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IMPORTANT EMAIL CHANGE - NOW SEND YOUR QUESTIONS TO punishment466@hotmail.com
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   | (_) )   __    ___ (_)   _| |   __    ___  | ,_)   | (_(_) _   _ (_) | | 
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   (_) (_)`\____)(____/(_)`\__,_)`\____)(_) (_)`\__)   (____/'`\___/'(_)(___)
           B   E   G   I   N   N   E   R   S      G   U   I   D   E
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Version 3.6

By: punishment 01 (Matt Stenson)

Email: punishment466@hotmail.com <When writing to my e-mail, type 'Resident
Evil Rebirth' in the subject line, or it WILL NOT be opened.>

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WELCOME...
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This FAQ was written for people, who are brand new to the Resident Evil series, 
or just are new to the game on GameCube. My guide will hopefully make RE seem 
easier for you, and I will take you through every item to get, every rooms 
name, and what enemies to kill, and not. I've tried to make this guide very
easy to navigate through, so what I've done is added numbers to sections of the
walkthrough. For example, under the MANSION section will be 1.0 or 2.0. To use
this feature properly, hold Ctrl and F, and search for that number. The numbers
are in the table of contents. If you have ANY trouble at all, feel free to 
e-mail me at this address : punishment466@hotmail.com. As this is my first 
walkthrough, it may have some errors in it. Please, if you spot any, you will 
be kindly rewarded. 

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COPYRIGHT INFORMATION...
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This guide may not be reproduced under any circumstances except for personal, 
private use. It may not be placed on any web site or otherwise distributed 
publicly without advance written permission. Use of this guide on any other web
site or as a part of any public display is strictly prohibited, and a violation
of copyright.

(C) Matthew Stenson, 2003.

This walkthrough can ONLY be found at:

http://www.gamefaqs.com
http://www.geocities.com/punishments_site <<<MY WEBSITE>>>
http://www.neoseeker.com
http://faqs.ign.com
http://www.resevil.com

If you find it on ANY other site, especially cheatcc, please e-mail me straight
away!  

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CONTENTS...
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1. Basic Controls
2. Enemies
3. Weapons
4. Items
5. Characters 
6. JILL's walkthrough
   1.0 -Mansion
   1.1 -Residence Area
   1.2 -Mansion 
   1.3 -Residence Area
   1.4 -Underground
   1.5 -Residence Area
   1.6 -Mansion
   1.7 -The Labs
7. CHRIS' walkthrough
   2.0 -Mansion
   2.1 -Residence Area
   2.2 -Mansion 
   2.3-Residence Area
   2.4 -Underground
   2.5 -Residence Area
   2.6 -Mansion
   2.7 -The Labs
8. Breif Sum of story 
9. Files
10. Weskers Report 1
11. Weskers Report 2
12. Secrets
13. FAQs
14. Resident Evil: Umbrella Conspiracy book info.
15. E-mail policy
16. Other stuff

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BASIC CONTROLS...
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The GameCube's controls are quite different to the PS2's, but it is the same 
controls in RE as it was in the PS versions...

Control Stick : MOVE CHARACTER, SELECT ITEMS.
D-Pad : Same purpose as Control Stick
Start button : PAUSE/OPTION SCREEN
C-Pad : 180 DEGREE TURN
B button : CANCEL
A button : ACTION BUTTON
Y button : ACTIVATE INVENTORY
X button : NOT USED
L button : USE DEFENCE WEAPON
R button alone : READY WEAPON
Z button : ACTIVATE MAP
R button + A button : FIRE WEAPON

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ENEMIES...
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Nothing has really changed with the enemies from the Resident Evil's on 
Playstation, and Playstation 2. Although, the GameCube version does have a few 
more bosses, and some mutated surprises...

********************
MINOR ENEMIES
********************

CROWS - These beastly creatures are very annoying, but thankfully you can 
easily avoid these beasts. They circle around you, until they think the time is
right, and they pounce on you, a peak you to death. Although they only take 10%
of Health out each bite, a group of Crows can kill you easily if you are not 
quick enough.

DOGS - Ever wondered what happened when poor old Fido passed away? Well, most 
likely its what you'll see when you see these vicious creatures! Unlike the 
Crows, you will come across Dogs many times throughout the mansion, residence,
and courtyard. Dogs have the ability to jump through windows, and can pounce on
you, causing you to fall to the ground. When this happened, they will start to 
eat your flesh. Ouch.

SNAKES - You'll only encounter snakes about 3 times, mostly throughout the 
courtyard. These Snakes have the ability to bite you, and Poison you, making 
you slowly die, unless you grab a Blue Herb. Snake's are easily killed with 1 
shot from your Handgun, but its better to run away from these in a zig zag 
manner.

WASPS - You only encounter these 3 times in the game, sometimes only 1 time. 
You will encounter them in the Trophy Room, The Residence, and the Gallery. It 
best to avoid these, since they are infinite, and will just keep coming out and
biting you. So just gas them out when you get the chance.

********************
MEDIUM ENEMIES
********************

ZOMBIES - The main enemy of Resident Evil. These freaks will lunged out at you,
and bite your upper shoulder, or when on the ground, probably grab hold of your
leg, and munch on your foot. Zombies should be avoided, unless you really have 
to kill them, since if you kill them without blowing their head of cleanly, 
they will come back as a improved version of the zombie you just killed, with 
better strength, better speed, and better agility. If you need to kill zombies,
its best you do it with a Handgun, or better still a Shotgun.

CRIMSONS - A new enemy in the Resident Evil environment, and with a groovy name!
But, do not be fooled, as Crimsons are VERY lethal, and can kill you with ONE 
hit. A Crimson is a zombie you have previously killed without blowing its head 
off, or burning it with a Lighter, or Grenade Launcher. You'll first notice 
these creatures by their high-pitched scream, different than the normal 
zombies. They can be killed with ONE shot with your handy dandy Shotgun, and it
takes a while to kill them with your Handgun, so its better to kill them with a
heavy weapon. To prevent these creatures to come as Crimsons, Burn the zombies 
you have defeated by Burning them with Keroscene and a Lighter, or a Grenade 
Round.

SPIDERS - Back with an attitude! These 8 legged freaks weave their through 
mainly the Middle and so forth from the game. Unlike in Code Veronica, the 
Spiders have been toned down a bit, and can be easily shot down with a regular 
Handgun. Although, I still recommend using a Shotgun. Watch out when they are 
on the roof, as they drop poison onto you.

********************
MAJOR ENEMIES
********************

HUNTERS - Hunters are very lethal at first when you encounter them. They come 
up behind you, jump up, and snap your head off. Its quite gruesome, 
but funny... Anyway, I recommend you only take on these beasts with a Shotgun, 
Magnum or Grenade Launcher. But, mostly take them on with the Magnum, as it the
fastest out of the lot. The Hunter can also normal swipe at you, and take you 
into Yellow status. Its better that you shoot at them when they are about to 
jump up, and swipe at your head. It will knock them down, and give you more 
time to shoot them.

CHIMERAS - Lethal little bastards these ones are. They will climb out of vents 
in the underground Lab, and jump onto your head, and pull it out with their 
bare hands. Chimeras are more lethal than Hunters, as they are infinite in 
numbers, so DON'T kill them, because when you do, it will result in DOUBLE the 
number you just killed. Its best to escape from them, or only shoot them when 
you REALLY need to.

NEPTUNE - You only encounter these Sharks in the underground water facility. 
These sharks can eat you with one bite, and if they can't get that, they'll hit
you with either their back fin, or their nose. It best to kill them with your 
trusty Shotgun or Magnum, or better still Self Defence gun. Its not recommended
you turn around and shoot them, as you probably will be damaged in the process.
Its easier to run!

********************
BOSS ENEMIES
********************

YAWN - Just your regular snake.... But around 50 times bigger. This big mother 
is encountered two times throughout the game, like RE1 on PlayStation. Yawn is 
quite easy to defeat. You can do it either the hard way - Waste you ammo, and 
kill it, or the easy way - grab whatever item you need, and run. But please 
note, you cannot do this for the 2nd time you encounter her.

PLANT 42 - Quite simply a huge plant, with huge vines that grab you, and 
strangle you. Plant 42 is a lethal enemy, but with the right items, it can be 
defeated easily. You either defeat it normally - Shoot it to death, then shoot 
it again second time around, or save your ammo and mix up the V-Jolt. It will 
shrivel up, but it wont be gone sadly...

CRIMSON ELDER - This shouldn't really be called a Boss Enemy, as it is just a 
tougher version of a Crimson Zombie. He moves very slowly, and you only 
encounter him once - after you place the 4 Death Masks on the cement faces. 
It'll fall from the coffin, where blood squirts all over the screen... Funny 
how all the blood goes away when it falls...

BLACK TIGER - A Spider, but probably around 5 times bigger. This big mother 
squirts out Poison at you, and slams into you with its huge legs. Its easily 
killed simply with the Handgun, but Shotgun is better as it'll kill it with 
about 5 Shots. Better still, either Flamethrower or Magnum...

LISA TREVORS - In my opinion, Lisa is the most scariest looking boss throughout 
the whole Resident Evil series. She has an arches back, and wear rags. 
Her face... Well, lets just say she has had it 're-arranged' without getting 
into SPOILERS. Anyway, killing her is easy. You encounter her 3 times 
throughout the game, and you can only kill her 1 time. Other times you must 
run, as she is 'bullet proof'. When you encounter her the final time, you and 
your buddy will start shooting. All you have to do is push off all 4 pillars 
into the hole. She will then scream "Mo..th...er" and jump off...  

TYRANT - Talk about a push over. This guy looks very lethal, but in fact he's 
pretty easy with the right amount of ammo. You will encounter him 2 times, and 
the first time is really easy. Shoot him down with your Magnum, and watch out 
for his Combo attacks, which can kill you with one hit. It will only take about
a whole round. For the 2nd time, run around shooting him every 5 seconds, and 
dodge his attacks until Brad 'Chicken-heart' throws you something to defeat it.

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WEAPONS...
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                  |-CLIP SIZE-|-RATING-|
  KNIFE           |     0     |  1/10  |

Why did I give the Knife a one? Because it is VERY useless, until you run out 
of ammo, and if you run out of ammo, its better you run than take on anything 
with a slow moving, small damaging Knife!!

                  |-CLIP SIZE-|-RATING-|
  BERETTA HANDGUN |     15    |   6/10 |

The Beretta Handgun is a great gun, but sadly you wont use it for too long in 
the game. It can easily defeat Zombies, Spider, and other minor enemies, but it
shouldn't be used to go up against any bosses. The reload rate is very fast, 
but the fire rate isn't. Its also pretty weak.

               |-CLIP SIZE-|-RATING-|
  SHOTGUN      |     6     |  7/10  |

The firing rate of the Shotgun is very slow, also the reloading rate is also 
very slow, but the huge power this weapon has makes up for its slowness. The 
Shotgun will kill a Zombie with one shot, and if you're lucky, it'll kill a 
Crimson with one shot also. If you aim it upwards, chances are you'll blow the 
Zombie's head clean off!

                  |-CLIP SIZE-|-RATING-|
  GRENADE LAUNCHER|   A lot   |  8/10  |

The Grenade Launcher is only available in Jills game. Its a very powerful 
weapon, and can kill mostly ANYTHING with one shot. Its very heavy though, but 
its power makes up for it. Unlike other weapons, the Grenade Launcher can hold 
as many rounds as it wants, as you have to reload after each shot anyway.

                  |-CLIP SIZE-|-RATING-|
  ASSAULT SHOTGUN |     10    |  8/10  |

When you ask for power, you get the Assault Shotgun. Its fast in shooting, and 
it has 4 more bullets it can hold unlike the regular shotgun. It also does alot
more damage than the normal Shotgun does, killing Hunters in 1 or 2 shots!

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  MAGNUM REVOLVER |     8     |  9/10  |

Possible one of the best weapons throughout the whole game. The Magnum Revolver
has more power than the Assault Shotgun, more power than the Grenade Launcher 
as well! But, it loads very slowly, and the fire rate is also slow. The impact 
also sometimes make you fly backwards, possibly into something you don't want 
to be next to.

                  |-CLIP SIZE-|-RATING-|
  BARRY'S MAGNUM  |     8     | 10/10  |

One of the best weapons throughout the game. Will kill ANYTHING with one shot, 
even Tyrant, and all other bosses! But, if you take Barry's Magnum, you wish 
you would not have, because it will affect you throughout the game.

                   |-CLIP SIZE-|-RATING-|
  SELF DEFENCE GUN |     2     |  8/10  |

You will find this powerful weapon in Room 001 in the Residence. It originally 
had 2 rounds in it, but the person who owned it shot his friend for a reason...
So it leaves you with one powerful shot, which makes it a HUGE downfall. This 
will kill any enemy with one shot, except probably the bosses.

                  |-CLIP SIZE-|-RATING-|
  ROCKET LAUNCHER |     4     |  11/10 |

Yes, I gave it an 11/10. Why? It fricken' rules! It will kill ANYTHING with one
shot. Yes anything! Even the final version of Tyrant on the top of the roof. 
YES! Even Lisa Trevors! It kills EVERYTHING with ONE shot.

               |-CLIP SIZE-|-RATING-|
  FLAMETHROWER |    100%   |  7/10  |

Slow. Boring. But hurts a hellova lot! You can't find any reloads for this 
weapon, as you can only find it Underground. Its pretty slow, and when turning 
it can backfire onto you, and hurt you. Alot. It'll kill about anything with 
30-75%.

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ITEMS...
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+-+All items are in Alphabetical Order+-+ 

Acid Rounds          - Ammo for the Grenade Launcher.
Armour Key           - Opens various doors with the Armour Symbol.
Arrowhead            - Taken from the Golden Arrow.
Assault Shotgun      - A shotgun which fires faster, and lethal compared to the
                       regular shotgun.
Barry's 44 Magnum    - Barry's Magnum you can get if you want a bad ending.
Battery              - Used on the elevator in the courtyard.
Battery Packs        - Used on the stungun.
Bee Specimen         - Model of a bee.
Blue Gemstone        - Used on the tiger statue.
Blue Herb            - Used to cure the poison status.
Book of Curse        - Turn it around, and you have the Sword Key!
Broken Flamethrower  - Used to put against the racks in the underground area.
Broken Shotgun       - Used to replace the shotgun on the racks.
Brooch               - Received from a Jewellery Box.
Coin                 - From the dog collar.
Collar               - You'll get this from a cerebus.
Control Room Key     - Used to open the control room.
Cylinder             - 1 of 2 parts used to activate the elevator in the 
                       underground area.
Cylinder Shaft       - Used to activate elevator in the underground area.
Dagger               - A self defence item.
Death Masks          - Used on the statues in the mansion graveyard. (Without 
                       eyes, without nose, without mouth, without all)
Dog Whistle          - Used to call fido, to get the Dog Collar.
Emblem               - Used to replace the Golden Emblem.
Emblem Key           - Used to open the black door, with a large emblem on the 
                       front.
Empty Bottle         - Used to conceal water.
First Aid Box        - Open it, and you'll get either some Herbs, or a First- 
                       Aid spray!
First Aid Spray      - Restores 100% of your health.
Fishhook             - Used to connect onto the Bee Lure.
Flamethrower         - A lethal weapon, only received in Chris' game.
Flash Grenade        - A self defence item.
Fuel Canteen         - Used to burn zombies with the lighter.
Fuel Supply Capsule  - A simple fuel capsule, found in the small lab.
    ...Full Capsule  - A full fuel capsule, with explosive material. If
                       you run, you blow up... So walk. 
Fuse Unit            - Used on the elevator at the final stage of the game.
Gallery Key          - Used to open the Gallery in the residence.
Gold Emblem          - Used to replace the Emblem.
Golden Arrow         - Examine it, and you'll get the Arrowhead!
Green Herb           - Restores 25% of your health.
Grenade Launcher     - A lethal weapon, only received in Jill's game.
Grenade Rounds       - Used on the Grenade Launcher.
Handgun              - The gun you'll all start out with.
Handgun Magazine     - Used on the Handgun.
Helmet Key           - Opens various doors with the Helmet Symbol.
Herbicide            - Used to poison the plant in the greenhouse.
Hexagon Crank        - Used to open various passages in the underground area.
Imitation Armour Key - Used to get the Armour Key, by putting it where the
                       Armour Key is after you quickly grab it.
Incendiary Rounds    - Used on the Grenade Launcher.
Ink Ribbon           - Used to save your progress with a typewriter.
Insecticide Spray    - Used to get rid of the bees in the gallery.
Jewellery Box        - Used to get various key items.
Jewellery Box        - Used to get various key items.
Jewellery Box        - Used to get various key items.
Key for Room 001     - Used to unlock room 001 in the residence.
Key for Room 003     - Used to unlock room 003 in the residence.
Last Book, vol. 1    - Inside it is the Eagle Medal!
Last Book, vol. 2    - Inside it is the Wolf Medal!
Lighter              - Used to light Candles, and Fireplaces. Also combined 
                       with the Keroscene can burn zombies to a crisp!
Lock pick            - Used to open simple locks, only in Jill's game.
Lure of a Bee        - Bee Specimen with the fishhook in it.
Magnum Revolver      - A very lethal weapon. Most powerful weapon in the game.
Magnum Rounds        - Used with the Magnum.
Medal of Eagle       - Inside Last Book 1.
Medal of Wolf        - Inside Last Book 2.
Metal Object         - Combine it with the Stone Ring, to get the Metal and 
                       Stone object!
MO Disk              - 3 of them are hidden through the game. Used to get the 
                       best ending.
Moon Crest           - Received from the grave in the cabin area.
Music sheet (1/2)    - Half of the complete music sheet. 
Music sheet (2/2)    - Half of the complete music sheet.
Music Sheet          - The complete music sheet, used on the piano to play 
                       Moonlight Sonata.
NP-004               - A chemical which is released when combining chemicals to  
                       get the V-JOLT.
Old Key              - Chris' version of the lock pick, except you need 1 key 
                       for each lock you open.
Power Room Key       - Used to unlock the power room. 
Red Gemstone         - Used on a Jewellery Box.
Red Herb             - Used to increase the regular power of herbs.
Rocket Launcher      - The huge weapon you'll get at the final stage of the 
                       game.  Only has 4 rockets.
Self-defence Gun     - Only has one bullet, but can kill a boss with 1 shot!
Serum                - Used to cure snake/spider bites
Shaft                - 2 of 2 parts used to activate the elevator in the 
                       underground area.
Shield Key           - Opens various doors with the Shield Symbol.
Shotgun              - Regular shotgun, but not as powerful as the Assault 
                       Shotgun.
Shotgun Shells       - Used with the Shotgun.
Signal Rockets       - Received from the final stage of the game. Used to fire 
                       in the sky, to signal Brad to pick you up.
Slide Filter         - Used on the slide machine in the labs.
Square Crank         - Used to drain water from dam near the residence.
Star Crest           - Received from the grave in the cabin area.
Stone/Metal Object   - Used on the panel next to the door leading into the
                       residence area.
Stone Ring           - Combined with the metal object.
Stungun              - A self defence item.
Sun Crest            - Received from the grave in the cabin area.
Survival Knife       - Useless.
Sword Key            - Opens various doors with the Sword Symbol.
UMB 10               - A chemical which is released when combining chemicals to 
                       get the V-JOLT. 
UMB 3                - A chemical which is released when combining chemicals to 
                       get the V-JOLT. 
UMB 7                - A chemical which is released when combining chemicals to 
                       get the V-JOLT.
Unprinted red Book   - Used to replace the V-JOLT report in the residence.
V-JOLT               - The chemical used to kill off Plant43 easily.
VP-017               - A chemical which is released when combining chemicals to 
                       get the V-JOLT.
Water                - Used with various chemicals 
Wind Crest           - Used on the grave to get the other crests.
Wooden Mount         - Used to get the 2F map of the mansion.
X-Ray                - Used to check the body organs to work out a puzzle.
Yellow Gemstone      - Used on the Tiger Statue.

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MAIN CHARACTERS...
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JILL VALENTINE - Possible the most recognised character of the RE series. She 
keeps everything cool in even dangerous situations, and always takes thing the 
short way. She's fast, and is very smart, and has great reflexes. You should 
play as JILL if this is your first time.

CHRIS REDFIELD - Chris was originally a member of the air force, but when he got
kicked out he game to the STARS team. Luckily, his background got him in. He 
has immense strength, and has large intelligence. He's known to take the most 
dangerous ways. You should play as CHRIS when you are use of JILL's senerio.

BARRY BURTON - Barry is a great friend of both Jill and Chris. He's been in the
SWAT team for 16 years, but after getting a bit older, he decided STARS was the
way to go. He may be old, but don't be fooled - Barry doesn't lack anything the
other characters do.

ALBERT WESKER - Wesker (As known by many of his friends) is a cool, and out 
going guy. He speaks calmly, and takes things slowly. He knows his way around, 
and is a high-tech type of guy. But, deep inside Wesker, he has a dark secret, 
probably ridding him of ALL his friends.

REBECCA CHAMBERS - You'll only encounter Rebecca playing in Chris' Senerio. 
Rebecca is a young, sporty type of girl, who is very intelligent. This is 
Rebecca's first mission, but she has a large role in the mission, as a medic. 
She can cure Chris' wounds when you need them healed. 

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WALKTHROUGH...
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***JILL SENARIO***
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                                       1.0

-After the conversation with Barry and Wesker, you'll auto-maticly head into 
the door on the left. This is the Dinning Room.

-After the talk when Barry advances, walk down the left side of the table, and
look at the clock by pressing A. It'll tell you about a Helmet, Sword, Shield, 
and Armour.

-Head down, past the table, and talk to Barry. Apparently that's... BLOOD! Wow, 
never thought... Anyway, head into the nearby door called 'Kenneth Hallway'.

-As soon as you enter, you will hear a munching sound. Head towards JILL's 
LEFT, and head towards the windows a bit. You will see a FMV of a zombie, 
having a feed on Kenneth.

-So, your first battle? Well not quite. Its better you leave this zombie, and 
escape the way you just came in through, back into the Dinning Room.

-You'll tell Barry what you saw, and suddenly the monster will come out through
the door. Barry will shoot the zombie three times and kill it. You better 
report this to Wesker! Head back into the Main Hall.

***NOTE: There is also another way to do the above. Ignore the following if you
just did the above. 

-Once you enter the Dinning Room for first time, try heading back out the 
double doors. Wesker will say something, causing you to go back. 

-This time, try and go through the doors again. Barry will say "It's not like 
you Jill. Got Cold Feet?". Now, head towards Barry. After the conversation, try
heading back to the double doors. The nearby door will swing open, and the 
zombie will come out. Barry will kill it. Now, go back out into the Main Hall.
***

-Now you're back in the Main Hall with no sign of Wesker. After the 
conversation with Barry, go looking for him underneath the stair case. Come out
the other side.

-Barry will have a quick talk with you, and after it he will give you the 
Lockpick. Since you are, the MASTER of unlocking... :-)

-Now, you are on your own. What you should do know is re-enter the Dinning 
Room.

-Go down the Dinning Room table, and into the door, where you encountered your 
first zombie. Once you enter don't try shooting the zombie - just run were 
Kenneth is on the left, check his body and receive >KENNETH'S VIDEO<, and go 
into the door there.

-This room is a very freaky room, as its very dark, and has plenty of shadows. 
Anyway, head straight down the hallway, and into where the Bird Cage is. Check 
near the cage to find some >HANDGUN BULLETS<, and check the space near the 
stair case to find some >GREEN HERB'S<. Mix all of them, by simply picking them
all up, accessing them in the inventory screen, select one, and select combine.
Now combine with another one. You should now have combined the Herbs, and made 
a Double Herb Mixture. Go up the stair case, and enter through the door.

-Once you enter this room, you will see 3 Green Herbs. Don't take them yet, as 
we need the item space. Anyway, head down the passage on Jill's right, next to 
the mirror. Here you will see a fat zombie, trying to bite you. You can either 
shoot this guy, or try and dodge him. I recommend you shoot him until you knock
him down, not killing him, and run down the passageway. Continue down the 
hallway, until you encounter a small statue with something sticking out of it.
Examine it, to receive the >ARROW<. Next to the small statue, right in front of
the mirror is some ammo, so be sure to grab that. Continue down the hallway, 
until you get to two doors. Take the door on the right.

-You are now on the balcony, over looking the Dinning Room. To the right of 
Jill on the cabinet is a >DAGGER< used to defend yourself when attacked. Now, 
do a 180 Degree turn, and run down the opposite way you were just facing, until
you encounter yet another statue. Kill the zombie defending the statue here, 
as if it turns into a zombie, it wont really matter, as you can easily run away
the opposite side. Now, go on the right side of the statue, and push it until 
it is equal with the hole in the ledge. Now, face the front of it, and push it 
down. Ignore where it dropped for now, and exit via the double doors.

-Go down the first flight of stairs, and enter the door which is on the North 
wall.

-Head down the stairs in the Graveyard, and continue until you see a gate. Go 
on the left side of the gate, and investigate the grave which is most North, to
receive some >SHOTGUN SHELLS<. Now, go on the right side of the gate, and 
investigate the panel near the large tomb. It looks like you need an arrow head
to enter it, so open up your inventory, select the Arrow, and then click on 
Examine. Turn it around until you see the blue arrow head, and press A. You 
should now get the >ARROW HEAD<. Now use this on the tomb panel. Run down the 
huge flight of stairs, and once down there, head towards Jill's right. You 
should see a large coffin hanging by chains. Run over to it, and you should see
a sparkling item. Pick it up. You now have the >BOOK OF CURSE< but it seems to 
have no meaning. So, fire up your Inventory screen, and examine it. Turn it 
around, so you see the back of the book. You should see a key on it. Press A, 
and you will now get the >SWORD KEY<. Read the book. It may seem to make no 
sense, but later on it will mean something. Exit the tomb, and exit the 
Graveyard through the door you came through. 

-Now, you have a key! Head down the stairs, and enter the double doors on 
Jill's left.

-You should now be in a room with a large statue. Now, head over to the door on
Jill's left, which has a small cabinet in front of it. Push the cabinet out the
way of the opening, BUT leave a small space so you can push it out. Now, go in 
the room, but not FULLY! Now, push the cabinet Northwards, towards the statue. 
Climb up on the cabinet, and examine to bowl the statue is holding. You will 
now have the >MANSION FIRST FLOOR MAP<. Jump down, off the cabinet, and push it
near the opening. Head into it, and grab the >DAGGER< on the large cabinet. 
Now, try and head out, and a Cut Scene will trigger in. A zombie will now try 
and get you. You can now either run from it, or shoot it down, but you SHOULD 
run. Anyway, attempt to run, and it the zombie grabs you, quickly press L to 
stab it with the dagger. Once its down, run towards the cabinet, and push it so
it is blocking the entrance to the opening, so the zombie can't get out. Use 
the key on the blue door next to the opening.

-Head down the L-Shaped corridor, until you see the second cabinet. Push it, 
until you can see a >DAGGER<. Pick it up. Now continue down the corridor, to be
freaked out when a window cracks a bit. Seems like something is on the outside.
Continue down the corridor, until you encounter the last cabinet. Push it 
towards the previous cabinet, to receive some >HANDGUN BULLETS<. Exit through 
the nearby door. 

-Head down this corridor, until you see your second BLACK door. Its near the 
double doors. Enter it.

-Head into the nearby door.

-Pick up the >INK RIBBON< and the >DAGGER< on the coffee table, and head 
towards the Shotgun hanging on the wall. Now examine it, and take the 
>SHOTGUN<. You will see the levers it was hanging on now have risen, and a 
suspicious noise has occurred. Exit the room the same way you entered.

-HOLY CRAP! The roof is falling! Quickly try and enter the door you just came 
from. No luck! Its locked! Well, try the other door. THATS ALSO LOCKED! How are
we gonna get out of this one!? Well, go to try the other door again, and a 
Scene will kick in. Barry is nearby, and luckily he has saved you in the nick 
of time!

-After the series of scenes with Barry, head into the next room via the nearby 
double doors.

-Now head into the first door on YOUR left. Not Jill's left, YOUR left.

-Head down the corridor here, and kill the zombie nearby. Head into the door 
near the stair case.

-Your first Save Room. Listen to the soothing music... Ahh... Feels like you 
are away from the nightmare. But you're not, so get use of it! Now, go near the
Chest, named the Storage Chest. Open it up. Now, take these selected items with
you:

BERETTA HANDGUN
HANDGUN BULLETS
SWORD KEY

-Now, pick up all items in the room - >HANDGUN BULLETS< on the pile of boxes, 
>FUEL CANTEEN< on the ground, and a >DOCUMENT< on the ground also. Now, the 
Fuel Canteen is a VERY useful item. It prevents zombie turning into Crimsons, 
but you need a lighter, so we better find that first before we take it with us.
Anyway, head towards the large bottle of >KEROSCENE< to fill up your >FUEL 
CANTEEN<. Now, put the >FUEL CANTEEN< back in the box, and keep the items that 
are displayed above. Save if you want. Exit the room.

-Head up the stairs, and you should here a zombie moan and groan. Before you 
can see it, Hold down R so it auto-aims onto it. Now shoot it until you here it
fall on the ground. Head past the door on the right as you cannot open it for 
now, and head to the door which is North. Open it.

-Pick up the >WOODEN PLANK< on your Jill's left. Now, go down the corridor to 
Jill's right, until you encounter the one and only door here. Enter it.

-You are now in the Mansion Library. Pick up the >DOG WHISTLE< near the Chest 
Board. Now examine the Chest Board, to get some >HANDGUN BULLETS<. Now, go to 
the main table in the room. Examine everything on it to gradually get a 
>DOCUMENT< about mixing Herbs, and the all and mighty >LIGHTER< you need to 
burn zombies to prevent them from turning into Crimsons. Exit through the 
nearby door.

-This door took you to the balcony near the Save Room we just came from! Go 
down the stairs, and into the Save Room.

-Once you are in here, head over to the Storage Chest, and now grab the 
>FUEL CANTEEN<. Head out the way you came in.

-Now, burn the zombie you killed a while ago near the Save Room, since we will 
be using this room frequently. Make sure you run away from the zombie you are 
burning, as it will burst into fire. To burn them, simply open your Inventory,
select the >FUEL CANTEEN< then select use when you are standing on a dead 
zombie. Easy! Now, go up the stairs and burn the zombie here also. Now, head 
past the open window near a door you don't yet have the key for. Ignore this 
door, and keep continuing down the corridor, until you encounter yet another 
door. Enter it.

-Now, pick up 1 >GREEN HERB< here, and then pick up 1 >RED HERB<. Combine them 
both to make a >FULL HEALING MIXTURE<. Now, head over to the un-lit fire place,
and light it up with your >LIGHTER< you have in your inventory. Once it is lit,
use the >WOODEN PLANK<. This will now burn the map onto the >WOODEN PLANK<. 
Nifty, eh? Leave this room the way you came in.

-Now, head down the balcony corridor, and back down the stairs. Head into the 
Save Room.

-Back in the soothing room. Anyway, organise your inventory:

BERETTA HANDGUN
HANDGUN BULLETS
SWORD KEY
DOG WHISTLE

-Save if you would like with the >INK RIBBON< as we are about to enter a new 
area. Exit the room.

-Head down the corridor, and go out via the door. Apparently this doors about to
break, and it can only be used twice/thrice. Anyway, ignore it and exit the 
room.

-Head out this room through the black double doors.

-Now, head past the black door we went in to get the >SHOTGUN<, and head past 
the suspicious windows, and towards the first door on the left around the 
corner. Head into the room via this door.

-This is the mansions... Bathroom... Heh, anyway, drain the bathtub. Once you 
do, a little friend will pop up and say 'Hi!'. Once it tries to attack Jill, 
she will smash it's head in with her foot. She will be so discussed that she 
will run to the toilet, and bring up her nice Sandwich she had before entering
the mansion. Examine the now drained Bathtub to get a >DAGGER<. Exit the room.

-Now, there is only one door we have yet to open! The grey steel door. Try to 
open it, and Jill will use her >LOCKPICK< to open it. Head through it.

-Once outside, you will hear some dogs bark. Ignore them, and run down the 
pathway. You will see something in a wheel-barrow, so pick it up! This will be 
the >CHEMICAL< we need later on in the game. Exit the way you came in.

-Now, we are about to exit this area for a while, so go through the blackish 
door.

-We are now back in the L-Shaped corridor where we saw the window smash a bit. 
Continue down the hallway, and the window will smash again! This time though a 
dog will jump through it! Ignore these dogs, and exit through the nearby door. 

-Exit this room with the statue in it via the nearby double doors.

-Once you exit the room, you will find Barry in the main hall. After the chat, 
he will give you some >ACID ROUNDS< for your >GRENADE LAUNCHER< we are yet to 
find. Anyway, head up the stairs, and into the double doors on your left.

-You will be on the balcony over looking the Dinning Room again. Probably now 
the zombie here has turned into a Crimson - but do not fear! It will not turn 
into one, unless you take the path you killed it on! Either way, take the path 
you DIDN'T kill it on, which is probably to JILL'S right. Head through the 2nd 
door you encounter.

-Now, this is the new area I was talking about. Its still inside the mansion, 
but its new... Anyway, ignore all the doors here, and head down the stairs. 
Once you try to, you will see a Zombie slowly walking up. Soon after, you will 
hear a door slam, and creepy music will kick in. It looks like you have 2 
zombies - One in front, and one behind... Erm... Anyway, walk down the stairs a
bit, and start to  shoot the zombie here. Once its dead, walk down a tad, and 
start to shoot the other zombie. Once they are all dead, continue down the 
stairs. You will see another zombie near a door, but don't worry. It won't come
alive... Yet... Head into this door.

-Aaahhh... That soothing sound of the Save Room... Anyway, go to the Storage 
Chest, and organise your inventory:

BERETTA HANDGUN
HANDGUN BULLETS
SWORD KEY
DOG WHISTLE

-You may want to save, although we don't have anything major coming up 
though... Exit the room. 

-Continue down this hallway, past the not very inviting windows... And to the 2
doors. You have 2 doors to choose from... But first, lets try the one on Jill's
right. Unlock it with her >LOCKPICK<. Enter.

-Pick up the >BATTERY PACK< on the nearby cabinet, and also pick up the 
>INK RIBBON< if you feel you need it in a nearby drawer. Exit the room.

-Now, lets try an enter the door North of Jill. Damn... Its locked. We need an 
>ARMOR KEY<... Well, lets go back to the Save Room. Go back down the corridor, 
and into the door with the corpse near it. 

-This time, lets replace the >BERETTA HANDGUN< with the >SHOTGUN< and the 
>HANDGUN BULLETS< with the >SHOTGUN SHELLS<. Everything else is fine. Leave.

-Go back up the stairs, over the corpse, and run around the gate blocking the 
stair case to the Grey looking cement door. It also has a symbol on it. Use the
>LOCKPICK< and enter.

-Well... This looks familiar. Anyway, go right towards the end of this room, 
but do not enter the room. Once you are at the end, open your Inventory and use
the >DOG WHISTLE< you have with you. Once you blow it, 2 dogs will jump from 
the bushes. Kill them both with your >SHOTGUN<. Now, after you kill the dogs, 
one dog should have dropped his >COLLAR<. Pick it up, and then examine it in 
your Inventory. Push the switch on it when asked. This will reveal a coin. Now, 
examine the coin, and a key like figure will pop out. Sadly, its a fake, and 
CANNOT be used... Exit the room through the nearby door, and discard the >DOG 
WHISTLE<. 

-You will now be on the Second floor balcony, overlooking the Main Hall of the 
Mansion. Anyway, head down all of the stairs, and head into the double doors 
which take you into the Dinning Room. Its on YOUR left.

-Now, remember the statue we pushed off the ledge? Well, walk down the right 
side of the table, and you should see the statue broken into pieces. Also, you 
will see a >BLUE GEM< there. Grab it! Now, continue heading down the Dinning 
Room, and enter the door where you encountered your first zombie.

-Now, head towards Kenneth's body, and enter the door on the left side of him.

-Once you are in this hallway, you will hear some crows making some noises. 
Ignore them, and continue down the corridor. Run up the stairs, and enter the 
door up top.

-Now, this is why I told you to bring your >SHOTGUN<. Remember the zombie 
laying near the >GREEN HERBS<? Well... Once you walk past him, he will come 
alive as a Crimson! And you have to walk past him! Anyway, QUICKLY run past 
him, and once he comes alive ignore him, and enter the door you were heading 
for, North of him.

-This is the Knights Room as I like to call it. Head up the small flight of 
stairs, and head towards the key in the small pillar. Take it out, and the 
walls will cave in on you, and a knight with blades will start to chase you. 
Now, QUICKLY put the >FAKE KEY< in the pillar you got from the >DOG COLLAR<. 
Now, the knight will go away. Phew... Head back out the way you came in.

-Now... We have a Crimson zombie in this room, and its VERY powerful... So, 
what we are going to do is kill it. Slowly run into the gap, and once it 
charges for you, shoot it! About 2-3 >SHOTGUN SHELLS< should do it! Once all 
the zombies and Crimsons are dead, run up the corridor, past the arrows, and 
towards those 2 doors. Head through the one with the mirror next to it.

-You are now back on the Balcony over looking the Dinning Room. Head into the 
door left of the one you came out from.

-Once you enter this room, stay still. You should hear a door knob turn. Ah, 
another zombie! Head down the stairs, and totally ignore the zombie upstairs 
for now. You don't need to kill it yet! Head into the Save Point, which is the 
door near the corpse.

-Now, do you remember the door which was locked? Well, we have a new key now! 
So, organize your inventory:

SHOTGUN
SHOTGUN SHELLS (If any)
BLUE GEM
ARMOR KEY
CHEMICAL

-Exit the room.

-Run down the passage, and go to the door at the end. Take the door which is 
North of Jill. Use the >ARMOR KEY< on it. Enter.

-This is one dusty room, and one scary room! Anyway, go to Jill's right. Now, 
when you do you should see a small passage way on YOUR right. Go in there, and
then go into the door which is positioned there.

-Now walk towards the statue of the tiger, and open up your inventory. Use the 
>BLUE GEM< on it, to reveal some >SHOTGUN SHELLS<. Take them, then exit the 
room.

-Head back near the door you entered through, and then travel North from here. 
Also, make sure you pick up the >BATTERY PACK< on the nearby table. Continue 
North a bit. Here you should see some shadows on the walls. Looks like someone 
is on the outside, slamming against the window. Anyway, enter the door nearby.

-Holy crap, what is that!? Some huge mutated plant! Anyway, head over to the 
nearby water pump, and open your inventory. Use the >CHEMICAL< you have on it. 
Soon, it should dissolve. Anyway, examine it by pressing A. It will ask you what
colour you should turn the lever around to. Anyway, make sure you select RED. 
This should make the Chemical travel to the plant, and kill it. Now, pick up 
all the >GREEN HERBS< here. Now, mix them all so you have one >TRIPLE HERB 
MIXTURE< and one >DOUBLE HERB MIXTURE<. Now, go to the shining object, attached
to what looks like huge armour. You have now got your first >DEATH MASK<. Exit 
this room.

-Notice how that shadow of the zombie has now gone? Continue on, and two 
zombies will break through! Run towards the door you exit through, and wait 
until they start to follow you. Now, aim your Shotgun up, and when they try to 
grab you to eat you, shoot! Repeat the process until their heads are cleanly 
blown off! Now, go to the door which is LEFT of the door you take to exit this 
room.

-This room looks like a nice bedroom, besides the dead body on the ground. 
Anyway, grab the >HANDGUN BULLETS< on the bed. Go around the other side of the 
bed now. You will see the nearby closet door start to rattle. Ignore this for 
now, and examine the desk. You will get a >DOCUMENT<. Once you finish reading 
it, the closet door will burst open, and a zombie will reveal itself. Shoot it,
and kill it. Now, quickly go into the closet to get a >BATTERY PACK<. Quickly 
leave the room before the other zombie awakens.

-Back in the dusty corridor. Now, go to the door you used to enter the dusty 
room, which is the room you are in now.

-You are now back in the Save Room Hallway. Run down the hallway, and into the 
Save Room which is the door besides the corpse.

-Organise your inventory to:

SHOTGUN
SHOTGUN SHELLS
SWORD KEY
ARMOR KEY
LIGHTER

-Leave.

-Run up the stairway, and watch out for the zombie here. Shoot it if you feel 
you need to. Run around the barrier around the stairs, and through the brown 
door, which takes you to the Balcony over looking the Dinning Room.

-Run across the balcony on the opposite side you killed the zombie a long time 
ago, and go through the double doors.

-Now, run down the 1st flight of small stairs, and back up the stairs on the 
right side. Unlock the first door you see here.

-Remember this room? Anyway, unlock the first door you see here, and enter 
through it.

-Run down the passage to see Richard. He's been bit by a... Huge snake? Anyway,
he has been poisoned, and he needs some >SERUM<. Looks like it would be in the 
Medicine room, which is the Save Room where the corpse is! Exit this room.

-Exit this hallway.

-Quickly run across the balcony, and to the double doors on the next side.

-Run across the balcony, on the opposite side you killed the zombie on earlier 
on in the game. Enter the door on the furthest left.

-Run down the corridor, and down the stairway, and enter the door near the 
rotten corpse.

-Quickly grab the >SERUM< which is on the cabinet with many other chemicals. 
Leave.

-Run back up the stairs, and out the door you used to enter this room. 

-Run around the Dinning Room balcony, to the double doors.

-Run across this balcony, and to the single brown door straight across.

-Go into the door were Richard was, which is the first door you encounter.

-Run towards Richard. If you were fast enough, Richard will thankfully live! 
If you doodled around, he has died! Either way, enter the door we haven't yet 
been in.

-Kill the zombie in this room, and try to open the door up the small stairs. 
Its locked. We need the >SHEILD KEY<. Anyway, go down the passage where the 
zombie came from, and enter the door at the end.

-This room is in darkness... Anyway, you can see some >HANDGUN BULLETS< on the 
table. Pick them up. Now light the candles on the other side of the table with 
you >LIGHTER<. Now investigate the cabinet on the most western cabinet. You 
will get some >SHOTGUN SHELLS<. Hmm... That other cabinet looks suspicious... 
Push it out the way of the the small opening, and go in it. Quickly kill the 
zombie here with your Shotgun, and examine the cabinet. You will receive some 
of the >MUSICAL SCORE<. Exit this room.

-Take the door out of this whole hallway.

-Now, you'll see Richard. He looks fine... So what can we do now? Lets go look 
for some new weapons! Head out this room.

-Head out the nearby door, onto the balcony.

-On the same walkway, head up a bit. You should see another door. Unlock it 
with the >ARMOR KEY<, and enter it.

-Run down the paved path, and examine the shining object on the glass table. 
Its some >HANDGUN BULLETS<. Pick them up. Now, continue down the pathway, until
you see Forest... Snatch the >GRENADE LAUNCHER< from him, and quickly leave 
this area through the door you came through.

-Your inventory is now probably full if you followed what I have told you to 
do. So, we better go clean it up now. Go down the same walkway, and enter the 
door where you find the door to see Richard.

-Ignore the door where Richard is in for now, and run to the END of this 
corridor, and enter the door here.

-You are now in the Library were you found the >DOG WHISTLE<. Anyway, leave 
this room via the door on the other side.

-Run down this stairway, and you should see a piece of paper on the wall near 
the Save Room. Read it. Seems that Barry has kindly placed some items in this 
room for you. Enter this Save Room.

-Whoa! Where the hell did Barry get these items from!? Anyway, before you pick
them up, empty your WHOLE inventory. Now, pick them up. Go back to the Storage 
Chest, and organise your inventory:

BERETTA HANDGUN
HANDGUN BULLETS
ARMOR KEY
SWORD KEY
MUSICAL SCORE

-Leave this room, and Save if you want.

-Go back up the stairs, and go towards the door to the library. You can't enter
this room anymore, so go through the door which is North of this one.

-Go up this hallway, and go through the large green door. Unlock it with your 
>ARMOR KEY<. Enter it.

-You will straight away notice that some knights have moved out of their 
places - We have to put them back... Anyway follow this guide:

[1] Push the knight on the 1st right in.
[2] Push the knight on the 1st left in.
[3] Push the knight on the 2nd right in.
[4] Push the knight on the 1st left in.
[5] Push the knight on the 1st right in.

-Now all the knights are back in place, go over to the panel in the middle of 
the room. Push the switch which is here. Now head over to where the bars have 
been raised, and grab the >JEWELRY BOX< which is in there. Now, examine it, and
you will face a puzzle. Follow these instructions:

[1] Press A straight away, as soon as you examine it.
[2] Push down on the controller stick, until you get to the next puzzle piece.
Not the lid - The next one. Press the switch here.
 
-Hopefully you've done it, you will get your 2nd >DEATH MASK<. Leave this room.

-Continue your way around this hallway, pass the room where Richard is in, and 
out the door.

-Go down all the flights of stairs, and enter the double doors which go to the 
Dinning Room, which is on YOUR left.

-Run down the table, and to the fireplace. Examine it, to get the almighty 
>WOODEN EMBLEM<. Go through the door where you met your first zombie.

-Quickly kill the zombie here, and run past the nearby door, to the next door 
collared Yellow. Use your >ARMOR KEY< on it, and enter.

-Run around the piano, and into the very small alley. Push the cabinet out of 
the way, and grab the >MUSICAL SCORE<. Now, open your Inventory and combine 
this with the other >MUSICAL SCORE<. Now you have a full >MUSICAL SCORE<! Go 
to the piano, and use the >MUSICAL SCORE< on it, so Jill can do her stuff on 
it. Wow, she's so good at art... Anyway, don't get to relaxed! Go through the 
opening which was just revealed, and take the >GOLDEN EMBLEM<. Once the room 
closes on you, use the >WOODEN EMBLEM< on it, and it will start to rise again. 
Grab the sparkling item on the ground, and read the >DOCUMENT<. Get out of this
part of the room, and grab the >INK RIBBON< on the bar table if you like. 
Leave this room.

-Run down this passage, and go through the door on YOUR right.

-Go to the fireplace, and use the >GOLDEN EMBLEM< on the space above it. This 
will cause a small place of the clock to open. Go over to it, and examine it. 
Now, turn the small hand to the 12, and the large hand to the 6. Now, the clock
will move away, and reveal a compartment. Examine it to receive the >SHIELD 
KEY<. Exit this room via the double doors. 

-Go back up the stairs, and onto the right walkway. Go into the single door.

-Now, we have to go and clean our inventory up again. We need the space, and we
need some firepower since we are about to fight a boss! Continue to the end of
the hallway, and through the door at the end to be in the library again.

-Go through the library, and out via the door on the other side.

-Go down the stairs case, and into the Save Room where the sheet of paper is.

-Organise your inventory to:

SHOTGUN
SHOTGUN SHELLS
ARMOR KEY
SHIELD KEY

-SAVE, and then leave.

-Go back up the stairs, ignore the door to the library, and go through the blue
door.

-Go down the passageway, and to the door where Richard is in. Enter.

-Grab the two >GREEN HEBRS< which are here, and combine them. Ignore Richard, 
and head into the next room.

-Chances are, the zombie you killed in this room has probably came alive as a 
Crimson. It did to me, but I am taking more longer as I am typing and playing.
Anyway, if it does shoot it down with Two shots from your >SHOTGUN<. Enter the 
door which is up the stairs. Unlock it with your >SHIELD KEY< and then discard 
it. Enter the room.

-Slowly edge your way around the nearby wall, to the cabinet and examine it to 
get some >SHOTGUN SHELLS<. Continue on. HOLY SHIT! A huge Snake! If you kept 
Richard alive, he will burst through the door, and help you take out the Yawn 
(Snake). Ignore it for now, and run down the room. You should see a small hole 
where it came from. Examine it, and you will get a >DEATH MASK<. Now, quickly 
run out, and start to shoot the Yawn. If it hits you, quickly restore yourself 
with that herb I told you to mix. When you kill it, you will thank Richard, but
the snake will awake AGAIN, and eat him. Quickly grab the >ASSAULT SHOTGUN< 
Richard dropped, and leave QUICKLY!

-Phew, now if that wasn't a heart racer, what the hell are you doing? Anyway, 
we now have our 3rd >DEATH MARK< which is good. We only need one more! Now, 
assuming you got bitten by the Yawn in that last battle, you will be poisoned! 
What you need to do is go back to the Chemical room where the corpse is in 
front of the door, and get the serum. If you did get poisoned, read the 
passage between the stars. If you didn't, I shall see you on the other end of 
the stars!

*********************************************************************

-So, you got poisoned? Well, your status is probably Yellow now, so if you have
some >GREEN HERBS< left, use them so they restore it to Green. Anyway, head 
down the stairs, and Jill will start to feel queasy. Leave this room.

-Shoot the zombie here with your normal >SHOTGUN<, and kill it. Exit this room.

-Go out the nearby door which takes you to the second floor balcony over 
looking the Main Hall.

-Run across the walkway, and enter the double doors on the other side.

-Head across the balcony on the opposite side where you killed the zombie 
earlier on in the game, and enter the 2nd door to the left.

-Run down this passageway, and down the stairs, and into the room near the 
corpse.

-Grab the >SERUM< off the cabinet, and use it. Now, while you are here, we 
might as well organise or inventory!

ASSAULT SHOTGUN
SHOTGUN SHELLS
ARMOR KEY
DEATH MASK
DEATH MASK
DEATH MASK

-Save, as we nearly are about to fight a boss. Leave.

-Quickly run up the stairs, and around the barrier blocking the stairs, and 
through the door which leads you to the balcony over looking the Dinning Room.

-Once again, run the opposite side you killed the zombie on at the start of the
game, and out the double doors.

-Run down the stairs, onto the ground hall. Now, take the set of doors on YOUR 
right. Enter.

***NOTE: If you didn't get poisoned, simply go down the stairs, and into this 
room!***

-We are back in the Statue Room! Run past the statue, and enter the blue door.

-The dogs are still in here, so shoot them if you would like, but it is easier 
to try and avoid. Either way, run down the L shaped corridor, and through the 
door at the other end.

-Run down the winding corridor, but take note of those scary windows. Watch 
out, as around 3 zombies will smash through them! Quickly ignore them, and run 
to the double doors at the end of this corridor. Enter. Quickly!

-Run up to the black door, and unlock it with the >ARMOR KEY<. Now, a zombie 
will enter from the door behind you! Quickly ignore him, and enter this door!

-This room is full of crows! But don't worry, they wont attack you yet! Anyway,
this is yet another puzzle. You have to push a button under the stained-glass 
windows to make them change colour - Use this guide:

Firstly, press the YELLOW collared window, to make it turn ORANGE.

Secondly, press the RED collared window, to make it turn PURPLE.

Finally, press the YELLOW collared window with the saint imprinted to make it 
GREEN.

-Now, go to the end of the corridor, and push the button under Lisa's painting.
This will make the wall open, and you can go outside. Grab the shining object 
here which is your last >DEATH MASK<! Exit through the gate nearby using your 
>LOCKPICK<.

-Run down the pathway, and down the stairs towards the tomb where we got the 
>SWORD KEY< a long time ago! Anyway, head towards the set of 4 faces. We need 
to use the >DEATH MASKS< on these! Anyway, follow this guide:

Put the >DEATH MASK WITHOUT EYES< on the first face from the left.

Put the >DEATH MASK WITHOUT ALL< on the second face from the left.

Put the >DEATH MASK WITHOUT NOSE< on the third face from the left.

Put the >DEATH MASK WITHOUT MOUTH< on the remaining face.

-Looks like the coffin hanging here has feel onto the ground... We better go 
see what happened! Head towards the coffin, and... WHAT THE HELL!? The doors 
close, and a mutated zombies comes out! This is a Crimson... Twice the size! 
But don't worry, this guy is pretty easy. Shoot him about twice, then run away.
Shoot him another 2 times, and he should be dead. If not, repeat the process. 
Once he is dead, run over to the coffin, and pick up the shining object near 
the coffin which is some >SHOTGUN SHELLS<. Now, check the coffin and push the 
switch. Now, grab the >STONE & METAL OBJECT<. We have everything we need down 
here now, so leave up the stairs, and lets run up the small flight of stairs, 
and through the door, which leads into the mansion main hall.

-Run up the stairs which is to YOUR right, and through the first single door 
you see.

-Run down the whole corridor, and through the door at the end of the corridor, 
which takes you into the library.

-Simply run through this room, and out the other end via the door.

-Run down the balcony, but don't go down the stairs. Continue on, until you get
to a door which is next to an open wide window. Unlock it with the >ARMOR KEY<.
Discard it, and enter the door.

-Pick up the >GREEN HERB< and the >RED HERB< here, and mix them both. Go 
through the door which is on YOUR left.

-This room is full of goodies! Grab the >FIRST AID BOX< on the chair beside the
bed. Also go on the other side of the bed, and pick up a >GREEN HERB< which you
can't see. There is also a >INK RIBBON< on the nearby cabinet, BUT DO NOT PICK 
IT UP YET! We don't have enough space to pick it up yet. Exit this room.

-Head through the blue door which is straight in front of you.

-Run to the wooden table, and pick up the >DOCUMENT< which is situated on it. 
Now, examine the photo frame near you, and grab the >FISH HOOK<. Now, head over
to the other photo frame which is on the RIGHT side of the door, and pick up 
the >LURE OF A GOLD BEE<. Now, combine the >FISH HOOK< with the >LURE OF A GOLD
BEE<. Now, head over  to the photo frame on the LEFT side of the door. Examine 
it, and you will get the >BEE SPECIMEN<. Now, replace the >BEE SPECIMEN< with 
the >LURE OF A GOLD BEE WITH HOOK< on the photo frame. Now put the >BEE 
SPECIMEN< on the right photo frame. It will slide open. Now, examine it again 
and the bee will come alive! Once it does, quickly examine this hole and grab 
the >WIND CREST<.  Quickly exit this room, and exit the other one, so you will 
be on the balcony.

-Run down the walkway, and down the stairs. Enter the door nearby.

-You're back in the E. Stair Save Room. Head towards the Chest, and organise 
your inventory:

HANDGUN
HANDGUN BULLETS
WIND CREST
STONG & METAL OBJECT
FULL HEALING ITEM

-Save as we are about to leave the mansion, into a totally new area. Leave this
room.

-Go down the same corridor, and out the door which has the knob half broken.

-Watch out, as there are 2 zombie now in this room! Straight away shoot the one
in front of you, and watch out for the one which is around the corner! Head 
around the tiny corner here, and into the door which looks like a gate.

-We are back outside! Run down the pathway, and you should here some bushes 
rattle. Ignore these, and quickly run towards the panel on the left side of 
the nearby door. Open your inventory, and use the >STONE & METAL OBJECT< on it.
Quickly enter the door you just unlocked.

-There is a bunch of goodies in this room! On the shelf down the small flight 
of stairs there is a >FIRST AID SPRAY< and a >BATTERY<. On the ground near the
door you used to enter is some >SHOTGUN SHELLS<. Pick them all up, and go down 
the small flight of stairs where you found the >FIRST AID SPRAY< and >BATTERY<,
and through this door.
               ______             _     _                         
              (_____ \           (_)   | |                        
               _____) )_____  ___ _  __| |_____ ____   ____ _____ 
              |  __  /| ___ |/___) |/ _  | ___ |  _ \ / ___) ___ |
              | |  \ \| ____|___ | ( (_| | ____| | | ( (___| ____|
              |_|   |_|_____|___/|_|\____|_____)_| |_|\____)_____)
                                                                  
                           _______                   
                          (_______)                  
                           _______  ____ _____ _____ 
                          |  ___  |/ ___) ___ (____ |
                          | |   | | |   | ____/ ___ |
                          |_|   |_|_|   |_____)_____|
                                      1.1

-Scary place out here, huh? Anyway, head down the path and examine the sign. 
Great holiday destinations huh? Anyway, continue down the path until you see a 
Red chicken figure spinning around... Examine it, and you will be asked to push 
a button. What you have to do is push the button on the exact time when it is 
pointing to the direction you want. We want it to point to the West (W). So, 
keep trying until you get it to face West. Continue down the path. Here if you 
have the Radio, and saved Richard, Barry will say to you "St...y.... U...t.... 
the.... wood" Ignore this anyway, and head to the Blue spinning chicken. Examine 
this one, and get it to face North (N) once you do, the gate will click open. 
Enter it.

-There are lots of crows here! Anyway, continue down this path, until you see 
an opening on JILL'S right. Go down here, and it will trigger the crows to go 
after you. Head over to the right grave, and examine. After you have, open your
inventory, and use the >WIND CREST< on it. Examine what you just did, and grab 
ALL the 3 new crests, which are the >MOON CREST< >SUN CREST< and >STAR CREST<. 
Now head over to the grave left of this one, and examine it. After you have, go
into your Inventory, and examine all of the crests. While you do, press A when 
examining there backs. You will be asked to push a switch. Do so, and do it on 
all of other crests. Now, use the crests on this grave. Once you use them all, 
a small compartment will spin around. Examine it to get the all and might 
>MAGNUM REVOLVER<! Leave this area via the gate opposite of the gate you used 
to enter this area.

-Here you will hear some very freaky sounds! Anyway, continue down this grassy 
path, until you see a Cabin. Pick up the two >GREEN HERBS< besides the door, 
and mix them. Now enter the cabin...

-This is a very scary part of the game in my opinion. Continue through this 
cabin, and up the small flight of stairs. Grab the >MAP OF COURTYARD< on the 
nearby wall, and enter this opening. Here you will find a bed, and a 
typewriter. Examine the table, to get another >DOCUMENT<. Now head through the 
doorway opposite the one you just came through, and go to the Storage Chest. 
Organise your inventory:

ASSAULT SHOTGUN
SHOTGUN SHELLS
FULL HEALING ITEM

-Head down this passage, and jump down the ledge. Continue on, and you should 
see a shining object on what looks like a trap door. Grab it. Its the >CRANK<. 
Now, turn around and head back to the bedroom. You will hear the door open, 
then close. Quickly look out the window, and you will get a glance of what is 
to come! Head out the doorway, towards the creature, and you will get knocked 
out by this 'thing'. You will soon wake up, to be greeted by this thing! 
Quickly run past it, as its very slow, and exit through the door the creature 
came through. Don't worry if you got hit, because I did many times!

-Run back down this whole shrubby path, and watch out for the new zombie here. 
Just avoid it by running on the opposite side he is on. Exit through the gate.

-Run down this path, past the crows, and out the gate on the other side.

-Run up all the sets up stairs, and into the door which goes into the tool 
room.

-Instead of going out the single door, lets try going the double blue wooden 
doors. 

-Head down this path, and you will get another radio contact, but this time its
Brad. "Shit! Its broken!" Yup, Jill said it! Continue down this path, and watch
out for those annoying dogs! Quickly run around them, and up the small flight 
of stairs, and through the rusty old gate.

-Head past the ladder, and towards the panel on the corner. Use the >CRANK< on 
this so the water will drain, and you can cross the bridge under the water. Go 
back to the ladder, and climb down. Cross the bridge, and ascend up the next 
ladder. Run down the cement pathway, over the bridge, and down in the elevator.

-There are crows here, but ignore them - They will chase you, but will most 
likely miss. Enter the gate on the other side of the waterfall.

-There's a >RED HERB< here when you enter straight away - pick the bugger up. 
Now, continue on down the dark pathway in a zig-zag motion as snakes fall from 
the roof. Once you get to a door, enter.

-Pick up ALL of the >BLUE HERBS< on the bench nearby, and continue down the 
corridor, until you get to your first door on the right. Enter.

-Its another Save Room, and by now your Inventory is probably full - So head 
over to the Storage Chest, and organise your inventory to:

BERETTA HANDGUN
HANDGUN BULLETS

-Now, pick up all the items in this room, which include a >FIRST AID KIT< and 
a >BATTERY< and an >INK RIBBON<. Put all these in the Storage chest, but keep 
the Handgun and Bullets. Leave this room.

-Head into the double doors which is straight ahead.

-Holy crap! Quickly get away from the door! A giant spider is there! Quickly 
run around the corner, and down the stairs. Run over to the bar table, and 
examine it. You will see lots of goodies here, but the one we mainly need is 
the >RED BOOK<. Grab that, and then grab the >FIRST AID BOX<. Also snatch the 
>SHOTGUN SHELLS< on a nearby table. Go back up the stairs, around the corner, 
and exit this room, QUICKLY!

-Go back to the Save Room - First door on your right.

-Organise your inventory once again:

BERETTA HANDGUN
HANDGUN BULLETS

-Leave.

-Head over behind that crate in front of the double doors. Push it, so it is 
facing the space were the other set of boxes are. Push it into them, so it 
covers the hole in the floor. Climb up on the crate, and over them all, and 
enter this door.

-Run all the way down to the end of this corridor, and grab the >MAP OF THE 
RESIDENCE<. BUT DO NOT EXAMINE THE HOLE! I REPEAT, DO NOT EXAMINE THE HOLE! 
Instead, go to Room 002, and try to enter. Once you do, you will hear Barry 
talk to someone... After the conversation, enter the room.

-Jill will say she heard someone talking - Barry will cover this up with his 
old age, talking to himself... Heh, how original. Anyway, Barry will leave this
room. Now you are alone, go to the table and examine the >DOCUMENT< there. 
After you do, go to the exit door you used to enter, but don't exit - take the 
door which is on its right.

-Once you get inside here, and grab the >RESIDENCE KEY< of the shelf, you will 
hear the door from the next room open and then shut - Barry must be back. Exit 
the way you came in.

-It looks like that person WASN'T Barry! It was a zombie! Ignore it, and exit 
this room.

-Head back down the corridor, towards the door you used to enter this L-Shaped 
hallway. Once you do, enter.

-Climb back over all of the crates, and enter the door which is on the left 
side of the Save Room. Use your >RESIDENCE KEY< and enter.

-This room has many cool things in it, including a zombie who hung himself! 
Anyway, ignore the zombie, and grab the >HANDGUN BULLETS< from the chair. Also 
investigate the table to get a >DOCUMENT< and a >SELF DEFENCE GUN<. Don't use 
this gun yet, as it is VERY powerful. Also examine the left side of the table 
to get some more >HANDGUN BULLETS<. Anyway, go towards the exit, but instead 
go into the door right of the exit.

-Once you enter, go over to the bath tub. Uh oh! Sounds like that zombie who 
hung himself has broke free! Quickly drain the water, and snatch the >CONTROL 
ROOM KEY<. Quickly leave the bathroom, as the zombie here will come alive also.

-Quickly leave this room, ignoring the zombie.

-Go back to the L-Shaped room by climbing back over those crates, and into the 
door on the other side.

-Run down this corridor, until you get to room 002. Enter this room. Its the 
room where you caught Barry ^Talking to himself^.

-Shoot the zombie in here with your Beretta, and run past it when he's down. 
Now, when you get to those suspicious cabinets, push the one on the left in 
as far as it can go. Now pushed the right one as far right as it will go. This 
will reveal a ladder - Go down it.

-The music down here is freaky... Anyway, run to the end of this corridor, 
until you see the final crate you can push. Push it into the water. Now, go to 
the next crate, and push this one in, followed by the other one around the 
corner. Now, cross over the crates, and continue your way. Pick up the 
>GREEN HERBS< here. Before you enter this huge door, equip your >SELF DEFENCE 
GUN<. now enter.

-Start to run down the walkway to the right, and a FMV will kick in. After it, 
quickly raise your weapon (It will auto-aim) and shoot the shark. Now, QUICKLY 
run around the outside! RUN! RUN! Run until you get to a platform which is 
above the water. There is also a door up here, so enter it.

-We are now in the Control Room. Pretty hi-tech, huh? Anyway, head down the 
ladder. Now, head towards the window which is on the right, and examine the 
panel in front of it. Try to push a switch. Suddenly, a shark will smash into 
it! Quickly go to the panel on the RIGHT of the one you were just on, and push 
the switch. Now pull the lever which is STRAIGHT across the panel you just 
used. Now, go out of here, towards what looks like oxygen tanks. Now, examine 
them, and push the #3 switch. Now go back into the control room, and deactivate
the Safety lock, which is the first panel you see when you enter on the right. 
Now, pull the lever on the panel straight across from the panel you just used. 
Phew, now we are safe. Head over to the once window that the shark was smashing
into, and switch the button here. Now, pick up the >FIRST AID BOX< on the 
ground nearby. Continue down the hallway, and out the water proof door.

-Check the pile of rubble in this room for some >GRENADE ROUNDS<. Take that blue
metal set of doubles doors into the next room.

-Run around this circular room, until you get into the water with the huge 
shark. Now, climb up onto the platform, and examine the sparkling object. This 
will trigger the shark to come alive! DO NOT TRY AND JUMP BACK IN THE WATER! 
Instead push the panel into the water, and throw the switch on next to it. 
This will cause the shark to be electrocuted. Go back into the water when the 
shark is dead, and go around it. Pick up the sparkly, which is the >RESIDENCE 
KEY<. Examine the key further, and it will tell you that it is actually the 
>GALLERY KEY<. Anyway, go back out of the water, and exit this circular room.

-Now, go towards the water proof door, but don't enter it. Instead enter the 
gate which is nearby.

-Grab the >MAGNUM ROUNDS< on the crate nearby, and continue your way down this 
corridor, and climb up the ladder. Unlock the door here, and exit this room via 
this door.

-Head North from this door, and up the ladder, out of this area.

-Watch out if you didn't burn or swipe this zombies head off, as it is probably 
now a Crimson. Either way, quickly exit this room.

-Run to the next door, and use the >GALLERY KEY< on it, and enter.

-This room is full of mutated bees, so watch out for them. Run to the huge 
wooden table to find some >HANDGUN BULLETS<. Continue your way down the passage
which is left of room 003. You should see a dead body here. Investigate it to 
get the >INSECTICIDE SPRAY<. Quickly turn around, and exit this room.

-Remember that hole behind the map I told you not to examine? Well, go to it, 
open up your Inventory and use the >INSECTICIDE SPRAY< on it. This will kill 
all the bees in the Gallery room. But before we go there, lets go back to the 
save room. Exit this L-Shaped corridor via the door right at the end of this 
corridor.

-Head over the crates here, and into the Save Room (First door on your right)

-Organise your inventory:

GRENADE LAUNCHER LOADED WITH 12 GRENADE ROUNDS
ACID ROUNDS
RED BOOK
FULL HEALING ITEM

-Save. We are about to fight a boss. Head out this room.

-Head back over the crates, and into the door.

-Run down the corridor, and into the first door you see, which is the Gallery.

-Head over to the dead body where you found the >INSECT SPRAY<. This time, go 
further in. You should see a sparkling object here. Pick it up! Its another 
>RESIDENCE KEY<. Now, go to the door with 003 above it, and use the >RESIDENCE 
KEY< to get it open. Enter.

-Go further into this room, and examine the bookshelf. Take the book when 
asked. Once you have read it, open your inventory, and select the >RED BOOK<. 
Use it. Now, we are about to face a hard puzzle... follow this guide, and it 
should be easier!

***We have to make the books form a picture of a naked lady (:-P) laying down 
in the sun... Lets start...***

|1| |2| |3| |4| |5| |6| |7|

------ORGANISE SO THEY LOOK LIKE THIS:-------

|4| |6| |7| |1| |5| |2| |3|

-Wasn't THAT hard, was it? Enter the door it revealed...

-THE HELL!? There is a HUGE plant in this room! Quickly run up the stairs, and 
shoot it with your >GRENADE LAUCNHER< But make sure you do this when you can 
see its pink core, because it you don't, it will cause LESS damage! Repeat this
process, and watch out this guy doesn't swipe you off the edge! When you kill 
it, run down the stairs, and check out the fireplace underneath the balcony. 
You will get the >HELMET KEY<! Now, exit this place through the nearby double 
doors.

---------------------------
TIP FROM elbenz@hotmail.com
---------------------------
If you don't want to fight the Plant 42, head into the Art Room, and head to 
the single door with the keypad.The passcode to the door is 356 and all you 
have to know for adding the chemicals is red+h2o=purple,purple+yellow= orange,
h2o+yellow=green,green+orange=blue,red+blue=brown=v-jolt. Now simply run down
to where the Neptune sharks were, and use it on the Plant's roots. Now head
back to the Art Room.

---

-Exit this room via the single door straight across from the double doors.

-Walk down this L-Shaped corridor, and you will see Wesker. Wesker will tell 
you how Barry has been acting rather strange... Anyway, after this 
conversation, leave this place for the final time.

-Climb over the crates for the FINAL time (Whoo hoo!) and into the Save Room, 
the door on the right.

-Organise your inventory to:

ASSAULT SHOTGUN
SHOTGUN SHELLS
HELMET KEY
FULL HEALING ITEM

-Save, and leave this room.

-Leave the residence by the door near the bench where the >BLUE HERB< once 
where.

-Run down this pathway, and when you get far enough, the radio will click in. 
"Shit! It's broken..." Well, she said it again! Continue down the pathway, 
until you get to a gate. Enter.

-This area has now been overtaken by zombie dogs. Ignore them, and quickly run 
to the elevator on the opposite side of the gate you just came from. 
Going up...

-Those damn snakes will drop from the trees, so zig zag around them. Go down 
the ladder, across the bridge, and up the other ladder. Leave this area via the
other gate.

-Go down the stairs, and avoid the zombie dogs. Go through the door on the 
other end.
                     _______                  _             
                    (_______)                (_)            
                     _  _  _ _____ ____   ___ _  ___  ____  
                    | ||_|| (____ |  _ \ /___) |/ _ \|  _ \ 
                    | |   | / ___ | | | |___ | | |_| | | | |
                    |_|   |_\_____|_| |_(___/|_|\___/|_| |_|
                                       1.2

-Once you enter, you'll notice more items in this room. Barry has placed them 
here! Pick up the 2 >FIRST AID SPRAYS<, the >BATTERY< and some >ACID ROUNDS<. 
Leave this room via the door next to the paper.

-Run down this cement walkway, and out the other gate.

-Walk around the corner here, and you will see a FMV of something... Chasing 
you! It will come through the gate, and ambush you! Quickly turn around, and 
shoot it with your >ASSAULT SHOTGUN<. Once it is down, shoot it again! It 
should now be dead. Head into the door which is on your second right.

-Here you should hear some screams - They are MORE hunters. Quickly throw 
yourself around the corner, and fire! Do it twice, and the hunter should die. 
Enter the Save Room QUICKLY!

-Safe at last... Organise your inventory to:

ASSAULT SHOTGUN
SHOTGUN SHELLS
HELMET KEY

-Save if you want, and leave this room.

-Head up the stairs, and pass the first door on your right, and into the door 
which is North of this.

-Run to the end of this corridor, pass the door where Richard was, and out the 
door leading to the balcony.

-Back in the 2nd floor of the mansion main hall. Anyway, head down on the 
stairs, all the way down, and into the single door on your right. Unlock it 
with the >HELMET KEY<.

-Grab the >DOCUMENT< which is on the table next to all the test tubes. Read it. 
Now, after it head down the small passageway, and into the door.

-Watch out for the zombie here! Blow his head off! Now, grab the >DAGGER< on 
the ground, and then grab the >JEWELRY BOX< on the cabinet. Also grab the 
>GREEN HERB< here. We can't do anything with the >JEWELRY BOX< so far, so exit 
this room.

-Exit this whole area.

-Go back up the stairs, and run up the left flight of small stairs. Enter the 
doubles doors here, into the balcony looking over the Dinning Room.

-There is a Hunter now in this room, and he is on the side where you pushed the 
statue off ages ago. Well, avoid this side, and run to the set of doors. Enter 
the FIRST door you come to.

-There should be no Crimson in this room anymore, since I told you to kill him. 
If you didn't, try to avoid him, or kill him. Go right to the end of this 
corridor, and enter the door OPPOSITE the door near the mirror on its left 
side.

-This is where you got the >ARMOR KEY< from a while ago. Run to the end of this 
passage, and into the door on the other side.

-What a dusty room... Anyway, continue down this dusty corridor, pick up the 2 
>GREEN HERBS< and combine them. Keep going down this corridor, and you will 
soon hear a window smash! Its the YAWN again! Quickly run away from it, down 
the ladder. The Yawn will follow. Now, this battle is very easy, as your cannot
get poisoned. Run around it a few times, and shoot her. Make sure you also 
never get in the middle of her, and she will trap you, and keep damaging you 
until you die. She takes up about 7-10 >SHOTGUN SHELLS<, so make sure you have 
enough. After you kill her, she will screech in pain, knock a shelf, and croak 
it. Run around the shelf, until you see a sparkling book. Pick it up. This is 
the >LAST BOOK VOL.2<, but it isn't the last one we are looking for... Climb up
the ladder, down this corridor, and exit through the door.

-Run out of this room for the last time, via the door on the other side.

-I know you have been dieing to get these >GREEN HERBS<. Well, now do so. 
Combine them both. Now, run to the end of this room, where the two doors are on
the opposite side of each other. Enter the door which is next to the mirror.

-Back on the balcony, looking over the Dinning Room. Run down this walkway 
ONLY, as the other walkway has a Hunter on it, waiting for you... Enter through 
the double doors.

-Run across the balcony, to the door on the other side. Enter.

-Once again, run right the end of this room, and enter the door at the end, 
which is the library.

-Run straight through this room, and exit through the other door.

-Run down the set of stairs here, and into the Save Room, where the piece of 
paper is.

-Organise your inventory to:

ASSAULT SHOTGUN
SHOTGUN SHELLS
HELMET KEY
FULL HEALING ITEM

-Save if you want to. Leave.

-Run back up the stairs, but this time run left. Ignore the door near the open 
window, and enter the door at the end of this corridor.

-Use the >HELMET KEY< on the nearby door, and enter.

-Now, get behind the statue here, and push it between the middle corridor. Keep 
pushing it, and the walls will cave in! Just ignore this, and keep pushing, 
until you reach the end. Now, run out this middle corridor, and into the side 
corridor. Push the switch at the end of this space, and QUICKLY turn around, 
run out of the side corridor, and back into the middle one really quickly. Now,
push the statue to the left into the vacant space. The walls should stop 
closing in on you, and a compartment will raise. Enter here, and examine the 
cabinet to get a >BATTERY<. Now examine the hole, and jump down here.

-Here you will find a red book. Pick it up. You will now find this is the 
>LAST BOOK VOL.1<. We have all the two now. Examine the grave nearby. You will 
get a >DOCUMENT<. Now, push the switch on this grave, and it will slide open...
Climb down this ladder.

-We are now around the basement area. Advance forwards a bit, but watch out for 
the spider on the wall! Don't shoot at it - It wont bother you, unless you 
bother him. Now, when you get to a 2 way junction, go right. Grab the >MAP< off
the wall nearby, and go around the corner. Examine the bunch of boxes here, and
you should get some >SHOTGUN SHELLS<. Now, go back to the junction, and this 
time take the left path. There is a huge spider here, so make sure you avoid 
him. Enter the door nearby.

-Run around the corner, grab the >BLUE HERB< if you were poisoned - If not, 
ignore it. Run over to the sparkling object in the water - Its a >DAGGER<, 
so pick it up. Now, advance a bit, and shoot the zombie coming from North. Then
shoot the zombie coming from Jill's left. Now, travel North, into the water. 
Push the switch on the generator to get the power going again. Now, go back to 
the 2 way junction, and go the other way. Enter through this door.

-Pick up the >DAGGER< on the table, and ignore the >HANDGUN BULLETS<. You 
already have a lot, and we don't have the item space. Anyway, there is a zombie
here. Shoot him down, and go the way he came from. Here is an elevator, and a 
zombie laying on the ground - Do not worry, he wont come back as a Crimson. 
Once the elevator comes down, enter it.

-Run around the left corner, and blow the zombies head off here. Enter the door 
straight ahead.

-Pick up the large case on the table, which is the >MAIN BATTERY<. This is a 
key item we need, not like a >BATTERY< for your Stun Gun. Speaking of them,
pick up a >BATTERY< on the floor. There is also some >MAGNUM ROUNDS< and some 
>ACID ROUNDS< near the door. Your inventory is now full, so exit this room.

-Run around the corner, and unlock the door. Exit this area.

-Enter the next room via the door next to the mirror.

-Back on the Dinning Room balcony... Head into the door on your left.

-Run around the gate around the stairs, and then go down them. Go into the Save
Room, which is the first room you will encounter.

-Organise your inventory:

ASSAULT SHOTGUN
SHOTGUN SHELLS
HELMET KEY

-Leave this room.

-Go back up the stairs, and swing around to the passage straight in front of 
where you are. Unlock the first door on the left here with your >HELMET KEY<, 
then discard it, and enter.

-What an odd room... Anyway, pick up the >GRENADE ROUNDS< under the Deer head, 
and a >DAGGER< near the bull head. Now, pick up the >DOCUMENT< on the coffee 
table. Now, push those cabinets in front of those heads. Now turn off the 
light. The switch is next to the door if you missed it. You should notice how 
one of the eyes from each head glows. What you have to do is very quickly jump 
on the cabinet in front of them, and grab it BEFORE the eagle spots you. If the
eagle spots you, it will lock, and you wont be able to get whatever is in them.
You will get the >RED GEMSTONE< from the deer head, and the >YELLOW GEMSTONE< 
from the bull head. Exit this room, and leave the light off - Don't wanna waste
no power... ^_^

-Now let me just explain something. You have 2 Gemstones, ONE that is needed to 
get a >MO DISK<. What is a >MO DISK<? Well, its needed later on in the game to 
get the BEST ending. Now, there are 3 needed, and we are going to get the first
right now... If you WANT to get a bad ending, I suggest that you ignore the 
following row of stars - I will meet you at the other side.

*******************
FIRST MO DISK
*******************

-Run down the stairs, and down the passageway. Watch out though, as 2 Hunters 
will smash through the windows! Ignore these for now, and enter the door which 
is pointing in a Northern direction.

-Do you remember where that tiger statue is? Well, go down the passage LEFT 
from the door you enter, and into the very small passage way on YOUR right. 
Enter this door.

-Use the >YELLOW GEMSTONE< on the tiger statue. It will spin around, and reveal
the >MO DISK<. Grab it, and leave this room.

-Leave this area the way you came in.

-Run down this passage again, but watch out as yet another Hunter will jump 
through the window. Avoid them if you can, and enter the Save Room.

*******************
BACK TO GAME
*******************

-Now, if you got the >MO DISK<, you are already in the Save Room. If you 
didn't, go down the stairs, and enter the door nearby.

-Organise your inventory:

ASSAULT SHOTGUN
SHOTGUN SHELLS
RED GEMSTONE
JEWELRY BOX

-Chances are right now you are running low on >SHOTGUN SHELLS<... Don't worry 
- It wont stay like that for too long. Anyway, stay in this room, and combine 
the >RED GEMSTONE< with the >JEWELRY BOX<. We are about to encounter a puzzle, 
Which is VERY hard. I'm not very good at ASCII art, so the following ASCII art
may not be the best you have ever seen... BUT it will easily guide you how
to do it.

      _ _ _ _ _ _ _ _ _ _ _
     /|                  / \          
    / |                 /   \
   /  |  _ _ _ _ _ _ _ /     \
  /   | /              \      \
 |    |/                \      |
 |     \                |      |
 |      \               |      |
 |       \              |      |
 |        \             |      |
  \_ _ _ _ \_ _ _ _ _ _ |      /
   \           |              /
    \          |             /
     \_ _ _ _ _|_ _ _ _ _ _ /


Alternately, you can just go to this link. Its a simple drawing of how to
do it by Dan Engel. if you can't follow the ASCII art above, go to this
link:

http://db.gamefaqs.com/console/gamecube/file/resident_evil_jewel_box.gif

-Anyway, after that picture has basically showed you what to do, you will get the
>BROACH<. Now examine the >BROACH<, and press A on it. This will reveal that is 
isn't a >BROACH< - Its a key... The >EMBLEM KEY<. Leave this room.

-Run back up the stairs, run around the barrier, and into the single brown 
door, which takes you to the Dinning Room Balcony. 

-Run down the balcony, and out via the double doors.

-Run across this balcony, and enter the door which is on the other side.

-Run to the end of this room, and enter the door which is at the end, which 
is the door to the library.

-Run through the library, out and through the opposite door.

-Run down the stairs, and into the Save Room - The door next to the piece of 
paper.

-Organise your inventory to:

GRENADE LAUNCHER LOADED WITH ACID ROUNDS
CRANK
BATTERY
EMBLEM KEY

-Leave this room.

-Run around the corner, and turn right. Exit this room via that door.

-Now, enter the door which is right besides you. Use the >EMBLEM KEY< on it, 
and then discard it. Enter this room.

-This room has a few goodies in it, which are worth it. Go up to the desk, 
and turn on the small lamp. Check the cupboard under the phone to get some 
>SHOTGUN SHELLS<, and examine the sparkling object on the cabinet. This is a 
>METAL OBJECT<. Take it. Also grab the >BATTTERY< which is next to the >METAL 
OBJECT<. Leave this room.

-Run towards that black door, but don't go in there - Run into the passageway 
on its right, and enter this area via the small gate.

-Run down this walkway, and enter the metal blue door.

-Go straight out this room via the wooden double doors.
               ______             _     _                         
              (_____ \           (_)   | |                        
               _____) )_____  ___ _  __| |_____ ____   ____ _____ 
              |  __  /| ___ |/___) |/ _  | ___ |  _ \ / ___) ___ |
              | |  \ \| ____|___ | ( (_| | ____| | | ( (___| ____|
              |_|   |_|_____|___/|_|\____|_____)_| |_|\____)_____)
                                                                  
                           _______                   
                          (_______)                  
                           _______  ____ _____ _____ 
                          |  ___  |/ ___) ___ (____ |
                          | |   | | |   | ____/ ___ |
                          |_|   |_|_|   |_____)_____|
                                       1.3
           
-Try and ignore these nice little doggies on heroin, and run up the small flight
 of stairs, and enter the gate.

-Run down the walkway, and done the ladder. Run across the bridge, and up via 
the other ladder. Watch out for the snakes here again, as when they bite, they 
poison. Anyway, go down the elevator.

-Advance a bit in this area, towards the water fountain. Watch out for the 
doggies here also. Shoot 'em if you like. Head over to the elevator with the 
>BATTERY< missing. Use the >BATTERY< you have on the nearby panel, and now 
go up in it.

-Walk a bit from the elevator, and a dog should charge for you. When he gets 
close enough, shoot him pointing down. This will kill him straight away. 
Quickly go up the small stairs, and enter the gate. 

-Go down the walkway, and ignore the ladder. Head to the panel, and use the 
>CRANK< on it. This will drain the water. Head back out the way you came in.

-Run down the small set of stairs, and head into that small alleyway where you 
got off the elevator. Get on it. Take it down to the courtyard.

-Avoid the doggies, and go to where the waterfall once was. It isn't there 
anymore! Well, run down this alleyway, and down the ladder.
       _     _           _                                             _ 
      (_)   (_)         | |                                           | |
       _     _ ____   __| |_____  ____ ____  ____ ___  _   _ ____   __| |
      | |   | |  _ \ / _  | ___ |/ ___) _  |/ ___) _ \| | | |  _ \ / _  |
      | |___| | | | ( (_| | ____| |  ( (_| | |  | |_| | |_| | | | ( (_| |
       \_____/|_| |_|\____|_____)_|   \___ |_|   \___/|____/|_| |_|\____|
                                     (_____|                             
                                       1.4

-Go down this rocky corridor, until you reach a Storage Chest. Organise your 
inventory:

ASSAULT SHOTGUN
SHOTGUN SHELLS
FULL HEALING ITEM

-Save if you feel the need to. Now, go back to the ladder you climbed down to 
enter this area, and enter the big metal door on the left side of it.

-Run down this short passage, and you will see some mist. Don't bother about 
this yet. Anyway, go down the small flight of stairs, and enter the big metal 
single door.

-Grab the >GREEN HERB< in front of the door here, but only if you are in 
Caution status. Now, go back to the door, and this time go to its left. Here is
some >HANDGUN BULLETS<. Continue running around the elevator shaft, until you 
see a small passage way which is on YOUR left. Examine the panel here, and take
the >SHAFT<. Get out of this small passage, and go to the door which is in the 
North direction. Here is some more >HANDGUN BULLETS<. Enter this door.

-Run down this corridor, and you will see Enrico. He will warn you that someone 
in the team is a traitor. Suddenly, someone shoots him! After the scene, 
examine Enrico's body. Here you will get another >CRANK<. Examine it, and you 
will see that it is actually a >HEXAGONAL CRANK<. Go to leave this area, and 
the door will open. Continue down, and a Hunter will evade you. Quickly shoot 
it twice, or leave it - Whatever you think is the easiest for you. Either way, 
exit this room.

-Run around the elevator shaft, and out through the nearby door.

-Once you enter this room, have your >SHOTGUN< ready, as a Hunter will jump 
down, and attack you. Shoot it, and enter through the door to the left.

-Head down this rocky hallway, and to the Storage Chest. Organise your 
inventory to:

ASSAULT SHOTGUN
SHOTGUN SHELLS (IF ANY)
HEXAGONAL CRANK
FULL HEALING ITEM
SHAFT

-By this time, you probably don't have much >SHOTGUN SHELLS< or any at all. 
If this is the case, bring your >GRENADE LAUCNHER< instead. But don't use it as 
much though. Anyway, continue down this hallway, until you get to a dead end. 
Its because the ground is... Well... Gone. Use your >HEXAGONAL CRANK< on the 
nearby panel. After you have, run down here into the next door, ignoring
the nearby >GREEN HERB<.

-Run down this room, until you run into the boulder. There is nothing here, 
so lets go back out. Once you try, the boulder will start to chase you! QUICKLY
run to the door we came from, and you will be safe. Make you run VERY FAST! 
Once it is gone, run to where the boulder once was. Here on the shelf you will 
find some much needed >SHOTGUN SHELLS<. Now, go to were the boulder crashed to.
It has revealed a door! Enter here.

-Once you enter here, a scene will kick in showing you a HUGE spider fall down 
the roof, and to where you are! This guy seems hard, but is in fact VERY easy! 
Shoot him about twice with your >SHOTGUN<. Run around until he faces you again, 
and repeat the process. Sometimes some of his little buddies will drop from the 
roof - Ignore these, and focus on the big one. Once you've killed him, run back 
out the doors. 

-Enter this room again, as we only exited to get rid of all those little 
spiders.

-Now, head over to those barrels with the sparkling object on it. Pick it 
up. It is another >COMBAT KNIFE<. Now, head over to the door which is over-
taken by web. Equip your >COMBAT KNIFE< and hack away at it. Sooner or later, 
it will go away. Enter this door. 

-Head south here, and you should find a >BLUE HERB<. Only take it if you 
were poisoned, and need to use it. There is also another >BLUE HERB< here and
a >GREEN HERB<. Ignore these FOR NOW, and travel North, into the next room.

-Run deeper into this room, until you see another panel, and a pit. Use your 
>CRANK< on this panel THREE times. After you close your inventory screen after
the third time, the boulder will chase you again. Quickly go to the door you 
just revealed when turning the >CRANK< on your left. Now go to where the 
boulder came from, and grab the >FIRST AID BOX< here. Go back to that door, and
enter this room.

-This room holds another puzzle. Go to the statue in the room, and stand in 
front of it. Push it towards the part of the wall where it is slightly browner
than the normal colour. Leave it here for now, and head over to the panel near
the door. Use your >CRANK< here. This will cause that weird wall to push the 
statue out. Use the >CRANK< again, and the wall will go back in place. Now, get 
up to the statue, and push it onto that circle thing in the middle of the room.
Now, when it spins around, push it off. Push it back on afterwards, and the 
statue should be in the right direction. Push it into the black space next to 
the other statue. Now examine the space which just opened. Here you will get 
the >CYLINDER<. Open your inventory up, and combine the >SHAFT< with the 
>CYLINDER<. You will now have the >CYLINDER SHAFT<. Leave this room via the
nearby door.

-Run down this corridor, and enter the nearby door besides the boulder.

-Run down this rocky hallway, and enter the set of double doors.

-Run across the webby hallway, and out the other door.

-Run past the boulder, and into the single door.

-Run down here, and go to the Storage Chest. Organise your inventory:

ASSAULT SHOTGUN
SHOTGUN SHELLS
CYLINDER SHAFT

-Once again, if you don't have any ammo for the >SHOTGUN<, replace it with 
the >GRENADE GUN<. Now, go to that ladder, and take the metal door left of it.

-Run down this corridor, and down the stairs into the next room, 
via the metal single door.

-Run straight down, and into that small passageway. Go to the panel, 
and use the >CYLINDER SHAFT< on it. You will be asked for a code. Enter 
the code 4231. After you do, run over to the elevator that just rose. Try to 
switch on by the panel, and Barry will come in. After the scene, you will 
take the elevator down.

-You will hear some screams of agony here... Scary... Anyway, head into 
the door in front of you.

-As if this room wasn't scary enough... This room has Lisa Trevors in it! 
She will only encounter you the way you go, so what we should do is fake 
to go left. When she starts to chase you, turn around and run right. Run 
past the lever we need to use later, down the small ramp, and into the 
small passage on your right, where there is a metal door. Enter it.

-Run past the barrels here, and go to the crates. Climb up them all, until
you reach the top. Examine all the sparkling objects here which is a
>BATTERY PACK< some >MAGNUM ROUNDS< and finally some >HANDGUN BULLETS<. 
Climb back down the crates, and continue on southwards. Here is a big brown
crate which we have to push on the freight elevator. So simply do that. 
Once it is on it safely, push the red switch next to it. This will cause 
the elevator to go... somewhere... Exit this room.

-Fake that you are going South here, so that Lisa will chase you, but 
then quickly travel North East. Run past the lever, and out the nearby 
door.

-Run towards the elevator, and a scene will kick in of Barry going 
up the elevator. Ignore this, and run the only way you can go - Down 
the wooden bridge. Here is a Storage Chest - Ignore it for now, and 
head down the nearby ladder. Once you are down here, push the big brown 
crate to the left. Now push it straight into the garbage compactor. Turn
 it own by the switch nearby, and watch the crate crush! Now, jump 
down here and grab the >BROKEN FLAMETHROWER< which was revealed from the 
crate. Climb back up the ladder, and open the Storage Chest nearby. 
Organise your inventory to:

GRENADE LAUNCHER (LOADED WITH AT LEAST 13 ACID ROUNDS)
BROKEN FLAMETHROWER
FULL HEALING ITEM

-Yes, we are bringing the >GRENADE LAUNCHER<. We need to give the >SHOTGUN< 
a rest, as we need it later on for tough enemies. Enter the door nearby.

-Go North a bit, and when you get to decide either Left or Right, fake to go
left. When Lisa starts to chase you, run back and go right. Pull the lever 
nearby, and continue on. Continue your way down the ramp, and down the stairs, 
past the >GREEN HERB< and >RED HERB<. Don't pick them up - We need to get 
to the door QUICKLY! Continue down the pathway, and when you get to choose 
either right or keep going, just keep going. When you get to that large metal 
door, use the >BROKEN FLAMETHROWER< on the panel right of it. Enter this door.

-This room is VERY scary! Anyway, run straight through this room as there is 
nothing here to get. Go down the stairs, and into the water. Watch out for 
the snakes down here - They still bite. Once you get out of the water, grab 
the >JEWELRY BOX< on the nearby cabinet, and examine it. Just press A anywhere 
over this >JEWELRY BOX< and it will open, revealing the >STONE RING<. Once you 
get this, it will also give you a >DOCUMENT< of >FAMILY PHOTO<. Whatever you 
want it to be. Grab the >DAGGER< off Lisa's bed. Now, go up the ladder, and 
run down the passage to YOUR left. At the end is a >GREEN HERB<. Now, go the 
other way. Here is a rather large ladder, so go up it!
               ______             _     _                         
              (_____ \           (_)   | |                        
               _____) )_____  ___ _  __| |_____ ____   ____ _____ 
              |  __  /| ___ |/___) |/ _  | ___ |  _ \ / ___) ___ |
              | |  \ \| ____|___ | ( (_| | ____| | | ( (___| ____|
              |_|   |_|_____|___/|_|\____|_____)_| |_|\____)_____)
                                                                  
                           _______                   
                          (_______)                  
                           _______  ____ _____ _____ 
                          |  ___  |/ ___) ___ (____ |
                          | |   | | |   | ____/ ___ |
                          |_|   |_|_|   |_____)_____|
                                       1.5

-We are back in Lisa's Cabin. Anyway, run down the path, and up onto the plank. 
Organise your inventory to:

GRENADE LAUNCHER (LOADED WITH ACID ROUNDS)
STONE RING
METAL OBJECT
FULL HEALING ITEM
LAST BOOK VOL.1
LAST BOOK VOL.2

-Now, combine the >METAL OBJECT< with the >STONE< ring. When combined, 
they will both form another >STONE AND METAL OBJECT<. Now, examine the 
>LAST BOOK VOL.1<. It will open up, and reveal the >WOLF MEDAL<. Do the 
same with the >LAST BOOK VOL.2<. Here you will get the >EAGLE MEDAL<. 
Now, exit this whole cabin via the door.

-Run down the small set of stairs, and down the grassy pathway. Watch 
out for the zombie here - avoid him by running around him, as a tree 
blocks his way. Exit through the nearby gate.

-There are now zombies in this area! Avoid the one by the gate by running 
around him, clipping the grave on Jill's left. Run into the next set of gates.

-Run up the 2 set of stairs, and run down this grassy pathway, and enter 
the single door when you get there.

-Run straight out of this tool room, via the blue door near the paper on 
the wall.
                      ______                  _             
                    (_______)                (_)            
                     _  _  _ _____ ____   ___ _  ___  ____  
                    | ||_|| (____ |  _ \ /___) |/ _ \|  _ \ 
                    | |   | / ___ | | | |___ | | |_| | | | |
                    |_|   |_\_____|_| |_(___/|_|\___/|_| |_|
                                       1.6

-Go over the to the panel left of this blue door, and examine it. Take 
the >STONE AND METAL OBJECT< here - We don't need to go back down here 
anymore. Run down this pathway, and out via the next door.

-Run straight to the black door which is exactly straight of you. Enter.

-This is the room where we had to figure out the puzzle for the 
stained-glass windows ages ago. We're not here for a puzzle today though
- We are here to run down this corridor, and out the opening, then enter
the graveyard through the nearby gate.

-Run around this gate, and go up the 2 sets of stairs. Enter this door.

-We're now back in the Main Hall of the Mansion! Run down the main set of 
stairs, and then go behind them. Theres a small archway opening on the left
and right side of the stairs. Go down here, and examine this gateway. Sounds
like Lisa is down there... Open up your inventory, and use the 
>STONE AND METAL OBJECT< on it. We have 2 of these, so use the next 
>STONE AND METAL OBJECT< on the space next to the one you just inserted... 
Enter...
                _______ _              _             _          
               (_______) |            (_)           | |         
                   _   | |__  _____    _       _____| |__   ___ 
                  | |  |  _ \| ___ |  | |     (____ |  _ \ /___)
                  | |  | | | | ____|  | |_____/ ___ | |_) )___ |
                  |_|  |_| |_|_____)  |_______)_____|____/(___/ 
                                      1.7

-Theres a Typewriter on your right here... Anyway, go down the stairs, and 
to the Storage Chest but only if you want to save... Which I strongly urge you 
to. Grab an >INK RIBBON< and save. Go back down the stairs, but the 
>INK RIBBON< back, and continue your way down the next set of stairs. Keep 
running down the stairs, and run across the wooden walk-way, until you get to 
a single door. Go through it.

-Run down this dark hallway, and go down the ladder. Here you will 
encounter Barry. Turns out that he's trying to kill you! You will 
grab his gun, and he will say he had to do it. Lisa will interrupt, 
and Barry will tell Jill to give him back his gun - Do so, if you don't
you will get a bad ending... After you do, you will face Lisa for the 
last time! Quickly go to the pillar on your left, and push it off. Now, 
avoiding Lisa, push the pillar on the right off. Now go to the next pillar,
 and quickly push this off. Barry will continue shooting, but make sure she 
doesn't kill him! Quickly run to the next pillar - The final pillar... Push 
it off... This will reveal Lisa's mother from the coffin... She will be so 
depressed, she will jump off the ledge... No more Lisa Trevors! Run and talk 
to Barry... If he is alive. Now go over and check the coffin - Here you will
get a >DOCUMENT<. Now, exit this whole area via the opening where the gate 
just went up, after you defeated Lisa... Run down this corridor, and up the
elevator, into the next area.

-Jump off the elevator, and ignore the huge door to your left. Instead go
over to the large pond. Here run around, until you see a statue like figure
on the side of the pond. Here you should use the >EAGLE MEDAL<. Now run 
around until you see a second statue. Here use the >WOLF MEDAL<. Now the 
water will drain from the pond, and reveal a stairway. What are you waiting 
for!? Head back towards the other statue, but instead go down the stairway, 
and go down the elevator...

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
START DISK TWO...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
Open your GameCube disk drive, and carefully take Disk one of Resident 
Evil out. Put it in the case, and carefully grab Disk two. Insert Disk 
two into the disk holder, and close the cover. Let the GameCube do the rest.
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

-Before we do anything here, this is the LAST area of the game, and its 
harder than other areas. Zombies here turn into Crimsons VERY quickly - 
Around 15-20 minutes or so... This means we have to be either quick, or 
have a lethal inventory... Don't bother about burning them - There isn't 
any Keroscene Refills here... Anyway, continue one down this pathway, and 
go down the nearby
ladder.

-Grab the >INK RIBBON< from the ground, and save your progress. Now head 
over to the Storage Chest, and organise your inventory to:

ASSAULT SHOTGUN
SHOTGUN SHELLS
***MO DISK***
FULL HEALING ITEM

-The reason why >MO DISK< is in stars, is that it isn't needed unless you 
want the best ending. Also, if you don't have any >SHOTGUN SHELLS< left, 
replace it with your >GRENADE LAUNCHER<. Leave this area, via the set of double
doors.

-Run down this wet corridor, until you see a zombie. Blow his head off. You can
attempt this by aiming your >SHOTGUN< upward, and shooting! Head around the 
corner, and you will see another zombie. Kill this guy as well. Go around the 
corner were it says on the wall "B2". Go to the end of this passage, and grab 
the >MO DISK< on the desk, IF YOU WANT BEST ENDING! Run out of this small 
passage, and please ignore the >GREEN HERBS< here, as we don't need them yet. 
Run down the nearby set of stairs, and enter the gate at the end.

-Run down this passageway, and shoot the 2 zombies here. Continue running, 
until you see a cabinet. Investigate it, and you will get a >DAGGER<. Keep 
running around this square shaped room, until you get to some double doors that
are unlocked. Enter this room.

-Run towards the hospital bed here, but instead investigate the small table 
next to it. Here you will get some >MAGNUM ROUNDS<. Now, run towards that small
doorway, and into it. Here is some frozen corpses hanging up. Examine the 
cabinets here, and you will get a >FIRST AID BOX< and a >BATTERY PACK< get out 
this frozen area, and examine the computer nearby. Enter the login name as 
"JOHN" and the password as "ADA". Now select B2-F. You will be asked for a 
password. Enter "CELL". Now select B3-F. This door will unlock without a 
password. After you have done all this, exit this room.

-Run down the small passage on your left, and exit this area via the large 
gate.

-Run up the stairs, but watch out for the zombie you killed here! 
Its probably alive! Kill it, and run around the corner, but not the 
corner with B2 written on it - The corner where the door is to the save 
room... Enter this room.

-Open the Storage Chest, and organise your inventory:

GRENADE LAUNCHER (LOADED WITH MOST GRENADE AMMO YOU HAVE)
***MO DISK***
***MO DISK***

-Once again, don't take the two >MO DISKS< if you want a bad ending. 
Leave this room via the double doors.

-Run down this wet passage, until you find 3 >GREEN HERBS<. Pick them up, 
and mix them to create a >FULL HEALING MIXTURE<. Now go around the corner
 where the wall has "B2" imprinted on it. Enter the door here.

-Grab the sparkling object on the shelf where the big computer monitor is. 
This is your final >MO DISK<. Once again, if you want a bad ending, don't 
grab this. Grab the >FIRST AID SPRAY< from the table, and grab the >SHOTGUN 
SHELLS< from the shelf, near the cement piece, where it looks like a different 
colour. Leave this room.

-Since we have some more >SHOTGUN SHELLS<, we will go back to the Save Room, 
and bring with us the >SHOTGUN<, as we should save the >GRENADE LAUNCHER< for
later. Run around the corner, and continue down the wet passage. Enter the 
double doors near the two hospital beds piled on each other.

-Organise your inventory here to:

ASSAULT SHOTGUN
SHOTGUN SHELLS
***MO DISK***
***MO DISK***
***MO DISK***

-Exit this room via the set of double doors.

-Run down this wet corridor, until you get to the stairs... Go down them, and 
enter the large gate at the bottom.

-Enter the first set of doors on your left.

-Run down this passage, until you see the second door. Enter.

-Grab the >INK RIBBON< off the chair, and snatch the >GRENADE AMMO< in the 
sink. Grab the >SLIDE FILTER< from the table, and shoot the zombie hanging 
around here. Grab the >DOCUMENT< from the nearby shelf, and examine the desk. 
It looks like a GameCube...!? Use your >MO DISK< on this, if you WANT and NEED 
to...  Leave this room.

-Run out this room via the set of green double doors.

-Exit this area via the set of double gates.

-Run up the stairs, and go around the corner near the wall saying "B2". 
Enter these double doors.

-Go to the other side of the table, and use the >SLIDE FILTER< on the 
Slide Machine. Keep pressing A, until you get to the end of it. It will 
show you the numbers '8462'. Head over to the panel on the wall, and enter 
those numbers. That bit of cement I said that has a slightly different colour 
has now opened. Go in here, and grab the >LAD KEY< off the table. Now examine 
the TV's here - View Kenneths film when asked... Interesting... Anyway, leave 
this room, via the double doors.

-Run down the large set of stairs once again, and enter this area via the gate.

-Run down the small passageway on your right. Keep running down here, until 
you see a single door. Unlock it with the >LAB KEY<, but don't enter here yet. 
Unlock the nearby double doors with the >LAB KEY< here also. Discard the key, 
and enter these double doors.

-Push this shelf right to the end of this small room, and grab the 
>SHOTGUN SHELLS< on the shelf it just revealed. Jump up into the nearby vent.

-Quickly run into the next vent to your right, and go through it.

-Jump down now, and run over to the desk with the GameCube on it - Use the 
>MO DISK< on this if you want to, or if you have it. Also grab the >BATTERY< 
here as well. Now continue your way running down here, and watch out for the 
new creature here called "Chimeras". Kill it, and push the shelf out. Exit 
this room via the double doors.

-Enter the single door you just unlocked a while ago.

-Run straight down this room, and into the single door.

-Ahh... A  Save Room. This room has a bunch of stuff, so lets pick it all up! 
Theres some >SHOTGUN SHELLS< on the chairs - An >INK RIBBON< on the table - 
Some >GRENADE ROUNDS< on the ground, and finally a >FIRST AID SPRAY< on the 
table. Now, clean out your inventory!

ASSAULT SHOTGUN
SHOTGUN SHELLS
***MO DISK***
FULL HEALING ITEM

-Save if you want, and leave this room.

-Run down the small set of stairs which are to JILL'S left. Enter the 
huge door at the end.

-Run down the path to JILL'S right, and down the small passage. Here is another 
Chimera. Kill it, as its blocking our path. Now, run to the end of this path, 
and examine the panel. You will get the >FUEL SUPPLY CAPSULE<. Exit this room 
the way you came in.

-Go back up the small stairs, and go around the corner to your left. Go 
through the single door here.

-Go back, and run towards the gate which you take to exit this area. Don't 
exit though. Enter the double doors on its left.

-Run down this corridor, and enter the green door on your first left.

-Run around the corner, and examine the blue re-fuelling device. When asked, 
place the >FUEL SUPPLY CAPSULE< in it. After it is refilled, it will tell 
you that you shouldn't run, or the >FUEL SUPPLY CAPSULE< will blow up... So, 
make sure you DO NOT RUN! Remember that! Exit this room, walking!

-Walk out of this room via the green set of double doors.

-Walk down the small passage on YOUR right. Continue down here, until you 
encounter the single door you unlocked with the >LAB KEY<. Enter it.

-Walk straight down this corridor, and down the small set of stairs to JILL'S 
right. Enter the large door here.

-Walk down the path to JILL's right. Continue on down here, until you get to 
the panel. Examine it, and use the >FUEL SUPPLY CAPSULE< on it. Yaay! We are 
free to run again! Run back to the door you came through, but this time go the 
other way. Continue down here, until you see a white door - Enter it quickly, 
before the Chimera gets you!

-Run straight ahead here, and use your final >MO DISK< on the GameCube here. 
Now, go down the left walkway of the door. Continue around it, and enter the 
set of double doors here.

-Run around this room, until you get to the computer panel. Activate the 
elevator here, and exit this room the way you came in.

-Run around this square shaped room quickly, and exit it via the white 
single door at the other end.

-Run through this passage, and out the double doors.

-Go up the small set of stairs, and enter the single door on your right.

-We are about to battle the final boss of the game... And we need a bunch 
of stuff to kill it! Organise your inventory to:

GRENADE LAUCNHER (LOADED WITH MOST AMMO YOU HAVE)
GRENADE AMMO (SECOND MOST AMMO YOU HAVE)
FULL HEALING ITEM
FULL HEALING ITEM
FULL HEALING ITEM

-Also make sure you SAVE! Exit this room...

-Go the only way you haven't been yet... Down the passage at JILL's right.
 Push the switch here near the elevator, and a scene will kick in with Barry. 
Take the elevator up...

-There are two boxes of >SHOTGUN SHELLS< near the wall, but don't take them yet 
- We will get them on our way out... Run around the corner, and enter the 
nearby door...

-Turns out that Wesker and Barry were traitors! Wesker will try and shoot you, 
but Barry will shoot Wesker. He just couldn't betray you! Suddenly, Tyrant 
brakes through the glass. Wesker wakes up, but Tyrant smashes him one! Tyrant 
also punches Barry one, leaving you to try and defeat him! Anyway, shoot your 
>GRENADE LAUNCHER<  at him, for around 1 bullet, then run around to the next 
corner. He will take about 7 shots from the >GRENADE LAUNCHER<. Also watch out 
for his combo attack - This can kill Jill with one shot! So make sure you keep 
your distance from him! After you have killed him, run over to Wesker's body. 
Grab the >DOCUMENT< he's holding... Now, head over to Barry. Thankfully, he's 
still alive! After the scene, head over to the computer on the other side of 
the gate, and push the switch. Now, exit this room the way you entered it.

-Turns out Wesker turn out the self destruct system! Anyway, just run out of 
this room - It the door on near the rusted double doors.

-Now, we have a choice what to do now...If you want best ending, continue on 
reading... If not, just ignore the following text that are in stars...

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
ACTIVATING MO DISKS...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
-If you activated ALL >MO DISKS<, we should head to the gate used to exit 
this area, BUT don't exit this room - Enter the green double doors which are 
on the gates left.

-Run straight down this passage, until you get to the large metal door. Pull 
all the levers down on the panel next to this door. After you have, you should 
be able to open this large door. Enter it.

-Run down the long set of stairs, and enter the single door at the end of 
this room.

-In this cell is Chris! After the short scene, exit this room.

-Run back up the long set of stairs, and exit this area via the metal doors 
up the top.

-Chris will yell to you "C'mon! Lets go!". Run straight through this passage, 
and out through the double doors.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
BACK TO GAME...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+ 
-Go through the gates at the end of this room.

-Run up the stairs, and continue on down the hallway. Enter the double doors at 
the end with the two hospital beds on top of each other.

-Open up the Storage Chest, and organise it to:

MAGNUM REVOLVER
MAGNUM ROUNDS
FULL HEALING ITEM
FULL HEALING ITEM
FULL HEALING ITEM
FULL HEALING ITEM

-Make sure you save! We are at the end of the game! Climb up the ladder.

-When you get to the top, Chris and Barry will tell you to hurry! Open the 
door they are facing.

-Totally ignore the items here - We don't need them. Continue down this 
corridor, and a scene will kick in. Brad will say he needs a sign to see you're
alive. Continue down this corridor, onto the walkway, until you see an item. 
This is the >FUSE CASE<. Pick it up. Continue down this corridor, and use the 
>FUSE CASE< on the nearby space. Turns out only 3 minutes, and this hellhole 
blows! Chris and Barry will stay behind, and take care of the monsters. You 
will go in the elevator.

-Pick up the large case in front of the elevator, which is the >SIGNAL ROCKETS< 
and Straight away, use them. After this, Barry and Chris will come off the 
elevator, and Tyrant will smash through the wall! He will knock out Chris! 
Barry will continue on shooting, but if he dies, well, you get a bad ending. 
Anyway, keep your distance from Tyrant, and keep shooting at him with your 
>MAGNUM REVOLVER<. Once he starts to chase you, quickly try and dodge him. Its 
better to shoot him in the back, as he takes a while to turn around them... 
Repeat this process, and heal every time he gets a hit in. Once you shoot him 
enough, Brad will drop the >ROCKET LAUNCHER< down. Pick it up, equip it, and 
fire! Hopefully, this will kill Tyrant! If not, keep trying... Finally the 
nightmare is over...

-The chopper will land on the roof, and you and your team-mates will jump on... 
Congratulations! You have beaten Jill's senerio of RESIDENT EVIL REMAKE! Great 
work! Watch the credits roll by, until you see your ranking, and time...

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
MY TIME FOR JILL SENERIO...
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
20 Hours, 39 Minutes and 54 Seconds...

Why was is so long? Because I wanted to get EVERYTHING right for this 
walkthrough... Not cause I suck at this game... it was because I had to type 
and play... Anyway... Great job once again! Now, you just have to beat Chris' 
senerio.. ^_^

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=++=+=+=+=+
***CHRIS' SENARIO...*** 
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=++=+=+=+=+
                     _______                  _             
                    (_______)                (_)            
                     _  _  _ _____ ____   ___ _  ___  ____  
                    | ||_|| (____ |  _ \ /___) |/ _ \|  _ \ 
                    | |   | / ___ | | | |___ | | |_| | | | |
                    |_|   |_\_____|_| |_(___/|_|\___/|_| |_|
                                       2.0

-After the scene, you will be in the Dinning Room. On the right of the long 
table is an >INK RIBBON< and a Typewriter. Don't pick the >INK RIBBON< up yet, 
just continue your way down to the fireplace. Enter the door nearby it.

-This is Kenneth's hallway, and you will soon find out why. Head around the 
corner to Chris' left. A FMV will kick in, showing something munching away on 
your fellow team-mate! Ignore the monster for now, and leave the way you came 
in.

-Run down the left side of the table, and exit this room through the double 
doors.

-You're back in the Main Hall of the Mansion, and there is no site of Jill and 
Wesker. Pick up the >BERETTA HANDGUN< which is the sparkling object on the 
floor. Equip it, and head back into the Dinning Room, via the double doors on 
your left.

-Run down the left side of the Dinning Room table, and enter the single door 
at the end, where you saw the first zombie.

-Run around the corner where you saw the zombie, and examine Kenneth's body 
to get >KENNETHS VIDEO<. Enter the door nearby, and you will hear a door close 
behind you. Enter this door, and ignore that sound.

-Run down this dusty corridor, and into the next room. Check the bird-cage 
here, and you will get some >HANDGUN BULLETS<. Also go under the stair case. 
Here are 2 >GREEN HERBS<. Pick them up, and combine the 2. Run up the stairs, 
and enter the door up the top.

-Pick up 1 of the >GREEN HERBS< near the corpse laying down, and mix it with 
the herb you just combined. Now, go down the passage left of the door you just 
came in from. Watch out for the zombie here - Shoot him, until you passes out. 
After that, quickly run over him. Continue down this passage, until you come to 
a small statue. Examine it, and you will get the >GOLDEN ARROW<. Pick up the 
>HANDGUN BULLETS< in front of the mirror nearby this statue. Continue your way 
down this passage, until you get to 2 doors. Unlock the one next to the mirror. 

-Run down the balcony, and pick up the >DAGGER< on the cabinet nearby. Continue 
your way down the balcony, and exit this area via the double doors.

-Run down the stairs, until you get to where both of the stairs join up. There 
is a small space here, which is a door. Enter it!

-This is the graveyard... And its pretty scary! Run down the 2 sets of small 
stairs. Continue your way, until you get to a small grave. Examine it... It 
says it has a hole shaped like an arrow head... Examine your >GOLDEN ARROW<, 
until you get to take the >ARROW HEAD< off. Now, use the >ARROW HEAD< on the 
grave, and it will slide open. Run down the stairs here, and then run around 
this room until you get under the coffin hanging from the ceiling. Examine the 
small panel underneath it, and you will get the >BOOK OF CURSE&