_______ _______ _______ _________ ______ _______ _ _________
( ____ )( ____ \( ____ \\__ __/( __ \ ( ____ \( ( /|\__ __/
| ( )|| ( \/| ( \/ ) ( | ( \ )| ( \/| \ ( | ) (
| (____)|| (__ | (_____ | | | | ) || (__ | \ | | | |
| __)| __) (_____ ) | | | | | || __) | (\ \) | | |
| (\ ( | ( ) | | | | | ) || ( | | \ | | |
| ) \ \__| (____/\/\____) |___) (___| (__/ )| (____/\| ) \ | | |
|/ \__/(_______/\_______)\_______/(______/ (_______/|/ )_) )_(
_______ _________ _
( ____ \|\ /|\__ __/( \
| ( \/| ) ( | ) ( | (
| (__ | | | | | | | |
| __) ( ( ) ) | | | |
| ( \ \_/ / | | | |
| (____/\ \ / ___) (___| (____/\
(_______/ \_/ \_______/(_______/
444444444
4::::::::4
4:::::::::4
4::::44::::4
4::::4 4::::4
4::::4 4::::4
4::::4 4::::4
4::::444444::::444
4::::::::::::::::4
4444444444:::::444
4::::4
4::::4
4::::4
44::::::44
4::::::::4
4444444444
+_WITH GRAPHIC MAPS INCLUDED!_+
---------------------------------FOR GAMECUBE----------------------------------
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
--------------------------------By DjSiXpAcK14---------------------------------
*******************************************************************************
Resident Evil 4
Nintendo GameCube
FAQ & Walkthrough
Copyright 2005 by DjSiXpAcK14
Version 1.1
January 26, 2005
AS FAR AS I KNOW, THE ONLY GUIDE WITH GRAPHIC MAPS INCLUDED!!!
"Warning: This FAQ contains scenes of explicit violence and gore."
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
Table of Contents
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
NOTE: You can use the Ctrl+F function of your browser to easily navigate this
FAQ/WALKTHROUGH. Type the text in the search box just as it appears here.
Don't include the numbers.
1. Intro
2. Version Info
3. The Basics of RE
4. RE Characters
5. Prologue
6. Walkthrough
6.1 Chapter 1-1: Enter the world of survival horror...
6.2 Chapter 1-2: The House of the Village Chief
6.3 Chapter 1-3: Your destiny lies behind the chapel
6.4 Chapter 2-1: I'm under the President's order to rescue you.
6.5 Chapter 2-2: On the way to the extraction point
6.6 Chapter 2-3: Hail to the Chief
6.7 Chapter 3-1: Me llamo Ramon Salazar
6.8 Chapter 3-2: Don't worry, Ashley! I'm coming for you!
6.9 Chapter 3-3: You must retrieve the sample
6.10 Chapter 3-4: Ashley--The Unarmed Heroine
6.11 Chapter 4-1: The Right Hand of Salazar
6.12 Chapter 4-2: Dynamite Will Work
6.13 Chapter 4-3: Offer a sacrifice to the lion.
6.14 Chapter 4-4: The Death of Salazar
6.15 Chapter 5-1: Uses of the Infrared Scope
6.16 Chapter 5-2: Saddler Strikes Back
6.17 Chapter 5-3: Playing with "It" and Dealing with Krauser
6.18 Chapter 5-4: Parasite Removal
6.19 Final Chapter
7. Extras, Secrets, Bonuses
7.1 Ending Bonuses
7.2 Assignment Ada
7.3 The Mercenaries
7.3.1 Characters
7.3.2 Scenarios
8. Enemies/Bosses
9. Items
10.Files Transcript
11.Weapons
12.Enemy Dialogue Translations
13.Graphic Map & Image Listing <-- Check this out!!!
14.Wesker's Report + Notes
15.Wesker's Report 2 + Notes
16.Links
17.Credits, Contact Info, and Everything Else
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
1. Intro
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
This game is the greatest thing to happen to Resident Evil since...well, it
began. It has received ratings higher than such games as Halo 2, Halo, and has
tied the 2004 Game of the Year, GTA: San Andreas. All without a too well-known
predecessor or a run-of-the-mill FPS engine.
Resident Evil 4 was released on January 11th, 2005.
Resident Evil 4 boasts a new control and aiming system, amazingly smarter
enemies, a more original installment of the Resident Evil story, as well as the
appearance of a certain character Leon has previously had an encounter with...
The true meaning of Survival Horror has been revealed.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
2. Version Info
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=======================
Coming Soon
=======================
Extensive Weapons Tune-Up Analysis
Special Items Guide and Analysis
Assignment Ada Walkthrough and Maps
The Mercenaries Walkthrough and Maps
=======================
Version 1.1
=======================
Whoops! I left out the link to one of the most important maps. I fixed that and
included lots of details for The Mercenaries.
=======================
Version 1.0
=======================
Finished the walkthrough! Woo!
Added Extras section.
Updated Weapons section.
Added Wesker's Reports 1 & 2 because they are relevant to the game, even if not
directly.
Added the Files transcript.
=======================
Version 0.9
=======================
SHAME ON ALL OF YOU!
YOU LET ME PUT 2004 COPYRIGHT DATE ON ALL OF MY IMAGES AND DIDN'T TELL ME!!!
WHY WOULD YOU DO THAT?!! NOW I HAVE TO GO THROUGH AND CHANGE THEM ALL!!!
Thanks a bunch, guys.
I've finished the walkthrough up to, including some of Chapter 5-2. Hopefully
it'll be complete as soon as possible.
Celebex [sirus_20@hotmail.com] has let me know that you actually must fight
the first Blind Slasher. Thanks, it's in the walkthrough. He has also told me
about what happens if you _don't_ get the red robed Zealot in the gallery, and
it is also noted in the walkthrough.
Barry Burton [thirdtrianglepiece@hotmail.com] has translated a little bit of
dialogue and it's in the translations section (10).
=======================
Version 0.85
=======================
Working through Chapter 4-1, but because of an earlier error, I'm posting
early.
Crap! Screwed up the garden map URL, but I fixed it. No worries.
Yes, the mansion incident happened in '98, not '96. It was a typo, I swear!
Thanks to voodinni [voodinni@gmail.com] for finding that one.
=======================
Version 0.8
=======================
Finished the walkthrough up to Chapter 3-4. Will be working a lot tomorrow
because SOMEBODY decided to post a full walkthrough before me.
Fixed Thursday21987's username...I thought it was Tuesday.
Also thanks to Thursday, I've corrected typos in the synopses, removed a
misplaced note, and included a note about FLASH GRENADES and Plagas in the
walkthrough.
=======================
Version 0.75
=======================
Got a little bit done on the walkthrough...will be working on it tomorrow.
=======================
Version 0.7
=======================
I just finished the walkthrough up to Chapter 3. Phew. Pant...gasp...wheeze...
I've fixed controls and the part in the walkthrough where I said to ignore the
warning signs. Thanks to Thursday21987 [Thursday21987@yahoo.com].
Got a buncha new translations from munky2 [munkypoo@gmail.com]. They're in the
translation section.
I also was told by Narc642 [ajlo@optonline.net] that even though you can't
KILL Luis, if you tick him off enough, he'll kill ya. It's noted in the
walkthrough.
=======================
Version 0.6
=======================
I made a graphic map of the village, like I have for nearly all other areas.
I also posted it up to be hosted on GameFAQs.
Finished all of Chapter 1, and through Chapter 2-2. I also fixed a translation
problem (MUCH THANKS TO Emperor0fDune [Sonic_the_hedgehog@earthlink.net]), and
fixed the release date _again_.
I have made my own maps for help with explanation. Check them out in the
walkthrough and let me know how you like them.
I changed the Prologue and enemies section, but haven't included bosses yet. I
also revised the "Characters" section.
After about a bazillion e-mails, I have fixed the following:
Added the RED HERB in the path to the village.
Took out "serves no purpose other than to alert of other traps" clause about
the wolf.
GREEN HERB + YELLOW HERB does NOT equal full health! It's about half as
powerful as a GREEN HERB alone.
Resident Evil 4's "release" and "ship" dates differentiated.
Sorry I couldn't include credit for usernames, but I received at least 5 emails
on each of those subjects, so it wouldn't be fair to list any one person.
=======================
Version 0.1
=======================
I have the walkthrough through the first visit to the Village. I'm working on
it at this exact moment, so keep checking back.
=======================
Version 1.1 (Demo)
=======================
Aha! Thanks to Robert Padua [robertpadua@hotmail.com], I now have Spanish
translations of many of what the villagers are saying. Check it out in the
walkthrough and in the "Enemy Dialogue Translations" sections.
Thanks!
I also added the pushable shelf in Cabin #3, which I found myself over last
weekend. It is used to block a window that the Villagers bust in through.
=======================
Version 1.0 (Demo)
=======================
I finished:
Intro
Version Info
The Basics of RE
RE Characters
Prologue
Walkthrough
Enemies/Bosses
Items
Weapons
Links
Credits, Contact Info, and Everything Else
Hopefully soon, I will have translated more of the Villagers' dialogue and will
have that posted.
If you have something else, see my e-mail at the bottom.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
3. The Basics of RE
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=======================
Controls
=======================
This is a description of all the buttons on the Gamecube controller, and their
functions while playing the game.
A - Action Button. It is used in a Legend of Zelda: Ocarina of Time-esque way
as an action button. The command appears on screen, so you push the button to
execute the command (Kick, Open, Climb Up, etc.)
B - Run. When the Control Stick is pressed to any direction, hold the B button
to run.
Y - Displays the status screen.
X - When Ashley is present, changes status (Wait,Follow,Hide).
Z - Displays the map.
R - Ready Equipped Weapon.
When held and B is pressed, reloads.
L - Ready Combat Knife.
Control Stick - Used to move the character in a given direction and to aim
when the R button is held.
Control Pad - used to move the character in a given direction and to aim when
the R button is held.
C Stick - Look Up/Down. Also zooms in/out when binoculars are being used.
Start - Displays the Options menu.
=======================
Game Difficulty
=======================
Luckily for you, the game picks a difficulty for you! Which exactly is it?
Who knows?! However, I can assure you it probably is not Easy...
=======================
Health-Replenishing Items
=======================
---------
Health in Resident Evil 4 is shown by Leon's circular health meter in the lower
right corner. Green is obviously a safe health range, while Red is dangerously
low.
FIRST AID SPRAY
Restores health to "Fine" status.
CHICKEN EGG
Raises health a smidget.
GREEN HERB
Raises health a small, but respectable amount.
BLACK BASS
Raises health a small, but respectable amount.
BROWN CHICKEN EGG
Raises health a small, but respectable amount.
2x GREEN HERB MIXTURE
Raises health twice as much as one Green Herb.
3x GREEN HERB MIXTURE
Raises health three times as much as one Green Herb.
RED HERB
Nothing.
YELLOW HERB
Nothing.
GREEN HERB + RED HERB
Raises health to full.
BLACK BASS (L)
Raises health to full, but takes up 16 item slots!
GREEN HERB + YELLOW HERB
Restores only a smidget of health and raises max health.
GOLD CHICKEN EGG
Restores health completely and takes up only one item slot.
GREEN HERB + RED HERB + YELLOW HERB
Restores health completely and raises max health (AWESOME!).
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
4. Characters
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=======================
Leon S. Kennedy
=======================
The hero of Raccoon City, this rookie cop fought his way out of Raccoon City
along the side of Claire Redfield in 1998. He has vowed to destroy Umbrella at
all costs to avenge the innocent people of Raccoon City. For this particular
mission, the President of the U.S. has asked Leon to find his daughter, who was
last seen near a strange village in Europe. Is Umbrella involved?
=======================
Ashley Graham
=======================
The President's daughter. With nearly hole-less AI, she is ALMOST not a
complete annoyance ot have around. She's 20 years old and was abducted while
returning home from her university. Leon has been ordered to find her and get
her out of there at all costs.
=======================
Luis Sera
=======================
What? Aragorn made it into Resident Evil 4? Nah, he just looks like him. This
guy was paid by the higher-up bad guys to research Los Plagos, the parasite
that makes the Villagers act the way they do. However, he soon discovered that
what he was doing was wrong, and has been a renegade from the bad guys here
ever since.
=======================
Hunnigan
=======================
This is Leon's communications specialist. She sends him intelligence and other
good ideas, as long as the radio frequency is open...
=======================
Village Chief (Bitores Mendez)
=======================
This is the tall, creepy-lookin' dude in the trailer. According to Capcom's
badly-informed website, this man is the priest of the village who teaches
"an obscure religion to his macabre disciples." He may be the leader of the
village, but you may find that he's pretty low on the importance scale as far
as characters go.
=======================
Ada Wong
=======================
This is the woman that Leon fell in love with in his adventure in Raccoon City
in 1998. Leon thought she died due to some serious injuries, but Wesker's
records indicate otherwise. She has come to the village to retrieve a sample of
a particular agent, but she just may help Leon out along the way.
=======================
Ramon Salazar
=======================
The smallest person in the RE series to date, this "man" works under Lord
Saddler in a castle located near the village. He's trying to capture Ashley at
all times, and finds Leon useless, which isn't good for our hero...
=======================
Jack Krauser
=======================
This man is a mean, lean, knife-wielding machine. He appears to have some kind
of military training, but most definitely is not working for the military. Did
he have something to do with Ashley's kidnapping?
=======================
Lord Osmund Saddler
=======================
The name uttered by many Villagers as they die. Who is Lord Saddler, and what
does he want with the President's daughter?
=======================
Albert Wesker
=======================
Although it is not confirmed that Wesker will even make an appearance in this
game, it is completely possible. He nearly died in the mansion disaster in
1998, but survived by "cheating death" with a virus he obtained from a
colleague. He hates Jill Valentine, Barry Burton, and Chris and Claire Redfield
much more than he cares about Leon, but he is working for an unknown
organization and because the story of Resident Evil 4 is still foggy, we cannot
confirm his influence in the game.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
5. Prologue
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
The official teaser paragraph from the back of the demo case:
A History of Horror
Prepare yourself for a scream-filled trip down memory lane as you witness the
terrifying legacy of the Resident Evil series and then take your first steps
into the future of survival horror. Watch the thrilling history of Resident
Evil in six grisly movies, including a trailer for the forthcoming Nintendo
Gamecube release. Best of all, take control of Leon as you try to survive a
shocking playable demo of Resident Evil 4 that'll be sure to take your
breath...and maybe life...away.
The official teaser paragraph from the back of the game case:
U.S. agent Leon Kennedy has been tasked to look into the abduction of the
President's daughter and his investigation has led him to a mysterious location
in Europe. As Leon encounters unimaginable horrors, he must find out what is
behind the terror.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
6.1 Chapter 1-1: Enter the world of survival horror...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
_Prologue Cutscene_
_Opening Cutscenes_
=======================
Bridge and Entrance to Village
=======================
Parking tickets...hmm.
Walk forward up the trail. As you pass, some Crows will fly away. Although they
pose no threat, you can kill them in one shot for 200 PESETAS (PTAS).
NOTE: Save up those PESETAS! Later, you can use them to buy some fun items...
Run up to the big cottage here.
_Cutscene_
Oooo. Creeepy.
Instead of going inside this cabin, go to the left of it around the side.
You'll find a wooden crate on a cart. Shoot it open to reveal a random item,
which could be a GREEN HERB, HANDGUN AMMO, or a HAND GRENADE. Take whatever it
is with you. In this game, you'll have trouble filling up all your item slots.
Now run back around to the front door. You can hop over the railing on the
porch on the side, which is one of the features that no other Resident Evil
games have. Pretty cool, eh?
Enter the house, then run through until you find the man that you can hear
coughing.
_Cutscene_
Holy crap!
NOTE FROM Robert Padua [robertpadua@hotmail.com]:
For those of you who aren't particularly fluent in Spanish, here's what this
guy just said:
¿Qué carajo estás haciendo aquí? Lárgate cabrón.
Which means:
What the f*ck are you doing here? Get the hell out of here mother f*cker.
This guy doesn't look like a zombie...hmm...
WHO CARES?! Freaking blow his brains out! Aim at his head and shoot until he
falls. If you don't see a cutscene, however, he's not dead yet.
NOTE: This is the first Villager, so he's particularly weak. Be careful against
the others.
NOTE: Kicking is a feature that is, well, for the most part new to the Resident
Evil series! If Leon shoots somebody who's close to him and they hunch over for
a moment, press A when prompted to land a roundhouse kick across the enemy to
send him to the ground. This works on multiple enemies, too.
NOTE: Also, if you find a Villager running at you and shoot him in the foot,
he falls flat on his face!
Anyway, after you kill the guy, you see a
_Cutscene_
Uh oh. Well, at least they didn't get a parking ticket, right? Heh.
Press A to pick up any items the Villager may have dropped and head out the
front door to check on the officers.
What? Somebody blocked the door? Crap. Well, I guess we better take a look
around here for another exit then.
You can check the guy's body to discover that he's not a zombie, and you can
check what he was cookin', but you can't quite tell what it is...
Look at the back of the staircase to find a nasty collection of human skulls,
then head up the stairs and around the bend to find HANDGUN AMMO on the table.
Hmm, that's a bit odd...no rooms upstairs.
Looks like the window up here is the only way out...yep...you guessed it. Head
over to the window and press A to send Leon flying out the window!
There are 3 Villagers out here and they all seem a little bit cranky. Take a
few steps away from them all, then turn around and do what is necessary to
assure that they WON'T be coming back. When the music stops, it's over. Check
their bodies for PESETAS, HANDGUN AMMO, a GREEN HERB, or even an INCENDIARY
GRENADE.
Before we continue, let's check on those officers that brought us here. Head
back to the bridge area. Once you're there, run to the end of the tire tracks
and press A to Look Down.
_Cutscene_
And the bridge is out, too. Looks like we have no choice but to head to this
village. Run back to the cottage area and go to the right of it. You should see
multiple guidepost signs that read "Pueblo," the Spanish word for town or in
this case village.
Check out the little cabin on the path to the right of the big cottage you just
came from. Inside, you'll find some HANDGUN AMMO, GREEN HERB, a HAND GRENADE,
and perhaps even some PESETAS.
NOTE: To use Leon's knife, hold L instead of R to aim and press A just like you
would fire a weapon.
NOTE: There is a typewriter here, feel free to make use.
Leave the cottage and head up the path. You should see 2 Crows and a sign with
human skulls on it.
NOTE FROM THURSDAY21987 [thursday21987@yahoo.com]:
These signs usually mean a trap is placed for you ahead. In this case, bear
traps.
OH MY GOSH! A POOR WOLFIE-POO GOT CAUGHT IN A BEAR TRAP! NOOO!
Press A to let the poor guy out of the trap. He'll limp off into the woods.
NOTE: The wolf heals pretty quickly, and don't worry, he'll be back to see you
later. There are three other bear traps, but unless you go off the path, you'll
only find one, and it's mentioned below.
NOTE: Do you see that fence straight ahead? If you stay on this side of it and
head to the very right end of it, you'll find a RED HERB on the ground. Take
it.
Continue down the path until you come along some trees with red lights. Then
STOP. Those red lights are dynamite on the trees with black, hard-to-see trip
wires.
Here's how this area is laid out.
| O-----O X O-----O |
The |'s are the edges of the playable area.
The O's are the trees with dynamite strapped to them.
The -'s are the tripwires for the dynamite.
The X is a bear trap.
It's not too difficult to navigate yourself around the bear trap, so that's
probably the best option. Just use your scope or binoculars to see where it is,
then walk around it between the explosive trees.
NOTE: If you want to, you can shoot the dynamite on the trees to detonate it
without tripping it yourself or trip the bear trap the same way, but that's
just more wasted ammo.
After you pass through, you can hear a Villager yelling at you. It's just one,
no worries. Take him out like you did the others and check the body for items.
Continue down the path until you find another guidepost and yet another cabin.
Enter to find two wooden boxes. One contains 1000 PESETAS, and one contains
1100. Also check out the GREEN HERB and that woman with the pitchfork through
her face. Ouch.
Leave and continue down the path to find two more Villagers. There's only two
of them, so it shouldn't be too much trouble to take care of them. Don't forget
to check for items.
Run across the bridge to see 3 Villagers spot you, then run off. You won't see
them again until you reach the village...
Keep going until you get to the last cabin before the village. This one has a
man inside waiting for you, so take him out and raid the cabin for items.
Inside the two wooden crates, you'll find an HANDGUN AMMO and 1000 PESETAS.
Continue down the path to the gate and open it with A.
=======================
The Village
=======================
_Cutscene_
Well, a rocket launcher would be nice, too, but I guess for now, a playing
manual is OK.
Run down the path until the A command "Look" becomes available. Press A to view
the
_Cutscene_
Now you're looking through your binoculars. Zoom in on that person burning in
the fire to discover...it's one of the officers! Looks like he probably should
have just taken the parking ticket, eh?
After you're finished, head into the village. Until they notice you, they
pretty much keep to themselves. Here's a map of the village:
//////
/ S3 /
// ///----------------+
/ E
+----------------------------------------------/ +--+ +--------+------+
|ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ///////// / // /// |
|ZZZZZ ZZZZZZZZZ R / S2 // / / S4 / |
N |ZZZZ ZZZZZZZ // //// / ////// |
|ZZZ / / |
W + E |ZZ //////// / / |
|Z /////// ///////////// / ==/ +------------------+
S | / / / / / ==/ |/////ZZZZZZZZZZZZZ|
| / / / / / 3 ==///// | |/ =/ZZZZZZZZZZZZZ|
| / 1 / / 2 ///// / / | |/ T /ZZZ//////////|
| / / / /////// /// | |/// /ZZZ Z//|
| /////// ///////// | | Z//|
+------+ +-----+ +---+ Z//|
A FF Z//|
+------+ | | C| FF /////////////|
| | | C| / /|
/ / | |ZZZ//// ///////////// / Chapel /|
/ / | |ZZZ/ 4 /ZZZ ///////// ///|
/ / | |ZZZ//////////////// //ZZZ ZZZZZZZZ/ /ZZ|
/ /| ZZZZ//////// /ZZG //////////////// ///|
/// || Y ZZZZ//////// /ZZZ / /|
||ZZZ //////////// / 5 /|
/ ||ZZZ //////////////// ///|
/ |+-----------------------------------------------------------E---+
S1/ |
/// |
| |
+-E-+
A graphic version is available here at:
http://www.raccoononline.com/games/re4/walkthroughs/special/village.gif
A - Entrance
C - Cow
E - Exit (Locked)
F - Fire Pit
G - Green Herb
R - Red Herb
T - Tower
Y - Yellow Herb in a Wooden Crate
Z - Miscellaneous Blockage
1 - Cabin #1 (Inaccessible)
2 - Cabin #2
3 - Cabin #3
4 - Cabin #4
5 - Cabin #5
S1- Shed #1
S2- Shed #2
S3- Shed #3 (Empty)
S4- Shed #4
This is a difficult area, obviously. In order to complete it, all you have to
do is basically kill 14 Villagers. However, with your current nearly weapon-
less state, it will be difficult. This will walk you through picking up items
and killing Villagers.
=======================
Step 1: Outside Items & Tower
=======================
Alright. You're at Point A on the map. You've already run forward and perhaps
used the action button to look at the officer burning in the fire.
Run forward and take the first right you come to. While they haven't quite
reached you yet, we're going to explore Shed #1 for an item or two. So run up
into it, there aren't any Villagers inside. In here, you'll find a
RANDOM ITEM and a FLASH GRENADE. It doesn't hurt enemies much, but allows for
an easy escape from a crowded area.
Now head out of the shed and back toward the fire. There's a fence on your
right. As soon as it ends, cut sharply around it so that you're between the
cow's stable and the fence. You should be running toward a wooden crate. Bust
it open for a YELLOW HERB.
NOTE: We don't have a RED HERB yet, so try to save the YELLOW HERB and a
GREEN HERB for later.
After busting open the crate, however, there is one Villager with a pitchfork
back here that doesn't seem too happy. Ignore him and run around the back of
the Cabin here (it's #4 on the map).
After rounding the corner, grab the GREEN HERB out of the miscellaneous junk
on the side of the building and continue to the large tower with a ladder
inside. Climb the ladder.
Up here, check the small table for some SHOTGUN SHELLS. Yes, the Villagers
can't climb this particular ladder, but they will throw explosive firey things
up at you if you stay up there too long. It'd be best to get down as quickly as
possible so you don't have TOO many friends waiting for you at the bottom.
At the bottom, dash out before anyone has a chance to hit you. If you manage to
get grabbed, shake the Control Stick quickly for Leon to break out of the
grapple and land a kick on the offender's face.
Head right around the tower, heading north Shed #2 (S2 on the map). Go through
the gap in the fence and into the shed. Inside, you'll find a wooden crate with
a RANDOM ITEM inside. Exit quickly, you don't want a line forming at the
door.
Now we're heading west, which is a right turn after leaving the shed. Run
straight around the back of the building until you see another wooden crate.
Bust it open for a RED HERB. That's _almost_ all the outside and tower items.
NOTE: Now you should mix the RED HERB with the GREEN HERB, then mix that with
the YELLOW HERB. This will make a concoction that not only restore all health,
but raise Leon's max health!
=======================
Step 2: Cabins 2 & 4
=======================
NOTE: We're ignoring Cabin 3 for now because when you go in there, you'll have
a Chainsaw Guy comin' after you, and that's never fun...unless you have a
Rocket Launcher and are invulnerable, I guess.
After picking up the RED HERB from the crate, run along the building to your
left and follow it around the corner. There should be a door on the side of the
building. Approach it and press the action button to kick it open. Here's a
little map of the items.
+--------------------=B=---------+
| ZHZ |
| ZZ|
| TTTTT RZ|
| TTTTT IZ|
| TTTTT ZZ|
| TTTTT +--------------+
| |
| Q|
= ZZ|
A ZZ|
= ZZ|
| |
+-----------------+
A - Your Entrance (The Door)
B - Your Exit (The Window)
H - HANDGUN AMMO
I - INCENDIARY GRENADES inside a crate
P - 1100 PESETAS inside a barrel
Q - RANDOM ITEM inside a barrel
R - RANDOM ITEM inside a crate
T - Table
W - Empty crate
Z - Miscellaneous Furniture
So run in, bust open the barrel on the floor in front of you and take the
RANDOM ITEM. Then turn left and take the HANDGUN AMMO off the shelf. After
that, make a quarter turn right and head to the crates on the table. Bust open
the left one for a RANDOM ITEM, and the right one for an INDENDIARY GRENADE.
Regardless of the enemies outside of your exit (the window, B on the map), use
the window. They disappear as Leon jumps through the window, and trust me, you
don't want to try the door.
After exiting, turn right and go between the cabin you just came out of (2) and
the cabin beside it (3). It's a pretty tight squeeze, but you'll make it
through. You might find a Villager coming toward you. If so, land one good shot
on his head and kick or run past him.
Run directly across the plaza to the door of Cabin #4. Press the action button
to kick it open. Here's another map of items and whatnot:
+------=A=-----------------------------+
|T XXX |
|T |
|R |
| |
+--------------------------+----=B=----+
|Q |
|S |
| |
| |
|Z-P-ZZZ |
|ZZZZZZZ |
+-----------+
A - Your Entrance...and Exit
B - "Locked" door
E - Empty Barrel
P - 1000 PESETAS
Q - RANDOM ITEM inside Barrel
R - RANDOM ITEM
S - SHOTGUN SHELLS inside Crate
T - Table
X - [Piece of Furniture] used to blockade door
Z - Miscellaneous Furniture
Alright. Unfortunately, there's no window in the back of this house to jump out
of. However, there is a respectable amount of PESETAS.
As soon as you get in, dart to the left to find a [Piece of Furniture]. Get on
the far side of it and hold the action button to push that bad boy in front of
the door. That'll hold 'em out...for a little while at least!
Bust open the barrel by the door for a RANDOM ITEM. Then head to the door at
the other end of the room. There's a lock on it, so shoot it to take it off,
then proceed through.
NOTE: Hmph. If only Leon could do that in Resident Evil 2.
In here is a nasty blood-covered bed with 1000 PESETAS on it, and
SHOTGUN SHELLS in a crate on the endtable. There's also a barrel that has a
RANDOM ITEM in it, so bust it open, too.
Go ahead and equip the FLASH GRENADE we picked up earlier...it's about to come
in handy. Face the door, aim at it, and wait. After a short moment, the
Villagers will come busting through the door. Toss your grenade right in the
middle of them and all of them will hunch over momentarily. Take advantage of
their momentary disorientation and run right past them...or kick them, if
you're feeling naughty.
NOTE: For some extra PESETAS, you can go to the northeast corner of this area
to find a Chainsaw Villager. He has about 4x as much health as regular
Villagers, and can kill you in one hit...decapitation. It took me all 3
INCENDIARY GRENADES and some shots from the HANDGUN, but after he falls, he
drops the RUBY, worth quite a pretty penny.
NOTE: The Chainsaw Villager actually has a name, it's Dr. Salvador. The other
Villagers have names, too, but are too insignificant to worry about.
=======================
Step 3: Cabin #3 and Sheds 3 & 4
=======================
I'll bet with those SHOTGUN SHELLS, you can't wait to see how they work, eh? Me
neither.
Run across the plaza and a little to the right, through the doorway into Cabin
#3.
_Cutscene_
Ohhh crap. Leon has already pushed the [Piece of Furniture] in front of the
door, but that doesn't always work too well, as we've seen.
Here are some translations of what they were saying:
Once again, creds to Robert Padua [robertpadua@hotmail.com]:
¡Abre la puerta!
Which means:
Open the door!
Vallan por detrás.
Which means:
Go from behind.
They're taking ladders around the back...
Once again, here's a map for ya:
1F
+-----------------+
| FF -H- |
| TTTT |
| TTTT R Q |
| TTTT +------+
| TTTT |S ^ S|
| TTTT |T | T|
| |A A|
| |I I|
| |R ^ R|
| |S | S|
|Y +------+--------------------------+
|Y |
|Y |
| |
= |
W |
= |
| |
| XXXXXXX |
+---------------------------------===A===----+
A - Entrance
B - Barrel (Empty)
F - Furnace
H - HANDGUN AMMO
Q - 1000 PESETAS inside Barrel
R - RANDOM ITEM
T - Table
W - Boarded Window
X - [Piece of Furniture] blocking door
Y - Pushable shelf that can be used to block the window.
First, run over to the shelf (Y on the map) and push it in front of the window
to hold off the Villagers there a little longer.
Next, head off to the back of the building. Grab the HANDGUN AMMO off the shelf
behind the stairs, then turn around and shoot the left barrel open and take the
1000 PESETAS. The other barrel is empty.Head up the stairs! Here is a map of
the 2nd floor:
2F
+-----------------+
| =S= |
|N |
| |
|P +------+
| |S | S|
= |T \/ T|
B |A A|
= |I I|
| |R | R|
| |S \/S|
| +------+
| |
| |
| |
| ZZ-T-ZZZZZZZ|
| ZZZZZZZZZZZZ|
| ZZZZZZZZZZZZ|
| |
| |
+-=L=-------------+
B - Exit (Window)
H - HANDGUN AMMO
L - Ladder
N - HAND GRENADE behind Glass
P - 1000 PESETAS
S - SHOTGUN
T - SHOTGUN SHELLS
Take the SHOTGUN off its classic wall hooks, then shoot the glass in front of
the HAND GRENADE and take it. Take the 1000 PESETAS from the table on the side,
too.
Ignore the Villagers at the window and proceed to the bed area. Take the
SHOTGUN SHELLS, then run over to the window with the ladder. Press the action
button to knock off the ladder. That'll delay 'em a little bit.
Now approach the exit window (the one without the ladder) and press the action
button to jump out of it. They aren't quick enough to hit you while you're in
the act.
Here's a map of the rooftops:
+==================================+
| ||
| ||
| ||
L +=============+ ||
| || || |
| || || |
+/////////--\\\\\\\\\+ || || |
| || || |
| || || |
L B || |
| || || |
| || ||M $ |
| || || |
| || || |
| || || |
+/////////--\\\\\\\\\-----------+ +---------+
B - Entrance (Window)
L - Ladder
M - SPINEL
$ - Optimum Shooting Position
= - Edge that Villagers can't fall off of
||- Edge that Villagers can't fall off of
NOTE: "-" and "|" indicate that enemies can be knocked off the rooftop at this
point.
First, run forward ignoring the Villagers up and over the roof to find another
ladder. Press the action button to knock it off, then run to the top of the
rooftop and face the window you came in come from. Use the HANDGUN to take out
these two Villagers, you'll want to save your SHOTGUN SHELLS for the
Chainsaw Villager.
After finishing them up, continue around to the next ladder indicated by "L" on
the map. Knock it off as well, then continue around to then next rooftop around
the corner with the SPINEL (indicated by "M"). Take it, then get on the very
top of the rooftop, face the direction you came, and wait. This is by far the
best place in the entire village to take out Villagers. They all come from only
one place and can be knocked back to the ground on the right side for extra
damage and time.
NOTE: Because this particular portion of the game is based on killing the 14
Villagers and time, it is a good idea to stay here for a while. Use the HANDGUN
for a while, and if you become a little too swamped for your liking, toss a
grenade or two into the crowd for some extra floor space. However, always and
forever, watch out for the Chainsaw Villager and be sure to pop him in the face
with the SHOTGUN whenever he gets close. If you manage to kill him before time
runs out (this takes quite a few shots, let me tell you), he'll drop 10,000
PESETAS in the form of GOLD BARS. Heh, ALLL RIGHT. Giggidy Giggidy Giggidy.
Whenever you get bored or run out of ammo, you can approach the edge on the
flat area and press the action button to jump off. Here you may find some
rewards left behind by Villagers that you killed that fell off the rooftop. You
can also visit Shed #4 for a box of HANDGUN AMMO and the ALERT ORDER file, or
Shed #3 for, well, nothing.
After your 14th Villager falls, you'll see a
_Cutscene_
showing the Villagers going to the Chapel.
Here are some translations of what they say in that cutscene:
La campana
Which means:
The bell
Es hora de rezar
Which means:
It's time to pray
Tenemos que irnos
Which means:
We have to go
...and the fun begins.
_Cutscene_
NOTE: Pick up the items the Villagers you just killed may have dropped, and be
on the lookout for any eggs the chickens may have laid. They can be eaten to
restore health. In fact, sometimes you can find a GOLD CHICKEN EGG, which
fully restores health.
Let's see...looking for a tower.
First, head over to Shed #4 to the northeast if you haven't already and pick up
the ALERT ORDER file. Although it's a bit odd that it's in English, it shows
that these guys have been waiting for Leon for quite some time...
Head out the exit to the northeast.
=======================
Farm
=======================
I guess I had better draw out a map.
As a new thing, I've decided to draw one out in Photoshop instead of in crappy
ASCII, so check it out, use it with the walkthrough, and e-mail me later to
give me your feedback.
Here's the map:
http://www.raccoononline.com/games/re4/walkthroughs/special/farm.gif
You should be able to copy that in your browser, but open a new window so you
can still read the walkthrough.
First, run into Cabin #1, shoot open the barrel for a RANDOM ITEM, then save if
you want. Head back out.
Turn left around the north side of the small building to see a sparkle...mmm.
BUT WAIT! Leon can't grab it now, but if he shoots it down, it will fall into
the stinky vat of...well, let's not worry about that. The fact is that it
drastically lowers the value of the item, so we need a better way. Instead,
shoot the support for the lid of this big bowl to create a nice little landing
pad for the item. Here's a screenshot:
http://www.raccoononline.com/games/re4/walkthroughs/special/pearlpendant.jpg
Shoot the item to drop it onto the lid, then take it.
Head back out in front of Cabin #1 and look east. You should see a blue
parchment on a tree. Hop over into the chicken area and grab it.
-----
15 blue medallions...
7 in the farm... 8 in the cemetery...
For those of you who destroy more than 10 medallions you will be rewarded...
-----
After receiving that, a bunch of blue dots will light up on your map, a lot
like the ones on my map. After clearing this area (I'll let you know when),
you can run through and shoot as many as you can.
Continue past the tree and around to the back of Cabin #2. There's a Villager
there with a pitchfork. Feel free to dispose of him, this one of those areas
that DOESN'T have an infinite amount of Villagers.
After finishing him off, head through the back door of the cabin to find
another Villager waiting for you. Take care of him in a similar fashion, then
check around the cabin for two MORE Villagers. You know what to do.
Now, let's check for items. Inside the two barrels in the southeast corner,
you'll find two RANDOM ITEMs. Check the southwest corner for another
RANDOM ITEM in a barrel, and open the small cabinet for 1000 PESETAS. Check the
other cabinet on the west wall for a SPINEL, which is worth some PESETAS later,
I'll let you know. There is also a box of HANDGUN AMMO in a crate in the
northeast corner for you.
Next, head out and into Cabin #3. It's got a couple cows in it. Moo!
Anyway, you should be able to see a Villager around here. Show him the meaning
of the phrase "several bullets in the forehead", then check the southeast
corner of the cabin (across from the black and white spotted cow) for a
RANDOM ITEM in a barrel.
There's nothing IN Cabin #4, but there IS an INDENDIARY GRENADE in a barrel
behind it, so pick that up.
Return to Cabin #2, we're not finished exploring it yet. Climb up the ladder
inside, then check the cabinet in the southeast corner for some HANDGUN AMMO.
Hop out the window onto the walkway, then walk straight ahead to the gap
between the fence and a post, then jump down. In this practically secret,
fenced off area, you should find a crate with the ever-valuable BEERSTEIN
inside.
NOTE: Soon, you will find someone you can sell useless items like this to.
However, many items are more valuable when items are added to them, including
this one, so hold onto it until we get the three other parts.
Head through the doorway and push the bookshelf to find yourself to the east of
Cabin 2. Hop over the fence and back into Cabin 2, up the ladder, and out the
window. Run to the end of the walkway and jump off the end.
A RANDOM ITEM in a crate is visible. In Cabin #5, one can find a SPINEL in a
crate and another RANDOM ITEM in a barrel.
The door in this area is barred from the other side, but Leon does mention that
he could open it if he could boost someone else over the wall. I guess we'll
have to wait for some company.
Head back up the ladder here (raise it up if you pushed it down), then jump
down on the either side.
NOTE: It is at this point that you should find the blue medallions. If you need
help, I have, out of the kindness of my heart, taken screenshots of me about to
shoot each one of them. It's OK, no need to thank me. I've labeled them by
their relative location by a compass rose, so I hope that works with your map.
Southwest:
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion1.jpg
Southeast:
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion2.jpg
Central:
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion3.jpg
West:
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion4.jpg
Northwest:
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion5.jpg
East:
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion6.jpg
Northeast:
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion7.jpg
NOTE: I couldn't quite get the exact second my laser went onto the medallion
for that last one, so the medallion is circled in red. I hope it works out for
you.
That should help out.
After you're finished, head through the southeastern door.
=======================
Suburb
=======================
Although there's no real "Urb", suburb was the best term I could think of.
Run forward down the trail until you see a
_Cutscene_
Holy Bejeezers!!
Quickly tap the button on screen as fast as you can, then be ready to press
whichever combination of dodge buttons you are given at an instant (A+B or L+R)
because it comes and goes quite fast. It'll probably take you a few tries, but
you'll eventually catch on. It happens in many cutscenes, don't worry, I'll
let you know.
After surviving, you can go back to find those idiot Villagers on a bridge.
Feel free to pick them off out of rage, but if you've let your by-gones be
by-gones, continue down the road to the tunnel.
It's pretty dark in there, but if you look up, you can see a couple of
sparkles. Those aren't lights, they're SPINELs. Shoot them down, then take
'em up on your way through.
Here's your "illustration":
http://www.raccoononline.com/games/re4/walkthroughs/special/tunnel.jpg
And after you're finished looking at that, open up this one, the map of this
area:
http://www.raccoononline.com/games/re4/walkthroughs/special/suburb.gif
After you're out of the tunnel, run forward until you see a Villager light one
up.
...
A stick of dynamite, of course!
Anyway, when fighting a Villager with dynamite, your first priority is to
knock him down. He can't throw it at you if he's laying down. If you're REALLY
good, you can shoot the stick of dynamite, or shoot him JUST as he's throwing
it to make him blow himself up.
Before we attempt to empty the dangerous House #2, let's check out the tiny #1.
BE CAREFUL! Walk in slowly to reveal a trip wire and dynamite, if the Villager
didn't accidentally blow them up.
BE DOUBLY CAREFUL! There is a VERY commonly missed bear trap on the ground and
an approaching Villager with dynamite. Shoot one and kill the other.
Inside the crates in here are a RANDOM ITEM and a SPINEL.
Now let's clear that house full of dynamite tossers (#2). Navigate yourself to
the open window in the house on the map (southeast corner), then hop through
and clear it out as needed. Use a frag if you need to.
WATCH OUT! If you get grabbed by the one without dynamite, your fate is pretty
much sealed by one of the ones WITH dynamite. Watch yourself.
Scour the cabin for a HAND GRENADE, and two barrels with a RANDOM ITEM and a
box of HANDGUN AMMO.
Leave via the window you entered from, then prepare yourself to take Area #3.
Actually, there aren't any people to take care of. Check the southeast corner
of the #3 area for HANDGUN AMMO.
Now, remember the BEERSTEIN we picked up? The first of its three extra pieces
is right here. There's a tree marked by an X on the map that has the item in
the tree. Shoot it to make it drop, then take it. It's the RED CATSEYE.
Combine it with the BEERSTEIN to increase its value from the status screen.
Now let's check out Building #4. It's true, there is no exit, but, well, you'll
find out.
Shoot off the lock on the door and head through. I don't think I mentioned this
before, but pressing A once will make Leon politely nudge the door, while a
double tap will have him kick it open, which is particularly important when,
say, you're being CHASED BY ZOMBIES! Ha ha ha. There's no zombies in this game,
silly.
There's some HANDGUN AMMO on the table and 1000 PESETAS a cabinet in the south-
east corner. There's also a typewriter with you, but it isn't very useful
unless you want to save...duh...
Head into the next room but watch out! There's dynamite and a trip wire. Shoot
the dynamite from a distance, then continue into the next room to find 1000
PESETAS, but wait! They're bait! Shoot the dynamite with the tripwire just next
to the PESETAS to clear the way.
There's a bookshelf blocking your path. Get on the side of it and press A to
push it across, then head through.
What's that sound? Uh-oh. It sounds like...
Head over to that shaking piece of furniture in the corner, then open it to
reveal...
a ZOMBIE!
Nah, it's just a
_Cutscene_
Hmph. I guess it's a good thing you didn't just toss a grenade at that shaking
[I don't know what it is! I'm not good with furniture!!!] armoire (?).
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
6.2 Chapter 1-2
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
_Cutscene_
NOTE: For future reference, the dude with a special preference for purple
gowns is Lord Saddler, the leader of all these goons. Stay alive, and you might
get to meet him.
=======================
Valley
=======================
Be alert! Soon you'll have to push either A+B or L+R to make a quick dodge.
_Cutscene_
...and Luis runs off. Thanks a bunch.
Before we get started, here's a map:its
http://www.raccoononline.com/games/re4/walkthroughs/special/valley.gif
Check in here for some HANDGUN AMMO, then head out down the hallway.
_Cutscene_
Who the #$%! is that, and why does he call me stranger?
Who cares?! I talked to some of my friends, and they say he has the best candy.
Take the RIFLE AMMO on the shelf and save if you want to, then head out.
Head left around the building to see just how good the candy this guy has is.
_Cutscene_
This is your first Merchant. You will see many throughout the game and will
usually bring great joy...and a typewriter.
Many people think that guns are the most important thing they sell, but by far
more important is FIRST AID SPRAY for 1,000 PESETAS. It's a bit steep, but
because the main challenge of this game is staying alive, it provides a way for
even beginners to make it through, even if they don't get quite as many guns or
tune-ups.
It is not REQUIRED to buy anything at all from the merchant throughout the
game. However, it does make your day a LOT better. I was told to upgrade
weapons when I played through, but I wanted to be sure I had enough to get the
INFINITE LAUNCHER for the next game, so I didn't upgrade anything, but did
occasionally buy new weapons and I was over by about 100,000 PESESTAS (requires
1,000,000 for purchase). So if you're aiming for that, just basically buy and
sell what I tell you, but don't upgrade. It's OK, you'll be alright.
It is important that you DO buy a RIFLE, which is cleverly named RIFLE. A scope
is optional, but not recommended due to the fact that you're only going to use
it for 5 minutes tops and is thus a waste of money.
I also recommend that you DO NOT SELL THE BEERSTEIN, but do sell your SPINELs
(2000/pc) and the PEARL PENDANT (10,000). Once we get the other gems for the
BEERSTEIN, we're gonna sell it for CCCRRRAAAAAZZZYYY money.
After you've at least bought your RIFLE, perhaps a FIRST AID SPRAY or two, and
the VILLAGE MAP if you don't trust my directions TOO well (Yeah, better pick
that up), continue around the building to find a RED HERB and a RANDOM ITEM
at the end in barrels. Go back to the front of the building, then look for a
barrel in the front with a RANDOM ITEM inside. Take it, then check the wall in
front of the house for a crack in the sandbags. There should be two. Pick
whichever one seems best, then you can switch when one is exhausted.
Start aiming, then use the C-stick to zoom in on a Villager. Try for head
shots. Using both cracks, I hit 6, so go for that, being sure to look pretty
far out there, too.
NOTE: After doing this, you don't need the RIFLE for a while, and you will have
very limited item space if you don't already. Sell it back for only a minor
loss, then we'll continue with the walkthrough.
Now check out those big double doors and get ready for a battle. You know there
are at least six guys you WON'T get surrounded by, right?
NOTE: This strategy consists of killing Villagers, picking up obvious items,
then going back after they're all dead and picking up the rest. So if I leave
something out, it'll probably be listed afterward.
The trick is to shoot them so that they fall off the edge, and if not, kick
them off. Attack quickly and don't get surrounded, but if you do, run a little
while up a path, preferably one you've already cleared, then turn around and
keep going. You may even want to try out some of your grenades if you manage to
see a cluster of them. After killing the first 6 sniper-style, I found about 15
Villagers that attacked in the first wave, then upon killing them, 3 more came
across the bridge after me, but they were simple because they fell off quite
easily.
The next step is to take another wave from the upper hillside, including only
one dynamite-wielding villager. This wave consists of 5-6 Villagers.
OK, next is to clear out Cabin #2 on your map. Bust open the front door, take
the SHOTGUN SHELLS from right in front of you, then bust open the next door and
take out the 2-3 Villagers in this room. Take the HANDGUN AMMO from the large
boxes if you feel so inclined.
Next, check the room for a ladder on the west wall. Climb it, then take out the
lonely Villager up here if you haven't already from below. Open the chest up
here for the 1st out of 2 key items in this area, the EMBLEM (RIGHT HALF), then
continue around the rooftop to a barrel with a RANDOM ITEM in it. Jump down,
then head northeast toward Cabin #3. Head inside, then check the lockers for a
YELLOW HERB and 1000 PESETAS. Now, head out to see that about 10 Villagers are
coming up toward you from Cabin #2. Introduce them to your 12-gauge friend,
leaving the last wave helpless.
The last Villager that I noticed was located on a small tower on top of
Cabin #3 with a barrel and SHOTGUN SHELLS. Kill the Villager and hopefully the
music will stop. If not, you probably missed one. Check around, then we'll
proceed with the item hunting.
From here, the closest items are 2 RANDOM ITEMs in barrels along the outer west
wall of Cabin #3. Next, head out behind Cabin #2 to find another RANDOM ITEM.
Hop through the window into Cabin #2 and open the locker nearby for a
FLASH GRENADE. And now, for the other key item in this area.
Looking at the map I provided, it's the eastern X. Cross back over either
bridge, then use my map or your own to navigate yourself to the top point in
the area. Here, you'll find an explosive barrel, an empty wooden barrel, a
barrel with RIFLE AMMO in it, and a chest with the CREST (LEFT HALF) inside.
Open the status screen and combine the two halves for the HEXAGONAL EMBLEM.
From this area, you can take a shortcut by hopping down from here onto a small
guard tower, then down right beside the gate. It's marked by wooden planks on
the ground.
Approach the door and use the HEXAGONAL EMBLEM to unlock it. Proceed through.
=======================
Village Storage
=======================
Here's the map:
http://www.raccoononline.com/games/re4/walkthroughs/special/villagestorage.gif
The areas are numbered for easy reference, just like before.
-----
Area #1
-----
Area #1 is empty as far as enemies go, but go left of the double doors found at
the front of the building to find a RANDOM ITEM in a barrel and a box of
HANDGUN AMMO also in a barrel further back.
There's also a barrel with a RANDOM ITEM inside just to the right of the double
doors, covered by bushes.
Open the double doors to enter Area #2.
-----
Area #2
-----
Not much is in here. There's a barrel in the northeast corner with a
RANDOM ITEM, and a window overlooking a valuable item. Open the other door here
when you're finished.
-----
Area #3
-----
Clear this area of Villagers, there are 4. Continue to the end of the area for
a barrel with yet another RANDOM ITEM inside.
Jump through a window here to enter Area #4.
-----
Area #4
-----
Immediately run behind a garbage trough and press A to duck behind one to make
yourself safe from the dynamite.
The best way to handle this situation is to stay ducking until just after the
dynamite explodes, then stand and pound some out onto whoever you can see. Then
duck, wait, and repeat. Eventually, you'll either get it down to just the two
bomb tossers or they end up blowing themselves up anyway. Either way, make sure
they're taken care of and continue.
WATCH OUT! There are NINE bear traps in this room, in groups of three marked by
X's on the map I provided for you. Although shooting all of them is a waste of
9 shots, it could save you some health, so if you can avoid them, try for that,
just be sure you don't accidentally back onto one.
Check the northeast corner for two barrels, each containing a RANDOM ITEM.
Inside the furnace, you can find a SPINEL, and inside an unlit furnace located
closeby, you can find some HANDGUN AMMO.
Next, open the northwestern door to enter Area #5 if another Villager hasn't
already opened it for you.
-----
Area #5
-----
Immediately quarter-turn left and head straight to that boarded window. Press L
to whip out that knife and start hacking away. Hop into Area #6.
-----
Area #6
-----
Grab the ELEGANT MASK and return to Area #5.
-----
Area #5
-----
Check between the two large red cylinders for a RANDOM ITEM in a barrel, then
but open the barrel in the southwest corner for a GREEN HERB. Head north
through the door to Area #7.
-----
Area #7
-----
Head down the tunnel, which contains no items. Eventually you will come upon
the final Villager, yes, the one who happens to be keeping that annoying music
going. Kill him to put an end to it.
Here, you can climb down the ladder to find fish, HANDGUN AMMO, 1000 PESETAS,
and a FLASH GRENADE. I highly recommend picking up the non-fish items, but for
those of you weirdos that like to fish without a rod or bait, you can shoot or
blow up fish and take them with you as health-restoring items. However, they
are hardly worth it because even though the BLACK BASS (L) restores health, it
takes up 12 item slots, enough to hold 6 FIRST AID SPRAYS. The small ones only
take up 3. The big one can be shot easily with the HANDGUN, but a HAND GRENADE
always makes getting the small ones easier.
After you finish, climb up the ladder at the end of the tunnel to enter the
next...well, map-able area.
=======================
Chief's House
=======================
Once again, the map I have so painstakingly developed for you:
http://www.raccoononline.com/games/re4/walkthroughs/special/chiefshouse.gif
Standing a good distance from the crows ahead, shoot the first one, and the
second one if you can, then instead of aiming for another crow, just aim for
the red-lighted dynamite. It will explode, killing the third crow.
Pick up the rewards, which should be some PESETAS and HANDGUN AMMO, then check
out the inside of Cabin #1. You'll find a crate with HANDGUN AMMO and a barrel
with a RANDOM ITEM.
Head back out, then check in the northwest corner to the left of the small
shack to see another set-up similar to the one for the PEARL PENDANT. Shoot
out the support like before, then shoot the item, then take it. It's the
BRASS POCKET WATCH. You can set the stand up for the nasty concoction..but why?
Before continuing, check around the trees that had a tripwire for three bear
traps. Trip or avoid them and move past.
Continue up the stairs into the Village Chief's House...
At the top, you'll find a door with a strange puzzle on it. Hmm.
For those of you who don't care much for puzzles, try up and then left to open
the door.
Inside is the Village Chief's bedroom, which just happens to have tons of
items.
There's a box of 1000 PESETAS in the "dresser" in the northwest corner, as well
as a box of HANDGUN AMMO in the desk in the southeastern corner. The
CHIEF'S NOTE is on the bed, and the first actual key of the game, the
INSIGNIA KEY, is located in a decorated box against the south wall.
NOTE: Be sure you read the CHIEF'S NOTE, it'll clue you in on a little of
what's going on, as well as how inferior this chief is to their leader, Lord
Saddler.
After you got that all cleared up, head through the door on the other side of
the room.
_Cutscene_
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
6.3 Chapter 1-3: Your destiny lies behind the chapel
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
_Cutscene_
Los Illuminados...hmmm...
For those of you just joining us, here's an extra map for this area:
http://www.raccoononline.com/games/re4/walkthroughs/special/chiefshouse.gif
Check the cabinet by the door for a GREEN HERB, then just for kicks, go back
into the Village Chief's room.
_Cutscene_
(Resident Evil 2 Fans)
Who was that mysterious woman in the red dress?
That's alright, let's not worry about it. Head back out into the hallway, then
down the stairs. Open the door around the back of the stairs to find a Villager
in the bathroom. No toilet..hmm.
Check the west side of the room for an INCENDIARY GRENADE behind glass and
1000 PESETAS in a small cabinet. Then check inside the oven in the northeast
corner of the house for a BROWN CHICKEN EGG. It restores health a little.
Whoopdeedoo.
Save on the typewriter here, then head out the back door. Run down the path
until you hear that horrible, horrible sound...
Equip your SHOTGUN or some grenades and take him OUT! Watch out for his
buddies, too. A good strategy for this mini-battle is to hide out in the house
so they will funnel in through the door, allowing you better control of your
surroundings.
Either way, take 'em all out. You've dealt with at least one Chainsaw Villager
before, so he shouldn't be too much of a problem. Take the RUBY from the dead
Chainsaw Villager's body.
Continue down the path, but be on the lookout for two birds' nests in the trees
(marked by green X's on the map I provided). Here's a picture of what they look
like:
http://www.raccoononline.com/games/re4/walkthroughs/special/birdsnest.jpg
Shoot them out for a SPINEL from the first one and a box of TMP AMMO from the
second one.
Midway between them is Cabin #2, which houses a lady and has a man outside,
both of which want to kill you, so take care of them and take the RED HERB from
inside the cabin.
Continue up the road to find a group of about 4 more Villagers, then after
their bodies have bubbled away, unbar and go through the double doors leading
back to the village.
=======================
Village
=======================
Well, there aren't any new items here, but there are a bunch of new Villagers.
Unlike last time, however, they are of a very finite amount, so if you're
feeling like wasting ammo, now's your chance.
If not, head up to the chapel at the east end of the area, use the INSIGNIA KEY
and enter.
=======================
Chapel & Southeast Tunnel
=======================
This is a small, enemy-free area, so I didn't map it out for you. I'm sure
you'll find your way and if you're having trouble, you can always use your own
map.
In this first room is a box of HANDGUN AMMO, a RANDOM ITEM in a crate, and a
typewriter. Make use of what you wish, then push open the other door. Inside is
a barrel with a box of TMP AMMO inside and a stange oil lamp hanging from the
ceiling. Hmm.
Get a good distance away from it and pound a round into it. KABOOM!
After it stops flaming, take the SPINEL and head jump through the hole in the
floor.
Proceed down the tunnel until you come to another oil lamp. This one has only
oil inside, but you can also notice three sparkles. Shoot all of them down for
2 SPINELs and an ELEGANT HEADDRESS. You can also bust open the crate here for a
RANDOM ITEM.
After you're finished, continue up the path to find the second merchant! Woo!
NOTE: At this point, the TMP is available. You can buy it if you want, but for
the most part, this gun does not have enough ammo to be entirely useful against
anything other than a boss. You DO have 100 shots for it, and that will last a
little while, but you're going to be getting a spanking new pistol here in a
second, so it's your call, but I'm going to recommend you save that money for
tuning-up your other weapons or saving for a bigger weapon.
NOTE: Once again, DO NOT SELL THE BEERSTEIN YET. The next part is less than 5
minutes away, then we only have one part left to get. Do sell all your SPINELs,
the RUBY, the BRASS POCKETWATCH, and the ELEGANT HEADDRESS. They are all going
to remain the same value regardless of what else you procure.
When you're finished with the merchant, head through the door and up the ladder
at the end.
=======================
Cemetery
=======================
Fine! I'll make you a #$%! map! You lazy people and your...stickers, and...
jellybeans...anyway, here it is:
http://www.raccoononline.com/games/re4/walkthroughs/special/cemetery.gif
Once again, we'll clear the area of enemies before attempting to clear it of
blue medallions. I'll let you know...
Head up the path, watching for 2 birds' nests in the trees. The first contains
a HAND GRENADE and the second contains RIFLE AMMO.
_Cutscene_
Shoot the Crows if you're feeling mean, then 2 Villagers will notice you and
come to attack you. They don't pose too much of a threat.
Head into the cabin on the right (#1 on the map). Inside is a box of HANDGUN
AMMO and two crates, each containing a RANDOM ITEM. After you're finished, exit
and continue up the path. After reaching the top, you should find a few
Villagers, including one with dynamite. Take care of them whilst being careful
not to get yourself blown up, then continue on the path that leads to the back
of the church.
Two more Villagers here, one that wields dynamite. If you can get him caught
behind the doorway, he'll toss his dynamite into the wall and it'll fall at his
feet!
Run to the dial at the end. It's a puzzle concerning the graves.
There are 7 insignias on the dial, and we want to light up the 3 insignias of
the dead "ringers". The only combination of three anything in the graveyard
were the twin graves, whose insignias were the Z, the M, and the V, so let's
light them up.
However, It only spins in increments of 3 and 4. Ugh. Here's the simplest way
I could figure out how to do it:
Press 3 seven times.
Press 4 five times.
Press 3 once.
And that's it! Take the GREEN CATSEYE, the second BEERSTEIN treasure. Go ahead
and combine them from the status screen.
Now return to the front of the church and open the door.
_Cutscene_
Dang. Oh well. Take the trail beside the one going behind the church and keep
going.
Take out the 3 Villagers waiting for you, then hop across to Cabin #2. Inside
is the CLOSURE OF THE CHURCH file, as well as a RANDOM ITEM and a snake, each
in crates.
NOTE: Every once in a while, you'll find a snake in a crate or barrel. If you
do, immediately slash or shoot it to get your item. If you're too slow, he'll
bite you and slither off.
After you're finished there, head to the very end of the platforms to find one
lonely Villager. Kill him, then we're ready to go back through for the blue
medallions.
This time, instead of giving you compass rose directions, I'm going to label
them with numbers from west to east. Since you're on the east side, I'll list
#15 first, then work my way back to #8 (the first 7 were at the farm,
remember?). You only need 10, but I'll include the locations of all of them for
you over-achievers.
Once again, numbered from west to east but in order from your current location:
Blue Medallion #15
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion15.jpg
Blue Medallion #14
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion14.jpg
Blue Medallion #13
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion13.jpg
Blue Medallion #12
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion12.jpg
Blue Medallion #11
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion11.jpg
Blue Medallion #10
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion10.jpg
Blue Medallion #9
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion9.jpg
Blue Medallion #8
http://www.raccoononline.com/games/re4/walkthroughs/special/bluemedallion8.jpg
Now, before we continue through the game, we're gonna go back to that merchant
to get our reward...
Head northwest to reach the path, then head southwest and down the ladder at
the end.
=======================
Chapel & Southeast Tunnel
=======================
Open the door ahead and talk to the merchant. Look under the Buy command to see
that there is a new gun, the PUNISHER, available for 0 PESETAS. Woohoo! Sell
your old piece of crap and take this new gun which the merchant claims "will
blast a hole through two enemies!"
NOTE: Don't want the PUNISHER for whatever reason? At least take it from him
and sell it back.
NOTE: You can already tune-up the PUNISHER, but if you follow this walkthrough,
you will be getting only one more new handgun, so I recommend you save your
money for tuning up that gun. Selling back a tuned-up handgun does not yield
nearly as much as you paid for it, especially if it has no ammo in it.
Head back through the door and up the ladder.
=======================
Cemetery
=======================
Go back up toward the church. Check out the trees next to the church, one of
them has a nest in it that's worth an INCENDIARY GRENADE.
Now head back to the southeast corner. We're gonna see who this "Del Lago"
character that the note mentioned is and why he's such a big deal.
Open the door at the end.
=======================
Large, Paved, Flat Area
=======================
That name stays 'til I think of something better.
Check the right wall for a barrel with a RANDOM ITEM inside. Before you run
into the paved area, notice the crows...feeling evil?
Go ahead and equip a HAND GRENADE and toss it right into the cluster. That
should kill all of them, but if you messed up, head through the door you just
came through and back in to make all the surviving Crows return to their posts.
There are 3 small cabins here. The first one has HANDGUN AMMO and a SPINEL, the
second is empty, adn the third has another box of HANDGUN AMMO.
You can also find a SPINEL in the northwest corner of this big, paved area.
Continue past the cabins to find two barrels, which both contain RANDOM ITEMs.
There are two sets of double doors here. Open the one down the small set of
stairs.
=======================
Merchant's Dock
=======================
Run forward, jump down, and keep going. At the corner, take the HANDGUN AMMO,
then keep going straight until you find a barrel behind a large box on your
right. Bust it open for a RANDOM ITEM, then head the long way around the
Merchant's stand for a barrel with HANDGUN AMMO.
Now let's check out what the Merchant has to sell...not much more than he had
before. Stock up on your FIRST AID SPRAYs if you're running low, then head back
up to the Large, Paved, Flat Area.
NOTE: Just a small recommendation, but I'd reconsider if you don't have at
least two full-healing items.
=======================
Large, Paved, Flat Area
=======================
Up the stairs, take the doors on the right.
=======================
Lagoon
=======================
Inside the cabin on your right is a box of HANDGUN AMMO and a RANDOM ITEM in a
barrel.
After you're finished, head down the path.
_Cutscene_
ANOTHER BOULDER?! It's the same deal as last time...one button repeatedly, then
the dodge buttons QUICKLY.
Here's the map for this area:
http://www.raccoononline.com/games/re4/walkthroughs/special/lagoon.gif
Continue down to the docks. You should see a guy standing there. Shoot him to
attract the others' attention, but don't run forward, there's a tripwire.
However, we better not waste ammo blowing it up. I mean, we have some perfectly
good trip wire trippers coming straight for us, right?
Let them blow themselves apart, then check out Cabin #1 on the left. Once
inside, another Villager will spot you, probably toss a sickle at you, then get
one of his friends to come with him to get you inside the cabin. Take them out,
then check the cabin for items. You should find TMP AMMO in a barrel, and a
snake and SHOTGUN SHELLS in the crates. Remember snakes? Hit 'em quick or they
will bite you. Your reward is usually a CHICKEN EGG, which can actually be
equipped and used as a weapon, if you're THAT desperate.
Come out and look around to find that a platoon of Villagers, probably the ones
that pushed the boulder, have come from the direction of your entrance. There's
about 5 of them, so if you find it necessary to use a grenade, by all means,
enjoy it.
Just remember! If you're out of ammo, you're knife is broken, and all seems
hopeless, equip that CHICKEN EGG and let the carnage begin!
...
ANYWAY, I've marked a green X on the map. It's a HAND GRENADE. To get it, just
hop down into the marshy area and grab it.
NOTE: WATCH OUT! There are several tripwires here with dynamite, so be careful.
While in the marsh, head over to the blue X on my map. It should be slightly
over the water, with a tree. Aim up in the tree to see a bird's nest. Shoot it
to receive the ANTIQUE PIPE, a valuable item.
After triggering a few Villagers, run around to the stairs on the other side of
the dock. Find the INCENDIARY GRENADE (the red X on my map), then turn around
and go on a little Villager hunt. There should be 4-5.
After the music stops, head up the dock northeast. Shoot the dynamite from a
distance and continue.
There's a man in Cabin #2 waiting for you, so take him out then take your
spoils: HANDGUN AMMO and a snake in a crate, yielding yet another beloved
egg! Looks like someone's looking out for us. With all these CHICKEN EGGs, we
could probably take out the boss of the game in 10 seconds.
...
ANYWAY, continue up the path to find perhaps some more snakes with eggs and a
set of double doors leading to the lake...open them...
=======================
Lake
=======================
Head left to the end until you see a
_Cutscene_
HOLY CRAP. That thing was huge...
That's OK, you'll be in a row boat about the size of a large pack of gum...
Before doing anything else, do a direct 180 turn (Down + B), then check around
the tree on your right for a RED HERB.
OK, head back past the doors you used to enter and start looking in trees for
nests on the left. You should see one between the fork and the cabin, this one
yielding a GOLD BANGLE W/ PEARLS.
Now go into the first cabin on your right to find a YELLOW HERB in a crate and
a box of HANDGUN AMMO on a desk. Proceed to the cabin with the orange roof,
which houses a GREEN HERB, a RANDOM ITEM in a barrel, and a typewriter. If
you're trying to finish the game without a record of using the "CONTINUE"
feature, you may want to be sure you make use of that typewriter.
Next, prepare yourself for battle (DUH! Equip all your eggs! - Just kidding)
and head out and into the small motorboat.
The motorboat isn't hard to control, up is go, back is stop, left is left and
right is right. Also, in case you happen to have a need for a harpoon, ready
it with R and throw with A.
Go forward across the lake.
_Cutscene_
$*%*! The anchor is stuck on his back and he's dragging the boat like a bath
toy!!! All hands on deck!
//////////////////////////////////
**********************************
Boss: Del Lago
Difficulty: Medium
Weapon of Choice: Harpoon
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Alright. He's going to drag you around in circles, occasionally dragging you
into a big debris pile, or even turning around making a pass at you. The trick
is to dodge all of these things until he's just straight in front of you and
you can see his back. That's when you throw them.
It's pretty simple, actually. However, every little bit, he goes under, the
music stops, and he's nowhere to be found. As he approaches, arrows appear on
screen to help Leon out. Turn, wait until he's in range, then toss a harpoon
straight into his face. If you hit him, he'll dive under at the last second. If
you miss, he'll ram straight into the boat, knocking Leon into the water.
Anytime Leon gets knocked into the water, which can happen due to a number of
circumstances, press the button displayed as quickly as possible. As the battle
goes on, you are given less and less time to do so, so make it quick!
Keep up that strategy (you'll probably go through 3-4 cycles), while healing
when necessary and eventually you'll see the
_Cutscene_
and the beast has fallen before your mighty onslaught.
WAIT! The rope anchor is caught on Leon's leg! QUICKLY! Press the button on-
screen to cut the rope.
NOTE: Although this was a great twist, I think it would have been better AND
more realistic if Leon had been dragged out of the boat and was sinking with
the beast as he was trying to cut it off. Oh well, it's still a great game,
right?
_Cutscene_
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
6.4 Chapter 2-1: I'm under the President's order to rescue you.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
_Cutscene_
=======================
Lake
=======================
Check this house for items. You should be able to find the ANONYMOUS LETTER
file, a box of HANDGUN AMMO, a FLASH GRENADE, and a RANDOM ITEM in a crate.
There's also a typewriter, but you probably just saved.
Head outside. You can go fishing again if you want, but for now, hop into the
boat and head northeast to cave shown on your map. There's a Merchant in there.
Shouldn't be too hard to get there, open up your own map if you get lost.
=======================
Merchant's Cave
=======================
Before you enter the shop, check out the barrel beside the doorway. Bust it
open for a RANDOM ITEM, then push the crate behind it forward. Continue around
the building to find two more barrels with RANDOM ITEMs. Climb the ladder, then
push one crate, then another to find another 3 barrels. One contains a
GREEN GEM, and the other two each contain some PESETAS. Continue around the
rooftop to find an opening. Jump down to find yourself behind the counter.
Here, you can find some RIFLE AMMO.
After that, head back up, out, down, around, and back to the front of the
store. Now check out the right side. You should find two barrels. One contains
HANDGUN AMMO, and the other contains a RANDOM ITEM. Next, aim up to see a torch
burning brightly. Shoot it a few times to drop a SPINEL. Take it with you.
Now check out what the Merchant's got for you. All he really has is new
tune-ups, though, so if unless you want to make the weapons you have better,
there's not much to do.
You can sell your SPINELs, the ANTIQUE PIPE, and the GOLD BANGLE W/ PEARLS, but
don't sell the BEERSTEIN, the ELEGANT MASK, or the GREEN GEM, which, by the
way, you should combine with the ELEGANT MASK.
NOTE: If you're not using the TMP, TMP AMMO is also a good thing to sell for
cash.
Once you're finished, hop back in the boat.
=======================
Lake
=======================
Head back to the cabin you awoke in and get out. Open the big double doors in
the lower southeast corner.
=======================
Waterfall
=======================
Run up the passage.
_Cutscene_
WHAT THE *#$%! is that?!
WHO CARES?! BLOW IT UP!!!
Kill the other Villager, too, but try to aim away from his head.
Pick up the 5000 PESETAS that the first weirdo dropped.
NOTE: FROM NOW ON AND FOREVER THROUGHOUT THE GAME, IT IS A BAD IDEA TO SHOOT AT
THE HEAD OF A STANDARD VILLAGER. NEVER AIM FOR THE HEAD, ALWAYS AIM FOR THE
CHEST OR WAIST AREA. It'll take a few more shots than before, but Las Plagas
causes more problems.
NOTE: If for some reason you do take head shots and another Villager shows his
true form, DO AIM FOR THE HEAD. Shots taken by the body inflict very little
damage. Also, watch out! Even when the Villager is face down in the mud, his
mutatious head can whip up at you.
After that's over, continue up the path and up some stairs.
The map starts at this point. Here it is:
http://www.raccoononline.com/games/re4/walkthroughs/special/waterfall.gif
Hop across the river, then run to the end marked by a red X on my map. It's a
HAND GRENADE in a barrel.
Next, backtrack to the last point where you could cross the river, and again
hop across. Run to the end of the passage, where you'll find a repelling rope.
Press A to repel down...
Run forward, then look back and up at the hillside to find a sparkle. Shoot it
down, it's another SPINEL.
By now you should be hearing some grunts and seeing some flying sickles. It's
coming from a villager in a tower (marked by #1 on my map). Shoot him from a
distance or climb the ladder to show him who's boss, then once up there, bust
open the barrel for a RANDOM ITEM and take the HANDGUN AMMO off the railing.
Climb back down and head around the house. There's what looks like a good place
for a bridge, but it's too far to jump. Look a little to the right to see a
box suspended in the air with a chain. Shoot the chain to drop the crate, and
the current will push it against the floodgate, allowing you a step to get
across.
The next way across is a similar situation, except two crates are required and
they're not right next to the floodgate. All 3 crates are shown on my map with
brown X's.
Run to the right across the wooden platform to the Tower #2. Climb it and bust
open the barrel for a GREEN HERB. Then, look up to see a crate swinging back
and forth suspended by a chain. Here's a pic:
http://www.raccoononline.com/games/re4/walkthroughs/special/waterfallcrate1.jpg
Once again, aim for the chain and fire. Hop down by the ladder to find the
second crate, also suspended by a chain but on a lower level. Take a shot at
that chain to drop the second crate, creating your bridge.
Return to the flood gate and jump across the river to the other side using your
new crates.
Climb up into Tower #3 and throw the switch, which will divert water away from
a secret tunnel behind the waterfall.
_Cutscene_
Now jump across the crates back onto the middle structure and head west.
_Cutscene_
Aww crap. Jump back across the crates toward Tower #3 and get ready to shoot
some Villagers. They'll jump across the crates toward you, but provide for easy
targets on such small platforms. You won't get any items this way, but you're
almost completely safe.
Back onto the middle structure and again head west. Just before going past
Tower 2, aim up to see a sparkle on a horizontal support. Shoot it down, it's
the valuable AMBER RING, marked by a green X on my map.
Continue through the new opening to the end, where you'll find the
ROUND INSIGNIA, which will unlock the door to the church! We can finally find
Ashley!
_Cutscene_
Well, isn't that convenient. Head through the new passage, it's a shortcut.
Open the doors at the end.
=======================
Merchant's Dock
=======================
Bust open the two barrels here for two RANDOM ITEMs, then face backward and
shoot the torch for a SPINEL.
Then, run to the end of the dock and hop in the boat. Remember that dock from
before? We're there now!
Well, at this point it's a good idea to SAVE YOUR GAME IF YOU WANT TO FINISH
WITHOUT ANY DEATHS ON RECORD. We're about to fight a boss, so prepare yourself.
You should be near full health and have at least 2 full-healing items.
After you're prepared, head up the ladder and out the door in the northeast
corner.
=======================
Large, Paved, Flat Area
=======================
Bust open the two barrels for a GREEN HERB and a box of HANDGUN AMMO. Then
walk innocently out into the large, paved, flat area.
_Cutscene_
The second Lord of the Rings character to make an appearance in the game, the
Cave Troll is a bit more annoying than Aragorn.
//////////////////////////////////
**********************************
Boss: El Gigante
Difficulty: Medium
Weapon of Choice: Flash Grenade, Shotgun
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Remember those cabins we got items from last time we were here? Don't go in
them. If the El Gigante destroys them, you will not be a happy camper.
Equip your SHOTGUN and get ready to go! Aim for his big ugly face and fire
away, being careful not to get kicked, squashed, or grabbed. You can run
between his legs, so keep that in mind.
After a little while, if you saved the wolf in the beginning of the game, he
will show up to help you in a
_Cutscene_
Don't worry! The wolf is too quick and nimble to be squashed, but he will
attract the attention of the beast enough to be a great help! Fire away at
the beast until he writhes in pain, the first time showing a
_Cutscene_
Now's your chance! Quickly! Run up to him and press A to jump onto his back.
As fast as you can, press the button displayed on screen to make Leon slash
the crap out of that nasty parasite.
After a bit of damage, Leon jumps back off and the battle continues. To stun
the monster for a moment, toss a FLASH GRENADE.
If he starts charging, quickly press the dodge buttons on-screen to dive out
of the way. If he manages to grab you, shake the Control Stick as fast as
possible to make Leon stab the creature with his knife and get out of the grab.
Also worth noting is his ability to pick up things, especially rocks. If he
picks one up, immediately toss a FLASH GRENADE to make him drop it.
The cycle of shooting, jumping, and slashing repeats 3-4 times, then you see
the
_Cutscene_
of the poor guy falling down. Aww.
Take the 15,000 PESETAS he drops, then check around this area, it's a
motherload of item...if El Gigante didn't destroy the cabins.
Check the cabins for 2 SPINELs, 2 1000 packs of PESETAS, a GREEN HERB, a box of
HANDGUN AMMO, a box of TMP AMMO, and a box of SHOTGUN SHELLS.
There's also a barrel in the southwest corner with a RANDOM ITEM in it, and the
west wall of the large flat area contains a RED HERB, YELLOW HERB, and
HANDGUN AMMO. When you're finished, head through the door in the southwest
corner.
NOTE: In case you're wondering, our secret weapons, the eggs, are not very
effective against this boss. I'll let you know about their status agaisnt other
bosses as well.
=======================
Cemetery
=======================
Here's the map from before:
http://www.raccoononline.com/games/re4/walkthroughs/special/cemetery.gif
Run across the platforms, but stop in Cabin #2 for two RANDOM ITEMs in crates.
Continue across the platforms and up the path to the top, where you'll
encounter your first Colmillos. They're basically evil dogs, and there are 3
of them.
Employ the SHOTGUN to finish the job quickly, whilst being ever-watchful of
your health gauge. One of them drops RIFLE AMMO for you.
Cabin #1 as been re-stocked with HANDGUN AMMO and a RANDOM ITEM, both in
crates. There are also more nests on the way to the tunnel, which contain a
box of HANDGUN AMMO and a SPINEL.
After you're finished picking up items, head to the front of the church and use
the ROUND INSIGNIA to unlock the door. Proceed through.
=======================
Church
=======================
The map for the Church:
http://www.raccoononline.com/games/re4/walkthroughs/special/church.gif
Check the front of the church (Green X on the map) for a whopping 3000 PESETAS.
Then follow the map to the Red X for a FLASH GRENADE.
Not much else down here. Climb the ladder at the Blue X to reach the second
floor. There isn't anything up here, though, except for a gate blocking a
passage to a door...and a chandelier...
Approach the edge and press A to jump onto the chandelier. While the chandelier
is closer to the other side, press A to jump onto the ledge on the other side.
Over here, you can find a strange panel and two barrels. They contain an
INCENDIARY GRENADE and a RANDOM ITEM.
The other side has another gate, so check out that panel we saw earlier (it's a
gray box on my map). It's a stupid spotlight puzzle. Ugh.
Because I'm sure you hate puzzles like this, here's the solution:
Turn the red spotlight twice.
Turn the green spotlight three times.
Turn the blue spotlight once.
Press combine.
They should line up to form the logo. If you screwed up, we're gonna have to
take a little different approach. Each of the colored spotlights has a little
notch in it, can you see it? Line up the notches as follows:
Red: Down
Green: Left
Blue: Right
Let me know if you can't see the notches, I'd be happy to post a pic on here
outlining them.
Anyway, after they're lined up correctly, the bars raise, revealing a door in
the eastern area. Open it...
_Cutscene_
Dang! Who'da thunk they'd put so many items in a prison room? Oh well. Bust
open the barrels to find 2 boxes of HANDGUN AMMO, a GREEN HERB, and 3
RANDOM ITEMS. Whoopee!
Go back out and down the ladder. Press A to catch Ashley. The game pretty well
reminds you, but from now on as long as you have Ashley with you, you have to
catch her anytime you jump down anything.
Head out the front door.
_Cutscene_
Dang. Both of us are infected...
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
6.5 Chapter 2-2: On the way to the extraction point
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=======================
Church
=======================
Now you're in that storage room beside the church. Inside, you'll find a
RED HERB, HANDGUN AMMO, and 2 RANDOM ITEMs in barrels.
NOTE: As long as Ashley is around, you need to be careful about shooting. If
you hit her, she'll die, or at least be seriously wounded. She ducks when you
aim near her, but not instantly, so watch what you're shootin'.
Unlock and proceed through the only door here.
=======================
Cemetery
=======================
_Cutscene_
That doesn't look good. Run forward toward them, toward the graveyard.
"Leon, shoot the barrels on that wagon!"
Sounds like a good idea. Take her advice to send a big, rolling fireball right
toward them. It doesn't get all of them, however. Eradicate the rest of them,
then head to the ladder at the west end of the area.
NOTE: REMEMBER! NO HEAD SHOTS!
=======================
Chapel & Southeast Tunnel
=======================
The Merchant here now sells the RED9, which is a powerful pistol. He also sells
the stock for it, which decreases recoil. It's a great gun, but it takes up
more space than we really want to use. It's your call, but I'm gonna have to
vote agaisnt this one.
There are also new upgrades for the PUNISHER, TMP, and of course the RED9.
The crate in the large central area has been refilled with HANDGUN AMMO. Take
it then head back into the Chapel. Climb the ladder, then take Ashley into the
other room, return, and shoot the oil lamp again for another SPINEL.
NOTE: This was covered in the PLAYER'S MANUAL 3 you received from Hunnigan, but
to switch between Ashley's modes (Wait/Follow), press X.
There's a RANDOM ITEM in a crate in the main room. Take it, then head outside
to return to the area we all know so well.
=======================
Village
=======================
Here's the graphic map:
http://www.raccoononline.com/games/re4/walkthroughs/special/village2.gif
...and here's the archaic ASCII map:
//////
/ S3 /
// ///----------------+
/ X
+----------------------------------------------/ +--+ +--------+------+
|ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZ///////// / // /// |
|ZZZZZ ZZZZZZZZZ G / S2 // / / S4 / |
N |ZZZZ ZZZZZZZ // //// / ////// |
|ZZZ / / |
W + E |ZZ //////// / / |
|Z /////// ///////////// / ==/ +------------------+
S | / / / / / ==/ |/////ZZZZZZZZZZZZZ|
| / / / / / 3 ==///// | |/ =/ZZZZZZZZZZZZZ|
| / 1 / / 2 ///// / / | |/ T /ZZZ//////////|
| / / / /////// /// | |/// /ZZZ Z//|
| /////// ///////// | | Z//|
+------+ +-----+ +---+ Z//|
E FF Z//|
+------+ | | | FF /////////////|
| | | | A/ /|
/ / | |ZZZ//// ///////////// / Chapel /|
/ / | |ZZZ/ 4 /ZZZ ///////// ///|
/ / | |ZZZ//////////////// //ZZZ ZZZZZZZZ/ /ZZ|
/ /| ZZZZ//////// /ZZZ //////////////// ///|
/// || R ZZZZ//////// /ZZZ / /|
||ZZZ //////////// / 5 /|
/ ||ZZZ //////////////// ///|
/ |+-----------------------------------------------------------E---+
S1/ |
/// |
| |
+-E-+
A - Entrance
E - Exit (Locked)
F - Fire Pit
G - Green Herb
R - Random Item
T - Tower
X - Exit (Unlocked)
Z - Miscellaneous Blockage
1 - Cabin #1 (Inaccessible)
2 - Cabin #2
3 - Cabin #3
4 - Cabin #4
5 - Cabin #5
S1- Shed #1
S2- Shed #2
S3- Shed #3 (Empty)
S4- Shed #4
The furniture in Cabins 3 & 4 has been replaced, so you can hide out in there
for a little while if necessary.
NOTE: NO HEAD SHOTS! DON'T FORGET!
Here's a listing of all the items in the area by their locations:
Cabin #2:
RANDOM ITEM in a barrel
HANDGUN AMMO in a crate
Just behind Cabin #2:
GREEN HERB in a crate
Cabin #3:
HANDGUN AMMO in a barrel behind the stairs
TMP AMMO behind the glass on the second floor
Cabin #4:
RANDOM ITEM in a barrel in first room
RANDOM ITEM in a barrel in back room
Tower:
SPINEL on endtable
Shed #1:
RANDOM ITEM in a crate
Just behind cow stall:
RANDOM ITEM in a crate
After you've finished picking up whatever items you desire, head to the
northeast gate, but watch out for the bear traps. Remember that door in the
farm that required another person? We're going for that one.
Open the double doors in the northeast corner.
=======================
Farm
=======================
Here's the farm map again:
http://www.raccoononline.com/games/re4/walkthroughs/special/farm.gif
Here is a similar setup to what I just did for you in the Pueblo. Take the
items you want, kill Villagers you find, then read below to progress.
Cabin #1:
HANDGUN AMMO in a barrel
SERA AND THE 3RD PARTY FILE
Cabin #2:
1000 PESETAS in a barrel
GREEN HERB in a cabinet
HANDGUN AMMO in a cabinet
HANDGUN AMMO in a cabinet on the second floor
Behind Cabin #4:
1000 PESETAS in a barrel
Cabin #5:
RANDOM ITEM in a barrel
RANDOM ITEM in a crate
Near Cabin #5:
RANDOM ITEM in a crate
Enter Cabin #2, climb the ladder, hop out of the window onto the platform,
and jump down at the other end. Catch Ashley, then approach the locked door.
Avoid or trip the bear traps, then use the "Piggyback" command to send Ashley
over the gate and unlock it.
=======================
Outset Cabin
=======================
Run forward to a Merchant. If you've been tuning-up, you might want to tune up
some more. If not, or even if you do, stock up on FIRST AID SPRAYs. Make sure
you have at least 3 full-healing items.
If you bought anything from the Merchant, exit the way you came in, then re-
enter. It'll get pretty annoying doing all that crap over and over if you die..
Not to be pecimistic, just helpful!
After you're finished, run across the bridge to the cabin on the other side.
_Cutscene_
Keep going.
_Cutscene_
That's a LOT of Villagers. Ashley's safe for now, so it's basically an all-out
Villager war. Stay on the first floor until Luis tells you to go upstairs, and
be sure to barricade at the very beginning (there's 3 things to barricade).
It'll buy you a good, well, 10 seconds or so.
On the first floor, there are 3 items. A box of SHOTGUN SHELLS, a RED HERB, and
a YELLOW HERB.
NOTE: This is basically a big brawl. The rumor on the street is that it ends
after 40 Villagers are taken care of.
NOTE: Although Luis may whine if you shoot him, he's invulnerable and takes no
damage, so don't go out of your way to NOT shoot him.
NOTE TO FIX THAT LAST NOTE:
Stay near Luis, he'll drop items for you every once in a while.
The best shooting point is at the base of the stairs, because it's the only
place where you can't get surrounded. Keep that in mind.
Just keep shooting these guys. No head shots, and grenades are always a good
idea for clusters.
After Luis calls you upstairs, head up there. The items in here include a
HAND GRENADE, FLASH GRENADE, INCENDIARY GRENADE, and a GREEN HERB.
Don't underestimate the power of knocking down ladders--it's invaluable. Keep
up the same deal upstairs, and before you know it, you'll see the
_Cutscene_
that signals the end of the battle and subchapter.
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
6.6 Chapter 2-3: Hail to the Chief
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=======================
Outset Cabin
=======================
Alright. Here's a map:
http://www.raccoononline.com/games/re4/walkthroughs/special/outsetcabin.gif
Head out of the cabin and check the Blue #1 on the map for some HANDGUN AMMO.
Then take the TMP AMMO at the Blue #2.
Check out Cabin #1 (in red) for the TWO ROUTES file and a typewriter. You can
also talk to the Merchant, who has managed to move across the bridge since
your last meeting.
NOTE: At this point, you can go left or right. Either way or both will lead you
to your destination, so if you're THAT much of a beast, you can take on both.
If you go left, you'll find yourself pinned against two Chainsaw Villagers,
except they're women. If you go right, you'll find yourself fighting another El
Gigante. This walkthrough will go through the left way first, then the right.
So go into area labeled with a red #2 and throw the switch whichever direction
you prefer. Throw it left to follow the walkthrough.
Head through the gate that just opened and open the double doors at the end.
=======================
Left Passage
=======================
Alright. In attempt to NOT have to point out EVERY SINGLE item in this area, I
have included them in the map. Here's the map:
http://www.raccoononline.com/games/re4/walkthroughs/special/leftpassage.gif
...and here's the key:
A = Entrance
E = Exit
F = FLASH GRENADE
G = GREEN HERB
H = HANDGUN AMMO
J = HAND GRENADE
Q = RED HERB
R = RANDOM ITEM
S = SHOTGUN SHELLS
X = Ladder
Z = RED GEM
I believe that's everything. I may point out a couple items specifically, but
for the most part, use that map and you're on your own.
Run forward to the red box and press X to make Ashley hide in there. She's
safe when hiding.
Next, look ahead to see another wagon like the one from the Cemetery. Shoot it
to blow it up, then kill any Villagers that come at you. Press X to whistle for
Ashley, then continue around the corner and to the ladder at the end. Pick up
the HANDGUN AMMO here if you want.
Run across the platform, perhaps with one Villager in your way, to reach
another red box. Have Ashley hide there as you take care of the Villagers up
here. There should be 3 or 4.
Now jump down by the ladder in the southeast area of this floor. Pick up the
various wonderful items down here, then climb back up.
Now head over to the other ladder on the east side. Don't knock it down, but
jump down beside it.
_Cutscene_
It's a trick!
//////////////////////////////////
**********************************
Boss: Chainsaw Ladies (Bella Sisters)
Difficulty: Easy/Medium
Weapon of Choice: Hand Grenade, Shotgun
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
As fast as you can, climb back up the ladder and knock it down.
There should be a couple of Villagers up here, so do your best to push them
into the pit.
There are 2 ladders going in and out of this area, and they're too far apart to
keep them both down. You can, however, control one, and watch yourself on
whichever direction the other Villagers come from. For example, from the east
ladder, you can keep knocking it down while Villagers come from the north. This
way, you won't become surrounded and will still be able to watch for Chainsaw
Ladies.
If you can take shots at people while they're coming up the ladder, that
wouldn't be a bad idea either.
Not too big of a deal. After you take them out, one girl drops a RUBY and the
other drops a CAMP KEY. It opens the locked door in the pit.
Finish off any remaining Villagers, then whistle for Ashley. Hop down into the
pit and pick up any items you want in there. Unlock the door down here and
proceed through.
Now look at the map I provided for you. You can see a door close to the door
you just came through. It's quite easy to miss, but it's an item stockpile.
Once you're in this little room, check one of the boarded up windows and slash
the boards out with the knife to find the area with two barrels. One contains
the RED GEM, which goes nicely in the ELEGANT MASK. Also in the little room is
a ladder going down, where you can find more items in a lower room.
Run down to the end, where you'll hear the battle music and find another red
box. Toss Ashley in it, then prepare for a battle. Look through the gate to the
left to find a large group of Villagers...and they keep coming!
NOTE: If you happen to find yourself overcome by Villagers showing their
Plagas, a FLASH GRENADE will quickly kill them all.
One of the best strategies I've devised, is using a handgun and your choice of
either an INCENDIARY GRENADE or a HAND GRENADE. They're all running toward you,
so a few well-placed shots in the feet will drop all of them. Next, send a holy
hand grenade right on top of them. That'll show 'em...at least the first wave.
Not even a possessed magical bunny could do that good.
Unbar the gate and proceed through, unless you want to take the other route
with the rest of the NON-PANSYS, in which case you should head back to the
crossroads, turn the switch right and head through the door.
Here's the walkthrough for the right passage, if you're not taking it, just
scroll down to the Gondola area.
=======================
Right Passage
=======================
If you're reading this, you've turned the switch right and have decided that
you'd rather take on another El Gigante than 2 crazed Chainsaw-wielding women,
or are a real beast that wants to take them both on! RRRRROOOOOOAAAAARRRRR!!!
...
Yeah, so here's your map:
http://www.raccoononline.com/games/re4/walkthroughs/special/rightpassage.gif
Start out by running straight down the path until you see a
_Cutscene_
//////////////////////////////////
**********************************
Boss: El Gigante 2 (Right Passage)
Difficulty: Medium
Weapon of Choice: Flash Grenade, Shotgun
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Ashley points out a large boulder on a ledge. Take about 10 steps backward,
then wait for El Gigante to pick Ashley up. At that exact moment, fire on the
supports holding up the boulder to drop it straight on him. It won't kill
Ashley, but it will provide some extra damage at very little cost.
From here out, he's just like before, except he's developed a move where he can
pick you up as you run between his legs and behind him, so watch out. Also, if
he picks up Ashley, IMMEDIATELY toss a FLASH GRENADE or fire shots into his
hands and head.
He has just about as much health as before, so you should be able to predict
his downfall. BE SURE YOU PRESS THE DODGE BUTTONS when prompted to dive out of
the way of his falling body.
NOTE: You CAN go through the other doorway here, but it'll require shooting off
chains and ultimately you going into a cabin you shouldn't and getting squashed
or losing items. It's by far better just to stay on this side of the walls,
even though another boulder rests beyond it.
He drops 15,000 PESETAS where he lies.
Continue to the door you originally saw, shoot off the three chains, and head
through. Check Cabin #1 for an INCENDIARY GRENADE, 1000 PESETAS, a SPINEL, a
box of HANDGUN AMMO, and some TMP AMMO. Inside Cabin #2 are 2 boxes of PESETAS,
HANDGUN AMMO, 2 SPINELs, and the OLD KEY.
There's also a RANDOM ITEM in a crate north of Cabin #1, and HANDGUN AMMO on a
ledge east of the blue X on the map.
Speaking of which, that blue X marks a special item in a bucket above. Shoot
the bucket at that location to drop the PURPLE GEM, which is the last item for
your ELEGANT MASK, if you took the other route to get the RED GEM. Altogether,
it's worth 20,000 PESETAS!! Whoopee!
After you're finished, continue to the next chained door, bust it down, then
unlock and proceed through the doors at the end.
=======================
Gondola (1)
=======================
Mappity Mappity Map Map Map:
http://www.raccoononline.com/games/re4/walkthroughs/special/gondola1.gif
H = HANDGUN AMMO
R = RIFLE AMMO
V = VILLAGE'S LAST DEFENSE file
Because I'm not sure which direction you've come from, use Z to open your map,
then make your way to the Merchant. It's not TOO hard, he's by the blue flame,
as always.
In a barrel here is some HANDGUN AMMO. Take it, then check out what the
merchant's got to sell. Not much new, but keep your Full-healing item supply at
at least 2.
After you're done bartering, check the side of the cabin for more HANDGUN AMMO,
then go inside the cabin for the VILLAGE'S LAST DEFENSE file, written by the
chief himself. Check inside a locker here for some RIFLE AMMO.
Save if you want, then head north to the Gondola area.
NOTE: If you check out the big east doors here, you'll find that they're locked
and there's a retinal (eyeball) scanner. The file in this area gives a hint to
what item you'll be getting next.
Pick up the HANDGUN AMMO in the barrel in the northeast corner, then prepare
yourself, approach the loading platform on the west side of the gondola area,
and press A to board.
=======================
Gondola Ride
=======================
This part is kind of difficult. To make it easier, I made a little diagram:
http://www.raccoononline.com/games/re4/walkthroughs/special/gondolaride.gif
You're on the left going right. The numbers represent the Villagers on each
gondola car. Red numbers are Villagers that stay where they are and toss crap
at you, while the blue numbers are Villagers that are on a ledge and jump onto
your car to try and rock it loose.
FOR SOME STRANGE UNKNOWN REASON: The Villagers are now better tossers than
horseshoe champions. What the heck?! They could barely hit you standing still,
but yet they can hit you or Ashley every time with two different motion factors
acting against them?! Oh well.
Basically, you're going to try to shoot them before they come in tossing range,
but if not, shoot them off before they can hit you again. Don't let the guys
that jump onto your car pound on it too long, either, or you'll fall right off
into the wild black yonder.
It might take a few tries, but my diagram should help. It's not to scale, but
it shows the pattern and timing of Villagers.
After you make it, Leon and Ashley hop off at the station, most likely needing
a medic.
=======================
Gondola (2)
=======================
Here's the map of this area:
http://www.raccoononline.com/games/re4/walkthroughs/special/gondola2.gif
Head around into the control station. You can jump through the window or go
through the door, it's your call. In the back room, you can find a box of
HANDGUN AMMO and a FLASH GRENADE in lockers.
After you finish with that, it's kinda hard to tell from either map, but head
down the first flight of stairs, then go straight ahead onto the wooden planks.
Continue up to find 2 Villagers, one wielding dynamite. Kill him quickly, that
way he'll blow up the other one!
OR...you could whip out our secret weapon...no wait...better save that for a
REAL emergency!
Hop over the sandbags, then continue up the path and up the ladder. Greet the
Villager at the top, then continue to the point at the end marked by a Green X
on my map. Check inside the chest for the final BEERSTEIN part, the
YELLOW CATSEYE. Combine it with the BEERSTEIN to increase its value (if you got
the other parts) to 20,000 PESETAS. That's incredible. Apart, they'd be worth
only 12,000 PESETAS.
Now head back to the stairs and go down the second flight. Run down the road to
the Merchant and typewriter. I can't think of any special item you could have
that you shouldn't sell, so go ahead and sell all of that.
There's SHOTGUN SHELLS and TMP AMMO beside the Merchant in a box.
NOTE: Not that I'm hinting at anything...*wink* COUGH GAG...HACK! But you might
want to make sure you have at least 3 Full-healing items with you. And whatever
you do, be SURE you keep your secret weapons with you...you never know when
they might come in handy!
NOTE: For those of you who just joined us, I'm talking about any type of egg
you may have allocated, and I'm making fun of the idiotic fact that Capcom made
them able to be equipped. Some enemies actually do take damage from them, and
I'm sure there's probably at least one boss somewhere that'll take one hit and
die...we'll find him...we WILL!!!
HOOAH!
OK, so save if you want, tune-up if that's what you're into, and head through
the next doors...carefully.
=======================
Ambush Shed
=======================
Here's a map of the items in the building, because that's all that matters...
as you'll see:
http://www.raccoononline.com/games/re4/walkthroughs/special/ambushshed.gif
Here's the map key:
G = GREEN HERB
H = HANDGUN AMMO
J = HAND GRENADE
R = RED HERB
S = SHOTGUN SHELLS
Q = SPINEL (after explosive barrel is shot)
T = TMP AMMO
X = Ladder
Y = YELLOW HERB
If you read the last file we picked up, you're about ready for anything. Head
up to the front doors of the building.
_Cutscene_
Be ready to push the DODGE BUTTONS! Push them when they appear on screen.
_Cutscene_
A face only a mother could love...
//////////////////////////////////
**********************************
Boss: Village Chief
Difficulty: Medium
Weapon of Choice: Flash Grenade, Shotgun
**********************************
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Alright. For this stage of the battle, he's not too difficult. He moves really
slow, so all you have to do is press the dodge buttons occasionally while
switching sides of the room.
You can go to the 2F for items, but keep moving, or he'll pull you back down.
Aim for his big nasty spine, and keep shooting and moving 'til he falls in
half. It may help out to use the explosive barrel located at point Q to inflict
extra damage. After enough abuse, his bottom half falls apart and his top half
take a different approach.
After his top half starts crawlin' around above and trying to pop down right in
front of you, just aim for the head and try not to get hit. Grenades are hard
to use, but a SHOTGUN will never cause a problem. Whatever handgun you are
using will also get the job done just as well, just not as quickly. It may take
a few tries, but you'll get the hang of it.
FLASH GRENADEs are particularly useful against the second part of him because
they cause him to fall on the ground, allowing extra shots. Be sure to take
shots at him while he's climbing in the rafters, too. That helps out.
After he's taken enough abuse, you see the
_Cutscene_
and stick a fork in him, he's done.
Pick up the FALSE EYE and any PESETAS you come across.
_Cutscene_
Pick up any other items you missed, then exit via the makeshift window on the
east side 1F. Exit back to the Gondola area.
=======================
Gondola
=======================
Return to the Gondola and hop on.
No Villagers to fight this time. After getting off, head south until you come
to that locked door with the retinal scanner. At it, use the FALSE EYE to
unlock it. Proceed through.
=======================
Trail to the Castle
=======================
_Cutscene_
Check on the boxes by the door for HANDGUN AMMO.
Run up the path.
_Cutscene_
HOLY @$#%! Quick! Aim for the engine and fire! Whatever it takes! STOP THAT
TRUCK!!!
Phew...that was a close one. Keep going up the path. Villagers may show up
behind you, but ignore them. Keep running until you get to the point on your
map where there's a little alcove on the left. Check in there for barrels
containing HANDGUN AMMO and a VELVET BLUE (much similar to a SPINEL).
Before the Villagers show up, get back on track and keep runnin'!
_Cutscene_
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
6.7 Chapter 3-1: Me llamo Ramon Salazar
=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=~=
=======================
Castle Entrance
=======================
Here's the map:
http://www.raccoononline.com/games/re4/walkthroughs/special/castleentrance.gif
Here's the key:
A = RANDOM ITEM in a barrel
G = Green Herb
P = 5,000 PESETAS in a chest
S = Shotgun Shells in a barrel
Q = Spinel in a barrel
Z = 2,500 PESETAS in a crate and a snake in another crate
M = Merchant
T = Typewriter
Alright. I know it sounds kind of crazy, but you should probably sell all of
your weapons, because about the best you're going to get is available now.
My recommendation is to sell your weapons, TMP AMMO, and special items, then
buy (in order or priority, if you can't afford all):
BLACKTAIL
RIOT GUN
RIFLE (SEMI-AUTO)
ATTACHE CASE (L)
TREASURE MAP (CASTLE)
Don't buy a BROKEN BUTTERFLY, you're gonna get one for free. You can buy a
scope for your rifle if you want, but it's not completely necessary.
Pick up any items you want, then head up the stairs and open the door at the
top.
=======================
Catapult Alley
=======================
Mapper Slapper:
http://www.raccoononline.com/games/re4/walkthroughs/special/catapultalley.gif
$ = Money shot (shoot from here) and Rifle Ammo
G = GOLD BANGLE in a chest
I = Item cluster (Incendiary Grenade, Pesetas, Velvet Blue)
P = Pesetas in a crate
R = Random Item in a crate
X = Zealot target
Y = Yellow Herb in a chest
Alright. Run down the walkway. Ignore the weirdo chants.
After you come to the RIFLE AMMO on the crate, take it, then aim up at the X's
on my map. Aim for the heads and fire.
NOTE: Villagers will, from now on, be scarce, and these new robed enemies will
be prevalent. Other guides call them Cultists, but according to the game, their
real, actual name is Zealots, so that's what I'm calling them.
If you hit one but didn't kill him, he'll make his way down to your level. Take
him out as he comes around the corner.
Continue up the walkway and stairs.
_Cutscene_
HOLY #^#$! That scared the bejeezers out of me!!!
NOTE FROM EMPTYCORTEX [Josh.Schiller@jbc.edu]:
If you manage to get hit by a catapult projectile and knocked backward under
Ashley's skirt, she'll call Leon a pervert! Ha!
It might take a few tries to not be killed in the process, but definitely worth
the fun!
Run forward and turn left to reach the area where the Zealots were. Pick up
any items they dropped, then continue into the circular room. There are three
barrels in here with an INCENDIARY GRENADE, PESETAS, and a VELVET BLUE.
Take that and here we can see a cannon. It can't be used to blow up those
catapults, but it can be used to blast down a locked door we'll soon find.
However, it obviously must be raised first.
Head back out and up the stairs and go left at the top. Continue around and up
to the top. From here, we need to shoot down the catapult operators. Pull out
your rifle and run over to the bridge closeby. Wait for an opening in the
catapult launchings, then aim at Catapult #1 (according to my map) and shoot
the Zealot in red with the horse skull mask. Dart into the house here.
There's a Zealot in here with a scythe. One shot in the head from the rifle
will take care of it, but if you prefer to use a handgun, you'll have to take
body shots, that's an armored mask.
Take the items in here, then check around the south side for the valuable
GOLD BANGLE.
NOTE: Don't stay in the house too long, it can't take THAT many catapult
blasts.
After you take that last item, our next target is Catapult #2. You have an
explosive barrel to aim at for this one, so run back onto the little bridge for
a second, turn, fire, and run. As long as you don't stay in any one place too
long, you should be alright.
Our next target is Catapult #3, which also has an explosive barrel. It should
not be too difficult.
Catapult #4 isn't hard to dodge, because it can't fire at most areas, but it
also doesn't have very good shooting points, either. To beat it, run east until
it fires and hits the ground, then turn and fire on the catapult operator. If
you miss, take off running and repeat. Wait too long, and it'll hit you and/or
Ashley.
NOTE: If you're having trouble, you can try going into the little building over
here and dropping Ashley off in there using the X button, then try and take
care of Catapult #4.
After all catapults are taken care of, check the crank on the south side of the
circle and press A repeatedly to rotate it. When the cannon reaches the top,
press A to fire at the big locked gate. If only Leon could bust down any door
he felt like in Resident Evil 2...
Make sure Ashley's with you and head over to the busted down gate.
Past there you'll find another merchant waiting for you. Not much extra here,
but buy what you need. Head through the next door here.
=======================
Decorative Sword Area
=======================
Check the cabinet in the southeast corner for 2,000 PESETAS, then take the
HANDGUN AMMO from the table. I'm sure it goes without saying, but in case
you're new to OBVIOUS HINTS, take that big, sparkling, shiny PLATINUM SWORD
from its plate on the wall.
Head up the stairs and check the table for 1,800 PESETAS. There are some
Zealots here that yell at you. Take the ones up here out, then pick up the
items up here.
In the southeast corner of this room are two crates. They contain a RANDOM ITEM
and some PESETAS. In the southwest area, you can find a cabinet with a RED HERB
inside.
Any time now, you should see a
_Cutscene_
of a couple guys coming through downstairs. Why can't the Merchant help us out
JUST a little with that rocket launcher he's selling?!?!
One of the guys has a mace, so you may want to put him on your priorities list.
Take out all the rest of these guys. If any of them grab Ashley, take them out
IMMEDIATELY. If they get to an area exit, you lose. Be sure you don't hit
Ashley, though.
After you've taken out at least most of them, check the door in the northwest
corner for the GOLDEN SWORD. Take it and put the PLATINUM SWORD in its place.
Head downstairs and put the GOLDEN SWORD in the PLATINUM SWORD's place. You
may come in contact with the red robed Zealot with a mace. He'll usually
reveal his Plaga, but after being defeated, yields 4,500 PESETAS. It's worth
putting up with him.
Open the door revealed by placing the last sword.
=======================
Front Gates
=======================
Here is your painstakingly GPS-generated image:
http://www.raccoononline.com/games/re4/walkthroughs/special/frontgates.gif
the key:
C = CASTLE GATE KEY
G = GREEN HERB
H = HANDGUN AMMO
P = PESETAS
S = SPINEL
V = VELVET BLUE
1 = Room 1
2 = Room 2
Run forward to the end.
_Cutscene_
Luis! You little piece of #$%@! How could you forget it? As you walk slowly
off. Grr.
ANYWAY. The big doors are locked, so head through the other door. After being
seen, you can spot a Zealot dash into Room #1. He comes out the other door,
but all his buddies come out the way he went in. There is a total of 4 of them,
and I did spot a mace or two, so be on the lookout.
Inside the building, you can find some HANDGUN AMMO, a SPINEL in a barrel, and
2,500 PESETAS in a cabinet.
Shortly after, you'll probably hear a few WHOOSH sounds. Outside the front door
on the overpass is a Zealot firing flaming bolts at you with a crossbow. Show
him that just because he's a flamer doesn't mean he's better, then continue to
Room #2.
Two shieled, mace-wielding Zealots are here. Equip your RIOT GUN and blast
away their shields, then take care of THEM. Open the door to Room #2. Pick up
whatever items you want, but be sure you get the CASTLE GATE KEY in the chest.
Several Zealots quickly arrive, but a quick shot at that explosive barrel you
saw by the door on the way in will take care of them. If you were too slow, you
can always leave and lure them to the explosive, then use it.
Make your way back to the big gates at the front and unlock them. Proceed
through.
=======================
Castle Main Hall
=======================
Map:
http://www.raccoononline.com/games/re4/walkthroughs/special/mainhall.gif
Key:
C = Capture Luis Sera File
G = Green Herb
H = Handgun Ammo
I = Incendiary Grenade
P = 1,400 Pesetas
Q = Random Item
R = Yellow Herb
S = Shotgun Shells
V = Velvet Blue
Z = Green Gem
Run to the other end.
_Cutscene_
Continue to the end.
_Cutscene_
Dang. There is a mural, but two pieces are missing. Looks like we have to find
another way. But first, turn around and look up. There's a sparkling item
straight ahead. Shoot it down, it's a GREEN GEM.
Here's the pic:
http://www.raccoononline.com/games/re4/walkthroughs/special/mainhallitem.jpg
In the second portion of the room that you should be in, you can find a
VELVET BLUE and a RANDOM ITEM in pots in the southwest corner, and 1400 PESETAS
and a RANDOM ITEM in pots in the southeast corner.
Save at the typewriter here if you need to, then go through the door on the
right.
The door on the left is locked, but the barrel near it contains an
INCENDIARY GRENADE. Take it and continue down the hall. Bust open the pot for a
RANDOM ITEM, then check the southwest corner for some HANDGUN AMMO.
Now check out the windows. Equip your rifle and aim down range. You should be
able to spot some SHOTGUN SHELLS on a ledge. Here's a pic:
http://www.raccoononline.com/games/re4/walkthroughs/special/mainhallitem2.jpg
Shoot it to drop it to the room below. We can't