THIS IS 79 CHARACTERS:

Eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
P_I_K_M_I_N__2

Game: Pikmin 2
System: Gamecube
Type: Strategy
Walkthrough: FAQ/Walkthrough
Version: 1.55
Username: marc5third3
Real Name: Andrew
E-mail: andrewd10@comcast.net
++++++++++++++++++++++++++++
===============================================================================
~~~~~~~~~~~~~~~~~~ TABLE OF CONTENTS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Before we get to the guide, we must know where to find things! To activate
"Speed Search", type in "Ctrl+F" to bring up the menu. Type in the part, like
"1. Copyright" and click "Search". It will go to that part of the walkthrough!

1. Copyright
2. Intro.
3. Appearance of Above and Below Ground Screens
4. Story
5. Controls
6. Pikmin Types
7. Increasing Pikmin (And losing them)
8. Items
9. Time
10. Characters
11. All about caves
12. Walkthrough
 12.1 Run in Valley Of Repose (Valley Of Repose)
 12.2 Time to Explore the Forest (Awakening Wood)
 12.3 It's Swimming Time at The Perplexing Pool! (Perplexing Pool)
 12.4 The Pikmin Rainbow Is Finished (Awakening Wood)
 12.5 Snowy Fun (Valley Of Repose)
 12.6 Cruel, Wet Caves (Perplexing Pool)
 12.7 Finishing the Woods (Awakening Wood)
 12.8 Final Preparations (Valley of Repose, Awakening Wood, Perplexing Pool)
 12.9 The Nature Man (Wistful Wild)
 12.10 The Ultimate Evil Cave (Wistful Wild)
13. Enemies
14. Bosses
15. Plants
16. Treasure! >>>>>>>COMPLETE<<<<<<<
17. Secrets
18. Challenge Mode >>>>>>>COMPLETE<<<<<<<
19. 2-Player Mode
20. Tips
21. FAQs
22. Stuff to Do After You Won the Game
23. Cutscenes
24. Credits
25. Versions
26. The End

===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~1. COPYRIGHT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
This may be not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

Don't try to sneak your guide to your website without permission. If you didn't
know, expect an E-mail; if you didn't remove it, expect me to send a letter. If
you are stupid enough to still have it, expect some drastic measures. So please
ask before you post, okay? Not too hard.

If you attempt to steal it, you are breaking the law, and you could risk losing
your website for a long time, and possibly forever. To put it simple, JUST ASK
BEFORE YOU COPY IT!!!!!

The following sites are allowed to take it without permission:

~ http://www.gamefaqs.com (of course)
~ http://www.gamespot.com

If you are a good guy and you find a site not listed above that is stealing,
contact me and you will be rewarded! :D

One more thing, if the site's URL is changed, BE PATIENT, because I will change
it.

Thank you for helping the Internet become a better place!

===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~ 2. Intro ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
No, this isn't the intro story for the game. This is my talk about this game
and my history:

First, take note this is my first Full Walkthrough! I made maps, but I'm
talking about All-Text ones. When it was 2001, I got my Gamecube, and I played
it and my new game Luigi's Mansion. It was an extremely good game and I thought
no game could ever beet it. Once I grabbed Pikmin 2; however, I quickly changed
my mind. This game was easily known as ONE OF THE BEST Gamecube games ever
(Super Smash Brothers Melee and Luigi's Mansion were tied to this)! This game
has 4 shiny new areas (1 less than the original, but the areas are bigger), the
very challenging Challenge Mode (well duh), and a butt-kickin' 2-Player mode!
What more can you ask for? If you thought none, think again, because this quest
has 2 people at once (the 2nd person changes later on), a whomping 201
treasures (6 1/2 times as much as the original), unlimited days, unlimited time
underground, new pikmin, new areas, new enemies, and the list goes on! You will
get hours of nectar, rocks, and micro-adventures! So stop sitting, and get to
collecting soda cans!

===============================================================================
~~~~~~~~~~~~~~~~~~~ 3. Appearance of Above and Below Ground Screens ~~~~~~~~~~~
===============================================================================

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
ABOVE GROUND SCREEN APPEARANCE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~                      D   A   Y
/\						  /\                /============\
|| o  o  O  o   o  /\  o  o  O  o  o  ||                |     /|     |
\/                 \/                 \/                |      |     |
         ^^^SUN METER^^^                                |    ----    |
                                                        \============/
                                                         ^^CURRENT DAY^^

[Ultra Bitter Spray]
    X4
   _
 _| |_
|_ O _|    <----- Ultra Bitter/Spicy Spray Inventory
  |_|

   X3
[Ultra Spicy Spray]


/===\ /===\
|   | |   |  <---- Idle Leader Health
\===/ \===/

/======\                    /====\
|      | /=====\            |<||>|
|      | |     |            | vv |        /=====\      /=====\      /=====\
\======/ \=====/            \====/        |     |      |     |      |     |
^^^Leader health^^^       ^^Current^^^    \=====/      \=====/      \=====/
                            Pikmin        ^^Pikmin^^   ^^Pikmin^^  ^^Pikmin^^
                            Type/Color      With          On         That
                                            Leader       Field       Exist

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
UNDERGROUND SCREEN APPEARANCE
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                           SUBLEVEL
                                                        /============\
                                                        |     /|     |
                                                        |      |     |
                                                        |    ----    |
                                                        \============/
                                                         ^^SUBLEVEL^^

[Ultra Bitter Spray]
    X4
   _
 _| |_
|_ O _|    <----- Ultra Bitter/Spicy Spray Inventory
  |_|

   X3
[Ultra Spicy Spray]



/======\
|      | <--- Idle Leader Health
\======/

/========\            Pikmin Color/Type
|        |              vvvvv
|        |             /=====\
\========/             | /\  |  \ /   |=======|   /  |=======|
^^Current^^            |<||> |   \    |  63   |  /   |   97  |
  Leader               | VV  |  / \   |=======| /    |=======|
  Health               \=====/       ^^Pikmin^^      ^^Pikmin^^
                                       Under           that
                                       Leader's        are
                                       Control        Underground

===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~ 4. Story ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Every game has a story (well, at least games made past 1998), and Pikmin 2 is
one of them! What I liked about the story and cut-scenes in this game is
talking (alien talk, because they are obviously aliens)! Sure this isn't the
best story, but some Gamecube games don't even have a story! I'm just babbling
now, so here's the story:
+++++
Hocotate Freight is a long-haul deep-space shipping company. *shows an old
banner*

One day, its only employee of any merit, Captain Olimar *shows a ship in space*

Crashed on an uncharted planet while on an interstellar vacation. *shows a
meteor attack*

There, he was aided by indigenous creatures which he called Pikmin. *shows a
planet like Earth*

In the end, Captain Olimar escaped, *shows an arrow pointing away from the
planet*

But in Olimar's abscene, his employer, *shows the ship in space again*

Hocotate Freight ran into financial difficulties... *shows the banner again*
+++++

===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~ 5. Controls ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
If you played Pikmin, this section is almost useless; otherwise, read it to
know how to play.
+++++
A BUTTON:
~(With pikmin behind you) Throw Pikmin ***Use the colorful circle to aim. The
center of the thing is where it will be fired, so aim the center wherever you
want, and press "A".***

~(by a sprout) Pull up sprout ***You have to be within 1 pikmin length to pluck
it. Press A to pull up sprouts. If there are alot by each other, tap A
repeatedly to keep plucking until they are all out of the ground. ***

~(by yourself) Punch ***You punch about 1/2 of Olimar's length the way he is
facing. Punch an enemy to deal very minor damage. Best used on Dwarf ______.
***

+++++
B BUTTON:
~(Anytime) Whistle ***Olimar has a built-in whistle, so you can use it. Press
and hold B for maximum range. Remember the circle thing? If you just press B,
that is how far the radius is. If you fully charge it, picture the circle 10
times bigger. It makes a pretty loud noise, each different (Olimar's is a
whistle sound; Louie has a old-fashioned whistle; President has a car horn
sound) depending on the character. If the pikmin are in the circle when you
whistle, they will come to you. Take note you can move while it is expanding.
After 3 1/2 seconds, the circle will disappear, so you have to whistle
again.***

+++++
CONTROL STICK:
~(Anytime) Move ***You just move! When you run, you are about as fast as a
flowered yellow. You can run through pikmin to also get them to join the group.
The circle will also move with you.***

+++++
"C" STICK:
~(Anytime you have pikmin) Move army ***You can move your army! This makes
tasks a lot easier, and it is useful when you have to surround things. If you
tilt it left or right, they will form a horizontal line; up and down is a
verticle line. Very useful for killing Dwarf enemies. You will be unstoppable
if you master it.***

+++++
Y BUTTON:
~(Anytime you have both leaders) Switch Leaders ***Press this button to switch
between Olimar or Louie/President. If the 2 captains are already together,
nothing really happens. Be warned, because sometimes you might have brung
Olimar and Louie when you should have brung only Louie.***

+++++
X BUTTON:
~(Anytime when you have pikmin by you and/or when both leaders are by each
other) Dismiss And Group ***If there are pikmin by your side, they will go in
groups by color. When you have 2 leaders, one will just stand there, also
becoming idle. This is great for separating leaders.***

+++++
D-PAD:
~>UP< (Anytime you have 1 or more Ultra Bitter Sprays) Use UB Spray ***Using
this paralyzes the victim for 8 seconds. Look at the "Items" section for more
info.

~>DOWN< (Anytime you have 1 or more Ultra Spicy Sprays) Use US Spray ***Using
this doubles your pikmin's speed and strength. Look at the "Items" section for
more info.

~>LEFT OR RIGHT< (Anytime you are holding a pikmin) Change Pikmin Type ***Press
Left or Right to change which color you are about to throw. Must be in your
group to work.***

~>UP OR DOWN< (Anytime you are holding a pikmin) Change Pikmin Stage ***Press
Up or Down to change whether the pikmin you are about to throw has a leaf, bud,
or flower.***

+++++
L BUTTON:
~(Anytime) Center the camera behind leader ***The camera will rotate until it
is behind your current leader***

~>HOLD THE BUTTON< (Anytime) Rotate ***When you hold it down and run, it will
rotate as you rotate, so it will ALWAYS stay behind your leader's back.

+++++
R BUTTON (STARTING VIEW 3RD PERSON):
~(Anytime) Zoom In/Out ***The starting view is 3rd person, which is enough to
fit 200 pikmin on the screen. If you press it again, it will become far-out
view. This is enough to fit 1000 pikmin. If the arena is small, you should see
the whole arena. Press it once again to reach close-up view. This is a very
close, detailed mode. There can be 25 pikmin on the screen. Press it AGAIN to
zoom back to the 3rd person view.

+++++
Z BUTTON (STARTING VIEW IS 45 DEGREES):
~(Anytime) Change Angle ***This changes the angle you are looking. 45 degrees
is a 3D-like version. If you press Z, it will change where it looks like you
are looking straight down. It will look 2D if you use it. Press it again to
return to the original one.

+++++
HOLD A BUTTON
~(Anytime as long as you have pikmin in your group) Grab Pikmin ***You will
grab the pikmin nearest to you. Use the D-pad to change which type and/or
stage, then release to throw it.***

+++++
START
~(Anytime) Pause the game and bring up the Start Menu ***This brings up the
Start Menu. Use
R to go to options, and L to look at your Exploring Kit.***

===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~ 6. PIKMIN TYPES ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
Of course, what is a game without allies? This section tells you about your
allies so you can know them better. Just like the original Pikmin, the Red,
Yellow, and Blue pikmin are back. But, this time there are 2 new pikmin, White
and Purple!

-------> RED PIKMIN <-----------
Red pikmin are the first pikmin you encounter. You should remember these guys
from the original pikmin. They are the second strongest pikmin, but they can't
be thrown very high. Their speed is medium, meaning they are a little fast. The
thing that makes them unique in looks are their nose. That is the only pikmin
with a nose. Red pikmin are immune to fire, but I bet you knew that, because
red means fire. Red pikmin aren't really used that much, so don't rise the
population to 250 or so!

--------> YELLOW PIKMIN <--------------
In the order of my walkthrough, Yellow Pikmin are the 2nd pikmin you encounter.
They are extremely light, so they can be thrown very high. Plus, they run
pretty fast; they just lack actual strength. Their unique feat is the extremely
big ears. Yet another new difference. Finally, since they like to be on high
things, they get struck by lightning, letting the yellows become immune
to electricity. On the down side, they lost the ability to pick up bomb-rocks.
These guys were also found in the original.

--------> BLUE PIKMIN <------------------
The 3rd on the scale, blue pikmin have a very unique mouth, making them rare.
They are fast, don't get thrown very high, and are pretty weak. Actually, blues
suck, but they have 2 special things. One is the ability to stay in water. No
matter how deep, blues can stay in any kind of water. The other ability is
acting like a lifeguard. If a pikmin is drowning in a pool and is there is a
nearby blue pikmin, it can throw the pikmin to land, saving their life. That's
about it for blues.

---------> WHITE PIKMIN <----------------
Your first new type of pikmin! These guys have many abilities, and that is 4!!
These can only be born underground, so they don't have an onion. Their creepy
red beady eyes make them unique. The first ability is they are extremely fast,
making them useful for running challenges. Another is the power to survive
poison (that means they won't run around all crazy when they touch poison.)
Ability #3 is if they get eaten, the enemy will choke on them, and will maybe
even die! It is a little effective on bosses that eat. #4 and the last one is
since their eyes are so red, they can see buried treasures. These guys are
pretty useful!

----------> PURPLE PIKMIN <-----------------
The other new pikmin is the purple. Take note that they are weak to ALL
ELEMENTS, so they are a bad choice for destroying hazards of walking through
water. However, they are 10x stronger and heavier than a red pikmin!! If you
throw one by an dwarf enemy, they will be stunned. Throw one on top of a dwarf
to kill it instantly. If you are fighting a big enemy, throwing a pikmin on top
will only stun it. Plus, they can pick up heavy treasure (like if a treasure
weighs 100, you only need 10 purples to carry it). There is one treasure that
weighs 1000 (need 100 purple), so be sure to never let the purples die. That is
about it about purples. I forgot; purples are extremely slow creatures.

-----------> BULBMIN <----------------
These guys are believe it or not, a type of pikmin. First, you have to kill the
giant leader, then the Bulbmin will run around like crazy. Blow your whistle to
add them to your army. Instead of attacking with a leaf/bud/flower, they use
their mouths. Since they are 1/2 bulborb, they can survive in ALL ELEMENTS
(water, fire, electricity, poison)!! Too bad they are very weak at fighting.
Their speed is normal-low, and their throwing height is normal. The bad news is
that they can only be found in the caves, and they never can leave the cave.
(At least they still dive down sublevels) Though they attack with their mouths,
they still have leaves, meaning they can bloom into flowers like pikmin.

--------------> NOTES <-------------------
As you would've guessed, this ISN'T A TYPE OF PIKMIN, it's just notes. Some are
extremely important, so look carefully.

~ In caves, when you are about to dive down to the next sublevel, you don't
need all of the pikmin. So if you had 100 pikmin at a sublevel, you could leave
all of them on a nearby ledge. Then, you could select to delve deeper and the
pikmin would join you, no matter where they were. This is vital if you are
doing a stage filled with electricity and you only have reds.

~ If you leave a sublevel with planted seeds, they will count as dead pikmin.

~ You can't grow pikmin in caves. (only Queen Candypop Buds)
===============================================================================
~~~~~~~~~~~~~~~~~ 7. INCREASING PIKMIN (AND LOSING THEM) ~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
You can gain pikmin, and you can lose them. First, we are going to talk about
pellets. Pellets are the most commonly-used thing. If your pikmin matches the
color of the pellet, then it will give extra pikmin. Here is a Pellet Chart:

PELLET      |||||       RED PIKMIN               YELLOW PIKMIN      BLUE PIKMIN
-------------------------------------------------------------------------------
Red "1"     |||||               2                     1                  1
Yellow "1"  |||||               1                     2                  1
Blue "1"    |||||               1                     1                  2
Red "5"     |||||               5                     3                  3
Yellow "5"  |||||               3                     5                  3
Blue "5"    |||||               3                     3                  5
Red "10"    |||||              10                     5                  5
Yellow "10" |||||               5                    10                  5
Blue "10"   |||||               5                     5                 10
Red "20"    |||||              20                    10                 10
Yellow "20" |||||              10                    20                 10
Blue "20"   |||||              10                    10                 20

The bad thing is pikmin take the quickest route to take the bodies or pellets
back. That can be bad because that path might have an enemy, and your pikmin
could die. So be careful!

If you want to see how much pikmin the bodies are worth, check out section 11.
+++++
Now, it's time to see how pikmin die. Here is a hazard chart.

HAZARD      HOW TO SAVE PIKMIN       CAN IT BE DESTROYED?      INSTANT DEATHS?
-------------------------------------------------------------------------------
Fire Geyser     Blow whistle                  Yes                     No
Pool of water   Blow whistle towards land      No                     No
Electricity     CAN'T SAVE                    Yes                    Yes
Gas pipe        Blow whistle                  Yes                     No
Water Bubble    Blow whistle    Yes, when you blow the whistle        No

Fire Geyser: This looks like a small lump of dirt when inactive, but it then
shoots out a huge pulse of fire.

Gas pipe: These are the orange pipes that are spewing purple gas out.

Electric Generator: This is where 2 small metal things are near each other, and
they connect with electricity. They generate electricity, so that is where I
got the name.

Plus, pikmin can die on Sunset. So it is best to gather them up quickly. They
die if they aren't in the circle in front of the ship, in Olimar or Louie's
group, a seed, beneath the onion, or just at camp.

When chewed by an enemy, if you can kill the enemy quickly enough, the pikmin
will hop out.

With the pool of water, when you blow, they will swim towards you, so it is
best to blow while you are on land. Once they jump out, they will be idle, so
activate them again.

When idle, pikmin will attack/grab/destroy anything by them, so watch out!
Plus, they won't do tasks by themselves unless they are in your group. They
just stand there when idle.

+++++
Once you reach 100 pikmin on the field, the onion will stop spitting seeds, but
the population still increases. No, your game isn't glitched. Sometimes, there
are only 95 pikmin on the field, but it will stop. That is because of wild
pikmin. Once you find them, they will add up to your total field count. You can
have any amount 100 or below on the field. NOTHING CAN CHANGE THE MAXIMUM TOTAL
ON THE FIELD, NOTHING!!!!!!!!!!!!!!!!!!

+++++
You can feed pikmin nectar, and the leaf will change into a flower. You can
find it from eggs, enemies that were killed by the Ultra-Bitter Spray, a
Honeywisp, or patches of grass/rocks.

+++++
If you leave a pikmin in the ground for a long time, it will start to change
into a bud, then a flower. Don't worry; they won't die if you leave them in the
ground too long.

+++++
That is all about pikmin and their ways.

===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 8. ITEMS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
^<>^<>^<>^<>PELLETS^<>^<>^<>
Pellets can be taken to the onion for pikmin. They are worth more if the color
pikmin matches the color of the pellet.

When you take pellets, look at the fraction. The top number is the amount of
pikmin currently holding it, while the bottom number is the pikmin needed to
lift it. Once you are carrying it, the fraction will change color. Here is a
chart telling what each color means:

COLOR                                             WHAT IT MEANS
-------------------------------------------------------------------------------
Blue                                   This pellet will go to the blue onion.
Yellow                                 This pellet will go to the yellow onion.
Red                                    This pellet will go to the red onion.
Grey                                   There isn't enough pikmin holding it.

Now that you know the fraction thing, here is the chart telling the value.

PELLET      |||||       RED PIKMIN               YELLOW PIKMIN      BLUE PIKMIN
-------------------------------------------------------------------------------
Red "1"     |||||               2                     1                  1
Yellow "1"  |||||               1                     2                  1
Blue "1"    |||||               1                     1                  2
Red "5"     |||||               5                     3                  3
Yellow "5"  |||||               3                     5                  3
Blue "5"    |||||               3                     3                  5
Red "10"    |||||              10                     5                  5
Yellow "10" |||||               5                    10                  5
Blue "10"   |||||               5                     5                 10
Red "20"    |||||              20                    10                 10
Yellow "20" |||||              10                    20                 10
Blue "20"   |||||              10                    10                 20

^<>^<>^<>^<>BODIES^<>^<>^<>
Bodies are just like pellets, except there isn't a number on it, meaning the
value is unknown. The color carrying it doesn't matter.

When you take bodies, look at the fraction. The top number is the amount of
pikmin currently holding it, while the bottom number is the pikmin needed to
lift it. Once you are carrying it, the fraction will change color. Here is a
chart telling what each color means:

COLOR                                                WHAT IT MEANS
-------------------------------------------------------------------------------
Blue                                    This body will go to the blue onion.
Yellow                                  This body will go to the blue onion.
Red                                     This body will go to the red onion.
Grey                                    There isn't enough pikmin holding it.

To know the values, look at section 11.
++++++++++

^<>^<>^<>^<>TREASURES^<>^<>^<>
Treasures are the same as the other 2, except there are only 2 color fractions,
and they go to the ship, not the onions. Once again, the color doesn't matter.

When you take treasures, look at the fraction. The top number is the amount of
pikmin currently holding it, while the bottom number is the pikmin needed to
lift it. Once you are carrying it, the fraction will change color. Here is a
chart telling what each color means:

COLOR                                           WHAT IT MEANS
-------------------------------------------------------------------------------
Grey                                     There isn't enough pikmin holding it.
White                                    The treasure will go to your ship.

To know the names and values, look at section 14.
++++++++++

^<>^<>^<>^<>BERRIES^<>^<>^<>
ONCE AGAIN, they will go back to the base. Berries actually don't have a
fraction, meaning it only takes 1 pikmin to carry it. For the 3rd time, the
color doesn't matter.

You can get berries by attacking Figworts, the plants that make the berries. Be
warned, for the berries attract caterpillar things, and they eat all of the
berries!!  Plus, there could be a moldy spider web, and you will have to kill
it for the plant to grow. Remember, 10 red berries make 1 dose of Ultra Spicy
Spray, while 10 purple berries make 1 dose of Ultra Bitter Spray.

^<>^<>^<>^<>ULTRA SPICY/BITTER SPRAY^<>^<>^<>
These are created by red and purple berries. Unlike the other 4 items, these
things get stored in your inventory, so you can actually USE it!

Once you have a dose of Ultra Spicy Spray, press Down on the D-Pad to make your
pikmin glow. Now, your pikmin's regular speed and strength get doubled. This
only lasts for 40 seconds, so hurry up!

Once you have a dose of Ultra Bitter Spray, press Up on the D-Pad to make your
pikmin glow. Now, the enemies you are close to will turn into stone. This only
lasts for 8 seconds, so hurry up!

===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 9. TIME ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
This game has time in it, so days go by and go by. On Day 1, you have unlimited
time, so you should take some time to get used to the controls. After a day is
over, you see how your pikmin population changed, the treasures, and an E-mail.
The E-mail varies, so I can't give you any hints or tips on what is in them.
Then, you save your game.

On Day 2 and up, you will find a Sun Meter. It looks like this:

/====\                                                         /====\
|    |   o   o   O   o   o    /=\    o     o     O    o    o   |    |
\====/   7   8   9  10  11    \=/    1     2     3    4    5   \====/
 6 AM                         12 N                              6 PM

You start your day at 6:00 M. (the largest circle)
Once the "sun" is 1/2 way through, it's 12:00 NOON (the 2nd largest circle)
After the bar is all the way to the right, the day ends. (The other largest
circle)

Once it is 9:00 AM, you will hear a little bell chime, indicating the day is
1/4 over.

Once it is 12:00 NOON, you will hear a grandfather clock chime, indicating the
day is 1/2 over.

Once it is 3:00 PM, you will hear a little bell chime, indicating the day is
3/4 over.

((((( 6 AM AND 6 PM DON'T HAVE A NOISE ))))

Once it is 5 PM, you will see a message saying "It's almost sunset! Hurry up!!"
This means you got about 45 seconds before the day will end. If you have all of
your pikmin in one group, just ignore the warning, but if you have pikmin
scattered everywhere, then stop and start gathering your pikmin! After 35
seconds, a timer will appear. GATHER YOUR PIKMIN!!!!!! After the timer ends,
the day will be over, and pikmin left back will die.
+++++++++++
The good news is that you got unlimited time in caves! So you can spend 1 hour
in a cave, and not worry. After you finish a cave, you'll go back to the time
you jumped in. (I.E. if you jumped in at 5 PM, and you finished the cave, you
would jump out at 5 PM.)
+++++++++++
Pikmin mature into buds and/or flowers if you wait before you pluck them. You
have to wait 5 minutes for it to go up a stage. So if you wanted a flower, you
would wait for 10 minutes.

===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~ 10. CHARACTERS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
                               OLIMAR
Olimar is an employee of Hocotate Freight. One day, he was sent into space just
to look for treasure, then his ship was hit by a meteor, and he fell on a
strange planet. On that planet, he had only 30 days to get off, because that is
how long his life system could last. With 30 parts of his ship lost, he thought
it was helpless, but in his travels he came across a mother ship. That ship
shot out 1 seed, and he plucked it to find Pikmin, creatures that look just
like his Pikpik Carrots. With the help of the pikmin, he caught all of the
treasures, and slayed the sinister Emperor Bulbax, and left for home. He had a
surprise once he arrived.... Anyway, Olimar is a guy who loves to test the food
treasures and write scientific notes about the enemies.

                                LOUIE
Louie is new to being an employee, and it's revealed he is the president's son!
Louie likes to cook creatures and taste them, and he dreams of making a
cookbook. Just like Luigi, Louie is kind of just a sidekick. He loves to eat
Pikpik Carrots, so he secretly wants to eat the pikmin. :) No one knows why,
but his eyes pop out for strange reasons, like looking at a dumb bottle cap.
His mother says bugs love to play with him, and that is why the final boss had
Louie. Louie has a giant part of the large debt they had to pay...

                              PRESIDENT
Many people call him Shyacho, but I have no idea where they got that name.
Anyway, he sent his best employee, Olimar, to explore some treasure. Meanwhile,
he was happy and relaxed, and then suddenly, he got a phone call from the loan
agents, and said he owed them 11,000 poko!!!! He screamed and screamed! Once
Olimar got back, president told the bad news, and he sold Olimar's favorite
ship, the S.S. Dolphin. That was only 900 pokos, and they still owed 10,100
Poko (I was just guessing the 11,000 poko and the value of the ship, though).

                              THE SHIP/POD
This is the ship Olimar and Louie/President took to get here. The S.S. Dolphin
was sold, so they HAD to take this ship. This ship actually knows how to talk!
It tells you about caves, how to play, and it stores White and Purple pikmin.
Once you enter caves, it takes off its most top part (the place he speaks) and
follows them. He is like the ship in caves. After you repay the debt, you have
to go back to the planet with the golden version of the ship. This is the exact
same as the other, but it brags about how pretty it is a little bit more.

-------> RED PIKMIN <-----------
Red pikmin are the first pikmin you encounter. You should remember these guys
from the original pikmin. They are the second strongest pikmin, but they can't
be thrown very high. Their speed is medium, meaning they are a little fast. The
thing that makes them unique in looks is their nose. That is the only pikmin
with a nose. Red pikmin are immune to fire, but I bet you knew that, because
red means fire. Red pikmin aren't really used that much, so don't raise the
population to 250 or so!

--------> YELLOW PIKMIN <--------------
In the order of my walkthrough, Yellow Pikmin is the 2nd pikmin you encounter.
They are extremely light, so they can be thrown very high. Plus, they run
pretty fast; they just lack actual strength. Their unique feat is the extremely
big ears. Yet another new difference. Finally, since they like to be on high
things, they get struck by lightning, letting the yellows become immune
to electricity. On the down side, they lost the ability to pick up bomb-rocks.
These guys were also found in the original.

--------> BLUE PIKMIN <------------------
The 3rd on the scale, blue pikmin have a very unique mouth, making them rare.
They are fast, don't get thrown very high, and are pretty weak. Actually, blues
suck, but they have 2 special things. One is the ability to stay in water. No
matter how deep, blues can stay in any kind of water. The other ability is
acting like a lifeguard. If a pikmin is drowning in a pool and is there is a
nearby blue pikmin, it can throw the pikmin to land, saving their life. That's
about it for blues.

---------> WHITE PIKMIN <----------------
Your first new type of pikmin! These guys have many abilities, and that is 4!!
These can only be born underground, so they don't have an onion. Their creepy
red beady eyes make them unique. The first ability is they are extremely fast,
making them useful for running challenges. Another is the power to survive
poison (that means they won't run around all crazy when they touch poison.)
Ability #3 is if they get eaten, the enemy will choke on them, and will maybe
even die! It is a little effective on bosses that eat. #4 and the last one is
since their eyes are so red, they can see buried treasures. These guys are
pretty useful!

----------> PURPLE PIKMIN <-----------------
The other new pikmin is the purple. Take note that they are weak to ALL
ELEMENTS, so they are a bad choice for destroying hazards of walking through
water. However, they are 10x stronger and heavier than a red pikmin!! If you
throw one by a dwarf enemy, they will be stunned. Throw one on top of a dwarf
to kill it instantly. If you are fighting a big enemy, throwing a pikmin on top
will only stun it. Plus, they can pick up heavy treasure (like if a treasure
weighs 100, you only need 10 purples to carry it). There is one treasure that
weighs 1000 (need 100 purple), so be sure to never let the purples die. That is
about it about purples. I forgot; purples are extremely slow creatures.

-----------> BULBMIN <----------------
These guys are believe it or not, a type of pikmin. First, you have to kill the
giant leader, and then the Bulbmin will run around like crazy. Blow your
whistle to add them to your army. Instead of attacking with a leaf/bud/flower,
they use their mouths. Since they are 1/2 bulborb, they can survive in ALL
ELEMENTS (water, fire, electricity, poison)!! Too bad they are very weak at
fighting. Their speed is normal-low, and their throwing height is normal. The
bad news is that they can only be found in the caves, and they never can leave
the cave. (At least they still dive down sublevels) Though they attack with
their mouths, they still have leaves, meaning they can bloom into flowers like
pikmin.


===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~ 11. All about caves ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================
This section is very important, so bear with me! I will tell you every ounce
about caves so you don't get confused while playing.

First, let's talk about what caves are. Caves are holes above ground that lead
to underground areas. Underground areas are darker than the above ground area
(better known as "surface"), so keep a good eye out! There is an item that
lights dark areas so you can see better, but we won't get that for a long time!
Finally, caves hold enemies that are different than the ones on the surface, so
read my strategies on how to kill certain enemies!

Next, let me tell you how to enter and find a cave. The first step is to find
the cave. Look around on the surface for a rock with a hole on the top. It also
has some mist around it, so keep an eye out. Once you found your cave, walk up
to it and once Olimar is touching the rock, press A. A menu should pop up,
showing the status and asking if you would like to enter. Accept to dive on
down and begin the cave.

Now, you want to know about the cave you are about to enter, right? Well, look
at this diagram and the descriptions about every one:

                 EMERGENCE CAVE   <------ Name of cave
            /==\  /==\  /==\  /==\
            |  |  |  |  |  |  |  |  <----- hazards in the cave
            \==/  \==/  \==/  \==/

            Enter this hole with your
                Pikmin squad?

               O   Yes   O    <--- Whether you want to enter or not
                    No

Vv Treasures vv      vv Pikmin vv
  you have             Entering
/===========\     /========\
| Treasures |     | Pikmin |
|    1/3    |     | 12/56  |
\===========/     \========/

NAME OF CAVE: This is self-explanatory. It is the name of the cave you are
entering! They vary, and are usually named by what Olimar finds/sees in the
cave. Olimar called it the Emergence Cave because this is the first cave. Other
than that, there is noting more about the name of the cave.

HAZARDS IN THE CAVE: This is more important. Under the name, you will see 4
bubbles. If they have the hazard, there will be a picture in the bubble. If
not, then it doesn't have the hazard. Here is where and about each hazard:

Far left Bubble: Fire (a picture of a small fire)
2nd one from left: Water (a picture of a water drop)
3rd one from left: Electricity (a picture of a lightning bolt)
Far right: Poison (a picture of a big purple ball with many smaller ones by it)

WHETHER YOU WANT TO ENTER OR NOT: Under the hazard bubbles is a text reading
"Enter this hole with your pikmin squad?", and under that is the options yes
and no. The one that is selected is glowing. Press A to confirm the selected
choice. "Yes" makes you enter the cave, while "No" makes you back away from the
cave.

TREASURES YOU HAVE: Under the "yes" and "no" to the left is a bubble showing
"Treasures" with an x/x under it. The left "x" is the amount of treasures you
got, while the other "x" is the amount total in the cave. The number gets added
once you exit safely.

PIKMIN ENTERING: Isn't this obvious? The left number under the text is how much
are with your captain, while the right number is the number of pikmin on the
field. This part is important: the pikmin entering are only the pikmin with the
captain. Once entering, they come together, but the idle captain drops the
pikmin. In example form, let's say Olimar had 14 pikmin, while Louie on the
other side of the level has 17 pikmin. If you were Olimar and dived on down as
Olimar, Louie would jump in with Olimar, but the 17 pikmin he had would be left
behind. Also, left behind pikmin automatically go back to the onion/ship, so
don't worry about dead pikmin!

Since we got all of that out of the way, I bet you are wondering what to do if
you are at the menu, but can't exit it. Well, just select "no", or simply just
press the "B" button. You can still go back and enter any time, though.

Well, we finished talking about the surface version of caves, so throw you and
your pikmin inside the cave to begin! Before entering, I got one last
explanation. The second you enter the cave, you get out at the exact same time.
So if you jumped in at 5 PM, and you finished/escaped the cave, you would jump
out at 5 PM.

This time, it is time to learn about the time and treasures in the cave! First
of all, there is unlimited time in a cave, so you can take all of the time in
the world. Anyway, time for talking about treasures! This is V_E_R_Y important,
for this has to do with my guide. The treasures are ALWAYS changed at a
different location, so if I told you to go somewhere to get a treasure and it
wasn't there, then it is possible your thing was different. The way I say it
was the way I found them, but you should notice I do this less often the
further we get in the guide...

This is already the final paragraph, and it is also very important. The hole in
the cave can also be at a different location, so best bet is to look around for
it. The final fact about the cave is the enemies. The type of enemy is never
random, but the amount of enemies is random. Sometimes, you might find 6 Male
Sheargrubs, but if you entered another time you might find 7 Male Sheargrubs.
Finally (for REAL), the landscape can even be different. However, it is VERY
rare and it never happened to me, so there is a good chance we won't have to
worry about it. After all, I'm typing my guide on the landscape...

===============================================================================
~~~~~~~~~~~~~~~~~~~~~~~~~~~ 12. Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================

=======================================================
~~~ 12.1 Run In Valley Of Repose (Valley Of Repose) ~~~
=======================================================

~~~~~~~~~~~~~~~~
=== DAY 1 ======
~~~~~~~~~~~~~~~~
As you begin, you will see a nice glimpse of the area. It seems like this is a
level with snow, so this should be fun! Before you land, the ship hits a branch
and Louie flies off of the ship. You then land yet a rough landing and fly out
of the ship. As you get up, you will see 5 carrot-like things killing a ladybug
thing. The red carrots are Red Pikmin, and the ladybug is a Dwarf Red Bulborb.
It seems they are getting killed! You must save them! Don't panic; since this
is the first day, you NEVER LOSE ANY PIKMIN!!!!! Anyway, whistle (remember, you
must hold B) them to you to meet the Red Pikmin! They seem to remember you!

With your 5 pikmin, kill the Dwarf Red Bulborb (remember, you never lose
pikmin!) to finish the first battle of the game! With that out of the way, walk
up to the ship and a cutscene will begin. The ship will congratulate you. Then,
it will suddenly say it is in contact with Louie! Switch to Louie (Y) and
another cutscene will commence. Louie's helmet will grow, and then the ship
will tell him that they are up ahead. After the ship stops talking about how it
is relieved, you get to take control! As soon as you begin, walk north, up the
steep hill, and into an open area. In the middle, walk up to the bright red
onion thing with sticks and it will spit out a seed. After it grows into a
sprout, the ship will blabber some more. This time, it says you can pull
sprouts out of the ground with the "A" button. Walk up to the sprout and press
"A" by it and Louie will pull it. Out comes another red pikmin. After the red
pikmin shakes, the ship will tell you to use the C Stick and "X" to control
your pikmin some more. After the rest of the funny cutscene as the pikmin is
following Louie, you once again take control. Now, here's your chance to
practice the controls!

After practicing a bit, time to build up the population! North of the onion,
you will find 3 flower things with a red pellet in each. One pellet is worth 2
reds. Kill all 3 flowers (2 are on a ledge, so throw piks to reach it), grab
the pellets it drops, and pluck them for 7 piks in your party. With a larger
group, walk a bit east and west of the onion to find another 2 flowers. These
flowers are pellet posies, but I like to say flowers, okay? :)  Anyway, kill
them off for a final population of 11 red pikmin. To continue the story, walk
southwest of the onion and follow the new path. (These directions are based on
if you never rotated the camera, so it can be confusing if you did) On
your way, you might notice a battery halfway in some snow! This is your first
treasure, but it is too heavy to lift right now. Walk along the path past it
into a small area with 2 paths blocked with cardboard bags (for now on, I won't
post the direction, since it is fun to rotate the camera).

Hit the one NOT in front of you. I mean, one is facing you once you come out,
and another one isn't. Anyway, throw all 11 piks on that bag for a fraction
showing "11/15". We don't have enough! Never fear! Switch to Olimar and walk up
to the other side of the bag (behind the ship if you have no idea where it is)
and throw 5 piks to make the bag come down. You reunited the leaders! After the
ship talks some more, time to get to work!

To finish this day, walk to where you killed the Dwarf Red Bulborb. Grab its
body for 4 more pikmin. You got 20 pikmin! Now we can get the darn battery!
Return to the battery, lift it up with all 20, and take the battery (Courage
Reactor, 20 Weight, 280 Poko) to the ship. The ship will tell you that he will
think of "cool names" for treasures, and then explains that they will talk to
the president high up in the atmosphere. Watch as the ship takes off. Look at
the charts, read the mail, and save. Time for Day 2!

DAY 1 ENDS
Max. Red Pikmin: 20
Poko: 280/10000

~~~~~~~~~~~~~~~~
=== DAY 2 ======
~~~~~~~~~~~~~~~~
At the stage select screen, only Valley of Repose is available. Before you go,
press R or L to view the Piklopedia/Treasure Hoard! Look at the new
enemy/treasure, and when you are ready, dive on down to the valley.

As soon as you land, the ship will tell you the pikmin are still in the onions.
After complaining on how lazy they are, Olimar will walk under the light.
Immediately press "A" to bring up the Pikmin menu. Take out all 20 pikmin, and
while they are running out, look at the north part of the screen. You will see
the Day Meter. I already explained about this in the Time section.

Now, crack on your cap and get ready for tough work! Since this is not Day 1,
enemies hurt you! Be on your toes. Anyway, take pikmin and explore the whole
area you explored yesterday. You should find 3 small pellets, and 2 big pellets
worth 5 reds! After the hunt, you should have 42 pikmin.

TIME CHECK: The "sun circle" should at least be at the center of the dot before
the big middle dot. You might have less, as I had.

Now, return to the "2 cardboard bag area". Hit the bag you didn't hit before,
and it is easy to see why. It weighs 35 pikmin! Destroy it to the ground, and
walk into the open area. Kill the Dwarf Red Bulborb by carefully but quickly
tilting the C-Stick around it to make them surround it alot quicker. After it
dies, DON'T take the body just yet. Walk more towards the center to find a
bigger version of a Dwarf Red Bulborb. This is a powerful Red Bulborb! Since I
don't want you to lose any pikmin, I will tell you how to murder it. Get behind
it, and then move the target "inside" its body. Then PRESS A AS FAST AS YOU
CAN!!!! Even when it gets up, keep mashing it! It is better to have a little
bit sore fingers than 15 dead pikmin. After it at last dies, take the
Dwarf and the adult bodies back to the onion for 16 pikmin!!! There might be
pellets, but it is random, so I won't add that to the total.

After gathering all of your 59 pikmin (remember, you might have more), attack
the 5 Pellet Flower on the ledge by the Red Onion for 64 piks! Now, head back
to the area where you fought. BTW, make sure to have Louie with you if you
forgot.

TIME CHECK: You should be returning to the area where you fought the RB by the
time the sun circle is 1 dot ahead of the big middle dot.

To prevent confusion, I will call this place the "lid area", because of the
huge sewer lid in the middle. Anyway, head into the far corner to see a crushed
soda can. Take the crushed soda can (Utter Scrap, Weight 35, 170 Poko) back to
the ship. Return to the lid area for the last time for this day and approach
the gate on the far wall. Can't miss it! Spend a little bit destroying it, and
once it goes down, another cutscene begins!

The pod (part of the ship) tells you about the hole thing. If you walk up to it
and press A, you will enter. Do so to begin your first cave area, the Emergence
Cave!

EMERGENCE CAVE
Sublevels/Treasure: 2 / 3

Enemies:
Snowy Bulborb (it is actually a Dwarf)

Boss: None

Difficulty: *

SUBLEVEL 1: Welcome to the first cave! Before we work, let me point out some
basics! First, you will notice the Sun Meter is gone! You have unlimited time,
so don't go running around, killing your pikmin. Next, to dive on down/return
to the surface, press A by the object. The same way you got here! Finally, you
do NOT get pikmin in caves! Just poko, so don't be alarmed if you get no
pikmin! To begin, walk through the short, narrow path. Grab half an orange
(Citrus Lump, 15 Weight, 180 Poko) and return to the end of the short narrow
path. If you look ahead, you will see some Snowy Bulborbs! The positive thing
about them is that if you throw a pikmin directly on the back, they die in 1
hit!! Easier done than said, actually! Kill all 4 Snowy Bulborbs. Each is 2 a
pop. You should come out with 638 poko total! While doing this, the ship will
say the bodies are worth almost treasure. Believe it on this, but it will still
help us reach out goal! :) To finish this, grab the bottle cap (Quenching
Emblem, 4 Weight, 100 poko) (in the area with all of the Snowy Bulborbs) and
dive on down the same way you did before: by pressing A (if you forgot, the
ship tells you how to in a cutscene when you approach it.)

SUBLEVEL 2 *FINAL FLOOR*: Wow! What a short cave, ey? Anyway, there are no
bosses, so chill. Walk along the narrow path, killing 7 Snowy Bulborbs and
taking the bodies back for 14 Poko. On your way, you will see the northern half
of a globe. The ship will say it is so heavy, not even 100 pikmin can carry it!
And it is true! Try to grab it and it will show 101 Weight! WTF?! But only 100
Pikmin can be on the field!! Looks like we will need a new type... Return to
the end of the narrow path. If you forgot, right in front of the rusty things
making a semi-tunnel. Go through to watch ANOTHER cutscene!! This will show the
camera viewing the whole area, showing 2 Purple cooking flower things called
Candypop Buds! The ship will explain that the pikmin look as if they really
want to get thrown into the flower. Do so (each flower generates up to 5 piks)
and you will get introduced to Purple Pikmin! Here is information:

----------> PURPLE PIKMIN <-----------------
The other new pikmin is the purple. Take note that they are weak to ALL
ELEMENTS, so they are a bad choice for destroying hazards or walking through
water. However, they are 10x stronger and heavier than a red pikmin!! If you
throw one by a dwarf enemy, they will be stunned. Throw one on top of a dwarf
to kill it instantly. If you are fighting a big enemy, throwing a pikmin on top
will only stun it. Plus, they can pick up heavy treasure (like if a treasure
weighs 100, you only need 10 purples to carry it). There is one treasure that
weighs 1000 (need 100 purple), so be sure to never let the purples die. That is
about it about purples. I forgot; purples are extremely slow creatures.

Now that you know how they are, grab all of the purples and return to the half
globe thing. Now that you got 10 purples, you can lift it! Carry it (Spherical
Atlas, 101 Weight, 200 Poko) for the ship to announce a new area now will open
up!! Now, return to the room with the flowers and walk to the end of it to find
a geyser. Climb the dirt and enter for your first CAVE COMPLETE!!

VALLEY OF REPOSE
Before you can start exploring, the ship says you are tired and ends the day!
Awww!! Look at the pretty charts, read mail, and save to begin the next day!

DAY 2 ENDS
Max. Red Pikmin: 54
Max. Purple Pikmin: 10
Poko: 952/10000

*****NOTE!! Starting now, I will not post pikmin numbers. It is random, so it
is unfair. Instead, I will post recommended pikmin. This is how much pikmin you
should need.*****

=======================================================
~~ 12.2 Time to Explore the Forest (Awakening Wood) ~~~
=======================================================

~~~~~~~~~~~~~~~~
=== DAY 3 ======
~~~~~~~~~~~~~~~~
At the selection screen, you will watch as a northeast area glows and makes a
dot. Time for a new area! First, look at the Piklopedia about everything we
encountered yesterday. Anyway, enter the new area, the Awakening Wood.

As you enter, you get to watch as the ship flies over the area. Look at it
closely, as this will be a quick view of the area, as you land, the ship tells
you that the Purples are stored in the ship. To begin this bright day, grab all
of your reds and purples. It should be around 60 total. Anyway, you will see
some random things thrown out in this small area. Spend time exploring the
area, grabbing Pellets and AVOIDING the enemies. There are only 3, so don't
fret. Anyway, you will notice some slug-like creatures. These are Female
Sheargrubs (FShear.), and they are harmless. As evil as this sounds, kill them
and take the bodies for the piks.

TIME CHECK: After the "great hunt", you should be at the 3rd dot from the left.

Now that this area is clean except for the "ladybugs" and FShear. They are in
front of the hill. Gather your piks and all of the sprouts. Go to the part with
the "ladybugs", and kill the Dwarf Red Bulborbs with the ol' classic swarm
attack. Finally, time to battle another Red Bulborb! Remember these tough
critters? Well, they are EASY with Purples! First, use X to dismiss, grab only
the purples, and then walk into the battle. First, aim the circle like last
time, and start throwing. The purples should stun the monster, AND take them
out at the speed of light! It should die before it even wakes up! After it is
dead, take the 3 bodies back for 20 pikmin, and return to the base. From there,
we got one last thing in this area. Walk to the ship, and on one side of it,
you will see unnaturally tall grass. Approach it and let 5 pikmin start pulling
the grass. Once they are done, out will come 3 wads of nectar! First, surround
one wad and tilt AS MUCH PIKMIN AS POSSIBLE into the wad. They will suck, and
many pikmin will become flower pikmin. These types are faster and stronger a
bit than leaf pikmin! Repeat 2 more times for hopefully half an army of flower
pikmin, and then walk along the ledge you are along side, toward the "enemy
area". While walking, you should see a strawberry on top! Use pikmin to grab
the treasure, and take the strawberry (Sunseed Berry, 5 Weight, 170 Poko). If
you've been following my guide...

10% OF THE DEBT CLEARED!!!!

Awesome! Now, return to that area. Walk along the ledge away from the
strawberry's location and walk through the bush. You should see butterflies
flying around! Kill them and take the wads of nectar left behind. Take the
bodies back for some pikmin. You will watch a cutscene! The ship will tell you
about the classic you-can-nly-have-100-pikmin-on-the-field story. But, there
are only 95 pikmin!! WTF?! It will say there might be wild pikmin. That makes
the amount of piks on the field go down. :( Anyway, from the base, walk behind
the red onion to find a path going up. Kill the FShear. For some more pikmin in
the onion, and then walk beyond the place they were guarding to be in a new
area.

This area has 2 tall plants with red berries. These are used to make a new
potion! You need 10, and that is how much they have! Assign half the army to
climb with the C-Stick, and then the other half with the other. Take the
berries back to the ship once they fall for an Ultra Spicy Spray! Gather them
up and use one. Smash the black gate with your "super pikmin", and while they
are working, do anything you want. Once it is down, quickly head along the
path, killing the Cloaking Burrow-Nit on the other side. Continue until you see
a split. Take the left one, avoid the flowers, because they are a strong enemy
(you can kill it IF you are still on the spray effect) and enter the cave in
the small area. You are now in the second cave!

Before I post the walkthrough, let me tell you what the difficulties mean:

*= Disturbingly easy. No pikmin should die here, unless you are a really, and I
mean really, bad player.

* *= Easy. This actually requires a brain, but you shouldn't lose any
pikmin...Okay, maybe one or two.

* * *= So-so. You might need good control, and there is a good chance you will
lose at least four pikmin.

* * * *= This is common in a few caves. This means it is hard. You will lose a
good amount of pikmin in the hole, and your captains will lose SOME health.

* * * * *= One cave has this rating *coughdreamdencough*, and this means VERY
hard. You will lose at least 30 pikmin, and you will lose at least one captain.
Losing no pikmin would be some sort of a miracle. I tell you, I never made it
out without losing at least one pikmin.

HOLE OF BEASTS
Sublevels/Treasure: 5 / 6

Enemies: Female Sheargrub,
Male Sheargrub,
Red Bulborb,
Mitite

Boss: Empress Bulbax

*NEW* Hazards: Fire

Difficulty: *

SUBLEVEL 1: Even though this cave is bigger, has more enemies, and has a boss,
it is still very easy. To begin, realize that this area is in the shape of 2
adjacent "pluses". One end connects the 2 pluses together. To end the
description, there are 2 "paths" connecting the sides of the pluses. Kind of
looks like a rectangle with 2 points sticking out. You start out in the plus
that doesn't contain the hole. Anyway, just walk forward, killing the lone
Female and male Sheargrub along the skinny path. Once you emerge in this wider
area, kill the 5 Female and 3 Male Sheargrubs. To conclude this area, grab the
GC Control pad (Stone of Glory, 5 Weight, 100 Poko) either in a dead end or in
the open area and take it back. Enter the hole at one of the dead ends (after
taking the bodies back if you haven't already). You should currently have 1236
poko.

SUBLEVEL 2: This is another one of those "2 plus's" areas. This time, it is
actually only 2 pluses! Anyway, to the walkthrough! This is a rest level, not a
treasure-hunting level. Anyway, go forward to the next wide area. Use 10 reds
for 10 more purples at the buds, and then spend time looking at the other 5
dead ends for eggs. Break them for nectar! Useful for your new purples! Some
might even contain sprays!! Anyway, once you want to stop, head into the only
left over unexplored dead end to find the hole. Dive on in.

SUBLEVEL 3: Like always, time to tell you what the area looks like! It looks
like 1/4 of a plus. Anyway, there are no enemies (surprise!)...again! See, this
is why I rated this cave a one out of five. Anyway, dismiss (X) your piks and
grab all of the reds. You will see why in a little test. Once they are
gathered, go to the Fire Geysers and run through them (through the small gaps,
not the actual geyser). Your pikmin don't get hurt! They are immune to fire! I
bet you knew that from the "Pikmin Types" section, though. :P After you are
through the geyser, swarm them to shut them off. We aren't using purples in
this sublevel, so put that in the back of your head. Just run around the small
area you are in now, shutting off geysers. Once it is all clear, walk to the
"rock shelter" in the corner. Disable the fire geyser if you haven't already,
and then grab the domino (Strife Monolith, 12 Weight, 150 Poko) behind the fire
geyser that was formally running. Now that this area is clean, walk along the
path closest to the "rock shelter". Kill the 3 fire geysers at the end and
enter the final area. Destroy the final fire geyser, and then grab the floppy
disk game chip (Cosmic Archive, 15 Weight, 220 Poko). DO NOT go back to get the
pikmin! Jump down the hole by the disk's former location (the piks left behind
are automatically teleported to the hole and everyone jumps on down. :))

SUBLEVEL 4: The second-to-last floor. This sublevel is shaped like a . . .
thing. Can't describe it. Anyway, you will find a Red Bulborb and that's it!
Use Purples (dismiss) to take the laydown on it, and then it will drop some
portable game system. Before grabbing the body and treasure, destroy all of the
fire geysers in the area with reds. Finally, head back to the pod. Take the
path that "is different", and walk around the curve to find a Purple Candypop
Bud AND an Ace card from a deck (Luck Wafer, 1 Weight (!), 140 poko). Take the
card first, and return to the bud once it is back to base. Toss 5 reds for 5
purples (recommending leaf reds, but if not, then flowers or bud pikmin) to add
to your count. Look in all of the dead-ends, smashing eggs for nectar. BTW,
when looking in the dead-ends, you might find bugs named Mitites. They are
harmless, but they scare your piks, meaning you have to blow to save them.
Also, use Purples to kill them all at once. They will drop TONS of nectar and
their bodies, so do so. Once everything is in order, grab the Red Bulborb body
(7 poko) and the game system (Dream Architect, 20 Weight, 280 Poko). Go to one
of the dead-ends. One has the cave to go on down.

SUBLEVEL 5 *FINAL FLOOR*: Finally, it is time to take down the boss! Dismiss
your pikmin, and grab the purples, because we will need alot of piks! Look
around the small circle you start in to find the path to a bigger circle. Go
there to find a MASSIVE, overweight Red Bulborb (Empress Bulbax).

<><><><><><><>
BOSS #1
<><><><><><><>
NAME: Empress Bulbax
RECOMMENDED PIKMIN COLOR: Purple
DIFFICULTY: * (Very easy)
POKO: 15
WEIGHT: 20
STRATEGY:
Ready to fight your first real boss? As you start, throw a pikmin on the fat.
It starts getting hurt and it wakes up! Call of your pikmin and walk to the
head when it unfolds. We could attack the fat, but its attack could easily kill
all of our pikmin. Anyway, continuously throw purples onto the head and it
should start wailing. After 3-5 whails, it will start to shake. Quickly call
your pikmin off, or they will be squashed! Now, run away from the head without
running from the battle. If you don't get it, here is where to run:

===============You=========Boss===========
<-------------- O  <()()()()()()()()()()()

In English, run the other direction of its head. Once it stops rolling, repeat
2-4 more times until at last it dies.
<><><><><><><>

After it dies, take the body back for 15 poko, then return to the area and grab
the Gameboy-shaped electronic thing (Prototype Detector, 35 Weight, 200 Poko
***POWER-UP***) on the ground. You just got a new power-up! The ship tells you
its new name ("Treasure Gauge") and will explain that you can now track
treasure easier! After the talk, a new radar thing appears in the bottom right
corner. The stick moves from the left to the right when you start to approach
treasure. You will now here the powering down music, and the radar will turn
grey. That means you got all of the treasures at this sublevel. This is
EXTREMELY useful if you don't want to backtrack to caves. Anyway, walk forward,
through the arena, and to the geyser at the other side of the arena. Press A by
it to finally get a "Cave Complete". :)

AWAKENING WOOD
As soon as you land...

20% OF THE DEBT HAS BEEN RECOVERED!

Wow! We are already 1/5 of the way done! Anyway, you will see that some of the
pellets have been recovered and the berries have been remade. Smash/collect
them, but STOP when 3/4 of the day is over because we are still going to work!
Once you are ready, start heading towards the Hole of Beasts. Kill the Creeping
Crystuminum (that was the "flower enemy"). You got 15 more purples, so it is
much easier. Take its body back for piks, and then gather everyone up. You
should have 1 more dot or so left of the day, so we better start wrapping it
up. Go back to the split, and this time, take the path with a cardboard bag
blocking it. It requires 200 pikmin (!), but we got purples! Smash it down, and
surprisingly, that is all we will do today. If you still have time, gather some
berries. Who hates powerful sprays? :) Day complete! Look at the charts, read
the new mail, and save.

DAY 3 ENDS
Recommended Red Pikmin: 60-75
Recommended Purple Pikmin: 20-25
Poko: 2268/10000

~~~~~~~~~~~~~~~~
=== DAY 4 ======
~~~~~~~~~~~~~~~~
Once again, we emerge at the STAGE SELECT screen. Look at the ****load of new
entries in the journal. Once you are ready, dive on down into the Awakening
Wood.

To begin, take out 25 Purples and the other 70 Reds. Once you got all 95 or so
pikmin (if not, don't worry too much, for we will raise it soon!), return back
to that cardboard bag we found and destroyed yesterday. Walk across it and
murder the Cloaking Burrow-nit on the other side. Take its body back for some
more pikmin, and then return to where you fought the enemy. Head along the
path, and you should see a white gate with poison spewing from the bottom. We
can't smash it yet, so ignore it and enter the cave right next to it.

TIME CHECK: You should've entered the cave AT LEAST 1/4 through the day.

WHITE FLOWER GARDEN
Sublevels/Treasure: 5 / 6

Enemies:
Female Sheargrub,
Male Sheargrub,
Fiery Blowhog

Boss: Burrowing Snagret

Hazards: Fire, Poison

Difficulty: * *

SUBLEVEL 1: You start this sublevel in a "rusty"-like area. It is shaped like a
plus with a giant circle at one end (your starting point). Start out by piling
some dead bodies by killing all of the M&F Sheargrubs as you go along the path
to the "main area". Kill the large amount of M&F Sheargrubs, take all of the
bodies back, and then return to the main area. 1 dead end holds the exit, one
holds the only treasure in this sublevel, and the final dead end holds nothing.
It is random on which is which, so I won't tell you that. Look in the dead end
with the treasure and grab the shoe polish lid (Alien Billboard, 15 Weight, 80
Poko) and leave through the hole at another dead end. One important note: if
you throw a pikmin over the ledge, they will fall and die. Be wary!

SUBLEVEL 2: Another "rusty" theme. This area is easy to describe its shape. It
is a donut with 3 dead ends sticking out. Simple. As soon as you begin, dismiss
your piks and grab the purples. Then, walk along the donut, killing the 2 Fiery
Blowhogs you see with the purples, while also avoiding throwing purples off of
the ledge. To defeat a Blowhog, line up the cursor and avoid its attack when it
shoots fire. Now, stun it by throwing purples on it, and then finish it off.
Once the Fiery Blowhogs are extinct, go back to the reds and add them to your
group. Now, take back both Fiery Blowhog bodies back for a total of 8 poko.
Once the area is wiped dry of enemies, look along the internal ledge. This is
"the edge of the donut closest to the hole in the middle". You should see a
rusty ramp platform thing going down and then becoming a platform. There are 4
(1 for each cardinal direction) total and one of them holds one of your 2
treasures: a red diamond. Grab the red diamond (Petrified Heart, 5 Weight, 100
Poko) from one of the rust things, and then grab the Dr. Pepper bottle cap
(Drought Ender, 4 Weight, 100 Poko) from one of the 3 dead ends. Enter one of
the other 2 dead ends and dive on down through the hole.

SUBLEVEL 3: This is a half rusty, half dirt theme sublevel, but pikmin can't be
thrown off the ledge. :) Anyway, this looks like 1/4 of a plus with very curvy
dead ends. You start out in one of the 2 dead ends. Walk through the opening
and down the ramp, turning when needed. Once at the bottom, you will see 3
White Candypop Buds (Ivory Candypop Bud is the real name). Throw 5 reds in each
to lose 15 reds, but gain 15 new pikmin: whites!

---------> WHITE PIKMIN <----------------
Your first new type of pikmin! These guys have many abilities, and that is 4!!
These can only be born underground, so they don't have an onion. Their creepy
red beady eyes makes them unique. The first ability is they are extremely fast,
making them useful for running challenges. Another is the power to survive
poison (that means they won't run around all crazy when they touch poison.)
Ability #3 is if they get eaten, the enemy will choke on them, and will maybe
even die! It is a little effective on bosses that eat. #4 and the last one is
since their eyes are so red, they can see buried treasures. These guys are
pretty useful!

Once you got all 15 leaf white pikmin, look in the corners in this half circle,
half square area. You will find Honeywisps, creatures with an egg on its
bottom. Hit it with a pikmin and it will drop the egg and disappear. Use the
nectar from the egg to upgrade your 15 whites to flowers. Now, head to the
entrance of the path that makes the second dead end we haven't reached. If you
are confused, it is the entrance with a metal bar above it. Use the C Stick
around this area and you will see the whites start digging. The ship will tell
you about ability #4 they have (look 1 paragraph up). Once they unearth the
white duct tape (Superstick Textile, 30 Weight, 80 Poko), go back to that
entrance again. This time, go along the path and enter the hole at the end.

SUBLEVEL 4: Don't ask why, but it looks like a moose with no legs. O_o Anyhow,
this has a lot of gas pipes. Those are those orange things that are shooting
out purple gas. I want to type the boss, so don't be surprised that I'm less
detailed in this sublevel. Go around the place, destroying gas pipes with
whites because those are the only ones immune to those gases. Once they are all
down, go into one of the many dead ends to find lipstick (Survival Ointment, 6
Weight, 90 Poko). Take it back and then look around for a shell thing with the
other treasure. Throw pikmin on the lower part, and then use the C Stick to
lure them to the mushroom (Toxic Toadstool, 5 Weight, 30 Poko) and take it.
Look around for the hole and go through (the treasures might swap positions,
but still get them the same way).

SUBLEVEL 5 *FINAL FLOOR*: Finally, the moment I've been waiting for! Gather up
all of your purples, and then walk along the path to the large, open area.

<><><><><><><>
BOSS #2
<><><><><><><>
NAME: Burrowing Snagret
RECOMMENDED PIKMIN COLOR: Purple
DIFFICULTY: * (Very easy IF USING PURPLES)
POKO: 10
WEIGHT: 5
STRATEGY:
There are 3 ways on how to kill this half bird, half snake: the stupid way, the
original way, or the easy way. I will explain all 3 ways in detail.

The stupid way is to grab whites and let the bird eat them, poisoning it. Yeah,
lose all of your whites to kill one boss. This is NOT recommended if you want
to survive later on. Trust me, I know! :P

The original way is to grab a kind of pikmin, and rush in and once it emerges,
throw pikmin at his head and repeat, losing quite a bit of pikmin. This is
better than the above way, but I still it isn't the best.

The best and easiest way is to begin the battle, and then notice: it comes out
of the ground 2 ways: one by quickly coming out, and the other by slowly coming
out (getting its head stuck). It mostly comes out quickly, but it sometimes
comes out slowly. That is what you want. When it does, throw all of your
purples on the head to make them quickly hurt it. Repeat. If it doesn't come
out slowly, it will peck. Here is at least how far you should be away once it
pecks so it can also reburrow:

=====Olimar=======Snagret===
=======V==============V=====
=======X - - - - - -  X=====
============ ^DISTANCE^=====

Repeat until it dies.
<><><><><><><>

Take the head back, and then the glove (5-man Napsack, 15 Weight, 100 Poko
***POWER-UP***) it left behind. You can now hold X and the pikmin will lift up
Olimar (takes 1 pikmin) and carry him back to base! This is useful if you get
lost and need to return to base. That is all that power gives, actually. Smash
eggs in the arena for nectar if your pikmin lost their flower. To finish this
cave, go through the geyser in the lone dead end to get your third CAVE
COMPLETE! :)

AWAKENING WOOD: We are almost done with this level (for now)! Dismiss your
pikmin and take the whites. Go along the ledge behind the ship (towards the
area with the former location of the Red Bulborb) until you find 2 pots. You
should then walk along the pots and then to the ramp. Walk along the ramp to be
level with the pots. Walk onto the pot with the big red flowers. From there,
look at the pot that is in front of you, but higher. Throw whites onto it and
they will dig up a green, spiky seed (Pilgrim Bulb, 10 Weight, 55 Poko). Take
it to the ship, and then reunite all of the pikmin. Return all the way back to
the entrance of the Hole Of Beasts. Right by it you will see a gate like the
one by the Flower Garden. This time, it is time to use teamwork! Dismiss and
WITH JUST OLIMAR, take all of the whites and smash the gate down. Switch back
to Louie, and take the rest of the pikmin. Walk back to the entrance area and
grab 10 berries for an Ultra-Spicy Spray. Now, grab pellets if you have time,
and then return to Olimar. Once you hear the accomplished sound effect that
means they are done. Reunite the pikmin and leaders, and then dismiss (AWAY
from the gate) and take the purples. Kill the Creeping Crystuminum in the
middle of the path, and then approach the other half of the globe (remember,
Emergence Cave)! Before grabbing it will ALL of your pikmin, gather all of your
pikmin and head to the pile of logs in the area. Make pikmin start hitting it
and they will start making a bridge. Once it is done, you have made a major
shortcut! NOW, grab the Creeping Crystuminum's body and the southern half of
the globe (Geographic Projection, 101 Weight, and 200 Poko).

30% OF DEBT RECOVERED!!!

This will unlock the next stage: Perplexing Pool! To finish this day, grab
pellets/berries for pikmin/sprays. The day will end soon. As per usual, look at
charts, read mail, and save.

DAY 4 ENDS
Recommended Red Pikmin: 70
Recommended Purple Pikmin: 25
Recommended White Pikmin: 15
Poko: 3134/10000

===============================================================================
~~~~~~~~ 12.3 It's Swimming Time At The Perplexing Pool! (Perplexing Pool) ~~~~
===============================================================================

~~~~~~~~~~~~~~~~
=== DAY 5 ======
~~~~~~~~~~~~~~~~
As soon as you begin, you will see the newest stage opening up: Perplexing
Pool. Before diving on down, look at your Piklopedia (6 new entries) and the
Treasure Hoard (9 new entries). NOW, dive on down.

As per usual with a new level, you get an overview. Is it just me, or is this
level strikingly similar to the Distant Spring? This place is easily seen as
the place with the most water, and you have no blues. . .

Once you land, the ship will tell you that the whites are also in the ship with
the purples. Finally, you get to play! Take out 30 reds and all 15 of your
whites WITH JUST OLIMAR!!! Once they are all ready to go, take out 15 Purples
with just Louie. Switch back to Olimar, and walk away from the ship and the
base all together and into the main part of the level.

You will see 5 wild yellow pikmin on a very high branch.  How did they get up
there? I thought they needed a leader to throw them up there. Who knew they
could throw themselves? O_o Anyway, we're going to want to gather those pikmin
and build an army to take over- I mean, help gather treasures. Anyway, walk at
the split on the path away from the huge lake (it means "left" if you never
rotated the camera). On the path, you will see a Yellow Wollywog. Ignore it
since we will use Louie's squad to kill it. Follow the path, and keep the
pikmin along the wall so they don't drown in the water that oddly only covers
1/2 of their body. Once the narrow path gets wider, walk along the path to find
2 square-shaped stone blocks. One is on the ground, and another is in the air.
Go to the one on the ground and look at the ledge. Throw all but one red pikmin
onto the ledge. Throw the red pikmin onto the stone in the air to move up. Grab
all of your pikmin and walk onto the much wider area (remember to grab the poor
pikmin).

Once up here, ignore the bug things (Swooping Snitchbugs), because we will use
Yellows to kill it. Anyway, walk towards the stone thing with that Flaming
Bulborb (Fiery Bulbax). This is tough since we don't have an Ultra-bitter
Spray, so instead use an Ultra-Spicy Spray. Once your pikmin are supercharged,
dismiss your pikmin and take the reds. Throw them rapidly at the beast. You
might lose a few pikmin (I did), but this isn't a no-death walkthrough! :) Even
so, you might not lose any pikmin at all! Anyway, once it dies, grab the whites
this time and send them onto the poison-covered gate. Finally, switch back to
Louie.

As Louie, return to the "left path" and kill the Yellow Wollywog we saw
earlier. Just throw purples to stun it, and then kill it. Not too hard
actually! If you lose pikmin, you are screwed. Grab the body and take back the
body and possibly some pellets. There, you got back all of the pikmin you lost.
NOW RELAX!! Once the body and pellets are back, pull all of the red pikmin
seeds, send them into the onion, and then put away all of your purples. Switch
back to Olimar.

Dismiss your pikmin as Olimar and grab only the whites. Kill all of the pellet
posies, but DO NOT grab the pellets. Now, go up to the high branch to get your
first 5 yellow pikmin!

--------> YELLOW PIKMIN <--------------
In the order of my walkthrough, Yellow Pikmin is the 4th pikmin you encounter.
They are extremely light, so they can be thrown very high. Plus, they run
pretty fast; they just lack actual strength. Their unique feat is the extremely
big ears. There is yet another new difference. Finally, since they like to be
on high things, they get struck by lightning, letting the yellows become immune
to electricity. On the down side, they lost the ability to pick up bomb-rocks.
These guys were also found in the original.

Grab all of the pellets, using whites to speed things up. Once you got all of
the pellet posies, grab the Fiery Bulbax's body and possibly pellets left
behind. You should have at least 36 yellow pikmin. Now, go into the wide area
and kill the 2 Swooping Snitchbug. One is near the blocks, and the other is by
the berry plants up ahead. Since you are there, grab your reds and kill the
Fiery Blowhog. Take all 3 bodies back for at least 50 yellows. You should have
BARELY any time, so quickly put yellows away until you have 30. Now, quickly
return to base, grabbing the lone red pikmin at the blocks. Quickly make sure
you have 30 Reds, 30 Yellows, 15 Whites, and 25 Purples. Take pikmin out if you
don't. Finally, quickly go back (after grabbing Louie) onto the left path to
find a cave in this rocky thing. Quickly enter. You really can't miss it.

CITADEL OF SPIDERS
Sublevels/Treasure: 5 / 6

Enemies:
Skitter Leaf,
Shearwig,
Yellow Wollywog,
Fiery Dweevil,
Swooping Snitchbug,
Anode Beetle,
Water Dumple,
Hermit Crawmad,
Irresistant Flint Beetle

Boss: Beady Long Legs

*NEW* Hazards: Fire, Electricity

Difficulty: * * 1/4 (tougher than 2, but not as tough as 3)

SUBLEVEL 1: Since it is so maze-like, I can't really give you a walkthrough.
Just look around the area. Kill all of the Skitter Leaves (because of needed
poko) with Olimar and Louie's fists (you knew they could kill enemies by
punching them, right?) until they are all killed. Finally, you might spot green
Sheargrubs with wings. Kill them with pikmin. However, once they lose 1/2 of
their HP, they hop into the air. Simply throw a pikmin at it to kill it. Kill
everything and explore for the only treasure: a tomato (Love Nugget, 20 Weight,
40 Poko). Finally, look around for the hole and exit.

SUBLEVEL 2: This area is hard to describe. It is 2 adjacent big areas attached
with dead ends everywhere, I dunno. :P To begin, dismiss your pikmin and grab
only 20 reds. You heard me; you really need only 20 reds. As soon as you got
all of them together, go around the area, attacking fire geysers so you turn
them off. Watch out for the Yellow Wollywogs; avoid them because we need
purples. Once all of the fire geysers are inactive, go back to the pod and take
all of your purples. Go back into the area, this time killing the 2 Yellow
Wollywogs. While doing so, avoid the red spiders (Fiery Dweevil). Once the
frogs are dead, one of them will drop a treasure. Before grabbing it, go back
to base and switch out purples for ALL reds. Kill all of the Fiery Dweevils,
and then gather all of your pikmin. Take the bodies, the bottle cap (Creative
Inspiration, 4 Weight, 100 Poko) one of the 2 frogs dropped, and the lipstick
(Lip Service, 4 Weight, 50 Poko) that can be found either in the open or behind
a gate. Finally, look around for a duck head sticking out of the dirt a bit.
Dig it up and then grab the duck head (Paradoxical Enigma, 4 Weight, and 80
Poko). Finally, look for the hole and leave.

SUBLEVEL 3: Whoa! Electricity unites! If you read the description on yellow
pikmin, you should know that yellow pikmin are the only type (excluding
Bulbmin) that can withstand electricity. Sooo, dismiss your pikmin and grab all
of your yellows, posthaste! Before we begin, let me describe the area. This
looks like 3 connecting squares with many dead ends. Anyway, grab all of your
yellows and walk around all 3 squares, killing the flying bugs (Swooping
Snitchbugs). Once those annoying insects are extinct, go into the only "square"
that holds the armor beetle things. They send electricity to communicate (WHY
do they have to communicate every 5 seconds?), and that electricity can
instantly kill all non-yellow pikmin. Kill them all for finally to make this
sublevel wiped dry of enemies. Before we grab the bodies, switch out your
yellows for whites. Using the treasure radar, find the buried treasure, and
then dig up the shell (Memorial Shell, 10 Weight, and 100 Poko) and take it
back. Finally, look around for an unopened can of nuts (Patience Tester 20
Weight, 130 Poko) to collect the final treasure in this sublevel. Collect the
bodies, look around for the hole, and dive on down.

SUBLEVEL 4: The appearance is hard to describe. It looks like 3 squares with
alot of walls in the internal parts of the square. Anyway, this sublevel is
kind o' a quickie. Anyway, this area has 2 new enemies! One is a Water Dumple.
These are like Dwarf ___ Bulborbs, but stronger. You should swarm em' with your
pikmin to kill them. The other enemy is a Hermit Crawmad (a crab in a green
hole). Wait for it to dive, dodge the dive, and swarm it to kill it. Its weak
point is the back, not the head. Once you begin, possibly kill any Water
Dumples in your small area. You can find no Water Dumples in your camp
sometimes, so good for you. If so, kill it and take it back for some pokos.
Now, go around the area, killing hermit Crawmads (look above) and Water
Dumples. Once everything is dead, use Reds to destroy all of the fire geysers.
You should finish by grabbing the bodies, a piece of chocolate (King of Sweets,
5 Weight, 15 Poko), a time closing thing (Time Capsule, 7 Weight, 70 Poko), and
an almost-empty matchbox (Flame of Tomorrow, 10 Weight, 10 Poko). Leave via the
hole you must look for.

SUBLEVEL 5 *FINAL FLOOR*: Yay! Everyone's favorite because it means a boss
battle. At the beginning, dismiss your pikmin and grab the yellow pikmin. Now,
look at your map. See that large circle? Make your way there to begin the
battle.

<><><><><><><>
BOSS #3
<><><><><><><>
NAME: Beady Long Legs
RECOMMENDED PIKMIN COLOR: Yellow
DIFFICULTY: * * (easy)
POKO: none, it self-destructs
WEIGHT: none, it self-destructs
STRATEGY:
As you walk into the middle of the area, it suddenly drops down, scaring the
**** out of people. It scared me, so it should've scared you at least!! Anyway,
this is easy and not very easy because of its big feet that could squish you.
Anyway, use an Ultra Spicy Spray on your yellows and then rapidly throw yellows
as fast as you can at the orb in the center. You can do it anytime, unlike red,
purple, or white pikmin. Once it stops moving and starts to twists its body,
blow your pikmin off, or it will shake them off, risking loss of flower pikmin
and only leaf pikmin. It will then start stomping. Avoid its big feet so you
lose no yellows, and repeat the tactic you have been doing before. After 3-4
times, it will at last die. Since it is so cool, I will describe how it dies.
First, very small red explosions quickly soar through the body, then it gets
stiff, and then it opens the orb and turns into graffiti, disappearing.
<><><><><><><>

Once it is gone, it will drop a key. Grab the key (The key, 1 Weight (!), 100
Poko ***POWER-UP***) and take it to the pod. The pod will tell you that it
detects a message, and it reads, "Challenge Mode can now be accessed from the
title screen."  Now ... what happens? You can now play Challenge Mode!! That is
all it does. Once you take control again, return to the area before the big
circle (the area with all of the raised ledges). Use your radar to find the
right ledge, and then throw whites to dig up a diamond (classic) (Regal
Diamond, 5 Weight, 100 Poko). Also, you will find a green beetle nearby
(Irresistant Flint Beetle). Hit its back for nectar for more flower pikmin.
Anyway, take the diamond back, look for the exit, and get a Cave Complete! :)

PERPLEXING POOL:

And . . .

40% OF THE DEBT HAS BEEN REPAYED!!!

Cool! We are almost done! Finish this day by putting your pikmin back and
waiting for about 8 seconds. Look at the pretty charts, read mail, and save.
Time to blast back to Awakening Wood!

DAY 5 ENDS
Recommended Red Pikmin: 75
Recommended Purple Pikmin: 25
Recommended White Pikmin: 15
Recommended Yellow Pikmin: 50
Poko: 4006/10000

===============================================================================
~~~~~~~~~~~~~ 12.4 The Pikmin Rainbow Is Finished (Awakening Wood) ~~~~~~~~~~~~
===============================================================================


~~~~~~~~~~~~~~~~
=== DAY 6 ======
~~~~~~~~~~~~~~~~
As per usual, look at your new entries (there are 12 new entries in the
Piklopedia; 11 in the Treasure Hoard). Once you are finished looking, dive on
down back to Awakening Wood.

To begin your return here, take out 50 yellow pikmin, and if you have more,
then take them all out, but don't go past 55! Once you have all of your
yellows, make sure you are playing as OLIMAR ONLY, and not poor ol' Louie.
Anyway, since we haven't been here in a while, I will tell you how to get back
to places. Anyway, walk up the slope between the Yellow and Red Pikmin Onions
and kill the F. Sheargrubs if you want, but DO NOT take the bodies back to the
onion. Continue along the path, through the gap that used to hold the Black
Gate, and kill the Cloaking Burrow-nit on the other side. Once it is killed,
avoid the body so you don't take it back to the onion, and then continue until
you come to a split. There are 2 paths: the one that was formally blocked by a
paper bag, and the route through the Creeping Crystuminum. This time, we will
be going through neither path right now. Keep on walking until you hit the
wall. By the wall, you should see a ledge. Throw all of your yellows ON THE
EDGE of the ledge, or they will die from the Cloaking Burrow-nit.

After you got your pikmin on the ledge, walk with Olimar to the path that had
the paper bag over it. Kill the Cloaking Burrow-nit with punches, ignore the
body as usual, and rotate your camera. You should see a slope with water in
front of it. Walk through the water and climb the slope. The second you touch
the top of the slope, you will see a cutscene showing the blues attacking a
Wogpole. After the ship talks a bit, you take control. By the Electric Gate in
front of you, you should see a Cloaking Burrow-Nit. Get rid of 1/4 of its
health, go to the edge of the ledge, grab the yellow pikmin from the edge of
the ledge, and kill the Cloaking Burrow-Nit. Yet again, DO NOT take its body.
Approach the Electric gate, and use the C-Stick to make all of your yellows
start tearing down the gate. Don't touch it, however, or you will have a nice
shock. Once the pikmin have started to tear the gate down, switch back to
Louie.

TIME CHECK: You should be switching to Louie when the day is at least 1/4 over.

As Louie, take out all should-be 25 Purple Pikmin, and more if you have it.
Kill all 2 Dwarf Bulborbs, F. Sheargrubs, and Pellet Posies. Use purples to
take them back so the color is random. Once everything is taken (the pikmin
should be long finished with the gate by now, but you should've ignored it)
back, pluck the pikmin, and put all of the pikmin with Louie back into the
onion/ship. You should then swap back to Olimar. The day should at least be
half over, but earlier is always better.

As Olimar, take all of the yellows and use the C-Stick to guide them off the
ledge, but make sure Olimar also doesn't fall off! Once they are all off, press
X to dismiss them and make them still and out of the way. Walk into the water
the Electric gate was blocking and blow your whistle at the blues to add them
to your pikmin rainbow.

--------> BLUE PIKMIN <------------------
The 3rd on the scale, blue pikmin have a very unique mouth, making them rare.
They are fast, don't get thrown very high, and are pretty weak. Actually, blues
suck, but they have 2 special things. One is the ability to stay in water. No
matter how deep, blues can stay in any kind of water. The other ability is
acting like a lifeguard. If a pikmin is drowning in a pool and is there is a
nearby blue pikmin, it can throw the pikmin to land, saving their life. That's
about it for blues.

Once you have your 5 blues, kill the (ignore the Wogpoles; they will waste
time, and they are only worth one pikmin!) five 1 Pellet Posies for a total of
15 pikmin. Kill the 5-Pellet Posy in the water and take it back for 20 blues.
Before grabbing the treasure behind the former 5-P P's location, exit the water
area and onto the ledge on the other side of the former electric gate. Grab the
Cloaking Burrow-Nit body on the ledge, go down the slope that you used to climb
up here and grab the second Cloaking Burrow-Nit body for 8 pikmin each. Grab
all 36 of your shiny blue pikmin and grab the blue paint tube art thing
(Decorative Goo, 10 Weight, 80 Poko) with 20 of your 36 pikmin, and then take
the other 16 down the slope, over the flat paper bag, and grab the Cloaking
Burrow-Nit body with all of your 16 pikmin for another 8 pikmin. That is 44
blues so far (!)! That is all we can get today, so don't freak out since we
won't get 50 blues. Anyway, to finish this long day, gather all of your yellows
and go to the formally placement of the Black Gate. Zoom out and look around
for a high stump with a can of something (Healing Cask, 6 Weight, 60 Poko).
While it is getting transported, put away all of your yellows that you still
have, and once the treasure is stored, put away the rest of the yellows. Grab
the blues circling the beam by the ship (20) and look around the red onion for
a White Gate with water in front of it. In that water you should see a slightly
cracked rock. Go into that water and use your 20 blues to smash that rock. Once
it is down, the water will drain in that spot. You should be at Sunset right
now, so walk to the blue onion, put away all of the blues, and wait for the day
to end...or, select "Go to Sunset" on the pause screen. DAY COMPLETE! Look at
the charts and stuff. Also, here is what the E-mail said on my game file:

---->PRESIDENT<----
"I just took a call from my loan agent! He has the scariest voice I ever heard.
While you two are dawdling around, my life hangs by a thread! Get to work,
slackers!"

Save your game to end Day number 6.

DAY 6 ENDS
Recommended Red Pikmin: 80 (I have 175, so you better have at least 80!)
Recommended Purple Pikmin: 25
Recommended White Pikmin: 15
Recommended Yellow Pikmin: 55
Recommended Blue Pikmin: 44
Poko: 4146/10000

===============================================================================
~~~~~~~~~~~~~~~~~~~~~ 12.5 Snowy Fun (Valley Of Repose) ~~~~~~~~~~~~~~~~~~~~~~~
===============================================================================

~~~~~~~~~~~~~~~~
=== DAY 7 ======
~~~~~~~~~~~~~~~~
To begin this new day, look at your shiny new Piklopedia (1 new) and Treasure
Hoard (2 new) entries. Once you are ready, this time, dive on down back to an
old place: the Valley of Repose.

To begin this old area, take out all 44 of your blues with just Olimar and
attack the ONE pellet posy by the yellow onion, the ONE pellet posy by the red
onion, and once you have the pikmin in the onion, approach the FIVE pellet posy
by the ONE pellet posy by the red onion's former location. When it turns blue,
throw a pikmin at the flower and it will die instantly, leaving behind a five
blue pellet. Take it back to the onion for hopefully a total of 50 or more
blues. If you don't, don't worry. Anyway, put back blues until you have just
50. Walk back over the paper bag and into that area that used to have 2 paper
bags. Cross over the one that leads into the lid area to be in the lid area.

Remember this place? Kill the Dwarf Red Bulborb by swarmin' it at the entrance
to have one enemy dead. Use 6 pikmin to take it back, but do not return to grab
them. Continue along the lid area to the place where you tore down your first
White Gate. If you forgot, it is on the far right part of the wall that makes
the "back" of the area. Cross over its former location, past the Emergence
Cave, and this time turn 90 degrees clockwise to see a small path leading into
an area filled with water. Go along that path and into the water. Assuming you
never rotated the camera, rotate it 90 degrees counter clockwise to see a white
gate. If you can't see it, it is along the wall that makes up the back part of
the small area with the Emergence Cave. Assign all 44 blues to smash the gate
down. Switch back to Louie.

As Louie, pluck the 4 new sprouts and blow the whistle at the base of the blue
onion for 10 blues total. Now, return to the area with the 2 deflated paper
bags to find two FIVE pellet posies. Throw them at the flower part once it
turns blue and use all 10 to carry one back. Repeat with the other for possibly
a total of 20 pikmin with Louie. Put all twenty blues back as Louie and switch
back to Olimar.

Back at Olimar, the gate is long finished. Gather all 44 of your blues and go
left, down the slope, and into the water. You should find 2 Water Dumples.
Swarm 'em to kill them, but kill one at a time. Once they are both dead, walk
to the right, and keep walking until you crash into the snowy wall. Walk along
it south, over a bump of land and back into the water, and use blues to swarm
the cracked rock. Once it is down, all of the water in the area will drain,
making non-blues able to explore the area.

TIME CHECK: You should've drained the area when half of the day was over.

Walk north again, over the bump of land and back into the water. This time,
dismiss all of your blues and walk left, past the bodies of the Water Dumples,
and north up the slope to be in a new part. You will immediately spot a red
segmented beetle (Decorated Cannon Beetle). The second you come up to it, it
will charge and will spit a boulder that follows you! You see, it is a homing
boulder, and you can use these against your enemy! First, run while the boulder
follows you and run to the Fiery Blowhog by going left. As soon as the Blowhog
charges fire, run swiftly behind it and the boulder will ram into the Blowhog,
depleting 3/4 of its health. Repeat again to kill it, and then kill another one
with 2 boulder attacks that is near the first one. Once the Fiery Blowhogs are
long gone, use another boulder and head to the Cloaking Burrow-Nit by the dead
Blowhogs. The boulder has to hit the face or no damage, but it kills them in
one hit! After it dies, go north of the Decorated Cannon Beetle to find another
one! Use this one to kill the Watery Blowhog (like a Fiery Blowhog, but spits
out water) that is northeast from the beetle, and oddly enough, direct contact
in the face will kill it in one hit! Anyway, use the 2nd Decorative Beetle to
kill himself by circling it many times so it can't spit out another boulder to
counter the other one (each boulder deals 1/2 damage in front, full damage in
back). Return to the first one and rotate your camera 90 degrees counter
clockwise so the ramp to get here is to the west. Run north of the DCB, and let
it fire a rock. Run north, and then once you see some water to your east, go
east to find 2 Water Dumples. Kill one with that boulder, and then go back and
let it charge again to kill the other one. Make it fire another one, and then
walk east even more, walking around the platforms, to find a final Water
Dumple. Kill it (did I mention Water Dumples die in one hit) with the boulder
to clear the area of enemies. Finally, kill the DCB with his own rocks and
gather your pikmin.

Grab the 2 Fiery Blowhog bodies, the Cloaking Burrow-Nit body, the Watery
Blowhog body, the 2 DCB bodies, and the 5 Water Dumple bodies (counting the
ones in the water part where the blue pikmin are) with your blues for a total
of AT LEAST 80 pikmin. You cannot grab all of the bodies, but I hope you at
least got enough for a total of 80! Just spend the rest of the day putting away
pikmin and watch the countdown.

Look at your charts, your poko, and yet again, I will display the mail that
appears.

---->OLIMAR'S SON<----
Hi, papa! Mama heard you got a promotion, so now she's very happy. You have
lots of people under you now, right? Does that mean you are a Super Captain?"

Save your game to end the day at long last.

DAY 7 ENDS
Recommended Red Pikmin: 80 (I have 175, so you better have at least 80!)
Recommended Purple Pikmin: 25
Recommended White Pikmin: 15
Recommended Yellow Pikmin: 55
Recommended Blue Pikmin: 80
Poko: 4146/10000

~~~~~~~~~~~~~~~~
=== DAY 8 ======
~~~~~~~~~~~~~~~~
To begin this day, once again look at your new Piklopedia entries, for there
are 2 new ones. However, there are 0 new ones for the Treasure Hoard, so just
ignore that one. Anyway, dive on down back to the Valley of Repose.

As you land, take note that today will be nothing but collecting treasure and
building a bit of pikmin. Collecting treasure sounds easy, but remember that we
have 2 pieces and this area has 7, so we must grab 5 treasures.

Making sure you are playing as just Olimar; take out 10 whites, 30 reds, and 20
purples. We need whites for 2 treasures, purple for a treasure, and red for a
treasure. The last two (white and purple both share a treasure where we need
both) will need some yellows. Anyway, as soon as you got the 60 pikmin, switch
to Louie and take out 40 yellows. Now, we got all of the types of pikmin we
need. Let's start with the ones that need yellows, okay? :)

Start out by walking forward, through the gap between the yellow and blue
onion, over the paper bag, and finally over the other paper bag by the one you
just crossed. Back in the lid area; go to the center to find a Red Bulborb.
Immediately switch back to Olimar, and lead Olimar to the Red Bulborb. Hold the
A button to grab a pikmin. Use the left and right buttons on the D-Pad to
select the purples. Once you have the purple, wait a bit so all of the purples
are together, and then start hurling. Repeat and it should die.

After it is dead, walk back through the first white gate's former location (if
you have no clue where this is, you might want to stop playing the game). Go up
to the cave, and go in the direction the flag is pointing to be in the now-
drained water part! Keep going in the direction the flag was pointing to be in
a small patch of land against the wall (well, it USED to be a patch of land.
Now, it is just snowy land)

Walk along the snowy patch of land as it curves around. Once it ends, look in
the direction towards the Emergence Cave. You should see a steep slope going
up. Walk to the foot of the slope, grab your yellows, use an Ultra Spicy Spray,
and head up the slope to find a Burrowing Snagret!

Use the same tactic as last time, which should've been:

"The best and easiest way is to begin the battle, and then notice: it comes out
of the ground 2 ways: one by quickly coming out, and the other by slowly coming
out (getting its head stuck). It mostly comes out quickly, but it sometimes
comes out slowly. That is what you want. When it does, throw all of your
purples on the head to make them quickly hurt it. Repeat. If it doesn't come
out slowly, it will peck. Here is at least how far you should be away once it
pecks so it can also reburrow:

=====Olimar=======Snagret===
=======V==============V=====
=======X - - - - - -  X=====
============ ^DISTANCE^=====

Repeat until it dies."

Same thing, except you should wait for it to burrow slowly while it is on the
slope, so it is harder. Also, it is the same, except use yellows under an Ultra
Spicy Spray. If it runs out, fire another. If that also runs out, restart the
day and refight the Snagret. After it does its screech that means it is dead,
swap back to Olimar and head to the place were Louie is. Once you are BY, but
not TOUCHING Louie, go up the slope and at the top, you should find flat land
in the shape of a circle. Use the C-Stick and move the pikmin around the
circle. The whites will start digging something up. Once it is fully emerged,
DO NOT take it back to the ship. Instead, go back down the slope and along the
snowy patch of land like many times before. Once you touch the wall (the end)
of the patch of snowy land, use whites with the C-Stick to find the buried
treasure. You might have to look around a bit. Once it is fully emerged, use
all of your pikmin to take back the treasure your whites just dug up (a green
seed thing) (Spiny Alien Treat, 4 Weight, 50 Poko) and the ring (Pink menace, 5
Weight, 100 poko) where the Snagret was. Once you got those 2 treasures, switch
to Louie and go back to the onions. Trade your 40 yellows for 40 blues and head
back to the former location of the second white gate (by the cracked rock,
remember). Back in this place; walk back into the water and up the slope to the
other side. Turn your camera so the ramp you just walked up is facing south.
Walk east and then rotate your camera around until you see a stack of twigs.
Assign your pikmin at it to build a bridge across the water gap and to the
other side. Now, non-blues can come over! Go all the way back to the onions and
swap out blues for yellows. Yet again, return to the bridge. Walk across it and
continue in that direction: through the opening, and to the Withering Blowhog
(that circle floating thing). Throw yellows quickly at it to kill it fairly
quickly. After it dies, ignore the stack of twigs and walk back south again and
then east to a steep snowy ramp. Activate an Ultra-Spicy Spray, and then walk
up the slope. Out comes an Armored Cannon Beetle Larva! Avoid the boulders it
spits (these do not home at all) and toss yellows at it once you reach the top
rapidly to kill it. Turn towards the location of the Withering Blowhog's former
location. You should see a large crown. Take the large crown (Unspeakable
Wonder, 30 Weight, 120 Poko) on the top by throwing yellows at it. If they fall
off, go down and get em'. Once they are carrying it, use the rest of your
pikmin to help. All of the yellows should be carrying it. Follow them to the
ship, and then go to Olimar. Reunite the leaders and use the remaining pikmin
to carry the Snagret head and possibly any pellets. Finally, as they are
walking, grab the 10 Pellet, but once they reach ground level, blow your
whistle to make them drop it.

This day is nearly over, so we can't nab the final two treasures today. Finish
this day by putting all 100 pikmin back and grabbing all of your blues. Grab
everything around base for some more blues. We should at least have 90 blues by
the end of the day! Great job!

As per usual, look at the charts. Here is the mail that is sent:

----> PRESIDENT <----
Louie, your aunt sent me some cookies. Now, I meant to taste only one, but ...
then I ate them all. Sorry. To make up for it, I shall officially make you a
Cookie Specialist.

Save your game to end the day.

DAY 8 ENDS
Recommended Red Pikmin: 80 (I have 175, so you better have at least 80!)
Recommended Purple Pikmin: 25
Recommended White Pikmin: 15
Recommended Yellow Pikmin: 55
Recommended Blue Pikmin: 90
Poko: 4416/10000

~~~~~~~~~~~~~~~~
=== DAY 9 ======
~~~~~~~~~~~~~~~~
Look at your Piklopedia (2 new entries) and your Treasure Hoard (3 new). Once
you are finished having fun lookin', dive on down back to the Valley of Repose.

This is our final day in the valley! We will grab the last 2 treasures,
complete 2 more caves, and prehaps raise more pikmin! You think you are ready
for this long day? Then let's get to it!

To begin this fun day, with just Olimar, take out 40 yellow pikmin. Once you
have all 40 yellows, walk straight, between the blue and yellow onions, and
through the opening in the path. Look around for a deflated paper bag, and walk
over it to be in the lid area. From there, just walk back to the bridge. If you
forgot (if so, just pitiful), then:

Walk back through the first white gate's former location (if you have no clue
where this is, you might want to stop playing the game). Go up to the cave, and
go in the direction the flag is pointing to be in the now-drained water part!

Once there, look around for a gap through a wall that used to be a white gate
and walk through. You will be at the bridge.

Once you are at the bridge, run across it with your 40 yellows and turn your
camera 90 degrees counter clockwise. Walk through the gap shown in the wall to
be in an area with water and some platforms to the east, and some more of the
path ahead. Keep walking ahead, past the watery area, and you should see a wide
slope going up with the Treasure Gauge going off. Keep walking up, and if you
look even more ahead, you will see a flat path higher than you. Throw all 40
pikmin onto the path, and they should walk left and grab onto a bear carving.
Keep throwing until you get 25 up there, and they will carry the bear carving
(Fossilized Ursidae, 25 Weight, 160 Poko) off of the ledge and downward. Use 10
more yellows for max, and while they are carrying it, switch to Louie that is
at base.

Back here, nab 50 reds from their onions, for this last treasure isn't easy to
get. Return to the bridge (read above) and cross it. Like last time, face the
gap that the DCB was by and walk through. To the east is a watery area. Make
Louie face it and you should see a series of patches of land sticking out of
the land. Here is where it gets risky. First, swap to Olimar and as Olimar,
throw all of your 5 yellows into a group and head to Louie. Making sure to NOT
reunite the leaders, swap to Louie. Throw 25 reds to Olimar, and then swap to
Olimar and blow them to your side. There, each of you has 25 reds. First, as
Olimar only, back up towards the wall so Louie doesn't distract you. Swap back
to Louie and approach the water. Aim yourself and run through the water to the
patch of land and quickly turn around and keep whistling at your pikmin to get
them onto the patch of land with you. Now, face the large piece of land and
repeat the strategy to be on land. Move away from the water, but DO NOT touch
that Fiery Bulbax, and swap to Olimar.

Do the exact same steps as you did with Louie for both leaders and their pikmin
to be safe. Reunite the leaders and fire up an Ultra Spicy Spray. To beat him,
a copy and paste of the strategy in the PP:

This is tough since we don't have an Ultra-bitter Spray, so instead use an
Ultra-Spicy Spray. Once your pikmin are supercharged, dismiss your pikmin and
take the reds. Throw them rapidly at the beast. You might lose a few pikmin (I
did), but this isn't a no-death walkthrough! :) Even so, you might not lose any
pikmin at all!

Like I said, don't worry if you lost a few pikmin, as it won't really matter.
Just make sure you don't lose more than 10! Anyway, it will spit out a
stopwatch. Before grabbing it, dismiss your leaders AWAY from the loot and make
each leader have 25. Repeat what you did to get on the other side, and then
walk along the path away from the bridge (while grabbing the 5 yellows) to be
at a ledge. Drop down to be back at the lid area! Return to base, gather the
other 35 yellows, and put every single pikmin back into their onions. Take out
your at-least-90 blue pikmin. Return to the watery area and cross it through
the water, since we have blues! Use all of your blues to grab the body and the
stopwatch (Temporal Mechanism, 20 Weight, 110 Poko) and possibly any pellets.
Once you have everything taken back, feel happy that you now have over 100
blues! Return to the base and put away every single blue pikmin (while pulling
sprouts and putting them away) to make the field clean. You should barely have
any time left, so quickly take out 15 purples, 10 whites, 30 reds, 20 blues,
and 25 yellows. Yellows are important for airborne enemies, while red is good
for fighting ground enemies, so that is why they are the highest. Once you got
everything, head back to where you fought the Withering Blowhog. Use all 100
pikmin on the stack of twigs to make a bridge, and then enter quickly through
the hole to begin the Frontier Cavern!

FRONTIER CAVERN
Sublevels/Treasure: 8 / 15

Enemies:
Snow Bulborb,
Hairy Bulborb,
Doodlebug,
Decorated Cannon Beetle,
Dwarf Bulbear,
Spotty Bulbear,
Bulbmin,
Anode Beetle,
Swooping Snitchbug,
Bumbling Snitchbug,
Unmarked Spectralids,
Mamuta,
Caustic Dweevil,
Water Dumple,
Dwarf Orange Bulborb,
Orange Bulborb,
Bulborb Larva

Boss: Empress Bulbax #2

*NEW* Hazards: Fire, Electricity, Poison, Water

Difficulty: * * * (you might lose a few pikmin)

SUBLEVEL 1: It is hard to describe the shape. It is pretty much a small circle
and the rest of the place has some dead-ends and a few curves. Anyway, we will
be fighting the adult version of a Snowy Bulborb: a Hairy Bulborb! To begin,
start out by killing any Snow Bulborbs in the small circle you start out in. If
you find a Hairy Bulborb in your circle, read these next 3 sentences. Dismiss
your pikmin, take all of the purples, and move the cursor on the Bulborb's
back, like a Red Bulborb. Now, start hurling purples at the back. They will
stun it, making it long enough for it to die. Anyway, once the place is clean,
take the bodies back for some poko, and then dismiss your pikmin. Take all of
your purples only, and then swap to Louie and make him take all of the whites.
Swap back to Olimar to begin! Rotate around the circle until you find an
opening in the wall that makes the circle. Walk through it to be in a long
area. Use purples to kill the other Hairy Bulborb, and use purples to kill the
Snowy Bulborbs in one hit. Once everything is dead, look around for a beetle
with your purples. If you can find it, throw pikmin at it once it stops for it
to drop a spray. It will then fart out a gas, so purples will start choking.
Blow your whistle at them to save them, and then start flipping over the
farting beetle (real name is "Doodlebug") and after 2 more times, it will
disappear. Sometimes you might not even find one here, sometimes you might. It
is random. Anyway, take all of the bodies back for some more poko to your
pocket. Return to grab your pikmin, and grab your pikmin (duh)! This time, make
Louie take all of the other 85 pikmin, so Olimar has 15 and Louie has 85. Now
(as Olimar), rotate your camera so the pod is south. Walk forward, through the
opening and into the large area. Walk west and then north to be in a new area.
Use purples to kill possibly some Snowy Bulborbs by the entrance, and once they
are dead (if you even had to fight any), swap to Louie and use his pikmin to
take back the bodies. Return to that location (remember, this is the location
with the dead-ends) and reunite the leaders for 100 pikmin. Now, use whites and
run around the whole area, and sooner or later, they will start digging up 2
treasures: a red diamond cover thing (Essence of Rage, 8 Weight, 70 poko) and a
bead (Essential Furnishing, 5 Weight, 100 Poko). Look for the hole and leave.

SUBLEVEL 2: Once again, hard to describe. It looks like to me, a duck with a
path connecting the tail and the top of the head. Anyway, you will start out in
a small circular area with a slope by you leading to the top of a high ledge.
Kill any enemies in this area and take the bodies back for poko. Now, leave
your pikmin behind and as just Olimar, rotate until you see a path leading out
of this area. In here, you might spot some enemies and possibly a Decorated
Cannon Beetle. If so, use the DCB's rocks to kill all of the enemies, and then
to kill itself. Sometimes, it might not even be here, but in the above area.
Once everything is dead, rotate again until you find another opening. Follow it
to be in a HUGE area. In this huge area, you should spot another DCB. Use it to
kill all of the enemies, and finally themselves. Once everything is dead, use
pikmin to take everything back for a large amount of poko, and then grab the 2
treasures. They can be ANYWHERE, on high ledges, in the open, or underground!
Just use the Treasure Radar to find the treasures. Once you have retrieved the
Christmas Shoe Present (Icon of Progress, 15 Weight, 85 Poko) and the Christmas
present (Joy Recepticle, 15 Weight, 60 poko), look for the hole and jump on
down.

SUBLEVEL 3: This level looks like a maze, so it is impossible to explain the
shape. To begin blow all of your pikmin to you and look for a large black
ladybug (Spotty Bulbear). Once you find it, hold A and swap to purples and
start throwing pikmin like this is the last day of your miserable life. If you
find any Dwarf Spotty Bulbears along it, just focus on the large one, and then
the Dwarfs. I lost no pikmin to the Bulbear, so you shouldn't either. If you
do, then just restart the game and try again. Once it dies, take your
appropriate pikmin and destroying the hazards in front of you and the pod. Now,
quickly take the body back, as it should already have recovered half of its
health. You see, it starts recovering health the instant it dies, but it never
comes back until it is back to full health. Now, return to that spot and
collect the mini bell (Danger Chime, 10 Weight, 120 Poko) and the Dwarf bodies.
Also, if you find a Bulborb with a pikmin top, then throw pikmin as fast as you
can, period! If you lost pikmin before this sublevel, you will find Bulbmin
running around. Blow your whistle at it to add them to your party.

-----------> BULBMIN <----------------
These guys are believe it or not, a type of pikmin. First, you have to kill the
giant leader, and then the Bulbmin will run around like crazy. Blow your
whistle to add them to your army. Instead of attacking with a leaf/bud/flower,
they use their mouths. Since they are 1/2 bulborb, they can survive in ALL
ELEMENTS (water, fire, electricity, poison)!! Too bad they are very weak at
fighting. Their speed is normal-low, and their throwing height is normal. The
bad news is that they can only be found in the caves, and they never can leave
the cave. (At least they still dive down sublevels) Though they attack with
their mouths, they still have leaves, meaning they can bloom into flowers like
pikmin.

Remember, you might not gain them. Anyway, take back the mother to the ship for
some poko, and then run around the stage, killing Dwarf Bulbears and disabling
the hazards. Once the area is whipped dry, use your whites to find the ring
(Gemstar Husband, 5 Weight, 100 Poko), which is buried. Finally, look around
the whole area for a candle (Fleeting Art Form, 2 Weight, 75 Poko) and once you
found it, look for the hole and dive on down to finish the sublevel. Also, you
might find a geyser. Ignore it, for it will lead you out of the level.

SUBLEVEL 4: The second you begin, you will be in a square-shaped area. Dismiss
your pikmin and take out some Anode Beetles, some Swooping Snitchbugs, or even
a Bumbling Snitchbug, if there is any even there. Take the bodies back for some
poko, and then use yellows to take out any electric generators blocking some of
the paths. Once everything is gone, you should notice 2 paths to go through.
Take the path closest to the pod and follow it to a large area. Kill all of the
enemies (usually some Anode beetles, a Swooping Snitchbug, and a Bumbling
Snitchbug) in the area. If you are caught by a Bumbling Snitchbug, then rotate
your control stick and press A as fast as you can to escape. If you don't, it
will smash you into the ground, dealing a lot of damage. It is really hazardous
if a Bumbling and a Swooping Snitchbug are by each other. Once everything is
dead, return to the pod via a new path (look around for it), killing any
enemies along the way. Take all of your pikmin and take everything back for a
lot of poko. Once everything is stored, dismiss your pikmin and take the
yellows again, and return to the path you used to come here. This time, go in
the opposite direction of the path to the large area and follow it, turning
when needed. Kill all of the enemies and turn off any generators and then look
around for the treasures, both wide out in the open. Look for a red marble
(Omniscient Sphere, 1 Weight, 85 Poko) and a star ornament (Innocence Lost, 15
Weight, 100 Poko). Look for the hole and leave this sublevel for good.

SUBLEVEL 5: This sublevel is home to 2 new enemies, and a new power-up! To
begin this rest-like level, take all of your pikmin and look for a dead-end
(did I mention this area looks like 2 pluses) that isn't dead-end to be in
another "plus". Kill the Unmarked Spectralids to get some nectar and bodies.
Now, you should find Mamutas. Isn't that name fun to say? Mamuta! Anyway, swarm
em' to kill them, but let him attack your leaf pikmin. Why? Because it pounds
them into the ground, making them automatically Flower Pikmin! Not really bad
enemies, are the Mamutas? Once one dies, kill another and then a Caustic
Dweevil (the blue spider) with blues only, because when harmed, they spit out
water. Once everything is dead, pull out your like 50 flower pikmin and take
all of the bodies back. Once you do, IGNORE the nectar dropped by the Unmarked
Spectralids, for we need it for some more purples. Before doing so, grab the
Iron Fist (Brute Knuckles, 10 Weight, 100 poko ***POWER-UP***). Now, you can do
a special combo with your fist! Just punch 3 times, and the third time will
fire a strong punch! Once you have the upgrade, try it out if you want, and
once you are ready, grab your reds only and look around the dead-ends for a
purple Candypop bud. Throw 5 reds in for 5 purples, and then look for the hole
and leave. Also, if you want more whites, throw some into the Ivory Candypop
Buds, but make sure it is yellows this time.

SUBLEVEL 6: This level is hard to do if you have pikmin, so the second you
enter, grab all of your pikmin and walk to the wood. Dismiss your pikmin behind
the wood so they are safe from DCB's rocks, and head out of the area. Now, I
take back what I said; the landscape DOES change! Because of this discover, you
will now find my sublevel walkthroughs MUCH shorter! Anyway, use the DCB's
rocks to kill everything, even the Fire Geysers. Finish it off by making them
kill themselves with the rocks. Now, use blues to take all the bodies back
(don't forget to collect Bulbmin from the mom if you forgot) and then once you
are ready, take the white chess piece (Worthless Statue, 10 Weight, 80 Poko)
and the black chess piece (Priceless Statue, 10 Weight, 80 Poko). Look for the
hole and jump down to finish this short sublevel.

SUBLEVEL 7: This is a really fun sublevel. First, run around every single inch
of the sublevel with just Olimar and no pikmin and many rocks will fall. Just
run around, avoiding rocks, until you explored every inch of the place, and
rocks start falling. Also, try to make some land on an Orange Bulborb, for
there are a lot of them here. Once they stop, wait for everything to go back to
sleep, and then go back to camp and grab all 20 purples. Run around the area,
killing every single thing you see move with purples. Also, use sneaky tactics
to get behind the orange Bulborb so you won't lose any purples. Once the place
is "clean", use all of your pikmin to take back the bodies, and once you here
the sound of something dropping and the shadow, run away, for it is another
rock you missed. Once everything is stored, look around for the 2 treasures.
They can be underground, 1 above ground and the other underground, or both
above ground. Once you have gotten the metal bead (Spouse alert, 10 weight, 120
Poko) and the yoyo (Flame Tiller, 20 weight, 120 Poko), use the White Candypop
Bud here if you like, and then look for the hole, ignore the geyser, and jump
on down to at last the final floor!

SUBLEVEL 8 (FINAL FLOOR): Finally, we come to the final floor! Anyway, this
sublevel requires a lot of strategy, for the Bulbax has babies, and they eat a
pikmin in less than a second, and there are LOTS of them! To begin, look around
for a ledge and quickly throw all of your pikmin onto the ledge, for once
again, the babies are deadly. Now, go out with both captains, and kill all of
the Bulborb Larveas in your path. Once you reach the top, you will find a
****load of Bulborb Larvae. Kill them all and dismiss your captains. Swap to
the leader with the most health, and go to the butt, killing any Larveas. Now,
walk back a bit so you don't get hurt every second. Swap to Olimar and head
along the path to the end to find your pikmin. Blow your whistle for all of
your pikmin, then swap to Louie. As Louie, kill more Larveas and swap back to
Olimar. Dismiss your pikmin and take the purples, then switch to Louie and kill
more babies. After switching back to Olimar, go up to the head and swap to
Louie. Kill and last-minute Larveas and swap to Olimar to begin the fight.

<><><><><><><>
BOSS #4
<><><><><><><>
NAME: Empress Bulbax #2
RECOMMENDED PIKMIN COLOR: Purple
DIFFICULTY: * * * with the babies and all (intermediate)
POKO: 15
WEIGHT: 20
STRATEGY:
This fight is almost the same as the last one, but with a few changes. Like
last time, start throwing purples at the face, and it will start wailing. After
around 3, 4, or 5 whails, blow your whistle, though I recommend it after only 3
wails. Once it does, it will shake fast. This is your queue! Swap to Louie and
kill any Larveas, and then when the mother rolls and hits the walls,
immediately run to Olimar, as we have no more use for distractions. Attack some
more with the same strategy, ignoring the Larveas, for once it rolls, any
Larvae under it will be squashed and killed instantly. Kind of mean to kill
your own offspring, you know? Anyway, repeat until it is vaporized.
<><><><><><><>

After it is murdered, kill any other living larvae with just your captains to
finally have this area clean. Also, there should be TONS of nectar from the
Larvae, so drink up, and then grab the pink toddler shoe (Repugnant Appendage,
20 weight, 100 Poko ***POWER-UP***) and the body back to the pod. Once you have
taken back the shoe, you get a power-up! Now, you can run 1.5 times faster,
making it easier to avoid attacks and such. And remember when you were pushed
back by Withering Blowhog's wind? Well, this power-up makes you immune to the
winds of the Withering Blowhog, and an enemy we will face soon, a Puffy
Blowhog! Once it is dead, return to the place where your pikmin were on the
ledge and look around there for a geyser in a short dead-end. Of all the 5
times I explored this place, it has always been there, so I'm starting to think
that boss areas are always the same, no matter what. Anyway, you might've lost
2 or so pikmin, but don't feel bad if you did, 'cause I did too! Anyway, CAVE
COMPLETE!! :)

VALLEY OF REPOSE: Well, the second you emerge, a big message will pop up
saying...

60% OF THE DEBT HAS BEEN CLEARED!!!

Cool! Now, the day should already be low in the countdown, so read this poem,
and by th