+++++   ++++  ===========    ======  =        ========
 +   + +      =         =
 +   + +      =     =     =  =       ======       =
  ===  +++++  =              =======
 =  =  +        =   =     =  =       =    =       =
 =  =  +          =     =
+++ ++++++++  ============   ======  ===  ===     =

=======  =       =    ========   =
=                         =
=======    =   =      ========   =
=                         =
=======      =        ========   =  =  =

           ZerØ
      +  =========
         +       =
         = +     =
         =    +  =
         =       +
         =========   +


====================================================================
 Resident Evil Ø ver:1.8                  By Thanos rulzs
====================================================================

******************************************************
*                                                    *
*   Game Title: Resident Evil Ø                      *
*                                                    *
*   Console: GameCube                                *
*                                                    *
*   Author: Thanos rulzs                             *
*                                                    *
*   18th Nov 2002                                    *
*                                                    *
*   Version 1.7                                      *
*                                                    *
******************************************************



 ----------------------*--------------*------------------------
|                                                              |
                          Contents


                        1.  Introduction

                        2.  Legal notes

                        3.  Game basics/necessities

                        4.  Game walkthrough

                        5.  Q & A

                        6.  Item checklist

                        7.  Contact Info

                        8.  Diary list

                        9.  Codes and secrets

                        10.  Credits

 |                                                               |
  ----------------------*-------------------*--------------------



===================


  Version History


===================

______________________________________________________________________________________________


   Version 0.1  18th Nov 2002

Touch a bit of the walkthrough,not completely done in some areas of the FAQ,but
will try to finish up soon.Although completed the game,haven't put pen to paper
yet.

   Version 0.2  25th Nov 2002

Completed Disc 1 walkthrough,updated a few sections of the FAQ.

   Version 0.3  26th Nov 2002

75 % complete and halfway complete and trying to fix the status pic which looks
horrible when converted to the gamefaqs.

   Version 1.0  28th Nov 2002

Whole walkthrough complete.

   Version 1.1  3rd DEc 2002

Corrected some mistakes and added some Q and A section questions

   Version 1.2  13th Dec 2002

Added and made some changes,some new section is introduced like the diary
list,item checklist and also the mini game checklist(but not walkthrough),but
haven't touch any of them yet.Yes,I'm lazy:)

   Version 1.3  20th Dec 2002

Done diary section,left one more file though,but the two other new sections not
done yet.Updated a bit on some sections of the walkthrough.

   Version 1.4  2nd Jan 2003

Finish item checklist,also added a small chemical canister guide,very small
section,but I Do stress the importance of that small section.I can't seem to
find the last file in file 3,so any help would be gladly appreciated.Also
updated the codes and secret section.That's about it and also some updates to
the FAQ.

   Version 1.5	28th Jan 2003

Small changes to the FAQ,remove the mini hunter checklist(no time to finish it)
because I'm currently the hard mode walkthrough,any map drawings are welcome as
some readers actually ask for maps,so I'm requesting to any reader to donate
some maps to me.I'm willing give credit where credit is due.

   Version 1.6  17 Mar 2003

For this version,I will like to thank all readers who read this guide.I'm
planning to do a NORMAL mode speed walkthrough so look out for it when the time
comes.Anyway,I make only some minor changes and added a boss guide to this
version.Also added some emailers suggestion also.Trying to correct some
spelling mistakes.

   Version 1.7  1st Aug 2003

Updated the guide,added ACSII(Crappy),updated legal info,added speed guide to
the guide,or else nothing much to report.Anybody want go contribute anything
like maps,leech hunter stuff are welcome.One more thing to say,the bat trick in
the church DOES NOT WORK,so stop talking about it.

   Version 1.8  8th September 2003

Updated the guide,recreating the basic sections of the guide,also redo the
legal sections and the contact info section of the guide,or else nothing much
to report,readers,feel free to donate maps and boss tactics,i need them so i
appeal to you folks.

______________________________________________________________________________________________

<***********-End Of Version History-*******************>


<-------------------->

  1. Introduction

<-------------------->

Hi, first of all, welcome to the guide. Take note that this game guide is for
Resident Evil Ø. It is an unofficial walkthrough guide as it is not associated
with Brady or Prima or Cube solutions guide and I'm not invlove with the
company Capcom whatsoever and DO NOT email me about things associated with the
company. The aim of the guide is very clear as the guide speaks for itself of
what it's purpose is.

The story starts in 1998,before the Spencer Estate,before Raccoon, before
Sheena Island, before Rockfort Island.several unusual murder cases had occured
in Raccoon city,a suburb in the midwest.Gravely,there are reports of flesh
eating monsters attacking civilians' houses,so the S.T.A.R.S team are dispatch
to the forest to find out what happen. The Bravo team were dispatch first and
as they arrive to the scene,their helicopter got engine failure and experience
and the nightmare begins here.

Finally, this game is a 1 player game with lots of action and strategy and
puzzels to solve in order to move on and complete the game. It is made by
Capcom and all credit to them for making great games like Street fighter, Mega
man etc. Thanks for them for this great game and do look forward for more MS
games!!:)

I still consider myself as a noob in writing FAQS so any constructive
criticisms would be great and I hope you really enjoy this FAQ.Thank you in
advance for reading again. And yeah, I prefer some peace and quiet at me email
box, unless if you really need help,then email me.

<----------------------->

    2. Legal Notes

<----------------------->

      ======================
     |Web masters Take note:|
      ======================

This document may be not be reproduced under any circumstances except for
personal, private use. It may not be placed on any web site or otherwise
distributed publicly without advance written permission. Use of this guide on
any other web site or as a part of any public display is strictly prohibited,
and a violation of copyright.It is a free document that cannot be used in any
sort of commercial transaction, including selling it or giving it away as a
gift.You are also not allow to link it to the gamefaqs unless you have written
permission from the gamefaqs owner.The following sites have obtain written
permission to host this document:

- Gamefaqs.com
- Cheats.de(german site)
- Neoseeker.com
- IgN

     =================
    |Readers take note|
     =================

If you find the FAQ a bit too long, feel free to save it in your hard drive but
do not plagiarize and modify this FAQ and   claim it it's yours or alter it and
then put it on some game websites and claim it as your work and also sell off
to other gamers.Feel free to print it out for your personal reference
only.Thank you.Any readers notice this FAQ is placed in other website without
my approval please sent to be by email for your kindness will be thankful.Yeah
one last note,always go to the gamefaqs for the lastest version of the game as
the site will always be the first to be updated.You may not incorporate any
part of this FAQ into your own guide without obtaining my express written
permission.This FAQ is updated and maintain by Thanos rulzs alone and this is
an unoffical FAQ created by me and I am not involve with Capcom whatsoever so
DO not email questions about them.


Thank you :)

All characters and story plot is (c)opyright by Capcom PTD LTD.


<----------------------------------->

 3. Game Basics and necessities

<----------------------------------->

This section is split into several parts for easy reading and do read the basic
section before you start the game unless you play the Resident evil series
before, so feel free to skip it if you want.It is advisble to read it since
there some new changes introduce to this game.

---------------------
  Part 1: Controls
---------------------

Control stick or pad: Controls the character movement

Up: Move forward

Down: Move backward

Right: Rotate right

Left: Rotate left

180 degree turn: Down + B button

Buttons:

L button: switch targets

R button: Hold up weapon

Z button: Open up map screen(or use inventory to open up map screen)

X button: Flip or switch between characters

Y button: Inventory/Status screen

A button: Action button,confirm selection,pick up items,shoot weapon(if R
button is held)

B button: Cancel selection,run button(hold it with the direction of Control
stick or pad)

C stick: Controls the other character (if both characters are together in the
same room)

Start: Depending on whether you are in solo mode or team mode,affects the
commands,eg: you are in team mode with a partner in the same room,pressing this
command will result in character short talk,like 'let me handle it" which
automatically switches to solo mode,good for speed players as you won't need to
visit the status screen.


-------------------------------
  Part 2: Health tutorial
-------------------------------

------------------
  Health Guide    |
------------------


Injury condition(can be view in status screen by reading the electrocardiogram
aka ECG):

Fine green: Your character is not injured

Caution Yellow: An injury state and needs a green herb to cure, normally just
ignore this injury

Caution Orange: Take note of this injury because one more hit you will be in
danger zone, cure it using two herbs or a mixture of green and Red herb.

Danger Red: Take note of this injury because one more damaging hit and you’re
dead. Use triple green herb or a mixture of green and Red herb to cure this
injury.

Poison purple: When your character’s poisoned, heal with the blue herb
immediately because the longer it drags on, the more serious injury like danger
will appear after you cure yourself off the poison.

Note: When your character is in Caution zone, your character will use his/her
arm over his/her other side of the shoulder, indicating an injury. When in
danger zone, your character staggers and moves slowly to indicate it and cure
him/her immediately.

--------------------------
  Herb curing techniques  |
--------------------------

\\\\\\\\\\\\\\\
              \
General Herbs:\
              \
\\\\\\\\\\\\\\\

Green herb: Cure a injure condition

Red herb: Does nothing but combining with green herb is its effectiveness

Blue Herb: Cures poison

\\\\\\\\\\\\\\\\\\\
Herb combinations:\
\\\\\\\\\\\\\\\\\\\

///////////////////
Effective ones:   |
\\\\\\\\\\\\\\\\\\\

Green herb and Red herb: Cures character back to full health, but not poison

Triple Green herbs: Cures character back to full health, but not poison, same
power as the green herb and red herb mixture

Green herb, Blue herb and Red herb as Super Herb: Not only Cures character back
to full health, but also cure poison. Best mixture among all the combination of
herbs

First aid spray: Powerful, has the power of triple green herbs and the mixture
of Red herb and Green herb. It cures the character back to full health,but not
curing poison


/////////////////////
Non- Effective ones:|
\\\\\\\\\\\\\\\\\\\\\

Blue herb and a green herb: Cures poison as well cure an injury condition

Two green herbs: Cure two state of injury condition

Red herb alone: Does not do anything but need to mix with green herb to
maximize its power. In other words, it’s a herb that enhance the power of the
herbs


Note that only Rebecca can combine herbs,Billy can't but he can use the single
green herb to cure his injury

Health Chart:
-------------
 -----------------------------------------
|Herbs         | YC  |  OC  |  RD  |  PP  |
|-----------------------------------------
|Green         | Yes |  NO  |  NO  |  NO  |
|-----------------------------------------
|Red           | NO  |  NO  |  NO  |  NO  |
|-----------------------------------------
|Blue          | NO  |  NO  |  NO  |  YES |
|-----------------------------------------
|GreenX2       | Yes |  YES |  NO  |  NO  |
|-----------------------------------------
|GreenX3       | Yes |  YES | YES  |  NO  |
|-----------------------------------------
|First aid     | Yes |  YES | YES  |  NO  |
|-----------------------------------------
|Green/Red     | Yes |  YES | YES  |  NO  |
|-----------------------------------------
|Green/Red/Blue| Yes |  YES | YES  |  YES |
|-----------------------------------------
|Green/Blue    | YES |  NO  |  NO  |  YES |
 -----------------------------------------


-------------------------------
  Part 3: Basic tutorial
-------------------------------


|PARTNER|  |MAP|  |FILE|  |OPTION|  |EXIT|



--------------------    -------------------------
|                   |   |--      ECG            |
|                   |   |  \                    |
|Character protrait |   |   ------              |
|                   |   |         \             |
|                   |   |          -------  FINE|
---------------------   -------------------------

-------------------------------
|              |              |
|              |              |
|              |              |
|-----------------------------|
|              |              |
|              |              |
|              |              |
|-----------------------------|
|              |              |
|              |              |
|              |              |
|-----------------------------|
|          Equipped           |
|                             |
|                             |
|                             |
|                             |
 -----------------------------

--------------------    -------------------------
|                   |   |--      ECG            |
|                   |   |  \                    |
|Character protrait |   |   ------              |
|                   |   |         \             |
|                   |   |          -------  FINE|
---------------------   -------------------------

            ------------------------------
           |              |               |
 |---------|              |               |
 |         |              |               |
 |Personal |------------------------------|
 |---------|              |               |
           |              |               |
           |              |               |
           |------------------------------|
           |              |               |
           |              |               |
           |              |               |
           |------------------------------|
           |                              |
           |          Equipped            |
           |                              |
           |                              |
           |                              |
           |                              |
           |                              |
            ------------------------------


Whew...,I hope this can give you a rough idea of what is going on.Sorry for the
drawing for appearing crappy in the FAQ,I have no choice since it works well in
the notepad so I redo it again.If it doesn't fit,I will remove the drawing.

PARTNER
--------

Swaps to another partner

MAP
-------

Opens up the maps you have collected

File
--------

Opens files you have collected to read

Options
---------

Opens up option like monitor tuning etc

Exit
------

Exit the status screen

Equipped
---------

Refers to the weapon equip for each character

Personal
----------

Refers to the character's free item space like lighter,only able to view the
current selected character's personal item

When you select partner,there's a few options you will get:

Attack
-------

The CPU will control your partner and help you engauge in the
battle(very good if you can't spot enemies due to camera angles as the CPU will
shoot alerting you)

Idle
------

Your partner will not shoot,follows you whereever you go,good if you want to
run pass enemies but the CPU friend wants to take down the enemy

Solo
-------

Your partner will not follow(be warned,leave alone the CPU too long and he/she
will radio for help

Team
------

Your partner will follow you whereever you go

Inventory spaces
----------------

Each character has six spaces to have,refer to the pic to understand

There are also some new options:

Exchange
--------
You will need to get two characters near each other,then selectexchange swap
items,when exchanging ammos,press L and R on your control pad to adjust around.


Leave
-------

By selecting this,you will leave the item you want be left behind.

Some common options you will encounter:

Combine
--------

Straightforward one,some items like the herbs need to be combine etc
Use
-----

Use that particular item like herb or keys to unlock doors etc

Map and file
-----------
Speaks for itself,view them if you want and read the file you want.

-----------------------
 Knowing the game well
-----------------------

Shotgun decap
-------------

One of the useful ways to save pistol ammo but with the expense of one shotgun
ammo,but it must be with great accuracy.when a bunch of zombies come your
way,wait for them to come near,aim the shotgun up and fire,it would at least
decap the zombies near you and push the other zombies down.

Drop enemy,then knife/foot decap
--------------------------------

Another very useful tactic and saves ammo,but you got to knock the zombie down
first.Use handgun to drop them down first,if they get up,then it will not
work,you need to make them crawl and be immobile and take down a knife and take
a few swipes,be careful not to get bitten in the leg,but it does not
matter,your character will use his/her karate feet technique and decap the
zombies' head.

Make use of your own character
--------------------------------

Yes,this tactic can be very useful,first of,if you can't view the enemy too
well,stop where you are,your character head will turn to the direction if there
is any zombie,similarly,any zombie who are acting dead,your head will look down
on the enemy instantly.

Use stronger weapons for more powerful enemies
-----------------------------------------------

Speaks for itself,save all the powerful weapons,ie shotgun,spas12, explosive
arrows, grenade launcher etc for more powerful enemies,use arrows,handgun on
normal enemies. It would save you a lot of trouble during boss encounters and
help them beat them out faster.

Footsteps and noise
--------------------

Yes,another easy alternative to spot whether there are any enemies around you
or not. They give the enemy away,so turn your sound volume up,the zombies are
the easiest to spot,they waddle and make a lot of noise,hunters,go for the run
step noise with big heavy footsteps.Bandersnatches make a rubber like noise and
give a heavier footsteps.

Evade enemies/conserve ammos
-----------------------------

Run diagonally,zigzag,enemies are quite slow to react if you are fast.best if
it's a boss,merry go round tactic from my REØ guide is also useful.The zombies
and dogs here are rather easy to evade,because most of the time they are
staying put,which means no out stretch arms,even if they are walking,at times
if they don't spot you,they also won't have outstretch arms allowing you to
slip past them easily.Unequip your weapon,you move more faster.Hard to evade in
this game as the hallways are tight in space and note one thing,if you plan to
evade,put your partner on idle to run pass or else your cpu friend to clear the
enemy,and need to help him/her out.

Use the inventory screen reload
--------------------------------

Yes,if your character auto reload for themselves,you will be in deep trouble
because your are exposing yourself to the enemy.Instead,go to the status screen
and reload from there,it's faster and doesn't put your character to risk.

Manage your item space well
---------------------------

Even though you start of with 8 spaces,do not overload yourself,or else it's
gonna bring you a lot of hassle.If you have no plans to use the item,dump it in
the item box,don't bother stuffing yourself with too many items.

Cure asap if you're poison
---------------------------

This is a serious matter.If you are poisoned,find the blue herb asap because it
ain't fun of the poison to drag on to damage your character even further,if
your character is herb,they will hold their hand in the waist area,and if they
are dying,they stagger.

Watch your character's health
------------------------------

If your character is seriously hurt,best is to view by the movement,during
caution condition,your character put their left arms at the right chest,if they
are dying,they stagger.So watch out and cure them asap.It best to always bring
a health item with youin case you are hurt it can always save your skin,but do
not waste your herbs,cure only if your are around orange caution or dying and
best is to mix herbs,don't use them as single herbs.Don't bother making super
herbs,instead,seperate the blue herbs because you might be wasting the curing
herbs you are well.

Stuck????
------------------------

If you are stuck,read maps and files for help,if you run out of ammo,don't
worry,there's always ways to progress and ceratin rooms you haven't visited,so
go there and you might find yourself with some supplies of ammo.Also any mid
level boxes that reach up to your waist,you can push them and also climb on
them,many of this simple tactics can be found in the the manual itself.
Remember,there's always a way out unless you tell me you are a total scrub.


Save the game only when you are full of ammo and peak of health
----------------------------------------------------------------

Yes,save the game only when you are full of ammo and peak of health.This will
ensure survival and also in case you screw anything up,you can use this save to
your advantage and do not save when you are doing badly in the game.How to save
a game? Simple,first you need to spot a typewriter which can be found
throughout the game,second,find the ink ribbon which is round like a wheel,use
the ink ribbon to save the game,each save costs an ink ribbon though so take
note of that and plan carefully.

Retreat/Back off when needed
------------------------------

When enemies are coming near you and you are on the offensive,don't be dumb and
stand there and keep shooting,back off a bit so that there is some space
between you and the enemy so that you won't get hit.If there are too many
enemies,use the 180 degree turn and back off and retreat and regroup and take
them down at some distance.

Know the game basics first
---------------------------

Yes,if you have not idea about this game,you will die faster than you know
it,to know the basics,read the files player 1 and 2 are,learn the basics
especially the maps,you can view them in my FAQ,use ctrl + F to find those
files.

watch the health
-----------------

Monitor your characters health carefully,the game end when one of them dies,so
double the responsibility in this game,so do watch over the characters
health,especially Rebecca because she has very low stamina.

Don't use herbs alone,combine them
------------------------------------

If you plan to use them one by one,then you are wasting the drugs you have,in
this game,only Rebecca is able to combine herbs,so gives all herbs to her to
combine it,also use mix herbs if you are damage badly,or else you will be
wasting herbs again be smart,use them in need.

Bring at least 2 mix herbs when you are moving around
-------------------------------------------------------

One for Billy and one for Rebecca,the rest,try to leave them in the area with
no enemies,pick them up later when you need them

Be smart
-----------

If you plan to let them do seperate jobs,at least after they have down their
jobs,'park' them at a safe place so that you won't risk them from radioing for
help where you either backtrack or swap to the character in need of help.

Use Billy in fights
--------------------

Yes,Billy can take punishment better than anyone in the RE series,so take him
in combat than Rebecca,his aiming is also better in some sense so in boss
fights or anything,favor Billy over Rebecca.

Discard keys when prompt
--------------------------

Yup,discard those keys when not needed,there's no use for it and dump it aside
to save your inventory space so that you can grab more goodies and stuff rather
than a useless key.

Making sure that the enemy is dead
----------------------------------

This is a very important factor to ensure survival,or else you will be wasting
ammo all the way.To see all the enemies are dead or not,just when they are
down,make sure there's a blood of blood coming out from them to ensure they are
dead.


--------------------
 Saving the game
--------------------

By grabbing the ink ribbon,just go to any typrwriter and save provided your
memory card has come blocks to spare.In case you can't identify the ink
ribbon,it looks like a wheel and it's often found near the type
writer.Well,most ribbons are found near typewriter and it's also best to leave
any ink ribbon after you save so that you can save some inventory space.Nice
suggestion by ViStante, Glenn.

-------------------------------
Chemical mixing canister guide
-------------------------------

You will only need this in disc 2.But it's rather important in my view so I
decided to create this small section.

Blue chemical +  Red chemical = Sulphuric acid

Red chemical + Green chemical = Stripping agent

-----------------------------------------------------------------
Red chemical + Green chemical + Green chemical = Red chemical  *

Red chemical + Green chemical + Red chemical = Green Chemical  *

Blue chemical +  Red chemical + Red chemical = Blue chemical   *

Blue chemical +  Red chemical + Blue chemical =  Red chemical  *
-----------------------------------------------------------------

Note: The stars shows that you accidentally added extra chemicals to mixed
compound.To get it back,for example:
Red chemical + Green chemical + Green chemical = Red chemical,this way you have
remove the stripping agent mixture,to get it back,just mixed the green chemical
again.


-------------------------------
  Part 4: Character information
-------------------------------

+++++++++++++
Billy Ceon: +
+++++++++++++
Age 26:

He's an ex marine sentenced to death for the murder of 23 people.On his way to
execution,the van he was riding crash and he escaped and met up with
Rebecca.One of the two controllable characters in the game.

Pros of Billy:
- Good stamina
- stronger of the two(meaning some puzzles will need him to solve)
- Better shooter as his chance of headshot with handgun is higher

Cons:
-Can't make herbs

++++++++++++++++++
Rebecca Chambers:+
++++++++++++++++++
Age:18

She's the rookie of the S.T.A.R.S team of the Bravo squad.She's gifted and sped
through school and graduated from the age of 18. Trained as a medic,she's the
only one trained in medicine field of the S.T.A.R.S team.One of the two
controllable characters in the game.

Pros of Rebecca:
- The only one that can mix herbs


The cons:
- Poor stamina

++++++++++++++++
Albert Wesker: +
++++++++++++++++
AGE: 38

He's the leader of the S.T.A.R.S team,can be known as the traitor of the team
as he lets the Bravo team to the forest team knowing there is danger lurking
and as no regard of their welfare.

+++++++++++++++++
William Birkin: +
+++++++++++++++++
AGE: 36

Brilliant scientist,also condsidered one of the top scientist in Umberella and
quite ruthless in some ways.He stars in RE2,so those who play the game,know
fully about him.But if you haven't played the game,pre order it as the game
will be out sooner or later.


---------------------
  Part 5: Weapons
---------------------

Personal items:

Lighter(Billy only): This is in his basic inventory but you can't use it till
you find some fuel to make it work.Kind of stupid if you ask me,who wants a
lighter that doesn't work from the start?
Inventory space: Free
Ammo storage per reload: NA

Medic kit:(Rebecca only):This is her personal item,with lots of empty
syringes,containers that will prove useful in the game later.
Inventory space: Free
Ammo storage per reload: NA

Weapons found in the game:

Army Handgun: This is the handgun that Billy uses,it has 15 rounds before it is
need to be reloaded.Yeah.can be modified so that the user of the gun can aim
better.
Inventory space: 1
Ammo storage per reload: 15

S.T.A.R.S handgun: This is the custom handgun that Rebecca uses.Also have 15
rounds before it is needed to be reloaded.You will be quite familiar with this
gun if you play the RE remake.
Inventory space: 1
Ammo storage per reload:15

Handgun parts: This parts is to be combine with the two other handgun to
improve headshooting chances,found in the white case.Prefer to combine with
Army handgun.
Inventory space: 1

Handgun ammo: Scattered throughout the game,those red boxes are the handgun
ammo,usually have 15 or 30 ammo inside them,it is used to reload either the
S.T.A.R.S handgun or Army Handgun.
Inventory space: 1

Hunting gun: Quite a powerful gun but I hate this gun as only can store two
ammos at once and it reloading is irritating.You will pick this up in the
train.
Inventory space: 2
Ammo storage per reload: 2


Shotgun: Quite a powerful gun,it is better to use it on more powerful enemies
like the monkeys,leech zombies.Can store up to 7 rounds worth of ammo before it
is needed to be reloaded.Can be use to headshot zombies by aim up at close
range and shoot to kill it.
Inventory space: 2
Ammo storage per reload: 7

Shotgun ammo: Those green big rectangular boxes are the ones that can reload
the hunting gun or the shotgun,comes with 7 extra ammo each time you pick it
up.
Inventory space: 1

Gas plus bottles(Molotive cocktail): When you mix them,there will be some fire
in the bottle,so it's quite cool to throw bottles at enemies and burn them and
I just to hear the breaking of the bottles.It might be useful against Zombie
leeches as Zombie leeches seem to be afraid of fire type of ammos.:) One thing
to take note of,be sure to throw at the enemy bodies for effective damage
especially the leech zombies or else you will end up wasting it.
Inventory space: 1(if you combine them)
Ammo storage per reload: 3

Grenade launcher: Powerful artilliary,have differemt types of rounds to get
flame,acid and grenade rounds.
Inventory space: 2
Ammo storage per reload: Depends on round ammos

Flame rounds: If you ask me,this is my favourite round,why?This ammo is
extremely useful against those Zombie leeches.Yeah those irritating ass.Save
this baby for these enemies because among all the different types of
rounds,this is one strong ones.Best of all, you kill Zombie leeches(about two
shots) fast and they won't explode!!It also burns zombies when you shoot at
them,a cool way to let them die.
Inventory space: 1

Acid rounds:Quite powerful,very useful against strong enemies like the
hunters(one shot),monkeys(but not Zombie leeches,although it takes lesser
rounds than grenade,but the Zombie leeches can still explode) etc.A 'hiss' is
heard when you nail an enemy.
Inventory space: 1
Ammo storage per reload: Depends on round ammos

Grenade rounds: If you ask me,this is the weakest among the three types of
rounds.But it still okay in terms of damaging powerful enemies,but use it on
bosses or hunters or monkeys (but don't waste them on zombies) since the other
rounds have their own uses against other types of enemies.
Inventory space: 1
Ammo storage per reload: Depends on round ammos

Knives: They are two different types of knives in the game,one it with Billy as
starting item,the other can be found later in the train encounter. Good for RE
experts or speed experts as it saves ammo and time.I can tell you it's fully
possible for speed as running past zombies,kniving tyrants and leech
zombies(for experts).
Inventory space: 1
Ammo storage per reload: NA

Magnum: Well,what can I say? A standard powerful arsenal weapon that is one of
the most powerful weapon in the game.Although you find it late in the game,use
it on the final last two bosses,it's ammo is also rare so save them and fully
utilising it on the bosses I mention.Don't bother using it on the
zombies,hunters,frogs though.
Inventory space: 1
Ammo storage per reload: 8

Magnum ammo: Found later in the game(in the mansion onwards),very scarcely
found in the game if you ask me.Those blue squarish boxes are the magnum round
ammos and usually come in 7 rounds.Can reload both magnum as well as the Barrel
magnum(if you unlock it).
Inventory space: 1

++++++_________________++++++++++
Weapons that need to be unlocked:|
++++++_________________++++++++++

Submachine gun: Well,you will need to unlock this weapon first(refer to cheats
section),powerful against hunters,zombie leeches(though they will explode,but
take down real fast),has ammo of 100% and decrease as you keep firing.A fully
automatic weapon which is good when taking down dozens of zombies or powerful
creatures like the hunters.
Inventory space: 2
Ammo storage per reload:100%

Submachine gun ammo: Scattered throughout the game after you unlock it in the
mini leech hunter game,those curve shaped black ammo are the ones that reload
the Submachine gun.Usually comes in 50%.
Inventory space: 1

Barrel magnum: Believe to be more powerful than the magnum in the game,it also
needs to be unlocked by playing the leech hunter mini game.Very powerful
arsneal in the game which is also present in the easy mode unlike the
Submachine gun and rocket launcher that is only present in normal and hard
mode.Is a definite head shooter when it comes to zombies.It can be found early
in the game in the train compartment 3 in the bedroom(refer to FAQ)
Inventory space: 1

Rocket launcher: The most powerful weapon in this game,you will need to unlock
this weapon first(refer to cheats section),effective against all enemies even
the bosses.
Inventory space: 2


---------------------
  Part 6: Enemy list
---------------------

Zombies
-------
This is the basic enemy you will encounter. Just avoid their outstretch arms.
If not they will grab you and bite you for damage. Use handgun to take them
down or use the tactic of kniving them at the back while your partner shooting
them at the front.Quentin Brown suggests Pump the legs off and let the zombie
bite your shin. you'll struggle and smash his head open no problem.Headshooting
is a fast kill but is more on luck.For normal or hard difficulties,it is
prefered just to drop them or avoid them whereever neccessary.There are some
special zombies.

- Conductor zombie: This zombie can follow you through doors so it's best to
just kill it.
- Naked zombie and Chef zombie(one in the fridge in the train): They are hard
to kill,take a lot of ammo just to kill them.But they are just like normal
zombies with bascially the same attack.

Sleepers
--------
They are the zombies faking dead.Be near them and they will grab you and damage
you.Just mash the buttons so that your character will squash it's head.Use
knife and be near it,don't get too close or it will bite you,take some swipes
to save some precious ammo or just pump some handgun ammo if you want.

Cerberus
--------

These zombie dogs are rather fast and their attacks are pretty straightforward;
they will either bite your hand and you will need to mash your controller's
buttons to get them off or they will jump at you to hit you.

Leeches
-------
They just stick at you but won't be much of a damage though.Just mash your
controller's buttons to get them off.Normally will appear after you destroy the
leech zombies,doesn't damage much but just avoid it whenever possible.But most
of the time,you will step on it and squash it.In any words,don't bother to
damage it.Reminds me of the ants in RECV where they are fated to be squash,but
they do slow you down though.

Monkeys(Baboons, the one with red ass aka Eliminator)
-----------------------------------------------------
They are as fast as Cerberus and they also have the ability to climb up like
the Chimeras in the RE remake. Their attacks are jumping onto you and biting
you or hitting you with their arms(very fast attacks if you are
trapped).Usually come in bunches and believe very irritating creatures. Very
powerful so it's best to use better arsenal of weapons to take them down at
your disposal. you will grow to hate those guys as they are deadly in bunches
are are small so shooting up will not damage it,you need to aim down to nail it.

Zombie leeches(Humanoid Leech)
------------------------------

They are hard to take down man.You will need to destroy them into pieces before
they die and become small leeches. Their hand can be stretch just like the
Bandersnatch in RE:CV and they cause lots of damage.So either equip with
powerful arsneal or just avoid them.Before they are
totally destroyed(with legs left),they will form a big lump and explode so do
not be near it or you will take damage. They also grab you and try to damage
you and struggle if they grab you.At times,they break their green skin color
which kills them faster by using flame like arsenal.You can also make use of
that small amount of time to try to run pass it as fire ammos will only
effectivly kill it.

Spiders
----------

They will either barge at you or spit poison at you to poison your
character.But when it dies,there will not be a pool of poison when it dies
unlike in RE remake and it thankfully is not as tough as RE:CV as the spiders
there can grab and bite the hell out of you. But it still tough so use powerful
arsneal to take it down.Be careful of their poisons,it's a hassle to get poison
in this game.

Crows
----------

They do not damage much,but they hinder your movement by constantly pecking
you.But just try to run past them to save ammo and time.These are the enemies
that ain't worth to waste ammo with.

Frogs(Lurkers)
--------------

This enemy will appear in the final part of the game.Quite dangereous by the
fact that when it stick up its tongue and grab it's prey and drag it slowly
towards.If you fail to stop it,it will swallow you up no matter how fine you
condition is?Best bet is use shotgun to kill it.I know that this enemy
sucks,because if you are caught,you can't swap characters,and your CPU dummy
will not do anything and let you die.

Insect(Plague crawlers)
------------------------

They are insects that crawl and their attacks are barging you or pinning you
down on to the ground and try to damage you.They also swipe you and it sure can
conjure up some decent damage or be careful but it's best to kill or to run
pass it.Use shotgun for effective killing or just use handgun,running around
while damaging it.Running away is easy but it usually come in numbers.They are
alos easily dected from far as they make noises,letting you know it's near by.

Hunters
-----------

They are like the ones in the RE remake.They can down slash you,jump up with a
slash,or pin you down and try to kill you.Very fast and damaging enemies,use
shotgun,grenade launcher with acid rounds for effective damage.But they are
quite slow in turning direction so make it to your advantage.They are able to
duck shots by moving low and attack.One thing about using shotgun,once you drop
it,wait for a while.Change position and shoot it down as it gets up
fast and give a low attack fast if you remain still.

---------------------------
Boss encounters:
---------------------------

From the train:

Boss: Scorpion

You will need to always damage the head to defeat it.When it covers it's
head,run away from it as it prepares to attack as you can't damage the head as
it covered it up.Use handgun first to damage it(about 10 ammo).Then change to
hunting gun and reloading it in the invertory space until you kill it.If you
are hurt badly,use the first aid spray and the green herb you left on the
floor.After that grab the panel opener and dump the empty hunting gun and head
back to Conductor's room.

Recommended weapons: Handgun,hunting gun

=====================================================================

From military training facility:

Boss: Hugh insect(Centurion)

It will grab Rebecca,so load up the grenade launcher and pump all rounds at it
when it is upright,it should let go of Rebecca temperiory.Let throw two
cocktails at it and load up the hunting gun.If Billy is hurt,just grab the micx
herb and cure yourself.When it's crawling,just don't get near it as it's sharp
pinches body can hurt you but pump about a few hunting gun ammo,it should be
defeated.

Recommended weapons: Hunting gun,grenade rounds,cocktails

=======================================================================

From the church:

Boss: Bat

The boss just fly arounds high,making it a difficult target,it can hurt you
like barging at you or grabbing you,lift you up and dropping you.Ouch!Use up
your remaining acid rounds first.Then load up your shotgun and shoot run
shoot,shoot if you can nail it or you'll be wasting ammo.After a few
shots,smaller bats will appear but concentrate on the big one and sooner or
later you will kill it.Use the herb if you are injured.

Recommended weapons: Shotgun,acid round

==========================================================================

From the Factory:

Boss: Tyrant 1st fight

This boss is quite easy,when it intends to attack,it will crouch down and head
full speed at you.Just run by it's shorter arm and pump the boss full of
shotgun shells.nother trick can be possible is the merry - go - round
trick.First pump is once with shotgun,run around it,wait for it to turn,then
run round again,then get close to pump or to knife,then wait for it to turn
towards you.Then repeat.Very effective method as the tyrant seems to have
trouble turning around.But remember always run round at it's weaker hand in
case you miscue your timing at running so that you won't get whack.Use the
merry go round method,it's easier to take down the tyrant.Use the magnum if you
run out of shotgun ammo(you shouldn't be out of ammo,it's enough).

Recommended weapons: Shotgun,magnum



Boss: Tyrant(2nd fight)

Run towards it and see the door I tell you not to enter.This boss is quite
easy,when it intends to attack,it will crouch down and head full speed at
you.Just run by it's shorter arm and pump the boss full of shotgun
shells.nother trick can be possible is the merry - go - round trick.First pump
is once with shotgun,run around it,wait for it to turn,then run round
again,then get close to pump or to knife,then wait for it to turn towards
you.Then repeat.Very effective method as the tyrant seems to have trouble
turning around.But remember always run round at it's weaker hand in case you
miscue your timing at running so that you won't get whack.Use the merry go
round method,it's easier to take down the tyrant.Use the magnum if you run out
of shotgun ammo(you shouldn't be out of ammo,it's enough).Enter the door only
if you are hurt(for two green herbs for curing),although the corridor is
small,but is still possible to play the merry-go-round tactic.You shotgun
should barely have ammo.

Recommended weapons: Shotgun,magnum



Boss: Leech infected Marcus

Just damage this creature with all your ammo,run or retreat if needed,don't let
it hit you or grab you and you will do fine.If your grenade launcher runs
out,use the shotgun with Rebecca,while Billy take care with the magnum,after a
while,this boss will lay down defeated and you will see two shining objects:Two
Shaft keys. Feel free to explore around to find some magnum ammo and then use
the keys on the double doors,remember to put them correctly as these keys have
different holes for it to put in.Dump the grenade launcher.Then enter the
double doors.The characters might be hurt,so use the curing item for each
character.

Recommended weapons: Shotgun,grenade launcher,magnum


Final boss: Leech Queen

Let your characters pump all the ammo at it.If Rebecca get hurt,cure her.Or
else just keep pumping the Queen with ammo until you see a cutscene.If Billy
run out of magnum,use handgun,if Rebecca runs out of grenade rounds,use
shotgun.The first form should be defeated fast.

(Billy)

Rebecca will be turning the valves while Billy uses his err... "Charm" to charm
the Queen.Your objective is to protect Rebecca at all costs by pumping the
queen with lead.Start with the handgun first to distract it. Keep distracting
it with your handgun.It may run you down,as a result,you may not see
yourself.After Rebecca turn the first valve,let Rebecca escape first,then lure
the queen towards the first turned valve handle,because this allows a free path
for Rebecca to move to the 2nd,3rd, and final valve.You may want it to rush
attack Billy,which might hurt him by distanting Billy from the queen to force
it to rush towards you,but Billy will fly to the ground take some time before
he gets up,thus allowing Rebecca enough time to turn the valves(Look out for
Billy's health also).If Rebecca is damage badly,go to the inverntory
screen,select change,if she has herbs,just use it to cure her.Each time Rebecca
turn one of the valve, the queen will turn towards her so use the handgun to
distract to gain her attention and try  to let the queen tackle attack you for
Rebecca to turn the valves.After Rebeeca turn the four valves,sit back and
watch the ending and make yourself feel proud as you have completed the hard
mode game!!!Hurray!!!!!!Play again to unlock the hidden guns and play the leech
hunter mini game to unlock all possible secrets.Remember to save your game
clear file or your efforts gonna be wasted.Have a nice day, over and out.:)

Recommended weapons: Shotgun,grenade launcher,magnum,handgun

Speed guide boss tactics:

Boss: Scorpion

The boss is quite easy.Just run and be near it and shoot down with the magnum
at the head(should be enough to kill it if you don't shoot blindly) and then
retreat and repeat until it's dead.If you are far away from it,it will dash
towards you in attempt to damage you.,so keep a distance from it.It will only
attack you when you are near it and it's pincers  will rise and hit you to the
end of the room but Billy can withstand the damage. After you kill it,and move
on and grab the Panel opener and head down to the ladder to the Conductor's
room. But note that once you stun it,it has some recovery time so wait for a
while,before getting the offensive attack again.

Boss: Hugh insect(Centuration)

The boss will grab Rebecca.So you will control as Billy.Load up the magnum and
pump it full of lead while running around.After a while it will drop and
Rebecca will be save and return as normal.Then head back down the stairs and go
to the speech room.Try not to go by it's path when it is crawling,the fillers
in the body will damage,instead,damage it when it is upright where it reveals
it's toroso,ain't nice to get damage and hurry up and whip the sub boss up
before Rebecca gets hurt.

Boss: Bat

The boss just fly arounds high,making it a difficult target,it can hurt you
like barging at you or grabbing you,lift you up and dropping you.Ouch!Just load
up your magnum and shoot run shoot,shoot if you can nail it or you'll be
wasting ammo.After a few shots,smaller bats will appear but concentrate on the
big one and sooner or later you will kill it.Try not to be grab by it.Keep
running,when you see it slow down or pause,unleash the magnum.The little bats
hurt also,especially at higher difficulty levels,so kill the boss as fast as
possible.

Boss: Tyrant

Method 1

This boss is quite easy,when it intends to attack,it will crouch down and head
full speed at you.Just run by it's shorter arm and pump the boss full of
shotgun shells.Or if you are feeling a bit cocky,use the knife,wait for it to
attack,dodge and knife.But don't attack at his face as it will damage
you.Whatever you do,after a while,it will drop in defeat.Grab the grenade
laucher.And head into the lift and ride up to level 4.Note that once it is hit
by a powerful weapon,it will crouch,so pause a while and let it get upright
because when it crouches,it won't get damage,instead,it will expose you because
of shooting recovery time.

Method 2

Another trick can be possible is the merry - go - round trick.First pump is
once with shotgun,run around it,wait for it to turn,then run round again,then
get close to pump or to knife,then wait for it to turn towards you.Then
repeat.Very effective method as the tyrant seems to have trouble turning
around.But remember always run round at it's weaker hand in case you miscue
your timing at running so that you won't get whack.And what's more,this is the
most easiest method by far I can think of without risking getting hit even
once,even using knife it also works!!Note that once it is hit by a powerful
weapon,it will crouch,so pause a while and let it get upright because when it
crouches,it won't get damage,instead,it will expose you because of shooting
recovery time.

Boss: Tyrant(again)

This time you have Billy to help.Let him waste all his magnum ammo while you
pump away with the magnum(Dual magnum power!!).Retreat if it gets nearer.if you
are cocky again,run past the tyrant(don't get hit),with Billy at front,you at
the back,you can
knife him everytime if have the chance.If it focuses on you,just run away as
Rebecca has poor stamina.After it's defeated(for good),move on to the end,flip
the switch and head up the ladder.Leave Billy here if you have both of them
here.Note that once it is hit by a powerful weapon,it will crouch,so pause a
while and let it get upright because when it crouches,it won't get
damage,instead,it will expose you because of shooting recovery time.


Single player fight:

Run towards it and see the door I tell you not to enter.This boss is quite
easy,when it intends to attack,it will crouch down and head full speed at
you..Another trick can be possible is the merry - go - round trick.First pump
is once with shotgun,run around it,wait for it to turn,then run round
again,then get close to pump or to knife,then wait for it to turn towards
you.Then repeat.Very effective method as the tyrant seems to have trouble
turning around.But remember always run round at it's weaker hand in case you
miscue your timing at running so that you won't get whack.Use the merry go
round method,it's easier to take down the tyrant.Use the magnum if you run out
of shotgun ammo(you shouldn't be out of ammo,it's enough).Enter the door only
if you are hurt(for two green herbs for curing),although the corridor is
small,but is still possible to play the merry-go-round tactic.Note that once it
is hit by a powerful weapon,it will crouch,so pause a while and let it get
upright because when it crouches,it won't get damage,instead,it will expose you
because of shooting recovery time.

Boss: Leech infected Marcus

Just damage this creature with all your ammo,run or retreat if needed,don't let
it hit you or grab you and you will do fine,don't worry,you have dual magnum
power to pound the boss to dust.After shooting for a while,the boss will mutate
further and will try to grab a character.But don't worry,your magnum will take
it down fast and stun the boss into releasing your team mate.This boss will lay
down defeated and you will see two shining objects:Two Shaft keys. Feel free to
explore around to find some magnum ammo and then use the keys on the double
doors,remember to put them correctly as these keys have different holes for it
to put in.Dump the grenade launcher.

-==Part 1==-

Let your characters pump all the magnum ammo at it.If Rebecca get hurt,cure
her.Or
else just keep pumping the Queen with ammo until you see a cutscene.The match
should end fast,as you are using dual magnum power.It will try to damage you
with the acid it releases,but doesn't damage.Bottomline it not let it hit you.

-===Part 2===-

Rebecca will be turning the valves while Billy uses his err... "Charm" to charm
the Queen.Your objective is to protect Rebecca at all costs by pumping the
queen with lead. Keep distracting it with your magnum.It may run you down,as a
result,you may not see yourself.After Rebecca turn the first valve,let Rebecca
escape first,then lure
the queen towards the first turned valve handle,because this allows a free path
for Rebecca to move to the 2nd,3rd, and final valve.You may want it to rush
attack Billy,which might hurt him by distanting Billy from the queen to force
it to rush towards you,but Billy will fly to the ground take some time before
he gets up,thus allowing Rebecca enough time to turn the valves(Look out for
Billy's health also).If Rebecca is damage badly,go to the inverntory
screen,select change,if she has herbs,just use it to cure her.Each time Rebecca
turn one of the valve, the queen will turn towards her so use the magnum to
distract to gain her attention and try  to let the queen tackle attack you for
Rebecca to turn the valves.After Rebeeca turn the four valves,sit back and
watch the ending to unlock rocket launcher and submachine gun if you haven't.



=========================================================================


-------------------------------

   4. Game Walkthrough

-------------------------------

There are three difficulty levels to choose:

- Easy(Blue save) = For those who are new to the RE games,lots of items like
herbs,ammos and the zombies are lesser and easier to kill
- Normal(White save) = For RE old timers, few ammos and herbs,generally more
tougher than easy mode
- Hard(pink save) = For those who are familiar to the game,ammos and health are
scarce and you get hurt easily

Legend:
(o)= optional rooms
(Billy and Rebecca)= Mode is set as Team
(Billy) or (Rebecca)= Mode is set as Solo
(+) = section can be skip

Note: For the brackets like (Billy),feel free to replace with Rebecca if you
want;but those with eg; (*Billy*),do not replace   with the other character as
the game puzzle needs that character to solve.

After a cool FMV sequence,you will start out as Rebecca.

                                    ++++++++++++++++++++++++++++++++++++++

                                   +                                      +
                                   +   D      I      S      C       1:    +

                                    ++++++++++++++++++++++++++++++++++++++


==============================

 Part 1: The Train Encounter

==============================

-----------------------
Mission: Get train key
-----------------------

------------
Train compartment 1: (Rebecca)
------------

Turn to the left and enter the door.

-----------
Train compartment 2: (Rebecca)
-----------

The stairs next to you upper level train room,don't bother to go there,to the
right is a window where you need the hookshot later.Just go forward to trigger
a FMV.After the  FMV, kill all the zombies to trigger another FMV.If you don't
want the FMV,just kill the zombie behind and enter Train compartment 3. Then
move to the end of the room and enter the door.

------------
Train compartment 3: (Rebecca)
------------

Move on and see two doors.Enter the one near you.

----------
Bedroom(o):(Rebecca)
----------

You will see a dead person here and some handgum ammo and first aid spray as
well as a file.Then leave this room.

----------
Train compartment 3: (Rebecca)
----------

Go into the door next to the bedroom.

---------
Save room(o): (Rebecca)
---------

There's a typewriter here and ink ribbon here together with some handgun ammo
and green herb.Grab the ammo then leave this room.

------------
Train compartment 3: (Rebecca)
------------

Go to the end of the area and see a corpse.Examine it to get the train key.Then
have a FMV with Billy.Then backtrack and see your fellow S.T.A.R.S member
Edward bursting through the window.Kill the Cerberus and backtrack to where you
came from and see another Cerberus breaking through the glass and kill it. If
you bother to search Edward's body,there's handgun ammo there. Then go back to
Train compartment 1.Note I might be brief here,so you may want to kill the
zombies you encounter in any compartment.

------------------------------------------
Mission: Get train key(conductor's room)
------------------------------------------

---------
Train compartment 1: (Rebecca)
---------

Go to the end of the area and use the key and discard it and enter the door.

-------
Dining area: (Rebecca)
-------

You will have a short FMV with Billy.Then barrel up the stairs and see another
FMV.Then shoot the zombie till you see another FMV or if you want to save
ammo,just attempt to barrel down the stairs and the zombie will die and see a
cutscene and now you will be able to have two characters at your disposal. Then
head to the where the zombie died and head up the ladder.Thanks to JediPikachu1
for the alternative way to beat the zombie info.

----------
Train rooftop: (Billy and Rebecca)
----------

Move to the end of the roof top and fix the main cable.Which character will
fall into the hole pending which character fixes the cable.It is prefered to be
Rebecca and assume as Rebecca.

----------
Small room: (Rebecca)
----------

Grab the handgun ammo and the train key.Then place the key in the service lift
and send it up.Then flip to Billy.

----------
Train rooftop: (Billy)
----------

Then backtrack and head back down the ladder.

----------------------------
Mission: Get the ice pick
----------------------------

-----------
Dining area: (Billy)
-----------

Head down the stairs and past the flipping door(beside the stairs) and make a
u-turn and you will see a service lift.Grab the Train key and head back to the
Train compartment 3.

----------
Train compartment 3: (Billy)
----------

Use the key on the door near Edward's body and discard the key and enter the
door.

-----------
Conductor's room: (Billy)
-----------

Grab the bag in the cardboard and ignore the green and red herbs.Instead flip
the switch near the door to reveal a ladder.Then head up the ladder.

---------
Pub area: (Billy)
---------

I name this pub area as there are bottles around here. Very hugh room but
anyway,go to the end of the area and head through the door. Remember to leave
the bag before you enter the door.

-----------
Upper level train room: (Billy)
-----------

Get the ice pick in the pile on the cart near the door and move on and enter
another door.There are herbs here to get but ignore because of limited space in
your inventory.If you are Rebecca,feel free to combine herbs but leave them as
space is a bit tight.Note that grabbing the ice pick is an event triggering
event,if you don't grab it you won't face the boss Scorpion.

------------
Upper level bedroom: (Billy)
------------

Grab the hunting gun plus ammo in this room and exit and head back to the pub
area.

-----------
Pub area: (Billy)
-----------

Backtrack and see a FMV and meet a boss; Scorpion.

Boss: Scorpion

The boss is quite easy.Just run and be near it and shoot down with the hunting
gun at the head(should be enough to kill it if you don't shoot blindly) and
then retreat and repeat until it's dead.If you are far away from it,it will
dash towards you in attempt to damage you.It will only attack you when you are
near it and it's pincers  will rise and hit you to the end of the room but
Billy can withstand the damage. You can also knife it if you want but hunting
gun kills much faster.After you kill it,leave the knife behind and grab the bag
and move on and grab the Panel opener and head down to the ladder to the
Conductor's room. You may want to leave the hunting gun for space.

-----------
Conductor's room: (Billy)
-----------

Head back to the Dining area.

--------
Dining area: (Billy)
--------

In the dining area,past the flipping door and use the Panel opener near the
door which is lock but do not crawl through yet.Instead,go to the service lift
and transport the Ice pick. Then flip back to Rebecca.

--------
Small room: (Rebecca)
--------

Grab the ICE pick in the service lift and use it on the door and exit it.

----------------------------
Mission: Get Blue key card
----------------------------

------------
Dining area: (Rebecca)
------------

You will find yourself at the area where you kill the tough zombie earlier.This
time,there are some zombies here to take down,but if you don't wish to waste
ammo,head down the stairs to meet up with Billy. Then go into the gap you
opened with the Panel opener and crawl into it.

----------
Pet compartment area: (Billy and Rebecca)
----------

The Cerberuses will come out of the cage and kill them.Then move on and grab
the gold ring at the end near the cage and use it on the bag.Then enter the
door you see.There's a GAS here if you want to grab it.

-----------
Outside the Train: (Billy and Rebecca)
-----------

(Billy)

Since, space in inventory space is tight,therefore,let Rebecca get the
hookshot.Then have Billy flip on the switch, then flip to Rebecca.

(Rebecca)

Take the hookshot from the lock.

(Billy and Rebecca)

Then exit this place.

----------
Pet compartment area: (Billy and Rebecca)
----------

Go and unlock the door near the area where you crawl to this place so that you
won't need to crawl again and exit this room.

----------
Dining area: (Billy and Rebecca)
----------

Move past the fridge and a zombie will come out kill it and see a bottle in the
fridge.If you have the gas from the pet compartment room,you can combine with
the bottle and head back to Train compartment 2.

----------
Train compartment 2: (Billy and Rebecca)
----------

Use the hookshot on the right window with Rebecca since she's got the Hookshot.
And let Rebecca have the bag you got from the conductor's room earlier.

----------
Train roof: (Rebecca)
----------

Move straight and enter the gap you see.

----------
Cabin: (Rebecca)
----------

Kill the zombie and grab the ring jewelry box.Examine it to get the silver ring
and use it on the bag to get the blue keycard.There's a knife here but leave it
as inventory space is kind of tight here.
Then exit this room.

----------
Upper level train room: (Rebecca)
----------

Move to the left and down the stairs to meet up with Billy.

---------
Train compartment 2: (Billy and Rebecca)
---------

Head to train compartment 3.

---------
Train compartment 3: (Billy and Rebecca)
---------

Then go to the end where the dead corpse is and use the keycard on the console
and discard the keycard.Then enter the lock door to view a cutscene.

----------------------------
 Mission: Stop the Train
----------------------------

-----------
Train hallway: (Billy and Rebecca)
-----------

Move past the Umberella agents corpses and go through the door you see.

----------
Train control room: (Billy and Rebecca)
----------

View a cutscene and elect Billy because he can take damage from zombies to go
to the end of the train.Grab the magnetic card and some handgun ammo if you
want and exit this room.

---------
Train hallway: (Billy)
---------

Run past the Umberella zombies that rise up and go back to the Train
compartment 3.

-----------
Train compartment 3: (Billy)
-----------

You will see that the corpse and Edward's corpse are gone. Move on and drop the
zombie and go back to Train compartment 2.

-----------
Train compartment 2: (Billy)
-----------

Drop the zombies or kill them or let them bundle up together and then let one
grab you and struggle so that you can knock them all down at once,then go to
the train compartment 1.

-----------
Train compartment 1: (Billy)
-----------

Here you will encounter the S.T.A.R.S member zombie Edward.If you are
Rebecca,an extra FMV will be seen.Otherwise,just drop him or run pass him and
go to the dining area.

------------
Dining area: (Billy)
------------

Go past the sliding door and go to the pet compartment area.

------------
Pet compartment area: (Billy)
------------

Then go to the door where you got the gold ring to outside the train.

-----------
Outside the Train: (Billy)
-----------

Use the key card to the left where you got the hookshot and use the magnetic
card and prepare to solve the puzzle.

Puzzle: They will give you a number like 81 and from numbers 1 to 9,you will
need to add them up using 10 combinations of numbers. The number I got is 81,so
I input the numbers 9,9,9,9,9,9,9,9,5,4.

After you solve the puzzle,view a cutscene and control as Rebecca.

----------
Train control room:(Rebecca)
----------

You will need to solve the same puzzle and I got the number 67,so input
9,9,9,9,9,9,9,2,1,1.After you solve the puzzle, you will view a cutscene.

There's another possible number which is 36.So input
numbers:4,4,4,4,4,4,4,4,2,2.

--------
Trainwreck: (Billy and Rebecca)
--------

Kill the zombies you see and all the items you left behind.Let me stress one
thing:The items you grab and leave behind will be there,not the items you
didn't pick up will NOT appear. Take the hunting gun(a must) and the Hookshot(a
must) you left behind and roam around past a small hall and enter the door.If
you leave them out especially the Hookshot,you will be in trouble and need to
backtrack to grab it as you need it later in the game.

--------
Water tunnel: (Billy and Rebecca)
--------

Follow the path and eventually you will need head up a ladder.

======================================

Part 2: Military Training Facility

======================================

--------------------------------
 Mission: Get the crank handle
--------------------------------
-------------
Mansion main room: (Billy and Rebecca)
-------------

You will find yourself here once you climb up the ladder(after the short
FMV).To the right as a typewriter as some herbs.Leave your hookshot near the
typewriter,then barrel up the stairs,and head up to the left stairs and enter
the door you see. I might be brief here,so grab all the ammo you encounter if
you want.

--------------
Dark room: (Billy and Rebecca)
--------------

Grab the crank handle and get the hell out of here.Don't mess around with the
crows.

--------------------------------
 Mission: Get the fire key
--------------------------------

---------------
Mansion main room: (Billy and Rebecca)
---------------

Then move on and enter the double doors with the statue in front of it.If you
bother to check the statue,it will say something like 'when Good and evil is
balance,a door will be reveal'.

-----------
Speech room: (Billy and Rebecca)
-----------

To the right as a typewriter(again),but head left and enter the first door you
see.Grab the note on the tables if you want.

---------------
Hallway:         (Billy and Rebecca)
---------------

Kill the zombies and enter the door you see first.If you travel further,there's
a door which is red and requires a Red/fire key(hint,hint).

-------------
Book room: (Billy and Rebecca)
-------------

Grab the microfilm A,feel free to explore around,you will see a painting a man
with a lited candle and a door then as a candle near it.For it to open,you will
need to light up,but Billy does not have fuel for now so go to end of the room
where you see a lift.You might want to let Rebecca have the hunting gun and 7
extra ammo.

(*Rebecca*)

Let Rebecca be near the lift.

(*Billy*)

Use the handle on the small gap and Rebecca will travel up to the top.

------------
Clock room: (*Rebecca*)
------------

Use the hunting gun to kill the insects and grab the shotgun ammo and leave
this room.

--------------
Crow yard: (*Rebecca*)
--------------

Run past the crows and go to the end and enter the door.

-------------
Chain room: (*Rebecca*)
-------------

Run staight and turn left when you see a flight of steps and head down the
stairs and enter the door near the stairs.

-------------
Mess room:  (*Rebecca*)
-------------

Kill the insects with the hunting gun and grab the white statue,grenade
launcher. There's a blue door here and it needs a water key which you will need
later(hint,hint)

-------------
Chain room: (*Rebecca*)
-------------

Go to the end and unlock the door.Then flip to Billy.

-------------
Book room:   (*Billy*)
-------------

Exit this room.

---------------
Hallway:     (Billy)
---------------

Kill the zombie and head back to the speech room.

---------------
Speech room:  (Billy)
---------------

Leave this place and back to the mansion main room.

---------------------
Mansion main room:  (Billy)
---------------------

Barrel down the stairs and head left and head through the double door(near the
typewriter).

--------------
Dining room:  (Billy)
--------------

Kill the zombies and there's also a Red door here,but move on and enter the
door near the dead corpse in the sitting positon.

-----------------
 2 way Corridor:   (Billy)
-----------------

Head left and enter the door.To the right is the steam room so take note of
that.

------------------
Very dark room:  (Billy)
------------------

Kill all the zombies you encounter and roam around and grab the shotgun,also
grab the black statue also.There's a GAS here but leave it then head up the
ladder you see.Also grab the black statue also or backtack to the mansion main
room.But it is assume you are climbing up the ladder.

------------------
Balcony:  (Billy)
------------------

Kill all the zombies you see and move on and see some herbs.There's a double
doors here but you can't enter but take note of that.Anyway,head to the end and
unlock the door and exit it.

-----------------
Speech room: (Billy)
-----------------

You will find yourself back here near the knights double doors.Go to the
mansion main room.Leave the black statue near the statue in front of you.Head
left and enter the door you see,not the other  white door with the clock
engraved with it .

--------------
Cage room:  (Billy and Rebecca)
--------------

You are reunited with Rebecca.Go up the stairs.

(*Billy*)

Let Billy unwind the chains.

(*Rebecca*)

Go down the ladder and grab the fire key.

Boss: Hugh insect

The boss will grab Rebecca.So you will control as Billy.Load up the shotgun and
pump it full of lead or use cocktail or grenade rounds while running
around.After a while it will drop and Rebecca will be save and return as
normal.Then head back down the stairs and go to the speech room.(you may want
to leave the white statue in front of the statue in front of the speech room
together with the black statue).

-----------------------------------------------
Mission: Have the book of evil and book of Good
-----------------------------------------------

----------------
Speech Room:   (Billy and Rebecca)
----------------

Go to the hallway.

-----------------
 Hallway:      (Billy and Rebecca)
-----------------

Go to the end of the hallway and use the fire key on the red door.Enter.

-----------------
 Fire key room 1: (Billy and Rebecca)
-----------------

You will see a crate here,just push the crate to the deer head which the top
has a shining iron needle and grab the iron needle and let Rebecca have
it.Light up the place by flipping the red switch on. Then head back to the
mansion main room.

----------------------
  Mansion main room: (Billy and Rebecca)
----------------------

Split them up.Bring Rebecca to the cage room while have Billy(fire key with
Billy) be brought to the dining room.

-------------------
   Dining room:  (Billy)
------------------

Like I say earlier,use the key on the Red door you see and discard when prompt
and enter the door.

------------------
   Kitchen:   (Billy)
------------------

Here,grab the lighter fuel and combine it with the lighter and head back to the
book room.

----------------
 Book room:  (Billy)
----------------

Light up the candle near the painting I say earlier and enter the door.

---------------
 Small library: (Billy)
---------------

Kill the zombies,grab the grenade rounds if you want or else,head up a small
platform and see a bookcase that need to be push,push it to the right to get
the book of good and examine it to get a pair of wings.Then head back to the
mansion main room.When you examine it,rotate the book till you can see pages:


   --
  |  |
  |  |
  |  |
  |  |
  |  |
   --


-------------
 Cage room:  (Rebecca)
-------------

Head to the clock room.

-------------
 Clock room:  (Rebecca)
-------------

Use the iron needle here and adjust it to 8:15 by using the hour hand turn it
left four times and the minute hand turning it 3 times.Press ok and see two
doors being unlock and head back to the mansion main room.

---------------------
  Mansion main room:  (Rebecca)
---------------------

Enter the white door to the left the moment Rebecca enter this room.

---------------------
  Clock room 1:   (Rebecca)
---------------------

Kill all the zombies here,grab the shotgun ammo and a file and microfilm B and
go back to mansion main room and reunite with Billy.

-------------------
 Mansion main room:  (Billy and Rebecca)
-------------------

Go down to the ground floor and head right and enter the single door.

-------------------
 Z shape hallway:   (Billy and Rebecca)
-------------------

Move along and see a door here.It is strongly advice you do not enter it.But if
you insist,then go ahead,I will give you the information you need.

-------------------
 Toilet:(o)  (Billy and Rebecca)
-------------------

There's some herbs here to take  as well as some ammo here and bottles and Gas
to take.But as you try to leave,you will need to kill a leech zombie in order
to exit this room.

-------------------
 Z shape hallway:   (Billy and Rebecca)
-------------------

Go to the end of the hallway and enter the door unlock by the clock which have
a clock engrave in it.

-----------------
 Clock room 2:   (Billy and Rebecca)
-----------------

Kill all the zombies here and use the Microfilms you got to get the microfilm
image and also a MO disk. There's a handgun ammo over here.Then exit this room.

 ------------------
| .................|
| .................|
|       ....       |
|                  |
| ------    ------ |
| |0  1|    |2  3| |
| ------    ------ |
| ------    ------ |
| |4  5|    |6  7| |
| ------    ------ |
| ------    ------ |
| |8  9|    |A  B| |
| ------    ------ |
| ------    ------ |
| |C  D|    |E  F| |
| ------    ------ |
 ------------------


-------------------
 Z shape hallway:   (Billy and Rebecca)
-------------------

Backtrack back and run past the leech zombie and exit back to the mansion main
room.


-------------------
 Mansion main room:  (Billy and Rebecca)
-------------------

Go to the speech room.You may want to grab the white statue and combine it with
the wings you got from the book of good earlier and place it in the statue.

---------------
 Speech room:  (Billy and Rebecca)
---------------

Go to the end where you see a console and use the MO disk and it will give a
some numbers or alphabet like '2D','0A' etc.

Then have one character go to the desk of the give numbers.Take note if the
number let say is 2D,press desk number2 which the desk computer will light up
and quickly flip to another character and press the desk which have D resulting
both computer lighting up together and the swords of the knights will move up
allowing you to enter.Then enter the knight room in this room.Note that the
computers need to light up at once,if the computer you press earlier comes
off,start over again.

Legend: T = typewriter
        K = the double doors where the knight's sword blocking it.
        B = The door leading to the book room
        s = Stairs


 |              console                    |  T
K|      s                     s            |
 |  -----------          -----------       |
 |   0       1            2        3       |
 |                                         |
 |  -----------          -----------       |
B|   4       5            6        7       |
 |                                         |
 |  -----------          -----------       |
 |   8       9            A        B       |
 |                                         |
 |   -----------          -----------      |
 |   C       D            E        F       |
 |                                         |
 |                                         |

----------------
 L shape hallway: (Billy and Rebecca)
----------------

Move along and enter the double doors.

----------------
 Chess room:   (Billy and Rebecca)
----------------

If you bother to check the desk,there's a chess which says checkmate which
gives you a straight forwards clue.Just push the white king chess down till you
can push it to the left corner,then push up to flush against another white
chess piece.Whatever you do,do NOT push the other chesses which will allow
poisonous gas to come and poison you instantly.If done right,you should get the
book of evil and Marcus diary part 1.Exit this room. In case you can't
indentify the king's chess,look for the white chess pieces,and push the chess
which is the odd one out.

-------------------
| B|  |  |  |  | W|
|-----------------|
|  |  |  |  | W|WK|
|-----------------|
|  |  |  |  | B|  |
|-----------------|
|  |  |  |  |  |  |
|-----------------|
|  |  |  |  |  |  |
|-----------------|

Legend:

B = Black chess piece
W = White chess piece
WK= White chess king piece

---------------------------
Mission: Get the water key
---------------------------

----------------
 L shape hallway: (Billy and Rebecca)
----------------

If you are poisoned,go to the end of the hallway and enter the door.

---------------
 Medic room: (o) (Billy and Rebecca)
---------------

Kill all the zombies you see, and grab the blue herbs to cure the poison.If you
plan to use the hookshot with Billy in Disc 2,let Rebecca grab the green
chemical now,so that you won't need to backtrack all the way back to the
mansion and deal with the baboons.Then exit this room.

----------------
 L shape hallway: (Billy and Rebecca)
----------------

Go to the mansion main room.

-------------------
 Mansion main room:  (Billy and Rebecca)
-------------------

Examine the book of evil to get a wing and combine with the black statue and
placed it at the stairs which Dr. Marcus painting will rise.Equip with the
shotgun as you go through the secret passage's flight of steps.Remember to let
Billy have a first aid kit or some  curing herbs with you.

-----------------
 Corridor:   (Billy and Rebecca)
-----------------

Kill all the spiders you encounter.Then go to the end of the corridor and enter
the wooden door.You will see a metal door on the way,but you can't enter it
yet.

----------------
 Dark save room: (Billy and Rebecca)
----------------

There's a blue herb here and save if you want and move on and enter the door
near the typewriter.

---------------
 Chain room: (Billy and Rebecca)
---------------

Boost Rebecca up the gap on the top.A nice suggestion by Songbird 121,flip to
Billy and go to the steam room at the 2 way corridor(if you do that skip the
Billy section and meet you in the steam room) and then flip to Rebecca.

---------------
 Torture room:  (*Rebecca*)
---------------

Go to the generator,grab the file near the door if you want,and solve the
voltage puzzle which is easy.Just view the meter at each of the 5 meters,up
will rise the voltage,down will decrease the voltage.You are require to have a
voltage of 70 where the red arrow is.Solve this puzzle by pressing
up,up,down,up,up.Then view the cutscene.

---------------
 Chain room:(+) (*Billy*)
---------------

Exit this room.

----------------
 Dark save room:(+) (*Billy*)
----------------

Run past the babboon and back to the corridor.

---------------
 Corridor:(+)  (*Billy*)
---------------

The metal door is open but ignore it but I will just give you the
information.But anyway,head to the dining room.

--------------
 Dark area: (o)
---------------

Kill the zombie lying dead, and grab shotgun ammo and handgun ammo and a zombie
will rise up.Move on and enter the door.

---------------
 Torture room: (o)
---------------

You should't be here at all.There are babboons here.Just in case,by viewing the
gap,it will say Rebecca is below.


---------------
 Dining room: (+) (*Billy*)
---------------

Go to the door which leads 2 way corridor,a zombie will rise up.

-----------------
 2 way corridor: (*Billy*)
-----------------

Go to the steam room or if you are there already,go to the end of the room,down
the stairs and enter the door.

-----------------
 Statues room:  (*Billy*)
-----------------

Run past the babbons to the end till you see a door,but turn left and enter the
other door.

-----------------
 Wreck room: (*Billy*)
-----------------

Billy will save Rebecca and give her his history lesson.Then exit the room.Cure
Billy if you want though.

-----------------
 Statues room:  (Billy and Rebecca)
-----------------

Kill all the babbons and you will need billy to light up some combination of
statues(read the file A VERSE OF POETRY) to open a secret passage.

Light up the statues in order:

-  deer (I stand tall on the earth with horns proudly displayed)

-  wolf(My sharp wits allow me to bring down even the greatest horn beast)

-  horse(No amount of cunning can match the speed of my supple limbs)

-  tiger(I am taking of all I survey:No creature can escape my grasp)

-  snake(I crept up on my victims in my legless silence and I conquer even the
mightest of kings with my poison)

-  eagle(I dance freely through the air,capturing a legless prey)

Go into the door nearest to you as the gate rises.

---------------
 Bedroom: (Billy and Rebecca)
---------------

Grab the Unity Tablet at the fireplace and exit this room.

-----------------
 Statues room:  (Billy and Rebecca)
-----------------

Go in further if you want and enter the door.

--------------
 Sleeping room:(o) (Billy and Rebecca)
--------------

Kill the zombies here and grab a file and some herbs.

-----------------
 Statues room:  (Billy and Rebecca)
-----------------

Then go through the opposite door you went through to save Rebecca earlier.

----------------
 Spider hallway: (Billy and Rebecca)
----------------

Kill all the spiders and enter the first door you see.

----------------
Waterfall room: (Billy and Rebecca)
----------------

Kill the insect and grab the locker key, exit this room.

----------------
 Spider hallway: (Billy and Rebecca)
----------------

Go to the end of the hallway and enter the door.

----------------
 Gate room: (Billy and Rebecca)
----------------

(Billy)

Have Billy go up the flight of stairs,grab some shotgun ammo and magnum ammo,if
you have the locker key,use it on the white cabinet and get a briefcase,examine
it to get number 385,then use this combination to get handgun parts and combine
it with Billy's handgun.Then go to the console and press left first.

(Rebecca)

Go in the gate which open and get the acid rounds and load it up on your
grenade launcher.
To get the acid rounds,press left first,take the acid rounds the nlet Billy
press center,follow the corridor and press left.  Each time you press have
Rebecca move to the gates that descends down till you see a console.Press the
console and all gates will rise and the small gates will rise revealing hunters
and the computer saying battle dome started.Kill all hunters with acid rounds
and grab the water key.The gates will move down and reunite with Billy.

(Billy and Rebecca)

Head back to mansion main room.



-------------------------------
Mission: Get all three tablets
-------------------------------


--------------------
 Mansion main room: (Billy and Rebecca)
--------------------

Go to the cage room.

---------------
 Cage room: (Billy and Rebecca)
--------------

Have Billy go up the stairs and kill all the insects,then reunite with
Rebecca.Go into the mess room.Also grab the fire rounds and let Rebecca equip
it.

---------------
 Mess room: (Billy and Rebecca)
--------------

Use the water key on th blue door and discard it when prompt.Enter the door.

--------------
Leech hallway: (Billy and Rebecca)
--------------

Enter the door next to you.

-------------
Computer room: (Billy and Rebecca)
-------------

Kill the leech zombie with flame rounds and grab the vise handle and exit the
room.

--------------
Leech hallway: (Billy and Rebecca)
--------------

Kill the leech zombie with flame rounds and head to the door near it.

-------------
Piano room:  (Billy and Rebecca)
-------------

Let (*Billy*) play the piano and a wall will rise up.Let the Rebecca go into
the door and grab the battery as well as some magnum rounds.Then play the piano
again so that the wall rises up again.Exit this room.

--------------
Leech hallway: (Billy and Rebecca)
--------------

Go to the end and enter the door.Let Billy have the tablet plus the battery and
let him go to the cage room.

-------------
Cage room: (Billy)
-------------

Go to the knight double doors and enter it.

----------------------
Hugh telescope room: (Billy)
----------------------

Grab the handgun ammo here and leave all items like the shotgun,magnum
rounds,.Head down the ladder and place the Unity tablet in the console.Then go
to the mansion main room.

--------------------
 Mansion main room: (Billy)
--------------------

Go into the knight double doors.

----------------------
 Outside the mansion: (Billy)
----------------------

Turn left and use the battery and the lift which has the crate will come
down.Push the crate where the shining object is and climb on the crate to grab
discipline tablet.Exit this place.Grab the Hookshot and head back to the Hugh
telescope room.Flip to Rebecca.

-------Door----------------------
                   Lift   Battery
---
  |
  |            ---------------------
  T C          |
  |            |
  |            |

Legend:

T = Tablet
C = Crate

--------------
 Leech hallway: (Rebecca)
--------------

Head left and enter the door.

-----------------
 Leech hallway 2:(Rebecca)
-----------------

Turn left and enter the door.To the right has another door which will have a
leech zombie if you exit that door.

---------------
Abandon room:(o)
---------------

If you go to the right,you'll be here.Feel free to explore and exit this room.

----------------
 Technical room: (Rebecca)
----------------

Use the vise handle on the equipment to get odenience tablet.Head to the Hugh
telescope room.

--------------------
Hugh telescope room: (Billy and Rebecca)
--------------------

Place the two remaining tablets on the console.Give Rebecca the hookshot and
let Billy grab the shotgun plus shotgun ammo and magnum ammo.Then prepare to
switch to Disc 2.


                                    ++++++++++++++++++++++++++++++++++++++

                                   +                                      +
                                   +   D      I      S      C       2:    +

                                    ++++++++++++++++++++++++++++++++++++++
=====================

 Part 3: Church

=====================

----------------------------------
Mission: Get the Blue leech charm
----------------------------------


--------------------
Hugh telescope room: (Billy and Rebecca)
--------------------

Go back up the ladder and enter the double doors which is locked.If you
want,you can always backtrack back to the mansion and get all the stuff you
want,but the double door which you enter no longers leads to the cage
room,instead it leads to the balcony and now there are lots of monkeys there in
case you need to backtrack.

------------------
Church coutryard:  (Billy and Rebecca)
------------------

Run all the way to the end till you see a church.Then turn right into the small
shelter.

(Rebecca)

Let her step at any corner of the tiles.

(Billy)

Grab the shotgun ammo,then go back and enter the double doors of the church
which is now unlocked.

-------------
 Church:  (Billy)
-------------

Move on and enter the door at the end.Leave magnum ammo behind first.

---------------
 Save room: (Billy)
---------------

Save if you want,grab flame rounds and first aid spray.Exit.

-------------
 Church:  (Billy)
-------------

Prepare to face a boss fight.

Boss: Bat

The boss just fly arounds high,making it a difficult target,it can hurt you
like barging at you or grabbing you,lift you up and dropping you.Ouch!Just load
up your shotgun and shoot run shoot,shoot if you can nail it or you'll be
wasting ammo.After a few shots,smaller bats will appear but concentrate on the
big one and sooner or later you will kill it.Then flip to Rebecca.

------------------
Church coutryard:  (Rebecca)
------------------

Head into the church.

-------------
 Church:  (Rebecca)
-------------

Give Rebecca the flame rounds loading it into the grenade launcher,then you
will see a gap on the top,use the hookshot.Meanwhile have Billy pick the magnum
ammo up.

-------------
 Church roof: (Rebecca)
-------------

Move on and climb down the ladder.

-------------------
Church backyard: (Rebecca)
-------------------

Flip the switch near you on so that the lift works.Then unlock the gate and
exit.Flip to Billy.

-------------
 Church:  (Billy)
-------------

Exit to the church courtyard.

------------------
Church coutryard:  (Billy)
------------------

Turn left and meet up with Rebecca and head up the lift.Grab some herbs and mix
them if you want.There's some Red and green herbs here.

----------------
Church corridor: (Billy and Rebecca)
----------------

Enter the door you see near the wreck walls.

----------------
Library:  (Billy and Rebecca)
----------------

Split them up.

(Billy)

Move on and turn right and you will see a service lift.Note that you can
transport anything to the the lift,but it can't be more than two inventory
spaces.

(*Rebecca*)

Rebecca should have grenade launcher,handgun(fully loaded) plus some ammo about
30,hookshot.Then turn right and see another gap on the top.Use the hookshot.

-------------
Lab 1:  (Rebecca)
-------------

Load up your grenade launcher and kill the leech zombie and enter where the
leech zombie is and grab the leech capsule.Leave the hookshot here for the time
being(You may want to create a cocktail from the gas and bottle and sent it to
Billy).Then move on and exit the door.

----------------
Church hallway: (Rebecca)
----------------

Have Rebecca flip on the nearby switch,then go to the end of the hallway and
enter the door.

--------------
Lab 2: (Rebecca)
--------------

Kill the zombie lying dead and explore around as you see a corpse sitting dead
and a switch near it.Go into further and take the Red chemical and enter the
door beside the door you enter to this lab.Flip to Billy to kill the zombie
lying dead in the library.

-------------
Medic room: (Rebecca)
-------------

Kill all the zombies and see a service lift behind you.but move into the room
and grab the shotgun ammo if you want or else grab the green chemical and
combine with the Red one and then combine with the leech capsule to get the
blue leech.Then use the service lift and sent it(with the shotgun ammo) to
Billy.Flip to Billy.

----------------------------------------------------------
Mission: Get the input reg coil and the green leech charm
----------------------------------------------------------


----------------
Library:  (Billy)
----------------

Grab the blue leech charm.Exit back to the corridor.

---------------
Corridor:  (Billy)
---------------

Kill the leech zombie with the shotgun or cocktail and move on and use the blue
leech on the door which has a pic of Dr.Marcus.Enter.Let me explain one last
time,there's a red chemical canister here,so in case you hookshot up with
Billy,since Rebecca has the containers,grab the red chemcial and head back to
the mansion in the hallway where you solve the chess puzzle,go to the medic
room and grab the green chemical if you didn't take that earlier.


--------------
Study room: (Billy)
--------------

Grab the input reg coil and a photograph for a short cutscene and enter the
door near the shelf.

---------------
Statue room: (Billy)
---------------

Kill all the zombies and grab the green leech charm and head back to the
library.

--------------------------------------------------
Mission: Get the output reg coil and breeding key
--------------------------------------------------

----------------
Library:  (Billy)
----------------

Sent the green leech charm to Rebecca and flip to her.

-------------
Medic room: (Rebecca)
-------------

Grab the green leech charm and use the green leech on the door with the Marcus
face and enter it.

---------------
Death people room: (Rebecca)
---------------

Kill all the zombies here and grab the sterilizing agent and head to lab 2.

--------------
Lab 2: (Rebecca)
--------------

Use the sterilizing agent near the dead corpse and then you should be able to
enter the small chamber.Kill the zombies that rises and grab the breeding key
and go to the church hallway.

----------------
Church hallway: (Rebecca)
----------------

Use the key on the metal grill door and discard it and enter.Load up your
grenade launcher.

---------------
Storage room: (Rebecca)
---------------

Get rid of the hunters and grab the dial and go back to the medic room.But go
and take the hookshot you left earlier in lab1 first.

-------------
Medic room: (Rebecca)
-------------

Sent the dial to Billy.Flip to him.

----------------
Library:  (Billy)
----------------

Take the dial and go to the corridor.

---------------
Corridor:  (Billy)
---------------

Use the dial on the door near the Red chemical tank and enter 4863 and
enter.There some herbs to grab if you want.You want to know why is 4863,go read
the leech records file and just figure it out,it's quite easy.Since there's a
red canister here,you might want to grab it so that you won't need to take it
again when you are at the factory.


--------------
Train room: (Billy)
--------------

Flip the switch at the wall which will trigger a cutscene.Explore around and
get the outer reg coil.Flip the Rebecca.

-------------
Medic room: (Rebecca)
-------------

Go to the church hallway.

----------------
Church hallway: (Rebecca)
----------------

Enter the door nearest to you(where you are facing).

-----------------------
Train room: (Rebecca)
-----------------------

Head down the ladder trigger by Billy and meet up with him.Drop the grenade
launcher and take the two coils from Billy.Use the hookshot on the gap on the
top you see.

----------------
Control room: (Rebecca)
----------------

Leave the hookshot here and grab some shotgun ammo and use the coils in the
control panel.Then unlock the door and meet back up with Billy.

--------------
Train room: (Billy and Rebecca)
--------------

Let Rebecca dump the handgun and let Rebecca have grenade launcher(flame
rounds),shotgun plus all shotgun ammo.Let Billy have his army handgun plus all
handgun ammo plus some herbs plus magnum rounds.Then enter the train for a
cutscene.Power will be down and you be able to control as Rebecca only.

-----------------------
Train room: (*Rebecca*)
-----------------------

Kill the leech zombie with flame rounds.Go to the control room.

----------------
Control room: (*Rebecca*)
----------------

Put the Out reg coil back to power up the train and go back to the train room.

-----------------------
Train room: (*Rebecca*)
-----------------------

Go into the train.

--------------
Train: (*Rebecca*)
--------------

Grab the magnum and switch on the control switch for a cutscene.

=====================================

 Part 4: Factory(Final encounter)

=====================================

-------------------------------
Mission: Get the factory key
-------------------------------

--------------
Train stop:  (*Rebecca*)
--------------

There's two green herbs here to take if you want.Or else climb up the
stairs,turn right and go through the door.

---------------------
Transporation room: (*Rebecca*)
---------------------

Go straight and enter the door you see.

------------------
Train save room:  (*Rebecca*)
------------------

Leave some items like magnum here first to save some space.You may want to
combine some herbs or take the grenade rounds and load it up with the grenade
launcher.Then exit.

---------------------
Transporation room: (*Rebecca*)
---------------------

Move to the big gap area and use the lift to go down.Then follow the corridor
till you see a door and enter it.

-------------------
Computer room: (*Rebecca*)
-------------------

Go further into the room and take the factory key near computers,if you bother
to check,you will see a screen that reveals a tyrant in a chamber.As you try to
leave,two hunters will come,kill them with grenade rounds and head back to the
train save room.

-------------------------------
Mission: Power up the area
-------------------------------

------------------
Train save room:  (*Rebecca*)
------------------

Use the key in the gap of the control panel and grab the magnum back as well as
load the grenade launcher back with flame rounds.You should have shotgun plus
shotgun shells,magnum,grenade launcher.Then exit.

---------------------
Transporation room: (*Rebecca*)
---------------------

Go into the elevator that rises up and flip the switch to go down.

----------------
Lobby area:  (*Rebecca*)
----------------

Drop the grenade launcher near the elevator that needs a key and move on to the
left to have a cutscene with Enrico.Grab the elevator key near the lift near
you and use the key on the gap near the elevator.Load up your shotgun for a
boss fight.

Boss: Tyrant

This boss is quite easy,when it intends to attack,it will crouch down and head
full speed at you.Just run by it's shorter arm and pump the boss full of
shotgun shells.Or if you are feeling a bit cocky,use the knife,wait for it to
attack,dodge and knife.But don't attack at his face as it will damage
you.Whatever you do,after a while,it will drop in defeat.Grab the grenade
laucher.And head into the lift and ride up to level 4.

Another trick can be possible is the merry - go - round trick.First pump is
once with shotgun,run around it,wait for it to turn,then run round again,then
get close to pump or to knife,then wait for it to turn towards you.Then
repeat.Very effective method as the tyrant seems to have trouble turning
around.But remember always run round at it's weaker hand in case you miscue
your timing at running so that you won't get whack.And what's more,this is the
most easiest method by far I can think of without risking getting hit even
once,even using knife it also works!!

Level 1: Train wreck(If you backtrack back to the mansion and the
church,there's are hunters and zombies waiting for you)

Level 2: Train stop(the locked door near the stairs,beware of hunters,but
there's magnum ammo in the garbage pile and some herbs after hunters are taken
down)

Level 3: Where you are now

Level 4: Where you have to go.

---------------
Dam catwalk: (*Rebecca*)
---------------

After a short cutscene,enter the door ahead of you.

-------------------------
Dam power control room:  (*Rebecca*)
-------------------------

Run past the lift to the control room,there's a red and green herb,cure
yourself if your are hurt in the tyrant battle.Here,save if you want but you
will need to solve a puzzle here to power up the whole entire place.Then go in
the lift into the dark room.

Legend:

0  = the power source Leds
B  = the power source Leds you'll have to activate

 ---------------------------
|                           |
|        0     0            |
|                           |
|  0     B     0    0       |
|                           |
|  0    0      0    0       |
|                           |
|                           |
|                           |
|                           |
|        0     0            |
|                           |
|                           |
|  0     B     B    0       |
|                           |
|                           |
|  0     0     0    0       |
|                           |
|                           |
|  0                        |
 ---------------------------

----------------
Dark room:  (*Rebecca*)
----------------

Kill the zombies with shotgun,best is to let them pile up together,then pump
one bullet to let them fall then run past them and enter the door at the end.

-------------------------------
Mission: Meet up with Billy
-------------------------------


--------------
Walkway: (*Rebecca*)
--------------

Load up the grenade launcher and kill the leech zombie or use cocktail to kill
it and move on into the end and enter the door.

------------
Play room: (*Rebecca*)
------------

Kill all the zombies with rest of the flame rounds,if not just kill a few and
dodge the rest as Billy can help you later.Head down the stairs and enter the
door.

-------------
Tractor room: (*Rebecca*)
-------------

Head down the stairs,pass the two herbs and enter the door.

-------------
Crate room:  (*Rebecca*)
-------------

Move on to the end and enter the door.

---------------
Small corridor: (*Rebecca*)
---------------

Head down the stairs and up another flight of stairs and enter the door.

-------------------
L shaped room:  (*Rebecca*)
-------------------

Meet up with Billy and go back to the crate room.


-------------------------------
Mission: Get the valve handle
-------------------------------

-----------------
Crate room:  (Billy and Rebecca)
-----------------

(Rebecca)

Have a head up the stairs and to the drain water/gate controls.She will control
the gate rotation and the draining the water.Grab the shotgun ammo if you want
here.

(Billy)

Have him head down the flight of stairs and see crates here.

        --
       |D |
   ----    -----------L----
  |     P3     G          |      L
  |            G          |
  |            G      C1  |
  | C3         G    M,C2  |
  |            G          |
  | P P1       G          |
  |            G          |
  |            G          |      R
  -------------------------
                         V

Legend:

V       = valve handle
D       = drain
C1,2,3  = crate
M       = metal crate
L       = direction to the left
R       = direction to the right
P,P1,P3 = position

To solve puzzle:

1:  Push the metal crate to the right to the end(Billy)
2:  Rotate the gate right(Rebecca)
3:  Push C1 next to the drain at P3(Billy)
4:  Push C2 where C1 is earlier(Billy)
5:  Push the metal crate towards the end(Billy)
6:  Rotate the gate to the left(Rebecca)
7:  Push C1 to P1.(Billy)
8:  Rotate the gate to the left.(Rebecca)
9:  Push the C1 to P.(Billy)
10: Push C2 above C3 to form a crate bridge.(Billy)
11: Drain it(Rebecca)

(Billy)

Head back up the stairs.Go through the bridge and and grab the valve handle.

(Billy and Rebecca)

Head back to the play room.

-----------------------------
Mission: Get the motherboard
-----------------------------


------------
Play room: (Rebecca and Billy)
------------

Have Billy kill the zombies for you if you dodge them earlier.Head back to the
walkway.

-------------
Walkway:  (Rebecca and Billy)
-------------

Use the valve handle on the door which requires it.Then enter the door.

-------------
Steam room: (Rebecca and Billy)
-------------

Let Billy waste his handgun ammo on all the zombies.Then head left and up the
ladder.

------------------
Upper Steam room:(o) (Rebecca and Billy)
------------------

Kill the zombies with Billy and let Rebecca grab the red chemical,there are
herbs here to take,if not,head back down the ladder.If you take the red
chemcial earlier in the church,there's no need to grab it again.

-------------
Steam room: (Rebecca and Billy)
-------------

Take the path near the ladder and enter the door.

---------------------
Steam room pathway: (Rebecca and Billy)
---------------------

Kill the hunters with the shotgun with Rebecca and continue and enter the door
at the end.

-----------------------
Sleep room save room: (Rebecca and Billy)
-----------------------

Take the items like herbs,first aid spray,flame rounds,handgun ammo,ink ribbon
and file here.Then go to the end of the room and enter the door.

------------------
Flood room:  (Rebecca and Billy)
------------------

Head down the stairs and move on and enter the door.

---------------
Sewer catwalk:  (Rebecca and Billy)
---------------

Run to the end of the catwalk and enter the door.There might be a frog ambusing
you.

---------------------
Transportation room:  (Rebecca and Billy)
---------------------

Grab the shotgun shells here and kill the zombies with Billy.Then let them Both
head into the lift.

-----------------
Tyrant room:  (Rebecca and Billy)
-----------------

Move on straight after that you will see a cutscene and deal with the
tyrant.You will see a door here but ignore it for now.


Boss: Tyrant(again)

This time you have Billy to help.Let him waste all his handgun ammo while you
pump away with the shotgun.Retreat if it gets nearer.if you are cocky again,run
past the tyrant(don't get hit),with Billy at front,you at the back,you can
knife him everytime if have the chance.If it focuses on you,just run away as
Rebecca has poor stamina.Don't get to mess up or else use the shotgun.After
it's defeated(for good),move on to the end,flip the switch and head up the
ladder.

-----------------
Upper Tyrant room:  (Rebecca and Billy)
-----------------

Grab the motherboard and head back to Transportation room.


-----------------------------------
Mission: Get the magnetic keycard
-----------------------------------


---------------------
Transportation room:  (Rebecca and Billy)
---------------------

Use the motherboard on the computer and the gondola will come and Rebecca will
squeeze in.Make sure Rebecca have one free inventory space.

-----------------
Dam control room: (*Rebecca*)
-----------------

Move straight and turn on the lever so that the water which floods the bridge
will be lowered.Then go back near the gondola and enter the door near it.

----------------
Pc room: (*Rebecca*)
----------------

Kill the insect here with the shotgun and go to the end near a door,grab the
blue chemical.Mix it with the red chemical to make sulphuric acid.Then grab the
industrial water to form a battery fluid.Then head back and enter down the
stairs.

---------------------
Insect chamber room: (*Rebecca*)
---------------------

Flip to Billy.

---------------------
Transportation room:  (*Billy*)
---------------------

Go back to the lift to the tyrant room.

---------------
Tyrant room: (*Billy*)
---------------

Enter the green door I say ignore earlier.

--------------
Bridge:  (*Billy*)
--------------

There are two green herbs here,head down the stairs and run all the way as the
frog will splash from the water.If you keep running,you should't get caught by
it,head up the stairs and enter the door.Whatever you do,don't bother to attack
it.

----------------
Power room: (*Billy*)
----------------

Kill the zombies here,ignore the shotgun ammo for now,move on and unlock a door
and enter.

---------------------
Insect chamber room: (Rebecca and Billy)
---------------------

Go to the object which is shining near the stairs,boost Rebecca to get the
battery and combine it with the battery fluid to form a working battery.Insects
will crash out(as I anticipated),kill them and head back up the stairs.

----------------
Pc room: (Rebecca and Billy)
----------------

Go through the door near the tank where you get the blue chemical.

-------------------
L shaped room:  (Rebecca and Billy)
-------------------

Go to the small corridor.

----------------
Small corridor: (Rebecca and Billy)
----------------

Go to the crate room.

-----------------
Crate room: (Rebecca and Billy)
-----------------

Go to the tractor room.

-----------------
Tractor room: (Rebecca and Billy)
-----------------

Put the battery in the tractor,have either Billy or Rebecca move up the
crate,while the other activate the switch to move the forklift handle up and
get the keycard.There might be a frog here also.But go to the crate room.

-----------------
Crate room: (Rebecca and Billy)
-----------------

Go to the small corridor.

----------------
Small corridor: (Rebecca and Billy)
----------------

Go to the L shaped room.

-------------------
L shaped room:  (Rebecca and Billy)
-------------------

There might be a frog here also,but head to back to the insect chamber room.

---------------------
Insect chamber room: (Rebecca and Billy)
---------------------

Go to the power room.

-----------------
Power room:  (Rebecca and Billy)
-----------------

Go and grab the shotgun shells with Rebecca,then follow the path where you got
the shotgun ammo and use the key card and enter.

---------------------------
Mission: Complete the game
---------------------------


---------------
Factory hallway: (Rebecca and Billy)
---------------

Go to the end and grab the magnum rounds.Let Billy have magnum,magnum
ammo,handgun,handgun ammo plus some curing items.Let Rebecca have the grenade
launcher with flame rounds,shotgun plus shotgun shells,some curing items.Enter
the door.Let Billy equip the magnum and Rebecca the grenade launcher.

---------------
Leeches domain: (Rebecca and Billy)
---------------

Have a cutscene which makes you understand the whole truth behind this story
plot and prepare for a boss fight.

Boss: Leech infected Marcus

Just damage this creature with all your ammo,run or retreat if needed,don't let
it hit you or grab you and you will do fine.If your grenade launcher runs
out,use the shotgun,after while,this boss will lay down defeated and you will
see two shining objects:Two Shaft keys. Feel free to explore around to find
some magnum ammo and then use the keys on the double doors,remember to put them
correctly as these keys have different holes for it to put in.Dump the grenade
launcher.Then enter the double doors.

-----------------
Goodies room: (Rebecca and Billy)
-----------------

Grab the herbs and let Rebecca combine them,there are some ammos here like
shotgun shells and the handgun ammo.You may want to save the game here since
the final battle is near,then go to the elevator and flip on the switch for a
cutscene.Let Billy equip the magnum and Rebecca the shotgun with two full
curing items for each character.

------------------
Final battle dome: (Rebecca and Billy)
------------------

Final boss: Leech Queen

Let your characters pump all the ammo at it.If Rebecca get hurt,cure her.Or
else just keep pumping the Queen with ammo until you see a cutscene.

(*Billy*)

Rebecca will be turning the valves while Billy uses his err... "Charm" to charm
the Queen.Your objective is to protect Rebecca at all costs by pumping the
queen with lead.Start with the handgun first to distract it.If it trys to
attack Rebecca,use magnum to make it retreat.Or else keep distracting it with
your handgun.It may run you down,as a result,you may not see yourself(due to
the queen's size,so make yourself visble and keep using this tactic of
distracting and magnum whenever it tries to attack Rebecca.If Rebecca is damage
badly,go to the inverntory screen,select change,if she has herbs,just use it to
cure her.After Rebeeca turn the four valves,sit back and watch the boring
ending and make yourself feel proud as you have completed the game.Play again
to unlock the hidden guns and play the leech hunter mini game to unlock all
possible secrets.Remember to save your game clear file or your efforts gonna be
wasted.Have a nice day, over and out.:)


-------------------------
4.2 Speed walkthrough
-------------------------

To follow and comply to this walkthrough:
You'll need to:
- Unlock magnum revolver from leech hunter
- Get infinite ammo from leech hunter
- Play cheat,quote los GUERREROs from WWE: "Cheat to WIN!"
- I actually wanted to write a honest speed walkthrough,but to lazy to rattle
my brains as I haven't touch my GCN for a month now,so I'm writing based on
memory.
- Try not to get injured,less herbs you take lesser time you get,and don't
waste herbs by using a green herb alone.
- I will not tell you to mix and carry how many herbs,because it depends on ur
skill and as for weapons,we will be using only grenade launcher with flame
rounds and grenade rounds,two magnum revolvers.In other words,item managment is
up to yourself.
- No visiting rooms I have not mention,bloody waste of time going there.
- Dump the closet key,unless you want to change clothing,but it comsumes time.
- Skip cutscenes
- Have great knowledge of the game,know where certain items are
- Very common sense,always run and run and run!!Don't walk,it wastes time!!!
- The lesser the enemy you engauge in fight,the better your timing is,even if i
said to kill,doesn't mean you need to kill to proceed on.
- Of course,the more you play,the better you are.So practice, practice and
practice!!
- Good luck!!

------------
Train compartment 1: (Rebecca)
------------

Turn to the left and enter the door.

-----------
Train compartment 2: (Rebecca)
-----------

The stairs next to you upper level train room,don't bother to go there,to the
right is a window where you need the hookshot later.Just go forward to trigger
a FMV.After the  FMV, kill the zombie from the back and  go on and enter the
door.

------------
Train compartment 3: (Rebecca)
------------

Move on and see two doors.Enter the one near you.

----------
Bedroom:(Rebecca)
----------

You will see a dead person here and take the magnum revolver.Then leave this
room.


------------
Train compartment 3: (Rebecca)
------------

Go to the end of the area and see a corpse.Examine it to get the train key.Then
have a FMV with Billy.Then backtrack and see your fellow S.T.A.R.S member
Edward bursting through the window.Kill the Cerberus and backtrack to where you
came from and see another Cerberus breaking through the glass and kill it. Then
go back to
Train compartment 1.Note I might be brief here,so you may want to kill the
zombies you encounter in any compartment.Dump you handgun,handgun ammo.Only
equip you magnum.

------------------------------------------
Mission: Get train key(conductor's room)
------------------------------------------

---------
Train compartment 1: (Rebecca)
---------

Go to the end of the area and use the key and discard it and enter the door.

-------
Dining area: (Rebecca)
-------

You will have a short FMV with Billy.Then barrel up the stairs and see another
FMV.Just attempt to barrel down the stairs and the zombie will die and see a
cutscene and now you will be able to have two characters at your disposal. Then
head to the where the zombie died and head up the ladder.Thanks to JediPikachu1
for the alternative way to beat the zombie info.Leave Billy here,give Billy the
magnum revolver.

----------
Train rooftop: (Rebecca)
----------

Move to the end of the roof top and fix the main cable.Rebecca will fall into
the big hole.

----------
Small room: (Rebecca)
----------

Grab the train key,there's a green herb here.Then place the key in the service
lift and send it up.Then flip to Billy.

-----------
Dining area: (Billy)
-----------

Drop his handgun and ammo.Head down the stairs and past the flipping
door(beside the stairs) and make a u-turn and you will see a service lift.Grab
the Train key and head back to the
Train compartment 3.Equip the magnum.

-==Note==-
You kill the enemies you see,avoid them if you wish,but try not to get hurt.

----------
Train compartment 3: (Billy)
----------

Use the key on the door near Edward's body and discard the key and enter the
door.

-----------
Conductor's room: (Billy)
-----------

Grab the bag in the closet and ignore the green and red herbs.Instead flip the
switch near the door to reveal a ladder.Then head up the ladder.

---------
Pub area: (Billy)
---------

I name this pub area as there are bottles around here. Very hugh room but
anyway,go to the end of the area and head through the door.

-----------
Upper level train room: (Billy)
-----------

Get the ice pick in the pile on the cart near the door.There are herbs here to
get but ignore because of limited space in your inventory.Note that the ice
pick taking is an event triggering scene,if you leave it behind,you won't face
the Scorpion boss.Exit back to the pub area.

-----------
Pub area: (Billy)
-----------

Backtrack and see a FMV and meet a boss; Scorpion.

Boss: Scorpion

The boss is quite easy.Just run and be near it and shoot down with the magnum
at the head(should be enough to kill it if you don't shoot blindly) and then
retreat and repeat until it's dead.If you are far away from it,it will dash
towards you in attempt to damage you.,so keep a distance from it.It will only
attack you when you are near it and it's pincers  will rise and hit you to the
end of the room but Billy can withstand the damage. After you kill it,and move
on and grab the Panel opener and head down to the ladder to the Conductor's
room. But note that once you stun it,it has some recovery time so wait for a
while,before getting the offensive attack again.

-----------
Conductor's room: (Billy)
-----------

Head back to the Dining area.

--------
Dining area: (Billy)
--------

In the dining area,past the flipping door and use the Panel opener near the
door which is lock but do not crawl through yet.Instead,go to the service lift
and transport the Ice pick. Then flip back to Rebecca.

--------
Small room: (Rebecca)
--------

Grab the ICE pick in the service lift and use it on the door and exit it.

----------------------------
Mission: Get Blue key card
----------------------------

------------
Dining area: (Rebecca)
------------

You will find yourself at the area where you kill the tough zombie earlier.This
time,there are some zombies here to take down,head down the stairs to meet up
with Billy. Then go into the gap you open with the Panel opener and crawl into
it.Note that Rebecca has no weapons,the only weapon is the magnum,which is with
Billy,so if you have herbs,give them to the character with a lot of space.

----------
Pet compartment area: (Billy and Rebecca)
----------

The Cerberuses will come out of the cage and kill them.Then move on and grab
the gold ring at the end near the cage and use it on the bag.Then enter the
door you see.

-----------
Outside the Train: (Billy and Rebecca)
-----------

(Billy)

Then have Billy flip on the switch, then flip to Rebecca.

(Rebecca)

Take the hookshot from the lock.

(Billy and Rebecca)

Then exit this place.

----------
Pet compartment area: (Billy and Rebecca)
----------

Go and unlock the door near the area where you crawl to this place so that you
won't need to crawl again and exit this room.

----------
Dining area: (Billy and Rebecca)
----------

Move past the fridge and a zombie will come out kill it and head back to Train
compartment 2.Give Rebecca the magnum.Clear all enemies for Billy to advance
easily.

----------
Train compartment 2: (Billy and Rebecca)
----------

Use the hookshot on the right window with Rebecca since she's got the Hookshot.
And let Rebecca have the bag you got from the conductor's room earlier.Let
Billy hand around at the middle of the stairs,climb a bit and camp there.

----------
Train roof: (Rebecca)
----------

Move straight and enter the gap you see.

----------
Cabin: (Rebecca)
----------

Kill the zombie and grab the ring jewelry box.Examine it to get the silver ring
and use it on the bag to get the blue keycard.Then exit this room.

----------
Upper level train room: (Rebecca)
----------

Move to the left and down the stairs to meet up with Billy.Kill all zombies to
clear way for Billy.

---------
Train compartment 2: (Billy and Rebecca)
---------

Head to train compartment 3.Give Billy the magnum.

---------
Train compartment 3: (Billy and Rebecca)
---------

Then go to the end where the dead corpse is and use the keycard on the console
and discard the keycard.Then enter the lock door to view a cutscene.


-----------
Train hallway: (Billy and Rebecca)
-----------

Move past the Umberella agents corpses and go through the door you see.

----------
Train control room: (Billy and Rebecca)
----------

View a cutscene and elect Billy because we can avoid the Edward cutscene(waste
of bloody time!!).Grab the magnetic card and some handgun ammo if you want and
exit this room.

---------
Train hallway: (Billy)
---------

Run past the Umberella zombies that rise up and go back to the Train
compartment 3.

-----------
Train compartment 3: (Billy)
-----------

You will see that the corpse and Edward's corpse are gone. Move on and drop the
zombie and go back to Train compartment 2.

-----------
Train compartment 2: (Billy)
-----------

Drop the zombies or kill them or let them bundle up together and then let one
grab you and struggle so that you can knock them all down at once,then go to
the train compartment 1.

-----------
Train compartment 1: (Billy)
-----------

Here you will encounter the S.T.A.R.S member zombie Edward,just drop him or run
pass him and
go to the dining area.

------------
Dining area: (Billy)
------------

Go past the sliding door and go to the pet compartment area.

------------
Pet compartment area: (Billy)
------------

Then go to the door where you got the gold ring to outside the train.

-----------
Outside the Train: (Billy)
-----------

Use the key card to the left where you got the hookshot and use the magnetic
card and prepare to solve the puzzle.

If there no. is 81,input 9,9,9,9,9,9,9,9,5,4.

If the no. is 67,input 9,9,9,9,9,9,9,2,1,1

If the no. is 36,input 4,4,4,4,4,4,4,4,2,2.

After the puzzle is solve,you will control as Rebecca.

----------
Train control room:(Rebecca)
----------

You will have to solve the same puzzle as Rebecca again so enter the numbers as
follow:

If there no. is 81,input 9,9,9,9,9,9,9,9,5,4.

If the no. is 67,input 9,9,9,9,9,9,9,2,1,1

If the no. is 36,input 4,4,4,4,4,4,4,4,2,2.

Skip the cutscene.


--------
Trainwreck: (Billy and Rebecca)
--------

Run past the zombies and into the door you see,inventory check between
characters:
- Hookshot
- Magnum
- Herbs

--------
Water tunnel: (Billy and Rebecca)
--------

Follow the path and eventually you will need head up a ladder.

======================================

Part 2: Military Training Facility

======================================

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Mansion main room: (Billy and Rebecca)
-------------

You will find yourself here once you climb up the ladder(after the short
FMV).To the right as a typewriter as some herbs.Leave your hookshot near the
typewriter,then barrel up the stairs,and head up to the left stairs and enter
the door you see. Leave Rebecca here for the moment,no need for two persons to
get the crank handle.

--------------
Dark room: (Billy)
--------------

Grab the crank handle and get the hell out of here.Don't mess around with the
crows.


---------------
Mansion main room: (Billy and Rebecca)
---------------

Then move on and enter the double doors with the statue in front of it.

-----------
Speech room: (Billy and Rebecca)
-----------

To the right as a typewriter(again),but head left and enter the first door you
see.Grab the note on the tables if you want.

---------------
Hallway:         (Billy and Rebecca)
---------------

Kill the zombies and enter the door you see first.

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Book room: (Billy and Rebecca)
-------------

Grab the microfilm A for Rebecca,feel free to explore around,you will see a
painting a man
with a lited candle and a door then as a candle near it.For it to open,you will
need to light up,but Billy does not have fuel for now so go to end of the room
where you see a lift.

(*Rebecca*)

Let Rebecca be near the lift.

(*Billy*)

Use the handle on the small gap and Rebecca will travel up to the top.

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Clock room: (*Rebecca*)
------------

Use the magnum to kill the insects or run past them if you wish and leave this
room.

--------------
Crow yard: (*Rebecca*)
--------------

Run past the crows and go to the end and enter the door.There's a herb here if
you want to take.

-------------
Chain room: (*Rebecca*)
-------------

Run staight and turn left when you see a flight of steps and head down the
stairs and enter the door near the stairs.

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Mess room:  (*Rebecca*)
-------------

Kill the insects with the magnum and grab the white statue,grenade
launcher.

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Chain room: (*Rebecca*)
-------------

Go to th