it is ORANGE CUBE #4 off screen. So just attack upwards and you
will hit it down. Once you grab that goody continue to the right. A wall
will rise up behind you and push you to the right. Try to hit the green
cube, but don't worry about grabbing whatever it drops as the wall will
keep pushing it to the right. Once you grabbed whatever it drops, jump
into the pit on the right and start breaking the blocks going downwards.
Head to the right and you will notice Primids dropping down out of the gap
in the ceiling. Here is where Pit's angel wings come in for that orange
cube. All you need to do is keep jumping up as high as you can and then
use his Up+B recovery move on the last jump to go even higher and
eventually see a platform on the right that you want to land on. A Feyesh
will be waiting to knock you back down the hole in the wall so deal with
it quickly and then enter the door! Remember Mario could wall jump this
part, but its much easier with Pit.
3 things in this room: Trophy, Heart container, and ORANGE CUBE #5. Grab
them all by breaking the blocks then go back through the door. Trust me
there was nothing through that little gap in the floor where the water was
going unless you want the great prize of one stupid death. Through the
door, drop down the gap in the wall and continue right to another door.
Hop onto the moving platform and its time for some forced battles. The
only new enemy you will be dealing with is the Fire Primids who absorb
fire attacks pretty much so good thing you are Pit. Deal with them the
same way as the other primids by jumping into them and striking. They are
most like the Boom Primid. So jump over their attack and strike. Easy
stuff still. At the end of the ride you will run into a tough combination
of enemies. I recommend dealing with the enemies on the higher ground or
air first and then working your way down. Once you disposed of them walk
to the right to end the stage!
--------------------------------------------------------------------------
Cutscene
You see the Ancient Minster flying in the air holding a bomb. Mario jumps
up to attack, but falls short of the bomb. Pit then leaps off Mario's head
and also falls short of the bomb. Nice attempt there boys. The Ancient
Minster flies off with the bomb and Mario and Pit look on as they fail at
life.
--------------------------------------------------------------------------
==========================================================================
Stage 6: The Lake
==========================================================================
--------------------------------------------------------------------------
Cutscene
Diddy is swinging through the jungle. He sees a small crashed ship and
goes to investigate, but then it sounds like something is coming from the
water. Diddy looks over at the water to see the giant Rayquaza come up.
All Rayquaza wants apparently is to cause destruction to the ship and
steal Diddy for maybe some after dinner snack. Just then a seat gets
ejected from the small burning ship and Fox emerges! Fox does his dash
attack to set Diddy Kong free. Rayquaza fires another beam at Fox but Fox
pulls out his almighty all-powerful all fearing all cheapness reflector
and sends Rayquaza's beam right back at him to deal some major damage.
--------------------------------------------------------------------------
Here you can pick between Fox and Diddy. I recommend using Fox because his
aerial attacks are going to cause a lot of damage and being in the air is
a good thing against Rayquaza as you will soon come to find out.
--------------------------------------------------------------------------
Cutscene
After finally defeating Rayquaza, Fox and Diddy celebrate. Fox walks off
to do his own thing but Diddy drags him off in the other direction
literally.
--------------------------------------------------------------------------
You can now pick either character again. Pick whoever you prefer this
time.
Ok now we finally get to start the side scrolling part of the stage. This
stage is a little confusing so I will do my best to give you a clear and
accurate description of what to do.
Well it starts off simple enough. Just head into the door you see. Break
the blocks you see to the right and keep on going. Now drop down to the
blue door and go inside of it. Watch out for the new enemy called an
Auroros that are flying around. They will dive bomb you when you get
close. Just try to air dodge or shield roll when they dive bomb at you.
Attack them when their beaks get stuck in the ground. Anyways head up and
go to the left to find ORANGE CUBE #6. Now go all the way to the right and
drop down the big pit and enter the door at the bottom.
The room is pitch black and you can't see a single thing. What you want to
do to turn on the lights again is to hit the block in the top left. Go to
the upper left platform for a green cube floating above you. Go back to
the right and head all the way up and climb the ladder to the top. Now
head left past the guy blowing his all mighty wind attack at you. Enter
the blue door you see. Now follow the path to the right. Avoid the Towtows
if you want and keep going. Enter the red door that you eventually come
across.
Follow the arrow to the right and you will see something reddish pink in
the ground. This is called a Bucculus. It will basically kiss you with his
giant lips and suck away your health. If you kill it though it will
usually drop a health recovery item so its worth it. Keep on the lower
path now and go in the gold door that you come across. Now head to the
right and deal with the Goomba family that lives in this room. Once you
raided their house party a block will appear in the air. Hit it and go
back left. Go in the blue door again. Now continue to the right.
Watch out for the Bucculus on the ground as there is quite a few of them.
You will notice a gap in the ceiling above you. Jump up to the ledge on
the left and hit the switch. Then fall back down and keep going right for
a block with an extra life. Now head all the way back left to that gold
door again, but this time see the ledge above it with a red door? Go
inside it this time. If you went into this door before this point it would
have been a room full of fiery hot lava. Not something I want to
experience right now.
So now that you are in the new and improved lava room its all safe now. If
you manage to get lost in this room please eject your Brawl disc now and
break it in half. And no you can't sue this guide for your broken disc.
Anyways, enter the golden door as if it isn't obvious enough already. Kill
the cute sleeping twotwo with a smash attack and enter the shiny red door
that appears.
You are now magically on a raft floating down the river. Enemies will come
and try to invade your raft! Play king of the hill with it and don't let
them conquer you! Eventually you will see a Jyk floating in the air and to
the right of it a floating door. Enter that door!
In this room hit both of the pink balls to destroy all those breakable
blocks. Grab the green cube goody and ORANGE CUBE #7 in the top left. Now
leave the room back onto your raft. Watch out for the bullet bills! If you
are Fox just hold down your reflector the whole time to send them in the
opposite direction if they hit you. Soon a giant Goomba will come down and
soon after that you will see ORANGE CUBE #8 floating in the air. Ignore
the Goomba if you haven't killed it by now and grab that orange cube! Now
you can kick the living Goomba out of that Goomba. Another giant Goomba
comes and wants to be sent to the grave also so give him his wish and your
ride soon comes to an end.
Continue on the path to the right. If you are Fox you can just use your
gun to deal with those hammer bros and ParaTroopas. Be sure to grab the
green cube near the 2nd hammer bro in the little pit. Now head to the
right and jump into that barrel cannon for 1 crazy ride. Hmm I wonder how
that was even possible, but it was cool. You get sent down a pit to meet
the 1 and only Dark Bowser! Take advantage of his slow speed and keep long
range attacks on him or try to rush him with quick attacks. Your choice.
--------------------------------------------------------------------------
Cutscene
Diddy and Fox are happy about beating dark Bowser and see him turn into a
trophy. Diddy tries to get a little extra revenge by shoving the trophy
around, but it then turns into those glowing purplish blobs and floats
away. Just then a blast from a trophy gun almost hits both of them. They
look to see who shot it and its the real Bowser! Fox grabs Diddy and runs
for it! Run Fox run! Bowser laughs at their retreat.
--------------------------------------------------------------------------
Phew that was a long one.
Newcomer Fox will now join your team! Make sure to save and lets go to
the next level.
==========================================================================
Stage 7: The Ruined Zoo
==========================================================================
--------------------------------------------------------------------------
Cutscene
It appears you are in a broke down city now. You see Lucas sadly walking
across the street who then notices the purple blobs coming down behind
him. Primids appear and Lucas freaks out scared. To top it off a giant
Porky statue joins the fun! Lucas screams and runs for it. Way to defend
yourself there Lucas.
--------------------------------------------------------------------------
This part involves a giant Porky statue chasing you. Just jump over any
obstacles and enemies in your path and keep running to the right. Don't
worry; the giant Porky statue will take care of anything you don't. A new
enemy called Buckots will appear here also but you will hardly notice them
with that little statue chasing you. Hit the pink switches at the closed
gates to advance. The 3rd pink switch will be on the ceiling for you to
open that gate.
After a while the statue will fall into the water. Don't be fooled by
this! After you make it back to the land it will leap out of the water to
chase you again! Make sure you stay on the right side of the screen so you
don't get stomped on by a 2 ton stone statue.
--------------------------------------------------------------------------
Cutscene
Lucas is still running from the statue. He trips over something and
prepares to be smashed by the statue. Just then Ness comes to save the day
with a PK Thunder and knocks the statue over! Lucas, now tell me why you
couldn't have done that in the first place instead of dodging 20 enemies
and running through gates and obstacles instead of a simple PK thunder?
Why Lucas why? Ness then breaks apart the stone statue with a PK frost and
inside you find your 3rd boss Porky!
--------------------------------------------------------------------------
Porky does some fast attacks as well as shooting out a couple of deadly
beams. If you just keep attacking him he will go down soon enough. Not
much too it.
--------------------------------------------------------------------------
Cutscene
Lucas runs up to Ness scared as always and the duo find Wario pointing a
trophy gun down their throats. He fires about 5 blasts at Ness, who rolls
out of the way of all of them, until he realizes Lucas is the much easier
target. Ness sees this and runs back to shove Lucas out of the way and get
hit by the trophy gun instead of Lucas. Lucas runs away as Wario claims
his prize. Some friend you got there eh ness?
Lucas eventually runs into the Pokemon Trainer who is getting ready to
deal with about 20 Primids! Lucas sees this and gets ready to run another
mile in the opposite direction until the Pokemon Trainer comforts him and
sends out his Squirtle Pokemon!
--------------------------------------------------------------------------
You can now pick Lucas or Pokemon Trainer. I prefer Lucas because he has
better long range abilities than Pokemon Trainer which you will need for
this upcoming part. Try to take this part nice and slow because it has
lots of traps and annoying enemies.
Start off by heading right. Jump over the spike traps and climb the
ladder. Now just jump off to the right and try to stay in the air as long
as you can while heading to the right. Continue right and you will meet
another new enemy called the Floow in a forced battle. These guys usually
come in groups and can rack up damage on you very quickly. Also they
regenerate their health. Sounds like a fun combination doesn't it? Lucas'
up smash works wonders on them. If you start to damage one make sure you
keep attacking it until it dies otherwise it will run off to regenerate
health. After you finally defeat all the Floows you will encounter a big
hut with an entrance outside of it on the right end of the stage. Enter it
like you would any normal door.
Go right and hit the pink switch to open the gate. You will find a new
enemy here called the Bytans. They love to multiply themselves at an
alarmingly fast rate so kill the ones that are spawning more first. Kill
them all quickly as they love to annoy you to no ends. After you take care
of all of them take the upper path to the right for ORANGE CUBE #9. Keep
going right and get rid of the portal and Bytans. Go up and enter the door
on the high platform.
Jump on the springs to jump really high and over the brick wall blocking
you from continuing to the right. When you can drop down, do it, and head
back left. Enter the red door. You will find ORANGE CUBE # 10 here and a
green cube with goodies. As well as a lovely carpet decorated with spikes
just waiting for you to walk across. Deny it the pleasure and grab the
cubes then leave back through the door you came in. Head right and try to
keep jumping on the springs and stay in the air as long as you can to
avoid spike traps and enemies. Grab the green cube along the way for some
goodies.
You will eventually come to a forced battle with Primids and Tickens which
you know how to deal with by now. After you beat them you can find a green
cube below you if you go to the right a little and drop down. Use the
springs to jump over the giant spiked poles and head right a bit more to
finally reach the end of the stage!
--------------------------------------------------------------------------
Cutscene
In the cutscene Pokemon Trainer brings back Squirtle into the poke ball
after seeing they took care of all the Primids. He waves goodbye to Lucas
and walks off. Lucas doesn't want to be left alone again so he runs up to
Pokemon Trainer and decides to join him to have him do Lucas' dirty work.
--------------------------------------------------------------------------
Stage Clear!
Newcomer Lucas and Pokemon Trainer join your team! Save your game and
proceed to the next stage!
==========================================================================
Stage 8: The Battlefield Fortress
==========================================================================
--------------------------------------------------------------------------
Cutscene
The scene starts off with what looks like a big war just took place. You
then notice a bomb with 2 robots getting ready to arm it. They arm it and
power themselves down and let it explode. Sad really. I feel sorry for the
little guys. They don't seem to be enjoying the suicidal bomber career
they got themselves into. Oh, but good news! Look at that, it's Marth from
Super Smash Bros Melee! He watches from the top of a castle and sees the
bomb explode and the Ancient Minister bringing another bomb with primids
spawning all around him on the ground. Marth draws his sword and the
dramatic music starts to play.
--------------------------------------------------------------------------
The stage is now ready to start!
You are now in control of Marth the swordsman despite numerous jokes about
him being female. Anyways lets continue on and head to the right. Blast
through those primids and show those sword primids how to handle a sword.
Continue right down some stairs which drops you off onto a lower section
where you need to start heading left now. Soon you will run into some new
enemies called Armights. They can throw their swords at you and can also
combo you a few times with their weapons. You got to take these guys a bit
more seriously than those sword primids. Just try to get above them and
hit them in mid air with your aerial attacks. The best is your Neutral+A
attack in mid air. Don't use your Up+B because that will leave you
vulnerable after the attack and they will usually punish you for that.
Nothing too hard if you keep on the assault with them. After killing them,
continue down the right hallway down some more stairs. Kill some more
Armights and climb a ladder. This is the first key you come across in the
game. You can't attack or do anything besides moving pretty much with a
key in hand. So keep that in mind because if you do attack you will lose
your key and have to go all the way back to its spawn point where you
first found it at. You can throw it at a locked door or just walk up to a
locked door to unlock them. That is the purpose of a key in a nutshell.
Enter that locked door and continue heading right. Run under the Jyk when
it rises up to get past it. Enter the red door and you will find ORANGE
CUBE #11 and a green cube. One on each side of the room. Grab their
contents and leave. Now start heading back to your left and take the lower
path this time heading left. Take the lower path again when you have a
choice of going to an upper or lower path. Be careful though because a Jyk
is patrolling this small hallway. What you want to do to get past him is
shield roll right through him. Avoid the next Jyk patrolling this section
and hit the switch on the floor. Grab that extra life in the green cube!
Keep heading left and find a red door waiting for you to enter. So do it.
Here you see a giant gate and a pink switch on the other side. Just do a
Down+A attack to hit that switch. Problem solved. Continue heading left
where you will find new enemies called Roaders. What I recommend you doing
here is just to keep pressing the A button until they run into your sword.
After they are stunned for a moment from hitting your sword give them a
quick smash attack to deal with them. Now continue heading left. When you
see a pink switch on the ground ignore it and keep heading left because
that will just spawn some useless primids to beat up on. When you see a
red door, enter it.
--------------------------------------------------------------------------
Cutscene
You see Marth looking at the explosion from the bomb. Just then Meta
Knight appears out of nowhere and launches an attack on Marth. The two
characters duel for a while just for the purpose of creating an awesome
cutscene. They then notice some primids try to get the jump on them in the
middle of their fight. They quickly slash them away and notice a ton more
being created from those purple blobs. They decide to join forces for the
moment and stand back to back ready to take on whatever comes at them.
--------------------------------------------------------------------------
You can pick whoever you want here. I recommend Marth because he is
stronger and therefore has an easier time getting KOs on enemies. But its
up to you. You are going to have to beat 30 enemies again. You have dealt
with all of them before so refer to the earlier strategies if you need
enemy specific help on any of them. Just keep doing Marth's smash attacks
and you shouldn't see too much trouble until you get to the aerial
enemies. Another strategy is to notice the wind is blowing you to the left
the whole time. If you stay near the edge on the left usually the wind
will just blow the enemies off the stage for an easy KO. Especially
helpful when the good old Greaver comes out to play. Mother Nature for the
win.
After you win the forced battle its off to another section of the stage.
Start by heading left this time. You will run into another forced battle.
Just stay in the air against the Scope Primid to easily beat him and dodge
his attacks. After you win the forced battle keep heading left to meet a
new enemy. These are called Autolance. You need to knock its helmet off
and then attack the top part of it to kill it. I don't recommend shielding
against his attacks as his lance will normally break your shield and leave
you dizzy. Instead just try to rush it and give it a couple quick smash
attacks to defeat it. Once you defeat it you will get an extra life for
your troubles. Continue left.
Grab the green cube along the way and an autoscroll will soon start. You
will find a few enemies here, but you will want to stay on the left most
side of the screen because there is going to be a secret goody under a
ledge on the ground part. You need to hurry and grab it as fast as you can
and then jump to the high ledge so you don't get killed from the auto
scroll part. Soon a couple more forced battles will start as you keep
heading left throughout the stage with a whole bunch of enemies. If you
are still Marth just keep smashing everything to come out on top. With
Meta Knight do the same but his reach is shorter so you need to play a bit
more defense until you have an opportunity to strike. Good thing you
grabbed that extra life! Finally you come to a red door so enter it.
See the arrow pointing downwards? It obviously wants you to leap to your
doom. Pleasure it and do it anyways to find a mine cart you can jump in
and ride. Jump in and watch it knock over all enemies in your path. Feels
good doesn't it? You will want to jump out right away by pressing the A
button though after you kill about your 3rd primid. If you don't jump out
then you get to meet a wall of spikes. Your choice. Enter the red door you
see here. Another mine cart. This time jump out after it breaks the 2nd
column of wooden boxes stacked to the ceiling. Jump over the wreckage to
find a green cube and ORANGE CUBE #12. Grab them and head back through the
door you came in.
Jump up and continue to the right for another easy forced battle. Just try
to take out the Buckots when you first see them and stay under a platform
if they are dumping their buckets on you. After you win a green cube will
appear so grab it and continue heading right. Another mine cart, but this
time you actually get warned about when to jump out. Do so right after you
see the exclamation point warning sign flashing. Then jump into the next
cart. Do so again for a crazy ride on the 3rd cart. Careful on the 3rd
cart's jump out point because its a big gap you have to cross if you jump
too early. So try to jump out when you are pretty high in the air and see
nothing below you. Of course you want to be trying to make your way to the
right in the air and not to the left back where you came from. Do it
properly and you will land on a platform with a red door. Enter it! Run to
the right.
--------------------------------------------------------------------------
Cutscene
You see Marth and Meta Knight chasing the Ancient Minister. Marth barely
misses with his sword attack and Meta Knight gets shot in the wing by the
ancient minister. However a newcomer makes sure not to miss and slices the
bomb right off of the ancient minister. You find out its Ike!
--------------------------------------------------------------------------
You now have a 3rd character to pick from. I still recommend Marth because
he's faster than Ike and more powerful than Meta Knight.
Stage starts again so head right. Another forced battle will soon happen
with a new enemy a little ways into it. This new enemy is called a
Nagagog. He just keeps transforming bigger and bigger. When he reaches his
3rd form he won't change anymore and then will try to attack you. You also
can't hurt him at certain times usually during his transformation, but
just keep attacking anyways to kill him. After you finally take care of
this forced battle head to the right for another cut scene and the end of
the stage!
--------------------------------------------------------------------------
Cutscene
You see the trio run to the edge of a cliff and watch the Ancient Minister
fly off. End of cut scene. That was a quick one wasn't it?
--------------------------------------------------------------------------
After the results screen you get another cut scene though.
--------------------------------------------------------------------------
Cutscene
You see a Waddle Dee and Luigi getting ready to fight it like its Bowser.
Luigi jumps out of the way of the super scary Waddle Dee at the last
second and jumps back again when the Waddle Dee looks at him. The Waddle
Dee continues on down the path and another one looks at Luigi who then
backs up into a giant hammer by King DeDeDe. Luigi gets sent to the sky
and comes back down as a nice shiny new trophy. King DeDeDe is happy with
his new trophy and hears someone coming so he and the Waddle Dees hide.
It's Wario with a Ness and the character you didn't free from Petey
trophy. Wario spots the Luigi trophy sitting on the ground unguarded. He
laughs and then gets ready to put the trophy with his collection. Just
then a Waddle Dee army rushes him. The Luigi trophy gets thrown with the
other 2 trophies in the attack and King DeDeDe drives all 3 of the
trophies off. Wario comes to his senses after a while to see everyone
running off with his trophy collection.
--------------------------------------------------------------------------
Newcomer Marth, Meta Knight, and Ike join your team! Also Marth is now
unlocked and playable in all game modes! Good stuff! Save your game and
get ready to enter the next stage.
==========================================================================
Stage 9: The Forest
==========================================================================
--------------------------------------------------------------------------
Cutscene
It's Link getting ready to pull out the Master Sword! It also looks like
the fairy Navi is following him. Link pulls out the sword and the scene
switches to somewhere else in the forest with a sleeping Yoshi! Link walks
right by the sleeping Yoshi acting as if it was part of the tree stump it
was sleeping on. Just then the giant ship in the sky comes and pours down
those purple bundles of joy.
--------------------------------------------------------------------------
You now get to pick who you want to use in this fight. Link or Yoshi. Well
for me the choice is very obvious here. If you are one of those crazy
Yoshi users then go for it, otherwise I'm sticking with Link.
Stage finally starts so head to your right. You will come to a forced
battle with some easily defeated Primids. After the victory continue
right. You will soon see a new enemy called a Puppit drop down. It attacks
you with its claws if you come in close to it so you can use the preferred
method of long range attacks to deal with it. It can also shoot a laser at
you so if you see its eyes blinking then get ready to shield or dodge. You
could also jump in with some attacks, but you are more likely to get
damaged that way.
Continue heading right. Careful of that Bucculus hiding under the tree
branch waiting for a make out session. Climb the trees and hit the green
cube floating in the air on your right. Drop down and enter the door on
your left between the 2 trees you just climbed over. A green cube and
ORANGE CUBE #13 are resting here. Grab them and be gone with this room.
Climb the trees to your right and make sure to stay on the top otherwise
you will meet some more Bucculus waiting on the ground. Once you climb
over the last tree though you can drop down for a green cube next to it.
Grab the cube and head right into a forced battle. Nothing too hard so
continue right into the door at the end after you defeat them.
You will meet a new enemy in this section called Trowlon. They will try to
get under you and lift you up to the top of the screen which will kill
you. So in other words don't let strangers give you any free rides. Just
jump over him and down attack him if you want. Otherwise he may even
attack you if you refuse his ride. Continue all the way to the right until
you find some springs to jump on to get over this giant cliff in your way.
If you were a Dragonball Z character you might stand a stand getting
through this cliff, but sadly you are not so carry on with the springs.
Once you reach the top of the cliff jump on the spring to find a green
cube high in the air. Grab it and continue right. You will find another
forced battle. Deal with it and head right to a breakable block section.
Hit the block with a black circle in the middle of it to break open all
the blocks with a chain reaction. You find a green cube so grab it and
continue right to another breakable block section. Hit it to find ORANGE
CUBE #14. Grab it and head out and over to the right side where you see
more breakable blocks. Breaking them reveals a red door so go inside.
You will find the pink circular balls of mayhem again in this area. Hit
all the ones you see to takes out enemies quickly. Eventually you will
find a spring that you can jump on to hit a pink ball at the top which
will then in turn break open those blocks for you to grab the green cube.
It drops an extra life for you. By the way I have no idea why theirs that
other spring by the pink ball. It may just be there to launch you to your
death. So just do us all a favor and avoid it.
Continue to the right and you will find a lot of Mites and 6 pink balls.
Hit the one with the sideways track to watch those Mite's get crushed. Now
that was fun. Keep heading right. Don't hit this ball just yet as it may
look intimidating just begging for you to hit it. If you aren't paying
attention though it will also destroy the ledge you are standing on for a
nasty KO. So just be ready to jump to the right after hitting it and you
will be fine. Grab the goodies that the green cube dropped and you meet a
new enemy called a Shellpod. It tries to rush attack you but just keep
whacking it until its shell falls off and then continue to beat it until
it dies. Not so bad even though he's a big guy on the outside.
Continue killing the Shellpods until you find a switch that you should
hit. Then climb the ledges and ladder up to the top. Hit the pink ball to
break open the block and get out of this place. Head to the right a bit
and kill these enemies first before you deal with the problem at hand. You
will see a pink ball that you need to hit from long range with an arrow or
an egg if you are using Yoshi. Because if you just jump to the right you
will die considering there's a wall there to prevent you from landing. So
hit the pink ball then continue heading to the right. Jump on the spring
to get to the higher platform and head right into a forced battle. After
you win head right to reach the end of the stage!
--------------------------------------------------------------------------
Cutscene
Link and Yoshi see the giant ship flying away from them. They decide to
follow it and the scene end.
--------------------------------------------------------------------------
Results screen comes up and then another scene.
--------------------------------------------------------------------------
Cutscene
You see what looks like a box on a ship flying through the sky. Hmm I
wonder what ever could be under that certain box. You will find out later.
--------------------------------------------------------------------------
Newcomers Link and Yoshi join your team. Save your game and get ready for
another stage.
==========================================================================
Stage 10: The Research Facility
==========================================================================
--------------------------------------------------------------------------
Cutscene
You see someone breaking out a panel in the ceiling getting ready to come
down. You find out its Zero Suit Samus in her Zero Suit. I don't know if
its just me but it looks like they are trying to make her "more
appealing" than necessary. That's all I have to say about that.
--------------------------------------------------------------------------
Cue the Metroid music and the stage starts with you as Zero Suit Samus.
Head to the right breaking boxes if that's your thing and enter the door.
Keep going right onto what is an elevator, but before you get to use it a
robot may rush you from the right. This is a new enemy called a R.O.B.
Sentry. He is very easy and is nothing to worry about at all. He basically
just tries to rush at you and hit you with his tiny arms. Anyways back to
that elevator. Stand on it and press Up to go up one level. Head to the
right when it stops and jump over a gap and deal with a few more sentries
and a new R.O.B. called a R.O.B. Blaster. He just fires a laser at you
which is easily avoided by jumping over and attacking him from the air.
Grab ORANGE CUBE #15 and go back to the elevator. Go up again and head
right into a door.
--------------------------------------------------------------------------
Cutscene
Zero Suit Samus explores inside a room to find Pikachu in a very sad
state. Apparently they are using his electricity to power their ship a
bit. Either that or draining his energy until he dies. You decide which
scenario you like better and run with it. Zero Suit Samus can't stand them
torturing a cute little thing like this and decided to break open his
container and free him. The alarm goes off and a lot of R.O.B.s come to
the scene.
--------------------------------------------------------------------------
Pick either Pikachu or Zero Suit Samus here. Whoever you think you are
better with as
I have no personal preference to make this stage easier.
After picking your character fight the R.O.B.s in the hallway and enter
the door on the right. Continue right to find some platforms going in a
circular motion. Take the bottom right hallway. Climb down a ladder and
enter a door. Head right across platforms into a forced battle. Deal with
the Roturrets first as they can hurt the most. Also keep in mind they
can't fire through platforms so use that to your advantage. After taking
care of that battle continue to the right across platforms into a hallway.
Ignore the upper path and continue right. Jump in the Launcher if you want
to. Fight some enemies and grab the key. Go back left now and take the
upper path this time you skipped earlier. Unlock the door and climb the
platforms going up and go to the right hallway. Deal with the Roturret and
grab the key. Go back left to the locked door on the upper platform.
Unlock it and walk left to a pink switch. Hit it and go back to the right
where you found the key. Step on the launcher to be sent to ORANGE CUBE
#16. Drop down the big pit and make your way back left staying on the
lowest floor all the time to the door you entered this big section from.
Climb the ladder and go left to one of the platforms going up. Ride it up
then jump off to the right and follow that path to a door. Enter. Jump on
the orange platform to be taken for a ride. Avoid the Jyks until the ride
stops. Kill the Glunders that come to make a pink switch appear. Hit it
and be amazed as a ton of platforms and walls come down back to the left
of you to conveniently jump across. Make your way all the back left to the
door you came in from and leave. Go back left to the moving platforms and
take the upper left hallway this time. Climb the ladder and enter the door
on your left.
Just climb the ladder because the Bytans will keep spawning since their
creator will probably be above you on a platform. So take him out to end
that mess. Follow the platforms and ladders upwards and you will meet a
new enemy called the R.O.B. Launcher. He fires missiles at you from long
range. Avoid them or rush attack him so he doesn't even get to fire one
off at you. Continue going up. At the top are a green cube and a door.
Grab the cube and enter the door.
Head right and AHH!!! That thing is one huge Bytan. These ones luckily
don't multiply, but they do like to bump into you for some heavy damage.
Keep smashing them or run from them your choice. As you continue heading
right you will see a floating thing going sideways back and forth. If you
get close it will start to blink a different color. Watch out as they are
about to explode when that happens. Just use a long range attack on them
to get rid of them and continue on right. Take your time heading through
all this mess as you want to stay alive because dieing is never a good
option.
You will eventually be thrown into a forced battle with a new enemy called
Metal Primids. These guys don't get stunned or flinch when you attack
them. They also can reflect some projectiles (for example: don't pick up a
curry against these guys otherwise they will send it right back in your
face). Try to just smash, run, and smash again to deal with them. After
you take care of them continue heading up and over to the right avoiding
all the obstacles to find a shiny door signaling the end of this stage!
--------------------------------------------------------------------------
Cutscene
Zero Suit Samus and Pikachu find a room full of monitors. Zero Suit Samus
also notices her power suit!
--------------------------------------------------------------------------
Newcomers Zero Suit Samus and Pikachu join you! Save your game and enter
the next stage.
==========================================================================
Stage 11: The Lake Shore
==========================================================================
This stage is going to have a few variations depending on who you freed
from Petey way back in the beginning. This also goes for the cut scenes so
it's difficult to describe what is happening with so many variations.
--------------------------------------------------------------------------
Cutscene
Basically Bowser turns into a trophy whoever you freed earlier. They then
turn into a dark character and start attacking (could be different
characters here) with a trophy gun. Just before they fire though
(different characters here) destroys the Trophy Gun.
--------------------------------------------------------------------------
You can now pick your characters. You will be fighting the dark version of
whoever you freed in the beginning of the game this time.
After you win another cut scene starts.
--------------------------------------------------------------------------
Cutscene
(Different characters here) are running along the path and look up at the
hill to see one of the princesses' trophies fading away. They then get mad
and rush whoever was standing by the trophy.
--------------------------------------------------------------------------
You now fight whatever characters rushed you. After the battle another
cutscene starts.
--------------------------------------------------------------------------
Cutscene
Whichever characters you defeated will be turned into trophies. King
DeDeDe comes along driving his cart full of trophies. He sees the ones you
just defeated and grabs them up also. Kirby then slices his driving mobile
and frees some trophies up in the process. The 5 characters chase after
King DeDeDe.
--------------------------------------------------------------------------
You got a nice selection of people this time. I like this team. Go with
whoever you use best as you will need them here.
Stage starts. Go right like usual to meet a new enemy called Bombed. They
are tricky little guys. Try to fight them long range. They may throw their
heads at you which will explode when hitting you. They will then run away
and grow back another head to throw at you. Just stick to long range and
you should be fine against them.
Jump right over a floating ledge to find a green cube to grab. After the
cube go right and the ground will rise up into the sky where you will be
lead into a forced battle. Just try to dodge the Bombed heads they throw
and laugh as they run off the floating platform. After taking care of a
Greaver and Spaaks the platform will go back down towards the earth. On
its descent some bullet bills will fly at you so be prepared to dodge or
hit them. Follow the arrow to the right and enter the red door.
Another auto scroll. Just head right dodging obstacles and enemies.
Eventually you will get to an orange colored bridge that will have its
blocks fall down if you stand on them too long. After you cross the 2nd
orange colored bridge you will see some moving walls on the ceiling.
Pretty soon you will see ORANGE CUBE #17 so hurry and grab it as fast as
you can before the auto scroll kills you. Continue heading right and enter
the cave door at the end.
--------------------------------------------------------------------------
Cutscene
The group sees King DeDeDe's driving mobile stopped outside the cave
entrance. They decide to go in.
--------------------------------------------------------------------------
You get to pick your characters again. Pick whoever you are best with once
again.
You are inside a cave this time so follow it to the right and drop down to
find a new enemy called Shaydas. Hit their glowing red spot in the middle
of their body to kill them. It's their weak point and they will try
defending it. Be very careful of these enemies as they have incredible
reach, nasty attacks, and can KO you in the blink of an eye. So dodge
their attacks until you see a chance for you to strike their weak point
and rush it. After you beat them drop down into a mine cart again. Jump
when you see the warning exclamation sign as always. Climb up to the green
cube and grab it. Keep heading up the platforms now. Once you see a
hallway to the right don't follow it, but jump to it. Now what you want to
do is jump as high as you can and try to reach the top left section of the
wall to your left to find a hidden door. Take care of the Shaydas that
ambush you and break the blocks to find the door. Enter it and go left to
find a green cube and ORANGE CUBE #18. Grab them and leave the way you
came in.
Deal with the Shaydas again and take the hallway to the right this time.
Careful now as molten lava pillars are going to rise and lower in this
hallway. If it's not completely obvious, don't touch them. Avoid them and
keep going right. Deal with the Mites and then grab the key. Open the
highest door out of the three as the other 2 lead to dead ends with more
useless keys. You see a Shaydas here but he isn't a forced battle. Kill
him anyways to make a hidden door appear and enter it. Swim across the
water for a green cube at the left most side. Now quickly jump up to the
top of the room because the platforms will fall down when you stand on
them too long. Break the blocks in the top left corner to grab ORANGE CUBE
#19.
Leave the room and continue to the right. Hit the block to cause a chain
reaction taking out the rest of the blocks. Continue following the path
doing more of the same until the 3rd breakable block section. Make sure to
jump to the right when you hit the block that causes the chain reaction.
Otherwise it will break the floor below you and you will meet a nasty
spike pit. Continue right to a forced battle. Defeat everyone and enter
the red door to your right.
A green cube and ORANGE CUBE #20 are in this room waiting to be nabbed.
Grab them and enter the golden door. That was a long stage.
--------------------------------------------------------------------------
Cutscene
Kirby looks on and sees the giant ship hovering in the air. New scene. You
see Ganondorf watching Bowser through a monitor. It appears as if he was
telling him where to go.
--------------------------------------------------------------------------
==========================================================================
Stage 12: The path to the Ruins
==========================================================================
--------------------------------------------------------------------------
Cutscene
You see Charizard flying to a giant rock going high into the sky. Pokemon
Trainer and Lucas look on. Pokemon pulls out his pictures of Pokemon he
wants to catch and Charizard and Ivysaur is on that list so they go to the
giant rock in hopes of catching at least Charizard.
--------------------------------------------------------------------------
I sure could name a lot better Pokemon to grab than those ones though.
This guy isn't a very good Pokemon trainer apparently.
Stage starts. Just follow the path to the right dodging enemies and
obstacles as you go. You will eventually come to a forced battle. Take out
the Puppits before the Shellpod as they can cause pain if not dealt with
earlier. Continue heading right and drop down a pit to some breakable
blocks on your right. Plow your way through them and grab the green cube
at the end. Keep going right until you find an elevator. Take it up and
head right into a new enemy called a Gamygas. These guys take a long time
to kill and can deal out the damage also. Keep attacking their base parts
until you can reach the head. Kill the head to get rid of this guy. The
head will also shoot lasers when it closes its eyes so get ready to dodge.
Once you kill it continue to the right leaping over pits until you get to
the 3rd pit. Fall down it. Trust me you won't die. Instead you find a
hidden door so enter it. Inside this room is a ton of breakable blocks and
goodies. There should be 4 total items you can grab from this room
excluding stickers which more than 1 may appear. So 4 different types of
items. Grab them all then leave. Climb out of the pit and continue right.
After the first falling arrow blocks you will see ORANGE CUBE #21. Make
sure to stand on the right side of it to grab its contents as you may
accidentally push it off if standing on the left of it. Continue to the
right jumping across platforms until you get to the next section of this
stage.
Jump across the lava using the platforms and time your jumps so you avoid
the fireballs jumping up and down. Once you get back to solid ground you
will find jets of fire shooting up and down. You turn these off for a
limited amount of time using the pink switches. Use long range attacks to
hit the switch if you can. Once you hit it run for it as they will soon
turn back on. Take your time standing in safe spots by each switch you get
to so the fire doesn't surprise you and turn back on suddenly. Wait for it
to turn on then hit the next switch and run for it again. Do this until
you see an arrow pointing downwards on the right. Jump across the gap and
work you way up to a ledge above you holding ORANGE CUBE #22. Grab it and
fall down the pit.
Go left once you reach the ground to find a green cube holding an extra
life. Grab it and continue to the right avoiding spike pits. You will get
into a forced battle. Once you defeat the enemies go right for another
forced battle. Just keep hitting the pink balls to kill the enemies. After
that battle continue right onto a platform for yet another forced battle.
Keep going right. Now you jump onto a platform that will rise up into the
air for yet another forced battle! This one is a bit harder, but just stay
on the upper platforms so you don't get hit by the enemies below you. Take
care of the floating enemies first and then kill the ones below you.
Continue right to another elevator and ride it upwards. At the top head
left for a green cube and then go right into the red door. Run to the
right for a cut scene.
--------------------------------------------------------------------------
Cutscene
Wario tries to ambush Pokemon trainer and Lucas. Lucas has a flashback to
Wario turning Ness into a trophy and gets ready to do battle with him.
--------------------------------------------------------------------------
Use whoever you are better with to fight Wario. I prefer Lucas for his
long range attacks on Wario, but its your choice.
--------------------------------------------------------------------------
Cutscene
Once you defeat Wario he turns into a trophy. Lucas and Pokemon Trainer
are happy, but Lucas remembers Ness is still a trophy. He looks around for
Ness, but doesn't see him anywhere. Pokemon Trainer tries to cheer him up
by inviting him to go into a black doorway of doom.
--------------------------------------------------------------------------
How nice of him. Stage Clear!
--------------------------------------------------------------------------
Cutscene
You see King DeDeDe polishing up his trophies. He then sticks some badges
on them and realizes he only has 2 badges and gives up his own badge to
stick on the 3rd trophy. The ceiling then breaks apart and hits King
DeDeDe on the head knocking him out. Bowser and his group of cohorts jump
down to search the area. Bowser sees a trophy under the rock.
--------------------------------------------------------------------------
==========================================================================
Stage 13: The Cave
==========================================================================
--------------------------------------------------------------------------
Cutscene
The group of heroes see the destruction and find a hole in the wall and
decide to follow it.
--------------------------------------------------------------------------
Pick whatever characters you use best and let's go for it.
Now be careful of falling things throughout this stage. There will be one
in the first gap you see in the ceiling. Just watch for that dust falling
and roll dodge out of the way to avoid a giant rock. Continue to the
right. Now some ceiling will try to smash you by falling on you. Just keep
running to the right! Climb the ladder and platforms to the top to find
another forced battle. Try to take care of the Hammer Bros first before
they cause serious damage.
After you win continue to the right and fall down the pit. Once you fall
down to the ground you are going to want to run to the right and drop down
quickly as a falling ceiling is coming. The floor will rise in the next
section so just keep jumping up the platforms and head left and up to the
next section.
Now on this section there is a secret. Make the falling ceiling on the
right drop all the way down, but stay on the left hallway. Watch it fall
all the way down and see a hidden passageway appear above it. Run through
it and up to a ledge with a door, but wait. As soon as you enter the next
room there will be 2 walls coming in to squish you from both sides. A
green cube will be above you and ORANGE CUBE #23 will be below you. Make
sure you at least grab the orange cube then leave quickly through the door
again before you become a sandwich. Wait for the ceiling to go all the way
down so you can take the passage to get to the left again. Then wait for
it to come all the way back up and drop down the pit.
Keep on the left side as there will be ORANGE CUBE #24 on the bottom left
ledge. Grab it and leap to the hallway on your right. Climb the ladder and
head right. Now some moving stone blocks will be coming towards you. Your
goal is to jump through their opening sections and keep progressing
towards the right. Be careful though because if you are in the open
section part of it and it goes into the floor, you will lose a life.
Continue to the right and enter the red door.
Grab the key and avoid the obstacles as you try to unlock the door on the
right side. Enter the red door.
In this section you will see purple mist that you can think of as poison.
If it touches you it will make you lose health very quickly. Hit the pink
switches you see to make the mist disperse for a bit, but be warned it
will come back if you are too slow. So hit the switch and continue to the
right and climb the platforms upwards. Climb the ladder and head left.
Jump the gap to be thrown into another forced battle. Continue left after
you defeat the enemies and watch out for the enemies rolling on the
ground. Just keep roll dodging to the left to avoid them.
Now climb the platforms upwards. Go to the left when you see the purple
mist and hit the pink switch and get ready to rush upwards. Head to the
right and stay on the lower path but watch out for the Bucculus. Hit the
switch and climb up and over to the right where the mist previously was.
Hit the next pink switch and quickly run to the right as the ceiling is
trying to fall on you. When you see the next purple mist try to do a long
range attack to hit it otherwise will you have to sacrifice some health to
get it. Once you get it will spawn one giant Goomba on each side of you,
but at least it took away the purple mist. Defeat them in the forced
battle to continue on to the right, but hurry because the mist will come
back still.
Continue to the right until you see a giant ferris wheel looking device.
Ride it so that it brings you near the top right towards a moving
platform. Jump on that platform and head right. A giant rock will roll
towards you so try jumping above it with the gaps in the ceiling. After
you get past it another giant rock will fall from above you so just run
right a little to avoid it towards the giant Goomba. Go to the ledge above
you with the red door and enter it.
Grab the green cube and ORANGE CUBE #25 in this room. Be careful though
because the platform the green cube is above will break and so will the
platform below that. Once you grab the cubes leave through the door you
came in again. Wait for the giant rock to fall then kill the giant Goomba
and head right to the golden door signaling the end of the stage.
--------------------------------------------------------------------------
Cutscene
Bowser is running away with the trophy. Could be different characters
though because of whom you freed in the beginning. A character tries to
hit Bowser, but Bowser puts up the trophy and the character avoids it at
the last second. Pit tries to shoot Bowser, but Bowser avoids it clumsily
and the badge flies off the trophy. Bowser falls off the edge into his
clown car that he rides through the air. He takes the trophy back to the
giant ship. Kirby notices the badge on the ground and the scene ends.
--------------------------------------------------------------------------
Stage Clear!
--------------------------------------------------------------------------
Cutscene
You see the Ancient Minister and 2 R.O.B.s opening a bomb. The bomb goes
off and the Ancient Minister flies away. Ganondorf is watching through the
monitor and sees the Master Hand. The Master Hand points at Ganondorf who
then bows to the hand with a smile on his face.
--------------------------------------------------------------------------
==========================================================================
Stage 14: The Ruins
==========================================================================
Pick either Lucas or Pokemon Trainer and start. Your preference. Go left
into the elevator and press down to make it go down. Hop into the mine
cart and ride it through enemies and into a wall. Don't worry it won't
hurt. It just looks like it hurts, but that's video game logic for you.
After falling 100 miles lower into this crazy place you finally hit the
ground. Now lets start heading to the right. If you can't get past the
wall before it goes all the way down don't worry. Just head back to the
left and hit the pink switch to try it again. No mistakes this time
though!
Keep heading right killing enemies along the way and dodging through the
raising and falling walls. When you see a Jyk in the air wait for a
platform to the right of it to fall down and reveal a trophy. Quickly grab
it and rush back to lower ground before it crushes you with the ceiling.
Keep heading right. Careful once you get to an open room as there are
spikes on the floor and ceiling. Keep running right past those annoying
blow air in your face enemies. This time they are even worse because you
have spike traps falling from the ceiling. Don't get stuck on it when it
goes back up to the ceiling or you will lose a life. If you don't reach
the wall on the right before it closes don't worry as a pink switch will
spawn on the ceiling next to it. Hit it and proceed to the green cube for
an extra life.
Jump onto the big square platform and ride it to the right and jump out to
the hallway. Now take a leap of faith off the ledge to your right down the
pit. Now before you hit one of those pink switches you need to understand
what's going to happen. Once you hit a pink switch, the section of floor
below it will fall down. Also if you stand on the floor it will eventually
fall down also. What you want to do is hit the pink switch on the right
and jump back to the middle platform. Then jump to the door that appeared
and quickly enter it before you fall to your doom.
Auto scroll time. Keep heading right dodging the flames and Mites and Jyks
and breakable walls and traps and obstacles and oh man that sounds like a
fun time. Seriously though kill as many Mites as you can because when the
second breakable wall comes you will want to grab ORANGE CUBE #26 on top
of it. If you have a lot of Mites hanging around you they are going to
make sure you don't get it. Having Squirtle here is your best bet to grab
it as his Up+B move will help a ton. If you manage to grab the orange
cube's contents then celebrate.
Now watch out for the mine cart coming up as entering it will surely kill
you because of the auto scroll. Dodge it and keep going. Eventually you
will come to a platform that will take you even deeper into this place.
Make sure to avoid the crystals on the walls otherwise they will poke you
for some major damage. When you see a ledge to the left jump to it and
drop down a few times to get around the crystals on the right. Now jump
back onto the big platform and continue riding it down. When you see a
door on the ledge enter it.
In this room are 2 green cubes for you to nab. Careful when jumping
through the moving platforms as not all of them are jump through able.
Only the green ones you can jump through. Now leave this room and keep
falling down even deeper in this place. Quickly run to the right before
the giant Bytans have their way with you.
--------------------------------------------------------------------------
Cutscene
The Pokemon Trainer captures the Ivysaur trophy. You now can use Ivysaur
in battle!
--------------------------------------------------------------------------
Continue heading right now riding a platform with some tough forced
battles. Do your best in getting rid of those Armights first. After the
ride comes to and end just keep heading to the right hitting the pink
switches along the way to open the gates. Once you have a choice to go
left or right just keep going right as the path to the left only leads to
bunny ears. Keep hitting all the switches you see to make it past these
gates.
Eventually you will see a Roturret. Kill it first and then hit the switch
on the right and enter the door you see appear in the middle. Here you
find a green cube and ORANGE CUBE #27. Hit the switch next to the door you
came from to raise the gate blocking the cubes then run for it. Grab the
cubes then hit the pink switch next to you to get back to the door you
came in. Leave and keep moving to the right. Kill the Towtow and enter the
door. Here you will fight Charizard. He is big and slow, but his attacks
are strong. Just keep rushing him for an easy victory.
--------------------------------------------------------------------------
Cutscene
Charizard turns into a trophy and Pokemon trainer catches him. You can now
use Charizard in battle! The two ventures into a humongous room that rises
so high you can't even see the ceiling!
--------------------------------------------------------------------------
Make sure you save as I bet you don't feel like doing that stage again.
==========================================================================
Stage 15: The Wilds
==========================================================================
--------------------------------------------------------------------------
Cutscene
You see something flying across the desert which you will eventually find
out that its your next boss fight. Marth, Ike, and Meta Knight decide to
chase after it.
--------------------------------------------------------------------------
I always recommend Marth because of the reasons stated before. Anyways
lets get on with the stage.
Start by heading right. Take care of all the enemies you see because a
Gamyga will eventually block your path and you don't want a group of
enemies attacking you while trying to get rid of the Gamyga. Continue
right and an auto scroll with start. Keep heading down following the
scroll. Watch out for the Trowlons that will try to lift you upwards to an
early KO. Once you reach the bottom deal with the Bytans and go right.
Take care of the Roaders and grab the green cube above the breakable
blocks. After you exit the cave part climb the ledges above the cave
ceiling to find a hidden door to the up and left part of the area. Enter
it. A green cube and ORANGE CUBE #28 are both in this room. Grab them and
leave.
Continue going to the right and the wind will start pushing against you.
Eventually you will come to a breakable wall which has ORANGE CUBE #29
sitting pretty in it. Grab it and keep going right. Watch out for the
bombs in this area. Try to airdodge them and jump through the gaps where
there are none. Keep going right until you find an arrow pointing upwards
so follow it using the platforms to go up. You could take the alternative
transportation method of using the Trowlon and riding it up until you see
the ledge on your right that you can jump too. Your choice.
Go right and you will meet a big new enemy called an Armank. The way to
destroy this is to hit it a few times until it sends out its big dragon
looking claw. Destroy the claw and the tank controller opens up the tank
and you want to kill it. It's a green blob and will die quickly with a few
hits. After beating it jump off the cliff to your right and quickly run
across the ground to the right as it will soon fall down into a spike
trap. Enter the red door when you come to it.
Head to the right dodging enemies and jumping across platforms and giant
rock sections. Soon you will come to a downwards auto scroll. Watch out
for falling rocks and airdodge if you need to. Be very defensive on this
auto scroll. At the bottom you will find a couple Big Primids. Nothing new
just a bigger sized normal primid. Kill them and continue right. Jump into
the barrel cannon for some fun. Keep blasting yourself to the right and
then upwards until you come to a choice of 3 barrels to blast to. Pick the
one on the right.
Enter the door that you land by. There are 2 green cubes and ORANGE CUBE
#30. Climb the breakable blocks and ride the moving platform to reach the
Orange Cube otherwise you can use Ike's Up+B recovery move on your final
jump to get to it. Grab the cubes and leave. You get automatically blasted
to a platform on the left. Make your way back to the door you just came
from. This time however jump to the wall on the right and keep holding
right against the wall. Eventually you will see an opening in the wall on
the right which you can either jump to or use your Up+B recovery move to
reach. Enter the red door at the end of the path. Grab the green cube and
enter the new red door.
--------------------------------------------------------------------------
Cutscene
The trio finally catches up to the thing flying across the desert and
decide to fight it.
--------------------------------------------------------------------------
This guy is big. His attacks are powerful and he's just begging for a
fight. His attacks do come out slow though. You should be able to tell
when he is "winding up" to perform some sort of attack. Just get ready to
dodge and keep attacking him after his attack ends. Rinse and repeat.
--------------------------------------------------------------------------
Cutscene
After defeating Galleom he jumps off a cliff and lands on the ground only
to break it and fall down a giant pit.
--------------------------------------------------------------------------
Save your game and enter the next stage!
==========================================================================
Stage 16: The Ruined Hall
==========================================================================
--------------------------------------------------------------------------
Cutscene
Lucas and Pokemon Trainer see the ceiling falling down upon them as well
as a giant machine. They get knocked back from his impact crater he made
from landing. They decide to fight it.
--------------------------------------------------------------------------
Apparently this guy isn't done fighting yet. Pick Pokemon Trainer and use
Charizard. Use his Forward+B attack Rock Smash to dish out some major
damage to this boss and kill him crazy fast. That felt good didn't it?
--------------------------------------------------------------------------
Cutscene
Galleom still isn't defeated yet! He grabs Pokemon Trainer and Lucas,
ignites a suicidal bomb timer in his body, and jumps skywards with the
pair. This Galleom guy just isn't have a good day is he? Lucas finally
gets brave for once and does a PK Thunder to shoot off the arm holding the
pair. Galleom explodes and Meta Knight catches Pokemon Trainer and Lucas
just before they hit the ground.
--------------------------------------------------------------------------
Stage Clear!
==========================================================================
Stage 17: The Wilds
==========================================================================
--------------------------------------------------------------------------
Cutscene
The Ancient Minister sees the bomb explosion and has a flashback to 2
R.O.B.s exploding with a bomb. Maybe feeling sorry for them finally is he?
Just then Pit fires an arrow at the Ancient Minster who barely dodges it.
He flies away and the group of 5 chase after him.
--------------------------------------------------------------------------
Pick whoever you want and lets get started.
As always make your way right and hit the pink balls of destruction that
you see to open up some breakable walls. You will come to a forced battle,
but just keep whacking that pink ball to kill the enemies. After the
forced battle you will get to an auto scroll going to the right. Keep
hitting any pink balls you see to clear the way for you. There will be one
pink ball that will have a track going vertical and be moving sideways.
Hit it so that it breaks the left column of breakable blocks quickly. Then
rush over to the little opening in the cliff on the left and press A on
the ground to grab some hidden item.
Eventually you will come to a floating platform that will trigger a short
forced battle. Beat it and keep heading right. You will see 3 elevators.
What you want to do is go in the middle one and make it go up then jump
off it. Whatever side you jumped off will have an elevator coming up to
squish you so quickly go back towards the middle and fall down. Go to the
area below where the middle elevator was previously resting and enter the
hidden door. Hit the huge pink ball to clear a path to a green cube and
ORANGE CUBE #31. Grab them and leave.
Hit the breakable block to cause a chain reaction and find a ladder you
can climb to get back to the elevators. This time take the left elevator
all the way up. Head right fighting enemies and hitting the big pink ball
as you go. Enter the red door at the right side of the stage.
Head to the ride and its time for another ride on a platform. It's only a
short one though. The wind picks up and starts blowing you to the right.
Jump down and head right through the enemies. When you get to the cave be
careful as the spikes will fall down from the ceiling. Also there is a
spike pit on the right wall that the wind tries to blow you into so watch
out for that and leap out of the pit. You encounter a forced battle with a
Greap, Primids, and a nice spike wall to crush you on the right side. Once
you finish the battle continue heading right jumping from cliff to cliff.
Careful as more spike walls on the right will be waiting for you. Then you
will want to jump from platform to platform to get through this part of
the stage. Near the end of the 2nd platform ride you will want to jump
through the ceiling before the walls squish you on both sides. Now you
will be in a forced battle so hurry and take out all the enemies and the
portal. Then proceed upwards and break open the blocks and head left for
ORANGE CUBE #32! Now head back to the right and get ready to jump as some
Roaders will be speeding towards you. Continue right to reach the end of
the stage.
--------------------------------------------------------------------------
Cutscene
The Ancient Minister is firing beams at Link and Mario who are chasing
him. Then a group of R.O.B.s come and cut off Link and Mario. One grabs
the bomb and 2 more grab it and open it to arm it. Pit and Mario try to
pull them off the bomb, but its impossible. 2 more R.O.B.s drag them
away. The Ancient Minister watches from away and 1 of the R.O.B.s wave
goodbye to him. The R.O.B.s get engulfed in the blast while the group
escapes via Yoshi and Kirby's star.
--------------------------------------------------------------------------
Stage Clear!
==========================================================================
Stage 18: The Swamp
==========================================================================
Select Fox or Diddy to start the stage. I prefer Fox for some of the
sections of this stage so I went with him.
Start by going right as almost always is the case. Climb a ladder up to a
higher ledge and you will see a giant leaf and wind rushing upwards. Jump
onto the leaf and let it fall down a bit. You will see an opening to your
right under the ledge. Jump to it and you will find ORANGE CUBE #33 here.
Grab it and hit the chain reaction starting block to get out of this
place. Take either the upper or lower path, it doesn't matter, and
continue heading right. Jump across the swinging platforms and a few more
leaves and updrafts to find a red door at the end of the section. Enter
it.
Continue heading right and you will see the wind blowing downwards this
time. Wait for a moving platform to come towards you and jump on it to
cross the gap. Climb to the top of the ladders and keep going right by
jumping off the top of one and holding up and right to reach the next
ladder. You will see a green cube below you that doesn't count to your
completion percentage of course, but if you want to grab it you are going
to have to do some good jumping to get it. If you went and grabbed it then
just hit the block to explode the other blocks and climb back up to where
you were previously and continue going right.
Continue crossing the windy parts and you will reach a forced battle with
a launcher. Ignore this launcher as it will just give you problems by
sending you back into the wind. Defeat the enemies to move on and earn an
extra life. I recommend going for the Floows first because they cause the
most damage and are the most annoying. Follow the arrow upwards. Jump to
the moving ladder and wait for it to move all the way left before you can
climb up. Stay on it and it will then swing you back to the right between
the spikes to a platform you should jump on. Now jump to the next ladder
and go through the door you see on the left. Careful in this room as you
can go too high from the updraft and kill yourself. There is a green cube
in the lower left of this room and also ORANGE CUBE #34. You have to jump
in the updraft and you will eventually see the orange cube on the upper
left. Grab it and leave.
Get back on the ladder and wait for the auto scroll to move up before
climbing up. Also its pretty obvious that you should be avoiding the
bullet bills while on the ladder unless you like getting shot at. If
that's the case then by all means go for it. Keep an eye out on your upper
left side of the screen for a block you need to hit for the chain reaction
to start. Climb the platforms to a red door and enter it.
--------------------------------------------------------------------------
Cutscene
You see Fox and Diddy walking along the path and then suddenly out of
nowhere Diddy gets hit by the trophy gun. Bowser fires again only to have
Fox dodge out of the way just in time. The purplish blobs turn Diddy to
the dark side like star wars and you have to fight him. Before that though
Falco joins the fight and fires at Bowser in his ship. He then jumps out
of his ship to help out and destroys the trophy gun. Bowser retreats in
his Koopa clown car and leaves the 3 of you to battle a giant Diddy Kong!
--------------------------------------------------------------------------
Diddy Kong is extremely hard. Try your best to stay on the ground because
most of his aerial attacks will KO you in 1 or 2 hits. The best strategy
to use against him is to keep smashing him up and then smash him back up
again when he falls downwards. Do this until you KO him.
--------------------------------------------------------------------------
Cutscene
After the battle the dark Diddy Kong trophy evaporates. Falco walks off to
do his own thing much like Fox did earlier and gets dragged back by Diddy.
Also similar to Diddy and Fox earlier. Falco walks off again only to be
dragged once again exactly the same as Diddy and Fox earlier. Yes you get
the picture. Same cut scene different character.
--------------------------------------------------------------------------
Pick a character. I prefer Fox once again for his movement abilities and
fighting, but its up to you.
Ride a mine cart and a few launchers as you head right into a forced
battle. After you win head right into the barrel cannon and keep shooting
yourself right. You can avoid the barrels if you want just to grab a green
cube, but not necessary so keep shooting yourself right to a red door and
enter it.
Use the springs to jump over gaps and enemies. Keep jumping off all the
springs and you will see ORANGE CUBE #35 high in the air waiting for you
to grab it. Keep going up the springs on the right and you will see a
green cube high above you with an extra life in it. Just double jump from
the wooden logs with the 3 springs on it to reach it. Now continue right
again.
Head down and break through the blocks. When you see the orange floating
blocks just drop down before them and go left to find a lot of springs and
a hidden red door! Enter the door. Grab the green cube and heart on the
left. Then look closely in the water in the middle for a block you can hit
to blow up the other blocks. Hit it to reveal a trophy on the platform.
Now you can leave again. Keep heading right using springs and platforms to
cross the gaps. Eventually you will see some springs floating on platforms
that you need to keep jumping up to get over a huge wooden spiked pole.
Then drop down to find the red door. Enter it.
Jump onto the platform that is going to take you for a ride. Bullet bills
will be fired at you so just use your reflector on them if you are Fox or
Falco. Also keep an eye on the water below you. The water will begin to
bubble and a giant green tentacle type plant will shoot up to hit you.
Just don't stand over the bubbling water and you should be fine. Your ride
will come to an end and its time to fight a forced battle. After you win
the screen auto scrolls to the right again. This time those tentacle
looking plant things will break the floor you are walking across. Do your
best to dodge them. When your ride comes to an end jump to the ledge above
you and deal with a giant Goomba. Or don't and just go through the shiny
golden door. Your choice. Stage Clear!
--------------------------------------------------------------------------
Cutscene
The trio chases the Donkey Kong trophy being flown to a floating island.
They can't catch up to it and find the giant Star Fox ship just showing up
at the most convenient time.
--------------------------------------------------------------------------
Newcomer Falco joins your team and is unlocked for all game modes. Save
your game and enter the next stage or take a break. I don't really care.
Just make sure you come back to my guide to find out how to get the rest
of the 100% for the Subspace Emissary!
==========================================================================
Stage 19: The Research Facility
==========================================================================
Pick Zero Suit Samus or Pikachu to start the stage. Either character is
fine. First thing you notice is how dark it is. The only thing you can see
is the lights that go by on the floor and ceiling. So let them be your
guide... or well actually let me. Keep heading right for now. Once you see
a pink button hit it to turn on the lights for a bit. Now break open the
breakable blocks and continue right. Run all the way to the wall on the
right and wait for it to be dark again. Hit the pink button that comes out
and drop through the orange floor tile and head right.
The Glice will now start freezing you which will get very annoying
especially in the later stages! Follow the colored platforms and ignore
the next switch you come to as that will only bring down 2 giant primids
and shut off the path going forward. You need to keep it dark for a while,
but that shouldn't be too much trouble since most platforms are lighted
up. The next pink switch you need to hit so it opens the wall. Quickly
jump over the wall and land to the right on the ledge. Just wait for it to
go dark again and the wall will open back up. Continue right jumping
across the orange platforms to get into a fight with a few enemies. Deal
with them and hit the pink switch. Quickly drop down the ladder and enter
the door on the left of the ground floor.
In here you will find a green cube which drops a heart container and
ORANGE CUBE #36. Now leave and continue right into the door you see. Run
to the right fighting enemies as you go along and enter the door.
--------------------------------------------------------------------------
Cutscene
Zero Suit Samus finds her power suit finally. The bridge is retracted and
2 enemies that look like Dark Samus appear to stop you.
--------------------------------------------------------------------------
Use Pikachu for this fight. They fight the same as a normal Samus, but
there are 2 of them. Try to hit them into the air and start spamming
Pikachu's Down+B lightning attack to KO them.
--------------------------------------------------------------------------
Cutscene
After you defeat them the alarm will go off and a whole group of R.O.B.s
will burst in the doorway. In the blink of an eye though somehow Samus
threw on her power suit and blasted the R.O.B.s to mechanical bolts.
--------------------------------------------------------------------------
Now pick your character. I prefer Samus as she has good long range
attacks. Anyways after you pick your character the stage begins again.
Fight your way through the enemies and breakable blocks heading to the
right. When you come to a big section of breakable blocks you can find a
trophy hiding under one of the lower left blocks. Grab it and proceed to
the right.
When you come to the big square blocks moving up and down with a big pink
switch on the side of them stop. Take your time to hit that switch with
something long range and once you hit it the block will stop moving for
you to jump on. Ignore hitting the 2nd block and just run on top of it to
get to the right side. Use the same strategy again for the next set of
blocks. This time there will be 3 though so adjust your timing
accordingly. Finally you come to a door so enter it.
Hit the pink switch to make an orange machine drop with a platform you can
ride on. Get on it for a ride. As soon as you see a ledge to the right
drop off and follow that hallway. Go up the ladder you see and hit the
switch to bring another platform down to ride. Jump off when you see the
enemies spawn around you because the screen will stop and you will die if
you stay on the platform. Take care of this forced battle to move on. You
get an extra life for your troubles. Hit the pink switch you see and go a
little bit right to find the next platform to ride. Ride it down and when
you see an opening to the left jump to it. Break the wall here and go left
to find a door you should enter.
In this room hit the buttons to stop the spike traps from moving up and
down. There is a green cube and ORANGE CUBE #37 to grab in this room.
After doing so leave. Go right and climb the ladder up. Hit the pink
switch again to drop that same platform to your right. Now pay attention
here because this part can be tricky. Jump to the first platform you see
on your left. After riding it a bit it will start going up. After a few
seconds you will see a new orange platform on your left that you should
jump to. As soon as this platform starts moving down jump to the one even
further to the left and ride it. Get ready to jump to a door on the ledge
above you and enter it.
Enter the lower teleport by pressing Up. You will be thrown into a forced
battle. After you win the sections on the sides will lower revealing 2
teleports. Take the one on the right. Use the springs to jump to the top
of this room where another teleport is waiting. Wait for a moving platform
to come towards you and then hop on. Ignore the first teleport that you
see and hop back on the platform which keeps moving to the left. Take this
last teleport you see.
Now hit the pink switch on the wall to lower a gate. Take the teleport to
go back into the previous room and now take that unused teleport you
skipped last time in this room. Now in here you will find more of those
Glice and ORANGE CUBE #38 on the bottom. Grab it and run to the left
teleport. Now go through the newly opened door in the upper right. Grab
the green cube in this room and prepare for a boss fight!
--------------------------------------------------------------------------
Cutscene
Ridley comes out of the blue and snatches up Samus in his claw. He then
proceeds to drag her across all the walls acting as if she was his little
play toy. Or maybe he has some deadlier motives. Pikachu finally throws
some electricity at Ridley to make him drop Samus.
--------------------------------------------------------------------------
It's now time to fight! This fight is fairly simple. Ridley will keep just
hovering in the air while you attack him for periods of time. Eventually
he will try to attack you a couple different ways, but still nothing to
worry about. Just keep hitting him and he will soon go down.
--------------------------------------------------------------------------
Cutscene
Samus and Pikachu are finally leaving the factory. They notice some
R.O.B.s carrying out a bomb from another place and decide to go in after
them.
--------------------------------------------------------------------------
Stage clear! Newcomer Samus joins your team! Save your game and enter the
next stage!
==========================================================================
Stage 20: Outside the Ancient Ruins
==========================================================================
--------------------------------------------------------------------------
Cutscene
Pikmin are apparently having a party on the R.O.B. or something. The
R.O.B. then wakes up and throws them off. You then see Olimar being scared
to death of the R.O.B.. Just then Captain Falcon makes his entrance into
the scene. He Falcon Punches the R.O.B. into oblivion and takes out a
group of Pikmin while he's at it.
--------------------------------------------------------------------------
Now unless you are a good Olimar player I highly suggest using Captain
Falcon as Olimar can be a bit tricky to use at first.
Head to the right taking out R.O.B.s as you go. As soon as you start
walking on the bridge that looks really thin, try dropping through it to
find a hidden red door at the bottom. Before you go through it however let
me warn you what's going to happen. You will be falling towards the ground
and a trophy will be falling to the right of you. There is a hole in the
ground where the trophy will fall through so it will never land on the
ground for you to grab. This means you have to grab it while both of you
are falling. The good side to this is that you have unlimited tries to
attempt it as you can just re enter the same door again to try once more.
Once you finally grab the trophy work your way back up to the thin
platform and continue right. Climb the ladder once you reach it to be
thrown into a forced battle. After you get past the battle continue to the
right. You will see a R.O.B. on top of some breakable blocks. You need to
get on top of these blocks and jump to another set up and left from those.
Once you get on top of the second set of breakable blocks you will find a
door suspended in air. Jump to it and enter.
You will find ORANGE CUBE #39, ORANGE CUBE #40, as well as a trophy in
this room. Be quick about grabbing the orange cube closest to you as the
floor will soon fall down when you stand on it. Grab the trophy and the
other orange cube then leave this room.
Continue right and deal with a Gamyga. Now enter the red door.
--------------------------------------------------------------------------
Cutscene
Captain Falcon and Olimar see more of the good guys and decide to help
them out with the fight. Captain Falcon grabs Olimar and jumps off the
cliff to land on the ship below. Diddy Kong finally frees Donkey Kong and
some Primids start to show up.
--------------------------------------------------------------------------
Pick whoever you are best with and prepare to battle 40 enemies this time!
After defeating them you get another cutscene.
--------------------------------------------------------------------------
Cutscene
Donkey and Diddy are celebrating. The group then gets flown into some sort
of hanger and the stage ends!
--------------------------------------------------------------------------
You get newcomers Donkey Kong, Captain Falcon, and Olimar on your team.
Also Captain Falcon is now unlocked to play as in all game modes! Save
your game and go to the next stage!
==========================================================================
Stage 21: The Glacial Peak
==========================================================================
--------------------------------------------------------------------------
Cutscene
The big Star Fox ship is battling the giant ship that has been unleashing
all the Primids across the land. Meta Knight sees this and rushes up the
mountain while noticing 2 others climbing it. It's the Ice Climbers! Meta
Knight wants a race to the top and the Ice Climbers take him on!
--------------------------------------------------------------------------
Pick whoever you prefer here. Ice Climbers will probably have an easier
time climbing up than Meta Knight will though.
This whole stage is vertical and not horizontal! Enjoy the change while it
lasts. Woo what a cliffhanger. Anyways lets start your mountainous climb.
Keep jumping up! Climb up a small ladder and head left to another ladder.
Halfway up this ladder you will see an opening in the wall to the right
where a green cube is resting. Hurry and grab it however as the wall will
decide to grow spikes at that time just for you. Continue back up the
ladder and keep climbing up! Just keep going up avoiding the spike traps
and enemies. Nothing new here so far. Eventually you will come to some
barrel cannons. Just keep shooting yourself up! Finally after some more
climbing you will see a red door begging for you to enter so do it.
Jump on the platform which will give you a break from climbing and take
you up automatically. Once the ride ends you will have to start climbing
up manually again. Ah well it was fun while it lasted. Jump up the ice
that comes out of the walls to make your way up. You will see a green cube
along the way that you can grab if you want. Otherwise keep climbing up. A
little bit after that part you will land on some stable ground and notice
some ice coming from the right. Jump on top of this ice as soon as you can
and watch it move all the way left to reveal ORANGE CUBE #41. Grab it and
keep heading up. Right after grabbing that orange cube you will notice a
HUGE block of ice coming from the right side of the screen. Keep climbing
the platforms and jump on top of it as soon as you can before it squeezes
you against the wall. Some Metal Primids will jump down, but you can just
enter the door there unless you for some odd reason want to fight them.
Jump into the barrel cannon and blast yourself skywards. Aim to the right
as you start falling to get on top of some breakable blocks. Break them to
reveal a door and enter it. A green cube ORANGE CUBE #42 will be waiting
in here as well as some Primids in the dark. The pink switch in the middle
turns on the lights, but its not really necessary as you can see
everything fine. Grab the cubes then get out of there.
Now fall back down to the cannon and blast yourself upwards again. This
time jump to the left at the height of your jump to find a ladder to
climb. This part is very annoying as a ton of Glices are waiting to freeze
you every second as you climb up. Do your best to avoid them and climb the
ladders and platforms upwards. Once you get past them you will be thrown
into a forced battle. Once you defeat the enemies keep climbing up. After
a little more climbing you will see a red door on your right so enter it.
Jump up to grab the green cube above you. Now jump up again to see some
metal boxes. Now let me explain. You want to grab a metal box so you turn
very heavy and can dive deep down into the water. Swim right under the ice
pillar going down into the water and come up on the right side. Climb the
ladder to find some stickers on the left. Climb another ladder to find
ORANGE CUBE #43. Now break the blocks to the left and fall back down to
the door you came in.
Keep climbing up jumping from platform to platform and either fighting off
the enemies or dodging them your choice. Though dodging is going to be
much harder with those Spaaks flying around. Once you get to the top enter
the red door.
--------------------------------------------------------------------------
Cutscene
The Ice Climbers reach the top before Meta Knight and celebrate. HAHA, too
slow Meta Knight. Anyways. Meta knight noticed Lucario meditating on top
of an ice pillar and Lucario then notices him also. He then jumps down to
take Meta knight 1 on 1.
--------------------------------------------------------------------------
This is an easy battle no matter who you pick. Just keep smashing them and
they will die fast enough.
--------------------------------------------------------------------------
Cutscene
After you win your character touches the trophy and revives your opponent.
--------------------------------------------------------------------------
Stage Clear!
--------------------------------------------------------------------------
Cutscene
Lucario and Meta Knight now team up. They notice the giant ship coming out
of the clouds and it crashes into the ice mountain! Meta Knight and
Lucario jump on board while the Ice Climbers take a long fall down the
mountain.
--------------------------------------------------------------------------
Newcomers Ice climbers, and Lucario join your team! Lucario is also
unlocked in all game modes now! Save your game!
==========================================================================
Stage 22: The Canyon
==========================================================================
--------------------------------------------------------------------------
Cutscene
I laugh out loud when the Ice Climbers just lightly land on top of the
rock after that fall. A ton of Primids start coming and the group begins
fighting them off. More of the team joins up this time to battle 50
enemies.
--------------------------------------------------------------------------
Pick your best as its going to be a long battle. No new enemies here
though so you should know what to do. After you win the stage is clear!
Well that was short.
Save your game and move on to the next stage.
==========================================================================
Stage 23: Battleship Halberd Interior
==========================================================================
--------------------------------------------------------------------------
Cutscene
The Star Fox ship seems to have lost the gunfight against the Halberd and
flees. Remember that box on the ship you saw way back when? Snake was
hiding under it the whole time! Great camo snake. Great camo.
--------------------------------------------------------------------------
You are now in control of Snake so lets go and enter that door. You will
eventually come to some falling blocks. Run to the 2nd set of falling
blocks and hug the left wall while you keep dropping down. You will see a
pink switch on the wall that when hit reveals a hidden door. Go inside!
Break through the blocks on your right and run across the falling blocks
over the spike pit to grab a green cube. Now break open the blocks above
you so you can jump up on the ones you didn't break. Go left to find
ORANGE CUBE #44. Grab it and leave this room.
Climb up the ladder and continue right. Run right across a falling bridge
and into a door on the right.
--------------------------------------------------------------------------
Cutscene
You see snake running through a hallway. He stops to see who's coming. He
then pulls out his super awesome box full of camouflage and hides under
it. Thinking to himself he is a genius and laughing maniacally while
hiding under his box, Lucario notices something about the box and uses his
super awesome mind powers to see a person in it. He lifts up the box to
find Snake! Snake does his trademark Metal Gear Solid exclamation point
when found. He gets ready to fight the duo of Lucario and Meta Knight, but
Lucario notices snake is on their side and the real problem is the group
of Primids coming up from behind them.
--------------------------------------------------------------------------
Pick whoever you want to use and be ready to start the stage.
Start by going to the right and stay on the upper platforms when you get
to them. Continue into the upper right hallway and follow that path. You
will come to a portal spitting out enemies. Destroy that portal to make a
pink switch appear on the ceiling above you. Hit it and go back to the
left. Now when you come to all the platforms again drop down through them
and head into the left hallway. Take a ladder down to find another portal
spitting out enemies. Destroy the portal to make another pink switch
appear on the ceiling. Hit it and continue left down another ladder.
Go right to find a green cube. Now go all the way back to the room with
all the platforms. This time take the bottom right hallway and drop down
the gap. This room will have some tougher enemies and a portal. Hurry and
destroy that portal and hit the pink switch it reveals on the ceiling.
After you hit the switch go right a little more to find some breakable
blocks. You will notice a door through the wall that you can't seem to
reach. Actually you get to jump right the wall here to get to it. So do a
couple jumps into the wall on the right and you will be at the door. Enter
it to find a portal spitting out enemies and a green cube as well as
ORANGE CUBE #45. Grab the cubes and run or destroy the portal. Up to you.
Now leave the room.
Head left back to the platform room now. Jump on some springs to get back
to it. If you are low on health go grab the tomatoes on the top platform
to restore your health (if you didn't already grab them). Now fall down
into the gap in the middle section of the floor and climb down a ladder.
At the bottom right once you get off the ladder you will see ORANGE CUBE
#46 so grab it and continue left and into a door.
You will be thrown into a forced battle. The lights will keep going on and
off throughout the battle but still nothing to worry about. A door will
appear once you take out all the enemies so enter it.
Another section in the dark. This part is pretty small though. Just keep
hitting the pink switches to turn on the lights. Continue right fighting
enemies and finding a green cube along the way. Eventually you will come
to a door so enter it.
Head to the right ignoring the ladder for right now and killed the Bombed.
Once you kill it you will notice an alarm goes off a bit (much like
hitting those pink switches earlier) and one of the blue gates will open
on the right. What you must do is kill every enemy you see in this section
to open all the gates. Now go back to that ladder and climb up it. Head
right and kill the Primid you see to open another gate. Continue right and
drop down to find a green cube and drop down more to find a Nagagog. Kill
it to open another gate.
Continue to the right now jumping over a spike pit and climbing a ladder
up as you go. You will see a Metal Primid now. Take care of him to open
another gate. Now go back to where you found that green cube and keep
climbing the platforms upwards. Kill a Cymul here to open another gate.
Now jump on the springs and land on the right platform to find ORANGE CUBE
#47. Grab it and now go left and up a ladder. Kill a Towtow and now all
the gates should be open. So fall back to the bottom left ground floor and
go right through the now open gates and into a door.
--------------------------------------------------------------------------
Cutscene
The trio finds the trophy princesses Zelda and Peach locked up in cages.
Just then the purplish blobs come down and turn them into the dark
versions of themselves!
--------------------------------------------------------------------------
It's time for a fight so pick who you are best with and go for it.
This fight shouldn't cause any problems either. Both of them are easy to
KO so you treat them like you would any other character battle. After
winning you see another cut scene.
--------------------------------------------------------------------------
Cutscene
You break open the cages and the princesses Zelda and Peach are returned
to their former selves! Snake tells them to wait here and runs off without
them.
--------------------------------------------------------------------------
That sure was nice of him. Stage Clear!
Newcomer Snake joins your team and is now useable for all game modes! Save
your game and head to the next stage.
==========================================================================
Stage 24: Battleship Halberd Exterior
==========================================================================
--------------------------------------------------------------------------
Cutscene
Zelda turns into Sheik here. Peach giggles at this. They look outside and
you get to pick a character.
--------------------------------------------------------------------------
You will have to do quite a bit of jumping and Peach jumps far easier than
Sheik does, but its still doable with either.
You are outside the Halberd and the wind is blowing against you full
force. All you need to do though is make your way across the platforms and
keep heading right into a door.
Head to the right. Dodge the bomb and jump onto the orange platform to
find a pink switch on your left. Hit it to destroy a bomb. Now wait for
the blue flame to go away and climb up and right to find another pink
switch on the ceiling. Hit it to make a couple bombs blow up this time.
Wait for the blue flames to go away and keep climbing up now. You will
find 3 green cubes at top. So grab them and drop back down to the ground
floor.
Pay attention now as you have a tricky to get orange cube coming up. Head
a bit to the right and you will see 2 bombs moving up and down. Once the
bomb on the right is near the ceiling blow it up by any means you want.
The ceiling will crumble and down will pop a goody from ORANGE CUBE #48!
Now keep moving to the right. You will soon come to a room full of bombs.
Go to the upper left section to find a green cube hiding an extra life. In
the bottom right section of this bomb filled room you will find another
green cube. Grab it and jump up and go right to find a pink switch on the
ceiling. Hit it and quickly jump across the gap to the right. Enter the
door you find here.
This room is full of enemies trapped inside glass containers. Whatever
could this mean? Hmm. Anyways you have no time to ponder such questions as
your must recover from thinking about the endless possibilities it could
mean. Head to the right to find a door you should enter.
You will be thrown into a forced battle. A kind of glitch may occur here
that you might want to watch out for. One of the Puppits may get stuck
under the big platform and can't get back up. All you have to do is stand
on the edge of either the platform on the far right or far left. That way
the Puppit will keep moving in that direction and be freed from his little
glitch. After you win jump off the platform and keep heading right. You
will see a green cube above you that you can grab.
Continue right to find another green cube in a little gap on the floor.
Keep heading right. You will see a Greap that you can either avoid or
fight. Up to you, but keep going right after you decide what you want.
Drop down to find another green cube. Head right and you will now have to
navigate through some blue flames that go on and off. After navigation
through the blue flames you will find a giant crushing device. It closes
up and down with a door in the middle of it. Wait until it starts opening
and then jump on it and run into the door.
You are now back outside of the Halberd. Head right and keep taking the
upper platforms you see. You will eventually see ORANGE CUBE #49 on the
high left part of the screen. Grab it and continue right.
--------------------------------------------------------------------------
Cutscene
Fox will be fighting the giant Halberd ship in his little fighter ship.
Peach will just elegantly walk along the halberd as if nothing is
happening. Sheik thinks Fox is an enemy because he keeps firing at the
ship and almost hits them. Sheik does a super human jump up to Fox's
fighter ship and punches through the glass bringing herself and Fox down
to the Halberd. Sheik and Fox immediately start fighting when they land on
the Halberd. Then the weirdest thing ever happens and Peach magically made
some sort of drink and offers it to Fox and Sheik. I don't even want to
begin thinking just what that was all about.
--------------------------------------------------------------------------
Stage Clear!
Newcomer princess you didn't save in the beginning joins your team! Save
your game and lets continue.
==========================================================================
Stage 25: Battleship Halberd Bridge
==========================================================================
--------------------------------------------------------------------------
Cutscene
Snake, Lucario, and Meta Knight finally get to the ship's navigational
room only to see it being run by a bunch of Mr. Game & Watches! Oh what a
shocker. The team blasts the Mr. Game & Watches through the glass and they
land by Fox, Peach, and Sheik. The Mr. Game & Watches then turn into a
giant boss called Duon. More people join your team and you now get ready
to fight a boss.
--------------------------------------------------------------------------
Duon is one tough customer. Use long range attacks against his blue side
as it can only attack close range. Use short range attacks against his
pink side because it can only do long range attacks. You get the picture.
Do your best and you will emerge victorious.
--------------------------------------------------------------------------
Cutscene
After you win Duon fades away and a Mr. Game & Watch trophy remains there.
Fox gets ready to blast it, but Peach walks up to it and revives him.
Peach has some fun with him by giving him her umbrella. She then giggles
at the scene. Meta Knight once again takes back control of his ship and
steers it the other direction.
--------------------------------------------------------------------------
Stage Clear!
Newcomer Mr. Game & Watch joins your team and is now unlocked in all games
modes! Save your game and lets continue.
==========================================================================
Stage 26: The Subspace Bomb Factory
==========================================================================
--------------------------------------------------------------------------
Cutscene
The alarm is going off while Samus and Pikachu run for their lives.
--------------------------------------------------------------------------
Pick your character here. Doesn't matter which. I prefer Samus.
Go right to find an elevator. Go 1 floor down. Go right to find a green
cube and 3 Robs. Grab the cube then go back to the elevator and go 2
floors down this time. Go left off the elevator. Grab the green cube if
you want and go through the door. You are thrown into a forced battle.
After you win you get a green cube and you find ORANGE CUBE #50. Grab them
and go through the door that appeared.
Go back to the elevator and go another floor down. Go to the right to find
another elevator. Take it 2 floors up and take the left exit. Destroy the
breakable blocks and hit the pink switch to make a door appear. Go inside.
You have to defeat an Armank in this room. After you beat it will drop a
trophy which is what you came for. Take the ladder on the left all the way
up to find a door suspended in mid air. Jump to it and enter.
Go right back to the elevator and go up 1 floor. Go right and grab the
green cube. Hit the pink switch on the right wall to get out of here. Go
back to the elevator and take it up another floor. Go left and kill all
the R.O.B.s. Once defeated a door will appear that you should enter. Go
left to find a green cube. Now go all the way right to the wall. What you
must do here is wall jump up to the ledge way above you. To wall jump you
need to hold the control stick in the direction of the wall and press the
jump button when you are on the wall. You will then jump to the opposite
side and repeat the same thing with that wall. Keep doing this to climb
higher and higher up to ORANGE CUBE #51. Grab it and leave.
Go back to the elevator and take it all the way to the bottom floor. Now
take it one floor back up. I told you to do it this way because it was
much easier to get right rather than telling you to go down a certain
number of times. Now go right and enter the door. Head to the right and
you will be thrown into a forced battle. After defeating them head right
to end the stage.
--------------------------------------------------------------------------
Cutscene
Samus and Pikachu blast open a door to find the Ancient Minister
surrounded by a ton of bombs and R.O.B.s. Samus and Pikachu prepare to
take everything on, but the Ancient Minister, as I like to describe it,
looks sad or something so Samus and Pikachu wonder what's going on and the
scene ends.
--------------------------------------------------------------------------
Stage clear!
Save your game as this next stage is a long one (though nothing compared
to the Great Maze coming up, but more on that later).
==========================================================================
Stage 27: The Subspace Bomb Factory
==========================================================================
Before selecting your character you should know something about this
stage. There is a hidden area that only Captain Falcon and Diddy Kong can
reach. If you are either Olimar or Donkey Kong you will not be able to
reach it. So try to make sure you have Captain Falcon and Diddy near the
front of your line up so you don't run into any problems later on.
Head to the right making your way through lots of enemies, breakable
walls, and obstacles. On one breakable wall you will notice one of those
chain reaction blocks. Be warned that if you hit it the floor will fall
out beneath you and you will probably lose a life if you aren't paying
attention. Continue on to the right. Soon a forced battle will come with
some circular platforms going around. After the battle the stage will
start auto scrolling to the right. Jump to the right and you will find a
door on one of the platforms going in a circular motion. Enter it.
Grab the green cubes you see in this room. In this room hidden very well
is also ORANGE CUBE #52. To get it go to the spring on the top of the room
and jump on it. You may need to double jump at the height of your spring
jump to land on something solid. Do a down attack and you will break open
ORANGE CUBE #52. Grab its contents and exit the room.
Keep going right avoiding enemies and spike traps to find a door you
should enter.
In here continue right doing your best to run across the conveyer belts
and dodging the spike traps so eager to meet you. Soon you will come to a
door with 3 gems on its edges. You need to light each one up to activate
the door to be useable. Start by going up. See all those blocks above you?
They are breakable and you should break as many as you can because you
will need a quick return journey back down them. You can break all of them
if you want because you will still have some platforms you can use to jump
up. Anyways jump to the top and hit the red device there and fall back
down quickly before the spike ceiling says hello.
Now climb down the ladder and head left. You will be thrown into a forced
battle. Your reward for winning is an extra life. Grab it and continue
left. You will now see the blue device that you should hit to activate
also. Also here is the hidden area that only Captain Falcon and Diddy can
reach. Use one of them and jump as high as you can using your recovery
move in the gap to the left of the blue device. You will find a hidden
door to enter.
You can find one of those chain reaction blocks at the top of this room.
Hit it to break all the blocks in the room. A green cube will appear in
the lower right of the room. Go left and climb the ladder to find ORANGE
CUBE #53 above you! Grab it and leave.
Drop back down through the floor and land on the ledge where you came
from. Start heading right again. Run right past the ladder and onto
another conveyer belt. Jump the gaps you see to find the green device
waiting for you to activate. So hit it and go back to the door with the 3
gems by climbing the ladder up to it. Enter it.
Start heading right like normal. The blue flames will direct your path as
there is no other way to go but to the right. Hit the pink switch you come
to in order to kill some R.O.B.s by igniting the blue flames they are
standing on. Head right and break open the blocks to climb a ladder. Hit
the pink switch and head left through the blocks. Jump on the platform and
hit the pink switch on the ceiling to turn off the flames on your left.
Hurry and jump to the left while they are off. You will find ORANGE CUBE
#54 here. If the flames are still off you can go left some more and drop
down to find a ledge on the left holding a green cube. You can also drop
through the flames to land on this ledge if you want as the green cube
should hold some recovery items. Hit the pink switch on the left wall to
turn off the flames again.
Now run right and drop back down continuing to the right. Jump on the
platform and go right to take a small ladder down to a launcher. Try to
jump over the launcher if you can and hit the pink switch to turn off the
flames. Hurry down and continue right. You will come to a platform that
takes you up while enemies pour down to fight you. Once the forced battle
starts after a little riding upwards the walls will slowly close in on
you. Make sure you are standing on the platform where they don't close in
all the way to avoid losing a life. Now when they separate again take
another platform up and climb a ladder. Now head left. Break open the
blocks on the ground you see to find a key on the lower left. Some huge
Bytans will come down to stop you. You can either fight them or avoid
them. Grab the key and run right to the locked door. Enter it and keep
going to find a cut scene.
--------------------------------------------------------------------------
Cutscene
Donkey Kong breaks open a wall or door (couldn't tell which) and joins
Samus and Pikachu as well as some other characters coming along. Ganondorf
then shows up via a holographic image. He activates all the R.O.B.s and
makes them go and activate the bombs. The Ancient Minister goes and blocks
their path to stop them. Ganondorf then does something like activate a
hidden control mechanism inside all the R.O.B.s to force them to activate
the bombs. The Ancient Minister knocks some R.O.B.s off of the bombs and
then Ganondorf forces the R.O.B.s to fire on the Ancient Minister!
The Ancient Minister catches on fire and looks like he just stops moving
and gives up at life at that point. Ganondorf starts laughing while the
R.O.B.s start activating bombs. The team tries to stop the R.O.B.s, but
they are like permanently attached to those bombs or something. Ganondorf
leaves and in starts pouring the enemies.
The Ancient Minister isn't dead after all and starts firing laser beams at
the enemies! His clothes eventually burn off of him and you find out its
a naked R.O.B.! Eww.
--------------------------------------------------------------------------
Anyways. You have a big selection of characters to pick from this time.
Get ready as you are about to battle a whopping 50 enemies. Pikachu is
probably best used in this situation due to his Down+B lightning attack.
Pick who you want and get ready to go to war. The only hard part of this
battle though is the last 2 enemies which are 2 Armanks. As a tip though
if you stay on 1 side of the screen by whichever Armank appears first, the
other one will just sit their until you walk closer to it. Use that to
your advantage to fight one at a time. After you win you get a cut scene.
--------------------------------------------------------------------------
Cutscene
A ton of bombs are about to go off and no matter how hard the team tries
they can't stop the R.O.B.s. They decide to retreat.
--------------------------------------------------------------------------
Re select your characters again this time. No preference this time.
Time for a downwards auto scroll! Run through the enemies and keep
breaking blocks and climbing ladders as you work your way down. Eventually
you will come to a platform that moves down with spikes on both sides of
the walls. Some of the spiked sections of the walls will get closer to you
so get ready to run away from them. Once you get past the spikes the
platform you are on will split apart. Fall down and try to dodge the
platforms in the air and keep falling down. If you get stuck on a platform
it will rise up in the air bringing you up to meet the spikes for a KO.
Eventually after falling down enough you will find a door in the middle.
Enter it.
You will fall through a chamber full of bombs this time. Hold down so you
keep falling through the platforms that are not solid. If you land on a
solid one try to either shielding against the bomb or air dodge out of the
way. Keep falling down and soon another auto scroll will start. Run right
and left through the pathways so you don't get caught in the auto scroll.
Be on the lookout though for a portal in one of the sections that you will
eventually come to. When you see it drop to the lower right corner of that
area and keep pressing A on the ground until you find a hidden goody.
Continue running through the auto scroll now and fall down a shaft to get
to the next area.
There is a green cube on the right that has some items to heal you. Grab
them and keep dropping down for a boss fight.
--------------------------------------------------------------------------
Cutscene
The team falls down a long shaft to land on Captain Falcon's ship. It
retreats through the factory, but just then look what's chasing you. Is
that Ridley? No! It's Meta Ridley! Oh no.
--------------------------------------------------------------------------
Anyways select a team to deal with Meta Ridley. This guy is just like
fighting Ridley, but even easier in my opinion. Just keep jumping up and
doing aerials on him. You shouldn't have any trouble at all dodging his
attacks. After you win the battle you get another cut scene.
--------------------------------------------------------------------------
Cutscene
You fly away just in time as all the bombs blow up in the factory. Now all
your party members finally meet up!
--------------------------------------------------------------------------
Stage Clear!
Newcomer R.O.B. joins your team and is now unlocked in all game modes as a
playable character! Save your game and enter the next stage!
==========================================================================
Stage 28: Entrance to Subspace.
==========================================================================
--------------------------------------------------------------------------
Cutscene
A huge gunship comes out of the big explosion created and fires at
something far off in the distance. It hits something off screen that you
can't see. Ganondorf and Bowser see the Halberd coming towards them from
the other direction. More guns pop up and start firing at the Halberd.
Eventually the Halberd gets hit and goes down. Out of the explosion though
come more ships. Even more guns pop up and start firing on them. They
dodge all the fire amazingly. Then out of the sky comes Kirby riding down
on the Dragoon and slices the big cannon gun in half. It causes a chain
reaction and starts taking out the whole thing. Ganondorf and Bowser
retreat back into the purple bomb and all the ships follow them. Scene
change. You see everyone standing together wondering what's going to
happen.
--------------------------------------------------------------------------
Now select your characters. You sure have quite a few to pick from this
time so pick who you are best with and continue on.
Keep heading right jumping across platforms to be thrown into another
forced battle. After you win the stage will start auto scrolling to the
right. When you see the Borboras blowing his all mighty wind attack
against you, jump over the piece of land he's next to and grab the trophy
on the other side. Keep heading to the right now dealing with lots of
enemies and portals as you go.
You will come to another forced battle. Take out those portals to stop the
enemies from coming. After you win jump across the platforms to the right
to be in another forced battle. Defeat it and head right for another
forced battle. Do the same and continue right for ANOTHER forced battle.
Take out the Big Primids first so you can concentrate on the Armank. After
you win keep heading right. The ground will fade away and you fall to your
doom. Not really, its just invisible. You can still walk on it. Trust me.
Once you finally decide to believe me you will find a door for you to
enter to the right.
--------------------------------------------------------------------------
Cutscene
Ganondorf decides he is done with Bowser and turns him into a trophy. That
was nice of him. Less work for us. Master Hand appears and Ganondorf bows
to it. Ganondorf then notices something chained to the Master Hand and
looks up and sees someone called Tabuu. He jumps up to attack Tabuu and
gets sent down just as fast as he did coming up. On his nice fall down he
bumps into Master Hand and breaks the chains off him. Master hand gets
ticked off and rushes up to attack Tabuu. Tabuu does the same thing to him
and send him back down to the ground to join Ganondorf.
Your team finally comes and sees Tabuu at this point. Tabuu fires a blast
that turns EVERYONE into trophies. Things aren't looking so hot on our
side right now. Now this is just my belief and my own opinion on what it
is showing now. Apparently all those bubbles with a little picture of
places you have been all come together around Tabuu. This is what makes up
the Great Maze you are about to play on. That's just my guess and if
someone has any better idea about it I would love to hear it.
--------------------------------------------------------------------------
Stage Clear!
Save your game and oh my. No more characters. The sticker slot is also
taken away as you have no characters to use stickers on at this point.
Also if you take a look at your map you only have 1 place to go as all the
other stages were taken away. Interesting. What can you do with no
characters? Let's move on now to the next stage to find out.
==========================================================================
Stage 29: Subspace
==========================================================================
--------------------------------------------------------------------------
Cutscene
Ohh. I bet you forgot about those guys didn't you? The badge that King
DeDeDe stuck on them somehow made them turn back into real characters once
again. Ness and Luigi revive King DeDeDe and he is happy to be back and
gives them a group hug.
--------------------------------------------------------------------------
Character selection time! Pick whoever you prefer and lets go.
Remember way back when I told you that you would hate Glices more than
anything in the later stages? Well, welcome to that stage. These guys are
going to freeze you over and over again with barely any room to maneuver
around them. They will rack up the damage faster than anything and can
even KO you if they freeze you over a section with no floor. Fun times. Do
your best to get around them. A few of them will probably get you no
matter what you do. I do have one suggestion though. Use some long range
attacks and your problem is solved. All that warning for such a simple
solution. Got to love it. Keep heading right. Eventually you will see a
door with a big Samus trophy sitting above it. Grab the trophy. This means
you will be able to use that character from now on if you beat this stage.
Now enter the door.
Jump up the big pink swinging platforms and enter the first door you see
on your right. Jump up and grab the Pit trophy on your right. Now go up
and left to grab the Falco trophy. Fall back down to where there are those
falling blocks and let it carry you to the ground. Grab ORANGE CUBE #55
here and leave from the door at the top. Keep jumping up the pink
platforms and grab the Lucas trophy on your right. Now enter the door.
Run to the left and grab the Ike trophy sitting on the platform. Now jump
on the yellow block to make some white blocks appear going up. Climb them.
Jump to the yellow platform now above you and grab the Donkey Kong trophy.
Now run left. Jump on the spring and hit the red block to destroy all of
them. Enter the door that appears.
Run left to grab the Pokemon Trainer trophy. Now be warned here. To the
left of you is a red block that will destroy all the blocks around you
that you are standing on. So what you want to do is hit it and quickly
grab the Pikachu trophy then quickly run back to the door and leave. Good
luck.
Run to the right and jump on the yellow platform where you got the Donkey
Kong trophy to make more white blocks appear to climb up. At the top of
the white blocks run to the right and you will eventually come across a
Marth trophy. Grab it and drop down. Run left through a portal spitting
out Mites and enter the door.
In this room drop down and grab the Olimar trophy. Now use a long range
attack on the bombs to explode all of them at the same time. Run to the
right and grab the Fox trophy then leave through the door you came in.
Jump up and keep running to the right until you find a door to enter. Go
inside. Run to the right across the falling blocks and jump onto the safe
ledge you find. What you want to do here is jump to the right and break
through the orange blocks. Once you break through them keep going right
and you will find a door. Don't enter the door, but stay on this ledge
until you understand what's going to happen. You will want to drop down to
the falling block next to the red chain reaction block. Once the block
starts falling hit the red chain reaction block and jump to the ledge with
the Mr. Game & Watch trophy. Grab him and then enter the door you were
standing by.
This room will have a circular auto scroll. Jump up and grab the Diddy
Kong trophy then run right and grab the Captain Falcon trophy. If you miss
one don't worry as the scroll will come around again and again and again
for the rest of eternity. Once you grab both trophies enter the door on
the right.
Now jump up and grab the Mario trophy on the yellow block to your right.
This will make some white blocks appear on your right so follow them to a
door you should enter.
--------------------------------------------------------------------------
Cutscene
Your party finally finds Tabuu. King DeDeDe notices the Bowser trophy on
the ground and being the nice guy... err penguin that he is revives him.
Bowser doesn't take kindly to this and attacks King DeDeDe on the spot.
--------------------------------------------------------------------------
Time for a fight with Bowser. Another character battle. You should know
what to do by this point. After you win the battle you get another
cutscene.
--------------------------------------------------------------------------
Cutscene
King DeDeDe tries once again reviving Bowser who gets mad again and gets
ready to attack. King DeDeDe gives him a hand to the face and points over
at Master Hand. Bowser then realizes they have bigger problems to deal
with and the stage ends.
--------------------------------------------------------------------------
Stage Clear!
Newcomers Luigi, Ness, King DeDeDe, and Bowser will now join your team!
Save
your game and look at all the characters you got back! Now enter the next
stage!
==========================================================================
Stage 30: Subspace
==========================================================================
--------------------------------------------------------------------------
Cutscene
Remember Kirby found the King DeDeDe badge lying on the ground a long time
ago? Well, apparently he ate it and it turned him back into a real
character. Guess eating everything in site came through for him this time.
--------------------------------------------------------------------------
Jump up and a bit to the right when the stage starts to find the Peach
trophy sitting on a ledge. Now continue to the right taking the highest
path. You will soon see the Zelda trophy so grab it. Go right to find a
green cube you can grab. Continue to the right doing your best to get
through the bombs. You will see the Meta Knight trophy in an enclosed
ledge above you and to the right. Grab it and then fall down to the
ground. You will find ORANGE CUBE #56 in the lower right part of the pit
you landed in. Jump out and continue right to a door you should enter.
Just keep dropping straight down. Hit either red block on each side of you
when you land. Now drop down and you will find the Link trophy. Grab it
and drop down even further. Destroy the red box on the left when you land.
Drop down that pit and veer left to find the Yoshi trophy. Drop down
again. This time hit the red block on the right. Drop down to find the
Lucario trophy. Break some blocks on the left and drop down to find a
forced battle.
Once you beat it you will get an extra life on the right. The stage will
now start auto scrolling to the right also. Keep jumping from platform to
platform as your progress to the right. You will eventually come to a
forced battle. Once you get past the forced battle continue right. You
will see a R.O.B. trophy so make sure you grab it and enter the door to
your right.
Once you enter this room drop all the way down to the bottom floor. Stay
along this path and keep going right. Eventually you will find ORANGE CUBE
#57 at the end of this path. Now backtrack a bit and climb the platforms
going up and left. You will see a pink ball that you should hit to bring
down an Ice Climbers trophy. Grab it and continue right. Jump in the
launcher for a faster transportation method.
Once you come to a lot of blocks and a pink ball hit the ball and grab the
Snake trophy that drops down. Hurry to the right and jump on the yellow
platform to make the white platforms appear again. Climb them and then
jump to the ledge above you. You will be thrown into a forced battle. Once
you defeat the enemies continue right hopping across the platforms and
grabbing the Wario trophy along the way. Head right and enter the door to
get a cut scene.
--------------------------------------------------------------------------
Cutscene
Kirby is getting ready to revive the Ganondorf trophy when Bowser runs up
to it and proceeds to tear the trophy out of it. Extracting his revenge he
then feels satisfied and leaves. King DeDeDe finally meets up with Kirby
and gives him a hug. He then brings Kirby with him and walks off.
Scene changes to Link and Zelda looking at the Ganondorf trophy. They
agree to revive him. Before Ganondorf has a chance to do anything they
point to Tabuu and walk off. Ganondorf ends up following them.
Scene change again. Wario rushes King DeDeDe getting his revenge on him
for earlier stealing his trophies. Ness and Luigi help King DEDEDE up
again.
They then point up to Tabuu and start walking up to it. Wario shows off
and rides his bike up the steps.
--------------------------------------------------------------------------
Stage clear!
Newcomers Ganondorf and Wario will now join your team. Save your game as
you are about to take on the longest place in the game.
==========================================================================
Stage 31: The Great Maze
==========================================================================
--------------------------------------------------------------------------
Overview of The Great Maze
--------------------------------------------------------------------------
Welcome to by far the longest stage in the game! It has many different
things from a normal stage in it as well as numerous bosses and character
battles! It's so big that it even includes save points! These are very
helpful as you will want to be saving a ton and also restoring your lives
from these handy little save points. They also let you switch out
characters if you decided you wanted a different team to use. Also in the
save point room are teleporters for you to warp to different areas of the
Great Maze! That's how huge this place is!
Now when picking your team for this place it's very important that you
pick your best characters! As I already mentioned there will be a lot of
boss fights, a lot of character battles, as well as a ton of enemies to
get in your way all in the middle of everything.
Also before we begin I want to point out another thing. I have played
through this place 4 times now and this is by far the quickest route I
have come up with. You may be thinking that there is a faster way, but
there really isn't. This route has little backtracking actually and it's
impossible to have no backtracking in this stage really.
One final thing to say If you pause your game at any time in the Great
Maze, you will bring up the map screen for this place. Yes, it even has
its own map. Good thing it does have a map otherwise you would be ripping
your hair out. So just something to keep in mind as you track your
progress through this gigantic place.
--------------------------------------------------------------------------
Ok let's begin!
--------------------------------------------------------------------------
Northwest Save Room (Connected to Room 1)
--------------------------------------------------------------------------
You will notice the Smash Bros. symbol above you on a platform. That is
one of the many save points you will find. Just jump up to it and press A
to save your game, heal, or switch out characters. When you are ready to
move on enter the door you see with black smoke coming out of it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Petey Piranha
--------------------------------------------------------------------------
You will get into a fight with Petey Piranha. Refer to the strategy for
when you first fought him if you need help.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 1)
--------------------------------------------------------------------------
After beating Petey Piranha, you will see 2 doors. The orange door will
take you back to the Northwest Save Room. The red door will let you
proceed with the stage.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 2)
--------------------------------------------------------------------------
You can either go left or right here. Go left first. You will soon come
across a red door so enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Pit
--------------------------------------------------------------------------
Here you will fight the dark version of Pit.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 3)
--------------------------------------------------------------------------
After the battle climb the platforms all the way to the top. You will find
ORANGE CUBE #58 here. Fall back down and enter the same door again.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 2)
--------------------------------------------------------------------------
Now this time go all the way to the right and enter the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 4)
--------------------------------------------------------------------------
Take the lower path and go past the Greap to a red door. Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Kirby
--------------------------------------------------------------------------
Here you will fight the dark version of Kirby.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 4)
--------------------------------------------------------------------------
After the fight go back to the entrance to this area. Now climb up and
left to find ORANGE CUBE #59. Grab it and continue up and right. Ride the
purple cloud up and go in the red door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Link
--------------------------------------------------------------------------
Here you will fight the dark version of Link.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
After the fight continue right. There's a save point through the first
door you find here.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Save Room (Connected to Room 5)
--------------------------------------------------------------------------
Save your game here if you wish.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Continue right now. Go in the gold door you see here.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Break the exploding blocks here. Now enter the blue door you just came out
of.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right and grab ORANGE CUBE #60. Go back in the gold door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now start heading to the right. Enter the blue door you see in the air.
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Exit this room quickly, before the enemies attack you. (The point of that
was to just connect the rooms).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now enter the next blue door you see.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Break only the vertical blocks on the right. Now go back in the door you
came out of.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Head to the right. Break open the blocks and enter the blue door you see.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right and only break the blocks that have more beneath them. Now you
can leave through the same door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Go right and jump to the low ledge. Break the blocks above you now. Go
back in the blue door you just came out of.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
Go right to find a red door you should enter.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Yoshi
--------------------------------------------------------------------------
In here you will fight the dark version of Yoshi.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 5)
--------------------------------------------------------------------------
After the battle go back left and enter the gold door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 6)
--------------------------------------------------------------------------
Now go right and enter the red door you see.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 7)
--------------------------------------------------------------------------
Head to the right and you can grab a green cube by jumping on one of the
springs. Also by jumping on that same spring you can jump right over the
Gamyga. Continue right. Hit the ball with a very weak attack so you don't
break the floor below you. You will find ORANGE CUBE #61 here. Now go
right and enter the red door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Diddy Kong
--------------------------------------------------------------------------
In here you will fight the dark version of Diddy Kong.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
After the battle, head right into the orange door to save and heal.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Connected to Room 8)
--------------------------------------------------------------------------
Save your game. You should now have 80% completion. Now leave the room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Take the top right door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Duon
--------------------------------------------------------------------------
In here will be a boss fight with Duon! If you need a strategy, refer to
the one earlier in the guide.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 9)
--------------------------------------------------------------------------
After you defeat Duon, go directly under the platform that you are
standing on and enter the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 10)
--------------------------------------------------------------------------
Fall down a couple times and start heading right. Fall down when you can
and now go left. Head down ladders while continuing to the left. On the
bottom floor, go right to a door and enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Snake
--------------------------------------------------------------------------
In here you will fight the dark version of Snake.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 10)
--------------------------------------------------------------------------
After the battle, head back and up the ladder. Go right and keep
climbing platforms and ladders, until you get to a big ladder going down.
Descend the ladder and grab ORANGE CUBE #62 on the left. Now enter the
door on your right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
Head right, past the elevator, to another orange door with a save room.
Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Save Room (Connected to Room 11)
--------------------------------------------------------------------------
Save your game here. You should now have 81% completion. Go ahead and
leave this room now.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
Go back left and take the elevator down 1 level. Go right and drop down a
pit, but be ready to jump to a key on the left. Grab it and keep falling.
Take the elevator back up 1 level and go left to unlock the door. Blow up
some breakable rocks and drop down the pit it creates. Enter the door you
see below you.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Mr. Game & Watch
--------------------------------------------------------------------------
In here you will fight the dark version of Mr. Game & Watch.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 11)
--------------------------------------------------------------------------
After the battle, take the elevator back up to the top and work your way
back left. Your goal, is to get back to the map that looks like the
outside of the Halberd ship (Room 9).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 9)
--------------------------------------------------------------------------
Once you get back to the Halberd map, jump right across all the ledges and
enter the door at the end.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Meta Knight
--------------------------------------------------------------------------
In here you will fight the dark version of Meta Knight.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 12)
--------------------------------------------------------------------------
After the battle, start heading left. Use a spring to jump over the spiked
poles and now fall in the water and swim left. You will find ORANGE CUBE
#63 here. Grab it and continue left. When you come to the stone building
with a door in the lower right corner, ignore it and jump over the stone
building. Continue left and enter the door you see there instead.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Ness
--------------------------------------------------------------------------
In here you will fight the dark version of Ness.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 12)
--------------------------------------------------------------------------
After the battle, you should now enter that door I told you to skip by
earlier. To get there, just head right and jump back over the stone
building. Drop down and enter the door on your left.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 13)
--------------------------------------------------------------------------
Continue left through some breakable boxes and enemies. Now stay
on the lower path, when you have a choice of taking a ladder up. Once you
can jump up to the platform above you, do it, and hit the button above you
to raise the gate. Enter the orange door on your right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Save Room (Connected to Room 13)
--------------------------------------------------------------------------
Save your game here. You should now have 83% completion. Go ahead and
leave this room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 13)
--------------------------------------------------------------------------
Hit the button above you to raise the gate on your right. Now drop down
and continue left. Break through the boxes and enter the red door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 14)
--------------------------------------------------------------------------
Head left through all the enemies and you will eventually come to a red
door you should enter.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Porky
--------------------------------------------------------------------------
In here will be a boss fight with Porky. Refer to the earlier strategy
with him if you need help defeating him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 7)
--------------------------------------------------------------------------
After the battle, head right into the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Enter the orange door on your right and save your game. You should still
have 83% completion. Now leave the save room and enter the door on the
lower right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 15)
--------------------------------------------------------------------------
Drop down through the obstacles and enter the door on the bottom right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Captain Falcon
--------------------------------------------------------------------------
In here you will fight the dark version of Captain Falcon.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 16)
--------------------------------------------------------------------------
After the battle, head to the right. You will eventually come across a
door, so enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Olimar
--------------------------------------------------------------------------
In here you will fight the dark version of Olimar.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 16)
--------------------------------------------------------------------------
Now go all the way back to the Northeast Save Room (Room 8). It's the room
with the 4 doors and the save point.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Save your game. You should now have 84% completion. This time, take the
lower left door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
Make your way left. Once you see the arrow pointing left, take the upper
path and enter the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Donkey Kong
--------------------------------------------------------------------------
In here you will fight the dark version of Donkey Kong.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 18)
--------------------------------------------------------------------------
Interesting room. The characters and bosses you see in the background, are
ones that you have left to fight still. Quite a bit. Now exit the door you
just came in.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
This time, drop down on your right and break open the blocks on your left.
Go left and enter the door you see.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Samus
--------------------------------------------------------------------------
In here you will fight the dark version of Samus.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
After the battle, head to the right. Break open the blocks and continue
right. You will notice a key on the platform above you and to the right.
Instead of grabbing it, enter the door below the platform that the key is
sitting on.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Pikachu
--------------------------------------------------------------------------
In here you will fight the dark version of Pikachu.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
After the battle, jump up and grab the key. Now run all the way back left
to unlock the door. Continue left and take the elevator down. Go left,
once you reach the bottom, to find an orange door. Enter it to reach a
save point.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Save Room (Connect to Room 19)
--------------------------------------------------------------------------
Save your game here. You should now have 86% completion. Leave this room
now.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 19)
--------------------------------------------------------------------------
Go right, past the elevator, and enter the door you find.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
Hit the red switch and then take door on your right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 21)
--------------------------------------------------------------------------
Go all the way to the lower right corner of this room to find ORANGE CUBE
#64. Go back left a bit and climb up the platforms and conveyer belts. You
will eventually reach a ladder. Go into the little chute on the left here
and attack inside of the chute to find ORANGE CUBE #65. Now climb the
ladder and hit the green switch on your left. After that, enter the door
on the right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark R.O.B.
--------------------------------------------------------------------------
In here you will fight the dark version of R.O.B.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 21)
--------------------------------------------------------------------------
After the battle, drop back down and head left, back to (Room 20).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
This time, enter the door on your left.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 22)
--------------------------------------------------------------------------
Go all the way to the left side of the room and break open some boxes. You
will find a key. Grab the key and head back to the right. Unlock the door
and hit the blue switch. Grab the green cube and run back to (Room 20).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 20)
--------------------------------------------------------------------------
Enter the door in the middle, with the 3 glowing jewels.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Ridley
--------------------------------------------------------------------------
In here you will fight a boss battle with Ridley. Refer to the earlier
strategy if you need help defeating him.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Southeast Save Room (Room 23)
--------------------------------------------------------------------------
After the battle, head left to find an orange door. Enter it to reach a
save point. Save your game and you should have 87% completion now. Leave
and head left. Jump across a platform with a switch on it to find a door
on your left. Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Mario
--------------------------------------------------------------------------
In here you will fight the dark version of Mario.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 24)
--------------------------------------------------------------------------
After the battle, head to the left. Climb up all the platforms, as you
make your way to the door in the northwest area of this room. Enter it
once you reach it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 25)
--------------------------------------------------------------------------
Keep making your way left in this room. The wind will be blowing against
you as your take your trip. Enter the door when you reach it.
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(Room 26)
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Again, make your way left in this room. Hit every pink ball you see to
break open the blocks in your way. Eventually, you will reach the red door
at the end. Enter it.
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Boss Battle: Galleom
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In here, will be a boss battle with Galleom. Refer to the earlier strategy
if you need help defeating him.
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--------------------------------------------------------------------------
Southwest Save Room (Room 27)
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After the battle, head left to find an orange door with a save point
inside. Save your game and you should now have 89% completion. Leave the
save point and head left to an elevator. Take it down and head in the door
below you.
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(Room 28)
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Head to the left first. When you see the Jyk, wait for the platform on the
right of it to lower so you can grab that hidden trophy again. Now
continue left all the way. Climb the platforms you find and eventually you
will come to a red door. Enter it.
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Character Battle: Dark Pokemon Trainer
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In here you will fight the dark version of Pokemon Trainer.
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--------------------------------------------------------------------------
(Room 29)
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After the battle, head to the right and take the door at the end of the
path.
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Southwest Save Room (Room 27)
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You are now back in the save room. Take the elevator all the way down
again and enter the door.
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--------------------------------------------------------------------------
(Room 28)
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This time head right. At the end of the path, take the door.
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Character Battle: Dark Zelda
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In here you will fight the dark version of Zelda.
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--------------------------------------------------------------------------
(Room 30)
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After the battle, head all the way to the right. Dodge the fun filled Jyk
obstacle course, until you finally come to a door. Enter it.
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Character Battle: Dark Peach
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In here you will fight the dark version of Peach.
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--------------------------------------------------------------------------
(Room 30)
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After the battle, make your way back to the Southwest Save Room (Room 27).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
Hop up onto the elevator and go up 1 floor. Go right to find the orange
door and save your game. You should now have 90% completion. Now, get back
onto the elevator and take it all the way up. Go into the hallway on your
right and enter the door at the end of the hall.
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Character Battle: Dark Lucas
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In here you will fight the dark version of Lucas.
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--------------------------------------------------------------------------
(Room 31)
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After the battle, jump into the barrel cannon and head to the very top of
this area. Ignore a door that you see along the way. Enter the door at the
very top of this room.
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Character Battle: Dark Lucario
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In here you will fight the dark version of Lucario.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northwest Save Room (Room 1)
--------------------------------------------------------------------------
After the battle, enter the orange door and save your game. You should now
have 91% completion percentage. If you check your map at this point, you
will notice (for whatever reason) some red and orange faces flashing on
your map. They look like Bowser's face to me. They mark all the character
battles and boss battles that you have left to defeat. Now use the lower
left teleporter in this room to warp to the Southwest Save Room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Southwest Save Room (Room 27)
--------------------------------------------------------------------------
Now exit this room and take the elevator on your left to the top. Take the
left path this time and climb up the ladder. Keep heading left and break
open the blocks in your way. Take the door at the top of this area.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Wario
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In here you will fight the dark version of Wario.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 32)
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After the battle, head down the path on your right and take an elevator
up. Go to the right and drop into the 3rd pit you come across. Enter the
door you see here.
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Character Battle: Dark Luigi
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In here you will fight the dark version of Luigi.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 32)
--------------------------------------------------------------------------
After the battle, jump back out of the pit and go left. Don't take the
elevator this time. Instead, head left past it and enter the launcher. It
will launch you almost all the way to the door on the left side of this
room. Enter the door when you see it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 33)
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Climb up the floating platforms and eventually you will find ORANGE CUBE #
66 sitting in the sky on your left. Grab it and continue climbing up.
Break open all of the blocks that are in your way and enter the door at
the top of this area.
--------------------------------------------------------------------------
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Boss Battle: Rayquaza
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In here you will fight a boss battle with Rayquaza. If you need a strategy
on defeating him, then refer to the earlier one in this guide.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northwest Save Room (Room 1)
--------------------------------------------------------------------------
After the battle, enter the orange door and save your game. You should now
have 92% completion percentage. Exit the room with the teleporters and
enter the lower right door.
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(Room 31)
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Now drop down and go in the red door I told you to skip before. It will be
on your right while you are going down this room.
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Character Battle: Dark Ice Climbers
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In here you will fight the dark version of Ice Climbers.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 34)
--------------------------------------------------------------------------
After the battle, head to the right. After you drop down, you will find an
orange door which leads to a save point. Save and continue on left. Jump
between the launcher and the barrel cannon so you don't get sent back into
the spikes on the right. Use the next barrel cannon you come to, by the
big stone blocks, to shoot yourself straight up to a pink ball. Hit the
pink ball and it will break open the blocks for you. Now enter the door on
your left.
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Character Battle: Dark Ike
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In here you will fight the dark version of Ike.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 34)
--------------------------------------------------------------------------
After the battle, head back to the orange door on your right. If the wall
to the right of the orange door is all the way down, then enter the orange
door to reset it. Run into the door on your right before the spikes come
down and crush you.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 35)
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Keep climbing straight up and left while ignoring the key for now. Enter
the door you finally come to.
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Character Battle: Dark Marth
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In here you will fight the dark version of Marth.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 35)
--------------------------------------------------------------------------
After the battle, jump into the barrel cannon to your right. It will send
you a good distance back to your right. Now enter the launcher below you.
It will send you left into the area with the key. Grab the key and head to
the right this time. Unlock the door that you find and enter the red door
you see on your right.
--------------------------------------------------------------------------
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Character Battle: Dark Ganondorf
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In here you will fight the dark version of Ganondorf.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 18)
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Remember last time you visited this room? A lot of the characters and
bosses are now gone from your previous visit. Just a few more left to go
(5 if you want to be specific). Exit through the door on your right and
head back to the Northeast Save Room (Room 8).
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
Break open the blocks and climb the ladder. Enter the orange door and save
your game. You should now have 93% completion percentage. Now take the
teleporter on the lower right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Southeast Save Room (Room 23)
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Leave the room you are in and head left to hit the pink button. Drop down
quickly and enter the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 36)
--------------------------------------------------------------------------
Jump to the ledge above you to find ORANGE CUBE #67. Now drop back down
and start heading all the way left. Hit the pink buttons you see along the
way to turn off the fire. Enter the red door you come across at the left
side of this room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Bowser
--------------------------------------------------------------------------
In here you will fight the dark version of Bowser.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 36)
--------------------------------------------------------------------------
After the battle, make your way all the way back to the entrance on the
right. This time though, drop to the ledge below you and enter the door on
your right.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 37)
--------------------------------------------------------------------------
Drop down and enter the mine cart. You will only have to switch mine carts
one time in this room. Ride the second mine cart all the way to the end of
the area until you are just about to read the red door. Jump out and jump
to the platform with the door just before the mine cart falls to its doom.
Enter the door you are standing by.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark King Dedede
--------------------------------------------------------------------------
In here you will fight the dark version of King Dedede.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 38)
--------------------------------------------------------------------------
After the battle, climb the ledges to the top and head left. Just after
jumping over some spikes on the ground, you will see 3 springs on some
wooden logs in the air. Above and just a bit to the left of you, is
ORANGE CUBE #68 floating in the air on a platform. Grab it and drop
straight down into the water below you. You will see a red door just above
you and to the right. Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Falco
--------------------------------------------------------------------------
In here you will fight the dark version of Falco.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 39)
--------------------------------------------------------------------------
After the battle, grab ORANGE CUBE #69 on your right. Grab on heart
containers on your left if you need them. There is also a block in the
water you can hit to break open the blocks. You will find a trophy resting
on a platform after you break open the blocks. Grab it and now leave this
room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 38)
--------------------------------------------------------------------------
Head to the left and jump on some springs to find a red door sitting on a
platform in the air to your left. Enter the door.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 40)
--------------------------------------------------------------------------
Jump into the barrel cannon on your right. Now just keep shooting yourself
to the right side of this room. Be careful of the launcher at the end,
because it will kill you if you touch it. Enter the door you see.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Character Battle: Dark Fox
--------------------------------------------------------------------------
In here you will fight the dark version of Fox.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 40)
--------------------------------------------------------------------------
After the battle, jump into the barrel cannon on your right to be launched
halfway to your destination on the left. Keep heading left and enter the
door you see at the end.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Boss Battle: Meta Ridley
--------------------------------------------------------------------------
In here you will fight a boss fight with Meta Ridley. If you need help
defeating him, refer to the earlier strategy in this guide.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Southeast Save Room (Room 23)
--------------------------------------------------------------------------
After the battle, head left into the orange door and save your game. You
should now have 96% completion percentage. Now take the top right
teleporter to leave this room.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
Northeast Save Room (Room 8)
--------------------------------------------------------------------------
You need to make your way back to (Room 18). Therefore, leave this room
and take the bottom left exit.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 17)
--------------------------------------------------------------------------
Keep heading left until you reach the door in the top left section of this
room. Enter it.
--------------------------------------------------------------------------
--------------------------------------------------------------------------
(Room 18)
--------------------------------------------------------------------------
Now walk to the middle of this room and press Up. You should walk towards
the background if you have defeated all bosses and dark characters in the
Great Maze at this point. Also, try moving in different spots and pressing
Up incase it doesn't work the first time and you fulfill the requirements
already. You will walk towards the final boss of the game.
--------------------------------------------------------------------------
Cutscene
Tabuu spreads his wings again and gets ready to fire. Just then something
breaks off both of his wings and you see that it's Sonic!
--------------------------------------------------------------------------
Select your characters and prepare for the hardest boss in the game. Just
as a warning, I lost to him probably around 10 times before finally
defeating him. He is that hard! Also... I had to throw the difficulty on
Easy to win. Yeah, I know I got all this way on Normal difficulty just to
switch back to Easy to kill the final boss.
The reason I lost to him so many times was his 3 big ring like shockwaves
that he will send at you. He spreads his wings and then fires them. I
could never dodge these and kept losing to him on Normal because it kills
you no matter what. On Easy though you still live even if it hits you.
Just a suggestion if you find out that trying to beat him on Normal is too
difficult for you.
He has tons of attacks. Just keep figuring out how to dodge them and if he
proves too much for you then switch it up to easy. I finally learned the
timing of when to dodge those red rings later on. I sidestep dodge about a
half second before they hit you. Dodge 3 times and then go back to work on
killing him.
After the battle you finish the Subspace Emissary! Congratulations!
--------------------------------------------------------------------------
Cutscene
Tabuu explodes and sends all the stages back to how they originally were.
Now the awesome SSBB main theme song plays with translated words this
time. The credits come next.
--------------------------------------------------------------------------
Save your game and you should now have 97% completion percentage. Exit
this screen and now go back to your Subspace Emissary save file. Some
characters were unlocked in some of the stages after beating the Subspace
Emissary for the first time. Now it's time to go grab them and you will
have 100% completion percentage after you have grabbed all 3 of them.
Newcomer Sonic joins your team and is unlocked in all game modes as well!
You will also notice that 3 stages are not crowns anymore. That's the
three percentage points that we will need for 100%. So let's start getting
it!
==========================================================================
Stage 9: The Forest
===============================