+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
| G R A N D T H E F T A U T O: S A N A N D R E A S |
+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
GAME: GRAND THEFT AUTO: SAN ANDREAS
PLATFORM: PLAYSTATION2
GENRE: ACTION
CREATOR: Rockstar Games. Copyright 2004
AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc
E-MAIL: kevinb(at)technologist(dot)com
FAQ VERSION: 1.32
-------------------------------------------------------------------------------
TABLE OF CONTENTS
UNIT I: INTRODUCTION
1. Legal Stuff
2. Version Information
3. Acknowledgements
4. Welcome
5. Overview
6. Taking Control
UNIT II: MISSIONS
7. Los Santos
7.1 Starting Path
7.2 Sweet Path
7.3 Big Smoke Path
7.4 Ryder Path
7.5 OG Loc Path
7.6 C.R.A.S.H. Path
7.7 Cesar Vialpando Path
7.8 Los Santos Conclusion Path
8. Badlands
8.1 C.R.A.S.H. Path
8.2 Catalina Path
8.3 Truth Path
8.4 Cesar Path
9. San Fierro
9.1 CJ Path
9.2 Jizzy Path
9.3 Woozie Path
10. Desert
10.1 Toreno Path
10.2 Verdant Meadows Path
11. Las Venturas
11.1 Four Dragons Path
11.2 Truth Path
11.3 Caligula Path
11.4 Madd Dogg Path
11.5 C.R.A.S.H. Path
11.6 Robbery Path
12. Return to Los Santos
12.1 CJ Path
12.2 Sweet Path
UNIT III: 100% COMPLETION
13. Asset Properties
13.1 Los Santos
13.2 Badlands
13.3 San Fierro
13.4 Desert
13.5 Las Venturas
14. Challenges
14.1 BMX Challenge
14.2 Chiliad Challenge
14.3 NRG 500 Challenge
14.4 Lowrider Challenge
15. Completion/Action Taskings
15.1 Los Santos Tags
15.2 San Fierro Photographs
15.3 Las Venturas Horseshoes
15.4 Oysters
16. Exports/Imports
16.1 Exports
16.2 Imports
17. Gym
18. Races
18.1 Los Santos
18.2 San Fierro
18.3 Las Venturas
19. Safe Houses
19.1 Los Santos
19.2 Badlands
19.3 San Fierro
19.4 Desert
19.5 Las Venturas
20. Schools
20.1 Boating
20.2 Driving
20.3 Flying
20.4 Motorcycle
21. Shooting Range
22. Stadium Events
22.1 8 Track
22.2 Blood Bowl
22.3 Dirt Track and Kickstart
23. Vehicle Missions
23.1 Burglar
23.2 Firefighter
23.3 Paramedic
23.4 Pimp
23.5 Taxi Driver
23.6 Train
23.7 Vigilante
24. Summary
UNIT IV: NON-100% ITEMS
25. Arcade Games
26. Gambling
26.1 Blackjack
26.2 ITB
26.3 Pool
26.4 Roulette
26.5 Slots
26.6 Video Poker
26.7 Wheel of Fortune
27. Girlfriends
27.1 Barbara
27.2 Denise
27.3 Helena
27.4 Katie
27.5 Michelle
27.6 Millie
28. Flowers
28.1 Los Santos
28.2 Badlands
28.3 San Fierro
28.4 Desert
28.5 Las Venturas
29. Triathlon
30. 2-Player Fun
31. Unique Stunt Jumps
31.1 Los Santos
31.2 Badlands 1
31.3 San Fierro
31.4 Desert
31.5 Las Venturas
31.6 Badlands 2
UNIT V: APPENDIX
32. Businesses
32.1 Food
32.2 Paint 'n' Spray
33. Car Modification
33.1 Loco Low Company
33.2 Wheel Arch Angels
33.3 Transfender
34. CJ's Look
34.1 Clothing
34.2 Barber Shops
34.3 Tattoo Parlors
35. Law Enforcement
36. Statistic Gauges
37. Vehicle Guide
37.1 Automobile
37.2 Bicycles and Motorcycles
37.3 Helicopters and Planes
38. Weapons and Items
UNIT VI: CONCLUSION
39. Conclusion
_______________________________________________________________________________
To find a particular chapter or subchapter do the following:
1. Highlight the chapter or subchapter name you wish to find.
2. Press CTRL-C
3. Press CTRL-F
4. Press CTRL-V
5. Press CTRL-F
5. You will arrive at the desired chapter or subchapter.
_______________________________________________________________________________
**************
********************************* U N I T I **********************************
**************
+=================+
| 1. LEGAL STUFF |============================================================
+=================+
This guide may not be reproduced under any circumstances except for personal
private use. It may not be placed on any web site or otherwise distributed
publicly without advanced permission from the author. Use of this guide on
any other web site or as part of any public display is strictly prohibited, and
a violation of copyright. All content in this guide is Copyright 2004 by
Kevin Butler. Only the sites listed below have permission to publish this
work or to display it:
www.gamefaqs.com
www.cheats.de
faqs.ign.com
www.neoseeker.com
www.wonderdogsoftware.com
If you wish to put this guide on your site, e-mail me and ask. Save yourself
the headache of putting up with lawsuits and whatnot because you failed to ask
a simple "Can I post your guide on <insert site>?". If you wish to use info
in this guide, please acknowledge that you have done so. If I don't respond or
I say no, accept it as fact. This especially goes out to Dave at
www.cheatcc.com since he has a habit of taking guides without permission. In
addition, do not modify this guide in any way whatsoever to suit your purposes.
The latest version can always be found at www.gamefaqs.com.
If you see this guide on any other site then the one listed above, please
e-mail me. If you wish to ask questions or give input to this guide, please
e-mail me. Just have GTASA as the subject so I know it isn't another kooky
vendor trying to sell me hair gel or another XXX site telling me I have new
friends.
+=========================+
| 2. VERSION INFORMATION |====================================================
+=========================+
Version 1.0 11/14/04: A guide is born.
Version 1.1 12/06/04: 1. Reworked the TOC.
2. Expanded the overview in Chapter 5.
3. Added the controls in Chapter 6 and shifted all
other chapters down.
4. Updated, edited, and adjusted some chapters in
Unit 2.
5. Added Unit 3, 100% Completion.
Version 1.2 12/19/04: 1. Added Unit 4, Non-100% Items.
2. Added many strategies that were sent in.
Version 1.3 12/27/04: 1. Added Unit 5, Appendix.
2. Added more reader submitted strategies and other
items.
Version 1.31 1/ 2/05: 1. Reader input added.
Version 1.32 1/26/05: 1. Reader input added.
+======================+
| 3. ACKNOWLEDGEMENTS |=======================================================
+======================+
The following are a list of people or organizations that have made this FAQ
possible:
My wonderful family (who has had to put up with the tapping on the keyboard)
Rockstar for making a great game.
GameFAQ's for putting up this FAQ
Drowfighter for their strategies on Chapter 11.6.5, Up, Up and Away!:
Mission 5.
Da Hui for their tip on Mission 4 from the Quarry Missions, Chapter 13.4.2.
Spencer for their strategy on Chapter 11.5.1, Misappropriation: Mission 1.
zosofretts for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6.
Midwarrior for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6.
glenJammin for the location of the hidden Paint 'n' Spray in Las Venturas.
Sieryu for a different strategy for the picture in Chapter 15.2.3.
mw for their strategies on Chapter 7.4.3 Robbing Uncle Sam: Mission 3 and
Chapter 7.6.2 Gray Imports: Mission 2
Eugene Ong for pointing out that the Sniper and Country Rifles do not have
skill levels.
Sundar for their strategies on Chapter 9.1.8 Toreno's Last Flight: Mission 8
Infinity for pointing out the errors in the Helicopter and Aircraft Chapter
37.3 and several other minor improvements.
Saint'Hardknox for their input on taking care of CJ's wanted level in Chapter
35.
ManaFox for their input on ITB.
TonyM for their input on girlfriends.
HBK619 for their strategy on Chapter 9.1.6, Ice Cold Killa: Mission 6.
<-M.a.B.->SwissToni for thier strategy on Chapter 9.1.6, Ice Cold Killa:
Mission 6.
Bloody_Smurf555 for their strategy on Chapter 11.5.2, High Noon: Mission 2.
+=============+
| 4. WELCOME |================================================================
+=============+
Welcome to my FAQ for GTASA. Since this is an action game that is in a some-
what linear format, there is a walkthrough to help with the various missions.
This FAQ is broken up into parts. First you will be given an explanation of
choices you have for playing the game. Next, you will be given all the
possible commands you can give with a brief description of what those commands
are. The last part is dedicated to strategy. This strategy will give you an
idea on how to fulfill the requirements for accomplishing the various missions.
Input is appreciated along with constructive criticism. If you wish to e-mail
me thoughts on this FAQ, better ways of doing things, other strategies, etc.,
feel free. Make sure you put GTASA in the subject. If you don't, I'm liable
to discard the e-mail as spam.
+==============+
| 5. OVERVIEW |===============================================================
+==============+
GTASA takes place in both urban and rural settings. Your purpose in life is to
bring back your gang to the glory days it once enjoyed. This won't be easy
considering all the obstacles you will have to contend with including, but not
limited to, rival gangs, crooked policemen, and keeping your character in shape
for the upcoming battles. You will have a wide array of vehicles and weapons
to choose from to accomplish your goals. In addition, you will also have to
gain respect and a lot of money to accomplish the things you want to.
You will have to go through 96 missions in order to prove that you are made of
the "right stuff". These missions are spread out within five areas and they
don't necessarily have to be done together.
It's a cut-throat world out there and it will be up to you to bring some
organization to the chaos that is all around you. Good luck in consolidating
your power base and making yourself the lord and master over the world.
+====================+
| 6. TAKING CONTROL |=========================================================
+====================+
The controls for this game will take some getting used to. The key, of course,
is practice to become proficient with them. The default controls are:
<< ON FOOT/SWIMMING >>
+-----------------+--------------------------------+
| BUTTON INVOLVED | RESULT |
+-----------------+--------------------------------+
+-----------------+--------------------------------+
| TRIANGLE | ENTER/EXIT VEHICLE |
| | ACTIVATE MINI-GAME |
| | PUNCH/KICK SOMEONE |
| | PICK UP/ACTIVATE OBJECT |
| | END CELLULAR CALL |
+-----------------+--------------------------------+
| CIRCLE | ATTACK/FIRE WEAPON |
| | DIVE UNDERWATER |
| | TAKE PICTURE |
+-----------------+--------------------------------+
| X (HOLD) | RUN/SWIM |
+-----------------+--------------------------------+
| X (TAP RAPIDLY) | SPRINT |
+-----------------+--------------------------------+
| SQUARE | JUMP/CLIMB/BLOCK |
+-----------------+--------------------------------+
| L1 | CENTER THE CAMERA |
| | VIEW STATS AND DAY OF WEEK |
| | FIRE WEAPON |
+-----------------+--------------------------------+
| L2 | CYCLE WEAPONS LEFT |
| | ZOOM IN (SNIPER RIFLE AND |
| | CAMERA) |
+-----------------+--------------------------------+
| L3 | MOVE/AIM WITH SNIPER RIFLE |
+-----------------+--------------------------------+
| L3 (PUSH) | CROUCH/DUCK WITH SNIPER RIFLE |
+-----------------+--------------------------------+
| R1 | TARGET LOCK |
+-----------------+--------------------------------+
| R1 (HOLD) | USE SNIPER SCOPE |
+-----------------+--------------------------------+
| R2 | CYCLE WEAPONS RIGHT |
| | ZOOM OUT (SNIPER RIFLE AND |
| | CAMERA) |
+-----------------+--------------------------------+
| R3 | LOOK AROUND |
+-----------------+--------------------------------+
| R3 (PUSH) | LOOK BEHIND |
+-----------------+--------------------------------+
| DIRECTIONAL PAD | UP : GANG ACTIVE MODE |
| | DOWN : GANG PASSIVE MODE |
| | RIGHT: POSITIVE RESPONSE |
| | LEFT : NEGATIVE RESPONSE |
+-----------------+--------------------------------+
| SELECT | CHANGE CAMERA MODE (UNIVERSAL) |
+-----------------+--------------------------------+
| START | PAUSE (UNIVERSAL) |
+-----------------+--------------------------------+
<< IN VEHICLE/MOTORCYCLE/BICYCLE/CRANE/PARACHUTING >>
+-----------------+--------------------------------+
| BUTTON INVOLVED | RESULT |
+-----------------+--------------------------------+
+-----------------+--------------------------------+
| TRIANGLE | ENTER/EXIT VEHICLE |
+-----------------+--------------------------------+
| CIRCLE | USE WEAPON (WHEN USED WITH L2 |
| | OR R2) |
| | USE NITROUS |
| | RELEASE OBJECT (CRANE) |
| | OPEN PARACHUTE |
+-----------------+--------------------------------+
| X | ACCELERATE |
| | PEDAL (BICYCLE) |
| | LOWER CRANE CABLE |
+-----------------+--------------------------------+
| X (TAP RAPIDLY) | PEDAL FASTER (BICYCLE) |
+-----------------+--------------------------------+
| SQUARE | BRAKE/REVERSE |
| | RAISE CRANE CABLE |
+-----------------+--------------------------------+
| L1 | CAR WEAPON |
| | USE NITROUS |
| | BUNNYHOP (BICYCLE) |
+-----------------+--------------------------------+
| L1 (HOLD) | BUNNYHOP HIGHER (BIKE) |
+-----------------+--------------------------------+
| L2 | LOOK LEFT |
+-----------------+--------------------------------+
| L3 | STEER CAR/CAMERA |
| | ROTATE AND RAISE/LOWER CRANE |
+-----------------+--------------------------------+
| L3 (UP) | DESCEND FASTER (WHEN IN |
| | FREEFALL AND PARACHUTE |
| | IS OPEN) |
+-----------------+--------------------------------+
| L3 (DOWN) | DESCEND SLOWER (WHEN IN |
| | FREEFALL AND PARACHUTE |
| | IS OPEN) |
+-----------------+--------------------------------+
| L3 (PUSH) | HORN |
+-----------------+--------------------------------+
| R1 | HANDBRAKE |
+-----------------+--------------------------------+
| R2 | LOOK RIGHT |
+-----------------+--------------------------------+
| R3 | LOOK AROUND |
| | TANK TURRET CONTROL |
| | ROTATE LEFT/RIGHT WHEN |
| | PARACHUTING |
+-----------------+--------------------------------+
| R3 (PUSH) | ACTIVATE MISSIONS/FARES |
+-----------------+--------------------------------+
| L2 + R2 (HOLD) | LOOK BEHIND |
+-----------------+--------------------------------+
| L2 + R2 (TAP) | RETURN VIEW FORWARD |
+-----------------+--------------------------------+
| DIRECTIONAL PAD | UP/DOWN CYCLES THROUGH RADIO |
| | STATIONS |
| | RIGHT IS TRIP SKIP |
+-----------------+--------------------------------+
<< HELICOPTER >>
+-----------------+--------------------------------+
| BUTTON INVOLVED | RESULT |
+-----------------+--------------------------------+
+-----------------+--------------------------------+
| TRIANGLE | ENTER/EXIT CRAFT |
+-----------------+--------------------------------+
| CIRCLE | FIRE MISSILES |
| | RELEASE MAGNET |
+-----------------+--------------------------------+
| X | ASCEND |
+-----------------+--------------------------------+
| SQUARE | DESCEND |
+-----------------+--------------------------------+
| R2 | ROTATE RIGHT |
+-----------------+--------------------------------+
| R3 | LOOK AROUND |
| | UP/DOWN RAISE AND LOWER CABLE |
+-----------------+--------------------------------+
| L1 | FIRE GUNS |
+-----------------+--------------------------------+
| L2 | ROTATE LEFT |
+-----------------+--------------------------------+
| L3 | MOVE |
+-----------------+--------------------------------+
| L3 (PUSH) | HOVER |
+-----------------+--------------------------------+
<< PLANE >>
+-----------------+--------------------------------+
| BUTTON INVOLVED | RESULT |
+-----------------+--------------------------------+
+-----------------+--------------------------------+
| TRIANGLE | ENTER/EXIT |
+-----------------+--------------------------------+
| CIRCLE | FIRE SECONDARY WEAPON (IF ANY) |
+-----------------+--------------------------------+
| X | INCREASE SPEED |
+-----------------+--------------------------------+
| SQUARE | DECREASE SPEED |
+-----------------+--------------------------------+
| R2 | RIGHT RUDDER |
+-----------------+--------------------------------+
| R3 | LOOK AROUND |
+-----------------+--------------------------------+
| R3 (PUSH) | RAISE/LOWER LANDING GEAR |
+-----------------+--------------------------------+
| L1 | FIRE PRIMARY WEAPON |
+-----------------+--------------------------------+
| L2 | LEFT RUDDER |
+-----------------+--------------------------------+
| L3 | MOVE PLANE |
+-----------------+--------------------------------+
***************
******************************** U N I T II **********************************
***************
You must complete the below missions as a big requirement toward 100%. If you
are stuck in a mission or cannot move forward, look at the prerequisites for
that mission and possibly other missions before it. The missions can all be
played once you have completed certain requirements (if any).
The missions are broken down like so:
+--------------------------------------------------+
| Chapter number, Title of Mission, Mission number |---------------------------
+--------------------------------------------------+
Prerequisites: Are there any prerequisite missions or tasks you must complete
before you can play this mission.
Reward(s) : Things such as money, respect, weapons, etc.
Unlockables : Does this mission give you other paths or unlock certain side
jobs.
Overview of mission.
Walkthrough
+=================+
| 7. LOS SANTOS |============================================================
+=================+
Carl needs to re-establish himself in the neighborhood. Los Santos involves
Carl's rise to power again. Many of these missions will have Carl as the
driver plus additional help as required. There are many challenging missions
during this part of GTASA.
There are 28 missions for Los Santos.
______________________
/ 7.1 Starting Path /________________________________________________________
----------------------
CJ has just gotten back into town. He has been away from the old neighborhood
for a while. A lot has happened since he has been away. Time to head back
home.
+-------------------------------------+
| 7.1.1 In the Beginning: Mission 1 |----------------------------------------
+-------------------------------------+
Prerequisites: None
Reward(s) : None
Unlockables : None
- Take the BMX bike at the end of the alley and hop onto it. Try not to
provoke anybody since CJ is defenseless.
- Head toward the yellow blip that represents his mother's house. If you
aren't sure of what direction to go, use the map to find the shortest and
hopefully safest route.
- When you arrive at your destination, a pink marker will be in front of the
door.
+-----------------------------+
| 7.1.2 Big Smoke: Mission 2 |------------------------------------------------
+-----------------------------+
Prerequisites: None
Reward(s) : Respect
Unlockables : BMX Challenge
It seems a lot has changed. CJ goes to his house only to find it in a severely
dilapidated state. A large gentlemen comes in wielding a bat. When he
recognizes CJ, he catches him up-to-date on what has been going on. When they
are about to depart the cemetery, some of the Ballas gang decide to give a
proper homecoming.
- Run over to the BMX bikes and hop onto one. CJ's brother Sweet will have a
blue arrow above him. Your goal is to not lose Sweet and keep up with him.
- Of course, you will be constantly harassed by these Ballas gang members
taking shots at you and trying to run you off the road. Use the bikes small
size to your advantage by weaving in and out of cars and other tight spaces
to slow the Ballas gang down.
- You will eventually make it to the Mulholland Intersection. At this point,
Sweet will ride off in another direction to divert the Ballas gang members.
You will now have to follow Ryder through the streets.
- Eventually after a few more twists and turns, you will arrive back at CJ's
house.
+--------------------------+
| 7.1.3 Ryder: Mission 3 |---------------------------------------------------
+--------------------------+
Prerequisites: None
Reward(s) : Respect
Unlockables : Sweet Path
This is more of a familiarization tour of the neighborhood. Ryder will take
CJ around to some different businesses such as the barber shop and the local
eatery. These two become necessary for gaining things such as sex appeal and
to keep one healthy. Of course, Ryder tries to rob the pizza shop only to be
met by a shotgun toting employee. Time to get out of here and head back home.
___________________
/ 7.2 Sweet Path /___________________________________________________________
-------------------
These series of missions will help establish CJ back with the Grove Street
families again. Many of these missions have CJ causing trouble in enemy
territory or serving as support to Sweet (or others) in cleaning up the
neighborhood.
+------------------------------------+
| 7.2.1 Tagging Up Turf: Mission 1 |-----------------------------------------
+------------------------------------+
Prerequisites: Complete Starting Path missions
Reward(s) : Respect and $200
Unlockables : Respraying all tags in Los Santos
It seems at one time, the Grove Street gang was something to be feared. This
was evidenced by the tags that were spray painted all over the city. Since the
gang splintered, other gangs have moved in and sprayed their own tags on top of
the Grove Street ones. Sweet wants CJ to go out and reclaim some lost tags.
- Sweet will take CJ down to the second underpass, as you leave the
cul-de-sac. He will then use a can of spray paint to demonstrate how to
paint over another gang's tag. He then tells CJ to do the same with other
tags in the neighborhood.
- Keep in mind that spraying tags on the wall, in the presence of a policeman,
will earn you a one star wanted level. Go to the house across the street
and spray over that tag.
- Get back on the main road and look for the brick-lined alleyway. The tag is
on the eastern wall. Spray that one also. If you are confused on location,
look at the map, these tags are marked.
- After you have taken care of things here, Sweet will have you drive over to
East Los Santos to take care of a few more tags. Drive into the pink marker
to start the show.
- Sweet goes off elsewhere to spray tags. The first one is on the corner of
the restaurant. After this, head north to the alleyway. You will see two
Ballas gang members hanging around the tag.
- You can use the paint as a weapon to incapacitate and eventually kill your
enemies. Keep this in mind when spraying the tag on the fence. You can
either do a hit and run or take care of the Ballas gang members first.
- Get out of the alley and turn right (south) and head across the street. You
will see a tag on the upper wall of the building. Go around to the right
and jump the fence. Then turn left and get on the small building.
- Climb to the top to spray the tag then hop down off the roof and into the
car with Sweet. You will both then go back home.
+--------------------------------------+
| 7.2.2 Cleaning the Hood: Mission 2 |---------------------------------------
+--------------------------------------+
Prerequisites: None
Reward(s) : Respect
Unlockables : None
Seems that the Grove Street gang is willing to fight back. The problem,
though, is that many of them are high on the drugs being pushed in the
neighborhood. Sweet decides that it is time to clean up the neighborhood so
that they can be feared once again.
- Ryder joins CJ for a ride to an individual names B-Dup. Seems that B-Dup
has been a big help in the past so CJ wants to enlist him. Ryder hops into
the car to help out. Follow the target dot to the apartments south and west
of CJ's house.
- Go into the pink marker and CJ and Ryder will find out that B-Dup isn't the
same person he used to be. In addition, another crony, Big Bear, is just a
drugged up waste. CJ and Ryder leave more determined then ever to stop the
flow of drugs.
- Head back north to a house. In the front yard you will see a pusher busy
doing business. After the buyer leaves, give the dealer a business deal
with extreme physical violence. Don't forget to get the bat he drops.
- Now you will head west and south to some apartments by the railroad tracks.
Enter the pink marker to let the games begin. After a brief speech and
action by Ryder, beat everyone to death in this apartment. When you leave,
you may be followed so be prepared.
- Head back home to complete this mission.
+-------------------------------+
| 7.2.3 Drive-Thru: Mission 3 |----------------------------------------------
+-------------------------------+
Prerequisites: None
Reward(s) : Respect and $200
Unlockables : The Gymnasium
Big Smoke states that he is hungry and wants to go out for something to eat.
The rest of the gang obliges and makes CJ the driver. While going through the
drive-thru, the gang notices a carload of Ballas gang members heading toward
Grove Street to make a hit.
- After the cinematic of the Ballas car speeding away ends, floor the gas and
take up pursuit. You will need to either ram them off the road or let the
other guys in the car shoot them up.
- Try to keep as close to the car as possible to allow your gang the best
opportunities to shoot it up. Ram them to slow them down since you don't
have a lot of time to destroy their car or kill the Ballas gang members.
- Remember, you must kill all the Ballas gang members to pass this mission.
If they escape by foot, run them over or give your guys a clean shot at
them.
- Head back home after completing this mission.
+----------------------------------+
| 7.2.4 Nines and AKs: Mission 4 |-------------------------------------------
+----------------------------------+
Prerequisites: None
Reward(s) : Respect and a 9mm pistol
Unlockables : Big Smoke Path
You will be introduced to another facet of the game. The clothes you wear
determines the respect you gain. Also, you will meet an arms dealer.
- Hop into the car with Big Smoke. He will tell you that you are going to an
arms dealer. This is located in Willowfield.
- When you arrive, a crazy individual named Emmet draws his weapon wanting to
blast you for a case of mistaken identity. After that mess is cleared up,
Emmet shows you his wares.
- You will then get a chance to do some target practice with the 9mm. This
will also serve to improve your skill with the 9mm.
- After blasting bottles, you will take Big Smoke home. After dropping him
off, Sweet will call informing you that CJ needs to get in the right clothes
to represent the Grove Street family. Head over to Binco Clothes to
purchase some new duds.
- Go home to finish this mission.
+-----------------------------+
| 7.2.5 Drive-By: Mission 5 |------------------------------------------------
+-----------------------------+
Prerequisites: None
Reward(s) : Respect and $500
Unlockables : Ryder Path
Seems that the attempted drive-by the Ballas gang was going to do needs to be
avenged. After Sweet gives CJ a hard time about his driving, he then states
that CJ will be driving them through Ballas territory for payback time.
- Go to the pink marker to start the mission. Ballas gang members are
indicated by red markers on the map. You will also see a CAR HEALTH
indicator. Don't let this get too low or the car you will be driving will
be blown up and you will fail the mission.
- Drive slowly by the targeted Ballas gang members to allow your gang to shoot
them down. If you possess a weapon, join in the fun to make things go by
quicker. You will be doing two groups of drive-bys.
- After you finish the second drive-by, you will get a two star wanted level.
It's time to shake the police and get rid of that wanted level. Follow the
roads south (use the map) to get to the nearest Paint 'n' Spray located in
Idlewood.
- Quickly get in there to get a "new" vehicle. This one is on the house in
terms of cost.
- After getting your car refurbished, head back to your house to complete the
mission.
+---------------------------------+
| 7.2.6 Sweet's Girl: Mission 6 |--------------------------------------------
+---------------------------------+
Prerequisites: None
Reward(s) : Respect and Micro-SMG
Unlockables : None
CJ goes to see Sweet but Sweet isn't home. CJ then gets a call from Sweet.
Apparently Sweet is in Seville Families turf. What is worse is that they are
all gunning for him. You will need to rescue Sweet and his girl from the
combat zone.
- You will need a car with four doors so jack one if you don't have one
already available. You can also recruit a couple of gang members (if your
respect is high enough) to assist you.
- Go to where Sweet is located at. This will be in the Playa del Seville so
don't waste time getting there. In addition, you will see Sweet's health
bar displayed to show you that time is of essence.
- When you get to the road that the Seville Families are occupying, disembark
from the vehicle and start heading toward them. Use all available cover and
make your fire count. Try for headshots if at all possible. When you draw
attention to CJ, it will give Sweet some breathing room.
- Keep yourself exposed as little as possible. It will take some time but
with patience, you can take care of them. Don't forget to get their weapons
once they are down.
- After you have cleared the threat, go back and get your car and drive it
into the pink marker. Sweet and his woman will get in. The threat, though,
isn't quite over yet. Seems a few of the Seville Families gang members have
loaded up into cars and are trying to take your car out.
- Aggressive handling should keep them at bay. Drive into the pink marker to
finish this mission.
+------------------------------------+
| 7.2.7 Cesar Vialpando: Mission 7 |-----------------------------------------
+------------------------------------+
Prerequisites: None
Reward(s) : Depends on what you bet
Unlockables : Cesar Vialpando Path, Lowrider challenge
Seems that sister Kendl is seeing a guy from the south side of town. Only
problem is, Sweet doesn't want her to see him. He sends CJ down to see what's
going on.
- First, CJ needs to fit into the southside crowd. Fortunately, this will be
accomplished by going first to the Loco Low Co. garage just southeast in
Willowfield. It is here that CJ will get a lowrider with hydraulics
installed.
- Next, head over to the train station to go to the lowrider meeting in El
Corona. First, you must prove you can "hang" with the lowriders. You will
have to move your car to the beat of the music. This translates to a circle
at the bottom of the screen. From the right side, a series of joystick
moves or button pushes will be indicated. You must perform these actions
when they enter said circle. You get points for doing it right and your
competition gets them if you mess up.
- After you successfully complete this challenge, Kendl introduces you to
Cesar. After a little hostility, CJ accepts that fact that Kendl is dating
Cesar and he thinks Cesar is alright.
+-----------------------------+
| 7.2.8 Doberman: Mission 8 |------------------------------------------------
+-----------------------------+
Prerequisites: C.R.A.S.H Path Burning Desire: Mission 1
Reward(s) : Respect and territory
Unlockables : Ability to invade territories to take them.
CJ will get a call from Sweet. It is time to start claiming more turf in
typical gangland fashion. This will be a tough mission unless you have enough
firepower to withstand the repeated attacks you will soon be subject to.
- First, you will have to head to Ammu-Nation and acquire the weaponry you
need. Automatic weapons and shotguns do good. In addition, a grenade can
take out whole groups of enemies. Remember, this is total war, no holds
barred.
- Next, head toward the purple area marked on your map. This is Ballas turf
and it will soon come under new management. To provoke a gang war, you must
shoot up three Ballas gang members. Once this happens, the territory starts
to flash red indicating a gang war in progress.
- You will be hit by three waves of Ballas gang members. They will come from
different directions so watch your radar. It is best to put yourself into a
good defensive position. If you see a large group of them, chuck a grenade
to clear them out. Also, armor and health icons will randomly appear on the
battlefield.
- Once you survive the three waves, life will return to normal and you will
now own the territory. Don't forget to get all the weapons and money off
the dead bodies. Your job, though, isn't quite over yet. You now need to
take care of the traitor Grove Street gang member.
- Use the radar to find him. When you get to him, take care of his bodyguards
and then give chase to him. Kill him to finish the mission.
+----------------------------------+
| 7.2.9 Los Sepulcros: Mission 9 |-------------------------------------------
+----------------------------------+
Prerequisites: Enough earned respect
Reward(s) : Respect
Unlockables : None
You can only do this mission between the hours of 0900 to 1700. It looks like
Sweet has a plan to kill a bunch of Ballas in retaliation for the Ballas making
a hit at Sweet and CJ's mother's funeral.
- Recruit as many gang members as your respect will allow. You will need this
extra firepower to keep the Ballas at bay. Once you have recruited and
gotten into your car, you will have four minutes to make it to the Los
Sepulcros Cemetery in Vinewood.
- During the ride, Sweet explains that this will be a sneak attack while CJ
mentions that Kane, a leader of the Ballas, will also be there.
- Go into the pink marker next to the cemetery wall. A cut scene shows the
gang going over the wall. When CJ approaches Sweet, Sweet gives the go
ahead to storm the cemetery. Go after Kane since he will try to run out.
- Kane is wearing body armor so go for exposed areas. Once you have brought
him down, Sweet goes for the getaway car. Mop up any Ballas resistance and
get into the car. Head for the Paint 'n' Spray to the east since the police
are now gunning for you.
- After that, the mission is completed.
_______________________
/ 7.3 Big Smoke Path /_______________________________________________________
-----------------------
These missions are a little more violent in nature. Make sure you are well
stocked in the firearm department since Big Smoke tends to provoke the violent
side of people.
+---------------------------+
| 7.3.1 OG Loc: Mission 1 |--------------------------------------------------
+---------------------------+
Prerequisites: Sweet Path Nines and AKs: Mission 4
Reward(s) : Respect
Unlockables : OG Loc Path
You get to drive Big Smoke to the police station to pick up Jeffrey, one of
your gang. Of course, when Jeffrey gets into the car, he informs everyone his
new name is OG Loc due to wanting to enhance his music career. It also seems
that some Brazilian named Freddy rubbed him the wrong way in the joint and he
wants Freddy rubbed out.
- Go to East Los Santos to Freddy's apartment. Park in the pink marker so
that only CJ and OG go up the steps to see if Freddy is home. After a
verbal exchange, Freddy escapes, via motorcycle, from the apartment. Hop
onto the available bike and give chase.
- Just concentrate on keeping up with Freddy since there is no real way to
catch up. Freddy will taunt you along the way. Don't lose him or you fail
the mission.
- Eventually after many winding turns up and down hills, Freddy will stop with
four Vagos gang members as reinforcement. Gun everyone down to fulfill this
part of the mission.
- Your final act will be to drive OG to his new job at Burger Shot in Verona
Beach.
+--------------------------------+
| 7.3.2 Running Dog: Mission 2 |---------------------------------------------
+--------------------------------+
Prerequisites: None
Reward(s) : Respect and 9mm
Unlockables : None
Seems that Big Smoke wants to visit a cousin of his in northeast Los Santos.
Of course, this cousin named Mary turns out to be marijuana. Big Smoke gets
violent and strikes one of the Vagos gang members while the other takes off.
- This is basically a foot race. Chase down the other gang member either on
foot or vehicle. Track him via the red marker on the map.
- If he gets out of sight, he gets into a car to speed away; prevent that from
happening.
- Killing him completes the mission.
+---------------------------------------------+
| 7.3.3 Wrong Side of the Tracks: Mission 3 |--------------------------------
+---------------------------------------------+
Prerequisites: None
Reward(s) : Respect
Unlockables : None
Seems that Big Smoke is chatting with a couple of officers. After his talk
with them, he tells CJ they need to take a trip to the train station.
- When you get to the station, apparently there is some kind of gang meeting
going on. When they spot you, they hop on the train and move away.
- Get on the motorcycle and Big Smoke will ride "shotgun". Concentrate on
driving alongside the train while Big Smoke picks the gang off the train.
Watch for incoming trains and other obstacles.
- Once the last of the gang members has been shot off the train, take Big
Smoke home to end the mission.
+----------------------------------+
| 7.3.4 Just Business: Mission 4 |-------------------------------------------
+----------------------------------+
Prerequisites: None
Reward(s) : Respect and a MP5
Unlockables : None
One of my more favorite missions. This mission is actually broken up into two
parts. The first part has you rescuing Big Smoke while the second has you
riding shotgun while Big Smoke drives.
- Big Smoke wants you to head downtown for a meeting with the Russians. It
seems everyone is involved in all the gang violence. Once you arrive at the
building, Big Smoke goes in while you wait outside. This lasts only a short
period since Big Smoke has gotten himself into trouble.
- You will notice a health bar for Big Smoke. Your job is to protect him at
all costs. Space is tight in this room but use the obstacles to pick off
the Russians. Don't forget about the ones on the balcony. After you clear
the room, collect their weapons and money. Also, grab the armor behind the
counter and head for Big Smoke.
- You will then be outside to take care of the rest of the Russian mob. After
you gun them all down, a cut scene will show Big Smoke hopping on a motor-
cycle and CJ riding shotgun. You will also notice a BIKE health bar.
- First you will be pursued by motorcycles. Either shoot the riders off or
shoot at their gas tanks to take care of them quickly. Keep in mind, you
must constantly readjust to account for Big Smoke's erratic driving.
- Soon a big car-carrier will come alongside. Don't bother shooting at it
since you can't destroy it. Just concentrate on the bikers.
- You will reach a "S" curve. Swing your gun around to see the three car
roadblock with Russian mobsters between the cars. Shoot the middle car to
blow it up and take out the rest of the cars and mobsters.
- Swing the gun quickly to the left to take out the solitary car. Big Smoke
will then enter the drainage ditch.
- Again, you will start with motorcycles in pursuit. They will be eventually
joined by cars. Shoot the windshields and hoods of the cars to destroy
them. A big cut scene will show the car-carrier jumping off the above
bridge to take up pursuit. Again, don't worry about shooting it, just take
care of the bikes and cars in pursuit.
- When you come to another roadblock, Big Smoke guns the motor and uses the
car-carrier as a ramp to jump over it. You will then go up a concrete ramp.
- Take out the car to the left and quickly swing right. Shoot out the grate
over the sewage pipe to enter it. Use the red barrels within the pipe to
take out enemy bikes.
- After you get through all of this, Big Smoke drops CJ off and the mission
ends.
___________________
/ 7.4 Ryder Path /___________________________________________________________
-------------------
Ryder's missions are more robbery oriented. This doesn't mean you won't see a
lot of action but you will definitely be stealing things.
+----------------------------------+
| 7.4.1 Home Invasion: Mission 1 |-------------------------------------------
+----------------------------------+
Prerequisites: Sweet Path Drive-By: Mission 5
Reward(s) : Respect
Unlockables : Burglar Vehicle Missions
You get to learn the wonderful world of home burglary. The primary objective
is to maintain stealth so the owners don't wake up. You will have a NOISE
meter to tell you if you are making too much noise. You can only access this
mission between 1200 and 2000.
- The basic premise of this mission is to collect three crates of guns within
eight minutes. Failure to do either will result in mission failure.
- The first crate is in the room you are in, the second is in the kitchen.
The third is at the upstairs landing. A fourth is at the end of the hallway
while the fifth is in the Colonel's room.
- Watch your time and make sure you keep the noise level low. Sneak crouched
so you can quickly go from place to place. Once you have a crate, you
cannot crouch so be quiet in the house. Once outside, run to the van and
retrieve another crate.
- Once the van is loaded up, head to the lockup and park the van. Once you
exit the van and garage, the mission is complete.
+-----------------------------+
| 7.4.2 Catalyst: Mission 2 |------------------------------------------------
+-----------------------------+
Prerequisites: None
Reward(s) : Respect
Unlockables : None
This time, you get to throw crates from a moving train. This mission is only
available from 2000 to 0600. It seems that a train has some interesting items
for the taking. Looks like CJ and Ryder will be going to said train to take
these items.
- Head over to the train tunnel indicated by the yellow marker and be prepared
for a firefight. Take down the three Vagos gang members and prepare for
more action as four Ballas gang members come to the party.
- Once you have cleared out the competition, go into the pink marker to hop
onto the train. Of course, things can never be easy since the train starts
moving. You must now throw the crates to Ryder as he moves behind the
train.
- You have 1:30 to throw ten crates from the train. Use the L1 button to
adjust the distance of the throw. You have an unlimited number of crates to
throw. Just be sure to adjust for Ryder's speed and the turns in the track.
- Once all crates are taken, you will get into Ryder's car to drive home.
Unfortunately, the police are very interested now at two stars so go into
the Paint 'n' Spray to take the heat off. Then head home to end the
mission.
+--------------------------------------+
| 7.4.3 Robbing Uncle Sam: Mission 3 |---------------------------------------
+--------------------------------------+
Prerequisites: None
Reward(s) : Respect
Unlockables : None
Looks like Ryder wants even heavier artillery and the only people that possess
that kind of firepower are the military. Luck would have it that there is a
military base at the docks. So guess what, CJ and Ryder will be making a
little trip out there.
- Go to the pink marker outside the National Guard depot. The gate closes
behind a vehicle entering so you need to get that gate open. The best way,
since an alarm will be raised anyway, is to toss a grenade over the right
wall. It takes out the guard and blows the gate switch.
- Head inside to the warehouse almost in front of you. Pick off the guards
that attack. Keep in mind that their M4's can do a lot of damage very
quickly.
- After you clear the warehouse, a bar with RYDER appears. This is the
trucks, and Ryder's health, so you must work quickly. After offloading
each crate, help Ryder to fight off the sporadic resistance. Keep up this
pattern until you load all six crates. Four are in the warehouse and two
are to the right side of the main door.
- Once all crates are loaded, it's time to leave. Of course, the army isn't
about ready to let you off that easily so they dispatch a couple of
Patriots to make your journey more interesting. You can take care of the
pursuers by using the L3 button to drop an explosive crate. Time it right
to take out the Patriots.
- Get to the lockup in Willowfield. Once you exit the van, the mission is
over.
_______________________________________________________________________________
mw's strategy:
In the Robbing Uncle Sam mission, the easiest way to do it is to climb the
wall, shoot all the guards, stack all of the boxes neatly in front of where
Ryder is going to park, & THEN open the gate for him.
____________________
/ 7.5 OG Loc Path /__________________________________________________________
--------------------
This set of missions involves you stealing sound equipment and musical scores
so that OG Loc can become a big rap artist.
+-----------------------------------+
| 7.5.1 Life's a Beach: Mission 1 |------------------------------------------
+-----------------------------------+
Prerequisites: Big Smoke Path OG Loc: Mission 1
Reward(s) : Respect
Unlockables : Dancing
OG Loc needs a sound system and he knows where to get it. He wants you to go
to a beach party and steal the van that contains this sound system. You can
only access this mission from 2200 to 0600.
- Head down to the beach and enter the pink marker. You must prove that you
are worthy of entering the van by winning a dance contest. This works the
same as the lowrider competition except you will be using the symbol buttons
to do the dancing. Timing is everything to get a score of 4000 or better.
- Once you win the dance contest, the DJ invites you over to look at the sound
equipment. This is your chance. Hop into the drivers seat and take the
van. Of course, the rest of the people on the beach aren't happy with this
so they will give chase.
- You must get the van to the lockup in Commerce to successfully complete the
mission. It is easy to keep the pursuers at bay.
+---------------------------------------+
| 7.5.2 Madd Dogg's Rhymes: Mission 2 |--------------------------------------
+---------------------------------------+
Prerequisites: None
Reward(s) : Respect, Knife, and a silenced 9mm
Unlockables : C.R.A.S.H. Path
Now that OG has the music equipment, he needs some good lyrics to put with said
music. Of course, he needs help in this area so he asks CJ to "borrow" the
music of the famous rapper Madd Dogg to help him along. In semi-true Syphon
Filter or Metal Gear tradition, CJ must infiltrate Madd Dogg's mansion to take
his book.
- When CJ arrives at the mansion, he is in the foyer area. Watch the radar
for the guards. When the blip representing CJ is white, he can be clearly
seen. When it is blue, he is under cover in the shadows and cannot be seen.
If you alert the guards, their retaliation will be short and painful.
- Sneak up behind the first guard and kill him. Then sneak around to the pool
area. A guard is patrolling the perimeter. Hide in the shadows and when he
passes, take him down.
- Go into the next hall and go into the closet on the left. Wait until the
guard stops to look at the pool area. Get behind him and take him down.
- You will then get to the lounge area. Crouch and walk along the bar to
avoid the guard and sneak past the other guard in the TV room.
- In this hallway, go into the game room and go behind the guard to kill him.
Go into the studio to take the book. When you exit, the guards are on alert
and they have silenced 9mm pistols.
- Take out the guard that is in the hallway when you leave the studio and snag
his gun. Continue to backtrack picking off the guards as they get in your
way until you have exited the mansion.
- Get back to Burger Shot and give OG the book to end the mission. Of course,
Officer Tenpenny calls to tell you to meet him in the donut place.
+--------------------------------------+
| 7.5.3 Management Issues: Mission 3 |---------------------------------------
+--------------------------------------+
Prerequisites: None
Reward(s) : Respect
Unlockables : None
Seems that Madd Dogg's manager doesn't think too highly of OG and wants to
prevent him from entering the music business. OG suggests that the manager has
outlived his usefulness and must be eliminated.
- OG tells CJ that the managers chauffer has left the Burger Shot in Market.
Look for the red marker and head toward it. When you get to the car, ram it
to force the chauffer out. Gun him down and take the limo. Go to the Paint
'n' Spray to repair it. Then head for the yellow marker.
- Make sure you don't damage the car in any way on your way to the assembly
point. If you do damage it, you must get it repaired. Plus, you have to
make it to the assembly point by 2200. Go into the pink marker facing the
same direction as the other vehicles.
- The caravan will then move out to head for the theater. Maintain your
distance between the two vehicles. You eventually arrive at the show.
After the usual fanfare, the manager gets into the limo and instructs you
to take him back to Madd Dogg's. Of course, there will be a slight course
deviation.
- Gun the motor and head for the Verona Beach pier. It is the first gray pier
jutting south from Verona Beach. You can easily outrun the other two cars.
When you get on the pier, gun the motor and jump out right before the car
goes over the edge. After the cut scene, the mission is completed.
+--------------------------------+
| 7.5.4 House Party: Mission 4 |---------------------------------------------
+--------------------------------+
Prerequisites: None
Reward(s) : Respect
Unlockables : None
Looks like OG violated his parole by quitting the Burger Shot. He figures
one big blowout before he goes back to prison is in order.
- It is recommended that CJ get some new threads and hairdo. Head over to
Rodeo and take care of these items. Then head toward the party in Grove.
- When you get to the party, things are really moving along until a Grove
Family member comes in to tell the party that the Ballas gang has launched
a major attack.
- With cars as barricades, the first wave of eight hits you head on. The
second wave of four hits from the bridge above while the third wave of
twelve hits from the alley next to Ryder's house. It will be a wild melee
so make sure you are constantly "scooting and shooting".
- When the smoke clears, CJ is amazed that that Ballas attacked with that much
force. After this the mission is over.
_______________________
/ 7.6 C.R.A.S.H Path /_______________________________________________________
-----------------------
These missions involve you doing some "favors" for Officer Tenpenny. It seems
that keeping the gangs at war with one another helps him in his job. Of
course, he isn't above receiving payoffs or other bribes.
+-----------------------------------+
| 7.6.1 Burning Desire: Mission 1 |------------------------------------------
+-----------------------------------+
Prerequisites: OG Loc Path Madd Dogg's Rhymes: Mission 2
Reward(s) : Respect, Molotov's, Fire Extinguisher
Unlockables : Sweet Path, Mission 8, Girlfriend Denise
Tenpenny wants CJ to take care of a Vagos gang member. Basically, he wants him
to torch his house.
- First head for the green marker indicating where the Molotov's are located.
This is in an alley in downtown Los Santos.
- Head to East Los Santos and use the yellow marker to identify the house.
Drive into the pink marker to initiate your next action.
- When you arrive, take out the Vagos gang members hanging around the house.
Once you clear them out, go to each of the five windows and toss a Molotov
through them.
- Once you have successfully torched the house, you learn that there is a girl
trapped inside. Being the hero that he is, CJ goes to save the girl. Work
around the flames and get to her upstairs. Of course, the flames are too
intense so you need to quell the flames.
- Go back to the kitchen to get the fire extinguisher. Go back upstairs and
put out the flames blocking the room from the hall. Have her follow you and
extinguish a path back to the front door. Once you have escaped, CJ will
give her a ride home to end the mission.
+---------------------------------+
| 7.6.2 Gray Imports: Mission 2 |--------------------------------------------
+---------------------------------+
Prerequisites: None
Reward(s) : Money from Russian arms dealer
Unlockables : None
Tenpenny likes all the gangs to be equal, that way there is always a status
quo existing. Unfortunately, the Ballas gang might be getting an advantage
from the Russians in the form of heavier firepower. Tenpenny wants CJ to go to
the warehouse to check into this.
- Load up on weapons and gang members since you will definitely need the
support to get through this mission. Then head to the warehouse.
- Stealth works good on the beginning of this mission. No need to tip your
hand too early. Pick off the outside guards and workers before you head
inside. Using the explosive cargo strewn about and on the forklifts, you
should be able to finish your work quickly.
- Shoot the lock and enter the warehouse. Be prepared for a major battle
through the warehouse. Use the boxes for cover and whittle the Russians
down. They have good weapons that can cut you down quickly if you aren't
careful.
- Work your way through the warehouse to the stairs up to the second landing.
Eventually, you will get to the office. Take care of the Ballas gang
members and attempt to eliminate the Russian arms dealer. He is wearing
body armor so it will take some time to knock him down.
- He will run out of his office and to the outside staircase. From there, he
will run across the open lot toward his car. Blocking your path are more
Russian mobsters. Clear out who you can because your primary target is the
Russian arms dealer.
- If he does get in his car before you finish him off, then grab the motor-
cycle and give chase. If you lose him, you fail the mission.
- Take him out to complete the mission.
_______________________________________________________________________________
mw's strategy:
In the Gray Imports mission, don't enter the last room with the Russian arms
dealer. Instead, stand near the door until you can just barely see him & shoot
whatever you can until he's dead.
_____________________________
/ 7.7 Cesar Vialpando Path /_________________________________________________
-----------------------------
This side mission allows you to establish CJ with Cesar, Kendl's boyfriend.
+-------------------------------------------+
| 7.7.1 High Stakes, Low-Rider: Mission 1 |----------------------------------
+-------------------------------------------+
Prerequisites: Sweet Path Cesar Vialpando: Mission 7
Reward(s) : $1,000
Unlockables : Lowrider Challenge
This is your typical street race. You will be the number six car. You must go
through the city and win the race to complete this mission.
- Get your car modified before you start the race. Usually a few shots of
installed nitro can sometimes be a help. Go to the starting line and enter
the pink marker. NOTE: You cannot destroy nor jack the cars participating
in the race.
- When the signal indicates it, floor the gas an move quickly. Since this
race is street illegal, you will have to deal with cross-traffic in addition
to the other drivers. Just keep your speed steady and avoid obstacles and
you should be in good shape. A pretty high driving skill helps immensely
with this mission.
- You will track down the double lane highway paralleling Verona Beach. You
will then go north up the double highway going through the Marina and Vine-
wood. At the tunnel, you will go left.
- Here you will make a series of "stair-step" curves. Cut the curves to save
yourself time. When you make the last turn onto the Santa Maria pier, pour
on the gas to get to the Bar and Grill.
- With practice, you can make really good times on this race.
___________________________________
/ 7.8 Los Santos Conclusion Path /___________________________________________
-----------------------------------
Well, this is what all your previous missions have been leading up to. Sweet
wants to reunite the families so they can permanently establish themselves once
and for all.
+-------------------------------------------+
| 7.8.1 Reuniting the Families: Mission 1 |----------------------------------
+-------------------------------------------+
Prerequisites: All missions prior to this one must have been completed
Reward(s) : Respect
Unlockables : None
Sweet has set up a meeting of the splintered family factions. He wants the
families united once and for all to push the other gangs out and reestablish
the Grove Street families. Of course, this doesn't go as planned. Another
favorite of mine due to the chase sequence.
- The meeting is scheduled to occur at the Jefferson Motel. So CJ drives
Sweet, Big Smoke, and Ryder to the meeting place. When you arrive, Sweet
instructs everyone to stay outside.
- Of course, the police decide to raid this little meetings by throwing every-
thing into the mix. Police cars, helicopters, and SWAT teams swarm over the
area to put a stop to the meeting.
- Big Smoke and Ryder immediately bug out while CJ maintains his loyalty to
his brother. This loyalty translates into him going into the hotel to
rescue his brother.
- Avoid a protracted gun battle in the parking lot and immediately run to the
door to enter the hotel. You will have to clear the staircase, hallway, and
room to make it to Sweet. Constantly move around and keep under cover to
avoid unnecessary damage from the SWAT team.
- Keep alert to SWAT team members dropping in from above; mainly the skylight
and ductwork. When you reach Sweet in the room, he leads you both to the
roof.
- Unfortunately, a police helicopter is hovering over the roof and shooting at
CJ and Sweet. A health bar for SWEET appears. Take your AK-47 and shoot
down the police helicopter. Use the air conditioning units for cover and be
quick about it since the helicopter's guns can do some major damage.
- After taking down the helicopter, Sweet leads CJ down the outside stairs and
to the road. Big Smoke and Ryder pull up and CJ and Sweet hop into the car.
CJ is handed a rifle and told to hold off the police. A CAR health bar now
appears. As you did last time you rode shotgun, pick off your pursuers and
be especially wary of the motorcycle cops who get onto the car.
- This chase ends in grand style as you all ride the flaming car through a
billboard onto the freeway below to end the mission.
+--------------------------------+
| 7.8.2 Green Sabre: Mission 2 |---------------------------------------------
+--------------------------------+
Prerequisites: None
Reward(s) : Respect
Unlockables : None
Sweet wants to end the wars once and for all. He tells everyone to go get
weapons and meet under the Mulholland Intersection to show the Ballas what
total war is like.
- When CJ leaves the house, Cesar gives him a call. At first, CJ explains he
is too busy to meet but Cesar is insistent so you will need to go meet
Cesar. A cut scene shows some Ballas gang members leaving a building. Then
Big Smoke and Ryder come behind them. Then Officer Tenpenny is seeing
driving a green Sabre, the same one that was used in the drive-by on CJ's
mother.
- CJ then realizes that Sweet and the rest of the gang are walking into a
trap. Get to the parking lot under the Mulholland Intersection as quickly
as possible. When CJ arrives, he sees Sweet take a hit. Out of loyalty, CJ
stays with his brother to hold off the Ballas hordes.
- There will be a lot of action coming from all sides. In addition to the
foot soldiers, the Ballas gang will also employ automobiles to do drive-bys.
Go after things that give the biggest punch, namely, the cars. Blowing them
up can take out waves of attackers.
- Continue to fight this battle until the police arrive. Unfortunately for
CJ, his misfortune is just beginning. He awakes to a hood over his head.
Officers Tenpenny and Pulaski are standing over him. Tenpenny explains that
Sweet is in a prison hospital and he now wants CJ to do some favors for him.
+===============+
| 8. BADLANDS |==============================================================
+===============+
CJ has stumbled onto something that is much bigger then himself. It appears
that Big Smoke is totally loyal to Officer Tenpenny and he does exactly what he
is told. Tenpenny warns CJ to stay away from Big Smoke or Sweet will suffer.
Tenpenny has a few loose ends that need to be taken care of at the same time CJ
is trying to re-establish himself.
There are 14 missions for the Badlands.
________________________
/ 8.1 C.R.A.S.H. Path /______________________________________________________
------------------------
This mission involves doing a "favor" for Officer Tenpenny.
+-----------------------------+
| 8.1.1 Badlands: Mission 1 |------------------------------------------------
+-----------------------------+
Prerequisites: None
Reward(s) : Respect, Camera
Unlockables : Catalina Path
It seems that an ex-policeman has the goods on Tenpenny and plans to take him
down. Of course, Tenpenny has a good thing going and he isn't going to let
anyone stand in his way. He tells CJ to take care of the problem. Also, CJ is
handed a camera to prove he did take care of the problem.
- Grab the Sanchez dirt bike and make a left out of the trailer park. Follow
the curve of the road and make your next left and follow that road to the
end. Make a left and then make a right onto the mountain path.
- Follow this road up the side of the mountain. When you get to the fork, go
left and follow the winding road up. Also, look at your map for the yellow
marker.
- The witness is guarded by a few FBI agents. To avoid any prolonged
conflicts or wanted stars, it is better to sneak in to avoid alerts.
- Park the bike in the woods and go through until you are at the back of the
cabin. Two FBI agents patrol around the cabin. When both of their backs
are turned, get your weapon ready and rush into the cabin. Gun down the
snitch and quickly take a couple of photographic keepsakes.
- By now, the agents are alerted so sprint out of the cabin to your bike in
the woods. Odds are very good that you were so quick, the FBI agents won't
pursue. If they do, use the superior maneuverability of the bike on the
narrow mountain roads to keep them at bay.
- Once you get back into town, drop the film off at the trailer to finish the
mission. After this, Cesar calls to tell you that things are OK and he
wants you to meet him in Dillimore.
______________________
/ 8.2 Catalina Path /________________________________________________________
----------------------
When you arrive in Dillimore, you get to meet Catalina for the first time. She
is very heavy on attitude and her appetite for destruction and sex seem to be
unparalleled. See also has a very serious payback streak. This missions will
be colorful to say the least. NOTE: The four Catalina Missions involving soft
targets do not have to be done in a particular order. You can do them in any
order contrary to how they are listed. After doing the first mission, though,
you must do a couple of side missions before resuming to finishing off the
other three soft targets.
+-------------------------------+
| 8.2.1 First Date: Mission 1 |----------------------------------------------
+-------------------------------+
Prerequisites: C.R.A.S.H. Path Badlands: Mission 1
Reward(s) : Respect
Unlockables : Soft target missions
When CJ enters the pink marker in front of the Welcome Pump, he sees Catalina
holding off a couple of men with a knife. It seems she has all the makings of
a career criminal.
- After the cut scene shows her busy holding a couple of guys at bay, Catalina
follows CJ out of the store and onto/into the vehicle CJ has appropriated.
She explains that she is going to take every stinking cent from this county.
+-------------------------------------+
| 8.2.2 Tanker Commander: Mission 2 |----------------------------------------
+-------------------------------------+
Prerequisites: None
Reward(s) : $5,000
Unlockables : Trucking Asset missions, Truth Path
The first soft target is a fuel truck. Catalina wants to rob the gas station.
Of course, the gas station is well protected, even from her. Instead, Catalina
decides she wants to hijack the tanker truck and take it to a friend.
- After this cut scene ends, head over to the truck. You will need to back it
into the tanker trailer. Once it is locked in position, the truck driver
comes storming out. He is sick of having his trucks hijacked so he would
rather destroy the tanker then let it be stolen.
- He hops into his car and plans to harass you throughout your journey to the
designated area. A good way to prevent this from happening is to disembark
from the truck after hooking up. Then pick off the driver's car. Don't
blow his car up next to the tanker or the tanker will also go up, a sure
mission failure. Also, don't let anything happen to Catalina.
- Take the truck to the designated spot to collect you reward and to get the
Trucking Missions.
- Someone named The Truth will call saying he needs some help and that you
both have a common business partner.
+-------------------------------+
| 8.2.3 First Base: Mission 3 |----------------------------------------------
+-------------------------------+
Prerequisites: Truth Path Body Harvest: Mission 1 and Cesar Path King in
Exile: Mission 1
Reward(s) : None
Unlockables : Resumption of soft target missions
You meet Catalina at her cabin. She gets the drop on CJ by holding a gun to
his head and explaining that she loves him. Get in the car and go to your next
soft target.
+-------------------------------------+
| 8.2.4 Against All Odds: Mission 4 |----------------------------------------
+-------------------------------------+
Prerequisites: None
Reward(s) : $2,000
Unlockables : Off-Track Betting
When you drive into the pink marker in front of the Off-Track Betting place, CJ
enters to find Catalina already has stuck up the place. She threatens to kill
anyone who doesn't cooperate. Unfortunately, she doesn't need much of an
excuse and starts to gun down people.
- After the above cut scene, Catalina instructs CJ to place the satchel
charges on the safe door and blow it. After that door is blown, CJ is then
instructed to place another satchel charge on the safe to open it up.
- When you emerge from the OTB place, you now have a three-star wanted level.
Go to the Paint 'n' Spray in Dillimore to take care of the problem. All the
while, Catalina is busy shooting at the police and hurling insults at them.
- Then take Catalina home and she will give CJ a cut of what was taken.
- After completing this second soft job, Cesar calls to tell CJ about some
racing south of Montgomery.
+----------------------------------+
| 8.2.5 Gone Courting: Mission 5 |-------------------------------------------
+----------------------------------+
Prerequisites: None
Reward(s) : None
Unlockables : None
Catalina takes CJ into her cabin for a little "tenderness". After they emerge,
it is time for another robbery.
+---------------------------------------+
| 8.2.6 Local Liquor Store: Mission 6 |--------------------------------------
+---------------------------------------+
Prerequisites: None
Reward(s) : $1,000
Unlockables : None
Seems that the next place Catalina wants to nail is a liquor store in Blue-
berry. When you get to your destination, four individuals emerge from the
store with some money. Catalina takes out one and the other three scatter on
their quad bikes.
- Hop onto the available quad bike and take up the pursuit. The three quad
bikes will be going over some very rough terrain so watch your driving.
- Your goal is to kill them and worry about picking up the money later since
you will fail the mission if they get away and nobody else will take money
from the dead bikers.
- They may split up at times. Don't worry about it and just pursue the one or
two you already have in your sites since they eventually come back together
again. Just get near them so Catalina can get a shot at them. Assist if
you have the right weapon to speed up the process.
- After you have cleared out all the bikers, backtrack to retrieve the dropped
money. Then return Catalina to her cabin to get your cut and end the
mission.
- You will receive a call from Cesar explaining how Big Smoke's drug running
business works. Every Monday and Friday, a courier from Los Santos brings
money to San Fierro. Every Wednesday and Saturday, a courier from San
Fierro brings the drugs back to Los Santos.
+-----------------------------------+
| 8.2.7 Made in Heaven: Mission 7 |------------------------------------------
+-----------------------------------+
Prerequisites: None
Reward(s) : None
Unlockables : None
Just another exchange between our "lovebirds" CJ and Catalina. Of course, now
Catalina has fallen out of love with CJ and just wants to be friends. I'm sure
we can almost hear the sigh of relief from CJ.
+------------------------------------+
| 8.2.8 Small Town Bank: Mission 8 |-----------------------------------------
+------------------------------------+
Prerequisites: None
Reward(s) : $10,000
Unlockables : None
This is the last soft job on the Catalina Path. This one is probably the
roughest of the four jobs due to the hornets nest they will stir up.
- Catalina puts CJ in charge of making sure the people in the bank behave
themselves while she empties out the vault. CJ guards a group of four
people. Use the target lock and move around the group to ensure they keep
their hands up and don't call for help.
- Unfortunately, someone finally triggers the alarm. Before you depart the
bank, Catalina instructs CJ to blast the three ATM's to get the remaining
loot. She then blasts open a door and leads CJ into the alley.
- With a three-star wanted level, this won't be easy. Fight your way down the
alley and make sure nothing happens to Catalina. When you get to a couple
of motorcycle cops, take their bikes and head out. Follow Catalina and
don't lose her.
- Well, Catalina makes it into another town and is promptly knocked from her
bike. Ride close to her and pick her up. Then get to her hideout in the
hills to collect your money and finish the last Catalina mission.
___________________
/ 8.3 Truth Path /___________________________________________________________
-------------------
Seems that The Truth is a throwback from a generation ago. He lives free and
believes that the government is just an evil conspiracy. In addition, he likes
to grow weed.
+---------------------------------+
| 8.3.1 Body Harvest: Mission 1 |--------------------------------------------
+---------------------------------+
Prerequisites: Complete one Catalina robbery mission
Reward(s) : Respect
Unlockables : Cesar Path
It seems that The Truth grows the finest weed in the county. It will be CJ's
job to deliver this harvest, however, CJ must come up with the bucks to pay for
it. As a test of faith and trust, The Truth wants CJ to steal a harvester from
some survivalist right-wingers.
- Go to the pink marker outside of the farm to see where the harvester is.
You also will see a few people out working the fields. I'm sure they won't
give a pleasant reception to some stranger entering their land.
- Head off to where the harvester is. When you get close to it, take charge
and throw out the driver and hijack the harvester. Of course, the
survivalists will be pretty ticked and will come gunning for CJ. Remember,
the harvester isn't only for grasses and grains...
- As you head off onto the road, a couple of pickups will try to ram the
harvester. Again, use the blades to turn their pickups into scrap.
- Drive into the pink marker inside Truth's barn. He will thank you and will
give CJ word when the crop is ready for pickup. In the meantime, it is time
for CJ to raise some money.
- Cesar calls to tell CJ that his gang has fallen apart and that their is a
price on his and possibly Kendl's heads. CJ tells Cesar to meet him in
Angel Pine.
+------------------------------------------------+
| 8.3.2 Are You Going to San Fierro: Mission 2 |-----------------------------
+------------------------------------------------+
Prerequisites: Complete Cesar Path Farewell My Love: Mission 2
Reward(s) : Respect, Flamethrower, RPG
Unlockables : None
When CJ makes it to The Truth's farm to pay for the goods, the police swoop in
to try to bust them. The Truth gives CJ a flamethrower and instructs him to
torch the fields.
- You have 5:30 to burn the fields. To burn the weed fields, turn the flame
on the plants until you hear a beep. Then continue on to the next plants.
- Once most of the plants are destroyed, The Truth rushes off to get his
vehicle. When the last weeds are burned, head over to the van and talk to
The Truth. Unfortunately, a police helicopter is bearing down quickly on
their position.
- Fortunately, The Truth has another surprise in the form of a RPG. He hands
it to CJ and tells him to bring the copter down.
- After bringing the copter down, The Truth has CJ drive him into San Fierro.
Along the way, CJ calls Cesar and tells him to bring Kendl to his new
property. Follow the yellow marker to the Doherty district and to start out
your missions in San Fierro.
___________________
/ 8.4 Cesar Path /___________________________________________________________
-------------------
These missions more involve CJ just proving his worth and getting some money.
It also gives him the truth of what is going on with Big Smoke.
+----------------------------------+
| 8.4.1 King in Exile: Mission 1 |-------------------------------------------
+----------------------------------+
Prerequisites: Truth Path Body Harvest: Mission 1
Reward(s) : None
Unlockables : The rest of Catalina's robbery missions
Cesar, with Kendl's help, convinces CJ that not only is Big Smoke a dealer, but
he is also a user. Cesar also explains that money comes from Los Santos and
drugs come down from San Fierro.
+-----------------------------+
| 8.4.2 Wu Zi Mu: Mission 2 |------------------------------------------------
+-----------------------------+
Prerequisites: Complete two of four Catalina robbery missions
Reward(s) : $5,000
Unlockables : None
Seems that Cesar knows of a man who loves to race, or should I say observe
races. Although his name is Wu Zi Mu, he prefers to be called Woozie. They
play for keeps in these races for either money or pink slips. The course is
treacherous to say the least so you had better have a high driving skill to
attempt it.
- First, you need a fast car that isn't prone to spinning out. The Buffalo
at Catalina's will serve that purpose. Drive into the pink marker to start
the race.
- The beginning of the race is pretty easy. You can take a few shortcuts to
get ahead of the other drivers. Watch out for the narrow roads along the
waterways and the bridges.
- During the last part of the course, it is constantly winding and turning up
and down hills. Plus the fact that if you oversteer, you will spin out and
possibly lose the race. Take it easy on this part.
- Eventually you will finish and complete this mission. After you complete
this race, Woozie will hand CJ a business card and tell him to call him when
he is in San Fierro.
+-------------------------------------+
| 8.4.3 Farewell My Love: Mission 3 |----------------------------------------
+-------------------------------------+
Prerequisites: Cesar Path Wu Zi Mu: Mission 1
Reward(s) : Property in San Fierro
Unlockables : None
When you arrive, Catalina takes a crowbar and starts to beat on your car. It
seems that Catalina is "disappointed" that you believed her when she just
wanted to be friends. Anyway, she has a new man from Liberty City that she is
in love with. Good riddance.
- This course is the exact reverse of the race Wu Zi Mu. You have to do all
your fancy curves and driving at the beginning, instead of the end of the
course.
- When you win, Catalina accuses CJ of cheating. No matter, she hands him
the deed to some property in San Fierro.
- The Truth calls to tell CJ the shipment is ready.
+=================+
| 9. SAN FIERRO |============================================================
+=================+
Things are starting to look up a little for CJ. He now owns a dilapidated
garage and a close circle of allies to assist him in his rise to power. San
Fierro offers a variety of missions to help CJ become even stronger in his
quest to return to Los Santos.
San Fierro has 18 missions
________________
/ 9.1 CJ Path /______________________________________________________________
----------------
These series of missions help to establish CJ as a major player and to
strengthen his ties to allies such as Woozie. It also serves to help CJ and
his new gang to establish a legitimate business in San Fierro.
+----------------------------------------------+
| 9.1.1 Wear Flowers in Your Hair: Mission 1 |-------------------------------
+----------------------------------------------+
Prerequisites: None
Reward(s) : None
Unlockables : Buying Zero's shop for $30,000 unlocks the Zero Asset Property
Missions
This is basically a familiarization tour of San Fierro. The Truth takes you
around to the hospital, Dwaine's Hotdog stand, police station, Zero's shop, and
back to the garage. All the while, The Truth continues to babble about
different things, some that are way out in left field. After you return, Zero
calls stating his landlord is selling the building and CJ states he might be
interesting in investing in this property.
+-------------------------------+
| 9.1.2 555 We Tip: Mission 2 |----------------------------------------------
+-------------------------------+
Prerequisites: None
Reward(s) : None
Unlockables : Unlocks Valet Parking job to acquire hotel asset
It appears that Officer Tenpenny is still being hounded about corruption, even
after you took out the informer. The local DA is trying to bring him and
Pulaski down. He tells CJ that he needs to frame the good DA to stop him
permanently.
- Head downtown to the hotel and park in the pink marker. CJ learns that the
hotel has a valet service. Perfect for taking vehicles to get modifications.
- Wait for a valet to take a care to the underground parking area. Follow the
car down into the parking area. When the valet gets out of the car, take
him out and take his uniform. Now CJ looks like any other valet.
- Head back up to the entrance of the hotel and wait for the DA's car. Let
the other valets get the other cars. Usually, a couple of cars come through
before the DA's. The valets also assist by pointing out the DA's car which
is dark blue in color.
- Make sure you are the first to the car so that you can properly "park" it.
Immediately get to your garage as fast as possible. You have four minutes
to get the drugs planted and get the car parked. In addition, you cannot
damage the vehicle in any way.
- Depart from your garage and get the car into the parking spot. A valet
soon comes down to retrieve the DA's car. Head over to the pink marker by
the hotel to place an anonymous phone call. Soon police are swarming all
over the place and bust the DA for drug possession.
+-----------------------------------+
| 9.1.3 Deconstruction: Mission 3 |------------------------------------------
+-----------------------------------+
Prerequisites: None
Reward(s) : None
Unlockables : Unlocks Driving School and the Racing Tournaments
Seems that some of the construction workers were disrespectful to Kendl. Of
course, CJ has been considering plans to expand so what better place then the
construction site next door.
- Head over to the construction site and prepare to level six of their
trailers. Of course, the workmen and guards will attempt to stop CJ in this
endeavor. There are many tools at CJ's disposal besides guns. He can also
use a bulldozer, crane, and explosive barrels to assist in his efforts.
- You need to be relatively quick since the police don't much care for this
kind of activity in the city. Once you have destroyed the six buildings,
it's time to end the foreman's career permanently.
- Get the bulldozer and push he and the porta-potty into the nearby hole.
Then get into the cement truck and drive into the pink marker. A cut scene
will show the hole, containing one foreman and porta-potty, being forever
encased in concrete. Jethro then calls about the driving school up the
road.
+--------------------------------------+
| 9.1.4 Photo Opportunity: Mission 4 |---------------------------------------
+--------------------------------------+
Prerequisites: None
Reward(s) : Respect, Camera
Unlockables : None
Cesar informs CJ that a meeting may be going down involving some Ballas gang
members. He wants you to pick him up then head down to Angel Pine to see who
is involved in this.
- Go to the blue marker to pick up Cesar. It should be near Blueberry. Then
head down southwest to the town of Angel Pine.
- Once you arrive in Angel Pine, get out of the car and climb onto the roof.
Get your camera ready to do some quick photography. Fortunately, the game
helps you along by telling you that the zoom is correct by displaying the
message "Take the Photograph". All subjects that need to be photographed
will have red cones above their heads.
- Your first shot is down the alley in front of you. Take a picture of Ryder
as he departs his truck.
- Your second shot will be a little farther down of T-Bone Mendez as Cesar
identifies him.
- Pan to the right and a brown sedan pulls up. Zoom and take his picture.
- Your last picture will involve a Broadway coming in from the left. As the
passenger emerges, take his picture quickly since he turns around to meet
the others.
- After taking the pictures, CJ and Cesar head down to the local gas station
to figure out what just happened. Mission passed.
+--------------------------------+
| 9.1.5 Snail Trail: Mission 5 |---------------------------------------------
+--------------------------------+
Prerequisites: Jizzy Path Outrider: Mission 4
Reward(s) : Sniper Rifle
Unlockables : None
This mission will have you traveling a long way back to Los Santos to take care
of a journalist who became a bit too nosy. Officer Tenpenny wants you to not
only eliminate said journalist, but also his contact.
- Go to the construction site and get the Sniper Rifle from the pipe. Then
get a vehicle (motorcycle preferably) and head for Cranberry Station. You
will see the reporter getting onboard the train.
- This is a long journey. Basically, you will need to follow the train all
the way to the Market Street train station in Los Santos. Once you make it
there, a SPOOK -O- METER is displayed. If you spook out the journalist, you
fail the mission.
- Follow the reporter up to the street level and when he gets into a cab, grab
a vehicle and follow him. Make sure you watch the meter to ensure you are
not tailing the cab too closely.
- The cab takes a route to the Santa Maria pier. When the cab stops, the
reporter will get out and meet with his contact. Go halfway down the pier
and get your Sniper Rifle ready. When the reporter and his contact are next
to each other, pick them off to pass the mission.
+-----------------------------------+
| 9.1.6 Ice Cold Killa: Mission 6 |------------------------------------------
+-----------------------------------+
Prerequisites: None
Reward(s) : Respect and $12,000
Unlockables : None
It seems that some Ballas pushers are coming in for a meeting. CJ, though,
needs Jizzy's phone to find out where this meeting is occurring at. You can
only do this mission between 2000 and 0600.
- Head over to the Pleasure Dome and a couple of gorillas will tell CJ that he
is not welcome.
- Turn to your left and head for the scaffolding that goes up the bridges leg.
Get onto the bridge support and walk until you are over the roof of the
club. Jump down and head for the skylight.
- CJ will be on a catwalk after going through the skylight. Work your way
downstairs and try to be as stealthy as possible to avoid unnecessary
conflicts. Keep going until you get to a pink marker. Enter it to see
Jizzy calling to find out the meeting location.
- CJ goes up to Jizzy with a gun pointed at him demanding that phone. All
hell breaks loose as Jizzy's boys come to his rescue while Jizzy runs out
the door.
- Clear a path to the door and run out. Jizzy takes off in his Broadway so
you need to snag the limo and give chase. Your goal is to destroy Jizzy's
car so you can retrieve the phone. After you do get the phone, CJ calls
Cesar and tells him to meet him at Pier 69.
_______________________________________________________________________________
zosofretts' strategy:
A quick & fun way I discovered to beat the 'Ice Cold Killa' mission is to shoot
out the tires in Jizzy's Pimpmobile (forgot the actual name of the car) before
you enter the club. When you chase Jizzy back out of the club, after the gun-
fight, he tries to drive off in his car with flat tires. You can now just sit
back & watch him flounder all over the road & pick him off at your leisure with
your sniper rifle or whatever.
_______________________________________________________________________________
Midwarrior's strategy:
If you drive Jizzy's Broadway in the water, he will drive a pizzaboy without
any bodyguards.
_______________________________________________________________________________
HBK619's strategy:
Get to the pleasure dome. You'll be told by the guards to get lost so you must
go onto the roof and enter via the skylight. First, shoot out the tires of the
pimpmobile. Then jack the limo and drive to the bridge. Next, go past about
two sets of barriers (you can just jump over them or drive around them). Go
past his roof, then a bit past one of the pillars on the bridge. Adjust the
camera angle and you should see a red platform. Jump onto it and follow it in
the direction of Jizzy's club until you are just above the skylight. Go right
to the middle of it (where it arcs up), then jump (remember to tap SQUARE while
you are falling in order to break your fall). If you do this right you wont
lose any health, go to the marker.
You will now be in Jizzy's club. Do a 180 degree turn and walk off the edge of
the platform, if you have done this right you will land right on Jizzy and a
cut scene will play.
Shoot the guards, taking their guns/money as you go. Once you kill them, Jizzy
will make a run for it. Luckily you have already shot the tires out of his car
so he wont be getting far. Jump in the limo and ram him a few times. Then
shoot the car 'till it explodes. Jizzy will get out so kill him and take his
phone.
_______________________________________________________________________________
<M.a.B->SwissToni's strategy:
Before entering the club leave a Sanchez on the path in front of Jizzy's
Broadway (Though any bike will do). Once in through the sky light, just jump
off the cat walk directly in front of you and the cut scene will start
immediately. Run straight to the door and don't bother shooting anyone. Jizzy
will drive off, but the Sanchez should still be there. With the help of the
Sanchez and the SMG of your choice, he shouldn't get more than 50 yards up the
road before the car explodes.
+----------------------------+
| 9.1.7 Pier 69: Mission 7 |-------------------------------------------------
+----------------------------+
Prerequisites: None
Reward(s) : Respect and $15,000
Unlockables : Unlocks Boating School
CJ and Cesar plan to attend this little meeting. Of course, not being invited
is not a concern.
- Meet Cesar on the roof of the building. CJ's first task is to snipe the
six Syndicate guards blocking the Triads from advancing. Once the way is
clear, T-Bone arrives followed by Ryder.
- Toreno comes in his helicopter but immediately bugs out when he sees what is
going on. Now it is time for CJ to start cleaning up some loose ends. The
first one is taking care of T-Bone.
- Cross the street and make sure Cesar is with CJ to give support. Gun down
all who stand in your way and make it to the helipad if you need a AK-47.
Go to the end of the pier to permanently retire T-Bone.
- Another cut scene shows Ryder running toward the water's edge. As a last
act of defiance, he flips off CJ and jumps off the pier and swims to a
nearby boat. Jump in the water and get a boat and take up the chase.
- Just get beside Ryder and shoot his boat up enough so that it blows up.
When you have done that, the mission is accomplished.
+-----------------------------------------+
| 9.1.8 Toreno's Last Flight: Mission 8 |------------------------------------
+-----------------------------------------+
Prerequisites: None
Reward(s) : Respect and $18,000
Unlockables : None
Looks like Toreno is planning to bug out and he has a lot of merchandise in his
holds. Time to take care of the boss himself.
- Get a vehicle and head downtown. Eliminate Toreno's guards at the bottom of
the helipad and work your way up. Then another battle as you go to the
stairs of the helipad. Before you get there, though, Toreno's helicopter
takes off.
- Fight your way to the helipad and collect the RPG. Get a motorcycle and
take up the pursuit. You will note a HELI HEALTH bar now appears. You want
to get that down to zero to destroy the helicopter.
- Fortunately, Toreno makes for an easy target. He follows the freeway going
south through Foster valley. Just gun the motor and get ahead of him. Then
set up and wait for him to get in your sights and launch a couple of rockets
at the helicopter.
- If you miss this opportunity, go to the end of the freeway and give chase.
Toreno's helicopter stops every now and then to take shots at CJ. You must
take him down, though, before you hit the next intersection. When you bring
down the helicopter, the mission is over.
_______________________________________________________________________________
Sundar's strategy:
Since the mission starts at San Fierro, you can head over to the Naval Base
and fly the Hunter that spawns there to the Doherty save point and then save
your game to get rid of the stars and then do the mission.
or if you cannot find the Hunter:
If you find this mission to be difficult because your rockets do not hit the
helicopter, head to the Easter Bay Airport and take the heat seeking rocket
launcher which is available between the three white containers and then do
the mission. The heat seeking rocket can really make the mission a lot easier.
If you cannot find the rocket launcher, you can always use an AK-47 on the
helicopter because there are men shooting at you who can be auto-targeted and
by doing this, the heli health bar goes down in the process
+-------------------------------------+
| 9.1.9 Yay Ka-Boom-Boom: Mission 9 |----------------------------------------
+-------------------------------------+
Prerequisites: Complete the Woozie and previous CJ Path missions
Reward(s) : Respect and $25,000
Unlockables : None
There is one more task CJ has to perform to permanently cripple the Syndicate.
He must take out the Yay factory that he escorted the van to earlier.
- Head over to the bomb shop to pick up the car bomb. He finds out that the
car has a delayed-time bomb so that he can get out of the factory.
- Go to the factory and snipe the guards at the gate. More guards come out
for you to deal with. Once they are cleared out, go into the compound.
- Head through the compound and turn right. There is a ramp for you to drive
your car onto. Once your car is inside, get out and clear a path to the
chemicals.
- Get back in your car and park in the pink marker. Activate the bomb and get
out of there. You now have 40 seconds to leave the factory. Shoot only
those guards that are an immediate threat and escape through the nearest
door. Once out, you will see the factory go up.
- Guards are now pouring out everywhere so use cover and keep moving to avoid
massive amounts of damage. When you get to the gate, the guards close it to
trap CJ inside. You are in luck, though, as a car enters the compound as
the gate closes.
- Take the car and drive quickly to the other side of the compound. Get up
speed and use the ramp that is right next to the wall. Jump over the wall
and get back to the garage.
___________________
/ 9.2 Jizzy Path /___________________________________________________________
-------------------
Woozie comes calling at the garage. He states he is impressed and wants CJ to
help him out. CJ reciprocates and asks Woozie who the people in the pictures,
they were unable to identify, are. Woozie's assistant says they are part of
the Syndicate and they are big time. He suggests that CJ get to know someone
named Jizzy, who runs the Pleasure Dome, to learn more.
+--------------------------+
| 9.2.1 Jizzy: Mission 1 |---------------------------------------------------
+--------------------------+
Prerequisites: CJ Path Photo Opportunity: Mission 4
Reward(s) : Respect and $3,000
Unlockables : Woozie Path and Pimping Jobs
Time to go into the shadowy world of the San Fierro underground. CJ must meet
up with the town's biggest pimp: Jizzy. Jizzy is quite famous and knows a lot
of people. CJ needs to earn Jizzy's trust so he goes volunteers himself to
help Jizzy solve problems.
- Head for the Pleasure Dome located under the Gant Bridge. Step into the
pink marker to take your first step into the unknown.
- Jizzy seems kind of impressed with this stranger coming off the street
offering to help him out. Jizzy decides to put CJ to the test. His first
instruction is to drive one of his gals downtown. Further taskings will be
relayed by the car phone.
- This one is easy, just drive the girl to the area of the map indicated by
the yellow marker. She tries to engage CJ in conversation to no avail.
- Once the girl is dropped off, Jizzy calls in the next tasking. It seems
that a rival pimp in Hasbury is hassling one of Jizzy's girls. Head to that
location and eliminate the pimp either by running him over or just getting
out of the car and dealing him justice.
- The next phone call sounds a little more serious. A couple of deranged
individuals have been whacking out Jizzy's girls. As a matter of fact, one
of his girls is being beaten up under the overpass leading to the airport.
A HO indicator is displayed showing the girl's health. Get over there
quickly and eliminate these creeps that would infringe on Jizzy's business.
- CJ's last tasking is to take care of a do-good minister who wants to convert
and save these poor girls from their sins. Jizzy wants this guy eliminated
because he is bad for business. Go to the hotel and you will see a limo and
SUV take off after the girl is escorted into the limo. Take out the SUV
escort and go after the limo. Shoot it up and try to force it into
situations that will cause it to crash (I caused the limo to roll over after
a spectacular jump off a hill). Once this is done, Jizzy is pleased with
CJ's report.
- Woozie calls and asks CJ to come by and visit some time.
+----------------------------------+
| 9.2.2 T-Bone Mendez: Mission 2 |-------------------------------------------
+----------------------------------+
Prerequisites: None
Reward(s) : Respect and $5,000
Unlockables : None
As CJ returns to the Pleasure Dome, Jizzy and T-Bone are discussing the
business operation. T-Bone gets an urgent call telling him that one of the
cash runs was ambushed. CJ gets recruited for this mission.
- First order of business is to hightail it to the van that was ambushed.
This is indicated by a blue marker on the map. Once CJ arrives, four motor-
cyclists take off with their ill-gotten gains. Hop onto the nearby bike and
give chase.
- There are two ways to get the packages back. The first basically involves
gunning down the rider and collecting the package. This method may take too
long and allow the others to escape. The other method just involves getting
up beside them and hitting the L1 button to grab the package. The downside
to this method is that the rider will start pursuing CJ.
- The riders split up all over the city but they aren't too much trouble to
catch. They are indicated by red markers on the map. You should have
plenty of time to get the packages.
- After a period of time, however, all remaining bikers will head to a
rendezvous point. You must get them before they reach that point or fail
the mission.
+--------------------------------+
| 9.2.3 Mike Toreno: Mission 3 |---------------------------------------------
+--------------------------------+
Prerequisites: None
Reward(s) : Respect and $7,000
Unlockables : None
This is a timed mission so speed is of essence. As CJ is hanging around the
Pleasure Dome, an urgent call comes in. Apparently Mike Toreno, the Syndicate
leader, has been kidnapped by some punks who hijacked his van. The problem is,
his cellular phone only has a little life left on the battery. You have four
minutes to find Mike.
- Mike Toreno will attempt to give descriptions of what he sees. Once those
descriptions are used to positively identify where he is at, get to that
location quickly. This will continue on through two more areas before it is
ascertained that Mike is at the airport.
- Go through the gate at the airport and head to the airfield. The homing
beacon is now active and should pinpoint Mike's location in no time. Watch
the SIGNAL indicator. When it is filled up, you are right on top of Mike.
- Of course, you will see the van and a couple of motorcycle escorts well
before that. Don't pour too much fire into the van. If it blows up, Mike
dies and you fail the mission.
- Wait for them to stop and take down the wanna-be hijackers. Once that is
done, destroy the van. Your wanted level will now be three stars. Head
immediately to the Paint 'n' Spray located across from CJ's garage to shake
the heat.
- Once that is done, go back to the Pleasure Dome to complete the mission.
+-----------------------------+
| 9.2.4 Outrider: Mission 4 |------------------------------------------------
+-----------------------------+
Prerequisites: None
Reward(s) : Respect, $9,000, Sniper Rifle, and a RPG
Unlockables : None
This mission starts as a cellular phone call from Jizzy. He wants CJ to meet
T-Bone at the gas station by the docks.
- Go to the Xoomer station and park in the pink marker. CJ will get into the
car parked by the pumps. T-Bone immediately puts CJ in a strangling head-
lock to extract information on who he works for. Mike Toreno gets in the
car and tells T-Bone to lay off and for CJ to drive them to the van.
- When you get to the van, Mike states that he is hauling a load of yay to his
factory. Unfortunately, the authorities and everyone else is wise to this
plan so they have set up a series of roadblocks in the city.
- Grab the RPG and Sniper Rifle and hop on the motorcycle. Head to the first
roadblock up north. Stop close enough for effective range but far enough to
avoid collateral damage. You must be quick about eliminating roadblocks
because the van isn't too far behind.
- Put a couple of rockets into the cars to eliminate most of the roadblock.
Go to melee weapon to mop up and speed off to the second road block.
- This time, in addition to troops on the ground, there are also troops in the
windows to the left. Again, a rocket up there plus one between the cars
should clear out most resistance. Mop up and head for the third road block.
- This roadblock is a little trickier. They have snipers on a distant over-
pass to your left. Clear out that which is in front of you then use your
Sniper Rifle to pick off the last resistance.
- Another roadblock with snipers on high. Use the same tactic of clearing out
the ground and sniping the snipers. By now, the van will probably be very
close behind your bike.
- When the last roadblock is blown, escort the van into the walled compound.
CJ volunteers to lead the police on a merry little chase since his wanted
level is now three stars. Go to CJ's garage to save or use the Paint 'n'
Spray to clear his record. The mission ends either way.
____________________
/ 9.3 Woozie Path /__________________________________________________________
--------------------
When CJ goes to visit Woozie, he learns that the man is blind first of all. In
addition, Woozie is in charge of settling disputes between the various Triad
factions. Woozie is very ambitious and is busy setting up his Four Dragon's
Casino in Las Venturas.
+----------------------------------------+
| 9.3.1 Mountain Cloud Boys: Mission 1 |-------------------------------------
+----------------------------------------+
Prerequisites: Jizzy Path Jizzy: Mission 1
Reward(s) : Respect and $5,000
Unlockables : None
The Mountain Cloud Boys are a Triad Gang headed by Woozie. When CJ enters his
office, Woozie wishes CJ go along with him to take care of some business.
- Woozie explains that his car is in the shop so he has CJ drive him to the
meeting place. On the way, he explains some Vietnamese gangs have been
encroaching on his territory. When you arrive at the meeting place, people
are running around in a panic.
- Follow the path around to a steel fence. Woozie opens it and CJ tells him
that all of the delegates have been killed in some kind of ambush. A WOOZIE
health bar appears as the Vietnamese gang members return to complete their
work. Take care of the gang members directly in front then cautiously move
to the corner of the alley.
- When you turn the corner, take out the sniper and prepare to be rushed by
more gang members. Clear them out and watch out for gang members hiding in
the alcoves in the alley. A cut scene shows CJ and Woozie jumping into
their car. Another group of Vietnamese show up to block the alley off but
CJ breaks through the roadblock.
- Soon there is a running gun battle between CJ and the two Vietnamese cars.
Woozie tells CJ to drive while he eliminates the attackers. After the smoke
clears, take Woozie back to his place.
+------------------------------+
| 9.3.2 Ran Fa Li: Mission 2 |-----------------------------------------------
+------------------------------+
Prerequisites: None
Reward(s) : Respect and $6,000
Unlockables : None
It seems that a Vietnamese crime family is coming over to take over operations.
Woozie doesn't want to see this happen. CJ is tasked with getting a package
from the airport that is very important.
- Drive to the airport and go into the parking garage. Note the way the
garage is set up because you will having to come back through at high speed.
- Get to the car that is marked on the map. Hop into the car and a cut scene
will show Vietnamese gang members coming in to ambush CJ. A DAMAGE meter
also appears. Don't let this get down to zero or the car gets destroyed and
you fail the mission. When you try to escape via the most direct routes,
the exits are blocked by vans.
- Make your way back to the central road leading outside and exit via the
entrance road. Once you get free, a couple of gang members on motorcycles
take up pursuit. They are easy to shake as you wind through the city.
- Go to the lockup garage, located in the northern part of the city, to
complete this mission.
+-------------------------+
| 9.3.3 Lure: Mission 3 |----------------------------------------------------
+-------------------------+
Prerequisites: None
Reward(s) : Respect and $8,000
Unlockables : None
It seems that the Vietnamese want to assassinate Ran Fa Li. Woozie, of course,
doesn't want to see this happen. CJ suggest that a decoy be driven to lure
the assassins out to the countryside while the real Ran escapes unnoticed.
- Head to Angel Pine to pick up the decoy car. When you enter it, you will
notice a DAMAGE meter. This indicates how likely the Vietnamese will notice
that CJ is not the real Ran. This means a lot of evasive driving and
keeping ahead of them.
- To add to the fun, you will have to go through eight checkpoints scattered
along the country roads. Once you have passed through the eighth check-
point, the Da Nang gang realizes it has been fooled and roars off back to
San Fierro.
+---------------------------------------+
| 9.3.4 Amphibious Assault: Mission 4 |--------------------------------------
+---------------------------------------+
Prerequisites: High lung capacity
Reward(s) : Respect and $11,000
Unlockables : None
It seems that a Triad member has turned traitor and is informing the Da Nang
gang. Woozie wants a bug planted in the Da Nang meeting area to see what is
going on. This mission is only available from 2000 to 0600.
- Go to the docks and you will see a cut scene showing the boat with its spot-
lights and Da Nang patrol boats roaming around. Jump into the water and
swim toward the boat. Watch you air capacity and only surface when the
coast is clear.
- Follow the series of tunnels and be sure to get the knife in the second
cave. Once you are in the open water, avoid any contact with the patrol
boats and ship's spotlights. Swim under the ship and surface at the plat-
form on the other side.
- Sneak on board and eliminate any guards between you and the meeting area.
Once that is accomplished, jump off and swim back to shore and go to the
pink marker to finish the mission.
+--------------------------------------+
| 9.3.5 The Da Nang Thang: Mission 5 |---------------------------------------
+--------------------------------------+
Prerequisites: None
Reward(s) : Respect and $15,000
Unlockables : None
Seems that the main bulk of the Da Nang crime family is shipping over. On
board are a lot of gang members, weapons, and heroin. Woozie counters this
threat by sending Little Lion out to do fly-bys. CJ, of course, offers to
assist and takes up position as gunner.
- The helicopter will take a direct hit from a RPG and crash. CJ survives so
now you have to swim to the pink marker by the ship. CJ climbs on board
with a knife and a lot of attitude.
- Do your best to remain unseen and take out the guards to collect their
weapons. Eventually, you will reach a high stack of containers that will
finally force you into a firefight. Work your way down and around the
crates to a hatch in the deck. Move around this hatch and use the crates as
a staircase.
- Clear out the guards as you move around the crates. Eventually, you will
make it to a crate full of refugees. Shoot the lock off to let the refugees
out. They tell CJ that Snakehead is the one leading this party. Time to
head up to the ship's cabin.
- When you reach the cabin, take out the remaining guards and prepare to
confront Snakehead. Snakehead wants to fight the old-fashioned way; with
swords. He throws CJ a sword and in true Highlander fashion, they go at it.
- After cleaning Snakehead's clock, go back to where the hatchway in the deck
was and chat with the refugees. They give CJ a dinghy to get back home in.
Mission completed.
+=============+
| 10. DESERT |================================================================
+=============+
These series of missions have more of a fun and adventuresome ring to them. CJ
will be doing some rather strange things on some missions. In addition, you
get to learn how to fly which will come in very handy later on.
There are nine missions for the Desert.
____________________
/ 10.1 Toreno Path /__________________________________________________________
--------------------
Head toward the question mark located in Tierra Robada. It is here that you
will get your next set of instructions and missions. You will also get a
surprise as you progress through these missions.
+-----------------------------+
| 10.1.1 Monster: Mission 1 |------------------------------------------------
+-----------------------------+
Prerequisites: None
Reward(s) : Depends on your time
Unlockables : None
When you walk into the pink marker, a voice over the loudspeaker explains what
is going on. It instructs CJ to take a monster truck and go through
designated checkpoints in a set period of time. This is a test to determine
what CJ is made of.
- You will go through 35 checkpoints scattered around the ranch. You have
approximately seven minutes to make it through all those checkpoints. Some
things to keep in mind when driving the monster truck:
- First, it has a high center of gravity so tipping over is very easy.
- Due to weight and top mass, stopping is slow process once you get up to
speed so make sure you anticipate obstacles well before you have to react
to them.
- You will be going up some pretty sheer cliffs so try to hit them straight
on. If not, you may tip over.
- Watch for cross-traffic on the roads.
- When you finish, your time will be displayed against the top times and you
will be rewarded accordingly.
+------------------------------+
| 10.1.2 Highjack: Mission 2 |-----------------------------------------------
+------------------------------+
Prerequisites: None
Reward(s) : $7,000
Unlockables : None
CJ learns that the voice over the speaker is none other then Mike Toreno, who
you had believed got killed in the helicopter. Toreno explains that he is part
of a government agency trying to get inside the Latin America drug trade. He
further explains that CJ pretty much makes a good soldier so Toreno doesn't
have to dirty his hands.
- For this mission, CJ will be taking Cesar along for the ride. The plan is
simple, pull alongside the truck, Cesar jumps over, overpowers the driver,
and takes the truck. First of all, to locate the truck, look for the red
marker on the map.
- Pull alongside the truck and get as close as you can while matching the
speed of the truck. You don't have a lot of time to pull this off since the
southbound freeway isn't that long.
- Cesar will tell CJ to pull up, pull back, get closer, etc. Make sure you
follow these instructions so that Cesar has a smooth jump over.
- When you are successful, jump into the truck and drive it back to your
garage in Doherty. Once you do that, the mission is over.
+----------------------------------+
| 10.1.3 Interdiction: Mission 3 |-------------------------------------------
+----------------------------------+
Prerequisites: None
Reward(s) : $1,000
Unlockables : None
When CJ enters Toreno's ranch, he is talking on the radio in some sort of
strange code. When Toreno gets off the radio, he gives him a status report on
his brother Sweet. It seems that Toreno may be of some help if CJ is willing
to help him. Toreno wants CJ to go to a distant desert hilltop and set up a
flare to guide a helicopter coming in with "precious" cargo.
- Jump in the dune buggy and head for the yellow marker. You will be doing
some twisting and turning along both the paved and dirt roads to make it to
the little settlement. Once there, Toreno instructs CJ to grab the weaponry
and bike and head up the hill.
- Follow the path around the hill until you are at the top. Once at the top,
drive into the pink marker to trigger a scene of CJ touching off the flare.
- Of course, nothing ever goes as planned. As soon as Toreno's helicopter
arrives, four helicopters come from nowhere and start hammering at Toreno's
helicopter. A HELI health bar now appears. You are responsible for
protecting Toreno's helicopter.
- Get out the rocket launcher and start hunting. The enemy helicopters have
a nasty habit of coming in low. This, in turn, makes them ideal targets.
Unfortunately, these helicopters will also drop troops on CJ if you aren't
quick enough. One good tactic is to line up a helicopter dropping troops,
then shoot it down. You then can collect their weapons and money.
- Make sure you are quick about getting rid of the enemy choppers since they
can do a lot of damage to Toreno's helicopter in short order.
- Once you have disposed of the enemy, Toreno's helicopter drops the package
a distance away. CJ now has to travel over more territory to retrieve said
package.
- Head back down the hill and head toward Verdant Meadows. Just north of the
abandoned airfield, there is a chasm that you can travel through. When you
get to the oceans edge, you should find the package next to the cabin. A
speaker at the cabin instructs CJ to drop the package back at the hideout.
- Backtrack to the first area you stopped at to collect the weapons and
vehicle. Drive into the pink marker to end the mission.
+-------------------------------------+
| 10.1.4 Verdant Meadows: Mission 4 |----------------------------------------
+-------------------------------------+
Prerequisites: None
Reward(s) : Verdant Meadows Airstrip for $80,000
Unlockables : Flight School, Verdant Meadows asset Path
CJ has really impressed Toreno. He has impressed him so much, Toreno wants to
give CJ some tougher assignments. Unfortunately, CJ needs to learn how to fly
before he can take on these assignments. Toreno tells CJ he needs to purchase
Verdant Meadows so that he can become a pilot. Head out there, buy the
property, and have fun.
_____________________________
/ 10.2 Verdant Meadows Path /_________________________________________________
-----------------------------
This next series of missions introduces CJ to the joy of flying. To me, these
missions are some of the greatest fun in the game. In addition, you acquire
some very unique planes and flying aids later on in the game.
These missions represent the second part of Toreno's missions for CJ. Once you
have completed all these missions, you will be rewarded by being able to pick
up a Flamethrower, Mini-Gun, RPG, or Heat Seeking RPG at Toreno's cabin in
Tierra Robada.
+-------------------------------------+
| 10.2.1 Learning to Fly: Mission 1 |----------------------------------------
+-------------------------------------+
Prerequisites: Complete the Toreno Path
Reward(s) : Respect
Unlockables : With enough skill, ability to get onto any airfield and unlocks
Motorcycle School
CJ will have to go through a series of nine tests in order to get through
flight school. Once you have completed these lessons, the Verdant Meadows
airstrip is open for missions. See Chapter 20 for how to complete these
lessons.
+----------------------------+
| 10.2.2 N.O.E.: Mission 2 |-------------------------------------------------
+----------------------------+
Prerequisites: None
Reward(s) : Respect and $15,000
Unlockables : None
Well, now that CJ has become a pilot, Toreno has a few jobs for him to
complete. It seems some operatives are in trouble and need some equipment
pronto. Toreno taps CJ for the job.
- Head over to the plane and get ready for your first mission involving
flying. There are a couple of things to keep in mind. First, you must get
to Angel Pine in ten minutes. That isn't too much of a problem except for
the second part. You must fly low to keep under the radar.
- For the second part, you will have a VISIBILITY bar. If it fills out, then
be prepared to be pursued by some very aggressive forces. You must go to
and from the designated target under the radar.
- If you keep at treetop level and stay in the canyons, you should be able to
keep under the radar. Once you get to the target site, you must fly through
the red ring in order to drop the supplies.
- Once the supplies have been dropped, head back to base and park in the pink
marker to complete the mission.
+------------------------------+
| 10.2.3 Stowaway: Mission 3 |-----------------------------------------------
+------------------------------+
Prerequisites: None
Reward(s) : $20,000
Unlockables : None
CJ comes out of the hanger to see a large cargo plane land on his field. If
this isn't bad enough, some government vehicles appear to be escorting the
plane. Toreno explains that this plane is loaded with materials nobody should
get. He gives CJ the green light to destroy the plane.
- When you have control, CJ is on his PCJ 600 and is ready to roll. Take off
quickly and lean forward to gain that extra speed. Once the pilot detects
what you are up to, he will start to run the plane down the runway for take-
off.
- Go wide right to avoid boxes and crates coming from the back of the plane.
Then quickly line up to the back ramp and gun the motorcycle into the plane.
A cut scene shows the bike being pushed out of the back by some barrels.
- You will now have to work your way forward. Each alcove has somebody ready
to put out CJ's lights. In addition, the center passage seems to constantly
have barrels rolling down it. Dodge or jump over the barrels and clean out
the alcoves.
- Eventually CJ will get to the front of the plane. Take out the guard and
take his parachute. Plant the explosives and run to the back of the plane.
Detonate the charges and immediately jump. The plane blows up and CJ gets a
nice panoramic view of the countryside to end the mission.
+-----------------------------------+
| 10.2.4 Black Project: Mission 4 |------------------------------------------
+-----------------------------------+
Prerequisites: None
Reward(s): Jet Pack
Unlockables: None
The Truth comes to visit CJ. He is being his usual introspective self. He
tells CJ that there are some strange goings on at the air base. As a matter of
fact, they are doing th