____ _ __
|_ \ (_) | |
/ /\ \ __ ___ __ ____ | |
/ /__\ \ | |____ |_ | | |_______ |__ | | |
| ____ | | ___ | | | | __ __ | ___| | | |
| | | | | | | | | | | | | | | | | _ | | |
| | | | | | | | | | | | | | | | | |_| | | |
|___| |___| |__| |__| |___| |__| |__||__| |______| |__|
____
/ __ \ _
/ / \ \ __ (_)
| | |_|| |___ _____ ______ ______ ___ __
| | | _ | / _ \ / ___/ / ___/ |_ | | |____ ______
| | _ | | |_| | / \ | | |___ | |___ | | | ___ | | __ |
| | | | | | | | | | \___ \ \___ \ | | | | | | | | | |
\ \__/ / | | | \_/ | ____| | ____| | | | | | | | | |__| |
\____/ |___| \_____/ \_____/ \_____/ |___| |__| |__| |____ |
________________________ _ | |
| | | |__| |
| Population: Growing! | |______|
|______________________|
=============================
Animal Crossing Guide/FAQ
Version 1.8
=============================
| By: Etherel15 |
| etherel15@hotmail.com |
* This FAQ is always available in it's latest version at *
www.gamefaqs.com. Before you send my any e-mails, check to see if you
* have the latest version of this FAQ. But otherwise, *
* feel free to Mail me! *
=======================================================================
i. ~ Version History ~
=======================================================================
Version 1.0 - October 10, 2002 - This is when I first started my FAQ.
Version 1.1 - November 1, 2003 - One year later, lol, I'm restarting
and I've gone through everything already
down and fixed it up all pretty like.
Version 1.2 - November 2, 2003 - I've added the 1st four town locations
version 1.3 - November 3, 2003 - The Town Location section is finsihed,
along with Landscaping and Talking with the
Animals, I hope to revamp and add to it.
version 1.4 - November 4, 2003 - Finally put in the beggining of the game
walkthrough, through Tom Nook's chores. and
all about your house, including decorating,
gyroid, HRA, mail and Feng Shui(help from NP)
version 1.5 - November 5, 2003 - Added the Turnip Market to Tom Nooks.
No item checklist yet, still trying to
"acquire rights" for it so to say, but I have
accomplished the Fish and Insect Lists, and
I wrote all about catching fish and bugs,
even what you can catch during what months.
I also wrote the entire calander, finished all
holidays and the event and worked them to fit
in better with the earlier parts of the Faq.
version 1.6 - November 6, 2003 - I haven't finished by my unrealistic deadline.
but I'm so far along that I'm of course going
to finish. I wrote every single event I could
think of, including Island items.
version 1.7 - November 7, 2003 - I fixed a major error in the Able sisters
which I noticed as I researched more info on
designer tool. Started on the GBA connection
section. Finished the Design Tool.
version 1.8 - March 5, 2007 - Fixed a few small errors and submitted it to
Gamefaqs for all the wii-crazed people who are
exploring some of the jewel games of the
Gamecube's life.
=======================================================================
ii. ~ Requirements and Peripherals ~
=======================================================================
Players - 1 player at a time, 4 character saves per town, 1 town per
memory card.
Memory Card - 1 whole memory card 59 (included).
- 58-61 blocks on larger sized memory cards.
Game Boy - Use your Game Boy Advance and Gamecube Game Boy Advance
Advance Cable to use special features of the game like the Animal
Crossing Island.
e-Reader - use E-reader cards to get special items, music etc.
=======================================================================
iii. ~ FAQ Introduction ~
=======================================================================
I'd like to start by saying Thank you, Thank you, Thank you! It
really makes my day to know someone is reading my FAQ. This is my
first FAQ and I hope to be proud of it (so bear with it). I saw this
as the perfect opportunity to strut my stuff. Because Animal Crossing
isn't a game that you write a long walkthrough for, with a few bonus
sections, Animal Crossing is a stage with many possibilities and many
directions and goals to go for, thrown in with a few special events and
interesting people. I hope to distinguish all the possibilities, and
the answers to those questions you don't need, but you don't want to
miss. For instance, if someone says something is happening, but you
don't know what day, place, hour, or even what character you have meet
or be at. Sure,you could spend the WHOLE day running from square to
square looking and hoping you're not late or missing something. But at
that point the game loses its fun. And no one wants that, so just come
and look and hope I have it. The FAQ is more of a collection of
information than a step by step instruction manual for the whole game.
Therefore, since I know everyone doesn't want to read my whole FAQ to
find everything, and I can't just list them all (too many), I will
repeat things constantly through out different parts. Please don't get
mad if you read something over and over again.Last, if you have
anything you wish to add to my FAQ, or you think anything is wrong DO
NOT HESITATE IN ANY AMOUNT to write me and tell me. A game so big
can't be discovered by one man alone.
=======================================================================
~ CONTENTS ~
=======================================================================
i. Version History
ii. Requirements and Peripherals
iii. FAQ Introduction
~~~
1. Game Introduction
2. Controls & Screens
2.1 Menu Controls
2.2 In-Game Controls
2.3 Items Screen and Controls
2.4 Typing Controls
3. Main characters
4. Town Map
5. Town Locations and functions
5.1 Tom Nook's Shop
5.2 The Dump
5.3 The Post Office
5.4 The Town Tune Board & Bulletin Board
5.5 The Wishing Well
5.6 The Police Station
5.7 The Museum
5.8 The Able Sisters
5.9 The Dock
6. The Wide World Around You
6.1 Time Traveling
6.2 Times and Seasons and Weather
6.3 Trees and Flowers
6.4 Landscape Objects
7. Your Animal Friends
7.1 Your Animals' Lifes
7.2 Talking with the Animals
7.3 Animals Moving in/out
7.4 Mailing your friends
8. Beginning the Game
8.1 Setting up the Game
8.2 On the Train
8.3 Settling in
8.4 Working for the Nook
8.5 Early Debt Management
9. House and Gyroid
9.1 Your Gyroid
9.2 Your Mailbox
9.3 Upgrading your House
9.4 Decorating your House
9.5 The HRA Academy
9.6 Feng Shui
10. Item Catalogue Checklist
10.1 Furniture
11. Fish and Insect Lists
11.1 Fish List
11.2 Insect List
12. Fishing and Bug Catching
12.1 Preparing for the Hunt
12.2 How to Fish
12.3 How to Catch Bugs
12.4 Golden Net and Rod
13. Events
13.1 The Calander
13.2 Holidays
13.3 Planned Events
13.4 Special Events
13.5 Other Events
14. Gameboy Advance Connectivity
14.1 Animal Island
14.2 Download NES games
14.3 Pattern Designer Tool
15. Universal Codes
15.1 Nook's Raffle & Redd's Market
15.2 Special Items
15.3 Special Series
15.4 NES games
15.5 Wallpaper, Carpets, and shirts
15.6 Other Items
16.
letter writting
NES games
Item List
visit a friend's town
Trading via password
Items not for trade
The museum
fossil hunting
Perfect Town
Golden tools
=======================================================================
1. ~ Game Introduction ~
=======================================================================
Animal Crossing, though very similiar to other games like "The Sims"
and especially "Harvest Moon", is a a very unique game and the first of
it's class. It is part RPG and part simulation, but since there is no
distinct goal you're working for which signifies the end of a game, we
can't really call it either. Nintendo names it in a new Genre of games
called a Communication game. Were you interact, explore and grow
(we're not talking about your early years). In Animal Crossing you
head to a town filled with animal humanoids (or Furries). You have a
tiny amount of money, not quite enough to pay the house off, and a
shirt. Nothing more. You spend the game doing what ever your heart
desires. Like becoming friends with the town residents, watching new
ones move in and old friends move out. Mailing them letters, giving
them gifts, running them erands and just chatting. Or paying your house
off, making it larger and larger. Going to the ends of the earth and
even the internet to get the furniture that will fit your style of
house best. Even being a nature-ist. Planting trees and flowers,
growing your own orchard, catching fish and bugs, and even helping the
wishing spring. The game also runs time parallel to the real world.
So when you wake up at 9:00 am December 20, Geuss, what? it'll be 9:00
am on December 20, in the winter. Wich means that the events, bugs &
fish you can catch and the appearance of the world will constantly
change. Like Nintendo says, "The real-life game that's happening every
second of every day. Whether you're there or not!"
=======================================================================
2. ~ Controls & Screens ~
=======================================================================
---------------------------
===2.1 Menu Controls===
---------------------------
Very simple, the only thing you can do is push A button when the text
gets to the very bottom and a little blue arrow appears to go to the
next text message or go to an answer block. A yellow box wich has a
couple of responses to questions asked. Just scroll up and down
using the control stick. if you're lazy and want to hold the
controller with just your right hand, you can use the C-stick to scroll
up and down and the A botton to confirm. If you push the B button
while in a question box and there's a responce that means cancel or
never mind, you'll automatically push it. Push and hold the B button
while the text is scrolling to speed it up. In other words...
A Button - Confirm, continue
B Button - Cancel and speed up text
Control Stick - Switch between response options
C-Stick - Switch between response options
------------------------------
===2.2 In-Game Controls===
------------------------------
In- game controls means the buttons you push while wandering around
the world. A button or joystick may have more than one fuction so I
might have split them up in some cases and organized them into uses.
Control Stick - Tilt it a little, walk that direction. The more you
tilt it the faster you walk.
B, L, or R - Run
B Button - Pick up items
Y or Start - Opens or close the Item Screan.
X Button - Pulls up your map
C-Stick - Adjust the Camera (inside buildings only)
A-Button - The "Action Button"
1. When standing in front of other characters push to
talk.
2. When standing in front of a Sign push to read
3. When standing in front of a door push to open
4. When standing in front of a tree push to shake
5. When you have a usable item equiped (like a shovel)
push to use the item (outside only)
6. When standing in front of a peice of furniture push
and hold to grab then push the control stick towards
or away from your character to move it, or push the
control stick in the other 2 directions to rotate it
(in your house only, not in others!)
7.Some furniture(radios, cabinets, gyroids, etc.)are
interactive. Stand in front of them and Push A to
activate them. (in houses only, Any house!)
Control Stick - When in your house and facing a chair, bench, or bed,
push the control towards the item and you will sit or
lay on it.
----------------------------------
===2.3 Item Screen Controls===
----------------------------------
You can bring up the item screen by either pressing the Start or Y
button. The controls are:
Control Stick - Scrolls the cursor hand around the screen. Pausing
over an item tells you what it is
A Button - When you push the A button over anything a list of
commands appear (see below)
X Button - Use the X button to highlight multiple items OR letters
so you can give one command for all of it.
B Button - Like always, means cancel
R Button - Flips between the different Screens
The Item Screen looks like this
_____________________________________________________
| |
| ( ) Town Name _________ _|
| \|/ | | / |
| | Character Name | Letters || F|
| / \ | | \_|
| You Bells ______ | [ ] [ ] | |
|_ (______) | | _|
| \ Items__________________________ | [ ] [ ] | / |
|P | | | | ||MI|
|_/ | [ ] [ ] [ ] [ ] [ ] | | [ ] [ ] | \_|
| | | | | |
| | [ ] [ ] [ ] [ ] [ ] | | [ ] [ ] | _|
| | | | | / |
| | [ ] [ ] [ ] [ ] [ ] | | [ ] [ ] || I|
| |_______________________________| |_________| \_|
| |
|_____________________________________________________|
P=Patterns screen
F=Fish caught screen
MI=Main Inventory screen
I=Insects caught Screen
The Item Screen has your character in the top left corner. To the
right is the town's name (top) and your name (bottom). Under both of
these is your Bells, or money, you have in your wallet(can hold up to
999,999 bells). The amount is in the round box in red. Below all of
this is your items section. It is 3 spots tall and 5 spots wide (15
spots total). This is the main item section were all the items you get
go. The pink Column on the right of the screen is your letters column.
Here you can hold up to ten letters with you at a time. Pink letters
are letters mailed to you. There are read and unread icons, and some
may have presents attached. Blue letters are ones that you have
written yourself. To the very right of the screen you'll see 3 tabs.
One will have a face (currently opened) and the other 2 are fish and
bugs. these are additional screens wich list all of the different
types of bugs and fish you've caught. You can use R to scroll between
them quickly. Last, on the very left of the screen is another tab with
a pencil. These hold your patterns. You can have 8 patterns at one
time (for more on patterns see ).
General A button Commands:
-When pushed over an item-
Grab - When you grab an item you can move it around in your item
screen. You can grab items and put them in letters as gifts.
Grab tools, clothes or umbrelas and put them on your
character to wear it or equip the tool. Grab bags of money
and put them in your wallet to add to your total
Drop - Drop an item on the ground in front of you
Bury - Bury an item in a hole you are standing in front of
Quite - Means never mind
*EXCEPTIONS* -you cannot bury or drop items animals give you for
delivery. to get rid of these (besides delivering them) you must
take those to the wishing well. You Cannot drop fish unless you're
standing in front of a river or ocean, or if you're in your house. Then
the fish will be in an aquarium.
-When pushed over a letter-
Grab - Grab the letter and move it around within the letter box
Read - Read the letter (pink)
Throw Away - Throw away the letter (must be read and have no present)
Present - Take off any attached present
Rewrite - Rewrite the letter (blue)
Quite - Means never mind
-When pushed over your wallet-
When you push A over your wallet, you can take money out in amounts of
100, 1,000, 10,000, and 30,000.
-General Items-
Leaf - A peice of furniture
Pink Shirt - Clothes
Paper with - Stationary to write letters. The
Number number is how many you have left
Paper Roll - Wall Paper
Rug, Carpet - Carpet (covers your whole floor)
Yellow Bag - bag of bells
*SPECIAL* To change the background on your item screen, get a shirt you
really like the pattern of. Then grab it and move it all the way to
the bottom right corner of the items section. Now move it down one
more spot till it's floating over nothing and let go. The background
will change and the previous shirt design (generically the big dot
shirt) will appear were the other shirt used to be.
-----------------------------
===2.4 Typing Controls===
-----------------------------
Everytime you need to write a name or a letter a screen will appear
with a gamecube controller at the bottom which has a simple keyboard on
it. First I'll give you an overview of the keyboard and then the controls.
The keyboard has two layouts. The letters on the keyboard can either be
arranged like a regular keyboard (asdf,gjkl;) or you can toggle it to display
the letters in Alphabetical order(push Z button).
Along the top row are exclamations and other punctuations. If you switch to
Caps Lock (using L button) the top row will have the numbers 1-0. On the side
of the board are 2 symbols you might not recognize. One is a bent arrow. It
is equivalant to the enter button (also down on the Control Pad). The button
with SP means space, like the spacebar(or the R button which is much easier).
When you're finished writing push start and you can either say it's OK,
you can Rewrite it, or you can Throw it Out.
Now, the typing controls are:
Z Button - Change key layout from traditional to alphabetical
Control Stick - Use it to select the key you want on the keyboard
Control Pad - Use it to move the little blinking cursor across the
typing screen. Pushing it down is the same as pushing
enter, or the bent arrow button.
A Button - Type the highlighted letter or symbol on the keyboard
B Button - Deletes the letter, symbol, or space behind the cursor
L Button - Toggles on/off Caps Lock. Caps Lock also changes some
symbols, such as punctuation to numbers.
R Button - The spacebar. Same as the SP button on the keyboard
X Button - There are a few letters in the game that you can
change the accent on. After typing in only certain
letters look to the spot on the keyboard-controler on
the screen were the X button is. There will be a
black shaded box hovering over the button and in it
will be the current letter, and then an arrow pointing
to what the letter will be changed to. If that's not
the accent you wanted, just keep pushing the X button.
Some letters have multiple accents
Y Button - There are actually 3 keyboards you can use. The first
is the one you start on, the letter keyboard. If you
push Y, you'll switch to the punctuation keyboard.
This keyboard has things like @, &, % etc. The 3rd
keyboard is an icon keyboard. It has things like
faces, anger marks, and lightning bolts. But
sometimes the simpleminded townspeople get confused if
you use letters other than the ones on the first keyboard.
So be careful!(See letter writing for more info)
*Notes*
1. When writing in ANimal Crossing, there is no word wrap. That means when
you're in the middle of a word and reach the end of the line, the whole
word will NOT bounce to the next line. Instead it will break in the middle
leaving two halfs of words on both lines.
2. most typing occurs when you write letters to your neighbors. Their are
strict rules you must adhere to when writing a letter so that they can
understand it (actually, they don't "understand" it as much as they send
it through a spelling a grammar check). If they can't, they'll send you
a letter complaining about how stupid you are and how they didn't understand
a thing in it. So please see Letter writing for more information.
=======================================================================
3. ~ Main Characters ~
=======================================================================
There are over 100 different character citizens who can move into
your town, but there's really no point in listing them all. You'll
only have 15 of them in your town at once and since you can't make
characters move out or characters move in, what's the point of knowing
about something you can't have? Anyways, doesn't it ruin the fun of
having a new neighbor move in if you know what every single one looks
like?
So I'm going to list the main characters which--eventually--show up
in everyones game, or could. I'm seperating them into 3 categories.
The 1st are the ones that are in your town all the time, or come on a
strict schedule. The 2nd are ones that you could see if you have the
required equipment and you wanted to. The 3rd are the ones
that come as special events and all the townsfolk chat about for weeks
in advance (like Saharah). Don't be alarmed when I put "see..." spaces
around everywere. This is a character Bio and a were to find them.
I'm trying to limit the spoilers in this section. Now, here we go!
==1st==
Mayor Tortimer - Mayor Tortimer is an old turtle who you hardly see.
He only shows up on special occasions and the very
first day you're in town. On every major festival day
he'll show up. If you talk with him you'll receive a
special gift which you can only get this way. It
usually has something to do with the event. The only
other time you'll see him is when he wants to talk to
you about stuff that needs down in town.(See events)
Tom Nook - He's a raccoon who runs the local store in town and is in a
sense, the hub of the community. On days when his store is
closed or his sevices not available is a time you'll come to
despise. The animals really respect Tom Nook and will even
tell you they're looking out for his best intersts. This is
the same nice guy who sold you your house purely on credit.
Pelly - Pelly's a white bird who works the post offfice during the day
hours. She is always friendly and has a great big smile on her
face whenever you see her. She's rumored to have something
going with Pete, the mail-bird...
Phyllis - She is literally the night, or darker version of Pelly.
Phyllis is a pink bird who works the night hours at the post
office and has a horrible attitude, which she doesn't try
very hard to mask. Maybe it's the hours, or maybe it's secret
envy of her sisters good fortune. I'm reminded of Mimi from
"The Drew Carey Show" whenever I see her.
Pete - He too is a white bird and he delivers the mail for the town.
It is rumored Petey and Pelly are going steady. The only time
you can talk to him is under certain circumstances. First,
there must be mail in the post office for you (you know if it's
for you if you didn't put it there). Then stand in the players
housing acre at either 9:00am or 5:00pm (when the mail is
automatically delivered). he'll fly in and land and then you
can talk to him. But he won't say much since he's on duty.
Officer Copper - The dog who stands in front of the police box and
tells you what's happening in town. He's strongly
devoted to his job (24-7) and constantly salutes you.
Though he wishes he could enjoy some of the activities
in town. When visiting another town see him for a map.
Officer Booker - A pudgy Bull-dog is Copper's partner and runs the
lost and found inside the police box. He's very
unsure of himself and intimidated by everyone.
Whenever you talk to him he'll become wishy washy and
his voice will slowly die out. You could make this
poor guy to do anything, but you're too nice for that.
Blathers - This owl will stand in the same place in the museum lobby
forever and will constantly fall asleep at all hours. He
runs the town's branch of the Farway Museum. He drolls on
about things and then apologize, and he absolutely hates
bugs. But he must digress. Don't bother taking fossils to
him. He's not certified to identify them, which can get
really vexing (annoying).
Mabel - She's the main associate of the Able Sisters Tailor shop.
She's the blue hedgehog who greats you when you walk in and
will help you if you want it. Generally she's a very happy and
optomistic person.
Sabel - Sabel's that black hedgehog in the corner who spends all her
time continually sewing the same patter. She's Mabel's sister
and if you talk to her she's always busy and will ask you to go
talk to her sister if you need anything.
Porter - You may nevery talk to this monkey. He is the train attendant
at the train station and stands there all his days. But he's
the closest thing you'll have to a travel agent unless you
want to be friends with Kapp'n...
Joan - Every sunday morning you'll see an old boar wandering around
your town selling turnips. You'll really make her day by buying
some turnips from her. You will get your first glimpse of her
when your on the train heading for your town for the first time.
She's the old lady sitting on the back bench.
Tokake/K.K. - He's the coolest dude in the game. You first see him
when you first start your game, just sitting and
strumming his guitar. Every Saturday night you can go
watch him perform a song just for you. He's one
character You're gonna love.
Mr. Resetti - Mr. Resetti, you're punishment for reseting. This mole
has a very high blood pressure and a low tolerance level.
oh, he may seem nice, but below all that dirt and fur is
a man on the edge, willing to do anything...Even erase
your game! Be scared, be very very scared...
==2nd== These are characters that are regulars to the game but you may,
because of lack of equipment or want, never see.
Rover - That blue cat you met at the very begging of the game. He
seems to live on the train and no matter what you do to get rid
of him he'll sit and chat. At least you only have to see him
on train trips.
Kapp'n - Kapp'n is a very strange turtle who works the fairy rowboat to
the Game Boy Advance Island. To find him hook your GBA up to
the Gamecube using the Gamecube Game Boy Advance Cable and
turn it on before you walk into the acre with the dock.
Kapp'n seems to be a little out of it and sings you strange
sea shanties on the way to the island.
Islander - Your islander isn't really a main character, but since every
game has one and only one, I thought the role was a major
one. Especially the way it helps you get money and items
(see Game Boy Advance Island) Your Islander lives alone way
out there and is always on the look for items for its house.
==3rd== These are what I call event characters. They are excactly the
same on every game, except they don't constantly live in any
exact spot or have a strict schedule of appearance. Their
coming is an event on its own. For more information on ALL of
them see the special events sections.
Saharah - You can't play the game without hearing about the famous
Saharah, The camel who walks from town to trading her rare
carpets for your carpets and a fee. She's doing all this
work to raise money for her homeland and to beat out her
competitors back home.
Wendell - Wendell, the walrus, is described as a wandering starving
artist. He will occasionally come to your town begging for
food. He's a very picky eater for a starving artist and will
only reward fish with one of his valuable wallpapers.
Katrina - If you're lucky (or unlucky as your case may be) Katrina the
fortune telling cat will appear in your town late one night
in a small gypsy tent. Her powers will either forsee bad
luck or good fortune in your near future. But the reward can
outway the risk.
Gulliver - If you like long walks on the beach (alone in your case,
hahaha) You'll eventually run into a bird named Gulliver
stretched across the beach. After some coaxing you can get
him to wake up and tell you of his seafaring and the the little
fight he had with his shipmates. A sea bird who can't swim.
Who'd have known. Poor guy seems to get his life mixed up
with the exploits within his video games.
Redd - Every now and then Redd the fox will set up his (black) market
tent. His items may be rare and low priced, but others say the
quality of those items are lacking. It's all up to you if you
want to deal with a sly fox.
Wisp - The most bizarre character you'll ever meet in the game. Maybe
because he's translucant, or maybe because he's a ghost, who
knows? You may happen to run into (or through) him in the wee
hours of night. He needs your help and the reward is said to be
good...
Gracie - You may be lucky enough to see this famous giraffe one afternoon,
parked in the middle of your beatiful lawn. Gracie is the famous
Shirt designer (sorry, no matter how good they are, you aren't)
who is the genious behind "Gracie Originals". Wash her car after
going through the horrible conditions of your backwater town and
she may tolerate your presence long enough to reward you.
=======================================================================
4. ~Town Map~
=======================================================================
There are 3 places to find the Town maps and 2 ways to get them. The
very first place you'll find a map is right in front of the train
station. Make sure to look at it the first time you start a town or
visit a friends. The second place is the sign outside of the Police
Station. The last is, of course, the one you carry around with you.
Use the X button to bring it up. Use the Control Stick or C-stick to
scroll around the grids. Information and the grids Acre are shown in a
white cloud to the left of the map. Pushing any button will exit the
map.
Your map is gridded by letters and numbers like so:
1 2 3 4 5
_ _ _ _ _
A |_|_|_|_|_|
B |_|_|_|_|_|
C |_|_|_|_|_|
D |_|_|_|_|_|
E |_|_|_|_|_|
F |_|_|_|_|_|
Every Acre having a name, such as A-3, or F-5. Some times you'll hear
things like "the 3 acres, or the A acres". This just means any of the
acres which have that number or letter in them. There are some general
rules to the layout of towns (descriptions of all these places are in
Town Locations and Functions).
The train station is always in Acre A-3, and the players housing acre
is always below it in Acre B-3. The shop (Tom Nook's shop), the Post
Office, and the dump Are always locatedin the A Acres. While the
Tailor is usually in the F acres and the Museum and Police Station are
usually in the lower half of town. While the dock is in Acre F-5. I
don't beleive there's any special positioning I've ever seen of the
Wishing Well.
Every town has These same layouts I'm about say, though they may be
formed differently. Every town has ocean shore along the bottom edge
(F acres). Going form top to bottom is a river with 1 lake along its
course with a pier and 2 bridges crossing it (eventually you can get
more). Through every town is at least one cliff line running from left
to right, creating at least one terrace, or upper section and lower
section of the city. There may even be 2 cliff lines. Every Cliff
line has 2 ramps, 1 for each side of the river. These cliffs also seem
to mark off areas. All the houses within the same division of cliffs
have their own color on the map, like blue, purple, or red.
=======================================================================
5. ~Town Locations and Their Functions~
=======================================================================
This is a pretty long section and will hold a lot of meat, so if you
have a question that is in any part, part of any of these = ] subjects,
take a look. This is were I plan to tell of things like events at
Nook's shop, and the different things that happen and you can do in
places all around town.
---------------------------
===5.1 Tom Nook's Shop===
---------------------------
-=Open (9:00am-10:00pm)=-
Tom Nook has to be the focal point of all the town. There wouldn't
be a game without him. Everything you sell, buy, or order has to go
through him. You'll deffinately hate the days when he's closed (like when
he upgrades his store). In these hallowed walls of merchandising you will
both spend your not-so-hard earned bells, and gain more from selling him
your ill-gotten booty. As well as a few other special activities.
===Tom Nook, Man of Mystery===
If there were EVER one person to know in this game, it's Tom Nook. He has
connections man! Besides making the whole town work, Tom Nook also has an
endless money supply, Clones of himself in every town on Animal Crossing
world, he will buy anything worth buying (kinda makes you wonder what he's
REALLY up to with all that stuff), he gets secret truckloads of new stuff
everynight, though you never see it happen, and he owns all the new housing
development. But thankfully, he's a nice guy (he gave you your house) and
he always welcomes you when you come in.
Tom Nook has a sample of every type of merchandise on sale including
furniture, wallpaper, carpeting, stationary, clothes, gardening, tools,
and some other stuff. To buy something in the store, walk up to it and
pick it up. Tom Nook will run over and explain the item then tell you its
price. If it's wallpaper, carpeting, or clothes, you'll see an example
of it so you can decide if you want to buy it. If you do, choose
"I'll buy it!" and if you don't want it, pick "Never mind...". Like I said
before with his secret late night deliveries, Tom Nook will get new stuff
on display everyday,replacing the old, so make sure to check out his store
everyday! If you don't want to buy from Nook's shelves you'll have to
talk to the big man himself. You can do the following things when you talk
to Tom Nook:
-=Tom Nook=-
I. Sell - Yep, this is were you sell your stuff. Highlight multiple items
with X so you don't have to go through the selling sequence with
every item
II. Catalog - This is a big list of every item you've ever owned. You can
rebuy things you used to have at the same price you would
inside the store (no S&H) unless the item doesn't have a
price beside it. This of course means you can't buy it.
For instance you can't buy fossils, some special NES games,
or holiday event furniture sets. (see Catalog section of
items for more info and a complete list of all items).
Items will arrive the at your next session of play (leave
the town then come back)
III. Other Things - A subdirectory of other actions
A. Turnip Prices - Tells you how much Nook is buying Turnips for that
day. On rare occasions Nook will buy them at
outrageously high amounts. Remember, sell high!
(See below, and 13.3 Planned Events)
B. Say code* - Tell Nook a code given to you by someone else to
receive an item
C. Hear code* - Give an item to Nook to get a code to send an item
to someone else
D. Nevermind... - Cancel
IV. Nevermind... - Cancel
===Upgrading Nooks Shop===
Tom Nooks place starts out as a little shack and
slowly upgrades itself to a full blown superstore. To get your local
convenience store to the Mall of Animal Crossing you have to have paid Tom
Nook enough money, from both buying his goods, and paying off your house.
When you reach the magic number, the next day he'll close down his shop
*Gasp* and they day after that you'll have a sparkly new store with a
greater selection of all types of goods (with the exception of Nookingtons,
which also requires another player (human player) to visit your town on top
of the money requirement of spending 150,000 bells at his store. The
different version of Tom Nook's store are as follows:
Nook's Cranny - His shop when you first meet him, a little shack
Nook 'n Go - His first step of modernizing his little store
Nookway - A large store with the Novelties of a modern
shoppping center with scanners and sliding doors.
Nookingtons - The Beverly Hills of Animal Crossing. Some of you
will never reach this since you don't have anyone
to visit your town.
===Raffle Day===
(or in my case, a tribute to Mr. Resetti day!)
In his effort to give back to the community that has given so much to him
(though I think this torments me more than delights me since his shop closes
the whole day on raffle day. Oh the twisted plot of this fiendish man).
On the last day of every month Tom Nook holds a raffle/lottery. Now you
can use the raffle tickets you kept getting, and leaving on the floor,
whenever you bought something. Here's the lowdown.
On raffle days, grab all of the tickets that you can (make sure they're
the right month, he'll only accept the current month's tickets) and head
on over. Each go is 5 tickets a pop. Everytime you play Tom Nook will
turn his wheel and a small ball will pop out. Most of the time it'll be
a white one, meaning you lost and get nothing, but there are also three
colored balls which coincide with the prizes behind Tom Nook. They are:
-=PRIZES=-
3rd Prize-Blue ball-Item to the left
2nd Prize-Orange ball-Item to the right
JACKPOT-golden ball-Item in the center
If you're going for all 3 prizes, you better make sure to have at least
30 tickets and most of you will probably be saying hello to Mr Resetti
quite a bit today. The prizes you win from the lottery are unique only
to the lottery, so you can't buy them anywere else (though a nice
neighbor may give you one). Here's the complete list of Raffle only items:
[ ] Blue Dresser [ ] Green Pantry [ ] Regal Cupboard
[ ] Cabana Armchair [ ] Kiddie Stereo [ ] Cabin Bookcase
[ ] Modern Cabinet [ ] Lovely Kitchen [ ] Classic Hutch
[ ] Ranch Hutch [ ] Exotic Lamp [ ] Blue Corner
[ ] Black King [ ] Garden Gnome [ ] Black Queen
[ ] White King [ ] White Queen [ ] Cement Mixer
[ ] Garden Pond [ ] Hamster Cage [ ] Covered Wagon
[ ] Mario Trophy [ ] Pop Machine [ ] Arwing
[ ] Nook's Portrait [ ] Plum Bonsai [ ] Ivory Piano
[ ] Samurai Suit [ ] Dracaena [ ] Hi-Fi Stereo
[ ] Jukebox
===Sale Day and Sales===
Yes, even Tom Nook has sales. There are two different types of sales
The first is just a small random sale that happens about once a month.
The other is actually a holidy, sale day! It occurs the day after
"Thanksgiving".
-=Special Sales=-
The random sales occur about once a month and will feature a particular
type of item (such as furniture, wallpaper, clothing, or carpeting). You
will know it's coming from the flier he mails to you and when all the towns
animals jabber about it on and on and on... On that day the sale will
last one hour (12:00pm-1:00pm) and will display 3 items. Don't worry,
during the rest of the day the store is open like normal (and if you go
to the sell you may even get a balloon!). It may seem like a waste, but
3 more items in a day isn't too bad a deal, especially when you have a
smaller version of Nook's store.
-=Sale Day=-
Sale Day is actually when of the cooler holidays. Besides talking with
the mayor, and meeting Redd, there's a sweat deal going on at Nooks. On
the fourth friday of November, Tom Nook will hold a tribute to the year
sale. All of his shelves will be filled with goodie bags. These are nice
bags, since they hold about anything you can buy. refrigerators, clothes,
wallpaper, tvs. Not just some peice of junk like you'd find in real life.
Every bag is priced specially too. The price of the bag is the same as the
year. Is it 2003? then the bags 2003 bells. I'd seriously suggest cleaning
Nook out on this one. Not only are the prices spectatular, but you can get
over 50 items in just one day!
-=Turnip Market=-
You've heard of the Stock Market, but have you heard of the Turnip Market?
Backwoods places call for backwood versions, right? The point of the "Turnip
Market" is to buy Turnips low, hold out, and try to guess when the best time
to sell is to either gain big, or reduce your losses to a mimimum. Every
Sunday Joan will sell you turnips at a certain, ever changing, price. During
the week you must go to Tom Nook and check up on how Turnip prices are doing
(no one actually eats them, and if they do they're looked down on). For
more detailed information and about were to go to catch Turnip Market Fever,
see 13.3 Special Events!
--------------------
===5.2 The Dump===
--------------------
-=Pickups on Monday and Thursday=-
Yes, even you, the rich and popular, are a trash digger. But who
cares. The dump is another place you may want to check out every day.
Because every mourning two new items appear. Usually it's stationary,
but hey, it saves you the money and time of running into Nooks to get
your daily roll of paper to mail of to the museum or the foxy lady next
door. The other use for the dump is, strangely enough, dumping the
trash you fish out of the river, odd isn't it?
---------------------------
===5.3 The Post Office===
---------------------------
-=Deliveries at 9:00am and 10:00pm)
I'd have to say this is the second most used placed in your town
(Nook's of course is THE place in AC), unless you're the anti-social
kind of person who would be playing this game instead of living it = ]
Your Post Office can hold a whopping 5 letters to be delivered (shown
on the back counter) at a time. Besides mailing letters though, you
can also do stuff like pay off your debt or use your e-reader here.
-=The eTM=-
on the side of the room is a machine that looks like an ATM. This is
your town's eTM, e-card transfer machine. Hook up your e-reader,then
walk up to this machine to get your cool little goodies.
-=The Desk=-
For most of you, you can only flirt with the receptionist at the front
desk. But hopefully you do this during the day because there are two
birds who run the Post Office (and another, Petey, who delivers mail)
and their names are Pelly, the bright and cheerful one who runs the
day shift, and Phyllis, who is the dark uninterested and uncaring bird
who runs the graveyard shift, the whole night. Either one, when you walk
up to them will ask you the same questions:
-=Pelly/Phyllis=-
I. Mail Letter - Choose a blue letter you've written to have it mailed.
If the Post office is full (wow, you reached their
staggering capacity of 5?!) just step outside, wave
to Petey as he flys off to deliver the mail, then walk
back in and give'em more.
II. Deposit - Untill you pay off your near eternal debt, This is were
you pay off the house. once you have though, this becomes
your bank account (no interest) were you can deposit loads
of money (or you can be like me and fill cabinents after
cabinents in your basement with 30K bell bank bags)
III. Save Letter - Here you can store letters in the post office so you
can read them later (or the much better reason for
storing letters, see below). your TOWN (not person)
can store up to 160 letters with presents.
IV. Nevermind... - Cancel
-=Other Things=-
I couldn't find room to put these things in the rest of the section
and still have it make sense, so I crammed it all here. Read This!
1. Sure, you could store letters for teh sake of keeping letters, but
the real reson you want to is because for each letter you store,
you can also store one present. So essentially, the Post Office
is also a bank and a storage facility. So store your irreplacables
in letters in the Post Office
2. You get tired of talking and working for the villagers all day and
end up only getting drab clothes and *gasp* MORE stationary? Well,
then turn it against them! Whenever you mail a letter to an animal
and attach a shirt, they will wear it. So if you want revenge, or
you think they'd look real cool in that shirt, it's all good.
3. You ever noticed how no matter how many fossils you mail to the
museum, you won't get back more than 3 a day? Not to worry, your spare
fossils don't dissapear, they stockpile somewere, and will all
eventually get to your door.
4. If for some reason you want to see Petey the mailbird (or one of the
villagers made you do it) you have to first; have mail in the Post
Office for you (it's for you if you didn't put it there, duh!) and
second; be in the player housing square when the mail gets delivered
(9:00am or 5:00pm). If you do that, then Petey will fly in and you
can talk to him, though you won't get much out of him. He's on duty.
-----------------------------------------------------
===5.4 The Town Tune Board & Town Bulletin Board===
-----------------------------------------------------
===The Town Tune Board===
You've heard that strange tune that plays whenever you talk with someone
or when the clock chimes the hour? Well that horrible sound is your town
tune. Most likely you'll want to change it. To do so go to the Town Tune
Board outside of the Post Office. Here you can alter the current song or
create a totally new one (but when you do, you lose the old one forever so
make sure you like the new one before you leave the board). If you're the
uncreative one but really want a new town tune just get on the web. There
are plenty of sites with small cathces of favorite songs for your town.
===The Town Bulletin Board===
Located in the heart of player housing, the Town Bulletin Board is exactly
what is sounds like (isn't it nice when that happens?). This board can be
used by anyone, human or animal. Animals usually post were they hid their
secret stash, and Tom Nook writes on here occasionally as well. The Town
Bulletin Board also notifies you of upcoming tournements and events (not
special events, like Katrina, but ones on the calender) and their results.
The Bulletin Board can hold up to 15 messages at a time, replacing the
oldest posts with the new ones. Make sure whatever you write you want up
there because there's no erasing posts, unless you write 15 other ones...
----------------------------
===5.5 The Wishing Well===
----------------------------
The equivilant of a town square. This is were you learn how close your
town is to becoming perfect. There are really only two main purposes
of the wishing well. The first is a gathering point on Town holidays. Only
otherwise noted (like fireworks or harvest moon wich happen at the lake)
nearly all events happen around here. This is were Mayor Tortimer can be
found on the rare times he visits town for festivites. The other use is the
Wishing Well itself talk to it to get a list of questions you can ask it:
-=Wishing Well=-
I. How are Things? - This is how you find out how your town is doing
environmentally. Use this to determine what you
need to do to get your town in Perfect shape so
that you can get the golden axe (see Perfect Town)
II. Apologize - If you have an item that you need to deliver to another
villager but you can't (or don't want to hehehe) because
they've moved out you can't get rid of it like a normal
item. You must take it to the wishing well and ask for
forgiveness so that you can resolve any guilt you may be
(but probably won't be) having.
III. What is this? - Ask this and the wishing well tells you about itself
IV. Nevermind... - Cancel
------------------------------
===5.6 The Police Station===
------------------------------
Sad to think that with a town the population of a small classroom needs a
Police Station and TWO cops. Especially when you're the only one who does
stuff wrong (unless you count other people sneaking into houses to play NES
late at night...). You Police Station is equipped with a Town Map (if you
ever visit some one elses town, go to the Police Station to get a Map), a
Lost and Found and the two officers, Officer Copper and Officer Booker.
===Officer Copper===
Standing outside the building, through rain and snow, 24 hours a day is
the ever reliable Officer Copper. Talk to him to him to ask him:
-=Officer Copper=-
I. Any going-ons? - This is very usefull. Ask him this to learn of any
events or special events that will be happening in
the next week or so, or learn about detials of an
event happening right then.
II. Anything lost? - He'll tell you how many lost items they have in the
Lost and Found.
III. What is this? - Gives a description of the Police Staion
IV. I need a map! - If you're a visiter and need a map, here's the place
to get it.
V. Nevermind... - Cancel
If you happen to be out in the early mourning, stop by the Police Station to
see Copper doing his mourning aerobics. In the summer you'll have to do them as
well, if you want.
===Officer Booker===
Inside the little tiny Police Box is a much larger room (hmm...Dr. Who?)
were the Lost and Found is, pretty much the only function Of the Police
Station. Officer Booker, the withdrawn dog who runs the Lost and Found, can
be found running around the counters were the lost and found items are stored
(though it rarely gets past the last counter). Guess what, everything is
FREE! So fulfill your guilty little desires and nab up as much as you want!
Just walk up to an item and select it. Officer Booker will scuttle over and
asks; "Is this yours?". Just answer yes or no and be on your way.
----------------------
===5.7 The Museum===
----------------------
This is the biggest trophy case you'll ever see because that's pretty
much all it is. It displays (after you bring them in) the fish you've
caughtm the bugs you've caught, and the fossils you've found. Along with
any paintings you were able to buy(which mysteriously, can have mulpiply
copys of floating around)so you can show the world and brag to your
friends so they can see.. But your museum is only a branch of the main
Museum, the Farway Museum (far-a-way).
===Blathers===
It is run by the slightly absent
minded and very sleepy owl, Blathers. Bring him your new items to go on
display and talk to him. He'll say:
-=Blathers=-
I. Donate an item - When you have new items to submit to the museum
ask this then select what you wish to donate.
Blathers will then evaluate it and decide if it is
needed, then give a small lesson on it. You cannot
submit fossils raw from the ground. You must first
have them evaluated by the Farway museum (not yours)
mail the fossils to them and they will return them
(to get the address, talk to Blathers)
II. What's This? - Blathers will give a brief description of the museum
III. Nevermind... - Cancel
===Museum displays===
There are four different sections of the library. One for bugs, one for
fish, one for fossils, and one for paintings. I'd suggest whenever you get
the first of a new bug/fish/fossil/painting that you donate it to the museum
so that you don't forget to do it later. Fish and Bugs can be caught in the
wild with a fishing pole and a net (see fishing and bug catching). To find
fossils look for the brown star shapes on the ground. Dig at them and you'll
find a buried item. Usually it's a fossil, but if it rained yesterday it could
by a Gyroid, or if an animal buried a treasure it could be that. There are
never (accourding to my knowledge) more than 5 fossils buried at a time.
Paintings are bought either at the store or from animals (like normal items)
or found exclusively at Redd's Market (see Special Events). Here are lists
of both all the fossils, and all the Paintings (for Fish and bugs see Fishing
and bug catching):
-=Fossils=-
[ ] Amber [ ] Plesio Neck [ ] Tricera Skull
[ ] Ammonite [ ] Plesio Skull [ ] Tricera Tail
[ ] Apato Skull [ ] Plesio Torso [ ] Tricera Torso
[ ] Apato Tail [ ] Ptera Left Wing [ ] Trilobite
[ ] Apato Torso [ ] Ptera Right Wing [ ] T-Rex Skull
[ ] Dinosaur Egg [ ] Ptera Skull [ ] T-Rex Tail
[ ] Dinosaur Track [ ] Stego Skull [ ] T-Rex Torso
[ ] Mammoth Skull [ ] Stego Tail
[ ] Mammoth Torso [ ] Stego Torso
-=Paintings=-
[ ] Amazing Painting (R) [ ] Basic Painting [ ] Classic Painting
[ ] Common Painting (R) [ ] Dainty Painting (R) [ ] Famous Painting (R)
[ ] Fine Painting [ ] Flowery Painting (R) [ ] Moving Painting (R)
[ ] Perfect Painting [ ] Quaint Painting (R) [ ] Rare Painting
[ ] Scary Painting (R) [ ] Strange Painting [ ] Worthy Painting
----------------------------
===5.8 The Able Sisters===
----------------------------
This place is dedicated to one thing, Patterns, and run by the able sisters
Mabel and Sabel. Everything you do here is dependant on patterns, wether it
be creating, displaying, or nabbing some of your own. You'll being kindly
greeted by Mabel (Sabel just sits and sews the same pattern back and forth
and back and forth... talk to her and she says talk to her sister). if you've
happened to have created some really succesful patterns, she'll recognize
you as the designer genious you are, you can do two things. Either talk with
Mabel or look at the current designs on display.
===Mabel===
If you want to work with or manage patterns walk over and talk with Mabel:
-=Mabel=-
I. Design a Pattern - this is were you make your own patterns in the game.
choose a spot to put your new pattern in, then use
the design tool (see designing patterns) to create
your masterpeice. When you're done the pattern
will save and you will pay a small fee of 350 bells
for using their equipment.(see below for how to do
it for free)
II. Save Pattern - When you want to save a pattern from the 8 you're
holding on you for storage, choose this. There are
96 save spots for patterns per TOWN (not person)
III. Any Suggestions? - Use this to see which pattern design is currently
the most popular on both clothes and umbrelas. You
can judge how popular they are by her enthusiasm
IV. What's This? - Mabel will give you a description of Pattern designing
and all the many joys it can bring.
V. Other things - Opens another menu of possibilites.
V.1 Download Tool - This is were you can download the pattern designer tool
for use on your GBA (requires GBA connectivity, see
section 14.). It's free, it's portable, it's good.
Just follow the steps and you'll be sewing digital
pixels in no time (remember to download patterns BACK
to the GCN if you want to keep them)
V.2 Upload Design - When you use the GBA to get the designer tool, you have
to reconnect the GBA to the game so you can upload the
designs you created back to game.
V.3 Read card - Use your e-reader to get pattern designs
V.4 Prep e-reader - Readies the e-reader for use
V.5 Maybe not... - Cancel
VI. Nothing... - Cancel
*NOTE*
If you post a design on flags, signs, etc. and then switch that same design
in your inventory for another one, the new design that is now in the place
the old one used to be, will replace all the designs the old one was pasted on
===Design Shopping===
Besides talking with Mabel, you can also mess around with the designs on
display. If you don't like what's on display, or would like to try it on,
just walk up to it and push A. Mabel will rush over and ask you:
-=Mabel=-
I. Display mine! - If you want to toss the current one and replace it with
yours pick this.
I.a Sure! - Trashes the old design and replaces it with yours
I.b I'll trade - Trade current design for one of yours
I.c Never mind... - Cancel
II. I want it! - If you have to have the design, choose this, then replace
one of the patterns in your inventory with it.
II.a Sure! - Trashes your design and replaces it with the new one
II.b I'll trade - Trade current design for one of yours
II.c Never mind... - Cancel
III. Can we trade? - choose a design then trade it with the one on display
IV. Never mind... - Cancel
-=displaying=-
When you put patterns up for display it's not just for other players to come
and look at them and use them, but it's also so villagers can come in and buy
(though you don't see a bell of it, and you had to pay to make it!) the designs
and wear them throughout town. You know you're doing good when everyone's
wearing your digs. But like all fads, you have to keep making newer designs,
because the neighbors will slowly replace the old with the new.
===Using Patterns===
It took me forever to find were to make a home for this little section. It's
all about what you can do with you patterns once you have them. This section
ties closely with both the Pattern Design Tool and the Able Sisters Shop, but
it's not quite it's own section. enough jabber, here is what you can do with
you patterns:
-=Pattern Uses=-
I. Use as Clothing - The big reason for pattern designing is so you can make
your own threads. Use them on yourself or put them on
display at Able's so everyone, animals included, can
wear them. Patterns used on clothing will fit around
you. The sleeves and front of shirt will each use
a full copy of your pattern. The hat will twist and
crop your pattern to fit it on your head.
II. Use as Umbrela - Like clothing, you can wear this and display it for use
by others. When you use a pattern for umbrelas it will
look different. Think of your umbrela, were the wire
frame makes little triangles on it. Each of these will
fit a cropped pattern,with every other one inverted.
III. Use on Walls - To make a pattern used on walls, it's pretty difficult.
Your pattern will be "tiled" on. You can choose to
have all the "tiles" upright, or can have every other
one inverted
IV. Use on Floor - Using patterns on floors is exactly like using them
on walls, though they might look a little better.
V. Post on Signs - When Nook's shop is big enough, you can buy sigh boards
you can erect around town. The whole purpose of these
is to post your design on them. I like using direction
arrows and my own "Personal crest of ownership"
VI. Post on Door - Talk with your gyroid to post one of your designs on
your front door. The design will be cropped to be a
circlular shape.
VII. Post on Flag - At Animal Island you can post your design on the flag.
---------------------
===5.9 The Dock===
---------------------
If you don't have a GBA-GCN link cable then... this place means nothing. But
if you do have one then this is how you get to GBA island. I won't go into
anything about the island here for that, see Animal Island. If you have an urge
to go see a tiny tropical island, or get a tan (seriously, just stand in the
sun without moving for like 10 minutes) then you need to talk with Kapp'n.
He'll be parked at the dock if you entered the dock acre with your GBA plugged
in and already on. Climb aboard and off you go to Animal Island, with
Kapp'n salty sea lyrics making you forgert any discomfort you would have had.
===========================================================================
6. ~The Wide World Around You~
===========================================================================
Animal Crossing is, well, a great little tiny world. But a world none the
less! This section will focus mainly on the geography and nature of the
game (not the same as Town Map section4) such as types of trees, how they
grow, flowers, the stuff that covers the landscape, likes rocks and signs,
about seasons, about holes, about the balls that appear in weird places.
Pretty much, the Mother Nature stuff that happens.
--------------------------
===6.1 Time Traveling===
--------------------------
Quite a strange topic. Time traveling is, as typically reffered to by Animal
Crossing players, when you change the games clock to something other than
what it really is. Let's face it. Everyone will at atleast one time, miss
and event and want to do it so bad that they bounce they clock back (or forward)
so they didn't miss it. I think it's fine...within reason. If you're gone
during the day and something happens and you can't go all the way home just
to do it (what excuse would you give anyways, I must interupt my real life
for something in my fake one, sure that'll go over well...). But when you
begin changing the clock everyday and not just jumping back, so at least the
timeline is linear, but bouncing back and forth, then you lose almost all
the fun of living in a game that coincides precisely with the real world. So
please, only "Time Travel" when necessary.
BUT (yep, always a but), Time Traveling will not fix all of your problems,
no matter how hard you try. Because Time Traveling changes the date only.
Animal Crossing's chronometer doesn't run from the date. The date only triggers
when events are supposed to happen.
-=Example=-
On November 3, 2003 you best AC friend Wolfgang was happily living by the
beach, but on November 4, 2003 he moved away. If you change the date back to
November 3, 2003 he'll still be gone. Heck, you can change the date back to
January 1, 2000 and your town would be in the EXACT same state as it was when
you last played (except the season changed).
Animal Crossing doesn't figure time by dates played, but by time played.
The date is just a reference, so to say, that anchors the game to a real place
and a real time. No matter how much you change the date, the world, when you
get down to it, will keep running in it's straight, irreversible, linear style.
Jumping ahead in the game one week does not constitute one week of play, it
only changes the numbers that clarify what day it is.
===Conclusion===
"Time Traveling" only changes the dates, so therefore, Time Traveling ONLY
changes when Events (wether planned on the calender or not) occours. It
CANNOT undue anything that's happened. The date is only a bunch of words and
numbers.
*note* besides changing events and seasons and such, changing the date may
also cause your turnips to spoil since they have a one week from purchase life.
they're flagged so that even if you don't play, they'll rot by the date one
week from purchase. So be careful!
Whew! glad I finally got that one over. Hope it wasn't too confusing. I'm just
trying to put it straight that time traveling isn't like "Back to the Future".
Now on to what I really made this section for
-----------------------------------------
===6.2 Times and Seasons and Weather===
-----------------------------------------
Animal Crossing is a game that runs parralel to real time, which means that
it's:
"The real-life game that's happening every second of every day.
Whether you're there or not!" --Nintendo--
When it's Augst 21st in real life, It's the summer day of August 21st in the
game. When it's Halloween night here, it's halloween night there. Animal
Crossing is a game that simulates the real world, so that means it too must
have the things of the real world, such as weather and seasons.
As the year progress the seasons will change just like in the real world
(though maybe not exactly like were you live, like snow in Arizona). Leaves
will change color, Snow will fall, then the world will turn a bright new green
again. Besides the change in climate, the change in seasons also mean holidays,
and a change in the local indiginous life (no, not your neighbors).
As months progress certain fish and bugs won't be around anymore and new ones
will appear. This is what makes the long lasting appeal to Animal Crossing.
The game actually changes throughout the year. Just as the seasons change in
the game, so does the time.
It will be a rosy dawn, a bright midday, and the light will slowly dim as the
day grows old. Shops open and close, people go to sleep, events start and end,
and fish and bugs dissapear to be replaced by new ones.
Even the weather changes and it can snow and rain. Rain itself brings about
new activities you can't pull off during the rest of the game. When it rains
it rains for the entire 24 hour day. this means you can use your umbrella, and
so will everyone else. There's no reason to use it except you can (which is a
major reason behind a lot of games). On rainy afternoons is the ONLY time
you can catch the Living Fossil (see How to Fish). After it rains you can
find Gyroids buried in the ground. This game is very spread out, so pace
yourself and relax. No one can really beat the game before you (no one can
really beat the game actually) because everyone will always be on the same day.
Animal Crossing isn't a game that you sit down for hours a couple of weeks
then shelve it untill you have the urge to play it again. you'll play it a
little here, a little there. There's so much new stuff that shows up as the
game progresses that you don't want to get tired of the game too soon. I urge
you not to sit down for long bouts at the game (unless you fishing for money).
-----------------------------
===6.3 Trees and flowers===
-----------------------------
Trees and flowers are the only things in all the land (except weeds) that
you can change.
===flowers===
Not much on this. You buy packets of flower seeds at the store for 120 bells
and to plant them just dig a whole were you want them and plant them. Presto!
instant flowers. You can walk over flowers, but after running through flowers
they'll wear out soon (when petals start flying off you're going too fast).
Flowers don't last through the winter snow season so you must replant them
every year. Flowers don't do anything for your Perfect town rating as well.
===Trees===
There are visually two types of trees. The Cedar pine, which is just a tree,
no different types, nothing special. Then you have a regular tree with wide
leaves. These come in multiple varieties. First off you have your plain ones
which grow nothing. Then you have your fruit trees (see below).
-=Tree Shaking=-
Go up to any tree, push A, and give it a good shake. Quite a few things could
happen. first, nothing. second, fruit will fall off fruit tress. third, money
may fall out. fourth, a beehive may fall off and angry bees will fly out. Five
trees a day will have beehives in them and if you don't catch the bees in
your net (it's one of the insects on the list) it'll sting you and you'll run
around the rest of the day with a big bump on your face, and all the villagers
will point and laugh when you talk to them. Poor you.
-=Choppin Down!=-
You will have to,eventually chop down a tree. I guess you don't HAVE to, but
you won't get the perfect town rating, there will eternally be trees in your
way, and you're going to be missing one of the funnest parts in the game.
whack Whack WHACK, errrrrrr THUNKkkk. Even the villagers think it's very
satisfying, just don't do too much of it and remember to always put the shovel
to those stumps!
By the way, were do the trees go when you chop them down? it's like they fall
right through the ground...
-=Growing=-
To grow a tree you need a shovel and to buy either the Cedar Sapling or the
Sapling from Tom Nook for 60 bells if you want a fruitless tree. If you want a
tree with fruit, you need a fruit of the type of tree you want to grow. just
plant saplings like you would flowers, or Dig a whole and plant the fruit and
a small sprout will pop up. It will take 4 days for your tree to grow fully
mature (and another day for fruit if it's a fruit tree).
-=Planting Restrictions=-
There are certain restrictions as to were you can plant trees for them to
grow fully. Oddly though, when you first begin your town, there are trees that
have grown in areas that they wouldn't have if you had planted them. All trees
need one free space (not including flowers or bushes) on all four sides, and
on all 4 diagnols, for example here is some things you can and can't do:
| Can't Do
T=tree Can Do |___________________________________________________
x=free space xxx | xxx xxxx xxx xxxx
o-obstacle xTx | xxTx xTTx xxox xTox
xxx | xTxx xxxx xTxx xxxx
| xxx xxxx
Diagnal Adjacent Diagnal Adjacent
Trees Trees obstacle obstacle
you Also cannot plant trees right up against cliffs,walls,shores,or buildings.
One last restricition has to do with signs. You can't place any trees within
two squares of a sign board (not the ones you post, but the ones the game put
in every acre). You have to plant trees 3 squares away from the signs for them
to grow,(for more on signs, see Landscape Objects) for example:
| Can't Do
T=tree Can Do |____________________________________________________
x=free space xxxxxx | xxxxx xxxx | xxxxx xxxxxx
S=sign xSxxTx | xSxTx xSTx | xSxxx xSxxxx
xxxxxx | xxxxx xxxX | xxxTx xxxxxx
| xxxxx xxxTxx
Within 2 | Within 2 squares of
squares of sign | sign (diagnols count too)
I know these restrictions make it look like there's no were you can plant
trees but actually, there's alot of space and most of the time you'll naturally
plant trees in the correct spot.
-=Stunted Trees=-
If you have a tree that's grown only part way and won't finish growing you've
got a stunted tree. This only happens when the tree isn't placed properly
(see planting restrictions above). Now you have to chop it down and dig up
the stump because if it's stunted, it will NEVER grow taller, and I believe
it gos against your perfect town rating.
-=Dying Trees=-
Why do my sapling trees keep dying? Well, there could be a few reasons. The
first is that you placed it in an inapropriate spot to begin with (see above).
Or it could be that you planted your pine trees too far south on your town.
I don't know if there's an exact line, or the chances of it, but the further
south you get the less chance there is of Pine trees growing. You could also
already have too many trees in that acre to begin with and the game cannot
support another one there. And if you plant trees in the rain, there's a good
chance they won't make it. You know a tree is dying before it does because it's
little leaves will look like they've been chewed on!
===Fruit===
In Animal Crossing there are 5 different types of fruit (not including the
coconut found on Animal Island, which doesn't grow on the mainland and only
sells for 200). Apple, Orange, Peach, Cherry, and Pear. But your town will
only start out with one of these five types. We call this your town fruit,
because your town starts out with only this fruit, and because when you sell
fruit at the store, your town fruit is 100 bells (because it's native) and all
others, even if grown in your town are foreign and are sold at 500 bells each.
You can pick up foreign fruit by the more obvious way of trading with people
via code, or go to someone elses town and pick some off their trees. But
actually, if you're patient and very sociable, The characters in your town
will give or sell you some that they got from out of town. When you do get
some foreign fruit find a GOOD place to plant it (see planting restrictions
above) so that you grow your own. Fruit, after it's picked, takes 4 days to
regrow, so think about when you want to pick it. Also, as an ending note,
One of these five fruits will be your Islanders favorite (see Animal Island).
===Other Trees===
*Spoiler* There are, secretly, two other kind of special trees that are very
abnormal. Both require you to find the daily Golden Hole (see Landscape objects)
after you dig up the money there will still be a shiny hole. DON't cover it up!
There are two items you could bury that would give you special trees. They are
-=Money Tree=-
If you bury a bag of money in the Golden Hole, there's a very good chance that
the tree that grows from that will have 3 bags of money (like fruit, except it
doesn't grow again). If money does grow, the amount in the bags will be the
same as the amount you buried. After picked, the tree is just a normal tree.
-=Golden Tree=-
You can also bury a shovel in the Golden Hole, which means you'll have to get
a second shovel from Nook's (I'd order it and then get off and back on the game
Once you bury the second shovel, the tree that will grow from it will have
yellow bark and gold leaves (can't sell them). Wait a day after it matures and
shake the tree and a golden shovel (the tips supposed to not be golden) will
fall out! You now have a pretty golden colored tree!
-----------------------------
===6.4 Landscape Objects===
-----------------------------
There's quite a bit more on the gorund then just trees and flowers, and this
section is designed to explain everything else that is on the ground, and things
that appear (temporary things)
===Ground===
I know this subject sorta sounds lame, but I couldn't think of another name.
The ground in AC is mostly just little triangles that make up grass. But this
world isn't just a carpet of grass. Visually, their are also small rings of
dirt that look like trees that have been leveled to the ground. Physically,
there are low to the ground bushes that take up alot of useless space, which
means less trees and flowers. But at least you can walk over them. Their
are also two tiny ponds of water, near the police station and Nook's store.
===Rocks and Signs===
The two biggest obstacles that sit their and be annoying. There's not much
special about the rocks, but there's a reason for the signs.
-=Rocks=-
There's only one good thing that comes out of rocks, literally. Everyday
one of the rocks,when hit by your shovel, will turn red, make a 1-up sound from
Mario, and spout out money. It only lasts about 6 seconds, but everytime you
whack it before it returns to normal 100 bell bags will pop out. After 3
100 bell bags, 1,000 bell bags will pop out and if you're really good, you may
even get to the point were you've hit it 6 times and 10,000 bell bags pop out.
-=Signs=-
Signs amazingly have a reason for existance besides their enlightening
messages of wisdom. Every sign actually saves that spot that it's on so
that as the game progresses either character houses, or special events
(such as Redd's market or Gracies car) have a place to set up. Without
signs, you could fill the whole world with trees, and no one could move in
no special events could happen. And since everyone of the buildings/events
that would move onto those spots are 3x3 (with the sign saving the middle
block) that means anything within one square of the sign will also disapear
when someone moves in, which is why trees cannot be within 2 squares of them.
I haven't found a way yet to suround a sign so nothing moves in there, so don't
put stuff around signs!
===Holes===
Some how, every night, a slew of new holes appear. Holes,except the gold one,
look like brown stars on the ground. use your shovel to dig up what's buried.
Simple enough, right? Most of the time, the holes contain fossils (up to 5
holes with fossils a day) but after it rains, there are a few gyroids buried
in the ground, and now and then the villagers give you a little treasure hunt,
read the bulliten board to see if anyone's buried something. The golden hole
is a spot of shimmering light on the ground. Dig it up for 10,000 bells and
a golden hole. Bury money or a shovel here for special trees (see golden trees
in Trees). Once you get the golden shovel, you can run around randomly digging
and come up with a few bags of 100 bells.
===Weeds===
You will forever and ever have weeds in your town. Every mourning 3-4 new
ones pop up, even if you don't play! If you get too many of them you towns
"wishing well status" drops. So everyday, even in winter, you need to run
around and pluck weeds, oh and sometimes they hide behind trees. Goodluck!
===Balls===
Nearly everyday you can find one large sports ball lying around the town.
You could kick it around and just play with your neighbors (who'll actually
play back) but their main use is for delivering to animals who request them.
Good luck getting them up hills, and if they fall in the water they're gone
for good. Or at least uhtill the next day.
===Sea Shells==
Sea shells appear on the beach every mourning, and at the beggining of the
game you'll probably use these as part of your staple of life. I call them my
speedbumps because running along the beach scares the fish, and I always push
B to run. Since B also picks up items, I pick up a shell rather than run.
Sea Shells:
Conch - 350
Coral - 250
Lion’s Paw - 40
Porceletta - 30
Sand Dollar - 60
Venus Comb - 150
Wentletrap - 20
White Scallop - 450
=======================================================================
7. ~Your Animal Friends~
=======================================================================
This Section is dedicated to all those little animal neighbors that make
your town a town (though 15 other people really isn't a town). I will
discuss their talking habits, mailing them, watching them move in and out,
and all sorts of other junk you may find useful. As I stated in the character
bio;
There are over 100 different character citizens who can move into
your town, but there's really no point in listing them all. You'll
only have 15 of them in your town at once and since you can't make
characters move out or characters move in, what's the point of knowing
about something you can't have? Anyways, doesn't it ruin the fun of
having a new neighbor move in if you know what every single one looks
like?
So therefore I am not nameing every possible character, their catch phrase,
and what they like to do in the mourning. Besides, I can't think of a single
instance you'd actually need to know any of that, and it's alot of copying.
-------------------------------
===7.1 Your Animals' Lifes===
-------------------------------
Yes, the title is totally wrong. Your animals have no life. They live only
for your petty little amusements. But that doesn't mean they don't still
live, so to say. Every character who moves into your town has their own
small personality. When you talk to them and watch them you will slowly
see it. This is what makes moving so much harder then you thought it would
for just being a game. You actually get to know them.
Each animal when they move into you town pops up their own unqiue looking
house right on top one of the signs dotting the landscape. Besides having
a different look on the outside from yours and everyone elses, the inside
reflects the type of person they are (it's sorta like looking into their
minds). This one room is were they eat, sleep, go to the bathroom (don't
even want to know how), and waste their lives. You can look around and
even turn things on and off, but beyond that you can't do anything (but if
you look in peoples dressers and stuff, you'll get some interesting
messages you'll recognize from other Nintendo games). If you need to find
them then first look around the acre their house is. Then check inside their
house. You can't go in their house if they're not in it, or in the same acre.
At night their lights will turn on if they're in and awake. If the lights
aren't, they're either asleep (and an invisible note on the door will tell
you so) or their not in. Sometimes you'll find them right outside their
house in the dead of night sleeping! Just wake them up to talk. But be
carefull because after you wake them up they'll try to go inside and go
asleep, were you can't reach them.
------------------------------------
===7.2 Talking with the Animals===
------------------------------------
The whole reason for their existance is simply to talk with you. Actually,
half the game is centered on interacting with the local populus. there is
actually 4 times the amount of tex in this one game, then the leading RPGs, and
numerous times more than all the others. What does this mean? Lots of reading
and a whole lot of interactions. Considering this is what Nintendo has called
a "communication" game, a lot of text to back it up so it doesn't get extremely
monotonous real fast from running out of new things to say is a GOOD thing.
It'll be quite a long while before you've heard nearly everything.
Now to the talking. Just walk up to them and say hi (don't be shy). The
exact message they say will be different nearly every time, but the 3 questions
you can ask mean the same thing
-=talking=-
I. Give me a job
II. Let's talk
III. Never mind
===Give me a job===
At the start of the game you'll probably ask this everytime you see someone.
Asking for a job only means one thing--Delivery. Everytime you ask for a job
and get it (most people don't need jobs done, while some need multiple ones)
You will be asked to either A. Deliver an item to someone or B. retreive an
item from someone. These items are special delivery only items (like GBC,
comic books, glasses etc) that are used only in deliverying. You can't drop
or sell them or do anything with them but give them away.
-=How a Job Works=-
So you've got a job, what do you do know? Lets start by going to the person
the character told you about. (see below for detials about how to accomplish
the different tasks). When you finally finish the Job the person you gave the
item to will thank you and pay you. Most likely it will not be in bells and
most likely it will be something cheap like stationary or clothing, especially
with easy jobs such as delivery. But sometimes you get nice items, and some
of these items are ones you can't usually buy, but have to earn through some
way, so it all works out and it's a nice way to fill out your catalog. Plus,
you can get revenge on them by using their stationary to mail them their ugly
shirt back and they'll actually wear it!.
If you ever find yourself with an item and no one to give it to(the recipient
moved) the only way to get rid of it is to take it to the wishing well and
apologize. It'll take it off your hands.
-=Retrival=-
Sometimes when you're asked to retrieve and item from someone you can actually
go up to them and get it, but most often, they lent it to someone else who lent
it to smoeone else who lent it to someone else...(such disregard for others
stuff, and they get mad at you!) untill you've gone through the whole freakin
town looking for something. Then the next person on the list might be asleep
and you have to wait till the next day by which time you may have totally
forgetten about it, which has bad repercussions on the townspeople. But
hopefully you'll finally find the object and bring it back to the person who
first wanted it.
-=Delivery=-
The easiest job you can get (with the lesser rewards) is delivering a package
to another character. there's only one transaction and you won't forget to do
it because you'll have the item in you inventory, and it'll even have their
name on it!
-=Fetching the Ball=-
Occasionally someone will ask you to bring them a ball. This is were you must
run around the whole town looking for a sports ball that's just lying around.
Then you must kick it back to them. Good luck getting it up hills, it's pretty
dang hard! and don't let it roll into the water because as soon as it does its
gone for good and you'll have to wait another day if there isn't another ball
around town. When you do bring the ball to them kick it to them. They will
sat some little exclemation, then you can talk to them for your reward.
-=Bring me a...=-
on rare occasions they might ask you to bring them something, like a fish or,
as it usually is, a peice of foreign fruit. This can be pretty hard and they
won't give you another job for days after they first ask. Just be patient and
ignore them for the week.
===Let's Talk===
You can spend quite a long time talking with people sometimes and it will
change their moods. Just one thing you say could make them either very glum,
with a cloud over their head, or very happy, which causes them to have flower
rays beam out from their head. Sometimes you'll get flowerbeam after flowerbeam
in which case you can talk to them forever. But usually you can only talk so
long before you become annoying. They'll give very un-subtle hints when this
is about to come. If you reach the point were they're not talking to you
anymore you've ruined half of the bonding you gained from spending all that
time talking.
Talking with you neighbors can give you interesting (and disturbing) insights
about their personalities, and they'll tell you random tidbits of nonsense
and discuss about upcoming events. But alot of times they ask more...
"interactive" questions. They may ask you about you favortie color or event.
They also do alot of things which have effects outside of the conversation,
like quizes were the correct answers get you prizes, or they might sell you
something or buy something off of you (prices are high both ways). Some Other
things involve total randomness, like guess what hand has the prize. But some
things have horrible consequences for losing, like half of all your cash, and
sometimes they'll try to sell you something for half of your money.
*note* to beat this take half you money thing, put all the money on you in bags.
The half they take out comes from the number in your inventory screen,
not including the bags, and you can go to Tom Nooks and he counts the
money in the bag as well. It works out nicely.
It's real funny when you're talking and they ask for your favorite color, then
inform you that that wasn't the color they repainted your roof! hehe. All in
all Talking with the animals is not only lots of fun, but it can be very
rewarding (and time consuming). I've been very vague in this section, though
I did talk alot, because I don't want to reveal the funny stuff that happens
that you'll eventually find out anyways. So, make sure you talk with people!
---------------------------------
===7.3 Animals Moving in/out===
---------------------------------
One of the themes in the game is change, and some of the biggest changes
are people moving in and out of your town. When you start the game you'll
only have 5 citizens in your town. Slowly more will move in untill you have
a totall of 15. once you reach 15 somebody has to move out. In then next
couple of weeks one of them will move out and in a few days a new one will
move in. I know there may be some people you love and some you hate, but
you have to let go and embrace (sorry, didn't mean for it to sound so corny).
-=Forcing someone to move out=-
There is only one way I know of to get someone to move out. I've tried being
the WORST neighbor possible. There was once this one guy who moved in, Cube,
and at first I absolutely hated him! I tried everything I could to get rid of
him. I made him mad, I talked with him till he was totally frustrated. I woke
him up whenever he fell asleep and wouldn't let him go back inside. I hit him
over the head a million times till he was to the point I thought he would cry.
I pushed him into so many Pitfalls that that region is now geologically
unstable, and he wouldn't move. After this we became best buds. They only
real way to get someone to move out is to ignore them totally. Don't ever talk
them for over 1 whole week of gameplay (not real life, just a totall of 7 days
that you got on and played) and they'll pack up. It's mean, but it get's rid
of who you don't like and makes sure the people you like stay in your town.
--------------------------------
===7.3 Mailing your Friends===
--------------------------------
This isn't the section that goes into detail about how to write letters. It's
about writing letters to the local denizens.
===Why should I===
Because when you mail them letters not only does it improve your relationship
with them but it's fun, to an extent, if you actually write them something,
then it changes your view to them so they're more personal, and when you mail
them and add a gift, most likely they'll mail back a better gift, and it's
great to get mail back!
===What should I write===
Well, you COULD just write a bunch of words, or only just a couple, that don't
really mean anything because they don't actually read and understand what you
write. But I think, if you're going to write them, write them something you
mean. Tell them something, mention something, ask something, tell them about
the present you connected to the letter. It's much more fulfilling and fun
if you really write something.
===How you should write===
I have to just mention this. When you write letters to the town's citizens,
like I said before, they don't actually comprehend anything that you say. They
just run a spell-check on everything you wrote. So try not to use big words
your not sure you know how to spell, and no abreviations. Also, when using the
AC writing tool, the words don't wrap around to the next line. In other words,
When you're in the middle of a word and reach the end of the line, the whole
word doesn't bounce to the next line. It get's cut in half and you have two
half words instead of a real word. When you do these mistakes, the person
you send the letter to won't understand it and will send back a complaint letter
telling you so.
===Mail a shirt!===
I love doing this. Let's say you have this shirt you think would be perfect
for that neighboring cat. If you mail it to them, the next day they'll be
wearing it. It's pretty funny what you can get them to wear. Though
sometimes you can watch them actually give each other copies of their own
shirt.
=======================================================================
8. ~Beggining the Game~
=======================================================================
I know it's late in the FAQ, but here is the part were I explain everything
from the very start of the game untill your set free to do what ever you want.
This is the only part that of the game that you really needs a walkthrough,
rather then a FAQ (which makes this game so cool, it isn't based on a set
linear path, and there's no end) because you have goals that you have to do
and a set of tasks that you must do. Most people won't need this, but there
may be some parts that help clarify something or point out something you
never realized before. This is all based on the stand point of you being
the first person in the new city. Even if your not, 95 perdent of this
still pertains true, and you can notice the differences between a first
time character, and a later character
-------------------------------
===8.1 Setting up the Game===
-------------------------------
When you pop in the game with a fresh memory card you'll see the dog, K.K.
(Tokake) just strumming away at his guitar. He'll put in a few comments about
going out on your own. He'll eventually get to the point were he asks you
if you're ready to go and you'll have two options
-=K.K.=-
I. I'm ready to go! - skip this whole section and get on with game
II. Before I go... - K.K. will go over all the current settings and let
you change them around before you go.
This section is about the settings when you pick "Before I go..." If you
chose "I'm ready to go!" then just skip to the next section. K.k.'s first
question will be about rumble settings. These happen like when you catch
fish, chop with your axe, shake trees, etc:
===Rumble===
I. Rumble:ON - Toggles Rumble on
II. Rumble:OFF - Toggles RUmble off
Then he asks you about the sound type you want to use. This main depends on
the television or speaker system you have, but normally just use Stereo if you
are unsure:
===Sound===
I. Stereo - Set's sound to Stereo
II. Mono - Set's sound to Mono (single)
III. Headphones - Set's sound to headphones
===Voices===
Next is how you want animals to sound when they talk to you Choose any
option to hear a sample of it (I seriously suggest Animalese):
-=Styles=-
I.Animalese - The animals mutter the words in there own tones. It helps
keep talking a little more interesting and they actually say
words. If you read what they're about to say and listen, you
can make it out! This is the default and suggested setting
II.Bebeses - Makes a lot of dotted sounds, like a muffled typewriter
III.Silence - No sound at all
After you pick a voice style K.K. will give you an example of it and ask you:
-=COnfirmation=-
I.That's fine! - This is now your character's voices
II.Umm, hang on! - You go back and pick a different voice
===Finish===
Once you go through all this he'll ask if you like the settings:
-=Confirmation=-
I.Yes! - Continue on with the game (see next section)
II.Not Really - GO back and go through the settings again
Now that you have that done K.K. will tell you about how much funner the
game would be with other people, la la la. Now, on with the show!
------------------------
===8.2 On the Train===
------------------------
Finally the game is about to begin. Not quite there yet. You still need a
town to go to! This next scene you've hopped aboard a train and you heading
for, currently, no were. As your sitting (Joan the boar is there too, she's
the sleepy looking pig the next row up) a Blue cat will stroll by. When he
sees you his face brightens and runs up to talk to you.
===Setting Clock===
The very first thing he'll ask you is if the time and date are correct. He'll
show you the time and date that are on the Gamecubes internal memory. You
can reply
-=Rover=-
I.That's right! - Continue on to the next question.
II.That's wrong - He'll be utterly shocked and ask you to tell him the
correct time. Move the control stick left and right
to select what you want to change, and up and down to
change it. Press any button to confirm. Hell ask if
the new time is correct:
II.a - Perfect! - Continue to next question
II.b - No! no! no! - Go through step II again
===Identity===
From here on the questions will be about you and your town. Any others have
to do with calculating how your eyes look due to the responses to your
questions (see Faq on eyes at GameFaqs, it's got all the info on this),
so try to ask them how you normally would so that you have eyes that better
reflect yourself (even if they look like a clown who worked the graveyard
shift). Here are the questions, in order;
A. Rover will ask you if he can sit by you. Either way he'll sit
-=Rover=-
I. Please! - He'll say thanks (to friendly people like you) and sit
II. Now way! - He'll comment he's glad there's still rude people in the world
and sit down anyways
B. Rover will ask for you name and a typing box will appear (8 letters max)
*Note* Try not to put any strange characters not found on your keyboard
in your name, or any out of place spaces, because you might want to trade
over the internet, and you'll have to type your name exactly. Remember to
capitalize the first letter!
When you're done he'll laugh at your strange name and ask if you like it:
(this question not only confirms, but decides your gender [will confirm])
-=Rover=-
I. Isn't it cool? - You continue on, assumed to be a boy
II. Isn't it cute? - You continue on, assumed to be a girl
III. No! no! no! - Retype your name
Then he makes a comment about your gender and you have 2 responces. They will
confirm your gender permenantly.
-=Rover=-
I. (boy) Isn't it cool! - Confirm your gender and continue
I. (girl) I forgive you. - COnfirm your gender and continue
II. I'm not a boy/girl! - Change your gender (permanent change)
C. Now to were the heck you're going to. He'll ask you and another typing
box will pop up. Here you insert your future town's name (8 letter max)
-=Rover=-
I. That's right! - Confirms you wrote the name right
II. You're wrong! - Reype the name
===Eye Questions===
From here on, the only effect these questions will have will be to determine
how your eyes look, because both answers to everyquestion will get you the
same result.
D. Rover will ask what you're going to [your town] for:
-=Rover=-
I. I'm moving
II. What's it to ya
E. He asks you will you'll be living
-=Rover=-
I. Don't know yet
II. Leave me alone!
Look what the game was nice enough to point out to you. You have no were
to go once you get to your town. Just manage through the panic attack as
Rover laughs. Don't worry though, because he'll get up to go talk to
someone on the phone in your town (Bum bum BUUUUM, Tom Nook) about getting
you a place. You can read what they say if you look real hard. When he
finishes he walks back and tells you about some houses he's hooked you up
with.
F. Lastly he asks if you have to money to buy a house
-=Rover=-
I. oh, yeah!
II. Just a little
Now that 20 questions is over, the train finally arrives at your town and you
can leave Rover behind for hopefully a long long time.
~They say money makes the world go 'round. And what goes around, comes around~
--Rover--
-----------------------
===8.3 Settling in===
-----------------------
Ah, finally you've made it. But guess what, there's still even more that
you have to decide on before really playing the game! Right as you get off
and before you can even go look at the map, Tom Nook (a racoon, or more
appriotly, a Japanese Tanuki) will bustle over to greet you. He'll introduce
himself and then point out your obvious sorry state (like everyone has so far).
He'll laugh and then you can comment: (I don't know of any significance of it)
-=Tom Nook=-
I. Don't laugh!
II. Whatever...
After this he takes you down one screen, or acre, into player housing and
tells you to look around. There are 4 houses here, one in each corner, and
the Town Bulletin Board in the center (see 5.4 The Town Tune Board &
Bulletin Board). Every house is exaclty the same except for color, which
you can change all throughout the game, and they all have a mailbox and a
gyroid. All of the choices are Shabby, but there may be one design you like
best, or one house that has the best position, so try them all. Every time
you walk out of a house you've looked at Tom Nook will ask if you like it:
-=Tom Nook=-
I. I like it! - Means you want it, but he'll ask you again to make sure
I.a Here is good! - a tone rings and the house is yours!
I.b Umm, hang on! - Continue looking at houses
II. It's OK I guess - continue looking at houses
Just pick one! You know have your very own house and plot of earth, YEAH!
Tom Nook will then give a rundown of your house and gyroid (see House and
Gyroid). When he finally finishes he'll ask if you want to hear everything
he said again (I hope not)
-=Tom Nook=-
I. No thanks... - Continue on
II. Tell me again - go through that whole lecture again, but you can super
speed it with B (more than regularly)
And...to the bill. 19,800 bells! The game will automatically jump to the
inventory screen (see 2.3 Items Screen and Controls, if you have problems)
were you have a lone bag of 1000 bells. you have to give it to him, so just
get on with it so you can watch him freak out. He thinks on the problem
and comes up with an idea. He proposes that you have to come work at his
shop to pay off his debt (though the only reason you work there is to get
a good feel of game mechanics, you make less the diddly squat). He'll tell
you were to find his shop and then he'll run off and give you a chance to
actually do something besides answering questions! (you can finally save
now if you wish). You could go explore the town now, but I wouldn't. Tom
Nook will have you do it, you can't sell anything till you've worked for him,
and you don't have a map yet. So I'd go north back to the train station,
read the map to find Nook's, then go over for your first day of work.
--------------------------------
===8.4 Working for the Nook===
--------------------------------
Almost done. Just do the next few chores for him and you can run around
town free as lark. If you don't know how to get to Tom Nook's store, look
at the map by the train station. If you don't know where YOU are, Tom Nooks
store is in one of the most northern acres (usually A-2). Tom Nook's store
is the little shack called Nook's Cranny. He'll rap on you because of your
appearance nad give you a work uniform you need to put on(see section 2.3)
before you can do anything (you can take it off later with only a reprimand)
Once you have it on talk with Nook. He'll give you your first job
===Job #1===
For Tom Nook's first chore he'll give you a handfull of flower seeds and
saplings. He wants you to plant them around his store (or the same acre as
his store). Go outside and do this. Try not to put them in the way of
regularly walked paths (see 6.2 Trees and Flowers). When you have them
all planted go back inside and talk with Nook. He'll give you about 80
bells for this and deduct it from your debt (wow, 80 bells!)
===Job #2===
Now he wants you to introduce yourself to all the neighbors and the mayor.
The easiest way to do this is to go back to the map by the train station and
study were everyones house is and how to get there. On the first day they'll
all be outside of their homes, waiting to laugh at your name, making it easier.
The mayor will be at the wishing well. Once you've talked to everyone go back
to Tom Nook. If you missed someone he'll tell you to talk with everyone. If
you succede, he'll tell you good job. Of course you don't get any money because
you didn't actually do anything for him (stictler).
===Job #3===
Finally, a real job, a delivery. Tom Nook will give you an item and tell you
who it's for and what acre they're in (real handy, isn't it?) Go find that
denizen and tell them "Delivery!". They'll thank you and even give you a "tip".
Go back to Tom Nook who will pay you, so to say, a whopping (hehehe) 230 bells.
===Town Map===
Between jobs you'll stop Tom Nook and request a map. After some complaining
and thinking he finally caves in. NOW you have you're very own map. Very
useful at the beggining of the game!
===Job #4===
This 4th job he has you writing a letter to one of the animals in town
(see letter writing) advertising the store. Just put something simple like
"Dear [resident], [your name] invites you to shop at Tom Nook's store!"
When you've finished writing it, run over to the post office and mail it. Go
back to Nook and he'll add an extra 130 bells.
===Task Intermission===
Between Job 4 and 5 he'll tell you he hasn't prepared the next package yet,
and to go help some of the people around town. So run off, find someone, and
do a task for them (see 7.2, Talking with the Animals). Once you've finished
it and gotten a reward, go back to Tom Nook's and he'll be ready with you're
5th Job.
===Job #5===
Another delivery. This time it's a carpet. Go off and do it, get you reward
and return like a good little worker. This time you'll get "payed" a little
more (580 bells). Don't forget to use your new map!
===Job #6===
Very similar to Jobs 5 and 3. Except this time you get an axe. But.. you
have it, or even use it! ={. Just run off and deliver it to it's lucky
recipient then go back to Nooks for your last job.
===Job #7===
A peice of cake. He wants you to put an add on the Town Bulletin Board
(located in player housing) for his shop. Easy enough. Read about how to
post messages if you want, then press A and type your own message. Something
simple like
"Shop at Tom Nooks, The best prices in Town!"
Walk back up to Nook, who will finish balancing your debt, and talk about ways
to pay it off and future house upgrades. Turn around and leave the store to get
a happy little green message. Now your life begins!
---------------------------------
===8.5 Early Debt Management===
---------------------------------
I know the area that calls for a walkthrough is over, but this ties in so
well with what I just finished explaining that is was most logical to start
here. You're a free man. With a closet, a box, and an old tape deck. What
a great life. The first week or so living in you town won't be as easy
to find money as it will be later. One, because you're not settled in, two
because you don't have the tools for fishing or stuff, and three, you don't
have nearly as many fruit trees as you will later. This section is going
to be about ways to make money when you're just starting off. It may be small,
but so is your house! (which you HAVE to upgrade one size bigger ASAP)
===Lost and FOund===
Almost everyday a new lost and found item appears in the Lost and Found. And
everytime it does you can take it. It might even be a tool! Just bring it to
Nook and sell it.
===The Dump===
Everyday two new things will appear in the dump. Most likely one of the
things will be paper, but the other thing is probably worth selling.
===Sea Shells===
Just walk along the shore and you will find numerous shells. Most aren't
worth much, but every bit helps
===Trees and fruit===
Every fruit growing on of your trees (untill you get foreign fruit) is worth
100 bells and every tree has 3 fruit. So raze the forest baby! Since you
don't have a shovel and won't for a little bit don't bother saving any fruit
for planting, yet. Also, a few of the trees you shake will drop money. But
watch out for bees!
===Talking with the Animals===
Probably the best way to get stuff is from your neighbors. You can do tasks
(which are abundant at the start of the game) for rewards, or just talk alot and
get a few things. For more info see 7.2, Talking with the Animals
Here are all the ways I can think of to make money at the begging of the game.
Later on you can catch fish and bugs and collect furniture, but right now you
can't. Save as much money as you can to make your closet/house bigger, but
always buy any tools in Nook's store if you don't have them yet. Good luck!
=======================================================================
9. ~House and Gyroid~
=======================================================================
There's a lot to house. More then just a place to stash your goods. You
can decorate it, expand it, paint it, get it judged and the gyroid in front
of your house saves. And lets not forget the power of feng shui! Here I
will explain everything about your house, what you can do, what it does,
the things you can do to it, and all about the gyroud that gaurds the door
in front of it.
-----------------------
===9.1 Your Gyroid===
-----------------------
Along with every house comes a freaky little dancing fire hydrant called a
gyroid. There are small versions of this that are purely for decoration, but
I those aren't the type I'm talking about. You gyroid is a necessary tool.
It allows you to save, but it does more than just that. When you talk to your
Gyroid he'll greet you and ask you what you want:
-=Gyroid=-
I. Save - This is how you save the game
I.a That's right! - Confirms, takes you to the save choices screen
I.a1 - Save and Quite - Save and exit the game
I.a2 - Save and Continue - Save and keep playing
I.b Umm, hang on! - Cancel
II. Store an item - Let's your Gyroid hold an item for you. He can hold up
to 4 at a time. When you select an item you have already
put in the Gyroid you get the following options:
II.a Grab - grabs the item so you can move it
II.b Give away - Sets the item so that any other player may take it
II.c Set price - Sets the price another player would have to pay for it
II.d Display - Puts the item so it is only displayed, no one can take it
II.e Quit - Cancel
III. Other things - A list of subcategories
III.a About the door - Lets you put a circular pattern on the door
III.a1 Post Pattern - Let's you put a pattern on the door
III.a2 Remove Pattern - Removes any patter you have on the door
III.a3 Quite - Cancel
III.b Set Message - Gives you four lines to type out a message that the
Gyroid will tell other players when they talk to it
III.c Go Back - Takes you back to the previous menu
III.d Never mind... - cancel
IV. Never mind... - Cancel
So not only can you Gyroid save, but he's also your messaging service and
very own market. No wonder all your friends want you to give it to them.
------------------------
===9.2 Your Mailbox===
------------------------
Besides a Gyroid, outside every house is a mail box. You can't actually
send mail through it (you have to go to the post office for that), but you
recieve mail there twice a day (9:00am and 5:00pm). You have mail when a
flashing blue and white flag that beeps at you is raised on the side of your
mailbox. Just open it up and the letters will jump into your letter box in
your inventory screen.
--------------------------------
===9.3 Upgrading your House===
--------------------------------
Thankfully, you don't keep that tiny little room you first got at the start
of the game forever. Once you finally pay off the first debt, the next time
you visit Tom Nook's he'll spring an upgrade on you and another debt. He'll
keep doing this untill your house is a manor. The Expansions of your house go
as follows:
Your First house
_______________
| | | | |
|___|___|___|___|
| | | | |
|___|___|___|___|
| | | | |
|___|___|___|___|
| | | | |
|___|___|___|___|
| |
|_____ Door_____|
Main Room Upgrades Add-on Rooms
______________________________________|_______________________________________
|
You First Upgrade | Attic
_______________________ | _______________________
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
| | | | | | | | | | | | | | |
|___|___|___|___|___|___| | |___|___|___|___|___|___|
|Attic | |Basemen| | |Main | |
|_______|_ Door_|_______| | |_______|_______________|
|
|
Final House | Basement
_______________________________ | _______________________________
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
| | | | | | | | | | | | | | | | | | |
|___|___|___|___|___|___|___|___| | |___|___|___|___|___|___|___|___|
|Attic | |Basemen| | |Main | |
|_______|_____ Door_____|_______| | |_______|_______________________|
|
___________________________________ | ___________________________________
*NOTE* At the bottom of every diagram is a bar that either has rectangles
marked out and the bottom, and some say door. At the opening of every house
is a one tile deep (which does not count against you house space, though you
can't put anything here except things you can walk over) entranceway. This
space is reserved so that when you get an attic and basement the stairs to
both will be at the sides of this entranceway.
As you have seen, there are two different ways to upgrade your house. You
can make it larger, or you can add extra levels to it. There's no order you
have to follow (except that mandatorily, the first upgrade you get has to be
"Your first upgrade".
===House Size===
Normally your house starts out as a small little 4 tiles by 4 tiles (4x4)
house. When you finally pay off your debt to Tom Nook he will insist on making
your house larger. He'll increase your house to a 6x6 pad, which more than
doubles the space you have to put junk. From here on, once you've paid off
your new debt, you can upgrade anything, but I'm talking about house sizes
right here. Now you can upgrade your house to an 8x8 manor. This is 4 times
the size of your original home, with enough space to put stuff all along the
walls and still have room to put furniture in the middle of the room. The
8x8 is the largest room you can get and it is quite room, big enough to
comfortabley fit any complete furniture set.
===Add-ons===
After you've expanded your house to at least the 6x6, you have the option to
next add on additional rooms! You can choose between an Attic or a Basement.
-=Attic=-
This room is like your main room (except it will always stay 6x6). You can
decorate the walls and the floor and can put a whole new theme in here, or
designate it for special purposes (mine, like so many others, is my Nintendo
room, with all the Nintendo furniture peices, and all my NES games). A very
nice room if you like your main room, but want to experiment with other stuff.
-=Basement=-
The Basement isn't like any other rooms in your house. It's ill-lighted,
with no windows, and you can't change either the floor or the walls. It is
strictly for storing. But at 8x8 you can fit alot of useless junk down there.
I personally have a banstand of gyroids singing to me. And in the little empty
space I have left I have a couple of rows of Cabinents I fill will items (such
as pitfalls, stationary, and raffle tickets). It's a great place to store junk
if it's beggining to clutter the rest of your house.
===Paying the Debt===
Everytime you pay off the old debt, old Nook will sneak up on you and slap
a new one on you. To pay debts off, if you didn't know, you have to take your
money to the post office and deposit it with the clerk. Don't think that once
you have every upgrade you don't have to pay that last debt, because if you do
you will get a pretty nice reward, see SPOILER
***SPOILER***
If you've paid off every debt you have, then Tom Nook in his ecstacy will
erect a golden statue of you right outside the train station and it will
sit their and sparkle all day and night.
---------------------------------
===9.4 Decorating your House===
---------------------------------
There would be no point in having a house if you couldn't do something with
it. It would just be a large shed. This is the part of the game that is more
similiar to "The Sims" then "Harvest Moon". One of the goals of the game is
collecting furniture and stuff (Some people say the fascination is not unlike
Pokemon, gotta have 'em all!). You can change the wallpaper, or change the
carpeting as well as fill your house with lovely items.
===Walls, floors, and patterns===
I dearly hope that sometime during the game you're going to want to change
that horrible stuff that's on your walls and floor. There are tons of different
wallpapering and carpeting that you can mix and match to create just what you
want. To change either, go to your Inventory screen,select the carpet/wallpaper
you want to use, and choose "Put on wall/floor". In the twinkle of a tune,
your new will be on and your old safely tucked away in your inventory. If you
really want some interesting designs, get some wallpaper from Wendell or a
carpet from Sarah. If you're the more creative type then you can design your
own pattern and put it on. Just select the pattern and choose "use". You
can either tile it on as a mosiac, or have the game mix that pattern around
some.
===furniture===
The pride of any house the the decor. They're are litterally hundreds of
just furniture peices you can stash away in your house. Many of these belong
to furniture sets, such as the Cabana set, or the construction set (see Items
list for more details). But most people don't pick just one set and fill their
house with it. Be creative as you like. Make your house a classroom or a
supermarket for all I care, but what matters is if you like it. To move
furniture press against it and hold A, then push in the direction you want
to push it. To rotate it, hold A then tilt the control to the right or left
of your character. Have fun, be creative, make it YOUR house. (by the way,
other players can come in and look at your house the same way you go and look
at your neighbors).
*Note* If you keep your furniture in the same spot for a long time,
cockroaches will began appearing in your house and you have to run them over
to stop them
===Tabletops===
There are a few surfaces that can actually have certain, smaller items placed
on top of them. If you're not sure if a surface actually has tabletop abili