+-------------------------------------------------------------+
| |
| Tales of Symphonia |
| FAQ/Walkthrough version 2.0 |
| By Kratos15354(Brian Carr) |
| Email: Kratos15354 @ hotmail.com |
| AIM: Kratos15354 |
| |
+-------------------------------------------------------------+
To aid ease of use, press Ctrl + F to activate the find function, then type in
the text between the brackets to the right of the section you wish to go to.
+-------------------+
| Table of Contents |
+-------------------+
I: Version History..............................................[#ver]
II: Introduction/Why should I and how do I use this FAQ?.........[#int]
III: Glossary of terms............................................[#glo]
IV: FAQs.........................................................[#faq]
V: Walkthrough
Iselia, the Village of Oracles..............................[#w 01]
Martel Temple...............................................[#w 02]
Iselia Forest...............................................[#w 03]
Dirk's House................................................[#w 04]
Triet, the Desert Oasis.....................................[#w 05]
Sylvarant Base..............................................[#w 06]
Triet Ruins, the Seal of Fire...............................[#w 07]
Ossa Trail..................................................[#w 08]
Izoold, the Small Fishing Port..............................[#w 09]
Palmacosta, the Port City...................................[#w 10]
Thoda Geyser, the Seal of Water.............................[#w 11]
Palmacosta Ranch............................................[#w 12]
Asgard, the City of Ruins...................................[#w 13]
Luin, the City of Hope......................................[#w 14]
Balacruf Mausoleum, the Seal of Wind........................[#w 15]
Luin revisited..............................................[#w 16]
Asgard Human Ranch..........................................[#w 17]
Hima, the Village of Adventurers............................[#w 18]
Asgard Human Ranch, part II.................................[#w 19]
Tower of Mana, the Seal of Light............................[#w 20]
Lake Umacy..................................................[#w 21]
Tower of Salvation..........................................[#w 22]
Sylvarant Base Part II......................................[#w 23]
Fooji Mountains.............................................[#w 24]
Meltokio, the Imperial City.................................[#w 25]
Sybak, the University Town..................................[#w 26]
Meltokio Sewers.............................................[#w 27]
Odds and ends in Meltokio and Sybak.........................[#w 28]
Gaoracchia Forest...........................................[#w 29]
Mizuho, the Mystical Village................................[#w 30]
Ozette, the Quiescent Village...............................[#w 31]
Altessa's House.............................................[#w 32]
Toize Valley Mine...........................................[#w 33]
Ozette yet again............................................[#w 34]
Temple of Lightning.........................................[#w 35]
Tethe'alla Base.............................................[#w 36]
Temple of Earth.............................................[#w 37]
Flanoir, the Snowy City.....................................[#w 38]
Temple of Ice...............................................[#w 39]
Altamira, the Seaside Paradise..............................[#w 40]
Return to Sylvarant.........................................[#w 41]
Remote Island Human Ranch...................................[#w 42]
Temple of Darkness..........................................[#w 43]
The hunt for Aska...........................................[#w 44]
Iselia Human Ranch..........................................[#w 45]
The return to Iselia........................................[#w 46]
The return to Meltokio......................................[#w 47]
The quest for Zircon........................................[#w 48]
The infernal forest, Ymir Forest............................[#w 49]
The hidden elven village, Heimdall..........................[#w 50]
Latheon Gorge...............................................[#w 51]
Southeast Abbey.............................................[#w 52]
Tower of Salvation..........................................[#w 53]
Welgaia, the Holy City......................................[#w 54]
Escaping Welgaia............................................[#w 55]
Altessa's house and what happened there.....................[#w 56]
Tower of Salvation one last time............................[#w 57]
Torent Forest...............................................[#w 58]
Dirk's House................................................[#w 59]
Derris Kharlan..............................................[#w 60]
Return to Welgaia...........................................[#w 61]
Vinheim.....................................................[#w 62]
The Grade Shop and starting a new game......................[#w 63]
VI: General hints and tips.......................................[#gen]
VII: Sidequests
Colette the dog lover.......................................[#sq 01]
The Sword Dancer............................................[#sq 02]
Emo Bubble..................................................[#sq 03]
Colette, the turbo waitress.................................[#sq 04]
Genis the genius............................................[#sq 05]
The Spiritua Statue.........................................[#sq 06]
Orienteering................................................[#sq 07]
The restoration of Luin.....................................[#sq 08]
Indiana Sheena and the Temples of Sylvarant and Tethe'alla..[#sq 09]
Red Light, Green Light......................................[#sq 10]
Presea's childhood friends..................................[#sq 11]
Zelos the Gigolo............................................[#sq 12]
The Secret Notebook.........................................[#sq 13]
The Pink Pearl Ring.........................................[#sq 14]
The Devil's Arms............................................[#sq 15]
Katz Village skit theatre...................................[#sq 16]
The Assassin's Ring.........................................[#sq 17]
Clara's final appearance....................................[#sq 18]
Uncle.......................................................[#sq 19]
Genis's new friend..........................................[#sq 20]
Raine and Genis's mother....................................[#sq 21]
Princess in distress........................................[#sq 22]
The Coliseum................................................[#sq 23]
Beach blanket blowout.......................................[#sq 24]
The dinner party............................................[#sq 25]
A long delayed delivery.....................................[#sq 26]
A job for Colette...........................................[#sq 27]
Genis the furry.............................................[#sq 28]
Professor Raine's fanclub...................................[#sq 29]
Sheena's Duel...............................................[#sq 30]
Return of the chief.........................................[#sq 31]
Corrine's comeback..........................................[#sq 32]
Zorro, eat your heart out...................................[#sq 33]
Behold the Klonoa!..........................................[#sq 34]
Regal to the rescue.........................................[#sq 35]
Cooking titles and the last of the recipes..................[#sq 36]
The Hotspring...............................................[#sq 37]
Little boy lost.............................................[#sq 38]
Genis's last spell..........................................[#sq 39]
The truth about Noishe......................................[#sq 40]
Maxwell.....................................................[#sq 41]
The Gaia Cleaver............................................[#sq 42]
Master Levin's lesson.......................................[#sq 43]
Niflheim, the Underworld....................................[#sq 44]
VIII: Titles
Stat boosts.................................................[#ts]
Lloyd......................................................[#ts ll]
Colette....................................................[#ts co]
Genis......................................................[#ts ge]
Kratos.....................................................[#ts kr]
Raine......................................................[#ts ra]
Sheena.....................................................[#ts sh]
Zelos......................................................[#ts ze]
Presea.....................................................[#ts pr]
Regal......................................................[#ts re]
Acquiring titles............................................[#ta]
Lloyd......................................................[#ta ll]
Colette....................................................[#ta co]
Genis......................................................[#ta ge]
Kratos.....................................................[#ta kr]
Raine......................................................[#ta ra]
Sheena.....................................................[#ta sh]
Zelos......................................................[#ta ze]
Presea.....................................................[#ta pr]
Regal......................................................[#ta re]
IX: Cooking/Recipes..............................................[#coo]
X: Techs
Lloyd.......................................................[#tec ll]
Colette.....................................................[#tec co]
Genis.......................................................[#tec ge]
Raine.......................................................[#tec ra]
Sheena......................................................[#tec sh]
Kratos/Zelos................................................[#tec kz]
Presea......................................................[#tec pr]
Regal.......................................................[#tec re]
XI: EX Skills and Compound EX Skills
Lloyd.......................................................[#ex ll]
Colette.....................................................[#ex co]
Genis.......................................................[#ex ge]
Kratos/Zelos................................................[#ex kz]
Raine.......................................................[#ex ra]
Sheena......................................................[#ex sh]
Presea......................................................[#ex pr]
Regal.......................................................[#ex re]
XII: Completion stuffs
Collector's Book............................................[#com col]
Monster List................................................[#com mon]
Figurine Book...............................................[#com fig]
XIII: Beneficial glitches..........................................[#bg]
XIV: Credits......................................................[#crd]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+-----------------+
| Version History | [#ver]
+-----------------+
0.5: Roughly half done with the walkthrough and sidequest sections - 5/1/06
1.0: Done with the walkthrough - 9/27/06
1.25: Glossary, FAQ, hints and tips, beneficial glitches, and completion stuffs
sections were added - 10/2/06
1.26: Cleaned up lots of errors, added a few things I forgot, and over 25,000
hits as of 6/10/07! - 6/11/07
2.0: Added EX Skills, cooking, titles, and techs sections, over 40,000 hits
- 11/28/07
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+------------------------------------------------------+
| Introduction/Why Should I and How Do I Use This FAQ? | [#int]
+------------------------------------------------------+
My main reason for writing this FAQ is that Tales of Symphonia is a non-linear
game, meaning that there are several different orders events can take at
various points in the game. Most of the FAQs here (at GameFAQs) only cover one
of the possible orders of events, which is fine if you follow the walkthrough
from the beginning, but can cause confusion if you don't. In order to solve
this dilemma, I will list each possible order when the split occurs and again
once all the events have been completed.
When sidequests become available as you play through the game, I will let you
know that it is available. Refer to the sidequest section of the FAQ for more
info on them. In the sidequest sections are complete lists of dogs and women
for Colette's Dog Lover title and Zelos's Gigolo tile. The walkthrough also
lists all the treasure chests needed to get Sheena's Treasure Hunter title.
One thing I will not do in this FAQ is recommend levels for bosses/dungeons.
Nobody can tell you what level YOU need to be to beat whoever better than you
yourself. In general, if you find yourself relying heavily on healing items,
taking some time to level up is often in your best interest.
Finally, I will assume you know what's going on in the story, so I will avoid
retelling it and will avoid spoiling the story for you. Some spoilers are
unavoidable, though, but are nothing major. If you need a story recap, read
the handy Synopsis feature in the menu.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+-------------------+
| Glossary of Terms | [#glo]
+-------------------+
Accuracy: Accuracy is a stat that supposedly deals more damage to enemies with
lower evade, but it's complete effect is unknown.
Affection: Affection is how much a character likes Lloyd. This is determined
largely by various dialogue choices you make during the course of the
story, but there are also overworld skit points, represented by rings of
light, that can change affection. Some sidequests also affect affection.
Attack: The attack stat is what determines physical damage done. Damage done
is approximately half of the attack stat. The attack stat equals a chara-
cter's strength stat plus the attack points of any weapons and armor
equipped.
Attack Attribute: Attack attribute is when your physical attacks have an
element associated with them. An attack attribute can be given by using a
quartz item during battle, equipping a weapon that has an attack
attribute, using one of Sheena's Sylva or Tethe seals, or equipping a gem
received from a summon spirit(Aquamarine for example). To see what attack
attribute a character has, go to the status screen from the menu and press
down on the C stick.
Combo: A combo is a string of hits that keeps an enemy staggered. Each succe-
ssive hit in a combo does less and less damage. Bonus experience is based
on the highest combo achieved during that battle. Enemies tend to fall
over after 50 hits, but you can pick them back up with Demon Fang or
Photon as they fall.
Cooking: Once after each battle, you may have the character of your choice cook
the meal of your choice. Cooking can recover HP, TP, cure status ailments
and/or boost stats for the next battle. In nearly every town, you'll find
the Wonder Chef disguised as some object. Examine it to learn a new
recipe. Each character has his/her own skill level for each recipe. The
more stars you have, the more effective the healing will be, and you'll
have a lower chance of failing to cook the dish. Every recipe has
required ingredients and usually some additional ingredients. Using extra
ingredients will increase the effectiveness of cooking. In order to inc-
rease a character's cooking ability, simply have him/her cook the dish a
couple of times. Even failures help to raise your ability. You can
choose who cooks what on the Cooking menu.
Defense: Defense is the stat that reduces physical damage taken. It is the sum
of the character's natural defense plus the defense of any equipment.
Elemental Defense: Elemental defense determines what elements a character or
enemy is resistant to. There are five categories of elemental defense;
weak, none, resist, immune, and absorb. When you are weak to an element,
that element will cause double damage. None does not affect anything.
Resist will halve damage, immune will negate damage, and absorb will heal
you the amount it would hurt. How many pieces of equipment you have on
with a given resistance will determine what your elemental defense is.
You can check elemental defense by going to the status screen from the
menu and pressing down on the C stick.
Evade: Evade supposedly makes you take less damage from enemies with less acc-
uracy, but it's complete effect is unknown.
EX Skills: EX Skills give your characters new abilities, improved abilities,
or improved stats. Combine certain EX Skills to discover Compound EX
Skills.
Grade: Grade is a quantity used to assess your battle style. Grade can be used
to purchase customization materials and EX Gems in some places. It is
only a waste to buy EX Gems since you find plenty in chests. It's alright
to buy the occasional material needed for that one item you need to finish
the Collector's Book, but try not to make a regular habit of it. Save
your grade for the Grade Shop at the end of a game.
Things such as using a tech to finish an enemy, killing two enemies with
consecutive attacks, and finishing the battle with full HP/TP will earn
you more grade. Using items, finishing while afflicted with a status ail-
ment, and dieing will decrease the amount of grade you earn.
Guard Tech: A guard tech is one that reduces damage taken by 80%. Every char-
acter has a guard tech. Kratos will teach you how to use them before you
enter the fire seal and characters that join later already know them. Use
one by holding the guard button and moving the control stick down or put
it in a tech slot. The TP cost for a guard tech is not constant. Rather,
it is 10% of the character's max TP. Guard techs are the only way to def-
end against attack magic. If a spell is coming that you know you can't
dodge (Photon, Dark Sphere, etc.), use a guard tech to block it. The bad
thing about them is that they only last maybe a second and leave you open
to attack afterward.
HP: Hit Points, your character's amount of life. When it is depleted, the
character dies. Use gels, healing spells, cooking, and inns to restore
HP. Some accessories also slowly restore HP during battle.
Intelligence: Intelligence determines both magic attack and magic defense.
Very few pieces of equipment raise intelligence, but most kendamas and
rods raise intelligence.
Luck: The luck stat determines how often some effects take place, such as crit-
ical hits, most non-constant EX Skills, when you learn a tech after meet-
ing the requirements, and what kind of items Zelos can get when he uses
his Personal EX Skill. It is not a constant stat and will randomise from
0 to 100 every time you stay at an inn.
Overlimit: Overlimit occurs when a character or various enemies tension value
reaches a set number. Visually, a black aura appears around the character
or enemy. While in overlimit, damage taken is cut in half, you do not
stagger after being hit, and casting time is slightly reduced. Tension
increases as you take hits, when party members die, and when you cook.
Tension is reset back to zero if a character dies. When someone is close
to entering overlimit, they start flashing red around the edges. Do not
confuse this flashing with what happens after getting up from the ground,
though, which is similar in appearance but unrelated. When you go into
overlimit, you should go on the offensive since you take reduced damage
and don't stagger. When an enemy goes into overlimit, halt your attacks
and tough it out until it ends.
Techs: Techs are special attacks that characters use and are either a physical
attack or a spell. Some cause more damage, some recover HP, some boost
your status, and all of them consume Technical Points, TP. If you don't
have enough TP to use a tech, you're out of luck unless you can recover
some TP somehow (see below). Most physical techs can also be linked to
each other for higher combos.
Titles: Titles are awarded for doing certain actions in battle, finishing some
sidequests, or just part of the story. To change titles, go to the Status
screen and press A on the current title. As you look through the list of
titles that you have, stats listed in red give you a lower chance of an
extra boost to that stat at the next level up, green gives you a higher
chance, and grey does not change. Some titles change the clothes a
character wears, called costume titles. Although you won't get any extra
boosts to your stats, it can be a refreshing change to see Lloyd all
dressed up instead of the usual red.
TP: Technical Points are consumed to use techs. Replenish them with gels, by
cooking, or resting at an inn. You also regain one TP when you hit an
enemy with a normal attack, but only if the enemy is not guarding. Some
TP is automatically restored at the end of battle. The amount is deter-
mined by the character's max TP.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+------+
| FAQs | [#faq]
+------+
Q. I hear that this game has multiplayer, how do I set it up?
A. Control type is what determines whether a human controls a character or the
AI does, and which of the first four slots a character is in determines
which controler slot controls the character. For example, the character in
the first slot is controlled by either the AI or the controller in slot one.
Let's say player two wants to play as Presea. Move Presea to the second
slot, then go to her tech menu. Highlight her name and press Start to cycle
through the control types (Auto, Manual, Semi-Auto). Auto is complete AI
control, Manual is complete player control, and Semi-Auto is AI assisted
player control. Choose either Manual or Semi-Auto and you're good to go.
Q. Can I change my character in battle?
A. Sure, just open the menu with Y, then press Z to cycle through the available
characters. The character on the far left is controlled by player one.
Q. Where are the anime scenes that are supposed to be in here?
A. There are four; the intro before the title screen, one near the end of disc
one, and the other two are part of the ending.
Q. How do I link techs?
A. You can link techs in ascending order by level. There is a restriction that
you cannot link two techs of the same tree and consecutive level. For exam-
ple, you can't link Demon Fang and Fierce Demon Fang because they are from
the same tree and are level one and level two techs respectively. You can,
however, link Demon Fang and Demonic Circle. Even though they are from the
same tech tree, they are level one and level three respectively. Some techs
like Item Thief do not link to others.
Q. What do titles do?
A. Titles give you a slightly larger stat boost when you level up. What stats
get an extra boost and how much depends on the title. To change your title,
go to the status screen and press A. Choose the title you want and stat
names will be listed at the bottom. Stats listed in grey give the same
chance of a stat boost as the currently equipped title, green stats get a
bigger chance of a boost, and red stats get a smaller chance of a boost.
Some titles also change the clothes a character wears.
Q. What do the Yata Mirror and Yasakani Jewel do?
A. The Yata Mirror gives you small HP/TP regeneration and the Yasakani Jewel
prevents physical ailments. To see what additional effects a piece of equi-
pment has, equip it and go to the character's status screen, then press
C-down. Extra effects of equipment are listed here, along with elemental
weakness/resistance and attack attribute. Small HP or TP regen means the
character gains 1% of his/her max HP or TP every seven seconds in battle.
Large HP or TP regen is the same as small, but 3% of the max HP or TP.
Q. What does the EX Skill Spell Charge do and how do I use it?
A. To use Spell Charge, you must control the character that has it. Start
casting a spell and hold the tech button to delay the spell. When your
character starts flashing, the spell is being delayed. Press the attack
button while delaying a spell to charge it. A charged spell is released at
the end of the next attack combo. A charged spell does not cost any TP, but
it does less damage.
Q. How do I change types?
A. Your type is largely determined by your EX Skills. Each EX Skill is either
T type or S type, as stated in its description window. When you have a maj-
ority of one type of EX Skills, the T-S bar will move toward the majority
type side after each battle that character participates in. The higher the
number of majority EX Skills, the more the T-S bar will move after each
battle. Using the T and S Rings in addition to this will speed up the pro-
cess.
Q. How do I use techs that are blue?
A. You don't. Yet. When a tech appears in blue, it means that you are at or
above the required level to learn it, are the correct type (S or T [if
applicable]), but have not yet activated it. Some techs will require 50
uses of a lower level tech before you can learn the new one, others simply
need you to know another tech, and some are just learned when you get to the
right level. New techs can activate with a regular attack, a previous tech,
or any spell. Luck also influences when you will learn a new tech. If it's
pretty low, sleep at an inn to randomize it (hopefully so it's higher), and
try to learn the new tech.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+-------------+
| Walkthrough |
+-------------+
-=Iselia, the Village of Oracles=- [#w 01]
As the game begins, the main character, Lloyd is in school. Once you gain
control, head to the door on the left wall. Once Colette and Genis join you,
go examine the hole in the upper wall to get Colette's Klutz title. Go outside
and head east and north towards the exit. Defeat the enemies that enter the
village. If you like, you can go east one screen and enter the house.
Colette's father, Frank, will heal you for free. Go out past the schoolhouse
and onto the world map. Follow the coast to the temple.
-=Martel Temple=- [#w 02]
Treasure to get:
Panacea Bottle
Life Bottle (2)
Apple Gel
250 gald
Upon reaching the temple, head up the stairs and prepare for a fight against
two foot soldiers. Immediately following the first battle, you fight your
first boss.
BOSS: Vidarr HP: 4000
AA: none Weakness: none
Resistance: none
Vidarr is just a big bully, so don't be too afraid of him. His attacks are
slow and easily dodged by backstepping (blocking and pressing the control
stick in the direction opposite the enemy). Wait for him to attack
so you can block or dodge it, then move in and attack. Partway through the
battle, a mysterious man will jump in and join you against Vidarr. Vidarr
will not change his strategy at all, so keep hammering away at him. The
man who jumps in has a healing tech, so press Y to open the menu and go to
his tech menu and order him to use First Aid on you if you need it.
Once Vidarr goes down, you will more than likely be in need of some healing, so
head back to Iselia and get Frank to heal you. Return to the temple and
proceed inside. Go down the hallway to the right and down the stairs. Defeat
the Golem, which will turn into a block that Colette knocks down below. Kill
the next Golem that appears and push him down the middle hole in the right
column. Kill the next one and push him down the same hole. Go down the steps
on the bottom of the platform and push the block you just pushed down to the
right. Walk across the blocks and up the stairs to get a Panacea Bottle from
the chest. Go back up to the top platform and kill the next Golem, push him
down the middle hole in the left column, then push him to the left. Go up
these stairs and open the chest to get a Life Bottle. Go back up to the top
platform and kill the next Golem, push him down the hole in the middle of the
top row, kill the next, and push him down that same hole. Go down below and
push him up, then go up the stairs to get the Sorcerer's Ring.
Go back up to the platform with holes and then up the stairs on the left. Go
down this hallway and open the chests containing Apple Gel, Life Bottle, and
250 Gald. Go back down to the Golem room and up the stairs on the right.
Follow the path back down to the central area, then north. Use the Sorcerer's
Ring on the sealed door to open it, then take the teleporter to the top floor.
After the scene, return to Iselia.
Go to Colette's house and receive the Collector's Book. Now go to the school-
house and speak to Raine to get Genis's Brotherly Love title. Follow the path
outside to the south and west and go into Genis's house for a lesson in
cooking. Go to the southern gate of Iselia and go to the world map. Head
northwest into Iselia Forest.
-=Iselia Forest=- [#w 03]
Treasure to get:
Apple Gel (3)
Life Bottle
Orange Gel (2)
Leather Glove
500 Gald
As soon as you get in the forest, turn east and head up the hill and go west at
the fork. Open the chest for an Apple Gel. Continue up the hill and open the
chest for a Life Bottle. On up the hill, Genis will lead you west to the
human ranch. Walk over to the southern edge of the fence to meet his friend.
After the conversation, head northeast along the edge of the cliff and jump up
the cliffs. On the top right cliff is a chest with an Orange Gel. Jump up to
the top left cliff to trigger another scene, after which you fight two
desians. After defeating them and watching the following scene, continue north
through the forest. On the next screen, go north, then west up a little slope
and open the chest for an Apple Gel. Head east of here for a Leather Glove.
Go back south and then east and open the chest for yet another Apple Gel.
Cross the bridge and open the chest for 500 Gald. Go north up the path and
examine the sack on the branch to get an Orange Gel. Exit to the north onto
the world map. Head northwest to get to Dirk's House.
-=Dirk's House=- [#w 04]
Go inside and see a scene with Dirk. After coming outside, you have the option
of talking to your friends or going to talk with Colette right away. If you
talk to the others, talk to Colette on the bench when you're done. In the
morning, go down the stairs from Lloyd's room and talk to Dirk at the grave.
Genis shows up and you go back to Iselia.
Back in Iselia, take this chance to stock up on supplies, especially Panacea
Bottles, which will be very helpful in the next area. When Genis left in
Iselia Forest, he left his equipment with you, so equip him again. When you're
done, go to Colette's house. When you hear a noise outside, you can talk to
Frank to get healed for free again. Head south of Colette's house and defeat
the desians. Go up north to the schoolhouse and defeat the desians there and
the man will give you an Apple and Orange Gel as thanks. Go see Frank to get
healed again and go to the south gate to fight another boss.
BOSS: Exbelua HP: 5000
AA: none Weakness: none
Resistance: none
This boss can be a pain, but it's really not any harder than Vidarr. Walk
in close and either block or dodge when it swings it's arm at you, then
attack. Watch out when it starts swinging twice in a row and wait for both
attacks before moving in. When Exbelua loses about half of its HP, it uses
a close range attack called Insane Cell. Be sure to block this attack or
be far enough away that it won't hit you, since it hits several times.
After Exbelua is defeated, it's time to head south. Go back to the world map
and follow the dirt road south for the most part to a House of Salvation.
Continue south to the desert and the city, Triet.
-=Triet, the Desert Oasis=- [#w 05]
Once you reach Triet, you can buy some new weapons and armor on the west side
of town. Examine the wanted poster on the corner of the inn. Go into the inn
and up the stairs. Examine the object in the corner to find the Wonder Chef,
who will teach you how to cook Cabbage Rolls. Go to the northern screen and
enter the tent and speak with the fortune teller. Pay her the 100 Gald, then
leave town, but be ready for a fight on your way out. When you wake up, you
find yourself in jail.
-=Sylvarant Base=- [#w 06]
Treasure to get:
Beast Hide
Beast Fang
Magical Cloth
1500 Gald
When you regain control, walk up to the cell door and shoot the guard with the
Sorcerer's Ring as he walks by. Exit your cell and open the one next door to
get a Beast Hide. Open the cell beyond that to find a memory circle. Go
east and open the chest behind the desk to recover your equipment, then proceed
east and through the door. In this room, examine the weird machine near the
door to make the Sorcerer's Ring shoot electricity instead of fire balls.
Shoot the robots that patrol the room when they are on top of the blue panels
to make the door open. This part can be tricky, but a good tip is to walk
behind them and shoot them from behind. When they both get zapped on the blue
panels, go through the western door. Defeat the soldier patrolling the hall to
get a Memory Gem, which will unseal a sealed memory circle. Go down the north
hallway into the hangar to get a Beast Fang. Head back south, then west. In
this room you can use the Memory Gem you just got to unlock the memory circle.
Shoot the top column on the left side of the room, then the middle column. Go
south through the door and get the Magical Cloth. Go back north and shoot the
bottom column, then go through the east door to get 1500 Gald. Go back west
and shoot the top and middle columns one more time each, then head north
through the door. You will now face yet another boss.
BOSS: Botta HP:4200
AA: none Weakness: none
Resistance: none
You fight Botta with two Foot Soldiers as well. Eliminate the minions first
and work on Botta last. Lucky for you, Colette, Genis, and Kratos show up
for this fight. Botta can knock you back with his sword swings unless you
guard against them, and he uses a tech called Rock Breaker that shoots rocks
at you. Attack him between his attacks and try to have the others join you
beating him up. When he loses about half his HP, he will cast Stalagmite on
you, which will hurt quite a bit. When you see him casting, back off and
wait. Once he finishes casting, move out of the way to avoid the spell,
then renew your onslaught.
Once Botta decides it's time to leave, head back to Triet. Go to the inn and
watch the scene. Now you can go upstairs and talk with Colette, Raine, and
Genis. Give Raine her fixed key crest and you have the option of following
Kratos outside. In the morning, head outside to join the rest of the group.
Gear up and get everybody some new equipment, then head west by southwest on
the world map to the Triet ruins.
-=Triet Ruins, the Seal of Fire=- [#w 07]
Treasure to get:
Lemon Gel
Stiletto
Apple Gel
Life Bottle
Bracelet
Circlet
Savory
Mumei
1000 Gald
When you first arrive at the ruins, you encounter two Fire Elements that will
only cast Fireball on you. Interrupt their spells and kill them to have Kratos
teach everyone self-defense techs that greatly reduce all damage when used.
Walk up the steps to open the door to the seal. Once inside, follow the hall
to the west, then south. Shoot the chest with rocks on top of it and open it
to get a Lemon Gel. Go through the nearby door and kill the bird enemy for a
Memory Gem. Walk up the steps and towards the grey torch on the left wall.
Shoot it with the Sorcerer's Ring to make a platform rise up. Do not shoot the
other torch in this room yet. Go back to the hallway and all the way to the
north. DO NOT open this chest yet, it contains a powerful enemy called a Fake.
If you decide to fight him now, be aware that only magic can harm him; physical
attacks will not even make him stagger. If you have a Red, Black, or Yellow
Quartz, you can use it on one of your melee fighters so you will do elemental
damage to him, but it's still a tough battle. I suggest saving him for later.
Go through the door to the left. Go north and west, then push the block in
front of the torch so you can get the treasure chest, which contains Stiletto.
Light the torch nearby to raise another platform. Light the second torch in
this area, too. Go back to the corridor and enter the door by the entrance
hall. Go south and open the chest for an Apple Gel. Go up and around the wall
and open the chests for a Life Bottle and Bracelet. Push the blocks to the
left so you can get on the stairs and platform that you just raised. Light the
torch. Go back to the main hall and into the door on the southern end. Now
you can light that torch on the right side. Go back to the hall and into
either the middle or northern door. Go along the top and open the four chests
containing a Circlet, Savory, Mumei, and 1000 Gald. Use the Memory Gem on the
sealed circle next to the teleporter and save, then warp to the boss.
BOSS: Ktugach HP: 5000
AA: none Weakness: water, ice
Resistance: fire
BOSS: Ktugachling x 2 HP: 1500
AA: none Weakness: water, ice
Resistance: fire
This is the first boss with an exploitable weakness, so take full advantage
of it by having Genis cast Aqua Edge or Icicle on these guys. Focus on the
Ktugachlings first, since all they do is cast Fireball, which gets very
annoying. Aqua Edge will not work so well on them, though, since they float
in the air. Either knock them down first or have Genis focus on the Ktugach
while everyone else takes out the Ktugachlings. The Ktugach can be a real
pain in the butt with it's needle shooting attack, but it's not too bad if
you block it. If he sits down and starts casting, back off and wait for him
to cast Eruption. You can try to avoid it or block it with a self defense
tech. With everyone attacking the Ktugach, he shouldn't last too long.
After the bosses are defeated, Colette will release the seal and learn Angel
Feathers. I recommend that you turn this tech off in Colette's tech menu since
it takes a while to cast it and she could do more damage using other techs. On
your way out, take the time to train some and leave when your health starts to
get low. As soon as you leave, a scene will occur and you will camp out for
the night, fully healing everyone. Return to Triet to get Raine's Sisterly
Love title, then head east towards the mountains. Look for a grassy patch next
to the mountains with a trail in it. This is the Ossa Trail, your next stop.
-=Ossa Trail=- [#w 08]
Treasure to get:
Battle Staff
Melange Gel
Apple Gel
Orange Gel
Fine Guard
Black Silver
Beast Fang
EX Gem Lv 1
Pretty soon after you start up the mountain, there is a cutscene. Continue on
after that. On the second screen, open the chest for a Battle Staff. Keep
going to the next screen, where there is a save point on the peak, and a
Melange Gel and Apple Gel south of the save point. Continue down the eastern
side of the mountain. On the next screen, grab the Orange Gel from the chest
and prepare for a boss fight at the base of the mountain.
BOSS: Clumsy Assassin HP: 1800
AA: none Weakness: none
Resistance: none
BOSS: Guardian: Wind HP: 2000
AA: none Weakness: none
Resistance: none
I always find it's best to split up for this fight and take both of them on
at once instead of focusing on one first. Use Lloyd and/or Kratos to attack
the assassin while the others keep the guardian busy. A good trick to use
on the assassin is to jump over her, causing her attack to miss, then attack
her from behind. Watch out for her Pyre Seal; it does decent damage and
knocks you down. The guardian has a pretty simple attack pattern, but is
strong. Since he hovers off the ground, techs like Demon Fang don't hit
him, so don't waste your TP using attacks that hug the ground. The best way
to defeat the guardian is to just block his attacks, then counter with your
own.
After the assassin makes her escape, you can explore the cave she came out of.
Explore the left side of it to find a Fine Guard. Get some Black Silver from
the right side. In the very back you can find a Beast Fang and EX Gem Lv 1, as
well as a very strong optional boss called the Sword Dancer. See the sidequest
section for more about the Sword Dancer. Although you can fight him now, I
highly suggest you wait until later. Exit the cave the same way you entered
and head to the southern exit. Kratos will teach you about attacking as a
group and unlock Unison Attacks. Be sure to read up on this powerful new
technique, it really helps against bosses. After learning about Unison
Attacks, exit to the south to the world map. There is a village a little to
the south on the coast, and I suggest you head for this village, but you don't
have to yet.
This is where things can get a bit screwy if you don't know what's going on.
There are two different paths you can take here: you can go to the fishing
village, Izoold, and take a ship to Palmacosta now, or you can go north to
Hima. Going to Hima first is generally harder since you have to fight tougher
enemies earlier, but some people say the story makes more sense doing it this
way. I personally see no difference, though. Either way you decide to go, you
should go to Izoold first to rest and stock up on items. You could also play
with fire and go all the way to Asgard to buy new weapons and armor at this
point, then return to Izoold, but the enemies around Hima are tough and
unforgiving. The following is the altarnate route you can take at this point.
How to get through each dungeon will be explained later, this list is just for
reference purposes:
If you go to Hima BEFORE Palmacosta-
1. Agree to help Sofia heal Pietro in Hima.
- Here you can do either the Balacruf Mausoleum or Tower of Mana events first.
It's up to you, but the order I list it in saves on travel time.
2a. Go to the Tower of Mana to learn that it is locked.
2b. Go to Luin and ask the priest in the church about the key to the Tower of
Mana. You will be redirected to Asgard.
2c. Go to Asgard and ask the priest in front of the weapons and armor shop
about the key to the Tower of Mana. You will be redirected to the Balacruf
Mausoleum. While you are in Asgard, you might as well start the Mausoleum
events in 3a.
2d. Go to the Balacruf Mausoleum and talk to the priest outside to get the key
to the Tower of Mana. While you're here, complete the Balacruf Mausoleum
and release the seal if you already did the events in 3a.
2e. Go to the Tower of Mana and release the seal. Get Boltzman's Book from the
book shelf in the first room on your way out.
3a. Go to Asgard and do the events that get you the Map of Balacruf.
3b. Go to the Balacruf Mausoleum and release the seal.
4. After releasing both seals, complete the Asgard Ranch story arc.
5. Go to Lake Umacy to learn that you need Undine. Now go to Izoold and take
the ship to Palmacosta.
-=Izoold, the Small Fishing Port=- [#w 09]
When you enter Izoold, talk to the fat man wandering around on the first
screen; he mentions something about Aifreed. Go into the second building and
talk to the young woman, Lyla, who runs off to the docks when you tell her
Aifreed has gone back to Luin. Go into the third house and examine the object
in the northeast corner to find the Wonder Chef again, who teaches you how to
make Rice Balls. Go back outside to the second screen. You can talk to the
pink Katz to play the Emo Bubble mini game with Genis. See the sidequest
section for more. Go onto the docks to see Lyla asking Max to deliver a letter
to Aifreed. When she asks you to deliver the letter, you can accept or
decline, but if you decline, you can't do a sidequest later on. Talk to Max
when you're ready to go to Palmacosta.
IF MAX, LYLA, AND THE FAT MAN ARE MISSING, IT MEANS THAT YOU WENT TO HIMA AND
MUST FINISH THE EVENTS AS OUTLINED ABOVE THE IZOOLD SECTION BEFORE THEY WILL
RETURN.
-=Palmacosta, the Port City=- [#w 10]
Upon arriving in Palmacosta, head south one screen. Watch the encounter with
the other group where Colette demonstrates her klutziness again. This other
group will not let you leave town until you replace the potion that Colette
broke. Go east over the bridge and into the second building and watch another
scene. Once it's over, speak to the woman behind the counter and buy a Palma
Potion if you can afford it. If you don't have 1000 gald to spend on it,
Cacao, the shopkeeper, will suggest you look for work in the acadamy's
cafeteria. Go back outside and head east one screen where you see yet another
scene. The acadamy is the building on the far right. When you enter, some
students will challenge Genis to a quiz. See the sidequest section for more.
Examine the stand with red and white balls on top of it to find the Wonder Chef
again. He will teach you how to make Omelets this time. The cafeteria is on
the first floor on the east end of the hallway. Talk to the man behind the
counter and Colette will work as a waitress. Do your best to remember who
orders what and how much of it. No matter how good or bad at this you are, you
will get a free Palma Potion if Cacao told you to work in the cafeteria and
Colette will also get the Turbo Waitress title. Go back outside and enter the
government building, the one with two guards standing outside it. Walk up the
steps to talk with Governor General Dorr and Neil. After talking with them, go
to the church next door and talk with the pastor up front to learn more about
the Book of Regeneration. You can also go north onto the pier to see the steam
ship, as well as meet the assassin again. This is the time to view the first
of four training scenes with Kratos. Speak to the guard on the right side of
the government building's door and choose to train. You must see this scene if
you want to see the others later. Now leave Palmacosta and head north along
the road.
On your way north, you will come across a House of Salvation. Check it out if
you like, but you'll have to come back here later. Continue north to Hakonesia
Peak. Enter the building and speak with the old man, Koton. Colette will not-
ice that he has the Book of Regeneration and ask to read it. Koton refuses to
let her read it unless you bring him a Spiritua Statue. You do not have to do
this, but it is recommended since you won't be able to get some very good armor
later if you don't get him the statue soon. Go back to Palmacosta and head
east to the plaza. Fight off the desians and rescue Cacao. The skit "To
Fight the Strong" will start to show up about now. Watch it to get another
entry in your training manual. Head back out to the House of Guidance between
Palmacosta and Hakonesia Peak. When you get there, a soldier will ask you to
go to the Palmacosta Ranch and assist with a raid. While you are still at the
House of Salvation, go inside to see the assassin again. Leave and re-enter,
then speak with the priests about getting the Spiritua Statue. They will tell
you it's at Thoda Geyser.
You now have the choice of starting the Palmacosta Ranch story arc or doing the
seal of water at Thoda Geyser.
ONCE YOU START THE EVENTS AT THE RANCH, YOU CANNOT GET TO THODA GEYSER UNTIL
ALL EVENTS DEALING WITH THE RANCH ARE COMPLETED.
I always do the seal of water first, so I'll list it this way here. From the
House of Salvation, head southeast through a gap in the mountains. Turn to the
east to find the coast. Head south along the coast to find a boat dock. Go
into the building and speak with the receptionist and pay 200 gald to rent the
boats.
-=Thoda Geyser, the Seal of Water=- [#w 11]
Treasure to get:
Mermaid's Tear
EX Gem Lv 1
Orange Gel
White Silver
Life Bottle
Circlet (2)
Stun Bracelet
When you arrive at the geyser, make use of the save point on the dock. The man
with a backpack standing next to a rock will sell you items if you wish. Go up
the stairs on the east side of the geyser. If you told the priests in the
House of Guidance that you would get the Spiritua Statue, you will go get it
now. Examine the oracle stone behind the board to open a cave and extend a
bridge. If you aren't far enough in the Spiritua Statue quest, don't worry
about the bridge being there, it won't affect anything. Go up the bridge and
enter the seal.
Walk north along the path, then east down a flight of stairs. Continue east to
get a Mermaid's Tear from a chest. Continue down the stairs and go through the
western door along the south edge of the screen. Behind the large pillar on
the east wall is a chest with an EX Gem Lv 1. Go between the pillars to end up
in another room on a balcony. Open the chests for an Orange Gel and White
Silver. Go back through the pillars and use the Sorcerer's Ring to light the
two torches on either side of the balance. Your character will notice some-
thing change about the balance. Go back through the north door and change the
function of the Sorcerer's Ring at the device next to the stairs. Open the
chests to the right for a Life Bottle and a Circlet. Go through the eastern
door along the southern edge now. Kill the fish monster that is by the chests
for a Memory Gem. Open the two chests under the arches for a Stun Bracelet and
yet another Circlet. Go down the southern stairs and west along the path and
through the door. Get on the left side of the block and push it to the right
until it clicks into place beneath the door. Go back to the room with the ring
changer in it and go through the western door again. Use the ring's function
to shoot water into the right side of the balance. This should cause a door to
close on the level below, but it will be blocked by the block you just moved.
If you did not put the block in the correct place and the door completely
closed, shoot one of the torches with the ring to extinguish it and start over
again with lighting the torches. Go back down to the block and through the
door. Walk up to the second balance and shoot some water from the ring into
the right side of it. Now a large platform will rise out of the water to the
west, on which is the warp to the boss. Go back up to the room with the
torches and other scale. There is a sealed memory circle on the southern end
of this room. Unseal it and save, heal up, then step onto the teleporter to
face the boss.
BOSS: Adulocia HP: 10,000
AA: none Weakness: lightning
Resistance: water, ice
BOSS: Amphitra x 2 HP: 2300
AA: water Weakness: fire, lightning
Resistance: water, ice
Taking advantage of elements is a huge benefit in this battle, if you can do
it. Genis's fire and lightning skills will work great against these guys,
but I don't like to take a mage into a boss battle against three opponents.
It's really up to you to decide if you want Genis to fight or not, but it
can be a pain trying to keep everyone away from him so he can cast magic.
Another great way to shred these bosses is to have Colette use Para Ball if
she has it. If she isn't at a high enough level to learn it, taking the
time to learn it is a good idea. To learn it, Colette must be S type, at or
above level 18, have used Pow Hammer at least 50 times, and don't know Pow
Pow Hammer (forget it if you already know it). As for taking advantage of
elements, nearly all the attacks used against you have a water element.
You should have at least one Poison Charm. Equip it to your main fighter to
cut water damage in half. The more you have for the other characters, the
better. As always, focus on killing the two small fries before going for
the big fish. The Amphitra will either slap you with their tales, head butt
you, or sing, causing music notes to attack you. Just block their singing
attack and start an attack of your own once they finish.
Adulocia can be a menace as she jabs at you with her fish-hands. Sometimes
she will follow up with a bubble spraying attack that can cause heavy damage
if you don't block it. She will also cast Spread on you, so when you see
starting to cast, back off a few paces and wait for her to finish. Spread
is easily dodged by simply running forward at the right time, which is
right after she finishes casting. With three or four people attacking her
at once, Adulocia won't survive too long.
After the battle, Colette will release the seal, you will be fully healed, and
ready to continue on. On your way out, take the time to fight a lot and gain a
few levels: as soon as you exit the seal, another camp scene will take place,
fully healing you yet again.
IF YOU DID NOT ALREADY DO THE EVENTS WITH THE RANCH, YOU MUST DO THEM NOW.
IF YOU DID, GO NORTH OVER HAKONESIA PEAK.
IF COLETTE JUST LEARNED HOLY SONG, PROCEED TO LUIN. THE WALKTHROUGH WILL
CONTINUE AT "LUIN REVISITED."
If you're headed to the ranch, take the boats back to the docks. On the world
map, head north. Just north of the gap in the mountains is a forest. The
Palmacosta Ranch is in this forest.
-=Palmacosta Ranch=- [#w 12]
Treasure to get:
Apple Gel (2)
Life Bottle (3)
Orange Gel (4)
EX Gem Lv 2
Mage Cloak
White Silver
Omega Shield
Melange Gel
Panacea Bottle
Upon arriving at the ranch the first time, Neil will take you into the bushes
and discuss some important matters with you. You are given the choice of going
back to Palmacosta to investigate Neil's theory or continue at the ranch. It
does not matter what you pick, you will have to do both options anyway. If you
do choose to go back to Palmacosta, you will get an extra key item. How you
enter the ranch will also depend on which choice you make. If you choose to go
ahead and attack, then you will go down the path to the right. Examine the
gate to open it and continue north and into the building. You will start in a
room with a ring changer. If you go back to Palmacosta, take the left path and
enter the code on the card key you received (3341) into the machine. The door
will open, allowing you access. You can't really do anything in this room yet,
so follow the corridor west, then northeast and through the door to the east.
You will end up in the ring changing room.
Examine the ring changer to change the function of the Sorcerer's Ring to that
of a radar type thingie. When you use it, the screen will get a green tint,
enemies will not show up, hidden items will appear as little glowing things,
and teleporters will become active. Go into the room to the west and defeat
the desian for a Memory Gem. Activate the ring to find an Apple Gel in the
first area. Continue south and activate the ring to find an Orange Gel in
this area. Go down the corridor to the east and activate the ring again to
find an Orange Gel. Go part way up the northern corridor and use the ring to
find a Life Bottle. Go back to the main room with the ring changer. Activate
the ring and use the teleporter on the north end of the room. Go through the
western door to free the captives and receive the Blue Card. Go back east
through the room you were just in, past the save point, and into the next room.
Here there are four blocks that can only be seen when the ring is activated,
but you don't have to have the ring on to move them. Push one of the blocks
straight down into the hole and walk across it. Activate the ring on the
center little island to find an EX Gem Lv 2. Bring another block over and push
it across the middle to fill the gap on the other side. The block that starts
to the north east the most is covering up a Mage Cloak; pull the block away to
get it. Head east from the blocks, activate the ring, and examine the orb
coming out of the pedestal. A bridge will appear. Cross over it and walk down
the stairs to find a Red Card. Go back across the green bridge, activate the
ring again, and examine the orb again to make the bridge disappear. It is not
critical that you disable the bridges behind you, but you have to if you want
an item a little later on. Go south across the area you spanned by dropping
the blocks into holes. Activate the ring to find White Silver and an Omega
Shield. On the east side of this area, activate the ring and examine another
orb on a pedestal. Cross to find a machine called a refresher. Examine it to
restore your health or purchase items. Just north of the second bridge is a
third; activate it and cross it and use the ring to find a Life Bottle. Go
back and disable the third bridge. Go further east and defeat the desian
walking around to find a Purple Card. Use the ring in this area to find an
Orange Gel. Go back across the second bridge, disable it, and go up the
stairs, across the blocks you dropped in the holes, and through the western
door. Use the save point and activate the ring, then use the teleporter on the
north end of the screen, which requires the three cards you found.
Next is a large and confusing warp maze which is easy to get lost in. There
are three ways of solving this puzzle on your own, but they won't get you all
the items. One method is to always use the warp on the path a guard is not
patrolling. Another is to use the warp next to the hidden "item." Some of the
"items" are actually alarms that are set off when you examine them, forcing you
to fight. The last is to activate the ring and stand on a teleporter. If you
hear a machine noise, this is the correct teleporter. The center ring in every
room of the maze will warp you back to the begining if you wish. Following the
steps below, you will get all the items hidden in the maze.
1. Use the ring on the west end, examine the item for a Melange Gel, and use
the nearby teleporter.
2. Go to the north end and use the warp. In the next room, use the northern
warp to arrive on an island in the room with the three bridges. If all
three of the bridges are disabled, a stairway will lead up to another plat-
form with a Panacea Bottle on it. Go back to the bottom platform and use
the warp. Go back up to the bottom warp, take the item, an Apple Gel, and
use the warp.
3. Use the western warp, then use the southern one. Activate the ring to find
a Life Bottle, then warp back.
4. Use the northern warp.
5. Get the Orange Gel next to the western warp, then take that warp.
6. Use the northern warp point.
7. Use the western warp point.
Now you fight a required battle to rescue Chocolat. After this, there is a
sealed memory circle on the east end of the room. You can unseal it and save,
or you could save the gem for later. You can use the center warp here, use the
save point on the eastern end of the room, go and use the refresher to heal
yourself, then use one of the three methods described earlier to get back to
Chocolat. Use the northern warp that Chocolat is next to to warp to the boss,
but there is another fight, same as before, before you fight the boss.
BOSS: Magnius HP: 8500
AA: none Weakness: none
Resistance: fire
Magnius brings two henchmen along with him. You should know the drill by
now; kill them first, then go for Magnius. Magnius is fairly short, so
jumping over him and attacking from behind is a good strategy here. His
Beast attack is annoying since it knocks you down, taking you out of the
action for a few seconds. He will also use Hell Hound and Hell Axe, both of
which cannot be blocked conventionally. Either use a guard tech or dodge
them. He will occasionally cast Fireball, which shouldn't worry you too
much, but when he casts Eruption and Flame Lance, it can hurt and is hard to
dodge, so use a guard tech. As with most other bosses, they go down quickly
once their minions are gone, as does Magnius.
IF YOU WENT BACK TO PALMACOSTA TO INVESTIGATE NEIL'S THEORY, YOU WILL GET THE
PASS AT THIS TIME.
Now return to Palmacosta if you did not investigate Neil's theory. If you did,
complete the seal of water if you did not yet. If you've done both of those
things, it's time to head to Hakonesia Peak and pass through to Asgard.
BACK IN PALMACOSTA
Go to the government building and go downstairs to see a disturbing scene, and
then fight another boss.
BOSS: Kilia HP: 10,000
AA: none Weakness: light
Resistance: dark
Kilia will always start the battle off by casting Acid Rain, which lowers
your party's defense. Take this opportunity to run in and start attacking
her. Taking advantage of Kilia's weakness to light is a huge help in this
battle. Have Colette repeatedly cast Angel Feathers on her and have Raine
use Photon(if she knows it) when she is not healing you. Kilia will attack
you by thrusting a ball of electricity at you, hitting several times. You
can usually see this attack coming and block it in time, but it's not such a
big threat as what she does later. When she loses half her health, she
sprouts spikes out of her back that she will use to either whip you or stab
you. The stabbing attack can really hurt, so allow her to attack you,
letting you block the hit, then counter attack. You could also sit there
and guard her attacks until Colette or Raine casts a spell on her, causing
her to stagger, and taking advantage of this by continuing the combo.
After Kilia bites the dust another scene occurs. Before you leave town, you
should know that there is now a quick jump option that will take you to the
House of Salvation or Hakonesia Peak. Talk to the priestess next to the exit
to the world map and make your choice.
IF YOU DEFEATED MAGNIUS BEFORE KILIA, YOU WILL ACQUIRE THE PASS FROM THIS
SCENE.
IF YOU HAVE NOT DONE THE RANCH, GO BACK NOW AND FINISH IT.
IF YOU HAVE NOT COMPLETED THE SEAL OF WATER, YOU MIGHT AS WELL DO IT NOW, BUT
YOU DON'T HAVE TO YET.
Now that you have the pass, a new mini game is available now called Orien-
teering. See the sidequest section for more.
Now it's time to pass over Hakonesia Peak. If you have the Spiritua Statue for
Koton, now is a great chance to give it to him and look at the Book of
Regeneration. On the other side, head north until you find a House of
Salvation, then west into the little canyon. Look for a city, which is Asgard.
-=Asgard, the City of Ruins=- [#w 13]
In Asgard, head along the path to an opening in the mountain next to an inn.
Go up the stairs, but don't be fooled when Raine starts talking, you will be
able to move around. Walk around to the back side of the stone dais to find
two men. Watch the cutscene, then go to the east part of town after the mayor
chases you away. Go up one flight of stairs and enter the house on the right.
After you get kicked out, go back to the stone dais. Watch Raine perform the
ritual, and then watch it go bad as a monster appears!
BOSS: Windmaster HP:10,000
AA: none Weakness: none
Resistance: wind
This guy is tough; don't underestimate him. He attacks mainly by swinging
his arms at you and swiping at you with his bladed bottom. It's especially
dangerous when he starts spinning end over end since he can hit you several
times easily. Have one or two melee fighters stand up close and take the
heat off the spell casters. When the spells hit, start attacking. Since
Raine is required to be in this fight, having her support the melee fighters
is the best role for her.
After the fight, Raine runs off to decipher what some ancient markings mean.
Go back to the house at the top of the first stairs in the east end of town to
get Raine back. While you are here, go upstairs and examine the phonograph
next to the bed. The Wonder Chef will appear again and teach you how to make
Meat Stew. The second training session with Kratos is available now by going
back to the hotel on top of the hill and staying the night again, but only if
you saw the first training session. Before leaving Asgard, I strongly advise
you to buy two Paralysis Charms from the Cyclone armor shop, they will be handy
later. You are now ready to go to the Balacruf Mausoleum to release the seal
of wind, but I recommend that you go to Luin before you do.
To get to Luin, follow the dirt road northwest from the nearby House of
Salvation.
-=Luin, the City of Hope=- [#w 14]
There isn't much to do here in Luin, but you can go to the west side of town to
see the assassin again. In the item shop, examine the object in the northwest
corner to find the Wonder Chef yet again. This time he has a recipe for
Seafood Stew. I recommend going to the Fighting Spirit weapon shop and buying
two Rabbit's Feet. Each one increases the luck stat by 30, which can be very
helpful in certain situations. Now that we've wasted enough time in Luin, it's
time we got on with the story again.
To get to the Balacruf Mausoleum, head back to the House of Salvation, then
south to the mountains. Now follow the mountains to the east. There is a
bridge that goes north; cross it. On this island, continue due east for the
most part and into the mountains. The mausoleum should be clearly visible.
-=Balacruf Mausoleum, the Seal of Wind=- [#w 15]
Treasure to get:
1800 gald
Beast Fang
Iron Guard
Blue Ribbon (2)
Beast Hide
EX Gem Lv 2
Here is yet another simple seal, but if you don't know what you're doing, it is
maddening. Before you even walk up the steps, go down the path on the west
side of the area and open the chest behind the man for 1800 gald. Proceed up
the front steps, open the door using the map you got in Asgard, and go inside.
This is also the first dungeon where you will encounter traps, so watch what
you're stepping on. There are several etchings on the walls in this dungeon.
Each one of these has a torch next to it that must be lit to read the message.
Some of the torches cannot be lit because there is a constant wind blowing,
preventing the flame from catching. You have to stop the wind by pushing
blocks onto buttons in two different places. The etchings on the walls are
riddles that hint at how to solve the final puzzle before the actual seal.
Rather than explain each riddle, I will just tell you where they are and
exactly how to solve the puzzle.
Go west of the entrance, but be careful of the plate on the ground; spikes will
pop out of it when you get close enough. Trip the trap, then run across right
after it resets itself. Kill the bug avatar monster on the stairs for a Memory
Gem. Continue up and to the left. There is a riddle on the wall here. There
is also a block that you can push off the bottom ledge. Go back down the
stairs and push the block onto the square button to stop the wind. Head back
east across the spike trap and past the entrance. Now you can light the nearby
torch and read the riddle here. There is also a sealed memory circle and a
Beast Fang on this end. Go back west, then north down the aisle with the
clamping spike traps. Wait for them to open, then run through them one at a
time. There is another riddle on the wall, but a wind current is blowing
through, so you can't read it yet. Go up the stairs to the west and follow the
path north to another riddle. Go east past the two spike traps and light the
two torches above the ring changer, causing a door to open. Continue east and
down the stairs to find another riddle on the wall. Pull the block into the
eastern area and push it onto the square button to stop the last of the wind
currents. Go north and open the two chests for an Iron Guard and Blue Ribbon.
Go south to find another riddle on the wall and a Beast Hide. Return to the
ring changer. If you want to read the riddle on the wall by the three traps,
go back and read it now. Change the function of the ring, which will now blow
gusts of wind. Go up the stairs to the right and through the door on the north
wall. This is where the puzzle is: there are five pinwheels that you must
start in the correct order. Use the ring to start the pinwheels in the
following orders. If you mess up, you can use the ring again to stop the pin-
wheels.
Start the red, green, yellow, white, then blue pinwheels to open the east wall,
revealing an EX Gem Lv 2. Reset the pinwheels.
Start the blue, red, yellow, white, then green pinwheels to open the west wall,
revealing another Blue Ribbon. Reset the pinwheels.
Start the red, yellow, green, white, then blue pinwheels to unlock the door on
the north wall. Examine the door to open it. Go up the steps to fight the
seal's boss.
BOSS: Iapyx HP: 14,000
AA: none Weakness: none
Resistance: wind, lightning
Iapyx is the toughest boss so far. He can cause heavy damage with his melee
attacks at close range and also will cast Air Thrust on you. Equipping
Raine with a Feather Robe will halve the damage she takes from his spells if
he targets her, but that's not a big comfort.
Play defensively and keep your HP up for this battle. Allowing Colette to
cast Angel Feathers for this will keep her from the front lines and out of
harm's way while allowing her to help out. It's also a good idea to have
Genis cast whatever non wind or lightning mid-level spells he has. Use
Lloyd or Kratos to stay up front and distract Iapyx. Have Raine constantly
cast First Aid on you and use items for emergencies. Once Iapyx staggers
due to a spell hitting him, start attacking him, then return to guarding.
Iapyx has two basic means of attacking you besides magic, either kicking you
or shooting feathers at you. When he kicks, he may follow up with a second
hit, so don't be caught unaware. His most damaging attack is when he shoots
feathers at you. He'll flap his wings down and shoot out about four
feathers, and sometimes even do it a second time. If you don't block the
feathers, you will take considerable damage. Try to save some healing items
since you will more likely than not fight another boss soon after this.
After Iapyx falls, Colette releases the seal and you are fully healed. On your
way out of the mausoleum try to avoid fights as much as possible, because you
will probably have another boss fight here.
BOSS: Resolute Assassin HP: 4500
AA: none Weakness: none
Resistance: none
BOSS: Guardian: Ligntning HP: 5500
AA: none Weakness: none
Resistance: none
Yes, that pesky assassin is at it again, but has more HP and a stronger
guardian this time. Not much changes in her fighting style, so jumping
over her and attacking from behind is still a great tactic. Once she's
down, go for the guardian, who tends to knock you down more this time.
Remember that since the guardian stays off the floor, techs like Demon Fang
and Aqua Edge will not hit him.
IF COLETTE LEARNED HOLY SONG AFTER RELEASING THE SEAL, CONTINUE ON TO THE LUIN
REVISITED SECTION BELOW.
IF YOU HAVE BEEN TO PALMACOSTA AND HAVE NOT COMPLETED THE WATER SEAL YET, GO DO
THAT NOW.
IF YOU HAVE NOT BEEN TO PALMACOSTA AND COLETTE DID NOT LEARN HOLY SONG, GO DO
THE TOWER OF MANA.
-=Luin revisited=- [#w 16]
You should only be doing this section after you have released three seals and
Colette has learned Holy Song. Return to Luin to find it in ruins. Head to
the west side of town by the fountain to find Sheena. Now she will either join
you or run off and join you just a few minutes in the future. It is not known
what determines where she will join you, but either way you need to head to the
human ranch north east of Luin.
-=Asgard Human Ranch=- [#w 17]
Treasure to get:
Beast Hide
White Robe
Iron Bracelet
Upon reaching the ranch, the group decides to ascertain some desian outfits to
use to sneak in. You battle a patrol, then head back to Luin. When you
return, go into the hole in the blocks and open the chest for a Beast Hide.
Proceed north and enter the building. Go into the door on the west side of the
room. After an encounter with Botta, you run into the next room. Open the
chest for a White Robe. Go down the stairs to the south and back up another
flight. There is a memory circle here if you want to save. On the west side
of the room, take the west branch and kill the desians for a Memory Gem. Go
south along the side path and up the stairs to find an Iron Bracelet. Get back
to the main path and up the stairs to the dead end. After the scene here, head
back to Luin. Sheena will join you now if she did not earlier in Luin.
When you exit Luin again, Sheena will tell you to find Pietro in Hima. Before
you exit, however, you can see the third of the Kratos training scenes by
talking to the man standing where the weapon shop was. As with the other
training scenes, you can only see this one if you saw the previous. Use the
exit by the fountain and follow the dirt path west and south. Hima is in the
mountains to the east of the road. It is kind of hard to see, so move in close
and look carefully. If you want to take the easy way, though, go back into
Luin and talk to the man with the backpack by the fountain, who serves as a
quick jump between Luin and Hima.
-=Hima, the Village of Adventurers=- [#w 18]
Hima is a simple little village without many buildings: as a matter of fact, it
only has one. Go into the inn and talk with the woman on the stairs. Go back
outside and up the hill to the graveyard. After the scene you will receive the
Desian Orb. You can go back into the inn and into the second room on the first
floor to find the Wonder Chef in the northwest corner. He will teach you
Risotto this time. Head back to the Asgard Ranch now that you have the Desian
Orb. If you took the quick jump from Luin, you can take it back.
-=Asgard Human Ranch, part II=- [#w 19]
Treasure to get:
Cleric's Hat
Lamellar Leather
Pellets
EX Gem lv 2
Card of Earth
Stun Charm
When you first enter the ranch, examine the stone near the exit. Once inside,
you fight some desians. It is decided that the party will split up at this
point. Lloyd and two other characters of your choice will head for and fight
Kvar while the other three will disable the guard system. I recommend taking
Kratos and Raine with you to Kvar, but if you feel that leaves the other party
shorthanded, choose as you will.
As Lloyd's group, take advantage of the refresher near the south side of the
room. Go up the stairs and through the door on the left. In this room, open
the three chests on the far northern side for a Cleric's Hat, Lamellar Leather,
and Pellets. Examine the terminal on the far west side of the room and deact-
ivate it. Go back to the room with the refresher and use the door in the south
west corner. Change the ring's function at the device and get on the conveyer
belt. There are six round lights between the conveyer belts, but you can only
hit three from each side. Use the ring's new function to shoot the lights,
then go to the other side and do the same. When all six lights are out, the
belts stop moving. Go up the stairs to the north, then up the now stopped
belt. There is a chest containing an EX Gem lv 2 hiding near the door. Go
through the door, unseal the memory circle and save if you like, then try to
take the warp. Now it's time to deactivate the guard system as the other
party.
Before you go anywhere, use the refresher. Go out the door in the south east
corner and fight two Evil Sorcerers. If you don't have anybody in this group
that you are good at controlling in battle, don't worry, their required fights
are quite easy. When one of the desians starts casting a spell, simply hit him
to make him stop. Go back and use the refresher if you need to. In the room
where you just defeated the Evil Sorcerers, go through the door to the south to
end up in the yard. Make for the first hole in the blocks on the east side of
the area. There is a door at the end of this path, but it is blocked by some
blocks. Move them around and go through the door.
Head north in this hallway and open the chest on the northern end to get a Card
of Earth. Examine the square on the ground to slide a door over, opening a new
area. Go through the door to the west and defeat two more Evil Sorcerers and
free the prisoners. Go through the door on the far west side, open the chest
for a Stun Charm, and examine the panel on the floor to slide another door
over. Go back to the room where the prisoners were and use the door on the
southern wall. Head south and then either left or right, then north: it
doesn't really matter. You will be forced to fight two Raybits guarding a
button. These guys are push overs since they can't attack you unless they are
in the air. Simply hit them to knock them down and don't let them get back up
again. Once you defeat one pair and activate the panel, go to the opposite
side and do the same again, enabling Lloyd to get to the control room and Kvar.
Take this time before you use the warp to use the refresher if you need it.
Take the warp when you're ready to take on Kvar.
BOSS: Kvar HP: 10,000
AA: none Weakness: none
Resistance: lightning
BOSS: Energy Stone x3 HP: 5,500
AA: lightning Weakness: none
Resistance: fire, water, earth, air, lightning, ice, light, darkness
The fight with Kvar is one of the few for which you are outnumbered. If you
took my advice and bought those Paralysis Charms in Asgard, equip one to
each character. Doing this will halve lightning damage, which is almost
every single attack aimed at you. Kill Kvar's annoying little bug zappers
first, then go for Kvar.
The Energy Stones may seem like little weaklings at first, but they are
resistant to every element, so avoid using magic on them. If you brought
Genis with you, have him focus on Kvar instead. These guys will either cast
Lightning on you from long range or move in and zap you four times at close
range. Whatever you do, don't let them surround you, or they will trap you
and kill you easily enough. Try to attack one of them at a time while
keeping an eye on the other two. With the bug zappers out of the way, Kvar
is left all alone, but is still quite a threat.
Kvar is usually content to sit back and cast Lightning or Spark Wave on you.
Move in close and he will use a tech called Lightning Strike most of the
time, which will hit you a few times. Wait to attack him until either a
spell hits him or another character moves in to attack. When Kvar starts
levitating, get away at all costs to avoid a devastating close range attack.
Now that the ranch is destroyed, your path depends on what you have already
done yet again. Now that you've beaten the ranch, the skit "The Pursuit of
Strength" will show up sometime. Watch it to get another entry in the Training
Manual.
IF YOU HAVE NOT BEEN TO PALMACOSTA, GO TO LAKE UMACY, LISTED AFTER THE TOWER
OF MANA SECTION.
IF YOU HAVE BEEN TO PALMACOSTA, GO TO HIMA TO GET THE KEY TO THE TOWER OF MANA,
THEN GO TO THE TOWER OF MANA. DESPITE COLETTE TELLING YOU THAT YOU NEED TO
SAVE PIETRO, YOU CAN STILL GO IN TO TOWN.
-=Tower of Mana, the Seal of Light=- [#w 20]
Treasure to get:
Armet Helm
Moon Robe
Lunar Guard
EX Gem lv 2 (2)
Stinger Ring
Iron Mail
The Tower of Mana is north of Luin on the east side of the bridge. When you go
in, you must once again split up. Lloyd and Colette must go together. If you
have been to Palmacosta, you get to choose one other character to take with
you. If you haven't been to Palmacosta, Lloyd and Colette will have to tough
it out on their own.
Defeat the second enemy on the stairs for a Memory Gem. Go up the staircase
and open the chest at the top for an Armet Helm. Go through the doorway to
find a little puzzle. Use the ring to shoot the curtain on the north wall,
letting in a beam of light. Move the block into the beam of light and up into
the middle of the room, opening the door to the west. Go through the western
door and save if you like. Examine the pedestal south of the save point. You
will now switch to the other team.
Go through the door to the north to find another mirror puzzle. Shoot the
curtain on the west wall and move the block into the beam so it reflects onto
the door on the north wall. Go through the door to the north. Here we have
the big puzzle for the dungeon; four mirrors and three orbs. Burn the curtain
in the south west corner to get the beam of light. This puzzle is kind of hard
to explain in words, so use this picture to help(although it may not be any
better).
.\ = mirror block with the reflective surface facing bottom left.
/. = mirror block with the reflective surface facing bottom right.
'/ = mirror block with the reflective surface facing top left.
/\ = mirror block that will split a beam of light that comes from the top
O = orb that needs to be hit by the light.
/.=O.\
| |
| |
| |
O==/\O |
|
|
|
|
|
|
|
|
==========='/
Once all the orbs are in the beam, a bridge appears on the top level. Go north
and open the three chests for a Moon Robe, Lunar Guard, and EX Gem lv 2. Use
the save point if you wish. Go through the door to the north and open the
chest in the northeast corner for a Stinger Ring. Go through the eastern door,
then the southern door. Go up the stairs and through the door, then the door
to the west. Open the two chests for Iron Mail and an EX Gem lv 2. Go over
the bridge to the west and you will switch back to Lloyd and Colette. Cross
the new bridge and work your way up the stairs to the other group. Once you
join up again, the portal to the boss will activate. Don't forget to equip
Colette with the new equipment you found for her.
BOSS: Iubaris HP: 16,800
AA: light Weakness: darkness
Resistance: fire, lightning, light
Don't let this guy's HP scare you, he usually has more bark than bite. If
you have the Stun Charm from the Asgard Ranch, equip it to someone to halve
damage received from him. Since he has a weakness to darkness, use a Black
Quartz on your melee fighters to really hurt him. If you don't have any
Black Quartz, you can fight the Specters who drop it or steal some from Grim
Reapers back in the tower. Make sure Colette's Angel Feathers and Raine's
Photon are turned off for this fight, they will do you no good at all.
Get up close and personal with Iubaris to prevent him from hurting your
spell casters. If you don't see his attacks coming and block them, they
hurt, but you can often see them a mile away. Iubaris may also cast Photon
on you, which is impossible to dodge. A well timed defense tech will help
greatly.
SPECIAL NOTE: Iubaris is the only place you can find a White Quartz, so have
Colette steal it if you want it. Those Rabbit's Feet I suggested you buy in
Luin come in handy for increasing her chances of stealing the White Quartz.
On your way out of the tower, examine the north west book case in the room with
the oracle stone to find Boltzman's Book, which you need to heal Pietro. Once
you get outside, you'll camp out again and get fully healed. Now what you do
next depends once again on what you have already done and what you haven't.
IF COLETTE JUST LEARNED HOLY SONG, GO TO LUIN("Luin revisited" in this guide).
IF COLETTE DID NOT LEARN ANY NEW ANGEL TECHS FROM THIS SEAL, CONTINUE TO ASGARD
AND THE BALACRUF MAUSOLEUM.
IF COLETTE JUST LEARNED SACRIFICE, GO TO LAKE UMACY.
-=Lake Umacy=- [#w 21]
Lake Umacy is north of the House of Salvation near Asgard on a patch of ground
north of the dirt path and slightly higher than the surrounding area. It is
hidden by trees, so it's easy to miss. Upon entering, Sheena will tell you to
find Undine, the summon spirit of water. Undine dwells at the Seal of Water.
IF YOU HAVE BEEN TO PALMACOSTA, GO TO THODA GEYSER TO FIND UNDINE AT THE SEAL.
IF YOU HAVE NOT BEEN TO PALMACOSTA, RETURN TO IZOOLD AND TAKE THE BOAT TO
PALMACOSTA AND DO THE EVENTS THERE. AFTER RELEASING THE SEAL OF WATER, YOU CAN
FIND UNDINE AT THE SEAL OF WATER (refer back to this point when you meet
Undine).
BOSS: Undine HP: 13,000
AA: none Weakness: none
Resistance: water, ice
Undine can be annoying, but those Poison Charms I hope you still have should
help significantly. Undine will cast Spread on you, which can be dodged by
simply running forward or jumping forward. If she is casting, don't try to
interrupt her because she will more likely than not finish before you can
stagger her and easily hit you while you are busy attacking. She will also
cast Aqua Edge instantly at times, which will juggle you for a few seconds.
She also will take a sword from nowhere and take three swipes at you if
you're too close. If you don't mind or can easily dodge the Spreads and
Aqua Edges, Undine will be quite the easy boss.
Now that Sheena has a pact with Undine, go back to Lake Umacy to acquire the
Unicorn Horn. Go back to Hima to heal Pietro. You will now be asked to go to
the top of the mountain, but DON'T DO IT YET! This is your last chance for
some sidequests.
Have you beaten the Sword Dancer on the Ossa Trail? Did you give the Spiritua
Statue to Koton? You can also go back to the wind and fire seals and make a
pact with the summon spirits there, but it will be quite difficult on a first
playthrough. You are required to make a pact with them at some point and it's
easier to just do it later. If you go all the way back to Dirk's house, he
will give you an Onion, Metal Sphere, EX Gem Lv 3, and Exsphere Shard. Now is
also a good chance to play several rounds of the Emo Bubble game in Izoold to
get some free items. If you talk to Pietro two more times, he will go back to
Luin, where he will accept donations in order to rebuild the city. In the side
quest section, I have a list of donations that will save you the most money.
When you're ready to progress with the game, go up the mountain in Hima. When
your party splits up, talk to Kratos twice for the fourth and final training
scene. Just like before, you must have seen the previous training scenes. Go
talk to Colette when you're ready to go on. Head up the mountain in the
morning to head to the Tower of Salvation.
-=Tower of Salvation=- [#w 22]
Set you best cook to cook your best recipe. Inside the tower, run up to the
warp. After the spoilerific scene, it's time for a fight.
BOSS: Remiel HP: 16,000
AA: none Weakness: none
Resistance: light
Remiel is quite a threat to spell casters because he will take out a bow and
shoot a volley back at them. He will also cast Photon and maybe Ray. Since
he is resistant to light, turn off Raine's Photon and have her constantly
heal with First Aid or Nurse if you have it. Her status boosting techs are
great as well. Some times Remiel will just teleport to another place on the
field and shoot arrows at you, so either be ready to block them or jump over
them. He will also use a tech called Judgment Ray, which is a close range
attack, but hurts a lot. If you see him kneel down, get back to avoid it.
When Remiel goes down, cook your best recipe to recover as much as possible.
With the fall of Remiel, you might think it's over. Think again.
BOSS: SPOILER HP: 22,500
AA: none Weakness: none
Resistance: light
Let me make it perfectly clear right now that you do not need to defeat this
guy. Although defeating him does net you a good chunk of experience, a Life
Bottle, and an EX Gem Lv 3, it's not always worth wasting all your items in
a gamble.
This guy is also resistant to light, so have Raine behave the same as she
did against Remiel. SPOILER will use Light Spear and Lightning Blade on you
for severe damage, so either block it, use a defense tech, or jump over him.
It takes a few hits to make SPOILER stagger, so only attack him after he
finishes a combo. He will also cast Thunder Blade and Grave, which you have
little chance of interrupting while he casts, but can easily dodge by
jumping out of the way. It takes a lot of time and patience if you want to
beat SPOILER. Keep a constant eye on HP and TP, healing before it becomes a
problem.
Win or lose, the game continues with *gasp* another battle!
BOSS: Yggdrasill HP: 40,000
AA: none Weakness: darkness
Resistance: light
Don't even waste your time fighting Yggdrasill, it is impossible to win.
The battle will automatically end if all your characters die, you deal
10,000 damage to him, or the battle lasts 2 minutes.
After your humiliating defeat, you are rescued by one of the last people you
would think.
-=Sylvarant Base Part II=- [#w 23]
Treasure to get:
Straw Hat
EX Gem Lv 2
Protect Ring
You wake up in a familiar base. Once you get control, rearrange your party as
you like and head up the hallway and down the stairs to the right. You can
stock up on items at the vending machine here and save on the east side of the
bridge. Go through the door to the east and change the function of the ring.
Go up the stairs and head south to find two brown blocks and one grey block.
Use the brown blocks to make a bridge to get to the grey block and push it off
the east side of its platform. Now push the grey block all the way to the east
side of the room so it fills a gap, making a bridge to two treasure chests.
Bring the other two blocks over and make another bridge from the eastern stairs
to the eastern platform. Go across and get the Straw Hat and EX Gem Lv 2 from
the chests. Now pull the grey block onto the blue square to open a door cover-
ing some stairs south of the ring changer. Bring the two brown blocks back to
the west side of the room. Place them along the western edge of the square
with pink lights around it. Go down the stairs south of the ring changer.
Go to the east side of the room and push the grey block into the water. Go to
the west side and shoot the blue pole on the north wall. Examine the machine
next to the water and lower the platform. Walk across those two blocks you put
there and open the chest hidden under the machine for a Protect Ring. Shoot
the blue pole on the south side of the platform, then examine the machine on
top, lowering the water. Go down the stairs into the trench and push the grey
block west onto the blue square, lowering a gate. Shoot the final blue pole to
open the door to the south. This area should start to look familiar. Head
through the western door and down the hall to the north.
-=Fooji Mountains=- [#w 24]
Treasure to get:
EX Gem Lv 2
Cool Orbit
Black Onyx
Card of Fire
Misty Robe
The party find themselves in Tethe'alla's Fooji Mountains. Start your descent
and use the nearby save point if you wish. Open the chest at the first switch-
back for an EX Gem Lv 2. Continue your descent to the second screen. Open the
chest on the northern path for Cool Orbit. Continue down the path to the east
and open the hidden chest behind the rock for a Black Onyx. Go down into the
dell and open the chest for a Card of Fire. Go south down the path and take
the partially hidden path that branches off to the west. Open the chest at the
end of it for a Misty Robe. Keep going south on the main trail and exit to the
world map. Your goal is Meltokio, which is straight north of the Fooji Mts.
There is also a House of Guidance along the eastern coast.
-=Meltokio, the Imperial City=- [#w 25]
Head straight up the stairs once you get into the city to see an amusing scene.
After that, continue up the stairs through the center of the city. Attempt to
enter the castle and watch the changing of the guard. Go into the church to
the west and talk to the old pastor in front of the altar. Once outside again,
walk up to the castle gates again. In the castle, go through either the east
or west door, then up both flights of stairs and through the door at the top.
Enter the room. After the pope and Zelos leave, go to the church to meet up
with Zelos again.
Feel free to explore the city now. Of particular note is the weapon shop, west
of where you first meet Zelos, where you can find the Wonder Chef, who teaches
you how to make Steak. When you're ready to leave, head north on the world map
to the Grand Tethe'alla Bridge. All it is is a long bridge that connects two
continents. On the second screen if you enter from the south side is a blue
katz who will play Red Light, Green Light with Genis. Don't waste your time
with this annoying game now, save it for later. Go all the way across the
bridge and exit to the world map. Head north to find Sybak, your next stop.
-=Sybak, the University Town=- [#w 26]
Your first stop in Sybak is the acadamy on the west end of town. When you go
in, you will be taken to a room where Colette will get the title Ill-fated Girl
after a cutscene. Go into the hallway and through the door on the east end.
Now is a good chance to go to the cafeteria in the back of the lobby and stock
up on any food items you want. You can buy all but six ingredients here. Go
outside and back to the first screen. Talk to the man in the north west corner
to get a key crest for Colette. Enter the library to the north and examine the
magazine rack to find the Wonder Chef yet again. This time he teaches to make
Fried Rice. Go back to the acadamy's western hall on the first floor and go
into the second room. When Lloyd is done, go back to the lobby, only to get
captured again.
After getting the map of Tethe'alla, exit through the hidden passage. Head
back across the Tethe'alla bridge to find Genis and Raine. Defeat the three
soldiers to rescue them. Now you've gotta go back up the Fooji Mountains. If
you need items, stop in Meltokio and talk to the guard on the right. I urge
you to stock up on Panacea Bottles since there are several enemies that can
poison you in an upcoming dungeon, and when you have to go through it, there
aren't any places you can go to buy items.
Back at the Fooji Mountains(south of Meltokio), nothing much has changed except
for the appearance of more monsters. At the top, however, is someone you did
not expect to find.
BOSS: Pronyma HP: 18,000
AA: none Weakness: light
Resistance: darkness
Pronyma is a powerful foe, but has a powerful weakness. Let Colette and
Raine use their light based spells while Lloyd or Presea attacks Pronyma.
Zelos or Raine can act as a healer.
Pronyma will often start out by Dark Sphere or Acid Rain. She can also cast
Aqua Laser and Freeze Lancer. She will use a tech called Leonazium, which
is basically Lloyd and Presea's Beast attack. Finally, she will use a move
called Agarazium, which will send the victim flying. She also has a nasty
habit of teleporting around the field. With your new equipment and friends,
Pronyma doesn't stand much of a chance.
It's time to go back to Meltokio, but since the gates are closed against you,
you'll have to find another way in. Go on back to town and follow Zelos.
-=Meltokio Sewers=- [#w 27]
Treasure to get:
EX Gem Lv 2
EX Gem Lv 3
Great Axe
Spirit Ring
Breastplate
EX Gem Lv 1
2500 gald
Thunderbolt
Card of Lightning
If you're low on HP/TP, you can go to the House of Guidance on the eastern
coast to rest for the night before coming back to Meltokio.
Once in the sewers, go up the stairs and change the function of the ring. Use
it to shrink down and walk along a narrow ledge behind the ring changer and
enter the small hole. Examine the sack for an EX Gem Lv 2. Go back over to
the ring changer but DO NOT CHANGE THE RING FUNCTION BACK and cross over the
spider web. If you do change the function back, then cross the spider web, you
are trapped there and cannot complete the dungeon. Step on the blue panel to
return to normal and climb the stairs. Defeat the rat for a Memory Gem. Go
north and east along the path to find a locked door. Open the chest under the
stairs to find an EX Gem Lv 3. Go all the way up the stairs to find a trash
compactor. Examine the yellow levers to activate the trash compactor. Push
the block it makes to the western edge of the area to find two gaps in the
railing. Push the block through the southern gap, where it will land in the
water. If the block breaks, you did not push it through the correct gap, so go
back and make another.
Get two more blocks from the compactor and push them to the southern edge of
the area and through the two gaps. There is a hole in the wall just left of
the compactor. Shrink down and enter it. Open the sack for a Great Axe. Go
all the way down the stairs, past the locked door, and down another set of
stairs. Open the chest hidden under the stairs for a Spirit Ring. Shrink and
walk along the narrow path to the right of the stairs. Get big again on the
other side and examine the blue wheel on the wall to open the door. Go through
the door to find a sealed memory circle. Remember where this is, I will use it
as a point of reference. Go west at the fork and down the stairs on the south
side of the path. Shrink down and examine the box in the water. When you get
out, step on the blue panel and examine the red wheel on the wall to open the
top door. Shrink next to the box and jump onto the narrow pathway. Follow it
back to where you got the Spirit Ring. Go all the way up the stairs and use
the door you just opened.
Use the second compactor here to make a block. Push it along the catwalks
until you reach a corner. Shrink, walk across the web on the inside of the
corner, and step on the blue panel. Pull the block towards you once and cross
the web again, then step on the blue panel. Continue pushing the block along
the catwalk to the next corner, where you will push it off. Return to the save
point and go down the stairs south of it. Open the chest hidden by the stairs
for a Breastplate. Shrink and walk along the narrow path and take the left
branch. Go up the stairs, shrink to get into the cage, step on the blue panel,
and examine the right side of the cage to open the door. Walk out across the
bridge and south to the save point.
Go back to the second compactor to discover that a new web was made, allowing
you to push a block further than you could before. Make another block and push
it along the catwalk the same way you did earlier. Push the block off at the
fourth corner so it lands on the bridge to the cage. Return to the save point
and push the block into the cage until it falls on a button, making a bridge
extend.
Go back to the second compactor again to discover that yet another web has been
made. Push one last block along the catwalks just as before, this time pushing
it off at the sixth corner. Go back down to the bridge to the cage and up the
stairs north of it. Shrink down and enter the hole west of the blue panel to
find an EX Gem Lv 1. Exit the hole and pull the block east and push it through
the gap on the southern edge of the platform. Go past the save point to the
west, north across the bridge, and down the stairs. Shrink and walk across the
narrow path, then examine the yellow wheel on the wall to open the final door.
Go through the door and open the chest on the smashed bridge for 2500 gald.
Continue south and down the stairs. Go north along the path and shrink to go
into the hole hidden by the second brown pillar. Open the sack for a Thunder-
bolt. Keep going north along the path and shrink to walk over a narrow path
hidden behind the water falls. Enter the final hole before the three blue
panels to find a Card of Lightning. Step on the three blue panels to fight
three convicts who shouldn't pose much of a threat. It may be a good idea to
heal before you step on the panels, just in case. Once the convicts leave, go
up the stairs. Open the chest to fight a Fake. Remember that only elemental
attacks can hurt him. Continue up the stairs to the north and exit the sewers.
-=Odds and ends in Meltokio and Sybak=- [#w 28]
Now that you finally made it into Meltokio, you may want to replenish your item
supply. Don't bother spending money to stay at an inn, you'll be healed for
free shortly. Sheena's friends are east of the inn on the first level of the
city. After the plan is explained to you, go back upstairs and outside. Head
to the area in front of the castle and church, then head east into the noble
district. Zelos's house is the second on the left. Talk to your buddies and
go upstairs and examine the stack of presents on the balcony. The Wonder Chef
makes another appearance and teaches you how to make Fruit Cocktail. Talk to
Sebastian, the butler, when you're ready to go to bed.
In the morning, go back to the Elemental Research Laboratory to get the Wing
Pack. Head back to the west end of town and examine the manhole cover. Thank-
fully, there is now a quick jump option to bypass the sewers. Exit Meltokio
and go to the Tethe'alla Bridge. Open the locked gate at the bridge and go
down the stairs, then talk to Kuchinawa, the ninja in red. Kuchinawa gives
Sheena a charm and tells you about the Elemental Cargo(EC). Pay attention to
the game's description of how to use it, because I won't bore you with the
details. In the EC, follow the bridge north east. Disembark on the dock and
head north to Sybak. Go to the west end of town and enter the far western man-
hole and talk to Kate. When you're done, exit through the hidden passage again
and leave Sybak. Follow the road north east to find Gaoracchia Forest. If
you're interested in seeing a series of scenes involving Kratos, the first is
available now. Talk to the girl in the central area of the first screen of
town. Choose to investigate, then go see Kate.
-=Gaoracchia Forest=- [#w 29]
Treasure to get:
Drain Charm
Phoenix Rod
Witch's Robe
Pretty Ribbon
Angel Bracelet
Not even three steps into the forest and some soldiers find you again. Defeat
them and continue north along the path to the ring changer and change the
function of the ring. The ring's new function is like a flashlight. Use it to
make plants that block the path recede and uncover chests. Some of the plants
won't react to the light, but if you stand next to them, they will open. Then
there are branches that you cannot move out of the way. As long as green
circles are coming out of the plant, it will open soon. Head east along the
path to the next screen. Hidden south of the patch of sunlight is a chest with
a Drain Charm in it. Stand in the patch of sunlight to charge up the ring
until it is full. Go back west a bit and take the northern path. Shine the
ring on the plants to the north of the road that conceal a chest. The chest
contains a Phoenix Rod. Continue east to the next screen, then south. Shine
the ring on another bunch of plants to reveal a chest with a Witch's Robe. On
the same screen as the Witch's Robe, keep going south, then take the eastern
path. Stand next to the plants to open them, revealing a Pretty Ribbon. Go
one path north of the Pretty Ribbon, past the patch of sunlight, and east one
screen. Skip the first plant you come across, all it's hiding is a monster.
Go north from here and open the plant for an Angel Bracelet. Take the eastern
path to the next screen and defeat the skull enemy to the south for a Memory
Gem. Continue south and east to find another plant hiding something. Open it
to find a monster and a black chest, which is part of a sidequest later. Since
you cannot open the chest now, continue south east to the next screen. You can
unlock the sealed memory circle here. If you defeated the first Sword Dancer
in the cave on Ossa Trail, the second one will appear on screen to the north.
He will more than likely be too much for you, so leave him alone for now. Go
south of the screen with the save point to fight another convict.
BOSS: Convict HP: 12,000
AA: none Weakness: none
Resistance: none
The Convict is quite easy, especially since he doesn't cast any spells.
Jumping over him isn't a good strategy here because he will do a flip kick
and knock you out of the air. Don't be afraid of his fancy techs, they
don't hurt too bad. The best strategy to use on him is just swarm in and
overwhelm him.
After some pummeling, the convict goes down and becomes your prisoner. Exit to
the south. Head west and enter the village of Mizuho.
-=Mizuho, the Mystical Village=- [#w 30]
In Mizuho, head north and across two streams. If you try to enter the house by
the front door, ninjas will chase you out, which I find quite amusing. Orochi
tells you about the hidden door on the wall behind him. Enter this way and sit
through a long dialogue, ending with Lloyd getting the Gentle Idealist title.
Examine the washing machine in the chief's house to find the Wonder Chef. Now
he teaches you to make Ramen. Hang around the village for a while until the
Z-skit "Mizuho, the Mystical Village" appears. Watch it to get Zelos's Idiot
Chosen title. Before you leave, buy a Card of Wind for Sheena and a Mizuho
Potion if you don't have a Palma Potion.
Go back into Gaoracchia Forest and use the eastern exit this time. Go south
across the bridge. Ozette is on the west side of the little hill.
-=Ozette, the Quiescent Village=- [#w 31]
As you enter, Presea runs off. Examine the parrot in the inn to once more find
the Wonder Chef. This time he teaches you how to make Tenderloin. Head to the
east end of the village and follow the path down. Visit Presea in her house,
then go back up to the first screen of Ozette. Along the southern edge of this
area is a path that takes you up above. You meet a man here who does not like
Presea. Choose the answer that supports Presea, and then you can get a title
for her later. Go back down by Presea's house and exit to the south. Straight
below you is Altessa's house. If you plan on getting the Gigolo title for
Zelos and Dog Lover for Colette, now is the perfect time to start if you have
not already. There are three women; one in the inn, one old woman near a sign
on the northern end of town, and a little girl in front of the armor shop. The
two dogs are by the armor shop and up high at the food store.
-=Altessa's House=- [#w 32]
Enter the building to meet Tabatha. After Altessa throws you out, go back
through Ozette. You don't have to do this, but now is a good time to go back
to Mizuho and talk to the shopkeeper. He will ask you to retrieve a book from
the well for him. The well is behind the chief's house. Return the book to
him and get ready to laugh. Or not. Back near Ozette, there is a piece of
land sticking up northwards with a dock on it. Embark in the EC and sail north
and east some. The dock you are looking for is on the southern tip of the far
southern continent, right next to the edge of the map. Head north east on the
western side of the mountains and enter the door in the mountains.
-=Toize Valley Mine=- [#w 33]
Treasure to get:
Crescent Ax
Saint Rapier
Sand Saber
Iron Greaves
Battlesuit
Silk Robe
Thunder Cape
Super Pellets
EX Gem lv 3
Sage
EX Gem lv 1
I hope you're ready for a boss fight.
BOSS: Defense System HP: 12,000
AA: none Weakness: none
Resistance: none
BOSS: Orbit x 2 HP: 3,000
AA: none Weakness: lightning
Resistance: none
BOSS: Guard Arm x 4 HP: 8,000
AA: none Weakness: none
Resistance: none
BOSS: Auto Repair Unit HP: 5,500
AA: none Weakness: none
Resistance: none
This is one of the most bizarre battles in the game. Start by taking down
the two Orbits. Your next target is the Auto Repair Unit. As long as the
ARU is functioning, you will only deal half damage to the system. The ARU
also repairs itself and the Orbits, so watch for them to start functioning
again. Ignore the Guard Arms, they get trashed when the Defense System goes
down. With the Orbits and ARU out of the way, focus on the Defense System.
It doesn't take a whole lot bust this thing open, so enjoy the battle while
it lasts.
In the room through the door, you will find a machine. Examine it to make the
red light turn green, which will cause the gondola to the right move faster.
Get on the gondola and shoot the red thing on the platform to the north, chang-
ing the course of the gondola so it takes you north. Get off and head to the
square elevator shaft. Take the elevator down and follow the path south. A
chest is hidden north of the mine carts containing a Crescent Ax. Continue
south and change the function of the ring, which will now leave a bomb behind.
Be careful with the new ring function because you will take damage if you stand
too close to a bomb when it blows up. Go up the ramp to the west and open the
southern chest for a Saint Rapier. Continue north on the higher ground and
open the chest for a Sand Saber. Take the elevator back up, then head west.
Defeat the cat enemy for a Memory Gem. Leave a bomb next to the large boulder
and step back. When the bomb explodes, the boulder will break. Go back down
the elevator and change the ring's function back to the original. Go back up
and get on the gondola. As you pass to the south of the red switch, shoot it
again, causing the gondola to only move in the east-west line. Get off on the
west side and go north to find a gap in the ground. Jump across and go back
down the elevator to get the bomb function for the ring again. Go back up that
stinkin' elevator for the last time, jump across the western gap, and head east
on the gondola. Go through the door.
Use the ring's bomb function to clear away the boulders in the path. In the
alcove to the west is a chest containing Iron Greaves. There are three pits in
this area. The southern-most has a chest with a Battlesuit in it, the north-
western one is empty, and the northeastern one has a chest with a Silk Robe and
a Gnomelette. The Gnomelette will ask you for a potion. If you've have one,
like I suggested you to, give him one and he'll leave. You must give him a
potion before you can enter a later dungeon. Continue to the north and east
until you find a boulder trap. Watch as Lloyd dodges the boulder Indiana Jones
style. Go around the corner to the south and notice the switch on the wall,
but don't activate it yet. Continue to find a Bacura. If you move close to
it, it will chase after you. Let it get too close and it will slap you around.
Lure the bacura up the path and around the corner until it stops, just before
the little ledge Lloyd stepped onto to dodge the boulder. With the bacura
stopped there, quickly run up to the trap switch to make another boulder come
out, then turn back and run to the safe ledge to avoid it. The boulder should
catch the bacura, force it off the ledge, and smash it to pieces. If the
boulder misses the bacura, lure the bacura back and try again. If the boulder
catches you, it will knock you off the ledge instead. If you're having trouble
outrunning the boulder, give Lloyd his Personal EX Skill from a level 2 gem,
which increases movement speed when in towns and dungeons. With the bacura
gone, examine the switch on the wall to disable the boulder trap. Go back past
the trap and down the nearby elevator. There are two chests down here with a
Thunder Cape and Super Pellets. Examine the rubble of the bacura to find Evil
Eye. You will need the Evil Eye to complete a sidequest later. Go back up the
elevator and down the path the bacura was guarding.
In the new area, go down the southern steps and across the planks to find an EX
Gem lv 3. Go back up the steps and across the bridge to the east. Use the
ring to blow up the boxes on the far east end of the area to reveal a chest
with Inhibitor Ore inside. Now that you have what you came for, it's time to
leave. In the first room where you found the guard system, there are two
chests. Open the one east of the guard system for Sage, then the one hidden
above the upright mine cart for an EX Gem lv 1. Leave the mine and head south
to the dock, then back south across the sea to the dock near Ozette.
-=Ozette yet again=- [#w 34]
When you enter the main area of Ozette, you'll fight two Papal Knights and a
Cardinal Knight. These jokers are the same as always and shouldn't pose a
threat. Once they are vanquished, several things will happen, which end in the
removal of a party member and another joining again. You will be told to go
back to Mizuho and are given the choice of quick-jumping there or going the
long way.
However you choose to get there, talk to vice-chief Tiga. Tiga will tell you
to form a pact with Volt. Outside, talk to your pals as you will and talk to
Sheena in the west corner of the village to continue. Your next goal is the
temple of lightning, which is on an island north of the dock at Ozette. Before
you enter the temple of lightning, wander around on the world map until the
skit Poke Poke shows up. Watch it to get the Paw Mania title for Presea. It
will be too late to get this skit once you enter the temple of lightning.
-=Temple of Lightning=- [#w 35]
Treasure to get:
Silver Guard
EX Gem lv 3 (2)
Duel Helm
Thunder Scepter
Shining Star
EX Gem lv 2
Spirit Bottle
Battle Cloak
Power Greaves
When you start, walk north. Time when you walk between the white electrodes
carefully to avoid getting shocked. There are three pathways going north. Go
up the one on the right and examine the pedestal to raise a rod. Go back down
the left one and examine the pedestal there, too. Go up the middle path and
notice that when you step on the button lightning strikes the highest rod.
Examine the rod to make it recede into the pedestal, then go back to the right
path and examine the rod to lower it again, leaving only the left rod up. Step
on the button again to break a block, allowing you access to the ring function
changer. Change the function of the ring, which will now shoot out blue light-
ning. This blue lightning will break blue blocks. Examine the lowest rod to
lower it too, then head to the east side of the room and use the ring to break
the blue blocks. Open the treasure chest to get a Silver Guard. Go up the
middle path to the north and into the next room.
In this room, go up the stairs on the left or right to the very top, where
you'll find the seal. Use the blue lightning to smash the blue block in the
stack, then go back down the stairs. Break the blue block on the north wall
and go through the door. Go up the stairs on the west side and through the
door at the top. You will find yourself in a dark passageway. Either wait for
a lightning strike to illuminate the area or adjust your TV's settings so you
can see where you're going. If you're about to fall off, sweat drops will let
you know you're about to fall. Rapidly tap the A button when you see this
happen to try and prevent yourself from falling. If you do fall off, you end
up in the room with the seal. When you go through the door at the top of this
passageway, go through.
Go through the door to the south here. Follow the walkway to the southeast and
shoot the block floating in the air to knock down a treasure chest. Examine
the pedestal to break the platform you're on and drop down a level. Open the
chest you dropped for an EX Gem lv 3. Go over to the west side and knock the
next treasure chest down, then break the platform by examining the pedestal.
Open the chest for a Duel Helm, then continue past the chest to the south and
knock down another chest, which you will get later. Back on the eastern end,
blast another block to drop another chest, then break the platform. Examine
the pedestal to raise the rod which will now be the one to get struck by the
lightning. Open the chest you dropped for a Thunder Scepter, then go through
the door into another dark passageway. Just walk off the edge and let yourself
fall off.
Go through the door to the north and up the short flight of stairs on the left.
There is a hard to see set of stairs going down into the water. Go down, then
up to the platform on the east end of the pool and examine the ring changer.
Your ring will now shoot yellow lightning, which can break yellow blocks. Go
back up the stairs out of the pool and south through the door, then south again
to the first room. On the west side are some yellow blocks. Smash them and
open the chest for a Shining Star. Go back to the north into the next room.
Go up the stairs to the left and smash the yellow blocks, but don't bother
going through the uncovered door yet. Continue on up to the seal and smash the
yellow block in the stack, leaving only red. Go down the right side and
through the door. Work your way through the passageway, then smash the yellow
block on the far end of the platform, dropping a pedestal onto a machine below.
Let yourself fall off the path in the dark room and go through the door to the
north. Walk over to the east side and examine the machine to raise the rod on
top of it. Go back across to the west side, up the stairs and open the chest
you dropped earlier for an EX Gem lv 2. Continue through the door and the dark
passage.
Go up one flight of stairs and across the bridge to the east, then down the
flight of stairs. Go through the door to the east and into yet another dark
passage. In one place, two stairs are at right angles to each other. Stay on
the lower platform and go southeast, then northeast to find a chest containing
a Spirit Bottle. Go up the northern stairs and continue through the room. On
the other side of the door, go along the path and examine the pedestal to lower
the rod, causing lightning to strike a machine on the other side of the room.
Go back through the dark passage. Go up both the stairs in this room to see
five rails going up the northern wall, like so:
|| BB || || BB || ||
|| || BB || || BB ||
|| BB || || BB || ||
|| || || || BB ||
/\
|machine|
The Bs represent blocks.
Go up the stairs above the machine and defeat the bird enemy for a Memory Gem.
Smash the two yellow blocks in the top left corner, then return to the machine.
Start the machine to make a chest fall down below. Go back up to the top level
and smash the other two blocks, go down one level and smash the left two blocks
and start the machine again. A large rock will fall down and break the bridge,
letting you go down lower in this room. Go down the broken bridge and up the
stairs to open the chest you just dropped containing a Battle Cloak. Go down
the stairs hidden behind the broken bridge and down another flight, then go
through the door to the south. Change the ring's function again to make it
shoot red lightning, which, surprise surprise, breaks red blocks. Go back up
the broken bridge and into a dark passage and fall off.
In the seal room, go up the western stairs and through the door to the last
dark passage. At the top of it, smash the red blocks and open the chest for
Power Greaves. Back in the passageway, you can walk off the path at certain
places to fall to the level below, creating a shortcut back down. In the seal
room again, go all the way up to the seal and smash the final red block.
Examine the pedestal when you're ready to fight Volt. It may be a good idea to
use the sealed memory circle in the room to the north before you enter battle.
BOSS: Volt HP: 24,000
AA: lightning Weakness: none
Resistance: lightning
Volt is a tough enemy, but there is one incredibly easy way to defeat him,
which I'll list last. Paralysis Charms are great for this battle since all
of Volt's attacks deal lightning damage. DO NOT equip Sheena with the Card
of Lightning or Lloyd with the Shiden unless you plan on changing their
attack attribute somehow because lightning based attacks heal Volt rather
than hurt him.
All of Volt's attacks hit multiple times and easily hit multiple people, so
it is imperative that you block. He will cast Thunder Blade and Spark Wave
on you given the chance, both of which can be dodged simply by running
forward, and jumping at the right time in the case of Thunder Blade. At
least twice Volt will use a tech called Master Field. Before he uses it, a
circle will appear beneath him. This is your cue to jump back away from him
at all costs. If you're busy attacking him when you notice the circle, it's
too late to get out of the way, so try using a defense tech to take the edge
off of his attack.
The very easy way to beat Volt is to equip Sheena with a Card of Lightning,
Paralysis Charm, and Thunder Cape, making her immune to lightning, which is
the only type of damage Volt can dish out. The only problem with this is
that Sheena will also deal lightning damage, which heals Volt. We're at a
stalemate at this point, but we still have an ace or two up our sleeve. Use
any color quartz item on Sheena(except purple) to change her attack attrib-
ute to something that will damage Volt or use Sheena's S. Seal: Water tech
on herself, which will also change her attack attribute. Now just run up to
Volt and mash the A button. Watch the numbers that appear carefully so you
notice immediately if they turn green, which means you're healing Volt. If
this happens, change Sheena's attack attribute again like you did before.
Quite simple, huh?
On your way out of the temple, go to the east side of the first room and smash
the red blocks to get an EX Gem lv 3. You will meet Orochi as you leave, who
will tell you that the Rheairds have been found. It is now only a matter of
getting to them.
Hop into your EC one last time and head east towards the large archipelligo of
islands. Near the southwestern edge of the islands is a base with a dock in
front of it. The base will show up on your map as a little white dot. Finding
a way through the islands becomes eas