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Important Credits
-----------------
The following need to be credited for their help in ASCII used in this FAQ.
Kenshin25 - Created the 4 used at the beginning of each section header.
Dark Vortex - Created the RE4 ASCII at the top of the FAQ, along with the Gun
ASCII.
GhostOfLegault - Created the RE4 ASCII at the bottom of the FAQ.
Without further ado...
Introduction (ITRD)
Brief FAQ Notes (READ FIRST)
1. Walkthrough (1.0)
1. Main Story (11.0)
1.1 Chapter 1.1 (111.1)
1.2 Chapter 1.2 (111.2)
1.3 Chapter 1.3 (111.3)
2.1 Chapter 2.1 (112.1)
2.2 Chapter 2.2 (112.2)
2.3 Chapter 2.3 (112.3)
3.1 Chapter 3.1 (113.1)
3.2 Chapter 3.2 (113.2)
3.3 Chapter 3.3 (113.3)
3.4 Chapter 3.4 (113.4)
4.1 Chapter 4.1 (114.1)
4.2 Chapter 4.2 (114.2)
4.3 Chapter 4.3 (114.3)
4.4 Chapter 4.4 (114.4)
5.1 Chapter 5.1 (115.1)
5.2 Chapter 5.2 (115.2)
5.3 Chapter 5.3 (115.3)
5.4 Chapter 5.4 (115.4)
FIN Chapter 5.F (115.5)
2. Assignment Ada (12A.A)
2. Mercenaries (2.0)
1. Areas (21.0)
1. Village (21.1)
2. Castle (21.2)
3. Military Base (21.3)
4. Waterworld (21.4)
2. Characters (22.0)
1. Leon Kennedy (22.1)
2. Ada Wong (22.2)
3. Jack Krauser (22.3)
4. Hunk (22.4)
5. Albert Wesker (22.5)
3. Weapons (3.0)
1. Handguns (31.0)
1. Handgun (31.1)
2. Red9 (31.2)
3. Punisher (31.3)
4. Blacktail (31.4)
5. Matilda (31.5)
2. Shotguns (32.0)
1. Shotgun (32.1)
2. Riot Gun (32.2)
3. Striker (32.3)
4. Chicago Typewriter (32.4)
3. Rifles (33.0)
1. Rifle (33.1)
2. Rifle (Semi-Auto) (33.2)
3. HandCannon (33.3)
4. Magnums (34.0)
1. Broken Butterfly (34.1)
2. Killer7 (34.2)
3. HandCannon (34.3)
5. Other Weapons (35.0)
1. TMP (35.1)
2. Mine Thrower (35.2)
3. Rocket Launcher (35.3)
4. Infinite Launcher (35.4)
4. Memos (4.0)
1. Village Files
1. Playing Manual 1 (41.1)
2. Info on Ashley (41.2)
3. Playing Manual 2 (41.3)
4. Alert Order (41.4)
5. About the Blue Medallions (41.5)
6. Chief's Note (41.6)
7. Closure of the Church (41.7)
8. Anonymous Letter (41.8)
9. Playing Manual 3 (41.9)
10. Sera and the 3rd Party (41.10)
11. Two Routes (41.11)
12. Village's Last Defense (41.12)
2. Castle Files
1. Capture Luis Sera (42.1)
2. Target Practice (42.2)
3. Luis' Memo (42.3)
4. Castellan Memo (42.4)
5. Female Intruder (42.5)
6. Butler's Memo (42.6)
7. Sample Retrieved (42.7)
8. Ritual Preparation (42.8)
9. Luis' Memo 2 (42.9)
10. Letter from Ada (42.10)
3. Island Files
1. Luis' Memo 3 (43.1)
2. Paper Airplane (43.2)
3. Our Plan (43.3)
4. Luis' Memo 4 (43.4)
5. Krauser's Note (43.5)
6. Luis' Memo 5 (43.6)
7. Our Mission (43.7)
Contact (CTC)
Credits (CRD)
8
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iMMa MM------------------------------------------------------------------
MMi; MM Introduction
MMM, MM------------------------------------------------------------------
MMMM MMMMM (ITRD)
MM .M7 MMMMM
M rMM ;M There isn't really too much for me to say. I simply
MMM M love Resident Evil 4, and having played six rounds,
M M MM mastering every weapon and exploiting their uses,
SMM and being able to cruise through the game without
ever stopping to think, I decided to give my own work to what I
believe to be one of the best games ever. Being an action-adventure
enthusiast, this wasn't too hard. To reiterate an earlier point, I
merely love Resident Evil 4. It took everything in the series so far
and bastardized it, using a new system of doing everything. Kudos to
the people at Capcom for creating this. Now, without further ado...
8
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MMi; MM Brief FAQ Notes
MMM, MM------------------------------------------------------------------
MMMM MMMMM (READ FIRST)
MM .M7 MMMMM
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MMM M
M M MM
SMM
A few things should be noted about this FAQ before actually using it;
-While my intentions were to keep this FAQ competely spoiler-free, there was one
cutscene late in the game that I did have to spoil, due to you having to press a
large number of button combos to escape being killed. Additionally, all boss
names are revealed, and the ACTION ITSELF is spoiled - thus potentially robbing
you of the scare thrill.
-Full Section Headers (Walkthrough, Weapons) are shown with an ASCII of a gun
along with the section's title. Subsection headers (ie. Chapter 1.1, 1.2) are
shown with the small 4 followed by two lines of - headers, and the title.
Subsubsections are shown by the title encased in the ASCII of a bullet.
-Don't email me asking where to obtain the Matilda, Chicago Typewriter, Infinite
Launcher, and HandCannon. I think I make it clear enough in the Weapons section.
-Whenever I say "Shotgun", "Handgun", "Rifle", and so on in the WALKTHROUGH
ONLY, I refer to that class of gun, not the gun itself (unless otherwise
stated).
-The only items that I can on my own confirm that will always be in a certain
crate or barrel are Key Items and Herbs. None other, though someday I might do a
few runs to see if items stay the same.
-When I have an item in caps, it means that you pick it up. When it's not in
caps, it means that I'm not directing you to pick it up.
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$$$$#######$$$####%
$$$$$$$########$$$### WALKTHROUGH
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MMM, MM------------------------------------------------------------------
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MM .M7 MMMMM
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MMM M
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__________________
|Village Outskirts(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Go through the clip on the background story to Resident Evil 4, and then the
next two cutscenes regarding Leon's location and misison. After said cutscenes
are done, take control of Leon. Shoot the crow perching on the tree in front of
you, and it will fall down, giving off 200 PTAS. and move forward to the cabin.
As you get close to the cabin, a brief cutscene will play. Afterwards, continue
pressing on, but don't go into the cabin just yet. Instead, head left and go to
the crate on the wagon. Use your knife to break open the crate, and grab the
random content in the crate. After that's done, head back up to the front of the
house, and go inside. In here, walk along the dirt path to the cabin, and you'll
encounter another cutscene.
Afterwards, fire at the old man's knees until he drops (if you don't know how,
press R, aim with your laser pointer, fire) down and lays on the floor, OR wait
until he hunches over and head to kick him onto the floor (The A button should
show downscreen with the word KICK) then go and knife him (L and then A). If he
doesn't give off blood, then you aren't slicing him with your knife. After he's
dead (And only after he's dead, so he's alive still if it doesn't happen), a
cutscene will occur. Afterwards, head upstairs, and grab the HANDGUN AMMO (10)
off of the table (On a side note, why bother building an upstairs if that's all
you're going to have?). Now, go to the window, and dive out.
Down below, you'll face three more villagers. Run (Left Analog Stick + B) up the
path to where your transport was, and wait for the villagers to come to you - if
you stick around where you were, you would probably have been very vulnerable to
being attacked. When they do come, either blast them in their heads until their
craniums explode, or Kick/Shoot them down and knife them. After the battle,
collect whatever items they dropped, then head off down the path to the right of
the house. On your way, you'll see a shack to your right. Enter it, and grab the
HANDGUN AMMO (10), then knife the three crates. Grab the items in here, then
save at the typewriter.
There's no need for ribbons here. You have infinite saves.
Heading outside, continue along the path, and shoot the crows if you want for
some items. See those skulls? When you see them, that means that there is a trap
ahead soon that will endanger YOU, and that is when you definitely want to read
this walkthrough, so as to not get caught in the traps. Now continue and you'll
see a wolf caught in a bear trap. Help it out - it will not hurt you, and will
in fact help you a lot later on. Now continue on, until you see a second set of
skulls. Go downhill, and you'll see two sets of trees with two sets of devices
with glowing red lights on them. DO NOT DO NOT DO NOT go through these two sets
of trees - if you touch the lines connecting the devices, they will explode,
more likely than not killing you. Instead, LOOK AT THE MIDDLE FIRST. There is a
bear-trap here - either shoot itor walk around it. After you head through the
middle (or if you really need to go through one of the two pairs of trees, shoot
one of the devices from afar), take out the single villager that comes down the
hill to stop you.
Continue uphill now until you come to a shack. You'll hear the battle music, but
head into the shack to your left first. Knife the two crates and grab their
contents as well as the Green Herb (And examine the woman with a pitchfork in
her face - lol), then head out and take a stand against the two villagers. After
grabbing whatever items were on their bodies, continue downhill and go past the
bridge - don't worry, the bridge ain't going to explode or anything. Continue
down (you might see three villagers, but don't worry about them), and you'll see
a shack. This one has a villager inside, so you can either try to run inside and
shoot him right away, OR, if you have one, throw a hand grenade in to kill him,
OR you could even go a bit past the shack and use your POV to see him. Any way,
get whatever he drops after, and head into the shack. Grab the HANDGUN AMMO
(10), and knife the two crates for it's contents. Afterwards, leave, and head up
through the gate to go into the village of Pueblo.
________
|Village(
ŻŻŻŻŻŻŻŻ
A cutscene will occur, and you'll get Playing Manual 1. If this is your first
time playing through, I recommend taking a look at it. Continue north, and press
A when LOOK appears. Zoom in using C-Up to see one of the Spanish Police whom
brought you here burning on a bonfire. Ouch. After, another cutscene. Now, check
your Map (Y > Map). See that little hook to the bottom-left, with a red block at
the end? That's where you want to go. To get there, you merely have to walk
along the right wall - but do it without the villagers seeing you, as you'll
need to prepare first. At the top of the hill, go into the shack and knife the
two crates and grab the contents. Head outside, stand on the top of the hill,
and aim at a villager (it'll require a bit of aiming first though). Fire.
Now that you've got the villagers' attention, they'll start coming towards you.
Save your ammo by shooting them in the knees, kicking them, shooting them in the
heads, and kniving them. If there aren't any villagers close to you, RELOAD! You
don't want to be stuck reloading while there are a bunch of villagers running
around you like maniacal monkeys on sugar. If you are low on HP, use the FIRST
AID SPRAY you have with you or any GREEN HERBs you obtained. After you finish
off 14 villagers, they will head into the chapel in the village, leaving you to
explore and grab items. After getting the items all the villagers dropped, head
up to the fork from where you observed the burning policeman. Here now, head up
left, and examine the logs to your left for a GREEN HERB. Continue up and knife
open the crate near the next set of logs for a RED HERB. Now, jump over the
window near you.
In here, knife the crates to your left for some items, then grab the HANDGUN
AMMO (10) on the cabinet to your right. Go to the barrel to the left of the
table and knife it, grab whatever is in it. Head out through the door now.
Outside, head to the building opposite you that has a cow in it, and on the
other side, knife the crate for a YELLOW HERB. Look to your left to find a wagon
of hay with a RED HERB on it. Continue forward and head back into the main
square. Now go up to the left side of the chapel the villagers went into. To the
right of the upper set of logs, you'll find HANDGUN AMMO (10). Go back into the
main square, and head into the house to the left of the cow stable. Inside,
knife the single barrel there for an item. Now, kick the door several times to
break the lock. In the bedroom here, knife the crate and barrel for some items,
and grab the 1000 PTAS off the bed. Now head outside; there's one last house
that has a real special reward, just opposite from where you exited.
In this last house, on the ground floor, grab the HANDGUN AMMO (10) off the
cabinet to the right of the fireplace, then break the barrels and grab whatever
contents are in them. Now, head upstairs. See that gun on the wall? That's a
SHOTGUN. It's going to come in handy very quickly. After, shatter the glass to
your left for a HAND GRENADE, then take the 1000 PTAS off the table next to it.
Now, go and jump out the side window (Not the front) and you'll fall onto a roof
connecting a few of the houses. Loop around to the other side of the house you
just came out of through the back, and you'll find a SPINEL. Now go and jump
onto the ground and into the village's main square. Take a look at the house you
just came out of. There's a path leading out of the village to the right. Head
up that path, and when you see a small shack on either side, head into the right
and grab the ALERT ORDER file. These files are spread throughout the game, and
they give background information to the plot. Grab the HANDGUN AMMO (10) next to
it, head back outside, and continue up the path into the next area.
__________________
|Village Section 2(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
NOTE: You might see green-rays around. They'll contain chicken eggs, and if you
see them around, pick them up. They're random, though, so I can't give an
accurate description of getting them.
Head up, and immediately get into the house to your left. Knife the barrel open
for it's contents, then save at the typewriter. Head outside, and jump over the
fence to grab ABOUT THE BLUE MEDALLIONS off the tree. To your right, you should
see a blue medallion hanging from the tree. Shoot it (01/15).
Of course, this'll call out the villagers that are roaming about, so take them
out. After they're down for the running, go and examine the well to the right of
the shack with the typewriter. Shoot the well trapdoor down, then shoot the
shiny object. It'll fall down. Grab the PEARL PENDANT. Next, head right and go
over the fence, and go behind the back shack to find a barrel. Break it, shoot
the blue medallion on the tree to your left then (02/15), then head into the
stable after you grab the contents of the barrel. In the stable, break the lone
barrel here, and grab whatever item comes out of it. Now, head just past the
large barn, and kill the single villager here, so he doesn't distract you for
your next task. Now, head into the large barn.
In the entrance door's frame, look upwards, and you should see a villager on the
top floor. Aim, and fire, and continue attacking him until he's dead. Now break
the three barrels and two crates on the bottom floor for items, then open the
blue cabinet for a SPINEL. Head upstairs, and open the blue cabinet up here for
a HANDGUN AMMO (10). Exit out the window onto a ledge, and go down to the end.
Now turn around and look at the second floor window of the large barn to see a
blue medallion. Shoot it (03/15). Now turn to your right to see a windmill with
a medallion hanging from it. Shoot the blue medallion (04/15). Now jump down,
and break the crate here for an item. Head into the small shack that the
ladder's leaning on, and break the crate for a SPINEL and the barrel. Head back
out, and go up to the gate. It's locked, but look up to your left. Shoot the
blue medallion (05/15). Now go back up the ladder, and jump back into the main
area.
Now, go back into the stable, and stand in about the middle of the building.
Face the front, and look up to see a high window. Depending on your angle,
you'll see another blue medallion. You know what to do with it (06/15). Now, for
the last blue medallion. Head around to the back of the big barn, and look up.
You should see a very small window at the peak of the structure, but more
importantly, a blue medallion (07/15). Now, before we continue on, there's one
last item. Go around to the side of the barn facing the exit, and you'll see a
box blocking doorway. Equip your SHOTGUN and fire at it three times to destroy
it. Head inside and through the second doorframe. Slice the crate here to get a
Beerstein. Now head back outside into the main area, and go down to the exit.
___________________________
|Village Outskirts Section 2(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Skulls hanging on a crosspost...you know what that means...or actually, you
don't. What's going to happen is, you'll walk down, and some villagers will push
a boulder over that will roll after you. You will have to continuously press A
to sprint, and after a while, will have to press either A + B at the same time
or L + R to dodge the boulder. Just a further notice on these action scenes;
they are part of the cutscene itself, so if you press select and the cutscene
won't end, that means you WILL have to press a button or two.
Anyways, after you make it down to the bottom of the hill safe and sound, head
through the tunnel. Shoot the two shining items on the ceiling to bring down two
SPINELs, then continue on through out onto the other side. Out here, shoot the
man in front of the house before he notices you and runs away. Next, stay back,
and shoot the explosive device line in the house that is to your left (You
should see it at the right angle). Head into the house, and look to your right
IMMEDIATELY. Shoot the villager before he throws the fire - if he succeeds in
throwing the torch, retreat a bit. Once he's down, fire at the bear trap in the
house, then get the SPINEL off the shelf and whatever other goodies there were
from the crates.
Now, see the house right in the middle there, where the first villager you shot
was standing right in front of? There's a door on your side, and while it's
nailed shut, the window is partly open. First shoot the explosive device next to
it, then go over and shoot the man inside the window - and when he does, BACK
UP! After about two seconds, the torch he was carrying should explode. Now scale
around to the backside of the house, shoot whomever is peeking through the
window, then go in. Mop-up anybody left in the house. Grab the Hand Grenade off
the table, then slice the two barrels for some more goodies.
Now, head down to the REALLY big house, but first, go to the right of it. You'll
see a crate here. Knife it for an item, then go examine the large tree about
perpendicular to you that's in front of the house. Look up to see a whitish
sphere of sorts (something resemblant of a white hive), and shoot it. It will
fall down and give you the RED CATSEYE. Combine it with the BEERSTEIN to
increase it's value. Now, go up to the front door and kick it until it opens.
Inside, grab the HANDGUN AMMO (10) off the table, then open the wooden cabinet
for 1000 PTAS. Save at the typewriter, then go through the doorway, but DO NOT
CONTINUE! There is an explosive device line here, so backup as far as you can,
then shoot it to make it explode. In fact, there'll be a second explosive device
line in the next room, so watch out for that too. In the next room, grab 1000
PTAS off the table and open the cabinet for a GREEN HERB. It seems there is
nowhere else to go - or is there? Push aside the large cabinet in this room to
find a secret path. Go along the path, and open the metal cabinet.
Cutscene time.
8
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MMi; MM Chapter 1.2
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MMMM MMMMM (111.2)
MM .M7 MMMMM
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______
|Valley(
ŻŻŻŻŻŻŻ
Another cutscene will occur, but it's one of those action cutscenes - this time,
you'll have to merely press either A + B or L + R when prompted to. After some
more cutscenes, grab the HANDGUN AMMO (10) off the shelf, then continue forth.
After another cutscene, grab the RIFLE AMMO (5), head outside, and loop around
the back to talk to the Merchant. These Merchants are spread throughout the game
and are plentiful. They will sell you guns and other items for PTAS, as well as
buy your stuff. They can also tune your weapons to make them stronger, so
they'll be helpful.
Anyways, after that's done, continue past the Merchant, and slice the two
barrels open for a RED HERB and another item. Continue back to the front of
house, and this time, take the left side. Break the barrel here for a GREEN
HERB. Now, go out the metal gate, and instantly shoot and knife the villager
patrolling the path you just stepped out onto.
Now, you'll have to face a large platoon of villagers, but stay patient and wait
for all of them to come to you before moving on; if you don't, you'll probably
get collectively ganged up on and raped :(. If the villagers get too
overwhelming for your guns, throw one of the Grenades that you've collected;
Hand Grenade explodes, Incendiary Grendade will light them on fire, Flash
Grenade will blind them long enough to allow you to kick them. After the
villagers stop coming to you and start going back to their patrolling (Wait a
minute or two to make sure), head down, go up the right bridge, and continue up
to the top. Shoot down the lone patrol up here. After, continue forth, and open
the chest for the EMBLEM (LEFT HALF). Slice the two barrels for it's contents,
then head back downhill, facing off against villagers if you didn't check to
make sure that they had turned back into pure patrolling. Enter the house on the
bottom from the wooden planks, not from the bridge.
In here, take the SHOTGUN SHELLS (10) off the top. Go through the door, take
care of the two villagers in here, and take the HANDGUN AMMO (10) of the boxes.
Go behind the crates and take out a third villager, then stop whoever might be
coming through the windows. Go outside the side window to smash a barrel and
grab the contents, then head back inside. Back in here, head up the ladder. Up
top, take out the lone villager up here, then open the chest for the EMBLEM
(RIGHT HALF). Go and slice the barrel to the north, then jump down and head up
the hill. Slice or shoot the two barrels up here and grab the contents, then run
forward to the blue door. Open your Key Treasures (Y > Key Treasures) and
combine the EMBLEM (RIGHT HALF) and the EMBLEM (LEFT HALF) to get the HEXAGONAL
EMBLEM. Insert it into the door, then head through.
__________
|Warehouse(
ŻŻŻŻŻŻŻŻŻŻ
Here, head up to the door, and slice open the barrel to your right. After taking
whatever was inside, head to the left and slice open two more barrels. With some
more goods in arms, head through the door. Inside, head up to the window and
slice the barrel to your left for an item. Next, head through the door to your
right. Take out whatever moves, then head down the hallway, on the same rule of
taking out whatever moves. At the end, slice open the chest for an item, then go
through one of the two glass windows.
In here, you'll face four enemies at the end hiding behind sandbangs.
Alternatively, you have some boxes to hide behind. Two of the enemies are
throwing torches. You should throw Hand Grenades. After all four are wiped out,
head up the path, shooting out whatever bear-traps are in your way (Be warned,
though, more villagers will come in). Head to the left to knife open two barrels
for it's contents, then open the fireplace for a SPINEL. Continue through the
path of bear-traps, then go through the blue door. In here, head up to the
wooden-barricaded window, and shoot at it with a Shotgun. Leap onto the other
side and grab the ELEGANT MASK that's hanging there. Go back to the other side,
knife open the two barrels, one for a GREEN HERB, the other for a random item,
then head downstairs.
Down here, continue along the hallway, and shoot the lone villager that appears.
Once he's dead, that's all the villagers. Now go downstairs into some water.
Here, grab the HANGUN AMMO (40) immediately in front of you, then grab the FLASH
GRENADE and 1000 PTAS behind you. Shoot the fish if you want - the BLACK BASS
will restore you partially, the BLACK BASS (L) fully. Afterwards, head up, and
go through the door.
__________________
|Chief's Residence(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
More crows...^.^ Anyways, start off by shooting the explosive device line -
it'll explode, killing two crows. After you salvage the remainders, go into the
shack and knife open the barrel and crate. Afterwards, head up the path, into
the house, until you come to a door with a puzzle. You'll have to create a
certain symbol by shifting a figure - simply move it up and then left.
Inside, grab the 1000 PTAS from the cabinet, the CHIEF'S NOTE off the bed, the
HANDGUN AMMO (10) from the drawer in the desk, but most importantly, the
INSIGNIA KEY out of the chest. After, head through the door. Cutscene time once
more.
8
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__________________
|Chief's Residence(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After the cutscene, head back into Chief Mendez's room for another cutscene.
Afterward that one, go left and open the cabinet under the portrait for a GREEN
HERB. Now head downstairs, and go right into the small hallway. Break the glass
on the cabinet here and grab the INCENDIARY GRENADE, then open the smaller
cabinet next to the bookcase behind you for 1000 PTAS. Now go into the small
kitchen and open the oven to get a BROWN CHICKEN EGG. If you want, head into the
bathroom besides the staircase, but there's no items in there - just another
villager. Head outside, but not before equipping and fully reloading your
Shotgun.
You'll hear the VRRRM VRRRM! of a chainsaw, and a chainsaw man will run up to
you. Take him out by hitting him in his knees so that he falls down, and when he
does, leave no mercy for him - shoot him in the head, knife him, throw Hand
Grenades, whatever. Afterwards, you'll get the RUBY, which sells for a good
amount of money. Now, you'll have to fight off some more villagers, so wipe them
out. Now head down the hill to find another villager - take him out, along with
the villager that will come out of the shack. Back up a bit before heading into
the shack, to the top of the hill, and examine the trees to the right side. One
of them should have a bird nest on it. Shoot it down and go obtain the SPINEL.
Now go into the shack here, and slice open the lone crate to get the RED HERB.
Head back outside, and watch out for another bird nest on the left side. Shoot
it to get TMP AMMO (50). Now go down to the gate, where you'll have four more
villagers to take care of. After they're all dead, head into the village (The
door is unbarred automatically).
________
|Village(
ŻŻŻŻŻŻŻŻ
You've got a ton more villagers to take care of, but I don't recommend staying
around too long. Take an initial stand against the villagers from where you came
out the door, and after you feel you've gathered enough supplies, head down to
the chapel from earlier where the villagers went into after your last killing
spree. Use the INSIGNIA KEY that you obtained from the Chief's House earlier to
get into the chapel and escape the villagers.
______________
|Chapel Tunnel(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In here, immediately start off by knifing the crate for it's contents, then grab
the HANDGUN AMMO (10) off the cabinet. Make sure to save at the typewriter first
before heading on through the door. After going through, slice the barrel in
this room for a TMP AMMO (50). Now, see that lighted lamp in front of you? STAND
BACK, and then shoot it once. It will fall down, light on fire momentarily, then
die down. After the fire's out, grab the SPINEL, then head down through the
trapdoor in here.
Downstairs in the tunnel, simply just run along the tunnel until you come to a
well-lit cavern. No, don't shoot the lamp this time - instead, shoot the two
sparkling items on the cavern's roof (One's just above you) for an ELEGANT
HEADDRESS and a SPINEL. Afterwards, knife the crate for an item, then head down
the trail some more until you run into a MERCHANT. You should sell off all your
valuables (SPINEL, RUBY, ELEGANT HEADDRESS, etc.) EXCEPT for the BEERSTEIN and
it's RED CATSEYE part (if you haven't yet combined the two).
After picking up some items, continue down the tunnel through the metal door,
then climb up the ladder at the end to head into the cemetery.
________
|Cemetery(
ŻŻŻŻŻŻŻŻŻ
Immediately heading out the door, look UP, and you'll see a bird's nest. Shoot
it for a HAND GRENADE. Continue on and look to the right for another bird's
nest, this one containing RIFLE AMMO (10). For the time being, head along the
dirt path. When you see the house on the hill, you know you're close, so
continue going up the dirt path, despite the villager cries. Once you reach the
metal gate, NOW take out your gun, and take on the three villagers who are near
the house. After they're dead, go to the front door, and after a cutscene, you
learn you need a circular object of sorts. Before leaving, look up the tree to
the right of the house to see a bird's nest - shoot it down for an INCENDIARY
GRENADE. Now, go around the house to the back (Not downhill, the other back
path). After taking out two more villagers, go to the shrine here. This is a
puzzle that wants the three insignias of a dead person lighted up - but in this
case, it's dead twins. Spin it 3 seven times, then spin 4 five times, then spin
3 one more time. Afterwards, take the GREEN CATSEYE when the puzzle opens up,
and combine it with the BEERSTEIN.
Now, go back to the front, and this time take the downhill path. Killing anybody
in your way, jump over the first pit in the plank boarding, then head into the
shack. In here, grab the CLOSURE OF THE CHURCH file, then knife the two crates
for it's contents. Continue on your way, taking out the villagers that get in
your warpath, and once you make it to the door at the end, BACKTRACK! Yes,
that's right, BACKTRACK to the start of the cemetery. Why? The other 8 blue
medallions are here, and I just sent you on a path to clear all the villagers
are out first.
While heading downhill into the cemetery, go into the shack and pick up the
HANDGUN AMMO (10), and knife the two crates for some goodies. Now exit, and go
back the way you came. First off, two trees will have blue medallions hanging
from them on your path uphill, one to the left, one to the right (09/15). Now go
into the cemetery and head all the way to the other side. Here, look a bit up at
the tree here to see another blue medallion (10/15). For your people who just
want the minimum requirements for the reward, skip this paragraph and next and
just head down to the door. If not, follow on.
Now, go down to the wooden platforms, and after jumping over the first pit, you
should easily see the blue medallion hanging there (11/15). Now look ahead, and
you'll see a blue medallion hanging under the bridge (12/15). Now go to about
where medallion 12 was, then turn around, and you should see another blue
medallion hanging under the wooden platforms. Move up so that you can aim
easier, then shoot it (13/15). Now go back to the back side of the house, and
you should see a blue medallion hanging from one of the roof shingles (14/15).
Now ring around to the front of the house, and shoot the last blue medallion
that's hanging over the spiked area off of a tree (15/15). Now go back down the
wooden planks to the door at the end.
________________
|Lumber Mill Area(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Yes, it's a lumber mill. I mean, there's a ton of wood around. Anyways. Start
off by slicing the barrel to your left and grabbing the item inside. Now slowly
tread along, and watch the main square - see the giant murder of crows? Hand
Grenades are fun. Afterwards, go into the first house to get HAND GRENADE (10)
and a SPINEL. Second house has nothing, third house has HAND GRENADE (10).
Afterwards, go out to the wagon of rocks to the left of the entrance, then grab
the SPINEL. Now go up to the exit, knife the two barrels for some more stuff.
Don't take the upper path - take the right path.
_____
|Dock(
ŻŻŻŻŻ
Aptly named because that's what this is, a dock. Take the HANDGUN AMMO (10) off
the boxes at the end, then go right. Go behind where the merchant is, and break
a lone barrel for something. There's also another slightly hidden barrel besides
a crate near the merchant. Now go talk to the MERCHANT, and grab whatever stuff
you need (I recommend stocking up on some First Aid Sprays if you don't have
enough R + G Herbs or GGG Herbs. There's also the free Punisher for getting 10
blue medallions). Afterwards, save at the typewriter and head out. In the Lumber
Mill Area, take the other door.
______
|Swamp(
ŻŻŻŻŻŻ
First, take the shack to your left for a barrel and HANGUN AMMO (10). Before you
go to the hill, be wary, it's another of those boulder traps where you press A
to sprint and have to press either A + B or L + R to dodge it after a bit of
sprinting. At the end, look up to your right to see a shining light, and shoot
it. After grabbing the SPINEL, walk into the swamp, but not too far - you should
see an explosive device line with a man in front of it. Shoot the explosive
device line to make it explode and kill the villager. Now walk down, and back up
when the villagers start coming at you. This is another stand that you must be
patient on killing the non-patrolling villagers. When all that's left is
patrolling villagers, wait a minute to make sure, then continue.
When you do continue, head into the shack and break the crates and barrel. Jump
out, and head down to where you just were to grab from the white light a HAND
GRENADE. Wait for a bit to stop enemies here - some more villagers will come
down the path you first took into the swamp. After they're all down, go back up
onto the bridge, and continue along the left side. Make sure you take out all
the explosive device lines in your path. Head to the end of the swamp, and all
the way to the swamp door. If you don't want to take on the villagers, head
right through, but be warned, there is a valuable item here. If you do, take a
stand against the initial villagers here, then head down onto the bridge. Take
out the explosive device line, and attack all the villagers coming from the
right. If there are any coming from any other directions, take them out too.
Grab the INCENDIARY GRENADE on the bench to your left, then look up at the tree
to your right - but more importantly, the bird's nest that is there. Shoot it,
go and grab the ANTIQUE PIPE from the swamp, then head back up to the shack.
Here, knife the crate for an item, and grab the HANDGUN AMMO (10). Now, go up to
the door.
__________
|Lake Dock(
ŻŻŻŻŻŻŻŻŻŻ
Here, go all the way up north to the cliff's face, and watch the scene. After,
grab a RED HERB hidden in the weeds next to a tree, then go back down to the
fork and go left out onto the lake. Keep a lookout to the left for a bird's
nest, and when you find it, shoot it for a GOLD BANGLE W/PEARL. Now enter the
first shack here for a YELLOW HERB from the crate and HANDGUN AMMO (10). Head
into the second shack to get a GREEN HERB, break the barrel for junk, and save
at the typewriter.
Now, head out to the dock. If you want to see that giant snake again, just head
up to the front of the dock and shoot the water in front of you about ten times,
but make sure you've saved first ^_^. Anyways, dock the boat and head in a
northeast direction (on the map, southeast). Eventually, you'll run into Del
Lago.
+------------------------------------------------------------------------------+
|DEL LAGO |
| |
|Del Lago is a giant sea-faring serpent who will give you problems. The battle |
|will start off by Del Lago grabbing ahold of your anchor in his mouth, and |
|swimming around, pulling your boat with you. As he pulls you around the lake, |
|you will end up being pulled past a lot of debris such as logs and rocks - to |
|avoid being hit by this stuff, you can move your boat left or right and the |
|obstacles will miss you completely. |
| |
|While he is moving around, press R, and you'll find that you have a weapon |
|that is exclusive to this battle - the harpoon. Aim the harpoon on any part of|
|Del Lago's body by using your crosshair, and then fire at Del Lago - if he |
|spurts blood, you know it hit him. Right after you do this, Del Lago will go |
|down below the water, and then pop up. He'll be pissed off at you, as he swims|
|right at Leon with his mouth open. This is your cue to EITHER fire another |
|harpoon into his mouth and hurt him some more, or quickly move your boat left |
|or right to get out of the giant sea serpent's way. If you do get hit, you |
|will not die - instead, you'll lose some HP (In fact, this is the only spot |
|where you can lose HP), and then be thrown into the water. When in the water, |
|Leon will first float to the surface. When he hits the surface, you will have |
|to hit A repeatedly and fast to swim to your boat, or else Del Lago will chomp|
|down on Leon, this time killing Leon. Once you get back on the boat, Del Lago |
|will start swimming around again. |
| |
|On the occasion, however, Del Lago will instead go underwater, leaving your |
|boat calm and you wondering where the hell he went. After awhile, he'll |
|surface and swim towards you with his mouth open. You can't move here - |
|instead, you can only rotate around with harpoon in hand, and throw the |
|harpoon down Del Lago's mouth when he shows up. |
| |
|After a while, Del Lago will finally die - but don't get too cocky. Another |
|action scene comes up, where you will have to repeatedly press A to cut some |
|rope, or face drowning. |
| |
+------------------------------------------------------------------------------+
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____________
|Island Dock(
ŻŻŻŻŻŻŻŻŻŻŻŻ
Start off by grabbing the FLASH GRENADE on the shelf, then get the HANDGUN AMMO
(10) off the table next to the typewriter. Now, break the crate for whatever is
inside, then take the ANONYMOUS LETTER off the bed. Save at the typewriter, then
head outside. Out here, hop onto your boat, then go to the north where you
should see two blue flames. Yep, that's right. It's a MERCHANT.
________________
|Merchant Cavern(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In here, break the barrel beside the entrnace, then push the crate to the left
of that. Go and break two more barrels for some items, then climb the ladder up
to the roof. Up here overtop the shop, push the crate in front of you as far as
it will go, then push the crate to your right enough so that you can fit
through. Bust the three barrels that are now accessible to you, two of which are
random items, but one of which is a GREEN GEM. Continue along your path and jump
down into the shop. Here, grab the RIFLE AMMO (10), then climb back up to the
roof. On the roof, go around and into the shop from the front. Get whatever you
need, then head to the right side of the shop. Bust the three barrels that you
will find here, then look up. See that torch up there? Shoot it to obtain a
SPINEL.
Now, if you want, you can go back to the mainland Lake Dock. Once you get off,
head up the hill and go north to the cliff. You'll encounter four killer dogs in
an awesome vicious cutscene. Instead of trying to fight them right here and now,
turn tail and run back to your boat, and get onto it. Back up slightly, and then
use the Harpoon Gun to kill all the killer dogs. Get back onto the deck and reap
your rewards.
Afterwards, head back to the Island Dock, and go through the gate there
into the Waterfall Area.
_______________
|Waterfall Area(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Yep, that's for real. From now on, those pincer-heads will come out of
villagers' heads randomly, but are a lot more likely to come out when you shoot
a villager's head. To destroy them, aim for the actual creature itself, not the
human body. I should also take the time to note that the villagers are now
stronger and will take more abuse and damage than before, so be wary. Anywho,
take out the pincer-head (I'll call them by their real name when you learn what
they really are) and the other villager here, and grab the 5000 PTAS the pincer-
head drops. Now, continue on.
Past the staircase, jump over the two ledges. Next, move down the riverside, and
jump over another trio of platforms. Once you reach the other side, climb down
the rope to hit the bottom. At the bottom of the waterfall area, look to your
left and shoot the sparkle on the wall. Grab the SPINEL after it falls down. Now
stay back and pull out something powerful, like your Shotgun, or if you have
one, your Rifle. Look at the outpost that's right in front of you, and you
should see a villager up on the top. If you have a Rifle, aim at his head. If
not, try to hit his head. Strike him until he's dead, then continue. Climb up
the outpost tower, grab the HANDGUN AMMO (10) off of the railing and bust open
the barrel for a random goodie,, then jump down again.
You'll see that you hit a dead end, but fear not. See the box hanging off of the
chain to your right? Hit the chain by using your Handgun or any other gun, and
it will cause the chain to break. The box will fall down and stop right in front
of you, conveniently. Now jump across the box and onto the wooden bridge. Here,
head up and take the ladder to your left to climb up to a higher outpost tower.
Up top, bust the barrel for a GREEN HERB, then shoot down another chain holding
another box that is to your left. Jump down, look to the left for the last box
with a chain holding it, and take out the chain. Before going, look north
towards the waterfall, and look up to the center between the two torches. See
the shiny object? Shoot it down and obtain the AMBER RING. Now head back to the
end of the bridge, and jump over the next two boxes to the other side.
Here, go up to the ladder, and climb up to the third outpost tower. Here, pull
the lever - it will cause the waterfall to stop, thus allowing you safe passage
through the entrance in the waterfall. However, on your way back, enemies will
start coming out of the cave. If you don't want to fight them, two Flash
Grenades should be more than enough to run past all of the villagers. Once
inside the waterfall cavern, run all the way to the end, and grab the ROUND
INSIGNIA off the wall. After a conversation with Hunnigan, go through the path
that opens. Take the boat to the Dock with a Merchant awhile back (No, not the
one that had the Green Gem, the other one).
_____
|Dock(
ŻŻŻŻŻ
Here, go and save at the typewriter, and stock up on weapons at the MERCHANT. If
you're not in the mood for a semi-difficult boss fight, grab a Rocket Launcher.
Now, head outside into the Lumber Mill Area.
________________
|Lumber Mill Area(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
First blast the two barrels, one of which has a GREEN HERB. Head back in the
direction of the church, and we'll fight another boss fight. The first part only
applies if you rescued the wolf at the beginning of the game.
+------------------------------------------------------------------------------+
|EL GIGANTE |
| |
|Before I start, I'd like to make a note that you can kill El Gigante in one |
|single hit from using the Rocket Launcher. |
| |
|For the first little bit, just run around, staying out of El Gigante's way. |
|After a while, the wolf from the beginning of the game will come in, and he |
|will distract El Gigante for a while, but not forever - so do the next |
|paragraph of things fast, and read the third paragraph before El Gigante |
|actually attacks you. |
| |
|Once the wolf comes in (He's invincible, don't worry), go to the sandbag shed |
|and grab the RED HERB and HANDGUN AMMO(10) from off the sandbags. Next, go to |
|the wagon of rocks and grab the YELLOW HERB. Go and grab the item in the first|
|shack, which are TMP AMMO (50), HANDGUN AMMO (10), and a SPINEL. Now run into |
|the second shack, which has a HANDGUN AMMO (10) and 1000 PTAS. The third shack|
|has a SPINEL, SHOTGUN SHELLS (10), and 1000 PTAS. |
| |
|As for El Gigante's attacks, they're pretty damaging. The first one is where |
|El Gigante will rip a tree out of the ground, and walk over to you with it. He|
|will then swing the tree very fast at you, giving you little time to press |
|either L + R or A + B to crouch and dodge the attack. A second attack is where|
|he will grab a boulder and throw it at you - avoid this by running out of the |
|way. El Gigante's two close-range attacks basically consists of grabbing you |
|and kicking you, and if you can stay underneath his legs, he won't be able to |
|do either. If he grabs you, stab him with the button shown. |
| |
|How to kill El Gigante? All you have to do is throw as much firepower as you |
|have at him, anywhere on the body. After a while, he'll bend over, and one of |
|the pincer creatures will come out of his back. Get close to him, and when it |
|has the A button showing climb, press A. Leon will have to slice the pincer by|
|repeatedly pressing A or B - the button required can interchange even during |
|the slicing period itself. If you're in a tight bind for damaging El Gigante, |
|use a Flash Grenade to stun him for a small amount of time. |
| |
|One last warning - if you're close to El Gigante after he falls, you'll have |
|to dodge him when he falls over by either pressing A + B or L + R. |
+------------------------------------------------------------------------------+
Afterwards, grab the 15000 PTAS the El Gigante leaves behind, then continue in
the general direction of the church. If you didn't yet, grab the items from the
shacks first.
_________
|Cemetery(
ŻŻŻŻŻŻŻŻŻ
Here, head to the shack on the wooden platforms and break the two crates. Heal
yourself completely, then stop off at the hill. See, there are three very strong
guard dogs up there, and if you approach them without caution, you're going to
get torn to pieces and devoured. If you have a Rifle, use it and aim for the
heads. If not, use a Shotgun to eliminate them from afar, and head up, Shotgun
ready if not all three were within aiming position (likely not). After they're
all eliminated, grab the remains and head up to the front door of the church.
Next, insert the Round Insignia, and you're ready to head in ^_^.
______
|Church(
ŻŻŻŻŻŻŻ
Head up to the front of the center of the room and grab 3000 PTAS off the left
cabinet. Next, head down to the right side and shoot the barrel in the back, and
grab it's contents. Now take the left hallway and go up the ladder at the end.
Upstairs, go into the center, and jump onto the chandelier and over to the other
side of the church. First go to the left and break the two barrels for their
items, then go the puzzle. For those who don't want any help at all, skip this
paragraph and the next. For those who want a hint, continue reading this
paragraph, but skip the next one. Now, you have to spin a red circle, blue
circle, and green circle. These three colors are primary colors, and if you
combine red and blue, you get purple, and red and green make teal, and so on.
See what I'm getting at? You have to spin things until the colors on each window
flesh correctly.
The solution is; turn the blue window once, turn the green window three times,
and then turn the red window twice. Next, opt to merge the three colors
together, and they will blend perfectly, and the gates on the second floor will
open.
Aftewards, go to where the gates opened, and head into the room here. After the
cutscenes, break the six barrels, and grab whatever is inside. After, head
outside, and go down the ladder, and catch Ashley. Watch the cutscene as you try
to leave the church, and you'll finally learn what was up with El Gigante and
the villagers. After, this chapter ends.
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________________
|Church Backyard(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the four barrels here, grab the items that are in them, and then head out
through the metal door into the cemetery.
_________
|Cemetery(
ŻŻŻŻŻŻŻŻŻ
Outside here, go downhill until Ashley motions towards the wagon. Shoot at it
after a few brief moments, then go downhill as fast as you can, with Ashley
following behind. Don't bother to kill any villagers unless they get in your
way. Once you make it to the house at the bottom of the hill, go into the Chapel
Tunnel.
______________
|Chapel Tunnel(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In here, go all the way back to where you first started from in your first
journey through this tunnel, but stop on the way to stock up and resupply at the
MERCHANT. You might wanna buy the Red9 here too - it can be tuned up to become
the most powerful weapon in the game. Now exit out into the village.
________
|Village(
ŻŻŻŻŻŻŻŻ
Immediately after you exit the house, turn right (not extreme right, but up a
bit and then right uphill) and go up the path that leads to the second part of
the village, eliminating everybody in your path with a Shotgun. But watch out -
there are five bear-traps in your way, so take them out before treading over
them. If stuff fails and Ashely gets captured, aim at the legs of the capturer
to make him drop Ashley. After you make it up to the top of the hill, head into
Village Section 2.
__________________
|Village Section 2(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In here, go and have Ashley hide in the red garbage dump, then head into the
shack to your left. Grab whatever item is in the barrel and the new file - SERA
AND THE 3RD PARTY - then save, and head out. Now, fire a shot or two, and wait
for the villagers to come to you. Afterwards, head up to in front of the barn,
and face off against the villagers standing on the bridge overhead and the
villagers on the ground. After ALL of them are dead, head inside the barn to
shoot the bear-traps. Now, grab from the blue cabinets on the bottom and top
floor a GREEN HERB and AMMO (10).
After all the enemies have been wiped out, go and grab Ashley by calling for her
with the X button, then climb up to the second floor of the big barn. Go through
the window up here and onto the wooden platforms, then head to the other end.
Kill the lone villager down in this area while still upside, and shoot the bear-
traps while you're at it. Jump down, and catch Ashley. Now go into the hut and
destroy the crate and barrel for some items, then head outside and grab the item
from the crate out here. Head to the giant door here, and after some piggyback-
riding, go through the door.
__________
|Farm Area(
ŻŻŻŻŻŻŻŻŻŻ
Here, go and do whatever with the MERCHANT, then head across the bridge. One
cutscene later, head across the bridge. After a few more cutscenes, we'll have a
battle.
After, start off by barricading three of the four windows by pushing the shelves
against the windows so the villagers can't get in. Grab the SHOTGUN SHELLS (10),
the RED HERB, and the YELLOW HERB in the room, then head to the stairs. Stay on
the staircase, and shoot anybody who gets in. After Luis retreats, throw a Hand
Grenade/Incendiary Grenade or two, then retreat upstairs along with him. Up
here, grab the GREEN HERB, use your Shotgun, Rifle, and other stuff as required
until the battle is over. After, a cutscene.
8
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__________
|Farm Area(
ŻŻŻŻŻŻŻŻŻŻ
After grabbing whatever is left in the house, exit, and loop around to the back.
Enter the small shack here to get the TWO PATHS file and save at the typewriter,
then go and talk to the merchant. After getting whatever items you may need,
head right and into s amll hallway. Turn the wheel here left and right to open
the two paths.
Now, you can take one of the two paths. The right path has an El Gigante, while
the left has a ton of villagers to deal with. Choose your path wisely. But first
grab HANDGUN AMMO (10) from behind you and TMP AMMO (50) from logs to your
right.
___________
|Right Path(
ŻŻŻŻŻŻŻŻŻŻŻ
Head down to the end, and you'll end up fighting an El Gigante. However, this
time, you have Ashley to take care of (Don't run away too far from her, or
she'll cower in the middle of the battlefield). Get her out of harm's way first
at one end of the battlefield, then continuously attack El Gigante until he's
down. Something that you can do is lure him under the giant rock at the top, and
shoot the rock so that it comes falling down on him, stunning him for a while.
And of course, there's always the Rocket Launcher.
Anywho, afterwards, pick up the 15000 PTAS and head on through the door. In the
next large square, grab TMP AMMO (50), 1000 PTAS, HANDGUN AMMO (10), SPINEL and
an INCENDIARY GRENADE from the first shack, and from the second shack, the OLD
KEY, SPINEL, HANDGUN AMMO (10), HANDGUN AMMO (10), HANDGUN AMMO (10), SPINEL,
1000 PTAS, and 1000 PTAS. After, head through the second door, and then a third
door using the Old Key. On your way, there should be another HANDGUN AMMO (10)
on the wooden board to your left.
__________
|Left Path(
ŻŻŻŻŻŻŻŻŻŻ
If you're taking this area, MAKE SURE YOU HAVE PLENTY OF SHOTGUN AMMO! Anyways,
start off by killing the initial bunch of villagers here by shooting the wagon,
then hide Ashley in the garbage dumpster. Now, take out any villagers that come
towards you, and when the battle music stops, you know that you can press on.
Head along the long path that is leading right, and then go up the ladder. Up
top, take out the single man patrolling here, then head up to the metal
dumpster. You'll have to take another stand against enemies here, so do so.
After they're all dead, head down the left end and at the end, destroy the
barrel for a GREEN HERB. Afterwards, drop into the first square, where the REAL
fun begins.
Yes, that's right, TWO chainsaw (wo)men, along with at least five villagers.
Immediately use your Shotgun to knock both of them off their feet, then throw
Incendiary/Hand/Flash Grenades at them and the other enemies that come in. After
the battle here is over, pick up the CAMP KEY and RUBY from the two dead
chainsaw woman, then climb back up the ladder. Go into the small area to your
right, and bust up the lone barrel here for a RED HERB. Climb back up, and go
into the first square. Open the door here with the Camp Key you picked up
earlier. Head along the path here, breaking the crate and barrel to grab some
items, then head into the large area here to...yep...that's right...
Face a hella lot of villagers. Here, you would be recommended to use each of the
three categories of flames, if you've gathered enough of them up. Anywho, after
they're done, head all the way to the other side, and break the three barrels
here. Now go back to the beginning of this area, grab Ashley, then come back to
the exit and head through the red door.
________________
|Castle Entrance(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
First off, head to the shack and grab the HANDGUN AMMO (10) off the garbage can
besides the building. Now, head inside, and grab the VILLAGE'S LAST DEFENSE file
off of the locker, then open the other locker for RIFLE AMMO (10). After saving
at the typewriter, head outside and go up the staircase to the left to the
merchant. Grab whatever stuff you need and sell whatever stuff you need (A Rifle
+ Rifle Scope is recommended for this next part with at least 15 ammo), then go
down the staircase. Head forward and go up to the left a bit farther up a hill
and a staircase to a lift.
Here, first go grab an item from the barrel, then get onto the lift.
_____
|Lift(
ŻŻŻŻŻ
What do you do here? Well, lifts coming up the opposite side will have villagers
on them, as well as platforms to your left. However, in the darkness it's pretty
hard to aim, and by the time they get close, they'll be hitting you with
everything they have got in their arsenal - thus the need for a Rifle. For the
entirety of the trip, use the Rifle to blast enemies from afar, and if it fails,
use a Shotgun. If enemies get onto your lift, use a Handgun-class weapon.
Afterwards, you'll be dropped off in the Lift Area.
__________
|Lift Area(
ŻŻŻŻŻŻŻŻŻŻ
Down below, immediately head through the broken window after doing a loop around
the lift, and open two of the locker doors for a HANDGUN AMMO (10) and FLASH
GRENADE. Now exit the building, and go down the stairs. At the fork, leave
Ashley behind, and head left. You'll see two torch-throwing villagers; take 'em
out quick and after the torches explode, jump over the sand bags, move along,
and climb the ladder. At the top, you'll face another village. Take him out,
then continue until you hit a chest. Open it to obtain the YELLOW CATSEYE. Since
you should already have the Green Catseye and Red Catseye, combine the Yellow
Catseye with the Beerstein to complete it.
Now, head back to Ashley, and this time, take the northern path down. Once you
hit the MERCHANT, grab the SHOTGUN SHELLS (10) and the TMP AMMO (50) to the
right of the Merchant, then do whatever at the Merchant (Meaning sell off your
complete Beerstein for a good wad of money). Afterwards, SAVE, then head through
the gate.
______________________
|Bottom of the Village(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head down the hill and to the house, and you'll get a cutscene. Be warned, it's
another action cutscene, where you'll have to press either A + B or L + R.
Afterwards, a battle.
+------------------------------------------------------------------------------+
|BITORES MENDEZ |
| |
|Just a note, that using a Rocket Launcher can be used to defeat both forms of |
|this boss. If you have only one use handy, then I suggest using it on the |
|second form. A second note is to not bother collecting the items around until |
|after the battle, unless you're really in need of them. |
| |
|Anyhow, Bitores Mendez is basically the frame of the chief, but his spinal |
|column is much, much longer. Run around the room in any which direction, or |
|heck, even go upstairs by using one of the two ladders around, and whip out |
|your rifle. Use it to nail his spinal column repeatedly until he finally sets |
|himself back into shape, then run away from him. If he gets too close, throw |
|a Flash Grenade or Hand Grenade to distract him momentarily while you run |
|away. Repeat this process of Rifle + Grenade until his spine snaps (If you run|
|out of either Rifle ammo or Grenades, I can't help you on the Rifle Ammo, but |
|there is a Hand Grenade around. Alternatively, you could switch to Shotgun |
|shells). One other thing that you could do is find the oil drum on the |
|opposite side of the room, lure Chief Mendez near the barrel of oil, then |
|shoot the drum. Fireworks baby. |
| |
|After Mendez's spine snaps in half, the upper body will still be alive and |
|well. This time around, don't bother with your Rifle. Whip out your Shotgun, |
|and blast him off the railings when he hangs onto them. Once this happens, |
|blast him with whatever firepower you have, preferably Hand Grenades if you |
|still have them around. If you have a TMP, that'll also come in handy. |
|Otherwise, use your Shotgun again. Repeat this process of blasting him off the|
|railings and then damaging him again when he's on the ground until he dies. |
| |
+------------------------------------------------------------------------------+
After the battle, take the FALSE EYE and 30000 PTAS from the former village
chief. Now go and grab the HANDGUN AMMO (10) and TMP AMMO (50) off the crates
from whence you entered, an INCENDIARY GRENADE off a green box to the left of
the dead chief's body, a GREEN HERB and SHOTGUN SHELLS (10) off the boxes to the
left of the ladder in the center of the room, a YELLOW HERB and GREEN HERB off
the window sills to the right side on the second floor, HANDGUN AMMO (10), HAND
GRENADE, and aa RED HERB off the window sills to the left. After you're done
pillaging the house of it's goods, head outside through the hole in the wall to
the right of Bitores Mendez's corpse. Once outside, bactktrack to the Castle
Entrance area (Don't worry, you won't have to go through the lift experience
again).
________________
|Castle Entrance(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Back here, head down the hill. At the bottom, make a left turn to the large
door. Open it by using the False Eye that you obtained from Bitores Mendez, and
the door will unlock. Enter.
__________________________
|Castle Entrance Section 2(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
First off, assassinate the villagers that are at the top of the hill, without
actually going up. Once they're dead, leave Ashley at the bottom of the hill. A
truck will now come down. Shoot it with all your firepower, and once the front
starts flaming, BACK UP and go back to Ashley. After the truck falls, call
Ashley to follow you, then grab 5500 PTAS from the truck. Now, you will be
assaulted by a clump of villagers coming from the bottom of the hill, so start
running up the hill and every so often turning around taking everyone out coming
up your way with either a Shotgun or Grenade.
At the top of the hill, in a small area outlined with wooden rails, make sure to
destroy the two barrels here. One of them has a VELVET BLUE in it. Afterwards,
continue along the path to the castle, and after a cutscene, you'll be trapped
inside the castle; that is to say, you will now be unable to return to the
village.
8
MM
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@MMMMM
MMMMMMM
iMMa MM------------------------------------------------------------------
MMi; MM Chapter 3.1
MMM, MM------------------------------------------------------------------
MMMM MMMMM (113.1)
MM .M7 MMMMM
M rMM ;M
MMM M
M M MM
SMM
_____________
|Castle Start(
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
First off, destroy the barrels here. The one sitting by the stairs (not the
staircase, but the stairs itself) contains a SPINEL. There are also two crates
and a barrel besides the tree next to the shack, but best of all, there's a
chest behind the house - open it for 5000 PTAS. Afterwards, head into the house,
and get what items you need from the MERCHANT. There are a good number of
powered-up weapons superior to what you've been using so far, such as the
Blacktail and Rifle (Semi-Auto), the semi-useful Minethrower, and the Broken
Butterfly. After you get what you need and sell of what you need, grab the GREEN
HERB beside the typewriter, save at the typewriter, then head up the staircase
and go through the red door into the next room.
______________
|Catapult Room(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Here, run along the hallways until you get a cutscene. Afterwards, retrieve the
RIFLE AMMO (5) from the box, and then assassinate the two Illuminados monks
patrolling overhead. Once that's done and over with, head right and go up about
halfways up the stairs. Leave Ashley behind and continue running up the stairs.
You'll see a cutscene of a flaming catapult - after it destroys the small
structure in front of you, run to it and grab a SPINEL from the remains, then
run back and grab Ashley. Take Ashley, run up the stairs, wait for the barrage
of catapults to stop momentarily, then run along the left side. When you hit
some stairs, go down.
Down here, grab whatever the two monks might've left behind, then head into the
small room. Break the three barrels in here, and then head outside after
grabbing the contents, which include a VELVET BLUE. Go up the staircase, head
left, and go up some more stairs. Here, wait for the catapults to fire, then
head down the middle - if you just run down, you'll get hit by catapult fire.
Take the building to the right, where you'll face a monk with a skull mask. This
skull mask prevents him from being shot in the head, so hit him in the knees
then shoot his body once he's down. Afterwards, break the two crates, one for a
VELVET BLUE, and open the chest for a YELLOW HERB.
Now, IF you have a rifle, head outside alone and assassinate the red-robed
person and black-robed operator to your right (or alternatively shoot the red
barrel). Next, turn around to your left and aim at the closer catapult (again,
alternatively shoot the red barrel). Unfortunately, you can't destroy the last
two catapults from here. Now, wait for the last two catapults to fire, then run
across the path to the small tower room. In here, turn around and fire at the
red barrel opposite you to destroy the catapult and assassinate the red-robed
monk. Now head outside, and get out of the firing path of the last catapult.
After they fire, aim and shoot them.
Once all the catapults have been eliminated, go to the rotater next to the hole
in the ground and repeatedly press A to bring up the cannon you saw on the
ground (Though a few monks will still come running towards you - watch out for
them). Once it has been successfully brought up to the top, fire it. It will
destroy a wall of the castle, allowing you to pass. Before heading off, go to
the right side of the house and grab a GOLD BANGLE from the chest there. Now
grab Ashley and go through the hole the cannon created. Buy your ITEMS from the
MERCHANT, then go through the door.
__________________
|Castle Sword Room(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After a cutscene, grab 2000 PTAS from a cabinet to your right, then take the
HANDGUN AMMO (10) off of the table. Go up to the sword and take the PLATINUM
SWORD off the wall. Now head upstairs and immediately move to the right, and get
out of the way of the three monks that are here. Fire them down, and sometimes
during the time you do that, some more monks will show up from downstairs. If
they grab Ashley, aim for their legs. Take them out, then head downstairs and
deal with the red-clothed monk. Grab the 4500 PTAS he drops. Now head back
upstairs.
Up here, grab 1800 PTAS off the table, and open the cabinet on the other side of
the room near the crates for a RED HERB. Now break the crates, the bottom of
which has a SPINEL, then grab the GOLD SWORD off the wall in one of the room
corners. Replace it with the Platinum Sword, then head downstairs and put the
Gold Sword where the Platinum Sword originally was. Afterwards, head through the
new red door that opens up.
____________
|Castle Gate(
ŻŻŻŻŻŻŻŻŻŻŻŻ
Yes, I'm running out of room names. Walk up and encounter a cutscene.
Afterwards, head through the small door, and inside, you'll fight a bunch of
monks running out of the room. Use the explosive drum to your right to take out
any monks coming from that direction. Afterwards, head into the room and grab
the HANDGUN AMMO (10) off of the table, then open the cabinet for 2500 PTAS.
Break the two barrels, one of which has a SPINEL, and leave, continuing on.
You'll have to kill a monk with a crossbow on the arch above you. Afterwards,
continue on. Next, you'll end up fighting some monks with shields - use a
powerful gun like your Shotgun or the Broken Butterfly or even the Punisher to
go through the shield and injure the monk at the same time.
Afterwards, go through the door. In here, take the GREEN HERB off the shelf,
then break the barrel for a VELVET BLUE. Now load up all your guns, and grab
your fastest gun. Get Ashley out of your way (don't have her block an aiming
path towards the door), then open the chest for the CASTLE GATE KEY.
Immediately, enemies will start coming in - eliminate most of them by shooting
the oil barrel near the door. After they're done for, head back a bit and open
the large gate to go into the Main Hall.
_________________
|Castle Main Hall(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head north to get a cutscene. Head up a bit more, and another cutscene will
occur. Turn around and look for a sparkle - shoot it down to obtain the GREEN
GEM. Break the urns to your left to get a random item and a VELVET BLUE, then
the ones on your right for more items. Save at the typewriter, then head through
the right room. In here, break the two barrels to your left, one which has an
INCENDIARY GRENADE, then head to the right wall. Take a HANDGUN AMMO (15) off
one of the chairs, and examine the Saddler painting to show 5000 PTAS. After
grabbing the moolah, break the urn on the other side, then continue heading
north. Take the CAPTURE LUIS SERA file off the wall, and break the two barrels
for a YELLOW HERB and another item, and then continue on. You're blocked by
fire, but that's alright - grab the PRISON KEY off the painting to your right.
Now, head back to the entrance of this room, and open the door to your left with
the PRISON KEY. Leave Ashley on the stairs, then head downstairs. Down here,
grab a GREEN HERB that is in a corner near the left bell in this room. Now look
up, and you should see something on the wooden plank in the middle of the room.
Shoot it, and grab the SHOTGUN AMMO (10). Now, LOAD ALL YOUR GUNS. If you have a
Magnum, it will be especially helpful in this fight to come. Break open the door
and walk towards the prisoner. Sub-boss time.
+------------------+
|SUB-BOSS: GARRADOR|
+------------------+
Start off by turning around and running out of the cell. Once he gets out,
revert to walking - the Garrador is a blind prisoner, and although he cannot
tell where you are while walking, he can locate you while you're running or
firing.
Now, see those claws on his hands? Although they can hurt and even impale you,
they're also his weakness. By running around and making a ruckus, Garrador will
run at you - but if you run out of the way at the last moment, his claws will
get stuck in the wall, leaving him in the perfect location for you to hurt him -
the parasite hole on his back. This is where a Magnum comes in handy, as it will
finish the Garrador off fast. If you don't feel too safe with the fire and run
tactic, take note of the two bells in this room - by shooting the bells while
Garrador is near them, he will impale the bells, and get his claws stuck in the
wall as a result.
You can also kill him with one Rocket Launcher.
After Garrador is dead, pick up 15000 PTAS from him, and go into his prison
cell. Flip up the switch, and the fires in the other room will stop. But be
careful as you're going up - enemies will start coming in at you. Make your way
through monks up to where the fires were. Be careful here - there are enemies
with exploding torches and fire-crossbows. Once you finish them all off, slowly
walk past the statues to the doorframe. Turn left and hit the lone monk here.
After you're done, take the HANDGUN AMMO (20) off the ledge in the middle of the
room, then head into the next room.
__________
|Colosseum(
ŻŻŻŻŻŻŻŻŻŻ
Yes, I'm running out of good names for rooms. So sue me.
Anywho, in this room, you'll have to fight a ridiculous amount of enemies coming
from all sides. These include red-clothed monks, enemies with shields, enemies
with crossbows, and skull-masked enemies. If you have the Mine Thrower, it will
be a god, as you can shoot it onto an enemy shield, and it will hurt all the
enemies around it. Other possibilities are to trip enemies as much as possible
by shooting their knees, and throwing Grenades like no tomorrow.
After the initial onslaught plus the second barrage of enemies as well as the
archers have been wiped out and no more enemies are coming after you, start
pilfering for items. Break the urns on the cabinets on both sides of the
entrance, one of which contains a VELVET BLUE. Break the four urns in the center
of the room, and get 2000 PTAS off the table to the left. After, go down the
left staircase. Take out the enemies wandering around here, then break the two
urns for some goodies. Now go into the next room. In here, grab the GREEN HERB
off the table in the center and the Shotgun Shells (10) off the right chair,
then get Ashley to stand on one of the two blocks. Tell her to not follow, then
have Leon stand on the other block. After, head outside, and go up to the crank.
Have Ashley crank while Leon takes care of the monks coming from every which
direction. After the staircase comes up, take out the scythe-wielding monks and
red-clothed monk that come down. Once they're all dead, head upstairs.
Up here, piggyback Ashley up onto the second floor on either side of the room.
For this part, all you have to do is shoot enemies approaching Ashley on the
second floor and take out enemies on your side of things. I recommend the
Shotgun for this entire operation, as you don't have too much time for aiming,
and the Shotgun only needs a general direction - but if Ashley gets captured,
use the Rifle to take out the enemy's legs. Be sure to break the two urns around
the water too - they'll give off SHOTGUN SHELLS (10) and RIFLE AMMO (10). Once
both sides are cranked, go and catch Ashley, then jump onto the platforms over
the water to the other side of the room. Now go up the stairs and through the
grand door.
________________
|Castle Corridor(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Head along the hallway here, and once you go past the first upside-down statue,
turn around. You'll see an object in the statue's eye - shoot it down for a
SPINEL. Now continue down the hallway. Cutscene time.
8
MM
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@MMMMM
MMMMMMM
iMMa MM------------------------------------------------------------------
MMi; MM Chapter 3.2
MMM, MM------------------------------------------------------------------
MMMM MMMMM (113.2)
MM .M7 MMMMM
M rMM ;M
MMM M
M M MM
SMM
________________
|Castle Corridor(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
After a second cutscene, backtrack a bit, and talk to the MERCHANT to get
whatever you need. The Shooting Gallery is also open through that door now. Take
a GREEN HERB from the urn to the Merchant's left, and take HANDGUN AMMO (20) off
a cabinet nearby. Also be sure to grab a HAND GRENADE from the chest in the
cabinet to the right-hand side. After you're done, save, head back through the
hallway, and take the doorway to your left into the Sewers.
_______
|Sewers(
ŻŻŻŻŻŻŻ
Grab some items from the two barrels, then continue down the path and jump down.
Down here, head down to the corner, but DO NOT CONTINUE. See, at the end of the
next hallways, there is a Novistador - a giant-sized bug that is also semi-
invisible. It is usually invisible, and thus hard to see. There are only a few
ways to deal with a Novistador - the first is to toss a Grenade at them to see
where they are, the second is to shoot a Mine at them with your Mine Thrower,
the third is watching from very far away with a Rifle and then shooting them,
and the fourth is using a gun with a blast radius such as your Shotgun, and then
pummeling them. When they get hit, they temporarily turn visible, and THAT is
when you need to fire. After a few moments, they'll turn invisible again, and
you can only see them by the shift in the visibility of the room - in other
words, as the invisible Novistador moves around, the outline of the Novistador
distorts sight. If they turn invisible, watch for this distortion and shoot when
you see it. Afterwards, collect the Green/Red/Blue Eye that the Novistador
drops, and then continue on.
When you hit the water, two more Novistadors will be in there. Aim something
like a Mine to the back of the water, and it should explode, damaging and
possibly killing the Novistadors. After they're dead, drop down into the water,
grab the Eyes they leave behind, then grab the HANDGUN AMMO (15) and VELVET
BLUE, and then the TMP AMMO (50) in the hole. Climb up the ladder, continue on.
In this room, TURN RIGHT IMMEDIATELY! Two more Novistadors will come out of the
hole in the wall, one at a time. After they're dead, head up and grab from the
three cells a YELLOW HERB, HANDGUN AMMO (20), INCENDIARY GRENADE, SHOTGUN SHELLS
(10), and LUIS' MEMO file. But be ESPECIALLY CAREFUL when leaving a cell - there
will be one more Novistador hanging around, and as yet, I can't determine when
exactly that happens. Afterwards, head past the cells through a Novistador-free
hallway. At the end, enter the door. In here, break the two crates, one of which
contains a GREEN HERB. Now open the chest for a BUTTERFLY LAMP - if you have one
of each color of Eye, you can combine it with the Butterfly Lamp. Now, turn the
red wheel to drain the water. Yes, there will be Novistadors outside the room -
two of them, in fact. There'll also be another one as you turn the corner into
the main section of the room, and a fourth Novistador will come out of the hole
in the ceiling. After they're all dead, head down into the water, and break open
the door.
There'll be a fifth and last Novistador in the water here in front of you. Take
it out, then head upstairs and break the two barrels. After, head up through the
door into another corridor. This time, you have to run past falling axes.
Thankfully, this trap isn't too hard to pass - all you have to do is get to one
axe, stand just before it, and when it swings past you, run. Once you reach the
end, grab the VELVET BLUE to the right, then head through the door. In here,
climb up the ladder, break the two barrels, one of which contains a SPINEL, then
head through the door to go back into the Castle Corridor.
________________
|Castle Corridor(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Well, we have a few monks praying or something. Interrupt their party by
throwing a Hand Grenade down at them, and taking all of them out with one shot.
After, grab whatever they leave behind. Each monk leaves behind a SPINEL, but
the red-robed leader will leave behind an ILLUMINADOS PENDANT. Afterwards, climb
back up the ladder, and jump onto the chandelier. Swing to the other side and
jump onto them. Grab a VELVET BLUE from a urn to your left, then go back to the
other side of the room. End to the end of the hallway here, break the glass, and
open the chest for an ELEGANT MASK. Now go down onto the first floor, and climb
the stairs up to the MERCHANT. Grab what you need from the MERCHANT and sell off
whatever you've got (You'll want a Rifle with as strong as firepower as possible
and a scope for the next little bti), then head through the red door.
_________________
|Machine Gun Room(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
First off, grab the RED HERB on the table, then head left up the stairs. Go
upstairs and take the CASTELLAN MEMO off the table, as well as HANDGUN AMMO (20)
off of one of the chairs. Head through the door, and get the jump on the red-
clobed monk by aiming at him with your Rifle and firing. After he gets hit as
many times as possible before running away, nail the two archers on either side
of the center. Next, take out any black-robed monks that are coming up to you.
Once that's all done, destroy the seven urns on top of the railings, one of
which contains a VELVET BLUE, another of which contains a GREEN HERB. Now head
down through the center and take the left staircase, and go through the room
here.
In here, break open the two barrels in here, then take out the single monk at
the top of the stairs. Head upstairs, and exit out onto the upper-floor balcony.
Out here, take RIFLE AMMO (5) off a table to your left, then head along the
balcony's path until you hit a locked door. Take out the monks on the small
balcony to your left, and then jump down - the red monk will run out. Now, take
out your Rifle, and aim and fire at him as many times as you can. DO NOT LET HIM
RUN AWAY! After he runs away/dies, go into the room he came out of and grab
SHOTGUN SHELLS (10) off the table and 1000 PTAS, 1000 PTAS, 1000 PTAS, and 1000
PTAS off the chest. If you do let the monk run away, continue onto the next
paragraph now. If not, skip the next paragraph and grab the GALLERY KEY off the
red-clothed monk's dead body.
Follow the monk down to where he left. The door to the staircase going down has
a black-robed monk with a shield - if you have a Punisher or Shotgun, it would
be handy right now. Take out the monk and go downstairs until you see a
cutscene. Once this happens, head back upstairs and equip your Rifle, then head
outside. Out here, move around, trying to outlast the monk's artillery fire, and
when he stops to reload, take a single shot at him, then start running again.
Repeat this process until he is dead, then go grab the GALLERY KEY from the cage
he was in.
Afterwards, go to the door on the small balcony and unlock it using the GALLERY
KEY. In the next room, break the three urns, then knock the shining item on the
moosehead to the left for a VELVET BLUE. Now, examine the puzzle. Here, you have
to switch the portraits around so that there are six dead people from all four
portraits combined. All you merely have to do is press each switch once to get
it right. After, enter the next room.
____________
|Ambush Room(
ŻŻŻŻŻŻŻŻŻŻŻŻ
After the cutscene, throw a Hand Grenade to take care of the scythe-wielding
monks, then get back. When the archers show up, use your Rifle to take them out
at long point range, then the flaming-arrow archers that take their place. Next,
archers will start coming down the stairs on your side - use a Shotgun with
blast radius to take them out and then put them out of their misery permanently.
After, break the urns for items and get the remains of villagers, and watch out
for the two Rocket Launcher monks when they appear. You don't have to kill them,
as they'll only fire once, but a quick Shotgun blast will stop them.
After, head up to the stairs on the other side of the room, and grab the HANDGUN
AMMO (10) on the table, then hit the red switch on the wall to the right of the
door. The painting will open again to reveal two Rocket Launcher monks - take
care of 'em quickly or run. Now go to the hallway to the right, and head through
the door here, but grab the GREEN HERB off the table to the right of the door
first. Break the urn in here, and hit the switch underneath. Grab your Shotgun -
when you head out that door, there'll be two more Rocket Launcher monks, right
in front of you. Now, go to the structure in the middle, and open the chest for
a Goat Ornament. Some scythe-wielding monks will come out - take care of them,
then head up to the chairs in front of you and grab the SPINEL. Now head to the
just-opened door and head outside.
________________
|Outside Balcony(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Save at the typewriter, then head up the hallway. At the end of this hallway,
break the urn on the table to your left, then open the blue door to your left.
In this hallway, look up and aim at the sparkling item at the top for a SPINEL.
Now continue through the doorway, and out here, head along the path until you
see a fountain, and more specifically, three crows. One of these crows has a
SPINEL on them - pick them off and hope you got the one that has the SPINEL on
it. Afterwards, head over to the fountain and obtain a VELVET BLUE, VELVET BLUE,
and a SPINEL.
Now, head along the left path (you can't go through that door for now), and bust
up the barrels in your path. Head towards the door now and enter the next room.
______________
|Castle Garden(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
NOTE: Since the enemies here come in fast, it would be handy to read every step
beforehand, rather than wait to get killed before reading the next step.
In here, head along the balcony until you get a cutscene. Afterwards, head
downstairs and go through the castle gate. Get a strong gun ready, then go left
- a killer dog will come down and attack you. Shoot it as fast as possible, and
don't let it get up. After, shoot the two barrels behind you, one for a VELVET
BLUE, then take the left-most path in front of you. Going through the gate on
the left path, you'll see a cell holding three dogs. Now THIS is where the Mine
Thrower comes in handy, if you have one. In using the Mine Thrower, shoot just a
little above where the actual door is, so the Mine Thrower doesn't knock the
door down. Once it explodes, goodbye dogs. If you don't have the Mine Thrower,
stick to your Shotgun.
After, head left, and at the fork, continue up. Go around the maze to a chest
with SHOTGUN SHELLS (10) in it. Immediately turn around, and shoot the dog when
it comes running around the corner. A second dog will come through the hedge.
Shoot them both when they appear, then head back to the fork. This time, go up
the bridge. On the other side, head left and open the chest here for TMP AMMO
(50), then take the right path. At the fountain, examine it to get the MOONSTONE
(LEFT HALF). Now head back to the bridge, where you'll fight off three dogs. Now
go back onto the bridge, and jump off.
This time, take the right path, and stop. Turn around, and a guard dog should
come at you. At the same time, the gate behind you should break with a second
guard dog. Take both dogs out, then continue through the gate. Go left and kill
the dog in the cage, then break the barrel for whatever is inside. Head north
and left at the top to get a FIRST AID SPRAY from the cage, then take the middle
left path. You'll face one more dog on your way, but he'll appear to soon for it
to make much of a difference. When you have two paths to your left and one
north, take the upper left. Kill the dog that comes running towards you, then
continue to the right path from there. Grab the YELLOW HERB at the end, then
head back to the "two left paths, one north path." Take the bottom left path
for a RED GEM at the end in a chest, then backtrack once more. This time, take
the north path, up to the water fountain. Grab the MOONSTONE (RIGHT HALF), then
jump down from here and leave the garden.
Now, go up the stairs and onto the balcony until you hit the door. Combine the
two moonstones to get the BLUE MOONSTONE, and insert it into this door. Inside,
a cutscene.
8
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_______________
|Salazar's Room(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Break the single urn next to the door for an item, then grab the HANDGUN AMMO
(20) off the cabinet. Break the lone urn to the right of the bed for a SPINEL,
then go into the next room where there's a MERCHANT. Open the one cabinet for a
MIRROR W/ PEARLS & RUBIES, blast the urn behind the MERCHANT for a goodie, then
grab the FEMALE INTRUDER file off the table. Afterwards, talk to the MERCHANT to
get whatever you need. Now head out the room, save at the typewriter, and go
into the next room.
__________
|Cage Area(
ŻŻŻŻŻŻŻŻŻŻ
First off, head to the end of the hallway and break the urn on the wooden table.
Next, get the GREEN HERB off of the first dining table, and HANDGUN AMMO (20)
off of the second table. Now go right and ring the bell here, and the painting
will flip over. Use your Rifle to aim at the bottle of wine, and shoot the
bottle of wine. The caged door will open, but DON'T GO THROUGH YET. Instead,
take the passage to your right which leads into another room.
________________
|Outside Balcony(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
'tis right - the door on the opposite side of the room leads to the outside
balcony, and it was the door you couldn't open before. Anywho, break all the
urns in here for some goodies, which includes a SPINEL. Grab the GREEN HERB off
the table, and before heading back into the Cage Area, open the cabinet to the
right of the door for 5000 PTAS. Now go back into the Cage Area.
__________
|Cage Area(
ŻŻŻŻŻŻŻŻŻŻ
Back in here, go through the door and towards the chest. Unfortunately, a cage
will drop over you. IMMEDIATELY take out a gun and start shooting the lock of
either of the doors here, and don't stop even when enemies come at you.
Eventually (read: quickly), another Garrador (one of the blind clawed guys much
like the prisoner you faced a while back) will come into the cage, and you want
a lot more space than the cage gives you. Once you get out, kill all the monks
that give you hell, then start working on the Garrador. The easiest way to do
this is to make noise on the side of the cage that still has an intact door,
then running around to strike his back. Again, he can also be instantly slain by
a Rocket Launcher. After he falls, pick up 15000 PTAS from his corpse.
After, before heading through the new door, break the cabinet in the southwest
corner for a FLASH GRENADE (What, did you expect me to tell you to get it during
the battle to use against a BLIND prisoner?). Also before going through, open
the chest for an HOURGLASS W/GOLD DECOR. Now go through the door into the next
room.
____________
|Bridge Room(
ŻŻŻŻŻŻŻŻŻŻŻŻ
Start off by taking out the three monks on the ground, then break the urn to
your left for a goodie. Jump down now, and grab whatever the monks left behind.
Kill the shield-bearing monks while they're on the other side of the steel-
barred wall; it's much easier to do it now than when you could be attacked by
them. Now turn the lever and head back up the ladder. Careful now, as there are
two monks coming through the door you came in through - take them out quick with
a Grenade, then turn around, go across the bridge, and take out enemies coming
through THAT door with another Grenade. At the end, head left downstairs.
Here, grab 1800 PTAS off the table. Next, jump down and head up the stairs to
the right to take out a lone archer. Now go back down the stairs and break the
glass on the small stand. Grab from here a FLASH GRENADE, SHOTGUN SHELLS (10),
HANDGUN AMMO (10), RIFLE AMMO (5), INCENDIARY GRENADE, but best of all, a ROCKET
LAUNCHER. Now go back up the stairs, open the door, go along the bridge again,
and enter the door at the end of the bridge. Break an urn at the top of the
staircase, and head along the hallway, breaking another urn to your right for a
SPINEL. Do what you need at the MERCHANT, save at the typewriter, then head on
into the next room. A cutscene.
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_____________
|Balcony Room(
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
First off, grab the HANDGUN AMMO (20) off the cabinet to the left of the
entrance door. Next, destroy all six urns in this room, one of which contains a
SPINEL. Next, check the portrait of Saddler to get 5000 PTAS, then head to the
opposite side of the room and go down the short staircase. Equip the Rifle/
(Semi-Auto), and aim at the three shackles restricting Ashley.
Once all three shackles have been broken, enemies will come in. Eliminate them
as they get close to Ashley (and switch to the Rifle if they capture her), and
wait for her to confront the red door and find out it doesn't open. When this
happens, kill the red-clothed monk as soon as you can. There'll also be archers
in this second wave that can aim for you. After they're all down, Ashley will
grab the key the red-clothed monk left behind and go through the red door. You
will now play as Ashley for the rest of the chapter.
_______________
|Ashley Hallway(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Immediately head left to grab a SPINEL. Now go left some more into the far left
side of the room, and grab the YELLOW HERB here. Head back and save at the
typewriter, then head north. In here, you'll face a Los Illuminados monk. In
order to defeat him, you need to throw lamps around the room at him so that he
lights on fire. A good tactic is to wait until he starts to get up after being
burned, then throwing another lamp at him. But for the first, monk, you don't
need to fight him at all. Instead, grab the GREEN HERB off the table, then crawl
under the table in the right corner, and through a hole in the wall to another
room. In here, now you'll have to fight a Los Illuminados.
After this one is dead, open the cabinet besides the bed to get 2500 PTAS. Next,
rotate both cranks to continue down the hallway. At the end, grab the RED HERB
off the table then go through the blue door to your left. In here, immediately
open the drawer to your right for a VELVET BLUE, then take the SPINEL off of a
chest a bit further down. There's nothing else you can do now, so exit and
continue down the hallway. At the end, go through the left door.
___________
|Armor Room(
ŻŻŻŻŻŻŻŻŻŻŻ
First, head up to the end of the room and grab a GREEN HERB off the table, then
push the bookcase behind you to reveal a switch. Press it, then climb under the
table near the door. Go to the end here and press the switch here, then draw
back and go through the newly-opened door. Go all the way up to the fireplace
and take the STONE TABLET, then press the switch to the left of the fireplace.
Go and press the switch next to the fireplace once more, then head up. Open the
cabinet next to the exit for 1800 PTAS, then after taking a VELVET BLUE off the
table to the right of the door, head out through this door.
In here, just head down the hallway (don't worry, there aren't any enemies, but
there is a SPINEL on a wooden chair) until you reach a puzzle. This'll be a bit
tough to explain, so I'll try to dumb it down. Just press the panel that I tell
you to in this order;
Right, Upper Right, Upper Center, Center, Left, Lower Left, Lower Center, Lower
Right, Right, Center, Upper Center, Upper Left, Left, Lower Left, Lower Center,
Center, Right, and Lower Right. After the puzzle clicks into place correctly,
examine it again and put the Stone Tablet in. Now head inside the new room. On
the left side, open a chest for a GOLD BANGLE. Now go grab the SALAZAR FAMILY
INSIGNIA off the knight's above the fireplace, then grab the SERPENT ORNAMENT
from the chest that appears.
Now, outside that door are the knights of armors that are being controlled by
Las Plagas. You need to make it past them by luring them to one side, then
running all the way back to the main hallway. However, on your way, there are
three guard suits - you'll have to press either A + B or L + R once to dodge
them. Now, head back to Ashley Hallway while avoiding taking damage.
_______________
|Ashley Hallway(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In here, head back through the blue door. Examine the dais and put in the
Salazar Family Insignia. Turn the dais, and go up the ladder that appears. Grab
the 1500 PTAS and 1800 PTAS to your right, then take the long-winding left path
into the Balcony Room. Cutscene.
8
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_____________
|Balcony Room(
ŻŻŻŻŻŻŻŻŻŻŻŻŻ
After a cutscene, we have some backtracking to do. Remember that hallway outside
the Cage Room that lead into a room that went to the Outside Balcony? And
remember that door in the Outside Balcony that Leon couldn't reach ON HIS OWN?
Yeah. But be warned, you'll have some monks to deal with on your way, and in the
room connecting to the Outside Balcony, there are two more Novistadors.
________________
|Outside Balcony(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Out here, head out to the door that you need Ashley to piggyback for you (No
enemies in your path). The three smaller chests have 5000 PTAS, a RED HERB, and
an ELEGANT PERFUME BOTTLE, but the big chest is the best prize - a BROKEN
BUTTERFLY. Now head back to the Balcony Room, and go through the southern door.
____________
|Dragon Room(
ŻŻŻŻŻŻŻŻŻŻŻŻ
Well, it's not really the Dragon Room quite just yet, but anyways...take the
HANDGUN AMMO (10) off the cabinet to your right, and break the two urns to your
left, one of which has a VELVET BLUE. Next, save at the typewriter, then walk
onto the wheel vehicle (Leon goes alone). Head to the other side, and through
the door into the real Dragon Room.
First and foremost, equip your Rifle along with the scope. Now, when heading
along, a cutscene will happen, and the first dragon will activate. Aim at the
monk operating the dragon with your Rifle, and shoot him just once to make the
dragon stop operating and crash. Continue down, and grab 5000 PTAS from the
chest. Continue on your path, and when you hit the rotating steel cage, wait
until the opening in the cage comes towards you. When that happens, jump
through, then go to the other side of the cage. Jump through the cage when the
opening shows up once more. Down here, get down to in front of the tower and
kill the two enemies before the second dragon starts shooting fire, lest you get
burned.
After the two monks are dead, equip your Rifle once more and once more try to
take a shot at the operator. After that dragon falls, take the ILLUMINADOS
PENDANT from the chest, then wait a few moments. Monks should start dropping
down, so take out every single one of them until no more monks drop down from
above. Once they're dead, continue heading north to confront the last dragon.
This time around, you have two walls to use as shields. What you want to do here
is to head to the end of one of the walls so the dragon follows you, then shoots
flames at you. Once it starts shooting flames at you, head to the end of the
other side, past the wall, and take aim at the operator with your Rifle there.
Once he's dead and the dragon crashes, open the chest for the LION ORNAMENT. Now
head back to Ashley, go down the stairs, and get onto the tram.
_________________
|Castle Main Hall(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Here, break the two urns, one of which contains a SPINEL, then head out into the
Castle's Main Hall, where you first met Salazar. Now, remember that block that
prevented you from going down the hallway? The whole last chapter and the first
part of this chapter was just to get the three ornaments that were needed to
pass this block. Insert the Goat Ornament, Serpent Ornament, and Lion Ornament
to make the block go down, then after a brief cutscene, continue on through the
door. In the next room, break the urn to your right for a SPINEL, and the urn to
your left for a random goodie, then go on the tram.
_____________________
|Castle Exit Corridor(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
That's right, you're finally nearing the end of the castle. Once you get off the
tram, break the two urns, one for a VELVET BLUE, and to the right of the Velvet
Blue, examine the painting for 5000 PTAS. Now head out into the corridor. Out
here, head left and through the door.
___________________
|Queen's Grail Room(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In here, push the two knight statues onto two of the four blocks. Get Ashley to
stay on a third block, then have Leon stand on the fourth block. One of the two
doors will open - head through here. After the cutscene, grab a quick and weak
weapon, and shoot out the four glowing red spheres on the ceiling to stop the
advance of the spikes. Now, go through the door and into the next room. Head to
the end of the hallway. Another cutscene. Uh-oh. Have no fear, though. Just
equip the Rifle and aim at the two drivers of the vehicle to get Ashley out of
there.
Afterwards, destroy the two crates, one of which contains a SPINEL, and the
three barrels, one of which contains a VELVET BLUE. Afterwards, open the chest
for the QUEEN'S GRAIL, then head outside after destroying the lock. Head out to
the Castle Exit Corridor now.
_____________________
|Castle Exit Corridor(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Out here, head north down the long hallway. At the end, open the cabinet to your
left for a SPINEL, and take the YELLOW HERB and SAMPLE RETRIEVED file off of the
table. Now enter the King's Grail Room.
__________________
|King's Grail Room(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In here, head to the end of the first hallway and grab the HANDGUN AMMO (20) off
of the lion. Now, leave Ashley behind, fully stock up all your guns, then press
on. Remember the three knights that Ashley had to dodge when you were playing as
here? You have to do the same, only it's just two knights. At the end of the
hallway, head into the room to your right, and go to the center. Here, take the
KING'S GRAIL off the stand, and then three armored knights will show up. Take
them out by using your Shotgun and Magnum. Rocket Launchers (although I doubt
that you would pay that much just to take out _one knight_) also destroy a
knight instantly. After the first three knights are down, three more will appear
to take their place. The second trio of knights will give off 6500 PTAS apiece.
After they're all down, grab the SHOTGUN SHELLS (10) and GREEN HERB that are
lying around, head back to Ashley, then go back into the Castle Exit Corridor.
_____________________
|Castle Exit Corridor(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Now, go back to the four-way split, and take the only path not yet exploited -
to your right. Grab a FLASH GRENADE off the chair, then continue out. Leave
Ashley behind, and fire at the four scythe-wielding monks and two shield-monks.
Once they're down, blast the shining items on the statues to the left for a
SPINEL, PURPLE GEM, VELVET BLUE, and another SPINEL. Now grab Ashley, and at the
end of the room, put the Queen's Grail into the queen's hands and the King's
Grail into the king's hand. After a brief moment, the gate will lift up, and you
can go through the door.
________________
|Novistador Hive(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
In this next area, blast the four urns on the cabinets to your left and right,
one of which contains a VELVET BLUE. The first cabinet to your left while
traveling up should have 1800 PTAS, the second 2800 PTAS. Blast the urn on the
right cabinet, then go through the window to the right of the cabinet. Grab the
RED HERB, then climb the ladder up. Up here, go around the balcony and open the
chest for a BUTTERFLY LAMP. Now jump down into the room, and also catch Ashley
as she comes down with you.
Head along to see a cutscene...oh, shit. Afterwards, blast every Novistador you
can. If you hit them while they're flying, it's an instant kill. After they're
all wiped out, go to the opposite side of the room and flip the lever. Next,
shoot the bolts off the drawbridge. Before we head over the drawbridge, however,
take a look at the hive. Put in as much firepower as you can into the hive, and
eventually it'll fall down, releasing a bunch of Red Eyes, Green Eyes, and Blue
Eyes. NOW head out to the Castle Exit.
____________
|Castle Exit(
ŻŻŻŻŻŻŻŻŻŻŻŻ
In here, grab the HANDGUN AMMO (10) off the chair, do what you need to do at the
MERCHANT, then save. Continue down the hallway, and head outside. Break the two
barrels out here, one of which contains a VELVET BLUE. Head across the bridge,
to encounter a cutscene. Once you hit the bridge, go left and up the stairs. Up
here, take out all the monks, then take the right path around the tower. On your
way into the Clock Tower, break two barrels and grab the goodies they contain.
Head into the Clock Tower once you reach the door.
____________
|Clock Tower(
ŻŻŻŻŻŻŻŻŻŻŻŻ
In here, start off by heading up the ladder. Go left and destroy the crate, then
head around to the other side and grab the HANDGUN AMMO (20) off the box. Head
up the ladder, then move right just a bit. Turn around now, and look to the
upper right and lower left - you should see two pieces of wood in the gears.
Shoot them to destroy them. Continue along the path to grab a GREEN HERB and the
RITUAL PREPARATION file off the table, then head back down two levels. Go to the
door you just came through, and then turn around. Look up, and you should see a
third wooden block. Shoot this block then head up to the top of the tower again
and turn the lever.
Monks will come down through the door on the bottom floor, so start heading to
the ground floor, taking out everyone in your way. Take all the enemies out, and
once you hit the ground floor, destroy the three crates for some items. After
all that is done, head through the big door to the foot of the clock tower.
_________________
|Clock Tower Foot(
ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
Here, take out the shield enemies coming across the bridge. Go across the
bridge, and after the cutscene, turn around and take out the enemies at your
back. Go back to your initial starting point, and then take out the monks coming
your way. After, grab all the items that are around, including a GOLD BANGLE
from the one monk body that remains behind.
____________
|Main Hallway|
ŻŻŻŻŻŻŻŻŻŻŻŻ
Uh-oh...that's not good...4 skull-masked monks...plus TWO GARRADORS! Start off
by taking the monks out first, so that they can't get in your way. Thankfully,
you have a lot of horizontal room in here, so if a Garrador comes running at
you, you can get out of the way with plenty of time to breathe. Once you're done
with the monks, get one Garrador trapped in the wall by either just firing or
pumping some ammo into a bell, then pump some Magnum ammo into him. Afterwards,
take the other Garrador out in the same fashion. The rule of Rocket Launchers
still applies.
Afterwards, grab the 15000 PTAS from each Garrador's body, the RIFLE AMMO (3)
and INCENDIARY GRENADE on either side of the room between the two staircases,
and break a lone urn for a goody. Now continue through the door, and stop at the
two statues. Take the shining items on them to get two SPINELS (No shooting
necessary), then continue up the staircase through the doors. Up here, we'll see
a cutscene, and you'll have to press the A + B button combo or R + L button
combo.
______
|Sewer(
ŻŻŻŻŻŻ
After a conversation, head right and grab TMP AMMO (50), a YELLOW HERB, MAGNUM
AMMO (5), INCENDIARY GRENADE, and from the hands of one of the dead men, a
CROWN. Now, buy whatever stuff you need from the MERCHANT - a Rocket Launcher is
recommended for an upcoming battle. Now climb up the ladder after saving at the
typewriter.
Up here, head along the sewer, grabbing the VELVET BLUE from a pipe to the left.
When you find the RED HERB, continue and grab a SPINEL from another pipe to the
left.
______________________
|Nitrogen Tank Storage(
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I admit it; I'm running out of name ideas. But whatever. Head down the hallway,
and go right through a doorway. In here, examine the table for a HANDGUN AMMO
(25), and FIRST AID SPRAY. Now, before going to check the elevator, READ THIS.
After you check the elevator, Salazar's Right-Hand Man will come around - he's a
mutant creature that will at first poke you from the creature, and you have to
press either L + R or A + B to dodge his attacks.
Anyways, check the elevator, then run outside. Head right, then go to the end of
the hallway. In this new room, head left, up, and right to find a lever. Flip
the switch, but in doing so, you'll activate the boss fight.
+------------------------------------------------------------------------------+
|RIGHT-HAND MAN |
| |
|It's been a while since we've had a boss fight, but now we're in business. |
|Salazar's Right-Hand Manis a disgusting giant-sized reptile,and he takes a lot|
|of punishment before in. However, by getting close to one of the red tanks |
|that you've seen around (liquid nitrogen tanks), it will freeze him for a |
|couple of moments, allowing you the time to hit him with a Rocket Launcher and|
|destroy him. No, he will not die even with a Rocket Launcher until you freeze |
|him. |
| |
|Now, the question: Why no alternate strategy than Rocket Launcher? The problem|
|is that fighting the Right-Hand Man without using a Rocket Launcher will very |
|likely cost you too much to be worthwhile. For starters, he'll take a lot of |
|damage even with Magnum shots, and that factor alone makes him very dangerous.|
|The second factor is that you'll probably have to go through four liquid |
|nitrogen tanks, and that would take too much time to do - you would more than |
|likely get killed by the Right-Hand Man before then. |
| |
|And yes, you don't have to have the Right-Hand Man next to you to freeze him |
|with the liquid nitrogen. The liquid nitrogen tank will spread throughout the |
|whole room, so pour it over as soon as possible. |
| |
+------------------------------------------------------------------------------+
After, pick up the CROWN JEWEL that the Right-Hand Man drops, and then grab the
SHOTGUN SHELLS (15) and GREEN HERB that are in this room. Head out, take the
room to the right when you can. In here, grab the TMP AMMO (50). Once that's
done, head outside, go to the first room, and head up the elevator now. One
cutscene later, this hellish(ly long) chapter will finally end.
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|Las Plagas Mine(
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Right in front of you is a GREEN HERB. Pick it up, then go down the staircase to
your right. Get what you need at the MERCHANT, pick up the HANDGUN AMMO (20) to
the right of the typewriter and the LUIS' MEMO 2 file to the left. If you want
to, head through the blue door to go to the shooting range. Afterwards, head out
the other door.
In here, you'll find some enemies that haven't been around in the longest while;
villagers! However, the two that you fight are even more powerful than the ones
from Chapter 2, so be careful. After, examine the right-most of the three mine
carts for a VELVET BLUE, then break the two barrels here for some goodies.
Continue out the passage into a giant mine area. Once you get out here,
immediately jump down and go into the enclosed area in front of you with cage-
walls on either side. This is a tactical choice; enemies can only come in
through one side, and you can still fire through the wires, but they cannot.
After all the villagers have come to fight you and fallen before your strength,
head out and strike north, grabbing SHOTGUN SHELLS (10) on a crate next to the
rock that you jumped off of, and grabbing 2800 PTAS off a crate to your right
further down. Now head back to the cage, and flip the lever that is beside it. A
trolley will come down, but it won't be able to make it down completely. Grab
the VELVET BLUE that is in the mining cart just to your left. Head back north,
and go up the stairs. You'll more than likely have to deal with a few more
villagers that have been hanging back coming up the stairs. Before you go to
flip the switch, go behind the stand and grab 5000 PTAS off one of the bags. NOW
flip the switch.
Now, head down, and...say, do you hear a familiar VRRRM VRRRM sound? That's
right, it's another chainsaw man. He'll be coming in from the right near the
giant rock that prevented you from coming in. Take an aim with your Rifle and
hit him when you can before he comes up to you - you'll have to deal with
villagers coming into the cave from the same path you came, so take out your
Shotgun afterwards and blast them from afar. When the chainsaw man gets close,
blast him with the Shotgun as well, then take out your most powerful weapon
(preferably a Magnum), and hit him with it until he dies. Pick up the 10000 PTAS
that his dead body leaves behind, then go ahead and flip the switch besides the
trolley once more. Now go into the steel cage and grab the DYNAMITE.
HOWEVER, do not go and destroy the big boulder next to the trolley lever just
yet. Instead, go back a bit, and look for the two villagers standing on the
other side of the rock. Blast them in the head with your Rifle until they go
down. Now go and put the dynamite on the rock, and RUN AWAY. After the rock
explodes, go through, destroy the two barrels for whatever contents are in
there, then head in through the next door.
__________
|Lava Room(
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Head over to the right and grab a FIRST AID SPRAY and FLASH GRENADE hidden on
the rocks as sparkling items. Now go to the right side, to the right of the
switch, grab the SHOTGUN SHELLS (15). Now, take a look at your surroundings. See
that big circle in the middle of the floor? By flipping the switch to your left,
the floor will open up and whatever is over top of it will fall into the lava.
Now, see that high-rising tower to your left with a ladder? By climing to the
top of it you can grab hold of a rope and slide down to the switch. Now, head to
the door...
That's right. Two El Gigante. Head straight to the switch and lure the first El
Gigante over top the circle, and then flip the switch. There's one opponent down
(later, that El Gigante might pop out of the lava briefly, but he cannot do
anything to you). Now you have to fight the other El Gigante. Same tactics
apply; use a weapon or Hand Grenade to deal him damage, then stab the parasite
on his back. Alternatively, use a Rocket Launcher. After the battle, grab the
15000 PTAS the non-lava'd El Gigante left behind, exit through the door you came
through, then head back in. Grab the 15000 PTAS over the lava pit, then head to
the door you didn't come through. Remember to break the two barrels first before
continuing on through.
________________
|Novistador Cave(
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Trust me. You WILL dislike this part. Anyways, alternate between your Handgun +
Rifle and either Shotgun or Magnum. The Handgun should be used for attacking the
Novistadors that are flying to kill them instantly in short-range while the
Rifle should be used for long-range, while the Shotgun/Magnum should be used to
take out the Novistadors who are walking on ground and WON'T be so easy to take
out.
Anywho, go through the tunnel, then take out the Novistadors that will
immediately come in. After they're all dead, head left and grab the GREEN HERB
on the ground here, then go right. At the base of the hill, pick up the FLASH
GRENADE, then head up the hill. At the top, hang a right into a cavern where you
should first pick up the GREEN HERB, then hit the switch. Turn around, and when
Novistadors come in, throw a Hand Grenade, then start pummeling them with ammo.
After, head out the cave, and take care of any of the Novistadors that come at
you. Once they're all dead, take out your rifle and aim north. You should see a
couple of Novistadors in the far distance flying around. Take them all out. Now
head right to the base of the hill and grab the SHOTGUN SHELLS (15), and then
head up the hill. Up here, go grab the RED HERB, then start moving across the
bridge. One ambush later, press on, grab the HANDGUN AMMO (20) lying on the
ground, and go right into another cave. Press the switch here. No ambush. Now go
outside. That's where your Ambush is.
Anywho, there's two things you can do. You can either kill off all the
Novistadors that are flying and running around, or you could run across the
bridge to the other side, open the door, and get to safety. I recommend the
latter choice, since more likely than not you're running sparse on ammo by now.
Once you do make it through the door, you'll see some pounding rocks falling
from the cylinders. It's not too complicated - just wait until the rock begins
to go back up, then run ahead. Once you make it past the first two rocks, pull
the lever to your left. Now, try to approximate where the fourth rock was going
to fall (Use the non-shadowed part of the floor as reference), then run past the
third block and under the fourth block. After the fifth rock lifts up, run past
it also. Once you make it out, continue along the tunnel into a large cavern.
Here, run to the shrine and examine it for the ROYAL INSIGNIA. Examine the
pedestal where the Royal Insignia was again to go up and end the chapter.
8
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______________________
|Small Castle Entrance(
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Go and break the two barrels to the left side, one of which has a GREEN HERB in
it, then go and take the LETTER FROM ADA file off of the wall. Now, go and talk
to the MERCHANT and buy/sell/tune up what you need, then save at the typewriter.
Head out now onto the path again, and continue down again. Once you make it to
some broken columns, tread along slowly. Take out the two guards that are
around, then grab 2200 PTAS off a chest to your left. Continue on and break the
barrel, then progress down the left until you hit a ladder. Go up the ladder,
and at the top, you'll see a gathering of villagers. A couple of Hand Grenades
should take care of them easily enough.
After they're all dead, grab the items that their bodies leave behind, then go
up to the door. Hmm..."Offer the sacrifice to the lion"...Head right and go into
the broken shack to pick 1800 PTAS off the floor and a VELVET BLUE from the
moss-covered well, then head up and around the old wooden shack. Remember to
break the barrel on your way in. In the wooden shack, destroy the crate for a
random goodie, then rotate the crank until the hole in the floor opens.
Afterwards, head down the ladder through the hole in the ground that appears.
______
|Tombs(
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In here, head down the tunnel around the stone block with a message on it. Going
down the tunnel, destroy a crate first to your left and then to your right for a
VELVET BLUE and then a random item. Once you get into the large room, stay back,
and whip out your Rifle. Start sniping any targets from afar. Once they start
coming at you, stand your ground, taking out any targets coming from either left
or right with your Handgun or Shotgun. After they're all dead and the various
items that their corpses have left behind have been ransacked of, take out your
Rifle. See those three holes that act as windows to a room to your upper left?
See that figure with a potato sack and chainsaw wandering around in that room?
Yep, that's right. Better to take him out now than later. A very good thing is
that you can snipe him from afar, and he won't leave his room at all. Once he
doesn't get up anymore, you know it's safe and that he's dead...Well, at least
the dead part. Now, head down the left stairs, and grab the VELVET BLUE shining
on the floor to your right. Continue on right, and go down the stairs here.
Inside here, open the tomb and take the STAFF OF ROYALTY. Now, head back
outside, and go along the path of bear traps, either setting off the bear traps
with your weapons or walking around them. You might run into a few more
villagers while going through the path of bear traps; take care of them with
efficiency.
Once you finally hit the ladder, don't go up. Instead, head right, and before
going through the door, take out your most powerful weapon. Yep, that's right.
It's another chainsaw man. Take him out as quickly as you can, and more
villagers will start coming in through the downstairs door. Once they're all
dead, grab the remaining goodies from the carnage and the 10000 PTAS from the
dead chainsaw man. Destroy the crate and two barrels for some goodies. Head
upstairs and grab the extra 10000 PTAS from the second dead chainsaw man's body,
then destroy the barrel for a YELLOW HERB. Before taking the item off the table,
knock over the ladder. Now take off the table the KEY TO THE MINES.
You'll have to fight off some more villagers as they come in, and with the
ladder knocked down, you can take out the ground forces coming upstairs first
without worrying about the ladder folks. Once the ladder folks climb up to the
second room, pick them off with a Handgun and watch as they fall to their
demise. A Hand Grenade works to take out the villagers below too. After they're
all dead, head downstairs and go up the staircase. Take a RED HERB from your
lef