The Legend of Zelda: The Wind Waker
-----------------------------------

Copyright 2004-2006 Brian McPhee

Author: Brian McPhee
E-mail: Kirby0215@aol.com
Most Recent Update: February 26, 2006
Originally Created: September 26, 2004
Version: 1.0

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-------------------------------Table of Contents-----------------------------
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Section 1*

Introduction*
Navigation*
Plot*
Walkthrough Layout*

Section 2*

Outset Island*
Forsaken Fortress*
Dragon Roost Cavern*
Forbidden Woods*
Tower of the Gods*
Return to Forsaken Fortress*
Earth Temple*
Wind Temple*
Ganon’s Tower*

Section 3*

Second Quest*
Figurines*
Rupee Hunting*
Pieces of Heart*
Sea Chart*
Charts*
Spoils*
Saplings*
Tingle Tuner*
Upgrades*

Section 4*

Zelda Timeline*
FAQ*

Section 5*

Credits and Legal Information*
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=============================================================================
================================Introduction*================================
=============================================================================

I’m Kirby021591, and I approved this walkthrough.

Joy to the world!  I wrote another walkthrough!  Now, when you cry your tears 
of joy don’t aim at the computer screen.  Good work.  Yes, another guide for 
another Zelda game.  I know what you’re thinking.  Really, I don’t, but just 
in case any of you are thinking “What’s the deal with all the Zelda games”, I 
have an answer.  You see, I only write quality walkthroughs.  Some games 
would take me fifteen minutes to write a walkthrough for, but Zelda games are 
truly baffling at times.  I like to think that no one ever reads the 
introduction.  No one ever reads the first few sections, either.  I could 
practically skip them and go straight to the last dungeons.  That’s because 
walkthroughs are meant to help people when they are stumped.  This is not the 
hardest Zelda game out there, but it has its moments.  So let the walking 
through begin!

It has become customary for me to write my review in the introduction.  Yeah, 
I probably riled you up above.  No, though, there’s more stuff separating you 
from the guide.  Well, I’ll be straightforward.  This game rocks!  At first I 
had my doubts.  When I heard about the storyline and how it clashed with the 
other Zelda games tremendously I refused to play the game.  But when you 
realize that this is in the future of the other Zelda games you see that it 
really makes the storyline more elaborate.  It doesn’t contradict a thing 
said in other games.  Then there was the graphics bit.  Graphics do not 
matter as long as you can see what’s happening on the screen.  The graphics 
were sort of cartoonish (It’s cell shaded), but now you can see Link’s face 
and how he reacts to stimuli.

This game also has a boatload of secrets, semi-pun intended.  The Great Sea 
has flooded Hyrule so that everything is an island, and it is for this reason 
that Link gets his own talking boat.  Yes, a talking boat.  The game play 
also sticks to the classic Ocarina of Time style while adding new items.  I’d 
score it as a ten out of ten.  It has good music, a good plot, and good 
graphics.  I think the graphics are supposed to reflect Link’s maturity.  In 
Ocarina of Time where Link was an adult, the graphics were sort of spooky at 
times.  In this game, everything looks animated.  Good job, Nintendo!

By the way, if you see this guide on any website other than GameFaqs.com, 
please tell me.  With your help I can stop plagiarism.  It is a violation of 
copyright and is illegal.

=============================================================================
=================================Navigation*=================================
=============================================================================

It must have taken you half an hour trying to find this section.  I know it 
did for me.  That is why I always make a little navigation section.  Notice I 
have the asterisks (*) after the name of every section.  That is part of the 
grand plan.  Press CTRL + F to activate a search of the document.  This is 
Apple + F if you have a Mac.  Enter in the name of the section (Be sure to 
include the asterisk) and click “Find”.  It will take you to the first place 
that that text was used, namely the Table of Contents.  Click “Find” again 
and it will take you to the next place it was used, the actual section.  The 
reason I put the asterisks on was to distinguish the names of sections from 
time I might use their names in context, like I said navigation above.  
Helpful, no?

=============================================================================
====================================Plot*====================================
=============================================================================

Note that I did not write this.  This comes purely from the game manual.  I 
don’t need Nintendo suing me.  I thought that the game provided a good 
summary of the plot, and I copied it here.  I repeat: I do not take credit 
for it.

                          +----------------------+
                          |    Game’s Summary    |
                          +----------------------+

Long ago, there existed a kingdom where a golden power lay hidden.  One day, 
a man of great evil found this power and took for himself, and with it at his 
command, he spread darkness across the kingdom.  But then, just as all hope 
has died, a young boy clothed in green appeared as if from nowhere Wielding a 
blade that repelled evil, he sealed the dark one away and gave the land 
light.  This boy, who traveled through time to save the land, was known as 
the Hero of Time.  The boy’s tale was passed down through generations until 
it became legend.

And then a day came when a fell wind began to blow across the kingdom, and 
the great evil once again crept forth from the depths of earth.  The people 
believed that the Hero of Time would again come to save them.  But the hero 
did not appear…

What became of that kingdom?  None remain who know.  The memory of the 
kingdom vanished, but its legend survived on the wind’s breath.

On a certain island it became customary to garb young boys in green when they 
come of age.  Clothed in the green of fields, they aspire to find heroic 
blades and cast evil down.  The elders wish only for the youths to know 
courage like the hero of legend…

The cinema that plays when you start your file shows this as well.  The one 
in the cinema, however, is longer and has pictures.

Here’s my little summary that I wrote.

                          +-----------------------+
                          |    My Plot Summary    |
                          +-----------------------+

In Hyrule there exists a golden power called the Triforce.  The Triforce has 
three separate parts, each created by the goddesses Din, Nayru, and Farore.  
The parts are wisdom, courage, and power.  The Triforce remained as the 
essence of the gods when they departed the earth.  The land that concealed 
the golden power became known as the Sacred Realm.  It was destined that a 
man of the desert called Ganondorf would obtain the golden power.

Princess Zelda had sensed this man’s evil intentions.  She entrusted a young 
boy named Link with the Ocarina of Time, a mystical instrument passed down in 
the Royal Line for many generations.  With it, he opened the gates to the 
Sacred Realm in the Temple of Time.  As he pulled the Master Sword from its 
pedestal, Ganondorf entered into the forbidden world of the Triforce.

The Triforce acts as a balance of virtue.  When a person touches it, they 
receive the piece of the Triforce that represents their most valued virtue, 
power, wisdom, or courage.  If one touches it with a heart that is in balance 
with the three parts of the Triforce, they are granted ultimate power, the 
True Force.  Ganondorf’s heart was not in balance, and so he received the 
Triforce piece of Power.

For seven years he searched for Link and Zelda, who received the other parts 
of the Triforce when it separated.  As an adult, Link destroyed five evil 
guardians in their temples, the source of the people’s suffering.  Link took 
the prizes of these dungeons, medallions and wondrous devices, and would one 
day meet with Ganondorf.  After an epic battle, Zelda and Link sealed away 
the great evil one.

Ganondorf’s black heart still beat.  With the Triforce of Power still in his 
grasp, he would one day escape the tainted Sacred Realm in which he was 
imprisoned.  The Hero of Time was dead after the centuries that had passed.  
Ganondorf was ready to begin a new era of darkness for a new world.  
Ganondorf escaped the Sacred Realm.

But, the legend of the Wind Waker, the legend of the new hero, the Hero of 
Winds, begins on Outset Island, a small southern island.  It is customary 
there that boys should dress as the fabled Hero of Time when they come of 
age.  It was on such a day that calamity struck – a gigantic bird kidnapped a 
young islander.  Her brother, still dressed as the Hero of Time, leaves in 
pursuit of his sister on the ship of a band of pirates.  Why does this bird 
only seek out young girls with pointed ears?  And who is the master of this 
terrible beast?  The legend continues...

=============================================================================
=============================Walkthrough Layout*=============================
=============================================================================

In this guide I do lots of side quests in the various sections that can be 
done at differing times.  So, I decided to make this useful section for 
knowing where I have you get what.  In other words, I list the titles of the 
sub – sections under the titles of the sections they’re located in so you 
know where to look if you have a question.

--------------------------------Outset Island--------------------------------

The Telescope and Hero’s Clothes
Hero’s Sword
Pig Hunting
The Bait Bag
Saving Tetra
Hero’s Shield
Spoils Bag

------------------------------Forsaken Fortress------------------------------

Forsaken Fortress

-----------------------------Dragon Roost Cavern-----------------------------

Windfall Island
The Tingle Tuner, Tingle’s Chart, and the Picto Box
The Killer Bees
The Assistant
The Great Sea
Dragon Roost Island
The King and the Prince
Empty Bottle
Dragon Roost Cavern

-------------------------------Forbidden Woods-------------------------------

Wind’s Requiem
The Great Sea
The Second Bottle
Forest Haven
The Deku Leaf
The Deluxe Picto Box and a Treasure Chart
Forbidden Woods

------------------------------Tower of the Gods------------------------------

The Great Sea
The Bombs
Nayru’s Pearl
The Great Fairy
The Second Great Fairy
The Triangle Islands
Tower of the Gods

-----------------------Return to the Forsaken Fortress-----------------------

Hyrule and the Blade of Evil’s Bane
Ballad of Gales
Tingle Tower
Big Octo
The Great Fairy and a Treasure Chart
Forsaken Fortress

--------------------------------Earth Temple---------------------------------

Return to Hyrule
The Queen of Fairies
Song of Passing
A Piece of Heart, two Treasure Charts, and the IN-credible Chart
Empty Bottle
Auction
Piece of Heart
Magic Armor
Complete Sea Chart
The Final Bottle, a Treasure Chart, and a Piece of Heart
The Great Fairy
The Great Fairy
The Great Fairy
Piece of Heart, the Cabana Deed, and the Hero’s Charm
Power Bracelets
Earth God’s Lyric
New Sage of Earth
Earth Temple

---------------------------------Wind Temple---------------------------------

The Iron Boots and a Treasure Chart
Wind God’s Aria
The New Sage of Wind and the Korok Markings
Wind Temple

--------------------------------Ganon’s Tower--------------------------------

Triforce Chart # 1
Triforce Chart #  5 and a Piece of Heart
The Ghost Ship Chart
The Ghost Ship and Triforce Chart # 4
The Savage Labyrinth, a Piece of Heart, and Triforce Chart # 6
Triforce Chart # 8
A Silver Rupee
Triforce Chart # 7
Link’s Cabana, a Treasure Chart, and Triforce Chart # 2
A Treasure Chart and Triforce Chart # 3
Tingle’s Interpretations
The Triforce of Courage
Orca’s Secret Technique and a Piece of Heart
Second Thoughts
Dispelling the Barrier in Hyrule
Ganon’s Tower

There you have it – all the sub-sections in there occurring order.  I hope 
this helps anyone lost for where to look for the specific side quest or 
dungeon they are using the guide for.
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=============================================================================
===============================Outset Island*================================
=============================================================================

                 +----------------------------------------+
                 |    The Telescope and Hero’s Clothes    |
                 +----------------------------------------+

That girl is your sister.  Somehow you passed out on the lookout and were 
woken by your sister, Aryll.  It is a very special day.  Your birthday!  
Aryll has come to tell you that Grandma wants you at the house.  Don’t worry; 
it gets better.  Climb down the ladder and head to the right.  You want to 
reach the house near the ridge (Very end of the island).  Enter it and climb 
the ladder.  It’s your grandma.  She gives you Hero’s Clothes, the 
traditional clothes the hero of legend wore.  They’re actually Kokiri 
clothes, but let’s not get carried away.  Go back outside and return to 
Aryll’s Lookout.

Talk to her and you get the Telescope as a birthday present.  Now you have to 
use it for the progression of the storyline.  Look down at the houses, 
specifically the mailbox.  You’ll see the postman.  Then Aryll tells you to 
look up.  It’s some sort of huge bird being chased by a pirate ship.  The 
bird is holding a girl in its talons.  She drops when a cannonball hits the 
bird, called the Helmaroc King.  She fell into the forest, where evil lurks.  
No one can go there.  But you must save whoever just fell.

                           +--------------------+
                           |    Hero’s Sword    |
                           +--------------------+

Drop down and go to the bridge.  To practice the automatic jumps the game 
makes leap across the stone platform for rupees.  Yellow rupees are worth ten 
and blue are worth five.  The rupee is the official currency.  Now jump into 
the water to practice swimming.  See the little gauge?  When that runs out 
you will drown.  Make sure to get out of the water before that happens.  On 
the next section of the island right by Grandma’s house is the home of Orca, 
the swordsman.  When you approach it a man named Sturgeon, Orca’s older 
brother, will talk to you.  Climb the ladder up the house and enter.

After a little cinema with Sturgeon, you can read his notes.  They may be 
remotely helpful to you if you read them.  Really, it was just for meeting 
people.  Now exit this second floor and descend the ladder.  This time take 
the main door.  The man with the long white hair and menacing harpoon is 
Orca.  He is the only islander who still practices swordplay.  Talk to him 
and he’ll offer his services (a.k.a. teach you how to use a sword).  Accept 
his help and he’ll train you.

To perform the horizontal slice, just press B.  After you’ve done it enough 
you must perform the vertical slice.  Hold L to L Target him and press B.  
Continue to learn the thrust.  L Target him while tilting the control stick 
up and press B.  When you’re done you get to practice the famous Spin Attack.  
It deserves capitals.  There are two ways to do this.  Either rotate the 
control stick once and press B, or the easier hold B and release.  After two 
hits you practice the parry attack.  L Target Orca and press A when it looks 
all squiggly.  After two of those attacks you learn the jump attack.  This is 
the best attack in the game.  L Target Orca and press A.  Now you get the 
Hero’s Sword.  It is the only item, besides the shield, that you always have 
out.

                            +-------------------+
                            |    Pig Hunting    |
                            +-------------------+

This is a really stupid side quest, I know, but it must be done to get 
certain items in the future.  Near Orca’s house is a man crouching in the 
grass.  Talk to him and he’ll tell you about his troubles.  He’s capturing 
wild pigs.  This is an important skill to learn.  Press R to crouch near the 
pig.  When it is in range stop crouching and pick it up with A.  When you 
have him, follow the path to a fence off area with a woman standing inside.  
Throw the black pig in and talk to her.  You get twenty rupees.  There are 
still more pigs on the island, however.

To the right of Orca’s house is another pink pig.  Use the same crouching 
strategy to capture it and give it to the woman.  Talk to her for an 
additional twenty rupees.  Now return to the region of Outset Island Aryll’s 
Lookout is on.  Near the house is another pig, this one with black spots.  
Take it to the woman and you’ll get another twenty rupees.  Near the pen are 
a group of trees.  Cut them down and you’ll find a yellow rupee.  Now you 
should have at least eighty-five rupees if you’ve been using my guide.

As long as we’re collecting rupees, Dustin McCormick has this tip to provide 
(and it’s most profitable): “When you are first going to Link’s grandma’s 
house, crawl under the porch and go to the back part.  You will find a hole 
in it and inside is a chest with an orange rupee; it’s worth 100 smackers.”

                           +--------------------+
                           |    The Bait Bag    |
                           +--------------------+

I know - another side quest!  This one is important, though.  In the sea 
you’ll see two foreign ships.  One belongs to pirates, the other a merchant 
ship.  The merchant ship, belonging to Beedle, is much smaller.  Enter and 
talk to him.  Buy the Bait Bag, the thing that looks like a pig’s head.  You 
get a Member’s Card for the store.  You should have exactly one point now.  
Now exit.

                           +--------------------+
                           |    Saving Tetra    |
                           +--------------------+

You should now have no less than sixty-five rupees stored, unless you bought 
bait from Beedle for some reason.  The side quests are officially over.  Here 
you’re only doing what has to be done.  By the Watchtower, also called 
Aryll’s Lookout, is a path leading uphill to the Forest of Fairies.  Blocking 
your way is a group of trees.  Cut them down and follow the trail.  At the 
top you must somehow cross the huge gap.  I suggest you take the bridge.  At 
the other end is a cave.  Enter it.  There she is!  Hanging from a tree!  
Take the path to the right up and jump down to a new area.

You’ll see your first enemy, a Bokoblin.  He is easy prey.  Kill him (use the 
sword!) and use the stump to jump to the next section of the forest.  Use the 
log to climb up and then fall in.  Two birds drop two Bokoblins in the arena.  
Kill them and Tetra will wake up.  When she falls you’ll talk to her.  A 
pirate, one of her crew, comes in at that same moment.  They then abandon 
you.  As you follow them Aryll greets you at the other end of the bridge.  
Then calamity strikes.

The Helmaroc King swoops down and kidnaps her.  Tough luck, Link.  Link is 
the real name of the character.  You then ask to accompany them on the ship 
to chase down the bird, but Tetra denies you.  The postman then intervenes.  
This is getting weird.  The Forsaken Fortress is the nesting place of the 
Helmaroc King.  You must go there, next.

                           +---------------------+
                           |    Hero’s Shield    |
                           +---------------------+

Ah, but Tetra won’t hear of it.  The Forsaken Fortress is dangerous.  You’ll 
need a shield.  Now it is time to get two things.  First, go to the house 
near Aryll’s Lookout.  Crawl under the bed and open the chest for twenty 
rupees.  Now go to Grandma’s house.  Talk to her and climb the ladder.  The 
family shield is missing!  Climb back down and report the loss to Grandma.  
She gives it to you.  Thanks!  Say your good-byes to Grandma and go back to 
Tetra.

                            +------------------+
                            |    Spoils Bag    |
                            +------------------+

Talk to her and she’ll let you on the ship.  Notice that Tetra says you might 
get splinters.  Could the Hero’s Shield be the Wooden Shield from old Zelda 
games?  I guess we’ll never know.  Go through the door on the mid section (I 
don’t really know any ship terminology).  You’ll see a behemoth guarding 
Tetra’s room, and a stairway.  Go down the stairs to meet Niko, the swabbie 
of the ship.  The swabbie is the lowest rank in the pirate order.  Since 
you’re new, Niko is no longer the swabbie.  Niko will press a switch and 
platforms will rise.  You must take a test – cross the gap to the treasure 
chest.

First press the switch to lower the platforms and then the switch to raise 
them.  You have ample time for this task.  Jump to the first platform and 
then jump to the rope.  Press A on it to jump to the next platform.  Don’t 
jump too far or you’ll fall.  If you do fall climb the ladder out of the pit.  
When you’ve finally crossed the gap open the chest.  Within is the Spoils 
Bag.  It is used to hold the spoils of enemies (what they drop).

Now return to the main deck or whatever of the ship.  Climb to the crow’s 
nest and Tetra will talk about the Forsaken Fortress.  The island was once 
the home of an enemy group of pirates.  You have to reach it.  They have an 
idea you probably won’t like.  They blast you there with a catapult.

=============================================================================
=============================Forsaken Fortress*==============================
=============================================================================

                         +-------------------------+
                         |    Forsaken Fortress    |
                         +-------------------------+

When you get hit you drop your sword.  This makes this one of the more 
frustrating dungeons.  When you first move you’ll be spoken to by Tetra.  
How?  Via the Pirate’s Charm, of course!  Kind of creepy, really...  Tetra 
can see everything you do.  She can even talk to you.  If you see a squiggly 
A in the upper-right corner, press A.

Now climb the stairs and grab a barrel.  Put it over your head and continue 
walking.  See the searchlights?  Don’t move while they’re on you.  You could 
get caught.  Actually, getting caught isn’t a bad idea.  Get caught by the 
searchlights and you get thrown in jail.  Get onto the table and jump to the 
pot on the bookcase.  Break it and crawl through the hole.  Take the path 
down to see a chest.  Inside is the Dungeon Map.  Drop down to 1F and note 
the many barrels piled together.  Among them is a switch.

Press it and a cell opens.  Go inside and open the chest for a Piece of 
Heart.  Get four of these for an extra heart container.  Now enter the 
hallway in this room.  The big pig thing is a Moblin.  Get caught by him.  
Escape like last time and go to where you got the Dungeon Map.  Use the rope 
to jump to the other side of the gap.  Go through the door.  You are now 
outside.  Run across the hall and go through the other door.

Open the treasure chest for the Compass.  Now return outside.  To the side of 
one of them is a path.  Follow it up to a ladder.  At the top is a 
searchlight being operated by a Bokoblin.  To defeat it L Target it and put 
your shield up.  When it strikes you the club it is carrying will be knocked 
out of its hands.  Pick it up and swing it at him until it dies.  The 
searchlight is no longer operating.  For beating it you may get a Joy 
Pendant.  Put it in your Spoils Bag.  There are two more searchlights we 
should disarm.  Go back to where you got the Dungeon Map.

Go through the door in this room and you’ll be back outside.  Take your first 
left and climb the ladder.  Defeat the Bokoblin like you did the other.  One 
more left.  Go to the room where you got the Compass.  Swing over to the door 
and you’ll be outside once again.  Through one of the doors is a path.  Take 
it up to a ladder.  At the top is the final Bokoblin.  You know the drill.  
Kill it and return to where you got the Compass.  Go through the door and 
you’ll be outside.  Go through the next door to be inside.  Swing across the 
gap and go through the next two doors.  This is the final stretch.  You must 
avoid a Moblin.  Fortunate for you, you took the Compass route.  Had you gone 
the Dungeon Map route you would have had two Moblins to avoid.

Grab a barrel and maneuver past the Moblins being very careful not to get 
caught.  At the end is a stairway.  Go through the large door atop it.  The 
next parts are easy.  All you have to do is climb the tower.  Soon you’ll see 
a barrel.  Put it on and get past the last Moblin.  Run to the top and you’ll 
see a narrow path across a gap.  It is so narrow you can’t walk on it.  You 
must sidle across.  Go up to the wall and press A.  Repeat this a second time 
to get past the next gap.  At the top is the Hero’s Sword.  A Bokoblin with a 
shield awakens to fight you.  Defeat it like you would normally and the door 
opens.  Notice that you can pick up its sword.  Neat, huh?  Too bad you can’t 
take it with you.  Go through the door.

It’s Aryll and a bunch of other girls!  Wait, what’s that rumbling?  The 
Helmaroc King!  I would’ve never guessed this would happen!  He picked you up 
and is flying you out.  At the command of some strange man, the bird tosses 
Link aside.

=============================================================================
============================Dragon Roost Cavern*=============================
=============================================================================

                          +-----------------------+
                          |    Windfall Island    |
                          +-----------------------+

Luckily, a talking boat saved you.  He is called the King of Red Lions.  
Where are you, anyway?  If you read the title of this sub-section you’ll know 
it is Windfall Island.  The King of Red Lions tells you the name of that man.  
It is Ganon.  You could advance onward, but you have no sail.  The island is 
basically one big shop.  It is a lot like Kakariko Village from other games.  
Remember when you went pig hunting on Outset Island way back when?  Well, 
that money is paying off (I made a pun!).  Travel around the island until you 
reach a man wearing a fur coat sort of thing, as if he was from a cold place.  
For a measly eighty rupees you can purchase “that”.  It is the sail!  That’s 
all you have to do, but you’re nowhere near done here.

        +-----------------------------------------------------------+
        |    The Tingle Tuner, Tingle’s Chart, and the Picto Box    |
        +-----------------------------------------------------------+

From where you saw Zunari, the man who sold you the sail, go down.  You’ll 
see a group of kids congregated in front of a school.  These are the Killer 
Bees, a gang.  Walk through the stone doorway and you’ll be on a wooden ramp.  
Take it down to a door.  This is the Town Jail.  Inside is a strange man 
named Tingle.  He is a character from Majora’s Mask.  Tingle claims he was 
mistakenly put in jail for stealing a Picto Box from Lenzo.  He was framed!  
To open the cell, lift up a pot and step on the switch.  For freeing Tingle 
you get the Tingle Tuner.  This is all but useless to you if you don’t have a 
Game Boy Advance and GBA link cable.

He then gives you Tingle’s Chart in case you would ever have the urge to talk 
to him again (that’ll be the day).  Now enter the cell.  Roll into the crate 
to break it and simultaneously reveal a passage.  I will tell you what 
directions to take in this maze.  First take a right, then a left, forward, a 
right, a left, forward, a left, a right, another right, and finally a right.  
In the chest is the Picto Box.  It lets you take pictures of anything.  To 
exit the tunnels quickly go to a wooden platform.  A rat will pull a trigger 
that causes you to fall into the sea right by the King of Red Lions.

                          +-----------------------+
                          |    The Killer Bees    |
                          +-----------------------+

Remember the group of kids outside the school?  Enter said school, 
specifically Mrs. Marie’s School of Joy.  Talk to Mrs. Marie twice and say 
“We need to talk”.  She’ll tell you about the Killer Bees.  It is your job to 
tame those hooligans.  Talk to the leader, Ivan, and take them on.  They’ll 
play hide and seek.  First we’ll get the minions.  Go to where the Town Jail 
was and notice the dancing man named Tott.  Behind the stone he’s dancing by 
is your first victim.  Chase him down and he’ll surrender.

For the next, go to the Bomb Shop (Not in it).  To the side is a gap.  Jump 
over it and then look around the side.  Here’s # 2.  Chase him down.  Now 
it’s time to catch the leader, Ivan the terrible.  Roll into the tree by the 
old man and the post box.  He’ll jump out and run around.  Now for the fourth 
and final Killer Bee...

He is behind the bush near the stone doorway by Mrs. Marie’s School of Joy.  
Chase him and you’ve got them all.  They decide to start going to school and 
they give you a Piece of Heart.  If you talk to Mrs. Marie afterwards she’ll 
give a purple rupee, worth fifty.  When you exit the Killer Bees thank you 
for apologizing and tell you that Mrs. Marie is in to Joy Pendants.

                        +---------------------+
                        |    The Assistant    |
                        +---------------------+

Enter the Pictograph Shop and talk to the owner, Lenzo.  Enter the upper 
story of his house and he’ll talk to you.  Go downstairs, let him follow, and 
take a picture of him.  Show it to him and he’ll not like it.  Talk to him 
again and he’ll ask you to become his research assistant.  He’ll ask you to 
snap a pictograph of a man sending a letter of unrequited love.  In other 
words, get a shot of a guy mailing something.  The man who’s been sending the 
love letters to his non-reciprocating crush is the man in the red overalls.  
Go to the docks and stand by the big guy.  Aim a photo at the post box and 
use a zoom of low four.  Take pictures as he slides the mail in and take it 
to Lenzo.  If Lenzo likes your picture you get a second task.

After he takes the pictograph, most likely for blackmail purposes, talk to 
Lenzo once more for a new challenge.  You must capture the instant of fear on 
the most cowardly individual’s face.  Once again, blackmail purposes.  Go to 
the café, right above Zunari’s shop, and you’ll find your guy.  First break 
the cups on the table to get a clear view of his head.  Then pick up a pot 
and smash it right by him.  His moment of terror will last for a few seconds.  
Pull out the Picto Box and take a picture.  I do not recommend zooming.  Take 
the pictograph to Lenzo and see what he thinks.  That one was really pretty 
easy.  For the next task, just talk to Lenzo.

You must capture the moment that another couple, secretly in love, take a 
brief, furtive glance at each other.  This is the easiest one yet.  Right 
outside the shop is a woman wearing a yellow dress.  When the man who likes 
to take strolls walks by snap a picture of them looking at each other.  
You’ll have to take it pretty high up to avoid getting Killer Bees (They 
circle you incessantly) in the picture.  If you take it from the stairs that 
lead to the Pictograph Shop, use a zoom of high five.  Show it to Lenzo and 
he will reject or accept it.  If he accepts it, you are not only his number-
one pupil, but he has an award.  You get a Joy Pendant.  I know what you’re 
thinking - rip-off.  But you are now Lenzo’s assistant, and that is important 
later on.

                           +---------------------+
                           |    The Great Sea    |
                           +---------------------+

Yes, now we’re moving on.  Go to the King of Red Lions with the sail and talk 
to him.  He gives you the Sea Chart, which is very useful.  While on the King 
of Red Lions put up the sail to start moving.  You can access your Sea Chart 
by pressing up on the control pad (Not the control stick).  Use the compass 
at the bottom of the screen to head east toward Dragon Roost Island.  Before 
you reach it, you’ll go to a different island.  On it is a large stone.  
Ignore the island for now and sail westward.

                        +---------------------------+
                        |    Dragon Roost Island    |
                        +---------------------------+

Atop the volcano on the island lives Valoo, spirit of the skies.  When you 
set on dry land the King of Red Lions gives you the Wind Waker.  This 
legendary baton is used to create music.  Really, though, Link is musically 
inclined.  He can play the ocarina, the harp, the flute, and now he can 
conduct.  Yes, he does play the harp.  It is in Oracle of Ages.  Now that you 
have the Wind Waker you can go to Beedle’s Shop if you haven’t gotten the 
Bait Bag yet.  The sign warns you about the explosive fruit.  These bomb 
flowers are all that are left of a mighty race, the Goron.  Pick the bomb 
flowers up and drop them by stones.

This will destroy the stones.  Follow the path until you must sidle across.  
After the shimmy of the century you’ll reach a bomb flower.  Blow up the rock 
and the blocks will fall.  Fall down and pull out the bottom block.  Climb 
the block back up.  This is a nice little shortcut.  You’ll meet the postman.  
Yes, he lives here along with his people.  The Rito tribe lives on Dragon 
Roost Island.  When the postman is done talking follow the path up to a cave.

                      +-------------------------------+
                      |    The King and the Prince    |
                      +-------------------------------+

As you enter the chieftain, leader of the Rito, are talking about why Valoo 
is so angry.  We find out that postman’s name is Quill.  After telling you 
all about his misfortune (Valoo is angry.  No one can get his scales to 
enable themselves to grow wings.  They are postmen so they need wings) the 
chieftain will direct you to his son, Prince Komali.  After the chat is over 
a guard gives you the Delivery Bag.  This lets you carry trade items.  Now 
take the path up to a door.  On the other side is Medli, who is holding 
something for Komali.  Talk to her and she gives you Father’s Letter.  Now 
drop down to the first floor and enter the door to a deeper part of the 
cavern.  Through this door is Prince Komali.  The thing the coward is holding 
is Din’s Pearl, the item the King of Red Lions wants you to get.  Show him 
Father’s Letter and he’ll read it.  After he dismisses what the chieftains 
has said he kicks you out.

                           +--------------------+
                           |    Empty Bottle    |
                           +--------------------+

Go back to the main part of floor one and look for a cave door leading 
outside after a narrow passage.  Go to the bridge and drop down to Medli.  
Talk to her and after she rambles for a while she asks for help.  Say “sure” 
to her request and pick her up.  Stand on the rock near the bridge you fell 
down from and throw her when the atmospheric currents are heading towards the 
other bridge.  For doing this she’ll give you an Empty Bottle.  Take it out 
and fill it with water from the spring.  Climb up the bridge and pour the 
water on a bomb flower.  It will revive.  Pick it up and throw it at the 
stone.  When it explodes water bursts out and fills the pond.  Swim across 
the pond and climb the bridge.  Pick up a bomb flower and throw it into the 
statues’ jars.  If done correctly they will fall over.  Use them to cross 
into a cave.

                        +---------------------------+
                        |    Dragon Roost Cavern    |
                        +---------------------------+

Grab the left statue and pull it out.  Then grab the middle statue and pull 
it to where the left statue was.  There is now an opening into the dungeon.  
There are two Bokoblins to kill here.  When you’ve succeeded grab their 
flaming sticks, maybe Deku Sticks, and light the other two torches.  A chest 
containing a small key forms.  A small key can open locked doors in a 
dungeon.  Use it to open the locked door in this room.  In the next room 
break the wooden gate.  Follow the path to the left until you reach a gap.  
Pull the block below out and use it to get across.  When the lava geyser 
isn’t fuming jump across to a bridge.

Two Keese (Bats) will assault you.  Use your sword to hit them.  Now grab a 
bomb flower and throw it at the rock on the other side of the bridge.  This 
uncovers a doorway.  Go through and here you’ll see some water pots.  Pick 
one up and throw it in the direction of the treasure chest.  The water cools 
some lava into rock.  Jump from it to the chest.  Inside is the Dungeon Map.  
Use one of the pots by the chests on the lava (Or magma) to form another 
platform.  Cross it to the other side.  Climb the ladder and kill the Red 
ChuChu.  Its spoils will be Red Chu Jelly.  Now go through the door.

Approach the wood gate and a Bokoblin wielding a sword will jump out.  Kill 
it and break the other wood gate.  Climb onto the ledge, kill the Red ChuChus 
and break the final gate.  In the chest is a small key.  Now go through the 
door in here.  You’ll be back in the main room.  Throw a pot or rock at the 
bomb flower on the wall to blow up the stone.  Head forward and use the small 
key on the door.  In the next room kill the Red ChuChus and approach the wood 
gate.  A Bokoblin will jump out.  Kill it and pick up the stick it was 
holding.  Light it with the torch and light the wood gate with the fire.  
Press the switch and the door opens.  Go through.  Now you’re outside, but 
still in Dragoon Roost Cavern.

At the other end of the bridge is a Bokoblin.  Do not fight it on the bridge; 
you can cut the ropes that hold it up and fall.  At the other end is a 
ladder.  Climb it up, avoiding the lava, and kill the vulture, called a 
Kangaroc, at the top.  Sidle across the ledge while the lava isn’t gushing.  
Walk around the stone and grab the rail.  While you’re hanging move across to 
the other side.  Use the platform to reach an alcove with a bomb flower.  
Throw it at the stone.  Go through the door you just uncovered.  Inside is a 
stack of blocks.  Pull one out from each column and climb on top of them.  In 
here the Pirate’s Charm will shake.

They warn you of the rats that steal rupees.  Pull the block out and climb up 
to a treasure chest containing the Compass.  In one of the pots is a pair of 
sticks.  Ignite one with the torch by the chest and throw it at the wood 
gate.  Use the ladder to reach the chest containing a small key.  Go through 
the door and you’ll be outside again.  Run up the stairs and you’ll see a 
Kangaroc.  Kill it and take the key it was storing in its nest.  Use it on 
the door.  In this room go through a hall and you’ll find a bunch of Keese.  
Kill them off and open the chest for a Joy Pendant.  Go back the first 
section of the room and pick up a stick.

Light it and go to the wooden gate at the other end and burn it down.  Make 
sure to light the torch as well.  Light the other two torches in here and the 
door will unlock.  Go through.  Notice the cauldron with a stone on top of 
it.  Throw a bomb flower at the stone and the cauldron will be uncovered.  
Step in and you’ll warp to the first room.  Step in the cauldron in that room 
to warp back.  That is a useful shortcut.  Open the door at the other end and 
it will lock behind you.  The first Bokoblin is in plain site.  The second is 
in the cluster of pots to the left.  Roll into the wall to make a pot fall 
down containing the third.  Kill it and the doors will unlock.  Take a stick 
from one of the Bokoblins and light the torch.  A chest containing a Treasure 
Chart will form.  Get it and climb the ladder.

Go through the door and you’ll see an enemy creature.  To kill it throw a pot 
of water at it.  Attack its huddled body while it’s black to kill it.  Now 
grab a pot of water and get onto the platform.  Throw the water where the 
lava spouts up and ride the platform up.  Use the wooden trail to reach a 
door.  Welcome to 3F.  Get a bomb flower and throw it at the boulder.  The 
third cauldron is revealed.  Get in to activate it and return to this room.  
Use the bomb flower to blow up the other boulder.  Go through the door to be 
outside.  Run up the collapsing stairs and go through the gate.  This is kind 
of like the mini-boss, but I do not deem it worthy of the title.  After 
defeating two of the Bokoblins the mini-boss appears.

Mini-Boss: Moblin

A Moblin gets dropped in.  This one you actually fight.  It is not that 
tough, really.  L Target it and jump attack it when it has just attacked.  It 
is vulnerable then.  If you can get your hands on its weapon when it’s drops 
you’ve got it made.  When it dies grab the spoils, maybe getting a Skeleton 
Necklace, and talk to Medli.  Apparently, a monster in the cavern is using 
Valoo’s tail as a punching bag.  You must defeat that monster to save the 
Rito.  She then gives you a device the Rito used before they evolved wings so 
that you can do so.  She gives you the Grappling Hook.  Score!

Stand on the ledge and grapple across the gap using the target.  Swing across 
just like you did with Niko way back before the Forsaken Fortress to reach a 
wooden gate.  Break it and jump down.  Use the Grappling Hook on the target 
to the left.  Continue across to reach a door.  Assault the two Bokoblins and 
when they die a chest appears.  Destroy the bridge.  To do this spin attack 
each of the rope supports.  Drop down and get the chest, which contains a Joy 
Pendant.  Now go through the door on the ground level.  Jump onto the 
platform and use a spin attack on the ropes to cut off the platform.  Again 
you’ve created a shortcut for yourself.  Jump through the doorway to a new 
room.  Use the wooden platforms to reach a ladder.

Climb it and then grapple to the target.  The target lowers, opening a door.  
Go through it.  Grapple to the first target and press R to stop the swing.  
Reposition yourself so that you’re aimed to go through the correct opening 
and swing.  Cross the wooden platforms and grapple to the door.  On the other 
side is a very easy puzzle.  There is a chest, and yet if you press the 
switch to lower the fires and you move off the switch, the fire start back 
up.  Attack the eye of the fire creatures that I can’t remember the names of 
right now and they will turn black.  Pick one up and drop it on the switch.

Open the chest for the Big Key.  Now you can open the boss’s door.  Now look 
on the map.  On 3F the boss lurks.  But on 1F lurks a final chest with a good 
prize.  You won’t want to have to come back here and get it.  Go back to the 
main room and use the platform that rises with the lava (You cut earlier) to 
rise back up to 2F.  Go through the door and you’ll be in an old room.  Get a 
pot of water and throw it onto the spot that the lava boils up on.  Go 
through the door to be outside.  Grapple up the targets and enter the first 
door to be back on 3F in the room before the boss.

If you want the treasure chest, which contains a Treasure Chart that I 
recommend you get, do the following.  Jump into the cauldron to be back in 
the first room.  Go through the door and head forward.  Take a left and go 
through the door.  Use the Grappling Hook on the target to make it to the 
chest.  Inside is a Treasure Chart.  Now return to the first room and use the 
cauldron to make it to 3F.  Use the Grappling Hook to swing over the lava and 
get either treasure chest.  One contains a Knight’s Crest, a spoil, and the 
other a yellow rupee.  Up the stairs use the Big Key to open the door.  
Before you do smash a pot and use your empty bottle to take the fairy.  It 
will revive you when you die.

                               +-------------+
                               |    Gohma    |
                               +-------------+

This may need a bit of explaining.  The boss is Gohma, but it is not a 
spider.  Yes, we all loved “Parasitic Armored Arachnid, Gohma” from Ocarina 
of Time, and maybe less Gohma’s from other games, but they were all spiders.  
Since Gohma laid eggs it could have offspring, and over the centuries it 
could have mutated into this creature.  This is all beside the point, 
however.  The fact is that this is a pretty tough boss for your first.  It is 
tough in the respect that it took me a short time to figure out how to beat 
it.  After that it was cake.  To trigger the fight walk forward.  Its main 
attack is lunging down at you.  Run around until this happens.  Then it will 
be stuck for a brief period of time.  Take that time to use the Grappling 
Hook to grapple to Valoo’s tail.  When you jump off Valoo’s platform (The one 
he sits on) falls through.  This cracks Gohma’s exoskeleton a bit.  Continue 
this until it breaks.  Specifically, it takes three tries.  Now the second 
phase begins.  L Target the eye and grapple it.  This will stun the beast.  
Slash the eye when it falls down and when it recoils repeat the process.  
When it dies it will leave a Heart Container behind.  Get it to increase the 
number of hearts you have by one.  The lava will cool off and a wind portal 
will form.  This takes the place of the classic blue portal.

The wind will take you to the base of the mountain.  The great dragon Valoo, 
spirit of the skies is calm now.  Medli and Komali will give you Din’s Pearl.  
Then Valoo speaks to you in a strange tongue.  I think that this is old 
Hylian.  You see, English changed over the centuries, so why not Hylian?  
Valoo is stuck in the past.

=============================================================================
==============================Forbidden Woods*===============================
=============================================================================

                          +----------------------+
                          |    Wind’s Requiem    |
                          +----------------------+

Go through the tunnel to the Wind Shrine that Medli mentioned.  There are two 
stoned, although one is broken.  You must learn the song.  Play it to learn 
Wind’s Requiem.  This is one of the most useful songs in the game.  When you 
play it a god descends from the heavens.  It is Zephos, god of winds.  He 
explains that with that song you can change the direction the wind blows.  He 
also tells you about his brother Cyclos.  He asks you to deal with his 
brother.  That will happen a little later, though.

                           +---------------------+
                           |    The Great Sea    |
                           +---------------------+

There are a few islands between you and your next destination, as well as a 
very good side quest.  Return to the King of Red Lions and he will mark the 
next destination on your Sea Chart.  Play Wind’s Requiem and change the 
direction of the wind to south.  Now sail.  You’ll probably sea a fish 
modifying your Sea Chart.  You need every piece of the Sea Chart to complete 
the map.  Thanks!  Go back to Beedle on Dragon Roost and buy as much bait as 
you can.  As you sail release bait near the fish to attract them and have 
them mark your Sea Chart.  You should get the follow islands in descending 
order: Fire Mountain, Eastern Triangle Island, and Bomb Island.

                         +-------------------------+
                         |    The Second Bottle    |
                         +-------------------------+

From where you got the info about Bomb Island look around to see a pirate 
structure clawing at the sky.  In that direction is a submarine.  Get onto t 
and enter.  Inside are three Bokoblins.  When you kill all three of them a 
chest containing an empty bottle appears.  Man, they’re just throwing items 
at you.  Now exit the submarine and go back to the King of Red Lions.  Resume 
heading south.

                           +--------------------+
                           |    Forest Haven    |
                           +--------------------+

The fourth addition to your Sea Chart after Dragon Roost is Forest Haven, the 
site of the second pearl.  Get your Sea Chart marked and then climb the 
platforms.  At the top you’ll encounter a Boko Baba.  Its spoil will be a 
Boko Baba Seed.  Kill them as you progress and eventually grapple on the 
target.  When you land you’ll see an Octorok.  Hold your shield up to deflect 
its attack back at it.  Hop across to a platform with a Boko Baba and from 
there, jump to the next platform.  Defeat the second Octorok and grapple 
again to a pool of water.  Enter the cave.

                           +---------------------+
                           |    The Deku Leaf    |
                           +---------------------+

Remember the empty bottle you got?  You should now have two.  One of them 
must be empty.  Climb the waterfalls and you’ll see little balls of light.  
Bottle one of them, called Forest Fireflies.  Now go to the lily pad.  That 
tree is covered with ChuChus.  Roll into it and kill them all.  You’ll also 
get Green Chu Jelly.  When all are dead the Deku Tree talks to you in old 
Hylian.  He saw your clothes, those of the Kokiri, and talked in old Hylian.  
He was so small in Ocarina of Time.  Suddenly tons of little wood creatures 
fall down.  They are Koroks.  The Kokiri evolved into this form when it 
became a seafaring people.  Unfortunately, as Linder points out, Makar is not 
present, and so the ceremony that precedes the giving of Farore’s Pearl 
cannot happen.

To reach the Forbidden Woods where Makar is hostage you need to fly through 
the air.  The solution is gliding with the Deku Leaf.  Go to the Baba Bud 
near one of the Koroks when they’re done talking.  Jump into it and it will 
shoot you up into the air.  Use them to reach a leaf.  Here you must grapple 
to the next Baba Bud.  Take the rest to the Deku Leaf.  It can fan wind or 
you can use it to glide through the air.  It takes magic, though.  You got 
the Magic Meter as well.  Now you could enter the Forbidden Woods right now, 
but I have a short side quest that you should do first.

             +-------------------------------------------------+
             |    The Deluxe Picto Box and a Treasure Chart    |
             +-------------------------------------------------+

Make sure that before you leave you have a Forest Firefly bottled up.  Sail 
all the way back to Windfall Island.  On the way there you should get 
Pawprint Island on your Sea Chart.  It is right between Dragon Roost and 
Windfall Island.  Go to the Pictograph Shop.  Show Lenzo the Forest Firefly 
and he will complete his life’s work, the Deluxe Picto Box!  It takes 
pictures in color.  Now, assuming it is nighttime, go to the man sitting on 
the stairs who looks down in the dumps.  Take a picture of the full moon and 
show it to him (During the day) after you take his challenge.  You’ll be 
rewarded with a Treasure Chart.  Now return to Forest Haven.  Note that after 
you beat Forbidden Woods it is a good time to start collecting figurines.  
Read that section when you are ready.

                          +-----------------------+
                          |    Forbidden Woods    |
                          +-----------------------+

From where you got the Deku Leaf look around for a ledge in Forest Haven with 
grass arranged in an arrow.  Glide to it and go through the door.  Stock up 
on magic and then glide to the island to the left.  Then glide into the 
updraft and let it carry you all the way up.  Make your descent to the 
entrance of the Forbidden Woods.  Make sure to avoid the Peahats.

Once inside the Forbidden Woods head right and get the Dungeon Map guarded by 
Green ChuChus.  Then head to the left.  You’ll find a wooden ball.  Slash it 
and pick it up.  Go up to the door and throw the ball.  If done successfully 
the door will become accessible.  In the next room you’ll see a Baba Bud.  
Use it in combination with the Deku Leaf for gliding to reach the next.

Notice that Baba Buds slightly refill your magic.  Take these up to a door on 
2F by a bomb and some Green ChuChus.  Kill the ChuChus and throw the bomb at 
the plant creature on the door.  In the next room you’ll notice some leaves 
attached to wooden bases.  Use the Deku Leaf on the ground to create a gust 
to make the closer one move.  This brings the platform toward you.  Jump on 
and gust the other fan.  Now go through the door.  Notice the Peahats.  
Grapple them for a Golden Feather, a new spoil.  Right now the only way to 
defeat Peahats is to use the Deku Leaf.

Gust them and slash their bodies when they fall.  Now use the ledges to the 
upper right to go up.  Kill the Boko Babas and its remains will become a Baba 
Bud.  Use it and the next Baba Bud to reach a leaf fan.  Gust it to the bring 
the platform toward you and ride it across the gap.  Break the wood gate and 
take the ball.  Gust your way back to the door and toss the ball at the plant 
creature.  Go through the door.  If you approach the ball vines will come up 
and prevent you from passing.  When the vines are down use the Deku Leaf to 
knock the ball away.  Throw it at the plant and go through the door.

To the right is a target you can grapple on.  Take it to a moving platform.  
Get on and cross the gap.  Grab the ball and jump to the big dangling 
platform and then to the door covered by the plant creature.  Toss your wood 
ball at it and go through the door.  Move forward and look down into a pit.  
There are many tiny black spiked balls there.  Jump in and open the chest 
quickly.  It has a yellow rupee in it.  Let the spiked enemies jump on you 
and then use a spin attack to knock them off.

Now climb out of the pit and go through the door.  Take the path that is 
available (The vines will make a maze) and you’ll see a bomb flower.  Bomb 
the wooden gate near it and open the chest within for the Compass.  Now take 
the right path to a Baba Bud.  Use it to get to the pots.  One has a Joy 
Pendant, one has a trio of hearts in it, and one has magic in it.  Now use 
the Baba Bud to reach the bomb flower.  With it run all the way to the vines 
near the second, unbroken wood gate and throw it at the said gate.  If it 
breaks, maneuver around the room to that opening.

It bears a treasure chest.  Open it for a small key.  Use the Baba Bud to 
exit the room.  Go back all the way to the main room (The one with the big 
dangling platform).  Use the small key on the locked door in here.  Now 
return to the previous room.  You know, just wasting the key.  Now go over to 
the door through which you came.  Jump on the moving platform that goes up 
and take it up.  Then take the next.  See the pile of leaves?  Use the Deku 
Leaf to blow them away and reveal a cauldron.  Jump in to activate it and 
return to the main room.

Remember the door you unlocked just recently?  Return to it and take the wood 
ball on it the platform.  Jump down to 1F in the room and throw the ball at 
the plant creatures.  Now go through the door.  Two enemies called Mothulas 
will confront you.  Slash them with your sword and spin attack the black 
spikes to rid yourself of them.  Killing them will get you a treasure chest, 
which contains a Joy Pendant.  Now go through the door.  This is the room 
before the boss.  Since you don’t have the Big Key you don’t have to do 
anything but activate the cauldron.  To do this break the pots and grab a 
Deku Stick.  Light it and burn the cage on the cauldron.  Now get into the 
cauldron and take it to the main room, 4F.

Now the dungeon will unravel as soon as you get the prize.  The first order 
of business is to go to the locked door in the main room (No longer locked 
because you opened it).  In this room, which is on 3F, has some Peahats.  
Don’t waste magic on them because it is nearly impossible to kill them in 
this room.  Just use your sword.  Anyway, when you’re good and ready send a 
gust at the leaf fan to the right.  This brings the platform closer.  Don’t 
jump on yet.  On the first platform send a gust at the leaf fan to the left.  
Jump onto the platform before the gust hits and ride it to the door.  Go 
through the door.  First kill the Mothula, Peahats, and Boko Babas.  Then use 
a Baba Bud to launch yourself to 4F.  Go through the door.

Mini-Boss: Mothula

This is a flying Mothula, much more devastating, but still pretty easy.  
Slash your sword at it when it approaches you and be sure to dodge its rocket 
attacks.  For an easy hit use the Deku Leaf to send a blast of wind at it.  
It will descend, ready for the slashing.  Eventually it will lose its wings 
and become a regular Mothula.  Defeat it like normal and when it dies go to 
the treasure chest.

Inside is the dungeon prize, the Boomerang!  This item rocks!  It can kill 
most enemies in this dungeon easily, including those plant creatures.  To 
exit the room aim the Boomerang at the crystal switches above the door.  Make 
sure to target both.  In the room preceding Mothula (The one with all the 
Peahats) kill the Peahats.  To do this with little or no difficulty, use the 
Boomerang in combination with L Targeting.  From the door, look up.  Grapple 
to the target and climb up onto the target.  Then grapple to the next target 
and drop to the platform below.  Step onto the moving platform and ride it 
and the other up to a treasure chest containing a Joy Pendant.

Now drop down and Boomerang the plant creatures on the door.  Go through the 
door.  If you want the treasure chest do the following.  First, Boomerang all 
the vines to get them out of your way.  Then use the Deku Leaf to glide over 
to it.  It contains a Joy Pendant.  When you have it drop down and go into 
the main room.  Take the platforms in this room up to 4F.  With the Boomerang 
target the vines supporting the large dangling flower.  When all five are 
targeted let fly the Boomerang.  This will cause the flower to fall and open 
up B1 (Basement 1).  Drop into B1 and go through the door.  First target the 
Peahat and then a few of the spikes.  Go through the door to the right.

In this room, jump on the flower to reach the treasure chest, which contains 
a yellow rupee.  Then jump onto the flower and target the supports to make it 
fall.  Kill the Octorok and jump to the bomb.  Throw it at the wood gate and 
go through the door.  In this new room decimate all the enemies with your 
Boomerang.  Make your way around the room, all the while defeating the 
baddies, until you create a Baba Bud.  Get in and glide over to the ledge.  
Use the Deku Leaf’s wind to move the platform toward you.  Get on and move to 
the opposite ledge, on which sits a bomb flower.  Pick it up, jump onto the 
platform, and throw it into the hole you see below.  This kills the plant 
creature.  Jump to that platform and crawl through the opening to open the 
chest, which is a Treasure Chart.  Return to the previous room.

The flower must be dropped again.  Boomerang it and hop on.  Kill the Octorok 
by deflecting its fire with your shield and pull out the Deku Leaf.  Use its 
gusts of wind to steer the flower/raft.  Kill the last two Octoroks and get 
onto dry land.  Go through the door.  In this room is the elusive Big Key.  
Follow the trail to the top of the structure and from here Boomerang all the 
crystal switches.  However, you must do this in a certain order because some 
stay lit longer.  Look up and notice the ledge overhead.  Look below it to 
the left to see a crystal switch.  When targeting the switches start with 
that one and rotate clockwise.  This opens the cage.  Open the chest for the 
Big Key.  Doing this triggers a fight with not one, but two Moblins.  You got 
to do what you’ve got to do.

A really easy way to beat these is to get on top of the structure.  Then leap 
down, performing a jump attack.  This will cause at least one of the Moblins 
to lose his spear.  Pick it up and swing it madly at them.  It takes an 
estimated two hits with the spear to beat them.  Now get on top of the 
structure and grapple (Use the target) to reach a door.  Go through it, 
obviously.  After some backtracking you’ll be in the first room.  Use the 
cauldron to reach the boss room if you’d like, or read the next optional 
paragraph to get the remaining treasure.

If you chose the boss room you can skip this section.  This is only for the 
remaining treasure chests, which contain some valuables.  First, the room on 
3F that connects to the main room contains a red rupee in its chest, which 
can be accessed by gliding to it.  From that room go down two rooms to be on 
2F.  This is near the very start of the dungeon.  Use Baba Buds to reach the 
alcove the chest is in (3F) and use the Boomerang to kill the plant creature.  
Inside the chest is a Treasure Chart.  Now, in the same room, drop down to B1 
and get the chest.  To reach it you must kill the plant creature with the 
Boomerang.  Inside the chest is a Knight’s Crest, a spoil.  Now go the first 
room and use the cauldron to warp to the boss room.  Get fairies in your 
bottles and open the door.

                            +-------------------+
                            |    Kalle Demos    |
                            +-------------------+

That must be Latin for something.  At first it looks like you’ve rescued the 
lost Korok Makar, but I guess not.  The boss of the dungeon eats him.  To 
trigger the fight you must walk up to Makar.  Kalle Demos’s main offense will 
be with its runners.  They will burrow underground and come up at you, waving 
wildly.  Run around to avoid the thrashing and while they are attacking your 
former position get out the trusty Boomerang.  Aim at the vines supporting 
the mid-air Kalle Demos and when all are down it will be too.  The petals 
lower and the vulnerable part is revealed – what looks like a Boko Baba.  
Slash it over and over and soon the petals will rise and Kalle Demos will 
spit you out.  Continue the process until you’ve won.  Take the Heart 
Container and step into the wind portal with Makar.

Link gets lots of sweet deals in these dungeons.  Not only does he get a new 
item but his health increases.  Anyway, the Great Deku Tree and the Koroks 
thank you for your courage.  With Makar back the ceremony can go on.  The 
Koroks leave the Great Deku Tree to go on each island and plant new trees to 
spread the forests.  Best of all, though, you get Farore’s Pearl.  You know 
what’s funny?  I left Forest Haven to go to Windfall Island for the Deluxe 
Picto Box.  The whole time they said the ceremony must go on before the day 
ends, but more than a day passed.  Oh well, it is only a video game.

=============================================================================
=============================Tower of the Gods*==============================
=============================================================================

                           +---------------------+
                           |    The Great Sea    |
                           +---------------------+

Easiest pearl yet.  Let’s review here.  You should have all the following 
things before you do this section (At least.  You could have more).  First, 
you should have the Telescope, Sail, Wind Waker, Grappling Hook, Spoils Bag, 
Boomerang, Deku Leaf, Tingle Tuner, Deluxe Picto Box, Bait Bag, two Empty 
Bottles, and a Delivery Bag.  As for pearls, you should have Din’s Pearl and 
Farore’s Pearl.  As far as charts go you should have the following on your 
Sea Chart: Outset, Island, Forsaken Fortress, Windfall Island, Pawprint 
Island, Dragon Roost Island, Fire Mountain, Eastern Triangle Island, Bomb 
Island, and Forest Haven.  You should have Treasure Charts 1, 11, 15, and 39.  
Each of those came from the two dungeons.  You should also have Tingle’s 
Chart.  You should have at least five hearts, possibly six if you played the 
mini-game on Dragon Roost.  If you have all the things I’ve listed here it is 
time to get a new item.  

Note: You should now have your sixth heart.  In other words, you should have 
gotten your fourth piece of heart.  Before leaving Forest Haven read your 
mail in the post box (Post boxes will wiggle if you have mail).  The letter 
is from Komali’s father.  It contains a piece of heart.

From Forest Haven sail one space south, four spaces west, and three spaces 
north.  This will greatly expand you’re Sea Chart.  You should now have the 
following on your Sea Chart:

Forsaken Fortress, Outset Island, Windfall Island, Pawprint Island, Dragon 
Roost Island, Fire Mountain, Eastern Triangle Island, Bomb Island, Forest 
Haven, Boating Course, Angular Isles, Two – Eye Reef, Headstone Island, Five 
– Eye Reef, Islet of Steel, and Greatfish Isle.

When on Greatfish Isle you’ll see that a terrible storm has overcome it and 
mangled it.  A water spirit called Jabun (Maybe a distorted pronunciation of 
Jabu-Jabu or perhaps a descendant of Jabu-Jabu, a huge fish from Ocarina of 
Time and a few other games) once called this island home.  However, Quill the 
postman calls to you to give you some good news.  It turns out that Jabun is 
hiding on Outset Island.  But you cannot reach his hideaway.  An impenetrable 
stone slab blocks it.  After telling you that the pirates were spotted on 
Windfall Island he departs.  Then the King of Red Lions suggests that you go 
to Windfall Island.  Guess where you’re going?  Here is the path you should 
take to go to Windfall.  Go two spaces north and one east.  Feed the fish (Or 
fishes, because both are correct plural forms of the singular noun fish) by 
the islands to add Rock Spire Isle, Mother & Child Isles, and Spectacle 
Island.  Once you reach Windfall Island get onto dry land.

                             +-----------------+
                             |    The Bombs    |
                             +-----------------+

When you go to the pirate ship and try to open the door on the deck you’ll be 
asked to enter a password.  The riddle is “I can sail upon the water or be 
filled with it.  I am a…” and then you must enter the password.  Well, we 
know it doesn’t start with a vowel or it would be “I am an”.  That doesn’t 
help too much.  We need to hear the password because it is pirate 
terminology.  In other words, we need to eavesdrop on the pirates.  To find 
them go to the Bomb Shop.  First, though, check your mail.  Orca will have 
sent you a tip and twenty rupees.  Anyway, go to the Bomb Shop.  This is 
isolated from the main part of the town.  It is to the left of the docks.  
You can’t open the door, but you can sneak in.

Go to the side and jump over the pit.  This is where one of the Killer Bees 
hid.  Climb the vines on back of the shop and crawl through the crawlspace.  
Head forward and you’ll see the pirates stealing bombs.  Tetra sees you, but 
she keeps it quiet.  Also, Gonzo tells Mako the password, Schooner.  Now go 
back to the ship and enter the password.  When you enter, since no one is 
guarding it, take a peek at Tetra’s room.  Look at the pictures.  One is of 
the Triforce, another of that legendary hero, and another of a strange woman.  
Now go down the stairs.

Niko, the resident swabbie of the ship, has another challenge for you.  This 
time you must jump from the lantern ropes without the platforms.  I’ve said 
how to do this before, but since you might just now be tuning in I’ll repeat.  
When you jump for the first rope, press R to stop swinging.  Now you can 
change your position to jump to the next rope.  If you play your cards right 
you’ll only have to jump four ropes.  Easy, right?  By the way, the lower you 
are on the rope the further you’ll jump.  When you get to Niko he’ll be 
astonished that you did it so fast.  He’ll be forced to give the Bombs that 
the pirates looted.  The bombs have two uses.  They can blow stuff up on land 
or be used as a cannon on your boat.  Neat-o!  Then the Pirate’s Charm 
activates.  Tetra is giving you a head start.  Time for the race to Jabun!

                           +---------------------+
                           |    Nayru’s Pearl    |
                           +---------------------+

No time to fill your Sea Chart (Actually, they give you all the time you 
want).  Race back to Outset Island!!!!! (!!!)  Night lasts forever until you 
reach Jabun.  A few obstacles you might encounter are tornadoes, sea 
creatures, and sea monsters, although I doubt you’ll see a sea monster.  When 
you finally reach Outset Island, sail to the back of it.  Sure enough, there 
is a colossal stone slab there.  Of course, the King of Red Lions insists 
that you go visit your family before you meet Jabun.  Fine, we will!  After 
all, delayed satisfaction can lead to mental stability in the future and will 
make it easier for one to deal with the emotional ups and downs of life 
(What?  Why are you looking at me like that?).  Actually, there are some good 
things you should get.  If you visit Grandma, she will be asleep.

Release a fairy by her and she will awaken.  Since you have an empty bottle 
she will give you Elixir Soup, which is very useful.  It replenishes all your 
health and magic and doubles your attack for a while.  Also, when you arrive 
you’ll have another letter.  Apparently, Beedle has new items – bombs.  What 
a coincidence!  More importantly, you get a chart.  It is called Beedle’s 
Chart.  Not only do you get all these things, but if you look at the pig you 
rescued, it is huge!  That’s one tub o’ pig, there.  They named him after 
you.  So the pig’s name is your name.  What an honor.  Do not attack the pig 
or it will chase and kill you.  It can swim.  On the downside, however, 
monsters are roaming about the island.

Now it’s time to see Jabun.  Sail to the back of the island and you’ll face a 
sort of mini-boss.  This is like a mini-boss, because you must destroy the 
stone slab before you get sucked into the whirlpool.  There are three sectors 
of the slab you must destroy.  Top, middle, and bottom must be destroyed in 
that order.  When you do the whirlpool will stop and the King of Red Lions 
will enter the cave.  Jabun only speaks old Hylian, so the King of Red Lions 
must translate.  After the two have a little conversation Jabun tosses you 
Nayru’s Pearl.  Man, that was the easiest pearl yet.  Jabun then leaves the 
island, probably because he is jeopardizing the island’s safety.

                          +-----------------------+
                          |    The Great Fairy    |
                          +-----------------------+

Go back onto Outset Island and walk up the trail to the Forest of Fairies 
just like you did when you saved Tetra way back when.  As you do weak 
creatures called Miniblins will attack you.  A few swipes of the sword will 
do them in.  When you reach the top you’ll see that the bridge is out.  No 
matter!  You can fly across.  Get onto the large stone at the top and jump.  
Start gliding with the Deku Leaf across the gap to the forest.  Make sure the 
wind is going west.  When you reach the other side enter the forest.  As you 
make your way through you’ll find that Mothulas have infested the once 
peaceful forest.  Soon, though, you’ll see a huge white boulder.  Bomb it and 
it will crumble.  Drop into the hole.  Welcome to the Great Fairy Fountain.  
This Great Fairy gives you a larger wallet.  Now you can hold 1000 rupees.  
Now return to the King of Red Lions.

                      +------------------------------+
                      |    The Second Great Fairy    |
                      +------------------------------+

On your Sea Chart you should already have Eastern Triangle Island marked.  
The King of Red Lions has marked three places on your Sea Chart.  The closest 
of the islands is one space north, two spaces west, and one space north.  On 
the way you should get Shark Island and Southern Fairy Island on your Sea 
Chart.  While on Southern Fairy Island check your mail.  You should have a 
letter from Beedle advertising his special stock he sells only at Rock Spire 
Isle.  When you have the green rupee enclosed in the letter kill the rare 
enemy here, the Blue ChuChu, for it’s spoil, Blue Chu Jelly.  Now go to the 
wood gate blocking the seashell structure’s entrance and bomb it.  Now drop 
in and talk to the Great Fairy.  This one lets you carry more bombs, a 
maximum of 60.  Now resume sailing to the first of the Triangle islands.

                       +----------------------------+
                       |    The Triangle Islands    |
                       +----------------------------+

The first of the islands that you should get on your Sea Chart is Southern 
Triangle Island.  Walk up to the statue here and place on it Nayru’s Pearl.  
Now go north two spaces.  On the way you should put Six – Eye Reef on the 
map.  Two spaces north turns out to be Northern Triangle Island.  On this 
island you place Din’s Pearl.  Now go one space south and two spaces east.  
Notice that there is no island in the space west of Eastern Triangle Island.  
Place Farore’s Pearl in the arms of the ancient statue and age ld forces go 
to work.  Suddenly a tower pierces the surface of the water.  The statues 
burst open and form the divine triangle, Triforce.  Prepare for the trial of 
the gods!

                         +-------------------------+
                         |    Tower of the Gods    |
                         +-------------------------+

This is the only dungeon in which the King of Red Lions may assist you.  Get 
used to holding R, which is the cruise button on the boat.  Notice that the 
water rises and lowers every so often.  When it rises get onto the platform 
that is to the right of the waterfall.  To open the door you must lift either 
statue and drop it on the switch.  Go through the door and you’ll see an 
Electric ChuChu.  This has no spoil of its own.  To beat it Boomerang it, 
stunning it, and then slash it.  Now look down into the pool of water.  When 
it lowers jump in and set a crate on the switch.  This creates a great 
bridge.  As long as the water is lowered you may traverse it.  At the other 
end is a statue.  Pick it up and take it to the previous room.  Set it on the 
altar in the shrine and the bridge will lower.  Now get back on the King of 
Red Lions and cruise through the passage.  When you reach land set both 
statues on the switches and go through the door.

Here’s what I suggest doing in this room.  Wait for the water to lower and 
push the crates into a straight line.  Then go to the pot with Deku Sticks in 
it and light one.  When the water rises jump across the crates to reach the 
torches.  Light them and a chest containing a small key appears.  Now exit 
this room.  Get on the King of Red Lions and cruise back to the first room 
area.  Get out your bombs and blow open the walls near the waterfall.  Now 
you’ll have to get off of the King of Red Lions and swim over to the next 
platform.  Go in the upper room (Not locked).  Here you’ll meet your first 
Red Bubble.  Just slash these before they light you on fire.  Then get the 
Compass in the chest.  Now return to the previous room.  Grab a Deku Stick 
from the pot and wait for the water to lower.  Light it on fire and run down.

Light both the torches here and a chest containing a Joy Pendant forms.  Now 
enter the locked door on the lower level.  First kill the Electric ChuChus in 
here and then grab the statue.  If you did kill the Electric ChuChus, a 
stairway of light forms.  Take this statue to the shrine in the previous 
room.  The shrine is in the upper level.  Now the flow of the water in the 
waterfall has been diverted.  Take the King of Red Lions to the door.  No 
more King of Red Lions from here on out.  In the next room you’ll see an 
ancient version of the Beamos.  In Ocarina of Time a Beamos was an enemy with 
one eye that was stationary and shot lasers at you.  This is basically the 
same thing, but it is a machine.

This is what you must do.  Carry the statues, which are called Armos statues, 
by the way, to the switches.  When two of the Armos are on the switches, step 
on the third.  This creates a sort of elevator for you to use.  Take it up to 
2F.  Through this door is what I shall call the main room of the dungeon.  
You must collect three idols and place them on their altars.  First take the 
only other door that is available.  Use the platform to cross the pit and go 
through the door.  Now this is a pretty unique dungeon element.  Press R to 
call to the idol and it will follow you.  Move very slowly or it will fall 
into a pit.  Make your way over the maze and at the end jump over the pit 
while holding the idol.  Take it to the previous room.  Use the platform to 
return to the main room where you will set the idol down and he will go to 
his pedestal.  Go to the block that rose and pull out the Wind Waker.

The song that you learn is the Command Melody.  Now go through the door that 
opened.  First kill the Red Bubble(s).  Then grapple across the pit.  It is 
probable that a Red Bubble will attack you now.  Defeat it and go through the 
door.  Here sleeps the second idol.  Grapple across the pit and call the idol 
next to you.  Stand on the switch to make a rainbow bridge form.  Play the 
Command Melody to take control of the idol and have it hop across the bridge.  
Press R to return to Link.  Now grapple across the pit.  Lift the idol and go 
through the door.  Drop the idol on the switch and a barred door will open.  
Grapple to it and open it.

Mini-Boss: Dark Nut

When I first played this I was freaking out.  The Dark Nut looked just like 
an Iron Knuckle from the other games and they were very strong.  Of course, 
when I started playing it I found that this is a sorry substitute.  First you 
must knock off its armor.  To do this perform a parry attack (Wait for it to 
attack and press A when the A icon changes form) and you’ll be behind it.  
Attack the figure eight on its back and the armor will drop.  Now it will 
charge you.  It is much faster because it has no armor.  Throw the Boomerang 
at it and it will be stunned.  Get in a few good hits and it will drop its 
sword.  A few hits of the sword and it will die.

For winning you get a treasure chest and the Dark Nut’s spoil.  Yes, I know, 
Dark Nut, ha-ha.  The spoil will be a Knight’s Crest.  Collect these because 
if you do Orca will teach you a secret sword technique (Orca being the one 
who gave you the Hero’s Sword).  Inside the chest is the best item in the 
game.  The Hero’s Bow!  Usually you get the Bow in the first dungeon (Or 
first dungeon in a world like in Ocarina of Time), but this game broke the 
tradition.  Now go to the previous room.  See the large eye switch?  Shoot 
it.  Then shoot the Red Bubbles.  This causes platforms that bridge the gap 
to form.  Grapple over to the idol and lift it.

Take it to the main room where it will go to its pedestal.  Now go through 
the door that led to the first idol.  Step on the platform in here and shoot 
the eye switch as you pass it.  This causes a platform to appear.  Also, make 
sure to kill the enemy, which is a Wizzrobe, that sends fire at you.  Two 
arrows does the trick.  Take the platform up to a new door.  Do you see the 
statues?  Don’t buy their disguise.  Those are true Armos, enemies.  Throw 
bombs into their mouths to kill them.  Inside the chest that appears is a Joy 
Pendant.  Now return to the main room.  Go through the red flashing door.

I remember this room well.  Don’t waste arrows on the Keese; Boomerang them.  
Then go through the door on the lower level.  Shoot both eye switches and 
both Red Bubbles.  Use the platforms to get to the treasure chests in this 
room.  One contains a small key and the other can be reached by shooting the 
eye switch over the door.  That one contains a Joy Pendant.  Now return to 
the previous room.  Stand on the weight to the left (Furthest from where you 
entered) and throw a bomb just as it is going to explode at the cracked wall.  
You should wait approximately seven seconds before throwing the bomb.  This 
reveals a new door.  Go through it.

Play Wind’s Requiem on the symbol on the ground (Not the Triforce but the 
other) and a chest containing a Treasure Chart forms.  Take it and run.  Go 
to the previous room and grab an Armos statue.  Place two of them on one of 
the weights of the scale and the other will rise.  Use it to access the 
locked door (Which you go through).  Stand on the block and use the Deku Leaf 
to glide over the lasers.  Call down the idol and play the Command Melody.  
Have the idol hop onto the switch (It is impervious to lasers).

Now have Link pick the idol up and go to the previous room.  Beware the 
Wizzrobe; it appeared to protect the idol I guess.  Set it down and cross to 
the Armos statues.  Pick at least three up and throw them all on one of the 
weights.  Pick up the idol and hop across the upper weight to the door.  Go 
through and the door.

Now all three idols are in place.  They make a gate to the next floor, 3F.  
Before you step into the light, go back down to 1F (specifically the first 
room).  From here enter the room where you got the Compass (Upper door after 
the bombed section).  Shoot the eye switch and a chest containing a Treasure 
Chart is now accessible.  Return to the first room and cruise over to a 
shrine with a door in it.  In this room stand on the uppermost crate and bomb 
the wall (Use the Compass) that contains an alcove with the treasure chest in 
it.  In the treasure chest is the Dungeon Map.  Now that we have those 
things, return to 2F where you may step into the light to go to 3F.

Pick up the two Armos statues and set them on the switches near the caged 
treasure chest.  Step on the third switch and the lasers will lower.  Inside 
the chest is the Big Key.  Now you have all the treasure chests.  Then the 
Armos come at you.  To defeat them attack their backsides (The red blinking 
orb).  When both are dead go through the door.  First I suggest defeating the 
Kangaroc with the Boomerang.  Then notice that the laser eye is blue.  Get 
near it so that eye forms.  Its laser can only move side to side.  When the 
“eye” forms (When it starts shooting its laser) shoot it and it will shatter.  
Continue this, avoiding red laser eyes, until you reach the boss door.  
Bottle a fairy if you can and stock up on arrows and bombs.  Enter the room.

                              +--------------+
                              |    Gohdan    |
                              +--------------+

This is an interesting boss to say the least.  It is modeled after Bongo 
Bongo from Ocarina of Time.  Note that this is a machine.  The gods of Hyrule 
must have whipped it up.  First shoot either hand twice.  L Target the eyes 
to save yourself some time.  Then Gohdan opens his eyes.  Shoot the eyes of 
Gohdan until they close.  While you do this he’ll be firing energy blasts at 
you.  When both eyes are closed he opens his mouth.  Throw a bomb into it and 
it will take damage.  If you run out of arrows Gohdan will occasionally 
sneeze them out, making this a very easy battle.  After only three bombs 
Gohdan will return to its position on the wall.  It will also sneeze out its 
Heart Container.  Step into the portal.

That wasn’t a wind portal.  You’ll be transported to the peak of the tower.  
Climb the ladder and grapple to the target.  As you swing back and forth the 
bell will sound.  A portal will open in the water.  The King of Red Lions 
will sail into it.

=============================================================================
======================Return to the Forsaken Fortress*=======================
=============================================================================

                +-------------------------------------------+
                |    Hyrule and the Blade of Evil’s Bane    |
                +-------------------------------------------+

You will somehow be able to breathe as you descend into the depths of the 
ocean.  You land in the preserved land of Hyrule, an ancient kingdom frozen 
in time.  It is the land described in the legends.  As you walk into the 
castle of that forgotten land and time you will see the freeze frame of 
chaos.  Monsters are invading the kingdom, forever locked in the dance of 
war.  If you look at the paintings they seem oddly familiar.  The servants of 
the princess look like someone you know.  As you walk down notice the statue 
of the legendary hero.  Also, the King of Red Lions will contact you with the 
Pirate’s Charm.  He says that to reach the item you are looking for you must 
find a doorway in the shape of a herald.

See the Triforce symbol?  That is the crest of the royal family of Hyrule.  
Pull the triangular blocks around so they line up with the parts of the 
Triforce.  When they do the Triforce lights up and the statue of the 
legendary hero moves aside to reveal a staircase.  Walk down to find an 
ancient chamber older than the castle itself.  Lift up the Master Sword, the 
blade of evil’s bane.  It is the only sword that can conquer Ganon.  When you 
do the flow of time in Hyrule will resume.

Link should’ve kicked their butts when they were frozen in time.  But now it 
will be easy with the Master Sword.  It was wielded by the legendary hero 
time and again and was forged specifically to be unaffected by the tainted 
power of Ganon.  Before you go upstairs, look at the mosaics.  They show the 
six sages from the time of the legendary hero.  They show Ruto, Rauru, Saria, 
Darunia, Impa, and Nabooru.  There are two mosaics of the Triforce and one 
disturbing one.  It shows an evil man, maybe Ganon, holding the Triforce.  
You can tell it is Ganon because of his trademark twin swords (He uses them 
in the final battle in Ocarina of Time).  That’s not going to happen.  Go 
upstairs and prepare for one of the most epic battles ever.

Here’s what I suggest you do to make the battle easier.  Run into one of the 
upper corners up the stairs and three Moblins will come at you.  Defeat them 
all and take one of their spears.  Then storms the hallways, attacking all 
the Moblins and Dark Nuts there are.  If you get a hold of a Dark Nut’s sword 
you’ll be even better prepared because it is hard to wield the spear in such 
cramped hallways.  Once you’ve cleared the hallways drop into the lower level 
and prepare for some real fighting.  Only the Master Sword is effective here.

If you get into melee with multiple fighters, that is good.  They can hurt 
each other.  If you need to, use your Hero’s Bow to pick off Moblins from 
above.  Try to isolate them and pick them off one on one.  They can easily be 
fled if you run to the hallways.  When all the monsters are dead the barriers 
are broken.  Exit the castle the way you came in and boat into the portal 
with the King of Red Lions.

                          +-----------------------+
                          |    Ballad of Gales    |
                          +-----------------------+

Way back on Dragon Roost Island when you learned Wind’s Requiem, you met 
Zephos, god of winds.  Zephos’s brother, Cyclos, also had a monument on the 
island, but it was destroyed (We may ascertain that it was destroyed by 
humans because he “has an ill will toward humans”).  So, Cyclos spends his 
days creating cyclones, which are atmospheric disturbances characterized by 
masses of air rapidly circulating clockwise in the southern hemisphere and 
the reverse in the northern.  In simpler words, a tornado in water (Not 
exactly, but hey, it’s a video game).  If you’ve ever gotten close to one of 
the cyclones you’ll know that Cyclos comes out and will transport you to a 
random location.  Well not today.  This time around you have the weapon that 
can pierce his defense.

Your first order of business is to get the Tower of the Gods on your Sea 
Chart.  Then go south a space.  The island here is called Private Oasis.  Get 
it on the Sea Chart (Preparing for the future.  You’ll need to come back 
eventually) and prepare for a voyage.  Go all the way to Mother & Child Isles 
(If you didn’t get it on your Sea Chart like I said it is two spaces west of 
Windfall Island.  Sail straight into the cyclone that is always there.  Shoot 
Cyclos three times with the Hero’s Bow and he will give in.  The cyclone will 
fade and he will come down to you.  He then teaches you the Ballad of Gales.  
This lets you control the cyclones and warp across the Great Sea.  This makes 
sailing much easier.

                           +--------------------+
                           |    Tingle Tower    |
                           +--------------------+

Play the Ballad of Gales and you’ll find that the following islands are warp 
points: Outset Island, Southern Fairy Island, Forest Haven, Tower of the 
Gods, Greatfish Isle, an unexplored area, Mother & Child Isles, Windfall 
Island, and Dragon Roost Island.  Warp to the unexplored area and you’ll find 
that the island is the home of Tingle, the thief who wanted to be a fairy you 
freed from the Windfall Town Jail.  Specifically, it is called Tingle Island 
on the Sea Chart.  Now you know what all the warp points are.  The fish tells 
you what Tingle does for a living.  He deciphers maps.  If you talk to Tingle 
he will disclose some very valuable information to you.  There is a fairy to 
the north of Tingle Island.

                             +----------------+
                             |    Big Octo    |
                             +----------------+

As you go north in the Tingle Island square you may encounter a sea monster.  
It is called Big Octo.  There are huge octopuses, like krakens, that will 
destroy you.  They are very easy to defeat, though, and usually yield good 
prizes.  If you cannot find Big Octo keep sailing around that square until 
you do.  I found it a little bit up of the mid level of the square 
(horizontally) and slightly to the left of the mid level of the square 
(vertically).  To defeat the monster you must blind it.  Do this by targeting 
its eyes with the Boomerang.  The Big Octo leaves a ring of light where it 
died.  Use the Grappling Hook on the boat to fish it out.  The treasure for 
defeating this one is a piece of heart.

               +--------------------------------------------+
               |    The Great Fairy and a Treasure Chart    |
               +--------------------------------------------+

Well, you’ve had quite a few adventures since the Tower of the Gods.  There 
will be a few more after this one, too.  From Tingle Island head north two 
spaces to be at Northern Fairy Island (Add it to your Sea Chart).  When on 
the island just fall into the hole and step forward.  This Great Fairy gives 
you another rupee upgrade.  Now you can hold 5000.  That’s a lot of money.

Once you have the upgrade, sail around the space looking for a submarine.  
Inside it are a few Moblins.  When all four are dead use the lanterns to 
swing to the alcove.  Inside the chest is a Treasure Chart.  Now you can exit 
the submarine.

                         +-------------------------+
                         |    Forsaken Fortress    |
                         +-------------------------+

It’s time for a dungeon.  You thought that the Forsaken Fortress was tough 
before?  Well newsflash, it’s back.  Really, it isn’t that hard, but prepare 
for the final battle with Ganon using the Master Sword!  No, you don’t fight 
Ganon, but it is time to kill that evil bird that kidnapped Aryll with the 
Master Sword!  That time I was serious.  Plus, this gives you another item.  
So warp to Tingle Island and sail to the Forsaken Fortress.

First there is the small matter of getting into the Forsaken Fortress.  Sail 
around it until you find the wooden gate.  If you launch two bombs at it will 
break.  Cruise in.  Walk up the stairs to the main floor.  The searchlights 
no longer affect you.

Mini-Boss: Phantom Ganon

It’s the battle of the century.  In this corner is Link and in this corner is 
Phantom Ganon.  You even have spotlights!  This is such a wrestling match.  
Phantom Ganon is the incarnation of Ganondorf.  He is pure evil.  Phantom 
Ganon also shares some of the powers that Ganon has, but doesn’t use in this 
game.  For instance, the energy ball attack.  Phantom Ganon will launch 
energy balls at you.  You must deflect them.  There are two ways.  The 
easiest is to slash your sword and they will ricochet back at him.  The 
second is to use an empty bottle, which will have the same effect.  Try using 
a spin attack for a stronger deflection.  When you send Phantom Ganon’s orb 
back at him he’ll volley it back to you with his sword made of shadow.  
Eventually Phantom Ganon will slip up and get hit by his own energy blast, 
leaving you ample opportunity to strike him with the Master Sword.  An 
intelligent fighter might try a different technique after getting pummeled by 
himself and company, but not Phantom Ganon.  He repeats the process until he 
almost dies (He doesn’t die because you fight him again later on).  Phantom 
Ganon has only one variation of his attack where he appears behind you and 
gives you a quick slash.  Also, being closer to him when he slashes makes it 
harder for him to volley it back since he takes about a second to attack.

After Phantom Ganon teleports out of there a chest forms.  Inside it is the 
dungeon prize, the Skull Hammer!  This item isn’t spectacular, but it gets 
the job done.  Succeeding Phantom Ganon are a bunch of Miniblins.  Evade them 
by going through the large wooden door.  Remember, you have the Dungeon Map 
and the Compass from the last time you went here.  Our goal is to once again 
reach the top and rescue Aryll, except without all the searchlights.  And you 
don’t have to sneak around.  Really, this is a much easier version of the 
first dungeon.  The first enemies you see are rats carrying bombs.  These are 
called Bombchus (They were items in a few earlier games.  In Majora’s Mask 
they make the distinction by calling these Real Bombchus).  To the left are a 
few stakes.  Pound them down and you’ll be in a hall with three Moblins.

Kill them for all the Skull Necklaces and go through the door.  Notice that 
now that you have the Master Sword one series of horizontal slices can defeat 
a Moblin.  Now follow the trail to a hallway.  Along the way you’ll see a 
dark hand coming from the ground.  This is a Floor Master.  Avoid it or it 
will take you to the beginning of the dungeon.  At the end of the hallway 
you’ll be in a room with many beds.  On one is a chest with a yellow rupee 
inside.  Make sure to avoid the laser fire of the statue.  Climb the ladder 
to the left and you’ll be on 2F.  Go through the door.  Take the outside hall 
and head left.  Climb the ladder and kill the Bokoblin.  Now pull out the 
Telescope.

First locate where you got the Skull Hammer.  Near it is a ladder.  Use the 
Deku Leaf to glide to that ladder (Make sure the wind is blowing the right 
way) and then face the ship pointing out of the water.  To the left is a 
door.  Take it and you’ll be on 2F in the desired room.  Kill the Moblin and 
climb the stairs to a wooden door.  Take it outside.  Climb the stairs and 
follow the path up to some stakes.  Pound them in and sidle across the wall.  
Next you’ll reach a much more perilous section.  You must sidle across a wall 
as bombs are being fired at you.  To avoid the hassle just glide across with 
the Deku Leaf (Make sure the wind is going in the right way) and climb the 
stairs.  Now pound the switch to open the door.

                           +---------------------+
                           |    Helmaroc King    |
                           +---------------------+

You sneak into the cell to find the same three girls as before, including 
Aryll.  Link tries to open the cell and Tetra comes from nowhere.  Link 
really needs to stuff about this stalking.  So the two musclemen of the 
pirates open the door.  Also, Tetra sees the Master Sword.  Now you’ve got 
Aryll back.  Link could leave right now if he wanted to, but he wants 
revenge.  His is a rage that shall burn for the ages.  It is time to spill 
the blood of the Helmaroc King.  Really, I would’ve run.  The bird wasn’t 
even there.  The pirates promise to deliver Aryll back to Outset and the 
other two to Windfall.  Suddenly the bird comes crashing in.  You had your 
chance to avoid confrontation, Link.

Really, though, that’s just cold-hearted.  I never thought about it, but Link 
actually wanted to kill the Helmaroc King or he would’ve gone with the 
pirates.  Oh well.  Suddenly the room starts filling with water.  Run up the 
path and ignore the Bokoblins.  They are will drown at the hands of the 
monstrous Helmaroc King.  At the top the bird will stop in front of you and 
stare at you.  Get out the Skull Hammer and hit its head.  The Helmaroc King 
falls into the water.  Climb up and the real battle begins.

The Helmaroc King emerges from its would-be watery grave and spreads its 
massive wings.  It’s time to battle.  When the king lands he’ll try to crush 
you with a pound of its beak.  Dodge the attack and its beak will get stuck 
in the floor.  L Target the fiend and use the Skull Hammer to smash its face.  
Ouch!  The king will repeat it a few more times, eventually throwing new 
attacks into the mix.  For instance, it may start flapping its wings to push 
you into the spikes that line the arena (Roll to stop this).  It may try to 
swoop down and scratch you with its talons.  It usually performs a sequence 
of attacks.  I mean to say that it does two of one attack, two of another, 
and so on.  This does not always hold true for the beak attack, because it 
can hurt the king.  Soon the Helmaroc King will lose its mask (Hacked into 
pieces).  Now it is vulnerable to attack.  L Target its head and shoot 
arrows.  It’s sad.  I really liked the Helmaroc King.  He was the coolest 
boss.  All the flashlights shine on the bird as it dies and in a flurry of 
feathers it explodes.  Get the Heart Container.

Go up the trail that is now accessible and open the door to Ganon’s room in 
the tower.  Notice that Ganon addresses Link as if he’s seen him long ago.  
Then Ganondorf turns around.  You know, in Ocarina of Time Ganondorf looked 
weird because of his ears.  Now he looks weird because he is.  Ganondorf 
explains that when the Master Sword was removed he regained his power.  Now 
he is stronger than he was before.  Link decides to charge Ganondorf but to 
no avail.  Not even the Master Sword can stand up to that invincible fiend!  
Ganondorf is about to kill Link when Tetra comes in and tries to save him.  
Now Ganondorf can kill two people.  Yet, for some reason, Ganondorf’s hand 
lights up with the symbol of the Triforce when he nears Tetra.  Then he calls 
Tetra Princess Zelda.  When all hope seems lost the Rito fly in to save you 
and Valoo sets fire to the fortress.  Valoo takes you to the Tower of the 
Gods.  They fly off and the King of Red Lions sails into Hyrule.

=============================================================================
================================Earth Temple*================================
=============================================================================

                         +------------------------+
                         |    Return to Hyrule    |
                         +------------------------+

When you wake up you and Tetra are in Hyrule.  Someone contacts you with the 
Pirate’s Charm.  Who could use the stone other than Tetra?  Now Tetra follows 
you.  If you need a pictograph of her get it now.  Now enter the castle.  Go 
down to where you got the Master Sword and a strange man is standing at the 
pedestal.  The man speaks of Gossip Stones (From Ocarina of Time).  He made 
the charm.  He turns around revealing that he is the king, Daphnes Nohansen 
Hyrule.  His voice is that of your boat.  Hey, wait a minute.  He is the King 
of Red Lions!!!

Now we know what the mosaic of Ganon depicts.  It shows the great flood so 
that the war for the Triforce would end.  Nohansen than gives Tetra the 
remainder of the Triforce of Wisdom.  The music here is slightly varied from 
the intro to A Link to the Past.  When he does this Tetra is wearing a dress.  
She’s Princess Zelda.  Well, we’re done today in Hyrule.  Return to the Great 
Sea.  Nohansen (That’s such a funny name) then tells you that the way to the 
next temples you must go to have entrances in Hyrule.  Of course, that is 
sealed off.  You must find entrances from the Great Sea.

                       +----------------------------+
                       |    The Queen of Fairies    |
                       +----------------------------+

When on the Great Sea you find out that you can’t go back to Hyrule without 
the Triforce of Courage, the third piece of the Triforce.  It was separated 
into eight shards and hidden when the legendary hero left Hyrule.  Great, 
more stuff to do.  First, though, play the Ballad of Gales and warp to Mother 
& Child Isles.  When you go you’ll be inside the impassable walls of the 
larger island.  The little kid is the Queen of Fairies.  I guess it is a new 
generation.  She gives you new powers, the Fire and Ice Arrows!  Now you can 
shoot fire or ice.  That’s pretty hot!  Or should I say cool (I made a 
funny!).  Now we’re done here.  It is time to go to an old island.

                          +-----------------------+
                          |    Song of Passing    |
                          +-----------------------+

Warp to Windfall Island and go to the gravestone the man named Tott dances 
by.  Show Tott the Wind Waker and he is reminded of the song he is trying to 
recall.  He shows you the moves and then you play it.  The Song of Passing 
makes day to night.  Pretty handy.

  +------------------------------------------------------------------------+
  |    A Piece of Heart, two Treasure Charts, and the IN-credible Chart    |
  +------------------------------------------------------------------------+

These are easy; you have to do it.  First enter the building near the 
Pictograph Shop.  You can get a piece of heart here but that’s not what this 
is about.  Go to the left to the top of the stairs and exit the door.  Talk 
to the man and change the direction of the wind to north with Wind’s Requiem.  
Now fall down to the building’s base (Don’t go in).  Follow a path around it 
to a ladder.  Climb up and press the switch.  The windmill will start 
working.  Go up to it and jump to one of the carts.  The windmill is really a 
Ferris wheel.  From the cart, jump out onto the Pictography Shop balcony.  
Open the two chests here for a purple rupee, worth fifty, and a Treasure 
Chart.  Now crawl through the opening and drop down.  Take a pictograph of 
Lenzo with the lady and show it to the two gossiping woman by Zunari’s shop.  
They’ll reward you for setting them straight about Lenzo’s love life with a 
Treasure Chart.

Now for the piece of heart the section title promised.  It must be nighttime.  
Go back to the Ferris wheel and ride it so that you are level with the 
rotating tube thing.  When you can, shoot a Fire Arrow through the metal to 
light the torch within.  Now there’s a lighthouse.  Not only that, a treasure 
chest appeared.  Glide to the island and take its content, which is a piece 
of heart.  Also, you’ll have two letters.  You must pay 201 rupees to open 
one of them.  When you do you get the IN-credible Chart.  The second letter 
is from Aryll.  She encloses twenty rupees in it.

                           +--------------------+
                           |    Empty Bottle    |
                           +--------------------+

As one of the fish hinted, there is a thief in the night at Windfall.  You 
may have noticed that the former rich girl of the island, Mila, is working 
for Zunari.  Also, Mila is dirt poor.  And she sneaks out at night.  Lets put 
three in three together here.  Mila is a crook.  But we must prove it.  Play 
the Song of Passing or if it is night do not.  Go talk to Mila (She will be 
standing by the tree between the potion shop and the rich man’s house) and 
she’ll tell you to go away.  Run away from her up the stairs and she’ll start 
running.  It begins.  Now remember, you must do this very slowly or she’ll 
catch you following her.  Just stay your distance and it doesn’t matter if 
you’re standing directly in her line of sight.

She only sees you when you’re near her.  But you need to be very careful when 
she climbs up the wooden trail.  I got caught there.  She’ll stop right near 
it.  If you do get caught play the Song of Passing twice and start over.  You 
can also go inside any building to start it over.  Sometimes if you get too 
close but she doesn’t actually see you Link will imitate a cat and she’ll 
think nothing of it.  When you finally catch her trying to pick the safe tell 
her that you’re “an ally of justice”.  Say “sure” when she asks you to listen 
to her life story and say “that’s terrible” when she asks you what you think.  
Say “very well” when she asks if you understand her plight and 
“unfortunately, no” when she asks to be let go.  Say “because I’m honest” 
when she asks why not.

She gives you an empty bottle for bringing her to justice.  If you want to 
mess with her, though, don’t do the dialogue correctly and say different 
stuff.  Some of them are pretty funny.

                              +---------------+
                              |    Auction    |
                              +---------------+

If you go into the patrician’s house at night from the ground level (Red door 
with gold streaks on it) talk to Zunari inside.  He hosts an auction every 
night.  There are lots of good items here that you should buy.  You should 
buy the Treasure Chart, for instance.  If you bid a whole lot the other 
people will be breathless and unable to bid for a while.  Remember, if 
someone else buys your item, it will still be available.  They must return it 
or something.  You should bid about twenty rupees over the current highest 
bid when Zunari says “Time is running out people”.  Here are all the things 
you can get in the House of Wealth during the auction.  Two Treasure Charts, 
a Joy Pendant, and a piece of heart.

                          +----------------------+
                          |    Piece of Heart    |
                          +----------------------+

You need to enter the House of Wealth at night on the second story.  After 
the rich man talks trash about you, go talk to his daughter, Maggie.  She 
misses a Moblin named Moe from the Forsaken Fortress (Sorry…  I kind of, 
well, um, killed him).  She’ll ask you to take a letter to the postbox to 
Moe.  You got Maggie’s Letter!  Now go mail it.  If you talk to the wealthy 
man he’ll tell you that they sold all the Skull Necklaces Maggie got from Moe 
to get filthy rich.  Also, a Rito postman will be at their house when you 
enter it.  The postman leaves when the rich man rejects him.

So, Moe has been writing back.  The rich guy just doesn’t want his daughter 
to talk to him.  Now go to the café.  The postman is there to “cool his 
feathers”.  Talk to him and he’ll ask you to deliver Moe’s letter.  Come on!  
Moblins are idiots!  They can neither write nor read.  You got Moblin’s 
Letter.  Now take the letter to Maggie.  After totally misinterpreting the 
letter she gives you a piece of heart.  Eat for dinner.  Ha!  I don’t know 
who’s smarter, Moe or Maggie.

                            +-------------------+
                            |    Magic Armor    |
                            +-------------------+

There are a few things we should do here.  Remember the poor (As in money) 
old man that was begging?  Well now he is rich.  And the rich guy is now dirt 
poor (The pirates made him pay lots of money for his daughter back).  Go to 
Zunari’s shop (The guy with the fur coat) and talk to him twice.  He’ll ask 
you to be his assistant.  He gives you a Town Flower.  You must find other 
traveling merchants to trade with.  They are not hard to find.  They have 
huge backpacks.  So get on the King of Red Lions and play Ballad of Gales to 
warp to Greatfish Island.

Notice that it is called Greatfish Isle on the Sea Chart but when you select 
it, it says Greatfish Island.  Anyway, sail into the wreckage and look for a 
strange man sporting a tremendous backpack.  This man, who is a Goron, is a 
merchant.  Show him the Town Flower and he’ll offer trading it for a Sea 
Flower.  Agree and after forking over twenty rupees the oath will be 
fulfilled.

I don’t know who would want the Sea Flower, but we can find a merchant.  
First, go to Zunari.  Sure enough, the Sea Flower is at his stand.  If you 
show the same merchant on Greatfish Isle the Sea Flower he’ll trade it for an 
Exotic Flower.  The fee will be twenty five rupees.  If you go to Windfall 
Island Zunari will have it in stock.  When you talk to Zunari he’ll give you 
the prize, Magic Armor.  It creates a barrier around you that prevents you 
from taking damage.  It takes up magic, though.

                        +--------------------------+
                        |    Complete Sea Chart    |
                        +--------------------------+

Have you been filling out your Sea Chart like I’ve asked?  If not things are 
only going to get more difficult for you as you must do tons of side quests 
on various islands.  Before we just beat dungeons and got items on prominent 
islands, but no more.  Really, though, you can see important islands on your 
Sea Chart, such as Dragon Roost, Greatfish, Forest Haven, and Outset Island.  
If it shows up on the Sea Chart you know that it’s important.  Do you 
remember how to map islands?  You must give the fish bait.  Buy bait from 
Beedle.  Now, since you bought the Bait Bag from Beedle and since there are 
forty-nine islands that need to be mapped, four of which are free, you’ll 
have a minimum of sixteen points with Beedle when done with the mapping.  Go 
around to all the islands and get every single one on your Sea Chart.  This 
will help in the future.

     +----------------------------------------------------------------+
     |    The Final Bottle, a Treasure Chart, and a Piece of Heart    |
     +----------------------------------------------------------------+

We’ve made great strives toward completing the item screen.  There are only 
three spaces left, and one is a bottle.  Sure, there are upgrades to be 
gotten for a few items, but we can do that later.  Having all four of the 
empty bottles means you can die and be revived four times if you have 
fairies, or use Elixir Soup eight times straight.  Play Ballad of Gales to go 
to Greatfish Island.  Sail north of there to Rock Spire Isle.  If you ever 
looked at Beedle’s Chart you’d know this is his special store.  Enter the 
ship and you’ll see three items for sale, each of which you should buy.  
There is a piece of heart, Treasure Chart, and an empty bottle.  Now that we 
have all these wonderful items it is time for you to get upgrades.

                          +-----------------------+
                          |    The Great Fairy    |
                          +-----------------------+

Go to Western Fairy Island.  If you didn’t complete the Sea Chart like you 
were supposed to that island is northwest of Greatfish Isle.  When you arrive 
pound the switch in with the Skull Hammer to stop the flames.  Fall into the 
pit and walk forward.  The Great Fairy gives you a larger quiver.  Now you 
can carry sixty arrows at a time.

                          +-----------------------+
                          |    The Great Fairy    |
                          +-----------------------+

I know!  Three in a row!  There are four upgrades easily attained before the 
Earth Temple and here is another.  Go to Thorned Fairy Island (two spaces 
east of Tower of the Gods) and smack down all three of the switches (Right to 
left or they’ll pop up) to lower the vines.  Fall into the pit and talk to 
the Great Fairy, young waker of the winds.  She lets you hold more arrows.  
Yes, your quiver can now hold 99.  Sadly, I think I could actually use all 
those.

                          +-----------------------+
                          |    The Great Fairy    |
                          +-----------------------+

Go to Eastern Fairy Island.  If you didn’t mark it on your Sea Chart like you 
were supposed to it is southwest of Dragon Roost Island.  When you get there 
bomb the rock blocking the seashell structure and fall in the pit.  This 
Great Fairy gives you a larger bomb bag.  Now you can carry ninety-nine.  Who 
could ever use that much?

       +-------------------------------------------------------------+
       |    Piece of Heart, the Cabana Deed, and the Hero’s Charm    |
       +-------------------------------------------------------------+

There must be some use for Joy Pendants.  Knight’s Crests can be given to 
Orca so that he will teach you a sword technique, Chu Jelly and Boko Baba 
Seeds can be used to make potions, and Golden Feathers are for a different 
side quest.  But really, in dungeons of late they’ve been throwing these at 
you.  They do have one use.  Go to Windfall Island and show one to Mrs. Marie 
(Schoolteacher).  She is obsessed with jewelry and will want it right away, 
just as the Killer Bees told you long ago.  She tells you that she’d really 
want twenty.  Of course, for giving her one you get twenty rupees.  Now you 
need twenty more (20 is her lucky number).

You have plenty from killing Bokoblins and opening treasure chests in 
dungeons.  You’ll only need a few more, if any.  There is one location that 
is perfect for getting Joy Pendants.  There is a submarine surrounded by 
pirate platforms in the southeastern – most screen (Five-Star Isles).  Here’s 
what to do.  Go there and steal Joy Pendants from all the Bokoblins on the 
platforms (Use the Grappling Hook to steal their spoils).  Then enter the 
submarine and take those spoils.  Keep going in and out until you have 
twenty.  By the way, the treasure on one of the platforms is twenty rupees 
and the treasure in the submarine is a piece of heart.  When you give Mrs. 
Marie the remaining Joy Pendants she awards you with the Cabana Deed.

There’s more to it, right?  Of course, I don’t list items you can get in the 
titles of sections and not tell you how.  That would be cruel, and I’m not 
like that this week.  No, Mrs. Marie really wants more.  I’m not sure how 
much exactly, so let’s get lots.  Go back to the submarine and repeat the 
process.  When you have twenty, return to Windfall with the Ballad of Gales.  
Really, the submarine helps out your rupee count too (Green rupees can really 
accumulate when you repeat it a few times).  For giving her 40 + Joy Pendants 
Mrs. Marie gives you her most precious piece of jewelry, the Hero’s Charm.  
It lets you see how much health (“Life force”) your enemies have left when 
you L Target them.  Woo-hoo!  Equip it now!  Now I’d say that it’s high time 
we played a dungeon.  But first, you must get a new item.

                          +-----------------------+
                          |    Power Bracelets    |
                          +-----------------------+

The legendary hero had these and you’ll have them too!  But really, though, 
it must’ve taken a long time for him to hide all his stuff.  Use the Ballad 
of Gales to warp to Dragon Roost Island and sail south to Fire Mountain.  You 
cannot step on it or you will be burnt.  Gee, what can cool off that volcano?  
Apparently an Ice Arrow can.  Shoot it and the mountain freezes.  Shoot it at 
the geyser.  Now, you have five minutes, ample time, to get the treasure 
inside.  Climb the platforms, ignore the Kangaroc, and fall into the hole.  
Kill all the enemies and a chest appears.  Inside are the Power Bracelets.  
These let you lift those huge headstones you’ve been seeing lately.  Try it 
out on the stone near the chest.  Now exit Fire Mountain.

                         +-------------------------+
                         |    Earth God’s Lyric    |
                         +-------------------------+

Warp to Outset Island with Ballad of Gales and then sail to Headstone Island, 
one space east of Outset.  When you arrive on Headstone Island lift the huge 
stone blocking a cave.  Enter and you’ll see a song inscribed on a slab of 
stone.  Learn it to add Earth God’s Lyric to your music collection.  Then the 
Triforce symbol illuminates and the spirit of a sage appears.  It is a Zora, 
an ancient Hylian (Of Hyrule) race.  Her name is Laruto (Come on!  La –Ruto, 
Fado/Mido.  Really now.  Even Jabun was an unoriginal name).  You must find 
another to replace her as the sage because Laruto is dead.  The sage plays 
the harp.  Who could it be?

                       +-----------------------------+
                       |    The New Sage of Earth    |
                       +-----------------------------+

Play Ballad of Gales to go to Dragon Roost Island.  Go to the upper level and 
exit the insides of the mountain via the second door.  Grapple across the gap 
and climb the nearby ladder.  There is Medli, playing a harp.  Play for her 
the Earth God’s Lyric and a little cinema will play.  Laruto passes the 
torch, so to speak, to Medli.  There’s a new sage in town.

                           +--------------------+
                           |    Earth Temple    |
                           +--------------------+

Do you hear that?  That’s the knell bell.  It tolls for the Earth Temple.  
Really it does.  The Earth Temple may be called the “Earth” Temple but it is 
all about the dead.  As a result, I can introduce lots of new monsters to 
you.  First play Earth God’s Lyric with Medli to bust down the door.  Now 
enter the Earth Temple.

In this, the first room of the temple, pick up Medli and glide across the 
gap.  Open the door.  You must hold Medli as you go through doors or she will 
not come with you.  Now set Medli down and kill the Moblins in this room.  
Now pick up Medli and take her atop the stairs.  Use her to fly to the switch 
on the pillar.  Step on it and set Medli down.  Play the Command Melody to 
take control of her and fly to the other switch.  Have her step on it.  Now 
pick up Medli and go through the door.  In this next room you’ll see a new 
type of ChuChu.  It is a dark ChuChu and turns to stone when you shine light 
on it.  Then use the Skull Hammer to smash it.

By the by, the harp reflects light.  So, when they are all dead shine light 
on the elephant statues.  Then shine light on the transparent treasure chest.  
You may have to play Command Melody to do this.  Now, back as Link, open the 
chest for the Dungeon Map.  Finally, bomb the cauldron.  Now pick up Medli 
and go to the next room.  This is kind of the main room of the dungeon.  Now 
take control of Medli using the Command Melody and have her shine light onto 
the fog.  When shining it on the correct part (A switch will be revealed) 
return to Link with R.  Have Link pound the switch in with the Skull Hammer.  
Now pick up Medli and go through the door you just opened.  As soon as you 
walk forward the two coffins come undone and two Red Bubbles assault you.  
Defeat them with the Hero’s Bow (You can also blow them out with the Deku 
Leaf and attack normally).  Climb the ladder to your left.

There’s a block.  Pull it out and light will shine into the dungeon.  If I 
were Ganon I would just make sure there were no cracks in the building.  Take 
control of Medli with the Command Melody and shine light on the transparent 
chest.  Then have Medli step on a switch.  Return to Link at the current 
time, please.  In the chest is a small key.  Now go to the previous room.  
With Medli, go through the locked door.  First kill all the ChuChus you can 
(You can’t kill the dark ChuChus right now).  Shoot a fire arrow at the 
tattered curtain and light will shine into the room.

Take control of Medli.  Shine light on the dark ChuChus and switch to Link.  
Pick the statues up and drop them on the switches.  Take Medli and climb the 
stairs.  Push the block down to make a shortcut if you need to go through 
here again and then go through the door with Medli.  First you must kill the 
Floor Master.  To do this, L Target the ghastly hand and Boomerang it.  
Attack and Boomerang in that order until it dies.  The Hero’s Charm lets you 
see how much life it has left.  First push the block with no statue on it 
into the indentation.  Let there be light!  Then take over Medli.  Shine 
light on the following objects: The elephant statue and all sun marks on the 
wall.  When this is accomplished get in the cauldron to activate it and come 
back.

Re-kill the Floor Master and push the block in to create a treasure chest.  
Then you pull the other block out to the indentation to open the barred door.  
Throw Medli up there and climb on top of the block to reach the chest.  Open 
it for the Compass.  At this point the King of Red Lions contacts you with 
the Pirate’s Charm.  He tells you that you can see where Medli is in the 
temple with your Dungeon Map and Compass.  That’ll come in handy.  Pick up 
Medli and enter the next room.

Set Medli down and run up the stairs.  Kill the Moblins and notice the 
ghosts.  These are called Poes.  The only way for you to kill them now is to 
have them possess you.  When they do this the controls become backwards.  
Stairs will form when all the enemies are dead.  Play the Command Melody to 
take control of Medli and fly up to the light.  Shine it on the elephants.  
Open the chest they guarded for a Joy Pendant, now useless to you.  Now pick 
up Medli and go through the door up the stairs (The unlocked one, obviously).  
Drop into the pit.  The tops of the coffins will lower and new monsters will 
come out.

They are called Redeads.  When they scream you freeze and slowly draw closer 
to you.  They jump on you and suck the life right out of you.  To kill them 
get a few good hits in.  To stop the freezing just rapidly press any button.  
In this room not only will you get about a hundred rupees from killing the 
Redeads and from rupees in coffins, but there is a small key in the coffin.  
Now climb the ladder and go through the locked door with Medli.  She cannot 
come.

Mini-Boss: Stalfos

These were skeletons wielding swords since the very first Zelda game.  These 
have new weapons of choice, though.  They have clubs.  At first you fight 
only one.  Attack it over and over until its bones come undone.  Single out 
the head, Boomerang it to stop in its tracks, and beat the living daylights 
out of it.  When that one dies two more come to take its place.  Fortunately, 
when these three die it is the end.  Their spoils are just random items.

For your victory over the Stalfos you get the prize of the dungeon, the 
Mirror Shield.  Now you too can reflect light like the pros.  To exit the 
room shine light onto the moon symbol to make it into a sun symbol.  Go 
through the door and the Moblins and Poes will be back.  Finish them off and 
take control of Medli with the Command Melody.  Have her fly up and shine 
light onto the ground.  Switch back to Link and use his Mirror Shield to 
reflect her light onto the sun marks.  The first reveals a hallway and the 
second opens an alcove containing some serious money.  Now take Medli with 
you into the hall.  Shine light onto the elephant statue for a blue rupee.  
Now go through the door with the Rito.

You’re back in the main room.  Before we leave 1F you should get the treasure 
chest remaining on it.  Go to the door that was not locked (South on the 
map).  Immediately kill all the Floor Masters.  Then take control of Medli.  
Have her step on the switch and then go through the door (Leave Medli 
behind).  Shine light onto both the walls and a chest becomes accessible.  It 
contains a Joy Pendant (I always have you get every treasure chest).  Now 
return to the main room (The one with all the fog) with Medli.  Take control 
of Medli with the Command Melody and have her shine light into the sun’s eye 
with her harp.  Then shine light into the other eye of the sun yourself.  
Pick Medli up and head down the stairs to B1.

Head down the stairs and set Medli down.  Those are Blue Bubbles.  Kill them 
just like you could Red Bubbles – blast them with your Deku Leaf and shoot 
them.  Now take Medli across the bridge and have her play Earth God’s Lyric 
with you.  Go through the door.  Set Medli down and run into the light.  L 
Target either Redead and put your Mirror Shield up.  Redeads are allergic to 
light and they will writhe in agony.  Slash them from behind to put them out 
of their misery.  Then shine light on all the elephant statues.  To do this 
to the left statue use the mirror.  Enter the door that you op