Super Smash Bros. Melee
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Copyright 2004-2006 Brian McPhee
Author: Brian McPhee
E-mail: Kirby0215@aol.com
Most Recent Update: July 5, 2006
Originally Created: October 10, 2004
Version: 1.1
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------------------------------Table of Contents------------------------------
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Section 1*
Introduction*
Navigation*
Characters*
Items*
Section 2*
Classic Match*
Adventure Match*
All-Star Match*
Event Match*
Target Test*
Home-Run Contest*
Multi-Man Melee*
Secret Characters*
Other Secrets*
Section 3*
VS. Mode*
Move List*
Strategies*
Enemies*
Pokemon*
The Stages*
Trophies*
Bonuses*
FAQ*
Section 4*
Credits and Legal Information*
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================================Introduction*================================
=============================================================================
Hello one and all! It is a great day to need help with video games because
you have a guide. And I want you to read it. So, if you've been reading my
past walkthroughs you know the drill, catchy opening sentence and then the
review. I've got it covered right here.
You see, it is rare for a person such as myself to even pick up a video game
about fighting, because usually they entail rapid punches and kicks that make
the opponent bleed more blood then they have in them. It would seem that
these fighters have unusually low platelet counts. However, this game has no
blood in it at all, although it is quite disturbing at times. If you'd
rather not see large green dinosaurs lays eggs containing foxes with laser
guns, stop reading. If not (I'm sure I lost no one there), continue scouring
my guide for whatever problem you have. Hence, the title is walkthrough.
Get it?
Now, I'm not a big fan of fighting games, but this is hardly a fighting game,
in the traditional sense of the phrase. Basically, lots of popular Nintendo
characters duke it out to see who's the best, or something or other. Okay,
it's just lots of Nintendo characters beating the living daylights out of
each other. Doesn't get much better than that, now does it? This is
remarkably similar to a game on the N64 called Super Smash Bros. That is
because this is the sequel. And as such, it has way better graphics.
I'm not a stickler for graphics, but SSB looks like a bunch of unrealistic
polygonal puppets compared to this game. It blows the original out of the
water. Plus, there are many new characters. The controls are easy to
master, the game is addictive, and most importantly, it is long. This is
definitely worthy of buying, especially since it offers hours of
entertainment doing one of your favorite things - beating your friends up...
in multi-player, of course. So, let's get to it.
By the way, if you see any websites other than www.GameFaqs.com using this
guide, or any that I've done, please alert me right away. With your help I
can put a stop to plagiarists. This guide is protected by copyright and it
is illegal to violate said copyright.
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=================================Navigation*=================================
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You're probably wondering what the asterisks (*) are for. Yes, they provide
a certain decorative charm, but they also serve navigational purposes, as the
name of the section implies. On your computer you can activate a document
search by pressing the keys (at the same time) CTRL + F. Type in the name of
the section you need, with the asterisk, and click the find/search button.
If you have a Mac, it is the apple key + F. This way you can get right to
the section you want with no trouble at all.
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=================================Characters*=================================
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This is the painfully long unnecessary section where I talk about the
characters in the game (not the secret ones). Skip over it if you'd like; it
is just a little supplement to the walkthrough. I should mention that I know
more about some characters than others, so a lot of this is extracted from
the trophies section. But, as not to be too biased toward some, I have left
out the better part of what I know.
Mario: I don't know if there's a single character who has been in as many
games as Mario. He's gigantic; he's the mascot of Nintendo. Mario debuted
in an arcade game called Donkey Kong where he had to rescue his girlfriend,
Pauline, from Donkey Kong. But it was in the NES that he achieved true
stardom. Mario and brother Luigi have fought against Bowser countless times
as Bowser kidnapped Princess Toadstool, later known as Princess Peach. Time
and time again Mario's foiled Bowser (and many, many other big baddies), and
every time he's come out unscathed. Over the years he's had loads of various
professions, but mainly he is a plumber, which is why he can use warp pipes.
Mario was named after the landlord of the Nintendo of America building, Mario
Segali. Mario is a good beginner's character because he has all-around
abilities.
Bowser: Bowser is the King of the Koopa, incessantly stealing Princess Peach
and waiting for Mario to just try and stop him. He has many children, eight
in total, and he breathes fire. In the original Super Mario Bros., Mario
destroys the bridge the two fight on so Bowser falls in the lava below, but
lately Mario's been seeking out more unorthodox means of defeating Bowser,
such as tossing him into bombs. But Bowser is a steadfast titan who will
never give up, no matter how humiliating his roles have become. Needless to
say, Bowser and Mario will probably be spending many happy years pummeling
each other in the future. As for his abilities, I find Bowser to be hard to
use. He is a heavyweight, which makes his jump lower, and he is pretty easy
to beat. It takes a good character to use Bowser with success.
Peach: Princess Peach, her first name "Peach" popularized in Super Mario 64,
is the princess of the Mushroom Kingdom. She is new at fighting, but she is
no stranger to Bowser and Mario, the antagonist and protagonist of her life.
The only time you got to play as her was in Super Mario Bros. 2, and she
sports her hovering trick from it. Peach has many royal servants, called
Toads, who help her in the game as well. Over time she's began to partake in
tennis, golf, and racing. She's even been a nurse. Because, if there is a
Mario game, there's a place for Peach in it, whether it's the tennis court or
the prisoner's chambers. Since she is such a lightweight character, she gets
knocked around easily. Her attacks can pack a wallop, however, and having
vegetables thrown at you is annoying for all.
Yoshi: Yoshi is my favorite fighter. He's a green dinosaur-like creature who
made his debut in Super Mario World, the launch game of the SNES. Yoshi can
lay eggs, which has led some to question his ambiguous gender, and came in
four varieties, though Yoshi colors have expanded since Super Mario World.
The favorite, that is, the kind Yoshi is, is green. They tend to travel in
herds and have served as the horse for Mario, Luigi, and even Peach. Yoshi
finally returned as a mountable character in Super Mario Sunshine. Yoshi has
all sorts of special abilities that vary depending on what he eats and what
color he is. To put it quite simply, Yoshi is awesome. He has a long double
jump, but no third jump, and offers lots of powerful attacks, regardless of
his status as a lightweight.
Donkey Kong: Donkey Kong, a member of the Kong family, was the enemy of Mario
way back in the day. They've made amends and have left each other alone
since, and Donkey Kong fell into a long period of obscurity after "Donkey
Kong 3". It was much later on the SNES that DK reappeared in Donkey Kong
Country. It was instantly popular, and a trilogy was made for the series,
each introducing new relatives. But, there's speculation that the Donkey
Kong from "Donkey Kong," the arcade game, is actually DK's grandfather
(father in some games), Cranky Kong. So, did Cranky pass down the family
moniker? Most likely. The current DK might be the Donkey Kong Jr. of old.
But, there are other little tykes in the Kong family. DK's little
buddy/nephew, depending on which game you're playing, is Diddy Kong, who has
gone to rescue him once. Also, DK is an ape, making him surprisingly fast
with somewhat slow, but very powerful, attacks. Mario's lucky he quit
fighting him when he did.
Captain Falcon: Captain Falcon was made for speed. He is a bounty hunter who
races in the F - Zero Grand Prix with a slew of competitors. His racer is
called the Blue Falcon. Captain Falcon's attacks are a bit too slow for my
taste, but he moves like lightning and I've seen plenty of people who kick
butt with him. Capt. Falcon is thirty-six years old. He starred in his
first game in 1991, called F - Zero. From impersonators to just plain scum,
you'll find that the captain can actually dress as one of his impersonators.
So, that would mean he's impersonating the impersonator impersonating him...
Who's doing the impersonating again?
Fox: The leader of Star Fox, fully named Fox McCloud, is a bounty hunter in
the Lylat system. Himself, as well as Peppy, Slippy, and Falco, pilot the
Great Fox and often their favorite ship, the Arwing. In a timeless quest for
revenge, Fox McCloud searches for Andross, the evil (and weird looking)
scientist who killed his father. Fox is a good fighter when it comes down to
it, having a mix of speed and power, more of that being speed. He has an
arsenal of futuristic weapons, such as a blaster, a jet pack, and a reflector
that sends energy blasts back at their source. He's a lighter character than
he was in the N64 Super Smash Bros.
Ness: Ness is a very interesting character. He boasts psychic powers, a bat,
and a yo-yo. His unique third jump has him hit himself with his own attack.
Ness is a lightweight character, not spectacular, who has some slow but
debilitating moves. Most of his attacks keep him stationary for a few
seconds, so use Ness with caution. He is from the game Earthbound, and his
manipulation of PSI powers makes him a great hero.
Ice Climbers: Popo (the blue) and Nana (the pink) comprise the Ice Climbers,
two mountain hikers who starred in a game of there own of the same name in
1985. Really, I found it a stretch to include these seemingly peaceful
characters. Really, all they ever did was chase eggplants and attack
condors. They're good together, essential for certain missions, but they are
worthless when they're split up. Popo is the main character, so Nana can be
KO'd separately. Unfortunately, when this happens, Popo has almost no jump
and his attack strength is halved. Together, they are a formidable pair.
Kirby: Lots of cheap players use Kirby, or so I've heard. Kirby is a highly
versatile character in that he can copy the abilities of his enemies. As you
may have saeen, my e-mail is Kirby0215@aol.com, so as you might guess, Kirby
was one of my favorite characters about six years ago when I made the e-mail
address. Kirby hails from Dream Land where he is often thwarting the evil
King Dedede or Dark Matter. His home planet is Pop Star and Kirby is
apparently only eight inches tall. If we use his body as a scale that makes
plenty of other tall characters very short. So, Nintendo must have made him
a bit larger. Because he's so small he easily knocked around.
Samus: Samus Aran is a bounty hunter who first appeared in Metroid, a game of
1989. She wears a constant Power Suit made by the Chozo race. She comes
from a space colony called K-21 and leads a very troubled past. Some of her
main enemies are the Mother Brain and Ridley. Of course, more common enemies
are the infinite Metroids, which once populated the planet Zebes. Samus is a
good character, especially if you master some of her rolling techniques.
Zelda: Princess Zelda of Hyrule bears the Triforce part of Wisdom.
Ironically, the series, The Legend of Zelda, is named after her, when Link is
truly the main character. Zelda and Link must involve themselves in the epic
struggle to seal away the evil Ganon, but time and again he breaks loose or
is revived. Zelda's alter ego, Sheik, was used as an alias so that Ganondorf
could not locate her and the Triforce part of Wisdom, during the seven years
in Ocarina of Time that Link's body was dormant in the Temple of Time. Zelda
appeared first, with a sort of brown hair at the time, in The Legend of
Zelda. Sheik appeared in The Legend of Zelda: Ocarina of Time in 1998. I
really didn't expect her to be in the game, and Zelda isn't that good. Sheik
is a very fast and strong fighter, however. Zelda can make use of a few
items Link used, such as Din's Fire and Farore's Wind. This Zelda is modeled
after her Ocarina of Time self.
Link: Link is the legendary Hero of Time (or Hero of Winds) whose destiny it
is to restore peace to Hyrule. Link, who is the savior of many other lands
as well, was chosen to keep the Triforce part of Courage within him by the
Triforce's essence, and his fate is bound to that of Zelda and Ganon. Link
made his debut in 1986 in The Legend of Zelda. Link hardly ever talks, but
it may be that short screams are how you speak the language. Link often
appears in his youth, and appeared this way in most games. In only two (soon
to be three) games so far has Link been "old", which is around sixteen, but
this is how Link appears in this game. Link has the extraordinary ability to
carry an arsenal with him, which is why he is a very slow character and a
heavyweight. I don't recommend him as he is now. Maybe if he was a bit
younger...
Pikachu: There is no denying that there was a time and age when Pokemon was
the best game out there. It was revolutionary, and has many sequels.
Although catching them all again, and again, and again, has been fun, # 25
has always been the most popular. Generally, Pikachu does not fight real
people, but that has changed since the N64. This is its second appearance in
a Super Smash title and it is sporting a new move and a new wave of fans.
Pikachu is an electrically charged rodent whose vocabulary is limited to its
own name. That was the formula for instant success. Although Pikachu is
powerful, it is lightweight and susceptible to strong attacks. Also, its
teleport move is hard to control.
Those are all of the standard characters, but there are twenty-five
characters in total. So, can you unlock the other eleven?
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===================================Items*====================================
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Here's a list of the items and which series they're from. In fact, I'll even
throw in what they do.
+-----------------+
| Item List |
+-----------------+
Food: This is from Kirby. It replenishes your health very slightly and
usually comes in mass quantities.
Maxim Tomato: Also comes from Kirby. It replenishes some, not always all, of
your health. It restores 50 % points of your health.
Heart Container: From the Legend of Zelda series, it restores 100 % of your
damage (that is, 100 points, not all of it).
Warp Star: From Kirby games, it takes you up and brings you crashing down,
more than likely into another character. In Kirby games, though, this was
strictly a means of transportation.
Ray Gun: From the Star Fox series, it is a powerful laser blaster that can be
shot to do critical damage to your opponent.
Super Scope: The name comes from Super Scope, a game made in 1992, but the
idea goes back to games like Duck Hunt on the NES. These wireless guns shoot
infrared light to a receiver so you can "shoot" things on the screen. In
Super Smash Bros. Melee, it is a heavily loaded gun with three charged shots.
Fire Flower: From the Super Mario series, these emit flames at your enemies
until it runs out of fire. Of course, Mario and Luigi did not lose their
fiery status until they were hit in the originals.
Lip's Stick: This causes so much confusion (lipstick). Hit your opponent
with it for a lasting effect. So, wonder where there is from? It has roots
in a "Mario" game. A Japanese game called "Panel du Pon" was released with a
fairy named Lip in it. For American release, the characters were changed to
Yoshi and other Mario characters (also, the title was changed to "Tetris
Attack,") and we never heard of Lip. So, this is a very small reference to
that character.
Star Rod: Holding 16 shots, it is the power source of the Fountain of Dreams
from the Kirby series. It can be used to fire stars or like a crowbar. If
you smash the item, a star is launches. Otherwise, you just slam it into
enemies.
Beam Sword: My favorite weapon, from the original Super Smash Bros. for the
N64, it is a lightsaber, so to speak, only made into a sword.
Home-Run Bat: Also from the original Super Smash Bros., the Home-Run Bat acts
as a bludgeon and is very damaging when thrown. It could be a reference to
Ness's bat.
Fan: From the original SSB, this is a weak item that, as the game puts it,
can disrupt your opponent's equilibrium. Yeah right. It's a quick,
repetitive close-range weapon.
Hammer: From the arcade game Donkey Kong. When you get it special music from
the 1981 game plays and you run around mindlessly swinging it back and forth.
Its only shortcoming is that the mallet head may fall off, leaving you
defenseless. The mallet head does make for a good projectile, however.
Green Shell: The shell of a Koopa from Super Mario Bros. It can be thrown
and it will roll along any surface straight into an enemy.
Red Shell: Red shells home into your opponents, but also yourself. I suggest
you throw it from above or somewhere so that you can get away from it.
Clearly, this is a reference to the fact that red Koopa Troopas did not walk
off cliffs in the original Super Mario Bros.
Flipper: From Balloon Fight, these are just annoying and often cause you
problems. They just flail back and forth. So, they act as obstacles just
like in their appearance game.
Freezie: From the 1983 Mario Bros. arcade game comes this item. It envelops
anyone it comes into contact with in a sheer coat of ice.
Mr. Saturn: From the Ness game, EarthBound, this strange creature can be
tossed at foes for minimal damage.
Poke Ball: Unleashes a random Pokemon that can make or break you. Some
Pokemon do nothing, while others can KO your opponents. In the Pokemon
series, these housed and captured pocket monsters.
Bob-omb: One of the strongest items, this hails from Doki Doki Panic and thus
Super Mario Bros. 2. It is a bomb that detonates when it hits anyone,
including you. If left alone it will walk around and search for a target.
Motion-Sensor Bomb: From SSB, these are clever land mines that are nearly
invisible, especially when you're not looking for them. However, they aren't
picky about their prey and may take you out with them. Oddly, this item
changed its appearance from the beta version to the final product of this
game. Originally, it was called a Proximity Mine.
Super Mushroom: From Super Mario Bros., this trademark meal made Mario grow
twice as large and take two hits to lose a life. In this game they make you
gargantuan. With more mass comes more power and it is harder to KO you.
Poison Mushroom: From a Japanese only game we call Super Mario Bros. 2
(Japan), these black mushrooms shrink you, making you weaker. The only
difference is that in this game they are identical to Super Mushrooms. There
are slight differences in color, but you can't really tell in the heat of
battle.
Starman: Another awesome throwback from Super Mario Bros., these made Mario
or Luigi invincible for a short time, and will do the same for you.
Parasol: From the 1992 classic Kirby's Dream Land, this can be used as a club
or you can make a slow descent downwards. Peach has one as her third jump.
Screw Attack: These items, which actually seem to benefit your opponent, let
you roll like Samus. Although my friends and I have always thrown this item
at enemies, it might just come in handy to use for yourself as an attack
item.
Metal Box: From one of the greatest games of all time, Super Mario 64, comes
the Metal Box. It turns any character who jumps into it into metal. With
more weight comes more power and slower movement. Since you're sleeker,
though, you fall much faster than you normally would.
Bunny Hood: From Majora's Mask and Ocarina of Time, this mask item makes you
jump faster, run faster, and fall faster. Use it wisely.
Cloaking Device: This from Star Fox. It bends light rays to make you
transparent, although a camouflaged character isn't totally invisible. You
also take no damage while under its cover. Apparently, Slippy, Fox's frog
friend, invented it.
Barrel Cannon: From Donkey Kong Country (1994). These barrels shoot you in a
certain direction depending on how you shoot out of it.
Crate: Sometimes it will explode when you hit it, while more often it
contains other items. Because it bears the symbol of Super Smash Bros., it
is from the game itself, not a series.
Barrel: Just like a crate. Try throwing both onto opponents. This is from
"Donkey Kong," the game, in which DK tossed a steady stream of them at
Jumpman, a.k.a. Mario.
Capsule: These items explode approximately 12.5% of the time, and so it is a
good idea to toss them at opponents. Other times they'll contain items.
This is another SSB item.
Egg: Just like a capsule. Its content varies with the stage. This is thrown
by the Pokemon Chancey.
Party Ball: Who knows what will fall out? They are from the Super Smash
Bros. series.
Those are all of the colorful and very diverse items in the game. Now to the
playing of the game!
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===============================Classic Match*================================
=============================================================================
Classic Match is a series of fights with an event between each two fights
that ends with a fight with the "boss" of the game.
The first fight is always against one character. The second is always you
and an ally versus a team comprised of two opposing characters. The third
item is an event (Break the Targets) where you must destroy all the targets
by using any move. The fourth match is a one-on-one match. Then comes a
really easy battle against a giant character where you have two allies. Then
comes the bonus stage where you collect trophies, and then you face off
against a single opponent. Then you fight a team of ten of a certain
character. They're miniature so they can be easily defeated. Then you have
to play Race to the Finish where you run from a starting point to the
furthest door you can in a maze for extra points. Then you face a metal
adversary.
The boss of the game, I guess, is Master Hand. It is a huge hand with
strange attacks. It is easy enough to defeat. It is the only fighter in the
game whose HP goes down (you can set Vs. Mode to this. It is called "Stamina
Mode"). Generally, when it uses a laser attack, is charging up an attack, or
is standing idle, attack it with anything. Jump or run to avoid its
punching/swiping attacks and you've got it made. Depending on what level of
difficulty you play on the HP varies for Master Hand. When you defeat Master
Hand the credits play and you get a trophy of the character you used.
Zelda's trophy comes with Sheik's trophy.
Now, for all you point fanatics out there, I will list all the ways to earn
points. Psyche! Seriously, it is like a mile long list. To access it,
however, go to Data on the main screen, Melee Records, and then Bonus
Records. It lists how to get points in all their glory, so long as you have
gotten them already.
=============================================================================
==============================Adventure Match*===============================
=============================================================================
This variation of play is slightly more interesting. You go through
different stages of battle.
+------------------+
| The Stages |
+------------------+
Mushroom Kingdom: This is stage one. Head to the right and you'll encounter
some Goombas. Defeat them and hop over the brick wall. These enemies are
Koopas. Continue going right until you reach a Paratroopa, a flying red
Koopa. Stick to the platforms and eventually you'll reach a platform with a
Toad on it branded with a mushroom. You must defeat ten weak Yoshis. When
you do continue to the finish line, directly to the right. At this point
you'll fight either Mario and Peach or Luigi and Peach, depending on your
time for the first round. Defeat them as you would normally, watch out for
Bullet Bills, the exploding missiles, and you'll have conquered the course.
Kongo Jungle: Now you must defeat two tiny Donkey Kongs. In the preceding
fight you must battle one giant Donkey Kong. Both matches are very easy and
should give you no trouble at all.
Underground Maze: This "maze" is supposed to be somewhere in Hyrule and is
very easy. The end location changes sometimes, but head right and fall down
all the way. You'll see the Master Sword and Link will come and fight you.
Note that all of these supposed Link battles could mark the end point for
you, depending on your random selection. To the left is a lava room with
several platforms. Jump your way up and head right to another Link battle.
Now head right across some pits and jump over platforms to another tunnel.
For me, this is where the Triforce end mark always is. After the maze you
must fight Zelda.
Brinstar: First you fight Samus. After that short skirmish you must escape
the planet. Use the platforms to jump up to the end point, getting trophies
on the side, within forty seconds. Then the planet explodes.
Green Greens: First you fight Kirby, then many Kirby warriors with copied
abilities, and then one giant Kirby. None of these matches should pose much
of a threat to you.
Corneria: The Star Fox battles ensue. First you fight Fox, and then Falco or
Fox. The whole while Arwings are trying to shoot you down. Really, quite
easy.
Pokemon Stadium: First you fight lots of varying Pokemon; either Pichu,
Pikachu, or Jigglypuff. Then you leave...
F-Zero Grand Prix: First you run through the track in four minutes trying to
avoid the racers. Always heed the warnings as the racers can KO you. Just
head right the whole way through, jumping to platforms when the warning comes
up. Then you fight Captain Falcon, which is quite simple.
Onett: The Ness zone is easy. Defeat three Nesses and you've won. Well, the
difficulty really depends on the setting. They can be quite resilient. I
suggest singling them out if possible.
Icicle Mountain: Just ascend the mountain by jumping. Don't go too quickly,
though, or you'll collide with Topis and Polar Bears. At the end you must
face the Ice Climbers doubled. That is, two sets of them. So there are
four. It's pretty easy on this stage.
Battlefield: The first battle is between you and the wire frames. After
defeating those wimps, you fight the Metal Mario Bros., or a solo version.
If you've unlocked Luigi, there are two. See? Unlocking Luigi is bad! It
changes the entire battle.
Final Destination: The "boss" is giant Bowser. He looks tough, but he's all
talk. Beat him like any other opponent. If you're playing Normal or above
difficulty you may face Giga Bowser. After that you get a SMASH trophy of
your character. Like in classic mode, the Zelda trophy is accompanied by the
Sheik one. Also, notice the credits. Fun, huh?
Giga Bowser: A lot of people were having trouble on him, so I thought I'd
input a bit. First off, you want to be a character with projectiles and a
good jump. When Giga Bowser starts coming toward you, bombard him with all
the projectiles you have without going near him. When he starts threatening
you, jump over him and do it from the other side. Continue this until he has
about 400% damage. At this point, beating him is much easier than trying to
be in his face. I recommend you go slowly if you're not playing for the Giga
Bowser trophy because otherwise you'll have to fight Giga Bowser. Also,
Jigglypuff is ideal for this battle. Try using her Down + B move.
=============================================================================
===============================All-Star Match*===============================
=============================================================================
We're moving right along, aren't we? This is the first challenging mode of
play and requires you unlock all twenty-five characters. This means that you
should read the secret character section for further detail. In any case,
All-Star mode is the hardest. It involves beating opponents with one life
and hardly any recovery items. In short, you must survive major thrashings
to get to a Heart Container (these heal all damage, not just 100 %).
Actually, they give you three throughout the matches and you must choose when
you take one. Generally, if you have more than 100% damage, you should take
one unless you are the master of dodging smash attacks. Throughout the
fights you may get trophies. The final "boss" is always Mr. Game & Watch and
nineteen of his closest friends. Defeat them and you've won. I suggest
using repetitive moves and watching out for falling tools. You get a SMASH
trophy of your character afterwards.
Here's a chart of all the stages you fight certain characters on.
+------------------------------------------------+
|Character Stage|
+------------------------------------------------+
|Dr. Mario Mushroom Kingdom II|
|Mario Rainbow Cruise|
|Luigi Mushroom Kingdom|
|Bowser Yoshi's Island|
|Peach Princess Peach's Castle|
|Yoshi Yoshi's Story|
|DK Kongo Jungle|
|Captain Falcon Mute City|
|Ganondorf Brinstar Depths|
|Falco Venom|
|Fox Corneria|
|Ness Onett|
|Ice Climbers Icicle Mountain|
|Kirby Green Greens|
|Samus Brinstar|
|Zelda Temple|
|Link Great Bay|
|Young Link Jungle Japes|
|Pichu Fourside|
|Pikachu Pokemon Stadium|
|Jigglypuff Poke Floats|
|Mewtwo Battlefield|
|Mr. Game & Watch Flat Zone|
|Marth Fountain of Dreams|
|Roy Final Destination|
+------------------------------------------------+
=============================================================================
================================Event Match*=================================
=============================================================================
This is my favorite part of 1P. You must fight through various scenarios as
certain characters to unlock more events. Event matches even unlock most
characters. So, with great pleasure, I will walk you through the event
matches, all 51 one of them.
Note: esalovaara sent me a useful tip for event 49, but it can be applied to
numerous events. If you play as Kirby, you can suck enemies in using B and
jump off the edge of a little to KO both of you at once. Using DK may be
more effective; grab someone and Kong will carry them. Walk over to the edge
and jump down, but throw them just before you fall off the screen so that
they fall before you. With practice, you can even recover from such a fall
without having to sacrifice yourself. Try this for any event that gives you
trouble and lets you choose your fighter.
-----------------------------------------------------------------------------
1) Trouble King
"Fight Bowser in a classic Mushroom Kingdom clash!"
You must be Mario in this event. It is a very easy battle because Bowser
just stands there most of the time. Use a few weak attacks to rough him up
and then use a smash attack. Make good use of the items and you'll take out
Bowser's two lives in no time at all.
-----------------------------------------------------------------------------
2) Lord of the Jungle
"A duel of epic proportions! Which ape is top primate?"
You are giant Donkey Kong and you must face a smaller Donkey Kong. This is
tough because you can hardly hit him, but nowhere near hard. Use your Up + B
move to get him onto a platform and then punch him out of the stage. The
smaller DK has two lives, as do you. This shouldn't pose much of a problem
for you.
-----------------------------------------------------------------------------
3) Bomb-fest
"Bombs are everywhere in this explosive battle."
Basically, you fight to the finish with bombs all over the place. You get to
select your character; anyone will do well. Your objective is to defeat Link
and Samus, both of whom constantly use their bomb attacks. This should be
exceedingly easy. There are Bob-ombs everywhere, as well as Pokeballs with
Electrodes inside.
-----------------------------------------------------------------------------
4) Dino-wrangling
"A giant Yoshi is on the loose! Somebody stop it!"
Choose a character and fight a huge Yoshi in a small arena. You can quite
easily trick it into jumping off the platform, or you can do a really cheap
move. Select Yoshi as your character and stand on the edge. Use the B move
to make the large Yoshi an egg and it will fall off the platform.
-----------------------------------------------------------------------------
5) Spare Change
"Don't stop until you get 200 coins!"
You're Ness and you must fight Captain Falcon. Every hit is worth a few
coins and your goal is to get 200. This is easy enough. Don't try to use
special moves; Captain Falcon is too fast to let you perform them. Just use
a series of A attacks, preferably smash attacks, and try to lure C. Falcon to
the cars. This is a fairly easy mission.
-----------------------------------------------------------------------------
6) Kirbys on Parade
"Look out! A rainbow of Kirbys is after you!"
Choose a character you want to be and fight three Kirbys, one white, one
pink, and one yellow. Each has two stocks (lives). You have one. However,
no matter what character you choose, you can whoop these Kirbys like there's
no tomorrow. Use a series of well-rounded smash attacks and they'll go
flying. Also, throwing the Star Rods is a good idea.
-----------------------------------------------------------------------------
7) Pokemon Battle
"Use Poke Balls to duel with Pikachu."
You can only hurt Pikachu by the effects of Poke Balls. Race it to the balls
and release them. Pikachu is surprisingly stupid and falls victim to almost
all of the ill effects of Pokemon.
-----------------------------------------------------------------------------
8) Hot Date on Brinstar
"You're interfering with Samus's Brinstar raid!"
You fight Samus as any character you want and you start out with heavy
damage. If you die, you start back with 130% damage. Samus has three lives
so it won't be too difficult, although she does make good use of her dodging
abilities.
-----------------------------------------------------------------------------
9) Hide 'n' Sheik
"Only Sheik KOs count! Wait for the change..."
Be any character you want and fight a pair of Zeldas. However, it only
counts that you beat them when they are KO'd as Sheik. Pound them in either
form, but don't deliver the finishing blow unless you're facing Sheik. Be
careful not to fall in the water, by the way.
-----------------------------------------------------------------------------
10) All-Star Match 1
"It's the Mario Stars: Mario, DK, Yoshi, Peach and Bowser."
This is a series of bouts with each of the above-mentioned characters. You
can choose to be any character you'd like. Remember to beat them each within
the four minutes provided. When fighting Mario avoid falling through the
blocks. This shouldn't provide much trouble for you.
-----------------------------------------------------------------------------
11) King of the Mountain
"Ice Climbers protect their turf! Just try to survive!"
Give me a break! This is no problem at all. Choose a character and follow
the Ice Climbers up their mountain. As they go rough them up and eventually
knock them to the sides to KO one or both. There are two sets of Ice
Climbers. Really though, this is unnecessary. You just have to survive the
time limit.
-----------------------------------------------------------------------------
12) Seconds, Anyone?
"Take out Capt. Falcon in less than seven seconds!"
This is easy. Be Yoshi, because he is a fast and strong character, and right
from the start to do one smash attack. He'll go flying to the side to his
eventual demise. I'm talking about a head-butt when I refer to the smash
attack. That is Right + A. This works with almost everyone. If you're
good, you can get Capt. Falcon to die within three seconds or less.
Dolphin_dude90 writes that it's better to use Captain Falcon for this event.
Use Falcon Punch (B) immediately. The foolish enemy will walk into it and
you'll win in record time.
-----------------------------------------------------------------------------
13) Yoshi's Egg
"Protect the single remaining Yoshi egg from being broken!"
This is actually moderately challenging. Do not even try to hurt the
opponents, Fox, DK, and Pikachu. Pick up the egg right off and start jumping
around with it from side of the ship to side of the ship. When about thirty-
five seconds have passed the ship nears part two of the stage. Wait for this
phase to expand and set the egg on one of the floating carpets. Then lead
the computers away and after about twenty seconds you'll succeed.
-----------------------------------------------------------------------------
14) Trophy Tussle 1
"Face off for a trophy! The prize this time: Goomba!"
Like it says, if you win you get the Goomba trophy. Select a character and
you get three random opponents. Seeing as how it would be impossible to know
who you pick and who you're adversaries are, it will be tough to give advice.
Generally, try juggling (hitting enemies up into the air and hitting them as
they fall) to KO them. It is pretty easy because they don't fight back.
Everyone has two stocks.
-----------------------------------------------------------------------------
15) Girl Power
"A group of femme fatales has dropped by for a visit..."
Pick a character, a male character to make it funny, and face off against
Samus, Peach, and Zelda. The other two are unimportant; take out Samus right
away. She seeks you out more actively. Everyone has two lives. When Samus
is out of the picture have fun terrorizing the two remainders, who do less
fighting.
-----------------------------------------------------------------------------
16) Kirby's Air-raid
"Warp Stars are everywhere! Climb aboard and hang on!"
You are Kirby and you must destroy ten of your own kind. You can do this
with or without the abundant Warp Stars, although they help. It takes about
ten seconds.
-----------------------------------------------------------------------------
17) Bounty Hunters
"Fight a fellow bounty hunter for the bounty on Bowser!"
For a long time I didn't know what to do. But I figured it out. First off,
do not try to kill Captain Falcon. You need to get the last hit in on
Bowser. This may take you a while, or near five seconds. Kill Bowser as
quickly as possible. To do this use your down smash attack on Bowser right
away to send him into the water. Another easy way to win is to launch two
blasts (B attack) at Bowser from the start. He will try to dodge and
unwittingly fall into the water. This only works if you hit him with at
least one of the attacks before Captain Falcon does.
-----------------------------------------------------------------------------
18) Link's Adventure
"Everyone has a dark side... Link has two!"
Definitely playing on Link's second game, The Adventure of Link, you must
battle Dark Link. That'd be a totally cool character to control. You each
have two stocks and this is an uphill battle. Like in Ocarina of Time, Dark
Link is an infinitely better swordsman than you, most likely. To avoid
losing like a total sucker get in the cave (lower level). It will make it
extremely hard for him to KO you due to the fact that you bounce everywhere.
If you can get even one good hit in on Dark Link take it to the next level.
Just go at him in a frenzy and he'll take major damage. It's the only way to
beat him without tricking him into falling off a ledge, although that works
nicely, too. As one reader suggests, shooting an arrow at Dark Link as he's
charging you is the perfect way to open him up for combo attacks.
-----------------------------------------------------------------------------
19) Peach's Peril
"Bowser's after Peach! Again! Guard her until time runs out."
This can be tough, especially since Peach walks right up to Bowser just
begging to get KO'd. Mario's Up + B works really well in this battle. You
have one minute to protect Peach from being knocked out. If you get a
Starman the match is yours. Note that even if Bowser dies he'll come back,
but if you or Peach dies, you fail.
-----------------------------------------------------------------------------
20) All-Star Match 2
"Nintendo's realistic stars are out in force."
I guess they're just more realistic than the other characters. You must
fight, in this order, Samus, Link, Zelda, Captain Falcon, and Fox. Not too
realistic in my opinion, but hey. I didn't make the game. You have four
minutes to beat them as any character you want. You have two lives and all
the other characters have one. Yeah, real realistic.
-----------------------------------------------------------------------------
21) Ice Breaker
"Your cold mission.... is to KO both Nanas."
That means you must KO the pink ones, only. Select your own character and
defeat the pink Ice Climbers. Now, I have a good strategy that is relatively
easy to use. Become Yoshi and use the ground pound move (B down from the
air) on the Ice Climbers. More than likely they'll separate for a while.
Use another ground pound on Nana and she'll go flying. Do the same for the
other pair and you're set.
-----------------------------------------------------------------------------
22) Super Mario 128
"Battle 128 tiny Marios in a wild endurance match!"
Get it? Super Mario 128 is Super Mario 64 x 2. Anyway, you choose your
character and get it over with. I suggest choosing DK and using his B + Down
move constantly. It makes the Marios fly by like seconds.
-----------------------------------------------------------------------------
23) Slippy's Invention
"Slippy: With my new device, you guys'll be invisible!"
This is a very cruel event. It is pretty hard to beat, but you can select
your own character. First off, you can only do damage to them when their
Cloaking Devices falter. Secondly, they are invisible! Each of you have two
stocks. I recommend, no matter who you are, to make good use of your items.
Poke Balls, explosives, you name it, it will work. If you make good use of
items it is dramatically easier.
-----------------------------------------------------------------------------
24) The Yoshi Herd
"Yoshis, Yoshis, everywhere! Defeat 30 within 2 minutes."
Like it says, defeat thirty Yoshi in two minutes. That means you've got to
do one per four seconds. Not too hard, eh? Seriously, use constant smash
attacks. The last Yoshi is a giant Yoshi.
-----------------------------------------------------------------------------
25) Gargantuans
"Giant Bowser VS. Giant DK in a spectacular war of titans!"
You're Bowser and your one goal in life is to pulverize Donkey Kong. There
are also one tiny Mario and one tiny Peach to beat. You have one life and he
has two. Trick DK into falling into a bottomless pit twice and you've won.
-----------------------------------------------------------------------------
26) Trophy Tussle 2
"Another match for a prize... Who will get Entei?"
Like Trophy Tussle 1, I have limited help to offer. First of all, try to
take out the most active opponent first. Make good use of items and
remember. The enemies can hurt each other, too.
-----------------------------------------------------------------------------
27) Cold Armor
"These metal bounty hunters take no prisoners!"
H-a-r-d! You're Samus and you must defeat three metal Samus duplicates with
two stocks when you only have one. Actually, this can be easily beaten if
you avoid confrontation. Risk a jump to the lowest platform below the main
one and the other metal copies of you will try to join you. They won't be
able to make it and you'll triumph in the most extreme of ways. This doesn't
always work, so you may be forced into action.
-----------------------------------------------------------------------------
28) Puffballs Unite!
"Kirbys galore... each with a unique copied ability!"
Select a character and prepare for a refreshingly easy event. Choose to be
Donkey Kong and stand under a platform. Use the Down + B technique and
you've got it made. Make sure you don't fall into a pit, as you move very
slightly when you do this trick.
-----------------------------------------------------------------------------
29) Triforce Gathering
"Enter Ganondorf! Team up with Zelda and fight evil!"
This is easy enough. You are Link and you must defeat his arch nemesis,
Ganondorf. Fortunately, you have Zelda at your back to aid you. You have
one stock, like Zelda, but Ganondorf has two. You need to fight with Zelda
rather than letting her die and then having to face Ganondorf alone. After
all, when Zelda dies, you lose.
-----------------------------------------------------------------------------
30) All-Star Match 3
"Kirby, Pikachu, Ness and Ice Climbers want to fight!"
Yes! The misfits want some of this! Choose your character and get ready for
battle. Win within the usual four-minute time limit.
-----------------------------------------------------------------------------
31) Mario Bros. Madness
"A classic plumber clash in the Mushroom Kingdom!"
You VS. Mario VS. Luigi. Whoever wins, we lose. No really, this isn't too
hard. Maybe it would've been on the N64, but in Melee Mario and Luigi have
really bad B + Over moves. Lure them to the side and make them do it.
They'll rocket right out of bounds. This strategy is a good time-waster, but
it won't win it for you. All you have to do is survive them for two minutes.
You can die, too. If you KO one of them once and don't die at all, you win.
That's how this event works. So get more points then them like it was a VS.
match and you'll win.
-----------------------------------------------------------------------------
32) Target Acquired
"Incoming Arwings! KO Jigglypuff more than they do!"
Do just what it says; KO Jigglypuff more than the lasers from the Arwings do.
Just be in its face, aggressive, and attack like you would for a Klondike
bar. You have a minute.
-----------------------------------------------------------------------------
33) Lethal Marathon
"Avoid the F-Zero machines and race for the finish."
As Captain Falcon you must dash to the finish line within forty-five seconds.
This is very possible, especially since it looks like Captain Falcon is on
steroids in this event. Just run and heed the warnings because they will
kill you in a second.
-----------------------------------------------------------------------------
34) Seven Years
"Young Link VS. Link! How can you fight yourself?"
You get to be Young Link in this battle. Both you and Link have three lives,
but you're much faster. You have the advantage. Take the fight to the lower
platform or the turtle, even to Tingle's balloon, and be sure to use your
shield. This can be a challenging fight, but it can be won easily if you use
your projectiles, sword, and items to their full potential. Alternately,
rsuddhi93 gives this tip: "First, go to the rock in the left side of the
stage and stand on the left edge. Wait for Link to do his sword-hop move
(Midair Down-A). If he doesn't, and he just jumps down, you will have to
jump back to the main platform, then jump back on the rock. Anyways, when
Link does his Sword-hopping move, he will bounce off the rock and fall in the
water. Keep doing this until Link dies 3 times."
-----------------------------------------------------------------------------
35) Time for a Checkup
"Are routine physicals supposed to hurt this much?"
You are Luigi and you must fight Dr. Mario and Nurse Peach (you never get to
unlock Nurse Peach as a character). This is so hard. Unless you rock with
Luigi, you'll be beaten so badly it isn't funny. Just about the only way to
win is to trick them into falling to their deaths. Try to use the Over + B
move to duke them out and make Mario follow you. He'll plunge to his death
and then you've got the nurse to deal with. Handle her like a normal enemy
and you've won.
-----------------------------------------------------------------------------
36) Space Travelers
"Adventurers head for Earth: Ness is the welcome wagon."
You are Ness and you must face Samus, Kirby, Fox, Captain Falcon, and Falco
in succession. This is all easy up until Captain Falcon. The first three
are together, but Falco and Falcon are on a different stage. Capt. Falcon
will beat to you a bloody pulp and then you have Falco to deal with. It
takes a true Ness fan to beat this, or a lot of practice.
-----------------------------------------------------------------------------
37) Legendary Pokemon
"A slew of legendary Pokemon are all the help you'll get!"
Choose your character and then face Jigglypuff. You must use Poke Balls to
win this match. That is, you cannot damage Jigglypuff without using Poke
Balls. Ignore the Fighting Wire Frames. You have one life and Jigglypuff
has two. Throw the Poke Balls at Jigglypuff for more effect and obviously
avoid its Pokemon. Winning is a snap.
-----------------------------------------------------------------------------
38) Super Mario Bros. 2
"The cast of the classic NES title are raring to go!"
Slightly harder than the first Super Mario Bros. event, this one pits you
against Mario, Luigi, and Peach. Choose a character and get into action.
Lure them to the higher elevated sides and knock them out of the stage for a
few easy KOs. You all have two stocks.
-----------------------------------------------------------------------------
39) Jigglypuff Live!
"Jigglypuff nabs the spotlight on center stage."
With three stocks apiece four Jigglypuffs, one of them being yourself, must
face off. Use items, especially Poke Balls, to defeat your assailants, and
try to use the Over + B tactic. This shouldn't be too hard for you to
handle.
-----------------------------------------------------------------------------
40) All-Star Match 4
"Secret characters emerge to join forces."
Choose a character and get ready. You fight Marth, Luigi, Jigglypuff,
Mewtwo, and Mr. Game & Watch. Be wary of the time limit (4:00) and
annihilate the combatants. Especially that Mr. Game & Watch...
-----------------------------------------------------------------------------
41) En Garde!
"The lithe Marth challenges Link in a battle of steel!"
As Marth you must defeat Link. Avoid using the long B moves; stick to quick
attacks with the A button. It seems that computer players are oblivious to
Motion-Sensor Bombs. Use your vast array of weapons and your sword skills to
defeat Link.
-----------------------------------------------------------------------------
42) Trouble King 2
"Hey, Mario! When did Bowser get so big, huh?"
You must take on giga Bowser as little old Luigi. Since you'll die instantly
if you get hit, I suggest you run. Bowser will stay on the Squirtle like an
idiot until he dies on occasion. Even if it kills you, which it probably
will, use the Over + B move to send Bowser straight into oblivion. Your best
bet is to trick him into killing himself. I've done this event in nine
seconds, so you can tell I wasn't going head to head with Bowser.
-----------------------------------------------------------------------------
43) Birds of Prey
"Capt. Falcon and Falco join forces to take out Fox!"
Another hard event. As Fox you must defeat Captain Falcon and Falco. Easier
said than done. For me, it was easy to make Captain Falcon to kill himself
twice. This is Big Blue, after all. Falco deserves fighting, or self-
destructs if you can make him do it. I suggest you use the Up + B move and
Over + B move often, as they are life savers.
-----------------------------------------------------------------------------
44) Mewtwo Strikes!
"Don't waste your time battling Zelda..."
Pick a character, finally. After a while you'll be assaulted by Mewtwo and
Zelda. Everyone has one life and you need to defeat Mewtwo. This is pretty
tough. If you're Pikachu use your Down + B move, which is mildly successful.
Don't KO Zelda or Sheik because that makes you fail. Often Mewtwo will just
kill himself.
-----------------------------------------------------------------------------
45) Game & Watch Forever!
"The system that started a worldwide boom lives on!"
You, as Mr. Game & Watch, must defeat your brethren. None of Mr. Game &
Watch's attacks are powerful enough alone, so do rapid smash attacks on the
opponents. The Up + B/A attack works like a charm for juggling/KOing
enemies. kirbydude385 has this to add: "If you stand on the edge and
continually use your backward throw, the others will not be able to reach you
and you can throw them off the stage. I've received no damage using this."
-----------------------------------------------------------------------------
46) Fire Emblem Pride
"The heroes of Fire Emblem join forces to fight you!"
Choose your fighter. Each of you has three lives, but Marth and Roy are
allies and they will roast you if you're not careful. First off, you fight
in Hyrule Temple, which is huge. Fight in the lower level to prevent
yourself from flying out of bounds. Second, run away like a complete coward
if need be. Whenever you can get a hit in when Marth and Roy are separate do
so. But don't try to have long, drawn-out fights. Use basic hit-and-run
tactics and you'll victor.
-----------------------------------------------------------------------------
47) Trophy Tussle 3
"Want a new trophy? Here's your shot at Majora's Mask."
Be Captain Falcon and get in between the two large spikes on the mask. Get
in and use Falcon Kick over and over until you've killed them all. Easy as
one, two, three.
-----------------------------------------------------------------------------
48) Pikachu and Pichu
"These Pokemon are pals... but not with you!"
This is such a hard level, but there is one effective strategy. It was
inspired by DK and the fact that his grab picks people up. Take a Pichu (not
Pikachu; killing him does nothing) and carry it to the edge. Jump off and
you'll both die. Repeat this for the second Pichu but make sure to throw it
just before you hit bottom. In this manner you can easily conquer this
level. You can also suck people in with Kirby and do the same.
Alternately, gameman3 sends in this strategy, "You know how Pichu hurts
himself using his energy attacks, right? Well, continuously fly above the
Pichus and move away before their Thunder attack (B + Down) hits you [Choose
a character like Kirby who can stay in the air long]. They accumulate damage
(3%) and are eventually easily KO-able. [You'll have to] do this while
avoiding damage from Pikachu." If I may add to this, their attack must
actually connect with the Pichus, which means that they can't be under either
of the wooden platforms. Have them either above or to the very right or left
edge so that they can hurt themselves.
-----------------------------------------------------------------------------
49) All-Star Match Deluxe
"Dr. Mario, Falco, Ganondorf, Roy, Young Link, and Pichu!"
It just keeps getting harder! Pick your character and be ready for the
ultimate confrontation. Speed through with ruthless fighting tactics and do
anything to win. You have six to defeat and only four minutes. Dr. Mario
often commits suicide.
Lord Garthaur, a reader, has sent in a better strategy. If you use Roy,
start with the B move. Dr. Mario will walk into it. If you're good with
Roy, just survive the rest to beat the event.
-----------------------------------------------------------------------------
50) Final Destination Match
"Master Hand's the right hand; now meet the left!"
This is by far the hardest event ever. You have two Master Hands to face,
one being the Crazy Hand, each with 300 HP. I've found the only way possible
to win is with Samus. There's another strategy I saw my friend employ once,
but first the Samus strategy. Basically, use A attacks and the B move often,
making sure to dodge and use the shield all the time. Use the Over + B move
when you can but never attack when it compromises your safety. Another
method, which turns out to be much easier, is to use Ganondorf. Use the Up +
A smash attack to quickly take their health down. I always go for the Master
Hand first, but since the Crazy Hand's tactics are foreign to you, try going
for the Crazy Hand first. Keep trying and trying and trying until you win.
You know you're near the end when a forest background appears. The Ganondorf
strategy appears to be the best because you can almost deal 100 HP damage in
one sitting. Whatever works for you, use it. I cannot stress the importance
of using the shield and aerial dodge, both of which are the R button.
Lord Garthaur has sent in an alternate strategy that is very good. If you
use Roy or Marth (I suggest the latter because he's faster), the best way to
beat the event is to use nonstop Counters to reflect their attacks back at
them (Counter in B + Down). Garhaur writes that this strategy has allowed
his character to receive no damage. A very good strategy, I must say.
mr. mumbato also has a tip for this event regarding Yoshi; try using Yoshi's
Flutter Kick to inflict large amounts of damage quickly. To perform the
move, jump into the air and press A + Down, but not a smash attack. Yoshi
will run in air very quickly (staying in place, of course) to deal plenty of
damage in a few seconds. But, beware; Yoshi has no third jump, so there's no
room to be careless. You may want to combine this strategy with B + Up for
safe attacks from the ground.
-----------------------------------------------------------------------------
51) The Showdown
"Giga Bowser, Mewtwo and Ganondorf unite!"
This is actually remarkably easy. Your first objective is to defeat Giga
Bowser because he is most likely to deal you death. Now, don't laugh. Use
Jigglypuff. Okay, stop laughing. I'm serious! Settle down! Alright,
you're done. Yes, Jigglypuff possesses two very cheap tricks that will save
you so much sweat. Use the B + Down move, rest. This causes an almost
instant KO. Whoever it hits, probably Giga Bowser since he's so huge, will
be engulfed in flames and fly off the screen. This is most effective when
you attack from the air. When Giga Bowser is out of the picture you have
Mewtwo and Ganondorf to deal with. This is actually much harder than beating
Giga Bowser. Lead them to one edge and then fly to the other side. Power up
your B + Over move and release. One of them will be KO'd. Repeat until you
win.
Alternately, try using a tip sent in by mr. mumbato: if you use Fox's Blaster
(that's B) very quickly, you can deal lots of damage on the three in a short
time. When the trio approaches you, simply Fire Fox (B + Up) to the other
side of the arena and resume shooting. When they're weak enough, it should
be easy to KO them.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
Congrats; you beat all the events! You're a master! To unlock new events,
beat all the previous ones and unlock new secret characters. That's all
there is to it.
=============================================================================
================================Target Test*=================================
=============================================================================
Target Test has one character seek out ten targets in a specially themed
zone. I'll write how to hit each target with each character.
+-----------------+
| Dr. Mario |
+-----------------+
From the start jump onto the platform above and the one above that to hit
your first target. Use the upper platform to hit the next target and fall to
the red platform. Jump up to the top of the blue column and use the triple
jump to ht the highest target. As you fall hit the lower target and use a
Megavitamin to hit the lowest one. Fall to the starting platform. Use the
third jump to hit the target inside the red bracket shaped bar and use a
Megavitamin to hit the lowest target on the way back. Then go to the blue
column and jump to the red bar above it. Get to the gray levitating platform
and use the third jump to hit the higher target. Use a Megavitamin to hit
the target. Fall through the platform and hit the target on the way down.
+-------------+
| Mario |
+-------------+
Hit the first one directly in front of you and then drop down to hit two at a
time with the third jump to the right. Hit the target in the blocked off bar
area with a fireball and use another fireball to hit the target almost in the
water. Use the elevator and three fireballs on the way up to hit three
targets. From the third highest target jump to the highest red platform and
jump off the side from the right and use the third jump to hit the target
from here. Then take the elevator down and use the third jump to reach the
last target.
+-------------+
| Luigi |
+-------------+
Just hit all the targets here. Fireballs and third jumps work well. Avoid
the bumpers and try your hardest to get a good time.
+--------------+
| Bowser |
+--------------+
There are four targets in the immediate vicinity, the fourth being by the
bumper. To the left of the bumper are three targets. Fall down from the
bumper platform and hit one of them as you fall. Jump to the next platform
for the other and use the third jump for the next. There are three on the
other side of the bumper. Hit two of them as you fall from the bumper
platform and use the third jump to hit the last inside the stone arch.
+-------------+
| Peach |
+-------------+
Take the first two immediate targets out and fall to the left. Get on the
platform and use the third jump twice to get two more targets. Use it again
to get out of the lower region and use the third jump to get the highest
target in the tunnel to the right out of the way. Jump down, hitting a
target as you go, and fall into the lower tunnel. There are two targets to
hit here. Then use a vegetable (B + Down) to hit the target far out there.
Jump up the platform and use the third jump to hit the final target.
+-------------+
| Yoshi |
+-------------+
Hit the first target right in front of you and then the bouncing target to
the right below. Jump up and hit the target above. Then jump onto the
platform, sort of in the shape of a musical note, and jump up into the arched
stone. Hit the target and fall down to a C shaped platform. Hit the target
within and jump to the wooden bridge. Hit the three targets along the path
here and jump to the white moving platform below. Hit the target as you go
and jump to another target. Hit it.
+-------------------+
| Donkey Kong |
+-------------------+
Hit the two targets around you and the third above you to the left. Jump
onto the gray platform and hit the targets above it. Then use the third jump
to hit the highest up target. Return to the starting point and hit the two
targets before you and jump to hit the last.
+----------------------+
| Captain Falcon |
+----------------------+
Hit the first four right in a row, ending at a ramp. Jump up to a green
glowing platform and hit the target on it. Hit the target in between the two
metal blocks and then jump to the space between the two pillars. Use a B
attack to hit it. Jump onto the rising metal blocks and use the third jump
to be on top of the pillar. Hit the target as you fall and land on the
platform below. Now go to where the first target was - beneath the rightmost
green glowing platform. Jump onto the platform and hit the target above it.
Then use the blue platform to reach the last.
+-----------------+
| Ganondorf |
+-----------------+
From the first platform you'll be able to hit five of the targets that move
around. Hit the one directly above it and jump to the one to the left. Hit
the target when it pops up and get onto one of the wooden platforms that go
by swiftly. There are three targets you can hit from there.
+-------------+
| Falco |
+-------------+
Hit the target directly above and the one to the left. Step onto the lower
part of the platform you're on and hit the fast target. From here hit the
target rotating the fiery object and the target that appears below it. Fall
to the metallic platform below to the right (the lowest nook) and hit both
targets. Now use the Up + B move to go through the two fiery objects to the
left. Falco Illusion also works. Hit the two targets below it (one appears
on and off). Then use the Up + B to hit the highest target.
+-----------+
| Fox |
+-----------+
Fall down and in mid-air use the Up + B move to rocket up through the target.
Use the blaster to shoot the lower platform to the left and then use Up + B
to hit the highest one. Use Up + B to get up and hit two more targets. Then
use the Up + B to go through the thin part of the seemingly metal box to the
upper right and get that target. As you fall out hit the target to the right
of it. Use the blaster to shoot the other target and the Fox Illusion to hit
the last.
+------------+
| Ness |
+------------+
Use PK Thunder to hit the target above you and the two to the right. Use it
to hit the one to the left as well as the other two to the left of the red
platforms and the one above. Jump your way into the red bar maze to the
upper right and use PK Thunder three times, or actually hit the targets, to
get the last of them.
+--------------------+
| Ice Climbers |
+--------------------+
Hit the target immediately to the right and jump up to the second one. Note
that you're only Popo. Anyway, make your way past the clouds getting two
more targets. Then hit the two targets on this level and use the second set
of clouds to reach the next targets. After it hit the remaining target and
the one the condor is carrying.
+-------------+
| Kirby |
+-------------+
Hit the target in front of you and slide down the slanted tunnel with the B +
Down technique. You'll land on a wood platform. Jump to hit the target to
the right and get to the wall near the target on the opposite side and use
the B + Over move on it to get another target. Then repeat the slide motion
to reach the wood platform again. Fly up to the platform to the right and
use a Down + A move to hit the target. Fall down and hit the next target,
then use Up + B to hit the two targets above. Get back on the wood platform
and fly over to the alcove with the last target.
+-------------+
| Samus |
+-------------+
Hit the target before you and use the Screw Attack to hit the targets above.
To the left are four targets. Use a bomb on the one in the pit and shoot a
blast at the other. Hit the target to the left and drop to the metal
platform below. Screw Attack the target above and head to the right region
of the room. Hit these last three targets with aerial attacks.
+-------------+
| Zelda |
+-------------+
Hit the target in front of you and use the Over + B to hit the next target.
Being Zelda, drop down and hit two other targets by using Zelda and the B +
Over move. Switch to Sheik and use B + Over to hit the targets in the pit.
Now use the Up + B to get on the platform between the three Triforce statues.
Destroy the targets and switch to Zelda. Use the Over + B move to hit the
target and go to the other side of the stage and fall through the platform
for the last target.
+------------+
| Link |
+------------+
Hit the two above you and head to the left. Use arrows to get the two left
targets, hit the one on the platform, and fall through the platform, using a
spin attack to recover, to get the sixth target. Fall down to the right and
get the seventh. Use a series of jumps and spin attacks to get up to ten.
+------------------+
| Young Link |
+------------------+
Use the third jump to get the first target and then jump out of the narrow
container you're in (use Y to kick off against the wall). You'll land on a
block. Spin attack to destroy the target and jump onto the right arrow head.
In about the middle charge up an arrow and shoot it to the right to hit
another target. Then jump to the horizontal log and destroy the two targets
here. Stand where the target in the box is and shoot an arrow at the target
when the log is up. Then jump when the log is down to another target. Then
go back to the box and shoot the target to the right (lower). To break the
target in the box release the Boomerang and move down so that when the
Boomerang returns to you it hits the target. Then use the spin attack to get
the last target.
+-------------+
| Pichu |
+-------------+
Use electric shocks to get the first three targets and jump up and hit the
fourth. Get to the platform to the left and hit the two targets by it and
break the target in the three slanted bars by using the B attack. For the
last three take the falling platforms up and destroy the targets along the
way.
+---------------+
| Pikachu |
+---------------+
Hit two of the targets above first and head right. Use Thunder (B + Down) to
get the one in the arch and use the B move to get the one out in mid-air.
Jump to the fifth one and break it and then go to the starting area. Take
the platforms up to two more targets and then use electric shocks to destroy
the final three targets.
+------------------+
| Jigglypuff |
+------------------+
Destroy the two targets by you and fly through the hot objects to the third.
Float and destroy the fourth in the corner and fall down to the wood bridge.
Destroy the two targets along the way, ducking to avoid the flying objects.
Now, from the lower level fly by all the targets, using only one Y or X tap
per target, to hit them all.
+--------------+
| Mewtwo |
+--------------+
Jump up, destroy the target, and teleport into the arch to destroy two more.
Break the targets in the red and blue cursors and use one of them to reach
the upper right target. Now fall through the main platform, hit two of the
targets as they pop up, and hit the last two as you fall.
+------------------------+
| Mr. Game & Watch |
+------------------------+
Just hit all the targets as they randomly zoom around the screen. The Up + B
move works like a charm. B is good too.
+-------------+
| Marth |
+-------------+
There are three in separate sections you can hit with the Up + B from the
start. Then jump to the top and hit the target in the L shaped figure.
There's another in the air near it. Hit the two by the bumper and fall into
the tunnel it is by. Use the B attack to hit the target near it and fall to
the platform below. Duck under the bumper, quickly hit the target, duck
again, and jump to hit the last target.
+-----------+
| Roy |
+-----------+
Hit the one right above you first, obviously. Jump to the side of the block
to the right and use the third jump to hit the target. Break the other two
targets with your sword and use your third jump to reach a platform by two
more targets. Hit them. Now fall to the first platform and jump under the
bumpers to the left and use the third jump to hit two targets on a platform
to the left. Get back to where you were before you fell back down and jump
while holding B. Release at the right time to hit both targets.
That's how you beat all the target tests. When you press start and Z to
restart, hold R and L too so that your character's theme music plays.
=============================================================================
==============================Home-Run Contest*==============================
=============================================================================
The Home-Run Contest is the ultimate test of who can beat up a sandbag the
quickest and hit it the farthest. Yoshi's the man here. He holds the record
for furthest hit and you'll see why. Here, I'll list strategies to hit the
bag. You have ten seconds to fling the thing as far as you can with a Home-
Run Bat.
Note: My strategies are based on the idea that you want to unlock the stages
and trophies in this section quickly and easily, not break world records.
There are other guides that explain how to get thousands of feet more than
mine. Use them if you feel the need to do so. Also, if you set the language
to Japanese instead of English the starting platform will be longer, allowing
for better scores. Also, hitting with the tip of the bat gives good
distance.
Dr. Mario: I have a very easy trick to getting at least 1100 feet in. First,
grab the bat right away and then quickly use the B + Over move over and over
and over. You should get ten hits in. With about one second left use a
smash attack with the bat and Sandbag will go flying.
Mario: Mario is a lot weaker than Dr. Mario. Grab the bat right away and
shoot four fireballs at the bag (B). Then run up to it and use six or seven
Over + B attacks. Smash the bag with the bat and it will go for about 1100
feet. If you do it right, the damage should rack up to 80%.
Luigi: Simply do five smash A + Down attacks in succession after getting the
bat. If there's time fireball it and then smash the bag for near 1100 feet.
Bowser: Get the bat as soon as you can and use five smash A + Up attacks.
When the bag is falling from the fifth step back and use a smash hit with the
Home-Run Bat. You'll get a good 1000 feet or so.
Peach: For an astounding 1300 feet! First, do three smash Up + A's. As it
lands use a Down + A smash attack twice. When it's falling use the aerial
Down + A to hit it. Then swing!
Yoshi: The main man Yoshi! It is possible to get over 3000 feet with him,
but I'll show you the easy way to do this. Grab the bat and do one jump over
the bag. Position yourself to be aligned with the bag and use the Down + A
move, not smash. This is the Flutter Kick, and should do almost 30 % damage
each time. Use it five times and with the last second use a smash attack
with the bat. You should get, with this technique, at least 1500 feet.
DK: You must be quick. Head butt the bag with Over + B and then use the Down
+ B attack on it for a while. It will not move. When time is running out
use a smash hit with the bat. If you can use this multiple times, you get
about 900 feet.
C. Falcon: You'll be lucky if you get 300 feet with this guy. Because of the
way Captain Falcon hits something with the Home-Run Bat (He hits it up)
you'll never be able to hit it more than a couple hundred feet. So, when you
start do get the bat. It is possible to deal the bag great damage with the
bat and not send it into an endless uprising. When you smash attack, doing
about thirty percent damage, pull back right away to not do a full smash. If
you do this four times and then use a Falcon Punch you'll get more than 550.
Devin Acosta suggests that you Raptor Boost (B + Right) to the bag to deal
extra damage, and while it's in the air power up one of those smash-but-not-
upwards attacks with the bat. Then repeat this to the end and do a Falcon
Punch (B) at around 2, or 1 if you're a risk-taker, seconds. Devin says that
with this technique he got 1169.96 feet, quite impressive especially for this
character!
Ganondorf: Although their moves are the same, Ganondorf hits much harder than
Captain Falcon and doesn't have the bat quirk. For over 1200 feet, grab the
bat and use a smash Up + A attack. While the bag is in the air use an aerial
Down + A attack to smash it to ground. It will be standing upright. Do this
one more time, minus the second Down + A move, and use a smash attack on the
bat. Bam!
Falco: For 800 feet, grab the bat and hit the bag with it once, non-smash,
for 12% damage. Then use continual Up + A attacks, non-smash, to juggle
Sandbag. When it crashes down to Earth when time is almost up, use a smash
attack with the Home-Run Bat.
Fox: Get the bat and shoot as fast as you can with B at the bag. When damage
is over 70% hit it with the bat for over 1000 feet. Keep doing it, mastering
the quick fire, and you'll get more.
Ness: Ness has a bat of his own, but not as good as the Home-Run Bat. Grab
the HR Bat and use a PK Fire, Over + B. As it burns jump up and use a Down +
A move to cast it to the floor. Continue the sequence of event until time
stops you and smash the bag for 700 feet.
Ice Climbers: Take the bat and stand next to Sandbag. Use a non-smash Up + A
to juggle the bag to 80%. This may take work. The Up + A I'm referring to
involves lifting the hammer up. When you're ready use a smash bat hit to use
not only Popo's bat, but Nana's hammer, to knock it 1100 feet into the
beyond.
Kirby: For about 700 feet just keep using the Up + B move. Then smite the
bag with the bat. Easy as one-two-three.
Samus: Use the following combo on the bag: Over + B (while holding up), A,
repeat. When time is running out swing the bat at the bag for about 1100
feet.
Zelda: First off, you need to be Sheik. To avoid wasting time with a
transformation, hold A as you press Z on the start screen to restart. You'll
be Sheik right off the bat (get it? I made a pun!). Sheik has a few
strategies of her own, but Zelda can actually do a pretty descent job on her
own. For 800 feet grab the bat and continually use Down + A attacks. When
time is running out smash Sandbag.
Link: For about 850 feet grab the bat and charge the bow almost all the way,
doing about 14% damage. For the remainder of the time charge the bow all the
way and the bag should just barely stay on the platform. Smash it when the
end is imminent and it will soar.
Young Link: If you do a total of 47% damage with the bow, like in Link's
strategy, Sandbag will just barely not fall off the edge. Take the bat and
bludgeon the thing to the 750 feet line.
Pichu: Take the bat and send two B moves at it. Then stand "under" the bag
and use three quick Down + B attacks. As the sandbag falls unleash a smash
attack with the bat for almost 1000 feet.
Pikachu: Take the HR Bat and have Pikachu's back face the bag. Use a series
of Up + A smash attacks to juggle the bag and when it falls charge a hit with
the bat. This yields results in the 1000 feet.
Jigglypuff: Repeatedly use the smash Up + A move until time is running out.
Position yourself under the bag and use a smash hit on it as it falls for
optimum results, about 900 feet.
Mewtwo: If you want 850 feet, nab the bat and use the Over + B as fast as you
can. When one seconds remains use a smash attack with the bat.
Mr. Game & Watch: I managed to get 600 feet with this guy. First, hit it
with the bat, non-smash. It will land on the other side of the platform.
Then use an aerial Down + A attack to send it to the very edge of the
platform. Get on the field and use an Up + A to center the bag and then use
a smash attack with the Home-Run Bat.
Marth: Marth has a fairly weak non-smash hit with the Home-Run Bat, so hit
Sandbag with it to the edge. When there use an Up + B to knock it forward a
little (from the field) and then jump behind it. Hit it once more with a
non-smash bat attack and then charge up your smash attack with the bat.
Roy: Colin SSX writes that, if you ignore the bat, use Up + B two to three
times, and then a fully charged B move, you can achieve 1000-1450 feet. He
admits to it being very difficult, but if performed correctly, it works. To
modify that, thepsychopenguin says that Up + A smash is a better option,
since it causes the bag to go straight up (as opposed to Up + B, which slants
a bit). Using this method, it's important to strike with the tip of the
blade rather than the center, the only hard part about it. I think either
method is fine, but using the bat doesn't hurt either, as you can get around
1200 with such a smash attack.
-----------------------------------------------------------------------------
There you have it. Using those techniques, or less, you can get all the
secrets related to this stadium option. I am not interested in different
strategies because these are the easiest ways to unlock the secrets. In
other words: I am no longer taking corrections to this mode of play.
=============================================================================
==============================Multi-Man Melee*===============================
=============================================================================
Here, you fight lots of Fighting Wire Frames, the equivalent of the Polygon
Team from the original Super Smash Bros. There are six versions of Multi-Man
Melee, each harder than the last.
10-Man Melee: You fight a whopping ten wire frames. Be careful, now.
100-Man Melee: Here's where it gets interesting. Choose to be Donkey Kong
and stand under either platform. Use the Down + B move to pound the ground
and when enemies approach you they will die instantly. Other than falling
off the stage, which does pose a threat as you will move ever so slightly.
3-Minute Melee: Not too difficult. Be DK and repeat the ground pounding
steps you used in 100-Man Melee.
15-Minute Melee: When I was done with this my fingers cracked when I moved
them. This will probably be hard to carry on for you, but you need to use
the DK strategy of 100-Man Melee here, or try to duke it out for 15 minutes
straight without losing a life. Chances are you'll take quite a bit of
damage either way.
Endless Melee: It's the ultimate test of endurance. It's not much different
from the other timed versions except this one has no time limit. I really
find no fun in such endless endurance tests, but it's your choice...
Cruel Melee: This is by far the hardest of all the Multi-Man Melees. Your
goal is to kill only five of them. Easy, right? Wrong! You just failed the
test. They had to add three new letters to the alphabet just to give you
your grade! Sorry... I don't know what came over me... Anyway, choose to be
Ness. As Ness, jump off the side of the arena and all the wire frames will
flock there. Use the Up + B move unleash the psychic beam and shoot yourself
at the Fight Wire Frames. It may take practice, but you'll manage. This is
hard because all the frames seek you out, beat you up, and KO you like you're
a tenth of the weight of Kirby with 300 % damage. You'll be massacred if you
try the DK strategy. So, I think the Ness way is the best way for getting
five frames out of the way.
Bonsack John writes this tip: "What I do is get Jigglypuff, go up to the top
right so that they all gather on middle right platform, then go around and
under on to the main stage under them and when they come down use down-
b(works really well; I've gotten up to 30 kills with this method)."
=============================================================================
=============================Secret Characters*==============================
=============================================================================
There are eleven secret characters, most of them "clones". They are clones
because their moves are exactly the same as or nearly the same as another
character. These are the only secret characters; you cannot unlock Sonic or
Tails, or any other supposed secret character. It just isn't possible. When
you unlock a character, they will challenge you. Beat them to have them as a
selectable character. If you lose, you must repeat the process of getting
the character.
Dr. Mario: Play 100 VS matches, or beat Classic or Adventure Mode with Mario,
using no Continues. Dr. Mario will challenge you afterward.
Luigi: When playing in Adventure Mode finish the Mushroom Kingdom stage (the
first part) when the timer's second count is on 2. This means that the third
column of numbers from the left is 2. In a cinema Mario will jump up and
Luigi will jump on him. You'll face Luigi and Peach instead of Mario and
Peach in that round of the Adventure Mode. After you beat Bowser, Luigi will
challenge you. Beat him to win. You can also play 800 VS matches.
Ganondorf: The easiest way to unlock him is to beat the twenty-ninth Event
match, Triforce Gathering. An alternate method is to play 600 VS matches.
Falco: Either play 300 VS matches or beat 100-Man Melee in Multi-Man Melee.
At the end Falco will challenge whoever you selected to play with.
Young Link: Clear Classic Mode as Link, Zelda, and any eight other
characters. You can also unlock Link's younger self by playing 500 VS
matches.
Pichu: The easiest way to get this is to beat the thirty-seventh event,
Legendary Pokemon. You can also play 200 VS matches.
Jigglypuff: Play a measly 50 VS matches or beat Classic or Adventure mode
with any character.
Mewtwo: Play 700 VS matches, or play 20 hours in a VS match. Since you're
probably going to choose play 20 hours, I'll talk about that. According to
the number of human players playing, the time counts double, triple, or
quadruple. That is to say, with one player it takes 20 hours. With two it
takes ten, with three it takes six hours and forty minutes, and with four it
takes five hours total. However, this cannot be while on pause. Also, CPU
players do not count. They must be human players. An easy way to do this is
to plug in all the controllers you have and have 1P be the character you want
to fight Mewtwo with. Make it a stock battle on any stage with no hazards,
such as Fountain of Dreams, where each character has only one or two lives.
Leave the game setting overnight and when you wake up, kill all but 1P and if
you left it on long enough Mewtwo will come challenge you.
Mr. Game & Watch: Either play 1000 VS matches, or beat Break the Targets,
Classic Mode, or Adventure mode with every other character.
Marth: Play 400 VS matches. The alternative, which is much easier, is to use
all fourteen of the original non-secret characters at least once in Classic,
Adventure, or VS Mode.
Roy: Play 900 VS matches or beat Classic or Adventure Mode with Marth without
using a continue.
There you have it! By the by, if you have decided to go with the VS match
alternative that each secret character has, then make each match a one stock
match on Rainbow Cruise. Jump off from the start and you just played a VS
match. It doesn't take long and it can save you lots of trouble if you just
can't seem to live up to the secret character's standards.
=============================================================================
===============================Other Secrets*================================
=============================================================================
There are several other secrets that you can unlock besides characters, which
are the best unlock-able items. First, I'll list the many stages that can be
unlocked.
+---------------------+
| Secret Stages |
+---------------------+
Flat Zone: Beat All-Star, Classic, or Adventure Mode with Mr. Game & Watch.
Brinstar Depths, Fourside, Big Blue, Poke Floats: These come in a package.
Randomly, you will unlock the stages as you play VS matches. 50 matches gets
you one, 100 gets you another, 150 gets you a third, and 200 unlocks the
final stage of the four.
Mushroom Kingdom II: Get the Birdo trophy.
Battlefield: Beat All-Star Mode with any character.
Final Destination: Beat the fifty-first event, The Showdown.
Dream Land: Beat, with all characters, Break the Target.
Yoshi's Island: Get 1300 + feet in the Home-Run Contest with any character.
Kongo Jungle: Beat 15-Minute Melee in Multi-Man Melee with any character.
Those are all the stages you can unlock. Now, there are a few modes of play
or options you can unlock. Here's how.
+-----------------------+
| Various Secrets |
+-----------------------+
All-Star Mode: Unlock all twenty-five characters.
Random Stage Switch: Unlock Brinstar Depths, Fourside, Big Blue, and Poke
Floats. This lets you choose which stages aren't options in the random stage
select when choosing a stage to fight on in VS mode.
Score Display: Once you've gotten 5000 KO's or more, you can activate this.
It will display scores during VS matches.
Sound Test: Beat the fifty-first event, The Showdown, get all characters, and
get all stages.
That's everything you can unlock. There is no Giga Mushroom, an item you
unlock that is like getting two Super Mushrooms. As metroid03820 points out,
Super Mushrooms in Giant Melee are like what the Giga Mushroom would be,
which is probably where this rumor originated.
-------------------------------------------------------------------------
_______________________________________________________________________
/ \
/ \
||--------------------------------Section 3*-------------------------------||
\ /
\_______________________________________________________________________/
=============================================================================
==================================VS. Mode*==================================
=============================================================================
The best part of the game is the multi-player. This holds true for many
titles, and this one included. CPU characters are usually predictable; they
always go after human players and never break from patterns. Human players
are better. You can collaborate with them, settle grudges, and talk to them.
So, in the spirit of shoving one colossal stabbing instrument in your
friend's back, let the VS mode begin!
There are many modes of play in VS mode. The standard "Melee" battle is two
minutes between up to four combatants. Whoever KO's the most people (+ 1
point) and doesn't lose the most lives (- 1 point) wins. But this is no fun.
There are several custom rules you can enable, each with their own
interesting effects.
+----------------------+
| Win Conditions |
+----------------------+
There are four types of Melee. Here they are.
Time: Compete for points based on KOs and Falls in a timed battle.
Stock: Battle to be the last one standing.
Coin: Battle to collect the most Coins.
Bonus: Compete for points based on fighting style.
+-------------------------------+
| Other Rules & Ramblings |
+-------------------------------+
They are what they say. But there are many other rules. In Bonus, Time, and
Coin matches you can set a time limit. In Stock matches you can set stocks
(lives). Handicaps make it easier or harder for you to win based on win
percentages. Damage Ratio can be adjusted so that it takes more or less
damage to send you flying. Stage Selection lets you choose if you want to be
able to pick stages. Item Switch lets you adjust what items appear when you
fight and at what frequency. If you want, you can set time limits on Stock
matches. If you change Friendly Fire than you can hurt allies. You can turn
Pause off. You can determine how much Self-Destructs are worth (when you
kill yourself without aid from opponents). You can also use Random Stage
Selection (unlock) to see which stages should be included when you choose
Random on stage selection.
Then there are several different ways to play a match. This is called
Special Melee. In Camera Mode you can take pictures with the Smash Cam,
which are saved to your memory card. Stamina Mode reverses the usual % based
damage and gives you HP, like the Master Hand has. Super Sudden Death mode
starts all characters off with 300% damage, even when they are reborn after a
KO. In Giant Melee you play as giant versions of yourselves. Tiny Melee is
just the opposite. Invisible Melee gives all characters constant Cloaking
Devices. Fixed-Camera Mode keeps the view of the stage constant. Single-
Button Mode makes the A button the only button you can use. Lighting Melee
is playing with a constant Bunny Hood. Slo-Mo Melee makes you fight in slow-
motion.
There are a few fun things you can do to make matches better. My favorite
mode is stock. If you want, when playing Giant Melee make the only item that
appears the Super Mushroom and make it appear very high. If you're having a
face-off, do it with no items on Final Destination. Play on Final
Destination as your best character and fight a level 9 version of yourself.
It's the ultimate test of who's the boss. Also, you can have item-based
battles by changing all items to off but the one you use. Another fun thing
to do is to play with teams. To do this press A when the hand is on the
words in the upper left corner. Make all the CPU's level 1 and play on
Corneria. You and your friends will have a ball trying to force the CPU's to
fight each other in the lower level. You could even place a bet (depending
on the laws regarding gambling in your state/province/region). You can even
sort of simulate a few Pokemon matches by setting it to Friendly Fire and
playing on teams.
Aside from Name Entry (which will lets you change the names of characters you
play as, such as initials), there is Tournament. You or a group of friends
can compete against each other in tournament-style fights. It is ideal if
you want to have a real tournament. There can be up to 64 entrants, but they
can be computer players.
=============================================================================
=================================Move List*==================================
=============================================================================
Here's a list of every move each character has. Enjoy. By the way, since
each character has essentially the same A moves, I only list B moves, as they
are unique to each character. You may be grumbling amongst yourselves that A
moves are different for each character. Of course, each A move has a name
and it will mean absolutely nothing to you. Each character also has a grab
technique (Z).
+-----------------+
| Dr. Mario |
+-----------------+
Button Name of Move
----------------------------------------------
B Megavitamin
B + Down Dr. Tornado
B + Over Super Sheet
B + Up Super Jump Punch
Megavitamin is your standard long-range B attack. Dr. Torando is a good
juggling move, while Super Sheet reflects projectiles back at their source.
Super Jump Punch is the fall recovery technique.
+-------------+
| Mario |
+-------------+
Button Name of Move
----------------------------------------------
B Fireball
B + Down Mario Tornado
B + Over Cape
B + Up Super Jump Punch
Fireball is an easy B move that can be manipulated when you're at a distance
from the enemy. Mario Tornado is a great juggling move and Cape reflects
projectiles. Super Jump Punch is the fall recovery move.
+-------------+
| Luigi |
+-------------+
Button Name of Move
----------------------------------------------
B Fireball
B + Down Luigi Cyclone
B + Over Green Missile
B + Up Super Jump Punch
Luigi is a clone of Mario, as is Dr. Mario, but he has a few distinctions.
For one, Luigi's Fireball is green and it does not bounce, but rather it
continues in a horizontal line unaffected by gravity. Green Missile launches
Luigi to the side, which is a useful for fall recoveries. His Super Jump
Punch occasionally hits an opponent and engulfs them in flames, doing much
more damage than normal.
+--------------+
| Bowser |
+--------------+
Button Name of Move
----------------------------------------------
B Fire Breath
B + Down Bowser Bomb
B + Over Koopa Klaw
B + Up Whirling Fortress
Bowser is slow, which is his main disadvantage. Fire Breath unleashes fire
as if from a Fire Flower, but it does not last forever. The Bowser Bomb is a
ground pound that is surprisingly weak. Koopa Klaw can scratch and is an
alternate grabbing move. Whirling Fortress is the fall recovery technique
that makes him look a lot like a turtle.
+-------------+
| Peach |
+-------------+
Button Name of Move
----------------------------------------------
B Toad
B + Down Vegetable
B + Over Peach Bomber
B + Up Peach Parasol
Peach can use a floating in air move by moving the control stick to the side
while jumping. Peach's Toad move places one of her loyal subjects, Toad, in
front of her, which absorbs attacks. Vegetable has her pull out a turnip-
like item that can be thrown at enemies. Every now and then she pulls out a
bomb. Peach Bomber is a powerful side explosive kick move and Peach Parasol
will slow your descent and recover from a fall.
+-------------+
| Yoshi |
+-------------+
Button Name of Move
----------------------------------------------
B Egg Lay
B + Down Yoshi Bomb
B + Over Egg Roll
B + Up Egg Throw
Yoshi has no third jump, although his second jump is huge. This leaves Yoshi
vulnerable to far attacks. Egg Lay can KO an enemy if done correctly; stand
on the edge and use Egg Lay so the egg falls down a pit. Egg Roll makes
Yoshi invulnerable as he rolls around, but the shell can be broken. Egg
Throw is not a fall recovery move. It throws an egg, which can be somewhat
directed by holding B.
+-------------------+
| Donkey Kong |
+-------------------+
Button Name of Move
----------------------------------------------
B Giant Punch
B + Down Hand Slap
B + Over Headbutt
B + Up Spinning Kong
DK's Giant Punch lets him store a very powerful wallop for later, or use it
then. It needs charging, however. Hand Slap is useful in the fray to break
up intense fighting, but it leaves your back open. Headbutt will pound
enemies into the ground and they'll be stuck for a while. Try using the Hand
Slap/Heabutt combo. Spinning Kong is a powerful attack and the fall recovery
technique.
+-----------------+
| C. Falcon |
+-----------------+
Button Name of Move
----------------------------------------------
B Falcon Punch
B + Down Falcon Kick
B + Over Raptor Boost
B + Up Falcon Dive
Falcon Punch is a very slow, but extremely powerful attack. Use it when an
enemy is stunned, asleep, or their shield is broken. Falcon Kick is an all-
purpose attack that can be cheap if overused. If you use it on a surface
you'll go forward for a while. Raptor Boost is a quick move, almost a fall
recovery technique if you need it. Falcon Dive is Captain Falcon's most
annoying move, as when you're trying to edge guard (stand on the edge and
attack to prevent a fall recovery) he'll use it and put you in his place.
+-----------------+
| Ganondorf |
+-----------------+
Button Name of Move
----------------------------------------------
B Warlock Punch
B + Down Wizard's Foot
B + Over Gerudo Dragon
B + Up Dark Dive
Ganondorf is a clone of Captain Falcon, and as such they have almost exactly
the same moves. Warlock Punch is a more powerful version of the Falcon
Punch, although it is just as slow, and Wizard's Foot is like Falcon Kick.
Gerudo Dragon and Dark Dive are just like Captain Falcon's Raptor Boost and
Falcon Dive, respectively. The only difference between them is that
Ganondorf is much slower and by far much more powerful.
+-----------+
| Fox |
+-----------+
Button Name of Move
----------------------------------------------
B Blaster
B + Down Reflector
B + Over Fox Illusion
B + Up Fire Fox
Fox's Blaster move does not stun the enemy whatsoever; it causes no reaction.
Although they don't flinch, the Blaster does do lots of damage, especially
when used quickly. Reflector, as its name implies, deflects projectiles,
except for physical projectiles, like arrows or bombs. Fox Illusion can be
used in succession to and fro to rack up major damage and leave your enemy
off kilter. Fire Fox is the fall recovery move, which can be used in any
direction.
+-------------+
| Falco |
+-------------+
Button Name of Move
----------------------------------------------
B Blaster
B + Down Reflector
B + Over Falco Phantasm
B + Up Fire Bird
Falco is the clone of Fox. His Blaster is slower than Fox's is, but it
causes more damage and makes enemies flinch. Reflector deflects non-physical
projectiles, such as lasers, and Falco Phantasm can be used side to side to
do critical damage. Fire Bird is the fall recovery technique and can be
aimed in any direction.
+------------+
| Ness |
+------------+
Button Name of Move
----------------------------------------------
B PK Flash
B + Down PSI Magnet
B + Over PK Fire
B + Up PK Thunder
Ness is a harder character to handle. PK Fire emits fire, which does lots of
damage when it hits an enemy. PSI Magnet absorbs enemy attacks and converts
them to health for Ness, such as fire. Bowser and Ness would make a good tag
team because Bowser could replenish Ness's health. PK Flash is an in-the-
fray move that you'll be lucky if it hits someone with. PK Thunder is Ness's
unique third jump, in which he unleashes a wave of psychic energy. You
control the wave, so you can attack enemies with it, or hit Ness to make him
a projectile, knocking him to the ledge. Ness is vulnerable while
controlling PK Thunder.
+--------------------+
| Ice Climbers |
+--------------------+
Button Name of Move
----------------------------------------------
B Ice Shot
B + Down Blizzard
B + Over Squall Hammer
B + Up Belay
Nana's the pink and Popo's the blue. If Popo is KO'd, but are, but if Nana
is, Popo remains. With Ice Shot the pair fire icicles at nearby opponents.
Blizzard releases freezing winds from up their sleeves. Squall Hammer makes
them spin around with ready hammers. Belay connects the two as they do a
huge third jump, but without Nana the jump is nothing at all.
+-------------+
| Kirby |
+-------------+
Button Name of Move
----------------------------------------------
B Swallow
B + Down Stone
B + Over Hammer
B + Up Final Cutter
Kirby's B move lets him swallow a character and then copy their "power". In
other words, after using Swallow Kirby changes appearance and mimics the
swallowed character's B move. B + Down transforms Kirby into a stone, or a
heavy object, and makes him invincible for a short time. Hammer lets him
pound a mallet down, or swing it around in air. Final Cutter, his fall
recovery move, allows Kirby to jump up high and fall down with a sword
extended.
+-------------+
| Samus |
+-------------+
Button Name of Move
----------------------------------------------
B Charge Shot
B + Down Bomb
B + Over Missile
B + Up Screw Attack
Charge Shot is Samus's trademark move. It is a blue orb of energy that is
powered up and released. You can also save it for later. Bomb is a weak
attack where you plant a bomb in the area. Missile is a homing missile that
is directed at opponents. Screw Attack is the fall recovery technique and
also does quite a hefty sum of damage.
+-------------+
| Zelda |
+-------------+
Button Name of Move
----------------------------------------------
B Nayru's Love
B + Down Transform
B + Over Din's Fire
B + Up Farore's Wind
Zelda's attacks are items Link gets in the Ocarina of Time. Nayru's Love
deflects projectiles and nearby foes. Transform changes Zelda into Sheik.
Din's Fire has Zelda release a magic attack that is semi-invisible and
explodes when you let go of B. Farore's Wind is Zelda's huge third jump and
fall recovery technique.
+-------------+
| Sheik |
+-------------+
Button Name of Move
----------------------------------------------
B Needle Storm
B + Down Transform
B + Over Chain
B + Up Vanish
Sheik's Needle Storm release a barrage of darts, which can be stored by
tilting the control stick. Transform changes Sheik to Zelda. To start as
Sheik, when you press Start and are restarting a match, hold A. Chain is a
pretty weak attack where Sheik uses a chain as a whip. Vanish is Sheik's
claim to fame, in which Sheik uses a third jump/fall recovery move where she
seemingly disappears.
+------------+
| Link |
+------------+
Button Name of Move
----------------------------------------------
B Bow
B + Down Bomb
B + Over Boomerang
B + Up Spin Attack
Link's Bow can be charged and released letting fly an arrow that can do 17%
damage. Bomb can be thrown at enemies, just as Boomerang can, which usually
does a double hit. If you tilt the control stick up or down you can change
the Boomerang's flight pattern. Spin Attack is Link's signature move, in
which he spins the Master Sword is a circular motion. This also elevates
him, making it a third jump. If you stand still, Link's shield can absorb
projectiles. Also, Link's grab move (Z) releases the Hookshot.
+------------------+
| Young Link |
+------------------+
Button Name of Move
----------------------------------------------
B Fire Bow
B + Down Bomb
B + Over Boomerang
B + Up Spin Attack
Young Link is a clone of Link. Young Link is faster, but weaker, since he is
younger and he uses the Kokiri Sword. Fire Bow is a more powerful version of
Link's Bow. The Bomb is the same as Link's, as is the Boomerang. The Spin
Attack is weaker, but has the same effect. Notice that Link's taunt has him
drink a bottle of Lon Lon Milk. He also carries bugs in his bottles, which
raises questions of hygiene.
+-------------+
| Pichu |
+-------------+
Button Name of Move
----------------------------------------------
B Thunder Jolt
B + Down Thunder
B + Over Skull Bash
B + Up Agility
Pichu is a tad stronger than Pikachu, and faster, but Pichu's main
disadvantage is that it hurts itself when it attacks. Pichu's Thunder Jolt
is hardly worth using since it does such minimal damage and hurts Pichu.
Thunder is a useful attack in which Pichu summons a lightning bolt to it, but
it leaves you vulnerable for about a second. Skull Bash is a continuous head
butt attack. Agility is a hard-to-control third jump.
+---------------+
| Pikachu |
+---------------+
Button Name of Move
----------------------------------------------
B Thunder Jolt
B + Down Thunder
B + Over Skull Bash
B + Up Quick Attack
Thunder Jolt is a great move to use as, if it hits an enemy, they flinch
leaving them open for attack for half a second. Thunder is an abused attack
by humans that lets Pikachu draw lightning to it, and characters above it.
Skull Bash is a repetitive attack meant to rack damage, although enemies can
usually easily escape it. Quick Attack allows for a "fourth jump" if you use
it correctly.
+------------------+
| Jigglypuff |
+------------------+
Button Name of Move
----------------------------------------------
B Rollout
B + Down Rest
B + Over Pound
B + Up Sing
Jigglypuff is a highly underrated character. Rollout is a mighty, but risky,
move in which Jigglypuff tackles enemies in a ball form. This may lead to
plunging off the side of a stage. Rest is a seldom-successful attack that
provides almost instant KO when done correctly. Pound is a weak punch. Sing
puts enemies to sleep when used.
+--------------+
| Mewtwo |
+--------------+
Button Name of Move
----------------------------------------------
B Shadow Ball
B + Down Disable
B + Over Confusion
B + Up Teleport
Mewtwo floats on land, but not over pits. Shadow Ball is like Charge Shot
and can be powered up, stored, or released. It goes in a wavy pattern.
Disable is a lightning swift move that stuns enemies momentarily. Confusion
flips enemies over telepathically, dealing 9-10% damage. Teleport is the
third jump that often leaves Mewtwo vulnerable as he falls.
+------------------------+
| Mr. Game & Watch |
+------------------------+
Button Name of Move
----------------------------------------------
B Chef
B + Down Oil Panic
B + Over Judgment
B + Up Fire
Mr. Game & Watch is very... interesting. Chef releases sausages that do a
bit of damage. Oil Panic catches missile weapons, and once it has caught
three he dumps the bucket. Fire has Mr. Game & Watch bounce on a fire man's
trampoline, acting as his third jump. Judgment has ten different effects,
all corresponding to a particular number 1-9. They are:
1) # 1 hits like a Green/Red Shell (it also damages Mr. Game & Watch).
2) Simply an average A attack.
3) Fan your opponents with # 3!
4) If 4 pops up, the enemy is hit as if by a sword.
5) This electrocutes its target.
6) Six hits the enemy as if with a fireball.
7) This is an average attack dealing 10% damage.
Lucky # 7) There is also a random chance that 7 will cause food to appear.
8) Encases the enemy in ice.
9) It's a smash attack as if from a Home-Run Bat.
+-------------+
| Marth |
+-------------+
Button Name of Move
----------------------------------------------
B Shield Breaker
B + Down Counter
B + Over Dancing Blade
B + Up Dolphin Slash
Marth's Shield Breaker can be charged to do lots of damage and is a good edge
guard. Counter has Marth strike back when he gets hit. Dancing Blade is a
long sequence of slashes that can be carried on if you hit your target.
Dolphin Slash will recover Marth from falls and acts as his third jump.
Marth's sword attacks are stronger when you use the tip.
+-----------+
| Roy |
+-----------+
Button Name of Move
----------------------------------------------
B Flare Blade
B + Down Counter
B + Over Double-Edge Dance
B + Up Blazer
Roy is a clone of Marth. His Flare Blade is an instant KO, but it takes four
seconds to charge and it gives 10% damage to Roy. The only time it is not an
instant KO is if bouncing on walls prevents you. For instance, it is not
always an instant KO in the lower level of Hyrule Temple (speaking of Hyrule
Temple, using the B move in the tunnel part is a very effective way to juggle
the opponent and accumulate massive damage). Counter lets Roy attack
assailants when they attack him. Double-Edge Dance is a series of sword
slices and Blazer is a fall recovery move. Roy does most damage with the
center of his sword and it's on fire, literally.
=============================================================================
=================================Strategies*=================================
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Most o