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                                          ()
                   
                 In Depth Character Skill FAQ


                   Devoloped by: LucasArts
                  for the Nintendo Gamecube
                         
                    
                       List created by:
                          muddynick
                    (muddynick@hotmail.com)
                 Copyright (C) 2004 muddynick
                         
                          Version .2
                     Last Update: 08/02/04

___________________________________________________________________
===================================================================

*** Table of Contents ***

I. Intro
II. Skills Explained
III. Affinity Skills
IV. The Characters
    1. EIJI
    2. GWAZI
    3. LUDO
    4. QORIN
    5. URLAN
    6. URSULA
    7. VALENS
    8. AMAZON
    9. ARCHER
   10. BANDIT
   11. BARBARIAN
   12. BEAR
   13. BERSERKER
   14. CENTURION
   15. CHANNELER
   16. CYCLOPS
   17. DERVISH
   18. GUNGNIR
   19. LEGIONNAIRE
   20. MINOTAUR
   21. MONGREL
   22. MONGREL SHAMAN
   23. MURMILLO
   24. OGRE
   25. PELTAST
   26. PLAINS CAT
   27. SAMNITE
   28. SATYR
   29. SCARAB
   30. SCORPION 
   31. SECUTOR
   32. SUMMONER
   33. UNDEAD LEGIONNAIRE
   34. UNDEAD SUMMONER
   35. WOLF
   36. YETI
V. Version History
VI. Special Thanks
VII. Copyright Info / Contact

_____________________________________________________________________
=====================================================================
                          I. Intro
======================================================================
   
     This FAQ is basically here so people don't go wating points on
useless skills. Now what makes a skill useless is almost different for
every person. It might be the meter style or just a certain build you
need the character to fit in your party. I am going to try in the near
future to go through and rate each skill, but of course they won't be
perfect for everyone. I plan on getting a little more involved with
this FAQ in the next few weeks, so check back in sometime. 


======================================================================
                          II. Skills Explained
======================================================================


+The Skill (?) /?/ [?]
----------
(Affinty or Skill points the skill uses)
/Accuracy modifier of the skill/
[Job Points needed to purchase the skill]


+The Meters:
------------
    BASIC - Yellow, Red, then Blue. Hit the "A" button to make the slider
            stop.  |    Y    |R| B |


    BASIC GREEN - All yellow with a green sweet spot, sweet spot is
                  located different for every skill. Hit the "A" button
                  to make the slider stop.  |    Y    |G| Y |


    BASIC ISLAND - A red critical spot is surrounded by blue. Hit the "A"
                   button to make the slider stop.  |   Y   | B |R| B |


    CHAIN - A series of one button commands that have to be timed correctly. 
            The chain will not continue if you input any of the commands in
            the blue areas.  | Y |R|B| Y |R|B| Y |R|B|


    COMBO - Three sets of button combanations. The Meter stops after the
            third combanation is complete/the slider reaches the end of
            the meter/you hit a wrong button.  | R | Y | B |


    ALTERNATING - Alternate the "A" and "B" buttons as fast as you can.
                  The better you do the higher the slider will go. Ends
                  when time is up(a few seconds).  |  B  |  Y  |R|

+Meter Difficulty:
------------------

   >Normal - Your basic as easy as the meter gets
   >Medium - Slightly more difficult then Normal
   >Fast - You have less time to input you commands
   >Hard - Reduced size of the critical area

======================================================================
                          III. Affinity Skills
======================================================================

    Every character has a choice of either Air, Earth, Fire, or Water
affinity, except those included below.

    These classes can only use the listed affinities:
        Bear - Earth
        Plains Cat - Air
        Undead Summoner - Dark
        Undead Legionnaire - Dark
        Wolf - Earth
        Yeti - Earth


Affinity Costs:
    Affinity 1 - [4 Jps]
    Affinity 2 - [10 Jps]
    Affinity 3 - [20 Jps]
    Affinity 4 - [36 Jps] 


    All of the 3rd level Affinity attacks have a chance of modifying
the target characters status. Below are a list of the status effects.

    Effects:
        Air Affinity 3 - Freezes
        Earth Affinity 3 - Petrifies
        Water Affinity 3 - Mov down
        Fire Affinity 3 - Poisons
        Dark Affinity 3 -

======================================================================
                          IV. The Characters
======================================================================
+++++++++
1. EIJI
+++++++++


<=<=<={ MOVES }=>=>=>
  *Move - Bow Shot (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

  *Punch (1 Skill)
     Meter: None
     Quick, low power attack.

<=<=<={ ATTACKS }=>=>=>
  *Acid Arrow (2 Skill)
     Meter: Combo
     Medium range poison attack that damages shield if blocked.

  *Long Shot 1 (2 Skill)
     Meter: Basic Island
     Standard range attack.

  *Spark (3 Skill)
     Meter: Basic Island
     Electric shock attack that causes damage and stuns a male opponent.

  *Flash Arrow (4 Skill)
     Meter: Combo
     Range attack that can stun anyone in the effect area. (3x3 square)

  *Low Kick (4 Skill)
     Meter: Basic Island
     Kick attack that can only be used against male opponents.

  *Long Shot 2 (3 Skill) [20 Jps]
     Meter: Basic Island
     Long range attack.

  *Nerve Arrow (3 Skill) [22 Jps]
     Meter: Basic Green
     Range attack that stuns opponent.

  *Volley (2 Skill) [30 Jps]
     Meter: Combo
     Multiple arrow range attack with area effect. (3x3 Square)

  *Razor Arrow (3 Skill) [32 Jps]
     Meter: Basic Island>Hard
     Range attack that causes bleeding damage.

  *Long Shot 3 (5 Skill) [36 Jps]
     Meter: Basic Island
     Extremely long range attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+A+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+A+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Wink (No Cost)
     Meter: None
     Sets a trap that preemptively attacks any male opponents who move 
     into an adjacent square.

  *Distract (2 Skill)
     Meter: Basic Green>Medium
     Lower initiative of male opponent.

  *Cover Area (1 Skill) [24 Jps]
     Meter: None
     Automatically attack all opponents entering designated area. (3x3 Square)

  *Blind (2 Skill) [34 Jps]
     Meter: Basic Green>Medium
     Male opponent (in adjacent square) blinded by beauty.

  *Charm (4 Skill) [38 Jps]
     Meter: Basic Green>Medium
     Charm male opponent. (Lets you control an opponent)

<=<=<={ Innate }=>=>=>
  *Dodge
     Standard defensive maneuver.

  *Evasion [40 Jps]
     More effective defensive maneuver.

----------------------------------------------------------------------

++++++++++
2. GWAZI
++++++++++ 


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) /-2 Acc/ [Free]
     Meter: Basic
     Standard move to attack.

  *Running Attack (2 Skill) /-10 Acc/
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

  *Back Attack (No Cost) /-2 Acc/
     Meter: Basic Island>Normal
     Target does not turn to face this attack.

  *Shield Bypass (No Cost) /-2 Acc/ [32 Jps]
     Meter: Basic Island>Hard
     Opponent cannot use shield to block attacks.

<=<=<={ ATTACKS }=>=>=>
  *Destroy Shield (1 Skill)
     Meter: Basic Green>Normal
     Successful attack may destroy opponent shield.

  *Infallible Aim (No Cost) /-2 Acc/
     Meter: Basic Island>Normal
     Opponent cannot evade attack; attack may be blocked.

  *Trip (1 Skill)
     Meter: Basic Green>Normal
     Successful attack knocks down opponent.

  *Weapon Throw (2 Skill) /-5 Acc/
     Meter: Combo>Normal
     Throw weapon for range attack.

         X   X   X
          X  X  X
           X X X
            XXX        X=Range
         XXXXOXXXX     O=Character
            XXX
           X X X
          X  X  X
         X   X   X

  *Target Head (1 Skill) /-5 Acc/ [34 Jps]
     Meter: Alternating>Medium
     Reduce opponent initiative. (Also damages opponent)

  *Slicing Attack (3 Skill) /+1 Acc/ [40 Jps]
     Meter: Alternating>Hard
     Heavy damage attack that may cause bleeding damage.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+A"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+A+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+A+A+A"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+A+A+A+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *On Guard (No Cost)
     Meter: None
     Increase defense next turn.

  *Sand Toss (1 Skill)
     Meter: Basic Green>Normal
     Successful toss may blind opponent. (Any adjacent square)

<=<=<={ INNATE }=>=>=>
  *Berate
     Taunt opponent; crowd reacts positively.

  *Evade
     Standard defensive manuever.

  *Evasion
     More effective defensive manuever.

  *Shield Block
     Standard defensive manuever with shield.

  *Taunt [22 Jps]
     Taunt when opponent attack misses; crowd cheers.

----------------------------------------------------------------------

+++++++++
3. LUDO
+++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

  *Upper Hand (2 Skill) \-10 Acc\ [10 Jps]
     Meter: Basic Green>Medium
     Successful attack knocks opponent down.

<=<=<={ ATTACKS }=>=>=>
  *Target Leg (2 Skill) \-5 Acc\ [4 Jps]
     Meter: Basic Green>Normal
     Medium damage attack that may reduce opponent movement rate.

  *Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps]
     Meter: Basic Green>Normal
     Reduce opponent accuracy. (Also causes damage)

  *Destroy Shield (1 Skill) [24 Jps]
     Meter: Basic Green>Normal
     Successful attack may destroy opponent shield.

  *Target Head (1 Skill) \-5 Acc\ [34 Jps]
     Meter: Basic Green>Normal
     Reduce opponent initiative. (Also causes damage)

  *Upward Slash (3 Skill) [40 Jps]
     Meter: Alternating>Hard
     Heavy damage attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+A+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+A+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *On Guard (No Cost) [6 Jps]
     Meter: None
     Increase defense next turn.

  *High Guard (2 Skill) [30 Jps]
     Meter: None
     Increase defense next turn.

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Shield Block [Free]
     Standard defensive maneuver with shield.

  *Toughness [6 Jps]
     Resist a portion of all incoming damage.

  *Evasion [8 Jps]
     More effective defensive maneuver.

  *Indomitable Will [18 Jps]
     Immune ro root, petrify, blindness and freeze.

  *Awareness [20 Jps]
     No bonus given to enemies when attacked from behind.

  *People's Champion [22 Jps]
     Crowd Meter increases faster.

  *Riposte [22 Jps]
     Immediate counter attack when an incoming opponent attack misses.

  *Discipline [32 Jps]
     Immune to stun, confusion, charm and fear.

  *Off Balance [38 Jps]
     Lowers opponent defense if opponent misses attack.

----------------------------------------------------------------------

++++++++++
4. QORIN
++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (1 Skill)
     Meter: None
     Quick, low power attack.

  *Move - Bow Shot (No Cost)
     Meter: Basic
     Standard move to attack.

<=<=<={ ATTACKS }=>=>=>
    *Low Kick (4 Skill) \-5 Acc\
       Meter: Basic Island
       Kick attack that can only be used against male opponents.

    *Poison Arrow (1 Skill)
       Meter: Basic Green>Medium
       Successful attack may poison opponent with potent venom.

    *Spark (3 Skill) \-5 Acc\
       Meter: Basic Island
       Electric shock attack that causes damage and stuns a male opponent.

    *Venom Arrow (4 Skill)
       Meter: Basic Green>Medium
       Successful attack may poison opponent with potent venom.

    *Volley (2 Skill)
       Meter: Basic Island
       Multiple arrow range attack with area effect. (3x3 Square)

    *Flip Kick (2 Skill) \-2 Acc\ [36 Jps]
       Meter:
       Strong kick attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+Y"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+Y+B"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+Y+B+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Beguile (2 Skill)
     Meter: Basic Green>Medium
     Confuse target opponent. (Male Only)

  *Cold Shoulder (No Cost)
     Meter: Basic Green>Medium
     Freeze Opponent.

  *Cover Area (1 Skill)
     Meter: None
     Automatically attack all units entering designated area. (3x3 Square)

  *Distract (2 Skill)
     Meter: Basic Green>Medium
     Lower initiative of male opponent.

  *Enamor (2 Skill)
     Meter: Basic Green>Medium
     Root male opponent.

  *Flirt (3 Skill)
     Meter: Basic Green>Medium
     Male opponent stunned by beauty.

  *Wink (No Cost)
     Meter: None
     Sets a trap that preemptively attacks any male opponents who move
     into an adjacent square.

  *Blind (2 Skill) [34 Jps]
     Meter:
     Male opponent blinded by beauty.

  *Charm (4 Skill) [38 Jps]
     Meter:
     Charm male opponent. (Lets you control an opponent)

<=<=<={ INNATE }=>=>=>
  *Dodge
     Standard defensive maneuver.

  *Evasion [40 Jps]
     More effective defensive maneuver.

----------------------------------------------------------------------

++++++++++
5. URLAN
++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

<=<=<={ ATTACKS }=>=>=>
  *Lunge (1 Skill) \-5 Acc\ [24 Jps]
     Meter: Alternating>Medium
     Heavy damage attack; effective only at short range. (See Below)

                X
                            X=Attack Options
              X O X         O=Character

                X

  *Crippling Blow (3 Skill) \-5 Acc\ [30 Jps]
     Meter: Basic Green
     Heavy damage attack that may knock an opponent down; Does not
     affect animals. (Also may stun opponent)

  *Overhead Cleave (4 Skill) [40 Jps]
     Meter: Alternating>Hard
     Heavy overhead attack; may break opponent's helmet.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+B"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+B+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+B+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Wolf Form 1 (No Cost) [4 Jps]
     Meter: None
     Shapeshift into a wolf of lesser ability.
         -Gives:Nip
         -Gives:Snap
         -Gives:End Wolf Form
         -Gives:Beast Dodge

  *Cat Form 1 (No Cost) [6 Jps]
     Meter: None
     Shapeshift into a cat of lesser ability.
         -Gives:Claw
         -Gives:End Cat Form
         -Gives:Leap
         -Gives:Parry

  *Bear Form 1 (No Cost) [10 Jps]
     Meter: None
     Shapeshift into a bear of lesser ability.
         -Gives:Snap
         -Gives:Bite
         -Gives:End Bear Form
         -Gives:Beast Dodge

  *Wolf Form 2 (No Cost) [10 Jps]
     Meter: None
     Shapeshift into a wolf.
       -REQ:Wolf Form 1
         -Gives:Target Leg
         -Gives:Lupus Call
         -Gives:Pack Courage
         -Gives:Pack Mentality 1

  *Cat Form 2 (No Cost) [18 Jps]
     Meter: None
     Shapeshift into a cat.
       -REQ:Cat Form 1
         -Gives:Precision Attack
         -Gives:Swipe
         -Gives:Bite
         -Gives:Growl

  *Bear Form 2 (No Cost) [20 Jps]
     Meter: None
     Shapeshift into a bear.
       -REQ:Bear Form 1
         -Gives:Slash
         -Gives:Swipe
         -Gives:On Guard
         -Gives:Winter's Fat

  *Wolf Form 3 (No Cost) [32 Jps]
     Meter: None
     Shapeshift into a wolf of greater ability.
       -REQ:Wolf Form 2
         -Gives:Bungle Enemy
         -Gives:Tear Throat
         -Gives:Fearful Snarl
         -Gives:On Guard

  *Cat Form 3 (No Cost) [36 Jps]
     Meter: None
     Shapeshift into a cat of greater ability.
       -REQ:Cat Form 2
         -Gives:Pull Down
         -Gives:Raking Attack
         -Gives:Slash
         -Gives:Roar

  *Bear Form 3 (No Cost) [38 Jps]
     Meter: None
     Shapeshift into a bear of greater ability.
       -REQ:Bear Form 2
         -Gives:Powered Swipe
         -Gives:Pull Down
         -Gives:Raking Attack
         -Gives:Knock Back

<=<=<={ INNATE }=>=>=>
  *Older Brother [Free]
     Urlan is more resistant to damage when Ursula is on the field.

  *Parry [Free]
     Standard defensive maneuver.

  *Inspiration [12 Jps]
     Give defensive bonus to adjacent Nordagh allies.

  *Riposte [22 Jps]
     Immediate counter attack when an incoming opponent attack misses.

----------------------------------------------------------------------

+++++++++++
6. URSULA
+++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) \-2 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

  *High Kick (3 Skill) \-5 Acc\ [4 Jps]
     Meter: None
     Heavy damage kick attack.

<=<=<={ ATTACKS }=>=>=>
  *Spell Blast (4 Skill) [Free]
     Meter: Alternating
     A powerful blast of white light energy that damages all opponents
     within range. (5x5 Square)

  *Energy Blast (3 Skill) [18 Jps]
     Meter: Alternating>Medium
     Spell blast of energy. (Hits all enemies in straight line, 4 Squares)

              X
              X
              X
              X        X=Range
          XXXXOXXXX    O=Character
              X
              X
              X
              X

  *Overhead Cleave (4 Skill) [40 Jps]
     Meter: Alternating
     Heavt overhead attack; may break opponent's helmet.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+A+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+A+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Empower Self (2 Skill) [Free]
     Meter: None
     A divine gift of increased combat abilities. (Raises Defense,
     Accuracy and Damage)

  *Summon Shield (No Cost) [Free]
     Meter: None
     Replace destroyed shield with magical shield of Light.

  *On Guard (No Cost) [10 Jps]
     Meter: None
     Increase defense next turn.

  *Blinding Flash (2 Skill) [22 Jps]
     Meter: Basic Green
     Blind all opponents within range.

             X
            XXX       X=Area of effect
           XXOXX      O=Character
            XXX
             X

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Shiled Block [Free]
     Standard defensive maneuver with shield.

  *Sibling Rivalry [Free]
     Ursula is powered up when Urlan is on battlefield.

  *Awareness [20 Jps]
     No bonus given to enemies when attacked from behind.

  *Off Balance [38 Jps]
     Lowers opponent defense if opponent misses attack.

----------------------------------------------------------------------

+++++++++++
7. VALENS
+++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

<=<=<={ ATTACKS }=>=>=>
  *Stagger Foe (2 Skill) \-5 Acc\ [4 Jps]
     Meter: Basic Green
     Reduce opponent movement rate.

  *Wide Swing (3 Skill) [10 Jps]
     Meter: None
     Sweeping attack that damages multiple opponents in front of 
     character. (3 squares, See Below)

                 XXX       X=Areas of effect
                  O        O=Character

  *Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps]
     Meter: Basic Green
     Reduce opponent accuracy.

  *Shield Hit (1 Skill) \-5 Acc\ [24 Jps]
     Meter: Basic Island
     Strong attack using shield.

  *Smack Back (4 Skill) \+1 Acc\ [30 Jps]
     Meter: Basic Green
     Spinning attack that knocks back any unit around Valens.

  *Target Head (3 Skill) \-5 Acc\ [34 Jps]
     Meter: Basic Green
     Reduce opponent initiative.

  *Overhead Cleave (4 Skill) [40 Jps]
     Meter: Alternating
     Heavy overhead attack; may break opponent's helmet.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+A+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+A+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Empower Self (2 Skill) [Free]
     Meter: None
     A divine gift of increased combat abilities. (Raises Defense, 
     Accuracy and Damage)

  *On Guard (No Cost) [6 Jps]
     Meter: None
     Increase defense next turn.

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Shield Block [Free]
     Standard defensive maneuver with shield.

  *People's Champion [Free]
     Crowd meter increases faster.

  *Munio's Spirit [Free]
     Receive large defense bonus when Hit Points are low.

  *Evasion [12 Jps]
     More effective defensive maneuver.

  *Indomitable Will [18 Jps]
     Immune to root, petrify, blindness and freeze.

  *Awareness [22 Jps]
     No bonus given to enemies when attacked from behind.

  *Discipline [32 Jps]
     Immune to stun, confusion, charm and fear.

  *Off Balance [38 Jps]
     Lowers opponents defense if opponent misses attack.

----------------------------------------------------------------------

+++++++++++
8. AMAZON
+++++++++++


<=<=<={ MOVES }=>=>=>
  *Move - Bow Shot (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

  *Strike (1 Skill) [4 Jps, Free]
     Meter: None
     Quick, low power attack.

<=<=<={ ATTACKS }=>=>=>
  *Poison Arrow (1 Skill) [8 Jps]
     Meter: Basic Green>Medium
     Successful attack may poison opponent with potent venom.

  *Low Kick (4 Skill) \-5 Acc\ [10 Jps]
     Meter: Basic Island>Normal
     Kick attack that can only be used against male opponents.

  *Spark (3 Skill) \-5 Acc\ [18 Jps]
     Meter: Basic Island>Normal
     Electric shock attack that causes damage and stuns a male opponent.

  *Venom Arrow (4 Skill) [20 Jps]
     Meter: Basic Green>Medium
     Successful attack may poison opponent with potent venom.

  *Volley (2 Skill) [30 Jps]
     Meter: Basic Island>Normal
     Multiple arrow range attack with area effect. (3x3 Square)

  *Flip Kick (2 Skill) \-2 Acc\ [36 Jps]
     Meter: Alternating>Hard
     Strong kick attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+Y"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+Y+B"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+Y+B+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Distract (No Cost) [Free]
     Meter: Basic Green>Medium
     Lower initiative of male opponent. (within 5x5 square around caster)

  *Enamor (2 Skill) [6 Jps]
     Meter: Basic Green>Medium
     Root male opponent. (See Below)

                 X
                XXX
               XXXXX         X=Range
              XXXOXXX        O=Character
               XXXXX
                XXX
                 X

  *Flirt (3 Skill) [12 Jps]
     Meter: Basic Green>Medium
     Male opponent stunned by beauty. (within 5x5 square around caster)

  *Cold Shoulder (No Cost) [22 Jps]
     Meter: Basic Green>Medium
     Freeze opponent.

  *Cover Area (1 Skill) [24 Jps]
     Meter: None
     Automatically attack all units entering designated area. (3x3 Square)

  *Wink (No Cost) [28 Jps]
     Meter: None
     Sets a trap that preemptively attacks any male opponents who move
     into an adjacent square.

  *Beguile (2 Skill) [32 Jps]
     Meter: Basic Green>Medium
     Confuse target opponent(in adjacent square).

  *Blind (2 Skill) [34 Jps]
     Meter: Basic Green>Medium
     Male opponent(in adjacent square) blinded by beauty.

  *Charm (4 Skill) [38 Jps]
     Meter: Basic Green>Medium
     Charm male opponent. (Lets you control an opponent)

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Evasion [40 Jps]
     More effective defensive maneuver.

----------------------------------------------------------------------

+++++++++++
9. ARCHER
+++++++++++


<=<=<={ MOVES }=>=>=>
  *Move - Bow Shot (No Cost) \-10 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

<=<=<={ ATTACKS }=>=>=>
  *Bulls Eye (2 Skill) \+5 Acc\
     Meter: Basic Island>Normal
     Close attack that bypasses opponent defenses.

  *Exploding Arrow (4 Skill)
     Meter: Combo>Normal
     Exploding range attack; causes area damage. (3x3 Square)

  *Jolt Arrow (3 Skill) \+5 Acc\
     Meter: Back Green>Hard
     Successful attack knocks opponent back.

  *Long Shot 1 (2 Skill) \-5 Acc\
     Meter: Basic Island>Normal
     Standard range attack.

  *Long Shot 2 (3 Skill) \-5 Acc\
     Meter: Basic Island
     Long range attack.
       -REQ:Long Shot 1

  *Rapid Shot (No Cost) \+5 Acc\
     Meter: None
     Close range attack with fast recovery time.

  *Standing Bow Shot (3 Skill) \+5 Acc\
     Meter: Basic Island>Normal
     Longest range attack.

  *Poison Arrow (4 Skill) \+5 Acc\ [22 Jps]
     Meter: Basic Green>Medium
     Ranged attack that may poison opponent.

  *Indirect Fire (3 Skill) \-10 Acc\ [30 Jps]
     Meter: Combo>Fast
     Range attacks travel over obstructions.

  *Point Blank (4 Skill) [32 Jps]
     Meter: Combo>Medium
     Heavy damage attack for nearby opponents.

                 X
                XXX       X=Range
               XXOXX      O=Character
                XXX
                 X

  *Spray (3 Skill) \-5 Acc\ [34 Jps]
     Meter: Combo>Hard
     Medium range attack wiith multiple arrows damaging all opponents
     within range. (See Below)

            XXXXXXXXXXX
             XXXX$XXXX
              XX$$$XX           X=Area of Effect
               $$$$$            O=Character
              ##XXX##           #=Range
             ### O ###          $=Range and Area of Effect
              ##   ## 
               #####
                ###
                 #


  *Long Shot 3 (4 Skill) [36 Jps]
     Meter: Basic Island
     Extremely range attack.
       -REQ:Long Shot 2

  *Long Shot 4 (5 Skill) [38 Jps]
     Meter: Basic Island
     Longest range attack.
       -REQ:Long Shot 3

  *Deluge (4 Skill) [40 Jps]
     Meter: Combo>Hard
     Long range attack with multiple arrows damaging all opponents
     within range. (See Below)

                  ?
              XXX$$$XXX
               X$$$$$X            X=Area of Effect
               #$$$$$#            O=Character
              ###XXX###           #=Range
             #### O ####          $=Range and Area of Effect
              ###   ###           ?=It has this space as being in
               #######              range, but your character will
                #####               do nothing if you try to attack
                 ###                there.
                  #

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+Y"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+Y+B"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+Y+B+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Whistling Arrow (No Cost)
     Meter: Basic Green>Medium
     Pump up the crowd.

  *Cover Area (1 Skill) [24 Jps]
     Meter: None
     Automatically attack all units entering designated area. (3x3 Square)

<=<=<={ INNATE }=>=>=>
  *Dodge
     Standard defensive maneuver.

----------------------------------------------------------------------

++++++++++++
10. BANDIT
++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) \-2 Acc\ [Free]
     Meter: Basic
     Basic move to attack

  *Running Attack (2 Skill) \-10 Acc\ [6 Jps]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

  *Pierce Defense (2 Skill) [24 Jps]
     Meter: Basic Island
     Quick attack that evades opponent shield.

  *Sprinting Attack (2 Skill) \-5 Acc\ [32 Jps]
     Meter: Combo>Fast
     Run a greater distance across battlefield to attack.

<=<=<={ ATTACKS }=>=>=>
  *Spear Attack (1 Skill) [Free]
     Meter: None
     Attack from the diagonal using the spear's extended reach.

  *Trip (1 Skill) [18 Jps]
     Meter: Basic Green
     Successful attack knocks down opponent.

  *Vigor Theft (1 Skill) \-5 Acc\ [34 Jps]
     Meter: Basic Green>Normal
     Successful attack reduces opponent initiative.

  *Slicing Attack (3 Skill) \+1 Acc\ [40 Jps]
     Meter: Alternating>Hard
     Heavy Damage attack that may cause bleeding damage.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+A"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+A+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+A+A+A"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+A+A+A+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Incapacitate Heavy (4 Skill) [Free]
     Meter: Basic Green>Normal
     Bandits are adept at stopping Heavy classes. A successful attack will
     petrify a heavy for a short period of time.

  *On Guard (No Cost) [12 Jps]
     Meter: None
     Increase defense next turn.

  *Strong Incapacitate (4 Skill) [36 Jps]
     Meter: Basic Green>Normal
     Successful attack may stun opponent.

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Shield Block [Free]
     Standard defensive maneuver with shield.

----------------------------------------------------------------------

+++++++++++++++
11. BARBARIAN
+++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) \-2 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

  *Running Attack (2 Skill) \-10 Acc\ [10 Jps]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

<=<=<={ ATTACKS }=>=>=>
  *Target Leg (2 Skill) \-5 Acc\ [4 Jps]
     Meter: Basic Island>Normal
     Reduce opponent movement rate.

  *Overhand Cleave (5 Skill) \-5 Acc\ [24 Jps]
     Meter: Alternating>Medium
     Heavy overhead attack; may break opponent's helmet.

  *Crippling Blow (3 Skill) \-5 Acc\ [32 Jps]
     Meter: Alternating>Medium
     Brutal attack that may stun and knock down opponent.

  *Break Defense (4 Skill) [34 Jps]
     Meter: Alternating>Hard
     Several fierce attacks that prevent defense. (5 Hits)

  *Destroy Shield (1 Skill) \+10 Acc\ [40 Jps]
     Meter: Basic Green>Normal
     Successful attack may destroy opponent shield.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+Y"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+Y+B"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+Y+B+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+Y+B+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Wolf Form 1 (No Cost) [2 Jps]
     Meter: None
     Shapeshift into a wolf of lesser ability.
         -Gives:Snap
         -Gives:End Wolf Form
         -Gives:Beast Dodge
         -Gives:Pack Courage

  *Defend (No Cost) [6 Jps]
     Meter: None
     Give up turn to reduce damage received until next turn.

  *Bear Form 1 (No Cost) [8 Jps]
     Meter: None
     Shapeshift into a bear of lesser ability.
         -Gives:Snap
         -Gives:Bite
         -Gives:End Bear Form
         -Gives:Beast Dodge

  *Wolf Form 2 (1 Skill) [12 Jps]
     Meter: None
     Shapeshift into a wolf.
       -REQ:Wolf Form 1
         -Gives:Nip
         -Gives:Target Leg
         -Gives:Lupus Call
         -Gives:Pack Mentality 1

  *Bear Form 2 (1 Skill) [20 Jps]
     Meter: None
     Shapeshift into a bear.
       -REQ:Bear Form 1
         -Gives:Slash
         -Gives:Swipe
         -Gives:On Guard
         -Gives:Winter's Fat

  *Wolf Form 3 (4 Skill) [22 Jps]
     Meter: None
     Shapeshift into a wolf of greater ability.
       -REQ:Wolf Form 2
         -Gives:Bungle Enemy
         -Gives:Tear Throat
         -Gives:Fearful Snarl
         -Gives:On Guard

  *Bear Form 3 (4 Skill) [30 Jps]
     Meter: None
     Shapeshift into a bear of greater ability.
       -REQ:Bear Form 2
         -Gives:Powered Swipe
         -Gives:Pull Down
         -Gives:Raking Attack
         -Gives:Knock Back

<=<=<={ INNATE }=>=>=>
  *Parry [Free]
     Standard Defensive maneuver.

  *Totem of the Bear [18 Jps]
     Increase attack damage.

  *Totem of the Falcon [38 Jps]
     Increase accuracy.

----------------------------------------------------------------------

++++++++++
12. BEAR
++++++++++


<=<=<={ MOVES }=>=>=>
  *Snap (No Cost) \-5 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

  *Charge (1 Skill) \-10 Acc\ [14 Jps]
     Meter: Combo>Normal
     Quickly move across the battlefield and attack.

<=<=<={ ATTACKS }=>=>=>
  *Bite (1 Skill) \-15 Acc\ [Free]
     Meter: Alternating>Normal
     High power attack with low accuracy.

  *Swipe (2 Skill) [10 Jps]
     Meter: Basic Green>Normal
     Light damage attack that may stun(Petrify) opponent.

  *Slash (3 Skill) [18 Jps]
     Meter: Alternating>Medium
     More powerful attack.

  *Pull Down (4 Skill) [20 Jps]
     Meter: None
     Prolonged stomping attack.

  *Powered Swipe (4 Skill) [24 Jps]
     Meter: Basic Green>Normal
     Medium damage attack that may stun(Pertify) opponent.

  *Powered Pull Down (5 Skill) [32 Jps]
     Meter: None
     Prolonged stomping attack. (Knocks opponent down; doesn't work
     on animals)

  *Raking Attack (2 Skill) \-5 Acc\ [36 Jps]
     Meter: Alternating>Hard
     Heavy damage claw attack that causes bleeding damage.

  *Smack Back (3 Skill) [38 Jps]
     Meter: None
     Damage your opponent while pushing them backwards.

  *Vicious Slash (5 Skill) \-15 Acc\ [40 Jps]
     Meter: Alternating>Hard
     Most powerful move to attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+Y"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+Y+B"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+Y+B+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+Y+B+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Knock Back (1 Skill) [2 Jps]
     Meter: None
     Push your opponent backwards.

  *On Guard (No Cost) [12 Jps]
     Meter: None
     Increase defense next turn.

  *Hibernation (2 Skill) [22 Jps]
     Meter: None
     Give up turn to regain Hit Points.

<=<=<={ INNATE }=>=>=>
  *Beast Dodge [Free]
     Standard defensive maneuver.

  *Winter's Fat [6 Jps]
     Reduce damage received.

  *Raging Bear [30 Jps]
     Counter attack after successful opponent hit.

----------------------------------------------------------------------

+++++++++++++++
13. BERSERKER
+++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

<=<=<={ ATTACKS }=>=>=>
  *Target Leg (2 Skill) \-5 Acc\ [4 Jps]
     Meter: Basic Green
     Medium damage attack that may reduce opponent movement rate.

  *Axe Throw (3 Skill) \-15 Acc\ [10 Jps]
     Meter: Combo
     Throw weapon for range attack.

  *Mad Rage (No Cost) [24 Jps]
     Meter: Alternating
     Successful attack strikes opponent three times.

  *Overhead Cleave (4 Skill) [30 Jps]
     Meter: Alternating
     Heavy overhead atack; may break opponent's helmet.

  *Gouging Fury (3 Skill) [34 Jps]
     Meter: Alternating
     A heavy attack capable of knocking an opponent back. (You also
     move into the previously occupied square, and causes bleeding
     damage)

  *Destroy Shield (1 Skill) [40 Jps]
     Meter: Basic Green
     Successful attack may destroy opponent shield.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+A"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+A+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+A+A+A"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+A+A+A+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Yowl (2 Skill) [Free]
     Meter: Basic Green
     Successful attack may root nearby opponents. (See Below)

                   X
                  XXX       X=Area of effect
                 XXOXX      O=Character
                  XXX
                   X


  *Rage (2 Skill) [6 Jps]
     Meter: None
     Enter mild berserk status.

  *Howl (3 Skill) [8 Jps]
     Meter: Basic Green
     Successful attack may confuse nearby enemies. (See Below)

                   X
                  XXX
                 XXXXX      X=Area of effect
                XXXOXXX     O=Character
                 XXXXX
                  XXX
                   X

  *Roar (4 Skill) [12 Jps]
     Meter: Basic Green
     Successful attack may panic(Fear) nearby enemies. (See Below)

                   X
                  XXX
                 XXXXX
                XXXXXXX      X=Area of effect
               XXXXOXXXX     O=Character
                XXXXXXX
                 XXXXX
                  XXX
                   X

  *On Guard (No Cost) [18 Jps]
     Meter: None
     Increase defense next turn.

  *Rage 2 (3 Skill) [20 Jps]
     Meter: None
     Enter berserk status.

  *Metal Face (5 Skill) [32 Jps]
     Meter: Basic Green
     Successful attack may petrify nearby opponents. (See Below)

                     X
                    XXX
                   XXXXX
                  XXXXXXX
                 XXXXXXXXX      X=Area of effect
                XXXXXOXXXXX     O=Character
                 XXXXXXXXX
                  XXXXXXX
                   XXXXX
                    XXX
                     X

  *Rage 3 (5 Skill) [36 Jps]
     Meter: None
     Enter intense berserk status.

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Adrenaline [6 Jps]
     Receive large damage bonus when Hit Points are low.

  *Indomitable Will [19 Jps]
     Immune to root, petrify, blindness and freeze.

  *Riposte [22 Jps]
     Immediate counter attack when an incoming opponent attack misses.

----------------------------------------------------------------------

+++++++++++++++
14. CENTURION
+++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) \-2 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

  *Roam (2 Skill) [10 Jps]
     Meter: Combo
     Increase range move to attack.

<=<=<={ ATTACKS }=>=>=>
  *Spear Attack (1 Skill) [Free]
     Meter: None
     Attack from the diagonal using the spear's extended reach.

  *Target Leg (2 Skill) \-5 Acc\ [4 Jps]
     Meter: Basic Green
     Medium damage attack that may reduce opponent movement rate.

  *Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps]
     Meter: Basic Green>Normal
     Reduce opponent accuracy.

  *Target Head (1 Skill) \-5 Acc\ [34 Jps]
     Meter: Basic Green
     Reduce opponent initiative. (And Damage)

  *Overhead Cleave (4 Skill) [40 Jps]
     Meter: Alternating>Hard
     Heavy overhead attack; may break opponent's helmet.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+Y"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+Y+B"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+Y+B+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+Y+B+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Motivate (2 Skill) [Free]
     Meter: Basic Green
     Increase attack damage of all allies.

  *Defend (No Cost) [6 Jps]
     Meter: None
     Give up turn to reduce damage received until next turn.

  *Reprimand (3 Skill) [8 Jps]
     Meter: Basic Green
     Remove stun, or confusion effects from ally.

  *Impel (1 Skill) [22 Jps]
     Meter: Basic Green
     Increase movement speed of ally.

  *Spur (1 Skill) [24 Jps]
     Meter: Basic Green
     Temporarily increase accuracy of allies. (7x7 square around Centurion)

  *Rally (2 Skill) [32 Jps]
     Meter: Basic Green
     Recover Hit Points and increase initiative of heavily wounded allies
     within range.

  *Immediate Response (2 Skill) [38 Jps]
     Meter: Basic Green
     Give ally greater initiative.

<=<=<={ INNATE }=>=>=>
  *Parry [Free]
     Standard defensive maneuver.

  *Shield Block [Free]
     Standard defensive maneuver with shield.

  *Coordinated Attack [8 Jps]
     Successful attack can occasionally grant and additional attack to
     allies within range.

  *Garrison [12 Jps]
     Give defensive bonus to adjacent allies.

  *Indomitable Will [18 Jps]
     Immune to root, petrify, blindness and freeze.

  *Shield Excellence [20 Jps]
     More effective defensive maneuver with shield.

----------------------------------------------------------------------

+++++++++++++++
15. CHANNELER
+++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

<=<=<={ SPECIAL }=>=>=>
  *Steal Affinity (3 Skill) [Free]
     Meter: None
     Steal Affinity Power from any gladiator.

  *Tornado (No Cost) [Free]
     Meter: None
     Teleport all within range to random location.

  *Invigorate (2 Affinity) [10 Jps]
     Meter: Basic Green>Medium
     Recover some Hit Points for one ally.

  *Wind Stepper (.5 Affinity) [12 Jps]
     Meter: Basic Green>Medium
     Slightly increase all allies movement rate.

  *Enliven (3 Affinity) [16 Jps]
     Meter: Basic Green>Medium
     Recover Hit Points for one ally.

  *Teleport (No Cost) [18 Jps]
     Meter: None
     Teleport a short distance on battlefield.

  *Drain Affinity (.5 Affinity) [22 Jps]
     Meter: None
     Reduce target opponent's ability to charge Affinity Power.

  *Wind Runner (1.5 Affinity) [24 Jps]
     Meter: Basic Green>Medium
     Increase all allies movement rate.

  *Ameliorate (4 Affinity) [36 Jps]
     Meter: None
     Recover many Hit Points for one ally.

  *Stiff Wind (1 Affinity) [36 Jps]
     Meter: Basic Green>Medium
     Air attack that decreases opponent movement rate.

  *Boost Affinity (.5 Affinity) [38 Jps]
     Meter: None
     Boost ally Affinity Power.

<=<=<={ AFFINITY }=>=>=>
  *Fire Bomb (1 Affinity) [2 Jps]
     Meter: Combo
     Range attack damages and knocks back all opponents in explosion
     radius.

  *Fire Cloud (.5 Affinity) \+10 Acc\ [6 Jps]
     Meter: Combo
     Attack that causes fire damage.

  *Sleet (.5 Affinity) \-5 Acc\ [8 Jps]
     Meter: Basic Island
     Freeze opponent for a short time causing frost damage.

  *Combo Attack 1 (1 Affinity) [8 Jps]
     Meter: Chain "Y+X"
     Two hit attack. 

  *Fire Tempest (2.5 Affinity) \+10 Acc\ [14 Jps]
     Meter: Combo>Fast
     Most powerful attack that causes massive fire damage.

  *Combo Attack 2 (2 Affinity) [16 Jps]
     Meter: Chain "Y+X+A"
     Three hit attack. 

  *Ice Storm (1 Affinity) \-10 Acc\ [28 Jps]
     Meter: Basic Island
     Freeze opponent causing frost damage.

  *Combo Attack 3 (3 Affinity) [28 Jps]
     Meter: Chain "Y+X+A+B"
     Four hit attack. 

  *Fire Storm (1.5 Affinity) \+10 Acc\ [36 Jps]
     Meter: Combo>Normal
     Powerful attack that causes intense fire damage.

  *Combo Attack 4 (4 Affinity) [42 Jps]
     Meter: Chain "Y+X+A+B+Y"
     Five hit attack. 

  *Ice Tempest (2 Affinity) \-10 Acc\ [46 Jps]
     Meter: Basic Island>Small
     Freeze opponent causing massive frost damage.

<=<=<={ INNATE }=>=>=>
  *Evade [Free]
     Standard defensive maneuver.

----------------------------------------------------------------------

+++++++++++++
16. CYCLOPS
+++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

  *Punch (2 Skill)
     Meter: Basic Island
     Quick, low power attack.

<=<=<={ ATTACKS }=>=>=>
  *Eye Beam (1 Skill)
     Meter: Combo>Normal
     Powerful range attack; damages all opponents directly in front of
     character. (4 squares straight ahead)

  *Bungle Enemy (2 Skill) \-5 Acc\
     Meter: Basic Green
     Reduce opponent accuracy.

  *Destroy Shield (1 Skill)
     Meter: Basic Green
     Successful attack may destroy opponent shield.

  *Overhead Smash (3 Skill) \-5 Acc\
     Meter: Basic Green
     Heavy damage attack that may knock an opponent down; Does not affect
     animals.

  *Sweeping Attack (3 Skill)
     Meter: Alternating>Normal
     Two-handed attack that damages several squares in front of character.
     (See Below)

              X
              X          X=Range in each direction
            XXOXX        O=Character
              X
              X

  *Target Head (1 Skill) \-5 Acc\ [34 Jps]
     Meter: Basic Green
     Reduce opponent initiative.

  *Heavy Strike (5 Skill) \-10 Acc\ [40 Jps]
     Meter: None
     Heavy damage, low accuracy attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+Y"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+Y+B"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+Y+B+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+Y+B+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Glower (1 Skill)
     Meter: Basic Green
     Successful attack causes fear.

  *Knockback (1 Skill)
     Meter: None
     Push opponent backward.

  *On Guard (No Cost) [20 Jps]
     Meter: None
     Increase defense next turn.

  *Focus (2 Skill) [22 Jps]
     Meter: Basic Green>Normal
     Remove stun or confusion effects from ally. (All allies in 5x5 area
     around the caster)

  *High Guard (2 Skill) [30 Jps]
     Meter: None
     Large increase to defense next turn.
       -REQ:On Guard

  *Devastating Glare (2 Skill) [32 Jps]
     Meter: Basic Green
     Successful attack causes long-lasting fear.

  *Supreme Guard (3 Skill) [36 Jps]
     Meter: None
     Massive increase to defense next turn.
       -REQ:High Guard

  *Penetrating Stare (3 Skill) [38 Jps]
     Meter: Basic Green
     Petrify opponents within range. (See Below)

         XXXXX
          XXX       X=Range
           X        O=Character
           O

<=<=<={ INNATE }=>=>=>
  *Parry
     Standard defensive maneuver.

  *Heavy Handed
     Increase melee attack damage.

----------------------------------------------------------------------

+++++++++++++
17. DERVISH
+++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) \-2 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

  *Surprise Attack (2 Skill) \+5 Acc\ [6 Jps]
     Meter: Basic Island
     Target will not face when attacked.

  *Running Attack (1 Skill) \-5 Acc\ [12 Jps]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

<=<=<={ ATTACKS }=>=>=>
  *Blood Letter (2 Skill) [10 Jps]
     Meter: Alternating
     Heavy damage attack that may cause bleeding damage.

  *Blood Letter 2 (4 Skill) \+1 Acc\ [20 Jps]
     Meter: Alternating
     Heavy damage attack that may cause bleeding damage.

  *Dust Devil 2 (1 Skill) [24 Jps]
     Meter: Basic Green>Normal
     Damage surrounding(adjacent) opponents; reduce opponent
     initiative. (Slow turn, Movement Down, and Lower Initiaative)

  *Bone Spray (3 Skill) [34 Jps]
     Meter: Alternating>Hard
     Attack causes bleeding damage in nearby(adjacent) enemies.

  *Slicing Attack (4 Skill) \+1 Acc\ [40 Jps]
     Meter: Alternating>Hard
     Heavy damage attack that may cause bleeding damage.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+A"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+A+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+A+A+A"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+A+A+A+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Dust Devil (1 Skill) [Free]
     Meter: Basic Green
     Reduce movement and initiative of surrounding opponents.

  *Wind Movement (3 Skill) [Free]
     Meter: Basic Green
     Increase movement rate.

  *Whirlwind (3 Skill) [18 Jps]
     Meter: Basic Green
     Wind attack that knocks back all adjacent units.

  *Whirlwind 2 (5 Skill) [36 Jps]
     Meter: Basic Green>Normal
     A petrifying wind attack that knocks all adjacent units back.
       -REQ:Whirlwind

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Adrenaline [6 Jps]
     Increase damage when health is low.

  *Air Protection [8 Jps]
     Increase resistance to Air Affinity attacks.

  *Evasion [22 Jps]
     More effective defensive maneuver.
       -REQ:Dodge

  *Air Immunity [30 Jps]
     Immune to all Air Affinity attacks.

  *Lightning Reflexes [32 Jps]
     May reduce projectile range attacks.

  *Off Balance [38 Jps]
     Lowers opponent defense if opponent misses attack.

----------------------------------------------------------------------

+++++++++++++
18. GUNGNIR
+++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) \-2 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

<=<=<={ ATTACKS }=>=>=>
  *Exploding Javelin (4 Skill) [Free]
     Meter: Combo>Normal
     Exploding range attack; cause area damage. (3x3 Square)

  *Long Throw (1 Skill) [Free]
     Meter: Combo>Normal
     Standard distance throwing attack.

  *Destroy Shield (2 Skill) \-2 Acc\ [6 Jps]
     Meter: Basic Green>Medium
     Aimed javelin throw destroys opponent shield.

  *Bungle Enemy (2 Skill) \-5 Acc\ [10 Jps]
     Meter: Basic Green>Medium
     Reduce opponent accuracy.

  *Long Throw 2 (2 Skill) [12 Jps]
     Meter: Combo
     Medium distance throwing attack.

  *Impale Leg (2 Skill) \-5 Acc\ [18 Jps]
     Meter: Basic Green>Medium
     Reduce opponent movement rate. (Also damages opponent)

  *Long Throw 3 (3 Skill) [20 Jps]
     Meter: Combo
     Long distance throwing attack.

  *Unstoppable Throw (4 Skill) [24 Jps]
     Meter: Combo>Normal
     Powerful javelin throw that is unblockable.

  *Bulls Eye (3 Skill) [32 Jps]
     Meter: Combo>Normal
     Close attack that bypasses opponent defenses.

  *Pin Down (3 Skill) \-5 Acc\ [32 Jps]
     Meter: Basic Green>Medium
     Aimed javelin throw pins(Root) opponent in place.

  *Powered Throw (4 Skill) \+5 Acc\ [34 Jps]
     Meter: Combo>Fast
     Heavy damage attack for nearby opponents. (See Below)

              X
              X
              X            X=Range
           XXXOXXX         O=Character
              X
              X
              X

  *Long Throw 4 (4 Skill) [40 Jps]
     Meter: Combo>Fast
     Extremely long distance throwing attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+Y"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+Y+B"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+Y+B+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Bear Form 1 (No Cost) [8 Jps]
     Meter: None
     Shapeshidt into a bear of lesser ability.
         -Gives:Snap
         -Gives:Bite
         -Gives:End Bear Form
         -Gives:Beast Dodge

  *Cover Area (1 Skill) [22 Jps]
     Meter: None
     Automatically attack all opponents entering designated area. (3x3 Square)

  *Bear Form 2 (No Cost) [36 Jps]
     Meter: None
     Shapeshift into a bear.
       -REQ:Bear Form 1
         -Gives:Slash
         -Gives:Swipe
         -Gives:On Guard
         -Gives:Winter's Fat

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Awareness [38 Jps]
     No bonus given to enemies when attacked from behind.

----------------------------------------------------------------------

+++++++++++++++++
19. LEGIONNAIRE
+++++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) \-2 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

  *Precision Attack (1 Skill) \+15 Acc\ [10 Jps]
     Meter: Basic Island>Medium
     Quick, low power attack.

<=<=<={ ATTACKS }=>=>=>
  *Target Leg (2 Skill) \-5 Acc\ [4 Jps]
     Meter: Basic Green>Normal
     Medium damage atttack that may reduce opponent movement rate.

  *Bungle Enemy (2 Skill) \-5 Acc\ [18 Jps]
     Meter: Basic Green>Normal
     Reduce opponent accuracy.

*Destroy Shield (1 Skill) [24 Jps]
     Meter: Basic Green>Normal
     Successful attack may destroy opponent shield.

*Target Head (1 Skill) \-5 Acc\ [34 Jps]
     Meter:
     Reduce opponent initiative.

*Overhead Cleave (4 Skill) [40 Jps]
     Meter:
     Heavy overhead attack; may break opponents helmet.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+A+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+A+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *On Guard (No Cost) [6 Jps]
     Meter: None
     Increase defense next turn.

*High Guard (2 Skill) [30 Jps]
     Meter: None
     Greatly increase defense next turn.

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Shield Block [Free]
     Standard defensive maneuver with shield.

  *Practiced Maneuvers [2 Jps]
     Increase initiative and movement when Legionnaires are within
     range.

  *Orders [8 Jps]
     Increase initiative when Centurion is within range.

  *Evasion [12 Jps]
     More effective defensive maneuver.

  *Indomitable Will [18 Jps]
     Immune to root, petrify, blindness and freeze.

  *Awareness [20 Jps]
     No bonus given to enemies when attacked from behind.

  *Riposte [22 Jps]
     Immediate counter attack when an incoming opponent attack misses.

  *Discipline [32 Jps]
     Immune to stun, confusion, charm and fear.

  *Off Balance [38 Jps]
     Lowers opponent defense if opponent misses attack.

----------------------------------------------------------------------

++++++++++++++
20. MINOTAUR
++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) \-2 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

  *Running Attack (2 Skill) \-10 Acc\ [6 Jps]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

  *Gore (2 Skill) \-20 Acc\ [24 Jps]
     Meter: Alternating>Medium
     Head butt attack; may stab opponent with horns.

<=<=<={ ATTACKS }=>=>=>
  *Rampage (2 Skill) \-30 Acc\
     Meter: Basic Green
     Strong attack with low accuracy that may knock down opponent.

  *Skewer (3 Skill) \+5 Acc\ [18 Jps]
     Meter: Alternating>Medium
     Powerful attack that can knock an opponent down and stun them.

  *Stampede (1 Skill) [22 Jps]
     Meter: None
     Rush attack that knocks opponent down.

  *Trample (4 Skill) \+1 Acc\ [34 Jps]
     Meter: None
     Prolonged stomping attack.

  *Overhead Cleave (4 Skill) [38 Jps]
     Meter: Alternating>Hard
     Heavy overhead attack; may break opponent's helmet.

  *Heavy Strike (5 Skill) \-10 Acc\ [40 Jps]
     Meter: None
     Heavy damage, low accuracy attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+Y"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+Y+B"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+Y+B+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+Y+B+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
   *Back Off (No Cost)
     Meter: None
     Immediately attack the next opponent that walks near.

  *Maze (No Cost)
     Meter: Basic Green
     Successful attack causes confusion. (Everyone in range, See Below)

              XXXXX        X=Area of effect
               XXX         O=Character
                O

  *Defend (No Cost) [20 Jps]
     Meter: None
     Give up turn to reduce damage received until next turn.

  *Grunt (2 Skill) [32 Jps]
     Meter: Basic Green
     Increase accuracy.

<=<=<={ INNATE }=>=>=>
  *Parry [Free]
     Standard defensive maneuver.

  *Bullheaded Resolve
     Immune to stun.

  *Super Critical
     Increase damage of all critical hits.

  *Labyrinth Senses [12 Jps]
     Immune to surprise or confusion.

  *Indomitable Will [18 Jps]
     Immune to root, petrify, blindness and freeze.

  *Riposte [30 Jps]
     Immediate counter attack when an incoming opponent attack misses.
----------------------------------------------------------------------

+++++++++++++
21. MONGREL
+++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

  *Running Attack (2 Skill) \-10 Acc\ [Free]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

  *Kick 1 (1 Skill) \-5 Acc\ [10 Jps]
     Meter: Alternating>Normal
     Standard kicking attack.

  *Kick 2 (3 Skill) \-5 Acc\ [24 Jps]
     Meter: Alternating>Medium
     Powerful kicking attack.

  *Kick 3 (5 Skill) \-5 Acc\ [34 Jps]
     Meter: Alternating>Hard
     Most powerful kicking attack.

<=<=<={ ATTACKS }=>=>=>
  *Hobble Enemy (2 Skill) \-5 Acc\ (4 Jps]
     Meter: Basic Island>Normal
     Medium damage attack that may reduce opponent movement rate.

  *Knuckle Buster (3 Skill) \+1 Acc\ [40 Jps]
     Meter:
     Heavy damage attack that may cause bleeding damage.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+A"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+A+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+A+A+A"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+A+A+A+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *On Guard (No Cost) [6 Jps]
     Meter: None
     Increase defense next turn.

  *High Guard (2 Skill) [34 Jps]
     Meter: None
     Greatly increase defense next turn.
       -REQ:On Guard

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Driven [8 Jps]
     Initiative bonus recieved when Ogre is near.

  *Riposte [12 Jps]
     Counter attack when critically injured.

  *Backstabber [18 Jps]
     Damage doubled when attacking from behind.

  *Evasion [20 Jps]
     More effective defensive maneuver.
       -REQ:Dodge

  *Riposte [22 Jps]
     Immediate counter attack when an incoming opponent attack misses.

  *Heightened Evasion [30 Jps]
     Most effective defensive maneuver.
       -REQ:Evasion

  *Off Balance [36 Jps]
     Lowers opponent defense if opponent misses attack.

  *Festering Claws [38 Jps]
     Successful attack causes poison damage.

----------------------------------------------------------------------

++++++++++++++++++++
22. MONGREL SHAMAN
++++++++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

  *Running Attack (1 Skill) \-10 Acc\ [6 Jps]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

  *Kick 1 (1 Skill) \-5 Acc\ [10 Jps]
     Meter: Alternating>Normal
     Standard kicking attack.

  *Kick 2 (3 Skill) \-5 Acc\ [22 Jps]
     Meter: Alternating>Medium
     Powerful kicking attack.
       -REQ:Kick 1

  *Kick 3 (5 Skill) \-5 Acc\ [34 Jps]
     Meter: Alternating>Hard
     Most powerful kicking attack.
       -REQ:Kick 2

<=<=<={ ATTACKS }=>=>=>
  *Knuckle Buster (3 Skill) \+1 Acc\ [40 Jps]
     Meter: Alternating>Hard
     Heavy damage attack that may cause bleeding damage.

<=<=<={ SPECIAL }=>=>=>
  *Distract (.5 Affinity) [Free]
     Meter: Basic Green>Normal
     Reduce enemy initiative. (within 5x5 square around caster)

  *On Guard (No Cost) [22 Jps]
     Meter: None
     Increase defense next turn.

  *High Guard (.5 Affinity) [36 Jps]
     Meter: None
     Greatly increase defense next turn.
       -REQ:On Guard

<=<=<={ AFFINITY }=>=>=>
  *Fungus Amongus (1 Affinity) [Free]
     Meter: Basic Green>Normal
     Area attack(adjacent enemies) that cases lengthy poison damage.

  *Combo Attack 1 (1 Affinity) [8 Jps]
     Meter: Chain "Y+X"
     Two hit attack. 

  *Freeze Enemy (1 Affinity) \+10 Acc\ [14 Jps]
     Meter: Basic Green>Normal
     Freeze opponent for a short time causing frost damage. 
     (Range=within touch)

  *Combo Attack 2 (2 Affinity) [16 Jps]
     Meter: Chain "Y+X+A"
     Three hit attack. 

  *Combo Attack 3 (3 Affinity) [28 Jps]
     Meter: Chain "Y+X+A+B"
     Four hit attack. 

  *Feverish Mind (1.5 Affinity) [32 Jps]
     Meter: Basic Green>Normal
     Successful attack may cause weakness and confusion.

  *Combo Attack 4 (4 Affinity) [42 Jps]
     Meter: Chain "Y+X+A+B+Y"
     Five hit attack. 

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Affinity Draw [Free]
     Double Affinity power gained fro any attack.

  *Poison Resistance [6 Jps]
     Immune to poison.

  *Driven [10 Jps]
     Initiative bonus recieved when Ogre is near.

  *Evasion [20 Jps]
     More effective defensive maneuver.
       -REQ:Dodge

  *Festering Claws [30 Jps]
     Kick attack; may cause poison damage.

  *Heightened Evasion [38 Jps]
     Most effective defensive maneuver.
       -REQ:Evasion

----------------------------------------------------------------------

++++++++++++++
23. MURMILLO
++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) \-2 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

<=<=<={ ATTACKS }=>=>=>
  *Throw Shield 1 (3 Skill) [Free]
     Meter: Combo
     Short range shield attack.

           X
           X
           X        X=Range
        XXXOXXX     O=Character
           X
           X
           X

  *Gut Basher (1 Skill) [10 Jps]
     Meter: Alternating
     Successful attack lowers opponent initiative.

  *Shield Smash (3 Skill) [12 Jps]
     Meter: Alternating
     Shield attack that may knock back an opponent.

  *Throw Shield 2 (4 Skill) [18 Jps]
     Meter: Combo>Medium
     Medium range shield attack.

         X   X   X
          X  X  X
           X X X
            XXX        X=Range
         XXXXOXXXX     O=Character
            XXX
           X X X
          X  X  X
         X   X   X

  *Bull Rush (1 Skill) [20 Jps]
     Meter: None
     Shield-first charge to distant opponent.

  *Shield Ram (1 Skill) [24 Jps]
     Meter: Alternating
     Shield attack that may knock opponent down.

   *Throw Shield 3 (5 Skill) [34 Jps]
     Meter: Combo>Fast
     Long range shield attack. (Range, 9x9 Square)

  *Heavy Strike (5 Skill) [40 Jps]
     Meter: None
     Heavy damage, low accuracy attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+A+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+A+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *On Guard (No Cost) [6 Jps]
     Meter: None
     Increase defense next turn.

  *High Guard (2 Skill) [32 Jps]
     Meter: None
     Increase defense next turn.
       -REQ:On Guard

<=<=<={ INNATE }=>=>=>
  *Parry [Free]
     Standard defensive maneuver.

  *Shield Block [Free]
     Standard defensive maneuver with shield.

  *Arrow Guard [6 Jps]
     May reduce projectile range attacks.

  *Shield Mastery [8 Jps]
     Increase durability of shield.

  *Advanced Block [20 Jps]
     More effective defensive manuever with shield.

  *Shield Counter [22 Jps]
     Shield counterattack if incoming attack is successfully blocked.

  *Incoming [30 Jps]
     Increase evasion of range attacks for nearby allies.

  *Off Balance [36 Jps]
     Lowers opponent defense if opponent misses attack.

  *Humiliate [38 Jps]
     A successfully defend attack lowers opponent initiative.

----------------------------------------------------------------------

++++++++++
24. OGRE
++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

  *Running Attack (2 Skill) \-10 Acc\ [6 Jps]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

<=<=<={ ATTACKS }=>=>=>
  *Charging Attack (4 Skill) [Free]
     Meter: None
     Plow through an enemy and into the square behind them, dealing damage
     along the way.

  *Broad Swing (1 Skill) [10 Jps]
     Meter: None
     Sweeping attack that damages multiple opponents in front of
     character. (See Below)

               XX             X=Area of effect
                O             O=Character

  *Uppercut (5 Skill) \-15 Acc\ [18 Jps]
     Meter: Basic Green>Normal
     Heavy damage attack that may knock an opponent down; Does not affect
     animals.

  *Destroy Shield (1 Skill) [24 Jps]
     Meter: Basic Green>Normal
     Successful attack may destroy opponent shield.

  *Overhead Cleave (4 Skill) [40 Jps]
     Meter: Alternating>Hard
     Heavy overhead attack; may break opponent's helmet.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+Y"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+Y+B"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+Y+B+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+Y+B+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Purge (2 Skill) [Free]
     Meter: Basic Green>Normal
     Remove negative status effects.

  *Huddle (1 Skill) [8 Jps]
     Meter: None
     Give up turn to reduce the damage received until next turn.

  *Fearsome Funk (3 Skill) [20 Jps]
     Meter: Basic Green>Normal
     Adjacent units may become petrified.

  *Lecherous Grin (2 Skill) [22 Jps]
     Meter: Basic Green>Normal
     Lower opponent defense temporarily.

  *Stench (2 Skill) [30 Jps]
     Meter: Basic Green>Normal
     Opponents within range(adjacent square) retreat(Fear).

  *Bulwark (2 Skill) [32 Jps]
     Meter: None
     Give up turn to greatly reduce damage received until next turn.
       -REQ:Huddle

<=<=<={ INNATE }=>=>=>
  *Parry [Free]
     Standard defensive maneuver.

  *Deliberate Nature [12 Jps]
     Immune to stun and confusion.

  *Indomitable Will [18 Jps]
     Immune to root, petrify, blindness and freeze.

  *Awareness [34 Jps]
     No bonus given to enemies when attacked from behind.

  *Counterattack [38 Jps]
     Deliver counter attack.

----------------------------------------------------------------------

+++++++++++++
25. PELTAST
+++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

  *Running Attack (1 Skill) \-10 Acc\ [8 Jps]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

<=<=<={ ATTACKS }=>=>=>
  *Long Throw (No Cost) \+5 Acc\ [Free]
     Meter: Combo
     Standard distance throwing attack.

  *Exploding Javelin (3 Skill) [Free]
     Meter: Combo>Normal
     Exploding range attack; causes area damage. (3x3 Square)

  *Destroy Shield (No Cost) \-5 Acc\ [6 Jps]
     Meter: Basic Green>Medium
     Aimed javelin throw destroys opponent shield.

  *Bungle Enemy (2 Skill) \-5 Acc\ [10 Jps]
     Meter: Basic Green>Medium
     Reduce opponent accuracy.

  *Long Throw 2 (1 Skill) \+5 Acc\ [12 Jps]
     Meter: Combo
     Medium distance throwing attack.

  *Impale Leg (2 Skill) \-5 Acc\ [18 Jps]
     Meter: Basic Green>Medium
     Reduce opponent movement rate. (Also damages opponent)

  *Long Throw 3 (2 Skill) \+5 Acc\ [20 Jps]
     Meter: Combo
     Long distance throwing attack.

  *Unstoppable Throw (4 Skill) [24 Jps]
     Meter: Combo>Normal
     Powerful javelin throw that is unblockable.

  *Indirect Fire (3 Skill) \-10 Acc\ [30 Jps]
     Meter: Combo
     Range attacks travel over obstructions.

  *Bulls Eye (3 Skill) [32 Jps]
     Meter: Combo>Medium
     Close attack that bypasses opponent defenses.

  *Pin Down (3 Skill) \-5 Acc\ [34 Jps]
     Meter: Basic Green>Medium
     Aimed javelin throw pins(Roots) opponent in place.

  *Powered Throw (4 Skill) \+5 Acc\ [36 Jps]
     Meter: Combo>Fast
     Heavy damage attack for nearby opponents.

                X
                X
                X            X=Range
             XXXOXXX         O=Character
                X
                X
                X

  *Long Throw 4 (3 Skill) \+5 Acc\ [40 Jps]
     Meter: Combo
     Extremely long distance throwing attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+Y"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+Y+B"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+Y+B+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *On Guard (No Cost) [6 Jps]
     Meter: None
     Increase defense next turn.

  *Cover Area (1 Skill) [22 Jps]
     Meter: None
     Automatically attack all units entering designated area. (3x3 Square)

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Awareness [38 Jps]
     No bonus given to enemies when attacked from behind.

----------------------------------------------------------------------

++++++++++++++++
26. PLAINS CAT
++++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Claw (No Cost) \-5 Acc\ [Free]
     Meter: Basic
     Standard move to atrtack.

  *Running Attack (2 Skill) \-10 Acc\ [6 Jps]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

  *Precision Attack (1 Skill) \+20 Acc\ [10 Jps]
     Meter: Basic Island>Medium
     Quick, low power attack.

<=<=<={ ATTACKS }=>=>=>
  *Bite (3 Skill) \-15 Acc\ [4 Jps]
     Meter: Alternating>Normal
     High power attack with low accuracy.

  *Swipe (2 Skill) [18 Jps]
     Meter: Basic Island>Medium
     Light damage attack that may stun opponent.

  *Pull Down (4 Skill) [24 Jps]
     Meter: 
     Prolonged stomping attack. (Doesn't work on animals)

  *Slash (4 Skill) [34 Jps]
     Meter: Basic Island>Hard
     Medium damage attack that may stun opponent.
       -REQ:Swipe

  *Raking Attack (4 Skill) \-15 Acc\ [36 Jps]
     Meter: Alternating>Hard
     Heavy damage claw attack that causes bleeding damage.

  *Slicing Attack (5 Skill) \+1 Acc\ [40 Jps]
     Meter: Alternating>Hard
     Heavy damage attack that may cause bleeding damage.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+Y"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+Y+B"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+Y+B+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+Y+B+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Growl (2 Skill) [8 Jps]
     Meter: Basic Green>Normal
     Successful attack petrifies nearby opponents(adjacent squares).

  *Iron Cat (No Cost) [12 Jps]
     Meter: None
     Increase defense next turn.

  *Iron Cat 2 (2 Skill) [30 Jps]
     Meter: None
     Greatly increase defense next turn.

  *Roar (4 Skill) [32 Jps]
     Meter: Basic Green>Normal
     Successful attack petrifies nearby opponents(adjacent squares)
     for a long duration.

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Leap [Free]
     Move to a higher position.

  *Evasion [20 Jps]
     More effective defensive maneuver.
       -REQ:Dodge

  *Riposte [22 Jps]
     Immediate counter attack when an incoming opponent attack misses.

  *Reflexes [38 Jps]
     Immune to counter attacks.

----------------------------------------------------------------------

+++++++++++++
27. SAMNITE
+++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) \-5 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

  *Running Attack (2 Skill) \-10 Acc\ [22 Jps]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

<=<=<={ ATTACKS }=>=>=>
  *Overrun (2 Skill) [4 Jps]
     Meter: None
     Plow though an enemy and into the square behind them, dealing damage
     along the way.

  *Power Bulldoze (2 Skill) [8 Jps]
     Meter: None
     Push an opponent backward, move into the previously occupied square,
     and cause damage.

  *Forward Thrust (2 Skill) \-10 Acc\ [10 Jps]
     Meter: Alternating
     Successful attack damages two squares in front. (See Below)

                  X        X=Areas of effect
                  X        O=Character
                  O

  *Blind Spot Attack (2 Skill) \-5 Acc\ [18 Jps]
     Meter: Alternating
     Character attacks square in front and behind. (See Below)

                  X        X=Areas of effect
                  O        O=Character
                  X

  *Sweeping Attack (2 Skill) [20 Jps]
     Meter: Alternating
     Two-handed attack that damages several squares in front of 
     character. (3 Squares, See Below)

                 XXX       X=Areas of effect
                  O        O=Character

  *Squat (4 Skill) \-5 Acc\ [32 Jps]
     Meter: Basic Green
     Attack that knocks surrounding opponents back. (3x3 Square)

  *Befoul Area (4 Skill) [34 Jps]
     Meter: Basic Green
     Push back all units in adjacent squares; cause damage. (5x5 Square)

  *Heavy Strike (5 Skill) \-10 Acc\ [40 Jps]
     Meter: None
     Heavy Damage, low accuracy attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+Y"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain"A+Y+B"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+Y+B+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+Y+B+X+A"
     Five hit attack.

<=<=<={ SPECIAL }=>=>=>
  *Bulldoze (1 Skill) [2 Jps/Free]
     Meter: None
     Push an opponent backward and move into the previously occupied
     square.

  *Bulwark (No Cost) [6 Jps]
     Meter: None
     Give up turn to reduce the damage received until next turn.

  *Clear Area (3 Skill) [24 Jps]
     Meter: Basic Green
     Push back all units in adjacent squares. (3x3 Square)

  *On Guard (No Cost) [30 Jps]
     Meter: None
     Increase defense next turn.

<=<=<={ INNATE }=>=>=>
  *Parry [Free]
     Standard defensive maneuver.

  *Shield Block [Free]
     Standard defensive maneuver with shield.

  *Heightened Parry [12 Jps]
     More effective defensive maneuver.

  *Indomitable Will [18 Jps]
     Immune to root, petrify, blindness and freeze.

  *Off Balance [38 Jps]
     Lowers opponent defense if opponent misses attack.

----------------------------------------------------------------------

+++++++++++
28. SATYR
+++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) \-2 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

  *Running Attack (2 Skill) \-10 Acc\ [2 Jps]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

<=<=<={ ATTACKS }=>=>=>
  *Volatile Breath (1 Skill) [Free]
     Meter:
     Flaming spirits burn opponent.

  *Jug Bonk (3 Skill) \-5 Acc\ [10 Jps]
     Meter:
     Successful attack knocks opponent down.

  *Jug Throw (3 Skill) \-5 Acc\ [18 Jps]
     Meter:
     Standard range attack.

  *Flammable Breath (3 Skill) [34 Jps]
     Meter:
     Flaming spirits burn multiple opponents.

  *Exploding Breath (5 Skill) [40 Jps]
     Meter:
     Area attack of flaming spirits burn all opponents within range.
       -REQ:Flammable Breath

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+A"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+A+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+A+A+A"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+A+A+A+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Merry Jig (1 Skill) [Free]
     Meter:
     Increase nearby ally's initiative.

  *Crowd Pleaser (1 Skill) [8 Jps]
     Meter:
     Crowd favors team with Satyr.

  *On Guard (No Cost) [12 Jps]
     Meter: None
     Increase defense next turn.

  *Hair Of The Dog (No Cost) [22 Jps]
     Meter:
     May remove all negative status effects.

  *Invigorating Spirits (3 Skill) [32 Jps]
     Meter:
     Recover Hit Points.

  *Crowd Charmer (5 Skill) [36 Jps]
     Meter:
     Crowd heavily favors team with Satyr.

  *High Guard (2 Skill) [38 Jps]
     Meter: None
     Greatly increase defense next turn.
       -REQ:On Guard

<=<=<={ INNATE }=>=>=>
  *Evade [Free]
     Standard defensive maneuver.

  *Ridicule [8 Jps]
     Taunt opponent; crowd reacts positively.

  *Evasion [20 Jps]
     More effective defensive maneuver.
       -REQ:Evade

  *Taunt [24 Jps]
     Taunt opponent; crowd goes wild!
       -REQ:Ridicule

  *Heightened Evasion [30 Jps]
     Most effective defensive maneuver.
       -REQ:Evasion

----------------------------------------------------------------------

++++++++++++
29. SCARAB
++++++++++++


----------------------------------------------------------------------

++++++++++++++
30. SCORPION
++++++++++++++


----------------------------------------------------------------------

+++++++++++++
31. SECUTOR
+++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

  *Running Attack (1 Skill) [Free]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

  *Surprise Attack (2 Skill) \+5 Acc\ [6 Jps]
     Meter: Basic Island
     Target will not face when attacked.

  *Sprint Attack (2 Skill) \-10 Acc\ [36 Jps]
     Meter: Combo
     Run a greater distance across battlefield to attack.

<=<=<={ ATTACKS }=>=>=>
  *Spear Attack (1 Skill) [Free]
     Meter: None
     Attack from the diagonal using the spear's extended reach.

  *Trip (4 Skill) [18 Jps]
     Meter: Basic Green
     Successful attack knocks down opponent.

  *Remove Shield (No Cost) [24 Jps]
     Meter: Basic Green
     Successful attack may disarm opponent shield. (Also damages opponent)

  *Shield Bypass (1 Skill) [32 Jps]
     Meter: Basic Island>Hard
     Opponent cannot use shield to block attacks.

  *Target Head (1 Skill) \-5 Acc\ [34 Jps]
     Meter: Basic Green
     Reduce opponent initiative.

  *Slicing Attack (5 Skill) \+5 Acc\ [40 Jps]
     Meter: Alternating>Hard
     Heavy damage attack that may cause bleeding damage.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+A"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+A+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+A+A+A"
     Four hit attack.

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+A+A+A+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Sand Toss (1 Skill) [2 Jps]
     Meter: Basic Green
     Successful toss may blind opponent.

  *On Guard (No Cost) [12 Jps]
     Meter: None
     Increase defense next turn.

<=<=<={ INNATE }=>=>=>
  *Dodge [Free]
     Standard defensive maneuver.

  *Shield Block [Free]
     Standard defensive maneuver with shield.

  *Taunt [8 Jps]
     Taunt opponent; crowd reacts positively.

  *Backstabber [10 Jps]
     Damage doubled when attacking from behind.

  *Evasion [20 Jps]
     More effective defensive maneuver.

  *Deride [22 Jps]
     Taunt opponent; crowd goes wild!
       -REQ:Taunt

  *Heightened Evasion [30 Jps]
     Most effective defensive maneuver.
       -REQ:Evasion

  *Off Balance [38 Jps]
     Lowers opponent defense if opponent misses attack.

----------------------------------------------------------------------

++++++++++++++
32. SUMMONER
++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

<=<=<={ SPECIAL }=>=>=>
  *Air Beast (1 Affinity) [2 Jps]
     Meter: None
     Summon a servant of the Air Affinity God; Only one creature may
     summoned at any time.

  *Earth Beast (.5 Affinity)
     Meter: None
     Summon a servant of the Earth Affinity God; Only one creature may
     summoned at any time.

  *Fire Beast (.5 Affinity) [6 Jps]
     Meter: None
     Summon a servant of the Fire Affinity God; Only one creature may
     summoned at any time.

  *Water Beast (.5 Affinity) [8 Jps]
     Meter: None
     Summon a servant of the Water Affinity God; Only one creature may
     summoned at any time.

  *Incapacitate Heavy (1 Affinity)
     Meter: Basic Green>Normal
     Bandits are adept at stopping Heavy classes. A successful attack will
     petrify a heavy for a short period of time.

  *On Guard (No Cost)
     Meter: None
     Increase defense next turn.

  *Skeleton 1 (.5 Affinity)
     Meter: None
     Summon undead warrior; Only one creature may summoned at any time.

  *Summon Power (4 Skill)
     Meter: None
     Summon Affinity power directly from the Affinity gods.

  *Tornado (1 Affinity)
     Meter: None
     Teleport all within range to random location. (7x7 square)

  *Scarab (.5 Affinity) [24 Jps]
     Meter: None
     Summon a Scarab; Only one creature may summoned at any time.

  *Skeleton 2 (1 Affinity) [24 Jps]
     Meter: None
     Summon a more powerful undead warrior; Only one creature may summoned
     at any time.

  *Dark Air Beast (.5 Affinity) [30 Jps]
     Meter: None
     Summon a tainted servent of the Air Affinity God; Only one creature may
     summoned at any time.

  *Dark Earth Beast (.5 Affinity) [32 Jps]
     Meter: None
     Summon a tainted servent of the Earth Affinity God; Only one creature may
     summoned at any time.

  *Dark Fire Beast (.5 Affinity) [34 Jps]
     Meter: None
     Summon a tainted servent of the Fire Affinity God; Only one creature may
     summoned at any time.

  *Dark Water Beast (.5 Affinity) [36 Jps]
     Meter: None
     Summon a tainted servent of the Water Affinity God; Only one creature may
     summoned at any time.

  *Magic Guard (1 Affinity) [42 jps]
     Meter: None
     Greatly increase defense next turn.
       -REQ:On Guard

  *Scorpion (.5 Affinity) [44 Jps]
     Meter: None
     Summon a Scorpion; Only one creature may summoned at any time.
       -REQ:Scarab

<=<=<={ AFFINITY }=>=>=>
  *Far Strike (1 Affinity)
     Meter: Alternating
     More powerful attack.

<=<=<={ INNATE }=>=>=>
  *Dodge
     Standard defensive maneuver.

----------------------------------------------------------------------

+++++++++++++++++++++++++
33. UNDEAD LEGGIONNAIRE
+++++++++++++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

<=<=<={ ATTACKS }=>=>=>
  *Fear Of Death (3 Skill) \+5 Acc\
     Meter: Basic Green>Normal
     Target may become panicked(Fear). (Also damages opponent)

  *Rot Helmet (4 Skill) \-5 Acc\
     Meter: Alternating>Medium
     Attack that damages opponent helmet.

  *Rotting Touch (3 Skill) \-10 Acc\
     Meter: Basic Green>Normal
     Attack that damages opponent shield.

  *Scare Attack (2 Skill)
     Meter: Basic Green>Normal
     Successful attack may cause opponent to retreat.

  *Shatter Self (No Cost)
     Meter: None
     When health is low, sacrifice self to cause area effect damage.
     (Damages all adjacent enemies)

  *Target Head (1 Skill) \-5 Acc\ [34 Jps]
     Meter:
     Reduce opponent initiative.

  *Heavy Strike (5 Skill) \-10 Acc\ [40 Jps]
     Meter: None
     Heavy damage, low accuracy attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+A+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+A+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Defend (No Cost)
     Meter: None
     Give up turn to reduce damage received until next turn.

  *Grave Laughter (1 Skill)
     Meter: Basic Green
     Scare and lower opponent's initiative. (5x5 Area)

  *Heightened Defense (No Cost)
     Meter: None
     Give up turn to greatly reduce damage received until next turn.
       -REQ:Defend

  *Scared Stiff (4 Skill) [32 Jps]
     Meter: Basic Green>Normal
     Successful attack may petrify opponent. (See Below)

              X
             XXX         X=Area of effect
            XXOXX        O=Character
             XXX
              X

<=<=<={ INNATE }=>=>=>
  *Afterlife
     Resistant to wordly damage but weakness against affinity.

  *Dodge
     Standard defensive maneuver.

  *Fleshless Target
     Resistant to projectile range attacks.

  *Grave Rot
     Critical hit causes poison damage.

  *Riposte
     Immediate counter attack when an incoming opponent attack misses.

  *Shield Block
     Standard defensive maneuver with shield.

  *Sickly Marrow
     When this Gladiator is defeated, an area effect cloud causes poison
     damage.

  *Knit Bones [38 Jps]
     Regenerate Hit Points.

----------------------------------------------------------------------

+++++++++++++++++++++
34. UNDEAD SUMMONER
+++++++++++++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

  *Steal Life (No Cost)
     Meter: None
     Steal the life force of teammates.

<=<=<={ ATTACKS }=>=>=>
  *Darkness From Life (4 Skill)
     Meter: None
     Convert some of your life force into Affinity power.

<=<=<={ SPECIAL }=>=>=>
  *Skeleton 1 (.5 Affinity)
     Meter: None
     Summon undead warrior; Only one creature may summoned at any time.

  *Skeleton 2 (1.5 Affinity) [22 Jps]
     Meter: None
     Summon a more powerful undead warrior; Only one creature may summoned
     at any time.

  *Tornado (2.5 Affinity) [22 Jps]
     Meter: None
     Teleport all within range to random location.

  *Teleport (1.5 Affinity) [30 Jps]
     Meter: None
     Teleport a short distance on battlefield.

  *Defend (No Cost) [32 Jps]
     Meter: None
     Give up turn to reduce damage received until next turn.

  *Reaper (5 Dark Affinity) [40 Jps]
     Meter: Basic Green
     Opponent is cursed to die in several turns, unless caster is killed
     first. (Range is within touch)

  *Skeleton 3 (3.5 Affinity)
     Meter: None
     Summon a very powerful undead warrior; Only one creature may
     summoned at any time.   

<=<=<={ AFFINITY }=>=>=>
  *Splintering Bones (1.5 Affinity)
     Meter: Basic Green
     Long range spell attack that can cause an enemy to retreat.

  *Fire Cloud (1.5 Affinity) \+10 Acc\
     Meter: Combo
     Attack that causes fire damage.

  *Fire Storm (2.5 Affinity) \+10 Acc\
     Meter: Combo
     Powerful attack that causes intense fire damage.

  *Covet life (4 Affinity)
     Meter: Basic Green>Medium
     Steal the life force of an opponent.

  *Combo Attack 1 (1 Affinity)
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (2 Affinity)
     Meter: Chain "A+X+Y"
     Three hit attack. 

  *Rotting Touch (1.5 Affinity) \-10 Acc\ [24 Jps]
     Meter: Basic Green
     Attack that damages opponents shield.

  *Combo Attack 3 (3 Affinity) [28 Jps]
     Meter: Chain "A+X+Y+B"
     Four hit attack. 

  *Combo Attack 4 (4 Affinity)
     Meter: Chain "A+X+Y+B+A"
     Five hit attack. 

  *Death Blast (1.5 Affinity) [38 Jps]
     Meter: Alternating>Hard
     More powerful attack.

<=<=<={ INNATE }=>=>=>
  *Dark Resistance
     Resistant to Dark Affinity attacks.

  *Fleshless Target
     Resistant to projectile range attacks.

  *Parry
     Standard defensive maneuver.

  *Sickly Marrow
     When this Gladiator is defeated, an area effect cloud causes poison
     damage.

  *Knit Bones [38 Jps]
     Regenerate Hit Points.

----------------------------------------------------------------------

++++++++++
35. WOLF 
++++++++++


<=<=<={ MOVES }=>=>=>
  *Snap (No Cost) \-5 Acc\ [Free]
     Meter: Basic
     Standard move to attack.

  *Nip (2 Skill) [4 Jps]
     Meter: Combo
     Weak running attack with high accuracy.

<=<=<={ ATTACKS }=>=>=>
  *Target Leg (2 Skill) [10 Jps]
     Meter: Basic Island
     Reduce opponent movement rate.

  *Tear Throat (4 Skill) [18 Jps]
     Meter: Basic Green
     Tearing attack that causes bleeding damage.

  *Bungle Enemy (2 Skill) [24 Jps]
     Meter: Basic Island
     Reduce opponent accuracy.

  *Pull Down (4 Skill) [34 Jps]
     Meter: None
     Prolonged stomping attack. (Knocks opponent down; doesn't work
     on animals)

  *Shred Throat (5 Skill) [40 Jps]
     Meter: Basic Green>Normal
     Tearing attack that causes extreme bleeding damage.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+X"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+X+A"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+X+A+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+X+A+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Lupus Call (3 Skill) [6 Jps]
     Meter: Basic Green
     Partially recover Hit Points of self.

  *On Guard (No Cost) [12 Jps]
     Meter: None
     Increase defense next turn.

  *Fearful Snarl (2 Skill) [20 Jps]
     Meter: Basic Green
     Intimidate opponent; moves back one square. (ally enemies, See Below)

             XXX          X=Area of effect
             XOX          O=Character
             XXX

  *Lupus Call 2 (5 Skill) [32 Jps]
     Meter: Basic Green
     Partially recover Hit Points of allies within range. (5x5 square
     around and including wolf)

  *Heightened Snarl (3 Skill) [38 Jps]
     Meter: Basic Green>Normal
     Intimidate opponents within range; causes retreat. (5x5 Area)

<=<=<={ INNATE }=>=>=>
  *Beast Dodge [Free]
     Standard defensive maneuver.

  *Pack Courage [Free]
     Increase movement and initiative when near other Wolves.

  *Pack Mentality 1 [8 Jps]
     Critical hit gives all wolves a free attack on targeted opponent.

  *Riposte [22 Jps]
     Immediate counter strike when an incoming enemy attack misses.

  *Evasion [30 Jps]
     More effective defensive manueuver.

  *Pack Mentality 2 [36 Jps]
     Successful hit gives all wolves a free attack on targeted opponent.

----------------------------------------------------------------------

++++++++++
36. YETI 
++++++++++


<=<=<={ MOVES }=>=>=>
  *Strike (No Cost) [Free]
     Meter: Basic
     Standard move to attack.

  *Running Attack (2 Skill) \-10 Acc\ [4 Jps]
     Meter: Combo
     Run across battlefield to attack foes who are farther away.

  *Fierce Backhand (4 Skill) \-20 Acc\ [34 Jps]
     Meter: Alternating>Hard
     Open handed attack that causes heavy damage.

<=<=<={ ATTACKS }=>=>=>
  *Heavy Claw (2 Skill) \-20 Acc\ [10 Jps]
     Meter: Alternating>Normal
     Heavy damage attack.

  *Numbing Blows (5 Skill) \-10 Acc\ [18 Jps]
     Meter: Alternating>Medium
     Series of hits causing cold damage; reduces movement and initiative.

  *Heavy Strike (5 Skill) \-10 Acc\ [40 Jps]
     Meter: None
     Heavy damage, low accuracy attack.

<=<=<={ COMBOS }=>=>=>
  *Combo Attack 1 (2 Skill) [6 Jps]
     Meter: Chain "A+Y"
     Two hit attack. 

  *Combo Attack 2 (3 Skill) [12 Jps]
     Meter: Chain "A+Y+B"
     Three hit attack. 

  *Combo Attack 3 (4 Skill) [22 Jps]
     Meter: Chain "A+Y+B+X"
     Four hit attack. 

  *Combo Attack 4 (5 Skill) [34 Jps]
     Meter: Chain "A+Y+B+X+A"
     Five hit attack. 

<=<=<={ SPECIAL }=>=>=>
  *Cry Of Anger (3 Skill) [Free]
     Meter: Basic Green
     Increase attack damage for several turns.

  *Defend (No Cost) [8 Jps]
     Meter: None
     Give up turn to reduce damage received until next turn.

  *Back Off (No Cost) [20 Jps]
     Meter: None
     Immediately attack the next opponent that walks near.

  *Fearsome Yell (3 Skill) [22 Jps]
     Meter: Basic Green>Normal
     Adjacent opponents will retreat.

  *Ice Breath (3 Skill) [24 Jps]
     Meter: Basic Green>Normal
     Cold breath that can freeze opponents.

            XXXXX         X=Area of effect
             XXX          O=Character
              O

  *Hibernation (3 Skill) [30 Jps]
     Meter: None
     Give up turn to regain Hit Points.

  *Heightened Defense (2 Skill) [32 Jps]
     Meter: None
     Give up turn to greatly reduce damage received until next turn.
       -REQ:Defend

  *Smack Back (3 Skill) [36 Jps]
     Meter: None
     Heavy attack that can knock an opponent back.

<=<=<={ INNATE }=>=>=>
  *Parry [Free]
     Standard defensive maneuver.

  *Deliberate Nature [6 Jps]
     Immune to stun.

  *Thick Hide [12 Jps]
     Reduce damage received.

  *Indomitable Will [19 Jps]
     Immune to root, petrify, blindness and freeze.



======================================================================
                  V. Version History
======================================================================

.2  08/02/04  Updated Skills section, Intro, and some other minor
              tweaks, updates, and changes.

.1  07/27/04  First print

======================================================================
                  VI. Special Thanks
======================================================================

CJayC - Best site ever? (gamefaqs.com)
LucasArts - For bringing us this game

======================================================================
                  VII. Copyright Info / Contact
======================================================================

This work is Copyright (C) 2004 muddynick. This guide may not be
altered in any way unless done so by it's creator, muddynick. The 
use of this guide on websites, in walkthrough's, or to in any way
obtain money is strictly prohibited.


Contact:
--------
     Kinda lost track of this game, but I'm trying to make some time to
 get back into it. Feel free to email me if you have anything to add. 

*NOTE* MAKE SURE YOU PUT "GLADIUS" IN THE SUBJECT OF YOUR EMAIL IN CAPS!

                 Email: muddynick@hotmail.com