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Resident Evil 2 - The complete guide.                 Last Update: 15th May 04
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                             THE COMPLETE GUIDE

FOR: PLAYSTATION
     NINTENDO 64
     GAMECUBE
     DREAMCAST
     PC

Version: 2.0

Author: Matt Stenson (punishment 01)

Email: punishment466@hotmail.com <When writing to my e-mail, type 'Resident
Evil 2' in the subject line, or it WILL NOT be opened.>

==============================================================================
       C O N T E N T S
==============================================================================
I. Welcome Notice
II. Copywright Details
III. Basic Controls
   - Playstation
   - GameCube
   - Nintendo 64
IV. Enemies
   - Minor Enemies
   - Medium Enemies
   - Hard Enemies
   - Bosses
V. Weapons
VI. Item List
VII. Healing Items
VIII. Characters
IX. Survival Tips
X. Walkthrough
    - Leon scenario A
      - The streets of Raccoon City
      - Raccoon City Police Station
      - The sewers
      - Raccoon City Police Station
      - The sewers
      - The Umbrella secret labs
    - Claire scenario A
      - The streets of Raccoon City
      - Raccoon City Police Station
      - The sewers
      - Raccoon City Police Station
      - The sewers
      - The Umbrella secret labs
    - Leon scenario B
      - The streets of Raccoon City
      - Raccoon City Police Station
      - The sewers
      - Raccoon City Police Station
      - The sewers
      - The Umbrella secret labs
    - Claire scenario B
      - The streets of Raccoon City
      - Raccoon City Police Station
      - The sewers
      - Raccoon City Police Station
      - The sewers
      - The Umbrella secret labs
    - Hunk scenario
    - Tofu scenario
XI. Maps
    - Streets of Raccoon City
    - Police station ground floor
    - Police station second floor
    - Police station third floor
    - Police station basement 1
    - The sewers
    - The sewers continued
    - Train area
    - Umbrella secret labs
    - Umbrella secret labs continued
XII - Puzzles
XIII. Wesker's Report 1
XIV. Wesker's Report 2
XV. Files
XVI. Cheats and Codes
XVII. Frequently Asked Questions
XIX. E-mail Policy

==============================================================================
   I.   W E L C O M E   N O T I C E
==============================================================================
Howdy. I'm Matt - 16 years old. Enjoy long walks along the beach, and I want
the girl of my dreams. I'm also a fan of Resident Evil, and since I have
pretty much no life, I wrote this walkthrough.

Serious now, I'm a huge fan of Resident Evil. It was such a revolutionary game
when it first came out on PSone. I was hooked on it straight away. When I heard
this game, Resident Evil 2, was coming out - I wet myself.

In my opinion, Resident Evil 2 is the best Resident Evil game on PSone - Some
would disagree, but everyone has their own opinion - It just isn't the right
opinion.

Anyway, enough talking. Hopefully you enjoy my Resident Evil 2 walkthrough,
and hopefully it's easy to understand. If you want to contact me, check the
e-mail policy at the end of this document.

==============================================================================
   II.   C O P Y R I G H T   D E T A I L S
==============================================================================

This guide may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any web site or otherwise distributed
publicly without advance written permission. Use of this guide on any other
web site or as a part of any public display is strictly prohibited, and a
violation of copyright.

(C) Matthew Stenson, 2004.

This walkthrough can ONLY be found at:

http://www.gamefaqs.com
http://faqs.ign.com
http://www.neoseeker.com

If you want my guide on your site, don't steal it. E-mail me instead!
punishment466@hotmail.com, with the subject : RE2.

==============================================================================
   III.   B A S I C   C O N T R O L S
==============================================================================
PLAYSTATION
==============================================================================
===IN GAME CONTROLS===========================================================


 X          :   ACTION BUTTON
 SQUARE     :   HOLD TO RUN
 CIRCLE     :   ACCESS INVENTORY
 TRIANGLE   :   NO USE IN GAME

 UP         :   MOVE CHARACTER
 DOWN       :   MOVE CHARACTER
 LEFT       :   MOVE CHARACTER
 RIGHT      :   MOVE CHARACTER

 L1         :   AUTO AIM SELECT
 L2         :   NO USE IN GAME
 R1         :   RAISE WEAPON
 R2         :   NO USE IN GAME

===INVENTORY CONTROLS=========================================================

 X          :   USE ITEM
 SQUARE     :   NO USE IN INVENTORY
 CIRCLE     :   EXIT INVENTORY
 TRIANGLE   :   CANCEL ACTION (AND EXIT)

 START      :   PAUSE

 UP         :   SELECT ITEM
 DOWN       :   SELECT ITEM
 LEFT       :   SELECT ITEM
 RIGHT      :   SELECT ITEM

 L1         :   NO USE IN INVENTORY
 L2         :   NO USE IN INVENTORY
 R1         :   NO USE IN INVENTORY
 R2         :   NO USE IN INVENTORY

==============================================================================
GAMECUBE
==============================================================================
===IN GAME CONTROLS===========================================================

 A          :   ACTION BUTTON
 B          :   HOLD TO RUN
 X          :   NO USE IN GAME
 Y          :   INVENTORY

 Z          :   MAP
 R          :   RAISE WEAPON
 L          :   AUTO AIM SELECT

 UP         :   MOVE CHARACTER
 DOWN       :   MOVE CHARACTER
 LEFT       :   MOVE CHARACTER
 RIGHT      :   MOVE CHARACTER

 CONT. STICK:   MOVE CHARACTER

 C STICK    :   NO USE IN GAME

 START      :   OPTIONS / PAUSE

===INVENTORY CONTROLS=========================================================

 A          :   USE ITEM
 B          :   CANCEL ACTION (AND EXIT)
 X          :   NO USE IN INVENTORY
 Y          :   EXIT INVENTORY

 Z          :   NO USE IN INVENTORY
 R          :   NO USE IN INVENTORY
 L          :   NO USE IN INVENTORY

 UP         :   SELECT ITEM
 DOWN       :   SELECT ITEM
 LEFT       :   SELECT ITEM
 RIGHT      :   SELECT ITEM

 CONT. STICK:   SELECT ITEM

 C STICK    :   NO USE IN INVENTORY

 START      :   NO USE IN INVENTORY

==============================================================================
NINTENDO 64
==============================================================================
===IN GAME CONTROLS===========================================================

 A          :   ACTION BUTTON
 B          :   HOLD TO RUN

 R          :   RAISE WEAPON
 L          :   AUTO AIM SELECT

 C-UP       :   MAP
 C-RIGHT    :   NO USE IN GAME
 C-DOWN     :   OPTIONS
 C-LEFT     :   NO USE IN GAME

 UP         :   MOVE CHARACTER
 DOWN       :   MOVE CHARACTER
 LEFT       :   MOVE CHARACTER
 RIGHT      :   MOVE CHARACTER

 CONT. STICK:   MOVE CHARACTER

===INVENTORY CONTROLS=========================================================

 A          :   USE ITEM
 B          :   CANCEL ACTION (AND EXIT)

 R          :   NO USE IN INVENTORY
 L          :   NO USE IN INVENTORY

 C-UP       :   NO USE IN INVENTORY
 C-RIGHT    :   NO USE IN INVENTORY
 C-DOWN     :   NO USE IN INVENTORY
 C-LEFT     :   NO USE IN INVENTORY


 UP         :   SELECT ITEM
 DOWN       :   SELECT ITEM
 LEFT       :   SELECT ITEM
 RIGHT      :   SELECT ITEM

 CONT. STICK:   MOVE CHARACTER

==============================================================================
   IV.    E N E M I E S
==============================================================================
===MINOR ENEMIES==============================================================

 CEILING MAGGOTS
They fall from the ceiling in an area of the lab. Nothing to worry about
really. Just ignore them, and run past them.

 SEWER BUGS
You'll only ever encounter these pests once, and thats during the sewers. Even
then, you wont have to worry about them - You'll only be using the passage
where they are once. If you find these guys tough, a shot from any weapon
will kill one.

 CROWS
Only encountered once or twice during the game. The only dangerous thing about
crows is that they attack in groups. It's best to just ignore these creatures,
and run straight past them - If you feel the need to kill them, and waste some
ammo on them, a shot will kill them.

===MEDIUM ENEMIES=============================================================

 ZOMBIES
They've been in every Resident Evil game, and RE2 is no exception. There are
many types of zombies - The regular zombies, who just grab you and bite into
your flesh. The Acid Spew Zombie, which spews acid onto you, which isn't that
hard to avoid anyway. Last but not least, my favour type of zombie - The
naked zombie. You'll encounter these guys around the end of the game. Mostly
found in groups, they can cause serious damage if you aren't prepared for
them. The best way to take on zombies is shooting them with your handgun, or
even better, ignoring them completely.

 CEREBUS
One word - Annoying. Though they aren't the most lethal monster in the game,
they are very fast, mostly found in groups, and can cause a fair bit of
damage. Most of the time, its hard to avoid these creatures, since they like
to hang around in groups. The only good thing about these monsters are when
you shoot them, they fall to the ground, giving you some time to do whatever
you like. If you encounter a group of them, try using a more lethal weapon
like the shotgun, or grenade launcher.

 LICKER
Licker's can be VERY dangerous, especially if you're low on health. Chances
are, you'll hear lickers before you see them - They make a hissing noise,
and you can hear there feet (Or whatever the hell they are) creeping around
on the ground. You should NEVER attempt to kill a licker with a knife or
handgun - They're just too fast, and can jump up, and slice your head of,
killing you instantly. Take these beasts on with a shotgun or a grenade
launcher.

===HARD ENEMIES===============================================================

 SUPER LICKERS
My god. These are hard (Only if you don't know what you're doing). These guys
have a blackish type of outer skin, unlike the usual red colour the normal
lickers have. These creatures are faster than normal lickers, and can deal
more damage. Also, they like to slice your head of more, so maybe you should
watch out for that. Kill these bastards with a powerful weapon.

 ZOMBIE PLANTS
How corny. Plants that are zombies. Hmph. Anyway, zombie plants can be lethal,
and you should keep your distance from these guys when you're shooting them.
You'll come across two types of these plants - Green ones, and red ones. Or
maybe its just my imagination. It seems like in Scenario A, the plants are
green, and in Scenario B, they are red... Regardless, these guys are hard,
so take them on with a powerful weapon.

===BOSSES=====================================================================
===LEON SCENARIO A============================================================

 BOSS 1
This dude is real ugly. As soon as the scene finishes, equip your SHOTGUN, and
shoot at him like crazy. He'll spew out some little bugs, and they'll attach
to you. These can be a real pain, as if the boss gets close, he can hit you,
and the bugs can bite you. All I can say for this battle is just keep shotting
and if he gets close, move. Once he dies, exit and re-enter to room to make
any little bugs go away.

 BOSS 2
This boss is the easiest boss in the game. Run away from the croc, until you
see an oxygen tank, next to a red light. Push action on the red light, and
the oxygen tank will fall down. Step away from the oxygen tank, but make sure
the camera angle still shows you where the croc is. Once the croc grabs the
oxygen tank in its mouth, shoot it about 5 times - It'll blow his face to
pieces.

 BOSS 3
After the scene, the boss will jump down at you. While he's getting up, run
away from him, and go towards Leon's right. Shoot him from here, until he
gets closer, then continue to run away from him. This guy can hit you twice
with his mutated claw, and deal serious damage, so keep your distance from
him. If he double hits you twice, it's time to heal. Make sure you shoot him
once or twice, then run away. Repeat the process, until he starts bleeding.
When he does this, it means that one more shot will kill him. So, shoot him
one more time and he'll be dead.

 BOSS 4
Okay, after the introduction to this boss, run away from him, but make sure
he's still in the camera angle. Shoot him twice with the MAGNUM, and he'll go
into his second form - This boss is a REALLY easy fight, so don't stress too
much. Anyway, Willy (As I call him), will mutate into a soft of dog. He can
now jump up onto the racks, and attack you from there. Shoot him when you can
once he's on the ground, and when he jumps up onto the racks, run around until
he lands back onto the floor, and continue to shoot him. Make sure you don't
get too cocky, as he can still easily kill you with a few shots. If he gets
you trapped in a corner, make sure you get out of it as soon as posible - That
is pretty much the easiest way to die. Soon enough, Willy will die.

===LEON SCENARIO B============================================================

 BOSS 1
This boss is different from the one you fought here in the first scenario. Of
course, he is a bit more harder than the boss in scenario 1, but you shouldn't
really have that much trouble killing this beast. After the scene, just shoot
as much as you can. Once he gets close, run away, and keep shooting. If he
hits you, heal. It's quite a simple battle, but it can get hard since it's at
such a small area. One thing to note though - When he raises the pipe he's
holding really high, it's time to get away from him! One hit with this attack,
and you'll die straight away! Anyway, when the music stops, this boss is dead,
so don't shoot him anymore. He'll jump off the ledge, into the water...

 BOSS 2
After the scene, shoot the boss twice with your SHOTGUN, and then run away from
him. Once you get to the open area, turn around and go to shoot him. He should
jump up. Run around while you can't see him, and you'll land somewhere around
you. Run away from him, and he should walk after you. Once he gets in your
SHOTGUNS sight, shoot him as fast as you can. If you get trapped in a corner,
get out as soon as you can! Just keep running away, and shooting him, and you
should win this battle. You'll know that you've won when he starts bleeding.

 BOSS 3
First of all, when the battle starts, run away from him because he charges for
you straight away! Now shoot him when his back is towards you. After this,
he will charge for you again. Run away, and shoot him. Watch out when he gets
close to you, because he will do a combo, which is possible to kill you in one
shot. After about 4 shots from the MAGNUM, somebody will drop a ROCKET
LAUNCHER... This somebody looks like Ada. Quickly grab the ROCKET LAUNCHER, and
run away from Tyrant if he's close to you. Equip the ROCKET LAUNCHER, and fire!
This will kill Tyrant straight away...

 BOSS 4
The final boss of Resident Evil 2, who looks like a giant spikey asshole! Uh,
after the scene, equip your ROCKET LAUNCHER, and run away from the boss. Once
you can't run any further, turn around, and fire a rocket at the bastard. After
this, equip your MAGNUM and outload bullets at this guy as fast as you can!
You can kill this boss without being damaged at all, so it's a very easy boss
fight. After about 6 shots from the MAGNUM, he'll die.

===CLAIRE SCENARIO A==========================================================

 BOSS 1
This dude is real ugly. As soon as the scene finishes, equip your GRENADE
LAUNCHER, and shoot some ACID ROUNDS at him. He'll spew out some little bugs,
and they'll attach to you. These can be a real pain, as if the boss gets close,
he can hit you, and the bugs can bite you. All I can say for this battle is
just keep shooting and if he gets close, move. Once he dies, climb up the
ladder you used to get into this area.

 BOSS 2
This boss is the easiest boss in the game. Run away from the croc, until you
see an oxygen tank, next to a red light. Push action on the red light, and
the oxygen tank will fall down. Step away from the oxygen tank, but make sure
the camera angle still shows you where the croc is. Once the croc grabs the
oxygen tank in its mouth, shoot it about 3 times - It'll blow his face to
pieces.

 BOSS 3
After the scene, the boss will jump down at you. While he's getting up, run
away from him, and go towards Claire's right. Shoot him from here, until he
gets closer, then continue to run away from him. This guy can hit you twice
with his mutated claw, and deal serious damage, so keep your distance from
him. If he double hits you twice, it's time to heal. Make sure you shoot him
once or twice, then run away. Repeat the process, until he starts bleeding.
When he does this, it means that one more shot will kill him. So, shoot him
one more time and he'll be dead.

 BOSS 4
Okay, after the introduction to this boss, run away from him, but make sure
he's still in the camera angle. Shoot him with some ACID ROUNDS (4 should do
the trick), and he will mutate into his second form - A... Dog...? Anyway,
run away from him for now, and he should jump up onto the racks. Run around,
until he jumps down. This is your chance to outload as much as you can at him.
Hopefully, he'll die without jumping up on the racks again. If he does this
again, repeat the process. Soon enough, he'll die.

===CLAIRE SCENARIO B==========================================================

 BOSS 1
This boss is different from the one you fought here in the first scenario. Of
course, he is a bit more harder than the boss in scenario 1, but you shouldn't
really have that much trouble killing this beast. After the scene, just shoot
as much as you can. Once he gets close, run away, and keep shooting. If he
hits you, heal. It's quite a simple battle, but it can get hard since it's at
such a small area. One thing to note though - When he raises the pipe he's
holding really high, it's time to get away from him! One hit with this attack,
and you'll die straight away! Anyway, when the music stops, this boss is dead,
so don't shoot him anymore. He'll jump off the ledge, into the water...

 BOSS 2
Have your GRENADE LAUNCHER equipped as soon as you regain control of Claire.
Shoot him about 2 - 3 times here with some ACID ROUNDS. After this, turn around
and run away as he'll take a swipe at you. Shoot him again with 1 or 2 ACID
ROUNDS, and he'll jump up onto the train roof. Once he does this, keep running
around in the area you are at, and he should jump down near you. Once he does,
fire a few ACID ROUNDS at him, until he gets too close. Run away from him,
around the train until he jumps onto the train roof again. Run around the area
again, until he jumps down near you. Shoot him again, and repeat the process
until he starts bleeding. This means that he's dead. He'll jump off the train.

 BOSS 3
First of all, when the battle starts, run away from him because he charges for
you straight away! Now shoot him with some ACID ROUNDS when his back is towards
you. After this, he will charge for you again. Run away, and shoot him. Watch
out when he gets close to you, because he will do a combo, which is possible
to kill you in one shot. After about 3 shots of ACID ROUNDS, somebody will drop
a ROCKET  LAUNCHER... Claire will ask who it is. The person doesn't answer.
Quickly grab the ROCKET LAUNCHER, and run away from Tyrant if he's close to
you. Equip the ROCKET LAUNCHER, and fire! This will kill Tyrant straight away.

 BOSS 4
The final boss of Resident Evil 2, who looks like a giant spikey asshole! Uh,
after the scene, equip your ROCKET LAUNCHER, and run away from the boss. Once
you can't run any further, turn around, and fire a rocket at the bastard. After
this, equip your GRENADE LAUNCHER and shoot about 7 ACID ROUNDS at this guy as
fast as you can! You can kill this boss without being damaged at all, so it's
a very easy boss fight. That it - The final boss, and all it took was 7 ACID
ROUNDS, and NO healing items!

==============================================================================
   V.     W E A P O N S
==============================================================================

 COMBAT KNIFE
It's back, and as usual, it's bad. The combat knife, like all other combat
knifes in the RE series, is really bad. Deals very little damage, and strikes
slow, giving the enemy more time to attack you. You should only ever use this
weapon when you have no ammo, or better still, don't use the knife at all, and
avoid the enemies.

 RATING : 2 / 10

 BROWNING HP PISTOL (Claire only)
Claire will start off with this weapon. It's just the regular RE pistol. Good
for taking down Zombies, Crows, Cerebus's etc. But should never be used against
bosses, or tough enemies like Lickers and Zombie plants. This weapon doesn't
have too much power, but can fire fairly quickly.

 RATING : 5 / 10

 ROCKET LAUNCHER
The most lethal game throughout RE2. You'll only be able to fire this weapon
at the end of Scenario B, when fighting the final boss, but you can also get
awarded this weapon when completing the game with a very good ranking, with
unlimited ammo. Though it will kill mostly anything with one rocket, it's very
heavy, and takes some time to raise, and takes a lot of time to fire.

 RATING : 8 / 10

 ENHANCED PISTOL (Leon only)
Basically, Leon's regular pistol, enhanced so it can fire 3 bullets at a time.
A VERY useful weapon when you're fighting a group of zombies or cerebus. Though
this is a good weapon, it should NOT be used against Lickers or zombie plants,
unless a last resort.

 RATING : 6 / 10

 COLT S.A.A. PISTOL (Claire only)

 BOWGUN (Claire only)
I have never used this weapon ever in RE2, and through the walkthrough, I'll
never tell you to equip it either. The bowgun isn't a very good weapon - Though
it does fire fairly fast, it's accuracy isn't that good, and it isn't very
powerful. Now with a positive - It's pretty good against groups of zombies,
because it fires out 3 bolts at a time, it can attack 3 zombies with one shot.

 RATING : 5 / 10

 SHOTGUN (Leon only)
The good old shotty. Unfortunately, Claire doesn't get the chance to get the
shotgun, but Leon does ^_^. The shotgun is a powerful weapon, and fires out
many bursts at a time, damaging groups of enemies. Aiming this gun upwards on
a zombie will most likely blow their heads off, which is great to see. Great
against Lickers also. The only unfortunate thing about the shotgun is it takes
ages to reload - Instead of it taking time, manually reload it in your
inventory.

 RATING : 7 / 10

 ENHANCED SHOTGUN (Leon only)
Oh man, this weapon is just awesome. As if the shotgun wasn't enough. The
enhanced shotgun gives you a helluva lot of power, but takes longer to reload,
and shoot. This wont be much of a hassle, since all enemies would probably be
dead by the time you shoot again anyway. All up, a very good weapon.

 RATING : 8 / 10

 GRENADE LAUNCHER (Claire only)
Leon gets the shotty - Claire gets this, the grenade launcher. The grenade
launcher is great against groups of zombies, and lickers, also not forgetting
bosses. You'll find a variation of rounds for the grenade launcher, including
grenade rounds, acid rounds, and fire rounds. The grenade launcher is pretty
slowly shooting, so make sure you watch out for that.

 RATING : 8 / 10

 MAGNUM (Leon only)
I love this gun, and it's such a pity that Claire doesn't get this gun also.
The magnum is a lethal weapon, and will blow zombies head's off clean. If you
follow my guide, you'll only be able to use the magnum on the last boss, but
you'll still get to see the unique power of this excellent gun. Though it does
take a while to shoot again, most enemies will be dead when you do anyway.

 RATING : 9 / 10

 ENHANCED MAGNUM (Leon only)
I love this gun even more. More powerful, yet unfortunately more slower. This
gun will make any enemies scared, and will kill mostly any enemy with ONE shot.
Yes, one. Except bosses, but you'll only face the final boss with this gun,
which can be killed in about 6 shots with the enhanced magnum.

 RATING : 10 / 10

 MACHINE GUN
Let me tell you straight away - I don't like this weapon. It takes up two
item spaces in your inventory, and it isn't really worth it. Sure, it fires
fast, but it doesn't cause that much damage. You should really leave this
weapon where it is, unless you are running very low on ammo for all other of
your weapons.

 RATING : 4 / 10

 SPARK SHOT

 FLAME THROWER (Leon only)
This weapon takes up two item spaces, and isn't that good. Though it's pretty
good against zombie plants, it isn't that powerful, and doesn't draw enemies
back by shooting them - Instead, it just burns them.

 RATING : 5 / 10

 GATLING GUN
==============================================================================
   VI.    I T E M   L I S T
==============================================================================

BISHOP PLUG - LEON ONLY - One of 4 plugs to gain access to new areas.
BLUE KEY CARD - BOTH CHARACTERS - Used on police computer to open hall doors.
CABIN KEY - BOTH CHARACTERS - SCENARIO B - To gain access to the service shed.
CLUB KEY - BOTH CHARACTERS - To access areas locked by certain doors.
COG - BOTH CHARACTERS - To use on the clock tower to open secret door.
CRANK - BOTH CHARACTERS - To access secret staircase in the clocktower.
DETONATOR - CLAIRE ONLY - 1 of 2 items to blow up the helicopter in hallway.
DIAMOND KEY - BOTH CHARACTERS - To access areas locked by certain doors.
EAGLE MEDAL - BOTH CHARACTERS - To stop waterfall in the sewers area.
EAGLE STONE - CLAIRE ONLY - One of 3 stones to gain access to new areas.
HEART KEY - BOTH CHARACTERS - To access areas locked by certain doors.
JAGUAR STONE ½ - CLAIRE ONLY - Combine with other JAGUAR STONE ½.
JAGUAR STONE ½ - CLAIRE ONLY - Combine with other JAGUAR STONE ½.
JOINT N PLUG - BOTH CHARACTERS - SCENARIO B - To power up the train.
JOINT S PLUG - BOTH CHARACTERS - SCENARIO B - To power up the train.
KING PLUG - LEON ONLY - One of 4 plugs to gain access to new areas.
KNIGHT PLUG - LEON ONLY - One of 4 plugs to gain access to new areas.
LAB KEY CARD - BOTH CHARACTERS - To enter certain areas of Umbrella's lab.
MANHOLE OPENER - LEON ONLY - To gain access to the sewers.
MO DISK - BOTH CHARACTERS - To open the final door in the Umbrella Labs.
PLASTIC EXPLOSIVE - CLAIRE ONLY - 1 of 2 items to blow up the helicopter.
RED JEWEL - BOTH CHARACTERS - To place on the jewel holders, and get an item.
RED JEWEL - BOTH CHARACTERS - To place on the jewel holders, and get an item.
ROOK PLUG - LEON ONLY -One of 4 plugs to gain access to new areas.
SERPANT STONE - CLAIRE ONLY - One of 3 stones to gain access to new areas.
SPADE KEY - BOTH CHARACTERS - To access areas locked by certain doors.
UNICORN MEDAL - BOTH CHARACTERS - To use on the police hall statue.
VALVE HANDLE - BOTH CHARACTERS - To stop sewer fans, and extinguish helicopter.
WEAPON BOX KEY - BOTH CHARACTERS - To get some extra weapon items.
WOLF MEDAL - BOTH CHARACTERS - To stop waterfall in the sewers area.

==============================================================================
   VII.    H E A L I N G   I T E M S
==============================================================================

 FIRST AID SPRAY
This will restore ALL the health you have lost, back to 100%. You should only
ever use this when you're at Danger.

 GREEN HERB
Restores about 20% of your health. Great to use when you're in Caution status,
and even better used when combined with other herbs.

 DOUBLE GREEN HERB MIXTURE
Restores about 50% of your health. Simply mix two green herbs together.

 TRIPLE GREEN HERB MIXTURE
Restores all your health. Simply mix three green herbs together.

 BLUE HERB
Used to cure poison.

 BLUE - GREEN HERB MIXTURE
Will cure poison, and restore some health. Mix a green herb and a blue herb.

 RED HERB
Cannot be used alone. Only used for mixing with other herbs, to enhance there
effect.

 RED - GREEN HERB MIXTURE
Fully restores you're health. Mixed with a green herb, and a red herb.

==============================================================================
   VIII.    C H A R A C T E R S
==============================================================================

LEON S. KENNEDY
Leon is an idealistic rookie cop. He burns with the need to protect and to
serve, and life as a cadet was an eye-opening experience. While Leon is
reckless and brash, Leon is certainly not a naive as his demeanour would
suggest. He is highly qualified for his new job with the Raccoon Police
Department.

 CLAIRE REDFIELD
Claire is a light-hearted, articulate modern woman. While she can be a bit of
a tomboy at times, she is somewhat wild. Self-confident and extroverted,
Claire is typically the first person to try something many others would not.

 ADA WONG
Leon stumbles upon this mysterious woman who is quite secretive yet, at the
same time, a professional and skilled investigator. She can also come across
as condescending, and has a tendency to talk down to those she deems inferior
to herself.

 SHERRY BERKIN
A lonely and insecure 12-year old, Sherry is quite mature for her age. She is
very shy and when she speaks, she lacks self-confidence and always has the
feeling she is lost. Sherry's parents are too wrapped up in their work to heed
the emotional need of their child.

==============================================================================
   IX.   S U R V I V A L   T I P S
==============================================================================

 CONSERVE AMMO!
Don't shoot and kill a lone zombie standing out in the open. Run straight past
it. You should only ever shoot monsters that are in a large group, or a
monster that is blocking your way. You should ALWAYS keep your ammo stocked
up.

 DON'T WAIT TO RELOAD!
When you run out of ammo, you'll have to reload. You can either wait for the
character to reload it in-game, which will waste you time, and might even
cause a monster to strike you. Or you can go into your inventory, and reload
the weapon manually. Don't be lazy - It's safer to do it the inventory way.

 SAVE!
Don't be affraid to save. Chances are if you're playing for the first time,
you will die. So don't be stupid, and die without saving. You'll come across
a fair few Ink Ribbons anyway.

 DON'T BE AFFRAID TO HEAL!
You'll come along plenty of herbs and first aid sprays, so if you're damaged,
heal. It's as simple as that.

==============================================================================
   X.   W A L K T H R O U G H
==============================================================================
Before you start: In this walkthrough, you'll see a thing called a 'FRIGHT
TACTIC". Basically this means something will jump out and scare you, or
something like that. If you like to be scared, well... Too bad.
==============================================================================
                        _       _______ _______ _______
                       (_)     (_______|_______|_______)
                        _       _____   _     _ _     _
                       | |     |  ___) | |   | | |   | |
                       | |_____| |_____| |___| | |   | |
                       |_______)_______)\_____/|_|   |_|
                                   SCENARIO A
==============================================================================
THE STREETS OF RACCON CITY
==============================================================================
After the awesome FMV, you'll gain control of Leon S. Kennedy. Your objective
now is to head to the Raccoon City Police Department, and meet your partner
Claire Redfield there. So, on your way then!

----------
CRASH SITE
----------
Run away from the nearby burning zombie, until you see two zombies blocking
your path. Run up onto the pavement to Leon's right. Run down the pavement,
avoiding the zombie, until you get to a black car. Run around this car,
avoiding the zombie if you can. Run down the alleyway, avoiding the two
zombies, until you reach a Jeep blocking your path. Head into the nearby door.

--------------
KENDO GUN SHOP
--------------
Head into the shop a bit more, and a cutscene will occur. You'll meet the
gun shop owner. He doesn't seem to know what's going on in this town either.
Anyway, head behind the side counter, and grab the HANDGUN BULLETS. Try to
head back to the main part of the shop.

=-=-=-=-=-=-=-=-=-=-=-=-=
F R I G H T   T A C T I C
=-=-=-=-=-=-=-=-=-=-=-=-=

The windows will smash, and a group of zombies will attack the gun shop owner.
Kill all the zombies from behind the counter. Once the music stops, you'll
know all the zombies are dead. Check the gun shop owner's body twice, to
get the SHOTGUN. Go behind the main counter now, and grab the HANDGUN BULLETS
off the shelf. Head through the grey metal door.

-------------------------
BASKETBALL COURT ALLEYWAY
-------------------------
Run right to the end of this alleyway, until you hear the gate fling open.
Continue running to the end, until you reach a van. Grab the HANDGUN BULLETS
out the back, and backtrack towards to open gate. Kill the zombies here, and
head through the open gateway. Completely ignore the lone zombie here, by
running right around him. Go through the nearby door.

-----------------
DUMPSTER ALLEYWAY
-----------------
Run down this alleyway, and push action to head up the green stair case. Run
around the catwalk, until you get to another set of downward stairs. Go down
them. Jump on top the dumpster, and shoot the male zombie. Once the male
zombie is down, jump off the dumpster, avoiding the female zombie. Run right
down this alley, avoiding the two nearby zombies, and head through the door.

-----------
BUS ROADWAY
-----------
You'll hear some zombies eating through some sweet human flesh. Heh. Anyway,
continue down this road, completely ignoring the zombies feeding on the poor
dead guy. Head into the bus.

--------------
INSIDE THE BUS
--------------
The wheels on the bus go round and... Err... Sorry. I think it's safe to say
this bus ain't going nowhere. Grab the HANDGUN BULLETS off the bag on the
backseat. Head down the bus a bit, and quickly kill the lady zombie on the
floor, then shoot the guy zombie standing up. Once they're both dead, continue
out the bus, from the door next to the dead (D'uh) driver.

----------------------
ROAD TO POLICE STATION
----------------------
Run past the lone zombie, and continue to run past the zombies next to the
fire engine. If you find that there is too many zombies here, don't be affraid
to shoot them all. Go through the gate.

--------------------
POLICE STATION FRONT
--------------------
You can either go two ways here. Go through the park area to Leon's right,
and avoid the zombies til you get to the police station doors. Or you can
head straight down the alley, down the stairs, around the corner, and back
up another set of stairs. Then head around the corner and you can go through
the police station doors.

Regardless of which path you have chosen, go through the police station
double doors.

==============================================================================
RACCON CITY POLICE STATION
==============================================================================

------------------------
POLICE STATION MAIN HALL
------------------------
After the breif cutscene, you regain control of Leon. If you don't like this
place, get use of it - You'll be spending the majority of the game in this
damn police station from hell. Head down the stairs, and head up the ramp on
the left of the statue. Run down here, until you get to a large desk. Grab
the HANDGUN BULLETS off the desk here. Go behind the desk, and grab the INK
RIBBON next to the typewriter. Save if you want. Now go through the only
open single door on the left side of the main hall.

--------------
RECEPTION ROOM
--------------
You'll meet Marvin. He's 27, enjoys eating human flesh, and walks along the
beach. After the conversation, he'll tell you to save the survivors. Leon
doesn't want to leave. Marvin will raise his gun, and tell Leon to go. Leon
leaves the room, with the KEY CARD in hand.

------------------------
POLICE STATION MAIN HALL
------------------------
The door will lock behind you. Hmmm... Anyway, head back behind the large
desk. Go to the computer in the upper right corner. Use it. When asked to use
the BLUE KEYCARD, select yes. The doors will unlock. Head down the ramp, and
go through the double doors on the left side of the main hall.

------------
WAITING ROOM
------------
You'll see a large chest next to you. Examine it, and it will open. This is
a storage chest - You'll come across these all throughout the game. Storage
chests allow you to dump off items you don't need, so they don't take up much
needed inventory space. Once you put an item in a storage chest, it's then
available in every storage chest through the game. So, make your inventory
look like this:

[     HANDGUN     ][ HANDGUN BULLETS ]
[     SHOTGUN     ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Grab the file POLICE MEMORANDUM off the nearby bench. Head behind the dividers
and you see something out the window. Equip your SHOTGUN, and head through
this door.

--------------
LICKER PASSAGE
--------------
Head down this passage, until you reach a beheaded cop. Check his body twice
to get some HANDGUN BULLETS. Continue down this passage, until a FMV kicks
in.

After the FMV, run towards the Licker and shoot it with the shotty. Wait until
it gets up again, and shoot it again. It should be dead now. Too easy! There
is a GREEN HERB nearby - Use it if you were hurt. Exit the passage through the
nearby door.

------------------
BARRICADED PASSAGE
------------------
Run down this passage, until you reach a set of double doors. Go through them.

-------------
BREIFING ROOM
-------------
Grab the OPERATION REPORT file on a nearby desk. Run to the back of this room,
through the open door, until you get to a fireplace. Open your inventory, and
use the LIGHTER. After the scene, grab the RED JEWEL on top of the fireplace.
Before you leave, grab the HANDGUN BULLETS at the right end of this area of
the room (They're hidden). Exit this whole room the way you entered.

------------------
BARRICADED PASSAGE
------------------
Continue to down down this passage, until you reach a brown single door. Go
through it, of course.

-------------
STAIRWAY ROOM
-------------
This part is tricky. The zombies here have a habbit of lunging fowards, and
grabbing you. Nevermind. Hopefully, they wont kill you. Kill the female zombie
first, then run to where she once was. Wait for the male zombies to come for
you, and shoot them all. Make sure all the zombies are dead, and head around
the corner. Grab the two GREEN HERBS here, and go through the nearby door.

---------
DARK ROOM
---------
Head to the storage chest, and organise your inventory like so:

[     HANDGUN     ][ HANDGUN BULLETS ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Grab the OPERATION REPORT 2 file off the table. Check the cabinet holding
cameras to recieve some HANDGUN BULLETS. Grab the INK RIBBON off the table
if you're planning to save, then dump the INK RIBBON in the storage chest.
Leave this room.

-------------
STAIRWAY ROOM
-------------
Head up the stairs, to the second floor.

------------
SECOND FLOOR
------------
Push action, and go up the next set of stairs. Continue to head down this
passage, until you get to a set of 3 statues. It's an easy puzzle.
        ____
       |    |
[1]  <2|____|1>  [2]

Above is a diagram of what you have to do. Move the statue on the right of the
statue to the switch in the floor on the left, and move the statue on the left
to the switch in the ground on the right. Once you do so, pick the RED JEWEL
up from the big statue. Go through the nearby door.

--------------------
STARS OFFICE HALLWAY
--------------------
Run down this hallway, and avoid the two zombies, by heading straight through
the first single door you find.

------------
STARS OFFICE
------------
First of all, check the weapon locker on Leon's right to get another SHOTGUN.
Then head behind the desk right across from the locker. You'll see a pouch
hanging on the wall with a red cross on it. Inside it is a FIRST AID SPRAY.
Now head to the other end of the room. Go behind the desk, and search around
for some HANDGUN BULLETS. Now go to the desk second from the left. It's Chris
Redfield's desk. Grab the file CHRIS'S DIARY. After reading it, take the
UNICORN MEDAL. You'll see Claire. He'll give the diary to Claire. After this,
Leon gives Claire a radio to 'keep in touch if anything happens'. Right.
Anyway, exit the room the way you entered.

--------------------
STARS OFFICE HALLWAY
--------------------
Once again, avoid the 2 zombies here, and head out onto the second floor area.

------------
SECOND FLOOR
------------
Run past the statues, and down the flights of stairs.

-------------
STAIRWAY ROOM
-------------
Go through the brown door you can barely see to Leon's left.

------------------
BARRICADED PASSAGE
------------------
Run around the corner, and down the passage...

=-=-=-=-=-=-=-=-=-=-=-=-=
F R I G H T   T A C T I C
=-=-=-=-=-=-=-=-=-=-=-=-=

Zombie's hands will bust through the barricaded windows, giving you a bit of
a fright. Ignore the first set, and continue down the passage, until another
barricaded window breaks with more zombies. Ignore these also, and exit this
area through the brown single door.

--------------
LICKER PASSAGE
--------------
Run straight down this passage, and out through the door at the other side.

------------
WAITING ROOM
------------
Head around the dividers, and open up the storage chest. Organise your
inventory, to make it look like this:

[     HANDGUN     ][ HANDGUN BULLETS ]
[  UNICORN MEDAL  ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Exit the room through the double doors.

------------------------
POLICE STATION MAIN HALL
------------------------
Head over to the large statue at the front of the room, and use the UNICORN
MEDAL. A FMV will kick it, and a key will drop from the statue. Take it. It's
the SPADE KEY. Head back into the waiting room, via the double doors.

------------
WAITING ROOM
------------
Head into the Licker passage, via the single door behind the dividers.

--------------
LICKER PASSAGE
--------------
Run down the passage, until you see a metal door. Try opening it, and you'll
use the SPADE KEY. Now go through it.

-----------------
FILE STORAGE ROOM
-----------------
Search the front shelf to find the PATROL REPORT. Now head around the corner,
and push the step ladder downwards, until you can't go any further. Jump up
on it, and grab the CRANK off the top of this cabinet. Exit this room the way
you entered.

--------------
LICKER PASSAGE
--------------
Continue going down the passage, and go through the door heading into the
Barricaded Passage.

------------------
BARRICADED PASSAGE
------------------
Run straight through this passage, and out through the single door at the end.

-------------
STAIRWAY ROOM
-------------
Head around the corner, and go up the stairs.

------------
SECOND FLOOR
------------
Go up the flight of stairs, and go down the passage. Go behind the big statue,
and push action behind it to find some HANDGUN BULLETS. Exit this area through
the single door right next to you.

--------------------
STARS OFFICE HALLWAY
--------------------
You now have my permission to kill these zombies. So do so. There are three
of them. Once they're dead, run around the corner, and go through the single
door. Discard the SPADE KEY when asked.

---------------
LIBRARY HALLWAY
---------------
You'll see a bunch of zombies having a feed. What I want you to do is run
straight down the corridor, where the lockers are. Don't worry if you run into
a zombie - It'll move for you. Once you're there, start shooting at them. Soon
enough, they'll all be dead. Check the open locker nearby for some more
HANDGUN BULLETS. Now, run back down the corridor, and go through the door next
to the little cupboard - We'll be opening this soon, so don't worry.

-------
LIBRARY
-------
Run up the stairs, and get on the library balcony. Run down the balcony, until
you fall through the floor. Head up to the red light, and push the switch.
Another puzzle. Yay.

  | | | | | | | | | |
 _     _     _     _
| |   | |   | |   | |
| |   | |   | |   | |
| |   | |   | |   | |
|1|   |2|   |3|   |4|

That what the bookcases look like now. Head over to bookcase 1, and make it go
right. Now head to bookcase 2, and also make it go right. WOW! THAT REALLY
GAVE MY BRAIN A STRAIN! Anyway, head back behind the bookcase, and to where
you fell down onto. Check the open space to get the BISHOP PLUG. Whoo hoo!
We don't have no idea what that is yet, but it must be good! Head back around
the bookcases, and exit the library through the double doors.

--------------------
SECOND FLOOR BALCONY
--------------------
Run down the balcony to Leon's right. Kill the zombie blocking your way.
Continue, til you get to a red box. Examine it. It's an emergency ladder, so
push the switch and make it go down. Continue down the balcony, watching out
for two zombies that will block your way. Go through the single door at the
end of the balcony.

----------------
SECRETARY'S ROOM
----------------
Grab the SMALL KEY off the couch. Now, remember that cupboard I mentioned
just outside the library? Well, you can use the SMALL KEY on that now. So,
head back to where the cupboard was (Just outside the library, in the Library
Hallway), and use the SMALL KEY on it. You'll get the HANDGUN PARTS. Combine
them with your HANDGUN, and you'll get the ENHANCED HANDGUN. Anyway, back in
the save room, grab the SECRETARY'S DIARY A from the desk, and the INK RIBBON
also. Save if you want. Now go to the storage chest, and organise your
inventory:

[     HANDGUN     ][ HANDGUN BULLETS ]
[    RED JEWEL    ][    RED JEWEL    ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Exit this room through the single door.

------------------
HELICOPTER HALLWAY
------------------
Ignore the zombie on Leon's left, and run straight to the door on the right.
Go through it.

-------------
CROW CORRIDOR
-------------
Run straight down this passage, and unlock the grey metal door. Go through it.

---------------
OUTSIDE BALCONY
---------------
Grab the GREEN HERB here if you want, and head down the flight of stairs. Grab
the other GREEN HERBs, and mix them. Go through the single door.

-----------------
POLICE STUDY ROOM
-----------------
Check the body right in front of you for some HANDGUN BULLETS. Continue down
this passage, and out through the open doorway. When the camera angle changes,
you'll see another doorway. Go through, and kill the zombie here. Head over
to the safe in the corner of the room. Examine it, select these numbers :
2-2-3-6. It should open, giving you some SHOTGUN SHELLS, and the POLICE
STATION MAP. There might be some more zombies around now. Shoot them, and exit
this entire room the way you entered.

---------------
OUTSIDE BALCONY
---------------
Run up the stairs, and through the grey metal door.

-------------
CROW CORRIDOR
-------------
Run down the passage to Leon's right. Ignore the two crows next to the dead
body - If you check this body twice, you'll get some HANDGUN BULLETS. Continue
down the corridor, and around the corner. Keep running, until...

=-=-=-=-=-=-=-=-=-=-=-=-=
F R I G H T   T A C T I C
=-=-=-=-=-=-=-=-=-=-=-=-=

And group of crows smash through the windows. Ignore them, and continue down
the corridor, until you get to a single door. Go through it.

----
ROOF
----
You'll see a helicopter wreck here - How unfortunate. Ignore it for now, and
run down the roof, until you get to some stairs. Go down them.

-------------------
POLICE STATION YARD
-------------------
Kill the two zombies here (1 female, and 1 male). Once they're dead, continue
down the path. You'll come across two more zombies. You should be able to
avoid them. Continue down this path, until you come to a single door. Go
through it.

------------
SERVICE SHED
------------
Not really a shed is it... But anyway, continue down this room, until you get
to a typewriter. Here is an INK RIBBON, some HANDGUN BULLETS, and the all
important VALVE HANDLE. Grab them all. Exit this room the way you entered.

-------------------
POLICE STATION YARD
-------------------
Avoid all the zombies here, if you haven't already killed them. Once you reach
the end of the path, head up the stairs, onto the roof.

----
ROOF
----
Run around the corner, and go through the open gateway, which is left of the
burning chopper wreck. Run down this area, until you reach a dead end. Open
up your inventory, and use the VALVE HANDLE. Yay, the fire is out. Head out
of this area of the roof, and check the chopper wreck. You'll get some
HANDGUN BULLETS. Exit the roof through the single door, which leads into the
crow corridor.

-------------
CROW CORRIDOR
-------------
Run straight down this passage, ignoring all the crows, until you get to a
brown single door. Go through it.

------------------
HELICOPTER HALLWAY
------------------
Run down the hallway a bit, until you see a zombie approaching. Kill him. Now,
head around the corner, but watch out as another zombie is here - Kill him
also. Now run past the helicopter cockpit poking through the wall, and through
the light brown coloured door.

-----------
STATUE ROOM
-----------
Grab an INK RIBBON from the large blue vase. Head further down this room.
You'll see a statue, with two jewel holders on the left and right. Use both
RED JEWELs on the holders. Once they are both inserted, a FMV will kick in.
The statue's chest will open up. Examine the sparkly item, to get the KING
PLUG. Now examine the sparkling item on the left of the statue, next to the
left holder, to get the DIAMOND KEY. As you're heading out of the room, head
over to the two boxes sitting together on Leon's left. Here are some SHOTGUN
SHELLS. Exit this room the only way you can.

------------------
HELICOPTER HALLWAY
------------------
Run past the chopper cockpit, and go around the corner. Head through the
single door on the right.

----------------
SECRETARY'S ROOM
----------------
Head over to the storage chest in the corner of the room, and organise your
inventory like so:

[     HANDGUN     ][ HANDGUN BULLETS ]
[   DIAMOND KEY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Save if you want, and exit this room onto the balcony.

--------------------
SECOND FLOOR BALCONY
--------------------
Run all the way around the balcony, until you get to some double doors. Go
through them.

-------
LIBRARY
-------
Go through the single door next to the stairs.

---------------
LIBRARY HALLWAY
---------------
Run around the corner, and go through the single door, next to the vending
machine.

--------------------
STARS OFFICE HALLWAY
--------------------
Run around the hallway, until you reach the single door at the end. Go through
it.

------------
SECOND FLOOR
------------
Go down the two flights of stairs at the end of this hallway.

-------------
STAIRWAY ROOM
-------------
Go down the passage to Leon's left, and examine the grey metal door at the
end of this passage. You'll use the DIAMOND KEY. Go through it.

------------
STORAGE ROOM
------------
Watch out as soon as you enter - There are lots of zombies here. After you've
killed them all, grab the SHOTGUN SHELLS from a storage locker at the front.
Go through the single door you are yet to go through.

--------------
RECEPTION ROOM
--------------
Head down the room, until you see a headless zombie on the ground. Go through
the open doorway to find Marvin! A scene will kick in, showing Marvin turning
into Michael Jackson... Cheesy, I know. Uh, anyway, kill him. After that, grab
the HEART KEY off his desk. Head further down this room, until you reach
Leon's desk (The one with party hats on it). Grab the file MEMO TO LEON. Check
the lockers behind you to find some HANDGUN BULLETS. Unlock the nearby wooden
door, and use it to exit this room.

------------------------
POLICE STATION MAIN HALL
------------------------
Back to where it all started. Head down the ramp, and go up the steps next to
the double doors. Make a left, and go through the single wooden door.

------------
BLUE PASSAGE
------------
Run down the passage, and go straight through the double blue doors, ignoring
all the zombies.

-----------------
POLICE STUDY ROOM
-----------------
If you didn't kill the zombies here before, they'll be here. Either way, avoid
them and head straight down between the desks. Soon enough, you'll emerge in
a small passage, with a dead zombie on Leon's right. Make a left, and use
the HEART KEY on this wooden single door. Discard it, and go through it.

---------------------
BROKEN WINDOW PASSAGE
---------------------
Grab the two GREEN HERBS next to you, and continue down this passage, until
you get to a set of stairs leading downwards. Ignore these for now, and check
the shelf next to the stairs. You'll get some SHOTGUN SHELLS. Now, go down the
stairs.

----------
B1 HALLWAY
----------
Walk, not run, around the corner, and down the passage until you see a zombie
dog (Cerebus). Once you have a clear shoot, shoot him. Wait until he yells out
a loud yelp, then he's dead. Continue walking down the passage until you get
a 2 way junction. Run out of the passage you're at now, and 2 zombie dogs will
charge for you. Run back into the passage were you came from, and shoot them
both, until they yelp out loud. Once they're dead, go down the passage to
Leon's right, and go through the double doors.

-------------
B1 POWER ROOM
-------------
Grab the GREEN HERB in the left corner of this room. Continue to the back of
this room, until you reach a power box. Examine it. Puzzle time.

What you must do is get the pointer right on 80 to restore power to the B1.

            ____________________________________________________
           |0   10   20   30   40   50   60   70   80   90   100|
           ||___________________________________________________|
                        _    _    _    _    _
                       | |  | |  | |  | |  | |
                       |_|  |_|  |_|  |_|  |_|
                        36   36   36   36   36
                        ||   ||   ||   ||   ||
                        ||   ||   ||   ||   ||
                        14   14   14   14   14

This puzzle is easy. 36+36 is 72, so push UP the first TWO times. 72-14 is
58, so push DOWN the THIRD time. 58+36 is 94, so push UP for the FOURTH time.
And, obviously, 94-14 is 80, so push DOWN the FIFTH and final time. Power is
now restored. Before you leave, take the Police Station B1 map off a shelf
nearby. Leave the way you entered.

----------
B1 HALLWAY
----------
Continue down Leon's right, until you get to a single door, with the sign
'PARKING' besides it. Go through this door.

-----------
PARKING LOT
-----------
Run down this area, until someone shoots at you. This is Ada Wong. She says
sorry for trying to shoot Leon (Yeah, apology accepted). She'll then ask for
some help to move the police van. Be a man, and help her push the van out the
way. Now go through the door you just revealed.

--------------
PRISON HALLWAY
--------------
Ada will run off - She often does this, so get used of it. Follow her, all the
way to the end of the hallway. grab the HANDGUN BULLETS off the bench, and go
through the large gate.

------------
PRISON CELLS
------------
Run towards the final cell block. You'll find a man inside - Ben is his name.
You'll find out Ben's a reporter, and Ada needs information from him to find
her lost boyfriend. Ben doesn't say anything. After the scene, grab the
MANHOLE OPENER from the nearby shelf. Exit this room the way you entered.

--------------
PRISON HALLWAY
--------------
Run down the hallway, until you reach a single door on your left. Go through
it.

-------
KENNELS
-------
Run around the corner, and straight to the manhole. Use the MANHOLE OPENER on
it. After that, go down the ladder.

==============================================================================
THE SEWERS
==============================================================================

-------------
SEWER HALLWAY
-------------
There are spiders in here, so watch out for them. Run down the hallway, trying
to avoid the spiders the best you can.

---------------
MAIN SEWER AREA
---------------
Head into the room labelled 'Storage'.

------------------
SEWER STORAGE ROOM
------------------
Grab the BLUE HERB, and use it here if you got poisoned by those pesky
spiders. Open up the storage box:

[     HANDGUN     ][ HANDGUN BULLETS ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Exit.

---------------
MAIN SEWER AREA
---------------
Head through the door with the sign 'Septic Pool' next to it.

----------------
SEPTIC POOL ROOM
----------------
Exit this room the way you entered.

---------------
MAIN SEWER AREA
---------------
You'll see Ada. She'll ask for a boost to get to another area. Leon will do
so...

------------
    ADA
------------
SHUTTER ROOM
------------
Exit this room the only way you can.

------------
    ADA
------------
OUTSIDE AREA
------------
Run down this area, and you'll see a zombie dog. Ignore it, by running
straight past it. You'll soon see another dog - Avoid it also. Once you get
to a 2 way junction, go to the right, and down the nearby elevator.

---------------
      ADA
---------------
SEWER WORK ROOM
---------------
Grab the nearby SHOTGUN SHELLS. Go back up the elevator.

------------
    ADA
------------
OUTSIDE AREA
------------
Run down the path to Ada's right this time, and go through the single door.

----------
   ADA
----------
FLOOD ROOM
----------
Grab the map off the wall. Head down this room a bit more, and jump down all
the giant steps. You'll see some boxes, arranged like so:

NORTH WALL
 ______
| X    |    The X's representing the boxes, of course.
|X     |
|     X|
|      |
|      |
|      |
|______|

SOUTH WALL

All you have to do is push the boxes into a line on the North wall. Simple.
Once you've done that, head back up the giant steps, and examine the console.
Push the switch, and the pool will fill up with literally shitty water.
Wouldn't wanna fall in that crap. Anyway, run around the bridge made of boxes.
Run down the path, and grab the CLUB KEY off the shelf. Exit this room the way
you entered.

------------
    ADA
------------
OUTSIDE AREA
------------
Run back to the shutter room (Where you first gained control of Ada).

------------
    ADA
------------
SHUTTER ROOM
------------
A scene will kick in. Ada will give Leon all the items she found. Turns out
Ada can't reach the ventilation hole. You'll then regain control of Leon. Yay.

---------------
MAIN SEWER AREA
---------------
Pick the CLUB KEY and the SHOTGUN SHELL off the ground. Go through the door
labelled 'Storage'.

------------------
SEWER STORAGE ROOM
------------------
Organise your inventory to look like so:

[     HANDGUN     ][ HANDGUN BULLETS ]
[     CLUB KEY    ][  HEALING ITEM   ]
[   DIAMOND KEY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Save as you exit.

---------------
MAIN SEWER AREA
---------------
Head down the stairs, to Leon's right.

-------------
SEWER HALLWAY
-------------
Ignore the spiders once again. Run through this hallway, and go up the ladder
at the end.

==============================================================================
RACCON CITY POLICE STATION
==============================================================================

-------
KENNELS
-------
Exit this room by going through the single door.

--------------
PRISON HALLWAY
--------------
Run down this hallway, and out through the single door.

-----------
PARKING LOT
-----------
Nothing to do here, so just run straight out this room through the single
door on the opposide side of this area.

----------
B1 HALLWAY
----------
You'll hear some Lickers. WALK around the corner, and take about 8
shots at the Licker quickly. He will probably hit you once, but thats okay.
Once he's dead, continue walking down the passage and you'll encounter another
Licker. Do what you did before with the other Licker. Once this guy's dead,
examine the double doors you're next to. You'll use the CLUB KEY on it. Go
through it.

------------
AUTOPSY ROOM
------------
Run to the end of this room, and a little door thing will drop off (I don't
know what they're damn called). Freaky. Examine the nearby cupboard, to get
the RED KEY CARD.

=-=-=-=-=-=-=-=-=-=-=-=-=
F R I G H T   T A C T I C
=-=-=-=-=-=-=-=-=-=-=-=-=

The zombies in the room will wake up. Gotta get out of here, stat! Run towards
the double doors, avoiding all the zombies (Though you'll probably be bitten
by one. No need to worry). Exit this room through the double doors.

----------
B1 HALLWAY
----------
Head down the passage to Leon's left, until you see a green light next to a
single door. Use the RED KEY CARD, and go through this single door.

-------------------
WEAPON STORAGE ROOM
-------------------
Grab the SHOTGUN SHELLS, and the 2 boxes of HANDGUN BULLETS nearby. Now,
examine the locker on the right. You'll have the option of choosing either
a SIDE PACK (Which gives you two extra item spaces), or a SUB-MACHINE GUN.
If you choose the SUB-MACHINE GUN, you're overall end of game grade will
go down, and the gun will not be available for Claire in the second scenario.
If you grab the SIDE PACK, you grade will remain the same, but Claire wont
be able to have it in her 2nd Scenario. The choice is yours, but I'd rather go
with the SIDE PACK (The rest of this walkthrough will be written as if you'd
take the SIDE PACK. Feel free the take both the items, you'll just get a lower
grade). Once you've made your choice, exit this room.

----------
B1 HALLWAY
----------
Head down this passage to Leon's left. Once you get to a 2-way junction, go
left, until you reach some stairs. Head up them.

---------------------
BROKEN WINDOW PASSAGE
---------------------
Head around the back of the staircase, and use the CLUB KEY on the single door
nearby. Go through it.

---------------
WATCHMAN'S ROOM
---------------
Check the second to last locker on the right for some SHOTGUN SHELLS. Head
behind the lockers, and grab the file WATCHMAN'S DIARY off the bed. Now take
the MAGNUM from the cupboard, and exit this room the way you entered.

---------------------
BROKEN WINDOW PASSAGE
---------------------
Run around the corner, and head down the narrow passage, until you reach a
single door. Go through it.

-----------------
POLICE STUDY ROOM
-----------------
Run down this passage, and go through the open doorway. Run straight between
the desk, avoiding the zombies if you haven't killed them. Go through the blue
double doors.

------------
BLUE PASSAGE
------------
There's a shitload of zombies on this room. Kill them all, and continue down
this hallway, until you get to a single door next to a blood stain on the
wall. Go through this door.

---------------------
INTERROGATION HALLWAY
---------------------
Kill the lone zombie in this passage, then head around the corner. Kill the 3
zombies here. After you have, go through the first metal single door, after
using the DIAMOND KEY on it first. Discard this key.

--------------------
INTERROGATION ROOM 1
--------------------
Ignore the items on the table for now, and head over to the upper corner of
this room. grab the ROOK PLUG from the shelf. Try to head out the room.

=-=-=-=-=-=-=-=-=-=-=-=-=
F R I G H T   T A C T I C
=-=-=-=-=-=-=-=-=-=-=-=-=

A Licker will smash through the window. If you're fast enough, grab the
FIRST AID SPRAY off the table. Exit this room.

---------------------
INTERROGATION HALLWAY
---------------------
Run towards the green door. Examine it, and use the CLUB KEY on it. Enter.

----------
MEDIA ROOM
----------
Head behind the desk where the cameras are. You'll see three statues on the
wall holding urns. Head over to the furnace on the left, and light it with
your lighter. Now turn on the urns in this order - Middle, Right, Left. This
will cause something to drop from a nearby painting. Check out what it is.
It's the COG, so pick it up. Exit this room.

---------------------
INTERROGATION HALLWAY
---------------------
Run all the way to the end of this hallway, and go through the creamy coloured
single door.

------------
BLUE PASSAGE
------------
Run all the way around this passage, until you get to some blue double doors.
Go through them.

-----------------
POLICE STUDY ROOM
-----------------
Avoid all the zombies here, and run straight between the desks, through the
open doorway, and out through the single door next to the zombie body.

---------------
OUTSIDE BALCONY
---------------
Run up the stairs, and go through the metal door.

-------------
CROW CORRIDOR
-------------
Run straight up, and out through the single brown door.

------------------
HELICOPTER HALLWAY
------------------
Go through the single door on Leon's left.

----------------
SECRETARY'S ROOM
----------------
Head over to the storage chest, and make your inventory look like so:

[     HANDGUN     ][ HANDGUN BULLETS ]
[   HEALING ITEM  ][      CRANK      ]
[       COG       ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ] - Extra spaces with SIDE PACK.

Save before you leave. Exit this room, going through the door leading to the
second floor balcony.

--------------------
SECOND FLOOR BALCONY
--------------------
Walk, don't run, around the pathway, until you see a Licker. Once the Licker
gets up, ready to attack - Run. Keep running until you get to the double doors
leading into the library. Go through them.

-------
LIBRARY
-------
Run a bit, and you'll see a scene. This doesn't bother us anymore - We wont
be heading to ANY of those areas. Anyway, head up the narrows stairs, and go
through the single door.

-------------------
THIRD FLOOR BALCONY
-------------------
Run down the path, and through the single door.

-----------
CLOCK TOWER
-----------
Head south in this room - You should find a hole object in the wall - Use the
crank, and some stairs will come down. Go up these stairs, and examine the
large cogs. Don't push the switch yet. Now, use the COG in your inventory.
Now push the switch. A bit of the wall will open. Examine whats inside, and
you'll get the final plug, the KNIGHT PLUG. When asked to jump down, say yes.

--------------
PRISON HALLWAY
--------------
You'll hear Ben scream. After the scene, go around the corner, and head
through the large gate, into the prison cells.

------------
PRISON CELLS
------------
You'll see a scene. Ben will hand you a file. This part of the scene I love
the most. Ben's chest will blow up. Hah. Never did like him. Ada will come in,
and you'll get to read the file. Ada will nick off again. Exit this room.

--------------
PRISON HALLWAY
--------------
Run down the hallway, and go through the single door leading into the kennels.

-------
KENNELS
-------
Head around the corner, and go straight to the manhole. Climb down the ladder.

==============================================================================
THE SEWERS
==============================================================================

-------------
SEWER HALLWAY
-------------
For the final time, run through the hallway avoid the spiders, until you get
to some stairs. Go up them.

---------------
MAIN SEWER AREA
---------------
Head into the Sewer Storage Room.

------------------
SEWER STORAGE ROOM
------------------
We have a boss fight coming up, so save, and organise your inventory like so:

[     HANDGUN     ][ HANDGUN BULLETS ]
[     SHOTGUN     ][  SHOTGUN SHELLS ]
[   KNIGHT PLUG   ][   ROOKIE PLUG   ]
[   BISHOP PLUG   ][    KING PLUG    ]
[   HEALING ITEM  ][   HEALING ITEM  ] - Extra spaces with SIDE PACK.

Leave.

---------------
MAIN SEWER AREA
---------------
Go through the door, signed as Septic Pool.

----------------
SEPTIC POOL ROOM
----------------
Head down this room. You'll see a scene.

===============================---BOSS FIGHT---===============================
This dude is real ugly. As soon as the scene finishes, equip your SHOTGUN, and
shoot at him like crazy. He'll spew out some little bugs, and they'll attach
to you. These can be a real pain, as if the boss gets close, he can hit you,
and the bugs can bite you. All I can say for this battle is just keep shotting
and if he gets close, move. Once he dies, exit and re-enter to room to make
any little bugs go away.
===============================---BOSS FIGHT---===============================

If you were hurt, heal yourself. Now head across the bridge, and examine the
panel next to the door. In no order, put the plugs in it. Once you have, the
door will unlock. Go through it.

----------
SEWER AREA
----------
Head across the bridge, and you'll see Ada. After the scene, you'll have to
pair up with Ada *Sigh*... Jump off the ledge, and into the water. Go through
the large gate named XD-R.

---------
SEWER-WAY
---------
Run straight down this passage, and jump up onto the ledge at the end. Go
through this single door.

------------------
SEWER CONTROL ROOM
------------------
First off all, grab the SEWER MANAGMENT FAX off the table, and check the
nearby red cupboard. You will get some HANDGUN BULLETS. Now, push the nearby
locker, to reveal a big metal door. Examine it, and open it. Go down the
ladder here.

---------------
SEWER WAREHOUSE
---------------
Head down the path to Leon's right. The camera angle will change, and you'll
see a lamp on the wall. Fire up your inventory, and use the LIGHTER on it.
You'll see a sparkling object. Take it - They're MAGNUM BULLETS. Continue
through this room, until you find another lamp. Light it, and you'll see a box
of SHOTGUN SHELLS towards Leon's right. Grab them. Exit this area the way you
entered.

------------------
SEWER CONTROL ROOM
------------------
Head over to the nearby storage chest, and organise your inventory, so it
looks like this:

[ENHANCED HANDGUN ][ HANDGUN BULLETS ]
[   VALVE HANDLE  ][   HEALING ITEM  ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ] - Extra spaces with SIDE PACK.

Save if you want, and go towards the red elevator, next to the single door you
used to enter this room. In an old locker here, is a FIRST AID SPRAY. Take it,
and head down the elevator.

---------------
SEWER T-HALLWAY
---------------
Cut scene. Basically, Leon will get shot. You'll control Ada again.

---------------
      ADA
---------------
SEWER T-HALLWAY
---------------
Head down the passage that Anette went down. Grab the sewer map off the wall,
and go through the single door.

--------------
     ADA
--------------
SEWER FAN AREA
--------------
I have no idea what to call this area, so the sewer fan area will do. Head
down the ledge, and jump off it, into the mucky green water. Head down the
passage to Ada's left, until you reach a ladder. Climb up it.

---------
   ADA
---------
FAN SHAFT
---------
Run straight down this area, ignoring all the bugs. Run until you reach the
end of this shaft - Go down this ladder.

-------------
     ADA
-------------
BRIDGE ROOM 2
-------------
Run down the catwalk, and a scene will kick in. Anette will shoot you. After
talking, a FMV will kick in showing you how the T-Virus infected Raccoon City.
After the scenes, Anette will fall off the catwalk. Heh. Run across the
bridge, until you get to a balcony. Head down Ada's right, and go down the
ladder.

------------
    ADA
------------
DUMPING AREA
------------
After the quick scene, where it sounds like Ada's having an orgasm, you'll
control Leon.

---------------
SEWER T-HALLWAY
---------------
Run down the passage you're right next to, and exit this room through the
single door.

--------------
SEWER FAN AREA
--------------
Jump off the ledge, and run down this path to Leon's left, until you see
another ledge. Jump up it, and examine to two dead bodies. You'll get some
SHOTGUN SHELLS, and more importantly, the WOLF MEDAL. Jump back off the ledge,
and run down the passage, until you see a spider. Now go to down path to
Leon's left. Avoid the spiders, and run to the end of the path, until you
reach a gate. Go through it.

--------------
WATERFALL ROOM
--------------
Straight away, run downwards, avoiding the spiders. Once you reach a ledge,
jump up onto it, and go through the double doors.

-------------
BRIDGE ROOM 1
-------------
Run around the catwalk, until you see a red light. Examine it, and use the
VALVE HANDLE on it. Wait until the bridge comes down, and cross over it. Now
grab the 2 GREEN HERBS, and mix them, then use the VALVE HANDLE where the
green light is. After this, grab the SHOTGUN SHELLS nearby, and the INK RIBBON
next to the typewriter. Go through the single door.

--------------
CROCODILE ROOM
--------------
Run around the series of passages, until you see a cutscene. It's Ada. Now
you'll have to fight this big crocodile. Great.

===============================---BOSS FIGHT---===============================
This boss is the easiest boss in the game. Run away from the croc, until you
see an oxygen tank, next to a red light. Push action on the red light, and
the oxygen tank will fall down. Step away from the oxygen tank, but make sure
the camera angle still shows you where the croc is. Once the croc grabs the
oxygen tank in its mouth, shoot it about 5 times - It'll blow his face to
pieces.
===============================---BOSS FIGHT---===============================

After the boss in dead, run back to Ada, and examine the console right of the
large door. Push the safety lock, and go through this door.

------------
DUMPING AREA
------------
Run through the crappy water, and jump up onto the ledge where Ada is. She'll
'patch you up'. After this, you'll head up the ladder.

-------------
BRIDGE ROOM 2
-------------
Run across the balcony, and across the bridge. Head up the catwalk to the left
and you'll see a dead body. Grab the SEWER MANAGER DIARY memo from the desk,
and grab the EAGLE MEDAL from the dead dude. Head back down the catwalk, and
continue around the catwalks, until you get to a console next to a ladder.
Use the VALVE HANDLE here, and then climb up the ladder.

---------
FAN SHAFT
---------
Run straight through this shaft, and down the ladder on the other side.

--------------
SEWER FAN AREA
--------------
Run towards Leon's left, and continue around the corner. The zombies will
wake up from under the sewer water - Ignore them, and go through the single
gate.

--------------
WATERFALL ROOM
--------------
Run straight down this room, until you get to a waterfall blocking a doorway.
Use the WOLF MEDAL and the EAGLE MEDAL on the console, just on the right side
of the waterfall. Once that's done, the waterfall will stop. Jump up, onto
the ledge, and go through the single door.

-------
WALKWAY
-------
Run straight down this walkway, and through the single door at the end.

---------------------
SKY TRAM CONTROL ROOM
---------------------
Run down the path, and go down the narrow path on the right of the tram. Push
the switch on the control panel to power the sky tram. Enter the sky tram,
through the doors on the left of it.

--------
SKY TRAM
--------
Ada will start the sky tram. After a quick scene, and huge mutated hand breaks
through the roof, and hits Ada. You'll regain control of Leon. All you have to
do here is shoot the mutated hand. Once it disappears, watch out for some
stuff falling from the ceiling, and avoid that area - His hand will pop
through that area of the roof. Repeat the process, until the guy jumps off the
tram. After this, exit the sky tram through the doors.

---------------------
SKY TRAM DOCKING ROOM
---------------------
Head down the path to Leon's left, and you'll see a flare launcher. Use the
LIGHTER on this. Once you fire the flare, you'll see a sparkling item. Take
it, it's the WEAPON BOX KEY. Exit this area through the single door.

--------------
BLOODY HALLWAY
--------------
Run down the passage, and you'll hear some zombies. Continue, until a zombie
is on your left. Shoot it, and kill it. After he's dead, go around the corner
where that zombie was. You'll meet two of his buddies - Kill them, and check
the corpse - You'll get some SHOTGUN PARTS. Now head down the path you haven't
been down yet. Shoot the zombie, and continue until you get to a single door,
next to a puddle of blood. Go through this door.

--------------
ZOMBIE HALLWAY
--------------
Go down the passage, until you get to a 2-way junction. Wait here, until two
zombies come out to attack. Kill them both. Head down the path to Leon's left.
There is another zombie here, so watch out. Go up the nearby ladder.

--------------
TRAIN WORKROOM
--------------
After grabbing all the items in this room, (You'll have to put some items in
the storage chest to get these). The items are SHOTGUN SHELLS, FIRST AID
SPRAY, MAGNUM BULLETS, and the INK RIBBON. Now organise your inventory:

[     SHOTGUN     ][  SHOTGUN SHELLS ]
[  SHOTGUN PARTS  ][   HEALING ITEM  ]
[   HEALING ITEM  ][   HEALING ITEM  ]
[   HEALING ITEM  ][   HEALING ITEM  ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ] - Extra spaces with SIDE PACK.

Make sure you SAVE before you leave. Now go into your inventory, and combine
the SHOTGUN, with the SHOTGUN PARTS. Now exit through the single door.

----------
TRAIN AREA
----------
Head towards the train, and you'll see a factory map. Take it. Continue down
to the train. Run around the left of it, and up the ledge. Go through the
single door.

-----
TRAIN
-----
Grab some MAGNUM BULLETS from the toilet. Head into the drivers compartment,
and grab the CONTROL PANEL KEY from the red key holder. Exit the train the way
you entered.

----------
TRAIN AREA
----------
Just reminding you - If you haven't saved, NOW IS THE TIME TO DO IT!!! Use the
key on the control panel, next to the train. Now push the button. The sirens
will sound, and you'll jump in the train.

-----
TRAIN
-----
After the FMV, a scene will kick in. The mutated guy will knock out Ada. You
will now have to head outside, and take him on. Do so.

-------------
OUTSIDE TRAIN
-------------
Jump off the ledge, and run around the train. You'll meet your next boss.

===============================---BOSS FIGHT---===============================
After the scene, the boss will jump down at you. While he's getting up, run
away from him, and go towards Leon's right. Shoot him from here, until he
gets closer, then continue to run away from him. This guy can hit you twice
with his mutated claw, and deal serious damage, so keep your distance from
him. If he double hits you twice, it's time to heal. Make sure you shoot him
once or twice, then run away. Repeat the process, until he starts bleeding.
When he does this, it means that one more shot will kill him. So, shoot him
one more time and he'll be dead.
===============================---BOSS FIGHT---===============================

Once you kill the above boss, jump into the train.

==============================================================================
THE UMBRELLA SECRET LABS
==============================================================================

-------------
SECURITY ROOM
-------------
After the very emotional scenes (Not), grab the SHOTGUN SHELLS from one of the
lockers, and grab the GREEN HERB off the storage units. There are also some
MAGNUM BULLETS on the desk, so take them, and also take the INK RIBBON. Now
organise your inventory:

[     SHOTGUN     ][  SHOTGUN SHELLS ]
[  HEALING ITEM   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ] - Extra spaces with SIDE PACK.

By the way, if you don't think you have enough SHOTGUN SHELLS (Below 30) you
might want to take the HANDGUN, BUT it is a HUGE gamble. Save. Exit this room.

----------
TRAIN AREA
----------
Go through the only other single door.

----------
MAIN SHAFT
----------
Run down the platform, and go through the doorway with blue above it. Run down
the platform here, and go through the single door.

---------
EAST AREA
---------
Run straight to the end of this room, and go through the double doors with ice
frozen over them.

------------
FREEZER ROOM
------------
Run through this room, and around the equipment, until you see something on
a shelf. Grab it, as it is the FUSE CASE. You should see a blue light. It's
a control box for the fuse. Fire up the inventory, and use the FUSE CASE on
the control box. After the scene, you'll get the MAIN FUSE. Grab the FIRST
AID SPRAY on a nearby barrel, and exit this room.

---------
EAST AREA
---------
Exit this area the only way you can - Through the electronic door.

----------
MAIN SHAFT
----------
Run down the platform, until you get to the main area. Here you'll see a large
circle in the middle of this area. Place the MAIN FUSE here, and this will
power up the labs. Great. Now go through the doorway with red above it, and
through the single door at the end of that platform.

---------
WEST AREA
---------
Run all the way down the passages here, and go through the only unlocked
single door.

----------------
SLEEPING QUATERS
----------------
Check the open locker to get the FLAMETHROWER, ONLY, I repeat, ONLY if you
want some more SHOTGUN SHELLS. Grab the memo off the bench. Examine the
computer screen,and get the LAB SECURITY MANUAL, and turn on the gas. Equip
your FLAMETHROWER, and go to the corner of this room, and fire the thrower
at the evil tentacle things... Once they are gone, go through this vent. If
you don't want more ammo, skip the
below AND above section.

---------
VINE ROOM
---------
WALK a tad into this room, and you'll see some lickers. Shoot them, and kill
them both. After they're dead, check the locker in the corner of this room.
Grab the two boxes of SHOTGUN SHELLS. Exit this room through the single door.

---------
WEST AREA
---------
Run down this path, until you get to a shutter. Push the switch next to the
shutter, and it will rise, revealing two zombie plants. Run back, and shoot
them both. Once they are dead, head into the passage which the shutter was
hiding, and go through the single door.

------------------
OUTSIDE LAB AREA 1
------------------
Grab the two GREEN HERBS if you can while avoid the zombie plant. Go down the
ladder.

------------------
OUTSIDE LAB AREA 2
------------------
Go through the single door.

-----------
LAB HALLWAY
-----------
Walk down this passage, until...

=-=-=-=-=-=-=-=-=-=-=-=-=
F R I G H T   T A C T I C
=-=-=-=-=-=-=-=-=-=-=-=-=

A licker breaks through the vent. Shoot it, and kill it. Watch out, because
once the other lickers hear the shots, they will come after you as well. So,
slowly WALK around the corner, and shoot the two lickers here. Grab the three
GREEN HERBS. Continue through this room, until you get to another single door.
Go through it.

------------
MONITOR ROOM
------------
Run around this room, until you see a blue light. Examine it, and you'll get
the lab map. Head further through this room. This is a save room, so save if
you feel the need to, and open up the storage chest:

[     SHOTGUN     ][  SHOTGUN SHELLS ]
[  HEALING ITEM   ][  WEAPON BOX KEY ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ] - Extra spaces with SIDE PACK.

Exit this room through the single door nearby.

--------------
SILENT HALLWAY
--------------
For some reason, I'm always expecting something to jump out here, since it's
just a hallway full of nothing. Anyway, run down the passage, and go through
the large double doors.

---------------
MAIN LABORATORY
---------------
Check the locker with the blue light, and use the WEAPON BOX KEY - You'll get
the MAGNUM PARTS. Now go through the electronic door, and you'll see a lone
zombie. Avoid him, and go through another electronic door. Shoot the zombie
right in front of you here. Run around the large table, trying to avoid the
other zombies. Get to the final table, and grab the LAB KEY CARD. Go back
through all the electronic doors, and finally out through the double doors.

--------------
SILENT HALLWAY
--------------
Run down the passage which looks pretty messed up - It has eggs growing in
it. Run down this passage, and maggots will drop from the ceiling - Ignore
them, and use the LAB KEY CARD on the single door, and go through it.

---------
MOTH ROOM
---------
Run through this room, until you see the moth. Ignore it, and go into the
corner of the room where the computer is. Shoot the maggot off it, and
examine it. Input the name "GUEST", and you'll scan your finger print. After
all this, exit this room the way you entered.

--------------
SILENT HALLWAY
--------------
Grab the RED HERB out the front of the double doors, and head into the
monitor room (the save room).

------------
MONITOR ROOM
------------
Go to the storage chest:

[     SHOTGUN     ][  SHOTGUN SHELLS ]
[  HEALING ITEM   ][   LAB KEY CARD  ]
[     MAGNUM      ][  MAGNUM PARTS   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ] - Extra spaces with SIDE PACK.

Combine the MAGNUM and MAGNUM PARTS. Now place the MAGNUM back in the storage
chest, and save if you feel the need. Exit this room through the single door
on the other side of this room.

-----------
LAB HALLWAY
-----------
Run down this passage...

=-=-=-=-=-=-=-=-=-=-=-=-=
F R I G H T   T A C T I C
=-=-=-=-=-=-=-=-=-=-=-=-=

A licker will break out through the vents. Kill it, and continue down this
room. Exit this area through the single door, leading outside.

------------------
OUTSIDE LAB AREA 2
------------------
Head up the ladder.

------------------
OUTSIDE LAB AREA 1
------------------
Avoid the zombie plant here, and go through the single door.

---------
WEST AREA
---------
There are more zombie plants here. Anyway, head out of the shutter area, and
you'll see a zombie plant. Dodge around it, and go through the single door.

----------
MAIN SHAFT
----------
Run across the platform, and only the main area. Now go across the blue
walkway, and into the single door.

---------
EAST AREA
---------
Head further into this room, and push the switch next to the shutter to open
it. Go into this area, and scan your finger print on the console once. When
asked for a single time, don't do it. Now, head out the shutter area, and
examine the single door. You'll use the LAB KEY CARD. Discard it, and enter.

------------
PATIENT ROOM
------------
Grab the FIRST AID SPRAY and the MAGNUM BULLETS off a nearby bed. Shoot the
zombie approaching you, and kill it. Head further into this room, until you
see a red light. Examine it, and turn on the light switch. Once again, head
further into the room, and shoot all the zombies here. After they're all dead,
grab the MO DISK off the bedside table. Exit this room the way you entered.

---------
EAST AREA
---------
It's Anette. She'll talk some crap, and she'll be killed by some falling
pipes - Such a boring way to die. Anyway, you'll get the G-Virus, and you'll
hear a self destruction message. Exit this room through the single door.

----------
MAIN SHAFT
----------
Run across the blue platform, and then head onto the red platform. Run across
it, and a scene will kick in. It seems that Ada was a spy all along... Anyway,
Anette will shoot Ada, and Ada will fall and die. Whoopee. After the scenes,
go through the nearby single door.

---------
WEST AREA
---------
Dodge the zombie plant, and go through the single door in the shutter area.

------------------
OUTSIDE LAB AREA 1
------------------
Ignore the zombie plant, and go down the ladder.

------------------
OUTSIDE LAB AREA 2
------------------
Go through the single door.

-----------
LAB HALLWAY
-----------
Run down the passage, and shoot the zombie. Head around the corner, and kill
the zombie here also. Continue down the passage, and shoot all the zombies
here in the open area. Once they are dead, head over to the computer screen,
and use the MO DISK to open the large door. Ignore this for now, and head
North through the passage, and go through the single door into the monitor
room (the save room).

------------
MONITOR ROOM
------------
Run around the room until you reach the storage chest. Organise your inventory
so it looks like this:

[     SHOTGUN     ][  SHOTGUN SHELLS ]
[     MAGNUM      ][  MAGNUM BULLETS ]
[  HEALING ITEM   ][  HEALING ITEM   ]
[  HEALING ITEM   ][  HEALING ITEM   ]
[  HEALING ITEM   ][  HEALING ITEM   ] - Extra spaces with SIDE PACK.

SAVE, SAVE, SAVE, SAAAAAVE!!! Once you have, exit this room the way you
entered.

-----------
LAB HALLWAY
-----------
Head down the passage, until you reach the computer screen, where you inserted
the MO DISK. Run down this dark passage, and go through the large double
doors.

------------------------
THE FINAL BATTLE GROUNDS
------------------------
Run down this room, and you'll hear a warning saying that there is 5 minutes
until detonation. Continue to run down this room, and push the switch next to
the elevator. Before it gets to you, William Birkin (mutated, of course) will
attack you. Time for the final battle.

===============================---BOSS FIGHT---===============================
Okay, after the introduction to this boss, run away from him, but make sure
he's still in the camera angle. Shoot him twice with the MAGNUM, and he'll go
into his second form - This boss is a REALLY easy fight, so don't stress too
much. Anyway, Willy (As I call him), will mutate into a soft of dog. He can
now jump up onto the racks, and attack you from there. Shoot him when you can
once he's on the ground, and when he jumps up onto the racks, run around until
he lands back onto the floor, and continue to shoot him. Make sure you don't
get too cocky, as he can still easily kill you with a few shots. If he gets
you trapped in a corner, make sure you get out of it as soon as posible - That
is pretty much the easiest way to die. Soon enough, Willy will die.
===============================---BOSS FIGHT---===============================

After you kill Willy, the elevator will land on the floor. Jump in it.

-------------
THE ROAD HOME
-------------
Run down the passage, and around the corner.

The train starts... Claire screams for Leon to hurry up, while Leon jumps onto
the train just in time... Claire, and a young girl great Leon... As the train
shakes, the Lab explodes... 'It's over' says Leon... Later in the train
cockpit, he whispers... 'Goodbye... Ada...'

================================----THE END----===============================

You've finished LEON SCENARIO A. Congratulations! Now try Claire's scenario 2!
                                   Good Luck!

================================----THE END----===============================

MY RANKING: B

CLEAR GAME: LEON A

TOTAL TIME: 7:28 minutes

NUMBER OF SAVES: 8

==============================================================================
                   _______ _       _______ _ ______  _______
                  (_______|_)     (_______) (_____ \(_______)
                   _       _       _______| |_____) )_____
                  | |     | |     |  ___  | |  __  /|  ___)
                  | |_____| |_____| |   | | | |  \ \| |_____
                   \______)_______)_|   |_|_|_|   |_|_______)
                                   SCENARIO A
==============================================================================
THE STREETS OF RACCON CITY
==============================================================================
After the awesome FMV, you'll gain control of Claire Redfield. Your objective
now is to head to the Raccoon City Police Department, and meet your partner
Leon S. Kennedy there. So, on your way then!

----------
CRASH SITE
----------
Run away from the nearby burning zombie, until you see two zombies blocking
your path. Run up onto the pavement to Claire's right. Run down the pavement,
avoiding the zombie, until you get to a black car. Run around this car,
avoiding the zombie if you can. Run down the alleyway, avoiding the two
zombies, until you reach a Jeep blocking your path. Head into the nearby door.

--------------
KENDO GUN SHOP
--------------
Walk into the room a bit, and a scene will kick in. This is the gun shop
owner (Notice how he calls Claire 'Babe', and 'Darling'. I bet Leon is
jealous). Anyway, after the scene, head around the desk you are facing.
Grab the HANDGUN BULLETS here. Head back around the desk, and go towards the
gun shop owner.

=-=-=-=-=-=-=-=-=-=-=-=-=
F R I G H T   T A C T I C
=-=-=-=-=-=-=-=-=-=-=-=-=

The windows will smash, and a group of zombies will attack the gun shop owner.
Kill all the zombies from behind the counter. Once the music stops, you'll
know all the zombies are dead. Check the gun shop owner's body twice, to
get the BOWGUN. Go behind the main counter now, and grab the HANDGUN BULLETS
off the shelf. Head through the grey metal door.

-------------------------
BASKETBALL COURT ALLEYWAY
-------------------------
Run right to the end of this alleyway, until you hear the gate fling open.
Continue running to the end, until you reach a van. Grab the HANDGUN BULLETS
out the back, and backtrack towards to open gate. Kill the zombies here, and
head through the open gateway. Completely ignore the lone zombie here, by
running right around him. Go through the nearby door.

-----------------
DUMPSTER ALLEYWAY
-----------------
Run down this alleyway, and push action to head up the green stair case. Run
around the catwalk, until you get to another set of downward stairs. Go down
them. Jump on top the dumpster, and shoot the male zombie. Once the male
zombie is down, jump off the dumpster, avoiding the female zombie. Run right
down this alley, avoiding the two nearby zombies, and head through the door.

-----------
BUS ROADWAY
-----------
You'll hear some zombies eating through some sweet human flesh. Heh. Anyway,
continue down this road, completely ignoring the zombies feeding on the poor
dead guy. Head into the bus.

--------------
INSIDE THE BUS
--------------
Grab the HANDGUN BULLETS off the bag on the
backseat. Head down the bus a bit, and quickly kill the lady zombie on the
floor, then shoot the guy zombie standing up. Once they're both dead, continue
out the bus, from the door next to the dead driver.

----------------------
ROAD TO POLICE STATION
----------------------
Run past the lone zombie, and continue to run past the zombies next to the
fire engine. If you find that there is too many zombies here, don't be affraid
to shoot them all. Go through the gate.

--------------------
POLICE STATION FRONT
--------------------
You can either go two ways here. Go through the park area to Claire's right,
and avoid the zombies til you get to the police station doors. Or you can
head straight down the alley, down the stairs, around the corner, and back
up another set of stairs. Then head around the corner and you can go through
the police station doors.

Regardless of which path you have chosen, go through the police station
double doors.

==============================================================================
RACCON CITY POLICE STATION
==============================================================================

------------------------
POLICE STATION MAIN HALL
------------------------
After the breif cutscene, you regain control of Claire. Head down the stairs,
and head up the ramp on the left of the statue. Run down here, until you get
to a large desk. Grab the HANDGUN BULLETS off the desk here. Go behind the
desk, and grab the INK RIBBON next to the typewriter. Save if you want. Now go
through the only open single door on the left side of the main hall.

-----------
POLICE ROOM
-----------
You'll meet Marvin. Looks like he's hurt pretty bad. Claire will introduce
herself to him. After some talking, Marvin will give Claire the KEY CARD.
Claire will refuse to go, and Marvin will threaten her with his gun... So
she'll exit the room.

------------------------
POLICE STATION MAIN HALL
------------------------
The door will lock behind you. Hmmm... Anyway, head back behind the large
desk. Go to the computer in the upper right corner. Use it. When asked to use
the BLUE KEYCARD, select yes. The doors will unlock. Head down the ramp, and
go through the double doors on the left side of the main hall.

------------
WAITING ROOM
------------
You'll see a large chest next to you. Examine it, and it will open. This is
a storage chest - You'll come across these all throughout the game. Storage
chests allow you to dump off items you don't need, so they don't take up much
needed inventory space. Once you put an item in a storage chest, it's then
available in every storage chest through the game. So, make your inventory
look like this:

[     HANDGUN     ][ HANDGUN BULLETS ]
[     BOWGUN      ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Grab the file POLICE MEMORANDUM off the nearby bench. Head further into this
room, and you'll see a cupboard. Unlock it, and you'll get the FIRST AID
SPRAY. Walk around the wall dividers, and you'll see something out the nearby
window. Go through the single door next to this window...

--------------
LICKER PASSAGE
--------------
Head down this passage, until you reach a beheaded cop. Check his body twice
to get some HANDGUN BULLETS. Continue down this passage, until a FMV kicks
in.

After the FMV, run towards the Licker and shoot it with the BOWGUN. About 3
times shooting it, and the Licker will die. If you run out of ammo for the
BOWGUN and the Licker is still alive, shoot it with the HANDGUN. Once the
Licker is dead, continue down the passage, and you'll see a GREEN HERB. Take
it, and exit through the nearby single door.

------------------
BARRICADED PASSAGE
------------------
Nothing here, so just run straight through this passage, and out through the
single door at the end.

-------------
STAIRWAY ROOM
-------------
This part is tricky. The zombies here have a habbit of lunging fowards, and
grabbing you. Nevermind. Hopefully, they wont kill you. Kill the female zombie
first, then run to where she once was. Wait for the male zombies to come for
you, and shoot them all. Make sure all the zombies are dead, and head around
the corner. Grab the two GREEN HERBS here, and go through the nearby door.

---------
DARK ROOM
---------
Head to the storage chest, and organise your inventory like so:

[     HANDGUN     ][ HANDGUN BULLETS ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Grab the OPERATION REPORT 2 file off the table. Check the cabinet holding
cameras to recieve some HANDGUN BULLETS. Grab the INK RIBBON off the table
if you're planning to save, then dump the INK RIBBON in the storage chest.
Leave this room.

-------------
STAIRWAY ROOM
-------------
Head up the stairs, to the second floor.

------------
SECOND FLOOR
------------
Push action, and go up the next set of stairs. Continue to head down this
passage, until you get to a set of 3 statues. It's an easy puzzle.
        ____
       |    |
[1]  <2|____|1>  [2]

Above is a diagram of what you have to do. Move the statue on the right of the
statue to the switch in the floor on the left, and move the statue on the left
to the switch in the ground on the right. Once you do so, pick the RED JEWEL
up from the big statue. Go through the nearby door.

--------------------
STARS OFFICE HALLWAY
--------------------
Run down this hallway, and go straight through the first single door you find.

------------
STARS OFFICE
------------
Very freaky music in this room... Anyway, examine the locker on Claire's right,
and you'll get the GRENADE LAUNCHER. Now head to the other end of the room. Go
behind the desk, and search around for some HANDGUN BULLETS. Now go to the desk
second from the left. It's Chris Redfield's desk. Grab the file CHRIS'S DIARY.
After reading it, take the UNICORN MEDAL. Try to exit this room, and a fax
will come through. Take it - It's the FEDERAL POLICE DEPT. INTERNAL
INVESTIGATION REPORT. After reading it, exit the room.

--------------------
STARS OFFICE HALLWAY
--------------------
Go down the hallway to Claire's left, and go through the single door.

------------
SECOND FLOOR
------------
Run past the statues, and down the flights of stairs.

-------------
STAIRWAY ROOM
-------------
Go through the brown door you can barely see to Claire's left.

------------------
BARRICADED PASSAGE
------------------
Run around the corner, and down the passage...

=-=-=-=-=-=-=-=-=-=-=-=-=
F R I G H T   T A C T I C
=-=-=-=-=-=-=-=-=-=-=-=-=

Zombie's hands will bust through the barricaded windows, giving you a bit of
a fright. Ignore the first set, and continue down the passage, until another
barricaded window breaks with more zombies. Ignore these also, and exit this
area through the brown single door.

--------------
LICKER PASSAGE
--------------
Run straight down this passage, and out through the door at the other side.

------------
WAITING ROOM
------------
Head around the dividers, and open up the storage chest. Organise your
inventory, to make it look like this:

[     HANDGUN     ][ HANDGUN BULLETS ]
[  UNICORN MEDAL  ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Exit the room through the double doors.

------------------------
POLICE STATION MAIN HALL
------------------------
Head over to the large statue at the front of the room, and use the UNICORN
MEDAL. A FMV will kick it, and a key will drop from the statue. Take it. It's
the SPADE KEY. Head back into the waiting room, via the double doors.

------------
WAITING ROOM
------------
Head into the Licker passage, via the single door behind the dividers.

--------------
LICKER PASSAGE
--------------
Run down the passage, until you see a metal door. Try opening it, and you'll
use the SPADE KEY. Now go through it.

-----------------
FILE STORAGE ROOM
-----------------
Search the front shelf to find the PATROL REPORT. Now head around the corner,
and push the step ladder downwards, until you can't go any further. Jump up
on it, and grab the CRANK off the top of this cabinet. Exit this room the way
you entered.

--------------
LICKER PASSAGE
--------------
Continue going down the passage, and go through the door heading into the
Barricaded Passage.

------------------
BARRICADED PASSAGE
------------------
Run straight through this passage, and out through the single door at the end.

-------------
STAIRWAY ROOM
-------------
Head around the corner, and go up the stairs.

------------
SECOND FLOOR
------------
Go up the flight of stairs, and go down the passage. Go behind the big statue,
and push action behind it to find some HANDGUN BULLETS. Exit this area through
the single door right next to you.

--------------------
STARS OFFICE HALLWAY
--------------------
You'll see a scene. This is Sherry. She's annoying. Anyway, run down the
passage, and kill the lone zombie here. Run around the corner, and continue
down the passage here, until you reach a single door. Use the SPADE KEY, and
discard it. Now go through it.

---------------
LIBRARY HALLWAY
---------------
A scene will kick in. You'll meet Leon here. Claire will say she'll look for
Sherry. Leon will give Claire a radio. After this, run down the passage where
Leon came from. Check the open locker to get some HANDGUN BULLETS. Head back
to where Leon is, and go through the path on the right. Unlock the nearby
desk to get some ACID ROUNDS. Go through the single door.

-------
LIBRARY
-------
Run up the stairs, and get on the library balcony. Run down the balcony, until
you fall through the floor. Head up to the red light, and push the switch.
Another puzzle. Yay.

  | | | | | | | | | |
 _     _     _     _
| |   | |   | |   | |
| |   | |   | |   | |
| |   | |   | |   | |
|1|   |2|   |3|   |4|

That what the bookcases look like now. Head over to bookcase 1, and make it go
right. Now head to bookcase 2, and also make it go right. WOW! THAT REALLY
GAVE MY BRAIN A STRAIN! Anyway, head back behind the bookcase, and to where
you fell down onto. Check the open space to get the SERPANT STONE. Head back
around the bookcases, and exit the library through the double doors.

--------------------
SECOND FLOOR BALCONY
--------------------
Run down the balcony to Claire's right. Kill the zombie blocking your way.
Continue, til you get to a red box. Examine it. It's an emergency ladder, so
push the switch and make it go down. Continue down the balcony, watching out
for two zombies that will block your way. Go through the single door at the
end of the balcony.

----------------
SECRETARY'S ROOM
----------------
Yay. Goodies! Grab the LIGHTER off the couch here, and the INK RIBBON off the
desk. Grab the SECRETARY'S DIARY A here also. Save if you want, and organise
your inventory:

[     HANDGUN     ][ HANDGUN BULLETS ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Exit this room through the single door next to the desk.

------------------
HELICOPTER HALLWAY
------------------
Ignore the zombie on Claire's left, and run straight to the door on the right.
Go through it.

-------------
CROW CORRIDOR
-------------
Run straight down this passage, and unlock the grey metal door. Go through it.

---------------
OUTSIDE BALCONY
---------------
Grab the GREEN HERB here if you want, and head down the flight of stairs. Grab
the other GREEN HERBs, and mix them. Go through the single door.

-----------------
POLICE STUDY ROOM
-----------------
Check the body right in front of you for some HANDGUN BULLETS. Continue down
this passage, and out through the open doorway. When the camera angle changes,
you'll see another doorway. Go through, and kill the zombie here. Head over
to the safe in the corner of the room. Examine it, select these numbers :
2-2-3-6. It should open, giving you some ACID ROUNDS, and the POLICE STATION
MAP. Check behind the desk in this room for two GREEN HERBS. Mix them. Now,
There might be some more zombies around now. Shoot them. Head into this room
further, until you see some blue double doors. Go through them, please..

------------
BLUE PASSAGE
------------
There's a lot of zombies here, but you wont have to fight them yet. Head down
the passage to Claire's left, and go through this single door.

------------------------
POLICE STATION MAIN HALL
------------------------
Go down the stairs, and go through the double doors on the left.

------------
WAITING ROOM
------------
Organise your inventory:

[     HANDGUN     ][ HANDGUN BULLETS ]
[     LIGHTER     ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Run further into this room, around the wall dividers, and through the single
door next to the window.

--------------
LICKER PASSAGE
--------------
Run straight down this passage, and through the brown single door at the end.

------------------
BARRICADED PASSAGE
------------------
Run through this passage, until you reach some double doors. Go through them.

-------------
BREIFING ROOM
-------------
Grab the OPERATION REPORT file on a nearby desk. Run to the back of this room,
through the open door, until you get to a fireplace. Open your inventory, and
use the LIGHTER. After the scene, grab the RED JEWEL on top of the fireplace.
Exit this whole room the way you entered.

------------------
BARRICADED PASSAGE
------------------
Head down the passage to Claire's left, and go through the door at the end.

--------------
LICKER PASSAGE
--------------
Run straight down this passage, and out through the brown single door.

------------
WAITING ROOM
------------
Run around the dividers, and exit this room through the double doors.

------------------------
POLICE STATION MAIN HALL
------------------------
Run up the ramp right next to you, and run around the desk, until you get to
the emergency ladder. Go up it.

--------------------
SECOND FLOOR BALCONY
--------------------
Run across the balcony to the right, and go through the single door, leading
into the secretary's room.

----------------
SECRETARY'S ROOM
----------------
Organise your inventory:

[     HANDGUN     ][ HANDGUN BULLETS ]
[    RED JEWEL    ][    RED JEWEL    ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Save if you feel you have to, and exit this room through the door next to the
desk.

------------------
HELICOPTER HALLWAY
------------------
Run through the door on the right.

-------------
CROW CORRIDOR
-------------
Run down the passage, and around the corner. Ignore the two crows next to the
dead body - If you check this body twice, you'll get some HANDGUN BULLETS.
Continue down the corridor, and around the corner. Keep running, until...

=-=-=-=-=-=-=-=-=-=-=-=-=
F R I G H T   T A C T I C
=-=-=-=-=-=-=-=-=-=-=-=-=

And group of crows smash through the windows. Ignore them, and continue down
the corridor, until you get to a single door. Go through it.

----
ROOF
----
You'll see a helicopter wreck here - How unfortunate. Ignore it for now, and
run down the roof, until you get to some stairs. Go down them.

-------------------
POLICE STATION YARD
-------------------
Kill the two zombies here (1 female, and 1 male). Once they're dead, continue
down the path. You'll come across two more zombies. You should be able to
avoid them. Continue down this path, until you come to a single door. Go
through it.

------------
SERVICE SHED
------------
Continue down this room, until you get to a typewriter. Here is an INK RIBBON,
and another BOWGUN, and the all important VALVE HANDLE. Grab them all. Exit
this room the way you entered.

-------------------
POLICE STATION YARD
-------------------
Avoid all the zombies here, if you haven't already killed them. Once you reach
the end of the path, head up the stairs, onto the roof.

----
ROOF
----
Run around the corner, and go through the open gateway, which is left of the
burning chopper wreck. Run down this area, until you reach a dead end. Open
up your inventory, and use the VALVE HANDLE. Yay, the fire is out. Head out
of this area of the roof, and check the chopper wreck. You'll get some
HANDGUN BULLETS. Exit the roof through the single door, which leads into the
crow corridor.

-------------
CROW CORRIDOR
-------------
Run straight down this passage, ignoring all the crows, until you get to a
brown single door. Go through it.

------------------
HELICOPTER HALLWAY
------------------
Run down the hallway and, head around the corner - You'll hear somebody
screaming. Ignore this for now, and go through the light brown single door.

-----------
STATUE ROOM
-----------
Grab an INK RIBBON from the large blue vase. Head further down this room.
You'll see a statue, with two jewel holders on the left and right. Use both
RED JEWELs on the holders. Once they are both inserted, a FMV will kick in.
The statue's chest will open up. Examine the sparkly item, to get the BLUE
STONE ½. Now examine the sparkling item on the left of the statue, next to the
left holder, to get the DIAMOND KEY. Exit this room the way you entered.

------------------
HELICOPTER HALLWAY
------------------
Run past the chopper cockpit, and go around the corner. Head through the
single door on the right.

----------------
SECRETARY'S ROOM
----------------
Head over to the storage chest in the corner of the room, and organise your
inventory like so:

[     HANDGUN     ][ HANDGUN BULLETS ]
[   DIAMOND KEY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Save if you want, and exit this room onto the balcony.

--------------------
SECOND FLOOR BALCONY
--------------------
Run all the way around the balcony, until you get to some double doors. Go
through them.

-------
LIBRARY
-------
Go through the single door next to the stairs.

---------------
LIBRARY HALLWAY
---------------
Run around the corner, and go through the single door, next to the vending
machine.

--------------------
STARS OFFICE HALLWAY
--------------------
Run around the hallway, until you reach the single door at the end. Go through
it.

------------
SECOND FLOOR
------------
Go down the two flights of stairs at the end of this hallway.

-------------
STAIRWAY ROOM
-------------
Run down the passage to the left, and unlock the grey door with the DIAMOND
KEY. Go through it.

------------
STORAGE ROOM
------------
Watch out as soon as you enter - There are lots of zombies here. Kill the
zombie in front, then the zombie on your side. Go to where the zombie was on
your side, and shoot another zombie here. Now shoot the rest of the zombies
in this same position. After they're all dead, you'll probably be hurt a bit.
Don't worry, you'll get to heal soon. Head around to the front lockers, and
examine the lockers on the left - Use the LOCKPICK on it. You'll get the
PLASTIC EXPLOSIVE. Exit this room through the nearby door. Unlock it, and go
through it.

--------------
RECEPTION ROOM
--------------
Theres a GREEN HERB nearby. Grab it, and use it. Now Head down the room, until
you see a headless zombie on the ground. Go through the open doorway to find
Marvin! A scene will kick in, showing Marvin turning into a zombie... Kill him.
After that, grab the DETONATOR off his desk. Head further down this room, until
you reach Leon's desk (The one with party hats on it). Grab the file MEMO TO
LEON. Check the lockers behind you to find some HANDGUN BULLETS. Unlock the
nearby wooden door, and use it to exit this room.

------------------------
POLICE STATION MAIN HALL
------------------------
Combine the DETONATOR with the PLASTIC BOMB. Once you've done that, head
towards the emergency ladder, and climb up it.

--------------------
SECOND FLOOR BALCONY
--------------------
Run down the balcony to the right, and go through the single door.

----------------
SECRETARY'S ROOM
----------------
Organise your inventory like so:

[     HANDGUN     ][ HANDGUN BULLETS ]
[  SERPANT STONE  ][BOMB & DETONATOR ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]
[   LEAVE EMPTY   ][   LEAVE EMPTY   ]

Save if you want, and exit this room through the single door next to the desk.

------------------
HELICOPTER HALLWAY
------------------
Go down the passage to the left, and go around the corner. Use the BOMB &
DETONATOR on the wrecked door. After the scene, inspect the damage. Go through
the hole in the wall, and down the passage, and through the single door.

------------
CHEIF'S ROOM
------------
Head further into this room, and examine the body on the table. You'll meet
Cheif Irons. After the scene, go through the single door next to a small
black board, opposite the one you used to enter this room

-------------
TIGER HALLWAY
-------------
What a quiet hallway. Well, run straight through this hallway, and out again
through the single door at the end of this passage.

------------
ANTIQUE ROOM
------------
You'll hear some human footsteps. Anyway, run past the cabinet and you'll hear
them again. Continue down this path, and go through the open doorway. Grab the
SECRETARY'S DIARY B off the desk, and turn the light switch on. Head further
into this room. You'll find Sherry. She'll try to escape. Claire will explain
herself. She tells Claire how her parents work at Umbrella, and her mum told
her to come to the Police Station. After some talking, you'll hear a loud roar.
Sherry'll run off. Head to the back off this room, and open the chest to get
a FIRST AID SPRAY. Exit this whole area through the single door.

-------------
TIGER HALLWAY
-------------
Run right down this hallway, and out through the single door next to the large
stuffed tiger.

------------
CHEIF'S ROOM
------------
The Cheif is nowhere to be seen... Hmm... Grab the HEART KEY off this desk, and
examine the painting behind his desk. Push the button, and it will slide open.
Use the SERPANT STONE here. Now grab the CHEIF'S DIARY off his chair. Exit this
room through the single door next to the coat rack.

------------------
HELICOPTER HALLWAY
------------------
Run out of the wrecked passage, and around the corner. Go through the single
door on the left.

-------------
CROW CORRIDOR
-------------
Run straight down the passage, and out through the grey single door.

---------------
OUTSIDE BALCONY
---------------
Run down the stairs, and go through the single door.

-----------------
POLICE STUDY ROOM
-----------------
Run straight down this passage, ignoring the open doorway. Examine the door,
and use the HEART KEY, then discard it. Go through this door.

---------------------
BROKEN WINDOW PASSAGE
---------------------
Grab the two GREEN HERBS next to you, and continue down this passage, until
you get to a set of stairs leading downwards. Go down these stairs.

----------
B1 HALLWAY
----------
Walk, not run, around the corner, and down the passage until you see a zombie
dog (Cerebus). Once you have a clear shoot, shoot him. Wait until he yells out
a loud yelp, then he's dead. Continue walking down the passage until you get
a 2 way junction. Run out of the passage you're at now, and 2 zombie dogs will
charge for you. Run back into the passage were you came from, and shoot them
both, until they yelp out loud. Once they're dead, go down the passage to
Claire's right, and go through the double doors.

-------------
B1 POWER ROOM
-------------
Grab the GREEN HERB in the left corner of this room. Continue to the back of
this room, until you reach a power box. Examine it. Puzzle time.

What you must do is get the pointer right on 80 to restore power to the B1.

            ____________________________________________________
           |0   10   20   30   40   50   60   70   80   90   100|
           ||___________________________________________________|
                        _    _    _    _    _
                       | |  | |  | |  | |  | |
                       |_|  |_|  |_|  |_|  |_|
                        36   36   36   36   36
                        ||   ||   ||   ||   ||
                        ||   ||   ||   ||   ||
                        14   14   14   14   14

This puzzle is easy. 36+36 is 72, so push UP the first TWO times. 72-14 is
58, so push DOWN the THIRD time. 58+36 is 94, so push UP for the FOURTH time.
And, obviously, 94-14 is 80, so push DOWN the FIFTH and final time. Power is
now restored. Before you leave, take the Police Station B1 map off a shelf
nearby. Leave the way you entered.

----------
B1 HALLWAY
----------
Run right down this whole passage to Claire's left, until you get to the only
set of double doors that are openable. Go through them.

---------
WORK AREA
---------
Run around the corner, and you'll hear some zombie dogs. Continue to run down
this path, and a zombie dog will jump down. Ignore it, and go straight down the
open manhole.

----------------
UNDERGROUND AREA
----------------
Run down this path, and go through the first single door you see.

------------------------
UNDERGROUND STORAGE ROOM
------------------------
Exit through the single door again.

----------------
UNDERGROUND AREA
----------------
Oh great, it's Sherry. She'll say she heard her father. She'll run off, and
you'll control her.

---------------
     SHERRY
---------------
SEWER WORK ROOM
---------------
Run down this room, and go up the elevator.

------------
   SHERRY
------------
OUTSIDE AREA
------------
Run out of this area, and you'll see a zombie dog right in front of you.
Quickly run straight down the current path you're on, and go through the single
door.

----------
  SHERRY
----------
FLOOD ROOM
----------
Grab the map off the wall. Head down this room a bit more, and jump down all
the giant steps. You'll see some boxes, arranged like so:

NORTH WALL
 ______
| X    |    The X's representing the boxes, of course.
|X     |
|     X|
|      |
|      |
|      |
|______|

SOUTH WALL

All you have to do is push the boxes into a line on the North wall. Simple.
Once you've done that, head back up the giant steps, and examine the console.
Push the switch, and the pool will fill up with literally shitty water.
Wouldn't wanna fall in that crap. Anyway, run around the bridge made of boxes.
Run down the path, and grab the CLUB KEY off the shelf. Exit this room the way
you entered.

------------
   SHERRY
------------
OUTSIDE AREA
------------
Walk down this path, ignoring the dog, until you get to another path on
Sherry's right. Go down it, and run as fast as you can avoid the zombie dogs.
Soon enough, you'll find a single door. Go through it.

------------
   SHERRY
------------
SHUTTER ROOM
------------
Grab the GRENADE ROUNDS in this room, and exit this room the way you entered.

------------
   SHERRY
------------
OUTSIDE AREA
------------
Run across the path, then across the bridge. Run into the area where the
elevator is. Go down it.

---------------
     SHERRY
---------------
SEWER WORK ROOM
---------------
You'll see a scene. Sherry will throw Claire the CLUB KEY and the GRENADE
ROUNDS. Sherry can't get back to Claire (Thank god).

----------------
UNDERGROUND AREA
----------------
Back to Claire now, pick up the GRENADE ROUNDS, and the CLUB KEY on the ground.
Go through the single door.

------------------------
UNDERGROUND STORAGE ROOM
------------------------
Organise your inventory:

[     HANDGUN     ][ HANDGUN BULLETS ]
[     CLUB KEY    ][   HEALING ITEM  ]
[GRENADE LAUNCHER ][   DIAMOND KEY   ]
[     LIGHTER     ][   LEAVE EMPTY   ]

By the way, put the 12 GRENADE ROUNDS you should have in your GRENADE LAUNCHER.
Save, and exit through the single door.

----------------
UNDERGROUND AREA
----------------
Climb up the ladder at Claire's right.

---------
WORK AREA
---------
Run straight down the narrow path, avoiding the zombie dog. Run around the
corner, and another cerebus will be here. Avoid him as well, and go through the
double doors.

----------
B1 HALLWAY
----------
Equip your GRENADE LAUCNHER - There are Lickers here now. Walk around the
corner, and stay still until the Licker gets close enough for you to aim
downwards, and shoot him with your GRENADE LAUNCHER. About two shots will take
him down. Use the CLUB KEY on the nearby double doors... Go through them.

------------
AUTOPSY ROOM
------------
Run to the end of this room, and a little door thing will drop off (I don't
know what they're damn called). Freaky. Examine the nearby cupboard, to get
the RED KEY CARD.

=-=-=-=-=-=-=-=-=-=-=-=-=
F R I G H T   T A C T I C
=-=-=-=-=-=-=-=-=-=-=-=-=

The zombies in the room will wake up. Gotta get out of here, stat! Run towards
the double doors, avoiding all the zombies (Though you'll probably be bitten
by one. No need to worry). Exit this room through the double doors.

----------
B1 HALLWAY
----------
Walk down the passage to Claire's left, until you get to a single door, with
a green light next to it. A Licker will be here, so shoot him twice with your
GRENADE LAUNCHER, and he should die. Use the RED KEY CARD on the card swipe,
and the door will unlock. Go through it.

-------------------
WEAPON STORAGE ROOM
-------------------
Grab the two packets of HANDUN BULLETS in this room, but ignore the BOW GUN
BOLTS. We wont use the BOWGUN anymore. Now, examine the lockers at the back of
the room. You'll have the option of choosing either a SIDE PACK (Which gives
you two extra item spaces),