THE LEGEND OF:
___________
| ________ /
|/ / /_________ _____ _______ ____
/ / \ ____ |\ / \ _ \ \ \
/ / | | \| | | | | \ | / \
/ / | |_/| | | | | | | / /\ \
/ / | _ | | | | | | | / /__\ \
/ / | | \| | | | | | | / ______ \
/ / | |____/| | |____/| | |_/ |/ / \ \
/ / |________|/________|/______//__\ /___\
/ /_______/|
/___________|
THE WIND WAKER
===========================================================================
The Legend of Zelda: The Wind Waker
Version: 5.7
First Created on: January of 2003
Last Updated on: February 22, 2003
Created By: Jason Howell (CAHowell)
Email: howellgames@howell-games.com
===========================================================================
Copyright Notice: This is Copyright ©2004 by Jason Howell, and
may only be used on Gamefaqs.com, Ign.com,
SA2BSB.com, and Gamespot.com. Any other site
caught plagiarizing this guide will have their
ISP contact and possible Legal action. You are
free to print out this guide for personal use.
/\ /\
/ \ / \
/ \-----------------------------------------------------/ \
/------\ /------\
/\ /\ 010. T a b l e O f C o n t e n t s /\ /\
/ \ / \ / \ / \
/ \ / \---------------------------------------------/ \ / \
------ ------- ------ -------
/------------------------------------------------\
|Name |Code #|
|------------------------------------------------|
|Table of Contents..........................[010]|
|------------------------------------------------|
|Version History............................[020]|
|------------------------------------------------|
|Walkthrough................................[040]|
|------------------------------------------------|
|Side Quest(s) and Other Info...............[050]|
|------------------------------------------------|
|Legal Info.................................[070]|
\------------------------------------------------/
===========================================================================
Version History
===========================================================================
February 22, 2004: Well folks, after a long absence, I am finally back, and
with a better layout. I took out most of the filler in
the guide that wasn't needed, and made the layout more
readable. I should start up on the Beta area's soon.
March 29, 2004: Nothing really new, just updating my email.
===========================================================================
Controls
===========================================================================
L button-L targeting (same with ura Zelda)
R Button-Shield when sword is out, crawl when not
Z, Y, X Buttons-Item Buttons
A Button-Action Button (Go against a wall, pick up a jar, etc)
B Button-Sword
D-Pad: Map control, up for area map, and right and left to control
which small map you have
C-Pad: W/O baton: Up for First Person, and all others for free camera.
When in free camera, you must use the L button to go back to fixed.
With Baton: C button actions (Like Ocarina)
Start: Item Screen
===========================================================================
Moves and Attack Moves
===========================================================================
Basic Moves:
Move character-Move the analog stick
Roll-Press A while running
L Targeting-If enemy or person near, it lock on to that enemy or person
If no one is near, it goes into zoom mode
Side Step-While in zoom mode and going sideways, press A
Backflip-While in zoom move, press the analog stick back and press A
Pick up-Press A near item
Talk-Press A near item
Jump-Automatic when going forward on a gap
Press against wall-Lean near wall and press A
Sidle-While against the wall, go near the end of the wall. It’s automatic
Sword Moves:
Basic swipe-Press B
Forward Swipe-Press up on Analog stick and press B
L Target strike-Press B while locked on
Charged Strike-Press B when sword turns green
Parry Attack-Hold B and let go
Tornado Spin-Hold B after you get this from the Master. You use some
magic, and it goes on for about 10 seconds, but there is a 3 second delay
once you’re done
/\ /\
/ \ / \
/ \-----------------------------------------------------/ \
/------\ /------\
/\ /\ 040. W a l k t h r o u g h /\ /\
/ \ / \ / \ / \
/ \ / \---------------------------------------------/ \ / \
------ ------- ------ -------
===========================================================================
Legend
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
A-Secion
A1 Forsaken Fortress
A2 Four-Eye Reef
A3 Western Fairy Island
A4 Three-Eye Reef
A5 Needle Rock Isle
A6 Diamond Steppe Island
A7 Horseshoe Island
B-Section
B1 Star Island
B2 Mother & Child Isles
B3 Rock Spire Island
B4 Greatfish Isle
B5 Islet of Steel
B6 Five-Eye Reef
B7 Outset Island
C-Section
C1 Northern Fairy Island
C2 Spectacle Island
C3 Tingle Island
C4 Cyclops Reef
C5 Stone Watcher Island
C6 Shark Island
C7 Headstone Island
D-Section
D1 Gale Isle
D2 Windfall Island
D3 Northern Triangle Island
D4 Six-Eye Reef
D5 Southern Triangle Island
D6 Southern Fairy Island
D7 Two-Eye Reef
E-Section
E1 Crescent Moon Island
E2 Pawprint Isle
E3 Eastern Fairy Island
E4 Tower of the Gods
E5 Private Oasis
E6 Ice Ring Isle
E7 Angular Isles
F-Section
F1 Seven-Star Isles
F2 Dragon Roost Island
F3 Fire Mountain
F4 Eastern Triangle Isle.
F5 Bomb Island
F6 Forest Haven
F7 Boating Course
G-Section
G1 Overlook Island
G2 Flight Control Platform
G3 Star Belt Archipelago
G4 Thorned Fairy Island
G5 Bird's Peak Rock
G6 Cliff Plateau Isles
G7 Five-Star Isles
This is a map of the Great Sea, or Overword. You will be using it
as a means of finding your way around the over world. The Letters
in the location is the north to south columns, and the numbers is the
location of the islands in those columns (Like in geography,
Laditude and Longitude).
This system was first created long ago in the first Zelda to identify
a exact location very quickly without exploreing all the time. Although
other guides has differnt systems, this is the location system we
are using in this guide.
In each section is a map of the location you need to go next.
The ** shows where you need to go.
==========================================================================
Outset Island
==========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][**][C7][D7][E7][F7][G7]|
----------------------------
When you begin, you watch a long beginning talking about the Ganon, link,
the Triforce, and hyrule. Your sister then wakes you up and that is where
your journey begins. Go down the ladder and swim across until you get to
the last house. That is your grandma’s house, and that is where you need
to go. Go upstairs and talk to her to get the green tunic. Exit and head
back to where your sister was.
Talk to her and get the Telescope. Use it to look at the mailbox to start
an event. Point it up and you will see a large bird with a young girl.
The bird then drops the girl into the forest. The only way to get to the
forest area is to get a sword, but you don't have one yet. Go to old
warrior’s house which is the next to last house near your grandmothers
and the bottom one and go in. Choose the top option and your training
will begin.
The training is easy for the most part. The only thing you will
have trouble with is the new A button move. When your sword starts
to turn green, press the A button and you will roll behind your
opponent and strike them in the back. Complete this to get the
sword.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note-Once you get the Hero's Sword, you can now do the Sword Training
minigame with Orca, meaning you now have access to a piece of heart.
It would be a good choice to get the Hero's shield before you do
try to get 500 hit, though.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Go north and chop down the sapling trees and continue forward. Go
pass the bridge to get to the forest area. Here, you need to defeat
3 enemies to rescue the pirate girl, tetra. After that, a cut scene
will start and you will go back to the bridge area.
Aryll will then be kidnapped by the same bird that captured tetra
and will take her off. Tetra then officers to take you where the
bird went, The Forsaken Fortress, but you need to speak to your
grandmother first.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note-If you are in the second quest, make sure you take a picture
of Tetra for the gallery if you didn't in the first, that way you
don't have to deal with Tetra moving around later
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Go upstairs first to find that the Hero's Shield is missing. Go
downstairs to find your grandmother with the shield. After a
conversation, you will finally get the Hero's shield. When you’re
ready to leave, go talk to tetra. You will then get on the pirate
ship and leave.
==========================================================================
Forsaken Fortress
==========================================================================
This is a VERY short part where you need to get the Spoils bag to go
further. This is pretty easy for the most part, though. Go
through the door in the back of the ship and go down the stairs to get to
a puzzle.
This is a pretty simple one, jump from platform to light and swing to
the next and get to the end. You can stop the swinging light by pressing
the L shoulder button and up and down on the analog stick to go...
well..up and down!!! Get to the end to get the Enemy Drop bag, which is
used to keep the special drop items from enemies. After that, go back
to the main deck.
You will then be blasted onto the Forsaken Fortress, but in the process,
you will lose your sword, so you will have to use some stealth on this
one....
==========================================================================
Forsaken Fortress
==========================================================================
A B C D E F G
---------------------------
1 |[**][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
You will need to use some stealth on this one, and some of the enemies
weapons. Your goal is to get to the top where your sister is being held,
but before you can do that, you need to take care of the three moblins
at the lights.
The path for the most part is straight forward, but you will need to go on
the top part of the halls to get anywhere. Once your done with the guards,
look for a circular room with two moblins and a stairway to a door.
That is the path you need to go.
Once on the outside, avoid the moblin and go to a partly blown off area.
This part is where you need to push against the wall and move the analog
stick in the direction you want to go.
Make sure you've taken out the lights man that does the walls and you
will be fine. Make is across to get your sword, and you’re first
Mini Boss.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note-Although you can do this later, make sure you get the piece of heart
from one of the cells. Look at the Heart Piece FAQ below for more info
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
/-------------------------------------------------------------------------\
|Mini Boss: Green Bokoblin Difficulty: Easy |
|-------------------------------------------------------------------------|
|This is pretty much the Bobokins you've seen, only with a sword and |
|a shield. You cannot run from this battle, so you need to defeat him, |
|though I'm not saying he's hard in the first place. Several hits and |
|he's gone. |
\-------------------------------------------------------------------------/
After that, enter the prison area where your sister is being held. The
reunion is cut short from the same bird that got Aril, and it gets
link! You are then carried to an area with....a strange green skinned
man!?!?!?!
Is that who you think it is? Only time will tell. You'll then be
thrown into the sea, and to be awoken by the King of Red Lions. Yup,
it’s your partner for Wind Waker, and he's not annoying this time. Before
you can do anything, you need to get a sail first, but where, and
speaking of where, where are you? You are currently on Windfall Island.
==========================================================================
Windfall Island
==========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][**][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
You'll be going here a lot. Windfall island is pretty much the only village
in Wind Waker, and a pretty small one at that. It’s about the size of
Kakariko in Ocarina was. Anyway, to cut this short, you need a sail, and
for the sail, you need 80 rupees. You’re pretty much on your own to get
rupees, there's really nothing to do at this point to get the big rupees,
so you need to use the bushes for your income.
Once you got 80 rupees, go find the Eskimo salesman named Zunari and
buy the sail from him. Before you leave, I recommend you let Tingle go
from his prison at the side of the windmill. Go near the gravestone and
look for a door in the wall.
To free tingle, youneed to press the switch onthe left side. After freeing
him, he will give you a Tingle Tuner and a very poorly done map about
directions to his island.
It isn't important right now, so don't bother with him. After he's gone,
look in the cell for a hole in the wall that you can crawl in. Go
through a maze (don't go on the wooden parts, its a trap) and at the
end is a Pictograph. You'll need it later, so don't worry about it now.
You will finally be able to leave!!!
Go back to the ship and press A to enter and assign the sail to one of the
buttons and press it to cast it. You will now be able to your first island,
Dragon Roost Island, home to the Rito tribe.
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Note-Now is a good time to get the Tingle Tuner, and the picto box, that
way if you want to complete the gallery, you can do it on the first quest.
You can also get one of the heart pieces from the Killer Bee's gang heart
piece, bringing your total up to 3 pieces
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
==========================================================================
Dragon Roost Island
==========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][**][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
After landing on the island, the king of red Lions will give you a Wind
Baton named The Wind Waker. This is pretty much the ocarina of Wind Waker.
Practice and go to the back of the island and look for a slab. On it is
your first song, the Wind Requiem. You wont need it now, but you will be
using it pretty much ALWAYS in traveling in the game. Use the bomb plants
or pay tingle 10 rupees a bomb to clear the path of boulders blocking your
path.
You will have a small cut scene with the Quill, the Rito from the beginning
of the game. After the short conversation, go inside the volcano. You'll
have another conversation with there king, Chieftain, this time, and after
that you will get the Delivery Bag. Its similar to the Spoils Bag, but
instead holds trade items and important items that has to do with the main
game.
Go upstairs and go into the room with thegirl Rito named Medli. Remember
her, she plays a big part in the upcoming dungeon and a VERY big role
much later in the game. After meeting her, she will give you a letter to
the chief's son, Komali. Go downstairs and look for a path that goes down
a short hallway that leads to a door. That's his room. Give him the letter
and leave. Now go to the door opposite from where you entered when you
first got here.
You'll find some shriveled up bomb plants, a broken bridge, a big rock,
some water, and meldli. After talking to her, pick her up with A and go
to the levitated rock near the back. Wait until the dust starts blowing
north of where your standing and throw her. It may take a couple of
tries, but be patient.
After successfully getting her across, she will give you your first
bottle of the game. Use it to get some water and go back to where
the Shriveled bomb plants are. Use the water on them to revive them
and pick one up and throw it toward the rock. After it explodes, water
will start shooting out and fill the area.
Climb up the bridge and you will find a easy puzzle. The temple is on the
other side, but there is no bridge, and there is two statues with pots.
Use the nearby bomb plants and throw them into the pots to bring the
statues down. Once you do that, you can access the first temple.
===========================================================================
Dragon Roost Cavern
===========================================================================
1. Push the left block forward, and then press the middle block left.
Defeat the moblins and light there staff on fire. Light the torches
to make a chest with a key appear. Use it on the locked door and go
through.
----------------------------------------------------------------------------
2. Break the wooden door with your sword. Go left and jump from ledge to
ledge until you get to a block at the bottom. Pull it out and climb on
top and keep going. Go across the bridge and defeat the keese if you
wish. Use the Bomb Plant to blow up the rock and then go through the
door.
----------------------------------------------------------------------------
3. Use the water jugs to make temporary platforms in the lava. Go left to
get the map. Go forward to a door and a Red Chu Chu. Defeat it if you
wish and go through the door.
---------------------------------------------------------------------------
4. Break the wooden door infront of you and defeat the moblin. Take his
sword and break the other wooden door. Pick the sword up again and
use it on the other wooden door on the ledge. Get the key and go through
the other door.
---------------------------------------------------------------------------
2. Use a bomb plant on the rock and go to the locked door on the left side.
Go though that door
---------------------------------------------------------------------------
5. Ignore the lava pit on the other side. Defeat the red chu chus and go
down the hall until you get to a bar door and two wooden doors on both
sides. Go to the one on the left and break it to find a moblin. Defeat
him and take his staff and set it on fire with the torches.
Go near the other wooden door with the burning staff and burn it up to
find a swich. Press it to raise the bars. Go through the door
---------------------------------------------------------------------------
6. You'll be outside for this one. go past the moblin and then defeat him
Be careful of doing it on the bridge, for that may break the cables and
break the bridge. Go up the ladder and wait for the lava going out to
stop and continue up.
Defeat the Pheonix bird and press against the wooden beam and go across,
waching for the lava. Go past the rock and try to grab onto the railing
of the wood. Climb across and go up on the rock and jump up on the ledge
to find a bomb plant. Throw the bomb at the rock to break it and
discover a door. Go through. You could also use Tingle for the Bomb.
---------------------------------------------------------------------------
7. Pull out the bottom blocks to make a stairway. Jump up on them to find a
hole in the wall. Pull out the bottom block in the wall and jump up to
find a ledge with the Compass, several staffs, and fire.
Light one of the staffs and get near the edge and throw it with A. It
will burn the wooden wall, showing a chest with a key in it. Get the
key and go through the locked door on the other side.
---------------------------------------------------------------------------
8. Go up the steps and get the key from the birds nest and use it on the
locked door infront of you.
---------------------------------------------------------------------------
9. Light the staff and then go throught the hall. Light the torch and then
burn the door with your burning staff. Light the other two torches to
raise the bars.
---------------------------------------------------------------------------
2. Go past the bridge to the other side and go throught the door
---------------------------------------------------------------------------
10. Defeat the moblins to open the bars up. Some may use jars as hiding
places, so break all the jars to find them all. Light the other torch
to find Treasure Map 39. Go up the Ladder to find the other door.
---------------------------------------------------------------------------
11. Defeat the Centepede and use the jugs to make platforms. Use one jar
near the fireblast to make a platform that raises and falls. Use it
to get to the upper level and go through the door.
---------------------------------------------------------------------------
12. Use the bomb plant to break the rocks and go through the door.
---------------------------------------------------------------------------
13. Hurry up the breakable steps to find the Mini Boss arena. Heres the
Mini-Boss:
/-------------------------------------------------------------------------\
|Mini Boss: Two Green Bokoblins and One Green Tinted Moblin |
|-------------------------------------------------------------------------|
|Still easy. by now, you should have learned the controls well enough |
|to beat all three of them easily. |
\-------------------------------------------------------------------------/
Once you did that, Medori will be released and give you the Grappling
Hook. Use it to swing from pole to pole. The path is prety
straightforward, so I'll let you do get though this part. Once your at
the end, you will find a door. Go though.
---------------------------------------------------------------------------
14. Break the bridge with your spin attack and go though the door
---------------------------------------------------------------------------
15. Break the cages cables with your sword for it to drop down. Jump onto
the ledge and then platform to platform until you get to the ladder.
Go up and look for a swingable switch on the celing.
Use the G. Hook to open the door and use R to stop and turn around and
then swing again to get to the door.
---------------------------------------------------------------------------
16. Hook and then go down. Swing onto the ledge and then platform to
platform untill you get to a hook. Swing across to get to the Door.
---------------------------------------------------------------------------
17. Hit a centepede to make it ball up and then pick it up. Go on the
switch to null the flames and press B to drop the Centepede to keep
the switch down.
Get the boss key. If you blew up both rocks in room 12, save and quit
Go back to the 2nt area of part one and use the warp urn to go to
room 12. If not, backtrack to room 12.
---------------------------------------------------------------------------
12. Swing across to get to the boss door. The boss awaits!!!
/-------------------------------------------------------------------------\
|Boss: Gohma Difficulty: Easy |
|-------------------------------------------------------------------------|
|This is a very easy boss. Once the fight begins, use the grappling |
|hook on the dragons tail and swing across. Once you do that, |
|the ceiling will fall on the Scorpions head and cracks its shell a |
|bit. |
| |
|After doing this 3 or so times, its shell will completely break and that |
|is the time to attack. Wait until he lunges at you and use your sword. |
|A few hits will do it. |
\-------------------------------------------------------------------------/
---------------------------------------------------------------------------
After defeating the temple, Komali, the one you gave the letter to will
finally give you Din's Pearl, one of the three element pearls named after
the 3 goddeses of Hyrule (Yes, the beginning is similar to ocarina.)
You have nothing else to do here. Time to go to the next Pearl and
Dungeon location, The Forest Haven.
===========================================================================
The Forest Haven
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][**][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
The F6 is the location of the Forest Haven Island on the great sea grid.
It should be marked anyway, but I'll start listing the grid location to
make it easier. You will need to use the Grappling Hook to go from
rock to rock and to the end.
Its straightforward for the most part, though you will need some quick
timing with the Octorocks. Once your in, you will see the Deku Tree
covered in Chu Chus from the first dungeon. Roll into the tree to get
them down, and defeat all of them to start a cut scene.
The Great Deku tree will tell you about the Koroks and about Ganon.
After that, A long scene with the Koroks plays. One of the Korok's say
that Makar, one of the Korok's, is missing in the Forbidden Woods,
but you will need something before you can enter.
The cut scene will then go to a location on the tree where a Deku Leaf
is located. You then have to use the Baba Buds at the side of the tree
to bounce up, one bud at a time, until you get to the Deku Leaf.
Equip it and float down to the exit in front of you. You will be in a
area where you need to float to the lone island and use the mini tornado
to get a boost. Once boosted, float to the Second Dungeon, the Forbidden
Woods.
===========================================================================
The Forbidden Woods
===========================================================================
1. Go up the ramp to find a chest with the map in it. Defeat all the
Green Chu Chus and take the Deku Ball. Throw it at the door with the
eye to kill it.
---------------------------------------------------------------------------
2. Jump from Flower Pad to Flower pad using the Deku Leaf. At the bottom
is a Knights belt in a chest with one of those eye plants on it. The
door to the next room is at the top, but also has one of those plants.
Use a nearby bomb plant to kill it.
---------------------------------------------------------------------------
3. Use the Deku Leaf to blow the wind switch and bring the Trolly over to
you. When your on the Trolly, blow the Deku leaf in the oppisite
direction of where you want to go, which would be the trollies back.
---------------------------------------------------------------------------
4. Go to the right side of the tree and defeat the Deku Baba to get a
Flower pad to appear. Go up untill you get to the door with the plant
on it. Bring the trolly over with the switch and go to the other side.
Get the Deku Ball, put it down, and QUICKLY get back. Throw it at the
plant to kill it.
---------------------------------------------------------------------------
5. Use the leaf to blow the Deku ball out and go around the thorn plants.
These cannot be killed. Throw it at the wall to kill the plant
---------------------------------------------------------------------------
6. Go to the right and use the G. Hook to get to the other side. Use the
moving platforms to get across to the other side where a locked door
is.
Pick up the D. Ball near it and hop onto the tree area and go around
untill you get to a door with a plant on it. Throw the ball at it.
---------------------------------------------------------------------------
7. Go though the hall, avoiding the spikes.
---------------------------------------------------------------------------
8. Go though the left side maze until you get to a wooden wall and a bomb
plant. Use the plant to destroy the wooden wall for the chest with the
compass in it.
Theres another Wooden Wall near there, but cannot be accessed due to the
thorn plants. Throw the Bomb at the other wooden wall to break it, then
go around to the wall to find a chest with a key in it.
---------------------------------------------------------------------------
6. Go back to the locked door and go though.
---------------------------------------------------------------------------
9. Use the D. Leaf to bring the Trolly over and use it to go to the door
on the other side.
---------------------------------------------------------------------------
10. Keep on going up using the Flower pads untill you get to the top lever
with two doors. The souther door has two of those plants, so go though
the norther door.
---------------------------------------------------------------------------
11. Mini boss:
/-------------------------------------------------------------------------\
|Mini Boss: Mothula, Morph Difficulty: Medium |
|-------------------------------------------------------------------------|
|Very simple, but does a good amount of damage. Wait until its near you |
|or does the charging attack and stirke it. Do it enough times until it |
|changes into a Spike bug. Kill it to open the door to the boomerang |
\-------------------------------------------------------------------------/
Use the boomerang to target both switches and strike them both at the
same time to open the door.
---------------------------------------------------------------------------
10. Use the boomerang to kill both the wall plants and continue
---------------------------------------------------------------------------
12. Cut down the spike plants with the boomerang and float across to get to
the door.
---------------------------------------------------------------------------
6. Cut the vines with the boomerang to make the flower drop. Go down
where it is to find another door.
---------------------------------------------------------------------------
13. Go on the right side of the fork in the road and continue until you
get to the door.
---------------------------------------------------------------------------
14. Cut the vines to the flower and drop down. Use the deku leaf to steer
it in the direction you want to go. Get to the door down the hall to
go to the boss key room.
---------------------------------------------------------------------------
15. Go to the very top of the hill and use the boomerang to target all the
switches. After that, the bars blocking the chest to the Boss key open.
After getting the key, two moblins come.
Defeat them and then go back to the top of the hill and look for a
branch you can swing on using the G. Hook. Swing over to the exit.
---------------------------------------------------------------------------
6. Go back to the Middle section of Room 6 untill you find a door with
one of those wall plants on a door. Use the boomerang to kill it and
then go though.
---------------------------------------------------------------------------
16. Defeat the two spike bugs and continue to the other door.
---------------------------------------------------------------------------
17. Boss room door.
---------------------------------------------------------------------------
18. Boss:
/--------------------------------------------------------------------------\
|Boss: Kalle Demos Difficulty: Medium |
|--------------------------------------------------------------------------|
|Another easy boss. Use your boomerang to cut down the vines that support |
|it from the ceiling. This fight is very similar to the Barinade fight |
|from Ocarina. |
| |
|Once its defence is down, you will see it has a Deku Baba for a nucleus. |
|Hit is several times and run away before is closes up, or you will take |
|damage. Repeat Until dead. |
\--------------------------------------------------------------------------/
---------------------------------------------------------------------------
After you defeat the Forbidden Woods and rescue Makar, the Deku tree will
give you Falores Pearl. After that, return to the boat and sail for Great
fish isle (B4).
===========================================================================
Great Sea: Greatfish Isle
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][**][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Sail to Greatfish Isle, only to find it destroyed by some giantic force.
When you walk on the island, Quill comes and tells you that Ganon came
here and tried to find Lord Jabun, but failed.
He then tells you that Lord Jabun is now on Outset island, in a sealed off
cave, that the pirates were trying to enter and get the treasure for
themselvs. He then tells you that there on Windfall island, stealing more
bombs to enter the cave.
After the cutscene, the KoRL says that you should go to Windfall and get
some of the bombs to get the last pearl.
===========================================================================
Great Sea: Windfall Island
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][**][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
After returning to the island, go to the back of the bomb shop and use the
Sidle command and slide across the back of the shop to find some vines.
Climb them to find a hole that will actavate a cutscene. In the shop,
the pirates are stealing the bomb shops bombs because of the owners
high prices.
After that, Gonzo recomends to Tetra that they stay the night and sail out
in the morning. Tetra, after some argueing, says yes. (And since Ganon's
curse keeps the sun from comming out, you wont have to worry about them
for some time, or ever.) After that, they say a password to enter the ship.
Write that password down and repeat it to the ship. If you forget it, talk
to the boat again to get the password. After your inside the boat, go to
where you got the spoils bag to find another puzzle corse to solve.
You will need to go from rope to rope, using the L trigger to change
directions. After you reach the end, open the chest to find the bombs.
After your done here, Sail to Outset Island. (B7)
===========================================================================
Great Sea: Outset Island
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][**][C7][D7][E7][F7][G7]|
----------------------------
You can do a few things here before you begin. If you go to Grandma's house,
she will be mumbling something. Use a fairy near her to get her to give you
a infinity amount of her Elixer soup. It increases your strength until you
get hit and recovers all magic and health.
Like the milk, it can be used twice, and you can refill anytime you want
from her. Go to the top of the island and use the Deku leaf on the giant
rock to float across to the Woods you were in earlier. Go to the back and
find a giant stone, bomb it to reveal a Fairy Fountain.
The great fairy will give you a Rupee wallet that holds 1000 rupees now.
Assign the bombs to a button and go to the back of the island. A cut scene
will play and you will be in a giant whirlpool. This is timed, so you need
to hurry. There is a bomb able wall in front of the whirlpool, hit it nine
times to bring it down, 3 hits a section. Inside, you will find Jabun.
He speaks in Hylian, so you wont be able to understand him. After that, he
will give you the last element orb, Nayru's Pearl. You now need to go to 3
shrines on the Overworld and put the pearls in, sort of like the Elemental
stones in Ocarina.
===========================================================================
Great Sea: Eastern, Southern, and Northern Triangle Island(s)
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][**][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][**][G4]|
5 |[A5][B5][C5][**][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Go to those three locations and place the Pearls in all 3 of them. After
you do that, The Tower of the God's will open up, revealing the 3rd dungeon,
The Tower of the Gods.
===========================================================================
Tower of The Gods
===========================================================================
1. This is the main hall for god's tower. Sail over to the right and wait
for the water level to go down and go into the door.
---------------------------------------------------------------------------
2. Use the boomerang on the Electric Chu Chus and then hit them with your
sword to kill them. Get on the middle crate on the right side and wait
for the water level to rise.
Go onto the small balcony and place a bomb near the cracked walls to
break it. Inside is a treasure chest with the map. Head back to room 1.
---------------------------------------------------------------------------
1. Wait for the water level to rise and sail over a little ways on the
right side until you get to a small pathway going to a door with
bars on it.
Use the armos statues near it to weigh down the switches to raise the
bars and enter.
---------------------------------------------------------------------------
3. Wait for the water level to go down in the pit and pick up one of
the small boxes. Put it on the switch to create a energy bridge. Get
outand wait for the water level to go down again.
That way, the box will go on the switch and make the bridge appear.
Go across, get the statue artifact, and go back across and out the door.
---------------------------------------------------------------------------
1. Go down the small pathway until you get to a area that has a small
roof and where the statue you have will fit. Press B near it to
drop the statue into the hole.
It makes a gate blocking a pathway on the right side go down. Go down
the pathway with the boat to find another bar door with switches and
armos. Use the armos to weigh down the switches to unlock the door.
Enter.
---------------------------------------------------------------------------
4. Wait for the water level to go down and drop into the pit. Aline the
crates so you can hop across and go back up.
Get the wooden staff from one of the pots and catch it on fire. Hop
across and light the two torches for a key.
---------------------------------------------------------------------------
1. Go back to the beginning of the dungeon and go on the left side and
look for walls with cracks in them. Fire bombs at them to break them
and go forward.
On the far left of the new area is a locked door you need to go next,
and on the far right is the compass room. Go to the compass room.
---------------------------------------------------------------------------
5. Just get the compass and leave. Its in the middle of the room.
---------------------------------------------------------------------------
1. Go to the left door that is locked and go through
---------------------------------------------------------------------------
6. Defeat all the Chu Chus to make a energy staircase appear. Use it
to reach another one of those statue keys and go back through the
door.
---------------------------------------------------------------------------
1. Go to the shrine area near the compass room and drop the statue in the
ground to make the fountain in front of the dungeon to stop. Sail over
there to get to the next door.
---------------------------------------------------------------------------
7. Beat the beamos with a bomb and take the armos statues across and
put them on the switches to make the platforms move. Hop across
each one to the next to reach the door.
---------------------------------------------------------------------------
8. This is the main statue room. As you can see, only the first statue
trial room and the door you just came out of is open Go through the
other door to the first statue challenge.
---------------------------------------------------------------------------
1st Statue: Jump on the moveing platform to get to the other door. Walk
across the beam platform to the Ganon Statue location and
press R for him to follow you. Lead the statue back to the
door and when you get to the pit, pick him up and jump across.
Make sure you have him picked up when you go though the door
or you will have to do this again. Go back to the main statue
room to get the body possesion song and make another door open.
Go though that door to the second statue challenge
----------------------------------------------------------------------------
2nd Statue: This is the one the majority of the people send me questions
about. Swing across the pit with the grapling hook to get to
the other door. Swing across the pit and press L or R to make
it come down.
Stand on the switch to make the beam bridge appear and play
the B.P. Song and make the statue walk across. Pick him up
and go outside. Put him on the switch in the corner near the
door to make the bars on the other door raise up. While
swinging on the hook, press L or R to stop and switch
directions.
---------------------------------------------------------------------------
9. Mini Boss:
/-------------------------------------------------------------------------\
|Mini Boss: Darknut Difficulty: Medium |
|-------------------------------------------------------------------------|
|Remember those old Knights back in the old zelda? Well, this is pretty |
|much that. Get in back of him and hit him with your sword to make him |
|drop his armor. Keep hitting him to kill him. You will get the bow and |
|arrows as a reward |
\-------------------------------------------------------------------------/
Defeat the Mini Boss to get the Bow and Arrow set and go back and shoot
the switch with your arrow. Swing back, pick up the statue, and hop
across with the platform to the main room.
---------------------------------------------------------------------------
3rd Statue: Weigh down the weights so they are even and one of them can
support you. In the next room, get on the box and jump on the
statue on either the left or right and keep on jumpimg.
Get the statue and if I remember correctly, you use him
as a switch.
---------------------------------------------------------------------------
8. Now that you have all three statues in place, they will open up
a portal to the next room. Jump in to go to the next area.
---------------------------------------------------------------------------
9. Use the armos statues to weigh down the switches on the south side
to lower the beam gate and get the boss key. After that, the armos
statues will come to life.
Hit them in the back with a arrow and hit them in the back to defeat
them. Defeat both to open the door.
---------------------------------------------------------------------------
10. This path will lead to the boss room. Use bombs on the beamos to
continue. At the end, like I said, is the boss door to Gohdan.
---------------------------------------------------------------------------
11. Boss:
/-------------------------------------------------------------------------\
|Boss: Gohdan Difficulty: Hard |
|-------------------------------------------------------------------------|
|Prepare for a somewhat hard fight. The strategy for this is to shoot both|
|hands two times to lower its defense. Once the hands are immobile, shoot |
|the eyes twice each. At first, this is pretty easy, but it gets harder |
|as the fight progresses. |
| |
|The hands have a sweeping attack and a pounding attack. The pounding |
|attack is easy to dodge, but the sweeping is quite annoying. The Head |
|attacks after awhile of the hands being immobile with a fireball |
|attack, which can be dodged by rolling. |
| |
|After you shoot both eyes, it will fall stunned and that is the time |
|to throw a bomb in its mouth. Repeat and after awhile, it will |
|surrender. Note that the outer platform is electrically charged. |
| |
|This fight is actually very similar to Bongo Bongo.....heh...seems |
|like all the boss fights so far are similar to the ones from ocarina.... |
\-------------------------------------------------------------------------/
===========================================================================
Tower of the Gods (Top)
===========================================================================
Tower of the God's (Top): You'll be at the very top of gods tower, and you
will see a bell. Use your Grappling Hook to swing on it to ring it. After
that,you will be transported outside where you will then be transported to
Hyrule castle!!!
===========================================================================
Hyrule Castle
===========================================================================
Finally, you get to see what happened to Hyrule. Remember that this takes
place 100 years after the Adult Link story, so this is a new hyrule castle.
Go down where the 3 triangle pieces are and try to fit them into the holes.
I cant give you much help here.
After that the statue of Link will move and show a pathway. Look familiar?
Its the master sword. Approach it start a cutscene. Notice how it looks...
different. After you leave, everything will turn real,including the enemies.
Defeat all of them to get back to your boat, which then you will need to
sail into the light to get back. Note that once you leave, you cannot come
back until later. It is time to pay Ganon a little visit, back at the
Forsaken Fortress.
===========================================================================
The Forsaken Fortress Revisited
===========================================================================
A B C D E F G
---------------------------
1 |[**][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
When you first enter, you will have a small fight with Phantom Ganon.
/-------------------------------------------------------------------------\
|Boss: Phantom Ganon Difficulty: Medium |
|-------------------------------------------------------------------------|
|A remake of the Ganondorf fight from ocarina. He will use a charged |
|energy attack like the Phantom/Ganondorf fight from ocarina, but now it |
|is much easier to reflect. When it hits him, he will fall Paralized. |
|Keep hitting him until he dies. |
\-------------------------------------------------------------------------/
After you defeat him, you will get the skull hammer. The direction to the top
is the same, but the puzzles are all different. Its a bit easier now since
you don't need stealth. Get to the top and defeat The Helmaroc King.
/--------------------------------------------------------------------------\
|Boss: Helmaroc King Difficulty: Medium |
|--------------------------------------------------------------------------|
|Yes, this is the same phoenix that kidnapped aril earlier in the game. |
|You fight it the second time you go to monster island. I really don't |
|remember this fight too well, but I do remember most of it, and its easy. |
|you start in the area where your sister was being held. You have to run |
|up to the top before the water floods the arena completely. |
| |
|Most of it is dodging the bird and defeating the enemies for the most |
|part. Once you do get to the top, the bird will be blocking your path. |
|Hit it with your hammer once to make it move. Once your in the real |
|arena, the fight starts. |
| |
|The first thing it will do is try to sky dive into you. If you are too |
|close to it, it will miss you, but you cannot attack it, if you are far |
|away, it will hit the ground and get stuck. This is your time to attack. |
| |
|Use your hammer on it to damage it. Repeat until the metal mask it has on |
|breaks. After that, you can use normal sword attacks on it. Repeat until |
|its dead. |
\--------------------------------------------------------------------------/
After that, go up where the Mysterious Man was standing in the beginning.
Go through the door to meet....GANONDORF!!! After a long cut scene, it
will be time to take Tetra to Hyrule.
===========================================================================
Hyrule Castle Revisited
===========================================================================
Go to the place where the master sword was to meet...the king? Yes, not
only is he the King, but he is the real identity of the King of Red Lions.
He tells Link and Tetra that the Stone they have been using to comunicate
was realy a advanced version of the Gossip Stones that he made himself.
He also says that because of Ganon breaking out of the Sacred Relam, the
Master Sword's power has dulled and must be revived by awakening two new
sages for the Earth and Wind Temples. He will then give tetra the Triforce
of Wisdom and she will become...someone.
After that is done, it is the Beginning of the end, or in other words,
your at the 1/2 way point. Your first goal now is to get the Fire/Ice
arrows.
===========================================================================
Great Sea: Northern Triangle Area
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][**][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
In order to get the fire/ice arrows, you will need the Ballad of Gales,
and in order to get the song, you will need to find a cyclone. Although
there are a few cyclones around the great sea, one of them is in Area
D3 of the great sea.
Once you find the cyclone, Cyclos, the god of storms, will come out.
Shoot him 3 times with your Bow before you get sucked in so he will
teach you the Ballad of Gales. Now you can get the fire and ice arrows.
===========================================================================
Great Sea: Mother and Child Isles
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][**][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
After you get the Balad of Gales, warp to section B2 of the grid to emerge
in a faires fountain. After a cutscene with the fairy queen, you will get
the fire and ice arrows. After that, your next goal is to get the Power
Bracelets.
===========================================================================
Fire Mountain
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][**][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
One of the best ways to get to fire mountain is warping to Dragon Roost
Island and going south. After you find the island, shoot a Ice arrow at
the Lava flowing from the mountain to cool it off.
After that, a 5 minute countdown will begin. Run up the mountain to the
top and drop inside. When your inside, jump from Lava platform to platform
to reach a area with some enemies. Kill all the enemies in that area to
make a treasure chest with the bracelets appear.
After getting the bracelets, lift up the rock in the opposite direction
of the treasure chest to find a warp point out. Your next destination is
Headstone Island.
===========================================================================
Headstone Island
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][**][D7][E7][F7][G7]|
----------------------------
Warp to Outset Island (B7) and sail east to find heastone island. Lift up
the rock thats blocking the enterance and go inside. Play the song on the
stone wall (Analog Stick: right, C-Stick: Down, Down, rest, Right, Left,
rest) to learn the Earth God's Lyric.
After you play the song, a Zora sage named Laruto approaches you and says
that you need to awaken a sage that has the same gold harp that she does.
After that, warp to Dragon Roost Island (F2)
===========================================================================
Dragon Roost Island
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][**][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Go to the rito tribes village inside the volcano and go up to where the
post office sorting mini game is. To the left of it is a exit. Head out
and use your grappling hook to go across. Climb up the ladder to find
Medli playing the harp.
Talk to her and after your done, pull out the wind waker and play the earth
god's lyrics to awaken Medli as a sage. After a cutscene, go back to
Headstone (C7) and play the Earth God's Lyric's to the stone slab to open
up the enterance to the Earth Temple.
===========================================================================
The Earth Temple
===========================================================================
When you first enter the temple, you see a pit, and a door on the other
side. Grab Medli and float across the pit. If she is in another room, use
the deku leaf to float across, or another way to go across is to use the
deku tree with thing and them play the command melody and use medli to
fly across.
Make sure you carry her in each room, or you will have to go back to
the previous room and get her.
---------------------------------------------------------------------------
In the second room, with medli in hand, go up the staircase and hop off the
cliff to reach the first piller with a switch. Make Link hop on the switch
and then switch to medli and fly to the other switch. Hop on that one to
raise the bars on the door. Fly back to link and then go through the door.
Before you switch to medli, lure the Black ChuChus over to the light to
petrify them and then use your hammer to break them. After that, switch
to medli and use her harp to reflect light at the transparent chest to make
it solid.
Inside is the Dungeon Map. Either use a bomb or a fire arrow on the warp
urn in the northeast corner to open it up for transport. When your done,
go through the next door.
---------------------------------------------------------------------------
The next room is a important room. Go to the right patch of light and
make Medli reflect it on the floor of the blue fog plegueing the floor
near the hammer switch. That way, you can use items near the switch
and enable you to use your hammer. Hit the switch with the skull hammer
to make the bars on the right door rise. Go through that door.
---------------------------------------------------------------------------
Carry medli near the transparent treasure chest and put her down. Climb
the ladder on the west wall to reach a small ledge with a pull-able block.
Pull back the block to exspose a hole that shines light on the floor.
Use Medli to reflect the light on the transparent chest to make it solid.
Get the key from the chest and pick medori up and go back the way you came.
Be aware of the Red Bubbles and the Floormasters in this room.
---------------------------------------------------------------------------
You will be back in the room with the blue fog. Continue to the other side
with the locked door and go through. In this room, you find a tall wall and
some black chuchus. Use a fire arrow on the banner to the right on the
south wall to make light shine in.
Lure the black chuchu's near the light to petrify them and use them as
weights on the switches to make a staircase fall down. Quickly go up the
stairs before it falls down and use the command melody to control medli
and fly up to where Link is.
Push the block on the ledge you are at down to raise the bars on the north
wall. Pick up medli and go through the door.
---------------------------------------------------------------------------
Defeat the floor masters in this room and push the block nearest the
enterance to this room to open a hole in the celing for light. After that,
switch to medli and shine the light on the statue on the farthest block
to break it. Switch to link and push it forward.
Switch back to medli and shine the light oh the wind gale signs on the
walls to dissolve them. On the left wall is another block you need to
continue, and on the right is a Warp Urn. Push the third block out and
up the path to the exit.
Grab medli and toss her on the block and climb up, and throw her again on
the ledge. You can also use the command melody, but this is easier. At the
other side is a chest with the compass and the door to the next room
---------------------------------------------------------------------------
in the next room, you will find a new, but old enemy from zelda games,
the poe. The only way to kill them is to either shine light on them
or let them take control of you and reverse your controls for a few
seconds. After you defeat all the enemies, the staircase to two doors
will fall down.
The door in the center is the miniboss room and its locked. The left room
is a crypt room, with the key you need. Go through the left door.
---------------------------------------------------------------------------
In this room, you need to walk near the crypt's so the wall willl fall
down and exspose either a ReDead, a key, or rupees. Get the key and defeat
the ReDead's to drop a ladder back to the doorway. Exit and go to the room
you were just in.
---------------------------------------------------------------------------
Head through the previously locked door to start the Miniboss battle for
the mirror shield:
/-------------------------------------------------------------------------\
|Mini Boss: Three Stafolos Difficulty: Medium |
|
|-------------------------------------------------------------------------|
|When you first enter the room, you will have to face one stafolos, and |
|then two. The Stafolos's here are more similar to there Majora's Mask |
|counterparts. After enough hits, they will fall apart and there weak |
|point, the head, is exposed. If you dont kill it fast enough, it will |
|regather again. Defeat all three to get the chest with the mirror shield.|
\-------------------------------------------------------------------------/
After you defeat all the stafolos's, the chest with the mirror shield will
appear. Use it to reflect the light on the switch above to re-open the
door to the previous room.
---------------------------------------------------------------------------
After you get medli, return to the room with the giant sun statue and the
blue fog. Switch to medli and use her harp to reflect light at one of the
eye's and make Link reflect the other. After you do that, the whole room
will fill with light and:
A. Make the blue fog dissapear
B. Open the staircase down to the next room.
---------------------------------------------------------------------------
Head down the staircase to find a bridge, two blue bubbles, and blue fog.
Ignore the bubbles and everything else in this room (if you have a GBA, you
can get the Tingle Statue in this room), and head to the other side of the
bridge.
On the other side is a stone tablet just like the one you used to enter
the Temple. Play the Earth God's Lyric to break it and reveal a door
to the next room.
---------------------------------------------------------------------------
The next room has two redeads, a block with a breakable statue on it,
two mirrors, and two breakable statues on two of the doors you need to
go through.
Kill the ReDeads and use the light to shine on both of the mirrors to break
both of the statues and then break the statue on the block to make it
moveable. Go through the right door to go to your next destination.
---------------------------------------------------------------------------
In this room, you will find a pathway filled with blue fog and Floor
Masters, and the other side where you need to go. Either use Medli to
fly across the blue fog or go across the blue fog while dodging the
floor masters. In my opinion, the later is the easiest and less time
consuming way to get across.
In the next section, you will find a mirror and a hammer switch. Push the
mirror forwards and hit the hammer switch to make light shine through.
After the mirror is reflecting the light, go back to the enterance to this
room, get medli, and continue back to the previous room.
If you want, put medli down and continue to the room on the left side.
---------------------------------------------------------------------------
In this room, the floor is filled with blue fog and Floor Masters. Run
past the blue fog and floor masters to the other side with a chest
that has key in it. After that, the blue fog will clear, but the floor
masters won't.
If you want, you can kill all the floor masters for a treasure chart.
Afterwards, continue to the previous room and push the block on the
northern wall forward, grab medli, throw her on the ledge or use the
command melody, and continue through the key door.
---------------------------------------------------------------------------
The next room has a taste of whats going to come in the next section of the
temple. Use medli or link to shine the ligh on the statues to break them
and expose some very minor items, and then switch to medli and shine light
on the floor, and switch back to link.
While as link, reflect the light on the floor at the last statue to reveal
a door. Pick up medli and continue.
---------------------------------------------------------------------------
In the next room, go right and try to run past the coffins. At the end of
the hall on the right side is another stone slab. Play the Earth God's
Lyrics again to break the slab and expose the door to the next room.
---------------------------------------------------------------------------
On the norther wall of this circular room is the boss room to Jahalla, but
since you dont have the big key yet, go down the steps on the left to find
a door to one of the biggest pain in the asses of Wind Waker, the mirror
room.
---------------------------------------------------------------------------
In this room, control medli and fly to the top of the little temple to
find a switch that opens up a hole in the celing for light. Now heres
the hard part: you need to use the mirrors to break down walls that
expose other mirrors.
There are several ways to do it, and its realy hard to explain, but once
you get medli and link to shine the light on the eyes of the sun statue,
stairs to the boss key room will fall down....yes, I didn't tell how to
do the mirror room, but at least you will have SOME difficulty in the game.
You will thank me later. Now, to the boss key room.
---------------------------------------------------------------------------
Defeat the two blue bubbles first to make it easy, and then use the parry
attack on the Darknut to drop its armor. After you defeat all the enemies,
the door to the boss key will open up.
Get the boss key and go back to the round room with the stairs and the boss
key door. Use medli to jump across the pit to the boss key room, or use
the deku leaf, and continue to the boss, Jahalla.
---------------------------------------------------------------------------
Boss:
/-------------------------------------------------------------------------\
|Boss: Jahalla Difficulty: Medium |
|-------------------------------------------------------------------------|
|Are you kidding me!?!?!?! This is a easy as hell fight!!! Once in the |
|arena, go to one of the light areas where the mirror shield can reflect |
|light and shine it on the poe. you have to keep reflecting and not do |
|it like other poes where you only have to do it once. |
| |
|Once its made solid pick it up with A and throw it at one of the giant |
|spike walls on the arena. Once it hits, the poe will break into MANY |
|poes. You can either use two hits from your sword to bring one down, |
|a single hit from the ice/fire arrows, or a easy one hit from the spin |
|attack orca gave you if you gave him 10 Knights Crest. |
| |
|Once all the poes are gone, you win!!! |
\-------------------------------------------------------------------------/
Defeat the earth temple to awaken 1/2 the power of the master sword.
After that, your next goal is to get the Iron Boots from Ice Ring Island (E6)
===========================================================================
Great Sea: Ice Rink Isle
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][**][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Just like Fire Mountain, Ice rink needs to be unfrozen with a fire arrow
to enter. Fire a fire arrow at the dragon's head to unfreeze the island
and start the 5-minute clock. This is much tougher to do than Fire
mountain.
Climb the sides and be careful not to slip off the ice and into the water.
Once you get to the rotating platforms, wait and jump across one-by-one
to get to the dragon's head and the hole to the inside of the island.
Before you slide down to the location of the Iron Boots, kill all the
keese so they wont knock you off and into the water.
Once you slide down, open the chest at the end to find the iron boots.
After you get them, Equip them and put them on to get past the wind
blowing out of the walls and back to the warp point. Your next goal
is Gale Island (D1)
===========================================================================
Great Sea: Gale Isle
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][**][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Quickest way to Gale Island is to warp to Windfall (D2) and sail north.
Equip the Iron Boots and the hammer to get to where the stone is blowing
out the wind and use the hammer to break it open, revealing a enterance.
Just like Headstone, play the song on the tablet (Analog Stick: Right,
C-Stick: Up, Up, Down, Right, Left, Right) to learn the Wind God's Aria.
Like Laruto, the spirit of the Wind Temple will appear.
His name is Fado, a Koriki, and just like Laruto, he also had his sole
stolen from him. After that, your next goal is to awaken the sage of
the Wind temple, and to do that, you need to sail to the Forest
Haven (F6)
===========================================================================
Revisited: Forest Haven
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][**][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Go to the first grappling hook swing spot and press L to control to go up
or down. After that, build up some momentum and swing into the cave.
Inside, you will meet Makar playing the violin.
After talking to him, pull out the wind waker and play the Wind God's Aria
to awaken him as a sage and for him to partner up with you. Return to gale
isle (D1) and play the song at the tablet to open the enterance of the
Wind Temple.
===========================================================================
The Wind Temple
===========================================================================
In the first room, you will find a wizzrobe and a Stafolos night. Defeat
the Stafolos and the Wizzrobe and get Makar to plant two seeds to make a
chest with 100 rupees appear. After your done with that, use the command
melody to switch to makar and fly above the wind turbines to the other
side, fly up, and press a switch to make the wind stop.
Get on the spring board and put on the Iron Boots to weigh it down and
unequip them to get flung in the air. While in the air, use the deku leaf
to float to the other side and to the next room. Remember to pick up
Makar before you leave.
---------------------------------------------------------------------------
In the next room, equip the Deku Leaf and blow the switch to make the
screen door rise up (it would be good if you killed all the armos statues
before you do.) After that, use Makar to plant two seeds near the locked
door to raise the bar's. Continue to the next room.
---------------------------------------------------------------------------
Control Makar and make him fly up to the seed area's and make him plant
a tree in all 3 patches. Once he does all 3, a floormaster will come and
take him away. After that's done, the door on the right side will be
open. Go through.
---------------------------------------------------------------------------
In this room, you will find Makar in a prison. You cant get him out yet,
so continue to the door witht the Armos Knights. Continue through that
door.
---------------------------------------------------------------------------
In this room, drop down the hole and kill the floormaster. Then use the
deku leaf on the switch to bring the wall up. Use the spring board to
bounce back up and continue. Continue down and go through the door
on the other side.
---------------------------------------------------------------------------
This room is almost impossible to get across without double magic, so
I recomend you have that before you continue. Fly to the platform with
the switch to bring a section of the gate down.
Fly on the gate and continue to fly forward to reach the Dungeon Map.
After that, fly left of the dungeon map to find another gate, and then
a thrid one, and finally, the door to the next room and a wizzrobe.
Kill the wizzrobe with your bow and arrow's and continue. After your
done refilling your magic from the grass, continue.
---------------------------------------------------------------------------
You will find yourself in the hall where makar is. Infront of you is a
switch that opens up the gate and opens up the floor. Get on the switch
and equip the iron boots to activate it.
Go down below to find 2 seed patches, a locked door, and a door. Go through
the door without a lock.
---------------------------------------------------------------------------
In this room, equip the iron boots on one of the cracked squares to fall
down below. Defeat all the enemies and push the spring block to where the
hole on the other side is, and press the plain block over to where the
spring block is and climb up on the normal block and then to the spring
block.
Equip the Iron boots and unequip them to bounce up to where a treasure
chest with a key is. After getting the key, the spikes blocking you from
jumping down will stop. Go back through the door and back into the main
hall. Use the key on the locked door to go to the Mini-Boss room.
---------------------------------------------------------------------------
Mini Boss:
/-------------------------------------------------------------------------\
|Mini Boss: Red Wizzrobe Difficulty: Hard |
|-------------------------------------------------------------------------|
| |
|The most difficult of the wizzrobes, red wizzrobe has the normal fire |
|ball attack, but the main challenge is his summon spell, that can summon |
|creatures such as darknuts, stafolos, peahats, keese, etc. Take out the |
|red wizzrobe first with fire/ice arrows and then take out the rest with |
|there normal weaknesses. You need to defeat all of them to get the |
|dungeon item. |
\-------------------------------------------------------------------------/
After you kill all the enemies, a chest will appear with the Hookshot in
it. Equip the hookshot and pull yourself up to the platform completely
north of the enterance to find a hammer switch. Equip the skull hammer
and hit it to open the door back to the main hall.
---------------------------------------------------------------------------
Use the hookshot on the targets to pull yourself up. When you get to a
platform that has another platform and a chest on the other side, use the
deku leaf to float across to the chest area to find the Compass inside.
If you come to a platform with a spring switch, use the iron boots to
launch up and then use the deku leaf to soar to the next platform.
---------------------------------------------------------------------------
When you get back to the area with Makar and the giant stone statue, equip
the iron boots and launch the Hookshot at the statues head to bring it
down. Get makar and continue back to the room where makar was abducted.
---------------------------------------------------------------------------
In this room, control makar and make him fly up to the highest point and
make sure he is out of reach of the floormaster.
After that, use your hookshot to carry you from tree to tree. Once your
at the top, defeat the floormaster, get makar, and go through the door.
---------------------------------------------------------------------------
In this room, control makar and make him plant a seed in each of the
patches of dirt to make a hookshot-able tree grow. The bad part is,
the room is filled with blue bubbles.
Its best that you get makar to do the first tree, hookshot to that area,
defeat the blue bubble, and continue until you get to the door at the end.
---------------------------------------------------------------------------
In this room, make makar stand on one switch and link on the other to open
up the fan at the bottom of the room. After that, drop down to where the
fan is and make makar pland 2 seeds to start the upward wind that you will
use.
Control makar and go to the ledge where the armos knights are and then
go back to link and use the deku leaf and go to the same area. Get makar
and go through the door again.
---------------------------------------------------------------------------
Remember the room that lead to the treasure map room? This is the room. Get
makar at the end to find a stone slab just like the one outseide. Play the
Wind God's Aria to open the slab.
---------------------------------------------------------------------------
This is the big key room. Kill all the enemies in the room to open the path
to the boss key chest. Get the key and return to the main hallway.
Make makar fly to the top area with the 4 statues and a door and take
control of link again. Use the deku leaf to fly up to the same area
as makar, pick him up, and go through the door.
---------------------------------------------------------------------------
In this room, defeat all the armos to make a key appear, get the key and
leave.
---------------------------------------------------------------------------
Return to the main hall and take makar with you and drop down to the bottom
section. Go below the fan and go through the door in that section.
---------------------------------------------------------------------------
In this room, defeat all the enemies and use the hookshot on the targets
on the wall to move ledge to ledge until you get to a ledge with a hammer
switch on it.
Hit it with the hammer to make the door to the next room open up. Get
makar and continue.
---------------------------------------------------------------------------
In this room, kill the armos knights and the bokobnlins to make it
a bit easier. Take control of makar and plant a tree in the path of
dirt past the wind turbines to stop the fans.
Use the hookshot on the tree to go over. Kill the floormasteres and
continue to the next room.
---------------------------------------------------------------------------
The boss door room, and a real pain in the ass. Leave makar at the
enterance and equip the iron boots. You need to move the blocks in
front of the blades in order to walk across safely with makar.
Here's how it goes:
1. Move the right block in the middle of the first two traps so that they
wont hit you when you walk across
2. Push a block into the pit near the third trap.
3. Push a block in the path of the third trap so it wont hit you when
you go across the third block.
After you get across safely, you will find another stone slab. Play the
Wind God's Aria to break the slab and expose the boss door.
---------------------------------------------------------------------------
Boss:
/-------------------------------------------------------------------------\
|Boss: Mogera Difficulty: Medium |
|-------------------------------------------------------------------------|
|Another fight based on a old boss, this time Twinmold from Majora's Mask,|
|and the Sand Scorpion from the third dungeon in A link to the Past. Its |
|really doesn't have any attacks besides the sand trying to suck you in |
|and the Mini Scorpions it makes every time you damage it. |
| |
|Lock onto it and fire the Hookshot at it. It will make the scorpions |
|tentacle to be drawn toward you. After that, hit it with your sword. |
|After awhile, it will fly into the air and dive into a new spot. |
|Repeat until dead. |
\-------------------------------------------------------------------------/
After you beat the boss, Makar will become the new sage and the master
sword will return to its full power from ocarina.
Now that the dungeons are over with, the only thing left to do is collect
the triforce pieces, beat Ganon's Tower, and the final boss.
===========================================================================
The Triforce Shards
===========================================================================
Requrements for the Triforce Pieces:
-Rupee bag that is either 1000 or 5000
-Freeing Tingle on Windfall and getting the picto box
-2 or more Hyoi Pears
-21 Joy Pendants
-3,589 Rupees Total (201 for the IN-credible chart and 3,184 Rupees
for decoding, note that you only need 398 for each map and you can
decode the maps at any time, this is justthe total ammount of rupees
you will spend)
-All items up to the Wind Temple (Magic Armor is not required)
===========================================================================
Triforce Chart 1
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][**][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Info: There's a island being protected by some bomb ships take them
down and go inside the entrance. Play the Wind Requiem on the wind
mark to get the first chart.
===========================================================================
Triforce Chart 2
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][**][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Info: First, You need to get the Picto Box from the Tingle Cell Maze. Then,
go talk to the killer bee's to find out about the Windfall teacher.
After that, go talk to the teacher of Windfall island, Miss Marie.
After that, go outside and talk to the Killer Bee's. Then they will
challenge you to a game of hide and seek.
Kid one is in a tree near the dock, roll to get him. Kid 2 is behind
the bomb shop. Kid 3 is behind the gravestone. Kid 4 is on the
balcony up near the gate from where you first start. After that,
you will get a piece of heart.
Go talk to Miss Marie to get 50 rupees. Go talk to the Killer Bee's
again and they will tell you to find a hidden Joy Pendant in a tree
for there teacher's birthday. The pendant is near the bomb shop.
Once your down with that, go give that pendant and 20 more to Miss
Marie to get her deed to her Cabin on Cabana island (E5).
Go to E5 and enter the house. Smother the flames by using the
Grappling Hook on the ceiling. Go through the maze and you will
find the Wind mark at the end. Play the song to get the map.
===========================================================================
Triforce Chart 3
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][**]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Info: Kill the Kargoroccs and change to a seagull with a Hyoi Pear. Hit all
the switches and the bars over the door will open. Drop down for the
wind mark and the chest.
===========================================================================
Triforce Chart 4
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[**][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Info: You first need to go to Diamond island. Go inside and complete
the maze to get the Ghost Ship Chart. Look at the map and see
how many times the moon needs to change to get to diamond Steppe
Island.
Play the song that changes night into day and vice versa and wait
on Diamond Steppe island for the boat. After it appears, go inside
with the boat and defeat all the enemies to get the chest with the
map in it.
===========================================================================
Triforce Chart 5
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[**][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Info: Defeat the golden bomber near the island and use the grappling hook
to pull the map up.
===========================================================================
Triforce Chart 6
===========================================================================
A B C D E F G
/---------------------------\
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][**][C7][D7][E7][F7][G7]|
----------------------------/
Info: Go onto the rock at the top where the beginning of the bridge is.
Fly over to the lone stone on the far cliff and lift it up to find
a hole. You must defeat 30 floors of enemies, every 10 floors there
is recovery and ammo items. 30 is the Wind mark and map
===========================================================================
Triforce Chart 7
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][**][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Info: Lift up the rock to find a hole. Drop in to fall into a arena.
Defeat all 4 doors filled with enemies to get 2 Darknuts to
appear. Defeat them to get the door with the wind mark.
===========================================================================
Triforce Chart 8
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][**]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][E4][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
Info: Hookshot from tree to tree to get to the hole. Do like 7, only
there is 4 Darknuts.
To decode, go to Tingle Island (C3) and pay Tingle 398 rupees to decode
the maps.
===========================================================================
Locations of the Triforce Shards
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][/\][E1][/\][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][/\][C4][D4][E4][F4][G4]|
5 |[A5][B5][/\][/\][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][/\]|
7 |[A7][/\][C7][/\][E7][F7][G7]|
----------------------------
---------------------------------------------------------------------------
Triforce Chart 1: Greatfish Island (B4)
Triforce Chart 2: Gale Island (D1)
Triforce Chart 3: Stone Watcher Island (C5)
Trifoece Chart 4: Outset Island (B7)
Triforce Chart 5: Cliff Plateau Isles (G6)
Triforce Chart 6: Southern Triangle Island (D5)
Triforce Chart 7: Seven-Star Island (F1)
Triforce Chart 8: Two-Eye Reef (D7)
---------------------------------------------------------------------------
After you get all 8 of the triforce pieces, your final goal is to go
back to Tower of The Gods (E4) and go back to old Hyrule and face
the last boss.
===========================================================================
Great Sea: Tower of the Gods
===========================================================================
A B C D E F G
---------------------------
1 |[A1][B1][C1][D1][E1][F1][G1]|
2 |[A2][B2][C2][D2][E2][F2][G2]|
3 |[A3][B3][C3][D3][E3][F3][G3]|
4 |[A4][B4][C4][D4][**][F4][G4]|
5 |[A5][B5][C5][D5][E5][F5][G5]|
6 |[A6][B6][C6][D6][E6][F6][G6]|
7 |[A7][B7][C7][D7][E7][F7][G7]|
----------------------------
After you get the whole triforce of courage, head back to E4 to start a
cutscene and open the portal to Hyrule once more. Head into the portal
to go back to Hyrule one last time.
===========================================================================
Hyrule Castle
============================================================================
Hyrule Castle: You find that the statue of adult link was smashed. go down
to meet Tetra...or is it? Its really a trap. You then battle 2 of the
Darknuts, defeat them for the flames to go down.
Once that's done, go to the exit on the other side when you entered. Break
the barrier and go down the pathway to get to Ganons Tower, the final
battle awaits!
===========================================================================
Ganon's Castle
===========================================================================
Just like Ocarina, you need to beat each section based on old dungeons.
The only catch this time is you only do four sections, Fire, Plant,
Darkness, and wind.
Another catch is you need to face the bosses again, only this time you have
more health and magic, but any item gotten from other dungeons cannot be
used.
---------------------------------------------------------------------------
Fire: Use the Ice Arrows to make temporary Magma platforms. Make one
platform on the Fire Blast to make it go up. Get to the end and face
Gohma again.
---------------------------------------------------------------------------
Woods: This is a frustrating one. Use the Deku Leaf to get the platform
over, and jump into it. Flap backward to go forward. Go on the
levitating platform and use the wind switch to bring the 2nd one
over.
Do the same thing and use the Deku leaf to get to the 2nt levitating
platform. Make sure you take out the enemies so they wont attack you
and fall. Face the Kalle Demos boss again.
---------------------------------------------------------------------------
Earth: This is easy. Run past the dropping coffins until you get to those
switches that need something to be hold down. Use the light on the
Dark ChuChus toturn them to stone, and put them on the switches to
bring the steps down.
If they start to go down, roll. You'll face the Jalhalla boss again.
---------------------------------------------------------------------------
Wind: Defeat the Wizzrobe and then use the springboard and the deku
leaf to glide across the room. When your going past the two
wind vortex's, go in the middle of the two and continue.
When your at the end, use the hookshot to get to the Molgera Boss
room door.
---------------------------------------------------------------------------
After you do all those, the seal on the door will open.
===========================================================================
The Core of Ganon's Castle
===========================================================================
There is a wooden door in front you cannot get past right now.On the left
is a door with four switches. In the right room is a bottomless pit, and
some candles with specific candles on them.
That's a code for the other room. Write it down and use the boomerang to
activate the switches. Doing that will make your boat appear. This is the
only exit from Hyrule to the Flooded one, so use this when you need to do
other quest.
Go to the right room and jump into the bottomless pit. This is where you
will face the shadow boss.
/-------------------------------------------------------------------------\
|Boss: Phantom Ganon Repeat Difficulty: 1st: Medium, 2nd: Easy |
|-------------------------------------------------------------------------|
|1st Time: You actually see him in every room in the Light Arrow maze, |
|so I recommend you just avoid him all together until you get to the Light|
|Arrow room, where you have to fight him. |
| |
|He adds two new attacks to the fight, the same beam attack from the |
|Ganondorf fight, and a 4X attack, which is similar to the Final Poe |
|sister from the Forest Temple. he's a bit harder and faster, but |
|still easy. |
| |
|2nd time: This is easy as hell, just shoot a Light Arrow at him! |
|He dies and leaves his sword, the thing you need to cut the wooden |
|door in front of you. |
\-------------------------------------------------------------------------/
I recommend you ignore him and save your energy. This is where Trial and
Error come into play. Get a piece of Paper and mark down each door you
use and where it goes. Each wrong door will lead you back in the Wooden
door room. One is with enemies, and the other is the right way.
Another method is to defeat the Shadow Ganon Boss in each room and look
to where the shadow's sword lands and go through thart door. Keep going
the right way until you get to a room with only the forward room and the
way you came in. You will NEED to fight the shadow boss and win to get
the Light Arrows.
Use the door to go back to the Beginning with the Wooden Door. You will
face the shadow boss for the last time, but he can only be brought down
with one Light Arrow strike. Take the sword the boss drops to break the
wooden barrier to get to the last section.
Heres a tip from Burgerdog on the Message Boards:
"Follow these directions, from the landing spot go,
Down, left, up, left, right, and up."
===========================================================================
Ganon's Castle: Blood Red Hallway
===========================================================================
Remember Ganons Castle in Ocarina? This is similar to that, but this time
you need to defeat every enemy you meet. You can easily beat them with one
Light Arrow Strike. Once all enemies are gone, the lock on the door to the
last battles will open
===========================================================================
Ganon's Castle: Ganondorf's Room
===========================================================================
This is a very cool Imperial-Style room with water in the middle.You will
face 3 incarnation of old Ocarina and A Link to the Past Bosses here.
1st Boss:
/-------------------------------------------------------------------------\
|Shadow Boss: Puppet Ganon Difficulty: Medium |
--------------------------------------------------------------------------|
|This is the exact same as the Kallie Demos Boss, only easier. |
|Use your boomerang to cut all 5 of the support strings to bring him |
|down. Fire a light arrow at the Blue Orb 3 times to defeat him. |
\-------------------------------------------------------------------------/
2nd Boss:
/-------------------------------------------------------------------------\
|Shadow Boss: Arachnid Dragon Ganon Difficulty: Medium |
|-------------------------------------------------------------------------|
|Another easy fight. The fight is very similar to the Gohma fight |
|from Ages and the first Zelda, but very different at the same time. |
|It goes to the ceiling and crawls around for awhile before dropping |
|down to the floor. |
| |
|Use the water to see where it is and try to guess what direction |
|the Blue orb will land and hope your right. Hit the orb 3 times |
|with a light arrow and it will transform again |
\-------------------------------------------------------------------------/
3rd Boss:
/-------------------------------------------------------------------------\
|Final Shadow Boss: Dragon Moldorm Ganon Difficulty: Hard |
|-------------------------------------------------------------------------|
|More annoying than hard. Just like its cousins, you either need to hit |
|its head and then very quickly hit its tail with a light arrow, or try |
|to aim the light arrow on its tail, which is actually pretty easy if you |
|are good at shooting the bow and arrow. Do it three times and the fight |
|will end. The final boss awaits. |
\-------------------------------------------------------------------------/
Once done, use the rope to go up, and use the Grappling Hook where it
allows. Once at the top, use fire to burn the top of the Warp Urn to
go back down. If you need fairies, use the Warp urn to your avantage.
You can warp back and forth to bring back the Jar with the fairy in it.
Once done, use the Hookshot to go to the Door leading to the final
battle with Ganondorf.
/-------------------------------------------------------------------------\
|FINAL BOSS: Ganondorf (AKA: Ganon) Difficulty: Hard |
|-------------------------------------------------------------------------|
|There are three phases of this battle and will be broken up into those |
|phases. Remember to stock up on fairy's. Ganondorf does a lot of |
|damage with one hit, and is very quick, so you may need one or two |
|to help you. |
| |
|Part 1: You need to line Zelda, Ganondorf, and Yourself in a line and |
|wait for her to fire a Light Arrow at Ganondorf. This is pretty hard, but|
|one of the only ways to damage him now. Once he's stunned, hit him with |
|your sword |
| |
|Part 2: This is much harder than I, but not impossible. You need to use |
|your Roll and hit move on him to stun him, and hit him after that. It |
|takes a few hits to go to the final phase |
| |
|Last Part: This only takes one hit to do, but hard to pull off. Zelda |
|need to hit him with a Light Arrow,and you need to reflect it back at him|
|using your mirror shield and while he's VERY SHORTLY stunned, use the |
|roll and hit attack. |
| |
|If that doesn't work, do the attack where you charge up your sword with |
|targeting and do that. This will defiantly take a few tries. Once done |
|once, you have beaten the game!!! Sit back, get a Coke, and enjoy the |
|ending! |
\-------------------------------------------------------------------------/
Defeat him to get get the ending.
/\ /\
/ \ / \
/ \-----------------------------------------------------/ \
/------\ /------\
/\ /\ 050. S i d e Q u e s t /\ /\
/ \ / \ / \ / \
/ \ / \---------------------------------------------/ \ / \
------ ------- ------ -------
===========================================================================
Item Guide
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Swords and shields:
===========================================================================
Heroes Sword
===========================================================================
Usefulness: *****
Found: Orca's Training
Info: The hero's sword is the sword you will be using for the 1st half of
the game. Pretty much, its the main weapon for most of the enemies.
===========================================================================
Master Sword
===========================================================================
Usefulness: *****
Found: Hyrule castle
Info: The master sword from Ocarina. Although, when you first find
it, it is underpowered, it can be restored to how it was from
ocarina. Note that upgradeing it wont make it more powerful
than it already is.
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Heroes Shield
===========================================================================
Usefulness: *****
Found: Grandmother gives it before going on the pirate's boat
Info: Same type of defence engine as Ocarina of Time/Majora's mask and just
as good. Use the R button to block enemies attack. Cannot reflect
light.
===========================================================================
Mirror Shield
===========================================================================
Usefulness: ****
Found: Earth Temple
Info: Same as hero's shield, but can reflect light. Not used as much since
its a late game item. To reflect light, use it near a light spot in
a dark area to reflect light.
===========================================================================
Equip Items:
===========================================================================
Telescope
===========================================================================
Usefulness: *
Found: Aryll gives you this in the beginning
Info: Only used once and never again. Pretty much useless for the most
part. Can zoom in on a certain area.
===========================================================================
Sail
===========================================================================
Usefulness: *****
Found: Buy from Zunari on Windfall island for 80 rupees
Info: One of the most used items in the game. Used all the time to get from
island to island. You must use it every time you get on the boat, and
you must repress the button whenever a cutscene comes up.
===========================================================================
The Wind Waker
===========================================================================
Usefulness: *****
Found: Given to you by the King of Red Lions after reaching Dragon Roost
Island.
Info: The ocarina of Wind Waker, and just as used as its ocarina
counterpart. It's used a lot in the game, from solving
dungeons to sailing on the main world. It uses the same C-pad
that Master Quest uses
===========================================================================
Grappling Hook
===========================================================================
Usefulness: ****
Found: Dragon Roost Cavern
Info: Similar to its Hookshot counterpart, and used a lot in the beginning.
It really isn't used for combat, but is required to get over some
pits.
In Combat, it is used to get the enemies drop item, and on the main
world and dungeons, it will hook to anything that has a yellow
exclamation target when 1st person comes up.
===========================================================================
Deku Leaf
===========================================================================
Usefulness: *****
Found: The Forest Haven
Info: Very useful in the main game to get over pits, and used a lot in
the second and last dungeon. Uses a point of magic about every 2
seconds and will stop working if magic runs out. Can be used to
make gust of winds used in puzzles.
===========================================================================
Boomerang
===========================================================================
Usefulness: ****
Found: Forbidden Forest
Info: More powerful than its ocarina counterpart with its own lock-on
system, but still not used that much later in the game. Used to
stun enemies in combat. It is also used to cut strings and hit
5 buttons, strings, etc, at max.
===========================================================================
Bombs
===========================================================================
Usefulness: ***
Found: Pirates Ship (Second time with password)
Info: Any Zelda vet will tell you that bombs are unchanged from there
NES days, and they still have the same effect. Used quite often
in the Overworld, and powerful in combat, but inaccurate.
Used to blow up walls and big rocks. You can also pay tingle 10
rupees to use bombs on the GBA if you have a GBA to GCN link.
===========================================================================
Skull Hammer
===========================================================================
Usefulness: ****
Found: Forsaken Fortress, Second time
Info: This hammer is pretty much the same as its Ocarina counterpart,
only useful. You can use it to smash enemies for good damage,
or use it on the switches that cannot be moved down by anything
else.
===========================================================================
Bottles
===========================================================================
Usefulness: *****
Found: Look at bottle guide
Info: One of the most useful items in the game. Use to hold stuff in.
Here's a list of the items you can use with the bottle:
---------------------------------------------------------------------------
Red Potion: Recovers all Hearts, can be free with drop items
Green Potion: Recovers all Magic, need to pay to get
Blue Potion: Recovers all Health/Magic. Need 15 blue chuchu jelly
drops to be able to purchase it
Fairy: Recovers most hearts and used automatically when dead.
Recommended over R. Potion, Free
Firefly: Used to get Deluxe Picto Box in regular game after a
few missions with the Picto Box (Look at the deluxe
picto box guide for more info on the missions.)
Elixer Soup: Recovers both Magic and Health completely and doubles
attack power until damaged. Can be druken twice, but
can only be refilled after you drink all of the soup.
Water: Can be used to Revive plants.
Deku Water: Revives Small tree's in Korok Tree quest.
===========================================================================
Tingle Tuner
===========================================================================
Usefulness: *(without GBA and GBA to GCN link) ***** With
Location: Windfall island, Tingle Cell
Info: Can only be used when you have a GBA on and a GBA to GCN link. This
is a very usefull tool for recovering energy/puzzles, etc. Go to the
GBA Tingle section for more info.
===========================================================================
Pictograph and Deluxe Pictograph
===========================================================================
Usefulness: *
Location: Regular: Tingle maze
Deluxe: Regular, get firefly and give to Lenzo after a few
missions
Special save file: In inventory when beginning.
Info: Only used for missions and the figure gallery. Useless otherwise.
Fun for late game completion. The camera missions can be found
at one of the bottom sections.
===========================================================================
Heavy Boots
===========================================================================
Usefulness: ***
Location: Ice Ring Isle
Info: Used to go against the wind and to weigh down switches to jump high.
Mostly used late game, so limited use.
*Note, in the Wind dungeon wear these and use the hookshot at the
statue blocking the gate where the deku kid is to release him.
===========================================================================
Magic Armor
===========================================================================
Usefulness: **
Location: Zunari after completing Trading quest
Info: Same as Nayru's Love in Ocarina, it completely voids all damage,
but instead, it absorbs magic power second by second and you can
still be knocked back.
===========================================================================
Spoils Bag
===========================================================================
Usefulness: *****
Location: Pirate Ship first time
Info: This is used to store all the enemy drops. Spoils section to come
back online soon.
===========================================================================
Bait Bag
===========================================================================
Usefulness: *****
Location: Beedles shop (10 Rupees)
This is used to store the Seagull seeds and Animal Food.
All-Purpose Bait: This is used both to get pigs to dig in brown patches
of earth, and to feed the Fishman in each square to
get a map of that area. Comes in packets of 3.
Hyoi pear: Used to control seagulls. Required in several parts of the game
===========================================================================
Delivery Bag
===========================================================================
Usefulness: **
Location: Dragon Island
Info: Used to carry event items and Trade items. Not really used much in
main game.
===========================================================================
Bow and Arrows
===========================================================================
Usefulness: *****
Location: Tower of the God's
Info: Take a wild guess. This is used to fire arrows. One of the best
items in the game. When used in combat, it can either be done in
first person or you will be able to move around if you are
targeting enemies.
===========================================================================
Fire and Ice Arrows
===========================================================================
Usefulness: *****
Location: Fairy Queens Fountain
Fire Arrows: Used to set enemies on fire and melt ice. Sadly, not used
much in main game.
Ice Arrows: Used to null fire somewhat, create lava platforms, and freeze
enemies. Better in combat to freeze them and then use the
fire arrows for a one hit kill.
===========================================================================
Light Arrows
===========================================================================
Usefulness: ************
Location: Ganons Castle
Info: The ULTIMATE weapon...sadly, since its a late game weapon just
like the one in ocarina, you will never use it outside Ganons
castle. Instant one hit kill for all enemies.
===========================================================================
Hookshot
===========================================================================
Usefulness: ****
Location: Wind Temple
Info: Its comes late game, but very useful. Same as it always been...Use
it on targets to pull yourself to new areas, or use it to stun
enemies so you can hit them.
===========================================================================
Other Items:
===========================================================================
Pirates Charm
===========================================================================
Usefulness: ***
Location: Automaticly in inventory when you enter the Forsaken Fortress
Info: The pirates charm is used both by Tetra and the KoRL for hints.
Press A when the A button on the screen starts to look pointy
and make sounds to get a hint about that area.
===========================================================================
Power Bracelets
==============================================================