JAMES BOND 007: AGENT UNDER FIRE
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Table of Contents TABLE_OF_CONTENTS
1. Controls
2. Mission Select
3. Weapons
4. Gadgets
5. Allied Characters
6. Enemy Characters
7. Basic Walkthrough
8. FAQ's
9. Platinum Walkthrough
11. Bond Moves index
12. 007 Tokens index
13. Mission Scoring
14. Scenes from levels- Intro
15. Objectives
16. Rewards Index
17. Multiplayer
18. Helpful print pages
19. Editor's(me) comments
GOD BLESS AMERICA!
Special 9/11 issue
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Dan here, today is 2/11/02 and I have just finished this FAQ. The date I
started is unclear at this point. I want to thank two of my friends, who have
beaten this game before, for guiding me along as a have beaten it. I pretty
much made this FAQ on my own so, here is the legal stuff I've got to say.
THIS IS MY DOCUMENT, DO NOT COPY THIS IN ANY WAY, SHAPE, OR FORM AND/OR SELL
AND/OR POST ON ANY OTHER WEBSITE, BESIDES GAMEFAQS.COM or NEOSEEKER.com, WITH
OUT MY PERMISSION! FEEL FREE TO DOWNLOAD OR PRINT OFF THIS FAQ FOR YOUR
PERSONAL USE. IF A FRIEND OF YOURS WANTS IT, TELL HIM/HER TO GO TO GAMEFAQS.COM
or NEOSEEKER.com,cheatcodes.com,gamewinners.comT O GET IT THEM SELVES. THIS
FAQ IS ONLY POSTED ON GAMEFAQS.COM,GAMEFAQS.COM or
NEOSEEKER.com,cheatcodes.com,gamewinners.com AND LET'S KEEP IT THAT WAY. IF
YOU ARE CAUGHT COPYING THIS, POSTING, SELLING, ETC. WITH OUT MY PERMISSION
YOU WILL BE IN DEEP TROUBLE!!!!Thank you. I may add hints at the end of the
mission to help you out on later updates. That is all I want to say, other
than good luck on the game and I hope this FAQ helps.
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2/12/02- Update complete- v. 1.1 Added level hints/reminders section at the
end of some levels, made some levels clearer to understand what to do, and
finally added objectives section.
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2/14/02- Update complete- v. 1.2- Added total new section for Night of the
Jackal, Streets of Bucharest, and Fire and Water to make it easier to
understand. Also a general update.
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3/9/02- Update complete- v. 1.3- General update, fixed Cold Reception
walkthrough a bit. Added section 13- Rewards Index, MASSIVE UPDATE,
Added section 14, 007 word art., SUPER MASSIVE UPDATE
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8/21/02- Update complete- v.1.4- This FAQ has a totaly new interface,
completely revised.
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Note: I noticed in Streets of Buchares walkthrough Level hints section I had
said something about you don't need the crane program but it comes in handy.
This wasn't for this section it is for Fire and Water. Sorry if this confused
anyone.
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Note: If you noticed the Mediterranean Crisis section was a bit confusing
I noticed that too. I got it fixed up and is better than ever. Sorry if this
confused anyone.
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Note: I'm writting a FAQ for Gran Turismo 3 A-spec currently. I'll be
finishing it soon.
Note: It should be out by 9/1/02.
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News:[Updated 8/21] This may concern 007 fans. There will be a new Bond movie
released 11/22/02 All I know is that its called DIE ANOTHER DAY. Plus, Bond
trades in his Z8 for an Aston Martin Vanquish. Halle Berry drives a Ford
Thunderbird, and a badguy drives a Jaguar XKR. I will add news as it happens.
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News:[Added 8/21] A new James Bond game will be released 11/22/02 also. It
is titled NIGHTFIRE.
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You can use Ctrl+F on most internet browsers to quickly find something. So
use these words listed below to quickly find what your looking for. Make sure
to use the underscore for the spaces.
Table of Contents: TABLE_OF_CONTENTS
1. Controls: CONTROLS_
2. Mission Select: MISSION_SELECT
3. Weapons: WEAPONS
4. Gadgets: GADGETS
5. Allied Characters: ALLIES
6. Enemy Characters: ENEMY
Trouble in Paradise: TROUBLE_IN_PARADISE
Precious Cargo: PRECIOUS_CARGO
Dangerous Pursuit: DANGEROUS_PURSUIT
Bad Diplomacy: BAD_DIPLOMACY
Cold Reception: COLD_RECEPTION
Night of the Jackal: NIGHT_OF_THE_JACKAL
Streets of Bucharest: STREETS_OF_BUCHAREST
Fire and Water: FIRE_AND_WATER
Forbidden Depths: FORRBIDDEN_DEPTHS
Poseidon: POSEIDON_
Mediterrean Crisis: MEDITERRANEAN_CRISIS
Evil Summit: EVIL_SUMMIT
8. Bond Moves: BOND_MOVES
9. 007 Tokens: 007_TOKENS
10. Mission Scoring: MISSION_SCORING
11. Scenes from levels-Intro: INTRO
12. Objectives: OBJECTIVES_
13. Rewards Index: REWARDS_INDEX
14. 007 word art: WORD_ART
15. Multiplayer: MULTIPLAYER_
16. Helpful print pages: PRINT_
17. Editor's comments: COMMENTS_
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1. Controls CONTROLS
^^^^^^^^^^^^^^^^^
a. Normal Controls
^^^^^^^^^^^^^^^^^
X- Fire Weapon/Punch
O- Use gadget
Square- Action Button(open doors, talk, etc.)
Triangle- Jump
L1- Strafe Left
R1- Strafe Right
L2- Crouch
R2- Manual Aim
D-Pad up/down- Select Weapon
D-Pad left/right- Select Gadget
Left Analog Stick- Move Around
Right Analog Stick- Look Around
Start- Pause Menu
Select- Alt. Fire
^^^^^^^^^^^^^^^^^^^^^^^^^^^
Driving Controls
^^^^^^^^^^^^^^^^^^^^^^^^^^^
X- Accelerate
O- Handbrake
Square- Brake
Triangle- Change View
L1- Fire Machine Gun(unlimited ammo)
R1- Fire Selected Weapon
R2- Select Weapon
L2- Look Behind
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Rail Mission Controls
^^^^^^^^^^^^^^^^^^^^^^^^^^^^
D-Pad up/down- Change Weapon
X-Fire Selected Weapon
O- no use
Square- Action
Triangle- No Use
L2- Turn 180 Degrees
R2- Manual Aim
Left and Right Analog Stick- Look Around/Aim
===============================================================
2. Mission Select MISSION_SELECT
1. Trouble in Paradise
2. Precious Cargo
3. Dangerous Pursuit
4. Bad Diplomacy
5. Cold Reception
6. Night of the Jackal
7. Streets of Bucharest
8. Fire and Water
9. Forbidden Depths
10. Poseidon
11. Mediterranean Crisis
12. Evil Summit
===============================================================
3. Weapons WEAPONS
Wolfram P2K-
Starting Ammo- 24
Clip size- 6
This gun has a quick smooth rapid fire. This is your standard weapon.
Windsor Viper-
Starting Ammo- 6
Clip Size- 6
This packs a powerful blow. Not the fastest firing.
IAC Defender-
Starting Ammo- 6
Clip Size- 6
This packs a powerful blow. Not the fastest firing.
Koffler & Stock KS7-
Starting Ammo- 30
Clip Size- 30
This is your beginner's weapon. Bad accurcy and rate of fire.
Ingalls Type 20-
Starting Ammo- 40
Clip Size- 40
OK accuracy and rate of fire.
Calypso P-750-
Starting Ammo- 40
Clip Size- 80
Awesome clip size, good rate of fire and accuracy.
Munitions Belgique PS100-
Starting Ammo- 60
Clip Size- 60
Awesome clip size, super rate of fire, and accuracy.
Kazakovich KA-57
Starting Ammo- 30
Clip Size- 60
Beginner's weapon.
Windsor FSU-4
Starting Ammo- 40
Clip Size- 40
Rate of fire- Good, Accuracy- good
Meyer- Westlicher UGW-
Starting Ammo- 40
Clip Size- 40
Rate of fire - Good Accuracy - good
Koffler & Stock D-17
Starting Ammo- 50
Clip Size- 50
Rate of fire- Awesome, accuracy- awesome
Frinesi Special 12 Shotgun-
Starting Ammo- 8
Clip Size- 8
Powerful at close range, about 0 accuracy at long range
SWZ SSR 4000 Sniper Rifle-
Starting Ammo- 5
Clip Size- 5
Powerful at any range, awesome accuracy at long range.
MRL-22 Rocket Launcher
Starting Ammo- 3
Clip Size- 1
Well, you tell me.
===============================================================
4. Gadgets GADGETS
Q-Claw- Used to reach high or far away places. Look out for a special patch
that the Q-claw can clip onto.
Q-Decryptor- Used to open digital locks and to access computer files.
Q-Remote- Used to download and send programs. It may also open doors that
require programs to open.
Q-Laser- This laser is used primarily to burn locks off of gates, vents, and
doors.
Q-Jet- A rocket that gives a quick boost of upward thrust. It can be refueled
by any compressed gas.
Q-Card- An access card that unlocks any locked door requiring a keycard to
open.
Q-Camera - This compact tool of the spy trade should come in handy take
pictures.
Q-Specs- These X-Ray glasses reveal hidden doors, hatches or panels.
Q-Card- Point and activate the Q-card at any electronic lock.
^^^^^^^^^^^^^^
Driving Gadgets
^^^^^^^^^^^^^^
Q-Pulse- emits an electromagnetic shock wave that disables electronic
devices within its radius. Make sure you hold down R1 until it is fully charged
to get maximum benefit.
Q-Vision - Goggles that reveal all sources of heat. They are good for locating
enemy in the dark.
Q-Smoke- Use this to throw up a smoke screen in front of pursuing enemies.
Q-Slick- Makes pursuing vehicle spin out of control.
Q-Boost- For a temporary burst of speed.
===============================================================
5. Allied Characters ALLIES
R- He provides gadgets for James. And analyzes data to help M16.
M- Head of M16. She provides briefings and mission help to James.
Zoe Nightshade- An American CIA agent who is captured by Bloch. James has
been sent to help her escape.
===============================================================
6. Enemy Characters ENEMY
Nigel Bloch- He is the owner of Identicon Corp., a leader in biotechnology.
You must stop him at all costs.
Adrian Malprave. She is the owner of Malprave Ind., a large corporation based
in the Swiss Alps.
===============================================================
7. Basic Walkthrough-
This is the basic stradgey. For more combinations check out the advanced
Walkthrough.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level One- Trouble in Paradise TROUBLE_IN_PARADISE
Gold score- 50,000
Gold reward- Golden Gun
Platinum reward- MP map- Rocket Manor
Objectives
1. Infiltrate Research Lab
2. Find courier case containing vials
3. Rescue CIA Agent Zoe Nightshade
Weapons-
P2K, KS7, MRL-22, Grenades, Frinesi, SSR4000, fist
You may either enter using the Q-Claw or the Q-Decyrptor on the lock. To get
the 1st 007 token you must enter through the ventilation ducts(Q-Claw).
Q-Claw up to the catwalk, walk down the catwalk, and the first 007 token is
at the end of the catwalk. You must crouch down to get into the ventilation
duct. You will see a guard typing at a computer. DO NOT shoot him. Jump down,
walk up behind him, aim for his head and punch him. This will give you a key
card to get into the armory. Pick up the keycard. Go straight ahead use the
Q-Decryptor on the door. Walk to the opposite side of the lobby. Use key card
on armory door. Pick up the grenades and the MRL-22. Go back out across the
lobby into the office(where you picked the keycard) Just walk over to the
elevator after the first guard and press the Action button at the blinking
green light. If you want to go in the other way , which is not recommended
because a camera spots you and they know you're in the facility. If you do
go in that way just go to the right, open the next door and kill the guard
there , you won't get the key card though. Then head down the elevator. There
is a guard here. Defeat him. If you wait for him to fire a round then hide
behind some crates you can blow up the barrel and get it over with. There
are is a 007 token on the crates. You'll have to jump up the crates to get
it. Walk up the steps to the locked door. Use the Q-Laser on the lock. Walk
down the hallway. You will see 2-3 guards run across at the bottom of the
second ramp. Pull out the MRL-22(or toss a grenade down there) shoot the red
container (fireworks on a forklift)watch it blow up. Or better yet shoot it
with your pistol then you'll save the rocket launcher for later. Hang a right.
You will see a crate hanging from the ceiling(use P2K)aim for the rope the
crate will fall on the guard(Bond Move). Crouch behind the crates on the left
side and wait for the four guards to pass, collect the armor walk down the
hallway. Or simply blow them away with the MRL-22. Then walk down the hall
to complete the first objective. There are several guards in this area. First
crawl along the plants to the right. There is a guard with grenades. Kill
him then concentrate on the other two guards in ahead. Another guard may come
to where the other guards were. There are two or three on the other side.
One guard in the glass room has a shotgun. Once you clear this first area.
then slowly emerge the doorway because a guy lurks behind crates to the left.
Note that there is armor behind these crates. Defeat all the guys here. Look
for a 007 token on the middle left side. Walk into the red room. Grab the
vials on the right side of the room. Go through the door. Head up the steps.
Look for a 007 token on the left side at the top of the stairs. Walk down
the walkway. There is a sniper here. Take a right. Shoot the sniper, he falls
of catwalk. Or walk up to him and shoot him or punch him, he don't know your
there until you punch him. Walk down catwalk. The stairs are on the left back
side of the area. Go down stairs. Walk over to the elevator. You can use the
SSR at the bottom of the steps to get as many guards as possible. But this
takes way too long and you only have five minutes so don't do this if possible.
But do shoot as many barrels up here as possible to kill off some of the guards.
(Hint: Try using the rocket launcher. Use the barrels to take out guards but
don't stand to close. Head down the elevator. A guy dead ahead behind crates
is waiting for you and there is a guy to the left. (Note that some of these
guy may not be here if you blew them up from above.) There'll be a guard or
two ahead. Hug the left wall to grab some armor. There is a guard ahead with
grenades. There is another guy standing next to a barrel. A guard runs out
and ducks behind crates. Shoot him. Two guys come out ahead. Make your way
to the dock. Walk onto the sub and use the Q-Laser on the lock holding Zoe.
****MISSION COMPLETE****
Level Hint: To get the armory key card, at the beginning, Q-Claw to the top
of the building. Walk to the end of the catwalk. Duck down to drop in to the
ventilation duct. Drop down by the guard and punch him. The card will be to
the right on the desk. The armory is to the left if you come in the door at
the beginning.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
LEVEL 2- Precious Cargo PRECIOUS_CARGO
Gold Score- 50,000
Gold Reward- Golden Ch-6(unlimited ammo)
Platinum Reward- MP golden gun mode
Objectives
1. Infiltrate Identicon facility
2. Locate missing vials
If you have the Golden CH-6 you might want to use this on the whole level.
The helicopter that comes up behind you can be damaged with other weapons
other than the CH-6. If you don't blow him up he will leave you alone. Take
care of this helicopter. There will be another helicopter ahead that shoots
rockets and fires a machine gun. Take care of this helicopter. If you didn't
take care of him before you pass him up spin around and take care of him.
Stay turned around and a bad guy car comes up on the left-hand shoulder. Take
care of him. Turn forwards again. An armored van comes pulls in front of you
shoot his tires out.(bond move) or blow him up with the CH-6. Reload. Turn
around backwards. A bad guy comes out of a side street. Blow him up. One more
bad guy comes out of a side street. Blow him up. Reload. Turn forwards. When
Zoe says there's a road block ahead start fire straight ahead and blow up
both cars in the blockade(with the CH-6,007 token). You don't need to blow
these cars up but it will it will give you a 007 token. Reload. There is a
three way blockade ahead. Shoot the guys in front of you. Wipe out the guys
on the right. Ignore the guys on the left. Reload. Right before you turn left.
A helicopter is flying ahead of you. This is easy if you hit the distant
building to blow him up this will give a 007 token. A guy pulls up behind
you, blow him up. Reload. Turn forwards. You take a left. Then right before
you turn right there is a lone gunman on the corner. Blow him up. (there will
be a guy behind you-ignore him)This will give you a 007 token. Instead of
turning right you will go straight and pick up the token, armor, and ammo.
Turn around. Take care of the guy behind you. Reload and turn forwards.
Cut-scene shows you there is a blockade ahead. Blow up the tank in the back.
Then take care of the chopper. Reload. There will be a guy shooting rockets
at you from above the entrance to the building. Blow him up. This will give
you a 007 token. When you stop in the building. Blow up the structure in the
middle of the room. This will wipe out any bad guys in the area plus a 007
token. You move into the next area. If you are going for platinum, ignore
all the bad guys. If you aren't take care of the guys on the gantry.(bond
move.)and move on. If you are ignore the bad guys and you will see three fans
on the right side blow the farthest one up to kill the bad guy on the gantry.
This will give you the final 007 token. On the last stop you will see a barrel
to the right shoot it. This takes care of the three bad guys on the right.
There is one bad guy behind you. Take him out. Shoot the red switch. The block
moves over the generator. Shoot that red square and the block falls. The door
in front of you opens.
****MISSION COMPLETE****
Level Hints: If you are going for platinum you may want to use the Golden
CH-6 on the whole level. As you know it has unlimited ammo and you always
have 100% accuracy and efficiency.
Level Hints: Once you get into the building, hit the structure with the CH-6
to kill all the guards in the area, saving ammo this way plus a 007 token.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 3- Dangerous Pursuit DANGEROUS_PURSUIT
Gold Score-70,000
Gold Reward- Unlimited Missiles
Platinum Reward- Mp model- Stealth Bond
Objectives
1. Locate stolen vials
2. Disable aromed van
Not much to say here basically follow the road and when you get to the fork
head left. And staying left.(there are tons of other ways but this is one
of them, I can't possibly list them all) When you reach the van it is pretty
much straight forward. Accel up to him using the Q-Booster if needed. Get
up behind the vans bumper and allow the Q-Pulse a second to charge up and
let it rip. Try not to blow up the van or you will fail. Or civilian cars.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 4- Bad Diplomacy BAD_DIPLOMACY
Gold Score- 70,000
Gold Reward- Golden Accuracy
Platinum Reward- Mp Power-up: Gravity boots
Objectives
1. Infiltrate private quarters on top floor
2. Gain access to secure room
3. Use Passcode Genorator on Griffin's computer
4. Escape embassy undected
There is one guard here as you start. Subdue him. Walk through the doorway.
Walk around the corner. Then take the right turn and find the elevator. Keep
walking past it and shoot the guard walking down that hall. Walk into the
room and get the darts in the room. There is some darts on the desk. A 007
token is located here. Get the darts then leave for the elevator and go
upstairs. Once up stairs turn to the left and follow the hall to the rotunda.
There a guard in the
area. If you need a 007 token walk around the rotunda and find the 007 token
on the opposite side. Turn around and head to the right of the elevator and
go through the doors. Walk through towards the doors on the other side of
the kitchen. No matter what you do cut scene will play, showing you knocking
some dishs or knives or whatever around, and a guard will head towards the
room. Duck down until you have a good shot at him. Or simply run out and hit
him. After defeating him leave the room and hit the guard by the end of the
hallway. There are a few lasers on the floor. Jump over the first laser. Here
is a guard with a machine gun standing on the balcony. Hit him. Now you can
disarm the lasers. How? Use the Q-Specs to find a secret hatch. Press the
Action button and then use the Q-Laser on the wires. Now past the balcony
to the right. By the locked door there is a secret door. Use the Q-Specs to
find the secret door. Press the Action button. Or simply turn to the left
and press the action button and the door. There is armor and darts, plus a
007 token. Head back to the balcony. Jump onto the balcony and look up. Use
the Q-Claw to get to the upper level. Walk into the first door on the right
and get he Keycard. Then walk out past the statue to the door on the left.
Enter and get the dark gun ammo. Then walk over to the locked door and the
cut scene takes over. Get ready to fight Griffin. Just shoot him twice with
the dart gun. If you botch this one- GOOD LUCK. Pick up the access code and
head back towards the balcony. Go over to the computer and press the action
button. Now you have to escape the embassy. You can go back the way you came
if you want, but there are a few guards left. If you go back the way you came
try backing down the balcony ladder otherwise you will suffer damage jumping
off the balcony. Or you can go back to Griffin's office there is another door.
Use the keycard to unlock it. There is a guard patrolling the area around
the glass display cases. Subdue him, then continue down the hallway. There
is a laser that moves up and down. Jump over it when it is at it's lowest
point. Subdue the guard. Then if you want disarm the laser. This comes in
handy if you are going for the 007 tokens, so if you head back you don't have
to worry about it. Walk past the elevator and subdue the guard and then turn
around and head to the elevator. Enter it and press the action button. At
the bottom turn left and walk down he hall. In the main area head for the
door. Walk through the doors opposite the stairs. There is one guard in the
door to the outside. Defeat him.
****MISSION COMPLETE****
Reminder: DON'T PRESS THE ALARMS! If you do or a guard does you fail the
mission. On higher difficulty levels the guards run for the alarm faster than
if it is set on easy.
Level Hint: You can disarm the lasers. How? Pull out the Q-Specs and scan
the area for a secret hatch. Press the action button and use the Q-Laser on
the wires. This also gives you a Bond move.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 5- Cold Reception COLD_RECEPTION
Gold Score- 90,000
Gold Reward- Golden Clip (a 12 shot clip for GG)
Platinum Reward- Mp Character- Guard
Objectives
1. Photograph satellite imagery
2. Photograph the blueprints
3. Retrieve data from basement mainframes
4. Use tram cable to escape facility
This mission has a timer a the bottom of the screen. If you are not quick
enough the security will notice you are gone.
There are three desks on the raised area in front of the stain glass window.
Go to the one on the right if you are facing the windows. Be aware if you
press any other button tons of guards will come out. Press the action button
and the doors on the left will open. Walk through the doors and to the end
of the hall. Use the Q-Laser to open the vent and crawl through it. Continue
through the vent and use Q-Laser on the lock. Use the P2K to defeat the guard
looking at the pictures. Or you can simply run in and shoot him. After subduing
him, use the Q-Camera on the satellite images. Then enter through the double
doors. There is two guards in this room. If you want to make a stealthy
entrance continue through the ducts and shoot the guards without them knowing
your there. You can continue through all the rooms via ducts. Otherwise, after
defeating them go through the next door. There may be a guard here. There
is always a guard in the entrance to the hallway. Then photograph the
blueprints. There is a set of doors on the right. Go through them and kill
the guard and then pick up the keycard. The card will disable the mainframe
alarms later in the level. After acquiring the card go into the elevator.
If you are quick enough to get into the elevator you will be given more time
on the clock. There is one guard in the elevator landing room. Shoot him and
then get the body armor if you need it. There is a set of doors on the right
from the elevator. There is several guards in this room. You will need to
subdue all of them before beginning to download the data. If one of the guards
sounds the alarm, turn it off as soon as possible to prevent access guards
to come in. Once the guards have been handled with head over to the wall
opposite the way you entered. There is a place where the keycard can be used.
Press the action button and a message saying, Data Port Alarms Disabled should
appear. Now it is safe to use the Q-Decryptor on the data ports. If you haven't
disabled the alarms every time you download an alarm is sounded. Now download
the info from the data ports. There is three downloads to complete. Now on
the same wall as the card scanner, there is a door at the end of the wall.
Go through it. Before you go through by the window there is a raised area
you can reach by going up the steps to the left. You can photograph the model
for a Bond Move and pick up the grenades in the box. Then head back to the
door. Walk through the hall all the way down until you see another door. Use
the elevator on the right. After going down the elevator you will see another
walkway. Walk down to the end and a cut scene will take over. You can use
the Q-claw on the grate to go through the ventilation shaft or simply walk
through the blast doors. It is easier to walk through the blast door. There
are several guards in here. You need to eliminate them as quickly as possible
to prevent them from sounding the alarm. If the alarm is sounded the blast
doors close and the base is sealed. There is some body armor scattered around
if you need it. Here are the details on completing this area. First turn left
and take out the guard patrolling in front of the doors. Keep moving forward
and there is a guard ahead of you. A little farther ahead there is another
guard. One guard is across the hole in the floor. You can shoot the steam
valve to kill the enemy. To the right there is a guard in the doorway. And
one farther past
the door. The entrance to the next room is on the other end of the cavern
from where you entered. You can use this door if it is open but it is easier
to use the following option. If you go through the door you'll have to clear
the area using the following srategy. Then find the security room with the
door program. For a little easier plan follow this srategy: By the exit blast
door there is a ladder, go up the ladder and go down the shaft way. Or there
is many places where you can Q-Claw to the ducts. But at any rate you should
use the ducts. I wouldn't go through the blast doors if they are open. At
the end shoot the guard from above or drop down and eliminate the guard. There
is a computer that contains the security door program that you need to acquire
to complete the level. There also is some ammo in this room. If you got through
the blast doors you have to find this room. There are several guards in this
area too. The best plan of action is to go across the walkway, take a right
up the steps. Kill the sniper here. Hit some barrels to kill several guards.
Then run down the steps. Stop before the last set of steps. Wait for several
to run out then pull out the MRL-22 if you got it and blast them away. Then
inch forward until more guards run out do the same thing. If you didn't get
the MRL the just take the guards one on one. I suggest our defeat them before
you leave. You can shoot the chemical tanks placed around the area to defeat
enemies easier and to save ammo. To the left of the base of the stairs there
is armor and ammo. Now run in where the guards came out. There is some armor
and ammo at the end of the path. Continue up the stairs and head to the right.
At the end use the Q-Remote on the door. There are two Super Thugs in the
hall. Pull out the Frinesi on the first guy. Use his ammo on the next guy.
There are two guys in this room. Shoot the first guard. Run to the right into
the next room. Go through the next door. Finish off the sniper quickly. Or
better yet throw a grenade over by him or blast a rocket over there. Go back
into the room and climb the ladder.(on the left if you came from the
sniper)Walk to the tramline and press the action button.
****MISSION COMPLETE****
Level Hints: At the beginning press the button on the left side of your start.
If you press another button a buzz like a wrong answer buzz, and a ton of
guards rush you.
Level Hints: If you didn't use the Access card on the mainframe alarms, every
time you download something the alarm sounds. If it does quickly turn it off
and face the guards that rush in.
Level Hints: In the mainframe room, by the window there is a raised area you
can reach by going up the steps to the left. You can photograph the model
for a bond move and pick up the grenades in the box.
Level Hints: In the last room where the sniper and super thugs were, it would
be best to throw a grenade or blast a rocket toward him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 6- Night of the Jackal NIGHT_OF_THE_JACKAL
Gold Score- 90,000
Gold Reward- Golden Grenades
Platinum Reward- MP weapon- Viper
Objectives
1. Use Q-Claw to enter R's safehouse
2. Infiltrate embassy
3. Rescue 5 civilian hostages
4. Find secret passage and rescue Dr. Natalya Damescu
5. Destroy helicopter gunship
Head forward and let the bus carsh into the fence spilling terrorist
everywhere. Head to the left to the porch. Two terrorists come in. Once you
kill them move over to the cars. There is a terrorist by one of the cars.
He has grenades so quickly finish him off. Slide along this wall and you will
see a sniper ahead. Slide to the corner of the building. Quickly finish him
off. Then head straight into the alley, there is some armor. Now if you want
you can take out the guards in front of the Embassy. Either throw some grenades
over, be careful and not bounce them of the fence otherwise they come back
at you. Use a weapon against the rest(preferably a KA-57, P2K, Frinesi,
Ingalls, or the Viper.) Straight past the sniper is a dead end alley. In
the shop window there is some armor. In another window the Frinesi is there.
To get the 007 token from the window jump onto the car and jump from just
the right postion and you land in the window. Back up and turn right along
the fence. Then take a left. Two guards pop out here. Take them out. There
is a second sniper here. Quickly finish him off. Now look up to the right,
there is a place to Q-Claw to. Head up there. You jump to where the sniper
was and collect the ammo. This is difficult. Then head to the window. Smash
it and jump through. Or simply walk along the ledge and enter through the
conveniently open doors. Walk into the apartment then open the left door,
the right door is locked. Then as R appears he will give you a keycard. Now
you can Q-Claw across the road. Drop down on one side. Then walk to the door.
Now you can enter the Embassy. Grab the armor under the stairs. Head up the
steps and through the door. A lady screams and runs out of her office. Kill
the guy in the office. Don't shoot the hostages. Then another terrorist is
guarding the lady. Kill him. Now by the overturned furniture is a window.
Aim for the guard in the middle. The hostages duck down. Hit the other guard
you see. Then look to the left. There is a guard to the left. Kill him. Jump
through the window and collect the ammo. In the next hallway the wall gets
blasted away. A guy appears on the balcony. Shoot him. Head down the hallway
to the kitchen. There are about four guards here. Take out the two that rush
in towards. Then duck down. Crawl to the other side of the counters. Then
take out the other two. There is some SSR ammo on the counters. This will
be handy later on. Then head out the opposite door. Head past the blown
elevator. Two terrorists jump out and fire on you. Take care of them. Then
another one is in the entrance to the rotunda. Now head right and stop at
the first flag, the British flag. Press the action button and it will open
up. At the end of the hallway Dr. Damescu is here. Don't shoot her! Grab the
armor to the right of the elevator. Use the elevator. At the end a terrorist
on a catwalk above shoots at you. Hit the barrels behind him to blow him up.
Then blow up the barrels on your level, revealing armor and Viper ammo. Then
head through the door. Carla the Jackal is here. Run to the stack of crates
to the right and crouch down. There is a button here. Don't press it yet.
Hit the barrels in the corner to make Carla move on. Now you can get a clear
shot at here. Hit here until she moves. Repeat this until she is over what
looks like a container and a crane. Now press the button. She is knocked into
the ventilation fan. If you collected the SSR at the beginning and the
ammo in the kitchen you can shoot Carla in the head a few times and she will
move quicker. This saves ammo and armor. Now head to the other side and up
the ladder. Collect her weapon. Get the armor. Down bellow there is some
Defender and Ingalls ammo. Head through the door. Let the helicopter take
off. Now head to one of the sentry guns and get ready. A helicopter gunship
appears. Nail it until the gun runs out of ammo. Then run to another one.
There are four total. There also is MRL-22 rockets you can use against it.
Once it starts spinning out of control head to a corner and it will crash
into the building. Or better yet stand in the door way and pull out your SSR
and snipe the pilot. A 007 token is located behind some crates opposite the
door.
****MISSION COMPLETE****
Level Hints: Don't hang around the bus that crashes into the fence because
after a while it will explode.
Level Hints: After the second sniper it is somewhat difficult to jump to his
balcony.
Level Hints: To reach the 007 token in the street jump onto the car and jump
standing just right and you will land in the window.
Level Hints: There is a 007 token on the helipad. Get it quickly before the
gunship arrives.
Level Hints: An easy way to defeat Carla is to hit her in the head with the
SSR until she is by the crane.
Level Hints: An easy way to defeat the gunship is to snipe the pilot from
the door way. This saves ammo and health. Do quickly but take your time or
you will be wasted quickly.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 7- Streets of Bucharest STREETS_OF_BUCHAREST
Gold Score- 100,000
Gold Reward- Lotus Esprit
Platinum Reward- MP character- Alpine Guard
Objectives
1. Retrieve Q-Locator
2. Locate Data chip
3. Deliver Data Chip to R
The driving part of this walkthrough will be very basic, then the rail shooter
will be more in-depth.
Basically your going to want to use the GPS map in the upper right corner
of your screen to find the Q-Locator. From the train station head to the right
and keep going right. A helicopter smashes out a bridge. Jump it. Find an
entrance to a courtyard type area. Pick up the chip and head down the steps.
You'll head up a hill and jump a gap. Then you jump across the rooftops. Then
find the road that leads away from the cicular area and pick up the Q-Booster.
Head down the path and dodge the gunships rockets. Head past the water
fountain. There is a ramp. Fire off the Q-Booster right when you hit the ramp
and you'll fly across the river and crash through the building.
As the tank hit the guys who pull out in front of you. As soon as you make
the corner swing around and a limo comes up from behind. Then
turn around and a limo comes head on- this guy fires rockets. Then as you
turn right under the arch there is a guard. Kill him. Then focus on the barrels
straight ahead. Then kill the van to the right. You'll pick up some armor.
Then when you stop there will be to cars in front of you firing rockets at
you. Quickly blow them up. Then there will be a helicopter ahead, pound him.
Then a car ahead tries to block you off. Kill him and then you turn right
and you pick up some armor. Another helicopter flies above the bridge. When
he falls it knocks out the bridge and the cars below. Then as you turn back
onto the main road two vans pull out in front. To easily kill these guys hit
the tanker making the vans explode. Then as you approach the hotel two
helicopters come in. Hit both of them. When you get out of the hotel you will
pick up the Q-Vision. Kill the car that is in front of you. Once you blow
him up then kill the guy up above. Then there will be two guys with rocket
launchers to the right. Quickly demolish them. Then a helicopter comes around
the corner and fires at you. Quickly demolish him. Then there will be several
guys on rooftops. Kill them. Then a van rushes past you. Kill him. There are
two more guys on the right then some on the roofs. Then there will be a car
and a couple guys. Hit the barrel next to them. Then another car pulls out.
Blow him up just as your battery pack runs out. Then you pick up the final
armor. Then take out the helicopter. You will pick up some shells, your going
to need them. Then go to your cannon. There will be a train on a bridge and
two tanks below. Hit a red tanker on the train to make the bridge collapse
crushing the tanks.
****MISSION COMPLETE****
Note: I noticed in Streets of Buchares walkthrough Level hints section I had
said something about you don't need the crane program but it comes in handy.
This wasn't for this section it is for Fire and Water. Sorry if this confused
anyone.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 8- Fire and Water FIRE_AND_WATER
Gold Score- 100,000
Gold Reward- Rapid Fire
Platinum Reward- MP Weapon- Calypso
Objectives
1. Infiltrate control room
2. Chase Bloch into pump room
3. Escape pump room
4. Enter tower control room and confront Bloch
As you start out head across the pipes. Climb the ladder and kill the guard.
Climb up to the next guard. Then head up the next ladder. There is two guards
here. Kill the one that is not hiding behind crates. Then take out the other
one. Head up the next ladder. When you get into the control room, take out
the guard at the computer before the cut-scene. Then let the cut-scene play.
Fire at Bloch until he runs away or just run up to him and he will run away.
Now get the Q-Remote program. Now head out the door and there will be several
guards waiting for you and a helicopter who will fire at you. Kill these guys,
you can use the barrels to help. The best way would be to blow up the barrels
in front of you and be sure to stand back. Then stand where they were. Aim
for the guards you can see. The run for a stack of crates closest to the control
room. Aim for the guard you can see. Run around the big stack of crates to
find a guard lurking around. You can also drop the cranes, but this takes
time and
you might take massive damage. There is some armor in the middle of the area.
Head down the stairs. At the fence fire at Bloch until he runs or Q-Laser
the door and he will run away. Then best and the easiest way to complete this
area is to do this. Turn right after the fence. Q-Laser the lock on the duct
and head through. Follow it to the end and Q-Laser the other door. Take a
right and go up the ladder. There will be a guard here unless you killed him
from down below. Then a guard runs around the corner. Quickly run down the
path. Then take out the sniper. Then run to the door and press the action
button. This will complete a objective and will take you to the pump room.
Completely ignore the other guys and the helicopter. Or the second best way,
which takes longer is to head to the left. After going through the fence.
Q-Laser the lock and crawl through the vent. At the end hit the barrels in
the small room killing the guard. Crawl out of the duct and look through the
door. Lower the first crate with the Q-Remote- you need the program, if you
don't have it turn around and head back the other way. Walk don't jump onto
the crate or you will overshoot. Then shoot the guys within range. Then lower
the next crate. Again walk, don't jump onto the next crate. Look up and raise
the crate you are on. Now jump to the next crate and the onto the main land.
If you fall turn around and head up the ladder and try again. This may take
several tries. Once over hide under the cover area and wait for the gunship
that shoots at you while taking out guards. Then head up the ladder and get
behind the sentry gun. Clear the area of guards. There is some armor bellow
the gun. Then head across the gap. To the helipad and let Bloch run away.
Take out any remaining guards. Head across the lowered bridge and through
the door to the pump room. There are other ways such as running ahead and
use the small building for cover. Do whatever it takes to get to the pump
room. Three guards will rush up the steps to greet you. Take them out. Then
move halfway down the steps and pull out the SSR and snipe the two snipers
ahead. There is another guard throwing grenades you can snipe. Now change
back to the Calypso or similar weapon. Run down the steps and take on the
guards that are here. There is some armor behind the large pipes. Then head
up the ladder on the left side. Stand back from the door and wait for a Super
Thug to come in. Hit the barrels and get back. This should kill him. Now
another guard rushes in. Kill him. In the control room. Press the button to
activate the oilpump. Walk out on the platform. More guards have rushed in.
You can hit the Super Thug to the right until he falls or run to the pole
and take out the guard here and grab the armor. Then drop down and take out
the guards. There is a guard throwing grenades where you entered the pump
room. Now refill the Q-Jet and go up the ladder to the right of the control
room entrance. Walk up and face the pump as it goes up and down. Jump on it
when it is low enough. When you reach the top fire off your Q-Jet. There will
be a fork lift. Shoot it to take out three of the five guards. Then take out
the others. Now head through the door. Shoot the sniper to the left. Q-Claw
to where he was and aim for the sniper on the other side. There is armor on
the other side of the first platform. Q-Claw to where the second sniper was
and hop on the zip line. There is a bunch of guards here. Take all of them
out. There is about three pieces of armor here. Then head up the elevator.
As you are going up pull out the SSR and snipe the helicopter pilot. If you
don't have the SSR you must pound him with bullets. Or collect the MRL laying
around. There is armor here. Then head through the door and follow the edge
around to the ladder. Climb up. Here's where the crane program comes in very
handy. Use it to drop the snipers into the water. If not shoot them. Then
take out the guards running around. Watch out for a guy throwing grenades
on a higher platform. Keep moving around to avoid the grenades. Then once
all the guards are cleared. Q-Claw to where the grenadier is or was. Then
climb the ladder and laser the lock.
****MISSION COMPLETE****
Level Hints: You don't need to use the cranes, but it helps a bunch. It
especially helps at the end where two snipers are.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 9- Forbidden Depths FORBIDDEN_DEPTHS
Gold Score- 110,000
Gold Reward- Golden Armor
Platinum Reward- Mp Modifier- Full Arsenal
Objectives
1. Eliminate Nigel Bloch
On this level you basically want the auto-aim feature to do the aiming. It
is a heck of a lot easier to do it this way.
Shooting the first guy as the corner bends will give you additional
ammo.(Unless you always have 100% ammo efficiency on rail missions, your
going to need to collect as much ammo as possible. Most things to do to get
ammo are listed.) Look out for the gun turret up ahead. Use the auto-aim to
take this one out.(Be careful on higher difficulty levels the auto-aim
doesn't work as well.) As head down the hill a tram is waiting for you ahead.
If you can destroy it before it moves you'll collect some ammo. There will
be some guards above the tunnel. Shoot them to get some ammo, plus a 007 token.
After this there is two gun turrets ahead. Destroy these before the start
firing at you. When you enter the security checkpoint clear as many guards
as possible. When a door opens up revealing a red switch. Shoot the red switch
to open the door in front of you to continue and collect the armor. As you
head out of this section there is a tram containing a guard with a rocket
launcher. Blow this guy up as quickly as possible. If you destroyed him
quickly then you'll have time to destroy the turret as you round the corner
and before another tram approaches from behind. Kill the that tram. When you
reach a point when doors start opening you'll have to keep hitting the guy
in the tram to keep him from launching rockets at you. There is no need to
blow this tram up because the guy forgets to open the door to the right and
veers to the right and smashes into the closed blast door. Oh-uh its Bloch.
Shoot him until he veers left to avoid taking much damage. As you head up
the next hill watch out for the gun turret ahead. This is about the only time
when you manually aim. When you pull into the warehouse shoot the barrel to
your right to eliminate four guards by the barrel. Then turn you attention
to the guy on an object with a rocket launcher. Kill him and there will be
another guard below him. Eliminate him. The turn forward and take out the
guard on the right. Then the one on the left. When the door ahead opens
continually fire at the tram ahead(he has a rocket launcher, although it take
a few rounds for him to zero in on you so be careful). Once he blows up you'll
head forward and collect the armor. Ahead are four turrets attached to the
ceiling. And there'll be a guard in between each one. Before the last one
there is a rocket launcher guy. Again there are two guys above the path in
a red room. Shoot both of them to collect some ammo plus a 007 token. And
it's Bloch again. Hit him until he pulls away and starts taunting you. Then
you'll want the auto-aim to lock onto the blinking red lights on the ground
and shoot them. They are land mines and if you don't blow them up you'll run
them over and you'll suffer damage. Blow them all up and you'll receive a
007 token. As soon as you detonate the last mine the last turret will pound
you. Blow it up and if you've destroyed all the other gun turrets you'll
receive the last 007 token. As you head through the maintance way there is
three fans you must destroy. Just shoot them and they fall apart. Then you'll
see steam rising ahead. You'll suffer if you go through it. But luckily you
can avoid it. Hit the red switches to turn it off. When you reach the main
arena target the three guys along the path. The first one gives you ammo.
The second heads some armor. Finally the last one drops some ammo. Now Bloch
runs out onto a plank. Hit him until he runs back in to safety. Not for long!
Now three more guys appear. Tag them to get some armor and two packs of RCH-1
ammo. Once you've tagged all three Bloch opens up the lava doors and shuts
down the cooling fan. You better hurry because it is getting very hot. As
time passes your health goes down and down and down. Use your RCH-1 missiles
to hit the red targets above the stopped fan. When you fire a rocket it'll
switch to the view of the rocket. The target circle over the target and
maneuver around the fan. Hit X to make the rocket explode before they hit
the target. Once you hit all the targets the control room falls letting Bloch
fall into the lava. You think this is it? NOPE! Just to let you know this
Bloch you killed IS A CLONE!! So don't think it is over!
****MISSION COMPLETE****
Level Hints: Use the auto-aim for this level. It is alot easier this way.
You don't take the time to aim and keep aiming over the target as you move.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 10- Poseidon POSEIDON_
Gold Score- 120,000
Gold Reward- Golden Bullets
Platinum Reward- MP character Cyclops Guard
Objectives
1. Infiltrate clone labs
2. Raise lab equipment temperature
3. Increase lab system pressure
4. Disrupt chemical balance in the lab equipment
5. Board submarine to escape
This level is very easy as long as you take your time and take your time.
Dropping into a maintance duct you'll see two gratings you can go through.
The large one has some armor. Take note of this so if you get hurt during
the first part you can come back here, it also houses a 007 token. The other
one leads to the next area. Head through it. At the end is another grate.
You have two choices: 1. Silence the P2K and aim for the head. 2. Laser the
lock and run in and tag him. I
recommend the 1st one. Silence the P2K so if you miss you can try again. Use
the Q-Decryptor on the door. This is a storeroom. Watch out for the guard
at the computer. Kill him. Now you can collect the ammo and grenades. Head
to the other door and open it. There are to armed guards here. Once their
ammo is collected. head down the elevator. Two Super Thugs come out of their
little cases and start to fire at you. Either run to one of the doors behind
you or you can take them on. One you reach the laboratory entrance take out
the guy in the middle and then focus on the two haz-mat guys. There is also
armor and ammo. Then head through the door. This is the clone laboratory.
There is about eight guards here. Kill the guard straight ahead. Head to the
left and take out two guards here. Then head to the right side take the guard
here. Three more guards are called in. Take out these guys. You'll see some
barrels behind a control panel. Hit the barrels to take out the guard hiding
behind the panel. Now use the Q-Remote on the three vats to retrieve the
programs. There is armor by the barrels and some on the opposite side. Now
head down the elevator on the right side.(where reinforcements arrive) At
the bottom you see a sentry gun shoot it until it explodes. Wait for a guard
to the left to get out of view. Then run that way into the terminal. Shoot
the guard by the button. DO NOT PRESS THE BUTTON!!! This activates the lasers.
And if you trip it then the sentry guns are activated. Get the verification
card on the bench. Fire on the three black suited guards then turn your
attention to the haz-mat guys. Once you kill the guards activate the Q-Remote
terminals. Now go to the door on the opposite side of the entrance to the
lab and use the Q-Decryptor on it. Be ready there is a Super Thug on the other
side. Head up the steps and you'll be in the sub pen. Head to the left and
take the guard out that runs in. Do not go into the room. First hit the sniper
that is standing here. Quickly run in and grab the SSR. Then quickly back
out and stand behind the crates. Or a better way is to run back where you
entered. Either way pull out the SSR and snipe as many guards as possible.
Take out the sniper first. Now to the right of the entrance there is a red
room. Go in and pick up grenades and armor. Head to where the first sniper
was and activate the button. This lowers the bridge, which is necessary. Now
continue on and go down the stairs. You can use the SSR if you have ammo left
for it to take out guards off in the distance. Now head forward or go behind
the stairs for armor, but head forward and take out the oncoming guards. Use
the crates as cover and barrels to help. Find the bridge and run across onto
the submarine. You can also continue and finish off the rest of the guards.
****MISSION COMPLETE****
Note: Don't turn on the lasers in the second lab this could be bad. For one
the guards may get caught up in friendly fire, which could be good, but the
guards will most likely skip ahead to the next are and make it very difficult
with the extra guards there. The lasers are sometimes deactivated after
awhile or they are trip, the guns are activated, then go off after a period
of time.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 11- Mediterranean Crisis MEDITERRANEAN_CRISIS
Gold Score- 130,000
Gold Reward- Regenerative Armor
Platinum Reward- Mp Character- Poseidon Guard
Objectives
1. Go to briefing room for MI6 update
2. Disarm warhead
3. Rescue Zoe Nightshade
4. Destroy cloned leaders' helicopter
There are two different ways to start this mission. If you received the
Verification Card read start #2. If you didn't get the verification card use
start #1.
Start #1- When you wake up you'll be in a cell. Use your Q-Laser on the door.
Run out and punch the guard to get your gun. You can also Q-Claw the keys
on the table where the Frinesi is. On a table directly across from your cell
is the Frinesi. From Zoe's cell zap the grate behind her and get in the duct.
Ignore the first door in the vent. Shoot the barrels through the grate to
kill the guard. Continue down. You'll see another guard creep towards the
first room. Take him out. Then a Super Thug runs in. Take him out. Zap the
grating at the end to enter the briefing room. There may be a Super Thug
running in.
Start #2- Before you climb the ladder there is armor and a Frinesi around
the ladder. Climb the ladder use the silenced P2K on the guard. Turn the wheel
to the left of the barrels and go through the door. Use the stairs. Head left
into the briefing room.
Under the steps there is armor and some grenades. Walk over to the control
room and kill the haz-mat guy. Wait for another guard to rush up here. Take
him down. Stay behind the control panel and wait for more guards to come in.
Now you have two choices. Here is the first one. Head to the left and out
into the main area. A landing pad will decend. Several guards will jump off
it. One guy has grenades so watch out. There is a guard on the other side
of the fence. Now head all the way back and to the right is a ladder in a
red room. Head up. There is a haz-mat guy at the controls. Kill him. Retrieve
the Q-Remote program. Aim it at the green light behind the jet. It will come
to life. Then head back the way you came. Head down the hall the go right
and into the second hangar. Choice two is to head to the right of the control
room. Q-Laser the lock on the vent and head through the vent. There is a guard
patrolling here. Shoot him and head out the vent. From here there is a way
to get outside. On the right side there is an opening in the wall. Go outside
and look up. There is a place to Q-Claw. Q-Claw up there. You are in the control
room with the Q-Remote program. Kill the guy. Get the program and the landing
pad decends. Aim at the green light by the jet. Find the ladder to go down.
And down the hall and to the right. Up on the balcony the sniper is here take
him out. Use his weapon on whatever guards as possible. You will not be able
to get this until you find the exit from the hangar and the door to the balcony.
Use the signs for the flight deck to guide you. Your best bet would be from
the area where you Q-Clawed to the control room. Drop down below and take
out the two guards here. Then go back outside and look up. Q-Claw to the
platform. Walk through the hall and turn right into a control room. There
is a haz-mat guy and a guard here. Then before walking onto the catwalk, kill
the sniper from behind the panel. Then walk out onto the catwalk. Two guards
will come up the steps. Then quickly
kill the guards making a dash for the steps. You can also snipe them.
Now walk to the end of the catwalk. Turn left. Then turn right. There'll be
a set of steps ahead. Climb up the steps. At the top turn right. Around the
corner a Super Thug is waiting for you. Kill him quickly. Head through the
door. Take the guard out in the control room. Break the window use the Q-Remote
for the Harrier. When the engines roar to life they toast the guards. Turn
around take the left exit up the steps. Make a double left. Kill the guard
that is patrolling. Continue past what looks like a dead end. Look up to your
left. Q-Claw to the conference room. Take out the guard here. Use the walls
for a shield from fire inside. Run in and tackle the guards. Two in the main
room, two in a left storage alcove along with some armor and SSR ammo. Open
the door in front of you. AH! Zoe's been kidnapped! This next area has a ton
of guards. Three guards, two of which are throwing grenades, and a sniper.
Well, maybe not a ton. Grab the armor from the far corner. Up the first flight
of steps take out the grenadier. Take out the Super Thug. Run up the rest
of the steps. Take out another guard. Then finish off the sniper. Armor is
located at the top of the steps. Take out as many guards before a helicopter
gunship arrives. DO NOT RUN INTO THE CONTROL TOWER. Let the guards come to
you. You can snipe the gunship pilot. But be careful more reinforcements come
up the steps behind you and from the control tower. As soon as the gunship
leaves move into the control room. Two more guards will come into the control
room, unless you killed them as they came up the steps behind you. Climb up
the ladder and Q-Laser the lock. On the roof move right and tag the running
guard. Hit the barrels farther on to kill the guards. Note: I don't know if
this happens on my game or if it is a bug, but when you hit some of the barrels
they explode silently. A little strange, don't ya think. But anyway climb
the red ladder and laser the lock. At the top take out the guard. Kill the
guard by the crew member. Be ever so careful not to shoot the crew member.
Free the crew member by Q-Lasering the lock above her arms. Then retrieve
the missile program. Head out the door. You'll see tons of explosives. DO
NOT BLOW UP THE EXPLOSIVES TO TAKE OUT THE GUARDS HOLDING ZOE, OTHERWISE ZOE
GOES KA-BOOM, WHICH IS BAD!!!! The best way is to move around to the left
of the crates and find a hole. Drop through. Now find the hatch on the roof.
Q-Laser the lock. Drop below and press the green button. An crane moves out
and Zoe grabs on and it takes her to safety. Now blow up the barrels. While
Zoe secures a jet to escape in head to the right side to find a door. USE
the ladder at the hole otherwise you will fall a great distance. Go slowly
down the ladder. If you go down as fast as you can, you get moving so fast
you crash into the floor, taking damage. Pick up the armor and head out the
door. Take out the guard quicky. Or crouch behind the stand where the missile
activator is. Do it quickly because the guard comes around behind you. As
soon as he is gone back up behind the Q-Remote station. A sniper comes out.
Use the Q-Remote on the missile, launching the missile. Don't worry it crashes
into the ocean and takes out the sniper. HURRY! Run to the deck and use the
sentry gun on the helicopter and blow it up. Nail it as many times as possible
while it is on the runway. It will take off and hover sideways and allow you
to hit it easily. Then it will take off towards you. Keep nailing it until
it blows up. If you
are good enough you can blow it up while it is hovering. Then a jet takes
off. Then a second one pulls up. Walk down the steps to the left and stand
in front of the jet.
****MISSION COMPLETE****
Level Hints: Can't figure out how to get on the jet? Just walk down the steps
to the left and step up to the flight deck.
Level Hints: Don't go into the control tower while the gunship is hiting the
tower. You can snipe the pilot, but guards come up from behind and in front
of you, so do it quickly. If you run through to the upper level you will be
wasted in about ten seconds.
---------------------------------------------------------------------
Note: If you noticed the Mediterranean Crisis section was a bit confusing
I noticed that too. I got it fixed up and is better than ever. Sorry if this
confused anyone.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 12- Evil Summit EVIL_SUMMIT
Gold Score- 130,000
Gold Reward- Infinite Ammo for Golden Gun
Platinum Reward- Mp character- Carrier Guard
Objectives
1. Infiltrate Alpine Base
2. Rescue eight world leaders
3. Escape silo on elevator
4. Defeat Bloch
The best way to complete the starting area is to turn to the right through
the double doors. Take out the guard. In the security room that you are in
there is a locked chest. Q-Laser it and take the SSR 4000. You have two bullets
so i would recommend you crouch behind the chair. Aim towards the tower on
the right. There is two snipers here. One is facing towards you. Quickly kill
him. Then look at the tower on the left. There are two snipers here also.
Again kill the one looking toward you. Then if you have the golden gun with
Golden Accuracy, use it to take out the other two. You can also storm the
towers and kill them, but this is dangerous. DO NOT do anything stupid like
jump out of a window. Back on the landing pad and find the elevator. Get on
it. There is armor by the elevator. Take the two SSR's. Also there is some
more SSR ammo and some grenades. Head down the elevator. Run to tower 2. On
the helipad clear the last of the guards and activate the switch for the
hatchway. Head down the stairs and tag the guard. If you killed him from above
don't worry about him. Now you must rescue eight world leaders. Open the
door and peer over the balcony. Use the D-17 to take out as many guards as
possible before others now your presence. Then run down hit the last guards
guarding four leaders. You may not want to snipe him from above because a
stray bullet may hit one of the leaders. One way to get some guards is to
go the left or right and zap the holoprojecter and let it fall clear guards
underneath. Don't fall into the pit it left. Any time you see a Q-Jet refill
station, REFILL IT! Pick up the silo door program for the Q-Remote in the
red computer room. Open silo 1, and grab the armor and go left. The French
leader is in here. Look to the right and Q-Claw to the raised platform. Then
take out the two guards. Head back into the main area. Now get the program
to open silo 2. Here is the German chancellor that needs rescueing. Use the
sniper to take the guards in this silo. The leader is behind the
missile. First hit the middle guard then one by the left. One to the right.
The final one runs out of a small chamber to the right. Head back into the
main area. Head for the silo 3 program computer. Get the program. Use it to
open silo 3. The British prime minister is here. Use the Q-Specs to locate
the enemy and armor. Then return to the open door way with the platform
sticking out. Step out. Kill the guard nearest the platform, he may
assassinate the leader. This is the easiest way. Use the steps to get to the
lower ground floor. Locate the door to missile ladder. Open it up and climb
the ladder. On the balcony you can get all the guards. You may want to fill
the Q-Jet. Head back out into the main area. Now find the Silo 4 door program
and use it on the door. Here is the US president. Hit the guard from the
doorway. Then run left. When the president sees you he runs away. Hit the
guards before they can harm the President. There is some armor to the right.
Also is an elevator. Ride it to the main room. Here is Bloch!! Your best bet
is to jet up to the second-floor. When a rocket comes your way step back.
Eventually he comes up here with you. After being hit so many times Bloch
goes to the third floor and down a shaft. He knocks down a pathway above the
crater where the holoprojector was. Q-Jet onto the walkway. Climb up to the
top. Use the Q-Claw to reach the tunnel quickly because you may start sliding
down. Your best bet would be two go to your fist before you go down the tunnel.
At the end you end up where you would start mission 5. Only difference is
the floor is retreating into the platform ahead. Move forward and pick up
his rocket launcher he dropped. This is why you should go to your fist because
you won't have to find the MRL in you inventory. You'll have 10 seconds before
the base explodes. Hit Bloch once with a rocket and he is blasted through
the window and lands on the rocks. Bond jumps out onto the Harrier just as
the base explodes.
****MISSION COMPLETE****
Level Hints: When you are in the towers DON'T jump out or you will get injured.
Level Hints: Switch to your fist before going down the tunnel, this way you
switch to the MRL right away.
Bond will return...
---------------------------------------------------------------------
8.FAQ
I need your questions , see contact below
------
9. Platinum Walkthrough
Level One- Trouble in Paradise TROUBLE_IN_PARADISE
Gold score- 50,000
Gold reward- Golden Gun
Platinum reward- MP map- Rocket Manor
Objectives
1. Infiltrate Research Lab
2. Find courier case containing vials
3. Rescue CIA Agent Zoe Nightshade
Weapons-
P2K, KS7, MRL-22, Grenades, Frinesi, SSR4000, fist
You may either enter using the Q-Claw or the Q-Decyrptor on the lock. To get
the 1st 007 token you must enter through the ventilation ducts(Q-Claw).
Q-Claw up to the catwalk, walk down the catwalk, and the first 007 token is
at the end of the catwalk. You must crouch down to get into the ventilation
duct. You will see a guard typing at a computer. DO NOT shoot him. Jump down,
walk up behind him, aim for his head and punch him. This will give you a key
card to get into the armory. Pick up the keycard. Go straight ahead use the
Q-Decryptor on the door. Walk to the opposite side of the lobby. Use key card
on armory door. Pick up the grenades and the MRL-22. Go back out across the
lobby into the office(where you picked the keycard) Just walk over to the
elevator after the first guard and press the Action button at the blinking
green light. If you want to go in the other way , which is not recommended
because a camera spots you and they know you're in the facility. If you do
go in that way just go to the right, open the next door and kill the guard
there , you won't get the key card though. Then head down the elevator. There
is a guard here. Defeat him. If you wait for him to fire a round then hide
behind some crates you can blow up the barrel and get it over with. There
are is a 007 token on the crates. You'll have to jump up the crates to get
it. Walk up the steps to the locked door. Use the Q-Laser on the lock. Walk
down the hallway. You will see 2-3 guards run across at the bottom of the
second ramp. Pull out the MRL-22(or toss a grenade down there) shoot the red
container (fireworks on a forklift)watch it blow up. Or better yet shoot it
with your pistol then you'll save the rocket launcher for later. Hang a right.
You will see a crate hanging from the ceiling(use P2K)aim for the rope the
crate will fall on the guard(Bond Move). Crouch behind the crates on the left
side and wait for the four guards to pass, collect the armor walk down the
hallway. Or simply blow them away with the MRL-22. Then walk down the hall
to complete the first objective. There are several guards in this area. First
crawl along the plants to the right. There is a guard with grenades. Kill
him then concentrate on the other two guards in ahead. Another guard may come
to where the other guards were. There are two or three on the other side.
One guard in the glass room has a shotgun. Once you clear this first area.
then slowly emerge the doorway because a guy lurks behind crates to the left.
Note that there is armor behind these crates. Defeat all the guys here. Look
for a 007 token on the middle left side. Walk into the red room. Grab the
vials on the right side of the room. Go through the door. Head up the steps.
Look for a 007 token on the left side at the top of the stairs. Walk down
the walkway. There is a sniper here. Take a right. Shoot the sniper, he falls
of catwalk. Or walk up to him and shoot him or punch him, he don't know your
there until you punch him. Walk down catwalk. The stairs are on the left back
side of the area. Go down stairs. Walk over to the elevator. You can use the
SSR at the bottom of the steps to get as many guards as possible. But this
takes way too long and you only have five minutes so don't do this if possible.
But do shoot as many barrels up here as possible to kill off some of the guards.
(Hint: Try using the rocket launcher. Use the barrels to take out guards but
don't stand to close. Head down the elevator. A guy dead ahead behind crates
is waiting for you and there is a guy to the left. (Note that some of these
guy may not be here if you blew them up from above.) There'll be a guard or
two ahead. Hug the left wall to grab some armor. There is a guard ahead with
grenades. There is another guy standing next to a barrel. A guard runs out
and ducks behind crates. Shoot him. Two guys come out ahead. Make your way
to the dock. Walk onto the sub and use the Q-Laser on the lock holding Zoe.
****MISSION COMPLETE****
Level Hint: To get the armory key card, at the beginning, Q-Claw to the top
of the building. Walk to the end of the catwalk. Duck down to drop in to the
ventilation duct. Drop down by the guard and punch him. The card will be to
the right on the desk. The armory is to the left if you come in the door at
the beginning.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
LEVEL 2- Precious Cargo PRECIOUS_CARGO
Gold Score- 50,000
Gold Reward- Golden Ch-6(unlimited ammo)
Platinum Reward- MP golden gun mode
Objectives
1. Infiltrate Identicon facility
2. Locate missing vials
If you have the Golden CH-6 you might want to use this on the whole level.
The helicopter that comes up behind you can be damaged with other weapons
other than the CH-6. If you don't blow him up he will leave you alone. Take
care of this helicopter. There will be another helicopter ahead that shoots
rockets and fires a machine gun. Take care of this helicopter. If you didn't
take care of him before you pass him up spin around and take care of him.
Stay turned around and a bad guy car comes up on the left-hand shoulder. Take
care of him. Turn forwards again. An armored van comes pulls in front of you
shoot his tires out.(bond move) or blow him up with the CH-6. Reload. Turn
around backwards. A bad guy comes out of a side street. Blow him up. One more
bad guy comes out of a side street. Blow him up. Reload. Turn forwards. When
Zoe says there's a road block ahead start fire straight ahead and blow up
both cars in the blockade(with the CH-6,007 token). You don't need to blow
these cars up but it will it will give you a 007 token. Reload. There is a
three way blockade ahead. Shoot the guys in front of you. Wipe out the guys
on the right. Ignore the guys on the left. Reload. Right before you turn left.
A helicopter is flying ahead of you. This is easy if you hit the distant
building to blow him up this will give a 007 token. A guy pulls up behind
you, blow him up. Reload. Turn forwards. You take a left. Then right before
you turn right there is a lone gunman on the corner. Blow him up. (there will
be a guy behind you-ignore him)This will give you a 007 token. Instead of
turning right you will go straight and pick up the token, armor, and ammo.
Turn around. Take care of the guy behind you. Reload and turn forwards.
Cut-scene shows you there is a blockade ahead. Blow up the tank in the back.
Then take care of the chopper. Reload. There will be a guy shooting rockets
at you from above the entrance to the building. Blow him up. This will give
you a 007 token. When you stop in the building. Blow up the structure in the
middle of the room. This will wipe out any bad guys in the area plus a 007
token. You move into the next area. If you are going for platinum, ignore
all the bad guys. If you aren't take care of the guys on the gantry.(bond
move.)and move on. If you are ignore the bad guys and you will see three fans
on the right side blow the farthest one up to kill the bad guy on the gantry.
This will give you the final 007 token. On the last stop you will see a barrel
to the right shoot it. This takes care of the three bad guys on the right.
There is one bad guy behind you. Take him out. Shoot the red switch. The block
moves over the generator. Shoot that red square and the block falls. The door
in front of you opens.
****MISSION COMPLETE****
Level Hints: If you are going for platinum you may want to use the Golden
CH-6 on the whole level. As you know it has unlimited ammo and you always
have 100% accuracy and efficiency.
Level Hints: Once you get into the building, hit the structure with the CH-6
to kill all the guards in the area, saving ammo this way plus a 007 token.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 3- Dangerous Pursuit DANGEROUS_PURSUIT
Gold Score-70,000
Gold Reward- Unlimited Missiles
Platinum Reward- Mp model- Stealth Bond
Objectives
1. Locate stolen vials
2. Disable aromed van
Not much to say here basically follow the road and when you get to the fork
head left. And staying left.(there are tons of other ways but this is one
of them, I can't possibly list them all) When you reach the van it is pretty
much straight forward. Accel up to him using the Q-Booster if needed. Get
up behind the vans bumper and allow the Q-Pulse a second to charge up and
let it rip. Try not to blow up the van or you will fail. Or civilian cars.
Tokens
Turn around right away. It is at the end of the road way.
Shoot crate in the middle of the road
In the blue building with the sky walk.
Behind the gas station.
Around the corner where the trees start
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 4- Bad Diplomacy BAD_DIPLOMACY
Gold Score- 70,000
Gold Reward- Golden Accuracy
Platinum Reward- Mp Power-up: Gravity boots
Objectives
1. Infiltrate private quarters on top floor
2. Gain access to secure room
3. Use Passcode Genorator on Griffin's computer
4. Escape embassy undected
There is one guard here as you start. Subdue him. Walk through the doorway.
Walk around the corner. Then take the right turn and find the elevator. Keep
walking past it and shoot the guard walking down that hall. Walk into the
room and get the darts in the room. There is some darts on the desk. A 007
token is located here. Get the darts then leave for the elevator and go
upstairs. Once up stairs turn to the left and follow the hall to the rotunda.
There a guard in the
area. If you need a 007 token walk around the rotunda and find the 007 token
on the opposite side. Turn around and head to the right of the elevator and
go through the doors. Walk through towards the doors on the other side of
the kitchen. No matter what you do cut scene will play, showing you knocking
some dishs or knives or whatever around, and a guard will head towards the
room. Duck down until you have a good shot at him. Or simply run out and hit
him. After defeating him leave the room and hit the guard by the end of the
hallway. There are a few lasers on the floor. Jump over the first laser. Here
is a guard with a machine gun standing on the balcony. Hit him. Now you can
disarm the lasers. How? Use the Q-Specs to find a secret hatch. Press the
Action button and then use the Q-Laser on the wires. Now past the balcony
to the right. By the locked door there is a secret door. Use the Q-Specs to
find the secret door. Press the Action button. Or simply turn to the left
and press the action button and the door. There is armor and darts, plus a
007 token. Head back to the balcony. Jump onto the balcony and look up. Use
the Q-Claw to get to the upper level. Walk into the first door on the right
and get he Keycard. Then walk out past the statue to the door on the left.
Enter and get the dark gun ammo. Then walk over to the locked door and the
cut scene takes over. Get ready to fight Griffin. Just shoot him twice with
the dart gun. If you botch this one- GOOD LUCK. Pick up the access code and
head back towards the balcony. Go over to the computer and press the action
button. Now you have to escape the embassy. You can go back the way you came
if you want, but there are a few guards left. If you go back the way you came
try backing down the balcony ladder otherwise you will suffer damage jumping
off the balcony. Or you can go back to Griffin's office there is another door.
Use the keycard to unlock it. There is a guard patrolling the area around
the glass display cases. Subdue him, then continue down the hallway. There
is a laser that moves up and down. Jump over it when it is at it's lowest
point. Subdue the guard. Then if you want disarm the laser. This comes in
handy if you are going for the 007 tokens, so if you head back you don't have
to worry about it. Walk past the elevator and subdue the guard and then turn
around and head to the elevator. Enter it and press the action button. At
the bottom turn left and walk down he hall. In the main area head for the
door. Walk through the doors opposite the stairs. There is one guard in the
door to the outside. Defeat him.
****MISSION COMPLETE****
Reminder: DON'T PRESS THE ALARMS! If you do or a guard does you fail the
mission. On higher difficulty levels the guards run for the alarm faster than
if it is set on easy.
Level Hint: You can disarm the lasers. How? Pull out the Q-Specs and scan
the area for a secret hatch. Press the action button and use the Q-Laser on
the wires. This also gives you a Bond move.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 5- Cold Reception COLD_RECEPTION
Gold Score- 90,000
Gold Reward- Golden Clip (a 12 shot clip for GG)
Platinum Reward- Mp Character- Guard
Objectives
1. Photograph satellite imagery
2. Photograph the blueprints
3. Retrieve data from basement mainframes
4. Use tram cable to escape facility
This mission has a timer a the bottom of the screen. If you are not quick
enough the security will notice you are gone.
There are three desks on the raised area in front of the stain glass window.
Go to the one on the right if you are facing the windows. Press left one to
open the door containing the token. Be aware if you press any other button
tons of guards will come out. Press the action button and the doors on the
left will open. Walk through the doors and to the end of the hall. Use the
Q-Laser to open the vent and crawl through it. Continue through the vent and
use Q-Laser on the lock. Use the P2K to defeat the guard looking at the
pictures. Or you can simply run in and shoot him. After subduing him, use
the Q-Camera on the satellite images. In the second duct is a token.
Then enter through the double doors. There is two guards in this room. If
you want to make a stealthy entrance continue through the ducts and shoot
the guards without them knowing your there. You can continue through all the
rooms via ducts. Otherwise, after defeating them go through the next door.
There may be a guard here. There is always a guard in the entrance to the
hallway. Then photograph the blueprints. There is a set of doors on the right.
Go through them and kill the guard and then pick up the keycard. The card
will disable the mainframe alarms later in the level. After acquiring the
card go into the elevator. If you are quick enough to get into the elevator
you will be given more time on the clock. There is one guard in the elevator
landing room. To the right of the steps that lead down to the mainframe room
is a token.
Shoot him and then get the body armor if you need it. There is a set of doors
on the right from the elevator. There is several guards in this room. You
will need to subdue all of them before beginning to download the data. If
one of the guards sounds the alarm, turn it off as soon as possible to prevent
access guards to come in. Once the guards have been handled with head over
to the wall opposite the way you entered. There is a place where the keycard
can be used. Press the action button and a message saying, Data Port Alarms
Disabled should appear. Now it is safe to use the Q-Decryptor on the data
ports. If you haven't disabled the alarms every time you download an alarm
is sounded. Now download the info from the data ports. There is three
downloads to complete. Now on the same wall as the card scanner, there is
a door at the end of the wall. Go through it. Before you go through by the
window there is a raised area you can reach by going up the steps to the left.
You can photograph the model for a Bond Move and pick up the grenades in the
box. Then head back to the door. Walk through the hall all the way down until
you see another door. Use the elevator on the right. After going down the
elevator you will see another walkway. Walk down to the end and a cut scene
will take over. You can use the Q-claw on the grate to go through the
ventilation shaft or simply walk through the blast doors.
Second duct in the caverns is the location of a token
It is easier to walk through the blast door. There are several guards in here.
You need to eliminate them as quickly as possible to prevent them from
sounding the alarm. If the alarm is sounded the blast doors close and the
base is sealed. There is some body armor scattered around if you need it.
Here are the details on completing this area. First turn left and take out
the guard patrolling in front of the doors. Keep moving forward and there
is a guard ahead of you. A little farther ahead there is another guard. One
guard is across the hole in the floor. You can shoot the steam valve to kill
the enemy. To the right there is a guard in the doorway. And one farther past
the door. The entrance to the next room is on the other end of the cavern
from where you entered. You can use this door if it is open but it is easier
to use the following option.
Behind canister in second cavern is one plus
On top of a canister in the second cavern is one. If you go through the door
you'll have to clear the area using the following srategy. Then find the
security room with the door program. For a little easier plan follow this
srategy: By the exit blast door there is a ladder, go up the ladder and go
down the shaft way. Or there is many places where you can Q-Claw to the ducts.
But at any rate you should use the ducts. I wouldn't go through the blast
doors if they are open. At the end shoot the guard from above or drop down
and eliminate the guard. There is a computer that contains the security door
program that you need to acquire to complete the level. There also is some
ammo in this room. If you got through the blast doors you have to find this
room. There are several guards in this area too. The best plan of action is
to go across the walkway, take a right up the steps. Kill the sniper here.
Hit some barrels to kill several guards. Then run down the steps. Stop before
the last set of steps. Wait for several to run out then pull out the MRL-22
if you got it and blast them away. Then inch forward until more guards run
out do the same thing. If you didn't get the MRL the just take the guards
one on one. I suggest our defeat them before you leave. You can shoot the
chemical tanks placed around the area to defeat enemies easier and to save
ammo. To the left of the base of the stairs there is armor and ammo. Now run
in where the guards came out. There is some armor and ammo at the end of the
path. Continue up the stairs and head to the right. At the end use the Q-Remote
on the door. There are two Super Thugs in the hall. Pull out the Frinesi on
the first guy. Use his ammo on the next guy. There are two guys in this room.
Shoot the first guard. Run to the right into the next room. Go through the
next door. Finish off the sniper quickly. Or better yet throw a grenade over
by him or blast a rocket over there. Go back into the room and climb the
ladder.(on the left if you came from the sniper)Walk to the tramline and press
the action button.
****MISSION COMPLETE****
Level Hints: At the beginning press the button on the left side of your start.
If you press another button a buzz like a wrong answer buzz, and a ton of
guards rush you.
Level Hints: If you didn't use the Access card on the mainframe alarms, every
time you download something the alarm sounds. If it does quickly turn it off
and face the guards that rush in.
Level Hints: In the mainframe room, by the window there is a raised area you
can reach by going up the steps to the left. You can photograph the model
for a bond move and pick up the grenades in the box.
Level Hints: In the last room where the sniper and super thugs were, it would
be best to throw a grenade or blast a rocket toward him.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 6- Night of the Jackal NIGHT_OF_THE_JACKAL
Gold Score- 90,000
Gold Reward- Golden Grenades
Platinum Reward- MP weapon- Viper
Objectives
1. Use Q-Claw to enter R's safehouse
2. Infiltrate embassy
3. Rescue 5 civilian hostages
4. Find secret passage and rescue Dr. Natalya Damescu
5. Destroy helicopter gunship
In display case beyond the first sniper
Behind second sniper
In the embassy in the second office to the right of the stairs
Behind crates on helipad
Head forward and let the bus carsh into the fence spilling terrorist
everywhere. Head to the left to the porch. Two terrorists come in. Once you
kill them move over to the cars. There is a terrorist by one of the cars.
He has grenades so quickly finish him off. Slide along this wall and you will
see a sniper ahead. Slide to the corner of the building. Quickly finish him
off. Then head straight into the alley, there is some armor. Now if you want
you can take out the guards in front of the Embassy. Either throw some grenades
over, be careful and not bounce them of the fence otherwise they come back
at you. Use a weapon against the rest(preferably a KA-57, P2K, Frinesi,
Ingalls, or the Viper.) Straight past the sniper is a dead end alley. In
the shop window there is some armor. In another window the Frinesi is there.
To get the 007 token from the window jump onto the car and jump from just
the right postion and you land in the window. Back up and turn right along
the fence. Then take a left. Two guards pop out here. Take them out. There
is a second sniper here. Quickly finish him off. Now look up to the right,
there is a place to Q-Claw to. Head up there. You jump to where the sniper
was and collect the ammo. This is difficult. Then head to the window. Smash
it and jump through. Or simply walk along the ledge and enter through the
conveniently open doors. Walk into the apartment then open the left door,
the right door is locked. Then as R appears he will give you a keycard. Now
you can Q-Claw across the road. Drop down on one side. Then walk to the door.
Now you can enter the Embassy. Grab the armor under the stairs. Head up the
steps and through the door. A lady screams and runs out of her office. Kill
the guy in the office. Don't shoot the hostages. Then another terrorist is
guarding the lady. Kill him. Now by the overturned furniture is a window.
Aim for the guard in the middle. The hostages duck down. Hit the other guard
you see. Then look to the left. There is a guard to the left. Kill him. Jump
through the window and collect the ammo. In the next hallway the wall gets
blasted away. A guy appears on the balcony. Shoot him. Head down the hallway
to the kitchen. There are about four guards here. Take out the two that rush
in towards. Then duck down. Crawl to the other side of the counters. Then
take out the other two. There is some SSR ammo on the counters. This will
be handy later on. Then head out the opposite door. Head past the blown
elevator. Two terrorists jump out and fire on you. Take care of them. Then
another one is in the entrance to the rotunda. Now head right and stop at
the first flag, the British flag. Press the action button and it will open
up. At the end of the hallway Dr. Damescu is here. Don't shoot her! Grab the
armor to the right of the elevator. Use the elevator. At the end a terrorist
on a catwalk above shoots at you. Hit the barrels behind him to blow him up.
Then blow up the barrels on your level, revealing armor and Viper ammo. Then
head through the door. Carla the Jackal is here. Run to the stack of crates
to the right and crouch down. There is a button here. Don't press it yet.
Hit the barrels in the corner to make Carla move on. Now you can get a clear
shot at here. Hit here until she moves. Repeat this until she is over what
looks like a container and a crane. Now press the button. She is knocked into
the ventilation fan. If you collected the SSR at the beginning and the
ammo in the kitchen you can shoot Carla in the head a few times and she will
move quicker. This saves ammo and armor. Now head to the other side and up
the ladder. Collect her weapon. Get the armor. Down bellow there is some
Defender and Ingalls ammo. Head through the door. Let the helicopter take
off. Now head to one of the sentry guns and get ready. A helicopter gunship
appears. Nail it until the gun runs out of ammo. Then run to another one.
There are four total. There also is MRL-22 rockets you can use against it.
Once it starts spinning out of control head to a corner and it will crash
into the building. Or better yet stand in the door way and pull out your SSR
and snipe the pilot. A 007 token is located behind some crates opposite the
door.
****MISSION COMPLETE****
Level Hints: Don't hang around the bus that crashes into the fence because
after a while it will explode.
Level Hints: After the second sniper it is somewhat difficult to jump to his
balcony.
Level Hints: To reach the 007 token in the street jump onto the car and jump
standing just right and you will land in the window.
Level Hints: There is a 007 token on the helipad. Get it quickly before the
gunship arrives.
Level Hints: An easy way to defeat Carla is to hit her in the head with the
SSR until she is by the crane.
Level Hints: An easy way to defeat the gunship is to snipe the pilot from
the door way. This saves ammo and health. Do quickly but take your time or
you will be wasted quickly.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 7- Streets of Bucharest STREETS_OF_BUCHAREST
Gold Score- 100,000
Gold Reward- Lotus Esprit
Platinum Reward- MP character- Alpine Guard
Objectives
1. Retrieve Q-Locator
2. Locate Data chip
3. Deliver Data Chip to R
Streets of Bucharest-
Under the bridge(you must get this one before you get the Q-Locator)
In the shortcut at the top of the hill
At the far end of the station
In the air after the second rooftop shortcut
Hit the tanker by the two or three vans which blows up the vans
Destroy both helicopters if front of the hotel
---------------------------------------------------------------------
Fire and Water-
Behind barrels on the first rooftop by helicopter pad near Q-Laser door
In the small room beyond the first grating you laser (to the right)
Behind the first crane on the main deck near the suspended crates
Under the exit door on the main deck
On the platform on the far side of the pump room
On the upper deck outside above to the right as you go through the door
Between two large canisters outside above the pump room
Behind barrels in the middle tower where you face the helicopter
---------------------------------------------------------------------
Forbidden Depths-
Destroy all turrets (nine of them[appears after the last turret, before the
first fan])
Take out the two guards above the first tower(appears under them)
Take out the two guards above the second tower(appears under them)
Destroy all land mines(appears right before the last turret starts firing
at you
---------------------------------------------------------------------
Poseidon-
In a small duct in the first room
Behind barrels in the entrance to the first lab's control room
Behind the entrance stairway of the second large lab
In the small storeroom in the sub bay control room
Around the corner behind the large crane near the base of the far stair to
the ground floor
---------------------------------------------------------------------
Mediterranean Crisis-
In Bond's cell
At the far end of the first duct that leads out of the brig
On the balcony outside, where Bond starts if he succeeded in the
previous mission
In the duct that exits the first control room in hangar 1
Near barrels beside the second Harrier in hangar 2
On the upper deck outside hangar 2
Under the stairs beyond the conference room
On the deck outside, overlooking the depth charge deck
Behind the depth charges
---------------------------------------------------------------------
Evil Summit-
Behind the top of tower 1 & 2
On the catwalk above the large holoprojecter in the central command
room
On the ground floor of silo 1
At the far end of the hallway leading to silo3
Opposite the door on the ground floor of silo 4
The driving part of this walkthrough will be very basic, then the rail shooter
will be more in-depth.
Basically your going to want to use the GPS map in the upper right corner
of your screen to find the Q-Locator. From the train station head to the right
and keep going right. A helicopter smashes out a bridge. Jump it. Find an
entrance to a courtyard type area. Pick up the chip and head down the steps.
You'll head up a hill and jump a gap. Then you jump across the rooftops. Then
find the road that leads away from the cicular area and pick up the Q-Booster.
Head down the path and dodge the gunships rockets. Head past the water
fountain. There is a ramp. Fire off the Q-Booster right when you hit the ramp
and you'll fly across the river and crash through the building.
As the tank hit the guys who pull out in front of you. As soon as you make
the corner swing around and a limo comes up from behind. Then
turn around and a limo comes head on- this guy fires rockets. Then as you
turn right under the arch there is a guard. Kill him. Then focus on the barrels
straight ahead. Then kill the van to the right. You'll pick up some armor.
Then when you stop there will be to cars in front of you firing rockets at
you. Quickly blow them up. Then there will be a helicopter ahead, pound him.
Then a car ahead tries to block you off. Kill him and then you turn right
and you pick up some armor. Another helicopter flies above the bridge. When
he falls it knocks out the bridge and the cars below. Then as you turn back
onto the main road two vans pull out in front. To easily kill these guys hit
the tanker making the vans explode. Then as you approach the hotel two
helicopters come in. Hit both of them. When you get out of the hotel you will
pick up the Q-Vision. Kill the car that is in front of you. Once you blow
him up then kill the guy up above. Then there will be two guys with rocket
launchers to the right. Quickly demolish them. Then a helicopter comes around
the corner and fires at you. Quickly demolish him. Then there will be several
guys on rooftops. Kill them. Then a van rushes past you. Kill him. There are
two more guys on the right then some on the roofs. Then there will be a car
and a couple guys. Hit the barrel next to them. Then another car pulls out.
Blow him up just as your battery pack runs out. Then you pick up the final
armor. Then take out the helicopter. You will pick up some shells, your going
to need them. Then go to your cannon. There will be a train on a bridge and
two tanks below. Hit a red tanker on the train to make the bridge collapse
crushing the tanks.
****MISSION COMPLETE****
Note: I noticed in Streets of Buchares walkthrough Level hints section I had
said something about you don't need the crane program but it comes in handy.
This wasn't for this section it is for Fire and Water. Sorry if this confused
anyone.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 8- Fire and Water FIRE_AND_WATER
Gold Score- 100,000
Gold Reward- Rapid Fire
Platinum Reward- MP Weapon- Calypso
Objectives
1. Infiltrate control room
2. Chase Bloch into pump room
3. Escape pump room
4. Enter tower control room and confront Bloch
Fire and Water-
Behind barrels on the first rooftop by helicopter pad near Q-Laser door
In the small room beyond the first grating you laser (to the right)
Behind the first crane on the main deck near the suspended crates
Under the exit door on the main deck
On the platform on the far side of the pump room
On the upper deck outside above to the right as you go through the door
Between two large canisters outside above the pump room
Behind barrels in the middle tower where you face the helicopter
---------------------------------------------------------------------
As you start out head across the pipes. Climb the ladder and kill the guard.
Climb up to the next guard. Then head up the next ladder. There is two guards
here. Kill the one that is not hiding behind crates. Then take out the other
one. Head up the next ladder. When you get into the control room, take out
the guard at the computer before the cut-scene. Then let the cut-scene play.
Fire at Bloch until he runs away or just run up to him and he will run away.
Now get the Q-Remote program. Now head out the door and there will be several
guards waiting for you and a helicopter who will fire at you. Kill these guys,
you can use the barrels to help. The best way would be to blow up the barrels
in front of you and be sure to stand back. Then stand where they were. Aim
for the guards you can see. The run for a stack of crates closest to the control
room. Aim for the guard you can see. Run around the big stack of crates to
find a guard lurking around. You can also drop the cranes, but this takes
time and
you might take massive damage. There is some armor in the middle of the area.
Head down the stairs. At the fence fire at Bloch until he runs or Q-Laser
the door and he will run away. Then best and the easiest way to complete this
area is to do this. Turn right after the fence. Q-Laser the lock on the duct
and head through. Follow it to the end and Q-Laser the other door. Take a
right and go up the ladder. There will be a guard here unless you killed him
from down below. Then a guard runs around the corner. Quickly run down the
path. Then take out the sniper. Then run to the door and press the action
button. This will complete a objective and will take you to the pump room.
Completely ignore the other guys and the helicopter. Or the second best way,
which takes longer is to head to the left. After going through the fence.
Q-Laser the lock and crawl through the vent. At the end hit the barrels in
the small room killing the guard. Crawl out of the duct and look through the
door. Lower the first crate with the Q-Remote- you need the program, if you
don't have it turn around and head back the other way. Walk don't jump onto
the crate or you will overshoot. Then shoot the guys within range. Then lower
the next crate. Again walk, don't jump onto the next crate. Look up and raise
the crate you are on. Now jump to the next crate and the onto the main land.
If you fall turn around and head up the ladder and try again. This may take
several tries. Once over hide under the cover area and wait for the gunship
that shoots at you while taking out guards. Then head up the ladder and get
behind the sentry gun. Clear the area of guards. There is some armor bellow
the gun. Then head across the gap. To the helipad and let Bloch run away.
Take out any remaining guards. Head across the lowered bridge and through
the door to the pump room. There are other ways such as running ahead and
use the small building for cover. Do whatever it takes to get to the pump
room. Three guards will rush up the steps to greet you. Take them out. Then
move halfway down the steps and pull out the SSR and snipe the two snipers
ahead. There is another guard throwing grenades you can snipe. Now change
back to the Calypso or similar weapon. Run down the steps and take on the
guards that are here. There is some armor behind the large pipes. Then head
up the ladder on the left side. Stand back from the door and wait for a Super
Thug to come in. Hit the barrels and get back. This should kill him. Now
another guard rushes in. Kill him. In the control room. Press the button to
activate the oilpump. Walk out on the platform. More guards have rushed in.
You can hit the Super Thug to the right until he falls or run to the pole
and take out the guard here and grab the armor. Then drop down and take out
the guards. There is a guard throwing grenades where you entered the pump
room. Now refill the Q-Jet and go up the ladder to the right of the control
room entrance. Walk up and face the pump as it goes up and down. Jump on it
when it is low enough. When you reach the top fire off your Q-Jet. There will
be a fork lift. Shoot it to take out three of the five guards. Then take out
the others. Now head through the door. Shoot the sniper to the left. Q-Claw
to where he was and aim for the sniper on the other side. There is armor on
the other side of the first platform. Q-Claw to where the second sniper was
and hop on the zip line. There is a bunch of guards here. Take all of them
out. There is about three pieces of armor here. Then head up the elevator.
As you are going up pull out the SSR and snipe the helicopter pilot. If you
don't have the SSR you must pound him with bullets. Or collect the MRL laying
around. There is armor here. Then head through the door and follow the edge
around to the ladder. Climb up. Here's where the crane program comes in very
handy. Use it to drop the snipers into the water. If not shoot them. Then
take out the guards running around. Watch out for a guy throwing grenades
on a higher platform. Keep moving around to avoid the grenades. Then once
all the guards are cleared. Q-Claw to where the grenadier is or was. Then
climb the ladder and laser the lock.
****MISSION COMPLETE****
Level Hints: You don't need to use the cranes, but it helps a bunch. It
especially helps at the end where two snipers are.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 9- Forbidden Depths FORBIDDEN_DEPTHS
Gold Score- 110,000
Gold Reward- Golden Armor
Platinum Reward- Mp Modifier- Full Arsenal
Objectives
1. Eliminate Nigel Bloch
Forbidden Depths-
Destroy all turrets (nine of them[appears after the last turret, before the
first fan])
Take out the two guards above the first tower(appears under them)
Take out the two guards above the second tower(appears under them)
Destroy all land mines(appears right before the last turret starts firing
at you
---------------------------------------------------------------------
On this level you basically want the auto-aim feature to do the aiming. It
is a heck of a lot easier to do it this way.
Shooting the first guy as the corner bends will give you additional
ammo.(Unless you always have 100% ammo efficiency on rail missions, your
going to need to collect as much ammo as possible. Most things to do to get
ammo are listed.) Look out for the gun turret up ahead. Use the auto-aim to
take this one out.(Be careful on higher difficulty levels the auto-aim
doesn't work as well.) As head down the hill a tram is waiting for you ahead.
If you can destroy it before it moves you'll collect some ammo. There will
be some guards above the tunnel. Shoot them to get some ammo, plus a 007 token.
After this there is two gun turrets ahead. Destroy these before the start
firing at you. When you enter the security checkpoint clear as many guards
as possible. When a door opens up revealing a red switch. Shoot the red switch
to open the door in front of you to continue and collect the armor. As you
head out of this section there is a tram containing a guard with a rocket
launcher. Blow this guy up as quickly as possible. If you destroyed him
quickly then you'll have time to destroy the turret as you round the corner
and before another tram approaches from behind. Kill the that tram. When you
reach a point when doors start opening you'll have to keep hitting the guy
in the tram to keep him from launching rockets at you. There is no need to
blow this tram up because the guy forgets to open the door to the right and
veers to the right and smashes into the closed blast door. Oh-uh its Bloch.
Shoot him until he veers left to avoid taking much damage. As you head up
the next hill watch out for the gun turret ahead. This is about the only time
when you manually aim. When you pull into the warehouse shoot the barrel to
your right to eliminate four guards by the barrel. Then turn you attention
to the guy on an object with a rocket launcher. Kill him and there will be
another guard below him. Eliminate him. The turn forward and take out the
guard on the right. Then the one on the left. When the door ahead opens
continually fire at the tram ahead(he has a rocket launcher, although it take
a few rounds for him to zero in on you so be careful). Once he blows up you'll
head forward and collect the armor. Ahead are four turrets attached to the
ceiling. And there'll be a guard in between each one. Before the last one
there is a rocket launcher guy. Again there are two guys above the path in
a red room. Shoot both of them to collect some ammo plus a 007 token. And
it's Bloch again. Hit him until he pulls away and starts taunting you. Then
you'll want the auto-aim to lock onto the blinking red lights on the ground
and shoot them. They are land mines and if you don't blow them up you'll run
them over and you'll suffer damage. Blow them all up and you'll receive a
007 token. As soon as you detonate the last mine the last turret will pound
you. Blow it up and if you've destroyed all the other gun turrets you'll
receive the last 007 token. As you head through the maintance way there is
three fans you must destroy. Just shoot them and they fall apart. Then you'll
see steam rising ahead. You'll suffer if you go through it. But luckily you
can avoid it. Hit the red switches to turn it off. When you reach the main
arena target the three guys along the path. The first one gives you ammo.
The second heads some armor. Finally the last one drops some ammo. Now Bloch
runs out onto a plank. Hit him until he runs back in to safety. Not for long!
Now three more guys appear. Tag them to get some armor and two packs of RCH-1
ammo. Once you've tagged all three Bloch opens up the lava doors and shuts
down the cooling fan. You better hurry because it is getting very hot. As
time passes your health goes down and down and down. Use your RCH-1 missiles
to hit the red targets above the stopped fan. When you fire a rocket it'll
switch to the view of the rocket. The target circle over the target and
maneuver around the fan. Hit X to make the rocket explode before they hit
the target. Once you hit all the targets the control room falls letting Bloch
fall into the lava. You think this is it? NOPE! Just to let you know this
Bloch you killed IS A CLONE!! So don't think it is over!
****MISSION COMPLETE****
Level Hints: Use the auto-aim for this level. It is alot easier this way.
You don't take the time to aim and keep aiming over the target as you move.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 10- Poseidon POSEIDON_
Gold Score- 120,000
Gold Reward- Golden Bullets
Platinum Reward- MP character Cyclops Guard
Objectives
1. Infiltrate clone labs
2. Raise lab equipment temperature
3. Increase lab system pressure
4. Disrupt chemical balance in the lab equipment
5. Board submarine to escape
Poseidon-
In a small duct in the first room
Behind barrels in the entrance to the first lab's control room
Behind the entrance stairway of the second large lab
In the small storeroom in the sub bay control room
Around the corner behind the large crane near the base of the far stair to
the ground floor
---------------------------------------------------------------------
This level is very easy as long as you take your time and take your time.
Dropping into a maintance duct you'll see two gratings you can go through.
The large one has some armor. Take note of this so if you get hurt during
the first part you can come back here, it also houses a 007 token. The other
one leads to the next area. Head through it. At the end is another grate.
You have two choices: 1. Silence the P2K and aim for the head. 2. Laser the
lock and run in and tag him. I
recommend the 1st one. Silence the P2K so if you miss you can try again. Use
the Q-Decryptor on the door. This is a storeroom. Watch out for the guard
at the computer. Kill him. Now you can collect the ammo and grenades. Head
to the other door and open it. There are to armed guards here. Once their
ammo is collected. head down the elevator. Two Super Thugs come out of their
little cases and start to fire at you. Either run to one of the doors behind
you or you can take them on. One you reach the laboratory entrance take out
the guy in the middle and then focus on the two haz-mat guys. There is also
armor and ammo. Then head through the door. This is the clone laboratory.
There is about eight guards here. Kill the guard straight ahead. Head to the
left and take out two guards here. Then head to the right side take the guard
here. Three more guards are called in. Take out these guys. You'll see some
barrels behind a control panel. Hit the barrels to take out the guard hiding
behind the panel. Now use the Q-Remote on the three vats to retrieve the
programs. There is armor by the barrels and some on the opposite side. Now
head down the elevator on the right side.(where reinforcements arrive) At
the bottom you see a sentry gun shoot it until it explodes. Wait for a guard
to the left to get out of view. Then run that way into the terminal. Shoot
the guard by the button. DO NOT PRESS THE BUTTON!!! This activates the lasers.
And if you trip it then the sentry guns are activated. Get the verification
card on the bench. Fire on the three black suited guards then turn your
attention to the haz-mat guys. Once you kill the guards activate the Q-Remote
terminals. Now go to the door on the opposite side of the entrance to the
lab and use the Q-Decryptor on it. Be ready there is a Super Thug on the other
side. Head up the steps and you'll be in the sub pen. Head to the left and
take the guard out that runs in. Do not go into the room. First hit the sniper
that is standing here. Quickly run in and grab the SSR. Then quickly back
out and stand behind the crates. Or a better way is to run back where you
entered. Either way pull out the SSR and snipe as many guards as possible.
Take out the sniper first. Now to the right of the entrance there is a red
room. Go in and pick up grenades and armor. Head to where the first sniper
was and activate the button. This lowers the bridge, which is necessary. Now
continue on and go down the stairs. You can use the SSR if you have ammo left
for it to take out guards off in the distance. Now head forward or go behind
the stairs for armor, but head forward and take out the oncoming guards. Use
the crates as cover and barrels to help. Find the bridge and run across onto
the submarine. You can also continue and finish off the rest of the guards.
****MISSION COMPLETE****
Note: Don't turn on the lasers in the second lab this could be bad. For one
the guards may get caught up in friendly fire, which could be good, but the
guards will most likely skip ahead to the next are and make it very difficult
with the extra guards there. The lasers are sometimes deactivated after
awhile or they are trip, the guns are activated, then go off after a period
of time.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 11- Mediterranean Crisis MEDITERRANEAN_CRISIS
Gold Score- 130,000
Gold Reward- Regenerative Armor
Platinum Reward- Mp Character- Poseidon Guard
Objectives
1. Go to briefing room for MI6 update
2. Disarm warhead
3. Rescue Zoe Nightshade
4. Destroy cloned leaders' helicopter
Mediterranean Crisis-
In Bond's cell
At the far end of the first duct that leads out of the brig
On the balcony outside, where Bond starts if he succeeded in the
previous mission
In the duct that exits the first control room in hangar 1
Near barrels beside the second Harrier in hangar 2
On the upper deck outside hangar 2
Under the stairs beyond the conference room
On the deck outside, overlooking the depth charge deck
Behind the depth charges
---------------------------------------------------------------------
There are two different ways to start this mission. If you received the
Verification Card read start #2. If you didn't get the verification card use
start #1.
Start #1- When you wake up you'll be in a cell. Use your Q-Laser on the door.
Run out and punch the guard to get your gun. You can also Q-Claw the keys
on the table where the Frinesi is. On a table directly across from your cell
is the Frinesi. From Zoe's cell zap the grate behind her and get in the duct.
Ignore the first door in the vent. Shoot the barrels through the grate to
kill the guard. Continue down. You'll see another guard creep towards the
first room. Take him out. Then a Super Thug runs in. Take him out. Zap the
grating at the end to enter the briefing room. There may be a Super Thug
running in.
Start #2- Before you climb the ladder there is armor and a Frinesi around
the ladder. Climb the ladder use the silenced P2K on the guard. Turn the wheel
to the left of the barrels and go through the door. Use the stairs. Head left
into the briefing room.
Under the steps there is armor and some grenades. Walk over to the control
room and kill the haz-mat guy. Wait for another guard to rush up here. Take
him down. Stay behind the control panel and wait for more guards to come in.
Now you have two choices. Here is the first one. Head to the left and out
into the main area. A landing pad will decend. Several guards will jump off
it. One guy has grenades so watch out. There is a guard on the other side
of the fence. Now head all the way back and to the right is a ladder in a
red room. Head up. There is a haz-mat guy at the controls. Kill him. Retrieve
the Q-Remote program. Aim it at the green light behind the jet. It will come
to life. Then head back the way you came. Head down the hall the go right
and into the second hangar. Choice two is to head to the right of the control
room. Q-Laser the lock on the vent and head through the vent. There is a guard
patrolling here. Shoot him and head out the vent. From here there is a way
to get outside. On the right side there is an opening in the wall. Go outside
and look up. There is a place to Q-Claw. Q-Claw up there. You are in the control
room with the Q-Remote program. Kill the guy. Get the program and the landing
pad decends. Aim at the green light by the jet. Find the ladder to go down.
And down the hall and to the right. Up on the balcony the sniper is here take
him out. Use his weapon on whatever guards as possible. You will not be able
to get this until you find the exit from the hangar and the door to the balcony.
Use the signs for the flight deck to guide you. Your best bet would be from
the area where you Q-Clawed to the control room. Drop down below and take
out the two guards here. Then go back outside and look up. Q-Claw to the
platform. Walk through the hall and turn right into a control room. There
is a haz-mat guy and a guard here. Then before walking onto the catwalk, kill
the sniper from behind the panel. Then walk out onto the catwalk. Two guards
will come up the steps. Then quickly
kill the guards making a dash for the steps. You can also snipe them.
Now walk to the end of the catwalk. Turn left. Then turn right. There'll be
a set of steps ahead. Climb up the steps. At the top turn right. Around the
corner a Super Thug is waiting for you. Kill him quickly. Head through the
door. Take the guard out in the control room. Break the window use the Q-Remote
for the Harrier. When the engines roar to life they toast the guards. Turn
around take the left exit up the steps. Make a double left. Kill the guard
that is patrolling. Continue past what looks like a dead end. Look up to your
left. Q-Claw to the conference room. Take out the guard here. Use the walls
for a shield from fire inside. Run in and tackle the guards. Two in the main
room, two in a left storage alcove along with some armor and SSR ammo. Open
the door in front of you. AH! Zoe's been kidnapped! This next area has a ton
of guards. Three guards, two of which are throwing grenades, and a sniper.
Well, maybe not a ton. Grab the armor from the far corner. Up the first flight
of steps take out the grenadier. Take out the Super Thug. Run up the rest
of the steps. Take out another guard. Then finish off the sniper. Armor is
located at the top of the steps. Take out as many guards before a helicopter
gunship arrives. DO NOT RUN INTO THE CONTROL TOWER. Let the guards come to
you. You can snipe the gunship pilot. But be careful more reinforcements come
up the steps behind you and from the control tower. As soon as the gunship
leaves move into the control room. Two more guards will come into the control
room, unless you killed them as they came up the steps behind you. Climb up
the ladder and Q-Laser the lock. On the roof move right and tag the running
guard. Hit the barrels farther on to kill the guards. Note: I don't know if
this happens on my game or if it is a bug, but when you hit some of the barrels
they explode silently. A little strange, don't ya think. But anyway climb
the red ladder and laser the lock. At the top take out the guard. Kill the
guard by the crew member. Be ever so careful not to shoot the crew member.
Free the crew member by Q-Lasering the lock above her arms. Then retrieve
the missile program. Head out the door. You'll see tons of explosives. DO
NOT BLOW UP THE EXPLOSIVES TO TAKE OUT THE GUARDS HOLDING ZOE, OTHERWISE ZOE
GOES KA-BOOM, WHICH IS BAD!!!! The best way is to move around to the left
of the crates and find a hole. Drop through. Now find the hatch on the roof.
Q-Laser the lock. Drop below and press the green button. An crane moves out
and Zoe grabs on and it takes her to safety. Now blow up the barrels. While
Zoe secures a jet to escape in head to the right side to find a door. USE
the ladder at the hole otherwise you will fall a great distance. Go slowly
down the ladder. If you go down as fast as you can, you get moving so fast
you crash into the floor, taking damage. Pick up the armor and head out the
door. Take out the guard quicky. Or crouch behind the stand where the missile
activator is. Do it quickly because the guard comes around behind you. As
soon as he is gone back up behind the Q-Remote station. A sniper comes out.
Use the Q-Remote on the missile, launching the missile. Don't worry it crashes
into the ocean and takes out the sniper. HURRY! Run to the deck and use the
sentry gun on the helicopter and blow it up. Nail it as many times as possible
while it is on the runway. It will take off and hover sideways and allow you
to hit it easily. Then it will take off towards you. Keep nailing it until
it blows up. If you
are good enough you can blow it up while it is hovering. Then a jet takes
off. Then a second one pulls up. Walk down the steps to the left and stand
in front of the jet.
****MISSION COMPLETE****
Level Hints: Can't figure out how to get on the jet? Just walk down the steps
to the left and step up to the flight deck.
Level Hints: Don't go into the control tower while the gunship is hiting the
tower. You can snipe the pilot, but guards come up from behind and in front
of you, so do it quickly. If you run through to the upper level you will be
wasted in about ten seconds.
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Note: If you noticed the Mediterranean Crisis section was a bit confusing
I noticed that too. I got it fixed up and is better than ever. Sorry if this
confused anyone.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Level 12- Evil Summit EVIL_SUMMIT
Gold Score- 130,000
Gold Reward- Infinite Ammo for Golden Gun
Platinum Reward- Mp character- Carrier Guard
Objectives
1. Infiltrate Alpine Base
2. Rescue eight world leaders
3. Escape silo on elevator
4. Defeat Bloch
Evil Summit-
Behind the top of tower 1 & 2
On the catwalk above the large holoprojecter in the central command
room
On the ground floor of silo 1+2
At the far end of the hallway leading to silo3
Opposite the door on the ground floor of silo 4
The best way to complete the starting area is to turn to the right through
the double doors. Take out the guard. In the security room that you are in
there is a locked chest. Q-Laser it and take the SSR 4000. You have two bullets
so i would recommend you crouch behind the chair. Aim towards the tower on
the right. There is two snipers here. One is facing towards you. Quickly kill
him. Then look at the tower on the left. There are two snipers here also.
Again kill the one looking toward you. Then if you have the golden gun with
Golden Accuracy, use it to take out the other two. You can also storm the
towers and kill them, but this is dangerous. DO NOT do anything stupid like
jump out of a window. Back on the landing pad and find the elevator. Get on
it. There is armor by the elevator. Take the two SSR's. Also there is some
more SSR ammo and some grenades. Head down the elevator. Run to tower 2. On
the helipad clear the last of the guards and activate the switch for the
hatchway. Head down the stairs and tag the guard. If you killed him from above
don't worry about him. Now you must rescue eight world leaders. Open the
door and peer over the balcony. Use the D-17 to take out as many guards as
possible before others now your presence. Then run down hit the last guards
guarding four leaders. You may not want to snipe him from above because a
stray bullet may hit one of the leaders. One way to get some guards is to
go the left or right and zap the holoprojecter and let it fall clear guards
underneath. Don't fall into the pit it left. Any time you see a Q-Jet refill
station, REFILL IT! Pick up the silo door program for the Q-Remote in the
red computer room. Open silo 1, and grab the armor and go left. The French
leader is in here. Look to the right and Q-Claw to the raised platform. Then
take out the two guards. Head back into the main area. Now get the program
to open silo 2. Here is the German chancellor that needs rescueing. Use the
sniper to take the guards in this silo. The leader is behind the
missile. First hit the middle guard then one by the left. One to the right.
The final one runs out of a small chamber to the right. Head back into the
main area. Head for the silo 3 program computer. Get the program. Use it to
open silo 3. The British prime minister is here. Use the Q-Specs to locate
the enemy and armor. Then return to the open door way with the platform
sticking out. Step out. Kill the guard nearest the platform, he may
assassinate the leader. This is the easiest way. Use the steps to get to the
lower ground floor. Locate the door to missile ladder. Open it up and climb
the ladder. On the balcony you can get all the guards. You may want to fill
the Q-Jet. Head back out into the main area. Now find the Silo 4 door program
and use it on the door. Here is the US president. Hit the guard from the
doorway. Then run left. When the president sees you he runs away. Hit the
guards before they can harm the President. There is some armor to the right.
Also is an elevator. Ride it to the main room. Here is Bloch!! Your best bet
is to jet up to the second-floor. When a rocket comes your way step back.
Eventually he comes up here with you. After being hit so many times Bloch
goes to the third floor and down a shaft. He knocks down a pathway above the
crater where the holoprojector was. Q-Jet onto the walkway. Climb up to the
top. Use the Q-Claw to reach the tunnel quickly because you may start sliding
down. Your best bet would be two go to your fist before you go down the tunnel.
At the end you end up where you would start mission 5. Only difference is
the floor is retreating into the platform ahead. Move forward and pick up
his rocket launcher he dropped. This is why you should go to your fist because
you won't have to find the MRL in you inventory. You'll have 10 seconds before
the base explodes. Hit Bloch once with a rocket and he is blasted through
the window and lands on the rocks. Bond jumps out onto the Harrier just as
the base explodes.
****MISSION COMPLETE****
Level Hints: When you are in the towers DON'T jump out or you will get injured.
Level Hints: Switch to your fist before going down the tunnel, this way you
switch to the MRL right away.
Bond will return...
11. Bond Moves BOND_MOVES
If you can't figure out where things are going just check out the walkthrough.
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Trouble in Paradise-
Q-claw to top of entrance from heli-pad
Use Q-Decryptor on door 1 and door 2
Open Armory door
Q-Laser door to walkway(after second guard)
Blow up fork lift
Drop crate on enemy
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Precious Cargo-
Blow up gas station
Use gas barrels to take out 2 different foot soldiers
Dropping gunner out of first chopper
Dropping gunner out of gas station chopper
Taking out tires of six bad guy cars
Take out guys with rocket launcher in central room one in front and one two
the left
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Dangerous Pursuit-
Q-Smoke bad guy
Getting van with first Q-Pulse
Take out the roadblock by shooting barrels
Use barrel to take out guys in the tunnel
Take out guys by the gas station
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Bad Diplomacy-
Destroy three lasers
Access secret room
Q-claw to second floor
Retrieve key card
Retrieve Pass card
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Cold Reception-
Retrieve Computer card
Enter first duct way
Photo the oil rig
Use Card to silence alarms
Q-claw to duct ways in caves
Defeat an enemy by shooting steam valve
Opening Q-remote door
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Night of the Jackal-
Retrieve Sniper from balcony
Q-claw to safe house
Q-claw to embassy
Free hostages
Open secret flag door
Rescue Damescu
Push Carla into fan
Snipe the helicopter
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